Real3D-Ad Datasets

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7 papers in the last 28 days · 0.1% of indexed attention

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Period ending 2026-09-21

2 new papers

A weekly snapshot of new work published in Real3D-Ad Datasets.

87 papers

Latest in Real3D-Ad Datasets

Sep 17, 2026cs.RO

Towards Scaling Marine Perception with Synthetic Data

Scalable machine learning in challenging underwater environments is strongly limited by the lack of labeled real-world training data. This data is often expensive and laborious to gather, making large-scale real-world data challenging to gather and curate. However, simulated data can help close the gap, enabling many learning-based tasks for underwater perception. In this work, we extend OceanSim, an IsaacSim-based underwater perception simulator, with a Synthetic Data Generation (SDG) pipeline for training models to be used in underwater scenarios. The proposed pipeline enables users to generate large, automatically labeled, photorealistic datasets with configurable scene appearance, structure, and sensor settings. We evaluate the pipeline on a real-world sea urchin detection task and study how different forms of synthetic scene variation affect sim-to-real performance. Based on these experiments, we discuss findings on our results, main limitations of the current pipeline and identify future directions for improving underwater rendering fidelity, scene diversity, and the evaluation of sim-to-real generalization. The open-source code can be found at https://github.com/umfieldrobotics/OceanSim.
Haoyu Ma, Onur Bagoren, Anja Sheppard +6
Sep 14, 2026cs.CV

SyntheticDoc: A Large Synthetic Dataset for Document Unwarping and Illumination Correction

Deep learning models have become the standard tool for document rectification and illumination correction, yet their performance is fundamentally bound by their training data. For nearly a decade, the community has heavily relied on Doc3D, a pioneering but increasingly limited document unwarping dataset in terms of scale and quality. To address this bottleneck, we introduce SyntheticDoc, a massive, high-quality dataset designed to push the boundaries of document unwarping. SyntheticDoc is composed of 1,000,000 high-resolution procedurally generated training samples, alongside extensive validation and test sets. Each sample is paired with rich, pixel-perfect annotations, including UV maps, normal maps, albedo and shading. To ensure physical accuracy and photorealism, the paper geometries are generated via a physics-based simulator and rendered using a path tracer. To demonstrate the benefit of our dataset, we train a simple baseline model on SyntheticDoc and report on its performance in comparison to state-of-the-art methods on both document unwarping and illumination correction tasks. Our dataset is available at https://igl.ethz.ch/projects/SyntheticDoc/ and the code used to generate it at https://github.com/tanguymagne/SyntheticDoc .
Daniel Woortmann, Tanguy Magne, Olga Sorkine-Hornung
Sep 8, 2026cs.CV

GoDeep: Annotation-Free Open-Vocabulary 3D Scene Understanding via Language-Space Lifting

Open vocabulary 3D semantic segmentation methods typically lift CLIP features into 3D. This embeds points in a joint vision-language space known to behave like a bag-of-words on compositional tasks. Furthermore, even annotation free variants often require a large 3D training corpus and a dedicated 3D encoder per domain. Instead we use a vision-language model purely as a translator. It produces structured, entity-level descriptions of each posed image. These descriptions are grounded, projected, and aggregated directly in a general-purpose, language-only embedding space, with no 3D training corpus or encoder required. On ScanNet++, our pipeline is competitive with strong annotation free baselines trained on ScanNet. On a 5-building cultural heritage benchmark, raw scores initially favor a CLIP-based variant, but a single systematic vocabulary correction reverses this ranking. An effect confirmed by a second, independent correction on a different class, indicating that language-space embeddings track physical content more faithfully. This fidelity extends to genuinely out-of-vocabulary (OOV) objects on ScanNet++ proving that language-space embeddings separate presence from absence objects far more sharply than CLIP-based embeddings do. GoDeep also localize these OOV objects within the scene, all without any 2D-3D annotation. Because every representation remains discrete text, predictions are also explainable at the point level. Finally, exploiting both a heuristic weighting, that favors precise over merely frequent observations and GoDeep's explainability property, we propose an aggregation strategy, as a proof of concept, that favors finer elements localization.
Thodoris Betsas, Anastasios Doulamis, Andreas Georgopoulos
Sep 8, 2026cs.CV

GSComplete: Gaussian Splat Completion with 2D Diffusion Priors

Gaussian splats provide a fast, high-fidelity representation for 3D objects but are often constructed from incomplete input data in practice, leaving missing regions. Existing completion methods either do not preserve the original splats or require scarcely available 3D training data. We propose GSComplete, which combines 3D generation based on Score Distillation Sampling with a novel preservation loss that encourages the original splats to be preserved where they should be visible. This effectively completes the Gaussian splat object using only 2D diffusion priors while fully preserving existing splats and generating new splats only in missing regions, without occluding the input. To evaluate our approach, we introduce a new dataset of partial Gaussian splat objects and show that GSComplete achieves significantly more accurate preservation of the input than existing methods with comparable plausibility of the completed result. Our code and dataset will be made available upon acceptance.
Elias Brugger, Philipp Erler, Stefan Ohrhallinger +1
Sep 3, 2026cs.CV

Laplacian Frequency Hierarchies for Efficient 3D Gaussian Splatting Training

A key bottleneck in 3D Gaussian Splatting training is the continual growth of Gaussian primitives, which increases optimization cost and slows convergence, especially at high resolutions. We propose Laplacian Frequency Hierarchies, a simple yet efficient 3DGS scheme that combines Laplacian image decomposition with coarse-to-fine, frequency-staged training. After fitting lower-frequency structure, we archive the corresponding Gaussian field so that subsequent fields can optimize higher-frequency residuals without carrying the full primitive burden, and we compose the rendered components in the image domain via a Laplacian-style reconstruction at inference time. This design reduces the number of active Gaussians during training, thereby lowering optimization overhead and accelerating training. The proposed scheme is plug-and-play and orthogonal to prior 3DGS accelerations: it can be directly combined with strong backbones such as Taming-3DGS and FastGS to improve training speed with competitive reconstruction quality. It achieves average speedups of 1.73x and 1.21x at 1K setting, and 1.74x and 1.33x at 4K setting on Taming-3DGS and FastGS, with larger gains on more challenging scenes and increasingly pronounced benefits at higher resolutions.
Yixiong Yang, Sisheng Zhang, Qingsong Yan +2
Sep 2, 2026cs.CV

WireSeg-32K: A Physics-Grounded Synthetic Dataset for Wire Instance Segmentation

Deformable linear objects such as wires and cables are difficult to segment because they are thin, highly deformable, and frequently self-occluded, while large-scale instance-level annotations are expensive to obtain in real scenes. Existing resources either focus on cable tracing or semantic segmentation under constrained settings, or generate visually plausible images without physically grounded wire deformation. We present WireSeg-32k, a synthetic dataset for wire instance segmentation with 32,000 RGB images, instance masks, depth maps, and a complementary real-world test set with annotations. To generate this dataset, we develop DeformX, a co-simulation pipeline that couples Cosserat-rod dynamics with photorealistic Isaac Sim rendering, enabling physically plausible, contact-consistent wire shapes, CAD-based wire assets, and diverse visually grounded scenes. As a simple baseline, LoRA fine-tuning SAM3 on WireSeg-32k alone improves real-world mAP@75 by 10.2% over the off-the-shelf model, showing that physically grounded synthetic data can transfer to real wire perception.
Zilin Dai, Lehong Wang, Yi Yang +1
Aug 31, 2026cs.CV

CedarCypress3D: an annotated UAV-LiDAR dataset of individual trees in planted cedar and cypress forests

Individual tree measurements derived from Light Detection and Ranging (LiDAR) mounted on Unmanned Aerial Vehicles (UAV) provide valuable information for forest inventory, ecosystem monitoring, and sustainable forest management. Recent advancements in machine learning have increased the demand for annotated datasets to develop and evaluate point cloud-based approaches, especially for individual tree segmentation. However, publicly available annotated UAV-LiDAR datasets in temperate forests are limited. In this article, we present CedarCypress3D, a manually annotated UAV-LiDAR dataset collected in Japanese cedar (Cryptomeria japonica) and Japanese cypress (Chamaecyparis obtusa) plantations in Japan. The dataset consists of UAV-LiDAR point clouds and field survey measurements from 34 circular plots across two sites with different topographic characteristics, along with terrestrial LiDAR point clouds available for a subset of 22 plots. A total of 1,627 trees were measured in the census field survey and manually annotated to match the corresponding trees in the UAV-LiDAR point clouds. For the subset of plots with terrestrial LiDAR data, semantic labels (i.e., stem and non-stem) were additionally assigned to tree points in the UAV-LiDAR data. CedarCypress3D provides high-quality annotated UAV-LiDAR data for developing and evaluating individual tree instance segmentation and semantic segmentation methods in temperate planted forests. The dataset can also support research on tree attribute prediction and multi-platform LiDAR analysis. The dataset is publicly available at https://doi.org/10.5281/zenodo.22168721.
Katsuto Shimizu, Fumiaki Kitahara, Tomohiro Nishizono +8
Aug 10, 2026cs.CV

Sign Language Recognition Using Original and Synthetic Depth Image Based Point Cloud Data Models

Research regarding the sign language recognition mostly relies on RGB images, whileas sign language datasets that provide depth images are limited. Point clouds obtained from depth images can be used for sign language recognition with neural networks like PointNet. In recent years, various neural networks are used for generating realistic depth images from monocular RGB images. In this work, synthetic depth images were created from RGB images using Depth Anything V2 network. For this purpose, three sign language datasets (Real-time ASL Fingerspelling, KArSL, AUTSL) which contain both RGB and depth images were used. Classification accuracies of the point cloud data created from both original and synthetic depth images using various PointNet architectures were measured for sign language recognition. From the original and synthetic point clouds, frame based, Point Gesture Map and Long Short Term Memory data models were used for classification and their performances were compared. In the results, both original and synthetic based data achieved acceptable performance in most models. In general, original depth based point cloud models performed better than synthetic ones, however in some models synthetic depth based models performed better than the originals.
Rustem Ozakar, Eyup Gedikli
Aug 6, 2026cs.CV

