Real3D-Ad Datasets

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7 papers in the last 28 days · 0.1% of indexed attention

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Period ending 2026-09-21

2 new papers

A weekly snapshot of new work published in Real3D-Ad Datasets.

88 papers

Latest in Real3D-Ad Datasets

May 8, 2026cs.CV

Real-IAD MVN: A Multi-View Normal Vector Dataset and Benchmark for High-Fidelity Industrial Anomaly Detection

Industrial Anomaly Detection (IAD) is critical for quality control, but existing methods struggle with subtle, geometric defects. Standard 2D (RGB) images are sensitive to texture and lighting but often miss fine geometric anomalies. While 3D point clouds capture macro-shape, they are typically too sparse to detect micro-defects like scratches or pits. We address this fundamental data limitation by introducing Real-IAD-MVN (Multi-View Normal), a large-scale industrial dataset. By upgrading our acquisition system, Real-IAD-MVN captures high-fidelity surface normal maps from five distinct viewpoints, replacing sparse 3D data entirely. This provides a comprehensive geometric representation at a micro-detail level, making previously invisible side-wall and occluded defects explicitly detectable. Our experiments, conducted on this new dataset, first provide evidence that incorporating dense, multi-view pseudo-3D (surface normals) yields significantly better detection performance than using sparse 3D point cloud data. To further validate the dataset and provide a strong benchmark, we introduce a baseline method based on reconstruction, which learns to extract cross-modal unified prototypes from the image and normal map streams. We demonstrate that this unified prototype approach surpasses existing state-of-the-art multimodal fusion methods, highlighting the rich potential of our new dataset for advancing geometric anomaly detection.
Wenbing Zhu, Jianing Liang, Linjie Cheng +7
May 7, 2026cs.CV

AdpSplit: Error-Driven Adaptive Splitting for Faster Geometry Discovery in 3D Gaussian Splatting

Adaptive density control in 3D Gaussian Splatting (3DGS) repeatedly grows the Gaussian population through fixed-cardinality random splitting to discover useful scene structure. However, in vanilla 3DGS, its binary split operator requires many densification rounds to expose fine details, making it a bottleneck for efficient training schedules with fewer iterations. We introduce AdpSplit, an error-driven adaptive split operator that determines the number of split children and initializes the child parameters from L1-pixel-error region statistics, enabling fewer densification iterations, thus reduced training time, while preserving the rendering quality of full-schedule training. Across the MipNeRF360, Deep-Blending, and Tanks&Temples datasets, AdpSplit reduces the training time of multiple accelerated 3DGS pipelines by 9.2%-22.3% as a simple drop-in replacement for the standard split operator. With FastGS, AdpSplit matches the full-schedule PSNR on MipNeRF360 while reducing training time by 16.4%, corresponding to a 12.6x acceleration over vanilla 3DGS.
Yongjae Lee, Jingxing Li, Abhay Kumar Yadav +2
May 7, 2026cs.LG

Geometry-Aware Simplicial Message Passing

The Weisfeiler--Lehman (WL) test and its simplicial extension (SWL) characterize the combinatorial expressivity of message passing networks, but they are blind to geometry, i.e., meshes with identical connectivity but different embeddings are indistinguishable. We introduce the Geometric Simplicial Weisfeiler--Lehman (GSWL) test, which incorporates vertex coordinates into color refinement for geometric simplicial complexes. In addition, we show that (i) the expressivity of geometry-aware simplicial message passing schemes is bounded above by GSWL, and (ii) that there exist parameters such that the discriminating power of GSWL is matched by these schemes on any fixed finite family of geometric simplicial complexes. Combined with the Euler Characteristic Transform (ECT), a complete invariant for geometric simplicial complexes, this yields a geometric expressivity characterization together with an approximation framework. Experiments on synthetic and mesh datasets serve to validate our theory, showing a clear hierarchy from combinatorial to geometry-aware models.
Elena Xinyi Wang, Bastian Rieck
May 6, 2026cs.CV

CARD: A Multi-Modal Automotive Dataset for Dense 3D Reconstruction in Challenging Road Topography

Autonomous driving must operate across diverse surfaces to enable safe mobility. However, most driving datasets are captured on well-paved flat roads. Moreover, recent driving datasets primarily provide sparse LiDAR ground truth for images, which is insufficient for assessing fine-grained geometry in depth estimation and completion. To address these gaps, we introduce CARD, a multi-modal driving dataset that delivers quasi-dense 3D ground truth across continuous sequences rich in speed bumps, potholes, irregular surfaces and off-road segments. Our sensor suite includes synchronized global-shutter stereo cameras, front and rear LiDARs, 6-DoF poses from LiDAR-inertial odometry, per-wheel motion traces, and full calibration. Notably, our multi-LiDAR fusion yields ~500K valid depth pixels per frame, about 6.5x more than KITTI Depth Completion and 10x more on average than other public driving datasets. The dataset spans ~110 km and 4.7 hours across Germany and Italy. In addition, CARD provides 2D bounding boxes targeting road-topography irregularities, enabling accurate benchmarking for both geometry and perception tasks. Furthermore, we establish a standardized evaluation protocol for road surface irregularities on CARD and benchmark state-of-the-art depth estimation models to provide strong baselines. The CARD dataset is hosted on https://huggingface.co/CARD-Data.
Gasser Elazab, Frank Neuhaus, Tilman Koß +5
May 5, 2026cs.CV

