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Papers

Jun 25, 2026cs.CV

Unison: Benchmarking Unified Multimodal Models via Synergistic Understanding and Generation

Unified multimodal models capable of both understanding and generation have achieved remarkable strides. However, despite their unified designs, existing evaluations typically assess understanding and generation capabilities in isolation, overlooking the synergy between comprehension and generation. To bridge this gap, we introduce Unison, a comprehensive benchmark comprising 2,169 high-quality unified task samples, designed to evaluate joint understanding and generation in unified multimodal models. Unison offers three key strengths: 1) Comprehensive Dimensions: Unison encompasses internal consistency, understanding-guided generation, generation-guided understanding, and mutual enhancement to enable holistic evaluation. 2) Diagnostic Evaluation: it provides both unified and decoupled tracks for understanding and generation, allowing fine-grained attribution of failure modes and quantitative analysis of the gains from unified modeling. 3) Human Alignment: we also introduce Unison-Judge, an evaluation model well aligned with human judgments to ensure reliable assessment. Based on systematic evaluations of state-of-the-art models on Unison, we uncover critical limitations in current unified multimodal systems and highlight promising directions for future research. Codes, Unison and Unison-Judge are publicly available at https://github.com/FudanCVL/Unison.
Jinyu Liu, Xincheng Shuai, Henghui Ding +1
Jun 25, 2026cs.SE

A Deterministic Control Plane for LLM Coding Agents

LLM coding harnesses grant agents broad file and shell access, yet the configuration layer that steers them -- rules files, agent definitions, IDE-specific markdown -- is largely unmanaged. A prevalence study of 10,008 public GitHub repositories (n=6,145 agent config files) finds that agent configurations propagate as undeclared shared components: 10.1% of tracked paths are SHA-256 exact duplicates across independent repositories (fork-adjusted, threshold-independent), with 75.5% of clone pairs crossing organisational boundaries. Two further patterns are indicative: configurations are rarely revised (58% single-commit; 0.4 vs 0.6 commits/month age-normalised against CI/CD workflows), and rarely declare permission boundaries (<1% of agent configs vs 33% of Actions workflows, n=31 true positives). We propose a deterministic control plane above the harness that maps one-to-one to these gaps. Rel(AI)Build treats agent definitions as a managed supply chain (SHA-256 content addressing, HMAC-stamped lockfiles, hash-chained audit logs); enforces tiered permissions and attack-derived blocklists before LLM invocation; gates feature work through a phase state machine with requirement-to-file-to-test traceability; compiles a single canonical definition to seven IDE targets; and detects prompt drift via Jaccard similarity. Conformance tests on injected violations confirm each mechanism enforces its stated invariant; developer outcomes remain future work. Governance of this layer must be deterministic and tool-agnostic -- not delegated to further LLM orchestration.
Padmaraj Madatha
Jun 25, 2026cs.RO

PlanRL: A Trajectory Planning Architecture for Reinforcement Learning-based Driving Experts

Reinforcement learning (RL) has become a prominent framework for developing driving experts in autonomous vehicles. However, most existing RL-based experts are designed to output direct control commands (e.g., throttle, steering), which suffer from a lack of interpretability, high spatial complexity in learning road geometries, and poor compatibility with modern end-to-end planning architectures. To address these limitations, we propose a novel trajectory planning architecture for RL driving experts that integrates an RL policy with a polynomial-based trajectory planner. By employing a Frenet-frame coordinate system, our method simplifies complex road geometries into a curvilinear framework, offering a structured coordinate prior that facilitates policy learning. Furthermore, we incorporate a kinematic feasibility check into the planning stage to ensure that generated trajectories remain within the vehicle's physical limits, effectively mitigating cumulative tracking errors typically found in planning-based systems. We evaluate our approach on key CARLA benchmarks, where it significantly outperforms existing state-of-the-art control-based RL experts. On the CARLA Offline Leaderboard v1 and NoCrash benchmarks, our method improves the driving score by 5% and 11%, respectively, and increases the success rate by 8% and 19%.
Joonhee Lim, Yongjae Lee, Jangho Shin +1
Jun 25, 2026cs.RO

Improving Vision-Language-Action Model Fine-Tuning with Structured Stage and Keyframe Supervision

Vision-Language-Action (VLA) models have shown strong potential for generalizable robotic manipulation. During fine-tuning, however, action supervision applies equally across all timesteps, without structured supervision on which manipulation stage the robot is in or what the next gripper-event target should be. This causes failures to concentrate around challenging gripper-event transitions. To address this, we propose StaKe, a plug-in auxiliary supervision framework that automatically derives two complementary signals from demonstration gripper states without manual annotation: a stage classifier that identifies the current manipulation stage, and a keyframe predictor that estimates the target joint action at the next gripper transition. Both are modeled as lightweight auxiliary heads that enrich the learned representations during training, while leaving the base VLA policy architecture and inference loop unchanged. Experiments on bimanual simulation and single-arm Franka real-robot tasks show that StaKe consistently improves success rates (relative gains of 14% and 56%, respectively), with larger improvements on longer-horizon tasks that involve more gripper-event transitions. Ablation studies validate each design choice, and qualitative analysis confirms that the learned representations faithfully track manipulation stages. These results indicate that structured supervision is an effective and general strategy for enhancing VLA fine-tuning in long-horizon manipulation. Project website: https://hi-yuanxu.github.io/StaKe-Web/
Yuan Xu, Yixiang Chen, Kai Wang +5
Jun 25, 2026cs.CV

