Open-Vocabulary Action Recognition

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177 papers

Latest in Open-Vocabulary Action Recognition

May 19, 2026cs.CV

Lens Privacy Sealing: A New Benchmark and Method for Physical Privacy-Preserving Action Recognition

RGB camera-based surveillance systems enable human action recognition for public safety and healthcare, yet raise serious privacy concerns. Existing methods rely on post-capture algorithms, which fail to protect privacy during data acquisition. We propose Lens Privacy Sealing (LPS), a simple hardware solution that physically obscures camera lenses with adjustable laminating film, providing pre-sensor privacy protection at minimal cost. Unlike software methods or expensive engineered optics, LPS achieves strong privacy through stochastic multi-layer scattering that is physically irreversible. We introduce the P3^3AR dataset for privacy-preserving action recognition, featuring both large-scale replay-captured (P3^3AR-NTU, 114K videos) and real-world collected (P3^3AR-PKU) subsets with privacy attribute annotations. To handle video degradation from LPS, we propose MSPNet, a single-stage framework incorporating Inter-Frame Noise Suppressor (IFNS) and Cross-Frame Semantic Aggregator (CFSA), enhanced by contrastive language-image pre-training for robust semantic extraction. Extensive experiments demonstrate that MSPNet with IFNS and CFSA nearly doubles action recognition accuracy compared to baseline methods while suppressing identity recognition to low levels. Comprehensive validation shows LPS achieves a superior privacy-utility trade-off compared to state-of-the-art hardware methods, resists reconstruction attacks including PSF inversion and data-driven recovery, and generalizes robustly across optical configurations and challenging environments. Code is available at https://github.com/wangzy01/MSPNet.
Mengyuan Liu, Ziyi Wang, Peiming Li +1
May 19, 2026cs.CV

Return of Frustratingly Easy Unsupervised Video Domain Adaptation

Unsupervised video domain adaptation (UVDA) is a practical but under-explored problem. In this paper, we propose a frustratingly easy UVDA method, called MetaTrans. Specifically, MetaTrans adopts a concise learning objective that contains only two fundamental loss terms. Despite the simplicity of the learning objective, MetaTrans embodies an advanced UVDA idea, that is, handling the spatial and temporal divergence of cross-domain videos separately, through a subtle model architecture design. By implementing a temporal-static subtraction module, MetaTrans effectively removes spatial and temporal divergence. Extensive empirical evaluations, particularly on various cross-domain action recognition tasks, show substantial absolute adaptation performance enhancement and significantly superior relative performance gain compared with state-of-the-art UVDA baselines.
Pengfei Wei, Yiqun Sun, Zhiqiang Xu +2
May 18, 2026cs.CV

PlantPose: Universal Plant Skeleton Estimation via Tree-constrained Graph Generation

Accurate estimation of plant skeletal structures (e.g., branching structures) from images is essential for smart agriculture and plant science. Unlike human skeletons with fixed topology, plant skeleton estimation presents a unique challenge, i.e., estimating arbitrary tree graphs from images. To address this problem, we introduce PlantPose, a universal plant skeleton estimator via tree-constrained graph generation. PlantPose combines learning-based graph generation with traditional graph algorithms to enforce tree constraints during the training loop. To enhance the model's generalization capability, we curate a large and diverse dataset comprising real-world and synthetic plant images, along with simplified representations (e.g., sketches and abstract drawings). This dataset enables the generalized model to adapt to diverse input styles and categories of plant images while preserving topological consistency. Our approach demonstrates robust and accurate plant skeleton estimation across multiple domains, including previously unseen out-of-domain scenarios. Further analyses highlight the method's strengths and limitations in handling complex, heterogeneous data distributions. All implementations and datasets are available at https://github.com/huntorochi/PlantPose/.
Xinpeng Liu, Hiroaki Santo, Yosuke Toda +1
May 16, 2026cs.CV

AI-Assisted Competency Assessment from Egocentric Video in Simulation-Based Nursing Education

Assessing learner competency in clinical simulation requires expert observation that is time-intensive, difficult to scale, and subject to inter-rater variability. Vision-language models have emerged as a promising tool for understanding complex visual behavior. In this work, we investigate whether visual observations can provide educationally meaningful signals for competency assessment through a three-stage framework that (1) extracts action timelines from egocentric nursing simulation video using frozen visual encoders and few-shot learning, (2) derives sequence-level features and per-session recognition metrics, and (3) relates these to instructor-rated competency. Across 22 densely annotated sessions (3.8 hours, 493 actions), a frozen DINOv2 backbone with HMM Viterbi decoding achieves 57.4% MOF in leave-one-out 1-shot recognition. Surprisingly, we observe a negative trend between recognition accuracy and competency (rho = -0.524, p = 0.012 for mIoU), robust to six confound controls: more competent students produce diverse, harder-to-classify workflows, while simple sequence features show no such relationship. Per-item analysis identifies patient safety protocols and team communication as the expected behaviors most reflected in this pattern, and process model comparisons reveal that higher-competency students exhibit more protocol-consistent action transitions. These findings suggest that recognition accuracy may complement predicted action timelines as a pedagogically informative signal in automated competency assessment.
Hanchen David Wang, Yilin Liu, Madison J. Lee +4
May 13, 2026cs.CV

STAR: Semantic-Temporal Adaptive Representation Learning for Few-Shot Action Recognition

Few-shot action recognition (FSAR) requires models to generalize to novel action categories from only a handful of annotated samples. Despite progress with vision-language models, existing approaches still suffer from semantic-temporal misalignment, where static textual prompts fail to capture decisive visual cues that appear sparsely across sequences, and from inadequate modeling of multi-scale temporal dynamics, as short-term discriminative cues and long-range dependencies are often either oversmoothed or fragmented. To address these challenges, we propose Semantic Temporal Adaptive Representation Learning (STAR), a unified framework, consisting of a semantic-alignment component and a temporal-aware component, effectively bridging the semantic and temporal gaps and transferring the sequence modeling capability of Mamba into the FSAR. The semantic alignment module introduces a Temporal Semantic Attention (TSA) mechanism, which performs frame-level cross-modal alignment with textual cues, ensuring fine-grained semantic-temporal consistency. The temporal-aware module incorporates a Semantic Temporal Prototype Refiner (STPR) that integrates semantic-guided Mamba blocks with multi-frequency temporal sampling and bidirectional state-space refinement, yielding semantically aligned prototypes with enhanced discriminative fidelity and temporal consistency. Furthermore, temporally dependent class descriptors derived from large language models (LLMs) provide long-range semantic guidance. Extensive experiments on five FSAR benchmarks demonstrate the consistent superiority of STAR over state-of-the-art methods. For instance, STAR achieves up to 8.1% and 6.7% gains on the SSv2-Full and SSv2-Small datasets under the 1-shot setting, and 7.3% on HMDB51, validating its effectiveness under limited supervision. The code is available at https://github.com/HongliLiu1/STAR-main.
Hongli Liu, Yu Wang, Shengjie Zhao
May 13, 2026cs.GR

Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation

Recent 3D generative models can synthesize high-quality assets, but their outputs are typically static: they lack the skeletal rigs, joint hierarchies, and skinning weights required for animation. This limits their use in games, film, simulation, virtual agents, and embodied AI, where assets must not only look plausible but also move plausibly. We introduce Rigel3D, a generative method for animation-ready 3D assets represented as rigged meshes. Unlike post-hoc auto-rigging methods that attach rigs to completed shapes, our method jointly models geometry and rig structure through coupled surface and skeleton structured latent representations. A rig-aware autoencoder decodes these representations into mesh geometry, skeleton topology, joint coordinates, and skinning weights, while a two-stage latent generative model synthesizes both surface and skeleton representations for image-conditioned generation. To support downstream animation workflows, we further introduce an open-vocabulary joint labeling module that embeds generated joints into a shared vision-language space, enabling correspondence to arbitrary retargeting templates. Experiments on large-scale rigged asset datasets demonstrate that our method generates diverse, high-quality animation-ready assets and outperforms existing rigging baselines across multiple metrics.
Nikitas Chatzis, Marios Loizou, Evangelos Kalogerakis
May 12, 2026cs.RO

X-Imitator: Spatial-Aware Imitation Learning via Bidirectional Action-Pose Interaction

Effectively handling the interplay between spatial perception and action generation remains a critical bottleneck in robotic manipulation. Existing methods typically treat spatial perception and action execution as decoupled or strictly unidirectional processes, fundamentally restricting a robot's ability to master complex manipulation tasks. To address this, we propose X-Imitator, a versatile dual-path framework that models spatial perception and action execution as a tightly coupled bidirectional loop. By reciprocally conditioning current pose predictions on past actions and vice versa, this framework enables continuous mutual refinement between spatial reasoning and action generation. This joint modeling exactly mimics human internal forward models. Designed as a modular architecture, the system can be seamlessly integrated into various visuomotor policies. Extensive experiments across 24 simulated and 3 real-world tasks demonstrate that our framework significantly outperforms both vanilla policies and prior methods utilizing explicit pose guidance. The code will be open sourced.
Kai Xiong, Hongjie Fang, Lixin Yang +1
May 12, 2026cs.CV

PoseBridge: Bridging the Skeletonization Gap for Zero-Shot Skeleton-Based Action Recognition

