Camera Pose Estimation

Momentum

14 papers in the last four weeks, up 27% on the four weeks before. 0.1% of all new papers.

Jul 13Week of Sep 28

Latest papers 138

Aug 7, 2026cs.CV

Geometry-Aware Camera Localization for Bronchoscopy

Camera localization in bronchoscopy remains a challenging problem due to stringent accuracy requirements, real-time constraints, and limited training data. Compared to natural scenes, the confined anatomical structures demand millimeter-level precision, while intraoperative guidance necessitates low-latency inference. However, existing methods often fail to effectively exploit preoperative geometric priors, limiting their robustness and accuracy. To address these limitations, we propose a unified geometry-aware bronchoscope localization framework (GABL) that effectively fuses preoperative structural priors with paired intraoperative video to estimate 6-DoF camera poses. Specifically, to address visual ambiguity in complex airways, we propose a graph-guided coarse-to-fine localization scheme that effectively leverages structural priors for precise pose estimation. Furthermore, to mitigate pose jitter and bridge the visual-structural gap, we integrate a Transformer-based tracking model with a novel RGB-depth matching objective, jointly enforcing spatio-temporal and geometric consistency. Extensive experiments demonstrate that our method yields remarkable reductions of 8.37% and 31.76% in translation and rotation errors over the prior state-of-the-art, alongside 4 times inference speedup (33.6 FPS) for robust real-time bronchoscope localization. Project website: https://paulili08.github.io/GABL/.
Jul 29, 2026cs.CV

VidMap: Exploiting Temporal Structure for Video-Based Structure-from-Motion

Accurately recovering the camera's calibration and metric poses for any unconstrained video would unlock large-scale training data for navigation and scene understanding. The dominant approaches to this problem are severely limited: Simultaneous Localization and Mapping (SLAM) is sensitive to initialization and transient failures due to its causal, incremental nature; it is often over-optimized for real-time operation and generally requires known camera calibration; while Structure-from-Motion (SfM) typically forgoes any image ordering, enabling optimal initialization and global optimization, but lacks robustness to visual symmetries and extreme motions. To bridge this gap, we introduce a system that combines the strong sequential constraints of SLAM with the flexibility and global optimization of offline SfM, enabling the metric reconstruction of arbitrary, long, uncalibrated videos. This system leverages recent advances in wide-baseline dense image matching, treats temporal ordering as a first-class citizen for reliable loop closure, and augments global optimization with metric monocular depth priors. As a result, thorough evaluations on diverse, challenging datasets that exhibit extreme motion and visual symmetries reveal that our approach is significantly more robust and accurate than both state-of-the-art SLAM and SfM, classical or learned, with given or unknown camera calibration. The code is publicly available at https://github.com/cvg/vidmap.
Jul 27, 2026cs.CV

Accuracy potential of visual localization exploiting high-end street-level imagery

Accurate and reliable pose information with respect to a reference frame is increasingly demanded across applications such as autonomous navigation, surveying, robotics, and augmented and mixed reality. Visual localization can serve as a complementary positioning modality to GNSS, whose applicability and accuracy are often limited. Yet, the accuracy potential of visual localization has not been systematically investigated against survey-grade demands. This is mainly due to the lack of publicly available, large-scale outdoor datasets with ground-truth poses in the sub-centimeter range. In this work, we address both gaps. We introduce a scalable visual localization pipeline that employs precisely georeferenced, high-resolution street-level imagery directly as the scene representation. It combines prior-guided reference candidate selection with on-the-fly local Structure-from-Motion reconstruction and PnP-based pose estimation. We further present the FHNW Muttenz dataset, a real-world dataset covering a contiguous 10 km street network mapped in two mobile mapping campaigns approximately 1.5 years apart. It consists of high-resolution reference imagery and query sequences acquired by four different cameras across five representative scenes. All images are precisely co-registered, yielding 6-DoF ground-truth poses in the sub-centimeter range. Using this dataset, we evaluate the accuracy potential of visual localization. Our experiments demonstrate median pose accuracies in the range of 1-5 cm for translation and 0.05-0.1° for rotation, reaching as low as 1 cm and 0.03° under favorable conditions. These results show that visual localization can complement survey-grade GNSS positioning, paving the way for 3D geospatial data acquisition using consumer devices and fully automated georeferencing approaches. The dataset is publicly available at: https://fhnw-muttenz-vl-dataset.github.io/.
Jul 24, 2026cs.CV

Visual Relocalization from Sparse Views in Aliased and Low-Texture Environments via Novel View Synthesis

