Tactile Perception

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Period ending 2026-09-21

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153 papers

Latest in Tactile Perception

Sep 22, 2026cs.RO

CableVLA: Simulation-Privileged Global-Local Representation Learning for Cable Routing

Cable routing requires coordinated control of global cable topology and changing local contacts. We present CableVLA, an end-to-end multimodal vision-language-action framework that converts simulation-privileged supervision into deployable cable-topology and tactile representations. TopoHead distills node-level physics and current and future cable-topology information into causal visual context for the action expert. TacSense uses complementary frame and taxel branches to learn contact dynamics from resistive arrays, with simulator-derived kinematics and contact events providing supervision beyond the measured force map. A contact gate activates force-tactile residuals that refine the next 8 arm-and-gripper actions of a frozen topology-conditioned policy. Across 345 MuJoCo evaluations, CableVLA improves success from 62.6% for the π0.5π_{0.5}-V visual baseline to 84.9%. TacSense achieves pronounced gains in slip-transition recognition over a CNN-LSTM baseline with a similar parameter count, and this advantage persists under frozen-encoder probes. Topology prediction and 57-task tactile evaluations assess representation quality, while policy adaptation studies evaluate downstream control performance. Cross-simulator and real-robot comparisons further examine zero-shot policy transfer under changes in dynamics and sensing.
Zhifei Teng, Bo Feng, Xiang Zou +4
Sep 21, 2026cs.RO

DexTacWAM: A Visuo-Tactile World-Action Model for Dexterous Manipulation

Dexterous manipulation depends on contact dynamics that are often only partially observable from vision. Recent World-Action Models (WAMs) couple predictive video world modeling with action generation, but remain largely vision-centric and therefore cannot directly model these contact dynamics. We present DexTacWAM, a visuo-tactile WAM that encodes each fingertip independently, aggregates the resulting features through a finger- and pose-aware tactile compressor, and injects the tactile latent into a video diffusion world model for joint visuo-tactile world modeling. Across six contact-rich dexterous manipulation tasks on a 22-DoF bimanual platform, DexTacWAM achieves the highest score on every task, averaging 70.6 versus 38.0 for the strongest baseline. Ablations attribute the gain to modeling contact evolution as part of the predicted world state rather than tactile conditioning alone: removing tactile world modeling reduces the four-task mean from 74.7 to 26.6 while keeping the same tactile features and action expert. After four hours of tactile-encoder adaptation with a frozen pretrained vision VAE, our continual vision-to-touch learning extends the pretrained video model to touch using roughly 100 demonstrations per task without tactile midtraining, while retaining visual prediction quality within 0.5 dB of vision-only counterparts. The compressor retains 89.4% of pre-fusion contact recall while enabling 2.26x faster training and 1.29x faster inference. Together, these results show that pretrained video priors can be extended to distributed multi-finger contact dynamics in a data- and compute-efficient manner.
Haoran Yuan, Zekai Wang, Boning Shao +4
Sep 20, 2026cs.RO

HapticWAM: Distilling Imagined Touch into a World-Action Model without Inference-Time Tactile Sensing

Contact-rich manipulation requires estimating forces, slip and contact geometry that can remain ambiguous in scene images. Optical tactile sensors provide both visual observations of the contact surface and mechanical measurements, yet learning from these signals raises two challenges: representing contact beyond appearance and transferring its benefits to a policy that does not require fingertip observations at deployment. We introduce HapticWAM, a world-action model that combines heterogeneous tactile encoding, structured contact prediction and teacher-student distillation. Its teacher encodes gel images together with deformation, shear, distributed forces, resultant wrench and derived contact state into a frozen video backbone. Rather than predicting tactile pixels alone, the model jointly generates actions and a contact package describing future events and mechanics. Anticipatory Contact Coupling uses the previously imagined package to condition attention, preserving a contact-related input when direct tactile observations are unavailable. Haptic-Imagination Distillation transfers both contact futures and action predictions to a student that retains the generative contact head but removes its fingertip input branches. On a real-world setup, across three contact-rich pick-and-place tasks, HapticWAM Student achieves a 77% per-task mean success rate (41 of 50 starts, 82% pooled), reaching 95% on one of the tasks, outperforming the evaluated teacher and baseline configurations.
Mikhail Sannikov, Ilya Mikhalchuk, Konstantin Gubernatorov +3
Sep 18, 2026cs.CV

ME-Dex 1.0: Bringing Heterogeneous Tactile Sensing into World Action Modeling

World Action Models bring the predictive capabilities of video models into robot action generation, providing a rich foundation for modeling future visual states. Tactile sensing complements this foundation with direct measurements of physical interaction. Some existing methods use tactile features as conditioning inputs without jointly predicting future tactile states, visual observations, and actions. Our key insight is that tactile signals, like video, provide observations of the evolving world state and should be modeled as future observations alongside video. We present ME-Dex-1.0 (MachEmbodied-Dex-1.0), a unified World Action Tactile Model for joint visual, tactile, and action learning. ME-Dex-1.0 adopts a Mixture-of-Transformers architecture comprising a Video Expert, a Tactile Expert, and an Action Expert, all trained with flow matching. We use shared attention connects the experts in intermediate layers, allowing action generation to draw on learned representations of visual and tactile dynamics during joint denoising. To support multi-source heterogeneous tactile inputs, a Canonical Hand Model and a Unified Tactile Autoencoder map tactile observations from different embodiments and sensing layouts into shared spatial and latent spaces. To address the limited availability of paired visual, tactile, and action data, we develop the Agentic Tactile Data Engine, an agent-based data production platform. It supplements RoboTwin and DexJoCo with tactile data recorded directly from force sensors during trajectory replay in simulation. Experiments on the RoboTwin, DexJoCo, and ManiFeel simulation platforms, together with real robot evaluations, demonstrate improved manipulation performance using both grippers and dexterous hands equipped with tactile sensing.
Xuancheng Zhang, Xuetao Liu, Qianying Tang +8
Sep 17, 2026cs.RO

Agile-WAM: An Agile Tactile World Action Model for Contact-Rich Robot Control

World Action Models (WAMs) advance beyond conventional visuomotor policies by jointly predicting future world states and robot actions, enabling the policy to learn physical dynamics that support effective control. However, recent tactile WAMs often rely on large-scale pretrained generative backbones to capture contact-rich physical dynamics, which limit their inference efficiency and flexible deployment. In this paper, we present \ABBR{}, an agile tactile World Action Model for contact-rich robot control. \ABBR{} encodes visual and tactile observations into a shared latent that serves as the source of a direct vision-tactile-to-action flow-matching process, which can jointly generate latent representations of action chunks and future visual/tactile latents. A key observation is that vision and tactile signals evolve at inherently different timescales: adjacent visual frames are often highly similar, whereas tactile signals can change abruptly upon contact. We therefore introduce multi-horizon multimodal prediction in \ABBR{}, which provides supervision for visual latent at a larger temporal offset while predicting the tactile latent in the next frame to capture fine-grained contact dynamics. Across nine simulated and five real-world contact-rich manipulation tasks, \ABBR{} demonstrates strong and robust performance, outperforming the strongest baseline in success rate while maintaining low inference latency. In particular, in five real-world experiments, \ABBR{} yields a relative gain of 29.4%\textbf{29.4\%} in overall success rates while achieving inference latency of 11.9 ms\textbf{11.9 ms}. These results demonstrate that multimodal WAM can be achieved with an agile architecture suitable for precise and high-frequency robot control. More details are available on our project page: https://hanchuzhou.github.io/TARO_project_page/.
Hanchu Zhou, Brendan Lynch, Raman Goyal +4
Sep 17, 2026cs.RO

DexTouch-WM: Learning Action-Conditioned Tactile World Models from Human Touch for Dexterous Robot Manipulation

Learning predictive models of contact-rich dexterous manipulation requires dense tactile interaction, but such data are costly to scale on real robots and remain tied to embodiment-specific sensors. We introduce DexTouch-WM, an action-conditioned world model that learns from scalable human touch to jointly predict future RGB observations and bilateral tactile dynamics. Our insight is that human and robot manipulation share transferable contact dynamics when their tactile observations and action spaces are made compatible. We deploy flexible piezoresistive arrays with a shared sensing layout on both human and dexterous robot hands, and retarget human motion into the robot action space so that human interaction can supervise the same dynamics model used for real-robot prediction. DexTouch-WM couples a pretrained video expert with a lightweight tactile expert using anatomy-aware tactile tokens and aligned action conditioning. In human-to-robot scaling experiments, we keep five hours of real-robot supervision fixed while increasing human interaction from 0 to 100 hours, and observe substantial improvements in held-out robot-domain visual, geometric, and contact prediction despite disjoint human and robot task sets. Beyond prediction, we evaluate the world models as surrogate environments for policy evaluation and as generators of synthetic trajectories for real-robot policy learning, showing that scalable human interaction provides a complementary data axis for learning dexterous robot world models.
Yan Qin, Yue Chen, Wenwei Lin +8
Sep 17, 2026cs.CV

TouchSight: Bare-Handed Tactile Prediction from Egocentric Video via Generative Visual Augmentation

Tactile signals provide direct contact and force measurements that are essential for understanding physical interactions and enabling dexterous robotic manipulation. However, tactile sensing requires direct measurement at contact interfaces, making large-scale data collection reliant on intrusive, costly, and restrictive instrumentation. We present TouchSight, a monocular egocentric vision framework for dense full-hand contact force prediction that leverages 500 hours of pressure-glove recordings and extensive hand-object interaction (HOI) data. To address the appearance gap between gloved training data and bare-hand real-world scenarios, we construct TwinTouch-20H: 20 hours of paired visual data in which generative video models re-render gloved recordings as bare-hand observations against new backgrounds while preserving the original measured tactile labels. TouchSight predicts dense force from both gloved and generated bare-hand videos, outperforms prior contact prediction methods on OakInk2, qualitatively generalizes to natural bare-hand egocentric videos from unseen datasets, and improves consistently as glove supervision scales. These results demonstrate that dense tactile signals can be recovered from egocentric vision alone, without tactile instrumentation at capture time.
Danyan Zhou, Jinxuan Lu, Jiawei Lin +3
Sep 17, 2026cs.RO

