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Papers

May 14, 2026cs.CV

VGGT-Edit: Feed-forward Native 3D Scene Editing with Residual Field Prediction

High-quality 3D scene reconstruction has recently advanced toward generalizable feed-forward architectures, enabling the generation of complex environments in a single forward pass. However, despite their strong performance in static scene perception, these models remain limited in responding to dynamic human instructions, which restricts their use in interactive applications. Existing editing methods typically rely on a 2D-lifting strategy, where individual views are edited independently and then lifted back into 3D space. This indirect pipeline often leads to blurry textures and inconsistent geometry, as 2D editors lack the spatial awareness required to preserve structure across viewpoints. To address these limitations, we propose VGGT-Edit, a feed-forward framework for text-conditioned native 3D scene editing. VGGT-Edit introduces depth-synchronized text injection to align semantic guidance with the backbone's spatial poses, ensuring stable instruction grounding. This semantic signal is then processed by a residual transformation head, which directly predicts 3D geometric displacements to deform the scene while preserving background stability. To ensure high-fidelity results, we supervise the framework with a multi-term objective function that enforces geometric accuracy and cross-view consistency. We also construct the DeltaScene Dataset, a large-scale dataset generated through an automated pipeline with 3D agreement filtering to ensure ground-truth quality. Experiments show that VGGT-Edit substantially outperforms 2D-lifting baselines, producing sharper object details, stronger multi-view consistency, and near-instant inference speed. The project page is https://chriszkxxx.github.io/VGGT-Edit/.
Kaixin Zhu, Yiwen Tang, Yifan Yang +9
May 14, 2026cs.CV

ReactiveGWM: Steering NPC in Reactive Game World Models

Current game world models simulate environments from a subjective, player-centric perspective. However, by treating the Non-Player Character (NPC) merely as background pixels, these models cannot capture interactions between the player and NPC. In that sense, they act as passive video renderers rather than real simulation engines, lacking the physical understanding needed to model action-induced NPC reactivities. We introduce ReactiveGWM, a reactive game world model that synthesizes dynamic interactions between the player and NPC. Instead of entangling all interaction dynamics, ReactiveGWM explicitly decouples player controls from NPC behaviors. Player actions are injected into the diffusion backbone via a lightweight additive bias, while high-level NPC responses (e.g., Offense, Control, Defense) are grounded through cross-attention modules. Crucially, these modules learn a game-agnostic representation of interactive logic. This enables zero-shot strategy transfer: our learned modules can be plugged directly into off-the-shelf, unannotated world models of different games. This instantly unlocks steerable NPC interactions without any domain-specific retraining. Evaluated on two Street Fighter games, ReactiveGWM maintains fine-grain player controllability while achieving robust, prompt-aligned NPC strategy adherence, paving the way for scalable, strategy-rich interaction with the NPC.
Zeqing Wang, Danze Chen, Zhaohu Xing +4
May 14, 2026cs.LG

Learning from Language Feedback via Variational Policy Distillation

Reinforcement learning from verifiable rewards (RLVR) suffers from sparse outcome signals, creating severe exploration bottlenecks on complex reasoning tasks. Recent on-policy self-distillation methods attempt to address this by utilizing language feedback to generate dense, token-level supervision. However, these approaches rely on a fixed, passive teacher to interpret the feedback. As the student policy improves, the teacher's zero-shot assessment capabilities plateau, ultimately halting further learning. To overcome this, we propose Variational Policy Distillation (VPD), a framework that formalizes learning from language feedback as a Variational Expectation-Maximization (EM) problem. VPD co-evolves both policies: in the E-step, the teacher is actively refined on trajectory outcomes via an adaptive trust-region update, translating textual feedback into a dynamically improved target token distribution. In the M-step, the student internalizes this dense distributional guidance on its own on-policy rollouts. By continuously improving the teacher's ability to extract actionable signals from textual critique, VPD overcomes the limitations of passive distillation. Evaluated across diverse sources of diagnostic feedback on scientific reasoning and code generation tasks, VPD consistently outperforms both standard RLVR and existing self-distillation baselines. Finally, by stress-testing our framework on rigid mathematical reasoning and cold-start regimes, we illuminate the fundamental bounds of feedback-driven self-distillation compared to pure environment-driven RL.
Yang Li, Erik Nijkamp, Semih Yavuz +1
May 14, 2026cs.CV

EverAnimate: Minute-Scale Human Animation via Latent Flow Restoration

We propose EverAnimate, an efficient post-training method for long-horizon animated video generation that preserves visual quality and character identity. Long-form animation remains challenging because highly dynamic human motion must be synthesized against relatively static environments, making chunk-based generation prone to accumulated drift: (i) low-level quality drift, such as progressive degradation of static backgrounds, and (ii) high-level semantic drift, such as inconsistent character identity and view-dependent attributes. To address this issue, EverAnimate restores drifted flow trajectories by anchoring generation to a persistent latent context memory, consisting of two complementary mechanisms. (i) Persistent Latent Propagation maintains a context memory across chunks to propagate identity and motion in latent space while mitigating temporal forgetting. (ii) Restorative Flow Matching introduces an implicit restoration objective during sampling through velocity adjustment, improving within-chunk fidelity. With only lightweight LoRA tuning, EverAnimate outperforms state-of-the-art long-animation methods in both short- and long-horizon settings: at 10 seconds, it improves PSNR/SSIM by 8%/7% and reduces LPIPS/FID by 22%/11%; at 90 seconds, the gains increase to 15%/15% and 32%/27%, respectively.
Wuyang Li, Yang Gao, Mariam Hassan +4
May 14, 2026eess.SP