Visual localization becomes extremely challenging in planetary-like terrains characterized by low texture, perceptual aliasing, harsh illumination, and sparse, weakly overlapping viewpoints induced by forward rover motion and unconstrained driving directions. Under these conditions, state-of-the-art image-to-image and image-to-map matching pipelines suffer significant performance degradation. In this work, we propose a visual relocalization method that departs from classical correspondence-based pipelines by directly estimating camera poses against a differentiable map representation built with 3D Gaussian Splatting (3DGS). Our key contribution is a geometry-aware training strategy that combines photometric and geometric losses, where the geometric supervision is provided for the first time by combining multi-view stereo (MVS) and LiDAR depths. We show that this joint optimization produces a 3DGS model that better fits the underlying scene geometry, leading to improved photometric and geometric consistency and more robust, accurate single-image 6-DoF pose estimation. Extensive experiments on data acquired in planetary-analog environments validate the effectiveness of our approach, showing substantial gains in relocalization accuracy under challenging conditions. Code is available at https://github.com/DLR-RM/multimodal-gsplat-relocalization.
Jul 23, 2026cs.CV

DAPM: UAV Monocular Depth Estimation from Any Height, Pitch, Roll and FOV

Monocular depth estimation is a fundamental prerequisite for 3D reconstruction and autonomous navigation in Unmanned Aerial Vehicles (UAVs). In practical deployments, UAVs operate under highly dynamic camera poses characterized by continuous variations in height, pitch, roll, and field of view (FOV). Existing monocular depth estimation methods frequently fail to generalize across such diverse perspectives and the expansive scale of depth distributions inherent in aerial scenes. To address these challenges, we establish a quantitative representation of UAV viewing angles through rigorous theoretical analysis, deriving the geometric correspondence between viewing angles and view distances using the ground plane as a reference for observation. Building upon this, we propose Depth Estimation for Any Perspectives Model (DAPM), representing the first monocular framework specifically designed for UAV aerial imagery to jointly estimate camera pose and depth under continuously varying viewpoints. Specifically, we introduce an Ideal Ground Depth (IGD) module that leverages the derived geometric relationships between UAV perspectives and view distances to implement dense camera-pose supervision and enhance depth features. And we further develop a coarse-to-fine Progressive Quantization Bins (PQB) module. By incorporating progressive supervision and hierarchical quantization bins, the PQB module enables robust estimation in complex UAV aerial imagery. To evaluate the proposed framework, we present the UAV Any Perspectives Depth (UAPD) dataset, featuring comprehensive and continuous distributions of pose parameters. Experimental results on UAPD demonstrate that DAPM achieves state-of-the-art performance across both depth and camera-pose estimation metrics. The source code and datasets are available at: https://github.com/ThisIsLT/DAPM.
Jul 23, 2026cs.CV

WAT3R: Feedforward Underwater 3D Reconstruction

Reliable feedforward underwater 3D reconstruction remains challenging due to severe light attenuation and backscattering, which degrade visual quality and disrupt feature consistency across views, leading to inaccurate multi-view geometry. To address this issue, we propose WAT3R, a feed-forward framework for reconstructing 3D scenes directly from underwater images. By leveraging degradation adaptation as a geometry-constrained process, WAT3R integrates a lightweight neural adaptation module to flexibly account for these underwater imaging effects, thereby improving multi-view reconstruction quality. Implemented in a single forward pass, WAT3R directly and efficiently outputs pixel-aligned 3D point maps and camera poses from underwater videos, allowing a high-quality underwater 3D reconstruction. Experiments conducted on the FLSea, SQUID, and USOD10K datasets show that our method consistently outperforms state-of-the-art approaches on 3D reconstruction tasks, including multi-view/monocular depth estimation and camera pose estimation.
Jul 20, 2026cs.CV

ReViV: Reconstructing the Viewer and the View in 4D from Monocular Egocentric Video

Egocentric devices, such as wearable front-facing cameras, provide a unique perspective for capturing the continuous interaction between a human viewer and the surrounding environment. A holistic and efficient multimodal model capable of reconstructing this 4D representation is therefore highly desirable. However, existing approaches often rely on auxiliary inputs such as pre-computed camera trajectories, treat scene perception and human ego-motion modeling as separate problems despite their strong interdependency, and suffer from slow inference time. To address these limitations, we present ReViV, the first unified framework for holistic egocentric 4D reconstruction that extracts both viewer and view dynamics from a single monocular RGB video. We formulate the task as learning the full joint probability distribution over multimodal signals, including RGB video, camera trajectory, gaze direction, full-body motion, hand motion, and depth. Powered by a Masked Generative Egocentric Transformer, ReViV operates within a single feed-forward architecture to simultaneously reconstruct the temporally consistent 4D reconstruction across the viewer and the view with fast inference speed. Extensive experiments on diverse benchmarks, including HoloAssist, HOT3D, ARCTIC, Aria Digital Twin, and TACO, demonstrate that ReViV achieves state-of-the-art accuracy and efficiency across holistic ego-body, hand, and gaze reconstruction, camera tracking, while maintaining highly competitive egocentric depth estimation without relying on heavy task-specific priors. Code and models are fully open-sourced: https://reviv4d.github.io/.
Jul 18, 2026cs.CV

