Embodiment

Recent momentum

-40%

6 papers in the last 28 days · 0.1% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

Weekly history

Recent digests

What was published in this topic, kept on the site without email delivery.

Period ending 2026-09-21

4 new papers

A weekly snapshot of new work published in Embodiment.

42 papers

Latest in Embodiment

Sep 17, 2026cs.CV

BinoGen: Scaling egocentric binocular data for embodied visual perception and learning

Embodied visual perception relies on temporally coherent visual experience accumulated through continuous engagement with the environment. However, collecting large-scale egocentric binocular observations together with dense annotations remains costly and difficult. Moreover, visual experience is shaped not only by the environment but also by the embodiment of the observer, including viewing height, field of view, binocular geometry, and motion through the scene. To address these challenges, we present BinoGen, an automated framework for generating large-scale, embodiment-aware egocentric binocular visual experiences in indoor environments. BinoGen jointly models environmental and observer variation through generative scene synthesis, probabilistic object instantiation, appearance randomization, stochastic trajectory generation, and configurable binocular camera setups. The framework produces synchronized binocular videos together with dense multimodal supervision, including depth maps, optical flow, surface normals, semantic maps, object coordinates, and camera poses. Using BinoGen, we construct a dataset comprising more than 20 million annotated images for supervised learning. We demonstrate two complementary utilities of BinoGen. First, incorporating BinoGen data consistently improves real-world visual perception, including depth estimation, object detection, and video object tracking. Second, paired human-inspired and mouse-inspired observations from the same environments enable controlled investigation of how observer embodiment affects perceptual learning. Embodiment-specific adaptation substantially improves performance, while joint training enables a single model to perform competitively across both embodiments. Together, these results demonstrate that large-scale, controllable visual experience can improve embodied perception...
Chunpeng Li, Ya-tang Li
Sep 15, 2026cs.RO

Rethinking Visual Embodiment Dependence in Visuomotor Policies

Visuomotor policies observe both the task scene and the acting embodiment, allowing embodiment-specific visual cues to influence action prediction. We study this phenomenon as visual embodiment dependence (VED) and show, through cue-conflict interventions across representative policies, that visible robot configuration can become a shortcut to task progress. Rather than eliminating VED, we argue that it should be structured around embodiment information that supports control and generalization. We realize this through embodiment canonicalization in 3D point clouds, replacing the original embodiment with a canonical end-effector representation (CER) that preserves control-relevant geometry while abstracting embodiment-specific morphology. Its editable form further enables configuration-decorrelation augmentation for unfamiliar robot configurations. Experiments show that embodiment canonicalization substantially improves human-to-robot policy transfer without robot demonstrations, while simply removing the embodiment is insufficient without preserving control-relevant geometry. We further find that CER itself can become a configuration shortcut when robot configuration becomes decoupled from task progress; configuration-decorrelation augmentation mitigates this failure mode and restores robust recovery without sacrificing performance on seen configurations. Together, these results show that robust visuomotor learning benefits from structuring, rather than removing, visual embodiment information. Project website: https://tonyfang.net/ved
Hongjie Fang, Yuxuan Lu, Chenxi Wang +8
Sep 14, 2026cs.RO

X-WBC: A Cross-Embodiment Foundation Model for Humanoid Whole-Body Control

Scaling humanoid whole-body control toward general-purpose deployment requires large human motion corpora and training experience shared across robot bodies. Existing methods usually train one policy per robot, leaving motion experience isolated across embodiments. We introduce X-WBC, a cross-embodiment foundation framework that separates relatively shared human motion semantics from embodiment-specific physical execution. Human-centered command tokens align full human motion, robot reference motion, and sparse VR observations. A causal Transformer learns reusable temporal structure from mixed multi-robot rollouts, while lightweight robot-specific modules map the shared representation to each robot's proprioception and action space. Across nine simulated embodiments, external motions, and four real robots, experiments show that joint training improves tracking, the aligned representation supports consistent control across command sources, and the learned policy remains competitive beyond the training corpus. These results support heterogeneous humanoids as joint data sources and establish cross-embodiment joint training as a practical route toward whole-body control foundation models.
Juntong Zhang, Chun Gu, Li Zhang
Sep 14, 2026cs.RO

Steering Generative Robot Policies with Lexicographic Preferences

Pretrained generative robot policies can produce effective behaviors across diverse environments, but deployment can lead to requirements and preferences that may not have been represented during training. Furthermore, at deployment, an operator, user, or application may assign these requirements and preferences a priority order that can vary across deployments. For example, embodiment-specific feasibility constraints may need to be satisfied first, while user-specific preferences guide behavior among the feasible options. We show that a frozen generative robot policy---based on either diffusion or flow matching---can be steered at inference time to respect such lexicographically ordered deployment objectives. To achieve this, we introduce two modifications to the sampler. First, we apply dynamic-barrier guidance to sampled trajectories, constraining lower-priority updates so that higher-priority costs do not increase (up to first order). Second, we select the executed sample using a cascade that successively filters candidate samples according to each priority level. The policy weights remain unchanged. On a navigation benchmark, we demonstrate that our method improves success, traversability, and preference compliance over the frozen policy, and achieves substantially better compliance than tuned weighted-sum baselines. The same method transfers to a flow-matching manipulation policy on LIBERO, where it improves compliance without reducing task success. A controlled manipulation study further shows that, in settings where a fixed weight can match the desired ordering, the dynamic barrier reaches comparable best performance over a substantially wider range of parameter settings.
Yixuan Jia, Jonathan P. How
Sep 9, 2026cs.RO

HuRo: Robotizing Human Videos for Scalable VLA Pretraining

Human video datasets offer an abundant and diverse source of interaction data that can complement expensive real-robot data. To bridge the human-to-robot embodiment gap, existing approaches either robotize videos in task-matched settings or address observation and action alignment separately. In this work, we systematically examine whether robotized human videos can serve as an effective and scalable source of robot-aligned supervision. To this end, we develop a robotization pipeline that converts heterogeneous human videos into robot-aligned observations and action trajectories while inferring missing intermediate signals across annotation levels. Using this pipeline, we construct the HuRo dataset, comprising about 630K robotized episodes and 142M processed frames from five human-video sources. Across four real-world manipulation tasks, pretraining a VLA policy on increasing amounts of robotized human-video data improves overall completion from 51.5% to 80.3% and OOD completion under spatial and visual shifts from 34.9% to 72.2%. Ablations further show that visual robotization improves OOD robustness and that end-to-end pretraining with retargeted actions outperforms visual-only transfer. Project website: https://3587jjh.github.io/HuRo.
Jinho Jeong, Se June Joo, Jaehyun Kang +4
Sep 9, 2026cs.RO