G2^2ARD-GS: Geometry-Guided Anchor-Regularized Gaussian Splatting Distillation

Dense colored LiDAR maps provide accurate city-scale geometry, but lifting them into 3D Gaussian Splatting (3DGS) retains millions of primitives, making the resulting models costly to store, transmit, render, and adapt. Aggressive primitive reduction alleviates this burden, but can remove the local surface support needed for stable novel-view synthesis and downstream geometric use. We introduce G2^2ARD-GS, a geometry-guided distillation method that converts a dense Gaussian prior instantiated either as a training-free point-cloud lift or a trained GS model into a compact, reusable representation. G2^2ARD-GS progressively consolidates the prior into surface-aware representatives, then recovers appearance on the resulting fixed topology under construction-time anchor constraints, with no primitives added or removed during recovery. Under limited supervision, geometry-aware view selection allocates the available view budget. On MatrixCity, G2^2ARD-GS achieves the best PSNR, SSIM, and LPIPS across matched 5×5\times--30×30\times compression budgets, outperforming PUP by 3.23.2--6.86.8,dB in PSNR. When reused as frozen geometry, the compact model improves off-trajectory appearance adaptation by 3.73.7--4.94.9,dB over PUP 3D-GS and preserves image-to-model registration accuracy on Cambridge KingsCollege at 30×30\times compression. Project page: https://patrick1159.github.io/gardGS-page/.
Puyuan Zhang, Jianming Huang, Wenkai Ye +1
Aug 4, 2026cs.CV

3DGSI-Assessor: A Large-Scale Dataset and An LMM-based Method for 3D Gaussian Splatting Image Quality Assessment

3D Gaussian Splatting (3DGS) has become a dominant representation for real-time novel view synthesis (NVS), yet its storage footprint makes compression indispensable for practical deployment. 3DGS training and compression introduce representation-specific distortions such as floating artifacts and surface scattering, which conventional image quality assessment (IQA) metrics fail to capture. Moreover, the independent compression of geometric and color attributes may lead to decoupled dimension-specific distortions that must be diagnosed separately, yet existing metrics report only a single overall score. To address these gaps, we present 3DGS-IEval-15K+, a large-scale, multi-dimensional IQA dataset for compressed 3DGS, comprising 15,200 images from 10 diverse scenes, produced by 6 representative 3DGS algorithms at systematically designed compression levels and rendered from 20 strategically selected viewpoints spanning both training views and challenging novel views, annotated with 45,600 mean opinion scores (MOSs) across overall, geometry, and color quality. Based on 3DGS-IEval-15K+, we propose 3DGSI-Assessor, an all-in-one 3DGS IQA framework that integrates global semantic and dimension-specific local features within a large multimodal model (LMM), predicting all three dimensions in a single forward pass. 3DGSI-Assessor achieves state-of-the-art performance on 3DGS-IEval-15K+, and exhibits competitive generalization on other NVS benchmarks. Dataset and code will be released at https://github.com/YukeXing/3DGSI-Assessor.
Yuke Xing, Jiarui Wang, William Gordon +3
Aug 3, 2026cs.CV

Test Time Adaptation Methods for Point Cloud Registration in Laparoscopic Surgery

3D point cloud registration in laparoscopic surgery estimates the transformation between an intraoperative organ reconstructed from video and its preoperative mesh. Because ground-truth transformations are unavailable for real data, supervised networks are trained on synthetic organ pairs. At test time, real reconstructions differ from synthetic data and are noisy, sparse, and occluded, which degrades correspondence estimation. Test-time adaptation (TTA) can reduce this domain shift, but existing methods mainly rely on logits, entropy, class prototypes, or cache memories unavailable in registration. Registration also involves paired inputs with an asymmetric shift that primarily affects the intraoperative cloud. We analyse and modify state-of-the-art TTA methods from three families to 3D registration: model, normalization, and input adaptation. We analyze four representative approaches based on auxiliary-task model updates, backpropagation-free token purging, feature alignment, and layer-normalization calibration. We modify them to handle asymmetric shifts between preoperative and intraoperative point clouds and replace classification-based entropy objectives. Using a correspondence-based model trained on clean synthetic source data, we evaluate adaptation to corrupted synthetic and real target data on P2P and P2ILReg. For synthetic targets, we apply eight corruptions, including uniform noise and global density reduction, at five severity levels. All methods improve registration on P2P, whereas on P2ILReg only input adaptation reduces the error, while normalization adaptation degrades it. Considering the computational overhead of backpropagation-based adaptation, input adaptation is the most promising option for laparoscopic surgery, providing low inference latency and consistent error reductions across datasets. Code: https://github.com/ninaa-git/survey_pc_registration_tta
Nina Bodelot, Soufiane Belharbi, Eric Granger
Jul 30, 2026cs.GR

Learning Manifolds in High-D Point Embedding for Anisotropic Surface Approximation from Unstructured Point Clouds

Dense 3D sensors in various real-world fields produce point clouds that are geometrically redundant for real-time processing. In this paper, we propose an efficient and scalable learning-based anisotropic surface approximation framework, HD-PEA, that operates directly on unstructured point clouds, integrating anisotropic optimization into reconstruction to produce compact, geometry-aligned surface representations with higher fidelity, fewer elements, and improved numerical stability compared to isotropic and adaptive meshes. Firstly, we develop a novel learning-based high-dimensional (high-d) Euclidean point embedding method to map the input point clouds into a high-d manifold embedding space. For handling large-scale point clouds without retraining and fine-tuning, a patch-based meta-embedding scheme is designed during the inference stage. Then, we develop a new tangent subspace estimation for the high-d embedding manifold approximation and anisotropic manifold reconstruction in high-d space. The main contribution of this work is to propose a scalable deep learning framework and a variety of datasets for constructing a high-d Euclidean point embedding space aimed to 3D anisotropic surface mesh approximation and Riemannian curvature tensor estimation from point clouds. We extensively evaluate our method against state-of-the-art surface reconstruction approaches using several datasets, such as Thingi10K dataset, AIM@SHAPE and Stanford 3D Scanning Repository, ScanNet dataset, and further demonstrate its generalization and usability on diverse unseen shapes and applications from these datasets.
Hongbo Li, Haikuan Zhu, Xiaohu Guo +3
Jul 29, 2026cs.CV

ScratchSim: A Procedural Synthetic Data Pipeline for Surface Scratch Detection

While automated defect detection such as the detection of surface scratched is an important aspect in industrial quality control, the scarcity of annotated defect data make this task challenging. This paper presents a procedural rendering pipeline that generates large-scale annotated synthetic training data using BlenderProc, with configurable material appearance, camera modes, and domain randomization, producing automatic COCO-format annotations. To show the potential of our approach, we evaluate four training strategies, namely synthetic-only, real-only, mixed, and fine-tuning from synthetic weights, across two objects with different material properties and three lightweight edge-deployable detectors, YOLOX, YOLO26, and LW-DETR. Our evaluation show that fine-tuning from synthetic weights consistently outperforms real-only training, and that mixed training effectively recovers performance under scarce real-data conditions, with findings validated across both convolutional and transformer-based architectures. The proposed approach enables scalable defect detection without the burden of large real annotated datasets, making it practical for on-device industrial inspection. The pipeline scripts, 3D model, and both synthetic and real annotated scratch datasets for a glossy toy Ferrari car will be made available through the project website upon acceptance.
Paul Julius Kühn, Saptarshi Neil Sinha, Tiago Kleist +3
Jul 29, 2026cs.CV

Long-Tailed 3D Point Cloud Dataset Distillation

Dataset distillation compresses large-scale datasets into compact synthetic sets while preserving their training utility, enabling efficient 3D point cloud training. Current point cloud dataset distillation methods only tackle geometric and representation challenges while ignoring the distributional imbalance prevalent in point cloud datasets where both training and test splits follow long-tailed class distributions. To our knowledge, we present the first study on long-tailed point cloud dataset distillation. Rather than focusing primarily on geometric and representation properties or simply constructing a class-balanced synthetic set, our framework explicitly accounts for long-tailed class distributions via two core modules. First, we design Adaptive Synthetic Budgeting to allocate class-wise synthetic budgets according to class quantity and the expected benefit of additional synthetic samples. Given the allocated budgets, we further design 3D Long-Tailed Distribution Matching to optimize synthetic point clouds through Global-Local Feature Alignment and Prior-Aware Supervision. The former preserves both global class distributions and diverse intra-class structures, while the latter provides class-dependent expert supervision to keep tail-class samples recognizable while maintaining diverse head-class patterns. Extensive experiments demonstrate the effectiveness of our method, lifting classification accuracy by 7.0 points on ShapeNet55 against state-of-the-art methods.
Jiahao You, Xu Han, Jinfeng Xu +1
Jul 27, 2026cs.CG

Denoising 3D images: robustness of persistent homology measures

When computing sub/super-level-set persistent homology (PH), the effect of noise may introduce millions of (short-lived) topological generators, presenting an obstacle to both the computation of PH of large 3D images, and any analysis of PH that incorporates the number of generators. As such, it is often necessary to denoise the data before computing its PH. We analyze the PH of synthetic 3D images of porous media in the presence of spatially uncorrelated noise, and perform a comparative analysis of various topological measures (e.g. bottleneck distance, Wasserstein distance, persistence statistics and persistence images) to assess their robustness to both noise and the denoising process (i.e. adding spatially uncorrelated Gaussian noise, and denoising by either a Gaussian convolution or a machine learning approach).
Ebru Dagdelen, Aakash Karlekar, Manav Arora +4
Jul 24, 2026cs.GR