Splat-based 3D Scene Reconstruction with Extreme Motion-blur

We propose a splat-based 3D scene reconstruction method from RGB-D input that effectively handles extreme motion blur, a frequent challenge in low-light environments. Under dim illumination, RGB frames often suffer from severe motion blur due to extended exposure times, causing traditional camera pose estimation methods, such as COLMAP, to fail. This results in inaccurate camera pose and blurry color input, compromising the quality of 3D reconstructions. Although recent 3D reconstruction techniques like Neural Radiance Fields and Gaussian Splatting have demonstrated impressive results, they rely on accurate camera trajectory estimation, which becomes challenging under fast motion or poor lighting conditions. Furthermore, rapid camera movement and the limited field of view of depth sensors reduce point cloud overlap, limiting the effectiveness of pose estimation with the ICP algorithm. To address these issues, we introduce a method that combines camera pose estimation and image deblurring using a Gaussian Splatting framework, leveraging both 3D Gaussian splats and depth inputs for enhanced scene representation. Our method first aligns consecutive RGB-D frames through optical flow and ICP, then refines camera poses and 3D geometry by adjusting Gaussian positions for optimal depth alignment. To handle motion blur, we model camera movement during exposure and deblur images by comparing the input with a series of sharp, rendered frames. Experiments on a new RGB-D dataset with extreme motion blur show that our method outperforms existing approaches, enabling high-quality reconstructions even in challenging conditions. This approach has broad implications for 3D mapping applications in robotics, autonomous navigation, and augmented reality. Both code and dataset are publicly available on https://github.com/KAIST-VCLAB/gs-extreme-motion-blur.
Jul 18, 2026cs.CV

Robust PnP on a Neuromorphic Processor for Object Pose Estimation

Neuromorphic computing is gaining attention in robotic perception due to its higher energy efficiency. While neural network-based methods can more readily exploit the distributed and parallelized structure of neuromorphic computers, crafting neuromorphic solutions for non-learning tasks is less straightforward. This hampers the usage of neuromorphic computing for perception pipelines that depend on both learning and non-learning components, such as object pose estimation (OPE) where state-of-the-art methods use a deep network to predict 2D landmarks and nonlinear optimization to solve perspective-n-point (PnP). In this paper, we propose a novel neuromorphic-deployable formulation for robust PnP, where given outlier-prone 2D-3D correspondences, the object pose with the largest number of inliers is determined. Underpinning our method is a distributed algorithm for robust least squares estimation of rigid body pose that can be executed on a neuromorphic processor. We also design a spiking neural network (SNN) to predict 2D landmarks from event data, where the main layers of the SNN were designed according to the principles of spiking neurons. Overall, our work enables neuromorphic treatment of the major stages of an OPE pipeline, from event sensing and learned landmark prediction, to geometric optimization for robust PnP. Results on neuromophic hardware (Intel Loihi 2) indicate the higher energy efficiency our neuromorphic robust PnP, while achieving competitive accuracy.
Jul 17, 2026cs.CV

Toward Semantic Communication for Real-time Mobile 3D Reconstruction

Real-time mobile 3D reconstruction is fundamental to many emerging applications such as autonomous navigation and digital twin construction, where a moving platform continuously captures an image stream and transmit to a computing server for scene understanding. Unlike offline reconstruction, camera poses and scene geometry are estimated on-the-fly during acquisition, making multi-view consistency a real-time requirement and rendering geometric estimation highly sensitive to communication-induced distortions. Semantic communication (SemCom) transmits compact semantic information, offering a promising way to preserve task-critical data over unreliable links. However, existing designs are optimized at the image or single-view level and without providing explicit reliability information for geometric estimation, limiting their applicability to real-time mobile 3D reconstruction. In this context, we propose a SemCom framework for real-time mobile 3D reconstruction. The framework includes a semantic transceiver that outputs a reconstructed image alongside a pixel-wise confidence map, quantifying the reliability of each region. We further introduce a confidence-guided geometric estimation method, incorporating confidence into RANSAC-based pose initialization and bundle adjustment to reduce the influence of unreliable regions and enhance robustness under noisy channels. Simulations show that, compared to existing SemCom and traditional seperate source and channel coding, our framework maintains high image quality while significantly improving pose estimation accuracy and 3D structural consistency.
Jul 17, 2026cs.CV