NaviCache: Test-Time Self-Calibration Caching for Video Generation

Video Diffusion Models (VDMs) is constrained by immense computational costs. While offline calibration-based acceleration suffers from calibration data dependency, prohibitive calibration duration, and susceptibility to distribution shifts, offline calibration-free methods eliminate these hurdles. However, since they rely on instantaneous zero-order approximations where the mapping between input and output differences varies in real-time, they are susceptible to observational noise and ignore the intrinsic momentum within the diffusion trajectory. In this paper, we propose NaviCache, a plug-and-play test-time self-calibration method re-conceptualizing feature evolution as an Inertial Navigation System (INS) problem. NaviCache bridges the fundamental domain gap and the non-stationary nature of diffusion by modeling the relative coupling between input and output variations. We introduce a dual-state estimation architecture that adaptively tracks the feature change ratio and its latent drift, initialized via a specialized Initial Alignment phase. By integrating a time-dependent noise schedule with an uncertainty-aware Measurement Update mechanism, NaviCache provides a theoretically grounded mechanism for error-bounded computation skipping. Extensive experiments on the HunyuanVideo, Wan, and Open-Sora series demonstrate that NaviCache exhibits more accurate error judgment for computation skipping and achieves outstanding comprehensive performance.
Zheqi Lv, Zhibo Zhu, Jinke Wang +6
Jun 25, 2026cs.HC

HiLSVA: Design and Evaluation of a Human-in-the-Loop Agentic System for Scientific Visualization

Large language model (LLM) agents enable natural language interaction for scientific visualization (SciVis). Still, prior systems have essentially prioritized autonomy over human analytical control, thereby limiting transparency and human oversight. We present HiLSVA, a human-in-the-loop agentic system that supports mixed-initiative SciVis workflows. HiLSVA integrates a plan-first multi-agent architecture with explicit human oversight, stepwise provenance tracking, and learn-at-test-time adaptation from user feedback. The system supports fluid handoff between humans and agents through both natural language and direct manipulation of visualizations, while sandboxed execution ensures safe, reproducible workflows. In doing so, HiLSVA reframes agentic SciVis as a collaborative process that augments, rather than replaces, human analytical reasoning. We evaluate HiLSVA through representative case studies and a controlled user study with twelve participants of varying expertise across multiple autonomy settings. Results show that mixed-initiative interaction improves task completion, user control, and workflow transparency across different levels of user expertise, while revealing a tradeoff between execution efficiency and human oversight. These findings highlight the importance of human-centered design in agentic SciVis and guide the development of future collaborative visualization systems. We encourage readers to explore our demo video, case studies, and source code at https://hilsva.github.io/.
Kuangshi Ai, Patrick Phuoc Do, Chaoli Wang
Jun 25, 2026cs.RO

Bridging Handheld and Teleoperated Supervision for Contact-Rich Manipulation via State-Gated Experts

Handheld data collection systems, such as the Universal Manipulation Interface (UMI), enable scalable data collection across diverse environments but only capture observed actions rather than the desired actions executed by a robot controller. In contrast, teleoperation captures desired actions directly, but requires a robot in-the-loop. We revisit this trade-off through the lens of action validity across task phases. We observe that handheld trajectories provide valid supervision in tolerant, free-space phases, but can be poor supervision targets for contact-sensitive phases, requiring high stiffness to minimize tracking errors, resulting in large contact forces. We study the interaction between these two supervision types for contact-rich manipulation and find that training policies that combine handheld data with a small number of targeted teleoperated demonstrations provide an effective hybrid strategy. Specifically, rather than teleoperating the entire task, we only collect partial teleoperated demonstrations for task segments where base handheld policies fail. However, naively mixing handheld and teleoperated phase-specific data yields worse performance than training on handheld data alone. To address this mismatch between observed and desired supervision, we propose Bi-modal Routing for Imitation Data via Gated Experts (BRIDGE), a mixture of diffusion policy experts that routes between specialist task phase heads conditioned on the current robot state. Notably, our approach enables task-phase specific use of desired actions during contact sensitive segments and improves success rates over handheld-only baselines by up to 36.7% across three contact-rich manipulation tasks.
Vidullan Surendran, Neehar Peri, David Watkins
Jun 25, 2026cs.CV

DiCoBench: Benchmarking Multi-Image Fine-Grained Perception via Differential and Commonality Visual Cues

Recent advancements in Multimodal Large Language Models (MLLMs) have demonstrated impressive fine-grained perception capabilities. However, existing benchmarks predominantly rely on explicit textual cues or low-resolution inputs, failing to evaluate a model's ability to autonomously perceive implicit visual cues in high-resolution. To bridge this gap, we introduce DiCoBench, a comprehensive, multi-image high-resolution benchmark designed for cross-image fine-grained perception. DiCoBench consists of 765 meticulously curated samples categorized into two progressive tracks: Differential Visual Cues and Commonality Visual Cues, covering 8 distinct perception tasks. By formulating the benchmark as a multiple-choice question task and utilizing high-resolution imagery (approaching 2K), we eliminate evaluation metric bias and pose a substantial challenge to current state-of-the-art MLLMs. Our extensive evaluation of 18 diverse MLLMs reveals a striking performance gap compared to human accuracy (98.3%), with top-performing models struggling significantly with micro-scale detail capture. We believe DiCoBench will serve as a challenging testbed to drive future research in autonomous, high-resolution multi-image perception.
Geng Li, Yuxin Peng
Jun 25, 2026cs.SD