TacSushi: Tactile-Grounded World-Action Modeling for Dexterous Sushi Manipulation

Dexterous food manipulation requires control under deformation, occlusion, and uncertain contact. We present TacSushi, a tactile-grounded, Cosmos3-based world-action policy that learns from recorded future consequences while acting on current observations. The backbone encodes current RGB, language, and hand state, and feature-wise gated fusion incorporates fingertip tactile features into the action representation. During training, a decoder conditioned on demonstrated action chunks predicts logged future visual observations, task progress, relative contact risk, and tactile summaries; this decoder is removed at deployment. Failed trials provide consequence supervision, but their actions are excluded from imitation. We train TacSushi on 340 successful and 50 failed real-robot trials and compare six methods in 600 separate rollouts across three in-distribution tasks and two out-of-distribution ingredient variants. To assess food quality beyond a single geometric threshold, we score terminal outcomes using an anchored visual-quality protocol that equally weights five human ratings and three vision-language-model ratings per rollout. Full TacSushi achieves 68.3% average in-distribution success and 37.5% out-of-distribution success, compared with 36.7%/10.0% without future-consequence supervision and 25.0%/17.5% with direct tactile concatenation in place of gated fusion. These comparisons support complementary benefits of feature-wise gated tactile fusion and training-only predictive supervision.
Haodi Hu, Kaen Kogashi, Toshiaki Koike-Akino
Sep 17, 2026cs.RO

WorldContact: A Contact-Centric World Model for Scalable Robot Learning

Adapting robots to new objects and tasks requires interaction experience that can be costly to obtain. We present WorldContact, a contact-centric world model for deformable-object manipulation, constructed from a limited set of high-quality trajectories to generate additional training data efficiently. It predicts object dynamics using larger time steps than the source numerical simulator, which requires small integration steps to resolve rapid motion and prevent interpenetration. We evaluate WorldContact across 16 shopping-bag manipulation tasks. State-rollout measurements on a single H100 GPU show a 10×10\times speedup over the source simulator, excluding rendering and disk I/O. We use the generated data to fine-tune an existing vision-language-action policy and deploy it directly on a real robot. In bag lifting, the same policy achieves 65% single-attempt success when fine-tuned on source simulation data alone, compared with 95% when fine-tuned on the dataset expanded with WorldContact. These results support efficient data generation with WorldContact for robot policy adaptation.
Caoliwen Wang, Mengdi Wang, Heng Zhang +7
Sep 14, 2026cs.RO

XRoboToolKit-T: Teleoperation with High Stability and Precision with Tactile Sensing for Contact-rich Manipulation

Collecting high-quality robot data for contact-rich manipulation tasks is essential for enabling robots to acquire real-world skills. However, existing data collection solutions often lack the capability to obtain stable and high-frequency tactile feedback, limiting their effectiveness in contact-rich manipulation scenarios. In this work, we propose a versatile teleoperation system with tactile-driven assistance to enable high-frequency and stable contact-rich manipulation. The proposed XRoboToolKit-T teleoperation system incorporates a tactile-informed force control architecture, designed to ensure both stable and precise force control in contact-rich manipulation during teleoperation. The stabilizer haptic module rapidly analyzes the normal force distribution and infers pseudo shear force, enabling real-time tactile-based assistance during manipulation. The refiner haptic module integrates a vision-language-action model to predict and refine manipulation actions based on tactile sensing data and task descriptions. We apply the proposed teleoperation system to challenging contact-rich manipulation tasks, including grasping a deformable rubber pipette for liquid transfer and inserting a medical syringe into a vascular training pad, to demonstrate the effectiveness of tactile-informed force control. Furthermore, the system achieves higher data collection efficiency and improved manipulation stability compared to state-of-the-art teleoperation without tactile assistance.
Xiwen Dengxiong, Xueting Wang, Ke Jing +2
Sep 14, 2026cs.RO

SlipSense: Multimodal Tactile Learning for Low-Latency and Generalized Slip Detection

Slip detection is fundamental to dexterous manipulation, yet existing systems often lack precise characterization of detection latency and cross-platform generalization. We present SlipSense, a multimodal tactile slip-detection framework built on TacV5, a compact sensor integrating a 32×3232 \times 32 piezoresistive array operating at 240 Hz and a 3-axis MEMS accelerometer operating at 8 kHz. The piezoresistive array captures spatial pressure distributions, while the accelerometer captures friction-induced vibrations, providing complementary slip cues. The framework performs modality-specific encoding, intra-sensor fusion, and cross-modal attention with causal temporal prediction at 240 Hz. Experiments on a dataset of 1.4 million frames spanning 37 objects demonstrate the complementarity of the two modalities. SlipSense achieves 96.7% Macro F1 with a false-positive rate below 1.6%, detecting 76% of slip events within 23.1 ms. When trained solely on UMI data, SlipSense generalizes zero-shot to a Tesollo dexterous hand, transferring across unseen objects, distinct sensor units, and robotic platforms without retraining.
Tong Jian, Aditya Thurvas Senthil Kumar, Xinyi Li +7
Sep 14, 2026cs.RO

Bench2Dex: Benchmarking Visuo-Tactile Bimanual Dexterous Manipulation Across Dexterous Hands

Tactile sensing provides contact information that can be difficult to infer from vision alone, but tactile hardware for dexterous hands has not converged to a common design. Dexterous hands differ in finger structure, contact surfaces, and sensor layouts, while simulated tactile signals still differ from measurements produced by physical sensors. These factors make it difficult to study visuo-tactile manipulation across diverse dexterous hands within a consistent experimental setting. We present Bench2Dex, a simulation benchmark for visuo-tactile bimanual manipulation across 12 dexterous hands. We adapt existing robot models with a shared simulated tactile interface that converts local contact geometry into image-like tactile observations. The interface provides a consistent observation format across different hand morphologies without attempting to reproduce the output of a specific physical tactile sensor. Bench2Dex includes 26 bimanual manipulation tasks that involve tool use, articulated-object interaction, and multi-stage manipulation, together with about 1.3K human-teleoperated demonstrations. The benchmark provides synchronized visual, tactile, proprioceptive, action, and object-state observations, together with executable task metrics. For robustness, we group seven perturbation types into invariance axis, where the correct action does not change, and equivariance axis, where the correct action changes together with the perturbation. We evaluate ACT, Diffusion Policy, pi0.5, and GR00T N1.5 on Bench2Dex and report their performance and failure modes. Bench2Dex is meant as a platform for studying visuo-tactile learning across dexterous hands. It does not assume that simulated tactile observations can replace real tactile sensing; it offers a shared setting for algorithm development while tactile hardware and simulation models are still evolving.
Zhenjie Yang, Yideng Zhang, Dongjie Zhang +21
Sep 8, 2026cs.RO

DeCAL: Towards Physically-Grounded Dexterous Vision-Language-Action Models via Contact-Aware Latent Co-Imagination

Dexterous manipulation involves contact-rich and fine-grained interactions with the physical world, posing significant challenges for existing vision-language-action (VLA) models due to severe visual occlusions and complex contact dynamics. While recent works have incorporated tactile sensing into robotic manipulation, most approaches still rely on homogeneous multimodal fusion, lacking adaptive tactile integration and explicit modeling of physical dynamics. In this work, we present DeCAL, a physically-grounded dexterous vision-language-action model that unifies understanding, imagination and action generation for contact-rich dexterous manipulation. Built upon a Mixture-of-Transformers (MoT) architecture, DeCAL leverages specialized experts for each capability while enabling efficient information flow among them. To effectively leverage tactile information, we introduce Adaptive Visuo-Tactile Fusion that dynamically regulates tactile interactions via a contact-aware gating strategy. Furthermore, we propose Visuo-Tactile Latent Co-Imagination to jointly model visual and tactile dynamics, equipping the policy with implicit physical world knowledge. Experimental results show that DeCAL consistently achieves state-of-the-art performance across all tasks, attaining a 71% average success rate and an 83.4% progress success rate, while also demonstrating strong generalization to unseen scenarios. The website is available at https://aureleopku.github.io/DeCAL.
Yankai Fu, Ning Chen, Junkai Zhao +5
Sep 8, 2026cs.RO

BIFTA: Brain-Inspired Few-Shot Tactile Adaptation for Unknown Sensors

Advances in tactile sensing have made contact-rich perception possible, accelerating progress in robotic manipulation, material understanding, and embodied interaction. However, because optical design, elastomer mechanics, and imaging geometry differ substantially across tactile sensors, models trained on known sensor types can suffer an abrupt performance collapse on unknown sensors. To address this problem, we propose the Brain-Inspired Few-Shot Tactile Adaptation (BIFTA) framework; it draws on the brain's rapid sensory adaptation mechanism to adapt a frozen encoder to an unknown tactile sensor from a small labeled support set. BIFTA preserves pretrained representations through dual-view statistical memory, constructs support-conditioned spectral graphs to repair sensor-dependent feature neighborhoods, and applies uncertainty-gated recurrent propagation to strengthen reliable cross-query evidence. Extensive benchmarks across three tactile datasets show that BIFTA substantially improves adaptation to unknown sensors: with only 10% labeled target data on SITR, it raises mean Sparsh accuracy from 6.86% for the frozen source classifier to 87.09%, exceeding the strongest implemented prior comparison by 47.22 percentage points, and these gains generalize across datasets, pretrained backbones, and tactile tasks. These results validate BIFTA for data-efficient adaptation to unknown tactile sensors and offer a promising route toward tactile models that transfer across heterogeneous hardware.
Boheng Liu, Ziyu Li, Xia Wu
Sep 8, 2026cs.RO

TacClip: a clip-on sensor measures dynamic contact forces without covering the fingerpads

