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Papers

May 28, 2026cs.RO

VLM-GLoc: Vision-Language Model Enhanced Monte Carlo Localization for Robust Semantic Global Localization in Cluttered Quasi-Static Environments

Global localization in geometrically aliased, quasi-static environments such as grocery stores, offices, schools, and hospitals poses a significant challenge for mobile robots. Grocery stores with parallel aisles and a long tailed distribution of products, as well as offices and labs with repetitive furniture such as chairs, desks, monitors, and doors, exemplify common indoor environments that present geometric and even semantic ambiguity. Traditional approaches rely either on distinct geometric features or on domain-specific vision pipelines that struggle with long-tail semantic distributions and transient visual clutter. We present VLM-GLoc, a method for hierarchical semantic Monte Carlo Localization (MCL) that leverages open-vocabulary Vision-Language Models (VLMs) as a unified semantic observation front-end. We hypothesize a three-fold benefit from VLMs: (1) extracting highly discriminative rich text features, (2) implicit quality filtering of blurry or dynamic objects, and (3) permanence reasoning for targeted data augmentation. We introduce an inverse semantic proposal mechanism that seeds particles via text-to-map retrieval. Evaluated across two real-world environments with different characteristics and two different platforms: a 3,500 sq. ft. grocery store with a cellphone and a 3,700 sq. ft. lab space with a quadruped, VLM-GLoc achieves 70% and 74% global localization success respectively, substantially outperforming traditional geometry-only and domain-specific baselines.
Shivendra Agrawal, Bradley Hayes
May 18, 2026cs.RO

Transfer Learning for Customized Car Racing Environments

Transfer Learning, a technique where a model/agent can use the knowledge/expertise that it gained from one task and exploit that to solve another closely-related task, is often used in tackling problems in deep learning. Through this project, we explore transfer learning in the purview of deep reinforcement learning. Specifically, we want to use transfer learning to achieve the fast lap times in OpenAI's Car racing environment by training the agent on one circuit, and racing it on other customized target environments by zero-shot transfer or by additional fine-tuning. In addition, we compare the performance of model-based and model-free approaches, and observe that model-based approaches dominate in performance and converge faster than model-free approaches in this environment. We observe that transfer learning in most setups not only boosts the performance on the target domain, but also shows high performance ability during learning.
Benedict Florance Arockiaraj, Richard Chang, Wesley Yee
May 15, 2026cs.RO

Lamarckian Inheritance in Dynamic Environments: How Key Variables Affect Evolutionary Dynamics

The co-optimization of a robot's body and brain presents a coupled challenge: the morphology constrains which control strategies are effective, while the control determines how well the morphology performs. To address this, we combine morphology optimization as evolution with controller optimization as lifetime learning, utilizing Lamarckian inheritance to transfer learned controller parameters from parent to offspring. In dynamic environments, existing literature presents conflicting evidence: while traditional evolutionary theory often suggests Lamarckian inheritance lacks benefit, recent studies in evolutionary robotics indicate it can improve performance. We hypothesize that this is because previous works have not included all relevant variables with dynamic environments. In this work, we show that the benefit of Lamarckian inheritance depends on two variables: how conflicting the environmental changes are to robot control, and the predictability of those changes for the robotic agent. Using virtual soft robots and two different learning approaches, Bayesian optimization and reinforcement learning, we show that Lamarckian inheritance only underperforms Darwinian inheritance when the changes are both conflicting and unpredictable. We find that adding a sensor to detect environmental changes restores the benefits for Lamarckian inheritance in conflicting environments, by allowing robotic agents to predict the need for a different behavior, thereby generalizing their control.
K. Ege de Bruin, Kyrre Glette, Kai Olav Ellefsen
May 14, 2026cs.CV

Agentic Pipeline for Self-Synchronized Multiview Joint Angle Monitoring in Uncalibrated Environments

Kinematic monitoring plays a critical role in long-term rehabilitation for patients with spinal cord injury (SCI), where multi-view markerless motion capture methods have shown significant potential. However, owing to the reliance on calibration and the difficulty of achieving multi-view synchronization, their deployment in patient self-deployed environments remains challenging. In this work, we propose an agentic pipeline for self-synchronized multi-view joint angle monitoring in uncalibrated environments using two cameras without hardware triggers. The Multimodal large language models enable automatic video synchronization and agent-driven self-verification. State-of-the-art monocular 2D pose estimation models are employed to extract candidate poses, where an agent-based selection mechanism is then applied to automatically identify and track the target subject, thereby producing consistent 2D poses in the presence of multiple individuals and occlusions. Such 2D poses are optimized to estimate joint angles from uncalibrated multi-view pose sequences, ensuring interpretability through explicit geometric modeling. Validation against Vicon system demonstrated the strong performance, achieving an MAE of 5.97∘±2.36∘5.97^\circ \pm 2.36^\circ and a Pearson correlation coefficient of 0.962±0.0140.962 \pm 0.014. The proposed method is expected to provide a practical, patient self-deployable system to perform daily kinematic monitoring in uncalibrated home environments.
Juncheng Yu, Lusi A, Haoxuan Xie +1
May 14, 2026cs.RO