Meshless Domain Randomization via Explicit Parameter Perturbation of 3D Gaussian Splatting

Domain Randomization (DR) is a standard technique for closing the Sim-to-Real gap, yet traditional DR pipelines rely on classical computer graphics rendering driven by polygon meshes. For complex organic subjects, such as insect specimens, extracting and rendering textured meshes is challenging. To address this issue, we propose a meshless DR framework that operates on the parameter space of 3D Gaussian Splatting (3DGS). Our method employs two independent perturbation pipelines to synthesize randomized training datasets. First, a Photometric DR pipeline alters the baked illumination and color balance by modulating the Spherical Harmonics (SH) coefficients. Second, a Procedural DR pipeline isolates the subject's geometric shape by replacing its original textures with 3D spatial noise. Finally, these perturbed radiance fields are composited over stochastically varied backgrounds using a rasterization engine. Our parameter manipulation provides a meshless alternative for generating robust datasets for complex geometries.
Felipe Nunes Carbone de Carvalho, Joyce de Morais Souza, Alan de Aguiar +2
Jul 22, 2026cs.CV

Masked Topology Modeling for Self-Supervised Learning on Parametric CAD

Computer aided design (CAD) is ubiquitous: virtually any modern object was designed using editable CAD tools. However, with the shortage of available CAD datasets in its native editable and parametric format, boundary representation (B-Rep), it is ever more important to develop data-efficient methods for this domain. We present a new self-supervised pretraining task, Masked Topology Modeling (MTM), that leverages the face-adjacency graph, an induced structure unique to B-reps that the encoder can be asked to reconstruct. MTM masks a fraction of edges and trains a small head to predict each masked edge's convexity and curve type from the encoder's post-message-passing face features. We combine MTM with a MoCo-style momentum-queue contrastive learning over B-rep-aware augmentations, a BFS-connected face-region masked-reconstruction objective, and pretraining on the ABC dataset and our new procedurally generated dataset to show strong performance on a number of benchmarks.
Heinrich Jiang, Jennifer Jang
Jul 22, 2026cs.CV

G-MAD: A Game-Based Data Generation Framework for Multi-View RGB-T Aerial Object Detection

This work introduces G-MAD, an open-source framework that uses Arma3 to generate synchronized multi-view RGB-T data for aerial object detection. G-MAD addresses key limitations of real-world aerial dataset construction, including limited viewpoint control, imperfect RGB-T alignment and high annotation cost. The framework supports structured scenario specification, controllable multi-view camera placement, simultaneous visible/thermal capture, and automatic bounding box annotation using engine-level geometric metadata. These capabilities enable controlled studies of viewpoint variation, multi-modal fusion, and synthetic-to-real transfer in aerial object detection. Besides, using G-MAD, we construct and release AMOD, a new large-scale multi-view aerial RGB-T object detection benchmark. The source code and the dataset are available at https://unique-chan.github.io/G-MAD-Project.
Yechan Kim, JongHyun Park, Dongho Yoon +2
Jul 21, 2026cs.LG

GEqTrain: A Configuration-Driven Framework for Retargeting Equivariant Graph Neural Networks Across 3D Scientific Tasks

Equivariant graph neural networks provide a powerful modeling language for three-dimensional scientific data, but their reuse is often limited by implementations tied to specific tasks, outputs, and training regimes. We present GEqTrain, a configuration-driven framework that separates dataset semantics, model composition, and training objectives. Raw data are mapped to typed node-, edge-, and graph-level fields, while model stacks, losses, and training workflows are assembled declaratively through Hydra configurations. A shared equivariant backbone and training infrastructure can therefore be retargeted to a new task primarily through configuration. We demonstrate this flexibility on three different problems handled within one software stack: coarse-grained-to-atomistic backmapping of biomolecular systems, prediction of NMR chemical shifts in molecular solids, and equivariant generative modeling. Our aim is not to surpass individually optimized task-specific systems, but to show that a shared representation and training infrastructure can achieve competitive accuracy across qualitatively different tasks at the cost of a configuration change. We further introduce GEqDiff, a generative extension based on equivariant flow matching. GEqDiff treats user-defined equivariant fields as first-class generation targets, jointly transporting Cartesian positions and non-scalar node fields spanning representations up to l=3 within a single equivariant flow. We validate this capability on a controlled synthetic benchmark inspired by protein secondary-structure motifs, showing that fields with heterogeneous transformation properties can be reconstructed jointly and with high fidelity. By reducing the software overhead of moving between predictive and generative, scalar and tensorial settings, GEqTrain aims to make equivariant modeling more reproducible, extensible, and reusable.
Daniele Angioletti, Marco Nobile, Vittorio Limongelli
Jul 18, 2026cs.CV

SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting

3D Gaussian Splatting (3DGS) achieves high-fidelity novel view synthesis in real-time; however its training efficiency and representation compactness are hindered by excessive primitive proliferation. To address this challenge, we formulate the structural evolution of 3DGS as a global budget-constrained optimization problem and derive an optimality condition, which requires the marginal utility of structural resources to be balanced across spatial regions under a finite primitive budget. Based on this formulation, we propose SPARE-GS, a general plug-and-play framework that dynamically aligns the distribution of 3D Gaussian primitives with regional representational demand. SPARE-GS estimates capacity-normalized regional demand, assigns adaptive target quotas, and uses regional budget deviations to coordinate densification, pruning and adaptive termination toward a more balanced structural allocation. Extensive experiments across standard, accelerated, and structure-enhanced 3DGS pipelines demonstrate that SPARE-GS reduces the Gaussian count and training time by an average of 30.38% and 23.81%, respectively, while improving the average PSNR. Moreover, the resulting compact representations reduce downstream processing time and improve the rate-distortion performance of diverse compression and pruning methods, demonstrating the broad applicability of global structural budget regulation.
Zhang Chen, Shuai Wan, Fuzheng Yang +3
Jul 17, 2026cs.LG

EA-RMENet -- Path Loss Prediction in Urban Environments using Deep Learning

Accurate path loss prediction is a critical component of wireless network planning. Current path loss prediction methods typically struggle to balance the trade-off between accuracy and computational efficiency. This paper proposes the Efficient Attention Radio Map Estimation Network (EA-RMENet) which is an image data-driven, deep learning (DL) model designed for radio map estimation (RME). EA-RMENet uses a U-Net framework with an EfficientNetB5 encoder, Attention Gated (AG) skip connections, and Atrous Spatial Pyramid Pooling (ASPP). The EfficientNet encoder uses compound scaling to balance accuracy and efficiency. AG skip connections suppress irrelevant features, and the ASPP captures a multi-scale context. The model has a test prediction RMSE of 0.0334 on the RadioMapSeer3D dataset with an inference time of 0.022 seconds/sample. In the ICASSP 2023 Radio Map Prediction Challenge, the model ranks third with a competitive RMSE of 0.0406 this highlights the models potential for real-world RME.
Jonathan O'Shea, Conor Brennan
Jul 12, 2026cs.CV

Physics-inspired Pseudo Anomaly Generation and Prototype Feature Guidance for 3D Anomaly Detection

3D point cloud anomaly detection plays a vital role in industrial manufacturing, yet it faces significant challenges due to the scarcity and high acquisition cost of real anomalous samples. The inherently anomaly-free training data further hinders detection methods from effectively learning discriminative features between normal and abnormal instances. To address these issues, we propose PA3AD, a novel framework that introduces a physics-inspired pseudo-anomaly generation strategy to create physically plausible anomalous samples from normal data. Additionally, we incorporate prototype features via a weight-sharing mechanism to guide the model in capturing the distribution shifts between normal and anomalous samples. Specifically, PA3AD introduces two key innovations to tackle the scarcity of real anomalies. First, a physics-inspired module generates diverse pseudo-anomalous point clouds from normal data via multi-physics modeling. Second, momentum-updated prototypes and a difference-aware fusion block capture stable normal representations and their discrepancies with pseudo-anomalies. This design effectively learns distribution shifts, achieving superior detection performance. Extensive experiments on the Anomaly-ShapeNet and Real3D-AD datasets demonstrate that our method consistently outperforms existing state-of-the-art approaches. Our code will be made publicly available at https://github.com/NingxiaoJian/PA3AD.
Jian Ning, Qin Zou, Linchun Wu +4
Jul 8, 2026cs.LG

BubbleSH: A Dataset of Rising Bubbles with Deformable Interfaces

Bubbly flows exhibit complex multiscale dynamics, with deformable bubbles interacting through the surrounding liquid and giving rise to strongly coupled kinematic and morphological behavior. We present BubbleSH, a bubbly flows dataset consisting of transient, three-dimensional bubble-swarm dynamics obtained from high-fidelity direct numerical simulations of bubbles rising in a periodic domain. The dataset provides time-resolved bubble trajectories, velocities, and shape evolution, with bubble morphology compactly represented using spherical harmonics. Designed to be lightweight yet physically expressive, the dataset enables data-driven modeling of bubbly flow simulators where shape deformation and bubble-bubble interactions play a central role. We characterize the dataset with bubble kinematics, morphology, and interaction patterns, and introduce evaluation metrics for both trajectory and shape prediction. The sensitivity of bubble-swarm dynamics to local perturbations makes BubbleSH particularly well suited to generative models that learn distributions over possible future trajectories. We evaluate a permutationally and translationally equivariant probabilistic emulator on BubbleSH given the proposed metrics. Therefore, we establish a compact, high-fidelity dataset and a benchmark for developing and evaluating data-driven models of deformable, chaotic multiphase systems.
Rachna Ramesh, Kiet Bennema ten Brinke, Douwe Orij +2
Jul 8, 2026cs.CV

