Vision-Language-Action Models

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Period ending 2026-09-21

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512 papers

Latest in Vision-Language-Action Models

May 28, 2026cs.RO

ElegantVLA: Learning When to Think for Efficient Vision-Language-Action Models

Vision-Language-Action (VLA) models are a powerful paradigm for generalist robotic control. However, their high computational cost and limited control frequency hinder real-time robotic manipulation, especially when large vision-language backbones and iterative action heads run at every control step. Existing VLA acceleration methods often optimize individual components or rely on fixed acceleration rules, treating different control steps with largely fixed computation and overlooking the non-uniform reasoning demands of sequential embodied control. Inspired by human motor control, where cognitive and feedback resources concentrate on goal-sensitive stages, we argue that VLA models should learn when to invest full computation and when to reuse prior computation. We propose ElegantVLA, a plug-in phase-adaptive inference framework that accelerates VLA models through intra-model dynamic compute scheduling. ElegantVLA introduces a lightweight scheduler that observes temporal representation similarity, robot-motion cues, and episode progress to jointly allocate computation across the vision encoder, LLM, and action head. For perception-language reasoning, the scheduler selects a five-level Vision-LLM compute mode, from full recomputation to multi-step temporal reuse, based on visual-language representation stability. For action generation, it selects a three-level denoising mode, reusing intermediate denoising states during stable motion while preserving full refinement for goal-sensitive stages. By coordinating these decisions, ElegantVLA offers a general acceleration framework for modern VLA pipelines with explicit action-generation modules, without modifying or retraining the base model. Experiments on GR00T and CogACT achieve up to 2.55x and 3.77x speedup, and on six real-world GR00T tasks ElegantVLA cuts computation by 2.18x while raising control frequency from 13.8 Hz to 26.3 Hz.
Ye Li, Huanan Liu, Kangye Ji +7
May 28, 2026cs.RO

3DVLA: Enhancing Vision-Language-Action Models via 3D Spatial and Instance Understanding

Vision-Language-Action models have achieved remarkable progress in robotic manipulation, yet they suffer from a critical limitation: a lack of 3D scene understanding. This deficiency manifests as three intertwined challenges: weak extraction of 3D spatial positions without enforcing multi-view consistency, inadequate 3D instance understanding, and fragile reasoning under occlusion. Although mature 3D perception methods exist, their direct integration into VLA pipelines is hindered by architectural incompatibility and by heavy reliance on costly instance-level annotations. To address the above challenges, we propose 3DVLA, a plug-and-play framework that injects robust 3D reasoning into pretrained VLAs without requiring extra manual labels or discarding VLM priors. Specifically, 3DVLA tackles the three challenges through: (1) pervasive 3D feature encoding with explicit multi-view consistency constraints across all modalities and a Spatially-Conditioned Geometry Aggregation method, (2) an instance estimation module with high-level instance tokens for 3D instance awareness, and (3) a masked self-supervised 3D encoding branch that retains its predictor for visual token completion to handle occlusions. We integrate 3DVLA with multiple VLA baselines and evaluate on LIBERO-Plus and RoboTwin 2.0. Results show consistent and significant gains in manipulation performance, validating both the effectiveness and plug-and-play compatibility of our approach.
Zhongyu Xia, Yousen Tang, Bingqing Wei +1
May 27, 2026cs.CV

Ω-QVLA: Robust Quantization for Vision-Language-Action Models via Composite Rotation and Per-step Scaling

Vision-Language-Action (VLA) models unify perception, reasoning, and control within a single policy, yet their multi-billion-parameter backbones and diffusion-based action heads make on-device deployment prohibitively expensive. Prior quantization efforts offer only partial solutions, compressing the LLM backbone while leaving the DiT action head at full precision, or resorting to mixed-precision schemes, driven by the belief that uniformly quantizing the action head is inherently unstable. We challenge this assumption with Omega-QVLA, the first training-free post-training quantization framework that compresses both the language backbone and the entire diffusion action head of a VLA model to a uniform W4A4 precision, eliminating the need for mixed-precision allocation. Omega-QVLA combines a composite SVD-Hadamard rotation that equalizes per-channel weight energy while diffusing residual activation outliers with per-step DiT activation scaling quantization that absorbs dynamic-range drift across denoising steps. On LIBERO, Omega-QVLA compresses Pi 0.5 and GR00T N1.5 to W4A4 with 98.0% and 87.8% task success rates, matching or exceeding their FP16 references of 97.1% and 87.0%, while reducing the static memory footprint by 71.3%. Real-world manipulation experiments further confirm smooth, accurate manipulation where prior methods fail. Code is available at https://github.com/UCMP13753/Omega-QVLA.
Xinyu Wang, Mingze Li, Sicheng Lyu +6
May 27, 2026cs.RO