Reactive Planning based Control for Mobile Robots in Obstacle-Cluttered Environments

This paper addresses the motion control problem for mobile robots in obstacle-cluttered environments. The mobile robot has partial environment information only, and aims to move from an initial position to a target position without collisions. For this purpose, a reactive planning based control strategy (RPCS) is proposed. First, the initial and target positions are connected as a reference trajectory. Then, a reactive planning strategy (RPS) is developed to ensure the collision avoidance by modifying the reference trajectory locally based on the partial environment information. Next, an adaptive tracking control strategy (ATCS) is proposed to track the reference trajectory with potentially local modifications via the discretization techniques. Finally, the RPS and ATCS are combined to establish the RPCS, whose efficacy and advantages are illustrated by numerical examples.
Li Tan, Junlin Xiong, Yan Wang +1
May 12, 2026cs.LG

Adaptive Calibration in Non-Stationary Environments

Making calibrated online predictions is a central challenge in modern AI systems. Much of the existing literature focuses on fully adversarial environments where outcomes may be arbitrary, leading to conservative algorithms that can perform suboptimally in more benign settings, such as when outcomes are nearly stationary. This gap raises a natural question: can we design online prediction algorithms whose calibration error automatically adapts to the degree of non-stationarity in the environment, smoothly interpolating between i.i.d. and adversarial regimes? We answer this question in the affirmative and develop a suite of algorithms that achieve adaptive calibration guarantees under multiple calibration measures. Specifically, with TT being the number of rounds, KK being the unknown number of i.i.d. segments of the environment, and C∈[0,T]C\in[0,T] being another unknown non-stationary measure defined as the minimal ℓ1\ell_1 deviation of the mean outcomes, our algorithms attain O~(min⁡{T+(TC)13,KT})\widetilde{O}(\min\{\sqrt{T}+(TC)^{\frac{1}{3}}, \sqrt{KT}\}) for ℓ1\ell_1 calibration error and O~(min⁡{(1+C)13,K})\widetilde{O}(\min\{(1+C)^{\frac{1}{3}}, K\}) for both ℓ2\ell_2 and pseudo KL calibration error. These bounds match the optimal rates in the stationary case (C=0C=0 and K=1K=1) and recover known guarantees in the fully adversarial regime (C,K=Ω(T)C, K=Ω(T)). Our approach builds on and extends prior work [Hu et al., 2026, Luo et al., 2025], introducing an epoch-based scheduling together with a novel non-uniform partition of the prediction space that allocates finer resolution near the underlying ground truth.
Junyan Liu, Haipeng Luo, Lillian J. Ratliff
May 11, 2026cs.RO

ASIP-Planner: Adaptive Planning for UAV Surface Inspection in Partially Known Indoor Environments

Indoor infrastructure inspection, such as tunnels and industrial facilities, requires systematic surface coverage to ensure that all inspection targets are properly observed. Unmanned Aerial Vehicles (UAVs) offer an alternative to manual inspection by conducting map-guided surface inspection using prior structural models. However, in practice, indoor inspection often relies on floorplan-derived reference maps that may not reflect unforeseen obstacles, such as temporary structures or equipment, leading to occluded viewpoints and degraded inspection quality. Existing coverage planning methods typically assume a fully known inspection environment and perform deterministic global viewpoint optimization based on accurate prior maps, making them vulnerable to environmental discrepancies during execution. This work presents an adaptive UAV inspection framework for partially known structured indoor environments. The proposed method integrates a segment-based global coverage planner with an inspection-oriented local view-angle adaptation module. The global planner organizes planar inspection targets into surface-aligned clusters to generate compact viewpoint sequences with improved orientation consistency. The local planner generates collision-free trajectories and adjusts the viewing direction online to mitigate occlusion-induced coverage loss while preserving the planned trajectory structure. The simulation results across randomized scene configurations demonstrate that the proposed global planner achieves near-complete coverage while reducing trajectory length compared to representative baselines. Real-world flight experiments further validate that the framework produces usable inspection data for downstream analysis. These results indicate that the proposed framework improves inspection efficiency and adaptability in partially known structured indoor environments.
Hanyu Jin, Zhefan Xu, Haoyu Shen +3
May 4, 2026cs.AI

PhysicianBench: Evaluating LLM Agents in Real-World EHR Environments

We introduce PhysicianBench, a benchmark for evaluating LLM agents on physician tasks grounded in real clinical setting within electronic health record (EHR) environments. Existing medical agent benchmarks primarily focus on static knowledge recall, single-step atomic actions, or action intent without verifiable execution against the environment. As a result, they fail to capture the long-horizon, composite workflows that characterize real clinical systems. PhysicianBench comprises 100 long-horizon tasks adapted from real consultation cases between primary care and subspecialty physicians, with each task independently reviewed by a separate panel of physicians. Tasks are instantiated in an EHR environment with real patient records and accessed through the same standard APIs used by commercial EHR vendors. Tasks span 21 specialties (e.g., cardiology, endocrinology, oncology, psychiatry) and diverse workflow types (e.g., diagnosis interpretation, medication prescribing, treatment planning), requiring an average of 27 tool calls per task. Solving each task requires retrieving data across encounters, reasoning over heterogeneous clinical information, executing consequential clinical actions, and producing clinical documentation. Each task is decomposed into structured checkpoints (670 in total across the benchmark) capturing distinct stages of completion graded by task-specific scripts with execution-grounded verification. Across 13 proprietary and open-source LLM agents, the best-performing model achieves only 46% success rate (pass@1), while open-source models reach at most 19%, revealing a substantial gap between current agent capabilities and the demands of real-world clinical workflows. PhysicianBench provides a realistic and execution-grounded benchmark for measuring progress toward autonomous clinical agents.
Ruoqi Liu, Imran Q. Mohiuddin, Austin J. Schoeffler +10
Apr 26, 2026cs.RO

