Artificial Intelligence Education

Latest papers 53

Sep 30, 2026cs.RO

AIfred: Augmented Learning through Functional Robotic Embodiment at the Desk

Desk-based learning and creative activities benefit from handwritten engagement. However, current generative AI tools deliver guidance through a separate screen, creating a gap between where users think and where assistance appears. To address this, in this work we design AIfred, a desk-based robotic arm with a projector mounted at the end-effector that places AI-generated guidance alongside handwritten work. AIfred combines workspace perception, context-aware content generation, and robot-mediated projection to support math assignments, image generation, and drawing tasks. In a user study (n = 36), we compared AIfred against ChatGPT (GPT-5.6 Luna) running on a laptop. Both tools performed comparably while assistance was available during the math assignment (6.7 vs. 7.3/10, p = .41), but AIfred improved short-term learning transfer by 60% once assistance was withdrawn (7.0 vs. 4.4/10, p = .003). In addition, independent art and design professors ranked drawings produced with AIfred better in 33 of 36 cases. Our findings indicate that spatially co-located AI assistance benefits tasks whose guidance shares a spatial frame with the work.
Sep 24, 2026cs.AI

A Risk-Adaptive and Evidence-Constrained Framework for Generative AI Feedback in Programming Education

Generative artificial intelligence can turn learning analytics into personalized support, but feedback systems must decide when to intervene, which evidence to use, and how much assistance to provide. We developed a risk-adaptive, evidence-constrained framework for introductory programming using 2993 failed-submission states from 215 students. Student-disjoint models predicted persistent failure and related outcomes; four matched feedback conditions were generated for 136 cases; and calibrated risk informed capacity-limited intervention policies. The validation-selected logistic regression model achieved a test precision-recall area under the curve of 0.550 and a receiver operating characteristic area under the curve of 0.681. Broader student histories improved prediction of unmodified resubmission. After standardized repair and evidence gating, 519 of 544 newly generated messages contained all required components. A fixed-threshold sequential policy selected 17.8% of eligible test states and captured 25.2% of observed persistent failures. These findings support an evidence-gated progressive assistance strategy: calibrated risk guides intervention timing, recorded evidence constrains feedback content, and assistance progresses from self-checks to localized hints when warranted. The framework connects prediction, decision-making, and grounded generation while keeping their evaluation outcomes distinct.
Sep 24, 2026cs.AI

Beyond Simple Input-Output Assessment Tasks: Leveraging Automated Programming Assessment for Non-Trivial Courses

The public visibility of Artificial Intelligence (AI) is growing rapidly, driven by the positive impact of its applications across diverse fields of knowledge. In this new chapter, courses that cover the foundations of AI and machine learning become essential for understanding their role and potential in contemporary society. Therefore, understanding fundamental concepts and elementary algorithms through the close integration of theory with practice is essential in AI courses. In this essay, we report our experience designing machine learning exercises for automated assessment tools in programming. It is worth mentioning that we are not developing a novel form of automated grading system. Instead, we propose a perspective that frames machine learning problems as input-output assessment tasks. From this perspective, each exercise admits a unique and deterministic answer and enables automated programming assessment tools (e.g., VPL for Moodle, Codeforces, and MOJ) to effectively support AI education. We believe this essay can encourage instructors to foster educational innovation by adopting more dynamic and interactive approaches to AI courses that integrate theory and practice. Importantly, this essay does not introduce an innovation in the use of AI for education; rather, it introduces an innovative approach to improving the learning of AI, particularly, machine learning.
Sep 17, 2026cs.HC

DataCanvas-EDU: An Agentic Framework for Instructor-Guided Synthetic Data Generation in Business Analytics Education

Business analytics education requires diverse datasets to support different learning objectives, student backgrounds, and analytical tasks. Real-world data can be difficult to obtain and offer limited flexibility for adapting a case to a particular course. Even when suitable data are available, instructors must investigate the patterns, verify the results, and prepare assignments and reference solutions, requiring substantial time and effort. The use of large language models (LLMs) introduces an additional concern about training data contamination. Widely used public datasets often have extensive tutorials and worked analyses that models may have encountered during training. Students may therefore receive explanations drawn from existing analyses without practicing how to investigate unfamiliar data in collaboration with AI. This paper presents DataCanvas-EDU, an agentic framework for instructor-guided synthetic data generation in business analytics education. Instructors specify teaching goals and intended patterns through conversation, while an AI agent writes generation code, checks the resulting data, and prepares assignments, reference analyses, and rubrics. Four phases, Plan, Create, Verify / Test Analysis, and Evaluate, organize the process and support instructor review and revision. The framework is intended to simplify case preparation while creating opportunities for students to investigate newly designed patterns with AI. We illustrate the approach with WindowDash, a food delivery case containing 15,000 orders and nine designed patterns. DataCanvas-EDU is packaged as a reusable AI Agent Skill for compatible agent environments, with the package and installation instructions available at https://github.com/BANG23333/datacanvas-edu
Sep 16, 2026cs.AI

Teaching AI, Robotics, & Community: A Hubs-Based K-12 Education Framework for Reaching Rural Schools

K-12 robotics and AI education remains difficult to scale, especially in rural regions lacking sustained technical mentorship. Programs like FIRST provide competition pathways and instructional opportunities, but they do not eliminate the need for local programming and robotics expertise. We introduce AI, Robotics, & Community (ARC), a hubs-based framework where colleges train undergraduate mentors and host workshops for nearby K-12 teams. Mature school programs can become secondary hubs that support additional schools, creating a self-reinforcing education loop where mentorship reach propagates geographically and can even grow super-linearly. We first evaluate ARC through a trial deployment at one university. The trial created three rural robotics teams. On five-point Likert surveys, mean increases in K-12 programming knowledge, resource access, and practice opportunities were 2.00, 2.25, and 1.25 points. Likewise, undergraduate confidence teaching technical concepts, adapting explanations, managing groups, and finding mentoring enjoyable and meaningful increased by 1.29, 1.14, 1.00, and 1.14 points. Additionally, we create a spatial Markov model of ARC's growth and simulate it using the state of Indiana as a testbed. Under moderate conditions, we find that ARC reaches 74% of Indiana's 1,925 public K-12 schools and produces 992 robotics programs after 40 years, compared with 161 projected under natural growth alone. Together, these results show ARC can create and support rural robotics programs, train undergraduate AI and robotics mentors, and potentially scale mentorship across a region.
Sep 7, 2026cs.CY

An emancipatory vision for designing (generative) AI for learner flourishing

The hype around generative AI seems to promise unprecedented productivity (and learning) gains. However, these technologies' increasing agentic features seem to push learners towards individualism (or individual isolation), over-reliance, and dependence on them. Human-centered design approaches (e.g., value-sensitive design) assume that, by unearthing human needs, preferences, and values, technology researchers/designers may avoid such dangers, which are driven by wider systemic factors like economic incentives or inherent human limitations (e.g., our tendency to seek, in the moment, the easiest path of action). Yet, so far these efforts seem insufficient to guide our design of educational technology that avoids the aforementioned dependency and isolation dangers, while finding widespread adoption. This paper presents an alternative, more emancipatory vision for future educational AI technology, oriented towards learner flourishing while considering the wider complex systems they inhabit, including tentative design principles and an overall design methodology. Yet, many open questions remain before this vision can be realized.
Sep 2, 2026cs.AI

Structure and Implementation of New Practical English Textbooks Driven by Artificial Intelligence

Artificial intelligence is changing the form of applied English materials from fixed paper sequences to adaptive learning systems that can diagnose learners, recommend tasks, and provide formative feedback. This paper studies the structure and application of a new practical English textbook driven by artificial intelligence. A five-layer architecture is proposed: knowledge mapping, learner profiling, task generation, feedback orchestration, and teacher-side governance. A prototype was tested on 186 non-English-major undergraduates for eight weeks of teaching. Compared with a static digital textbook, the proposed system increased the unit completion accuracy from 72.4% to 84.9%, raised the average score for speaking tasks by 10.8 points, and reduced the teacher's correction time by 31.6%. Therefore, an AI-driven textbook can maintain the stability of the curriculum while providing personalised learning paths, rich practice materials and traceable classroom data.
Aug 7, 2026cs.AI