RoboDrop: Curating VLA Post-Training Data via Local Gradient Compatibility

Vision--language--action (VLA) models acquire broad generalization through large-scale pretraining, yet adapting them to a new task and robot embodiment still requires post-training on newly collected data. Unlike pretraining, post-training targets task- and embodiment-specific adaptation, making it particularly sensitive to data quality. In practice, collected robot datasets often contain heterogeneous errors, including execution mistakes, sensor drift, and timestamp misalignment, which can impair post-training and policy performance. Manual inspection is costly, while existing data-cleaning methods are typically tailored to particular corruption types. To address these challenges, we introduce \textsc{RoboDrop}, a data-curation framework that audits supervision using local gradient compatibility measured along the training trajectory as a proxy for its effect on post-training performance. During a one-epoch warm-up run, RoboDrop scores each candidate sample online by comparing its gradient with those of task-semantic and visually matched validation samples. The resulting sample scores are aggregated at the episode level, and a simple automatic post-processing rule converts them into filtering decisions. We evaluate RoboDrop on controlled observation--action corruptions, naturally suboptimal demonstrations in simulation, and real-robot datasets containing non-expert collection errors. Across these settings, RoboDrop more accurately distinguishes unreliable demonstrations than prior methods, while post-training on the curated data consistently yields stronger downstream policies, with average real-robot rollout success rising from 35.0%35.0\% to 67.5%67.5\%. These results establish training-trajectory-aware, context-conditioned supervision auditing as an effective approach to robust VLA post-training.
Runze Xu, Yuanfan Xu, Cuijie Xu +4
Aug 13, 2026cs.RO

H2R-Bench: Benchmarking Human-to-Robot Manipulation Video Generation in World Models

Large-scale manipulation data is essential for robot learning, yet collecting robot demonstrations remains expensive and difficult to scale. Meanwhile, abundant egocentric human manipulation videos provide rich behavioral experiences, but transferring them across embodiments remains challenging due to differences between human hands and robotic end-effectors. Recent advances in video world models offer a promising pathway to synthesize robot-centric manipulation videos from human observations, while their cross-embodiment transfer capability remains largely unexplored. Therefore, we introduce H2R-Bench, a benchmark for evaluating cross-embodiment human-to-robot manipulation video generation, where models transform egocentric human demonstrations into robot manipulation videos under specified embodiments. Each benchmark instance contains a human demonstration video, target embodiment constraints, and source-grounded annotations covering task goals, action events, functional contacts, and object responses. H2R-Bench evaluates generated videos through five dimensions, including goal-state completion, action-event completion, functional contact transfer, embodiment correctness, and general video quality. We benchmark eleven state-of-the-art video generation models across six manipulation families and two robot embodiments. Our evaluation reveals that current video world models remain limited in human-to-robot manipulation transfer: even leading models often fail in embodiment consistency, functional interaction, and task execution. H2R-Bench provides a systematic diagnostic framework for evaluating whether video world models can bridge the human-to-robot embodiment gap and convert human manipulation observations into robot-centric training resources.
Dingyi Rong, Yue Shi, Chaofan Ma +6
Aug 10, 2026cs.RO

HarnessWAM: Bridging Prediction and Deliberation in World Action Models

World Action Models (WAMs) jointly learn environmental dynamics and robot actions, introducing priors over physical evolution into embodied control. However, finite-horizon prediction and action generation are insufficient for complex embodied tasks that require global planning, cross-stage state maintenance, execution verification, and failure recovery. We refer to this mismatch as the prediction-deliberation gap of WAMs. To address this gap, we propose HarnessWAM, an agentic framework for WAMs. HarnessWAM employs a vision-language-model-based Task Manager to maintain an evidence-grounded scene belief and a structured task graph. A capability-conditioned executable-space projection further constrains open-ended semantic plans into sequences of atomic skills that satisfy task dependencies, embodiment-state constraints, and the capability boundary of the underlying WAM. During execution, HarnessWAM operates through an event-driven, dual-timescale feedback loop: a lightweight progress estimator continuously provides high-frequency execution evidence, while the Task Manager deliberates at salient milestones by jointly considering the current observation, task state, and interaction history to determine whether to advance the task, acquire additional observations, revise the plan, or initiate local recovery. This mechanism enables the robot to recover its state after a subtask failure and resume execution without discarding previously acquired scene knowledge. HarnessWAM achieves state-of-the-art full-task and subtask success rates of 59.6% and 69.9% on RoboMemArena, and an SR of 23.7% on RoboCerebra Ideal. These results demonstrate that model-external structured state maintenance and closed-loop agentic decision making can effectively extend the local control capabilities of WAMs into embodied task execution that is plannable, verifiable, and recoverable.
Zhaopeng Gu, Bingke Zhu, Tianxi Lin +8
Aug 6, 2026cs.RO

XEWorld: Can Action-Conditioned World Models Generalize to Unseen Robot Embodiments?

Action-conditioned world models are promising learned simulators for robotic manipulation, yet evaluating them exclusively on training robots fails to reveal whether they capture physical dynamics or merely memorize visual patterns. To answer whether a model can faithfully render a robot it has never seen, we introduce XEWorld, a controlled cross-embodiment testbed for world models that isolates embodiments by evaluating held-out robots within physically identical scenes. Our systematic analysis uncovers a shared architectural bottleneck: current models act primarily as 2D visual pattern matchers whose generalization is governed by visual similarity rather than physical kinematic similarity. Driven by this limitation, they struggle to translate abstract numeric joint actions into coherent visual trajectories, and fail to predict dynamic visual changes from static initial observations. Consequently, successfully rendering an unseen embodiment zero-shot strictly requires heavily grounded cues, specifically pixel-space actions and explicit spatial-temporal alignment. Even when bypassing this zero-shot barrier via few-shot adaptation, the forced appearance recovery triggers catastrophic forgetting of seen embodiments. Together, these failures expose a critical inability to apply learned physical dynamics to novel visual appearances, highlighting that achieving true cross-embodiment generalization requires architectural innovations that decouple visual appearance from underlying physical dynamics.
Yixiang Chen, Jiabing Yang, Yuan Xu +10
Aug 2, 2026cs.RO

Rapid Embodiment Adaptation for Quadrupedal Locomotion

Humans readily adapt their movements as their bodies change through aging, injury, or load carrying, but learning-based robot policies often break when hardware properties shift. We introduce an online embodiment adaptation framework for quadrupedal locomotion that infers embodiment parameters from short interaction histories and conditions control on the inferred hardware state. Our method pairs a generalist policy trained under embodiment randomization with a lightweight adaptation module that identifies physical changes within half a second. We evaluate two representative forms of embodiment variation: joint-range constraints and trunk-mass changes, corresponding to joint-level kinematic degradation and body-level dynamic variation. In simulation, the module accurately estimates these changes and enables closed-loop control that substantially outperforms policies conditioned directly on interaction history. On a real Unitree Go2 robot, our system maintains stable locomotion under severe instances of the evaluated changes, including a fully locked leg and a 5 kg payload, where non-adaptive methods fail. These results demonstrate the practicality of explicit online embodiment identification for rapid adaptation to joint-limit and payload-mass changes, and provide a step toward handling broader forms of uncertain, degraded, or changing robot hardware.
Dichen Li, Bo Ai, Nico Bohlinger +3
Aug 2, 2026cs.RO