HETA++: Global Structure-from-Motion with Hybrid Explicit Translation Averaging

Global Structure-from-Motion (SfM) offers advantages over incremental methods in terms of efficiency and error distribution. However, the task of translation averaging remains challenging. Many existing methods rely solely on relative translations or feature tracks, which either degrade under collinear camera motion or are susceptible to outliers. In this paper, we propose a novel hybrid explicit translation averaging framework that incorporates both relative translations and feature tracks. Specifically, we first refine the relative translations using global camera rotations and remove globally inconsistent relative translations. Next, we employ convex distance-based objective functions to estimate the initial camera positions and 3D points, followed by refinement using a non-bilinear angle-based objective function. Furthermore, since camera rotations are fixed during translation averaging, inaccurate camera rotations can severely limit the accuracy of camera positions. To address this issue, we then robustly refine both camera rotations and camera positions with selected feature tracks through bounded angle-based refinement and subsequent reprojection-based bundle adjustment. In this step, feature tracks are selected to maintain a balanced spatial distribution and improve optimization efficiency. Finally, we perform a complete bundle adjustment using all reliable feature tracks to refine the camera parameters and 3D points. Extensive experiments on various sequential and unordered real-world datasets demonstrate the superior accuracy, robustness, and scalability of our approach, outperforming state-of-the-art methods in both accuracy and computational efficiency.
Jul 17, 2026cs.RO

Implicit Virtual Leader: Decentralized Vision-Only Relative Pose Estimation for Multi-Robot Formations

Classical leader-follower formation control suffers from single points of failure and error propagation, and relies on absolute localization sensors that are ill-suited for GPS-denied environments. We present a learned, vision-only estimator that maps each robot's monocular image, together with messages exchanged over a communication graph, directly to its 6-DoF relative pose. Its key ingredient is the implicit virtual leader (IVL): a non-physical reference frame at the team centroid, implicitly learned inside a Transformer-based graph neural network, so that estimation has no privileged node and needs no absolute localization. The estimator additionally reports well-calibrated aleatoric (heteroscedastic GNLL) uncertainty alongside epistemic (MC~Dropout) uncertainty, compared systematically across simulation and real-world test sets. Trained only in simulation, the estimator generalizes to unseen scenes, to larger unseen team sizes, and to an external real-world benchmark. It exhibits no single point of failure: removing any one robot costs at most 1.24×1.24\times the median removal, and removing 71%71\% of the communication links costs 1.77×1.77\times in position error without retraining. Trained on real-robot data from a single platform, it transfers without modification to a heterogeneous team, estimating relative pose to 0.220.22,m and 1.6∘1.6^\circ on physical robots, where it drives closed-loop formation control.
Jul 17, 2026cs.CV

CSS-BA: Gate-Guided Column Space Search for Bundle Adjustment

Bundle adjustment (BA) remains a critical refinement module for image-based 3D reconstruction and continues to improve geometric accuracy even in learning-based pipelines. However, in low-parallax and near-rotational regimes, classical Schur-based Levenberg--Marquardt (LM) often becomes ill-conditioned and yields unreliable pose and calibration estimates. We propose Gate-Guided CSS-BA, a solver-side modification of Schur-LM that preserves the classical BA objective and trust-region framework while constraining each update to a geometrically informed low-dimensional subspace. By integrating Column Space Search (CSS) with geometry-aware gating, the method stabilizes the Schur-LM update without altering the estimation problem. In contrast to keyframe or state-selection approaches, all camera and point parameters remain in the optimization problem; only the update direction is restricted. The method serves as a drop-in replacement for existing BA pipelines. Experiments on both generic and challenging weak-geometry scenarios show more stable optimization, improved relative pose accuracy, and competitive calibration behavior while maintaining reprojection quality.
Jul 16, 2026cs.CV

MAGiSt3R: Multi-Agent Feed-forward 3D Reconstruction from Monocular RGB Videos

This paper presents MAGiSt3R, a multi-agent 3D reconstruction framework performing reconstruction and camera tracking for monocular RGB videos at almost 10 FPS. MAGiSt3R relies on a feed-forward model from the 3R family to process RGB videos and regress local point maps, and on a merging model, MAGMA, that combines local maps at both intra-agent and inter-agent levels to obtain the final global point map. Furthermore, MAGiSt3R performs pose graph optimization to mitigate cumulative camera drift occurring along the feed-forward pipeline. We evaluate MAGiSt3R on both synthetic and real-world datasets, demonstrating its superior reconstruction and camera tracking accuracy compared to state-of-the-art approaches.
Jul 16, 2026cs.RO

Communication-Efficient Relative Pose Estimation with Vision Foundation Models for Ephemeral Collaborative Perception

Relative pose estimation is a fundamental capability for collaborative perception and coordination in multi-robot systems. However, robots encountering each other in real-world environments often operate in short interaction windows and must operate under limited communication bandwidth with intermittent or missing visual overlap caused by occlusions or limited fields of view. Existing approaches typically rely on global reference frames, assume sustained view overlap, or incur prohibitive communication costs, thereby limiting their applicability to ephemeral collaborative perception. To address these challenges, we introduce communication-efficient relative pose estimation (CERPE), a system-level framework that coordinates vision foundation models to jointly estimate ego-motion and inter-robot relative pose. CERPE reduces unnecessary raw-observation exchange by using continuously shared fixed-size descriptors to gate event-triggered raw-image requests independently of pose estimation. Non-overlapping encounters are handled by propagating inter-robot relative poses through metrically scaled ego-motion, thus maintaining relative pose estimates even in the absence of visual overlap. Experiments in simulation and real-world robots show that CERPE improves 6-DoF relative pose estimation over selected baselines in ephemeral collaborative perception.
Jul 10, 2026cs.CV