PrimitiveVLA: Learning Reusable Motion Primitives for Efficient and Generalizable Robotic Manipulation

Vision-Language-Action (VLA) models offer a promising paradigm for generalist robotic policies, yet their adaptation is hindered by data inefficiency and poor generalization. We argue that these bottlenecks stem from the prevailing Direct Instruction-to-Control Mapping, which forces models to memorize monolithic trajectories rather than reusable motion patterns, i.e., primitives. We propose PrimitiveVLA, a framework that shifts this paradigm toward a Primitive-Centric Disassemble & Assemble paradigm. Supported by a shared Multimodal Canonical Representation (MCR), PrimitiveVLA unifies two phases: (1) Fine-tuning-phase Disassembly, which uses an automated pipeline to disassemble demonstrations into reusable primitives; and (2) Inference-phase Assembly, which employs a VLM-based planner and an LLM-generated switch module for robust closed-loop execution. By disassembling tasks into reusable primitives, PrimitiveVLA enables VLA models to learn invariant motion patterns instead of task-specific trajectories. Extensive experiments show that our framework improves data efficiency and achieves superior zero-shot generalization across unseen and long-horizon tasks.
Yutai Li, Shaohui Peng, Jiaming Guo +8
May 27, 2026cs.CV

GEM: Generative Supervision Helps Embodied Intelligence

Embodied Vision-Language Models (VLMs) have demonstrated impressive performance and generalization in robotics, particularly within Vision-Language-Action frameworks. However, a significant gap remains between the high-level semantic focus of standard text-guided pre-training paradigms and the low-level spatial and physical knowledge critical for execution in embodied environments. In this paper, we introduce GEM, a Generative-supervised Embodied vision-language Model designed to bridge this divide. We propose integrating a depth map generation task directly into the VLM pre-training phase. By training this generative objective jointly with the main model, we observe substantial improvements in embodied intelligence, significantly enhancing both semantic understanding and physical operation capabilities. To support this paradigm, we curate and release GEM-4M, a comprehensive large-scale dataset featuring a mixture of grounding, reasoning, and planning data paired with high-quality depth supervision. Extensive experiments demonstrate that GEM achieves state-of-the-art results across diverse embodied benchmarks. Furthermore, our deployed action model, GEM-VLA, exhibits vastly superior task execution abilities in both simulation environments and real-world evaluations. Code, models, and datasets are available at https://zhaorw02.github.io/GEM/
Ruowen Zhao, Bangguo Li, Zuyan Liu +9
May 27, 2026cs.RO

Mag-VLA: Vision-Language-Action Model for Bimanual Magnetically Actuated Microrobot Manipulation

Magnetically actuated microrobots have been used as wireless, non-contact manipulation tools at microscales, making them promising for minimally invasive applications. However, their control remains challenging due to indirect actuation, limited sensing, and nonlinear magnetic interactions. In this work, we propose Mag-VLA, a vision-language-action (VLA) model for dexterous magnetic microrobot manipulation using two robotic arms with mounted magnets for dynamic magnetic-field construction. Bimanual coordination enables capabilities such as microrobot reorientation that are difficult or infeasible with a single arm, but it also introduces coupled control challenges, as the policy must generate coordinated trajectories for both actuators within a shared workspace. Our framework adapts a Qwen2.5-VL-7B backbone using Low-Rank Adaptation (LoRA) to process visual observations and language instructions for action prediction. To capture task progression, we introduce a motion-aware phase classifier and a phase-conditioned Action Chunking Transformer (ACT) decoder for temporally coherent multi-step control. We further construct a teleoperated magnetic microrobot manipulation dataset covering three task configurations. Ablation studies show that the ACT-based decoder substantially outperforms alternative generative action heads. In real-robot experiments, Mag-VLA achieves a 90% approach success rate across all tasks and transport success rates of 80%, 70%, and 50% as task difficulty increases. These results demonstrate that hierarchical VLA modeling provides a promising framework for magnetic microrobot manipulation.
Yongchen Wang, Kangyi Lu, Lan Wei +1
May 27, 2026cs.CV

VLA-Hijack: A Transferable Patch Attack against Vision-Language-Action Models via Visual Proprioception Hijacking