Curriculum as Code: An AI-Assisted Architecture for Instructional Design in STEM Education

Contribution: This paper presents a six-phase AI-assisted instructional design architecture based on the Curriculum as Code paradigm, integrating Generative AI with LaTeX and Python to automate the creation of reproducible, visually consistent, and technically precise materials for STEM education. Background: Creating customized instructional materials for active learning imposes a heavy workload on faculty. Standard presentation tools lack robust support for technical content, while current AI applications often hallucinate and fail to formalize the instructional authoring process, limiting their utility for rigorous academic design. Intended Outcomes: The framework aims to reduce preparation time while ensuring mathematical accuracy, adherence to institutional visual identity, and preservation of the instructor's tacit pedagogical knowledge through explicit rules. Application Design: The solution comprises a six-phase pipeline that replaces ad-hoc prompt engineering with a systematic workflow, utilizing text-based interfaces and code-driven generation (LaTeX/Beamer for slides, Python for figures), governed by pedagogical constraints, contextual calibrations, and automated review cycles. Findings: Validated over one year across 8 modules and 28 project contexts in a Project-Based Learning environment, the architecture significantly reduced instructor workload. Generated assets underwent independent peer review and were deployed by six different faculty members, confirming scalability beyond a single author. Based on over 600 voluntary student evaluations, materials achieved high quality ratings from 8.5 to 9.9/10. Results indicate high reproducibility, minimized hallucinations, and sustained pedagogical and visual fidelity, suggesting viability for broad STEM educational applications.
Aug 3, 2026eess.SY

Bridging Artificial Intelligence and Power Systems Education Using a Hands-On Executable Framework

Artificial intelligence (AI) is increasingly central to power and energy systems, supporting modeling, forecasting, optimization, and control. Yet most existing works emphasize specialized applications and offer little reusable material for newcomers or interdisciplinary learners, who increasingly rely on large language models rather than building their own. This gap points to a need for engineering-grounded AI (EGAI), in which AI workflows follow established engineering and power-system domain rules rather than acting as task-agnostic black boxes. Motivated by a community survey of researchers and practitioners, which shows 92% report at least one barrier before running an AI model and 94% want a power-specific hands-on course. This paper presents a framework consisting of open, executable module library that lowers the entry barrier for AI in power systems. The modules follow a progressive difficulty ladder that maps core AI concepts onto representative power-system tasks: (i) foundational deep neural network (DNN) templates for function approximation and load-curve fitting; (ii) a domain-coupled convolutional neural network (CNN) power-flow surrogate for a 5-bus system; and (iii) frontier modules on DNN-assisted optimization, deep reinforcement learning (DRL) for battery storage control, and physics-informed neural networks (PINNs) for the swing equation. All modules are released as Jupyter notebooks that run locally or on Google Colab and are delivered through an IEEE online course and IEEE Power & Energy Society (PES) webinar series. The webinar drew more than 590 live attendees, which is among the ten most-attended IEEE PES webinars, and over 344 repository visits within two weeks, reinforcing the survey-based motivation.
Aug 2, 2026cs.AI

Fighting Fire with Fire: On the Feasibility of Protecting Exercises Against AI Cheating

The widespread adoption of generative AI enables students to outsource cognitive effort to increasingly capable assistants, creating an illusion of competence while undermining the independent reasoning that education aims to cultivate. We investigate whether adversarial machine learning can be repurposed to protect educational exercises against such corrosive reliance. Our approach uses multimodal multiple-choice questions whose visual components can be protected with subtle visual perturbations that steer AI solvers toward designated incorrect answers. These responses form a statistical fingerprint: students who blindly copy a solver reproduce the induced answer pattern more frequently than genuine students. We study the feasibility of this paradigm under realistic black-box assistant assumptions using three of the most common state-of-the-art multimodal language models: Anthropic's Claude, Google's Gemini, and OpenAI's ChatGPT. By using accessible surrogate models, we optimize adversarial perturbations that induce consistent response patterns. Those patterns enable principled detection through statistical hypothesis testing. These findings establish both the promise and the limitations of fighting machine-assisted reasoning with the vulnerabilities of the machines themselves.
Jul 26, 2026cs.CL

Mwando: Leveraging AI to Preserve and Teach shiKomori

This paper presents Mwando, a virtual educational assistant designed to support the teaching and preservation of shiKomori, the language of the Comoros Islands. The system covers the four main dialectal variants (shiNgazidja, shiMwali, shiNdzuani and shiMaore) through a knowledge base constructed from phrases, proverbs, dictionaries and grammar lessons. A multi-agent architecture combining vector search, a knowledge graph and web search fallback enables accurate and context-aware responses. Evaluation on 500 queries demonstrates strong performance on vocabulary lookup and grammar explanations, while qualitative case studies illustrate both capabilities and current limitations. This work represents an initial step toward computational support for shiKomori and provides a blueprint for developing AI-powered educational tools for other low-resource languages.
Jul 15, 2026cs.AI

Earthquaker-AI: A Retrieval-Augmented Generation Framework with Rubric-Based Assessment for Primary School Earthquake Education

This paper presents Earthquaker-AI, a hybrid educational framework building upon a previously implemented educational robotics project by integrating a conversational AI assistant based on Retrieval-Augmented Generation. It aims to enhance earthquake preparedness and conscious action among primary-school students. The system extends the award-winning STEM project Earthquaker moving from mechanical simulation with Lego WeDo2 to cognitive and metacognitive processing. The robotics component uses Lego WeDo2 automation to simulate seismic response, letting students interact with sensors and actuators as tangible representations of protective actions. The assistant operates as a guided learning mechanism aligning student responses with safety guidelines, while providing rubric-based verbal feedback that supports self-regulated learning and calmness under emergency conditions. Earthquaker-AI follows a progressive learning trajectory aligned with cognitive development. In early grades, the focus is on basic recognition of safety actions through multiple-choice questions, assessed via a two-dimensional rubric. In middle grades, students identify correct action sequences through multiple-choice questions, evaluated via a three-axis rubric. In upper grades, the approach shifts to verbal production, requiring short written responses assessed via a four-dimensional rubric that includes clarity of expression. The dialogic module uses RAG to match student queries semantically with official guidelines, generating safe, accurate responses. Experimental evaluation shows high groundedness and accuracy, with a low hallucination rate. Overall, Earthquaker-AI combines hands-on engagement, information processing, and reflective practice. Combining robotics, rubrics, and AI promotes technological literacy, self-regulation, and responsible use of digital systems, contributing to early crisis-management skills.
Jul 15, 2026cs.AI

AI-accelerated End-to-End Framework for Rapid Professional Upskilling

By 2030, 59 of every 100 workers will need reskilling or upskilling, yet the average time to close an enterprise skills gap grew from roughly 3 days in 2014 to 36 days in 2018. Most current frameworks accelerate single stages of upskilling programs and generally lack industry validation. We present an end-to-end framework that applies AI acceleration across five stages of knowledge acquisition, content development, content review and verification, teaching, and assessment development; with a strong focus on both production and learning efficiency. Three strong external signals validates the framework: the US National Association of State Boards of Accountancy reviewed and approved an upskilling program built on the framework for continuing-professional-education credits; 3 learners followed the program and passed the NVIDIA Certified Professional in Agentic AI exam in a significantly short amount of time, with 14 more in progress; the program's knowledge base supports complex downstream analysis such as the production of a robust 1,267 risk item dataset for managing multi-agent AI system risks.
Jul 9, 2026cs.AI

Compete Then Collaborate: Frontier AI Teachers Build a Verifiable Curriculum to Improve a Coding Student Beyond Imitation