KING: Embodiment-Aware Kinematic Graph Neural Network for Unified Motion Representation of Legged and Wheeled Robots

Kinematic models provide reliable motion constraints for odometry estimation in featureless environments, where exteroceptive sensing degrades and IMU integration drifts. Learning-based kinematic models can achieve more accurate odometry estimation than model-based methods by capturing nonlinear effects; however, most existing learning-based models are trained on a single embodiment and generalize poorly to new embodiments. This generalization is difficult because the meanings and structures of proprioceptive measurements vary across embodiments, including the number of joints and ground-contact elements (e.g., wheels, feet). To address this challenge, we propose KING, a Graph Neural Network (GNN)-based kinematic model that explicitly incorporates robot embodiments by representing them as a common graph. We show that wheel and leg kinematic models can be expressed by a unified representation, enabling a single model for both wheeled and legged robots. Trained on datasets spanning diverse embodiments, KING provides a unified representation of wheeled and legged kinematics and achieves high-accuracy odometry estimation in real environments. KING estimates accurate odometry using only an embodiment description (e.g., a URDF file) and on-board proprioception (encoders and an IMU) and can be adapted to new robot embodiments through few-shot learning with only one minute of data, avoiding retraining from scratch on a new dataset for each robot. The project page is available at: https://smrg-aist.github.io/king_project_page/
Taku Okawara, Aoki Takanose, Kenji Koide +2
Aug 2, 2026cs.RO

RL Bootstrapping of OpenVLA-OFT for a Novel Robot Embodiment

Adapting a pretrained vision-language-action (VLA) policy to a new robot usually assumes embodiment-specific demonstrations. This assumption is especially restrictive for custom robots whose morphology differs strongly from the manipulators seen in large robot datasets. We study a harder setting: zero-demo embodiment alignment of OpenVLA-OFT on a cable-driven parallel robot (CDPR) with a simple gripper and a previously unseen control interface. Instead of supervised fine-tuning, we use reinforcement learning in simulation with dense geometric rewards computed from simulator state. The training is performed in two stages: a PPO stage for directional motion primitives, followed by GRPO continuation from the PPO checkpoint with an expanded instruction space that includes object-conditioned commands. On the four shared directional instructions, the average held-out success rate improves from 34.25% after PPO to 53.50% after PPO\rightarrowGRPO, with especially large gains on \texttt{move left} and \texttt{move backward}. In the GRPO stage we additionally introduce \texttt{move to <object>} over eight target objects and obtain 39/400 = 9.75% strict success, while qualitative rollouts frequently show correct target-directed approach behavior before late-stage instability. Compared with prior OpenVLA and OpenVLA-OFT results, which rely on demonstration datasets and mostly standard rigid-arm embodiments, our method uses no embodiment-specific dataset at all. The results do not yet establish robust manipulation, but they provide stronger evidence that RL-only bootstrapping can create the first usable language-conditioned controller for a genuinely novel embodiment.
Damir Nurtdinov, Alexei Kornaev, Alexander Maloletov
Jul 30, 2026cs.RO

X-NavDP: Generalizing Navigation Diffusion Policy to Novel Behavior and Embodiments with Group Q-score Reweighted Matching

Pretraining navigation diffusion policies rely on large-scale expert demonstrations. These data are typically generated by a fully-informed oracle planner suited to a single nominal robot. This limits the policy's generalization to diverse embodiments and challenging scenarios (e.g., escaping dead ends or detouring long obstacles) that demand diverse local reactive behaviors with only onboard local observations. Post-training the policy with reinforcement learning (RL) offers a principled remedy. However, previous RL for diffusion approaches lead to only marginal improvements. This is because the intractable likelihood of diffusion policies renders policy gradients unstable in addition to inefficient policy exploration. To address these challenges, we propose a data-efficient diffusion RL post-training framework - GQRM (Group Q-score Reweighted Matching). Our framework introduces two complementary designs: (i) a self-bootstrapped exploration strategy with behavior perturbation that preserves the pretrained policy prior, and (ii) a group Q-score normalization mechanism that computes per-trajectory values on each state for efficient reweighted score matching. By conducting distributed online RL training across heterogeneous embodiments, the resulting fine-tuned policy, X-NavDP, achieves state-of-the-art cross-embodiment visual navigation performance, improving the overall success rate from 61.20% to 84.28% in simulation and 10% to 65% in real-world hard cases. The code and model are publicly available at https://yty-sky.github.io/x-navdp-project-page.
Tianyu Yang, Yiming Zeng, Wenzhe Cai +5
Jul 29, 2026cs.RO

ContactFlow: A video action conditioning that transfers across embodiments

World models offer a promising route toward robot planning by enabling agents to imagine and verify the consequences of actions before execution. However, current video-based world models often struggle to capture the physical constraints that govern manipulation, particularly contact. Further, their action conditioning is often constrained to specific embodiments such as parallel grippers. We propose \emph{Contact Flow}, an embodiment-agnostic action representation that encodes manipulation through the trajectory of 3D contact points between an actor and a target object. By discarding actor-specific appearance and kinematics, Contact Flow provides a shared conditioning signal for both human demonstrations and robotic execution. Therefore, we can train a large-scale video generative model on both human and robotic object interaction videos conditioned on Contact Flow, yielding a world model that predicts physically plausible manipulation outcomes. We integrate this model into a propose-imagine-verify-act pipeline, where generated rollouts are assessed by a vision-language model before execution. Experiments on the DROID dataset and real-world tabletop manipulation tasks demonstrate that Contact Flow enables transfer between human demonstrations and different robotic embodiments.
Sami Azirar, Enrico Pallotta, Jan Nogga +3
Jul 28, 2026cs.RO

Transformer Transformer: A Unified Model for Motion-Conditioned Robot Co-design

An often overlooked factor of robot manipulation performance is the embodiment of the robot itself. Motivated by this problem, we study motion-conditioned robot co-design, where the goal is to generate complete robot designs that track target end-effector trajectories (from human demonstrations) while optimizing user-defined rewards. We introduce Transformer Transformer, a diffusion transformer trained on RoboTokens, a unified tokenization of robot embodiments, states, and actions. The same architecture can be used across embodiment spaces (e.g., wheeled bimanual, quadrupeds, humanoids) and use cases (embodiment generation, cross embodiment controller). Rather than overfitting to one reward function, Transformer Transformer is a dynamics model, whose reward-agnostic state and action predictions can be converted into reward-specific value predictions. These value predictions are used to steer embodiment diffusion towards high value robot designs, through a procedure we call Dynamics Self-Guidance. Experiments across multiple design spaces show zero-shot optimization of unseen rewards and trajectories, improving performance and runtime over the evolutionary baseline. Finally, we fabricated an optimized ALOHA design, which reduced tracking error by over 70% compared to the original design.
Huy Ha, C. Karen Liu, Shuran Song
Jul 27, 2026cs.RO

Embodied GPT-5.1: Evidence of a World Model?