TacClip is a minimally encumbering wearable device for recording fingertip deformation caused by contact forces and vibrations. It can be combined with vision- or glove-based hand tracking systems that leave the fingertips uncovered and provides a measure of dynamic contact interactions, while leaving the finger pads exposed so that the user retains natural sensitivity to texture, friction, temperature, and fine surface features. The signal is produced by a Fiber Bragg Grating (FBG) embedded on a small plastic clip mounted over the fingernail. Optionally, for use with vision-based tracking, additional FBGs on polyimide strips can complement camera-based pose estimation. In finger pressing tests, TacClip estimates the force magnitude with typical errors below 0.5 N0.5~\mathrm{N} over a 00--8 N8~\mathrm{N} range. In tests of cloth handling and tape edge finding, we show that it captures the vibrations and dynamic events generated during exploratory sliding. With no electronics, TacClip can also be used submerged in water, while preserving bare finger contact.
Yuqian Ye, Hao Li, Jingxi Xu +3
Sep 7, 2026cs.RO

Scene Graph-Driven Haptic Feedback for Safety Enhancement in Robotic Ophthalmic Surgery via Physically Simulated iOCT

Robotic ophthalmic surgery offers high precision but introduces a "sensory gap" by decoupling the surgeon from their instrument, resulting in a loss of tactile feedback. This paper presents a novel haptic feedback system for subretinal injection tasks leveraging Scene Graphs (SG). The system bridges the sensory gap by analyzing a physically simulated intraoperative Optical Coherence Tomography (iOCT) feed to construct a real-time surgical SG. The SG serves as a semantic abstraction layer for the surgical scene, which is then utilized by a deterministic, rule-based engine to generate state-dependent haptic feedback on a robotic input device. The system was evaluated in a user study (N=16) using an anthropomorphic head phantom and a custom-built surgical robot. Results demonstrate that the SG-driven haptic feedback improved surgical precision, reducing needle alignment error by 14% (p = 0.044) and improving System Usability Scale (SUS) scores by 8% (p = 0.015), while maintaining comparable task completion times. A needle trajectory analysis revealed the emergence of a safer "Align-then-Approach" strategy, in which our haptic negative reinforcement prompted users to fine-tune the tool's trajectory before approaching the retinal target. This work suggests that SGs can effectively serve as the direct computational foundation for real-time, safety-enhancing context-aware haptic feedback in robotic microsurgery.
Danial Arbabi, Korab Hoxha, Angelo Henriques +2
Sep 1, 2026cs.RO

A Wearable Pneumatic Device for Continuous, Closed-Loop, Bidirectional Tactile Interaction

We present a system of two wearable pneumatic haptic devices that supports continuous, closed-loop, bidirectional tactile interaction at perceptually relevant force and temporal scales. A single device can contain up to twelve pressure sensing channels connected to textile-based pneumatic pouches. Each channel in a device can be used as a sensor, an actuator, or both. As an actuator with integrated sensing, the channel generates stable skin indentation through local closed-loop control. As a sensor, a channel can be mounted (or worn) on any surface, including on a robot gripper or on the human body, and used to measure touch interactions with the environment or a human user. A distributed architecture supports sustained pressure output, rapid dynamic response, and wireless pairing of identical devices in a system to transmit and reproduce tactile pressure signals in real time. Device-level characterization demonstrates force bandwidth exceeding 30 Hz, rapid and well-damped step responses, and extended pressure retention compared to prior compact pneumatic platforms. Human studies show that pressure-based fingertip feedback enables discrimination of force and stiffness, improves teleoperated manipulation by reducing applied pressures by up to 23.1% and task duration by up to 27.4%, and lowers subjective mental workload by 18.8%, particularly under visually constrained conditions. By unifying tactile sensing and haptic feedback within a single pneumatic modality, the device provides a practical foundation for bidirectional touch interaction in teleoperation.
Cosima du Pasquier, Aliyah Smith, Serin Huber +5
Aug 31, 2026cs.RO

Anomaly Detection on Small Industrial Components via Vision-Based Tactile Sensing

Automated inspection of small industrial components, including sub-centimetre-scale parts where defects are geometry-driven and poorly resolved by standard optical cameras, calls for sensing modalities that can directly capture fine surface geometry. Vision-based tactile sensors address this need by converting contact imprints into high-resolution image-like data compatible with existing deep-learning pipelines, yet their effective use for industrial anomaly detection (AD) remains largely unexplored. This work systematically evaluates unsupervised AD methods on a real tactile dataset covering five genuine industrial components acquired with a GelSight Mini sensor mounted on a collaborative robot. Four feature-embedding methods, SPADE, PaDiM, FAPM, and InReaCh, are compared under three validations explicitly motivated by the deployment constraints of contact-based sensing: a Good Fraction analysis establishing the minimum number of nominal contacts for stable performance, directly bounded by gel wear since every acquisition degrades the soft interface; a cross-position evaluation assessing generalization across different contact locations observing the same recurring surface pattern; and a low- versus high-resolution comparison evaluating the cost-benefit of higher-resolution tactile acquisition. Overall, this systematic benchmarking study provides practical guidance for researchers and practitioners adopting vision-based tactile sensing for industrial AD and shows how this modality can serve as a viable alternative for industrial quality-control tasks.
G. F. Preziosa, M. Casiglia, M. Faroni +2
Aug 31, 2026cs.RO

SpectraTac: A Compact Camera-Free Optical Tactile Sensor with Distributed Color Sensing

Tactile sensing is essential for physical interaction in robotics and human--machine systems. However, combining rich tactile information with compact hardware, low cost, and low computational overhead remains challenging. This work presents SpectraTac, a compact, camera-free optical tactile sensor that combines active red--green--blue (RGB) illumination with spatially distributed color sensing. Contact deforms a compliant transparent elastomer and modulates its internal light field, producing spatially differentiated changes in color and intensity. Three distributed color sensors capture these responses as low-dimensional spatio-spectral features, avoiding cameras, imaging optics, and high-dimensional image processing. The device measures 19.2 mm in diameter and 4 mm in height, with a material cost below USD~5. A data-driven decoding framework simultaneously estimates three-dimensional (3D) force and the contact region from the optical measurements. For 3D force prediction, the sensor achieved mean absolute errors (MAEs) of 0.161, 0.164, and 0.429 N along the x-, y-, and z-axes, respectively. The nine-region contact-classification accuracy was 99.9%. We further evaluated real-time 3D force tracking and contact-region-based human--machine interaction through an interactive control task. These results indicate that distributed color-resolved optical sensing offers a compact, low-cost alternative to camera-based tactile sensing for robotics, wearable sensing, and interactive systems.
Hao Wu, Haotian Guo, Yu Feng +3
Aug 30, 2026cs.RO

System Identification of Admittance Models for Large Real-World Objects

Simulation of admittance-type models requires physically consistent dynamic models that are rarely available for off-the-shelf, everyday objects, limiting the fidelity of haptic interfaces that rely on such simulations. This paper presents the first complete workflow for producing physically consistent models of large real-world objects with various constraints and mechanisms, guaranteeing physical consistency of inertia and friction parameters. The workflow separates each object and identifies the handle and body in two stages, requiring no torque sensors at hinges, axles, or other constrained joints. Models are produced for a heavy, closer-actuated door and a wheelbarrow, representing objects of differing constraint types and model complexity. The door is modeled using four-bar linkage kinematics and a fluid dynamics-based lumped parameter model including opening, backcheck, swing, and latch zones. The wheelbarrow is modeled as a rigid body with a spherical wheel and no slip during rolling. Handle estimation RMS errors were below 0.64 N and 0.042 Nm across both objects. Door body estimation had RMS error of 2.19 Nm and wheelbarrow body estimation had RMS error of 6.77 Nm.
Nathan I. Baum, Nathaniel G. Luttmer, Mark A. Minor
Aug 30, 2026cs.RO

N0N_0-Foundation: Towards the Age of Tactile Intelligence

We present N0N_0-Foundation, a paradigm for tactile-enabled embodied manipulation, which integrates tactile sensing hardware, large-scale multimodal data, tactile representation learning, and standardized evaluation. First, we engineer the infrastructure for scalable data collection, including a vision-based tactile sensor, a tactile Universal Manipulation Interface (UMI), and a synchronized visuo-tactile data collection system supporting both robot embodiments and UMI-based demonstrations. Leveraging this infrastructure, we construct NeoData, which contains more than 30000 hours of synchronized visual and tactile demonstrations, spanning six embodiments, 450 tasks, and billions of paired RGB and tactile frames collected through a mixture of real-robot teleoperation and UMI-based demonstrations. To facilitate open research, we further release OpenNeoData, a 5000-hour open-source subset of NeoData. The dataset addresses a central limitation of existing manipulation corpora, critical for deformable-object manipulation, precise assembly, delicate force control, and sustained surface interaction. Capitalizing on the large-scale, heterogeneous tactile measurements, we propose NeoForce, a visuo-tactile representation model that learn transferable tactile representations across different sensor designs. To enable systematic evaluation of tactile embodied models built upon our infrastructure, datasets and tactile representations, we further propose a comprehensive benchmark, which combines the real-world NeoReal suite and the simulated NeoSim suite for standardized evaluation. Experiments across both suites show that policies benefit from the physical contact state rather than from the device-specific appearance of the tactile signal. We release the dataset, the representation, and the benchmark, aiming at supporting future work on tactile-enabled embodied manipulation.
NeoteAI Team, Fudan TEAI Team
Aug 21, 2026cs.RO

VT-MUSE: Multimodal Unified Sequential Visuotactile Representation Learning for Manipulation

We propose VT-MUSE, a Multimodal Unified SEquential representation learning framework for visuotactilemanipulation. Existing approaches often encode visual and tactile observations independently before fusion, limiting their ability to capture fine-grained cross-modal dependencies. Moreover, most methods focus on observations at the current time step and overlook the temporal evolution of contact. VT-MUSE addresses both limitations through a two-stage representation learning framework. In Stage I, modality specific encoders are jointly adapted via cross-modal temporal alignment and masked-view consistency. In Stage II, a conditional variational latent model processes masked visual sequences together with full tactile histories. Auxiliary decoders reconstruct the masked recent visual observations and predict tactile depth changes, encouraging the latent representation to retain both global visual context and local contact dynamics. The learned representation is subsequently integrated into a lightweight Transformer policy through gated cross-attention. On the simulation benchmark, VT-MUSE outperforms the strongest baseline evaluated on all tasks by 11 percentage points and also achieves substantial improvements in real-world experiments.
Congsheng Xu, Qiaochu Yang, Fangyuan Shi +9
Aug 11, 2026cs.RO