Large language models increasingly serve as teachers generating training data for smaller students. Prior multi-teacher knowledge distillation methods merge outputs without determining which frontier model teaches best, often relying on an LLM judge biased toward its own outputs. We introduce a compete-then-collaborate framework where four frontier AI teachers (Claude, Codex-GPT, Grok, Gemini) are ranked head-to-head by an execution-based judge (unit tests and stdin-stdout checks) with fairness controls, and then collaborate to build a verifiable curriculum for a student (Qwen2.5-Coder). We report three findings. (1) Under execution verification, all teachers solve standard problems near-perfectly after self-correction (99-100%) due to a saturation effect, but harder competition problems separate them (Gemini 77% > Claude 69% = Codex 69% > Grok 50%); however, the robust student-side results do not depend on teacher ranking. (2) Imitation (SFT) on verified solutions does not improve, and can degrade, an already-competent student at 7B and 32B (e.g., from 76.7% to 72.7% on MBPP-test, and 5.9% to 2.9% on competition problems). (3) Using the same collaborative curriculum as a reinforcement learning with verifiable rewards (RLVR) environment improves the student (from 5.9% to 8.8% peak on competition problems, a +49% relative gain), reversing SFT's direction. The value of AI-teacher collaboration lies not in pooling answers to imitate, but in jointly constructing a verifiable environment where the student learns by doing. We release a reproducible on-prem pipeline (NVIDIA GB10) with framework patches for running GRPO on a bleeding-edge stack.
Jul 2, 2026cs.CL

AIriskEval-edu: New Dataset for Risk Assessment in AI-mediated K-12 Educational Explanations

This work introduces AIriskEval-edu-db2, a new dataset designed to train and evaluate auditors based on LLMs for an explainable pedagogical risk assessment in instructional content for grades K-12. The dataset comprises 1,639 explanations from 170 curated ScienceQA questions, covering science, language arts, and social sciences. For each question, the dataset includes an explanation written by a human teacher alongside 11 explanations generated by LLM-simulated teacher profiles associated with distinct pedagogical risks. We propose a comprehensive risk rubric aligned with established educational standards that covers five complementary dimensions: factual precision, depth and completeness, focus and relevance, student-level appropriateness, and ideological bias. A key contribution is the addition of 785 explanations with structured explainability annotations, including risk localization and risk description. The annotations are produced through a semi-automatic process with expert teacher validation. Finally, we present validation experiments comparing state-of-the-art proprietary models with a lightweight local Llama 3.1 8B model in both the pedagogical risk detection and the explainability assessment. These experiments evaluate whether supervised fine-tuning on AIriskEval-edu-db2 enables a locally deployable model to approach or outperform stronger frontier models while preserving privacy in educational auditing and assessment tasks.
Jun 22, 2026cs.AI

AI-Assisted Help-Seeking Trajectories in Programming Education from an SRL-Informed Perspective

Generative AI tools provide novice programmers with instant, personalized support, but also raise concerns about whether AI use supports or bypasses students' regulation of problem-solving. Existing work has largely focused on correctness, usability, or overall usage frequency, with less attention to how student--AI help-seeking unfolds. This study addresses this gap by analyzing AI-assisted help-seeking trajectories in university-level programming. Using an SRL-informed analytical framework that links prompt-level help-seeking codes to conceptual, implementation, debugging, and reflective forms of support, we analyzed 1,290 task-specific student prompts linked to 17,190 code submissions from 71 students in introductory Python programming courses. Specifically, we examined how help-seeking interactions were structured across turns and attempts, and how trajectory patterns related to task scores and the number of code submissions. Results indicate that many students primarily used AI for reactive troubleshooting rather than for planned, self-regulated problem-solving. Although trajectory patterns were not associated with significant differences in task scores, they differed substantially in the number of code submissions required. These findings suggest that the educational significance of AI support lies not only in whether students use AI, but in how their help-seeking trajectories develop during programming problem-solving.
Jun 17, 2026cs.CY

ELEVATE: Designing Human-Centered GenAI Virtual Tutors for Scalable and Inclusive Education

The advent of Generative Artificial Intelligence (GenAI), and in particular Large Language Models (LLMs), is reshaping educational practice, while intensifying ethical debate about its adoption. To date, the dominant paradigm remains cloud-based and text-only chatbot: a centralized service that offers limited pedagogical control, weak transparency over knowledge sources, and non-trivial risks for privacy and regulatory compliance. This model also presumes continuous connectivity and recurring API costs, creating structural barriers for many institutions, reinforcing existing digital divides. At the same time, educational interaction with LLM can benefit from multimodal cues and embodied presence, requiring interfaces that move beyond text-only tutoring. In this work, we propose ELEVATE (Efficient LLM Education with Virtual Avatar Teaching Engine), a framework to develop efficient GenAI-driven avatar tutors governed by epistemic infrastructures. ELEVATE integrates LLM-driven dialogue with embodied 3D avatars for multimodal interaction and adopts a local-first execution model enabling deployment on consumer-grade hardware. The framework formalizes a three-stratum design that separates (i) a student-facing virtual avatar interaction layer, (ii) a local GenAI execution and multimodal synthesis core, and (iii) a teacher-facing governance layer. We implemented and evaluated a working prototype deployed in a real-world educational curriculum. The system runs on standard PCs and smartphones, and we provide system-level performance evidence to show responsive interaction under realistic hardware constraints. Finally, we discuss sociotechnical and pedagogical implications for responsible adoption, positioning ELEVATE as a scalable pathway for privacy-preserving and inclusive GenAI tutoring across heterogeneous school environments.
Jun 16, 2026cs.AI

FairTutor: Equity-Aware Pedagogical LLM Routing for Budget-Constrained AI Tutoring

Generative AI tutors provide real-time, personalized learning support, but also create a new education inequity: students with access to premium AI services may receive clearer explanations, more personalized guidance, and better scaffolding than students limited to free or low-cost services. To address this challenge, we propose FairTutor, an equity-aware model-routing framework that achieves cost-effective AI tutoring via pedagogically motivated multi-agent orchestration. FairTutor combines query analysis, pedagogical planning, low-cost model generation, evaluator-guided critique and revision, and selective escalation to premium AI models. We introduce access-tier AI Education (AIED) Advantage Gap to measure the quality difference between premium-access and budget-constrained tutoring, and TutorAccessEval, a benchmark spanning math, reading, writing, science, and language learning. Empirical evaluations show that FairTutor achieves 97.1% of premium pedagogical quality (in floor-adjusted Likert scale) while reducing serving cost by 71.6%. Sensitivity analysis reveals a tunable cost--quality Pareto frontier, enabling FairTutor to be tailored to the needs of diverse student populations.
Jun 10, 2026cs.CY

Why does AI unlock new possibilities in STEM education? A Bibliometric Analysis of Trends and Future Agenda

STEM education faces challenges in personalization and interdisciplinary integration. AI technology has brought new possibilities, but the mechanisms by which AI reshapes the STEM education ecosystem require systematic investigation. This study employs bibliometric methods to analyze 242 publications from 2015-2025, constructing knowledge maps to reveal the evolutionary trajectory. The findings show that the field has transformed from intelligent tutoring systems to inquiry-based learning and computational thinking cultivation driven by LLMs. AI's key contribution lies in providing intelligent scaffolding that lowers the threshold for understanding knowledge. In this sense, AI is a core driving force promoting its shift from knowledge transmission to capability development.
Jun 9, 2026cs.CY

A Guiding Framework for K-12 Teachers in Creating AI-powered Learning Technologies through Vibe Coding

Large language models generate code from natural language prompts, enabling "vibe coding," which allows non-programmers to develop computational solutions. Vibe coding for teachers amplifies the value of teachers-as-designers, improving technology integration while fostering AI literacy. However, structured guidance on supporting this process is lacking. We propose GAIDE (A Guiding Framework for AI-Integrated Design for Educators), a framework that supports K-12 teachers in creating AI-powered learning technologies through vibe coding. The initial framework, built on Design Thinking and INTERACT, was validated through a CORDTRA interaction analysis of three teachers and four faculty mentors in an eight-week workshop to derive the final framework. Additionally, the qualitative analysis of pre- and post-interviews found an enhancement of teachers' AI literacy. Findings highlight the potential of learning-by-creating for professional development.
Jun 8, 2026cs.CY