WQ-Fusion: Dynamic Gated Attention for Cross-Domain Audio Representation

While pre-trained models excel in specialized tasks, learning universal representations across diverse acoustic domains remains challenging. To address this, we propose WQ-Fusion, a robust dual-encoder framework for cross-domain audio representation learning. Overcoming the limitations of static concatenation, WQ-Fusion integrates whisper and qwen via an Adaptive Feature Modulation module and a novel element-wise gated attention mechanism. This design enables dynamic feature selection, allowing the model to selectively emphasize relevant acoustic and semantic dimensions. Extensive experiments on the Interspeech 2026 Audio Encoder Capability Challenge (Track A) benchmark demonstrate that by effectively routing heterogeneous information, WQ-Fusion achieves a superior overall score of 0.836, significantly outperforming the strongest single-encoder baseline.
Mingda Lin, Lei Ding, Xinyue Zhou +6
Jun 25, 2026cs.LG

Multipath Adaptive Gated Bottleneck Latent ODE with Raman Data Fusion for Cell Culture Process Forecasting

Mammalian cell-culture processes underpin the manufacture of many biopharmaceuticals, yet keeping a run on track is hard: critical process parameters drift over days, and an off-specification trend is often confirmed too late to intervene. Early-stage, multi-day forecasts could enable timely adjustment of feeding, sampling, and control, but bioprocess forecasting is challenging because measurements are sparse and irregularly sampled, operating conditions are heterogeneous across cell lines and media, and runs with near-identical early behaviour can diverge into different futures. We propose an adaptive framework combining a Gated Bottleneck Latent Ordinary Differential Equation (GB-Latent ODE) with Multi-Path Just-In-Time Fine Tuning (MP-JIT-FT). The GB-Latent ODE augments the stan dard Latent ODE with learnable variable-wise gating and a mask-aware bottleneck that compress high-dimensional sparse inputs, improving learning under limited data. Given a partially observed run, MP-JIT-FT retrieves similar historical trajectories, clusters the local neighbourhood into candidate regimes, and fine-tunes a separate model per regime to produce multiple plausible paths, each with a reconstruction-based confidence score, not a single averaged forecast. We further fuse Raman spectroscopy data: a machine-learning soft sensor turns dense Raman spectra into pseudo-observations that enrich the sparse offline measurements for more robust training. On 38 fed-batch 5L bioreactor runs spanning 14 conditions, MP-JIT-FT with Raman fusion achieves the best average rank and outperforms a global Latent ODE baseline on 8 of 9 target variables. Using local-divergence metrics, we show the multi-path gains are largest when locally similar prefixes diverge, whereas Raman fusion helps most when early dynamics are representative of later behaviour.
Johnny Peng, Thanh Tung Khuat, Ellen Otte +2
Jun 25, 2026cs.HC

DanceDuo: Bridging Human Movement and AI Choreography

In recent years, advancements in deep learning and generative models have revolutionized music-driven dance generation. This paper introduces a novel platform, namely DanceDuo, leveraging diffusion models to generate AI-choreographed dance sequences synchronized with a variety of music genres, to encourage dancing practice. The system allows users to interact with AI by selecting music tracks, humanoid models, and importing personal dance videos for comparison, fostering a rich and engaging user experience. DanceDuo not only offers dance generation but also integrates human pose estimation models to provide users with insightful comparisons of their own performances with AI-generated sequences. We conducted a comprehensive user study, revealing that users found the interface intuitive, with particular praise for the dance comparison feature. Our DanceDuo contributes significantly to the integration of AI in dance choreography, offering novel avenues for both recreational and professional applications.
Gia-Cat Bui-Le, Tuong-Vy Truong-Thuy, Hai-Dang Nguyen +1
Jun 25, 2026cs.AI

Humans Disengage, Reasoning Models Persist: Separating Difficulty Registration from Deliberation Allocation

Large reasoning models (LRMs) tend to produce longer reasoning traces for problems on which humans also spend more time. This correspondence suggests a shared sensitivity to difficulty, yet difficult problems can invite both persistence and withdrawal. We distinguish difficulty registration, expressed in which problems elicit more deliberation, from the allocation of further work. We examine their relation in matched human and LRM data from visual abstraction, intuitive physics, and relational reasoning. On visual abstraction, model trace length tracks the human ordering of problems by duration. After item identity is controlled, successful human attempts last longer than failed attempts, while failed LRM attempts have longer traces than successful ones in the pooled model analysis. The estimated outcome slopes follow the same pattern in intuitive physics. In relational reasoning, successful attempts are longer in separate human and model analyses. Fitting the two groups together with shared item effects yields a human-LRM difference in the relation between duration and outcome. Human grid actions connect longer attempts with sustained task engagement. Failed LRM traces contain more hedging or repetition after length is controlled, with the form of the difference varying across tasks. A resource-rational account explains how the expected reducibility of uncertainty and the value assigned to further computation can produce different patterns of persistence despite similar sensitivity to difficulty. Agreement about which problems require more deliberation can therefore coexist with different patterns of persistence on those problems.
Han-yu Wang
Jun 24, 2026cs.RO