DGSfM: Depth-Guided Scale-Aware Global Structure-from-Motion

Global Structure-from-Motion (SfM) is an efficient paradigm for recovering camera poses and sparse 3D structure from unordered images. However, its reliance on scale-ambiguous epipolar geometry makes global positioning sensitive to noisy baseline estimates and weak view-graph constraints, while false edges from visually ambiguous pairs can further degrade reconstruction. We propose DGSfM, a depth-aware global SfM pipeline that uses monocular depth maps as a scalable prior while preserving explicit multi-view optimization. For each image pair, we use a depth-aware relative pose solver to convert scale-ambiguous epipolar constraints into scale-aware relative pose constraints. We further improve robustness through view-graph filtering and depth-consistency-based correspondence pruning, which suppress false edges and matches that remain plausible under epipolar geometry alone. Finally, global scale averaging and depth-guided pose-point initialization align monocular depth maps into a common reconstruction scale and provide stable initialization for global positioning and bundle adjustment. Experiments on ETH3D and IMC2021 show that DGSfM consistently improves over strong global SfM baselines across sparse and dense matching front-ends, achieving substantial gains in pose accuracy. Code is available at https://github.com/sithu31296/DGSfM.
Jul 8, 2026cs.CV

NoDrift3R: Raymap-Guided Coupling for Drift-Robust Unposed Feed-Forward 3D Reconstruction

Pose-Free Feed-forward 3D Gaussian Splatting (3DGS) has recently emerged as a powerful paradigm for fast scene reconstruction. However, its performance degrades significantly in long image sequences due to cumulative camera pose estimation drift, which propagates errors into geometric modeling and severely limits rendering fidelity. In this work, we revisit the long-sequence bottleneck and identify pose drift as the primary factor restricting reconstruction quality. Furthermore, while SfM-based pseudo ground-truth poses introduce sensor noise, purely rendering-based supervision often leads to optimization instability and local minima due to the entangled optimization of geometry and pose. To address the challenges, we propose a synergistic pose-free framework that explicitly couples geometry and appearance via a Raymap-Guided Coupling Module (RGC). Concretely, we anchor Gaussian centers to raymap-induced geometry and jointly optimize RGB reconstruction, raymap consistency, and camera regularization under a unified objective, yielding a bidirectional feedback loop: stronger geometry improves rendering, and appearance supervision in turn refines geometry and pose. To further stabilize learning across wide temporal ranges, we introduce a Dual-Frequency Viewpoint Scheduling strategy that combines easy-to-hard interval expansion with replay of short-interval pairs. Extensive experiments across in-domain and cross-domain datasets show consistent gains in both rendering and pose estimation, with notably improved robustness on long sequences. Ablation studies validate our central insight: explicitly designed geometry-appearance synergy is the key to scalable and drift-robust pose-free feed-forward 3D reconstruction.
Jul 7, 2026cs.CV

TRIG: Trajectory-Rig Decoupled Metric Geometry Learning

Vision-centric autonomous driving requires accurate metric geometry and ego-motion estimation from synchronized multi-camera observations. Recent visual geometry models show strong performance in pose estimation, depth prediction, and 3D reconstruction, but are not tailored to rigid multi-camera driving systems. They often encode camera poses as entangled representations, in which time-varying ego-motion and static camera-rig geometry are jointly modeled, limiting the utilization of vehicle-side geometric priors. We propose Trajectory-Rig Decoupled Metric Geometry Learning (TRIG), a geometry perception framework for autonomous driving. TRIG factorizes camera poses into ego-trajectory and camera-rig components, enabling separate modeling of ego-motion and static multi-camera topology. We introduce decoupled pose encoding and supervision, which separately constrain trajectory evolution and rig geometry for metric-consistent learning. Moreover, sparse Temporal--Spatial attention separates cross-camera interaction from temporal aggregation, reducing global attention cost while preserving geometric reasoning. Experiments on five autonomous driving benchmarks show that TRIG achieves state-of-the-art performance in pose estimation, metric depth prediction, and 3D reconstruction.
Jul 6, 2026cs.CV