Decentralized Heterogeneous Multi-Robot Collaborative Exploration for Indoor and Outdoor 3D Environments

Heterogeneous multi-robot systems feature significant adaptability for complex environments. However, effective collaboration that fully exploits the robots' potential remains a core challenge. This paper proposes a decentralized collaborative framework for heterogeneous multi-robot systems to autonomously explore indoor and outdoor 3D environments. First, a basic perception map that integrates terrain and observation metrics is designed. Improved supervoxel segmentation is developed to simplify the map structure and form a high-level representation that supports lightweight communication. Second, the traversal and observation capabilities of heterogeneous robots are modeled to evaluate the requirements of task views derived from incomplete supervoxels. These task views are grouped by requirements and clustered to streamline assignment. Subsequently, the view-cluster assignment is formulated as a heterogeneous multi-depot multi-traveling salesman problem (HMDMTSP) that incorporates constraints between view-cluster requirements and robot capabilities. An improved genetic algorithm is developed to efficiently solve this problem while ensuring global consistency. Based on the assignments, redundant views within clusters are eliminated to refine exploration routes. Finally, conflicts between robots' motion paths are resolved. Simulations and field experiments in cluttered indoor and outdoor environments demonstrate that our approach effectively coordinates exploration tasks among heterogeneous robots, achieving superior exploration efficiency and communication savings compared to state-of-the-art approaches.
Yuxiang Li, Kun Chen, Jiancheng Wang +3
Apr 21, 2026cs.LG

Safe Continual Reinforcement Learning in Non-stationary Environments

Reinforcement learning (RL) offers a compelling data-driven paradigm for synthesizing controllers for complex systems when accurate physical models are unavailable; however, most existing control-oriented RL methods assume stationarity and, therefore, struggle in real-world non-stationary deployments where system dynamics and operating conditions can change unexpectedly. Moreover, RL controllers acting in physical environments must satisfy safety constraints throughout their learning and execution phases, rendering transient violations during adaptation unacceptable. Although continual RL and safe RL have each addressed non-stationarity and safety, respectively, their intersection remains comparatively unexplored, motivating the study of safe continual RL algorithms that can adapt over the system's lifetime while preserving safety. In this work, we systematically investigate safe continual reinforcement learning by introducing three benchmark environments that capture safety-critical continual adaptation and by evaluating representative approaches from safe RL, continual RL, and their combinations. Our empirical results reveal a fundamental tension between maintaining safety constraints and preventing catastrophic forgetting under non-stationary dynamics, with existing methods generally failing to achieve both objectives simultaneously. To address this shortcoming, we examine regularization-based strategies that partially mitigate this trade-off and characterize their benefits and limitations. Finally, we outline key open challenges and research directions toward developing safe, resilient learning-based controllers capable of sustained autonomous operation in changing environments.
Austin Coursey, Abel Diaz-Gonzalez, Marcos Quinones-Grueiro +1
Mar 16, 2026cs.RO

EAAE: Energy-Aware Autonomous Exploration for UAVs in Unknown 3D Environments

Battery-powered multirotor unmanned aerial vehicles (UAVs) can rapidly map unknown environments, but mission performance is often limited by energy rather than geometry alone. Standard exploration policies that optimise for coverage or time can therefore waste energy through manoeuvre-heavy trajectories. In this paper, we address energy-aware autonomous 3D exploration for multirotor UAVs in initially unknown environments. We propose Energy-Aware Autonomous Exploration (EAAE), a modular frontier-based framework that makes energy an explicit decision variable during frontier selection. EAAE clusters frontiers into view-consistent regions, plans dynamically feasible candidate trajectories to the most informative clusters, and predicts their execution energy using an offline power estimation loop. The next target is then selected by minimising predicted trajectory energy while preserving exploration progress through a dual-layer planning architecture for safe execution. We evaluate EAAE in a full exploration pipeline with a rotor-speed-based power model across simulated 3D environments of increasing complexity. Compared to representative distance-based and information gain-based frontier baselines, EAAE consistently reduces total energy consumption while maintaining competitive exploration time and comparable map quality, providing a practical drop-in energy-aware layer for frontier exploration.
Jacob Elskamp, Moji Shi, Leonard Bauersfeld +2
Feb 2, 2026cs.SE