Learning Discriminative Signed Distance Functions from Multi-scale Level-of-detail Features for 3D Anomaly Detection

Detecting anomalies from 3D point clouds has received increasing attention in the field of computer vision, with some group-based or point-based methods achieving impressive results in recent years. However, learning accurate point-wise representations for 3D anomaly detection faces great challenges due to the large scale and sparsity of point clouds. In this study, a surface-based method is proposed for 3D anomaly detection, which learns a discriminative signed distance function using multi-scale level-of-detail features. We first present a Noisy Points Generation (NPG) module to generate different types of noise, thereby facilitating the learning of discriminative features by exposing abnormal points. Then, we introduce a Multi-scale Level-of-detail Feature (MLF) module to capture multi-scale information from a point cloud, which provides both fine-grained local and coarse-grained global feature information. Finally, we design an Implicit Surface Discrimination (ISD) module that leverages the extracted multi-scale features to learn an implicit surface representation of point clouds, which effectively trains a signed distance function to distinguish between abnormal and normal points. Experimental results demonstrate that the proposed method achieves an average object-level AUROC of 92.1% and 85.9% on the Anomaly-ShapeNet and Real3D-AD datasets, outperforming the current best approach by 2.1% and 3.6%, respectively. Codes are available at https://anonymous.4open.science/r/DLF-3AD-DA61.
Haibo Xiao, Hanzhe Liang, Jie Zhou +2
May 4, 2026cs.CV

Super-Resolution of Airborne Laser Scanning Point Clouds for Forest Inventory

Airborne Laser Scanning (ALS) can collect point clouds across large areas, enabling large-scale forest inventory. However, ALS point clouds are sparse and noisy, resulting in inaccurate individual-tree-level forest inventory, such as stem localization and tree size estimation. To overcome this problem, we propose a deep learning model, 3D Forest Super Resolution (3DFSR), to simultaneously improve point density and reduce noise for ALS forest point cloud. 3DFSR is a voxel-based CNN with a U-Net architecture. The proposed 3DFSR is evaluated on ALS point clouds collected in both temperate forests in the U.S. and boreal forests in Germany. Experimental results demonstrate that 3DFSR can generate finer point clouds of tree structure than other state-of-the-art point cloud super-resolution algorithms, achieving 0.249 m Chamfer Distance and 2.711 m Hausdorff Distance. Furthermore, to verify the effectiveness of 3DFSR point clouds in forest inventory, we conduct stem detection, DBH measurements, and stem reconstruction on both original ALS point clouds and 3DFSR enhanced point clouds. We find that stem detection and reconstruction algorithms developed for TLS/MLS point clouds can directly work on our 3DFSR point clouds, and DBH can be derived with circle-fitting method. F1 score of stem detection is improved from 0.71 on original ALS point clouds to 0.97 on 3DFSR point clouds; DBH estimation improves from 13.45 cm RMSE using allometric equations to 6.43 cm using circle fitting; comparing to stems reconstruction from MLS point clouds, stem reconstructed from 3DFSR point clouds has 0.170 m of Chamfer Distance and 0.377 m of Hausdorff Distance, and 0.95 R2 volume estimation. Finally, we find that the proposed 3DFSR is applicable to process point densities from 10 to 1700 points/m2; it also can be generalized across data collected from different LiDAR platforms without transfer learning.
Jinyuan Shao, Sangyoong Park, Chunxi Zhao +2
Apr 30, 2026cs.CV

MeshReGen: A Unified 3D Geometry Regeneration Framework

We consider the problem of regenerating 3D objects from 2D images and initial 3D shapes. Most 3D generators operate in a one-shot fashion, converting text or images to a 3D object with limited controllability. We introduce instead MeshReGen, a 3D regenerator that is conditioned on an initial 3D shape. This conceptually simple formulation allows us to support numerous useful tasks, including 3D enhancement, reconstruction, and editing. MeshReGen uses a new conditioning mechanism based on VecSet, which allows the regenerator to update or improve the input geometry with consistent fine-grained details. MeshReGen learns a widely applicable regeneration prior from off-the-shelf 3D datasets via self-supervised pretext tasks and augmentations, without additional annotations. We evaluate both the geometric consistency and fine-grained quality of MeshReGen, achieving state-of-the-art performance in controllable 3D generation across several tasks.
Geon Yeong Park, Roman Shapovalov, Rakesh Ranjan +3
Apr 29, 2026cs.CV

MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching

3D Gaussian Splatting (3DGS) achieves high-quality novel view synthesis with real-time rendering, but its storage cost remains prohibitive for practical deployment. Existing post-training compression methods still rely on many coupled hyperparameters across pruning, transformation, quantization, and entropy coding, making it difficult to control the final compressed size and fully exploit the rate-distortion trade-off. We propose MesonGS++, a size-aware post-training codec for 3D Gaussian compression. On the codec side, MesonGS++ combines joint importance-based pruning, octree geometry coding, attribute transformation, selective vector quantization for higher-degree spherical harmonics, and group-wise mixed-precision quantization with entropy coding. On the configuration side, it treats the reserve ratio and bit-width allocation as the dominant rate-distortion knobs and jointly optimizes them under a target storage budget via discrete sampling and 0--1 integer linear programming. We further propose a linear size estimator and a CUDA parallel quantization operator to accelerate the hyperparameter searching process. Extensive experiments show that MesonGS++ achieves over 34×\times compression while preserving rendering fidelity, outperforming state-of-the-art post-training methods and accurately meeting target size budgets. Remarkably, without any training, MesonGS++ can even surpass the PSNR of vanilla 3DGS at a 20×\times compression rate on the Stump scene. Our code is available at https://github.com/mmlab-sigs/mesongs_plus
Shuzhao Xie, Junchen Ge, Weixiang Zhang +10
Apr 27, 2026cs.CV

BifDet: A 3D Bifurcation Detection Dataset for Airway-Tree Modeling

Thoracic Computed Tomography (CT) scans offer detailed insights into the intricate branching network of the airway tree, which is essential for understanding various respiratory diseases. Airway bifurcations, where airway branches split, are crucial landmarks for understanding lung physiology, disease mechanisms and lesion localization. Despite the significance of bifurcation analysis, a notable lack of datasets annotated for this task hinders the development of advanced automated specialized detection or segmentation tools. In this paper, we introduce BifDet, the first publicly-available dataset specialized for 3D airway bifurcation detection, filling a critical gap in existing resources. Our dataset comprises carefully annotated CT scans from the ATM22 open-access cohort with bifurcation bounding boxes covering the parent and daughter branches. As a use-case for demonstrating the potential of BifDet, we fine-tune and evaluate RetinaNet and DETR for 3D airway bifurcations detection on CT scans. We provide detailed pipelines, including preprocessing steps and specific implementation design choices. Results are detailed over various categories of minimal bounding box sizes to serve as baseline to benchmark future research.
Ali Keshavarzi, Quentin Bouniot, Benjamin M. Smith +1
Apr 27, 2026cs.CV

Zero-to-CAD: Agentic Synthesis of Interpretable CAD Programs at Million-Scale Without Real Data

Computer-Aided Design (CAD) models are defined by their construction history: a parametric recipe that encodes design intent. However, existing large-scale 3D datasets predominantly consist of boundary representations (B-Reps) or meshes, stripping away this critical procedural information. To address this scarcity, we introduce Zero-to-CAD, a scalable framework for synthesizing executable CAD construction sequences. We frame synthesis as an agentic search problem: by embedding a large language model (LLM) within a feedback-driven CAD environment, our system iteratively generates, executes, and validates code using tools and documentation lookup to promote geometric validity and operation diversity. This agentic approach enables the synthesis of approximately one million executable, readable, editable CAD sequences, covering a rich vocabulary of operations beyond sketch-and-extrude workflows. We also release a curated subset of 100,000 high-quality models selected for geometric diversity. To demonstrate the dataset's utility, we fine-tune a vision-language model on our synthetic data to reconstruct editable CAD programs from multi-view images, outperforming strong baselines, including GPT-5.2, and effectively bootstrapping sequence generation capabilities without real construction-history training data. Zero-to-CAD bridges the gap between geometric scale and parametric interpretability, offering a vital resource for the next generation of CAD AI.
Mohammadmehdi Ataei, Farzaneh Askari, Kamal Rahimi Malekshan +1
Apr 26, 2026cs.CV

Learning to Identify Out-of-Distribution Objects for 3D LiDAR Anomaly Segmentation