While Vision-Language-Action (VLA) models have emerged as powerful generalist policies, their severe vulnerability to adversarial patches significantly hinders their deployment in safety-critical domains. Moreover, existing patch attacks primarily focus on white-box settings, heavily overfitting to the specific action output space of the target model, which results in poor cross-architecture transferability. To overcome this limitation, we propose VLA-Hijack, a unified adversarial framework that breaks the transferability bottleneck by exploiting a fundamental vulnerability identified in this work: before planning any motion, a VLA model must first use visual information to locate its own robotic arm within the environment. Targeting this shared visual self-localization process, our approach concurrently optimizes Attention-Guided Proprioceptive Suppression to inhibit the real robotic arm's features, and Multimodal Proprioceptive Injection to establish the patch as a surrogate "phantom embodiment". By alternating between semantic concept anchoring and visual prototype projection, VLA-Hijack effectively severs the semantic relationship between the agent's true embodiment and its control policy. Extensive experiments across diverse architectures (OpenVLA, UniVLA, and CronusVLA) demonstrate that VLA-Hijack achieves superior optimization efficiency in white-box settings and sets a new SOTA for cross-architecture and cross-domain black-box transferability.
Jiyuan Fu, Kaixun Jiang, Jingkai Jia +7
May 27, 2026cs.CV

LAST: Bridging Vision-Language and Action Manifolds via Gromov-Wasserstein Alignment

We take a Gromov-Wasserstein perspective on Vision-Language-Action (VLA) learning, where the goal is to make the relational geometry of action representations compatible with the semantic geometry of VL embeddings. However, this alignment is non-trivial due to the mathematical heterogeneity between the domains: the semantic space of vision-language is topologically linear and isotropic, whereas the physical manifold of robotic action is non-Euclidean and anisotropic. Their disjoint metric structures render direct regression ill-posed. To resolve this incompatibility, we introduce LAST (Lie-algebraic Action Space Tokenizer), which reconstructs the action space to establish local metric compatibility with the VL modality via a two-stage transformation: (1) Global Topological Linearization: linearizing the action manifold via Lie-algebraic mapping, converting trajectories into a fixed-length, physically additive representation. (2) Local Metric Discretization: hierarchically discretizing the representation into schemas and whitened residuals, yielding approximately isotropic local charts that are statistically aligned with the semantic metric. By resolving the structural mismatch at both global and local levels, LAST enables VLA models with superior convergence and generalizability.
Huaihai Lyu, Chaofan Chen, Yuheng Ji +4
May 26, 2026cs.RO

Can VLA Models Learn from Real-World Data Continually without Forgetting?

Vision-language-action (VLA) models provide a promising foundation for general-purpose robotics. However, their successful deployment in real-world scenarios requires the ability to continually acquire new skills while retaining previously learned behaviors. While pioneering research has studied the continual learning of VLA models in narrowly simulated environments, this challenge remains largely unexplored under realistic conditions. To address this limitation, we construct a real-world continual learning dataset comprising four sequential manipulation tasks, spanning rigid-object pick-and-place, contact-rich pressing, and deformable-object folding. Using this dataset, we conduct comprehensive experiments and find that VLA models suffer significant catastrophic forgetting when continually learning from heterogeneous real-world demonstrations. We then systematically evaluate experience replay and uncover key implementation factors that govern its success. In summary, this work provides the first empirical study of real-world continual VLA learning and offers practical guidance for deploying long-lived robot policies.
Jiarun Zhu, Yijun Hong, Xiaoquan Sun +5
May 25, 2026cs.RO

A Factory-Floor Deployment Case Study of VLA Pipelines for Industrial Packaging Task: Workflow, Failures, and Lessons

Vision-Language-Action (VLA) policies have shown promising manipulation capabilities, yet their practical impact is often limited by the reliability demands of real-world deployment. We present a deployment study of an industrial packaging task at Siemens Factory (GWE, Erlangen, Germany), where a robot must pick a transparent accessory bag from a cluttered pile, insert it into the remaining cavity of a cardboard package, and ensure that the bag and its contents remain below the closing plane. Our goal is to understand the practical effort required to adapt a pretrained Pi0.5 policy to a single factory-floor task through iterative fine-tuning and deployment-driven refinement. The pipeline consists of repeated loops of data collection, curation, fine-tuning, evaluation, and targeted recovery data collection. We have accumulated 2535 episodes (10 hours) from the on-site factory settings. In this paper, we contribute an empirical account of a factory-floor VLA deployment, highlighting recurring failure modes and lessons that inform how to improve the deployment workflow.
Brian Zhu, Philipp Schmitt, Philine Meister +12
May 25, 2026cs.CV

Rethinking VLM Representation for VLA Initialization

Vision-Language-Action (VLA) models widely adopt pretrained Vision-Language Models (VLMs) as policy backbones, yet it remains unclear what kind of pretrained VLM representation is useful as a VLA initialization. In this paper, we study VLA initialization as a controlled representation-design problem along three axes: capability-level embodied VQA supervision, parameter-update strategy, and robot-data pretraining. Our experiments show that the original pretrained VLM representation is a key source of action performance. However, embodied VQA adaptation does not yield uniform gains: its benefit depends on downstream bottlenecks, and gains from different capability domains are not simply additive. For update strategy, LoRA provides a more reliable initialization than Full Finetune, indicating that overly reshaping the pretrained representation can weaken VLA initialization. Robot-data pretraining further improves VLA initialization, with the strongest variant obtained by staged LoRA-based training. Together, these findings suggest that effective VLM-to-VLA adaptation should inject action-relevant embodied and robot-trajectory signals while preserving the pretrained VLM representation that remains useful for action learning.
Weifeng Lin, Siyuan Huang, Hao Li +5
May 25, 2026cs.RO