Multi-Block Attention for Efficient Channel Estimation in IRS-Assisted mmWave MIMO

Intelligent Reflecting Surfaces (IRSs) are a promising technology for enhancing the spectral and energy efficiency of millimeter-wave (mmWave) multiple-input multiple-output (MIMO) systems. In these systems, accurate channel estimation remains challenging due to the passive nature of IRS elements and the high pilot overhead in large-scale deployments. This paper presents a deep learning-based Multi-Block Attention (MBA) framework for efficient cascaded channel estimation in IRS-assisted mmWave MIMO systems that utilize orthogonal frequency division multiplexing (OFDM). First, we show the optimality of the discrete Fourier transform (DFT) and Hadamard matrices as phase configurations for least squares (LS) estimation. To reduce training overhead, we selectively deactivate IRS elements and compensate for induced feature loss using a two-stage architecture: (i) a Convolutional Attention Network (CAN) for spatial correlation recovery and (ii) a Complex Multi-Convolutional Network (CMN) for noise suppression. The MBA architecture mitigates error propagation through attention-guided feature refinement and denoising. Simulation results indicate that the MBA method reduces pilot overhead by up to 87% compared to the LS estimator. Additionally, at signal-to-noise ratios of 10 dB, our proposed method achieves approximately 51% lower normalized mean squared error (NMSE) than leading methods. It also maintains low computational complexity and adapts effectively to various propagation environments.
Mehrdad Momen-Tayefeh, Mehrshad Momen-Tayefeh, Maryam Sabbaghian
May 14, 2026cs.CR

WARD: Adversarially Robust Defense of Web Agents Against Prompt Injections

Web agents can autonomously complete online tasks by interacting with websites, but their exposure to open web environments makes them vulnerable to prompt injection attacks embedded in HTML content or visual interfaces. Existing guard models still suffer from limited generalization to unseen domains and attack patterns, high false positive rates on benign content, reduced deployment efficiency due to added latency at each step, and vulnerability to adversarial attacks that evolve over time or directly target the guard itself. To address these limitations, we propose WARD (Web Agent Robust Defense against Prompt Injection), a practical guard model for secure and efficient web agents. WARD is built on WARD-Base, a large-scale dataset with around 177K samples collected from 719 high-traffic URLs and platforms, and WARD-PIG, a dedicated dataset designed for prompt injection attacks targeting the guard model. We further introduce A3T, an adaptive adversarial attack training framework that iteratively strengthens WARD through a memory-based attacker and guard co-evolution process. Extensive experiments show that WARD achieves nearly perfect recall on out-of-distribution benchmarks, maintains low false positive rates to preserve agent utility, remains robust against guard-targeted and adaptive attacks under substantial distribution shifts, and runs efficiently in parallel with the agent without introducing additional latency.
Tri Cao, Yulin Chen, Hieu Cao +8
May 14, 2026cs.AI

Beyond Individual Intelligence: Surveying Collaboration, Failure Attribution, and Self-Evolution in LLM-based Multi-Agent Systems

LLM-based autonomous agents have demonstrated strong capabilities in reasoning, planning, and tool use, yet remain limited when tasks require sustained coordination across roles, tools, and environments. Multi-agent systems address this through structured collaboration among specialized agents, but tighter coordination also amplifies a less explored risk: errors can propagate across agents and interaction rounds, producing failures that are difficult to diagnose and rarely translate into structural self-improvement. Existing surveys cover individual agent capabilities, multi-agent collaboration, or agent self-evolution separately, leaving the causal dependencies among them unexamined. This survey provides a unified review organized around four causally linked stages, which we term the LIFE progression: Lay the capability foundation, Integrate agents through collaboration, Find faults through attribution, and Evolve through autonomous self-improvement. For each stage, we provide systematic taxonomies and formally characterize the dependencies between adjacent stages, revealing how each stage both depends on and constrains the next. Beyond synthesizing existing work, we identify open challenges at stage boundaries and propose a cross-stage research agenda for closed-loop multi-agent systems capable of continuously diagnosing failures, reorganizing structures, and refining agent behaviors, extending current coordination frameworks toward more self-organizing forms of collective intelligence. By bridging these previously fragmented research threads, this survey aims to offer both a systematic reference and a conceptual roadmap toward autonomous, self-improving multi-agent intelligence.
Shihao Qi, Jie Ma, Rui Xing +15
May 14, 2026cs.MA

Temporal Fair Division in Multi-Agent Systems: From Precise Alternation Metrics to Scalable Coordination Proxies