WatchAct: A Benchmark for Behavior-Grounded Robot Manipulation

A robot working alongside people must reason about what they have done, in what order, and with what intent. Video carries the spatial layouts, object histories, and gestures that language leaves underspecified, yet today's manipulation benchmarks pair an instruction with a single current image, offering no way to evaluate reasoning over observed human behavior. We introduce WatchAct, a benchmark for robot manipulation grounded in observed human behavior. Each instance pairs a real-world human-action video and a language instruction with an aligned simulator scene and an executable LIBERO task, enabling scalable and reproducible evaluation. WatchAct comprises 3,000 long-horizon instances across 14 tasks in four capability domains drawn from the cognitive demands of watching another agent: parsing events (Event Grounding), recovering procedural structure (Procedural Reasoning), inferring unstated intent (Implicit Intent Inference), and tracking how the scene was changed (Episodic Reasoning). We further propose a disentangled evaluation protocol that separately measures (i)~video-to-plan reasoning by vision-language models, (ii)~policy execution under oracle plans, and (iii)~full task completion by integrated planner--policy pipelines. In both simulation and on a Franka Research 3 robot, current systems remain far from solving WatchAct. The best pipeline, Gemini-3.1-Pro with π0.5π_{0.5}, reaches only 16.3% Success Rate (SR) in simulation and 14.0% on the real robot. Gemini-3.1-Pro attains just 36.8% Plan SR (vs. 97.1% for humans), while π0.5π_{0.5} reaches only 21.5% Task SR under oracle plans and drops to 10.6% on out-of-domain scenarios. Dataset and code are available at https://baiqi-li.github.io/watchact_page/.
Baiqi Li, Ce Zhang, Yu Fang +4
Jun 24, 2026cs.RO

CoStream: Composing Simple Behaviors for Generalizable Complex Manipulation

Long-horizon, contact-rich complex manipulation tasks, such as seating a GPU into a PCIe slot, demand both millimeter high precision and out-of-the-box generalization to new tasks. Existing paradigms struggle to satisfy both: classical pipelines use brittle, task-specific interfaces to achieve high-precision control but require costly pipeline redesigns to adapt to new tasks, whereas monolithic end-to-end policies provide better generalization but lack high precision on complex, out-of-distribution tasks unless retrained with new data. Both paradigms share an implicit assumption: once a manipulation capability is acquired, it must be deployed as a rigid pipeline or monolithic whole, rather than being freely decomposed and recomposed. In this paper, we show that complex manipulation capabilities can emerge naturally from the composition of simple, independent behaviors. Rather than deploying a monolithic policy or a rigid pipeline, we propose CoStream, a framework orchestrating foundation models and diverse sensing modalities into multiple composable core behaviors: a semantic behavior extracting spatial constraints via foundation models; a predictive behavior forecasting trajectories by tracking keypoints in imagined videos; and a reactive behavior providing high-frequency tactile and force corrections. On a shared SE(3)SE(3) interface, these outputs compose by right-multiplication into a single pose command at each control step, executed by a compliant controller. We demonstrate CoStream on 8 real-world tasks spanning everyday manipulation and precision assembly, with the strongest gains in contact-rich assembly and object transfer, and show robust recovery from manual perturbations during execution. Website: https://costream-simple.github.io
Haonan Chen, Yuxiang Ma, Stephen Tian +7
Jun 24, 2026cs.CV

Neural Voxel Dynamics: Learning Implicit 3D Physics via Volumetric Feature Advection

We present a self-supervised framework for learning implicit 3D physical dynamics directly from video-derived supervisory signals. While current generative video models achieve high visual fidelity, they lack a 3D geometric foundation, often resulting in physical inconsistencies and a failure to maintain object permanence. We address this by shifting the predictive bottleneck from 2D image space to a `lifted' 3D Volumetric Latent Space. Our method unprojects semantic features from a Video Joint-Embedding Predictive Architecture (V-JEPA) into a voxelized grid, grounded by monocular depth priors. This lifting enables a Volumetric Feature Advection to learn an action-conditioned transition operator that treats physics as a spatio-temporal state advection problem, i.e., learn implicit 3D physics. Unlike state-of-the-art hybrid models that rely on explicit classical simulators for training and/or inference, our architecture tracks material states implicitly within high-dimensional V-JEPA features. This allows for the emergent simulation of heterogeneous phenomena (e.g., rigid body motion in fluid flow) within a single, unified pipeline. Supervised solely via end-to-end video-derived signal plus action conditions, without access to physics engine internal states, labels, or surrogate models, our model demonstrates good long-term structural stability and physical plausibility on multiple benchmarks (CLEVERER, PhysInOne, PhysGaia). We believe that this work opens a scalable pathway toward general-purpose dynamic world models that internalize the 3D invariants of the physical world solely through passive observation of monocular videos.
Zican Wang, Niloy Mitra
Jun 24, 2026cs.RO