Zero-shot skeleton-based action recognition (ZSSAR) is typically treated as a skeleton-text alignment problem: encode joint-coordinate sequences, align them with language, and classify unseen actions. We argue that this alignment is often too late. Skeletons are not complete action observations, but compressed outputs of human pose estimation (HPE); by the time alignment begins, human-object interactions and pose-relative visual cues may no longer be explicit. We call this upstream semantic loss. To address it, we propose PoseBridge, an HPE-aware ZSSAR framework that bridges intermediate HPE representations to skeleton-text alignment. Rather than adding an RGB action branch or object detector, PoseBridge extracts pose-anchored semantic cues from the same HPE process that produces skeletons, then transfers them through skeleton-conditioned bridging and semantic prototype adaptation. Across NTU-RGB+D 60/120, PKU-MMD, and Kinetics-200/400, PoseBridge improves ZSSAR performance under the evaluated protocols. On the Kinetics-200/400 PURLS benchmark, which contains in-the-wild videos with diverse scenes and action contexts, PoseBridge shows the clearest separation, improving the strongest compared baseline by 13.3-17.4 points across all eight splits. Our code will be publicly released.
Sanghyeon Lee, Jinwoo Kim, Jong Taek Lee
May 11, 2026cs.CV

iPay: Integrated Payment Action Recognition via Multimodal Networks and Adaptive Spatial Prior Learning

Automated transit payment analysis is vital for scalable fare auditing and passenger analytics, yet practice still relies on limited manual inspection. Prior vision- and skeleton-based methods remain brittle under noisy onboard surveillance and often depend on poorly generalizable handcrafted features. Building on the success of graph convolutional networks in human action recognition, we observe that skeleton features excel at modeling global spatiotemporal dependencies but tend to underemphasize the subtle local relative motions that distinguish payment actions. In contrast, RGB features preserve fine-grained spatial details yet often lack reliable temporal continuity in surveillance footage. To bridge both system-level deployment needs and model-level design challenges, we present iPay, an integrated payment action recognition framework for onboard transit surveillance system. iPay adopts a multimodal mixture-of-experts architecture with four tightly coupled streams: (1) an RGB expert stream emphasizing local evidence via region-focused computation; (2) a skeleton expert stream modeling articulated motion with a graph convolutional backbone; (3) a dual-attention fusion stream enabling skeleton-to-RGB temporal transfer and RGB-to-skeleton spatial enhancement; and (4) a prior-driven Spatial Difference Discriminator (SDD) that explicitly models hand-to-anchor relative motion to improve task-specific discriminability. We also collaborate with local transit agencies to collect over 55 hours of real onboard surveillance footage, yielding 500+ payment clips. Experiments show that iPay outperforms prior methods and achieves 83.45% recognition accuracy with competitive computational efficiency, making it suitable for edge deployment. Code is available at https://github.com/ccoopq/iPay.
Kaicong Huang, Weiheng Oh, Thomas Guggisberg +1
May 11, 2026cs.CV

Improving Temporal Action Segmentation via Constraint-Aware Decoding

Temporal action segmentation (TAS) divides untrimmed videos into labeled action segments. While fully supervised methods have advanced the field, challenges such as action variability, ambiguous boundaries, and high annotation costs remain, especially in new or low-resource domains. Grammar-based approaches improve segmentation with structural priors but rely on complex parsing limiting scalability. In this work, we propose a lightweight, constraint-based refinement framework that enhances TAS predictions by integrating statistical structural priors such as transition confidence, action boundary sets, and per-class duration, that can be directly extracted from annotated data. These constraints are integrated into a modified Viterbi decoding algorithm, allowing inference-time refinement without retraining or added model complexity. Our approach improves both fully and semi-supervised TAS models by correcting structural prediction errors while maintaining high efficiency. Code is available at https://github.com/LUNAProject22/CAD
Yeo Keat Ee, Debaditya Roy, Chen Li +2
May 11, 2026cs.CV

OZ-TAL: Online Zero-Shot Temporal Action Localization

Online Temporal Action Localization (On-TAL) aims to detect the occurrence time and category of actions in untrimmed streaming videos immediately upon their completion. Recent advancements in this field focus on developing more sophisticated frameworks, shifting from Online Action Detection (OAD)-based aggregation paradigm to instance-level understanding. However, existing approaches are typically trained on specific domains and often exhibit limited generalization capabilities when applied to arbitrary videos, particularly in the presence of previously unseen actions. In this paper, we introduce a new task called Online Zero-shot Temporal Action Localization (OZ-TAL), which aims to detect previously unseen actions in an online fashion. Furthermore, we propose a training-free framework that leverages off-the-shelf Vision-Language Models (VLMs) while introducing additional mechanisms to enhance visual representations and mitigate their inherent biases. We establish new benchmarks and representative baselines for OZ-TAL on THUMOS14 and ActivityNet-1.3, and extensive experiments demonstrate that our method substantially outperforms existing state-of-the-art approaches under both offline and online zero-shot settings.
Chaolei Han, Hongsong Wang, Xin Gong +1
May 8, 2026eess.SP

Task-Oriented Communication for Human Action Understanding via Edge-Cloud Co-Inference

The expanding application of smart sensing has created a growing demand for the accurate understanding of human action at the network edge. Traditional approaches require massive video data to be transmitted from resource-constrained edge devices to powerful cloud servers, incurring prohibitive uplink bandwidth consumption and unacceptable latency while raising privacy concerns. To overcome these bottlenecks, we propose a task-oriented communication framework for human action understanding (TOAU) through edge-cloud collaboration. Our framework utilizes a monocular pose estimator to extract continuous joint coordinates from raw videos, followed by a vector quantized variational autoencoder (VQ-VAE) to convert these coordinates into discrete motion tokens. Consequently, only a compact sequence of codebook indices is transmitted over the network, consuming as few as 9 bits per frame and avoiding privacy leakages. At the cloud server, a lightweight projector aligns these motion tokens with the embedding space of a large vision-language model (VLM) to facilitate complex action understanding, which is trained with an efficient instruction tuning paradigm. Comprehensive evaluations on three benchmarks demonstrate that our TOAU system reduces the transmission payload to approximately 1% and the system latency to around 20% compared to video codec-based solutions, while delivering comparable action understanding accuracy.
Jingyi Liu, Cheng Yuan, Lijun He +2
May 8, 2026cs.CV

Neurosymbolic Framework for Concept-Driven Logical Reasoning in Skeleton-Based Human Action Recognition

Skeleton-based human activity recognition has achieved strong empirical performance, yet most existing models remain black boxes and difficult to interpret. In this work, we introduce a neurosymbolic formulation of skeleton-based HAR that reframes action recognition as concept-driven first-order logical reasoning over motion primitives. Our framework bridges representation learning and symbolic inference by grounding first-order logic predicates in learnable spatial and temporal motion concepts. Specifically, we employ a standard spatio-temporal skeleton encoder to extract latent motion representations, which are then mapped to interpretable concept predicates via a spatio-temporal concept decoder that explicitly separates pose-centric and dynamics-centric abstractions. These concept predicates are composed through differentiable first-order logic layers, enabling the model to learn human-readable logical rules that govern action semantics. To impose semantic structure on the learned concepts, we align skeleton representations with LLM-derived descriptions of atomic motion primitives, establishing a shared conceptual space for perception and reasoning. Extensive experiments on NTU RGB+D 60/120 and NW-UCLA demonstrate that our approach achieves competitive recognition performance while providing explicit, interpretable explanations grounded in logical structure. Our results highlight neurosymbolic reasoning as an effective paradigm for interpretable spatio-temporal action understanding. Code: https://github.com/Mr-TalhaIlyas/REASON
Talha Ilyas, Deval Mehta, Zongyuan Ge
May 7, 2026cs.CV

CFE-PPAR: Compression-friendly encryption for privacy-preserving action recognition leveraging video transformers

Privacy-preserving action recognition (PPAR) enables machines to understand human activities in videos without revealing sensitive visual content. Among the various strategies for PPAR, encryption-based methods achieve strong privacy protection while maintaining high recognition performance. However, these methods lead to a catastrophic decrease in recognition performance and visual quality when the encrypted videos are compressed. That is, the previous methods are not compression-friendly. To address these issues, in this paper, we propose the first compression-friendly encryption method for PPAR, called CFE-PPAR. In CFE-PPAR, videos encrypted with secret keys can be directly recognized by a video transformer, which uses parameters transformed by the same keys as those used for video encryption. In experiments, it is verified that CFE-PPAR outperforms previous methods on the UCF101 and HMDB51 datasets under Motion-JPEG and H.264 compression.
Haiwei Lin, Shoko Imaizumi, Hitoshi Kiya
May 6, 2026cs.CV

ScriptHOI: Learning Scripted State Transitions for Open-Vocabulary Human-Object Interaction Detection

Open-vocabulary human-object interaction (HOI) detection requires recognizing interaction phrases that may not appear as annotated categories during training. Recent vision-language HOI detectors improve semantic transfer by matching human-object features with text embeddings, but their predictions are often dominated by object affordance and phrase-level co-occurrence. As a result, a model may predict \textit{cut cake} from the presence of a knife and a cake without verifying whether the hand, tool, target, contact pattern, and object state jointly support the action. We propose \textbf{ScriptHOI}, a structured framework that represents each interaction phrase as a soft scripted state transition. Rather than treating a phrase as a single class token, ScriptHOI decomposes it into body-role, contact, geometry, affordance, motion, and object-state slots. A visual state tokenizer parses each detected human-object pair into corresponding state tokens, and a slot-wise matcher estimates both script coverage and script conflict. These two quantities calibrate HOI logits, expose missing visual evidence, and provide training constraints for incomplete annotations. To avoid suppressing valid but unannotated interactions, we further introduce interval partial-label learning, which constrains unannotated candidates with script-derived lower and upper probability bounds instead of assigning closed-world negatives. A counterfactual script contrast loss swaps individual script slots to discourage object-only shortcuts. Experiments on HICO-DET, V-COCO, and open-vocabulary HOI splits show that ScriptHOI improves rare and unseen interaction recognition while substantially reducing affordance-conflict false positives.
Minh Anh Nguyen, Quang Huy Tran, Bao Ngoc Le +3
May 4, 2026cs.CV