SWE-Universe: Scale Real-World Verifiable Environments to Millions

We propose SWE-Universe, a scalable and efficient framework for automatically constructing real-world software engineering (SWE) verifiable environments from GitHub pull requests (PRs). To overcome the prevalent challenges of automatic building, such as low production yield, weak verifiers, and prohibitive cost, our framework utilizes a building agent powered by an efficient custom-trained model. This agent employs iterative self-verification and in-loop hacking detection to ensure the reliable generation of high-fidelity, verifiable tasks. Using this method, we scale the number of real-world multilingual SWE environments to a million scale (807,693). We demonstrate the profound value of our environments through large-scale agentic mid-training and reinforcement learning. Finally, we applied this technique to Qwen3-Max-Thinking and achieved a score of 75.3% on SWE-Bench Verified. Our work provides both a critical resource and a robust methodology to advance the next generation of coding agents.
Mouxiang Chen, Lei Zhang, Yunlong Feng +16
Aug 8, 2026cs.LG

Learning from Environmental Feedback: Credit Assignment across Multiple Timescales for Agentic Reinforcement Learning

Agentic reinforcement learning (RL) often suffers from delayed and sparse rewards in real-world environments. A promising solution to this challenge is credit assignment, which aims to decompose trajectory-level rewards and provide more fine-grained supervision for intermediate decisions. However, existing credit assignment approaches ignore the rich process information naturally generated during environment interaction, e.g., interaction history. We argue that such information provides valuable supervision for identifying the contribution of individual actions. To this end, we propose Environmental Feedback-based Credit Assignment (EFCA), a multi-timescale credit assignment approach for long-horizon agentic RL. EFCA complements the long-term outcome signal with two environment-grounded process signals: a short-term feedback signal that captures the immediate effect of the current action and a medium-term state-history signal that identifies ineffective patterns from recent interactions. Both signals are directly extracted from environment feedback and integrated through a return reweighting mechanism. Experiments on ALFWorld and WebShop demonstrate that EFCA consistently improves both task success and task quality over strong baselines, highlighting the effectiveness of environment-grounded multi-timescale credit assignment for long-horizon agentic RL.
Yifu Huo, Shunjie Xing, Chenglong Wang +8
May 9, 2026cs.AI

When Agents Overtrust Environmental Evidence: An Extensible Agentic Framework for Benchmarking Evidence-Grounding Defects in LLM Agents

Large language model agents increasingly operate through environment-facing scaffolds that expose files, web pages, APIs, and logs. These observations influence tool use, state tracking, and action sequencing, yet their reliability and authority are often uncertain. Environmental grounding is therefore a systems-level problem involving context admission, evidence provenance, freshness checking, verification policy, action gating, and model reasoning. Existing agent benchmarks mainly evaluate task capability or specific attacks such as prompt injection and memory poisoning, but they under-specify a fundamental reliability question: whether agents remain grounded in the true environment state when observations are stale, incorrect, or malicious. We introduce EnvTrustBench, an agentic framework for benchmarking this failure mode. We define an evidence-grounding defect (EGD) as a behavioral failure in which an agent treats an environment-facing claim as sufficient evidence for action without resolving it against available current evidence, leading to a task-incorrect false path under the true environment state. Given a task scenario, EnvTrustBench generates the workspace, environment, agent-facing objective, and validation oracle, executes the evaluated agent, records its action-observation trajectory and final state, and applies the oracle to produce a verdict. Using 6 LLM backbones and 5 widely used scaffolds, we evaluate 55 generated cases across 11 task scenarios, with each scenario expanded through five feedback-guided generation iterations. Results show that EGDs consistently emerge across operational workflows, highlighting environmental grounding as a core agent reliability problem with important security implications.
Strick Sheng, Ziyue Wang, Liyi Zhou
Aug 17, 2026cs.RO

Breaking Planner Integrity Boundary: Enviroment State-Text Injection Attack on LLM-Driven Embodied Agents

Large language model (LLM)-driven embodied agents rely on environment states to interpret scenes, generate high-level plans, and drive physical execution, making planner-visible state representations a critical security boundary. Existing attacks primarily manipulate user instructions, prompt contexts, model behavior, or perceptual inputs, while paying limited attention to whether environment-state text itself can serve as deceptive task evidence and propagate beyond planning to affect execution outcomes. Because embodied tasks are constrained by entity grounding, action preconditions, spatial relations, and environmental constraints, planning deviation alone does not guarantee adversarial execution. To address this gap, we investigate environment-state text as an independent attack surface and present the first closed-loop Environment State-Text Injection (ESTI) attack for LLM-driven embodied agents. Without modifying the original user instruction, model parameters, or executor, ESTI reformulates an adversarial objective as false state evidence compatible with the current environment and influences planning and execution through object properties, spatial relations, affordances, task-stage rules, and execution feedback. We further develop ESTI-Bench to evaluate attack propagation across the planning-to-execution closed loop and compare ESTI with Vanilla IPI, EIRAD, and BADROBOT across ProgPrompt/VirtualHome, VoxPoser/RLBench, and AI2-THOR/iTHOR. ESTI consistently outperforms existing baselines, improving planning-level and execution-level attack success rates by up to 89.32% and 43.69%, respectively. Further analysis shows that grounding, consistency, and executability jointly determine whether manipulated state evidence can propagate through the embodied closed loop and produce verifiable environmental changes.
Jiawei Liu, Jiacheng Guo, Tian Zhang +7
Sep 15, 2026cs.RO