This exploratory study examines whether a large multimodal language model, GPT-5.1, can serve as the high-level controller of a physical mobile robot despite having no prior embodiment, no training in simulated environments, and no exposure to sensorimotor experience. Using only low-resolution first-person images and a discrete action set, the model was tasked with navigation and object-directed behaviors such as locating and contacting a target toy. Across multiple trials, GPT-5.1 demonstrated emergent capabilities that suggest elements of spatial reasoning and physical understanding. These included maintaining short-term memory of object locations after they left the camera frame, inferring the physical consequences of its own movements, and executing coherent action sequences such as colliding with an object and reversing to visually verify the outcome. At the same time, the model displayed inefficiencies and perceptual limitations, including imprecise alignment strategies and occasional misidentification of distant distractors. Overall, the results indicate that GPT-5.1 exhibits signs of world-model-like behavior in an embodied setting, despite the absence of any embodiment-related training, a finding that challenges long-standing views in cognitive science and robotics which hold that a physical body is a necessary prerequisite for developing such forms of intelligence. The findings motivate deeper investigation into the emergence, limits, and robustness of physical understanding in large language models.
Roberto Spinelli, Thiago C. Martins
Jul 22, 2026cs.RO

EA-Nav: Learning Safe Visual Navigation Policies with Embodiment Awareness

Cross-embodiment navigation is a key challenge in embodied intelligence. Due to differences in embodiment, the same visual observation may imply different actions for different agents, making prediction ambiguous when relying solely on vision. Existing studies mainly rely on reinforcement learning, which requires large-scale interaction and careful reward design, making it difficult to support scalable pretraining and real-world adaptation. In contrast, imitation-learning-based approaches remain limited. To address these challenges, we propose an imitation-learning-based embodiment-aware navigation framework with a modular multi-stage design. In pretraining, we construct a cross-embodiment navigation dataset from Internet videos and introduce embodiment geometry as conditional tokens to reduce action ambiguity under the same observation. In fine-tuning, we design a multimodal information injection mechanism based on a decoupled architecture. Specifically, we design a trajectory augmentation strategy to generate high-risk samples, which are used to train spatial perception and risk-aware correction separately, thereby explicitly incorporating embodiment geometry for safe navigation. Experimental results show that the proposed method effectively improves navigation performance across different embodiment settings, demonstrating the effectiveness of incorporating embodiment geometry into embodied navigation.
Jialu Zhang, Yong Du, Xianda Guo +6
Jul 20, 2026cs.RO

From Sign Language Generation to Humanoid Execution: Vision-Language Guided Retargeting with Collision Mitigation

Recent sign language generation (SLG) systems increasingly output dense 3D body representations, which better preserve full-body kinematics and geometry for downstream embodiment on humanoid robots. However, these generated motions frequently exhibit self-intersections such as hand-hand and hand-torso penetration. While such artifacts may be tolerated in offline rendering, they become critical in humanoid execution as they lead to infeasible inverse-kinematics (IK) solutions, collisions, and unstable retargeted trajectories. We present a system-level framework that bridges SLG outputs to humanoid joint-space execution via two components. First, we introduce a volumetric SMPL-X collision-mitigation module that projects generated signing motions toward physically plausible configurations while minimally deviating from the original trajectory. Second, we propose a vision-language-guided retargeting algorithm built on an IK backbone: a VLM serves as a visual critic over rendered humanoid motion, identifies embodiment-specific failure modes, and triggers targeted task-space corrections. Our results highlight collision handling and perception-guided refinement as key missing components for reliable humanoid signing.
Nabeela Khan, Bowen Wu, Runwu Shi +5
Jul 13, 2026cs.RO

From World Action Models to Embodied Brains: A Roadmap for Open-World Physical Intelligence

Artificial general intelligence ultimately requires agents that can reason and act in the physical world. Action models, vision-language-action policies, and world models have advanced this goal, while World Action Models (WAMs) are particularly promising because they connect candidate interventions with predicted consequences. However, progress remains fragmented: models use incompatible action spaces and prediction targets, datasets and tasks follow different conventions, and runtime systems expose limited interfaces for reuse and evaluation. We review the evolution toward WAMs and organize these limitations into three coupled gaps: model roles and representations, objectives and standardization, and system composition. Building on this analysis, we propose a co-evolution roadmap for physical intelligence centered on the \emph{embodied brain}, a long-term model target for integrating multimodal context, comparing candidate interventions, and issuing state-transition or capability requests rather than direct actuator commands. WAMs provide promising prototypes for its predictive functions, while a physical harness grounds model outputs through tools, controllers, verification, and trace logging. Shared contracts align heterogeneous models, data, tasks, and embodiments, and closed-loop post-training converts verified interaction into reusable experience. Together, these components define a modular physical-intelligence stack for adaptive and self-improving embodied agents.
Yuanzhi Liang, Xufeng Zhan, Haibin Huang +2
Jul 11, 2026cs.RO

On the Efficiency of LoRA Fine-Tuning for Vision-Language-Action Models in Industrial Robotic Manipulation

Deploying billion-parameter Vision-Language-Action (VLA) models on industrial hardware requires fine-tuning to bridge the embodiment gap. Full Fine-Tuning (FFT) provides maximal plasticity but requires data centre-grade GPUs. We present a systematic study of Low-Rank Adaptation (LoRA) for π0π_0, a flow-matching VLA, evaluated on four precision assembly tasks with a UR5e robotic manipulator. Across a sweep of LoRA ranks (r=8 to 256), allocation strategies, and component-freezing ablations, we find no statistically significant advantage of FFT over certain LoRA configurations. Performance saturates at r=32, and uniform allocation across the Vision-Language-Model (VLM) backbone and action expert proves sufficient. Freezing the VLM or restricting the vision encoder to LoRA significantly degrades performance, indicating that embodiment adaptation requires both semantic and visual plasticity. These results suggest that LoRA at r=32 with full vision encoder fine-tuning is a practical approach, reducing static peak VRAM from 36.2 to 10.8 GiB (parameters and optimizer states, activation memory excluded) without detectable performance loss.
Finn Ferchau, Daniel Pommer, Cristian Axenie
Jul 1, 2026cs.RO