EditVerse3D: High-Quality 3D Object Editing with Region-Aware Learning

Local editing of 3D objects remains a long-standing challenge. When interacting with 3D content, humans naturally tend to specify a coarse region of interest for modification rather than defining precise editing boundaries. However, previous methods rely on fully edited 2D images, precise 3D masks, or redundant pipelines, which present a gap. To bridge this gap, we propose EditVerse3D, a novel 3D editing framework that enables high-quality object editing under such coarse guidance. Our approach takes as input a 3D object to be edited, a coarse 3D bounding box indicating the target region, and a reference 2D image describing the desired modification. It produces a coherent, high-fidelity edited 3D object. To facilitate this editing, we introduce a novel region-aware adaptive loss that emphasizes hard-to-learn regions and balances the objective between target and preserved areas. Complementing our loss function, we enhance model robustness and generalization through targeted data augmentations, such as training with scaled 3D masks and filtering out unrealistic editing pairs. We construct a large-scale 3D editing dataset derived from parts information. Extensive experiments demonstrate that EditVerse3D achieves superior visual quality and quantitative performance compared to existing 3D editing approaches. Please visit our project page at https://editverse3d.github.io.
Youtan Yin, Yanning Zhou, Jiacheng Wei +6
Jul 7, 2026cs.CR

Assessing the Operational Impact of Poisoning Attacks over Augmented 3D Point Cloud Public Datasets for Connected and Autonomous Vehicles

Poisoning attacks against public datasets lead to major concerns, such as (i) misclassification of perceived objects when the poisoned data is used for training and (ii) embedding of backdoors that may eventually be triggered later on, when specific conditions in the system apply over the learned models. Its impact over data augmentation models is unclear. While data augmentation reduces the likelihood of poisoning attack success, some valid questions remain. Is data augmentation affecting the impact of poisoning attacks? can it increase the number of poisoned samples or injected backdoors? We explore in this paper some of these questions. We assess the effects of augmenting poisoned 3D point cloud datasets and validate that poisoning is able to evade the sanitizing nature of augmentation techniques when using the concrete case of Generative Adversarial Network (GAN) techniques to exemplify the case of data augmentation processing. We also validate that poisoning propagates over the augmented datasets and perturbs the decision made by general-purpose classifiers, in the end. All the experimental material (including tools, datasets, and classifiers) is publicly available, to facilitate reproducibility and to foster further research in the topic.
Marwan Lazrag, Badis Hammi, Lorena Gonzalez-Manzano +1
Jul 3, 2026cs.CV

iVISION-2DCD: A Long-Term Change Detection Dataset for Large-Scale Outdoor Construction Monitoring

Automation in construction is essential for reducing costs and human errors in large-scale projects. We approach the construction progress monitoring from the aspect of detecting changes in construction sites. As construction buildings continue to evolve in geometry and appearance over time, change detection need to be performed from arbitrary camera viewpoints. This necessitates developing 2D Change Detection (2DCD) algorithms that operate robustly across diverse camera perspectives at construction sites. While developing and evaluating such systems is data-intensive, no open-source benchmark dataset exists at the intersection of 2D change detection and construction automation research. Data collection using Unmanned Aerial Vehicles (UAVs) is gaining its popularity in outdoor large-scale surveying. However, in active construction sites conducting drone missions equipped with high-end sensors imposes safety concerns. Flight trajectory and collected camera viewpoints can be significantly limited. To address this critical gap, we introduce iVISION-2DCD, a large-scale synthetically generated dataset from dense LiDAR point clouds with photorealistic input images and accurate ground truth annotations. Our dataset formally defines the problem of viewpoint-robust 2DCD at construction sites and captures the inherent complexities of real-world deployment. In this paper, we present our systematic methodology for synthetic data generation, developing novel view synthesis techniques to overcome bi-temporal alignment and viewpoint diversity challenges, and implementing semi-automated semantic segmentation with change label generation while preserving challenging real-world cases. Benchmark evaluations using state-of-the-art 2DCD algorithms demonstrate that iVISION-2DCD poses novel research challenges for the computer vision and robotics communities.
Dayou Mao, Yuchen Lin, Ashkan Ebadi +3
Jul 2, 2026cs.CV

UnderOneFacade: Worldwide Facade Semantic Segmentation Benchmark Dataset

Globally consistent semantic digital twins require centimeter-accurate and geographically transferable 3D facade segmentation. However, progress in facade parsing is limited by the lack of large-scale, standardized benchmarks for evaluating cross-domain generalization. Existing datasets are geographically narrow, semantically inconsistent, or insufficiently precise. We introduce UnderOneFacade, the largest cross-country and cross-continent 3D facade benchmark to date, comprising centimeter-accurate point clouds with hierarchical, harmonized, and architecturally grounded semantic labels totaling 2.7 billion annotated points. Through a systematic evaluation of representative point-, graph- and transformer-based architectures, we show that current methods struggle to recognize fine-grained architectural elements and degrade significantly across geographic domains, with the best models achieving only up to 33 IoU on the fine-grained LoFG3 benchmark. By combining geometric precision with standardized semantics at unprecedented scale, UnderOneFacade establishes a rigorous benchmark for developing robust and transferable 3D segmentation models. The dataset, evaluation scripts, and pretrained models will be released upon publication.
Yi Wang, Fan Wang, Prabin Gyawali +9
Jul 2, 2026cs.CV

Mind the Gap: Standard 3DGS Evaluation Primarily Measures Near-Trajectory Interpolation

Standard MipNeRF360-style 3D Gaussian Splatting (3DGS) evaluation holds out every N-th frame -- but these frames have trained neighbors on both sides, so the metric measures near-trajectory interpolation rather than spatial generalization. We introduce a fair matched-count protocol that isolates this effect: both arms train on the same number of images and differ only in whether the holdout is spread evenly (interpolation) or forms a contiguous spatial sector (extrapolation). Our primary finding is a large, consistent interpolation-extrapolation gap of 3~12dB -- several times the differences typically reported between competing methods. The gap is robust to training noise, is in two cases large enough to flip a method ranking under multi-seed confirmation, and -- crucially -- persists across three representation families, including a non-Gaussian volumetric neural radiance field (NeRF), so it reflects spatial coverage rather than any one representation. Diagnostically, it is dominated by a diffuse/geometry-proxy component and tracks each view's angular distance to its nearest training view, a zero-cost signal that also guides capture planning; loss-side regularization yields only marginal gains. Standard holdouts remain useful for near-trajectory rendering but should not, alone, be read as evidence of spatial generalization. Prior work notes protocol sensitivity; ours is, to our knowledge, the first to combine matched-count paired holdout, cross-representation quantification, and a diagnostic analysis Table 1. We describe a spatial-holdout benchmark toolkit with standardized splits and baselines for 16 scenes, which we are preparing for public release.
Gaoxiang Jia, Vikram Appia
Jul 1, 2026cs.CV

AnchorSplat: Fast and Structure Consistent Detail Synthesis for Gaussian Splatting

3D Gaussian Splatting (3DGS) has emerged as a powerful representation for high-fidelity rendering. However, existing assets often suffer from quality bottlenecks such as missing details and texture noise. Prior attempts to enhance these assets via 2D image processing introduce multi-view inconsistencies and high computational costs. In this paper, we propose a novel 3D-native refinement paradigm named AnchorSplat. AnchorSplat is an end-to-end deep network operating directly on 3D structures, avoiding the expensive optimization overhead of traditional 3D-2D-3D pipelines. Crucially, AnchorSplat is a strictly source-free solution requiring no original multi-view images. Central to the proposed method is the Point Anchor Mechanism, which enforces geometric consistency via local offset constraints, mitigating ill-posed mapping and gradient confounding. Furthermore, AnchorSplat replaces iterative densification with a single-pass multiplication mechanism. To facilitate research, we construct 3DGS-SR, the first large-scale benchmark for this task. Experiments demonstrate state-of-the-art results on the 3DGS-SR dataset, with throughput up to 10510^5 times faster than optimization methods. Notably, AnchorSplat exhibits robust zero-shot generalization across diverse data distributions, including generative model outputs and real-world scans.
Dexu Zhu, Jiangnan Shao, Xiaofeng Wang +4
Jun 28, 2026cs.CV

Anomaly Factory 3D: A Modular Framework for Diverse Pseudo-Anomaly Synthesis in Unsupervised 3D Anomaly Detection

Detecting and localizing defects in 3D point clouds is challenging because abnormal samples are scarce and diverse, while training is often limited to normal data. We propose Anomaly Factory 3D (AF3AD), a modular framework that synthesizes diverse pseudo-anomalies from normal point clouds to expand the training data for unsupervised 3D anomaly detection methods that rely on pseudo-anomalies. AF3AD uses a center-conditioned parametric deformation model defined in local PCA frames, with kernel-controlled spatial falloff, anisotropy, directional gating, and normal/tangential displacement fields, enabling a broad set of geometric defect presets. We demonstrate its ease-of-use and effectiveness by integrating AF3AD with an offset-prediction detector and a reconstruction-based anomaly detection method, showing that AF3AD transfers across detection paradigms. Experiments on AnomalyShapeNet and Real3D-AD show consistent improvements in object- and point-level detection and localization, supported by ablations on preset groups and robustness under noise. AF3AD is designed as a standalone synthesis tool to facilitate adoption across different 3D anomaly detection paradigms. Code is available at github.com/vpc-ccg/AF3AD.
Ali Balapour, Faraz Hach
Jun 25, 2026cs.CV