A plethora real-world environments require agents to compete repeatedly for the same limited resource, calling for a temporal notion of fairness judged across entire interaction histories. This paper advances the theory of temporal fair division by introducing Rotational Periodicity (RP), a family of lightweight metrics, alongside the ALT family of sliding-window measures, within a unified framework for repeated multi-agent resource competition. We formalise the Multi-Agent Battle of the Exes (MBoE) as a repeated fair division instance and establish Perfect Alternation (PA) as its canonical temporally fair solution, drawing connections to proportionality, envy-freeness, and n-periodic round-robin allocation. RP decomposes temporal fairness into two complementary sub-measures: Rotational Score (RS) and Waiting Periods Evaluation (WPE), achieving O(nu+n) time complexity versus the O(nu*n) of ALT, where nu is the episode count and n the agent count. Empirical evaluation across n in {2,3,5,8,10} reveals three findings. First, both RP and ALT expose a coordination failure invisible to traditional metrics: Q-learning agents perform worse than random policies by 10-73% on RP and 7-35% on CALT, while Reward Fairness remains misleadingly high (above 0.92 for n>=3). Second, RP achieves 12-25x computational speedup over ALT, growing with n. Third, the two families are complementary: ALT provides richer discrimination for small populations; RP scales reliably where ALT becomes intractable. Together they form a diagnostic toolkit for temporal fair division.
Nikolaos Al. Papadopoulos
May 14, 2026cs.SE

Towards In-Depth Root Cause Localization for Microservices with Multi-Agent Recursion-of-Thought

As modern microservice systems grow increasingly complex due to dynamic interactions and evolving runtime environments, they experience failures with rising frequency. Ensuring system reliability therefore critically depends on accurate root cause localization (RCL). While numerous traditional machine learning and deep learning approaches have been explored for this task, they often suffer from limited interpretability and poor transferability across deployments. More recently, large language model (LLM)-based methods have been proposed to address these issues. However, existing LLM-based approaches still face two fundamental limitations: context explosion, which dilutes critical evidence and degrades localization accuracy, and serial reasoning structures, which hinder deep causal exploration and impair inference efficiency. In this paper, we conduct a comprehensive study of both how human SREs perform root cause localization in practice and why existing LLM-based methods fall short. Motivated by these findings, we introduce RCLAgent, an in-depth root cause localization framework for microservice systems that realizes multi-agent recursion-of-thought with parallel reasoning. RCLAgent decomposes the diagnostic process along the trace graph by assigning each span to a Dedicated Agent and organizing agents recursively and in parallel according to the graph topology, with the final diagnosis obtained by synthesizing the Root-Level Diagnosis Report and the Global Evidence Graph. Extensive experiments on multiple public benchmarks demonstrate that RCLAgent consistently outperforms state-of-the-art methods in both localization accuracy and inference efficiency.
Lingzhe Zhang, Tong Jia, Kangjin Wang +8
May 14, 2026cs.CR

Do Coding Agents Understand Least-Privilege Authorization?

As coding agents gain access to shells, repositories, and user files, least-privilege authorization becomes a prerequisite for safe deployment: an agent should receive enough authority to complete the task, without unnecessary authority that exposes sensitive surfaces. To study whether current models can infer this boundary themselves, we first introduce permission-boundary inference, where a model maps a task instruction and terminal environment to a file-level read/write/execute policy, and AuthBench, a benchmark of 120 realistic terminal tasks with human-reviewed permission labels and executable validators for utility and attack outcomes. AuthBench shows that authorization is not a simple conservative-versus-permissive calibration problem: frontier models often omit permissions required by the execution chain while also granting unused or sensitive accesses. Increasing inference-time reasoning does not resolve this mismatch. Instead, each model moves toward a model-specific authorization attractor: more reasoning makes it more consistent in its own failure mode, whether broad-but-exposed or tight-but-brittle. This suggests that direct policy generation is the bottleneck, because a single generation must both discover all necessary accesses and reject all unnecessary ones. We therefore propose Sufficiency-Tightness Decomposition, which first generates a coverage-oriented policy by forward-simulating the task and then audits each granted entry for grounding and sensitivity. Across tested models, this decomposition improves sensitive-task success by up to 15.8% on tightness-biased models while reducing attack success across all evaluated models.
Zheng Yan, Jingxiang Weng, Charles Chen +9
May 14, 2026cs.LG

GenAI for Energy-Efficient and Interference-Aware Compressed Sensing of GNSS Signals on a Google Edge TPU