CorrRisk-WM: Corridor-Conditioned Risk World Modeling for Safety-Critical Trajectory Planning

Safe local planning requires forecasting surrounding-agent motion and evaluating candidate-specific risks, since identical agent motion can pose different risks to different ego trajectories. We present CorrRisk-WM, a planning-oriented partial world model coupling environment evolution with supervised intrusion and near-miss prediction over bounded candidate-trajectory corridors. A latent environment model recursively predicts agent states and updates agent-agent and agent-map interactions. Each candidate queries the evolving environment through footprint- aware geometry and learned agent-corridor representations. A lightweight recurrent risk module uses temporal context to estimate per-slice hazards; survival aggregation yields first-entry and horizon-level event probabilities. On 29,176 scenarios from 100 Waymo validation shards, CorrRisk-WM achieves intrusion average precision (AP) of 0.8567 and 1-m near-miss first-entry AP of 0.8671. In baseline comparisons, it attains the highest near-miss AP at all three distance thresholds and the lowest observed open-loop collision rate (4.88%), with route progress of 15.35 m. Across three seeds, removing dynamic environment modeling or candidate-conditioned geometric interaction reduces mean intrusion AP from 0.8590 to 0.7624 and 0.7252, respectively. These results support coupling environment evolution with candidate-conditioned geometric reasoning for risk prediction and safety-oriented candidate selection.
Tingyu Guo, Reza Langari
Sep 10, 2026cs.LG

Amortized Low-Rank Adaptation for Model-Based Reinforcement Learning

World models let agents plan by predicting the consequences of their actions, but changes in the environment can make them inaccurate. We study the problem of adapting a world model to an unknown test-time environment, drawn from a known environment family, using only a few episodes of interaction. Existing approaches trade off computational cost against expressivity, i.e., the range of models a method can produce. For example, in-context learning is computationally cheap but limited in expressivity, and gradient-based adaptation is expressive but computationally expensive. We present CLAW (Context-conditioned Low-rank Adaptation of World models), which addresses this tradeoff by using a hypernetwork to generate low-rank (LoRA) adapters at test time. During pretraining, we simulate adaptation to a variety of environments and jointly train the hypernetwork and base world model. At test time, we freeze the base model and use a forward pass of the hypernetwork to generate adapters from a small batch of test-time transitions. We evaluate CLAW in locomotion and manipulation environment families that vary in dynamics, embodiment, and reward. We show that, using only seconds of test-time data, CLAW outperforms gradient-based adaptation and in-context learning during online adaptation. We also show that CLAW avoids overfitting in data-scarce regimes, that its advantage comes from the expressive adapters rather than context conditioning, and that pretraining the hypernetwork jointly with the base model outperforms training it post hoc.
Fernando Palafox, David Fridovich-Keil
Sep 3, 2026cs.RO

Toward Unified Robot Learning: Bridging Representation, Vision-Language-Action, and World Models

For robots to operate reliably in real-world environments, they need to perceive their surroundings, act, and reason about the consequences of those actions. Rapid progress in the domains of representation learning, VLA models, and world models has significantly enhanced the capabilities of robot learning systems, enabling robots to work in increasingly complex environments. However, these paradigms are typically developed in isolation, resulting in fragmented systems that struggle with generalization, long-horizon temporal reasoning and planning, and deployment in unstructured environments. In this survey, we present a unified perspective on robot learning by organizing the existing methods along three complementary axes: understanding through representation learning, acting through VLA models, and reasoning through world models. We introduce a structured taxonomy that captures key design choices in environment representation, policy learning, and predictive modeling, and summarize the recent progress in these domains. Beyond classifying the existing works, we analyze how these components interact, discuss common limitations, and highlight emerging trends towards more integrated systems. Through this lens, we identify the challenges in the domain of robot learning, including uncertainty quantification, out-of-distribution generalization, cross-embodiment transfer, long-context understanding, and long-horizon planning. We argue that these challenges arise not only from limitations within individual components but also from the lack of integration across perception, action, and reasoning. Building on this analysis, we outline future directions towards unified, physically grounded, and probabilistic robot learning to develop robust robotic systems that maintain consistent internal representations and support decision making over extended interactions in real-world environments.
Shaunak A. Mehta, Ananya Hazarika, Haochen Zhang +5
Aug 13, 2026stat.ML

Statistical Properties of Robust Learning under Distributional Shifts

Distributional shifts arise when the target deployment environment differs from the source environment that generated the training data. Robust learning frameworks such as Distributionally Robust Optimization (DRO) and Robust Satisficing (RS) aim to address this challenge, yet their finite-sample guarantees under such shifts, and their systematic comparison, remain underexplored: existing analyses typically establish guarantees either in the source environment or for adversarial worst-case performance over an ambiguity set. This paper instead studies generalization error in the target environment---the excess loss under the shifted target distribution. Our contributions are threefold. First, we derive finite-sample generalization error bounds in the shifted target environment for both DRO and RS. These bounds explicitly characterize the trade-off between reduced sensitivity to shift and the regularization penalty induced by each method's robustness hyperparameter, and they avoid the curse of dimensionality associated with Wasserstein empirical concentration. Second, when partial shift information such as shift magnitude or direction is available, we propose information-directed hyperparameter calibrations and compare the two methods given the same information. Under these calibrations, and in the partial-information regimes we study, DRO and RS exhibit complementary theoretical and empirical behavior. Finally, we apply the framework to a network lot-sizing problem, using it to interpret how robust policies respond to positive shifts in the demand distribution. Together, these results fill a gap in understanding the statistical properties of robust learning methods under distributional shifts and provide a principled basis for comparing DRO and RS.
Zhiyi Li, Xiaojie Mao, Yunbei Xu +1
Aug 6, 2026cs.RO