VideoNet: A Large-Scale Dataset for Domain-Specific Action Recognition

Videos are unique in their ability to capture actions which transcend multiple frames. Accordingly, for many years action recognition was the quintessential task for video understanding. Unfortunately, due to a lack of sufficiently diverse and challenging data, modern vision-language models (VLMs) are no longer evaluated on their action recognition capabilities. To revitalize action recognition in the era of VLMs, we advocate for a returned focus on domain-specific actions. To this end, we introduce VideoNet, a domain-specific action recognition benchmark covering 1,000 distinct actions from 37 domains. We begin with a multiple-choice evaluation setting, where the difference between closed and open models is stark: Gemini 3.1 Pro attains 69.9% accuracy while Qwen3-VL-8B gets a mere 45.0%. To understand why VLMs struggle on VideoNet, we relax the questions into a binary setting, where random chance is 50%. Still, Qwen achieves only 59.2% accuracy. Further relaxing the evaluation setup, we provide k∈{1,2,3}k\in\{1,2,3\} in-context examples of the action. Some models excel in the few-shot setting, while others falter; Qwen improves +7.0%+7.0\%, while Gemini declines −4.8%-4.8\%. Notably, these gains fall short of the +13.6%+13.6\% improvement in non-expert humans when given few-shot examples. Finding that VLMs struggle to fully exploit in-context examples, we shift from test-time improvements to the training side. We collect the first large-scale training dataset for domain-specific actions, totaling nearly 500k video question-answer pairs. Fine-tuning a Molmo2-4B model on our data, we surpass all open-weight 8B models on the VideoNet benchmark.
Tanush Yadav, Mohammadreza Salehi, Jae Sung Park +6
May 3, 2026cs.CV

IMPACT-Scribe: Interactive Temporal Action Segmentation with Boundary Scribbles and Query Planning

Dense temporal annotation of procedural activity videos is vital for action understanding and embodied intelligence but remains labor-intensive due to reactive tools. Each correction is treated as an isolated edit, limiting reuse of information on annotator uncertainty and model reliability. We introduce IMPACT-Scribe, a correction-driven framework for dense labeling that uses each correction to improve future human-machine collaboration. IMPACT-Scribe combines uncertainty-aware boundary scribble supervision, local proposal modeling, cost-aware query planning, structured propagation, and correction-driven adaptation. Experiments and a human study show that this closed-loop design improves labeling quality per effort, enhances boundary accuracy, and fosters better human-machine interaction over time. The code will be made publicly available at https://github.com/BanzQians/IMPACT_AS.
Qian Yin, Di Wen, Kunyu Peng +11
May 1, 2026cs.CV

CEZSAR: A Contrastive Embedding Method for Zero-Shot Action Recognition

This paper proposes a novel Zero-Shot Action Recognition~(ZSAR) method based on contrastive learning. In ZSAR, we aim to classify examples from classes that were missing during training. Two well-known problems remain in ZSAR: the semantic gap and the domain shift. A semantic gap occurs because label representations come from the textual domain (i.e., language models) and must be associated with visual representations (i.e., CNNs, RNNs, transformer-based). This multimodal nature implies that the semantic properties of the two spaces are not identical. On the other hand, the domain shift arises from differences between the training and test sets and is inherent to ZSAR once the test set is unknown. One of the most promising methods to address both issues is learning joint embedding spaces. Therefore, we propose a new model that encodes videos and sentences in a joint embedding space, trained by aligning videos with their natural-language descriptions. We design an automatic negative sampling procedure to augment the training dataset and generate unpaired data, i.e., visual appearance and unrelated descriptions. Our results are state-of-the-art on the UCF-101 and Kinetics-400 datasets under several split configurations. Our code is available at https://github.com/valterlej/cezsar.
Valter Estevam, Rayson Laroca, Helio Pedrini +1
May 1, 2026cs.CV

High-Speed Vision Improves Zero-Shot Semantic Understanding of Human Actions

Understanding human actions from visual observations is essential for human--robot interaction, particularly when semantic interpretation of unfamiliar or hard-to-annotate actions is required. In scenarios such as rapid and less common activities, collecting sufficient labeled data for supervised learning is challenging, making zero-shot approaches a practical alternative for semantic understanding without task-specific training. While recent advances in large-scale pretrained models enable such zero-shot reasoning, the impact of temporal resolution, especially for rapid and fine-grained motions, remains underexplored. In this study, we investigate how temporal resolution affects zero-shot semantic understanding of high-speed human actions. Using kendo as a representative case of rapid and subtle motion patterns, we propose a training-free pipeline that combines a pre-trained video-language model for semantic representation with large language model-based reasoning for pairwise action comparison. Through controlled experiments across multiple frame rates (120 Hz, 60 Hz, and 30 Hz), we show that higher temporal resolution significantly improves semantic separability in zero-shot settings. We further analyze the role of tracking-based human joint information under both full and partial observation scenarios. Quantitative evaluation using a nearest-class prototype strategy demonstrates that high-speed video provides more stable and interpretable semantic representations for fast actions. These findings highlight the importance of temporal resolution in training-free action recognition and suggest that high-speed perception can enhance semantic understanding capabilities.
Yongpeng Cao, Yuji Yamakawa
Apr 30, 2026cs.CV

Continuous-tone Simple Points: An ℓ0\ell_0-Norm of Cyclic Gradient for Topology-Preserving Data-Driven Image Segmentation

Topological features play an essential role in ensuring geometric plausibility and structural consistency in image analysis tasks such as segmentation and skeletonization. However, integrating topology-preserving learning based on simple points into deep learning tasks remains challenging, as existing simple point detection methods are confined to binary images and are non-differentiable, rendering them incompatible with gradient-based optimization in modern deep learning. Moreover, morphological and purely data-driven approaches often fail to guaranty topological consistency. To address these limitations, we propose a novel method that directly computes simple points on continuous-valued images, enabling differentiable topological inference. Building on this theory, we develop an efficient skeleton extraction algorithm that preserves topological structures in binary and continuous-valued images. Furthermore, we design a variational model that enforces topological constraints by preserving topologically non-removable (i.e., non-simple) points, which can be seamlessly integrated into any deep neural network segmentation with softmax or sigmoid outputs. Experimental results demonstrate that the proposed approach effectively improves topological integrity and structural accuracy across multiple benchmarks. The codes are available in https://github.com/levnsio/CSP.
Wenxiao Li, Faqiang Wang, Yuping Duan +3
Apr 30, 2026cs.CV

MoCapAnything V2: End-to-End Motion Capture for Arbitrary Skeletons

Recent methods for arbitrary-skeleton motion capture from monocular video follow a factorized pipeline, where a Video-to-Pose network predicts joint positions and an analytical inverse-kinematics (IK) stage recovers joint rotations. While effective, this design is inherently limited, since joint positions do not fully determine rotations and leave degrees of freedom such as bone-axis twist ambiguous, and the non-differentiable IK stage prevents the system from adapting to noisy predictions or optimizing for the final animation objective. In this work, we present the first fully end-to-end framework in which both Video-to-Pose and Pose-to-Rotation are learnable and jointly optimized. We observe that the ambiguity in pose-to-rotation mapping arises from missing coordinate system information: the same joint positions can correspond to different rotations under different rest poses and local axis conventions. To resolve this, we introduce a reference pose-rotation pair from the target asset, which, together with the rest pose, not only anchors the mapping but also defines the underlying rotation coordinate system. This formulation turns rotation prediction into a well-constrained conditional problem and enables effective learning. In addition, our model predicts joint positions directly from video without relying on mesh intermediates, improving both robustness and efficiency. Both stages share a skeleton-aware Global-Local Graph-guided Multi-Head Attention (GL-GMHA) module for joint-level local reasoning and global coordination. Experiments on Truebones Zoo and Objaverse show that our method reduces rotation error from ~17 degrees to ~10 degrees, and to 6.54 degrees on unseen skeletons, while achieving ~20x faster inference than mesh-based pipelines. Project page: https://animotionlab.github.io/MoCapAnythingV2/
Kehong Gong, Zhengyu Wen, Dao Thien Phong +10
Apr 30, 2026cs.RO

SASI: Leveraging Sub-Action Semantics for Robust Early Action Recognition in Human-Robot Interaction

Understanding human actions is critical for advancing behavior analysis in human-robot interaction. Particularly in tasks that demand quick and proactive feedback, robots must recognize human actions as early as possible from incomplete observations. \textit{Sub-actions} offer the semantic and hierarchical cues needed for this, since human actions are inherently structured and can be decomposed into smaller, meaningful units. However, conventional approaches focus primarily on holistic actions and often overlook the rich semantic structure embedded in sub-actions, making them poorly suited for early recognition. To address this gap, we introduce SASI (Sub-Action Semantics Integrated cross-modal fusion), a novel framework that integrates existing graph convolution networks to fuse spatiotemporal features with sub-action semantics. SASI exploits a segmentation model with a traditional skeleton-based graph convolution network, capturing both fine-grained sub-action semantics and overall spatial context, while operating in real-time at 29 Hz. Experiments on BABEL, a skeleton-based dataset with frame-level annotations, demonstrate that our method improves recognition accuracy over conventional approaches, with additional gains expected as the quality of sub-action segmentation improves. Notably, SASI also achieves superior performance in understanding partial action sequences, revealing its capability for early recognition, which is essential for proactive and seamless Human-Robot Interaction (HRI). Code is available at https://anonymous.4open.science/r/SASI .
Yongpeng Cao, Masahiro Hirano, Hyuno Kim +1
Apr 30, 2026cs.CV