SubdivAR: Autoregressive Next-Scale Prediction for Neural Mesh Subdivision

Mesh subdivision is a fundamental operation for converting coarse, editable meshes into high-resolution surfaces, with broad applications in digital asset creation. Classical rule-based schemes rely on fixed local refinement rules and often produce over-smoothed surfaces. Recent neural subdivision methods improve detail synthesis, but remain constrained by local modeling and exhibit limited generalizability. We present SubdivAR, a neural mesh subdivision framework based on our proposed Mesh Autoregressive Representation (MAR). MAR arranges meshes at different subdivision levels into an ordered scale sequence, reformulating subdivision as autoregressive next-scale prediction. To support this formulation, we introduce a Hybrid Topology-Aware Transformer that combines global semantic attention with topology-constrained local feature aggregation. SubdivAR adopts a next-scale coordinate prediction paradigm, regressing vertex offsets at each refinement stage to preserve subdivision topology while recovering fine-grained geometric details. To enable reliable learning, we construct FII-40K, a curated dataset of nearly 40,000 high-quality meshes with multi-level subdivision supervision. Experiments show that SubdivAR outperforms state-of-the-art baselines, reducing Hausdorff Distance and Chamfer Distance by 18.8% and 14.2%, respectively, and demonstrates strong robustness on complex open-surface geometries.
Huipeng Guo, Zikai Song, Hang Long +7
Jun 24, 2026cs.RO

A 3D-Printable Dataset for Fair Testing and Comparisons of Tactile Sensors

Existing texture datasets for tactile sensing primarily consist of sensor readings from a specific sensor interacting with available surfaces/objects rather than describing the textures themselves, limiting fair comparison between tactile sensors and hindering reproducible research. In this work, we introduce a 3D-printable dataset of mathematically defined textures designed to be fabricated reliably across different printers and filament types. The dataset consists of six parametrically generated surface patterns derived from combinations of sine-wave and Fourier-based functions, giving controlled variation in spatial frequency, amplitude, and directional structure. We evaluate the reproducibility of these textures across three popular 3D printers and multiple filament types by measuring variance in images captured using an optical TacTip sensor under controlled contact conditions. Our results show that print quality, particularly peak sharpness and stringing, affects tactile variance, with higher-end printers producing significantly more consistent signatures. Classification experiments using neural networks and PCA-based models further demonstrate that high-quality prints support strong within-printer generalisation, while cross-printer generalisation remains challenging due to geometric inconsistencies. This work establishes the first openly available, physically reproducible 3D-printed texture benchmark, providing a foundation for fair comparison of tactile sensors.
Dexter R. Shepherd, Nicolas Herzig, Phil Husbands +3
Jun 24, 2026cs.CV

Gastroendoscopy View Synthesis: A New Real Dataset and Evaluation

Novel view synthesis (NVS) is an active research topic in computer vision, owing to the success of neural radiance field (NeRF) and 3D Gaussian splatting (3DGS) methods. While NVS opens the door to potential applications in gastroendoscopy, such as extending the field of view of endoscopic images and enabling digital twins for 3D archiving and endoscopist manipulation training, the dataset is insufficient to evaluate NVS for gastroendoscopy. In this paper, we present the first real gastroscopy dataset for NVS, namely the GastroNVS dataset, which contains a set of gastroscopic images, camera poses, and a point cloud for real gastroendoscopy inspection. To assess the suitability of the GastroNVS dataset, we evaluate several 3DGS methods and discuss the challenges for future development. The dataset is available on request from our project page.
Masaki Minai, Yusuke Monno, Masatoshi Okutomi +1
Jun 22, 2026cs.RO

ShotcreteDepth: A Bi-modal Dataset for Robust Robotic Depth Perception in Shotcrete Construction Environments

We introduce ShotcreteDepth, a bi-modal dataset from the construction domain that captures both an active shotcreting process and general construction environments. The dataset comprises stereo RGB imagery and LiDAR point clouds acquired under harsh real-world conditions, including high turbidity and poor illumination. Such conditions adversely affect sensor measurements, leading to incomplete and noisy observations that pose significant challenges for perception systems in autonomous applications. Alongside the dataset, we release a lightweight annotation tool designed for time-efficient labeling of LiDAR point clouds. ShotcreteDepth consists of 11,252 temporally synchronized data samples, of which 220 are annotated for evaluation purposes. The dataset supports research in stereo matching, depth completion, and depth estimation under conditions that closely reflect the operational complexities found in industrial settings. Project repository: https://github.com/dtu-pas/shotcrete-depth
Jakub Gregorek, Lars Arnold Dethlefsen, Patrick Schmidt +3
Jun 22, 2026cs.GR

VolHuMe: a High-Resolution Large Scale Dataset of Volumetric Human Meshes

We introduce VolHuMe, a dataset of high-quality 4D human scans captured with a state-of-the-art volumetric studio using 64 RGB and 32 depth cameras. VolHuMe contains individual captures of 104 subjects and provides extensive ground truth, including SMPL-X, high-resolution meshes, multi-view RGB/depth images, rigged meshes, point clouds, garment segmentation, and detailed hand and facial geometry. Unlike prior datasets that primarily rely on full-body imagery, VolHuMe uses a close-range, high-resolution capture setup that preserves fine-grained body-part details, improving geometric fidelity and texture resolution. We benchmark VolHuMe on state-of-the-art methods across 3D and 4D human reconstruction tasks, showcasing the dataset's quality and exposing the limitations of current evaluation testbeds.
Giulia Martinelli, Niccolò Bisagno, Nicola Garau +2
Jun 22, 2026cs.CV

G-MASt3R-SfM: Graph-based View Pruning and Multi-stage Optimization for Robust SfM

Structure from Motion (SfM) is essential for multi-view 3D reconstruction, however, its accuracy heavily relies on the accuracy of image matching. While the recent correspondence matching method, MASt3R, enables robust matching even under challenging conditions, it tends to generate incorrect correspondences for non-overlapping image pairs. Consequently, existing SfM methods using MASt3R, such as MASt3R-SfM, suffer from significant degradation in pose estimation accuracy as they incorporate these unreliable matches directly into optimization. To address this issue, we propose G-MASt3R-SfM, a novel SfM pipeline that enhances robustness through two key modules. First, the Graph-based View Pruning (GVP) module constructs a scene graph from matching confidence and geometrically prunes outlier views. Second, the Multi-Stage Optimization (MSO) module progressively refines camera parameters by expanding the optimization scope from local consistency to the global consistency. Experiments on the ETH3D dataset demonstrate that our method achieves state-of-the-art accuracy in both camera pose estimation and 3D reconstruction, effectively suppressing noise caused by outliers.
Toshiki Watanabe, Shintaro Ito, Natsuki Takama +2
Jun 19, 2026cs.CR

DIPBox: A Multi-scale Testing Framework for Tracking Dataset Regeneration

Training datasets have tremendous proprietary value and are vulnerable to unauthorized copying. Existing defenses mainly focus on tracking individual data points, but pay little attention to the threat of dataset regeneration. Through a measurement study of public tumor datasets, we identify substantial real-world partial-dataset replication, raising concerns about potential license noncompliance. To counter the challenge of tracking previously unknown adversarial regeneration, our key insight is that regeneration that preserves model utility inevitably preserves measurable signals across multiple feature scales. We categorize these dataset features into sample-, set-, and distribution-level features and design four similarity metrics to accurately identify regeneration. Based on these metrics, we develop DIPBox, which to our knowledge is the first testing framework that tracks regeneration suspects via multi-scale similarity testing across a spectrum of defender access settings, from limited to full information. We further provide a learning-theoretic analysis that justifies these multi-scale metrics and formalizes an inherent utility--divergence trade-off, implying fundamental limits on evasive regeneration. Extensive experiments on 16 vision and text base datasets, 320 regenerated datasets, and 590 derived models validate that DIPBox outperforms previous solutions while characterizing its robustness and limits under three adaptive attacks.
Tian Dong, Yan Meng, Shaofeng Li +5
Jun 18, 2026cs.CV

PCFootprint: A Large-Scale Dataset and Benchmark for Vectorized Building Footprint Extraction from Aerial LiDAR Point Clouds

Building footprint extraction is a fundamental task in photogrammetry, remote sensing, and computer vision. Recent image-based methods have achieved remarkable progress in extracting vectorized footprints from high-resolution optical imagery. However, optical imagery inherently susceptible to occlusions, perspective distortions, and residual relief displacement, yielding incomplete or misaligned footprint extraction. Furthermore, the lack of explicit elevation information limits its direct applicability to Level of Detail building modeling. In this paper, we present PCFootprint, the first large-scale public dataset for footprint extraction from airborne laser scanning point clouds. PCFootprint comprises \num{33000} tiles derived from the Estonian Land and Spatial Development Board, covering diverse urban and rural landscapes. Each tile spans \qtyproduct{128 x 128}{\m} with systematically aligned vectorized footprints aligned to point clouds. The dataset includes a \num{3000} tiles cross-domain test set for evaluating generalization across geographic regions. We establish comprehensive benchmarks by evaluating mainstream methods. Experimental results reveal significant challenges including high intra-class variance, data imbalance, and noise across complex geospatial environments. We believe PCFootprint will advance future research in building modeling, urban scene understanding, and geospatial analysis. The PCFootprint dataset is publicly available at \url{https://huggingface.co/datasets/Haoyuan-Shen/PCFootprint}.
Haoyuan Shen, Kuihao Wang, Ruisheng Wang +1
Jun 18, 2026cs.CV

CMDS-AD: Cross-Modal Dual-Stream Decoupling for Few-Shot Anomaly Detection

Few-shot anomaly detection remains challenging due to limited training data. Multi-modal anomaly detection (MAD) offers a viable solution, leveraging 3D geometric cues to enrich 2D RGB representations and compensate for this scarcity. However, existing MAD methods apply spatially uniform feature processing, conflating stable macroscopic structures with high-frequency localized defect signals, exacerbating cross-modal misalignment and inflating false-positive rates. To overcome this, we present CMDS-AD, a Cross-Modal Dual-Stream Anomaly Detection framework. A LoRA-guided diffusion model generates diverse RGB samples to mitigate extreme data scarcity. For 3D normal augmentation, we employ a pre-trained diffusion model as a normal estimator. Crucially, this estimator inherently acts as a non-linear low-pass filter, directly extracting low-frequency normal representations from RGB inputs. This establishes an auxiliary estimated stream of purely low-frequency information, anchoring robust structural templates and assisting the uncompressed real stream, containing coupled high- and low-frequency components, to precisely isolate micro-defects. A Coordinate-Aware Hierarchical Feature Mapper adaptively aligns cross-modal semantics, while a multiplicative scoring mechanism filters modality-specific noise. Under the extreme 1-shot setting, CMDS-AD achieves absolute performance gains of 5.7% (I-AUROC) and 2.0% (AUPRO) on MVTec 3D-AD, alongside 7.7% and 5.6% improvements on EyeCandies, establishing a new state-of-the-art. Code is available at https://github.com/Junhaocai27/CMDS-AD
Junhao Cai, Junyu Chen, Deyu Zeng +4
Jun 17, 2026cs.CV