Koopman Representation of Nonlinear Virtual Environments in Kinesthetic Haptic Systems

Rendering haptic feedback with nonlinear virtual environments (VEs) is important in many applications that require highly accurate force feedback. This paper considers the use of the Koopman operator to represent a nonlinear VE interacting with a haptic system. Simulation and experimental results demonstrated that the proposed method provides an effective representation of the nonlinear dynamics of a Duffing-oscillator VE. A multi-user study further confirmed this conclusion. In addition, a closed-loop (CL) stability analysis is performed leveraging the Koopman representation of the nonlinear VE to access stability of the overall haptic system. This alternative way of representing nonlinear VEs enables a convenient CL stability analysis that is less conservative than traditional passivity-based methods. Since a linear combination of all lifted states is used to represent the nonlinearity, such representation is also more robust to uncertainties in the modeling of the haptic device than a traditional nonlinear model.
Yanting Zhou, Jozsef Kövecses, James Richard Forbes
Aug 11, 2026cs.HC

Elbow Angle Guidance System Based on Surface Haptic Sensations Elicited by Lightweight Wearable Fabric Actuator

The demand for wearable haptic devices has rapidly increased for various applications. However, many haptic devices interfere with the wearer's activities and movements. In addition, several haptic devices fail to elicit intuitive haptic sensations by adjusting to the natural posture of the wearer. To address these issues, we propose an elbow angle guidance system using a lightweight wearable fabric actuator. The proposed actuator is made of fabric and has two McKibben-type artificial muscles attached to it, rendering it extremely lightweight and facilitating the delivery of surface haptic sensations to intuitively induce elbow extension and flexion. The surface haptic sensation elicited by the fabric actuator is adjusted to natural body movements without interfering with the wearer's movements. Moreover, the proposed system measures and guides the elbow angle by changing the intensity of the surface haptic sensation delivered to users in real time. The accuracy of the proposed system is demonstrated through experiments involving human participants.
Kenta Yokoe, Tadayoshi Aoyama, Yuki Funabora +2
Aug 10, 2026cs.HC

Intuitive Directional Sense Presentation to the Torso Using McKibben-Based Surface Haptic Sensation in Immersive Space

In recent years, systems that utilize immersive space have been developed in various fields. Immersive spaces often contain considerable amounts of visual information; therefore, users often fail to obtain their desired information. Therefore, various methods have been developed to guide users toward haptic sensations. However, many of these methods have limitations in terms of the intuitive perception of haptic sensation and require practice for familiarization with haptic sensation. Fabric actuators are wearable haptic devices that combine fabric and McKibben artificial muscles to provide wearers with surface haptic sensation. These sensations can be provided to a wide area of the body with intuitive perception, instead of only to a part of the body. This paper presents a novel air pressure adjustment method for whole-body motion guidance using surface haptic sensations provided by a wearable fabric actuator. The proposed system can provide users with a directional sense without visual information in an immersive space. The effectiveness of the proposed system was evaluated through subject experiments and statistical data analysis. Finally, a directional sense presentation was conducted for users performing micromanipulations in a mixed-reality space to demonstrate the applicability of the proposed system for teleoperation.
Kenta Yokoe, Tadayoshi Aoyama, Yuki Funabora +2
Aug 10, 2026cs.HC

Intuitive Hand Positional Guidance Using McKibben-Based Surface Tactile Sensations to Shoulder and Elbow

Hand positional guidance with intuitive perception is crucial for enhancing user interaction and task performance in immersive environments. However, conventional hand positional guidance methods, relying on tactile sensations, lack intuitiveness. Consequently, users require instruction on the relationship between the tactile sensation and target position of the guidance before using these methods. Additionally, the user needs training to become familiar with tactile sensations. This study presents a hand positional guidance system with intuitive perception that leverages McKibben-based surface tactile sensations directed to the shoulder and elbow. We developed a wearable fabric actuator that provides McKibben-based surface tactile sensations to induce six specific movements: elbow flexion, extension, shoulder abduction, adduction, horizontal abduction, and horizontal adduction. The effectiveness of the actuator was experimentally validated, demonstrating its high accuracy in intuitively inducing six movements. An algorithm based on the equilibrium point hypothesis and Weber-Fechner law was implemented to regulate the intensity of the tactile sensations for hand positional guidance. Furthermore, the accuracy and speed of the proposed system were compared with that of conventional guidance methods utilizing synthesized speech and vibrotactile guidance.
Kenta Yokoe, Yuki Funabora, Tadayoshi Aoyama
Aug 10, 2026cs.HC

Immersive Micromanipulation Integrating Pipette and Injector Operations with McKibben-Based Haptic Sensations for Workload Reduction

Intracytoplasmic sperm injection (ICSI) requires advanced micromanipulation techniques but relies solely on visual feedback and involves frequent interface switching between pipette movement and injector operations. Existing haptic feedback systems primarily focus on pipette puncture forces and do not provide feedback on injector states. We developed an immersive micromanipulation system that unifies operational interfaces and provides McKibben-based haptic sensations to represent aspiration, discharge, and contact between the oocyte and pipette. Users operated both the pipette and injector with a single hand while receiving haptic sensations. A human-participant experiment revealed that the immersive operation interface improved micromanipulation speed and reduced cognitive workload of the micromanipulation compared with conventional methods. Additionally, McKibben-based haptic sensations improved overall system usability. The immersive micromanipulation system with McKibben-based haptic sensations successfully unified operational interfaces and reduced operator workload.
Kenta Yokoe, Sumiwa Saito, Yuki Funabora +2
Aug 7, 2026cs.RO

Detection and Ranging of Transient Extrinsic Contacts Based on 6D Dynamic Tactile Sensing

Delicate manipulation often involves transient and subtle collisions between a grasped object and the environment. While the human hand localizes these contacts effortlessly thanks to superior tactile sensitivity, robotic systems often lack the requisite resolution to acquire the information necessary for motion planning, resulting in clumsy manipulation or even task failure. Here, we propose transient extrinsic contact detection and ranging (TECDAR), a simple yet fast and efficient method for detecting and ranging extrinsic contact of grasped objects. Our design of gripper tips employs dynamic tactile sensing leveraging a single 2.5×\times3 mm 6D inertial measurement unit. The sensor captures sub-millisecond tip deformations at a 7 kHz sampling rate, but operating on a data stream of only 84 KB/s. High bandwidth and compact data size enable the system to rapidly detect and localize contact between grasped objects and their surroundings. Specifically, fusing tactile data with robot pose via an extended Kalman filter enables fast and precise localization of extrinsic contact, reaching millimeter-level accuracy within 180 ms. Experimental results demonstrate that the system achieves an average localization accuracy of approximately 7,mm in both line-contact and point-contact localization tasks. Furthermore, this near-instantaneous localization enables the robot to rectify its trajectory on a millisecond scale, facilitating precise tool manipulation and enhanced perception of complex environments purely through tactile exploration and mapping. We envision such techniques advancing the future of robotics across domains requiring delicate manipulation, including precision assembly, surgical assistance, and autonomous exploration in touch-dominant environments. Project page: humitlab.github.io/TECDAR/
Haowen Zheng, Yinghao Wu, Fuyuan Liu +2
Aug 6, 2026cs.RO

A Disturbance in the Force: Force Actuation on the RAVEN II Surgical Robot with Parallel Motor-Cable Units

Difficulty in haptic feedback for surgical robots has been a long-term problem for decades. In recent years, learning-based force estimation from robot states suggests desirable accuracy without the necessity of extra sensors. However, challenges remain in obtaining representative training data in which the robot moves in the workspace under various external forces. In this work, a parallel motor-cable system is developed. With six motor-cable units installed around the robot workspace, cables with controllable tension connected to the robot end-effector can provide the desired external force without interfering with the movement of the surgical robot. The development of the system includes motor-unit hardware, control software, sensor drivers, simulations, and more. Preliminary experiments suggest an accuracy of force actuation with errors less than 1 N.
Haonan Peng, Dun-Tin Chiang, Jordan Hendricks +5
Aug 6, 2026cs.RO

AdaDexGrasp: Adaptive Dexterous Grasping via 3D Visuo-Tactile Representation Fusion

Humans achieve stable and adaptive grasps by seamlessly integrating visual perception and tactile feedback, a capability that remains challenging to replicate in robotic systems. Existing robotic grasping approaches predominantly rely on visual inputs and lack mechanisms for tactile-guided adaptation after contact, limiting robustness and generalization. To address this challenge, we propose a unified visuo-tactile-fusion grasping framework that integrates grasp generation, feasibility prediction, and adaptive refinement. At its core, our method introduces an efficient visuo-tactile representation that tightly fuses object geometry with tactile feedback by associating tactile signals with finger identities. This unified representation supports contact-aware grasp pose generation during planning and tactile-guided refinement after contact, enabling the system to reason about fine-grained finger-object interactions and adjust grasps dynamically. Comprehensive experiments in both simulation and real-world environments demonstrate that our approach significantly enhances grasp success rates and generalization across diverse objects.
Xirui Liang, Jiaqi Liang, Jingkai Xu +6
Aug 6, 2026cs.RO

Near-sensor Computing for Rapid Visuotactile Perception

Visuotactile sensors reconstruct dense contact geometry from measured surface gradients, but host-based processing increases power consumption and introduces data-transfer delays and variable scheduling latency, limiting the sensing and response speed of robotic systems. To address these limitations, we implement a near-sensor computing framework that includes a spectral Poisson solver as a fully streaming hardware pipeline. The computational core logic has an estimated power consumption of 347 mW and achieves high throughput without data-dependent branching or iterative convergence, thereby providing deterministic latency. Operating at 166 MHz, the pipeline produces the first depth value of each 128x128 frame 35,107 cycles after receiving the first input pixel, corresponding to a fixed latency of 0.211 ms. Across 15 contact geometries, the reconstructed depths differ from a double-precision reference by 0.17 % of the peak contact depth. On-chip decisions based on these reconstructions close a robot protective reflex loop in 28.3 +/- 4.9 ms, compared with 169.9 +/- 27.8 ms for an equivalent host-based loop using the same actuator. These results demonstrate that near-sensor reconstruction can provide accurate, energy-efficient, and deterministic tactile geometry on timescales suitable for rapid robotic contact responses.
Zhengying Zhu, Ruilin Zhang, Runze Hu +1
Aug 4, 2026cs.RO