Gait Recognition via Deep Residual Networks and Multi-Branch Feature Fusion

Gait recognition has emerged as a compelling biometric modality for surveillance and security applications, offering inherent advantages such as non-intrusiveness, resistance to disguise, and long-range identification capability. However, prevailing approaches struggle to comprehensively capture and exploit the rich biometric cues embedded in human locomotion, particularly under covariate interference including viewpoint variation, clothing change, and carrying conditions. In this paper, we present a high-precision gait recognition framework that deeply extracts and synergistically fuses gait dynamics with body shape characteristics through a multi-branch architecture grounded in deep residual learning. Specifically, we first employ the High-Resolution Network (HRNet) to perform robust skeletal keypoint estimation, preserving fine-grained spatial information even under low-resolution inputs. We then construct three complementary feature branches -- body proportion, gait velocity, and skeletal motion -- from the extracted pose sequences. A 50-layer Residual Network (ResNet-50) backbone is leveraged within a deep feature extraction module to capture hierarchically rich and discriminative representations. To effectively integrate heterogeneous feature streams, we design a Multi-Branch Feature Fusion (MFF) module inspired by channel-wise attention mechanisms, which dynamically allocates contribution weights across branches through learned activation parameters. Extensive experiments on the cross-view multi-condition CASIA-B benchmark demonstrate that our method achieves a Rank-1 accuracy of 94.52% under normal walking, with the best recognition performance among skeleton-based methods for the coat-wearing condition.
Yabo Luo, Xiaoyun Wang, Cunrong Li
Apr 30, 2026cs.CV

Student Classroom Behavior Recognition Based on Improved YOLOv8s

In classroom teaching, student behavior can reflect their learning state and classroom participation, which is of great significance for teaching quality analysis. To address the problems of dense student targets, numerous small objects, frequent occlusions, and imbalanced class distribution in real classroom scenes, this paper proposes an improved student classroom behavior recognition model named ALC-YOLOv8s based on YOLOv8s. The model introduces SPPF-LSKA to enhance contextual feature extraction, employs CFC-CRB and SFC-G2 to optimize multi-scale feature fusion, and incorporates ATFLoss to improve the learning ability for minority classes and hard samples. Experimental results show that compared with the baseline model, the improved model achieves increases of 1.8% in mAP50 and 2.1% in mAP50-95. Compared with several mainstream detection methods, the proposed model can well meet the requirements of automatic student behavior recognition in complex classroom scenarios.
Xiang Gao, Shuai Hang
Apr 29, 2026cs.RO

ATLAS: An Annotation Tool for Long-horizon Robotic Action Segmentation

Annotating long-horizon robotic demonstrations with precise temporal action boundaries is crucial for training and evaluating action segmentation and manipulation policy learning methods. Existing annotation tools, however, are often limited: they are designed primarily for vision-only data, do not natively support synchronized visualization of robot-specific time-series signals (e.g., gripper state or force/torque), or require substantial effort to adapt to different dataset formats. In this paper, we introduce ATLAS, an annotation tool tailored for long-horizon robotic action segmentation. ATLAS provides time-synchronized visualization of multi-modal robotic data, including multi-view video and proprioceptive signals, and supports annotation of action boundaries, action labels, and task outcomes. The tool natively handles widely used robotics dataset formats such as ROS bags and the Reinforcement Learning Dataset (RLDS) format, and provides direct support for specific datasets such as REASSEMBLE. ATLAS can be easily extended to new formats via a modular dataset abstraction layer. Its keyboard-centric interface minimizes annotation effort and improves efficiency. In experiments on a contact-rich assembly task, ATLAS reduced the average per-action annotation time by at least 6% compared to ELAN, while the inclusion of time-series data improved temporal alignment with expert annotations by more than 2.8% and decreased boundary error fivefold compared to vision-only annotation tools.
Sergej Stanovcic, Daniel Sliwowski, Dongheui Lee
Apr 29, 2026cs.CV

PKS4\text{PKS}^4:Parallel Kinematic Selective State Space Scanners for Efficient Video Understanding

Temporal modeling remains a fundamental challenge in video understanding, particularly as sequence lengths scale. Traditional video models relying on dense spatiotemporal attention suffer from quadratic computational costs for long videos. To circumvent these costs, recent approaches adapt image models for videos via Parameter-Efficient Fine-Tuning (PEFT) methods such as adapters. However, deeply inserting these modules incurs prohibitive activation memory overhead during back-propagation. While recent efficient State Space Models (SSMs) introduce linear complexity, they disrupt 2D spatial relationships and rely on extensive masked pre-training to recover spatial awareness. To overcome these limitations, we propose Parallel Kinematic Selective State Space Scanners (PKS4^4). We retain a standard 2D vision backbone for spatial semantics and insert a single plug-and-play PKS4^4 module with linear-complexity temporal scanning, avoiding temporal attention and multi-layer adapters. We first extract kinematic priors via a Kinematic Prior Encoder, which captures local displacements and motion boundaries through inter-frame correlations and differences. These priors drive linear-complexity SSMs to track underlying kinematic states, adaptively modulating update speeds and read-write strategies at each time step. Instead of global scanning, we deploy parallel scanners along the temporal dimension for each spatial location, preserving spatial structures while reducing overhead. Experiments on spatial-heavy and temporal-heavy action recognition benchmarks show that PKS4^4 achieves state-of-the-art performance. Remarkably, our method converges in merely 2020 epochs, achieving approximately 10×10\times lower training compute than pure video SSMs, establishing a new paradigm for efficient video understanding.
Lingjie Zeng, Hailun Zhang, Xiwen Wang +1
Apr 29, 2026cs.CV

HOI-aware Adaptive Network for Weakly-supervised Action Segmentation

In this paper, we propose an HOI-aware adaptive network named AdaAct for weakly-supervised action segmentation. Most existing methods learn a fixed network to predict the action of each frame with the neighboring frames. However, this would result in ambiguity when estimating similar actions, such as pouring juice and pouring coffee. To address this, we aim to exploit temporally global but spatially local human-object interactions (HOI) as video-level prior knowledge for action segmentation. The long-term HOI sequence provides crucial contextual information to distinguish ambiguous actions, where our network dynamically adapts to the given HOI sequence at test time. More specifically, we first design a video HOI encoder that extracts, selects, and integrates the most representative HOI throughout the video. Then, we propose a two-branch HyperNetwork to learn an adaptive temporal encoder, which automatically adjusts the parameters based on the HOI information of various videos on the fly. Extensive experiments on two widely-used datasets including Breakfast and 50Salads demonstrate the effectiveness of our method under different evaluation metrics.
Runzhong Zhang, Suchen Wang, Yueqi Duan +3
Apr 25, 2026cs.CV

A Heterogeneous Two-Stream Framework for Video Action Recognition with Comparative Fusion Analysis

Most two-stream action recognition networks apply the same convolutional backbone to both RGB and optical flow streams, ignoring the fact that the two modalities have fundamentally different structural properties. Optical flow captures fine-grained motion patterns, while RGB frames carry rich appearance and scene context - treating them identically discards this distinction. We propose DualStreamHybrid, a heterogeneous two-stream architecture that assigns each stream a backbone suited to its input: a pretrained ViT-Tiny/16 for RGB frames, and a MobileNetV2 trained from scratch on a 20-channel stacked optical flow representation. A learned projection layer maps the two differently-sized feature vectors to a common dimensionality before fusion, enabling the two streams to interact without forcing architectural symmetry. We design five fusion strategies within a unified framework - late fusion, concatenation, cross-attention, weighted fusion, and gated fusion - and evaluate them on UCF11 (1,600 videos, 11 classes) and UCF50 (6,681 videos, 50 classes) to study how fusion behaviour scales with dataset size. On UCF11, cross-attention achieves 98.12% test accuracy, outperforming the RGB-only ViT-Tiny baseline of 95.94%, which suggests that explicit inter-modal attention is particularly effective on smaller, less complex datasets. On UCF50, weighted fusion reaches 96.86% and proves the most consistent strategy across both benchmarks. The learned stream weights reveal an interesting pattern: UCF11 sees near-equal modality contribution (RGB: 0.507, flow: 0.493), while UCF50 favours the RGB stream slightly more (RGB: 0.554, flow: 0.446) - arguably reflecting the larger and more visually diverse action space. Taken together, these results suggest that even a lightweight motion stream meaningfully complements a strong appearance encoder, and that the optimal fusion strategy depends on dataset scale.
Md. Afzalur Rahaman, Tahmid Rahman
Apr 24, 2026cs.CV

EV-CLIP: Efficient Visual Prompt Adaptation for CLIP in Few-shot Action Recognition under Visual Challenges

CLIP has demonstrated strong generalization in visual domains through natural language supervision, even for video action recognition. However, most existing approaches that adapt CLIP for action recognition have primarily focused on temporal modeling, often overlooking spatial perception. In real-world scenarios, visual challenges such as low-light environments or egocentric viewpoints can severely impair spatial understanding, an essential precursor for effective temporal reasoning. To address this limitation, we propose Efficient Visual Prompting for CLIP (EV-CLIP), an efficient adaptation framework designed for few-shot video action recognition across diverse scenes and viewpoints. EV-CLIP introduces two visual prompts: mask prompts, which guide the model's attention to action-relevant regions by reweighting pixels, and context prompts, which perform lightweight temporal modeling by compressing frame-wise features into a compact representation. For a comprehensive evaluation, we curate five benchmark datasets and analyze domain shifts to quantify the influence of diverse visual and semantic factors on action recognition. Experimental results demonstrate that EV-CLIP outperforms existing parameter-efficient methods in overall performance. Moreover, its efficiency remains independent of the backbone scale, making it well-suited for deployment in real-world, resource-constrained scenarios. The code is available at https://github.com/AI-CV-Lab/EV-CLIP.
Hyo Jin Jon, Longbin Jin, Eun Yi Kim
Apr 23, 2026cs.CV