Understanding the surrounding environment is fundamental in autonomous driving and robotic perception. Distinguishing between known classes and previously unseen objects is crucial in real-world environments, as done in Anomaly Segmentation. However, research in the 3D field remains limited, with most existing approaches applying post-processing techniques from 2D vision. To cover this lack, we propose a new efficient approach that directly operates in the feature space, modeling the feature distribution of inlier classes to constrain anomalous samples. Moreover, the only publicly available 3D LiDAR anomaly segmentation dataset contains simple scenarios, with few anomaly instances, and exhibits a severe domain gap due to its sensor resolution. To bridge this gap, we introduce a set of mixed real-synthetic datasets for 3D LiDAR anomaly segmentation, built upon established semantic segmentation benchmarks, with multiple out-of-distribution objects and diverse, complex environments. Extensive experiments demonstrate that our approach achieves state-of-the-art and competitive results on the existing real-world dataset and the newly introduced mixed datasets, respectively, validating the effectiveness of our method and the utility of the proposed datasets. Code and datasets are available at https://simom0.github.io/lido-page/.
Simone Mosco, Daniel Fusaro, Alberto Pretto
Apr 24, 2026cs.CV

AmaraSpatial-10K: A Spatially and Semantically Aligned 3D Dataset for Spatial Computing and Embodied AI

Web-scale 3D asset collections are abundant but rarely deployment-ready, suffering from arbitrary metric scaling, incorrect pivots, brittle geometry, and incomplete textures, defects that limit their use in embodied AI, robotics, and spatial computing. We present AmaraSpatial-10K, a dataset of over 10,000 synthetic 3D assets optimised for zero-shot deployment. Each asset ships as a metric-scaled, deterministically anchored .glb with separated PBR maps, a convex collision hull, a paired reference image, and multi-sentence text metadata. Alongside the dataset we introduce a reusable evaluation suite for 3D asset banks, a continuous Scale Plausibility Score (SPS), an LLM Concept Density metric, anchor-error auditing, and a cross-modal CLIP coherence protocol, and apply it to AmaraSpatial-10K alongside matched subsets of Objaverse, HSSD, ABO, and GSO. AmaraSpatial-10K improves CLIP Recall@5 by 3.4×3.4\times over Objaverse (0.6120.612 vs. 0.1810.181, median rank 2673267 \rightarrow 3), achieves a 99.1%99.1\% physics-stability rate under Habitat-Sim with 20×\sim 20\times wall-time speed-up, and produces zero-overlap scenes when used as a drop-in asset bank for Holodeck. Controlled ablations on the same asset bank attribute the retrieval gain to description richness.
Mohammad Sadegh Salehi, Alex Perkins, Igor Maurell +2
Apr 24, 2026cs.CV

Long-tail Internet photo reconstruction

Internet photo collections exhibit an extremely long-tailed distribution: a few famous landmarks are densely photographed and easily reconstructed in 3D, while most real-world sites are represented with sparse, noisy, uneven imagery beyond the capabilities of both classical and learned 3D methods. We believe that tackling this long-tail regime represents one of the next frontiers for 3D foundation models. Although reliable ground-truth 3D supervision from sparse scenes is challenging to acquire, we observe that it can be effectively simulated by sampling sparse subsets from well-reconstructed Internet landmarks. To this end, we introduce MegaDepth-X, a large dataset of 3D reconstructions with clean, dense depth, together with a strategy for sampling sets of training images that mimic camera distributions in long-tail scenes. Finetuning 3D foundation models with these components yields robust reconstructions under extreme sparsity, and also enables more reliable reconstruction in symmetric and repetitive scenes, while preserving generalization to standard, dense 3D benchmark datasets.
Yuan Li, Yuanbo Xiangli, Hadar Averbuch-Elor +2
Apr 24, 2026cs.CV

One Shot Learning for Edge Detection on Point Clouds

Each scanner possesses its unique characteristics and exhibits its distinct sampling error distribution. Training a network on a dataset that includes data collected from different scanners is less effective than training it on data specific to a single scanner. Therefore, we present a novel one-shot learning method allowing for edge extraction on point clouds, by learning the specific data distribution of the target point cloud, and thus achieve superior results compared to networks that were trained on general data distributions. More specifically, we present how to train a lightweight network named OSFENet (One-Shot edge Feature Extraction Network), by designing a filtered-KNN-based surface patch representation that supports a one-shot learning framework. Additionally, we introduce an RBF_DoS module, which integrates Radial Basis Function-based Descriptor of the Surface patch, highly beneficial for the edge extraction on point clouds. The advantage of the proposed OSFENet is demonstrated through comparative analyses against 7 baselines on the ABC dataset, and its practical utility is validated by results across diverse real-scanned datasets, including indoor scenes like S3DIS dataset, and outdoor scenes such as the Semantic3D dataset and UrbanBIS dataset.
Zhikun Tu, Yuhe Zhang, Yiou Jia +2
Apr 23, 2026cs.CV

SparseGF: A Height-Aware Sparse Segmentation Framework with Context Compression for Robust Ground Filtering Across Urban to Natural Scenes