Culturally-Aware AI for Cross-Boundary Community Learning: Undergraduate Innovation at the Intersection of Computation and Design

Research on artificial intelligence in education (AIED) is rapidly expanding, yet technical progress often lacks human-centered grounding and adequate attention to cultural context. Community-Based Learning, a pedagogy rooted in social work, remains underrepresented in AIED research, particularly within Asia-Pacific contexts. This paper reports on cross-boundary Community-Based Learning where undergraduate students develop AI-enabled solutions for cultural heritage preservation and sustainable development. We examine how community-engaged computing operationalizes human-centered AIED across three dimensions: education, technology, and culture. We contribute a collaborative framework for culturally-aware AIED that fosters multi-stakeholder collaboration while widening participation by dissolving disciplinary silos between social work and computational science.
Jun 3, 2026cs.HC

The Role of Instructional Guidance in Generative AI-Assisted Learning: Empirical Evidence from Construction Engineering Education

Generative artificial intelligence (AI) is increasingly used to support self-directed learning, yet student interaction with such systems often remains unstructured, limiting engagement in deeper cognitive processes. This study examines how instructional guidance shapes student and AI interaction in construction education. A five-step prompting framework grounded in Generative Learning Theory (GLT) is introduced to guide learner interaction during review activities. A controlled experiment compares three learning conditions: slide-based learning, unprompted AI-supported learning, and prompted AI-supported learning. Learning performance is assessed using multiple-choice and open-ended tasks, and user experience is measured using the User Experience Questionnaire (UEQ). Performance differences are concentrated on tasks requiring explanation and reasoning. The prompted condition achieves higher open-ended scores, with an improvement of approximately 2 or 3 points on a scale of 18 (p < 0.01), while no significant differences are observed in multiple-choice performance. The unprompted condition remains comparable to slide-based learning. These findings indicate that the effectiveness of AI-supported learning depends on how interaction is structured. The proposed framework provides a basis for integrating learning science principles into generative AI systems for construction education.
May 31, 2026cs.CY

Measuring the Occupation-Level Impact of AbbVie Intelligence: AI Applicability Analysis, 2024-2025

This paper presents an empirical analysis of AbbVie Intelligence's measurable impact on employee work activities across 192 distinct occupations in 2024 and 2025. Drawing on 598,744 de-identified AI conversations classified according to the O*NET Intermediate Work Activity (IWA) taxonomy, we compute occupation-level AI Applicability Scores that quantify the extent to which AI tools can meaningfully assist or automate real work at scale. Three convergent analyses are conducted: (1) longitudinal year-over-year trends from 2024 to 2025, (2) a quasi-experimental pre-post evaluation of the AbbVie Intelligence version 3 platform release in August 2025, and (3) a pre-post evaluation of the AbbVie AI Learning Summit held in November 22025. Results demonstrate statistically significant improvements across all three dimensions. Mean AI Applicability Scores rose substantially from 2024 to 2025; the platform release product a +10.0% gain (p<0.001); and the AI Learning Summit produced a +6.68% gain (p<0.001). These findings establish that both technological platform enhancements and structured enterprise AI eduction programs independently and substantially expand the reach of AI across the AbbVie workforce.
May 30, 2026cs.CY

Where's the Structure? A Systematic Literature Review of Empirical Research on Human-AI Collaboration and Hybrid Intelligence for Learning

Artificial intelligence (AI) has been applied across educational contexts to support learning. One approach to such support is "human-AI collaboration" (also termed "hybrid intelligence"), where human(s) and AI components interact to promote human learning. However, as in human-to-human computer-supported collaborative learning (CSCL), unstructured interaction does not necessarily produce an effective learning experience. This paper reports a systematic literature review of empirical studies (N=62) on human-AI collaboration and hybrid intelligence for learning support. The review characterizes collaboration processes, their structures, and contexts of application. It also extracts emerging design knowledge and research gaps. Researchers and technology designers can use these findings as a starting point for structuring more effective AI-enhanced technologies for collaboration, in educational practice and future research.
May 28, 2026cs.MA

A Theory-Guided LLM Pedagogical Agent for STEM+C Scaffolding Without Over-Reliance

LLM pedagogical agents are proliferating, yet recent findings have raised questions about their adherence to established theories of learning and, by extension, their educational value. Concerns regarding cognitive offloading, over-reliance, and "gaming" behaviors persist and remain largely unaddressed. In response, we developed Copa, an agentic, multi-agent, multimodal Collaborative Peer Agent for STEM+C learning. Copa is built on top of the Evidence-Decision-Feedback (EDF) framework, grounding its interactions in Social Cognitive Theory and Social Constructivism and promoting sense-making through adaptive, dialogic support rather than answer-seeking. In an authentic high school computational-modeling study (n=33 dyads), we demonstrate that Copa (1) supports students' confidence building and ability to verbalize conceptual understanding without causing dependence; and (2) provides adaptive feedback personalized to learners that is interpretable with respect to students' multimodal input data. These findings position theory-guided, multimodal LLM agents as a promising path toward classroom AI integration that amplifies students' reasoning rather than replacing it.
May 28, 2026cs.AI

Modularizing Educational LLM-Agency for Fostering Responsible Learning Assistance

The widespread adoption of AI chatbots in education will drastically change learning, making responsible deployment a critical concern. While large language models (LLMs) might have access to sources discussing insights from educational sciences, they are not particularly inclined to adhere to pedagogical concepts, risking negative effects on the learning process, such as a loss of transfer capabilities, critical thinking, or creativity. In this paper, we introduce an agentic AI chatbot architecture assisting students with exercise solving, specifically designed to contribute to more responsible AI use in education. We base our conceptual development on the identification of several desiderata for responsible LLM-based educational systems, argue for the structural shortcomings inherent in monolithic, out-of-the-box solutions, and instead suggest modularizing the agentic architecture. We propose specific modules for different stages of exercise solving, enabling incorporation of targeted pedagogical advice, guiding students through the learning process in a more controllable, transparent, and overseeable manner.
May 28, 2026cs.AI

AgentSchool: An LLM-Powered Multi-Agent Simulation for Education

Despite the rapid deployment of LLMs into classrooms, validating educational AI remains uniquely intractable: interventions act on developing learners whose cognitive and social trajectories are irreversibly shaped, while real-world trials are slow, ethically constrained, and institutionally locked. LLM-based educational simulators have emerged as a potential remedy, but many still collapse learning into persona-conditioned role-play and, when optimized only to reproduce existing classrooms, can structurally penalize the institutional novelty that pedagogical reform requires. In this work, we introduce AgentSchool, an LLM-driven multi-agent simulator that models learning as state transition rather than prompted behavior. AgentSchool couples cognitively growable student agents -- equipped with weighted subject knowledge graphs, thinking-workflow pools, and explicit misconceptions -- with adaptive teacher agents that plan, scaffold, and reflect along the Zone of Proximal Development, embedded in a configurable scenery generator that situates instruction within both formal and informal learning fields, and a multi-scale simulator that decouples interaction scale, temporal granularity, and simulation duration. Experiments show that structured student agents produce more differentiated mastery and misconception traces than a baseline simulator, while teacher-agent comparisons show backbone-dependent patterns consistent with ZPD-informed adaptation. Further, AgentSchool generates plausible traces of peripheral participation, clique formation, aggressor-induced cohesion, and opinion-leader emergence consistent with classroom social theories. Beyond its role as an educational research instrument, AgentSchool frames education as a socially meaningful testbed for long-horizon memory, multi-agent coordination, and future institutional reasoning under organizational pressure.
May 27, 2026cs.AI