Scaling Nonlinear Optimization: Many Problems One GPU

Many robotics problems, including trajectory optimization, inverse kinematics, and contact-rich motion planning, reduce to nonlinear programs (NLPs). Mature NLP solvers such as IPOPT can solve these problems, offering hard constraint satisfaction, optimality guarantees, and favorable scaling with problem dimension. These solvers underpin gradient-based methods in robotics, yet remain CPU-bound and solve only one problem at a time, preventing their integration into GPU-batched learning pipelines. On the other hand, sampling-based approaches such as reinforcement learning, model predictive path integral, and imitation learning have become the core of modern robotics research due to their ability to leverage GPU-batched simulators. These simulators can generate orders of magnitude more dynamics rollouts per second than was previously possible. If a GPU-batched NLP solver existed, it would unlock similar speedups in the number of constrained, locally optimal solutions generated per second. This regime of solving many problems concurrently versus solving a single problem at a time is a key requirement for integrating NLP solvers in modern GPU-batched robotics frameworks. To this end, we introduce \texttt{jaxipm}, the first GPU-batched NLP solver, based on IPOPT, and implemented in JAX. We accomplish this by redesigning IPOPT's algorithm to eliminate control flow with \textit{heterogeneous iteration fusion}, and by minimizing GPU idle time with \textit{iteration level batching}. We evaluate \texttt{jaxipm} on a variety of quadrotor nonlinear model predictive control benchmarks, including reference tracking in the presence of obstacles, multi-quadrotor navigation without collision, and navigation in a cluttered environment. We demonstrate up to a 32.85×32.85\times increase in throughput over IPOPT. Our complete open-source codebase is available at https://github.com/johnviljoen/jaxipm.
John Viljoen, Johanna Haffner, Masayoshi Tomizuka +1
Jun 24, 2026cs.RO

Layered Outer-Loop Control for Disturbance-Robust Multi-Waypoint UAV Arrival

Disturbance-robust UAV position control is easy to demonstrate in benign simulations but much harder to make fast in approach, well behaved near the target, and credible beyond a single benchmark. This letter presents a layered terminal-control architecture for multi-waypoint UAV position regulation together with a staged evaluation across PyBullet, PX4/Gazebo, and hardware. Phase I uses a PyBullet benchmark with stochastic wind for rapid structural selection, identifying a controller core that separates smooth approach generation, persistent-bias compensation, and supervised near-target terminal regulation. Phase II carries only that main architecture into a more demanding PX4/Gazebo closed loop, where the outer-loop controller acts through a cascaded flight stack with delay-sensitive settling and stronger transit-to-hover coupling. This step exposes which benchmark gains survive autopilot-mediated dynamics and which refinements collapse once the loop becomes more deployment-like. In Phase I, the bare controller attains 0.024 m mean late-stage wind error. In Phase II, the final controller is selected using a transfer-oriented rule emphasizing absence of benchmark priors, cross-scenario balance, and deployable supervisory logic. Strict is used as the primary reporting reference; the supplementary retrospective Grace analysis shows that part of the residual failure set is sensitive to completion semantics rather than gross waypoint-miss behaviour. The evaluation is completed on one Vicon-tracked Tello stack through a two-level hardware study. Taken together, the results suggest that benchmark success becomes more informative when the main controller design is separated from benchmark-specific refinement and remains defensible under harder closed-loop evaluation.
Runfeng Ling
Jun 24, 2026cs.RO

Racing a Wheeled Quadruped: Active Load Transfer Mitigation via Model Predictive Control

This paper presents a hierarchical control framework using model predictive control (MPC) and reinforcement learning (RL) for active roll control to manage lateral load transfer during autonomous racing of a wheeled quadruped. The framework integrates offline time-optimal raceline generation, an online MPC planner that actively minimizes the lateral Load Transfer Ratio (LTR), and a low-level, whole-body RL policy deployed directly onto the robot's 16 actuators. The MPC is based on a vehicle dynamics bicycle model of the Unitree Go2-W platform. The robot's leg actuators act as active suspension where knee joints generate anti-roll torque to bank into turns. Physical track experiments demonstrate that active roll control reduces mean LTR by up to 44%, improves the fastest lap time by 8.7%, and boosts peak lateral acceleration capability by 21.3% to 1.98 m/s2m/s^2, maintaining robust high-speed stability beyond the range of a non-tilting baseline controller. Supplementary code and video can be found at https://github.com/meisman-ucb/go2w-roll-control-mpc
Marla Eisman, Brian Lam, Samuel Sonnino +1
Jun 24, 2026cs.LG

SSM Adapters via Hankel Reduced-order Modeling: Injection Site Determines Task Suitability in Long-Context Fine-Tuning

While parameter-efficient fine-tuning (PEFT) typically targets attention projectors, its efficacy for tasks requiring sequential state accumulation remains under-explored. We examine if PEFT for such tasks can benefit from state space model (SSMs) adapters, and if MLP blocks are better injection sites. We introduce Hankel Reduced order Model (HRM) adapter, an SSM-based residual module initialized via Balanced Truncation of empirical Hankel Grammians. By leveraging the time-invariance of the system matrix Aˉ\bar{A}, HRM enables an exact FFT-based parallel scan, achieving computational parity with LoRA across all context lengths. In iso-parametric evaluations on Mistral-7B (8.4M trainable parameters), HRM outperforms LoRA variants on LongBench tasks, including QuALITY (+34.8% relative accuracy) and QMSum (+71.6% relative ROUGE-1). HRM further demonstrates consistent superiority across 18 configurations of synthetic state-tracking (DFA, Parity) and character-level language modeling (enwik8). Gate analysis reveals that HRM adapters effectively learn to modulate recurrence, providing a robust architectural alternative to low-rank adaptation for long-context sequence modeling.
Omanshu Thapliyal
Jun 24, 2026cs.RO