High-quality digital terrain models derived from airborne laser scanning (ALS) data are essential for a wide range of geospatial analyses, and their generation typically relies on robust ground filtering (GF) to separate point clouds across diverse landscapes into ground and non-ground parts. Although current deep-learning-based GF methods have demonstrated impressive performance, especially in specific challenging terrains, their cross-scene generalization remains limited by two persistent issues: the context-detail dilemma in large-scale processing due to limited computational resources, and the random misclassification of tall objects arising from classification-only optimization. To overcome these limitations, we propose SparseGF, a height-aware sparse segmentation framework enhanced with context compression. It is built upon three key innovations: (1) a convex-mirror-inspired context compression module that condenses expansive contexts into compact representations while preserving central details; (2) a hybrid sparse voxel-point network architecture that effectively interprets compressed representations while mitigating compression-induced geometric distortion; and (3) a height-aware loss function that explicitly enforces topographic elevation priors during training to suppress random misclassification of tall objects. Extensive evaluations on two large-scale ALS benchmark datasets demonstrate that SparseGF delivers robust GF across urban to natural terrains, achieving leading performance in complex urban scenes, competitive results on mixed terrains, and moderate yet non-catastrophic accuracy in densely forested steep areas. This work offers new insights into deep-learning-based GF research and encourages further exploration toward truly cross-scene generalization for large-scale environmental monitoring.
Nannan Qin, Pengjie Tao, Haiyan Guan +4
Apr 21, 2026cs.CV

Gaussians on a Diet: High-Quality Memory-Bounded 3D Gaussian Splatting Training

3D Gaussian Splatting (3DGS) has revolutionized novel view synthesis with high-quality rendering through continuous aggregations of millions of 3D Gaussian primitives. However, it suffers from a substantial memory footprint, particularly during training due to uncontrolled densification, posing a critical bottleneck for deployment on memory-constrained edge devices. While existing methods prune redundant Gaussians post-training, they fail to address the peak memory spikes caused by the abrupt growth of Gaussians early in the training process. To solve the training memory consumption problem, we propose a systematic memory-bounded training framework that dynamically optimizes Gaussians through iterative growth and pruning. In other words, the proposed framework alternates between incremental pruning of low-impact Gaussians and strategic growing of new primitives with an adaptive Gaussian compensation, maintaining a near-constant low memory usage while progressively refining rendering fidelity. We comprehensively evaluate the proposed training framework on various real-world datasets under strict memory constraints, showing significant improvements over existing state-of-the-art methods. Particularly, our proposed method practically enables memory-efficient 3DGS training on NVIDIA Jetson AGX Xavier, achieving similar visual quality with up to 80% lower peak training memory consumption than the original 3DGS.
Yangming Zhang, Jian Xu, Chaojian Li +7
Apr 21, 2026cs.CV

PC2Model: ISPRS benchmark on 3D point cloud to model registration

Point cloud registration involves aligning one point cloud with another or with a three-dimensional (3D) model, enabling the integration of multimodal data into a unified representation. This is essential in applications such as construction monitoring, autonomous driving, robotics, and virtual or augmented reality (VR/AR). With the increasing accessibility of point cloud acquisition technologies, such as Light Detection and Ranging (LiDAR) and structured light scanning, along with recent advances in deep learning, the research focus has increasingly shifted towards downstream tasks, particularly point cloud-to-model (PC2Model) registration. While data-driven methods aim to automate this process, they struggle with sparsity, noise, clutter, and occlusions in real-world scans, which limit their performance. To address these challenges, this paper introduces the PC2Model benchmark, a publicly available dataset designed to support the training and evaluation of both classical and data-driven methods. Developed under the leadership of ICWG II/Ib, the PC2Model benchmark adopts a hybrid design that combines simulated point clouds with, in some cases, real-world scans and their corresponding 3D models. Simulated data provide precise ground truth and controlled conditions, while real-world data introduce sensor and environmental artefacts. This design supports robust training and evaluation across domains and enables the systematic analysis of model transferability from simulated to real-world scenarios. The dataset is publicly accessible at: https://zenodo.org/records/17581812
Mehdi Maboudi, Said Harb, Jackson Ferrao +3
Apr 16, 2026cs.RO

A multi-platform LiDAR dataset for standardized forest inventory measurement at long term ecological monitoring sites