Practitioner Beliefs and Behaviors in AI-Enhanced Education: DOT Framework Survey Evidence

This study reports findings from a cross-sectional survey (n = 72) of higher education practitioners examining beliefs, behaviors, and institutional conditions related to artificial intelligence (AI) integration in teaching and learning. Grounded in the DOT Framework, which integrates design thinking and open systems theory, the study investigates AI familiarity, usage patterns, design-oriented practices, and pedagogical beliefs. Exploratory factor analysis of 19 belief items identified a three-factor structure: AI Functional Capabilities, Oversight and Governance, and Instructor Collaboration and Planning (α = .90). Results indicate that practitioners hold favorable views of AI as a pedagogical support while maintaining strong commitments to human oversight and critical evaluation. Reported practices emphasize iterative prompting and content generation, with less consistent use of needs assessment and feedback loops. Institutional barriers including limited policy, training, and infrastructure were widely reported. These findings provide preliminary empirical support for the DOT Framework as a descriptive model of practitioner beliefs and practices, while also highlighting gaps between design-oriented theory and current implementation. The study contributes an initial measurement structure and identifies directions for confirmatory validation and outcome-based research linking AI-supported design practices to instructional quality.
May 20, 2026cs.AI

Teaching AI Through Benchmark Construction: QuestBench as a Course-Based Practice for Accountable Knowledge Work

As AI becomes part of everyday learning, many courses teach students to use it mainly as a productivity tool: how to prompt, search, summarize, write, code, and use tools more efficiently. We argue that AI education also needs a setting in which students learn to test AI and understand their own role in judging machine-produced knowledge. To this end, we introduce a course-based practice that teaches AI through benchmark construction, using deep research systems as a concrete example of AI-era knowledge work. Students turn disciplinary knowledge into verifiable expert-level questions, review one another's designs for ambiguity and shortcuts, and evaluate AI systems on the resulting tasks. This activity gives students direct exposure to a powerful tool while asking them to specify what a trustworthy answer would require. The produced benchmark, QuestBench, consists of 256 questions across 14 humanities and social-science domains. Evaluation on QuestBench shows that student-designed tasks reveal hidden failures in current deep research systems: across thirteen evaluated systems, the mean question-level pass rate is only 16.85%, and the best-performing system, GPT-5.5, reaches a 57.58% pass rate. The failures are educationally useful because they show how fluent, source-backed answers can still miss the right query, source, term, or evidence standard. Reflections from five student contributors suggest that benchmark construction can help students see professional knowledge not only as content AI may retrieve, but as the basis for judging AI outputs. We present QuestBench as a benchmark artifact and as a reusable classroom setting for a larger educational question: how students can remain responsible knowledge actors as AI enters learning and professional work. The dataset is available at https://huggingface.co/datasets/PKUAIWeb/QuestBench/tree/main.
May 14, 2026cs.CL

Adesua: Development and Feasibility Study of an AI WhatsApp Bot for Science Learning in West Africa

Sub-Saharan Africa faces persistently high student-teacher ratios and shortages of qualified teachers, limiting students' access to personalized learning support and formative assessment. To address this challenge, we present Adesua, a WhatsApp-based AI Teaching Assistant for science education that extends the Kwame for Science platform. Adesua leverages WhatsApp's widespread adoption in Africa to provide accessible, curriculum-aligned learning support for Junior High School (JHS) and Senior High School (SHS) students across West Africa. The system integrates curated textbooks and 33 years of national examination questions with generative AI to enable conversational question answering and automated assessment with feedback via a WhatsApp bot. Students can ask science questions, take timed or untimed multiple-choice tests by topic or exam year, and receive instant grading and detailed explanations of correct and incorrect responses. A 6-month feasibility deployment in 2025 had 56 active users in Ghana, including students and parents. Quantitative evaluation showed a high perceived usefulness, with a helpfulness score of 93.75% for AI-generated answers, albeit with a small number of ratings (n=16). These preliminary results provide a basis for more extensive future evaluation of a WhatsApp-based AI assistant to assess its potential to offer scalable, low-cost personalized learning support and formative assessment in resource-constrained educational contexts.
May 14, 2026cs.CY

Mapping AI Programs in the U.S: A Status Report from Early 2026 and an Analysis of AI Majors and Minors

We present a report on the status of undergraduate Artificial Intelligence (AI) programs in the United States in Spring 2026. In so doing, we 1) describe our scraping and mapping tools, which dynamically update to track the state of AI education in the U.S., and 2) create a historic record at a time of great upheaval. The tool we developed, available at https://cicmap.ai, detects, scrapes, and displays data from more than 350 undergraduate AI programs--majors, minors, concentrations, and certificates--at 4-year universities. Our tool searched over 560 institutions to locate these programs, a sample that represents 86% of all undergraduate Computer Science (CS) graduates in the U.S. This tool allows prospective students, guidance counselors, administrators, and faculty to easily access AI program requirements and is designed to continually update as new programs emerge. To the best of our knowledge, this survey represents the most comprehensive snapshot of the state of AI programs in the U.S. to date. With this work we offer three important contributions: 1) a record of AI programs in the U.S. at a time of great upheaval; 2) a tool to explore AI programs and their requirements; and 3) an analysis of the courses required for 66 AI majors and 87 AI minors. Our analysis of majors and minors shows great variability in the size and the requirements of these degrees, but we note two takeaways. First, not all majors require a general AI course, but if they don't, they do require a Machine Learning (ML) course. Second, while more than a third of majors require an Ethics in AI course, just under a quarter of AI minors do.
May 14, 2026cs.AI

Agentic AI Ecosystems in Higher Education: A Perspective on AI Agents to Emerging Inclusive, Agentic Multi-Agent AI Framework for Learning, Teaching and Institutional Intelligence

Integration of artificial intelligent (AI) agents in higher education is transforming teaching, learning and administrative processes. Although existing AI agents effectively support individual tasks, their implementation remains fragmented and inefficient for handling the complexity of educational institutions. This highlights a significant research gap: the lack of integrated eco-system-level agentic multi-agent AI platform capable of coordinated planning, reasoning, and adaptive decision-making across multiple educational functions. This paper presents a forward-looking perspective on agentic multi-agent AI platform in higher education, consisting interconnected autonomous, goal driven agents that support learning, teaching, and institutional operations. It addresses timely and critical questions: Can agentic AI represent the next generation of intelligent systems in tertiary education? Can they collectively support seamless coordinated operations across teaching, learning and administrative support? To what extent can such systems foster inclusive and equitable learning for diverse learners with special educational needs? To ground this perspective, a thematic analysis of existing literature identifies four dominant themes: task-specific fragmented AI tools, the transition from single-agent to multi-agent systems, limited cross-functional integration, and insufficient focus on inclusivity and accessibility. Findings reveal a clear gap between current AI implementations and the needs of holistic, learner-centered educational ecosystem. The paper synthesizes challenges and outlines future research directions for scalable human-aligned, and inclusive agentic AI platform. The significant contribution is the incorporation of inclusive learning perspectives, highlighting how coordinated agentic multi-agent platform can support diverse learners through adaptive, multimodal interventions.
May 12, 2026cs.HC

RoboBlockly Studio: Conversational Block Programming with Embodied Robot Feedback for Computational Thinking

Computational thinking (CT) is increasingly promoted as a core literacy, yet learners and teachers face challenges in connecting abstract program logic to meaningful outcomes. We design and evaluate RoboBlockly Studio, an integrated interactive system that combines block-based programming, a conversational AI teaching agent, and embodied robot execution. RoboBlockly Studio creates a tight iterative loop of authoring, running, observing, and revising. Informed by interviews with five programming teachers, the system was designed to support four goals: (1) preserving learner agency in computational thinking, (2) making program behavior transparent and interpretable, (3) grounding programming in embodied, classroom-aligned tasks, and (4) scaffolding reflection through pedagogically grounded AI dialogue. We deployed RoboBlockly Studio with 32 high school students, observing how robot and AI feedback influenced students' interactions with code, reflections on problem-solving strategies, and understanding of CT concepts. We discuss design insights and implications for creating interactive, embodied learning environments that integrate AI and robotics to support CT learning in computing education.
May 12, 2026cs.CY