Feasibility of Embedded Photoplethysmography Sensing in Short-Duration Tactile Interactions With Pocket-Sized Robots Using IMU- and Confidence-Based Filtering

Ubiquitous companion robots offer a promising avenue for immediate anxiety relief in children, yet their effectiveness relies on the ability to monitor physiological states continuously and unobtrusively. Current solutions often depend on external wearables, which impose usability barriers and limit the robot's autonomy. This paper investigates the integration of an embedded photoplethysmography (PPG) sensor directly into a pocket-sized companion robot, AffectaPocket, to enable self-contained heart rate monitoring during tactile interaction. We address the significant challenge of motion artifacts inherent in handheld usage by implementing a two-stage filtering pipeline that utilizes an onboard Inertial Measurement Unit (IMU) to reject high-variance segments and a confidence-based smoothing algorithm for recovery periods. We evaluated the system against a commonly used wrist worn sensor in a Within-Subjects Study with 26 participants. Our results demonstrate that the filtering strategy significantly reduced the Mean Absolute Percentage Error and achieved statistical equivalence to the ground truth measurements (p<0.05). Analysis of short-duration interactions shows that the sensor requires stability over longer periods to converge.
Turjja Datta, Morten Roed Frederiksen
Aug 4, 2026cs.LG

Tactus: Open-Vocabulary Object Recognition from Low-Cost Pressure Arrays

Resistive pressure arrays are the cheapest and most widely shipped tactile sensors, yet tactile representation learning has concentrated on optical sensors that image a deforming gel. We present Tactus, an open model that answers text queries from pressure data alone: on the STAG benchmark (27 objects, held-out recordings), it reaches 0.771 +/- 0.062 top-1 over four runs (top-3 0.935), matching, and at best exceeding, the dataset's supervised closed-set CNN at 0.76, with no trained classifier head. The recipe is small-data: 187 training recordings, masked-autoencoder pretraining on 144k unlabeled same-sensor frames, and the sensor's own calibration affine, which recovered more accuracy than every architecture change combined. The released model's errors concentrate in a few contact-ambiguous classes, are uncorrelated with text-target geometry (Spearman rho <= 0.05 over 702 class pairs), and survive paraphrased and even bare-name queries within one point; two diverse frames recover 89% of eight-frame accuracy. Failures are reported with equal precision: cross-sensor pretraining pooling gave no gain, vision co-training degraded touch, and a mis-normalized input pipeline silently discarded 97% of the sensor's dynamic range while producing plausible intermediate results. Weights, code, and the memory layer the model plugs into are released openly.
Abdul Basit Tonmoy
Aug 4, 2026cs.RO

A Wearable Stiffness-Rendering Haptic Device with a Honeycomb Jamming Mechanism for Bilateral Teleoperation

This paper addresses the challenge of providing kinesthetic feedback in bilateral teleoperation by designing a wearable, lightweight (20 g), and compact haptic device, the HJ-Haptic, utilizing a honeycomb jamming mechanism for object stiffness rendering. The HJ-Haptic device can vary its stiffness, from 1.15 N/mm to 2.64 N/mm, using a 30 kPa vacuum pressure. We demonstrate its implementation in a teleoperation framework, enabling operators to adjust grip force based on a reliable haptic feedback on object stiffness. A three-point flexural test on the honeycomb jamming mechanism and teleoperated object-grasping tasks were conducted to evaluate the device's functionality. Our experiments demonstrated a small RMSE and strong correlations in teleoperated motion, stiffness rendering, and interaction force feedback. The HJ-Haptic effectively adjusts its stiffness in response to real-time gripper feedback, mimicking the sensation of direct object grasping with hands. The device's use of vacuum pressure ensures operator safety by preventing dangerous outcomes in case of gas leakage or material failure. Incorporating the HJ-Haptic into the teleoperation framework provided the reliable perception of object stiffness and stable teleoperation. This study highlights the potential of the honeycomb jamming mechanism for enhancing haptic feedback in various applications, including teleoperation scenarios, as well as interactions with extended-reality environments.
Thomas M. Kwok, Bohan Zhang, Wai Tuck Chow
Aug 3, 2026cs.RO

Semantic Haptic Feedback Enhances Dexterous Robotic Teleoperation

In robot teleoperation, haptic feedback can be used to help human operators accomplish dexterous manipulation tasks. However, existing haptic feedback methods try to replicate high-fidelity sensory haptics that are felt in real world interactions, which are constrained by the sensing and feedback hardware capability and may lead to higher workload. To addresses these limitations, this work introduces semantic haptics for teleoperation, which uses abstract haptic patterns to convey critical information about robot states. We categorize robot states into "Confirmations" and "Exceptions", implement a modular haptic rendering pipeline in robot simulation, and deliver semantic haptic feedback to operators through pneumatic and vibrotactile wristbands. This simplifies hardware requirements and enables one-to-many mappings between haptic patterns and robot states. Through three evaluation studies, we identify the most effective semantic haptic design for a common pick and place teleoperation task and compare semantic haptics to other teleoperation feedback approaches including sensory haptics and visual feedback. Results suggest that while semantic haptics performs similarly as other feedback in unimanual tasks, it achieves superior performance in bimanual tasks, with reduced task workload, increased situational awareness, and overall preference.
Bingjian Huang, Sahar Aseeri, Jonas Schmidtler +9
Aug 3, 2026cs.RO

Toward Geometry-Scalable Whole-Body Touch for Humanoids: A 3D-Printed Conformal EIT Skin

Whole-body tactile sensing is a prerequisite for humanoids that operate in contact-rich human environments, but conventional taxel arrays scale poorly with surface area, wiring complexity, and robot-specific curvature. We present a conformal electrical impedance tomography tactile skin fabricated through a geometry-adaptable additive-manufacturing workflow. A flexible conductive TPU layer forms a continuous sensing domain, while contact-induced coupling with conductive patches produces boundary voltage changes that are reconstructed using a one-step Gauss-Newton EIT solver. We first characterize the electromechanical design space of the layered structure and show that low-resistance contact-enhancement patches and a porous conductive TPU sensing layer improve sensitivity while preserving printability. We then validate contact localization on a planar prototype, a curved U-shaped prototype, and a qualitative iCub-face-shaped geometry. The curved sensor achieves a mean localization error of 6 mm over 18 contact positions without supervised post-processing. These results suggest that additively manufactured tomographic skins can reduce the morphology-specific redesign burden for humanoid tactile coverage and provide a practical route toward large-area contact sensing for human-centered deployment.
Haofeng Chen, Carson Kohlbrenner, Jiri Kubik +6
Aug 3, 2026cs.RO

TWINS: A Tactile Wearable Isomorphic Arm Networked System for Contact-Rich Manipulation Learning

Recent advances in robot learning for manipulation have increased the importance of collecting real-world demonstration data. However, existing robotic systems primarily focus on end-effector manipulation, making it difficult to teach and execute manipulation tasks involving body-surface contact with the arms and chest. This paper presents TWINS (Tactile Wearable Isomorphic Arm Networked System), a robotic system for manipulation involving body-surface contact. TWINS consists of a Wearable Dual-Arm Device, which is worn by the operator, and an Isomorphic Robot with the same joint configuration and external dimensions. Distributed tactile sensors embedded in the chest and arms enable the measurement of body-surface contact synchronized with joint motion. Using the Wearable Dual-Arm Device, we collected demonstrations for four manipulation tasks involving body-surface contact. We then trained imitation learning policies using the collected demonstrations and deployed them on the Isomorphic Robot, enabling manipulation guided by body-surface tactile observations. Experimental results demonstrate that TWINS provides a unified robotic system for demonstration, learning, and execution of manipulation involving body-surface contact. https://mmurooka.github.io/twins-project-page/
Takahide Kitamura, Masaki Murooka, Natsuki Yamanobe +1
Aug 2, 2026cs.RO

Learning Physical Interaction: A Survey of Tactile- and Force-aware Robot Learning

Physically grounded robot intelligence requires robots to perceive, reason about, and regulate their interactions with the physical world. This capability is particularly critical in contact-sensitive manipulation, where successful task execution depends not only on visual perception and motion generation, but also on force regulation and adaptive control. In this context, recent robot learning methods have made substantial progress by integrating force, tactile, vision, language, and proprioceptive sensing into learned manipulation policies. In parallel, many systems adopt multi-phase architectures that combine high-level policies, action-refinement modules, and low-level controllers to bridge semantic task understanding with reactive physical execution. Despite these advances, existing surveys have not explicitly reviewed force- and tactile-aware robot learning from a unified perspective that jointly captures multimodal sensing and multi-phase system design. This survey addresses this gap by proposing TF-ART, a Tactile/Force-Aware Robot learning Taxonomy for multimodal and multi-phase frameworks, which maps individual methods into a unified hierarchical structure. The framework characterizes how recent works organize observation modalities, encode and fuse heterogeneous sensory inputs, generate and refine actions across multiple phases, and connect learned policies to reactive robot-end control. Building on this methodological view, we further examine the task settings and infrastructure requirements of physical interaction, thereby integrating both algorithmic and practical perspectives on force- and tactile-aware robot learning.
Shilin Shan, Chuhao Zhou, Ruize Wang +30
Aug 2, 2026cs.RO

CAAT: Contact-Aware Attention Scaling and Tactile Masking for Data-Efficient Contact-Rich Manipulation