GeniWorld: A Generalizable Interactive World Model for Robotic Manipulation via Visual Actions

Generalist robot policies exhibit strong capabilities, but their robustness in complex and unseen environments remains limited. Scaling robot learning and evaluation in diverse real-world environments remains costly and challenging. Action-conditioned world models offer a promising alternative, but they often suffer from limited action controllability and poor generalization to out-of-distribution (OOD) scenarios. To this end, we present GeniWorld, an interactive world model for robots that generalizes robustly across unseen scenarios. Building on pretrained video generative models, we use URDF-based rendering to transform numerical actions into visual action representations, enabling spatially grounded action control. By explicitly decoupling embodiment kinematics from environmental dynamics, our model mitigates scene overfitting and facilitates modeling of robot-environment interactions. To achieve closed-loop control, we construct an autoregressive video prediction model integrated with high-frequency robot kinematic control, enabling interaction with both robot policies and human teleoperators. In our experiments, even when trained solely on limited fixed-scene data, our model achieves superior in-domain performance and robust zero-shot generalization to highly randomized, unseen environments. For downstream applications, GeniWorld serves as a scalable policy evaluator that remains reliable under environmental perturbations. Furthermore, even with limited real-world demonstrations, GeniWorld generates diverse manipulation trajectories within the world model, improving downstream policy performance and robustness in complex environments.
Chenghao Gu, Hanyang Yu, Jingbo Zhang +7
Aug 3, 2026cs.AI

Evolving in the Agent Jungle via History-Informed Opponent Awareness

Learning to adapt strategies through interaction is a key step toward more general and autonomous LLM agents. Existing approaches typically achieve behavioral adaptation by revising skill libraries. However, in multi-agent environments, opponents may simultaneously update their strategies, causing the environment itself to evolve continuously. Applying skill-revision methods designed for static environments in such settings therefore amounts to updating against an obsolete reference. To address this challenge, we introduce OASE (Opponent-Aware Selective Evolution), which identifies and adopts genuinely beneficial skill revisions in dynamic multi-agent environments. Specifically, OASE conducts paired comparisons between a candidate skill and the incumbent under identical conditions anchored by historical snapshots of opponent strategies, and adopts the candidate only when its estimated payoff gain exceeds an acceptance threshold. We evaluate OASE in two decision-making scenarios: first-price auctions and private-cost Cournot competition. Experimental results show that, compared with a Reflexion-style baseline, OASE achieves a lower final equilibrium distance in both environments while accepting substantially fewer skill revisions, thereby suppressing strategy changes that lack sufficient payoff support. OASE therefore replaces blind updating with evidence-anchored selection, allowing agents to adapt stably and efficiently even as opponents continuously evolve.
Zhaofeng Zhang, Linhan Xia, Rui Liu +3
Jul 26, 2026cs.AI

E-Bench: Benchmarking Multi-Step Tool-Use Agents in Real-World Product Scenarios

Large Language Models (LLMs) are increasingly deployed as agents that interact with stateful environments over multiple steps: gathering hidden information, composing tool calls, and committing state changes. We refer to this capability as multi-step tool use. Existing benchmarks have advanced tool-use agent evaluation, but often focus on isolated API calls, short trajectories, or settings that are difficult to scale or control. We introduce E-Bench, a fully synthetic benchmark with 323 state-changing tasks across three product domains: Honor of Kings, QQ Music, and Tencent Meeting. E-Bench decouples environment synthesis from task synthesis: graph-guided database filling builds reusable, orphan-free product environments, while generator-solver asymmetry creates tasks with both an information gap and a tool gap, requiring agents to discover hidden data and compose multiple tool calls before changing state. Outcomes are graded deterministically by database-state diffs. Since both environments and tasks are synthetic, E-Bench is controllable at the environment level and scalable at the task level. Benchmarking 11 cutting-edge LLMs shows that multi-step tool use remains challenging: Pass^3 stays below 60% for the strongest models, and even with code execution in the E-Bench-Code extension, reliability (Pass^3) remains below 70%.
Weihuang Zheng, Tianyuan Zou, Eileen Ye +5
Jul 20, 2026cs.AI