An Explainable AI Assistant for Introductory Programming Education: Improving Feedback Reliability with Instructor-AI Collaboration

Active learning is widely recognized as an effective approach for improving learning outcomes in introductory programming courses. However, insufficient instructional support often limits students' access to timely, personalized feedback, which is crucial for mastering foundational programming concepts. Although recent advances in AI, particularly large language models, offer scalable opportunities for feedback, concerns about explainability and reliability remain. In this paper, we present an AI-driven classroom assistant that leverages an explainable AI model to analyze student code, map logical errors to instructor-identified misconceptions, and deliver instructor-authored feedback, thereby grounding reliability in instructor-defined pedagogical knowledge. To evaluate the effectiveness of our framework, we conducted an expert evaluation to examine its alignment with instructor-verified feedback and deployed the system in a classroom setting to assess students' perceptions of its usability. Results indicate that the assistant can provide accurate, instructor-verified feedback to students while fostering a positive experience.
May 10, 2026cs.CL

K12-KGraph: A Curriculum-Aligned Knowledge Graph for Benchmarking and Training Educational LLMs

Large language models (LLMs) are increasingly used in K-12 education, yet existing benchmarks such as C-Eval, CMMLU, GaokaoBench, and EduEval mainly evaluate factual recall through exam-style question answering. Effective educational AI additionally requires curriculum cognition: understanding how knowledge is structured through prerequisite chains, concept taxonomies, experiment-concept links, and pedagogical sequencing. To address this gap, we introduce K12-KGraph, a curriculum-aligned knowledge graph extracted from official People's Education Press textbooks across mathematics, physics, chemistry, and biology from primary to high school. The graph contains seven node types (Concept, Skill, Experiment, Exercise, Section, Chapter, Book) and nine relation types covering taxonomy, prerequisite, association, verification, assessment, location, and order. Based on this graph, we construct two resources: (1) K12-Bench, a 23,640-question multi-select benchmark spanning five graph-derived task families (Ground, Prereq, Neighbor, Evidence, and Locate); and (2) K12-Train, a KG-guided supervised fine-tuning corpus of approximately 2,300 QA pairs synthesized from graph structure and node attributes. Experiments reveal substantial deficiencies in curriculum cognition: on K12-Bench, Gemini-3-Flash achieves only 57% exact match, while the best open-source model, Gemma-4-31B-IT, reaches 46%. Under a strictly matched 2,300-sample SFT budget on Qwen3-4B-Base and Llama-3.1-8B-Base, K12-Train consistently outperforms equally sized subsets from eight mainstream instruction-tuning corpora on both GaokaoBench and EduEval, demonstrating that curriculum-structured supervision is highly sample-efficient for educational tuning. We release the graph, benchmark, training data, and full construction pipeline.
May 7, 2026cs.HC

From Surface Learning to Deep Understanding: A Grounded AI Tutoring System for Moodle

This demo paper describes the development of the AI Teaching & Learning Assistant, a modular Moodle plugin that leverages Retrieval-Augmented Generation (RAG) to deliver high-quality, hallucination-free education. The system employs a dual-centric design, providing students with interactive, Socratic-based tutoring and educators with a "human-in-the-loop" workspace for supervised content generation. By grounding Large Language Model (LLM) responses in teacher-provided materials, the assistant addresses the risks of misinformation while encouraging deep conceptual mastery. Evaluation via the Ragas (LLM-as-a-Judge) framework and a preliminary user study confirms its effectiveness, achieving faithfulness scores up to 0.97 and a 4.00/5.00 recommendation rate.
May 7, 2026cs.AI

Taklif.AI: LLM-Powered Platform for Interest-Based Personalized College Assignments

Educators face significant challenges in creating engaging, personalized assignments that accommodate students' diverse interests and cognitive abilities. Traditional one-size-fits-all assignments frequently lead to decreased student engagement and increased reliance on unethical practices such as plagiarism. To address these challenges, we present Taklif.AI, a platform that leverages Large Language Models (LLMs) to automatically generate personalized assignments tailored to individual student interests. Unlike existing AI-powered educational platforms that personalize based on academic performance metrics alone, Taklif.AI incorporates students' extracurricular interests and cultural contexts into the assignment generation process through a structured prompt engineering pipeline with input and output guardrails. The platform employs a serverless architecture on AWS with Next.js, using Llama 3.3 70B as the primary LLM via LiteLLM for multi-provider load balancing and LangChain for prompt orchestration. We describe the system architecture, the prompt design methodology, and the guardrails framework that ensures output quality. Preliminary user acceptance testing with 68 participants (65 students and 3 educators) indicates positive reception, with 84% of participants rating the personalization feature as beneficial. We discuss the platform's current capabilities and limitations, and outline directions for rigorous empirical evaluation of learning outcomes.
May 6, 2026cs.HC

AICoFe: Implementation and Deployment of an AI-Based Collaborative Feedback System for Higher Education

Effective peer feedback is essential for developing critical reflection in higher education, yet its impact is often limited by the inconsistent quality of student-generated comments. This paper presents the implementation and deployment of AICoFe (AI-based Collaborative Feedback), a system designed to bridge this gap through a human-centered AI approach. We describe a modular architecture that orchestrates a multi-LLM pipeline, utilizing GPT-4.1-mini, Gemini 2.5 Flash, and Llama 3.1, to synthesize quantitative rubric data and qualitative observations into coherent, actionable feedback. Key to the system is a "teacher-in-the-loop" mediation workflow, where educators use specialized Learning Analytics dashboards to curate and refine AI-generated drafts before delivery. Furthermore, we detail the underlying data infrastructure, which employs a hybrid SQL and MongoDB strategy to ensure traceability and manage semi-structured feedback versions.
May 6, 2026cs.CY

Guidelines for Designing AI Technologies to Support Adult Learning

AI-powered educational technologies have demonstrated measurable benefits for learners, but their design and evaluation have largely centered on K-12 contexts. As a result, many AI-supported learning systems remain poorly aligned with the needs, constraints, and goals of adult learners. To better understand how AI systems function in adult education, this paper examines the deployment of several AI learning technologies developed within a multidisciplinary, national research institute in the United States focused on adult learning and online education. Drawing on longitudinal deployment data, we conducted a reflexive thematic analysis to identify recurring challenges and design considerations across systems. These insights were synthesized into a set of 19 design guidelines intended to inform future AI-supported adult learning technologies. We demonstrate the utility of these guidelines through a heuristic evaluation of the deployed systems. Lastly, we present a guideline exploration tool that aids in the ideation of technologies by connecting the guidelines to stakeholder statements surfaced in the analysis process.
May 5, 2026cs.SE

AI Advocate: Educational Path to Transform Squads to the Future

This paper analyzes the strategic education process aimed at transitioning traditional software development squads into hybrid structures centered on collaborative work between humans and Artificial Intelligence (AI). In a context where human-AI collaboration can significantly increase productivity, this study explores how the upskilling of XPTO professionals, referred to as AI Advocates, acts as a catalyst for cultural and technical transformation. The objective is to present an experience report on the education and enablement process of AI Advocates within a private Brazilian technology company, highlighting key lessons learned and identified challenges.
May 3, 2026cs.CY