Reference-Induced Consensus for Selective Posed-Reference Visual Localization

We present RIC-Loc (Reference-Induced Consensus localization), a scene-training-free posed-reference localizer that is SfM-point-map-free in its main estimator: it uses known reference poses, but not precomputed SfM 3D map points, query-to-map 2D-3D matches, or query-to-map PnP. A frozen VGGT pass predicts local camera poses, depth, and query-reference tracks for a query and selected references. Each reference induces one map-frame SE(3) query-pose hypothesis, robust consensus estimates the pose, and the preserved hypothesis structure yields two reliability scores: spatial dispersion and a track-conditioned covariance score. On the covariance-eligible set, the two scores are complementary for held-out, ground-truth-free failure detection across indoor, outdoor, and large-scale low-texture benchmarks: the joint policy is strongest in textured scenes and the covariance score in the low-texture regime, and the hypothesis-derived scores consistently outperform the standard retrieval-score gap and random rankings. Without per-scene training the consensus estimator remains accurate -- competitive with structure-based localization indoors and improving over a comparable feed-forward baseline -- giving an effective selective operating regime for posed-reference localization. Code is available at https://github.com/SNU-DLLAB/ric_loc.
Jul 2, 2026cs.CV

RayTun3R: Online Camera Adaptation in 3D Foundation Models

Recent 3D foundation models, such as DUSt3R, MASt3R, VGGT, π3π^3, and Depth Anything 3, provide strong feed-forward depth and pose estimates on pinhole imagery, but degrade sharply under fisheye camera geometry. We show that this failure is partly caused by a pinhole camera bias in the positional encodings of pretrained 3D foundation models, and propose RayTun3R, a lightweight camera adaptation approach. It keeps the pretrained network fixed and adapts only lightweight components tied to token position and camera geometry. RayTun3R learns parameter-efficient residual corrections to absolute and rotary positional encodings, together with parameter-free tokenization and corrections to prediction-grid coordinates that remove residual pinhole assumptions. The resulting adapter contains only 10,752 trainable parameters and can be learned from a short temporal segment using geometric losses. Once adapted, RayTun3R transfers effectively to the remaining frames of the sequence without incurring additional runtime costs. Across diverse fisheye datasets with fields of view from 110∘110^\circ to 200∘200^\circ, our adapter reduces rotation error by 22-12×12\times relative to the unadapted model, outperforms LoRA while using ∼ ⁣14×\sim\!14\times fewer trainable parameters, improves pose over adaptation-free baselines while avoiding their multi-view inference cost, and remains competitive on depth accuracy.
Jul 2, 2026cs.CV

GeoMix: Descriptor-Free Visual Localization via Global Context and Multi-Detector Training

Descriptor-free visual localization eliminates high-dimensional descriptor storage, preserves scene privacy, and simplifies map maintenance, yet its accuracy still lags far behind descriptor-based pipelines. We identify this gap to insufficient geometric discriminability in geometry-only matching. Without visual appearance, current methods underutilize local geometry cues, lack the global context among keypoints, and overfit to a single keypoint detector. We further observe that descriptor-free matching naturally enables multi-detector training, as heterogeneous keypoints can be optimized in a shared geometry-only space without aligning descriptor spaces. Building on these insights, we propose GeoMix, a descriptor-free 2D-3D matching framework that strengthens geometric discriminability at three levels. Locally, directional and distance-aware embeddings enrich neighborhood aggregation with fine-grained spatial structure. Globally, learnable context nodes aggregate and redistribute scene-wide information via cross-attention to resolve ambiguities beyond local receptive fields. At the training level, Mix-Training exploits this detector-agnostic geometry space to learn representations across multiple keypoint detectors. Extensive experiments on MegaDepth, Cambridge Landmarks, 7Scenes, and Aachen Day-Night show that GeoMix sets a new state of the art among descriptor-free methods, reducing 75th-percentile rotation error by 89% and translation error by up to 90% over the previous best, while generalizing zero-shot to unseen detectors and narrowing the gap to descriptor-based pipelines. Code is available at \href\href{https://github.com/YejunZhang/Geomix}{\text{this links}}.
Jul 2, 2026cs.CV

Diversity-aware View Partitioning for Scalable VGGT

Geometry transformers such as VGGT achieve strong performance by jointly reasoning over multiple views with global attention. However, scaling them to large view collections remains challenging due to the quadratic cost of attention. Moreover, our empirical analysis reveals that the reconstruction quality in VGGT is sensitive to the distribution of viewpoints. Simply increasing the number of views without sufficient viewpoint diversity can even degrade performance, as redundant views introduce highly similar tokens that dilute informative geometric signals in the attention mechanism. Motivated by this observation, we propose a training-free and plug-and-play VGGT inference framework that organizes views into diversity-aware balanced chunks. The chunks are constructed through combinatorial graph partitioning over visual dissimilarity and spatial dispersion. This view organization allows the transformer to focus attention on geometrically informative views while reducing redundant attention interactions. To estimate spatial dispersion without full pose estimation, we approximate spatial relationships via a soft pose propagation strategy based on visual similarity from a small set of seed frames. Extensive experiments demonstrate improved performance in camera pose estimation, multi-view depth prediction, and 3D reconstruction while reducing memory usage and inference latency. Our framework also complements existing VGGT variants, enabling scalable multi-view reconstruction without sacrificing geometric fidelity.
Jul 2, 2026cs.CV