Reinforcement Learning: From Algorithms To Foundation Models

Reinforcement learning (RL) provides a framework for sequential decision making under explicit objectives. In its classical form, RL studies how an agent should act to maximise long-term reward in a dynamic environment. In richer settings, the problem extends beyond a single agent and fixed environment: intelligent behavior may require strategic interaction, adaptation to uncertainty, and reasoning over high-dimensional worlds. This thesis studies RL from two perspectives: algorithms in games and RL in the era of foundation models. The first part focuses on multi-agent RL in games. It examines how incentives, policies, and equilibrium concepts interact in competitive and general-sum environments, spanning two-player zero-sum games, large-scale video games, and multi-player settings with general structure. These works investigate learning in multi-agent systems and the behavior of RL methods in interactive environments. The second part studies RL with generative and foundation models, motivated by the idea that prior knowledge can enrich sequential decision making. Pretrained generative models and learned world models serve as representation tools and structured priors for planning, control, and policy optimization. The thesis develops diffusion-based world models, investigates RL for efficient video generation, explores generative models as policy classes, and studies interactive video world models in which actions shape future observations. It also addresses long-horizon modeling through architectures with memory. Together, these contributions present a unified view of RL as objective-driven adaptation in complex sequential domains. From strategic games to generative world models, the thesis highlights how RL connects decision making, environment modeling, and emerging foundation-model capabilities, offering a broader perspective on the principles underlying intelligent behavior.
Zihan Ding
Jul 13, 2026cs.AI

The Path to Self-Evolving Clinical Systems: Scaling Medical Agents from Assistance to Autonomy

The growing ability of large language models and vision language models to jointly interpret and reason over images and text is reshaping medical agents, moving them from task specific predictors toward autonomous systems that perceive, reason, plan, remember, and act in clinical environments. This work departs from the capability first perspective of existing literature and instead begins from clinical deployment, asking what tasks, contamination resistant benchmarks, and interactive training environments are required before medical agents can be trusted in practice. Medical agents are formalized as sequential decision making systems under partial observability, together with a three level autonomy taxonomy spanning assisted, cooperative, and fully autonomous operation. The field is organized along a unified scaling spine consisting of framework scaling, capability scaling, and environment scaling. Within this framework, clinical environment scaling, the integration of tools, data, and clinical gyms, is identified as the most actionable yet underexplored direction for agents operating in PACS, EHR, and FHIR ecosystems. Clinical self evolution, where agents improve through interaction with their environments rather than parameter scaling alone, is further positioned as a key research frontier, drawing insights from self improving agents, agent gyms, and test time compute scaling. Applications across radiology, pathology, ophthalmology, and hospital workflows are examined together with deployment challenges including hallucination, cascading failures, and fairness. By consolidating more than 300 references, with particular emphasis on advances from 2025 to 2026, this work provides a roadmap toward trustworthy, self improving medical imaging systems for real clinical practice.
Chunzheng Zhu, Lei Tian, Bohan Tan +15
Jul 7, 2026cs.AI

Demonstrating TOFFEE: A Learned System for Synthesizing Data Agent Trajectories at Scale

LLM-powered data agents are playing an increasingly important role in data-driven decision making. However, existing data agents struggle to generalize to unseen data environments and analytical workflows, especially in heterogeneous enterprise settings. This creates a growing need for synthesizing high-quality data agent trajectories that capture complex analytical workflows for given data environments. Such trajectories support two key downstream uses: they can serve as supervised finetuning (SFT) data that adapts data agent models to the target domain, and as in-context learning (ICL) demonstrations to guide general-purpose LLMs in unfamiliar data environments. Thus, we introduce TOFFEE, a system for synthesizing high-quality data agent trajectories from given data environments via Monte Carlo Tree Search (MCTS) with adaptive model selection and cross-task prefix reuse. We show that TOFFEE can effectively generate scalable trajectory data for complex analytical tasks across heterogeneous environments. In this demonstration, we present the system framework of TOFFEE, including its task pool construction, trajectory explorer, and learned cost model. We also introduce the web interface of TOFFEE and its workflow, and demonstrate two end-to-end scenarios: trajectory synthesis for data agent finetuning, and demonstration-augmented data agent reasoning.
Ziting Wang, Yin Li, Zuhao Yang +3
Jul 6, 2026cs.RO

PRISM: Personalized Robotic Dataset Generation via Image-based Scene and Motion Synthesis

Recent advances in large-scale pretrained vision-language-action models have improved robot policy learning, but directly deploying such policies in user-specific environments remains challenging due to limited generalization, which inevitably requires collecting a dataset tailored to the target environment. Teleoperation yields well-aligned data but is costly and difficult to scale, whereas simulation scales easily but struggles to resemble the target environment and generate task-specific trajectories. To meet both simultaneously, we propose PRISM, an end-to-end pipeline that generates personalized robotic datasets from a single image and a natural-language instruction. PRISM constructs digital cousin scenes that are semantically and geometrically aligned with the user environment yet diverse at the instance level, and synthesizes executable demonstrations without human teleoperation. Extensive experiments show that policies trained on PRISM-generated datasets outperform those trained on baseline-generated datasets on LIBERO and LIBERO-Plus, achieve up to 100% success rate on three real-world manipulation tasks, and maintain stronger performance when evaluated in environments that differ from those seen during training.
Dogyu Ko, Haneul Kim, Chanyoung Yeo +3
Jul 1, 2026cs.RO