We present a curated multi-platform LiDAR reference dataset from an instrumented ICOS forest plot, explicitly designed to support calibration, benchmarking, and integration of 3D structural data with ecological observations and standard allometric models. The dataset integrates UAV-borne laser scanning (ULS) to measure canopy coverage, terrestrial laser scanning (TLS) for detailed stem mapping, and backpack mobile laser scanning (MLS) with real-time SLAM for efficient sub-canopy acquisition. We focus on the control plot with the most complete and internally consistent registration, where TLS point clouds (~333 million points) are complemented by ULS and MLS data capturing canopy and understory strata. Marker-free, SLAM-aware protocols were used to reduce field and processing time, while manual and automated methods were combined. Final products are available in LAZ and E57 formats with UTM coordinates, together with registration reports for reproducibility. The dataset provides a benchmark for testing registration methods, evaluating scanning efficiency, and linking point clouds with segmentation, quantitative structure models, and allometric biomass estimation. By situating the acquisitions at a long-term ICOS site, it is explicitly linked to 3D structure with decades of ecological and flux measurements. More broadly, it illustrates how TLS, MLS, and ULS can be combined for repeated inventories and digital twins of forest ecosystems.
Michael R. Chang, Anna Candotti, Karl von Ellenrieder +2
Apr 15, 2026cs.CV

DF3DV-1K: A Large-Scale Dataset and Benchmark for Distractor-Free Novel View Synthesis

Advances in radiance fields have enabled photorealistic novel view synthesis. In several domains, large-scale real-world datasets have been developed to support comprehensive benchmarking and to facilitate progress beyond scene-specific reconstruction. However, for distractor-free radiance fields, a large-scale dataset with clean and cluttered images per scene remains lacking, limiting the development. To address this gap, we introduce DF3DV-1K, a large-scale real-world dataset comprising 1,048 scenes, each providing clean and cluttered image sets for benchmarking. In total, the dataset contains 89,924 images captured using consumer cameras to mimic casual capture, spanning 128 distractor types and 161 scene themes across indoor and outdoor environments. A curated subset of 41 scenes, DF3DV-41, is systematically designed to evaluate the robustness of distractor-free radiance field methods under challenging scenarios. Using DF3DV-1K, we benchmark nine recent distractor-free radiance field methods and 3D Gaussian Splatting, identifying the most robust methods and the most challenging scenarios. Beyond benchmarking, we demonstrate an application of DF3DV-1K by fine-tuning a diffusion-based 2D enhancer to improve radiance field methods, achieving average improvements of 0.96 dB PSNR and 0.057 LPIPS on the held-out set (e.g., DF3DV-41) and the On-the-go dataset. We hope DF3DV-1K facilitates the development of distractor-free vision and promotes progress beyond scene-specific approaches. The dataset and leaderboard are available at https://johnnylu305.github.io/df3dv1k_web/.
Cheng-You Lu, Yi-Shan Hung, Wei-Ling Chi +6
Mar 7, 2026cs.AI

Animating Petascale Time-varying Data on Commodity Hardware with LLM-assisted Scripting

Scientists face significant visualization challenges as time-varying datasets grow in speed and volume, often requiring specialized infrastructure and expertise to handle massive datasets. Petascale climate models generated in NASA laboratories require a dedicated group of graphics and media experts and access to high-performance computing resources. Scientists may need to share scientific results with the community iteratively and quickly. However, the time-consuming trial-and-error process incurs significant data transfer overhead and far exceeds the time and resources allocated for typical post-analysis visualization tasks, disrupting the production workflow. Our paper introduces a user-friendly framework for creating 3D animations of petascale, time-varying data on a commodity workstation. Our contributions: (i) Generalized Animation Descriptor (GAD) with a keyframe-based adaptable abstraction for animation, (ii) efficient data access from cloud-hosted repositories to reduce data management overhead, (iii) tailored rendering system, and (iv) an LLM-assisted conversational interface as a scripting module to allow domain scientists with no visualization expertise to create animations of their region of interest. We demonstrate the framework's effectiveness with two case studies: first, by generating animations in which sampling criteria are specified based on prior knowledge, and second, by generating AI-assisted animations in which sampling parameters are derived from natural-language user prompts. In all cases, we use large-scale NASA climate-oceanographic datasets that exceed 1PB in size yet achieve a fast turnaround time of 1 minute to 2 hours. Users can generate a rough draft of the animation within minutes, then seamlessly incorporate as much high-resolution data as needed for the final version.
Ishrat Jahan Eliza, Xuan Huang, Aashish Panta +4
Nov 26, 2025cs.CV

Unlocking Zero-shot Potential of Semi-dense Image Matching via Gaussian Splatting