Traditional methods for classifying global navigation satellite system (GNSS) jamming signals typically involve post-processing raw or spectral data streams, requiring complex and costly data transmission to cloud-based interference classification systems. In contrast, our proposed approach efficiently compresses GNSS data streams directly at the hardware receiver while simultaneously classifying jamming and spoofing attacks in real time. Given the growing prevalence of GNSS jamming, there is a critical need for real-time solutions suitable for power-constrained environments. This paper introduces a novel method for compressing and classifying GNSS jamming threats using generative artificial intelligence (GenAI), specifically variational autoencoders (VAEs), deployed on Google Edge tensor processing units (TPUs). The study evaluates various autoencoder (AE) architectures to compress and reconstruct GNSS signals, focusing on preserving interference characteristics while minimizing data size near the receiver hardware. The pipeline adapts large-scale AE models for Google Edge TPUs through 8-bit quantization to ensure energy-efficient deployment. Tests on raw in-phase and quadrature-phase (IQ) data, Fast Fourier Transform (FFT) data, and handcrafted features show the system achieves significant compression (>42x) and accurate classification of approximately 72 interference types on reconstructed signals (F2-score 0.915), closely matching the original signals (F2-score 0.923). The hardware-centric GenAI approach also substantially reduces jammer signal transmission costs, offering a practical solution for interference mitigation. Ablation studies on conditional and factorized VAEs (i.e., FactorVAE) explore latent feature disentanglement for data generation, enhancing model interpretability and fostering trust in machine learning (ML) solutions for sensitive interference applications.
Thorben Wegner, Lucas Heublein, Tobias Feigl +3
May 14, 2026cs.RO

Learning Direct Control Policies with Flow Matching for Autonomous Driving

We present a flow-matching planner for autonomous driving that directly outputs actionable control trajectories defined by acceleration and curvature profiles. The model is conditioned on a bird's-eye-view (BEV) raster of the surrounding scene and generates control sequences in a small number of Ordinary Differential Equations (ODE) integration steps, enabling low-latency inference suitable for real-time closed-loop re-planning. We train exclusively on urban scenarios (real urban city streets, intersections and roundabouts of the city of Parma, Italy) collected from a 2D traffic simulator with reactive agents, and evaluate in closed-loop on both in-distribution and markedly out-of-distribution environments, including multi-lane highways and unseen urban scenarios. Our results show that the model generalizes reliably to these unseen conditions, maintaining stable closed-loop control and successfully completing scenarios that differ substantially from the training distribution. We attribute this to the BEV representation, which provides a geometry-centric view of the scene that is inherently less sensitive to distributional shifts, and to the flow-matching formulation, which learns a smooth vector field that degrades gracefully under distribution shift. We provide video demonstrations of closed-loop behavior at https://marcelloceresini.github.io/DirectControlFlowMatching.
Marcello Ceresini, Federico Pirazzoli, Andrea Bertogalli +5
May 14, 2026cs.CV

SuperADD: Training-free Class-agnostic Anomaly Segmentation -- CVPR 2026 VAND 4.0 Workshop Challenge Industrial Track

Visual anomaly detection (AD) for industrial inspection is a highly relevant task in modern production environments. The problem becomes particularly challenging when training and deployment data differ due to changes in acquisition conditions during production. In the VAND 4.0 Industrial Track, models must remain robust under distribution shifts such as varying illumination and their performance is assessed on the MVTec AD 2 dataset. To address this setting, we propose a training-free and class-agnostic anomaly detection pipeline based on the work of SuperAD. Our approach improves generalization through several modifications designed to enhance robustness under distribution shifts. These adaptations include using a DINOv3 backbone, overlapping patch-wise processing, intensity-based augmentations, improved memory-bank subsampling for better coverage of the data distribution, and iterative morphological closing for cleaner and more spatially consistent anomaly maps. Unlike methods that rely on class-specific architectures or per-class hyperparameter tuning, our method uses a single architecture and one shared hyperparameter configuration across all object classes. This makes the approach well suited for industrial deployment, where product variants and appearance changes must be handled with minimal adaptation effort. We achieve segmentation F1 scores of 62.61%62.61\%, 57.42%57.42\%, and 54.35%54.35\% on test public, private, and private mixed of MVTec AD 2 respectively, thereby outperforming SuperAD and other state-of-the-art methods. Code is available at https://github.com/LukasRoom/SuperADD.
Lukas Roming, Felix Lehnerer, Jonas V. Funk +4
May 14, 2026cs.CR

Known By Their Actions: Fingerprinting LLM Browser Agents via UI Traces

As LLM-based agents increasingly browse the web on users' behalf, a natural question arises: can websites passively identify which underlying model powers an agent? Doing so would represent a significant security risk, enabling targeted attacks tailored to known model vulnerabilities. Across 14 frontier LLMs and four web environments spanning information retrieval and shopping tasks, we show that an agent's actions and interaction timings, captured via a passive JavaScript tracker, are sufficient to identify the underlying model with up to 96% F1. We formalise this attack surface by demonstrating that classifiers trained on agent actions generalise across model sizes and families. We further show that strong classifiers can be trained from few interaction traces and that agent identity can be inferred early within an episode. Injecting randomised timing delays between actions substantially degrades classifier performance, but does not provide robust protection: a classifier retrained on delayed traces largely recovers performance. We release our harness and a labelled corpus of agent traces \href{https://github.com/KabakaWilliam/known_actions}{here}.
William Lugoloobi, Samuelle Marro, Jabez Magomere +2
May 14, 2026cs.CR