Domain Arithmetic: One-Shot VLA Adaptation under Environmental Shifts

Vision-Language-Action (VLA) models often fail to perform the same learned tasks under environmental shifts, such as changes in camera pose and shifts to a different but similar robot (e.g., from Panda to UR5e). Adapting these models to the shifted environment (i.e., target domain) often requires training on multiple demonstrations for each task, which are costly to collect. To reduce the burden of data curation and training, we propose an analogy-based method that adapts VLA models under environmental shifts through weight vector arithmetic with domain-specific information addition, named Domain ARiThmetic (DART). Unlike prior approaches, DART requires collecting only a single demonstration, enabling efficient adaptation. To accurately isolate domain-specific information for addition, DART performs subspace alignment between singular components in weight vectors to filter out noisy components. In both simulated and real-world experiments, DART outperforms existing VLA adaptation methods in one-shot scenarios across diverse visual and embodiment shifts. Code is available at https://github.com/snumprlab/dart.
Taewook Kang, Taeheon Kim, Donghyun Shin +1
Jun 27, 2026cs.RO

Human2Any: Human-to-Robot Transfer via Constraint-Aware Compositional Planning

Human videos are a scalable source of supervision for robot manipulation, as they are abundant and naturally capture rich object interactions. However, transferring human demonstrations to robots remains challenging due to embodiment mismatch, scene variation, and robot-specific feasibility constraints. We present Human2Any, a framework for learning reusable object-centric interaction priors from human videos without requiring real-world robot demonstrations in the target task contexts. Human2Any represents manipulation through object-object interaction motion, capturing task-relevant scene changes while abstracting away embodiment-specific details. It composes learned interaction priors with robot-side feasibility reasoning and motion planning, allowing the same human-derived knowledge to adapt to different embodiments, scene geometries, and task contexts. We validate Human2Any across diverse manipulation settings, including real-world experiments on a Franka tabletop setup and an RBY-1 humanoid mobile robot, demonstrating robust interaction-centric manipulation without real-world robot training data. Project website: https://human2any.github.io/.
Shuo Cheng, Chuye Zhang, Alfred Cueva +3
Jun 26, 2026cs.RO

Embodiment Meets Environment: Toward Context-Aware, Safe Physical Caregiving Robots

Physical caregiving robots need to assist different users with different tasks in diverse environments, and they come in many embodiments. While substantial progress has been made on individual caregiving tasks, most existing systems remain tightly coupled to specific environments and robot embodiments, and often do not explicitly model or constrain interactions around people, despite humans being special agents in the environment. This motivates a focus on adapting to context that emerges from the joint interaction between the environment and the robot's embodiment. We propose E2E^2-CARE, a framework that enables context-aware adaptation by representing primitive caregiving skills as interaction templates whose execution is reshaped online. E2E^2-CARE represents the environment, the robot, and the human within a unified 3D dynamic scene graph that models these interaction contexts explicitly, and synthesizes task-specific constraints to govern how each skill is executed. By enforcing these constraints at runtime, the same skill templates can be reused zero-shot and safely across diverse environments and robot embodiments. We evaluate E2E^2-CARE across four activities of daily living in hundreds of simulated household environments, including assistive home settings, and across diverse robot embodiments, and validate it through user studies on two caregiving tasks with two robots in various real-world environments. Results demonstrate consistent and successful adaptation across these environments and embodiments. Website: https://emprise.cs.cornell.edu/e2care
Zhanxin Wu, Ruofei Tong, Jiaying Fang +1
Jun 23, 2026cs.RO

SPACE: Enabling Learning from Cross-Robot Data Toward Generalist Policies

In robot learning, scaling training datasets across diverse embodiments and environments has become a dominant paradigm for learning generalizable robot policies. These policies are commonly trained via behavior cloning to imitate actions from pre-collected demonstrations. However, since robot actions are tied to the dynamics of the data collection robot, different robots may require different actions to achieve the same motion. This discrepancy hinders both policy training and deployment across diverse robots. To address this, we propose using Cartesian state delta as a universal action representation across robots, and introduce State Prediction and Adaptive Command Execution (SPACE) framework. SPACE handles robot dynamics variation at three levels: across different embodiments, across hardware units of the same embodiment, and within a single robot during operation. It consists of two components: (i) a Cartesian state delta policy that predicts geometric end-effector displacement, and (ii) Action Adapter, which converts the predicted Cartesian state delta into robot-specific control commands. Experiments show that SPACE substantially outperforms policies that directly predict control commands when learning from data collected across different embodiments and across hardware units of the same embodiment. SPACE also remains robust under dynamics shifts at deployment, including changes in control frequency, object weight, and controller gains. The project page is available at http://haeone.site/space-website/.
Haeone Lee, Byeongguk Jeon, Suchae Jeong +2
Jun 20, 2026cs.RO

Wh0: Generative World Models as Scalable Sources of Egocentric Human Hand Manipulation Data

Scaling dexterous manipulation requires generalization across objects, scenes, and tasks, yet existing data sources face a trade-off between scale and scene/embodiment alignment: teleoperation data is well aligned with robot deployment but expensive to collect; simulation is scalable but limited by the sim-to-real gap; and real egocentric videos scale effectively but remain misaligned with robot deployment. We propose Wh0, a framework that uses generative video world models as scalable and controllable sources of egocentric human-hand manipulation data to unlock the manipulation capabilities of pretrained dexterous VLA models. Conditioned on language, objects, and scenes, Wh0 uses a generative world model to produce WM-H, a 50k-episode dataset of egocentric human-object interaction videos. Wh0 then converts the generated videos into robot-trainable supervision through hand motion reconstruction and visual editing. Co-trained with a limited amount of real robot data, WM-H adapts pretrained VLA models to dexterous manipulation deployment. Across 18 real-world dexterous manipulation tasks, compared with a model post-trained only on robot data, Wh0 improves zero-shot success on unseen tasks from 8.3% to 38.9%. Ablation studies further show that scalable generation and scene/embodiment alignment are key drivers of performance gains. Videos and open-source code can be found on our project website: https://chenyt31.github.io/wh0.github.io/.
Yangtao Chen, Zixuan Chen, Peiyang Wang +4
Jun 18, 2026cs.AI

PhysDrift: Bridging the Embodiment Gap in Humanoid Co-Speech Motion Generation

Humanoid robots require co-speech motions that are not only expressive and speech-aligned, but also physically executable under embodiment constraints. Existing co-speech generation pipelines are predominantly human-centric: motions are first generated in human-body representations such as SMPL-X and subsequently retargeted to humanoid robots. In this work, we identify a fundamental embodiment gap in this paradigm, where the mismatch between human motion manifolds and humanoid embodiment constraints disrupts embodiment consistency during motion transfer and physical execution. Through extensive analysis, we show that although retargeting can preserve coarse motion semantics, it significantly compresses motion diversity and weakens prosody-motion synchronization, limiting expressive humanoid behaviors. To address this problem, we first propose IK-EER, a prosody-preserving humanoid motion curation framework that jointly optimizes kinematic feasibility and speech-motion temporal alignment during retargeting. Building upon the curated robot-native motion dataset, we further introduce PhysDrift, an embodiment-aware co-speech motion generation framework that directly predicts executable humanoid joint trajectories from speech without relying on intermediate human-body representations. Unlike conventional human-centric pipelines, PhysDrift maintains embodiment consistency throughout both training and inference while incorporating physical regularization to stabilize robot motion dynamics. Extensive experiments and real-world humanoid deployment demonstrate that embodiment-aware robot-native generation substantially improves speech-motion alignment, physical plausibility, motion smoothness, inference efficiency, and real-time interaction capability.
Zhangzhao Liang, Xiaofen Xing, Mingyue Yang +2
Jun 11, 2026cs.RO