The Environmental Cost of LLMs in AIED: Reporting and Practices

Large Language Model (LLM) usage in recent years has become increasingly widespread in the Artificial Intelligence in Education (AIED) community. While LLMs offer unique avenues for learners and educators, using LLMs comes with computational and environmental costs. These costs are mostly hidden due to a lack of standardised procedures to measure and report these impacts. To address this gap, we first conducted a literature review of all papers published as part of the AIED 2025 conference proceedings, determining if and how computational or environmental costs of LLMs are reported. Most projects use LLMs, but few report computational resources used and almost none discuss environmental impacts of LLMs as an ethical concern. To address this lack of standardised reporting practices, we propose an open-source method for systematically measuring and reporting the computational expense of LLMs and environmental impact of running Machine Learning (ML) AIED systems. We provide software solutions to measure the carbon footprint for both local and cloud based hardware. We also provide an easy-to-use formula to calculate the computational expense of frontier LLMs even when the exact number of parameters is not known. Overall, we hope to motivate colleagues to use our method to strive for more transparent reporting of hidden costs of using LLMs in the AIED community.
May 2, 2026cs.HC

AI Expert Twin: Capturing Expert Cognition for Human-Centred, Practice-Based Learning

Tacit knowledge embedded in expert practice remains difficult to capture, formalise, and scale. While AI-driven educational systems have advanced personalisation, learner modelling, affective support, and self-regulated learning, they less often model the tacit reasoning and context-sensitive judgement that underpin expert practice in practice-based domains. This paper introduces the AI Expert Twin, a cognition-centric framework that models expert knowledge as structured, computable representations of procedural actions, semantic concepts, and decision processes. The framework also considers how value-laden preferences, trade-offs, and uncertainty shape expert judgement in practice. We formalise expert cognition as a three-layer representation and capture knowledge from experts under this model, laying the groundwork for integration into AI-powered educational system. A case study in a cultural heritage workshop demonstrates the feasibility of the approach in a real-world setting. The framework is designed to be transferable across domains such as vocational education and creative industries. By embedding expert heuristics into AI while maintaining transparency and learner agency, the AI Expert Twin offers a novel path towards scalable, practice-based learning and invites further research on ethical, human-centred applications of AI in education.
May 1, 2026cs.CL

Agentic AI for Substance Use Education: Integrating Regulatory and Scientific Knowledge Sources

The delivery of traditional substance education has remained problematic due to challenges in scalability, personalization, and the currency of information in a rapidly evolving substance use landscape. While artificial intelligence (AI) offers a promising frontier for enhancing educational delivery, its application in providing real-time, authoritative substance use education remains largely underexplored. We built an agentic-based AI web application that combined Drug Enforcement Administration records with peer-reviewed literature in real-time to provide transparent context-sensitive substance use education. The system uses retrieval-augmented generation with a carefully filtered corpus of 102 documents and dynamic PubMed queries. Document storage was semantically chunked and placed in a vector representation in order to be easily retrieved. We conducted an expert evaluation study in which a panel of five subject matter experts generated 30 domain-specific questions, and two independent raters assessed 90 system interactions (30 primary questions plus two contextual follow-ups each) using a five-point Likert scale across four criteria: factual accuracy, citation quality, contextual coherence, and regulatory appropriateness. Mean ratings ranged from 4.18 to 4.35 across the four criteria (overall category range: 4.05-4.52), with substantial inter-rater agreement (Cohen's kappa = 0.78). These findings suggest that agentic AI architectures integrating authoritative regulatory sources with real-time scientific literature represent a promising direction for scalable, accurate, and verifiable health education delivery, warranting further evaluation through longitudinal user studies.
Apr 30, 2026cs.CY

Exploring the Adoption Intention in Using AI-Enabled Educational Tools Among Preservice Teachers in the Philippines: A Partial-Least Square Modeling

This study examines the factors influencing pre-service teachers' behavioral intention to use AI-enabled educational tools during their practicum, using the Unified Theory of Acceptance and Use of Technology 2 (UTAUT2) as the theoretical framework. The model includes the core UTAUT2 constructs such as performance expectancy, effort expectancy, hedonic motivation, social influence, facilitating conditions, price value, and habit. It also incorporates additional predictors including computer self-efficacy, computer anxiety, and computer playfulness. Data were collected from 563 pre-service teachers using a structured questionnaire and analyzed using Partial Least Squares Structural Equation Modeling (PLS-SEM). The results indicate that performance expectancy and hedonic motivation are the strongest predictors of behavioral intention. Computer self-efficacy, computer anxiety, and computer playfulness significantly influenced effort expectancy, although effort expectancy did not directly predict behavioral intention. Performance expectancy was significantly predicted by extrinsic motivation, job fit, relative advantage, and outcome expectations. Constructs such as social influence and facilitating conditions showed limited or inverse effects. These findings suggest that internal motivational, cognitive, and emotional factors are more influential than external or institutional factors in shaping the adoption of AI-enabled tools. The study highlights the importance of promoting personal relevance, confidence, and enjoyment in teacher preparation programs to encourage technology integration.
Apr 29, 2026cs.CY

Addressing the Reality Gap: A Three-Tension Framework for Agentic AI Adoption

Generative AI has rapidly entered education through free consumer tools, outpacing the ability of schools and universities to respond. Now a new wave of more autonomous agentic AI systems--with the capacity to plan and act towards goals--promises both greater educational personalization and greater disruption. This chapter argues that successfully navigating these innovations requires balancing three core tensions: (1) Implementation Feasibility, or the practical capacity to integrate AI sustainably into real classrooms; (2) Adaptation Speed, or the mismatch between fast-evolving AI capabilities and the slower pace of educational change; and (3) Mission Alignment, or the need to ensure AI applications uphold educational values such as equity, privacy, and pedagogical integrity. First, we review early evidence of generative and agentic AI in various sectors and in frontline education to illustrate these tensions in context. Then, we present a three-tension framework to guide decision-makers in evaluating and designing AI initiatives across K-12 and higher education. We provide examples of how the framework can be applied to plan responsible AI deployments, and we identify emerging trends--such as curriculum-linked AI agents and educator-informed AI design--along with open research directions. We conclude the chapter with recommendations for educational leaders to proactively engage with the opportunities and challenges of AI, so that this technology can be harnessed to enhance teaching and learning in the decade ahead.
Apr 21, 2026cs.HC

Relational AI in Education: Reciprocity, Participatory Design, and Indigenous Worldviews

Education is not merely the transmission of information or the optimisation of individual performance; it is a fundamentally social, constructive, and relational practice. However, recent advances in generative artificial intelligence (GenAI) increasingly emphasise efficiency, automation, and individualised assistance, risking the weakening of relational learning processes. Despite growing adoption, AI in education (AIED) research has yet to fully articulate how AI can be designed in ways that sustain the social and ecological relationships through which learning occurs. In this paper, we re-centre education as relational and frame learner-AI interactions as context-specific relationships with clearly defined purposes and boundaries, rather than positioning them as substitutes for, or replacements of, human interaction. Grounded in participatory design practices and inspired by Indigenous worldviews (including Aboriginal Australian, Native American, and Mesoamerican traditions) that foreground reciprocity and relational accountability, we argue that meaningful educational AI should support learning with others rather than replace them. We advance this perspective by: i) conceptualising AIED as a relational design problem grounded in reciprocity; ii) articulating key tensions introduced by GenAI in education; and iii) outlining design directions that expand the AIED design space toward reciprocity, including when not to use AI, how to define pedagogical boundaries, and how to support responsible uses of AIED innovations that sustain communities and natural environments.
Apr 20, 2026cs.AI

AIT Academy: Cultivating the Complete Agent with a Confucian Three-Domain Curriculum