Aerial-ground LiDAR place recognition with patch-level self-supervised learning and expanded reciprocal re-ranking

LiDAR place recognition determines one's position on a prior point cloud map. The most studied ground-level LiDAR place recognition suffers from pre-visit requirements, incomplete coverage, and limited perspectives. Using pre-acquired, full-coverage Airborne Laser Scanning (ALS) data as an aerial prior map overcomes these drawbacks, making cross-view place recognition necessary and advantageous. However, aerial-ground LiDAR place recognition faces significant challenges, including the domain gap between aerial and ground point clouds, and false positives during initial retrieval. To address these challenges, we present a novel retrieval and re-ranking framework for aerial-ground LiDAR place recognition. Based on the priors that neighboring point cloud patches share similar semantics with anchor patch, our retrieval network introduces patch-level self-supervised learning modules at multiple scales and integrates with scene-level learning to improve global feature discriminativeness between aerial and ground point clouds. Furthermore, leveraging the structured spatial distribution of ALS point clouds, we introduce an Expanded Reciprocal (ER) re-ranking algorithm to exploit neighborhood information maximally and refine each feature based on neighbor features, which are then used to update the similarity matrix for final ranking. Extensive experiments demonstrate that our retrieval network outperforms existing state-of-the-art (SOTA) methods, achieving a 9.8% improvement in average Recall@1 and a 3.2% improvement in average Recall@1% on the CS-Urban-Scenes, while also showing the best performance on the CS-Campus3D dataset. Additionally, our ER re-ranking algorithm further boosts the average Recall@1 by 4.9% on CS-Campus3D and 10.2% on CS-Urban-Scenes without additional training.
Yandi Yang, Xianghong Zou, Jianping Li +4
Jun 16, 2026cs.AI

FllumaOne: A Code-Native Multimodal CAD Dataset with Executable Programs and Kernel-Validated Feature Histories

Parametric computer-aided design records both final geometry and the ordered construction history that determines how a part can be edited. Datasets for editable CAD research should therefore expose modeling operations, parameters, and feature dependencies together with validated geometry. We introduce FllumaOne, a code-native multimodal CAD dataset whose models are generated by executable Python programs in Flluma, a Qt/C++ OpenCASCADE-based CAD system. Each sample aligns its program with a structured feature tree, a training-oriented intermediate representation, STEP geometry, a surface point cloud, natural-language descriptions, metadata, and eight canonical visible-edge renderings. The primary release, FllumaOne-100K, contains 100,000 accepted samples across four template-level complexity regimes. Programs are executed and retained only after kernel geometry, solid validity, and export checks; release reports also record modality completeness and split-level duplicate tests. A Qwen2.5-Coder-1.5B LoRA baseline trained on 80,000 samples achieves 99.98% Python syntax validity, 99.97% Flluma build success, and 99.14% STEP-export validity on the held-out 10,000-sample test split. For the 9,909 predictions converted to surface point clouds, the mean normalized Chamfer Distance is 0.002124. The dataset supports conditioned CAD reconstruction, executable program synthesis, feature-tree prediction, B-Rep analysis, retrieval, design completion, and editable reverse engineering.
Jizong Zhan
Jun 12, 2026cs.CV

NEST3D: A High-Resolution Multimodal Dataset of Sociable Weaver Tree Nests

Sociable weaver nests function as complex ecological structures offering thermoregulatory microhabitats and sustaining diverse species; however, datasets used in prior studies lack fine-grained 3D structural detail. Producing usable and accurate 3D weaver nest data is challenging due to their irregular geometry and integration with complex host vegetation. We bridge this gap with an open-access, 1.4 TB multimodal drone dataset of 104 nest-bearing trees, comprising 27,945 RGB images, 111,780 multispectral images, approximately 781 million 3D points, and expert-annotated semantic segmentation labels. We benchmark semantic segmentation using KPConv, RandLA-Net, and Point Transformer V3, with PT-v3 achieving an mIoU of 86.35% on the test set. While the results demonstrate strong performance for transformer-based and point-wise methods, they also highlight architecture-dependent challenges, particularly for convolution-based approaches such as KPConv. By uniquely combining spectral, spatial, and structural information, the presented dataset advances 3D reconstruction, segmentation, and classification algorithms, enabling ecological applications from nest volume estimation to species conservation, and serves as a demanding benchmark that exposes architecture-dependent performance under extreme class imbalance.
Constanza A. Molina Catricheo, Simon Boeder, Ting-Jia Guo +6
Jun 11, 2026cs.LG

DeepJEB++: Foundation Model-Driven Large-Scale 3D Engineering Dataset via 2D Latent Space Augmentation

Data-driven engineering design is constrained by the lack of large-scale 3D datasets that pair geometry with physics-based performance labels. In particular, existing 3D data augmentation techniques have limitations in preserving subtle and diverse geometric variations, and it remains difficult to automate the subsequent simulation-labeling process, where boundary conditions vary depending on the generated geometry. We present DeepJEB++, a foundation-model-driven data-augmentation framework that expands a small seed set of jet engine brackets into a large, simulation-labeled 3D dataset under constrained resources. Our key idea is to augment in the data-rich 2D latent space, then transfer to 3D. In Stage 1, we fine-tune a pretrained 2D latent diffusion model on multi-view renders and synthesize novel views by latent interpolation, retaining manufacturable designs through a vision-language-model (VLM) quality filter. In Stage 2, the validated images are lifted to 3D meshes by a domain-adapted generative foundation model. In Stage 3, an automated pipeline recognizes the load and bolt interfaces on each mesh and assigns finite-element labels -- mass, stress, and displacement -- without manual intervention. We assess augmentation quality along three intrinsic axes: manufacturability, label fidelity against the SimJEB ground truth, and distributional consistency. Starting from fewer than 400 seed designs, DeepJEB++ yields 15,360 simulation-labeled 3D brackets -- a 40x expansion -- using a single GPU per stage. The dataset will be made publicly available to support reproducible engineering-AI research.
Soyoung Yoo, Leekyo Jeong, Jinsu Ra +4
Jun 8, 2026cs.CV

DB-3DME: From Dataset to Benchmark for Human-aligned Automatic 3D Mesh Evaluation

Recent advances in 3D generation have led to substantial improvements in realism, controllability, and efficiency, yet the evaluation of 3D assets remains underexplored. Existing evaluation paradigms, including human evaluation, learned metrics, and vision-language models (VLMs) as judges, suffer from limitations in cost, scalability, resolution handling, or task-specific alignment. In this work, we focus on 3D mesh evaluation and introduce DB-3DME, the Dataset and Benchmark for 3D Mesh Evaluation. DB-3DME contains 2,619 synthetic 3D meshes paired with human ratings on Geometry and Prompt Adherence. Using this dataset, we systematically benchmark state-of-the-art VLMs and identify visual encoding of 3D representations as a key factor for human-aligned evaluation performance. Motivated by this finding, we fine-tune an open-weight VLM, Qwen-2.5-VL-7B, for 3D mesh evaluation by adapting the visual encoder while freezing the language model. The fine-tuned model substantially outperforms existing pre-trained VLMs across multiple evaluation dimensions, establishing a new benchmark for automatic 3D mesh evaluation. We publicly release the benchmark dataset on GitHub and Hugging Face to facilitate future research.
Nanshan Jia, Zhenyu Zhao, Sui Huang +2
Jun 6, 2026cs.CV

DAL-PCQA: Enabling Distortion-Level and Language-Driven Reasoning for Point Cloud Quality Assessment

Point Cloud Quality Assessment (PCQA) methods typically predict scalar Mean Opinion Scores (MOS), which quantify overall perceptual degradation but do not reveal its causes. In contrast, human observers naturally reason in terms of specific distortions such as blur, color shifts, point density changes, missing regions, and geometric deformations. To close this gap, we introduce DAL-PCQA, a distortion-aware, language-annotated dataset for PCQA. DAL-PCQA augments benchmark point clouds with multi-level distortion severity labels, discrete quality categories, and structured natural language descriptions aligned with human perception. We define a point-cloud-specific distortion taxonomy that covers both photometric and geometric artifacts. Statistical analysis reveals characteristic degradation patterns across distortion types and quality levels. To assess the utility of these annotations, we compare zero-shot and fine-tuned multimodal models for generating perceptual quality descriptions. Experiments show that distortion-aware supervision substantially improves lexical and semantic alignment with ground-truth descriptions. By enabling interpretable, distortion-level reasoning, DAL-PCQA facilitates language-driven, explainable point cloud quality assessment. The dataset is publicly available at https://github.com/swarna96/DAL-PCQA.
Swarna Chakraborty, Gabriel De Castro Araújo, Syeda Tasmi Faria +2
Jun 5, 2026cs.CV

ARAPDiffusion: ARAP Regularization for Diffusion-Based Deformable Shape Space Learning