EgoMAGIC- An Egocentric Video Field Medicine Dataset for Training Perception Algorithms

This paper introduces EgoMAGIC (Medical Assistance, Guidance, Instruction, and Correction), an egocentric medical activity dataset collected as part of DARPA's Perceptually-enabled Task Guidance (PTG) program. This dataset comprises 3,355 videos of 50 medical tasks, with at least 50 labeled videos per task. The primary objective of the PTG program was to develop virtual assistants integrated into augmented reality headsets to assist users in performing complex tasks. To encourage exploration and research using this dataset, the medical training data has been released along with an action detection challenge focused on eight medical tasks. The majority of the videos were recorded using a head-mounted stereo camera with integrated audio. From this dataset, 40 YOLO models were trained using 1.95 million labels to detect 124 medical objects, providing a robust starting point for developers working on medical AI applications. In addition to introducing the dataset, this paper presents baseline results on action detection for the eight selected medical tasks across three models, with the best-performing method achieving average mAP 0.526. Although this paper primarily addresses action detection as the benchmark, the EgoMAGIC dataset is equally suitable for action recognition, object identification and detection, error detection, and other challenging computer vision tasks. The dataset is accessible via zenodo.org (DOI: 10.5281/zenodo.19239154).
Brian VanVoorst, Nicholas Walczak, Christopher Gilleo +9
Apr 23, 2026cs.CV

Deep kernel video approximation for unsupervised action segmentation

This work focuses on per-video unsupervised action segmentation, which is of interest to applications where storing large datasets is either not possible, or nor permitted. We propose to segment videos by learning in deep kernel space, to approximate the underlying frame distribution, as closely as possible. To define this closeness metric between the original video distribution and its approximation, we rely on maximum mean discrepancy (MMD) which is a geometry-preserving metric in distribution space, and thus gives more reliable estimates. Moreover, unlike the commonly used optimal transport metric, MMD is both easier to optimize, and faster. We choose to use neural tangent kernels (NTKs) to define the kernel space where MMD operates, because of their improved descriptive power as opposed to fixed kernels. And, also, because NTKs sidestep the trivial solution, when jointly learning the inputs (video approximation) and the kernel function. Finally, we show competitive results when compared to state-of-the-art per-video methods, on six standard benchmarks. Additionally, our method has higher F1 scores than prior agglomerative work, when the number of segments is unknown.
Silvia L. Pintea, Jouke Dijkstra
Apr 22, 2026cs.CV

Topology-Aware Skeleton Detection via Lighthouse-Guided Structured Inference

In natural images, object skeletons are used to represent geometric shapes. However, even slight variations in pose or movement can cause noticeable changes in skeleton structure, increasing the difficulty of detecting the skeleton and often resulting in discontinuous skeletons. Existing methods primarily focus on point-level skeleton point detection and overlook the importance of structural continuity in recovering complete skeletons. To address this issue, we propose Lighthouse-Skel, a topology-aware skeleton detection method via lighthouse-guided structured inference. Specifically, we introduce a dual-branch collaborative detection framework that jointly learns skeleton confidence field and structural anchors, including endpoints and junction points. The spatial distributions learned by the point branch guide the network to focus on topologically vulnerable regions, which improves the accuracy of skeleton detection. Based on the learned skeleton confidence field, we further propose a lighthouse-guided topology completion strategy, which uses detected junction points and breakpoints as lighthouses to reconnect discontinuous skeleton segments along low-cost paths, thereby improving skeleton continuity and structural integrity. Experimental results on four public datasets demonstrate that the proposed method achieves competitive detection accuracy while substantially improving skeleton connectivity and structural integrity.
Daoyong Fu, Xiang Zhang, Zhaohuan Zhan +2
Apr 21, 2026cs.CV

From Skeletons to Pixels: Few-Shot Precise Event Spotting via Representation and Prediction Distillation

Precise Event Spotting (PES) is essential in fast-paced sports such as tennis, where fine-grained events occur within very short temporal windows. Accurate frame-level localization is challenging because of motion blur, subtle action differences, and limited annotated data. We study two complementary distillation strategies for few-shot PES: Adaptive Weight Distillation (AWD), a prediction-level method that adaptively weights teacher supervision on unlabeled data, and Annealed Multimodal Distillation for Few-Shot Event Detection (AMD-FED), a representation-level framework that transfers robust skeleton knowledge into visual modalities through annealed pseudo-labeling. Both methods use multimodal distillation to improve generalization under limited supervision. We evaluate them on F3Set-Tennis(sub) under few-shot k-clip settings, where they consistently outperform single-modality baselines and prior PES approaches. After observing the stronger performance of representation-level distillation on tennis, we further validate AMD-FED on a second sports dataset, Figure Skating, where it also shows robust performance in the k-clip scenario. These results highlight the effectiveness of multimodal distillation, especially representation-level transfer, for few-shot precise event spotting.
Zhong Han Ervin Yeoh, Jiang Kan
Apr 20, 2026cs.CV

Denoise and Align: Diffusion-Driven Foreground Knowledge Prompting for Open-Vocabulary Temporal Action Detection

Open-Vocabulary Temporal Action Detection (OV-TAD) aims to localize and classify action segments of unseen categories in untrimmed videos, where effective alignment between action semantics and video representations is critical for accurate detection. However, existing methods struggle to mitigate the semantic imbalance between concise, abstract action labels and rich, complex video contents, inevitably introducing semantic noise and misleading cross-modal alignment. To address this challenge, we propose DFAlign, the first framework that leverages diffusion-based denoising to generate foreground knowledge for the guidance of action-video alignment. Following the 'conditioning, denoising and aligning' manner, we first introduce the Semantic-Unify Conditioning (SUC) module, which unifies action-shared and action-specific semantics as conditions for diffusion denoising. Then, the Background-Suppress Denoising (BSD) module generates foreground knowledge by progressively removing background redundancy from videos through denoising process. This foreground knowledge serves as effective intermediate semantic anchor between video and text representations, mitigating the semantic gap and enhancing the discriminability of action-relevant segments. Furthermore, we introduce the Foreground-Prompt Alignment (FPA) module to inject extracted foreground knowledge as prompt tokens into text representations, guiding model's attention towards action-relevant segments and enabling precise cross-modal alignment. Extensive experiments demonstrate that our method achieves state-of-the-art performance on two OV-TAD benchmarks. The code repository is provided as follows: https://anonymous.4open.science/r/Code-2114/.
Sa Zhu, Wanqian Zhang, Lin Wang +3
Apr 20, 2026cs.CV

LiquidTAD: Efficient Temporal Action Detection via Parallel Liquid-Inspired Temporal Relaxation

Temporal Action Detection (TAD) requires precise localization of action boundaries within long, untrimmed video sequences. While current high-performing methods achieve strong accuracy, they are often characterized by excessive parameter counts, substantial computational overhead, and a reliance on specialized operators that hinder deployment across diverse hardware platforms. This paper presents LiquidTAD, a framework that distills the exponential relaxation prior of liquid neural dynamics into a parallel temporal operator, rather than reproducing full Liquid Neural Network (LNN) dynamics. By introducing a Parallel Liquid-inspired Relaxation mechanism, sequential ODE solving is avoided through a fully vectorized, non-recursive formulation built entirely upon standard neural operations, enabling hardware-agnostic deployment with linear complexity with respect to the temporal length. A complementary Hierarchical Decay-Rate Sharing Strategy further adapts this relaxation prior across feature pyramid levels, stabilizing optimization and implicitly compensating for temporal compression in deeper layers. Experimental evaluations on THUMOS-14 and ActivityNet-1.3 demonstrate that LiquidTAD achieves accuracy competitive with strong baselines while substantially lowering the model footprint. Specifically, on THUMOS-14, LiquidTAD achieves 69.46% average mAP with only 10.82M parameters and 27.17G FLOPs, reducing the parameter count by over 60% compared with ActionFormer.
Zepeng Sun, Naichuan Zheng, Hailun Xia +3
Apr 20, 2026cs.CV

Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchors

Self-supervised contrastive learning has emerged as a powerful paradigm for skeleton-based action recognition by enforcing consistency in the embedding space. However, existing methods rely on binary contrastive objectives that overlook the intrinsic continuity of human motion, resulting in fragmented feature clusters and rigid class boundaries. To address these limitations, we propose TranCLR, a Transitional anchor-based Contrastive Learning framework that captures the continuous geometry of the action space. Specifically, the proposed Action Transitional Anchor Construction (ATAC) explicitly models the geometric structure of transitional states to enhance the model's perception of motion continuity. Building upon these anchors, a Multi-Level Geometric Manifold Calibration (MGMC) mechanism is introduced to adaptively calibrate the action manifold across multiple levels of continuity, yielding a smoother and more discriminative representation space. Extensive experiments on the NTU RGB+D, NTU RGB+D 120 and PKU-MMD datasets demonstrate that TranCLR achieves superior accuracy and calibration performance, effectively learning continuous and uncertainty-aware skeleton representations. The code is available at https://github.com/Philchieh/TranCLR.
Yingjie Feng, Yi Wang, Jiaze Wang +2
Apr 20, 2026cs.RO