Learning-based image matching critically depends on large-scale, diverse, and geometrically accurate training data. 3D Gaussian Splatting (3DGS) enables photorealistic novel-view synthesis and thus is attractive for data generation. However, its geometric inaccuracies and biased depth rendering currently prevent robust correspondence labeling. To address this, we introduce MatchGS, the first framework designed to systematically correct and leverage 3DGS for robust, zero-shot image matching. Our approach is twofold: (1) a geometrically-faithful data generation pipeline that refines 3DGS geometry to produce highly precise correspondence labels, enabling the synthesis of a vast and diverse range of viewpoints without compromising rendering fidelity; and (2) a 2D-3D representation alignment strategy that infuses 3DGS' explicit 3D knowledge into the 2D matcher, guiding 2D semi-dense matchers to learn viewpoint-invariant 3D representations. Our generated ground-truth correspondences reduce the epipolar error by up to 40 times compared to existing datasets, enable supervision under extreme viewpoint changes, and provide self-supervisory signals through Gaussian attributes. Consequently, state-of-the-art matchers trained solely on our data achieve significant zero-shot performance gains on public benchmarks, with improvements of up to 17.7%. Our work demonstrates that with proper geometric refinement, 3DGS can serve as a scalable, high-fidelity, and structurally-rich data source, paving the way for a new generation of robust zero-shot image matchers.
Juncheng Chen, Chao Xu, Yanjun Cao
Nov 9, 2025cs.CV

Label-Efficient 3D Forest Mapping: Self-Supervised and Transfer Learning for Instance Segmentation, Semantic Segmentation, and Species Classification

Detailed structural and species information on individual tree level is increasingly important to support precision forestry, biodiversity conservation, and provide reference data for biomass and carbon mapping. Point clouds from airborne and ground-based laser scanning are currently the most suitable data source to rapidly derive such information at scale. Recent advancements in deep learning improved segmenting and classifying individual trees and identifying semantic tree components. However, deep learning models typically require large amounts of annotated training data which limits further improvement. Producing dense, high-quality annotations for 3D point clouds, especially in complex forests, is labor-intensive and challenging to scale. We explore strategies to reduce dependence on large annotated datasets using self-supervised and transfer learning. Our objective is to improve performance across three tasks: instance segmentation, semantic segmentation, and tree classification using realistic and operational training sets. We observe improvements across all tasks, compared to training from scratch, evaluated with their respective metrics. For instance segmentation, self-supervised learning combined with domain adaptation improves AP50 by 16.98%. For semantic segmentation, self-supervised learning alone improves mIoU by 1.79%. For tree classification, hierarchical transfer learning improves mean Jaccard by 6.07%. To simplify use and encourage uptake, we integrated the tasks into a unified framework, streamlining the process from raw point clouds to tree delineation, structural analysis, and species classification. Pretrained models reduce energy consumption and carbon emissions by ~21%. This open-source contribution aims to accelerate operational extraction of individual tree information from laser scanning point clouds to support forestry, biodiversity, and carbon mapping.
Aldino Rizaldy, Fabian Ewald Fassnacht, Ahmed Jamal Afifi +3
Sep 10, 2025eess.IV

Deep Unrolling of Sparsity-Induced RDO for 3D Point Cloud Attribute Coding

Given encoded 3D point cloud geometry available at the decoder, we study the problem of lossy attribute compression in a multi-resolution B-spline projection framework. A target continuous 3D attribute function is first projected onto a sequence of nested subspaces Fl0(p)FL(p)\mathcal{F}^{(p)}_{l_0} \subseteq \cdots \subseteq \mathcal{F}^{(p)}_{L}, where Fl(p)\mathcal{F}^{(p)}_{l} is a family of functions spanned by a B-spline basis function of order pp at a chosen scale and its integer shifts. The projected low-pass coefficients FlF_l^* are computed by variable-complexity unrolling of a rate-distortion (RD) optimization algorithm into a feed-forward network, where the rate term is the sparsity-promoting 1\ell_1-norm. Thus, the projection operation is end-to-end differentiable. For a chosen coarse-to-fine predictor, the coefficients are then adjusted to account for the prediction from a lower-resolution to a higher-resolution, which is also optimized in a data-driven manner.
Tam Thuc Do, Philip A. Chou, Gene Cheung
Aug 22, 2025cs.CV

EM3M: An Electron Micrograph Dataset for Microstructural Segmentation and Generation

Quantitative microstructural characterization is fundamental to materials science, and electron micrographs (EMs) provide indispensable high-resolution insights. However, progress in deep learning-based analysis of EMs has been hampered by the scarcity of large-scale, expert-annotated public datasets. To address this issue, we introduce EM3M, a large-scale and multimodal dataset for instance-level understanding of EMs. EM3M comprises 5,091 high-quality EMs, approximately 3 million instance segmentation annotations, and image-level textual descriptions with disentangled attributes. The dataset is constructed through a rigorous multi-stage curation and validation pipeline, with comprehensive statistical analyses to ensure reliability and reproducibility. Building upon these curated image-text pairs, we further provide a text-to-image diffusion model that serves as a controllable data augmentation engine, demonstrating that synthetic augmentation consistently improves downstream segmentation performance. To establish a systematic benchmark, we evaluate representative instance segmentation methods on EM3M. Our results reveal that conventional detection-based and query-based methods struggle with the extreme instance densities and textural complexities inherent in EMs. We additionally provide an optimized flow-based baseline to facilitate fair comparison and future research. EM3M {Dataset: https://huggingface.co/datasets/UniParser/EM3M}, the generative engine {Generation: https://huggingface.co/UniParser/EM3M-Gen}, and an online demo {Segmentation demo: https://www.bohrium.com/apps/uni-aims} are publicly available to support future research in automated materials analysis.
Nan Wang, Zhiyi Xia, Yiming Li +7
May 21, 2025cs.CV