This paper introduces ARAPDiffusion, a latent diffusion model to learn the underlying continuous shape space of a deformation shape collection. The key innovation is in injecting the as-rigid-as-possible (ARAP) deformation model as regularization losses into latent diffusion (LD), releasing the requirement of having abundant 3D training data for learning generative models. In contrast to the standard LD, we show how the ARAP model can be used to improve both the encoder/decoder and the LD model. The training procedure alternates between using the synthetic distribution defined by the LD model to develop a regularization loss that enhances the shape encoder/decoder and using the shape decoder to develop a regularization loss to improve the LD model. We also show the benefit of the LD paradigm in combining a representation-free LD process and an implicit shape decoder that is applicable to unorganized point clouds. The experimental results of unconditional and conditional shape generation demonstrate the advantages of ARAPDiffusion over baseline approaches.
Haibo Liu, Jinghan Ke, Haitao Yang +3
Jun 3, 2026cs.CV

WHU-Infra3D: A Full-stack Multi-modal Dataset and Benchmark for 3D Roadside Infrastructure Inventory

The paradigm of digital twin cities is shifting from coarse visual mapping toward more precise and actionable digitization of urban assets. However, existing datasets predominantly focus on coarse visual perception, lacking the strict multi-modal alignment and attribute and status diagnosis required for automated infrastructure maintenance. To bridge this gap, we introduce WHU-Infra3D, a large-scale, multi-modal benchmark dataset dedicated to roadside infrastructure inventory. Covering 53.8 km across three cities, WHU-Infra3D uniquely integrates panoramic imagery and LiDAR point clouds with rigorous 2D-3D instance association and cross-frame tracking. Comprising over 175k multi-view 2D bounding boxes alongside thousands of 3D infrastructure instances, the dataset provides over 181k detailed attribute and status annotations (e.g., rust, occlusion) to empower operational health assessment. We establish comprehensive baselines across five core tasks: 2D detection, 2D cross-view matching, 3D geo-identification, 3D point cloud segmentation, and attribute recognition. Extensive evaluations expose significant cross-city domain gaps and inherent vulnerabilities of current models on long-tailed defective statuses, establishing WHU-Infra3D as an essential testbed for advancing scalable, AI-driven urban infrastructure inventory and lifecycle management. The WHU-Infra3D dataset is available at https://github.com/WHU-USI3DV/WHU-Infra3D.
Chong Liu, Luxuan Fu, Xuyu Feng +2
Jun 1, 2026cs.GR

KDH-CAD: Knowledge-data hybrid CAD learning under data scarcity

Deep learning in computer-aided design (CAD) remains fundamentally constrained by the data scarcity challenge: authentic CAD data is difficult to collect at scale, while synthetic data may not faithfully reflect real design practice. Rather than pursuing ever-larger CAD datasets, this paper alternatively treats CAD learning as a knowledge completion and calibration problem. It introduces KDH-CAD, a knowledge-data hybrid framework that integrates pretrained knowledge in foundation models, structured domain knowledge from textbooks/tutorials, and a very small amount of labeled CAD data. Domain knowledge is used to elicit and complete CAD-relevant concepts that are weakly expressed or under-represented in pretrained foundation models, while labeled CAD data calibrates these concepts in the latent space to account for task-specific geometric variability, without fine-tuning the foundation model. Experiments on real-world mechanical part classification show that KDH-CAD achieves strong performance in low-data regimes, reaching 92.6% accuracy with only 250 training samples, 95.8% with 1,000 samples, and continuing to improve with additional data. This matches or exceeds state-of-the-art performance that typically requires an order of magnitude more data. These results suggest that combining pretrained foundation models with structured domain knowledge can substantially reduce reliance on large-scale CAD datasets, providing a principled and practical direction for data-efficient CAD learning.
Ziqin Gao, Zhijie Yang, Qiang Zou
May 29, 2026cs.RO

Modeling Robotics Dataset Construction as an Artifact-Based Build Process

Robotic systems generate large volumes of multimodal sensor data, but converting ROS bag recordings into machine learning datasets is often handled by ad hoc sequential scripts, creating engineering overhead and slow iteration cycles. We model dataset construction as an artifact-based build process over a dependency graph and implement this approach in Bagzel, an open-source Bazel extension for reproducible, incremental dataset generation (including nuScenes-format export). We compare Bagzel and Bagzel-xattr (server-side digest management) against a sequential rosbag2nuscenes baseline. Bagzel reduces runtime in all evaluated execution modes, with the largest gains in iterative workflows (up to 386.26x in warm builds and 7.21x in incremental builds on a 20.4 GB dataset). Across dataset sizes from 5.1 to 20.4 GB, Bagzel variants show markedly better scaling behavior than the baseline, especially in warm and incremental modes. Bagzel-xattr provides additional gains, with a mean runtime reduction of 5.9% compared to Bagzel in the input granularity study. Overall, modeling robotics dataset construction as an artifact-based build process substantially reduces dataset update latency while maintaining a deterministic build design that supports reproducibility. Bagzel is publicly available at https://github.com/UniBwTAS/bagzel.
Leon Pohl, Lukas Beer, George Sebastian +1
May 29, 2026cs.CV

DSD-GS: Dynamic-Static Decomposition of Gaussian Splatting for Efficient and High-Fidelity Dynamic Scene Reconstruction

Dynamic scene reconstruction and novel view synthesis are fundamental to next-generation visual intelligence applications such as virtual reality, robotics, and digital twins. However, high-fidelity reconstruction of complex, time-varying scenes from arbitrary viewpoints remains a significant challenge. Existing dynamic 3DGS methods suffer from computational inefficiency, since they model all Gaussians as dynamic components. While recent decomposition-based approaches address this issue, they still struggle with degraded reconstruction quality and prolonged training time. To mitigate these limitations, we propose a novel dynamic reconstruction framework built upon an efficient static-dynamic decomposition strategy using a Feed-Forward Gaussian Splatting encoder and an optical flow model. By eliminating redundant computations on static regions, our method achieves state-of-the-art performance, outperforming existing baselines across rendering quality, training and rendering speed, and storage efficiency. Notably, on the Neural 3D dataset, our framework requires only 10 minutes for training and achieves a rendering speed of over 700 FPS on a single NVIDIA RTX 5090 GPU at resolution of 1352x1014. Furthermore, our decomposition strategy eliminates the need for COLMAP preprocessing and enables deterministic initialization, thereby enhancing both efficiency and reproducibility.
Youngtae Han, Sung-hwan Han, Youngmin Yi
May 28, 2026cs.GR

Smaller and Faster 3DGS via Post-Training Dictionary Learning

3D Gaussian Splatting (3DGS) is a promising neural scene representation for real-time rendering, but trained models often suffer from large memory footprints, limiting deployment on less powerful devices. Existing compression techniques often lead to architectures with several additional trainable parameters. While achieving outstanding compression ratios, they introduce noticeable drops in image quality. In this work, we introduce the first dictionary-learning-based compression framework for 3DGS. The proposed post-training compression pipeline can be deployed in virtually any 3DGS model without the need for re-training or modifications to existing 3DGS models. Our compression framework is straightforward to implement, yet provides significant compression capabilities, preserves image quality, and improves real-time rendering performance. Across 13 benchmark scenes, our approach achieves an average compression ratio of 3.95x, 3.10x, and 4.55x when applied to 3DGS, 3DGS-MCMC, and PixelGS, respectively. This yields consistent rendering speedups of 23.3%, 24.3%, and 25.3%, while maintaining image quality.
Jiarong Gong, Jonas Unger, Ehsan Miandji
May 28, 2026cs.CV

RadioFormer3D: Weakly Supervised 3D Radio Map Estimation in Low-Altitude Airspace via Generative Modeling

With the emergence of wireless applications in three-dimensional environments, such as the low-altitude airspace and 3D heterogeneous networks, radio map estimation is increasingly required to characterize signal propagation across both horizontal and vertical dimensions. However, extending radio map estimation from 2D to 3D remains challenging due to increased spatial sparsity and limited supervision across continuous altitudes. In this paper, we propose \textbf{\textit{RadioFormer3D}}, a specialized model for volumetric spectrum reconstruction under weak supervision. Building on the dual-stream, multi-granularity fusion architecture of \textit{RadioFormer}, \textit{RadioFormer3D} introduces a Fourier-based sampling encoder and a volumetric decoder to efficiently process sparse measurements in 3D space. To alleviate the lack of vertical supervision, we propose the \textbf{\textit{Joint Spectrum Integrity Loss}}, which integrates volume-level pseudo-label supervision, map-level geometry-aware radio rendering, and pixel-level localized constraints within a unified optimization scheme. This design enables the model to capture complex vertical structural relationships more effectively under sparse supervision. Extensive experiments across several radio map datasets show that \textit{RadioFormer3D} achieves superior overall performance compared to representative existing methods. In particular, it demonstrates improved reconstruction quality at unlabeled altitudes while maintaining a favorable trade-off between accuracy and inference efficiency, positioning it as a highly promising solution for future 3D environment-aware wireless networks.
Zheng Fang, Junjie Liu, Kangjun Liu +3
May 25, 2026cs.CV

Joint Instance Segmentation and Geometric Attribute Regression for Roof Structures in Aerial Imagery

We present a method for jointly predicting instance-level roof segment masks together with three continuous geometric attributes -- building height, roof slope, and roof azimuth -- from a single aerial orthophoto. Our approach extends Mask R-CNN with a dedicated attribute regression branch and introduces two key innovations: a conditional azimuth loss that suppresses supervision for flat roof segments where azimuth labels are inherently noisy, and a log-normalized height representation that addresses the heavily skewed distribution of building heights. We train and evaluate on a large-scale dataset of Dutch aerial images paired with automatically derived ground truth from 3DBAG, a nationwide LiDAR-based 3D building dataset. Using a DINOv3 ConvNeXt-Base backbone, our method achieves a mean absolute error of approximately 4 degrees for roof slope, 7 degrees for azimuth, and 1 meter for building height, with an instance segmentation AP50_{50} of 0.566. The predicted per-segment masks and attributes are sufficient to reconstruct simplified 3D building models (LoD2) from a single overhead image, requiring expensive 3D reference data only for training.
Luuk Versteeg, Rob G. J. Wijnhoven, Martin R. Oswald
May 21, 2026cs.CV