Enabling Adversarial Robustness in AI Models through Kubeflow MLOps

AI models are increasingly deployed in cloud-native environments to support scalable and automated services. However, while platforms such as Kubernetes provide strong infrastructure orchestration, security mechanisms specifically designed to protect deployed AI models remain limited. This paper presents security measures for AI models deployed in Kubernetes clusters. The proposed architecture integrates Kubeflow-based MLOps to automatically detect adversarial attacks during the inference phase and trigger defense mechanisms that preserve the model's accuracy and reliability. Specifically, a Fast Gradient Sign Method (FGSM) attack is applied at inference time, and a Projected Gradient Descent (PGD)-based adversarial training defense is automatically deployed when a degradation in accuracy is detected. The experimental results indicate that the deployed defense robustifies the model, significantly recovering accuracy relative to the degradation caused by the attack.
Stavros Bouras, Ioannis Korontanis, Antonios Makris +1
May 14, 2026cs.LG

Composable Crystals: Controllable Materials Discovery via Concept Learning

De novo crystal generation, a central task in materials discovery, aims to generate crystals that are simultaneously valid, stable, unique, and novel. Existing methods mainly rely on black-box stochastic sampling, providing limited control over how generated structures move beyond the observed distribution. In this paper, we introduce a concept-based compositional framework for crystal generation. We train a vector-quantized variational autoencoder to automatically discover a shared set of reusable crystal concepts, which serve as building blocks for guided generation. These learned concepts naturally exhibit interpretability from both local atomic environments and global symmetry patterns, and generalize to crystals from different distributions. By recombining such concepts, our framework enables controllable exploration of novel crystals beyond the training distribution, rather than relying solely on unconstrained random sampling. To further improve composition efficiency, we introduce a composition generator and iteratively refine it using high-quality samples generated by the model itself. The resulting concept compositions are then used to condition downstream crystal generation. Numerical experiments on MP-20 and Alex-MP-20 show that compositing concepts separately increase base model up to 53.2% and 51.7% on V.S.U.N metric, with particular gains in novelty.
Nian Liu, Yuwei Zeng, Ryoji Kubo +7
May 14, 2026cs.CV

EARL: Towards a Unified Analysis-Guided Reinforcement Learning Framework for Egocentric Interaction Reasoning and Pixel Grounding

Understanding human--environment interactions from egocentric vision is essential for assistive robotics and embodied intelligent agents, yet existing multimodal large language models (MLLMs) still struggle with accurate interaction reasoning and fine-grained pixel grounding. To this end, this paper introduces EARL, an Egocentric Analysis-guided Reinforcement Learning framework that explicitly transfers coarse interaction semantics to query-oriented answering and grounding. Specifically, EARL adopts a two-stage parsing framework including coarse-grained interpretation and fine-grained response. The first stage holistically interprets egocentric interactions and generates a structured textual description. The second stage produces the textual answer and pixel-level mask in response to the user query. To bridge the two stages, we extract a global interaction descriptor as a semantic prior, which is integrated via a novel Analysis-guided Feature Synthesizer (AFS) for query-oriented reasoning. To optimize heterogeneous outputs, including textual answers, bounding boxes, and grounding masks, we design a multi-faceted reward function and train the response stage with GRPO. Experiments on Ego-IRGBench show that EARL achieves 65.48% cIoU for pixel grounding, outperforming previous RL-based methods by 8.37%, while OOD grounding results on EgoHOS indicate strong transferability to unseen egocentric grounding scenarios.
Yuejiao Su, Xinshen Zhang, Zhen Ye +3
May 14, 2026cs.RO

IntentVLA: Short-Horizon Intent Modeling for Aliased Robot Manipulation

Robot imitation data are often multimodal: similar visual-language observations may be followed by different action chunks because human demonstrators act with different short-horizon intents, task phases, or recent context. Existing frame-conditioned VLA policies infer each chunk from the current observation and instruction alone, so under partial observability they may resample different intents across adjacent replanning steps, leading to inter-chunk conflict and unstable execution. We introduce IntentVLA, a history-conditioned VLA framework that encodes recent visual observations into a compact short-horizon intent representation and uses it to condition chunk generation. We further introduce AliasBench, a 12-task ambiguity-aware benchmark on RoboTwin2 with matched training data and evaluation environments that isolate short-horizon observation aliasing. Across AliasBench, SimplerEnv, LIBERO, and RoboCasa, IntentVLA improves rollout stability and outperforms strong VLA baselines
Shijie Lian, Bin Yu, Xiaopeng Lin +8
May 14, 2026cs.CV