Multi-THuMBS: Multi-person Tracking of 3D Human Meshes Beyond Video Shots

Tracking multi-person 3D human meshes from in-the-wild videos is a highly challenging problem due to complex interactions, frequent occlusions, and severe truncation inherent in unconstrained environments. While recent approaches have improved robustness against these issues, they largely overlook the critical challenge prevalent in real-world footage: frequent shot changes. These abrupt transitions in camera viewpoints often cause existing methods to lose track of human identities and fail in reconstructing temporally coherent trajectories. Although several recent works have explored 3D human mesh tracking under shot changes, they are still limited to single-person scenarios, making them inadequate for real-world videos where multiple people interact and appear simultaneously. To address this limitation, we propose Multi-THuMBS (Multi-person Tracking of 3D Human Meshes Beyond Video Shots) that leverages a state-of-the-art 3D scene prior to reconstruct the two boundary frames in a single shared 3D space. Human meshes are then registered within the shared 3D space, maintaining per-person identity and motion consistency across shot changes. Extensive experiments demonstrate that our approach yields significant improvements in 3D human mesh recovery, camera pose estimation, and identity tracking, thereby ensuring high-fidelity motion reconstruction with consistent identity preservation across shots compared to previous state-of-the-art methods.
Jul 1, 2026cs.CV

EPO: Boosting 3D Foundation Models with Edge-based Pose Optimization

We introduce \textbf{Edge-based Pose Optimization (EPO)}, a trackless geometric optimization framework specifically designed to boost the Structure-from-Motion reconstructions generated by 3D Foundation Models. These models achieve rapid inference by bypassing the time-consuming feature extraction and matching stages of traditional pipelines, where explicit correspondences between each 3D point and multiple images, referred to as tracks, are established. However, their geometric accuracy currently falls short of traditional pipelines. While this can be addressed in a post-processing step via Bundle Adjustment-like refinement, doing so requires extracting feature tracks, thus defeating the original speed advantage. Instead, our fully differentiable framework uses edge map alignment as a proxy for geometric optimization, avoiding feature extraction and track construction entirely. Through extensive evaluation across multiple datasets and tasks, we demonstrate that EPO matches or outperforms Bundle Adjustment-like methods while requiring significantly lower runtime and memory. Notably, its reduced memory footprint makes EPO suitable for consumer-grade hardware, where competing refinement methods cannot run.
Jun 30, 2026cs.CV

VOCA: Visual Odometry with Codec Awareness

Camera pose estimation from image streams is a critical component of spatial world models that integrate perception into planning and decision-making. Nearly all Visual Odometry (VO) and Simultaneous Localization and Mapping (V-SLAM) systems have focused on datasets containing raw, uncompressed videos. Many working systems instead use ubiquitous hardware units to efficiently compress and decode video streams, saving orders of magnitude in storage and bandwidth. However, this lossy compression introduces visual artifacts that hinder the performance of traditional tracking systems. We present VOCA, a causal stereo visual-odometry method that exploits codec information to improve tracking performance. We achieve state-of-the-art performance on causal VO for relative trajectory error, efficiency, and absolute trajectory error on compressed streams. This work highlights the potential of leveraging widely available video codec information for vision tasks.
Jun 30, 2026cs.CV

Planar-SfM: Camera Pose Estimation via Homography Graph Embeddings

Structure from Motion (SfM) systems traditionally struggle with planar scenes, where standard epipolar geometry-based methods become degenerate. Rather than viewing planar surfaces as a limitation, we propose a unified framework that leverages them as a source of geometric constraints. Our key insight is that each planar surface visible across multiple views provides an independent estimate of relative camera poses through homography decomposition. By aggregating estimates from multiple planes or even from a single dominant plane we achieve robust pose recovery in scenarios where traditional methods fail. We introduce a novel graph-based approach that constructs a pose-graph from homography estimates and employs spectral embedding to identify and filter unreliable edges. Our method maps homography-based pose estimates onto the real line based on their geometric and visual consistency, enabling efficient extraction of a maximally consistent spanning tree for pose recovery. This approach naturally handles both highly planar scenes, such as indoor sports arenas, and general 33D environments. We demonstrate superior performance on basketball court imagery where existing methods struggle, while matching or exceeding state-of-the-art results on unconstrained outdoor scenes from the IMC Phototourism benchmark.
Jun 30, 2026cs.CV