What does it mean to give an AI agent a complete education? Current agent development produces specialists systems optimized for a single capability dimension, whether tool use, code generation, or security awareness that exhibit predictable deficits wherever they were not trained. We argue this pattern reflects a structural absence: there is no curriculum theory for agents, no principled account of what a fully developed agent should know, be, and be able to do across the full scope of intelligent behavior. This paper introduces the AIT Academy (Agents Institute of Technology Academy), a curriculum framework for cultivating AI agents across the tripartite structure of human knowledge. Grounded in Kagan's Three Cultures and UNESCO ISCED-F 2013, AIT organizes agent capability development into three domains: Natural Science and Technical Reasoning (Domain I), Humanities and Creative Expression (Domain II), and Social Science and Ethical Reasoning (Domain III). The Confucian Six Arts (liuyi) a 2,500-year-old holistic education system are reinterpreted as behavioral archetypes that map directly onto trainable agent capabilities within each domain. Three representative training grounds instantiate the framework across multiple backbone LLMs: the ClawdGO Security Dojo (Domain I), Athen's Academy (Domain II), and the Alt Mirage Stage (Domain III). Experiments demonstrate a 15.9-point improvement in security capability scores under weakest-first curriculum scheduling, and a 7-percentage-point gain in social reasoning performance under principled attribution modeling. A cross-domain finding Security Awareness Calibration Pathology (SACP), in which over-trained Domain I agents fail on out-of-distribution evaluation illustrates the diagnostic value of a multi-domain perspective unavailable to any single-domain framework.
Apr 19, 2026cs.CY

Agentic Education: Using Claude Code to Teach Claude Code

AI coding assistants have proliferated rapidly, yet structured pedagogical frameworks for learning these tools remain scarce. Developers face a gap between tool documentation and practical mastery, relying on fragmented resources such as blog posts, video tutorials, and trial-and-error. We present cc-self-train, a modular interactive curriculum for learning Claude Code, an agentic AI coding tool, through hands-on project construction. The system introduces five contributions: (1) a persona progression model that adapts instructor tone across four stages (Guide, Collaborator, Peer, Launcher), operationalizing Gradual Release of Responsibility for AI-mediated instruction; (2) an adaptive learning system that observes engagement quality through hook-based heuristics and adjusts scaffolding at two timescales, using streak detection for mid-module intervention and aggregate metrics for module-boundary persona changes; (3) a cross-domain unified curriculum in which five distinct project domains share identical feature sequencing, enabling transfer learning; (4) a step-pacing mechanism with explicit pause primitives to manage information overload in an AI-as-instructor context; and (5) an auto-updating curriculum design in which the onboarding agent detects upstream tool changes and updates teaching materials before instruction begins. A parametrized test suite enforces structural consistency as a proxy for pedagogical invariants across all 50 modules. A pilot evaluation with 27 participants shows statistically significant reported self-efficacy gains across all 10 assessed skill areas (p < 0.001), with the largest effects on advanced features such as hooks and custom skills. We discuss implications for the design of auto-updating educational systems.
Apr 17, 2026cs.MA

Agentic AI for Education: A Unified Multi-Agent Framework for Personalized Learning and Institutional Intelligence

Agentic Artificial Intelligence (AI) represents a paradigm shift from reactive systems to proactive, autonomous decision making frameworks. Existing AI-based educational systems remain fragmented and lack multi-level integration across stakeholders. This paper proposes the Agentic Unified Student Support System (AUSS), a novel multi-agent architecture integrating student-level personalization, educator-level automation, and institutional-level intelligence. The framework leverages Large Language Models (LLMs), reinforcement learning, predictive analytics, and rule-based reasoning. Experimental results demonstrate improvements in recommendation accuracy (92.4%), grading efficiency (94.1%), and dropout prediction (F1-score: 89.5%). The proposed system enables scalable, adaptive, and intelligent educational ecosystems.
Apr 16, 2026cs.AI

CogEvolution: A Human-like Generative Educational Agent to Simulate Student's Cognitive Evolution

Generative Agents, owing to their precise modeling and simulation capabilities of human behavior, have become a pivotal tool in the field of Artificial Intelligence in Education (AIEd) for uncovering complex cognitive processes of learners. However, existing educational agents predominantly rely on static personas to simulate student learning behaviors, neglecting the decisive role of deep cognitive capabilities in learning outcomes during practice interactions. Furthermore, they struggle to characterize the dynamic fluidity of knowledge internalization, transfer, and cognitive state transitions. To overcome this bottleneck, this paper proposes a human-like educational agent capable of simulating student cognitive evolution: CogEvolution. Specifically, we first construct a cognitive depth perceptron based on the Interactive, Constructive, Active, Passive (ICAP) taxonomy from cognitive psychology, achieving precise quantification of learner cognitive engagement. Subsequently, we propose a memory retrieval method based on Item Response Theory (IRT) to simulate the connection and assimilation of new and prior knowledge. Finally, we design a dynamic cognitive update mechanism based on evolutionary algorithms to simulate the real-time integration of student learning behaviors and cognitive evolution processes. Comprehensive evaluations demonstrate that CogEvolution not only significantly outperforms baseline models in behavioral fidelity and learning curve fitting but also uniquely reproduces plausible and robust cognitive evolutionary paths consistent with educational psychology expectations, providing a novel paradigm for constructing highly interpretable educational agents.
Apr 8, 2026cs.CL

Why teaching resists automation in an AI-inundated era: Human judgment, non-modular work, and the limits of delegation

Debates about artificial intelligence (AI) in education often portray teaching as a modular and procedural job that can increasingly be automated or delegated to technology. This brief communication paper argues that such claims depend on treating teaching as more separable than it is in practice. Drawing on recent literature and empirical studies of large language models and retrieval-augmented generation systems, I argue that although AI can support some bounded functions, instructional work remains difficult to automate in meaningful ways because it is inherently interpretive, relational, and grounded in professional judgment. More fundamentally, teaching and learning are shaped by human cognition, behavior, motivation, and social interaction in ways that cannot be fully specified, predicted, or exhaustively modeled. Tasks that may appear separable in principle derive their instructional value in practice from ongoing contextual interpretation across learners, situations, and relationships. As long as educational practice relies on emergent understanding of human cognition and learning, teaching remains a form of professional work that resists automation. AI may improve access to information and support selected instructional activities, but it does not remove the need for human judgment and relational accountability that effective teaching requires.
Nov 24, 2025cs.CY

Towards Synergistic Teacher-AI Interactions with Generative Artificial Intelligence

Generative artificial intelligence (GenAI) is increasingly used in education, posing significant challenges for teachers adapting to these changes. GenAI offers unprecedented opportunities for accessibility, scalability and productivity in educational tasks. However, the automation of teaching tasks through GenAI raises concerns about reduced teacher agency, potential cognitive atrophy, and the broader deprofessionalisation of teaching. Drawing findings from prior literature on AI in Education, and refining through a recent systematic literature review, this chapter presents a conceptualisation of five levels of teacher-AI teaming: transactional, situational, operational, praxical and synergistic teaming. The framework aims to capture the nuanced dynamics of teacher-AI interactions, particularly with GenAI, that may lead to the replacement, complementarity, or augmentation of teachers' competences and professional practice. GenAI technological affordances required in supporting teaming, along with empirical studies, are discussed. Drawing on empirical observations, we outline a future vision that moves beyond individual teacher agency toward collaborative decision-making between teachers and AI, in which both agents engage in negotiation, constructive challenge, and co-reasoning that enhance each other's capabilities and enable outcomes neither could realise independently. Further discussion of socio-technical factors beyond teacher-AI teaming is also included to streamline the synergy of teachers and AI in education ethically and practically.
Aug 5, 2025cs.AI

InqEduAgent: Adaptive AI Learning Partners with Gaussian Process Augmentation

Collaborative partnerships play a crucial role in inquiry-oriented education. However, most learning partners are currently assigned through experience-driven heuristics or rule-based machine assistants, which often result in limited knowledge expansion and low adaptability. To address these challenges, this study introduces InqEduAgent, an LLM-empowered generative agent framework designed to simulate and select adaptive learning partners for inquiry-based learning. InqEduAgent integrates a Gaussian process-augmented matching mechanism to model the cognitive and evaluative characteristics of learners, allowing adaptive partner selection based on prior knowledge patterns. Comprehensive experiments demonstrate that InqEduAgent consistently achieves superior performance across diverse learning scenarios and large language model configurations. This study advances human-AI collaborative learning by enabling intelligent pairing between human- and AI-based learning partners, and contributes to adaptive user modeling and personalized recommendation within Web-based educational environments.