EponaV2: Driving World Model with Comprehensive Future Reasoning

Data scaling plays a pivotal role in the pursuit of general intelligence. However, the prevailing perception-planning paradigm in autonomous driving relies heavily on expensive manual annotations to supervise trajectory planning, which severely limits its scalability. Conversely, although existing perception-free driving world models achieve impressive driving performance, their real-world reasoning ability for planning is solely built on next frame image forecasting. Due to the lack of enough supervision, these models often struggle with comprehensive scene understanding, resulting in unsatisfactory trajectory planning. In this paper, we propose EponaV2, a novel paradigm of driving world models, which achieves high-quality planning with comprehensive future reasoning. Inspired by how human drivers anticipate 3D geometry and semantics, we train our model to forecast more comprehensive future representations, which can be additionally decoded to future geometry and semantic maps. Extracting the 3D and semantic modalities enables our model to deeply understand the surrounding environment, and the future prediction task significantly enhances the real-world reasoning capabilities of EponaV2, ultimately leading to improved trajectory planning. Moreover, inspired by the training recipe of Large Language Models (LLMs), we introduce a flow matching group relative policy optimization mechanism to further improve planning accuracy. The state-of-the-art (SOTA) performances of EponaV2 among perception-free models on three NAVSIM benchmarks (+1.3PDMS, +5.5EPDMS) demonstrate the effectiveness of our methods.
Jiawei Xu, Zhizhou Zhong, Zhijian Shu +8
May 14, 2026cs.RO

SeaVis: Modeling and Control of a Remotely Operated Towed Vehicle for Seabed Visualization and Mapping

High-resolution seafloor mapping necessitates stable and precise positioning for underwater robots. This paper introduces a novel mathematical model for SeaVis remotely operated towed vehicles (ROTVs) and develops a gain-scheduled linear-quadratic regulator (LQR) for robust depth and attitude control. We validate the approach in a high-fidelity simulation, benchmarking the LQR against a conventional PID controller over a challenging seabed profile. The presented results demonstrate the LQR's superior performance, with significantly enhanced robustness to disturbances, greater control efficiency, and substantially reduced flap actuation. The gain scheduling also confirms the controller's effectiveness across the full operational velocity range. The complete simulation environment and controller are open-sourced.
Abdelhakim Amer, Aske Alstrup, Frederik Rasmussen +3
May 14, 2026cs.LG

An Amortized Efficiency Threshold for Comparing Neural and Heuristic Solvers in Combinatorial Optimization

A common critique of neural combinatorial-optimization solvers is that they are less energy-efficient than CPU metaheuristics, given the operational energy cost of training them on GPUs. This paper examines the inferential step from "training is expensive" to "neural solvers are net-inefficient", which is where the critique actually goes wrong. Training the network costs a large fixed amount of GPU energy; running the metaheuristic costs a small amount of CPU energy on every instance, repeated as long as the solver is deployed. The two are not commensurable until a deployment volume is fixed. We define the Amortized Efficiency Threshold (AET) as the deployment volume above which a neural solver breaks even with a heuristic baseline in total energy or carbon, under an explicit constraint on solution quality. We show that the cumulative-energy ratio between the two solvers tends to a constant strictly below one whenever the network wins per instance, and that this limit does not depend on how the training cost was measured. An embodied-carbon term amortizes hardware fabrication symmetrically on both sides. We instantiate the framework on the CVRP environment at n=50 customers with the attention-based autoregressive solver of Kool et al. (2019), trained for 100 epochs on 20,000 instances over five random seeds, and HGS via PyVRP as the heuristic baseline. The measured operational crossover sits near 4.56e3 deployed instances at the median of a six-point baseline-budget sweep; the per-instance neural-to-heuristic ratio is 2.29e-3. The contribution is the framework, the open instrumentation, and the end-to-end measurement protocol. Code and benchmark pipeline are available at https://github.com/sohaibafifi/aet.
Sohaib Afifi
May 14, 2026cs.AI

Cattle Trade: A Multi-Agent Benchmark for LLM Bluffing, Bidding, and Bargaining

We introduce \textsc{Cattle Trade, a multi-agent benchmark for evaluating large language models (LLMs) as agents in strategic reasoning under imperfect information, adversarial interaction, and resource constraints. The benchmark combines auctions, hidden-offer trade challenges (TCs), bargaining, bluffing, opponent modeling, and resource allocation within a single long-horizon game lasting 50--60 turns. Unlike prior agent benchmarks that test these abilities in isolation, \textsc{Cattle Trade} evaluates whether agents integrate them across a competitive, multi-agent economic game with conflicting incentives. The benchmark logs every bid, TC offer, counteroffer, and card selection, enabling behavioural analysis beyond final scores or win rates. We evaluate seven cost-efficient language models and three deterministic code agents across 242 games. Strategic coherence, in particular spending efficiency, resource discipline, and phase-adaptive bidding, is associated with rank more strongly than spending volume or any single subskill. Two heuristic code agents outperform most tested LLMs, and behavioural traces surface recurring LLM failure modes including overbidding, self-bidding, bankrupt TC initiation, and weak opponent-state adaptation. Evaluating agentic competence requires benchmarks that test the joint deployment of multiple capabilities in multi-agent environments with conflicting incentives, uncertainty, and economic dynamics.
Robert Müller, Clemens Müller
May 14, 2026cs.CV