In contact-rich manipulation, visual observations primarily guide motion in free space, whereas tactile observations become particularly informative during contact. However, standard Transformer-based visuo-tactile policies typically rely on either token concatenation or learnable gating. These approaches lack explicit contact-aware priors, making it difficult to efficiently learn effective cross-modal representations from demonstrations. To address this limitation, we propose CAAT, a lightweight contact-aware framework that explicitly incorporates contact priors through attention scaling and dynamic tactile masking. Specifically, CAAT emphasizes visual information before contact and tactile information during contact. It also suppresses static background tokens by comparing the current tactile observation with a non-contact reference. CAAT can be integrated into commonly used Transformer-based policies without modifying their action decoders. In simulation, integrating CAAT with ACT improves the average success rate by 18.0 percentage points over direct visuo-tactile fusion and by 10.0 percentage points over gated fusion. In real-world experiments using a visuo-tactile UMI platform, CAAT achieves an average success rate of 60.0% across ACT, Diffusion Policy, and π0π_0, outperforming the strongest baseline by an average of 21.1 percentage points. These results demonstrate that explicit contact priors and dynamic tactile masking are effective in improving visuo-tactile policy learning and task performance of diverse policy architectures. https://mrjiangjm.github.io/caat/
Jiaming Jiang, Yuzhe Huang, Hao Liang +7
Aug 1, 2026cs.RO

Disentangling Visuo-Tactile Foresight: Oracle-Guided Interface Discovery for World Action Models

Contact-rich manipulation remains challenging because successful control depends on physical interaction cues that are often weakly observable from vision alone. Recent tactile world action models jointly model future visual observations and tactile signals to guide action generation, but how such futures should be structured for effective use by the action expert remains underexplored. Directly studying this question with learned world action models is difficult because end-to-end behavior entangles physically invalid visual futures, unreliable predictions, inaccurate or cross-modally inconsistent tactile forecasts, and an unreadable future-to-action interface. To make this interface independently studyable, we introduce Oracle Visuo-Tactile Foresight (OVTF), a controlled framework that supplies paired RGB and tactile futures from successful trajectories verified in simulation. By fixing the future provider, OVTF isolates the interface and asks a cleaner question: if the future is successful and physically executable, what representation allows the action expert to absorb its benefit? Within OVTF, we propose Asymmetric Phase-Local Future Memory (AFM), in which visual memory reads future vision, each tactile memory jointly attends to its own tactile stream and phase-aligned future vision, and cross-tactile access is blocked. We compare AFM with Modality-Isolated Future Memory (IFM), which removes visual-to-tactile access and processes each future modality independently. Across seven tasks on the UniVTAC simulation benchmark, AFM achieves 32.0% average success, compared with 23.7% for IFM and 14.9% for UniVTAC-ACT. This controlled comparison shows that selective phase-aligned visual-tactile routing provides a more actionable future-to-action bridge than complete modality isolation.
Zihang Yao, Chaoyue Ding, Yingying Yu
Jul 31, 2026cs.RO

TacPrint: A Wearable Fingertip Tactile Sensor for Human-to-Robot Contact Reproduction

Human-centric data collection is emerging as a significant paradigm for robot skill acquisition, but seamlessly integrating low-cost, scalable tactile sensing systems that capture fine-grained fingertip interactions without compromising natural operation remains a key challenge. This reduces the reliability of human-to-robot transfer in contact-rich tasks. In this work, we present TacPrint, a wearable fingertip tactile sensor, where protrusions on the inner surface of the silicone skin are aligned one-to-one with 24 capacitive taxels to enable localized capacitive responses. A real-to-sim-to-real pipeline estimates a 35 ×\times 26 contact-depth map from 24-channel capacitive signals. Against simulation-generated labels, the model achieved a contact-region RMSE of 0.223 ±\pm 0.161 mm, a weighted-centroid error of 1.213 ±\pm 2.379 pixels, and an IoU of 0.829 ±\pm 0.169. With measured capacitive inputs, the network-predicted depth evaluated at the guide-calibrated contact center showed a mean absolute error of 0.085 ±\pm 0.057 mm across all 40 controlled trials, while the mean contact-position error was 0.250 ±\pm 0.208 mm across the 37 trials whose reference contact regions were not truncated by the sensing boundary. In human-to-robot replay, tactile-guided compensation increased grasping and wiping success rates from 0% to 91.67% and 90%, respectively. In closed-loop grasping, dense-depth feedback achieved success rates of 87.5% over all tested positions and 85% under edge-contact conditions, compared with 67.5% and 45% for raw-taxel feedback.
Yongxi Liu, Chaofan Zhang, Xingyu Zhang +4
Jul 31, 2026cs.RO

VSTaI: Design and Characterization of Variable-Stiffness Tactile Interfaces Based on 3D-Printed Structured Fabrics

Realistic palpation training requires reliable rendering of soft tissue stiffness changes in real time, which is difficult to achieve with conventional simulators. This paper presents a compact, variable-stiffness tactile interface (VSTaI) based on vacuum-induced jamming of 3D-printed structured fabrics. A vacuum-sealed fabric layer is sandwiched between two silicone layers, and stiffness is tuned by regulating internal pressure. Four fabric patterns with different geometric parameters were fabricated and evaluated using force-indentation tests under atmospheric and vacuum conditions. Across the tested pattern and geometry combinations, vacuum jamming increased stiffness significantly, producing an effective modulus from sub-megapascal to megapascal levels. Specifically, one configuration exhibited a stiffness increase of up to 140% under the jammed state. Circular chainmail patterns provided the most spatially uniform distribution of tactile stiffness, while denser geometries reached higher peak stiffness. VSTaI was also shown to exhibit excellent conformability to the underlying geometry. These results support structured-fabric jamming as a practical approach for shape-conformable, tunable-stiffness displays aimed at physical examination training.
Yiting Mo, Xinyuan Mao, Jashan Preet Singh +1
Jul 30, 2026cs.RO

FasTac: A Curved Multispectral Vision-Based Tactile Sensor for High-Speed High-Precision 3D Shape and Force Perception

Curved tactile fingertips for dexterous manipulation must resolve fine contact geometry, distinguish normal and tangential loads, and capture transient signals. Existing curved vision-based tactile sensors struggle to combine accurate 3D reconstruction, three-axis force estimation, and high-speed processing in a compact form. This article presents FasTac, a curved vision-based tactile sensor integrating multispectral photometric stereo, dynamic-convolution force estimation, and hardware acceleration on a field-programmable gate array (FPGA). Single-image-sensor simultaneous multispectral imaging provides spatially aligned observations for robust surface normal estimation, followed by boundary-prior fast Poisson depth reconstruction. HyperForce uses position-aware dynamic convolution to model the spatially nonuniform mechanical response of curved elastomers and estimate three-axis forces. The complete image-to-normal-force pipeline is deployed on an FPGA. Experiments show that near-infrared (NIR) illumination and the boundary prior decrease depth mean absolute error (MAE) from 0.2730 mm to 0.0415 mm; HyperForce achieves normalized mean absolute error (NMAE) values of 2.74% and 2.39% for normal and shear forces, respectively; and FPGA deployment shortens processing latency from 3.26 ms on the GPU to 1.09 ms. Multi-object reconstruction, feedback grasping, and vibration measurement validate fine geometric perception, stable force feedback, and dynamic contact sensing.
Xiaofan Lu, Kaiji Huang, Jiahui Chen +3
Jul 30, 2026cs.RO

TacWAM: Anchor-Guided World Action Model with Mechanics-Aware Tactile Prediction

World Action Models (WAMs) combine future-state prediction with robot action generation, but existing approaches largely rely on visual futures. Visual prediction captures scene structure and object motion, yet provides limited supervision for force, deformation, shear, and slip during contact-rich manipulation. This creates two design requirements: tactile futures should carry meaningful physical information, and they should not become privileged cues for action generation. We present TacWAM, a mechanics-aware tactile WAM that addresses this challenge in three steps. First, a Spatially Aligned Fusion (SAF) Tactile Encoder maps tactile appearance, dense force fields, and deformation flow into a shared latent prediction space, with bilateral force and torque reconstruction preserving global contact information. Second, a tactile history encoder provides temporal context so future tactile prediction reflects how force and deformation change beyond the current tactile observation. Third, Anchor-Guided Tri-Modal (AGT) Attention separates current visual and tactile anchors, future prediction tokens, and action tokens, allowing future tactile states to supervise training without being directly read by the action branch. We evaluate TacWAM on four real-world contact-rich manipulation tasks covering fragile grasping, sustained surface contact, and dynamic in-hand manipulation. TacWAM achieves an average success rate of 75.0%, exceeding the strongest evaluated baseline by 37.5 percentage points. Staged ablations show consistent degradation when tactile history is removed and access to future prediction targets is relaxed. These results indicate that future tactile supervision can improve contact-aware action learning when combined with informative tactile representations and deployment-consistent information constraints.
Lei Jin, Yiding Ma, Xin Zhang +3
Jul 27, 2026cs.RO

τ: Learning Touch-Augmented Vision-Language-Action Models from Future Visual Supervision

Incorporating tactile sensing into Vision-Language-Action (VLA) models holds promise for contact-rich manipulation, where visual observations alone often fail to capture critical cues about physical interactions. However, learning informative tactile representation while effectively adapting it to pretrained VLA models remains challenging under limited task-specific data. Existing methods either focus on instantaneous contact states or model temporal interaction dynamics using 6D wrench sequences, leaving high-dimensional tactile signals underexplored. To address these challenges, we present τ, a touch-augmented VLA framework that learns an action-conditioned spatiotemporal tactile representation from future visual supervision inspired by the Joint-Embedding Predictive Architecture (JEPA), and fuses it with vision-language features for action generation. This supervision operates in latent space and is used only during training, adding no deployment overhead. We also introduce TacAura, a dataset of synchronized vision, proprioception, and vision-based tactile signals across four representative contact-rich manipulation tasks. Experiments show that τ outperforms existing models and generalizes to unseen objects and scenes, delivering improved manipulation performance and robustness. Project Page: https://cocacola-lab.github.io/tau-Page/.
Ning Cheng, Jinan Xu, Wanlin Li +5
Jul 27, 2026cs.RO