The P3^3 Dataset: Pixels, Points and Polygons for Multimodal Building Vectorization

We present the P3^3 dataset, a large-scale multimodal benchmark for building vectorization, constructed from aerial LiDAR point clouds, high-resolution aerial imagery, and vectorized 2D building outlines, collected across three continents. The dataset contains over 10 billion LiDAR points with decimeter-level accuracy and RGB images at a ground sampling distance of 25 centimeter. While many existing datasets primarily focus on the image modality, P3^3 offers a complementary perspective by also incorporating dense 3D information. We demonstrate that LiDAR point clouds serve as a robust modality for predicting building polygons, both in hybrid and end-to-end learning frameworks. Moreover, fusing aerial LiDAR and imagery further improves accuracy and geometric quality of predicted polygons. The P3^3 dataset is publicly available, along with code and pretrained weights of three state-of-the-art models for building polygon prediction at https://github.com/raphaelsulzer/PixelsPointsPolygons .
Raphael Sulzer, Liuyun Duan, Nicolas Girard +1
Jan 31, 2025cs.RO

GO: The Great Outdoors Multimodal Dataset

The Great Outdoors (GO) dataset is a multi-modal annotated data resource aimed at advancing ground robotics research in unstructured environments. Existing off-road datasets often lack sensor diversity and exclude vital modalities like thermal and radar that are critical for operation in degraded conditions (e.g., low visibility or adverse weather). To address these gaps, we introduce a large-scale multimodal off-road dataset with six complementary sensor modalities, along with semantic annotations and GPS traces, to support tasks such as semantic segmentation, object detection, and SLAM. The diverse environmental conditions represented in the dataset present significant real-world challenges, which provide opportunities to develop more robust solutions to support the continued advancement of field robotics, autonomous exploration, and perception systems in natural environments. The dataset can be downloaded at: https://www.unmannedlab.org/the-great-outdoors-dataset/
Peng Jiang, Kasi Viswanath, Akhil Nagariya +8
May 27, 2024cs.LG

EM-GANSim: Real-time and Accurate EM Simulation Using Conditional GANs for 3D Indoor Scenes

We present a novel machine-learning (ML) approach (EM-GANSim) for real-time electromagnetic (EM) propagation that is used for wireless communication simulation in 3D indoor environments. Our approach uses a modified conditional Generative Adversarial Network (GAN) that incorporates encoded geometry and transmitter location while adhering to the electromagnetic propagation theory. The overall physically-inspired learning is able to predict the power distribution in 3D scenes, which is represented using heatmaps. We evaluated our method on 15 complex 3D indoor environments, with 4 additional scenarios later included in the results, showcasing the generalizability of the model across diverse conditions. Our overall accuracy is comparable to ray tracing-based EM simulation, as evidenced by lower mean squared error values. Furthermore, our GAN-based method drastically reduces the computation time, achieving a 5X speedup on complex benchmarks. In practice, it can compute the signal strength in a few milliseconds on any location in 3D indoor environments. We also present a large dataset of 3D models and EM ray tracing-simulated heatmaps. To the best of our knowledge, EM-GANSim is the first real-time algorithm for EM simulation in complex 3D indoor environments. We plan to release the code and the dataset.
Ruichen Wang, Dinesh Manocha
Date pendingcs.CV

4D-RaDiff: Latent Point Diffusion for 4D Radar Point Cloud Generation

Automotive radar has shown promising developments in environment perception due to its cost-effectiveness and robustness in adverse weather conditions. However, the limited availability of annotated radar data poses a significant challenge for advancing radar-based perception systems. To address this limitation, we propose a novel framework to generate 4D radar point clouds for training and evaluating object detectors. Unlike image-based diffusion, our method is designed to consider the sparsity and unique characteristics of radar point clouds by applying diffusion to a latent point cloud representation. Within this latent space, generation is controlled via conditioning at either the object or scene level. The proposed 4D-RaDiff converts unlabeled bounding boxes into high-quality radar annotations and transforms existing LiDAR point cloud data into realistic radar scenes. Experiments demonstrate that incorporating synthetic radar data of 4D-RaDiff as data augmentation method during training of object detection models consistently improves performance compared to training on real data only. In addition, pre-training on our synthetic radar data achieves competitive detection performance, providing a promising, scalable approach to reduce dependence on costly manual annotations.
Jimmie Kwok, Holger Caesar, Andras Palffy