ArcGate: Adaptive Arctangent Gated Activation

Activation functions are central to deep networks, influencing non-linearity, feature learning, convergence, and robustness. This paper proposes the Adaptive Arctangent Gated Activation (ArcGate) function, a flexible formulation that generates a broad spectrum of activation shapes via a three-stage non-linear transformation. Unlike conventional fixed-shape activations such as ReLU, GELU, or SiLU, ArcGate uses seven learnable parameters per layer, allowing the neural network to autonomously optimize its non-linearity to the specific requirements of the feature hierarchy and data distribution. We evaluate ArcGate using ResNet-50 and Vision Transformer (ViT-B/16) architectures on three widely used remote sensing benchmarks: PatternNet, UC Merced Land Use, and the 13-band EuroSAT MSI multispectral dataset. Experimental results show that ArcGate consistently outperforms standard baselines, achieving a peak overall accuracy of 99.67% on PatternNet. Most notably, ArcGate exhibits superior structural resilience in noisy environments, maintaining a 26.65% performance lead over ReLU under moderate Gaussian noise (standard deviation 0.1). Analysis of the learned parameters reveals a depth-dependent functional evolution, where the model increases gating strength in deeper layers to enhance signal propagation. These findings suggest that ArcGate is a robust and adaptive general node activation function for high-resolution earth observation tasks.
Avik Bhattacharya, Siddhant Dnyanesh Gole, Subhasis Chaudhuri +2
May 14, 2026cs.LG

ROAD: Adaptive Data Mixing for Offline-to-Online Reinforcement Learning via Bi-Level Optimization

Offline-to-online reinforcement learning harnesses the stability of offline pretraining and the flexibility of online fine-tuning. A key challenge lies in the non-stationary distribution shift between offline datasets and the evolving online policy. Common approaches often rely on static mixing ratios or heuristic-based replay strategies, which lack adaptability to different environments and varying training dynamics, resulting in suboptimal tradeoff between stability and asymptotic performance. In this work, we propose Reinforcement Learning with Optimized Adaptive Data-mixing (ROAD), a dynamic plug-and-play framework that automates the data replay process. We identify a fundamental objective misalignment in existing approaches. To tackle this, we formulate the data selection problem as a bi-level optimization process, interpreting the data mixing strategy as a meta-decision governing the policy performance (outer-level) during online fine-tuning, while the conventional Q-learning updates operate at the inner level. To make it tractable, we propose a practical algorithm using a multi-armed bandit mechanism. This is guided by a surrogate objective approximating the bi-level gradient, which simultaneously maintains offline priors and prevents value overestimation. Our empirical results demonstrate that this approach consistently outperforms existing data replay methods across various datasets, eliminating the need for manual, context-specific adjustments while achieving superior stability and asymptotic performance.
Letian Yang, Xu Liu, Yiqiang Lu +3
May 14, 2026cs.LG

Test-Time Learning with an Evolving Library

We introduce EvoLib, a test-time learning framework that enables large language models to accumulate, reuse, and evolve knowledge across problem instances without parameter updates or external supervision. Instead of adapting model parameters, our approach maintains a shared library of knowledge abstractions, including modular skills and reflective insights, automatically extracted from the model's own inference trajectories. To support continual improvement, we introduce a principled weighting and consolidation mechanism that jointly optimizes for immediate utility and long-term value. This allows simple, instance-specific abstractions to evolve into more general and reusable ones over time. Across challenging benchmarks in mathematical reasoning, code generation, and multi-turn agentic environments, EvoLib improves substantially over the top test-time scaling and learning methods without ground-truth feedback.
Weijia Xu, Alessandro Sordoni, Chandan Singh +4
May 14, 2026cs.LG

LiSA: Lifelong Safety Adaptation via Conservative Policy Induction

As AI agents move from chat interfaces to systems that read private data, call tools, and execute multi-step workflows, guardrails become a last line of defense against concrete deployment harms. In these settings, guardrail failures are no longer merely answer-quality errors: they can leak secrets, authorize unsafe actions, or block legitimate work. The hardest failures are often contextual: whether an action is acceptable depends on local privacy norms, organizational policies, and user expectations that resist pre-deployment specification. This creates a practical gap: guardrails must adapt to their own operating environments, yet deployment feedback is typically limited to sparse, noisy user-reported failures, and repeated fine-tuning is often impractical. To address this gap, we propose LiSA (Lifelong Safety Adaptation), a conservative policy induction framework that improves a fixed base guardrail through structured memory. LiSA converts occasional failures into reusable policy abstractions so that sparse reports can generalize beyond individual cases, adds conflict-aware local rules to prevent overgeneralization in mixed-label contexts, and applies evidence-aware confidence gating via a posterior lower bound, so that memory reuse scales with accumulated evidence rather than empirical accuracy alone. Across PrivacyLens+, ConFaide+, and AgentHarm, LiSA consistently outperforms strong memory-based baselines under sparse feedback, remains robust under noisy user feedback even at 20% label-flip rates, and pushes the latency--performance frontier beyond backbone model scaling. Ultimately, LiSA offers a practical path to secure AI agents against the unpredictable long tail of real-world edge risks.
Minbeom Kim, Lesly Miculicich, Bhavana Dalvi Mishra +6
May 14, 2026cs.LG