OmniContact: Chaining Meta-Skills via Contact Flow for Generalizable Humanoid Loco-Manipulation

Learning long-horizon humanoid loco-manipulation poses a dual challenge: it requires not only the robust execution of meta-skills but also their seamless, closed-loop chaining equipped with autonomous recovery. Existing approaches remain limited: explicit humanoid-object interaction representations offer precision but are notoriously difficult for high-level planning, whereas implicit skill embeddings are compact but lack the interpretability required for reliable composition. We propose \ours, a hierarchical framework centered on \textbf{contact flow (CF)}, a compact representation consisting of key body trajectories and time-series binary contact signals. Leveraging this shared interface, our low-level policy \textbf{CF-Track} learns a unified library of loco-manipulation skills, while our high-level module \textbf{CF-Gen} heuristically synthesizes future contact-flow sequences. To support this setting, we additionally collect the OmniContact dataset, a MoCap-based HOI corpus for humanoid loco-manipulation (Appendix~\ref{sec:dataset}). Together, they enable robust execution, autonomous failure recovery, and flexible composition of meta-skills for long-horizon tasks. Experiments show that OmniContact achieves 98.7%98.7\% success on \textit{Carry Box} and 76.5%76.5\% on \textit{Push-Stack Boxes}, outperforming prior baselines by average margins of 40.9%40.9\% in meta-skill and 66.5%66.5\% in skill chaining. Besides, our framework naturally integrates with VLMs for semantic task decomposition, enabling complex, semantically grounded loco-manipulation behaviors, such as arranging scattered boxes into a heart shape.
Runyi Yu, Xiaoyi Lin, Ji Ma +11
Jun 24, 2026cs.AI

InvestPhilBench: A Multi-Layer Benchmark for Evaluating Large Language Model Procedural Reasoning in Expert Investment Philosophy

Large language models are increasingly deployed as investment research assistants, yet no benchmark tests whether they can accurately reconstruct and apply the specific procedural decision frameworks of expert investors. We introduce InvestPhilBench, a multi-layer benchmark spanning eight cognitive tiers, from principle identification (L1) to novel framework extrapolation (L8). The v0.6 release comprises 118 primary-source-verified principle cards, 25 decision-framework cards with explicit topology metadata, and 243 QA questions (197 dev / 46 held-out test). For reproducible scoring at scale we introduce the Benchmark Automated Scoring Pipeline (BASP), five algorithmic metrics, the Failure Mode Detection Protocol (FMDP) covering six failure modes, and Gate Reconstruction Accuracy (GRA), a per-gate metric for questions with gold reasoning programs. This release is primarily a benchmark-and-methodology contribution: its empirical study -- a four-model sanity wave on the 188-question development split (closed-book) -- is deliberately preliminary and stress-tests the metric design rather than ranking models. The wave shows a sharp provider-tier split (BASP 0.906 vs. 0.438), though these mixed-judge numbers are confounded upper bounds. The central methodological finding survives the caveat: the BASP composite saturates at the frontier (Claude L4 = 0.932) while GRA still exposes a procedural deficit (frontier L4 GRA ~0.77, L7 GRA 0.57-0.62) -- composite scoring rewards fluent prose and hides the procedural gap. On a 100-item expert-annotated gold set, the automated BASP composite tracks the human reference at Pearson r = 0.72 (MAE = 0.10). v0.6 also implements a unified judge and true model-in-the-loop retrieval/oracle conditions; the de-confounded multi-model leaderboard and full three-condition run are v1.0 deliverables.
Mingguang Chen, Bo Qu
Jun 24, 2026cs.RO

A Sensorised Lattice Footplate for a Semi-Active Prosthetic Foot

This paper investigates whether magnetic plantar sensing can be embedded directly inside the load-bearing compliant element of a low-cost semi-active prosthetic foot. We present a prototype integrating a sensorised 3D-printed lattice footplate, a servo-adjustable hydraulic damper, and a reduced-order ankle model. The damper is experimentally characterised to relate adjustment angle to damping coefficient. Controlled compression tests show tunable lattice stiffness, while cyclic normal loading shows that the embedded sensor tracks the testing-machine reference force, supporting plantar-force estimation without an external insole layer. Static-posture trials under approximately body-weight loading show that forefoot and rearfoot loading distributions are separable across four prescribed stance configurations, providing a preliminary check of the sensing pipeline. A feedforward damping schedule approximates the dorsiflexion trend of a reference ankle trajectory through early-to-mid stance, while exposing the expected limitation that a purely dissipative mechanism cannot generate active push-off. Together, these results demonstrate that sensing can be embedded inside the load-bearing compliant element of a prosthetic foot and used to drive semi-active damping.
Jinze Ge, Jingcheng Sun, Chengxu Zhou
Jun 24, 2026cs.CR