CasaMaestro: Multi-View Panoramas for House-Scale 3D Reconstruction

The rise of home-deployed embodied AI systems is driving a growing need for fast, metric 3D reconstruction of residential spaces to support navigation, interaction, and long-horizon task execution. However, the commonly used pinhole-camera 3D reconstruction pipelines struggle to model large indoor residences efficiently due to their limited field of view, to which achieving full coverage across multiple rooms often requires thousands of images and incurs drift from long chains of incremental alignment. In this work, we present CasaMaestro (Spanish words meaning house'' and master''), a feedforward model that can take only twenty to fifty sparse multi-view indoor panoramas as input and directly predicts metric depth along with camera poses, allowing fast point-cloud reconstruction of the entire house with full coverage. CasaMaestro is the first model that supports house-scale reconstruction with multi-view panoramas. Experiments show that CasaMaestro can robustly provide high quality results in both real-world and synthetic scenes, which can serve as a strong foundation for acquiring house-scale 3D indoor assets to be applied in close-loop simulation.
Jun 29, 2026cs.CV

Beyond 2D Matching: A Unified Single-Stage Framework for Geometry-Aware Cross-View Object Geo-Localization

Cross-view object geo-localization (CVOGL) aims to locate a target object from a query view (e.g., ground or drone) within a geo-tagged reference image (e.g., satellite). Existing approaches heavily rely on 2D appearance matching and are constrained by limited datasets lacking geometric metadata, diverse prompts, and standard field-of-view imagery. To address these intertwined challenges, we first introduce \dataset, a large-scale, high-fidelity building dataset comprising over 220,000 ground-satellite and drone-satellite pairs. It provides multi-modal prompts (points, boxes, masks) and camera poses to enable flexible target referring and explicit spatial modeling. Furthermore, we propose a novel single-stage Geometry-Aware Geo-localization framework (GAGeo), built upon the permutation-equivariant 3D foundation model π3π^3. By seamlessly integrating visual features, referring prompts, and learnable task tokens, our model adapts the inherited 3D prior to jointly predict bounding boxes, segmentation masks, and camera poses in a single forward pass. Additionally, we introduce a contrastive loss that utilizes the satellite view as a universal anchor, implicitly aligning ground and drone representations to enable zero-shot ground-to-drone localization without requiring triplet training data. Extensive experiments demonstrate that our approach significantly outperforms state-of-the-art methods, exhibiting exceptional generalization ability in unseen scenes and novel cross-view setups.
Jun 29, 2026cs.CV

Robust and Efficient Monocular 3D Gaussian SLAM for Kilometer-Scale Outdoor Scenes

Scaling monocular 3D Gaussian Splatting (3DGS) SLAM to kilometer-level outdoor environments poses two tightly coupled challenges: fragile long-term pose tracking and excessive memory overhead during large-scale mapping. In this paper, we propose KiloGS-SLAM, a highly efficient and robust monocular 3DGS-SLAM system that jointly addresses both bottlenecks. Since high-fidelity scene reconstruction fundamentally relies on drift-free camera poses, we first introduce a motion-adaptive hybrid tracking module. This module features a condition-triggered three-tier solving pipeline. It dynamically switches between Essential matrix and PnP models to handle geometric degeneracies. An on-demand foundation model can also be activated to rescue the trajectory from catastrophic drift. To ensure the system can sustain these long trajectories without memory exhaustion, we subsequently design a lifecycle-managed Gaussian mapping strategy. By integrating probabilistic initialization with chunk-based multi-view densification and pruning, this full-pipeline optimization effectively reduces primitive redundancy while preserving high-frequency details. Together, the robust tracking guarantees the geometric foundation required for accurate mapping, while the memory-efficient lifecycle-managed mapping enables large-scale operation. Extensive experiments across three challenging outdoor datasets demonstrate that our approach achieves state-of-the-art tracking accuracy and rendering quality, successfully scaling to sequences of over 10,000 frames on a single GPU.
Jun 29, 2026cs.CV

Argus: Metric Panoramic 3D Reconstruction for Indoor Scenes

Metric feed-forward 3D reconstruction for panoramic data remains under-explored due to the lack of large-scale panoramic RGB-D training data. We present Realsee3D, a hybrid dataset of 10K indoor scenes (1K real, 9K synthetic) with 299K panoramic viewpoints and precise metric annotations, and Argus, a feed-forward network trained on it for metric panoramic 3D reconstruction. In the sparse unordered capture setting of Realsee3D, a poorly chosen coordinate anchor can cause global pose drift. Argus addresses this with a learned covisibility module that selects the geometrically optimal reference view to anchor the metric world frame. To further improve multi-task learning, we decompose the bidirectional pixel-to-world mapping into interpretable sub-steps with per-step supervision and cross-coordinate joint constraints, reinforcing geometric consistency across prediction branches. On the Realsee3D benchmark, Argus achieves state-of-the-art metric performance in camera pose estimation, depth estimation, and point cloud reconstruction. Project page: https://argus-paper.realsee.ai.