EmbodiSteer: Steering Embodiment-Agnostic Visuomotor Policies with Joint-Space Guidance for Zero-Shot Cross-Embodiment Deployment

Scalable robot imitation learning relies on large-scale heterogeneous data from diverse robots or body-free data, making Cartesian end-effector actions a key interface for embodiment-agnostic policy learning. However, end-effector-only abstraction leaves Cartesian policies unaware of the deployed robot body, making them brittle under robot-specific constraints such as whole-body collision avoidance. To overcome this limitation, we present EmbodiSteer, a training-free framework that steers embodiment-agnostic visuomotor policies toward zero-shot, embodiment-aware deployment. EmbodiSteer keeps policy learning in Cartesian space while efficiently lifting inference-time diffusion sampling into the target robot's joint space via forward kinematics and Jacobian-based updates. With whole-body collision-aware guidance over joint trajectories after each denoising step, the arm can be steered away from collisions while preserving learned end-effector behavior. Compared with Cartesian-only execution, EmbodiSteer reduces collision rate by 46.1% and improves task success rate by 28.5% across 9 simulated robots, and further achieves 90.0% collision rate reduction and 36.7% success rate increase on two physical robots in highly constrained scenarios. Our project page is at https://frankwang67.github.io/EmbodiSteer-Page.
Shihefeng Wang, Kangchen Lv, Mingrui Yu +1
Jun 9, 2026cs.RO

Uncovering Vulnerability of Vision-Language-Action Models under Joint-Level Physical Faults

Deploying Vision-Language-Action (VLA) models in real robotic systems requires robustness not only to semantic and perceptual variations, but also to embodiment-side faults that change how actions are physically realized. Real robots can experience joint-level changes caused by actuator degradation, hardware faults, safety limits, collision damage, or wear-induced friction. These faults are critical because they alter the action-to-motion interface of a policy, disrupting the learned closed-loop relationship between commanded actions, realized motion, and subsequent observations. In this work, we study realistic joint-level physical faults and show that VLA models are vulnerable when predicted actions are executed through a perturbed robot body. Our analysis reveals joint-dependent effects, with heterogeneous degradation in task success across affected joints. We also show that performance drops cannot be attributed solely to physical infeasibility, since feasible faults such as increased joint friction can still substantially reduce success rates and induce closed-loop execution mismatch. Motivated by these findings, we propose Joint-level Physical-fault Aware Residual Calibrator (J-PARC), a lightweight residual calibration framework built on top of a frozen VLA policy. J-PARC infers a latent joint-fault regime from recent joint dynamics and conditions a shared residual calibrator on this regime, enabling adaptive action correction across faulty joints. Experiments show that J-PARC improves robustness under joint-level faults while preserving fault-free environment performance.
Minsoo Jo, Taeju Kwon, Junha Chun +2
Jun 6, 2026cs.RO

EmbodimentSemantic: A Spatial Scene-Graph Dataset and Benchmark for Vision-Language Models on Embodied Manipulation Trajectories

Spatial grounding remains a key limitation of vision-language-action (VLA) systems for robotic manipulation. While current models can recognize objects and follow language instructions, they often lack an explicit representation of how objects are arranged in space, including support, containment, ordering, occlusion, and depth-sensitive relations. We introduce EmbodimentSemantic, a spatial scene-graph dataset and benchmark for evaluating relational grounding in embodied manipulation. EmbodimentSemantic represents scenes as directed object-relation-object triplets, where each triplet specifies a spatial relation between an ordered pair of objects using a fixed set of relations. This representation enables direct evaluation of object binding, relation prediction, and spatial consistency. The dataset includes real-world manipulation observations collected with the low-cost SO101 robot arm, together with generated scene graphs for studying spatial grounding in practical robotic settings. To provide controlled validation, we also introduce a simulator-grounded LIBERO benchmark with over 60K manipulation frames and more than 120K camera-specific scene graphs across paired third-person and wrist views, where ground-truth relations are derived automatically from MuJoCo geometry, world coordinates, camera projections, and visibility constraints. We further test whether scene graphs improve downstream control by injecting them into existing VLA policy prompts. Experiments across open-source and commercial VLMs show that current models often predict plausible relations but struggle with exact depth-aware and viewpoint-dependent spatial structure. EmbodimentSemantic provides a unified framework for diagnosing spatial grounding in VLM perception and testing its utility for VLA manipulation.
Hassan Jaber, Refinath S N, Luca Cagliero +2
May 29, 2026cs.RO

Don't Fool Me Twice: Adapting to Adversity in the Wild with Experience-Driven Reasoning

In robotics, dangers and adversity modes are often embodiment-specific and relative to each agent. A frontier of autonomous mobile robotics is to enable agents to operate effectively in the wild in unseen unstructured environments. A significant challenge in unseen unstructured environments is that it may not be possible to predict all the dangers to the specific robot. Although recent work has used large foundation vision-language models (VLMs) to preemptively predict an exhaustive list of common-sense dangers, it remains difficult to capture possible interaction and embodiment-dependent adversities. We propose a continual learning framework for a mobile embodied agent to learn online from disturbances and attribute anomalous behaviours to causes through semantics, enabling better prediction and planning of the world in the future. Our framework, "Don't Fool Me Twice", first observes disturbances and describes their effects on the robot; this description is augmented with visual context to query a VLM to predict possible causes; the local disturbance is characterized using kernel regression, which allows for efficient, few-shot modeling of transient anomalies. We leverage semantic voxel-centric modeling to estimate epistemic uncertainty, enabling richer downstream recovery by treating interaction-driven disturbances as learnable spatial behaviors. We present four hypotheses and validate them in simulation and on hardware across embodiments and adversity modes.
Navin Sriram Ravie, Andrew Jong, Krrish Jain +4
May 24, 2026cs.RO