ST-ππ: Structured SpatioTemporal VLA for Robotic Manipulation

Vision-language-action (VLA) models have achieved great success on general robotic tasks, but still face challenges in fine-grained spatiotemporal manipulation. Typically, existing methods mainly embed spatiotemporal knowledge into visual and action representations, and directly perform a cross-modal mapping for step-level action prediction. However, such spatiotemporal reasoning remains largely implicit, making it difficult to handle multiple sequential behaviors with explicit spatiotemporal boundaries. In this work, we propose ST-ππ, a structured spatiotemporal VLA model for robotic manipulation. Our model is guided by two key designs: 1) Spatiotemporal VLM. We encode 4D observations and task instructions into latent spaces, and feed them into the LLM to generate a sequence of causally ordered chunk-level action prompts consisting of sub-tasks, spatial grounding and temporal grounding. 2) Spatiotemporal action expert. Conditioned on chunk-level action prompts, we design a structured dual-generator guidance to jointly model spatial dependencies and temporal causality, thus predicting step-level action parameters. Within this structured framework, the VLM explicitly plans global spatiotemporal behavior, and the action expert further refines local spatiotemporal control. In addition, we propose a real-world robotic dataset with structured spatiotemporal annotations for fine-tuning. Extensive experiments have been conducted to demonstrate the effectiveness of our model. Our code link: https://github.com/chuanhaoma/ST-pi.
Chuanhao Ma, Hanyu Zhou, Shihan Peng +3
Apr 18, 2026cs.CV

Marrying Text-to-Motion Generation with Skeleton-Based Action Recognition

Human action recognition and motion generation are two active research problems in human-centric computer vision, both aiming to align motion with textual semantics. However, most existing works study these two problems separately, without uncovering the links between them, namely that motion generation requires semantic comprehension. This work investigates unified action recognition and motion generation by leveraging skeleton coordinates for both motion understanding and generation. We propose Coordinates-based Autoregressive Motion Diffusion (CoAMD), which synthesizes motion in a coarse-to-fine manner. As a core component of CoAMD, we design a Multi-modal Action Recognizer (MAR) that provides gradient-based semantic guidance for motion generation. Furthermore, we establish a rigorous benchmark by evaluating baselines on absolute coordinates. Our model can be applied to four important tasks, including skeleton-based action recognition, text-to-motion generation, text-motion retrieval, and motion editing. Extensive experiments on 13 benchmarks across these tasks demonstrate that our approach achieves state-of-the-art performance, highlighting its effectiveness and versatility for human motion modeling. Code is available at https://github.com/jidongkuang/CoAMD.
Jidong Kuang, Hongsong Wang, Jie Gui
Apr 18, 2026cs.CV

Motion-Guided Semantic Alignment with Negative Prompts for Zero-Shot Video Action Recognition

Zero-shot action recognition is challenging due to the semantic gap between seen and unseen classes. We present a novel framework that enhances CLIP with disentangled embeddings and semantic-guided interaction. A Motion Separation Module (MSM) separates motion-sensitive and global-static features, while a Motion Aggregation Block (MAB) employs gated cross-attention to refine motion representation without re-coupling redundant information. To facilitate generalization to unseen categories, we enforce semantic alignment between video features and textual representations by aligning projected embeddings with positive textual prompts, while leveraging negative prompts to explicitly model "non-class" semantics. Experiments on standard benchmarks demonstrate that our method consistently outperforms prior CLIP-based approaches, achieving robust zero-shot action recognition across both coarse and fine-grained datasets.
Yiming Wang, Frederick W. B. Li, Jingyun Wang
Apr 18, 2026cs.CV

Towards Universal Skeleton-Based Action Recognition

With the development of robotics, skeleton-based action recognition has become increasingly important, as human-robot interaction requires understanding the actions of humans and humanoid robots. Due to different sources of human skeletons and structures of humanoid robots, skeleton data naturally exhibit heterogeneity. However, previous works overlook the data heterogeneity of skeletons and solely construct models using homogeneous skeletons. Moreover, open-vocabulary action recognition is also essential for real-world applications. To this end, this work studies the challenging problem of heterogeneous skeleton-based action recognition with open vocabularies. We construct a large-scale Heterogeneous Open-Vocabulary (HOV) Skeleton dataset by integrating and refining multiple representative large-scale skeleton-based action datasets. To address universal skeleton-based action recognition, we propose a Transformer-based model that comprises three key components: unified skeleton representation, motion encoder for skeletons, and multi-grained motion-text alignment. The motion encoder feeds multi-modal skeleton embeddings into a two-stream Transformer-based encoder to learn spatio-temporal action representations, which are then mapped to a semantic space to align with text embeddings. Multi-grained motion-text alignment incorporates contrastive learning at three levels: global instance alignment, stream-specific alignment, and fine-grained alignment. Extensive experiments on popular benchmarks with heterogeneous skeleton data demonstrate both the effectiveness and the generalization ability of the proposed method. Code is available at https://github.com/jidongkuang/Universal-Skeleton.
Jidong Kuang, Hongsong Wang, Jie Gui
Apr 17, 2026cs.CV

Appearance-free Action Recognition: Zero-shot Generalization in Humans and a Two-Pathway Model

Action recognition is a fundamental ability for social species. Yet, its underlying computations are not well understood. Classical psychophysical studies using simplified stimuli have shown that humans can perceive body motion even under degradation of relevant shape cues. Recent work using real-world action videos and their appearance-free counterparts (that preserve motion but lack static shape cues) included explicit training of humans and models on the appearance-free videos. Whether humans and vision models generalize in a zero-shot manner to appearance-free transformations of real-world action videos is not yet known. To measure this generalization in humans, we conducted a laboratory-based psychophysics experiment. 22 participants were trained to recognize five action categories using naturalistic videos (UCF5 dataset), and tested zero-shot on two types of appearance-free transformations: (i) dense-noise motion videos from an existing dataset (AFD5) and (ii) random-dot appearance-free videos. We find that participants recognize actions in both types of appearance-free videos well above chance, albeit with reduced accuracy compared to naturalistic videos. To model this behavior, we developed a two-pathway 3D CNN-based model combining an RGB (form) stream and an optical flow (motion) stream, including a coherence-gating mechanism inspired by Gestalt common-fate grouping. Our model generalizes to both appearance-free datasets and outperforms contemporary video classification models, narrowing the gap to human performance. We find that the motion pathway is critical for generalization to appearance-free videos, while the form pathway improves performance on naturalistic videos. Our findings highlight the importance of motion-based representations for generalization to appearance-free videos, and support the use of multi-stream architectures to model video-based action recognition.
Prerana Kumar, Martin A. Giese
Apr 16, 2026cs.CV

Unsupervised Skeleton-Based Action Segmentation via Hierarchical Spatiotemporal Vector Quantization

We propose a novel hierarchical spatiotemporal vector quantization framework for unsupervised skeleton-based temporal action segmentation. We first introduce a hierarchical approach, which includes two consecutive levels of vector quantization. Specifically, the lower level associates skeletons with fine-grained subactions, while the higher level further aggregates subactions into action-level representations. Our hierarchical approach outperforms the non-hierarchical baseline, while primarily exploiting spatial cues by reconstructing input skeletons. Next, we extend our approach by leveraging both spatial and temporal information, yielding a hierarchical spatiotemporal vector quantization scheme. In particular, our hierarchical spatiotemporal approach performs multi-level clustering, while simultaneously recovering input skeletons and their corresponding timestamps. Lastly, extensive experiments on multiple benchmarks, including HuGaDB, LARa, and BABEL, demonstrate that our approach establishes a new state-of-the-art performance and reduces segment length bias in unsupervised skeleton-based temporal action segmentation.
Umer Ahmed, Syed Ahmed Mahmood, Fawad Javed Fateh +3
Apr 16, 2026cs.CV

Boundary-Centric Clip-Budgeted Active Learning for Temporal Action Segmentation

Temporal action segmentation (TAS) in untrimmed videos requires dense temporal supervision. However, most of the annotation cost is spent identifying action transitions where segmentation errors concentrate and small temporal shifts can disproportionately degrade segment-level metrics. We introduce B-ACT, a clip-budgeted active learning framework that explicitly allocates supervision to these error-prone boundary regions. B-ACT operates in a hierarchical two-stage loop: (i) it ranks and queries unlabeled videos using predictive uncertainty, and (ii) within each selected video, it detects candidate transitions from the current model predictions and selects the top-KK boundaries via a novel boundary score. The boundary score fuses neighborhood uncertainty, class ambiguity, and temporal prediction dynamics to reveal the underlying importance of each frame. Importantly, our annotation protocol requests labels only at the boundary frames while still training on boundary-centered clips to exploit temporal context through the model's receptive field. Extensive experiments on GTEA, 50Salads, and Breakfast demonstrate that boundary-centric supervision delivers strong label efficiency and consistently surpasses representative TAS active learning baselines and prior state of the art under sparse budgets. Gains are largest on datasets where performance is highly sensitive to boundary placement, as measured by edit and overlap-based F1 metrics.
Halil Ismail Helvaci, Sen-ching Samson Cheung
Apr 16, 2026cs.CV