FeelWorld: Visuo-Tactile World Model for Hierarchical Contact Prediction and Planning

Humans plan physical interactions by imagining the possible outcomes of candidate actions. However, existing visual world models primarily capture appearance dynamics while overlooking the tactile states that govern contact-rich interactions, potentially producing imagined futures that appear visually plausible but violate physical dynamics. We introduce FeelWorld, a hierarchical visuo-tactile world model that jointly predicts future visual latents and three tactile states. FeelWorld organizes these states hierarchically as contact state, a 3D tactile latent that encodes force-related information, and slip state. These states are jointly predicted by a shared latent dynamics model with explicit supervision. To prevent irrelevant tactile signals during free-space motion from degrading visual prediction, we introduce a contact-gated asymmetric attention mechanism that maintains a visual-only prediction pathway before contact and enables joint visuo-tactile dynamics prediction during contact. The model is further trained with autoregressive rollouts and context noise injection to improve robustness to compounding errors. The predicted contact and slip states also support contact-aware CEM planning. Experiments on chip grasping, fruit grasping, and USB insertion show that FeelWorld reduces 10-step LPIPS from 0.084 to 0.058 and maintains an LPIPS that is 61% lower than that of the visual baseline after an 80-step autoregressive rollout. FeelWorld also achieves an average zero-shot planning success rate of 81.7%, providing an effective approach for incorporating tactile sensing into world models.
Wenxuan Ma, Chaofan Zhang, Chao Xue +4
Jul 26, 2026cs.RO

N0N_0-TWAM: Scaling Tactile-Native World-Action Model for Contact-Rich Manipulation

We present N0N_0-TWAM, a tactile-native world-action model for contact-rich manipulation that predicts both future vision and future contact. To our knowledge, it is the first tactile world-action model trained at large scale, and it shows strong capability on contact-rich tasks. We pre-train N0N_0-TWAM at large scale with visuo-tactile joint training over tactile-rich demonstrations spanning six embodiments and 450 tasks. We use NeoForce, a unified force-based tactile representation, to form a physically grounded contact signal that conditions action generation. To improve long-horizon and multi-stage manipulation, we introduce tactile contact events for task staging and advance through them during execution. For real-time efficiency, we adopt an asymmetric Mixture-of-Transformers architecture that pairs a full-width expert for video prediction with slim experts for downstream action and tactile prediction. Evaluations on both real and simulated benchmarks justify the capabilities of N0N_0-TWAM across a range of contact-rich tasks, and demonstrate the benefit of data scaling for precise tactile and action prediction. In summary, N0N_0-TWAM endows a world-action model with predictive capabilities to foresee vision, touch and action, building a solid foundation for fine-grained manipulation on open contact-rich tasks. The codebase and model checkpoints will be made publicly available to foster further research and development in tactile-enabled robotic manipulation.
NeoteAI Team, Fudan TEAI Team
Jul 26, 2026cs.RO

N0N_0-VTLA: Scaling Vision-Tactile-Language-Action Model with Latent Tactile Tokens

We present N0N_0-VTLA, a vision-tactile-language-action (VTLA) foundation model capable of (1) fine-grained contact-rich manipulation with tactile perception and tactile-feedback control, and (2) offline policy improvement from stored deployment data. Building on current vision-based backbones, we propose a training recipe for tactile integration consisting of visuo-tactile pre-training, staged tactile-pathway integration, and advantage-conditioned offline policy improvement. During pre-training, the policy learns broad contact priors from NeoData, our large-scale visuo-tactile robot dataset; to our knowledge, N0N_0-VTLA is the first VTLA model pretrained on tactile data at scale. During post-training, we augment the policy with a predictive tactile pathway that distills the contact patterns learned at scale into the fine motion adjustments required by downstream tactile-centric manipulation. For offline policy improvement, we introduce ALTER, an advantage-conditioned offline reinforcement learning method that converts relative progress and trajectory-event comparisons into binary advantage labels for policy training on a fixed deployment corpus, further improving task-specific learning on contact-rich skills such as deformable object manipulation. Across contact-rich benchmarks, N0N_0-VTLA outperforms strong baselines by wide margins: it wins all nine real-robot NeoReal tasks and reaches 63.8% mean success on a twenty-task simulation suite, against 44.0% for the strongest baseline. N0N_0-VTLA policies trained with ALTER reach 75-95% success on three long-horizon real-robot tasks. These results lay a foundation for versatile tactile-driven manipulation policies.
NeoteAI Team, Fudan TEAI Team
Jul 25, 2026cs.RO

Pose-Aware Modeling to Mitigate Pose-Related Artifacts in Tactile Gloves

Tactile gloves digitize contact and force during hand-object interactions, enabling robotics applications in dexterous manipulation, teleoperation, and learning from demonstration. To preserve hand dexterity and capture the nuances of natural interactions, these gloves and the integrated tactile sensors are designed to be soft, flexible, and comfortable. However, such flexible sensors are sensitive not only to contact forces but also unavoidably to hand pose changes, resulting in pose-related artifacts (PRAs). PRAs are especially problematic in the low-force range, resulting in misdetections or late-onset detections of contact, which raises the minimum detectable force (MDF) of the glove. In this work, we characterize the PRAs in relation to pose and force. Building on these insights, we introduce a glove-agnostic algorithmic framework that leverages hand pose information, which is increasingly available, to mitigate PRAs without glove modifications. Our pose-aware force estimation model augments tactile-to-force pipelines with a residual prediction branch that explicitly accounts for pose-induced sensor deformations. We validate our approach across 3 glove designs and 15 users, reducing MDF by 10.4%, 12.2%, and 18.3%, with consistent improvements across all evaluated metrics. This method provides a practical path to improving the usability of tactile gloves in data collection and diverse robotic applications.
Tianhong Catherine Yu, Ziyi Kou, Mia Huang +4
Jul 24, 2026cs.RO

ViTacWorld: Scaling Visuo-Tactile World Models for Contact-Rich Robot Manipulation

Contact-rich robot manipulation requires physical interaction cues that are often invisible to cameras, making tactile sensing essential for robust control. However, scaling visuo-tactile robot learning remains difficult because real tactile interaction data are expensive to collect, hardware-dependent, and limited in task and scene diversity. We present ViTacWorld, an action-conditioned visuo-tactile world model for scalable contact-rich robot manipulation. ViTacWorld leverages public real tactile datasets and a constructed simulation environment to scale visuo-tactile-action data, exploiting the fact that tactile signals are directly grounded in physical contact and can exhibit a smaller simulation-to-real gap than purely visual observations. The model is first pretrained with large-scale real and simulated visuo-tactile trajectories, and then finetuned with real-world policy rollouts to better match downstream manipulation behaviors. Given robot actions, ViTacWorld predicts temporally aligned visual observations and tactile feedback, enabling visuo-tactile-action rollout generation. To the best of our knowledge, ViTacWorld is the first framework that uses a world model for robot visuo-tactile-action trajectory generation and policy evaluation. It serves two roles: synthesizing rollouts to improve downstream tactile policies, and evaluating policies by predicting action-conditioned visuo-tactile outcomes under controlled action sequences. Experiments on contact-rich manipulation tasks show that ViTacWorld generates physically meaningful rollouts, improves policy performance through scalable data augmentation, and enables action-conditioned policy evaluation. Project page: https://vitacworld.github.io/
Yunao Huang, Shiyu Sang, Haotao Lu +5
Jul 22, 2026cs.RO

FELT: Generating Tactile Signals from Vision for Visuo-Tactile Manipulation

The sense of touch is central to manipulation, especially when vision is occluded or ambiguous. Although combining vision and touch improves manipulation, learning robust visuo-tactile policies requires substantial tactile data. Such data remains scarcer than visual data, because tactile sensors are fragile, specialized, and hard to standardize. To address this, we present Feature-Extracted Latent Tactile (FELT), a learning-based framework that synthesizes per-finger pressure tactile images from RGB observations, reducing the need for tactile-equipped data collection. FELT uses a large frozen visual encoder and a lightweight query decoder to predict tactile signals in a single feed-forward pass. To respect the physical topology of dual-finger tactile sensors, FELT decodes the left and right tactile sensor panels through separate branches, capturing the asymmetric contact patterns during interactions such as wiping, insertion, and in-hand rotation. At inference time, FELT only requires RGB data, allowing us to augment existing vision-only data with tactile observations, either as generated tactile images or as latent tactile features. Experiments on four contact-rich manipulation tasks demonstrate that both generated tactile images and latent tactile features improve policy success over vision-only baselines, with latent feature requiring no real tactile sensor during policy training or deployment. Supplementary material is available on our anonymous website: https://felt-tactile.github.io/.
Zinan Li, Yiyang Ling, Yuming Gu +8
Jul 22, 2026cs.RO

V2F: Vision-Informed Grasp Force Prediction for Damage-Aware Robotic Handling of Date Fruits

This paper presents a vision-informed grasp force prediction framework for robotic handling of date fruits. Addressing the dual challenge of high detachment forces and low bruise thresholds, we first conduct mechanical characterization on date samples to define a safe grasping envelope and quantify the relationship between fruit geometry and bioyield stress. In this work, we develop a Vision-to-Force (V2F) pipeline that combines computer vision-based segmentation, active-contour refinement, and geometric feature extraction with a physics-informed residual neural network that augments a Hertz contact equation. The resulting model maps non-contact visual descriptors and cultivar metadata to predict a safe grasp force with mean validation performance of R2≈0.7R^2 \approx 0.7 across unseen cultivar groups, which is a good result given the inherent mechanical variability of biological tissue. Experimental validation using a gripper and load cell indicates that the predicted forces enable stable manipulation of different types of date fruits, with residual deformations below 1 mm and no observable damage. These results show that pre-emptive, vision-driven force estimation% can replace slow and potentially damaging tactile exploration , enabling safer robotic handling of fragile fruits.
Shahd Shami, Obadah Wali, Eric Feron +1
Jul 21, 2026cs.RO