3D LULC classification using multispectral LiDAR and deep learning: current and prospective schemes

Land Use Land Cover (LULC) classification is essential for national 3D mapping, geospatial analysis, and sustainable planning. Multispectral (MS) LiDAR provides synchronized spatial-spectral information, and deep learning (DL) enables 3D point cloud semantic segmentation; however, adoption is limited by the lack of publicly available urban and suburban MS LiDAR datasets aligned with National Mapping and Cadastral Agencies (NMCAs) classification schemes. This study addresses these gaps by introducing L1 and L2 NMCA-aligned LULC classification schemes and a new benchmark MS LiDAR dataset. We evaluate seven state-of-the-art DL models and perform spectral ablation studies at both levels of detail. Results show that Point Transformer V3 achieves the best performance, with mIoU of 79.4% (L1, 8 classes) and 58.9% (L2, 20 classes) using a dual-wavelength LiDAR system (532 nm and 1064 nm). Ablation results show that multispectral information improves performance over geometry-only inputs, with gains of 1.1 percentage points at L1 and 7.8 points at L2. These results highlight the value of LiDAR reflectance for fine-grained material discrimination and support the evolution of NMCA LULC schemes toward higher semantic detail. The Loosdorf-MSL dataset contributes a new benchmark for consistent national and international LULC mapping.
Narges Takhtkeshha, Aldino Rizaldy, Markus Hollaus +3
May 20, 2026cs.CV

PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objects

Simulation-ready physical 3D assets have emerged as a promising direction owing to their broad applicability in downstream tasks. However, most existing 3D generation methods either neglect physical properties or are limited to a single asset category, e.g., rigid, deformable, or articulated objects. To address these limitations, we introduce PhysX-Omni, a unified framework for simulation-ready physical 3D generation across diverse asset types. Specifically, we develop a novel and efficient geometry representation tailored for Vision-Language Models, which directly encodes high-resolution 3D structures without compression, significantly improving generation performance. In addition, we construct the first general simulation-ready 3D dataset, PhysXVerse, covering diverse indoor and outdoor categories. Furthermore, to comprehensively and flexibly evaluate both generative and understanding capabilities in the wild, we propose PhysX-Bench, which encompasses six key attributes: geometry, absolute scale, material, affordance, kinematics, and function description. Extensive experiments with conventional metrics and PhysX-Bench show that PhysX-Omni performs strongly in both generation and understanding. Moreover, additional studies further validate the potential of PhysX-Omni for applications in simulation-ready scene generation and robotic policy learning. We believe PhysX-Omni can significantly advance a wide range of downstream applications, particularly in embodied AI and physics-based simulation.
Ziang Cao, Yinghao Liu, Haitian Li +5
May 20, 2026cs.LG

Point Cloud Sequence Encoding for Material-conditioned Graph Network Simulators

Graph Network Simulators (GNSs) have emerged as powerful surrogates for complex physics-based simulation, offering inherent differentiability and orders-of-magnitude speedups over traditional solvers. However, GNSs typically assume access to the underlying material parameters, such as stiffness or viscosity, severely limiting their utility in realistic experimental settings. While recent meta-learning approaches address the parameter dependency by inferring properties from mesh trajectories, reconstructing a mesh from an observed scene is challenging. In this work, we introduce Point Cloud Encoding for Accurate Context Handling (PEACH), a novel framework that applies in-context learning on point clouds to adapt a learned simulator to unseen physical properties during inference. Our approach relies on a novel spatio-temporal point cloud sequence encoder, as well as two forms of auxiliary supervision to help improve simulation fidelity. We demonstrate that PEACH is capable of accurate zero-shot sim-to-real transfer on a challenging, dynamic scene. Experiments on simulation scenes show that PEACH even outperforms mesh-based baselines on prediction accuracy, while being much more practical for real-world deployment.
Philipp Dahlinger, Balázs Gyenes, Niklas Freymuth +6
May 19, 2026cs.CV

TideGS: Scalable Training of Over One Billion 3D Gaussian Splatting Primitives via Out-of-Core Optimization

Training 3D Gaussian Splatting (3DGS) at billion-primitive scale is fundamentally memory-bound: each Gaussian primitive carries a large attribute vector, and the aggregate parameter table quickly exceeds GPU capacity, limiting prior systems to tens of millions of Gaussians on commodity single-GPU hardware. We observe that 3DGS training is inherently sparse and trajectory-conditioned: each iteration activates only the Gaussians visible from the current camera batch, so GPU memory can serve as a working-set cache rather than a persistent parameter store. Building on this insight, we introduce TideGS, an out-of-core training framework that manages parameters across an SSD-CPU-GPU hierarchy via three synergistic techniques: block-virtualized geometry for SSD-aligned spatial locality, a hierarchical asynchronous pipeline to overlap I/O with computation, and trajectory-adaptive differential streaming that transfers only incremental working-set deltas between iterations. Experiments show that TideGS enables training with over one billion Gaussians on a single 24 GB GPU while achieving the best reconstruction quality among evaluated single-GPU baselines on large-scale scenes, scaling beyond prior out-of-core baselines (e.g., approximately 100M Gaussians) and standard in-memory training (e.g., approximately 11M Gaussians).
Chonghao Zhong, Linfeng Shi, Hua Chen +4
May 17, 2026cs.CV

VoxShield: Protecting 3D Medical Datasets from Unauthorized Training via Frequency-Aware Inter-Slice Disruption

The release of public 3D medical image segmentation (MIS) datasets accelerates clinical research but simultaneously heightens risks of unauthorized AI model training. While Unlearnable Examples (UE) offer protection by injecting imperceptible perturbations to prevent effective model learning, existing methods primarily target 2D scenarios. They neglect the volumetric spatial correlations and inter-slice anatomical consistency inherent in 3D medical volumes, which serve as critical learning priors for 3D segmentation networks. To bridge this gap, we propose VoxShield, a UE framework that explicitly targets the volumetric inductive biases of 3D networks. Our core insight is that by systematically dismantling the cross-slice continuity that 3D architectures rely on, we can fundamentally impair their spatial aggregation process. Specifically, we introduce an Inter-Slice Frequency Consistency Disruption mechanism that maximizes the spectral divergence between adjacent slices, injecting structural incoherence along the zz-axis. Complementing this structural attack, a Semantic Prediction Disruption module is incorporated. By maximizing the 1\ell_1 divergence between clean and perturbed logits, it forces the injected noise to penetrate the entire network and corrupt the final semantic mapping. Experiments on BraTS19 and FLARE21 demonstrate that VoxShield successfully degrades 3D segmentation performance, reducing the DSC from 80.0% to near 0.0% and from 88.6% to 6.8%, respectively. All protections are achieved with minimal perturbation (ε=4/255ε=4/255) to preserve high visual fidelity. The code is available at https://github.com/KK266299/VoxShield.
Xinyao Liu, Zhipeng Deng, Wenhan Jiang +4
May 8, 2026cs.RO

123D: Unifying Multi-Modal Autonomous Driving Data at Scale

The pursuit of autonomous driving has produced one of the richest sensor data collections in all of robotics. However, its scale and diversity remain largely untapped. Each dataset adopts different 2D and 3D modalities, such as cameras, lidar, ego states, annotations, traffic lights, and HD maps, with different rates and synchronization schemes. They come in fragmented formats requiring complex dependencies that cannot natively coexist in the same development environment. Further, major inconsistencies in annotation conventions prevent training or measuring generalization across multiple datasets. We present 123D, an open-source framework that unifies such multi-modal driving data through a single API. To handle synchronization, we store each modality as an independent timestamped event stream with no prescribed rate, enabling synchronous or asynchronous access across arbitrary datasets. Using 123D, we consolidate eight real-world driving datasets spanning 3,300 hours and 90,000 kilometers, together with a synthetic dataset with configurable collection scripts, and provide tools for data analysis and visualization. We conduct a systematic study comparing annotation statistics and assessing each dataset's pose and calibration accuracy. Further, we showcase two applications 123D enables: cross-dataset 3D object detection transfer and reinforcement learning for planning, and offer recommendations for future directions. Code and documentation are available at https://github.com/kesai-labs/py123d.
Daniel Dauner, Valentin Charraut, Bastian Berle +10
May 8, 2026cs.CV

Real-IAD MVN: A Multi-View Normal Vector Dataset and Benchmark for High-Fidelity Industrial Anomaly Detection

Industrial Anomaly Detection (IAD) is critical for quality control, but existing methods struggle with subtle, geometric defects. Standard 2D (RGB) images are sensitive to texture and lighting but often miss fine geometric anomalies. While 3D point clouds capture macro-shape, they are typically too sparse to detect micro-defects like scratches or pits. We address this fundamental data limitation by introducing Real-IAD-MVN (Multi-View Normal), a large-scale industrial dataset. By upgrading our acquisition system, Real-IAD-MVN captures high-fidelity surface normal maps from five distinct viewpoints, replacing sparse 3D data entirely. This provides a comprehensive geometric representation at a micro-detail level, making previously invisible side-wall and occluded defects explicitly detectable. Our experiments, conducted on this new dataset, first provide evidence that incorporating dense, multi-view pseudo-3D (surface normals) yields significantly better detection performance than using sparse 3D point cloud data. To further validate the dataset and provide a strong benchmark, we introduce a baseline method based on reconstruction, which learns to extract cross-modal unified prototypes from the image and normal map streams. We demonstrate that this unified prototype approach surpasses existing state-of-the-art multimodal fusion methods, highlighting the rich potential of our new dataset for advancing geometric anomaly detection.
Wenbing Zhu, Jianing Liang, Linjie Cheng +7