Generative Data Augmentation for Skeleton Action Recognition

Skeleton-based human action recognition is a powerful approach for understanding human behaviour from pose data, but collecting large-scale, diverse, and well-annotated 3D skeleton datasets is both expensive and labor-intensive. To address this challenge, we propose a conditional generative pipeline for data augmentation in skeleton action recognition. Our method learns the distribution of real skeleton sequences under the constraint of action labels, enabling the synthesis of diverse and high-fidelity data. Even with limited training samples, it can effectively generate skeleton sequences and achieve competitive recognition performance in low-data scenarios, demonstrating strong generalisation in downstream tasks. Specifically, we introduce a Transformer-based encoder-decoder architecture, combined with a generative refinement module and a dropout mechanism, to balance fidelity and diversity during sampling. Experiments on HumanAct12 and the refined NTU-RGBD (NTU-VIBE) dataset show that our approach consistently improves the accuracy of multiple skeleton-based action recognition models, validating its effectiveness in both few-shot and full-data settings. The source code can be found at here.
Xu Dong, Wanqing Li, Anthony Adeyemi-Ejeye +1
Apr 9, 2026cs.CV

GaussiAnimate: Rig Animatable Categories with Level of Dynamics

We propose Skelebones, a Scaffold-Skin Rigging System built on three steps: (1) Bones compress temporally consistent Gaussian or mesh sequences into free-form bones with smooth skinning weights, approximating non-rigid deformations via linear blend skinning (LBS); (2) Skeleton extracts the Mean Curvature Skeleton (MCS) from the canonical shape and temporally refines its topology and kinematics into a compact skeletal structure; and (3) Binding connects the skeleton and bones through non-parametric Partwise Motion Matching (PartMM), which synthesizes novel bone motions by matching, retrieving, and blending existing ones. Together, these steps compress the dynamics of 4D shapes into compact skelebones that are simultaneously controllable and expressive. The resulting representation is category-agnostic, meaning template-free; motion-adaptive, with dynamic topology; and topology-correct, with a skeleton consistent with the surface geometry. PartMM requires no learning. We validate our method on both synthetic and real-world datasets, achieving substantial reanimation improvements on unseen poses: a 17.3 dB PSNR gain over LBS on DNA-Rendering and a 45.6 dB gain over Bag-of-Bones on ActorsHQ, while preserving high rendering fidelity for characters with complex non-rigid dynamics. PartMM generalizes robustly to both Gaussian and mesh representations, excelling in low-data regimes of approximately 1,000 frames, with a 48.4 RMSE improvement over LBS and improvements of more than 20 over GRU- and MLP-based methods. Code will be publicly released at https://cookmaker.cn/gaussianimate/.
Jiaxin Wang, Dongxin Lyu, Zeyu Cai +4
Mar 22, 2026cs.CV

A Two-stage Transformer Framework for Temporal Localization of Distracted Driver Behaviors

The identification of hazardous driving behaviors from in-cabin video streams is essential for enhancing road safety and supporting the detection of traffic violations and unsafe driver actions. However, current temporal action localization techniques often struggle to balance accuracy with computational efficiency. In this work, we develop and evaluate a temporal action localization framework tailored for driver monitoring scenarios, particularly suitable for periodic inspection settings such as transportation safety checkpoints or fleet management assessment systems. Our approach follows a two-stage pipeline that combines VideoMAE-based feature extraction with an Augmented Self-Mask Attention (AMA) detector, enhanced by a Spatial Pyramid Pooling-Fast (SPPF) module to capture multi-scale temporal features. Experimental results reveal a distinct trade-off between model capacity and efficiency. At the feature extraction stage, the ViT-Giant backbone delivers higher representations with 88.09% Top-1 test accuracy, while the ViT-based variant proves to be a practical alternative, achieving 82.55% accuracy with significantly lower computational fine-tuning costs (101.85 GFLOPs/segment compared to 1584.06 GFLOPs/segment for Giant). In the downstream localization task, the integration of SPPF consistently improves performance across all configurations. Notably, the ViT-Giant + SPPF model achieves a peak mAP of 92.67%, while the lightweight ViT-based configuration maintains robust results.
Gia-Bao Doan, Nam-Khoa Huynh, Minh-Nhat-Huy Ho +3
Mar 16, 2026cs.CV

KGS-GCN: Kinematics-Driven Gaussian Splatting and Probabilistic Topology for Skeleton-Based Action Recognition

Skeleton-based action recognition is widely applied in sensor-based systems, including human-computer interaction and intelligent surveillance. However, typical sensors produce sparse and discrete joint coordinates, often leading to the loss of fine-grained spatiotemporal information during dynamic movements. Furthermore, predefined physical topologies restrict modeling potential long-range dependencies. To address these challenges, we propose KGS-GCN, which integrates kinematics-driven Gaussian splatting and probabilistic topology within a graph convolutional network. A Gaussian splatting module constructs anisotropic covariance matrices by extracting instantaneous joint velocity vectors, rendering sparse skeleton sequences into multi-view continuous heatmaps rich in spatiotemporal semantics. Additionally, a probabilistic topology construction strategy transcends physical connectivity limitations by utilizing the Bhattacharyya distance to quantify statistical correlations between joint Gaussian distributions, generating an adaptive prior adjacency matrix. Finally, the lightweight multi-view rendering branch and topological GCN backbone are unified through a visual context gating mechanism, enabling seamless fusion of continuous dynamic cues with structural priors while maintaining high computational efficiency, requiring only 1.4M parameters and 1.3 GFLOPs. Extensive experiments on multiple benchmark datasets demonstrate that KGS-GCN significantly enhances the modeling of complex spatiotemporal dynamics and achieves competitive performance at low computational cost, establishing an efficient paradigm for improving the perceptual robustness of low-fidelity sensor data.
Yuhan Chen, Yicui Shi, Guofa Li +4
Mar 14, 2026cs.CV

SK-Adapter: Skeleton-Based Structural Control for Native 3D Generation

Native 3D generative models have achieved remarkable fidelity and speed, yet they suffer from a critical limitation: inability to prescribe precise structural articulations, where precise structural control within the native 3D space remains underexplored. This paper proposes SK-Adapter, a simple yet efficient and effective framework that unlocks precise skeletal manipulation for native 3D generation. Moving beyond text or image prompts, which can be ambiguous for precise structure, we treat the 3D skeleton as a first-class control signal. SK-Adapter is a lightweight structural adapter network that encodes joint coordinates and topology into learnable tokens, which are injected into the frozen 3D generation backbone via cross-attention. This design allows the model to not only effectively ``attend'' to specific 3D structural constraints but also preserve its original generative priors. To bridge the data gap, we contribute the Objaverse-TMS dataset, a large-scale dataset of 24k text-mesh-skeleton pairs. Extensive experiments confirm that our method achieves robust structural control while preserving the geometry and texture quality of the foundation model, significantly outperforming existing baselines. Furthermore, we extend this capability to local 3D editing, enabling region-specific editing of existing assets with skeletal guidance, which is unattainable by previous methods. Project page: https://sk-adapter.github.io/
Anbang Wang, Yuzhuo Ao, Shangzhe Wu +1
Feb 5, 2026cs.CV

Exploring the Temporal Consistency for Point-Level Weakly-Supervised Temporal Action Localization

Point-supervised Temporal Action Localization (PTAL) adopts a lightly frame-annotated paradigm (\textit{i.e.}, labeling only a single frame per action instance) to train a model to effectively locate action instances within untrimmed videos. Most existing approaches design the task head of models with only a point-supervised snippet-level classification, without explicit modeling of understanding temporal relationships among frames of an action. However, understanding the temporal relationships of frames is crucial because it can help a model understand how an action is defined and therefore benefits localizing the full frames of an action. To this end, in this paper, we design a multi-task learning framework that fully utilizes point supervision to boost the model's temporal understanding capability for action localization. Specifically, we design three self-supervised temporal understanding tasks: (i) Action Completion, (ii) Action Order Understanding, and (iii) Action Regularity Understanding. These tasks help a model understand the temporal consistency of actions across videos. To the best of our knowledge, this is the first attempt to explicitly explore temporal consistency for point supervision action localization. Extensive experimental results on four benchmark datasets demonstrate the effectiveness of the proposed method compared to several state-of-the-art approaches.
Yunchuan Ma, Laiyun Qing, Guorong Li +3
Feb 2, 2026cs.CV

Superman: Unifying Skeleton and Vision for Human Motion Perception and Generation

Human motion analysis tasks, such as temporal 3D pose estimation, motion prediction, and motion in-betweening, play an essential role in computer vision. However, current paradigms suffer from severe fragmentation. First, the field is split between perception'' models that understand motion from video but only output text, and generation'' models that cannot perceive from raw visual input. Second, generative MLLMs are often limited to single-frame, static poses using dense, parametric SMPL models, failing to handle temporal motion. Third, existing motion vocabularies are built from skeleton data alone, severing the link to the visual domain. To address these challenges, we introduce Superman, a unified framework that bridges visual perception with temporal, skeleton-based motion generation. Our solution is twofold. First, to overcome the modality disconnect, we propose a Vision-Guided Motion Tokenizer. Leveraging the natural geometric alignment between 3D skeletons and visual data, this module pioneers robust joint learning from both modalities, creating a unified, cross-modal motion vocabulary. Second, grounded in this motion language, a single, unified MLLM architecture is trained to handle all tasks. This module flexibly processes diverse, temporal inputs, unifying 3D skeleton pose estimation from video (perception) with skeleton-based motion prediction and in-betweening (generation). Extensive experiments on standard benchmarks, including Human3.6M, demonstrate that our unified method achieves state-of-the-art or competitive performance across all motion tasks. This showcases a more efficient and scalable path for generative motion analysis using skeletons.
Xinshun Wang, Peiming Li, Ziyi Wang +5
Jan 22, 2026cs.CV

Why Can't I Open My Drawer? Mitigating Object-Driven Shortcuts in Zero-Shot Compositional Action Recognition