Learning Personalized Safety Interventions for Haptic Human-Robot Shared Control

Haptic feedback provides an implicit channel for communicating safety intentions during human-robot shared control. Existing haptic guidance systems typically employ predefined intervention strategies that cannot accommodate the diverse safety preferences of individual users or application scenarios. To address this limitation, we propose a Learning from Haptics (LfH) framework that learns user-preferred safety interventions from sparse demonstrations, eliminating the need for manual trial-and-error design. Our framework is built on a differentiable Control Barrier Function (CBF)-based optimization layer that automatically adjusts the underlying safety parameters to match the demonstrated haptic responses. Instead of tuning controller parameters directly, users teach the system how they expect it to intervene during teleoperation. The resulting haptic guidance reflects the demonstrated intervention preferences while preserving the intuitive interaction of haptic shared control. Simulation and hardware experiments demonstrate that the proposed framework can learn personalized safety interventions from sparse user input and reduce the mismatch between the generated haptic feedback and the demonstrated preferences.
Dawei Zhang, Roberto Tron
Jul 21, 2026cs.RO

MVP-Tac: A Miniaturized Dual-Modal Vision and Photoelastic Tactile Sensor for Robot-Assisted Minimally Invasive Surgery

Robot-assisted minimally invasive surgery (RMIS) offers major benefits over open and conventional laparoscopic procedures, yet it still lacks tactile feedback for palpation while operating under strict requirements to preserve reliable vision for navigation and safety. In practice, visual feedback is indispensable, and tactile solutions that cannot coexist with vision are difficult to translate into RMIS tools. To address both needs, we introduce MVP-Tac, a compact, vision-based tactile sensor that provides co-located vision and tactile sensing. MVP-Tac uses reflective photoelastic imaging: a thin photoelastic elastomer produces stress-dependent interferograms under contact that are captured by an embedded camera through a miniaturized reflective polariscope. A semi-transparent membrane and controllable illumination enable switching between visual mode and tactile mode, enabling tactile perception without sacrificing vision. We validate MVP-Tac through force calibration in the 0 to 2 N range and demonstrate its potential for tumor palpation via video-based hardness classification on tissue phantoms, achieving 97% accuracy for exposed-tumor classification and 92% accuracy for subdermal-tumor classification. Finally, we conduct a simulated colonoscopy to validate both visual and tactile modalities in a constrained lumen, including vision-guided 3D photomapping of the luminal wall and in situ hardness classification of localized nodules. Overall, MVP-Tac provides a practical path toward restoring clinically useful palpation in RMIS while maintaining essential visual feedback. The design, fabrication, and firmware of MVP-Tac are open-sourced at https://mvp-tac.github.io/
Md Rakibul Islam Prince, Jaeeun Kim, Yuhao Zhou +9
Jul 20, 2026cs.RO

Optimization of sim-to-real transfer in the humanoid robot NICO

Robotic grasping requires accurate coordination between visual perception, object localization, inverse kinematics, and hand control. However, when movements planned in simulation are executed on a physical robot, the sim-to-real gap can cause small positioning errors that prevent successful grasping. In our previous work, we introduced a low-cost haptic calibration method that improved 2D reaching accuracy of the humanoid robot NICO. In this paper, we extend this approach from reaching to tabletop object grasping by adding YOLO-based object and hand detection, stereo vision-based localization using the robot's built-in low-resolution fisheye cameras, and task-specific corrections for grasp execution. Together, these components form a novel calibration-based grasping pipeline that does not require RGB-D cameras, motion capture, or external tracking systems. We also implemented a visual feedback model that aligns the robot hand with the detected object before grasping. Our results show that the fully nonlinear calibration model achieved the best performance inside the calibrated area, while the visual feedback model achieved the highest overall grasping success across the full tabletop workspace.
Juraj Gavura, Igor Farkaš
Jul 17, 2026cs.RO

VTLoc: Learning-based Tactile Contact Localization in Visual Point Clouds

Vision and touch are complementary modalities essential for robotic perception and manipulation. While vision provides global object context, touch offers precise local information at contact points. Integrating these modalities for contact localization, i.e., predicting the location of touch on an object's surface, poses significant challenges due to the need for accurate spatial alignment between tactile data and visual geometry. To address this challenge, we propose VTLoc, a novel visual-tactile framework that localizes contact points from tactile readings using a 3D point cloud as visual input. VTLoc introduces two key components: a geometric multi-modal alignment module, which reconstructs a pseudo-point cloud from fused visual-tactile features and aligns it with the visual point cloud to enforce spatial consistencies across modalities; and an iterative localizing updater, which iteratively refines the predicted contact location using fused visual-tactile features. Evaluated on a new benchmark of 100 real-world objects, VTLoc improves single-touch contact localization by reducing local-to-global correspondence ambiguity.
Zhiyuan Wu, Zhuo Chen, Shan Luo
Jul 17, 2026cs.RO

Towards Artificial Nerves: Biomimetic Optical-Fiber Tactile Sensing for Robots

Robotic systems increasingly demand tactile sensing that approaches the adaptability and resolution of human skin to enable dexterous manipulation and safe interaction. OptiTac is a biomimetic tactile sensor that emulates the mechanoreceptor-to-nerve architecture of human touch by pairing each mechanical pin on a soft skin with an optical fiber acting as an artificial nerve. This design demonstrates an architectural principle for routing tactile information away from the sensing surface while preserving high spatial resolution, establishing a practical route toward distributed tactile sensing in future robotic systems. By treating tactile signals as images, simple analytical methods, rather than opaque deep-learning models, are used to infer contact location, size, and shape, providing interpretable and scalable tactile intelligence. This work demonstrates how evolutionary principles from biology can guide the development of artificial nerve systems for robots, offering a pathway toward human-like tactile perception in next-generation robotic platforms. More broadly, OptiTac establishes an artificial nerve-inspired sensing framework for interpretable robotic touch and a scalable route toward future distributed tactile systems.
Laura E. Butcher, Chris J. Ford, Nathan F. Lepora +1
Jul 17, 2026cs.RO

Scalable Open-Source Visuotactile Sensor for 6-Axis Contact Wrench Estimation in Tensegrity Robots

This paper presents a scalable, open-source visuotactile sensing system for tensegrity robots that enables six-axis wrench estimation and contact detection. The proposed endcap sensor integrates an elastomeric shell, a 3D-printed thermoplastic polyurethane (TPU) interface, and a rigid base housing an embedded camera and LED illumination ring. A novel gyroid-infill bonding technique is introduced to form a durable elastomer-TPU interface without adhesives, yielding a lightweight and modular design compatible with large-scale tensegrity structures. A tactile-to-wrench neural network maps shear vector fields to six-dimensional force and torque measurements. Experimental results demonstrate accurate and stable wrench estimation with a mean squared error (MSE) of 0.1531 on static validation data and out-of-domain generalization under dynamic motion. Furthermore, full-system integration on a 12 kg tensegrity robot confirms the sensor's ability to reliably identify ground contacts. The system substantially improves the practicality of tactile feedback for tensegrity robots, offering a low-cost, reproducible, and physically interpretable pathway toward contact-aware proprioception and state estimation. Open source files are available at \href{https://github.com/Jonathan-Twz/tensegrity-gelfoot}{github.com/Jonathan-Twz/tensegrity-gelfoot}
Wenzhe Tong, Jonathan Mi, Xili Yi +2
Jul 17, 2026cs.HC

CASAband: Easy-to-Wear Textile Wristband using Shape Memory Alloy Actuators for Spatial and Temporal Haptic Feedback

Haptic interfaces for the wrist and forearm offer an attractive alternative to hand-worn devices as they are simple to wear, leave the hands free for interaction with the real world, and interfere minimally with natural arm motions. To be useful in real-world settings, however, such devices must balance functionality, wearability and comfort, all while being fully untethered with minimal mass and volume. In this work, we present CASAband, a haptic wristband that integrates compliant amplified shape memory alloy actuators (CASA) into a multi-layered textile wristband to deliver spatial and temporal haptic feedback. CASAband operates completely untethered, generates no noise, and has a total mass of 63 g. The device incorporates four actuators that can generate up to 1.7 N of blocked force and 3.2 mm of free displacement with an operating bandwidth ranging from 1.34-6.59 Hz depending on the applied voltage. We conducted a perceptual study and determined that users could identify the location of a single haptic cue around their wrist and discriminate among several patterned cues with over 90% accuracy on average, highlighting that CASAband can be a suitable wearable interface to deliver information for real-world guidance and navigation tasks. To highlight the potential use cases for CASAband, we conducted two demonstrations: a pick and place task where the user relied only on haptic communication from a moderator, and an outdoor pedestrian navigation task where the user relied only on directional cues on the wrist. CASAband is one of the first haptic interfaces that balances the tradeoff between form and function and presents new opportunities for haptic feedback in the real world
Baekgyeom Kim, Anoush Sepehri, Jessica Healey +4
Jul 16, 2026cs.RO

KineFuse: Kinematic-Aware Haptic Fusion for In-Hand Occluded-Object Pose Tracking

Dexterous in-hand manipulation requires continuous 6D pose tracking, yet the manipulating fingers inevitably occlude the object from the camera. We study how to structure the sparse haptic signals already available on multi-fingered hands, including proprioception, proximal force/torque, and binary contact, to complement a pretrained visual pose tracker under occlusion. We propose a kinematic-aware finger-level encoder and systematically compare it against four alternative designs through three levels of evaluation: per-frame refinement, sequential open-loop tracking, and closed-loop manipulation. Our experiments reveal that (i) per-frame evaluation cannot distinguish encoder quality, while sequential tracking amplifies architectural differences by up to 15 times; (ii) the structured encoder learns task-specific cross-modal gating, using vision exclusively for translation and dedicating one attention head to haptics for rotation, without explicit supervision; and (iii) compact finger-level tokenization with 4 tokens outperforms both flat fusion and joint-level representations, which suppress vision through norm dominance. We validate that improved tracking yields higher success in a downstream reorientation task and provide qualitative real-world demonstrations. Our project page is available at https://cold-young.github.io/kine-fuse/.
Chanyoung Ahn, Jaesung Lee, Sungwoo Park +1