RAS: Measuring LLM Safety Through Refusal Alignment

Safety evaluation of large language models (LLMs) is commonly performed by querying models with unsafe or jailbreak prompts and judging whether their outputs violate a safety policy. Although useful, output-level evaluation is expensive, sensitive to judge choice, and easily tied to fixed question banks. We propose SafeVec, a white-box evaluation procedure that measures safety from internal representations rather than generated answers. SafeVec first extracts layer-wise refusal directions from a safety-aligned reference model, then selects stable layer windows where safe and unsafe behaviors are separable, and finally scores a target model by measuring whether its hidden states align with these refusal directions under unsafe and jailbreak prompts. The resulting metric, RAS (Refusal Alignment Score), maps representation-level refusal alignment to a calibrated 0-100 safety score. Across Llama, Gemma, and Qwen model families, RAS separates aligned models from uncensored and abliterated variants, tracks output-level attack success rate, and is substantially faster than judge-based evaluation. These results suggest that refusal alignment provides a compact and efficient signal for white-box LLM safety evaluation.
Chang-Chieh Huang, Yan-Lun Chen, Chia-Mu Yu +1
Jun 24, 2026cs.RO

Average-Power-Budgeted Underwater Vehicle Control via Constrained Reinforcement Learning

Underwater vehicles operate from a fixed onboard energy budget that propulsion rapidly depletes, so a controller that completes its task while drawing less thruster power directly extends mission range and endurance. Reinforcement learning yields capable model-free controllers for station-keeping and trajectory tracking, but optimizing task accuracy alone drives the policy toward oscillatory, energy-wasting actuation. The established remedy subtracts an energy penalty from the reward, yet this sets the task-power trade-off through a single weight with no physical units: a target power level cannot be specified, the weight must be re-tuned for every vehicle and task, and a mismatched weight can even raise power. This paper instead formulates energy-efficient underwater control as a constrained Markov decision process in which average thruster power is subject to an explicit budget, solved with a PPO-Lagrangian algorithm. The power level is set by declaring a budget in physical units, and a single dual variable is updated online to meet it for each vehicle and task, without manual weight search. Across three vehicles and four tasks in the MarineGym simulator, the energy-constrained policy draws the least power in all twelve settings, reducing it by 14--65% (up to 64.9%) over a task-only baseline and below an energy-reward baseline everywhere, while remaining the smoothest in ten settings and preserving task accuracy except in one deliberately power-limited regime. Imposing energy as an explicit constraint thus offers a tuning-free route to energy-efficient underwater control that needs no per-vehicle, per-task weight search.
Yinuo Wang, Gavin Tao, Yuze Liu +1
Jun 24, 2026cs.CV

ScaleHP: Estimating Hand Pose in Metric Space

Accurate metric-space hand pose estimation (HPE) is essential for immersive human-computer interaction and robotics. However, most existing methods predict poses in a root-relative coordinate system and cannot estimate the hand in absolute metric scale. In this work, we observe that the intrinsic proportional relationships among human hand bones encode stable anthropometric priors that implicitly correlate with the overall metric size of the hand. Leveraging this insight, we present ScaleHP, an end-to-end one-stage hand pose estimation framework that bypasses fragile extrinsic depth modules to recover the hand in metric space. ScaleHP employs a transformer-based decoder with a novel scale token to fuse multi-scale morphological and appearance features. By solving for metric coordinates through a perspective-constrained least-squares approach, we achieve high-precision pose estimation in the camera coordinate system. ScaleHP delivers state-of-the-art performance, including 35.8 CS-MPJPE on FreiHand and 4.6/5.9 PA-MPJPE on DexYCB and HO3Dv3. These results demonstrate that internal biological constraints significantly reduce relative geometry and absolute metric errors, offering a robust solution for generalized, real-world hand tracking.
Ruitao Jing, Xingyu Chen, Hongyang Li +3
Jun 24, 2026cs.RO

Generative AI for Safe and Photorealistic Drone Light Shows

Drone light shows are redefining aerial entertainment, yet their widespread adoption is bottlenecked by labor-intensive, manual animation. While generative AI promises an automated alternative, current frameworks fail to provide photorealism with fluid, dynamic motion. To address this limitation, we introduce SWAN, an end-to-end pipeline that synthesizes photorealistic, large-scale, and collision-free drone choreographies directly from text prompts. SWAN converts text into realistic reference videos and translates these pixel-space dynamics into physical swarm kinematics using a novel, adaptive point-tracking algorithm. Unlike existing trackers, this method maintains spatial coherence through severe occlusions and rapid topological shifts. A dedicated planner then allocates these trajectories to individual drones, while a subsequent safety filter ensures collision-free execution. We demonstrate scalability by safely orchestrating simulated 2,000-drone formations and validate physical feasibility on a dense real-world swarm of 49 quadcopters, operating everything entirely on standard consumer hardware. Combined, this work demonstrates how generative AI can be leveraged to automate multi-robot choreography design, providing an accessible new framework for drone light shows.
Pascal Reinhold, Alexander Gräfe, Sebastian Trimpe
Jun 24, 2026cs.LG

The Generalization Spectrum: A Chromatographic Approach to Evaluating Learning Algorithms