X-DiffVLA: X-Embodied Diffusion Action Heads for Vision-Language-Action Models

Learning universal policies from cross-embodied data remains a fundamental challenge in robotics. Although Vision-Language-Action (VLA) models are pre-trained on large and diverse datasets, they typically rely on embodiment-specific fine-tuning to achieve strong performance in downstream tasks. This requirement severely limits their generalization capability and restricts knowledge transfer across embodiments performing similar tasks. To overcome these limitations, we focus on cross-embodied settings with shared robotic bases and heterogeneous end-effectors, and propose X-DiffVLA, a diffusion-based VLA model featuring a unified cross-embodied action head. X-DiffVLA can leverage the generative strengths of diffusion models to capture both the diversity and latent correlations in cross-embodied datasets. Specifically, we introduce Embodiment Forcing, a classifier-free guidance technique to implicitly steer action generation toward embodiment-specific functional components, capturing fine-grained structural nuances without explicit supervision. In addition, a Morphological Tree Diffusion approach is designed to strengthen behavioral correlations across diverse end-effectors, maximizing the transferability of heterogeneous demonstrations. Experimental results across RoboCasa and Isaac Gym, covering different embodiments from grippers to dexterous hands, show that X-DiffVLA achieves state-of-the-art performance, with improvements of 15.3% and 12.5%, respectively. Real-world evaluations further validate the robustness of the proposed framework and its effectiveness in scalable cross-embodied policy learning.
Boyu Li, Chaoyi Xu, Haoqi Yuan +5
May 24, 2026cs.RO

HumanEgo: Zero-Shot Robot Learning from Minutes of Human Egocentric Videos

Human egocentric video captures rich manipulation demonstrations without any robot hardware, yet transferring these skills to robots remains challenging due to the embodiment gap between human and robot in both visual appearance and kinematics. We present HumanEgo, a framework that bridges the embodiment gap by lifting each human demonstration to an entity-level representation of hand-object interaction, and training a flow matching policy with dense auxiliary objectives that amplify supervision from every trajectory. HumanEgo is robot-data-free, hardware-agnostic, data-efficient, and zero-shot human-to-robot transferable. With only 30 minutes of human videos per task, HumanEgo achieves 92.5% average success across four real-world tasks (75% with just 15 minutes), outperforms matched-time robot teleoperation by 41%, and robustly transfers zero-shot across novel robots, cameras, and environments. We release HumanEgo as an easy-to-use, open-source framework for learning robot policies directly from human data: https://github.com/TX-Leo/HumanEgo
Zhi Wang, Botao He, Kelin Yu +4
May 21, 2026cs.CL

Chinese sensorimotor and embodiment norms for 3,000 lexicalized concepts

Understanding how conceptual knowledge is grounded in bodily experience, and to what extent machine systems can acquire such knowledge without direct sensorimotor experience, are central questions in both cognitive science and embodied artificial intelligence research. Large-scale normative resources are essential for investigating these questions empirically, yet such resources remain sparse for non-Indo-European languages. We present a novel normative database for 3,000 lexicalized concepts in Mandarin Chinese, comprising 11-dimensional sensorimotor ratings and unidimensional embodiment ratings collected from 378 native Mandarin speakers. The ratings demonstrate high reliability and strong cross-norm validity with existing Chinese resources, each of which covers fewer words and a subset of the 11 sensorimotor dimensions. In a validation study, we tested new variables derived from a theoretically motivated metric, Perceptual Strength of Embodiment (PSE) (Huang et al., 2025), together with seven common composite variables, on lexical decision tasks. The results suggest that PSE-Sensorimotor and Minkowski-3 are the strongest composite predictors of lexical decision performance, capturing the facilitatory effects of sensorimotor information on lexical processing. A further exploratory study showed that sensorimotor ratings are substantially recoverable from purely linguistic representations using simple regression models (mean Spearman r = .62 across dimensions), though recovery varied markedly: visual and auditory dimensions yielded higher correspondence than chemosensory ones. Representational similarity analysis further showed that the relational geometry of the sensorimotor space is also partially recoverable (r = .540), consistent with the view that distributional language use encodes aspects of embodied conceptual structure.
Jing Chen, Gábor Parti, Yin Zhong +2
May 18, 2026cs.RO

From Human Videos to Robot Manipulation: A Survey on Scalable Vision-Language-Action Learning with Human-Centric Data

Recent progress in generalizable embodied control has been driven by large-scale pretraining of Vision-Language-Action (VLA) models. However, most existing approaches rely on large collections of robot demonstrations, which are costly to obtain and tightly coupled to specific embodiments. Human videos, by contrast, are abundant and capture rich interactions, providing diverse semantic and physical cues for real-world manipulation. Yet, embodiment differences and the frequent absence of task-aligned annotations make their direct use in VLA models challenging. This survey provides a unified view of how human videos are transformed into effective knowledge for VLA models. We categorize existing approaches into four classes based on the action-related information they derive: (i) latent action representations that encode inter-frame changes; (ii) predictive world models that forecast future frames; (iii) explicit 2D supervision that extracts image-plane cues; and (iv) explicit 3D reconstruction that recovers geometry or motion. Beyond this taxonomy, we highlight three key open challenges in this area: structuring unstructured videos into training-ready episodes, grounding video-derived supervision into robot-executable actions under embodiment and viewpoint heterogeneity, and designing evaluation protocols that better predict real-world deployment performance and transfer efficiency, thereby informing future research directions. A curated list of papers and resources is available at https://github.com/AaronFengZY/HumanCentricToVLA-Survey.
Zhiyuan Feng, Qixiu Li, Huizhi Liang +12
May 13, 2026cs.RO

Towards Robotic Dexterous Hand Intelligence: A Survey

Robotic dexterous hands are central to contact-rich manipulation, with rapid progress driven by advances in hardware, sensing, control, simulation, and data generation. However, existing studies are often developed under different assumptions regarding hand embodiments, sensory configurations, task settings, training data, and evaluation protocols, making systematic comparison difficult and obscuring the developmental trajectory of the field. This survey provides a holistic review of dexterous hand research from four complementary aspects. First, we present a hardware-level analysis covering actuation, transmission, perception, and representative hand designs, highlighting the key trade-offs in force capability, compliance, bandwidth, integration, and system complexity. Furthermore, we review control and learning methods for dexterous manipulation from a methodological perspective, grouping representative works by major paradigms and tracing their evolution in chronological order. In addition, we consolidate datasets, modality design, and evaluation practices, which enables methodological progress to be interpreted together with the ways in which it is trained, benchmarked, and assessed. Finally, we discuss the major limitations of current dexterous hand research and summarize the corresponding future directions. By connecting hardware analysis, methodological development, data resources, and evaluation, this survey aims to provide a structured understanding of dexterous hand research and to clarify the most important open challenges for future study.
Weiguang Zhao, Tian Liang, Xihao Guo +3
May 12, 2026cs.CV

OmniHumanoid: Streaming Cross-Embodiment Video Generation with Paired-Free Adaptation