Path Planning in Physically Viable World Models

Robots deployed in unstructured outdoor environments often plan from scene reconstructions collected before deployment because operators cannot remap large or remote sites before every mission. As a result, robots must make long-horizon planning decisions using stale maps that assume the terrain remains unchanged, even though physical changes to the environment may render previously feasible routes unsafe or unreachable at execution time. We present a physically viable world model for evaluating what-if queries for robot navigation under future terrain change. The system augments reconstructed 3D Gaussian splat scenes with physics-based simulation to generate physically modified versions of the same environment without recollecting sensor data or rebuilding the map. We then implement a terrain-aware planner that accounts for physical events, obstacles, and deformations that are simulated by the world model. This allows robots and human operators to evaluate whether planned routes remain feasible before committing to a planned route, particularly in constrained environments where retreat or recovery may become impossible once conditions change. We evaluate the system on a real outdoor field site in Central Texas using simulated flooding across multiple severity levels. We measure route and mission feasibility as terrain conditions deteriorate under physically simulated interventions. Our results show that physically viable world models expose long-horizon route failures and rerouting behavior that are not apparent when planning only on the original reconstructed environment, allowing robots to evaluate how future terrain changes may affect route feasibility before deployment.
Su Ann Low, Cheng-Hsi Hsiao, Xingjian Li +3
Jun 24, 2026cs.LG

Finding the Time to Think: Learning Planning Budgets in Real-Time RL

Deliberating takes time. In real-time settings, that time is not free. Standard reinforcement learning (RL) sidesteps this as the environment waits indefinitely for the agent's decision. Instead, we study real-time RL environments where the environment progresses while waiting for the agent's action. Building on prior real-time formalizations, we introduce variable-delay real-time RL, where the agent chooses how long to deliberate at each decision point since the environment progresses. For the planning agents we use, the right delay is state-dependent, and naively planning how long to plan can paralyze the agent. We instead approach this setting by training a lightweight gating policy on top of a planner to select state-dependent planning budgets. Across real-time Pac-Man, Tetris, Snake, Speed Hex, and Speed Go, our gating policy outperforms fixed-budget and heuristic baselines, and transfers to a real-time setup where the environment and agent run on two different GPUs.
Aneesh Muppidi, Firas Darwish, Dylan Cope +2
Jun 22, 2026cs.HC

Towards a Bathroom-Centered Human-Building Digital Twin Framework for Indoor Safety Analysis

Bathroom use is a critical safety challenge for older adults because wet surfaces, constrained layouts, limited support, and frequent posture transitions are concentrated within a small domestic space. These conditions create risks that cannot be adequately understood by considering either the bathroom environment or human motion in isolation. Existing bathroom safety studies mainly identify hazards, accessibility problems, or design modifications, whereas human-centered sensing studies often focus on activity recognition or fall detection without sufficient semantic understanding of the surrounding environment. This separation limits the interpretation of how older adults interact with fixtures, support surfaces, wet areas, and spatial constraints during daily bathroom activities. To address this gap, this study proposes a bathroom-centered human-building digital twin framework for interaction-aware indoor safety analysis with a specific emphasis on older adult bathroom safety. The framework conceptualizes bathroom risk as a coupled human-environment process and integrates semantic bathroom representation, skeleton-based human representation, spatial-semantic coupling, interaction-aware event analytics, and safety-oriented visualization. A Unity-based proof-of-concept prototype is developed to demonstrate the feasibility of the framework. Although the current work remains a prototype-oriented investigation, it establishes a methodological basis for analyzing older adults' bathroom safety through explicit body-environment relations and for advancing privacy-sensitive, interaction-aware digital twin applications in aging-in-place residential environments.
Yuanzhi Su, Cynthia Hou
Jun 21, 2026cs.LG

Select-to-Act: Hierarchical Reinforcement Learning via Adaptive Language Guidance

Reinforcement Learning (RL) has been widely applied to sequential decision-making, yet it often suffers from poor sample efficiency due to costly interactions with the environment. A limited line of recent work has started exploring improving RL efficiency by leveraging external knowledge expressed in natural-language instructions. However, the few existing approaches typically treat the entire instruction as a single conditioning input, failing to account for the stage-dependent nature of language guidance, especially in complex environments. In this paper, we propose \emph{Hierarchical Reinforcement Learning with Language Instructions (HRLLI)}, a hierarchical RL framework that explicitly models natural-language instructions as dynamically selectable semantic guidance during decision-making. HRLLI decomposes instructions into a set of piecewise guidance elements, where each instruction piece may become relevant at different stages of interaction with the environment. A novel hierarchical RL policy structure is then formulated in a \emph{Select-to-Act} paradigm: a high-level semantic policy acts as a guidance selector that selects the most relevant instruction piece to the current state to guide the low-level agent's decision, while a low-level policy executes environment actions conditioned on the selected guidance. The two-level policies are learned simultaneously to maximize augmented expected returns from interactions with the environment. This design enables the agent to adaptively ground language instructions into stage-specific decisions during interaction. Experiments on the instruction-intensive RTFM benchmark show that HRLLI consistently outperforms strong instruction-conditioned RL baselines, demonstrating that explicitly modeling adaptive instruction selection significantly improves the effectiveness of RL.
Hanping Zhang, Adam Koziak, Yuhong Guo