Traditional evaluations measure a learning algorithm's final performance on an i.i.d. test set, reducing learning to a single aggregate score. This approach obscures a fundamental question: to what extent does learning from a specific example generalize to others? Such per-sample generalization, akin to learning by analogy in human cognition, captures how far the knowledge extracted from one example can transfer, yet remains invisible to standard benchmarks. We introduce the Generalization Spectrum, an evaluation framework designed to expose this hidden dimension. For each training example, we construct a controlled suite of test variants arranged by increasing transfer distance, from exact recall to implementation transfer across languages, context transfer under complete narrative re-framing, category-matched in-domain problems, and an unpaired baseline. By tracking performance across these distances, we reveal not just whether an algorithm learns, but how far that learning extends. We instantiate this framework on competitive programming, using a selection-and-synthesis pipeline seeded with recent problems to mitigate contamination. We first compare three canonical learning paradigms under matched memorization. RL converts memorization into near-transfer more efficiently than SFT-family baselines, while ICL exhibits strong but correspondence-dependent transfer. We then use the Spectrum to diagnose within-family variants. The resulting profiles show that local gains need not expand the generalization radius: abstractions and hints mainly lift local transfer, RFT preserves a stronger far-transfer tail than reference SFT, and self-distillation or hint-assisted RL can reduce far transfer even when local transfer or optimization improves.
Jinghan Zhang, Zerui Cheng, Shiqi Chen +5
Jun 24, 2026cs.AI

iFLYTEK-Embodied-Omni Technical Report

General-purpose embodied agents must understand multimodal instructions, anticipate how their environment will evolve, and produce precise control actions over extended horizons. Existing approaches typically specialize in visual-language reasoning, video-based world modeling, or action generation, while cascaded pipelines that first synthesize future observations and then infer actions can introduce interface bottlenecks and compound prediction errors. We present iFLYTEK-Embodied-Omni, a unified multimodal foundation model that jointly models vision(videos and images), language, and action within a single Omni framework. Its modality-specific visual-language, video-generation, and action-generation components communicate through shared multimodal self-attention. This design establishes brain-cerebellum collaboration: the vision-language modeland video generation model form a high-level brain for instruction understanding, task planning, progress tracking, and future visual-state prediction, whereas the action generation modelserves as a low-level cerebellum that directly converts planned subgoals and shared multimodal context into executable action chunks. To develop these capabilities, we combine action-annotated and action-free embodied videos from human demonstrations and robot interactions with embodied reasoning, embodied perception, and general-purpose image-text data to construct a comprehensive dataset. We further adopt a four-stage strategy that progressively trains the VLM, VGM, and AGM before jointly fine-tuning the complete model.
Yuan Zhang, Jingfei Ni, Guanchen Lu +12
Jun 23, 2026cs.RO

Swazure: Swarm Measurement of Pose for Flying Light Specks

One may construct a 3D multimedia display using miniature drones configured with light sources, Flying Light Specks (FLSs). Swarms of FLSs localize to illuminate complex 3D shapes and animated sequences consistent with the coordinates of points in a point cloud. This requires FLSs to accurately measure their pose relative to one another using sensors such as cameras. Such sensors have a sweet range in which they provide the highest accuracy. A challenge is how an FLS tracks another FLS outside its sensor's sweet range, dictated by the point cloud data. We address this challenge by proposing a novel technique called Swazure that solves the missing sensor data using cooperation among FLSs. It implements physical data independence by abstracting the physical characteristics of the sensors, making point cloud data independent of the sensor hardware. The size of an FLS relative to the minimum distance between points of a point cloud is an important parameter. With medium-sized FLSs, Swazure is able to position 100% of the FLS's neighbors. Larger FLS sizes may result in potential obstructions that prevent Swazure from quantifying relative pose. We present two heuristics, Move Obstructing and Move Source, to address this limitation. Our experimental results show the superiority of the Move Obstructing heuristic which resolves approximately 30% of obstructions in the worst case scenario.
Hamed Alimohammadzadeh, Shahram Ghandeharizadeh
Jun 23, 2026cs.RO

Learning Perceptive Platform Adaptive Locomotion Controllers for Quadrupedal Robots

Universal quadrupedal locomotion remains limited by the difficulty of integrating perception across diverse robot morphologies. State-of-the-art controllers rely on single-robot training or blind policies that omit real-time perception, leading to poor cross-embodiment generalization. Designing locomotion policies that remain robust across related quadruped morphologies while incorporating perception is challenging. Moreover, fully perceptive policies are often sensitive to noise, whereas blind controllers lack terrain awareness. In this work, we study how perception should be integrated into morphology-aware reinforcement learning architectures for deployable quadrupedal control. Building on MorAL, we train morphology-specialized universal controllers on multiple reference quadrupeds using adaptive terrain curricula. We compare a blind baseline, a critic-perceptive variant (MorAL+), and a fully perceptive actor-critic (PPAL). Policies are evaluated in simulation on flat and rough terrains, and deployed on ANYmal hardware. Results show that critic-only perception improves robustness and tracking consistency over blind baselines while remaining more stable than fully perceptive policies under perception noise. These findings highlight that perception placement and curriculum design are key factors for scalable, morphology-aware locomotion.
David Rytz, Kim Tien Ly, Ioannis Havoutis