Logical Grammar Induction via Graph Kolmogorov Complexity: A Neuro-Symbolic Framework for Self-Healing Clinical Data Integrity

The reliability of Healthcare Information Systems (HIS) is frequently compromised by human-induced data entry errors, which existing statistical anomaly detection methods fail to distinguish from legitimate clinical extremes. This paper proposes Logic-GNN, a novel neuro-symbolic framework that treats clinical records as a structured private language'' governed by latent logical games. By integrating Temporal Graph Neural Networks (TGNN) with Graph Kolmogorov Complexity, we induce a symbolic grammar that represents the underlying logic of medical interactions. We define anomalies as grammatical violations'' that cause a significant expansion in the Minimum Description Length (MDL) of the clinical graph. Evaluated on the Sina System dataset (2M+ records), Logic-GNN achieves an F1-score of 0.94, outperforming state-of-the-art baselines by 12% in distinguishing between life-threatening medical outliers and data corruption. Our approach introduces a self-healing mechanism that suggests logical corrections to maintain data integrity in real-time HIS environments.
Abolfazl Zarghani, Amir Malekesfandiari
May 14, 2026cs.AI

Coding Agent Is Good As World Simulator

World models have emerged as a powerful paradigm for building interactive simulation environments, with recent video-based approaches demonstrating impressive progress in generating visually plausible dynamics. However, because these models typically infer dynamics from video and represent them in latent states, they do not explicitly enforce physical constraints. As a result, the generated video rollouts are not physically plausible, exhibiting unstable contacts, distorted shapes, or inconsistent motion. In this paper, we present an agentic framework constructing physics-based world models through executable simulation code. The framework coordinates planning, code generation, visual review, and physics analysis agents. The planning agent converts the natural language prompt into a structured scene plan, the code agent implements it as executable simulation code, and the visual review agent provide visual feedback while the physics analysis agent checks physical consistency. The code is iteratively revised based on the feedback until the simulation matches the prompt reqirements and physical constraints. Experimental results show that our framework outperforms advanced video-based models in physical accuracy, instruction fidelity and visual quality, which could be applied to various scenarios including driving simulation and embodied robot tasks.
Hongyu Wang, Jingquan Wang, Bocheng Zou +2
May 14, 2026cs.CV

Analogical Trajectory Transfer

We study analogical trajectory transfer, where the goal is to translate motion trajectories in one 3D environment to a semantically analogous location in another. Such a capacity would enable machines to perform analogical spatial reasoning, with applications in AR/VR co-presence, content creation, and robotics. However, even semantically similar scenes can still differ substantially in object placement, scale, and layout, so naively matching semantics leads to collisions or geometric distortions. Furthermore, finding where each trajectory point should transfer to has a large search space, as the mapping must preserve semantics and functionality without tearing the trajectory apart or causing collisions. Our key insight is to decompose the problem into spatially segregated subproblems and merge their solutions to produce semantically consistent and spatially coherent transfers. Specifically, we partition scenes into object-centric clusters and estimate cross-scene mappings via hierarchical smooth map prediction, using 3D foundation model features that encode contextual information from object and open-space arrangements. We then combinatorially assemble the per-cluster maps into an initial transfer and refine the result to remove collisions and distortions, yielding a spatially coherent trajectory. Our method does not require training, attains a fast runtime around 0.6 seconds, and outperforms baselines based on LLMs, VLMs, and scene graph matching. We further showcase applications in virtual co-presence, multi-trajectory transfer, camera transfer, and human-to-robot motion transfer, which indicates the broad applicability of our work to AR/VR and robotics.
Junho Kim, Eun Sun Lee, Gwangtak Bae +2
May 14, 2026cs.LG

Data-Augmented Game Starts for Accelerating Self-Play Exploration in Imperfect Information Games

Finding approximate equilibria for large-scale imperfect-information competitive games such as StarCraft, Dota, and CounterStrike remains computationally infeasible due to sparse rewards and challenging exploration over long horizons. In this paper, we propose a multi-agent starting-state sampling strategy designed to substantially accelerate online exploration in regularized policy-gradient game methods for two-player zero-sum (2p0s) games. Motivated by an assumption that offline demonstrations from skilled humans can provide good coverage of high-level strategies relevant to equilibrium play, we propose the initialization of reinforcement learning data collection at intermediate states sampled from offline data to facilitate exploration of strategically relevant subgames. Referring to this method as Data-Augmented Game Starts (DAGS), we perform experiments using synthetic datasets and analytically tractable, long-horizon control variants of two-player Kuhn Poker, Goofspiel, and a counterexample game designed to penalize biased beliefs over hidden information. Under fixed computational budgets, DAGS enables regularized policy gradient methods to achieve lower exploitability in games with significantly more challenging exploration. We show that augmenting starting state distributions when solving imperfect information games can lead to biased equilibria, and we provide a straightforward mitigation to this in the form of multi-task observation flags. Finally, we release a new set of benchmark environments that drastically increase exploration challenges and state counts in existing OpenSpiel games while keeping exploitability measurements analytically tractable.
JB Lanier, Nathan Monette, Pierre Baldi +1