Zero-Shot Compositional Action Recognition (ZS-CAR) requires recognizing novel verb-object combinations composed of previously observed primitives. In this work, we tackle a key failure mode: models predict verbs via object-driven shortcuts (i.e., relying on the labeled object class) rather than temporal evidence. We argue that sparse compositional supervision and verb-object learning asymmetry can promote object-driven shortcut learning. Our analysis with proposed diagnostic metrics shows that existing methods overfit to training co-occurrence patterns and underuse temporal verb cues, resulting in weak generalization to unseen compositions. To address object-driven shortcuts, we propose Robust COmpositional REpresentations (RCORE) with two components. Co-occurrence Prior Regularization (CPR) adds explicit supervision for unseen compositions and regularizes the model against frequent co-occurrence priors by treating them as hard negatives. Temporal Order Regularization for Composition (TORC) enforces temporal-order sensitivity to learn temporally grounded verb representations. Across Sth-com and EK100-com, RCORE reduces shortcut diagnostics and consequently improves compositional generalization.
Geo Ahn, Inwoong Lee, Taeoh Kim +3
Nov 25, 2025cs.CV

SKEL-CF: Coarse-to-Fine Biomechanical Skeleton and Surface Mesh Recovery

Parametric 3D human models such as SMPL have driven significant advances in human pose and shape estimation, yet their simplified kinematics limit biomechanical realism. The recently proposed SKEL model addresses this limitation by re-rigging SMPL with an anatomically accurate skeleton. However, estimating SKEL parameters directly remains challenging due to limited training data, perspective ambiguities, and the inherent complexity of human articulation. We introduce SKEL-CF, a coarse-to-fine framework for SKEL parameter estimation. SKEL-CF employs a transformer-based encoder-decoder architecture, where the encoder predicts coarse camera and SKEL parameters, and the decoder progressively refines them in successive layers. To ensure anatomically consistent supervision, we convert the existing SMPL-based dataset 4DHuman into a SKEL-aligned version, 4DHuman-SKEL, providing high-quality training data for SKEL estimation. In addition, to mitigate depth and scale ambiguities, we explicitly incorporate camera modeling into the SKEL-CF pipeline and demonstrate its importance across diverse viewpoints. Extensive experiments validate the effectiveness of the proposed design. On the challenging MOYO dataset, SKEL-CF achieves 85.0 MPJPE / 51.4 PA-MPJPE, significantly outperforming the previous SKEL-based state-of-the-art HSMR (104.5 / 79.6). These results establish SKEL-CF as a scalable and anatomically faithful framework for human motion analysis, facilitating the use of computer vision techniques in biomechanics-related analysis. Our implementation is available on the project page: https://pokerman8.github.io/SKEL-CF/.
Da Li, Jiping Jin, Xuanlong Yu +6
Nov 17, 2025cs.CV

MGCA-Net: Multi-Grained Category-Aware Network for Open-Vocabulary Temporal Action Localization

Open-Vocabulary Temporal Action Localization (OV-TAL) aims to recognize and localize instances of any desired action categories in videos without explicitly curating training data for all categories. Existing methods mostly recognize action categories at a single granularity, which degrades the recognition accuracy of both base and novel action categories. To address these issues, we propose a Multi-Grained Category-Aware Network (MGCA-Net) comprising a localizer, an action presence predictor, a conventional classifier, and a coarse-to-fine classifier. Specifically, the localizer localizes category-agnostic action proposals. For these action proposals, the action presence predictor estimates the probability that they belong to an action instance. At the same time, the conventional classifier predicts the probability of each action proposal over base action categories at the snippet granularity. Novel action categories are recognized by the coarse-to-fine classifier, which first identifies action presence at the video granularity. Finally, it assigns each action proposal to one category from the coarse categories at the proposal granularity. Through coarse-to-fine category awareness for novel actions and the conventional classifier's awareness of base actions, multi-grained category awareness is achieved, effectively enhancing localization performance. Comprehensive evaluations on the THUMOS'14 and ActivityNet-1.3 benchmarks demonstrate that our method achieves state-of-the-art performance. Furthermore, our MGCA-Net achieves state-of-the-art results under the Zero-Shot Temporal Action Localization setting.
Zhenying Fang, Richang Hong
Aug 2, 2025cs.CV

Open-Attribute Person Retrieval: Finding People Through Distinctive and Novel Attributes

Person retrieval in surveillance videos often depends on attributes described by witnesses or operators. However, the most useful cues in practice are not always common appearance descriptions (e.g., gender, clothing color), but rare and distinctive attributes that can sharply reduce the search space (e.g., holding a weapon, lying on the ground). Existing text-based person retrieval benchmarks and methods largely focus on identity-centric retrieval with common pedestrian descriptions, leaving such retrieval-critical attributes underexplored. In this paper, we introduce Open-Attribute Person Retrieval (OAPR), a practical retrieval setting that aims to retrieve all pedestrian instances matching a given attribute query, including rare or previously unseen visual concepts, regardless of identity. To support this task, we construct EPAD, an Expanded Pedestrian Attribute Dataset with 267,885 pedestrian images and a unified vocabulary of 65 attributes, including safety-critical actions, assistive devices, and object interactions that are rarely covered in prior benchmarks. We further propose GAP-CLIP, a lightweight CLIP-based framework that learns gated attribute-aware body-part representations for OAPR. Extensive experiments on EPAD demonstrate that GAP-CLIP achieves the strongest top-K retrieval performance on the full attribute space and on out-of-distribution attributes. The code and dataset are available at https://github.com/mlnjeongpark/Open-Attribute-Person-Retrieval.
Minjeong Park, Hongbeen Park, Sangwon Lee +1
Apr 14, 2025cs.CV

Hierarchical Relation-augmented Representation Generalization for Few-shot Action Recognition

Few-shot action recognition (FSAR) aims to recognize novel action categories with few exemplars. Existing methods typically learn frame-level representations for each video by designing inter-frame temporal modeling strategies or inter-video interaction at the coarse video-level granularity. However, they treat each episode task in isolation and neglect fine-grained temporal relation modeling between videos, thus failing to capture shared fine-grained temporal patterns across videos and reuse temporal knowledge from historical tasks. In light of this, we propose HR2G-shot, a Hierarchical Relation-augmented Representation Generalization framework for FSAR, which unifies three types of relation modeling (inter-frame, inter-video, and inter-task) to learn task-specific temporal patterns from a holistic view. Going beyond conducting inter-frame temporal interactions, we further devise two components to respectively explore inter-video and inter-task relationships: i) Inter-video Semantic Correlation (ISC) performs cross-video frame-level interactions in a fine-grained manner, thereby capturing task-specific query features and enhancing both intra-class consistency and inter-class separability; ii) Inter-task Knowledge Transfer (IKT) retrieves and aggregates relevant temporal knowledge from the bank, which stores diverse temporal patterns from historical episode tasks. Extensive experiments on five benchmarks show that HR2G-shot outperforms current top-leading FSAR methods.
Hongyu Qu, Ling Xing, Jiachao Zhang +3
Mar 22, 2024cs.CV

GCN-DevLSTM: Path Development for Skeleton-Based Action Recognition

Skeleton-based action recognition (SAR) in videos is an important but challenging task in computer vision. The recent state-of-the-art (SOTA) models for SAR are primarily based on graph convolutional neural networks (GCNs), which are powerful in extracting the spatial information from skeleton data. However, their ability to capture temporal dynamics remains limited. To address this, we propose the G-Dev layer, which leverages path development-a principled and parsimonious representation for sequential data based on Lie group structures-to enhance temporal modeling. By integrating the G-Dev layer, the proposed DevLSTM module summarizes local temporal dynamics, reducing the time dimension while retaining high-frequency information. It can be conveniently applied to any temporal graph data, complementing existing advanced GCN-based models. Our empirical studies on the NTU-60, NTU-120 and Chalearn2013 datasets demonstrate that our proposed GCN-DevLSTM network consistently improves the strong GCN baseline models and achieves competitive performance. The code repository is publicly available at https://github.com/DeepIntoStreams/GCN-DevLSTM.
Lei Jiang, Weixin Yang, Xin Zhang +1
Mar 3, 2024cs.CV

XOV-Action: Towards Generalizable Open-Vocabulary Action Recognition

Inspired by the impressive success of image-text foundation models, recent works have proposed to adapt these foundation models to video data, leading to efficient and effective video models for open-vocabulary action recognition. However, through a comprehensive evaluation, our work finds that state-of-the-art open-vocabulary action recognition models still struggle with generalization to video domains that they have not encountered. To address this limitation, we introduce \textit{generalizable open-vocabulary action recognition}, which aims to develop action recognition models capable of generalizing to both novel action categories and unseen video domains. Our work contributes a novel model named XOV-Action to overcome two critical challenges: (1) understanding novel action concepts of open-set categories, and (2) mitigating the scenario discrepancy between training and test datasets. Specifically, XOV-Action first proposes to capture diverse action-related concepts by learning diversified elaboration representations, which enables better generalization to open-set action categories. Second, XOV-Action learns scene-agnostic video representations to overcome the scene bias, which improves the generalization in unseen video domains. Additionally, to evaluate models in generalizable open-vocabulary action recognition, we contribute a new cross-domain action benchmark named XOVABench, which covers multiple video domains with varying degrees of gaps and consists of both closed-set and open-set action categories. Extensive quantitative and qualitative experiments demonstrate that our proposed XOV-Action can effectively improve action recognition performance for both closed-set and open-set categories across video domains. The benchmark is available at https://github.com/KunyuLin/XOV-Action/.
Kun-Yu Lin, Henghui Ding, Jia-Run Du +6