Cross-embodiment video generation aims to transfer motions across different humanoid embodiments, such as human-to-robot and robot-to-robot, enabling scalable data generation for embodied intelligence. A major challenge in this setting is that motion dynamics are partly transferable across embodiments, whereas appearance and morphology remain embodiment-specific. Existing approaches often entangle these factors, and many require paired data for every target embodiment, which limits scalability to new robots. We present OmniHumanoid, a framework that factorizes transferable motion learning and embodiment-specific adaptation. Our method learns a shared motion transfer model from motion-aligned paired videos spanning multiple embodiments, while adapting to a new embodiment using only unpaired videos through lightweight embodiment-specific adapters. To reduce interference between motion transfer and embodiment adaptation, we further introduce a branch-isolated attention design that separates motion conditioning from embodiment-specific modulation. In addition, we construct a synthetic cross-embodiment dataset with motion-aligned paired videos rendered across diverse humanoid assets, scenes, and viewpoints. Experiments on both synthetic and real-world benchmarks show that OmniHumanoid achieves strong motion fidelity and embodiment consistency, while enabling scalable adaptation to unseen humanoid embodiments without retraining the shared motion model.
Yiren Song, Xiyao Deng, Pei Yang +2
May 12, 2026cs.RO

Mapping Embodied Affective Touch Strategies on a Humanoid Robot

Affective touch in human-robot interaction is shaped not only by emotional intent, but also by robot embodiment, including touch location, physical constraints, and perceived agency or social role. Existing HRI studies typically focus on one or two isolated body parts, limiting understanding of how affective touch generalises across the full humanoid body. We present a study with 32 participants interacting with the iCub robot, which is equipped with full-body distributed tactile sensors. Participants expressed eight emotions under three conditions: free touch, arm-only touch, and torso-only touch. Results show that body region and spatial constraints jointly shaped both touch location and dynamics. In free touch, participants preferred socially accessible upper-body regions, while less frequently touched areas showed stronger emotion-specific selectivity. Emotion-related variation was more evident in motion features for arm-only touch and pressure features for torso-only touch. Touch strategies also did not transfer directly between free and constrained conditions, even within the same coarse body region. Participants reported increased closeness to the robot after interaction, with around 30 percent reporting a change in perceived social relationship. Together, these findings show that affective touch expression is strongly body-region dependent and shaped by embodiment constraints.
Qiaoqiao Ren, Omar Eldardeer, Francesca Cocchella +3
May 8, 2026cs.RO

Active Embodiment Identification with Reinforcement Learning for Legged Robots

We present an active embodiment identification method for legged robots that jointly learns information-seeking behavior and explicit embodiment prediction. Using a history-augmented URMA architecture, the method infers joint-level and global embodiment parameters through interaction with the environment in simulation across different morphologies.
Nico Bohlinger, Jan Peters
May 5, 2026cs.RO

Bridging the Embodiment Gap: Disentangled Cross-Embodiment Video Editing

Learning robotic manipulation from human videos is a promising solution to the data bottleneck in robotics, but the distribution shift between humans and robots remains a critical challenge. Existing approaches often produce entangled representations, where task-relevant information is coupled with human-specific kinematics, limiting their adaptability. We propose a generative framework for cross-embodiment video editing that directly addresses this by learning explicitly disentangled task and embodiment representations. Our method factorizes a demonstration video into two orthogonal latent spaces by enforcing a dual contrastive objective: it minimizes mutual information between the spaces to ensure independence while maximizing intra-space consistency to create stable representations. A parameter-efficient adapter injects these latent codes into a frozen video diffusion model, enabling the synthesis of a coherent robot execution video from a single human demonstration, without requiring paired cross-embodiment data. Experiments show our approach generates temporally consistent and morphologically accurate robot demonstrations, offering a scalable solution to leverage internet-scale human video for robot learning.
Zhiyuan Li, Wenyan Yang, Wenshuai Zhao +4
Apr 24, 2026cs.RO

Vision-Language-Action in Robotics: A Survey of Datasets, Benchmarks, and Data Engines

Despite remarkable progress in Vision--Language--Action (VLA) models, a central bottleneck remains underexamined: the data infrastructure that underlies embodied learning. In this survey, we argue that future advances in VLA will depend less on model architecture and more on the co-design of high-fidelity data engines and structured evaluation protocols. To this end, we present a systematic, data-centric analysis of VLA research organized around three pillars: datasets, benchmarks, and data engines. For datasets, we categorize real-world and synthetic corpora along embodiment diversity, modality composition, and action space formulation, revealing a persistent fidelity-cost trade-off that fundamentally constrains large-scale collection. For benchmarks, we analyze task complexity and environment structure jointly, exposing structural gaps in compositional generalization and long-horizon reasoning evaluation that existing protocols fail to address. For data engines, we examine simulation-based, video-reconstruction, and automated task-generation paradigms, identifying their shared limitations in physical grounding and sim-to-real transfer. Synthesizing these analyses, we distill four open challenges: representation alignment, multimodal supervision, reasoning assessment, and scalable data generation. Addressing them, we argue, requires treating data infrastructure as a first-class research problem rather than a background concern.
Ziyao Wang, Bingying Wang, Hanrong Zhang +7
Apr 16, 2026cs.RO

Model-Based Reinforcement Learning Exploits Passive Body Dynamics for High-Performance Biped Robot Locomotion

Embodiment is a significant keyword in recent machine learning fields. This study focused on the passive nature of the body of a biped robot to generate walking and running locomotion using model-based deep reinforcement learning. We constructed two models in a simulator, one with passive elements (e.g., springs) and the other, which is similar to general humanoids, without passive elements. The training of the model with passive elements was highly affected by the attractor of the system. This lead that although the trajectories quickly converged to limit cycles, it took a long time to obtain large rewards. However, thanks to the attractor-driven learning, the acquired locomotion was robust and energy-efficient. The results revealed that robots with passive elements could efficiently acquire high-performance locomotion by utilizing stable limit cycles generated through dynamic interaction between the body and ground. This study demonstrates the importance of implementing passive properties in the body for future embodied AI.
Tomoya Kamimura, Haruka Washiyama, Akihito Sano
May 20, 2025cs.RO

Robust Immersive Bilateral Teleoperation of Beyond-Human-Scale Systems with Enhanced Transparency and Sense of Embodiment

This paper presents an immersive bilateral teleoperation framework for beyond-human-scale manipulators, combining motion/force transparency with enhanced operator embodiment through virtual reality (VR) and distributed haptic feedback. The platform integrates a full-scale industrial hydraulic manipulator, a 7-DoF haptic exoskeleton, and head-tracked visual feedback to reinforce operator agency and self-location. A force-sensorless adaptive controller incorporates an augmented human-robot dynamic model to address master-surrogate asymmetries, input nonlinearities, model uncertainties, and communication delays. Rigorous analysis establishes semi-global uniform ultimate boundedness of the closed-loop system. Extensive full-scale experiments demonstrate precise motion and force tracking with scaling up to 1:13 and 1:1000, respectively, and fixed or time-varying delays up to 150 ms. Coordinated 6-DoF pick-and-place and multi-axis contact tasks further validate system performance. A ten-participant user study supports system usability and indicates approximately 50% higher normalized embodiment scores with VR than with monitor-based feedback. These results advance intuitive, force-reflected remote manipulation at industrial scale.
Mahdi Hejrati, Pauli Mustalahti, Jouni Mattila