EXPO-FT: Sample-Efficient Reinforcement Learning Finetuning for Vision-Language-Action Models

The ability to efficiently and reliably learn new tasks has been a foundational challenge in robotics. Vision-Language-Action (VLA) models have demonstrated strong generalization across diverse manipulation tasks, yet pretrained policies consistently fall short of the reliability required for real-world deployment. Reinforcement learning (RL) fine-tuning offers a promising path to bridge this gap, but existing approaches either train from scratch without fully leveraging pretrained priors, or fine-tune VLAs without achieving the sample efficiency and success rates that practical deployment demands. We present EXPO-FT, a system for stable, sample-efficient RL finetuning of pretrained VLA policies that closes this gap. Our system solves a suite of challenging manipulation tasks, including routing string lights and inserting the plug to light it up, striking a pool ball into a pocket, and inserting a flower into a wine bottle, each requiring combinations of high precision, dynamic actions, and robustness to varied initial states. Our system achieves perfect task performance (30/30 successes) across all evaluated tasks within an average of 19.1 minutes of online robot data, outperforming both prior RL-from-scratch and VLA finetuning approaches. We release an open-source codebase with the aim of facilitating broader adoption of RL finetuning of VLA models in robotics.
Perry Dong, Kuo-Han Hung, Tian Gao +2
May 24, 2026cs.RO

X-DiffVLA: X-Embodied Diffusion Action Heads for Vision-Language-Action Models

Learning universal policies from cross-embodied data remains a fundamental challenge in robotics. Although Vision-Language-Action (VLA) models are pre-trained on large and diverse datasets, they typically rely on embodiment-specific fine-tuning to achieve strong performance in downstream tasks. This requirement severely limits their generalization capability and restricts knowledge transfer across embodiments performing similar tasks. To overcome these limitations, we focus on cross-embodied settings with shared robotic bases and heterogeneous end-effectors, and propose X-DiffVLA, a diffusion-based VLA model featuring a unified cross-embodied action head. X-DiffVLA can leverage the generative strengths of diffusion models to capture both the diversity and latent correlations in cross-embodied datasets. Specifically, we introduce Embodiment Forcing, a classifier-free guidance technique to implicitly steer action generation toward embodiment-specific functional components, capturing fine-grained structural nuances without explicit supervision. In addition, a Morphological Tree Diffusion approach is designed to strengthen behavioral correlations across diverse end-effectors, maximizing the transferability of heterogeneous demonstrations. Experimental results across RoboCasa and Isaac Gym, covering different embodiments from grippers to dexterous hands, show that X-DiffVLA achieves state-of-the-art performance, with improvements of 15.3% and 12.5%, respectively. Real-world evaluations further validate the robustness of the proposed framework and its effectiveness in scalable cross-embodied policy learning.
Boyu Li, Chaoyi Xu, Haoqi Yuan +5
May 24, 2026cs.CV

X-Foresight: A Joint Vision-Action Causal Forecasting Network via Predictive World Modeling

Physical world knowledge resides mainly in videos. Equipping Vision-Language-Action (VLA) models with such knowledge is fundamental for safe and generalizable planning. Predictive world modeling enables VLA to internalize physical dynamics and long-term causality by predicting future video from past observations. However, naive next-frame prediction faces two challenges: 1) unlike semantically distinct text tokens, video tokens are low-entropy and redundant, causing prediction to degenerate into trivial extrapolation. 2) world modeling poses a temporal dilemma: dense prediction captures instantaneous dynamics, but cannot efficiently model long-horizon causality. To learn world knowledge effectively, we introduce X-Foresight, a predictive world model integrated directly into the VLA architecture to jointly learn world modeling and real-time action control. At its core lies a long-horizon chunk-wise auto-regressive strategy that addresses both challenges: by predicting semantically distant chunks rather than adjacent frames, it escapes trivial extrapolation, while preserving dense intra-chunk frames for instantaneous dynamics and sparse inter-chunk transitions for long-term causality. A curriculum learning schedule progressively extends prediction horizons and stabilizes long-horizon training. To capture long-term causality effectively, we present temporal importance sampling, which concentrates supervision on safety-critical chunks identified by ego-motion and behavioral signals. We further delegate photorealistic synthesis to a diffusion-based multi-view renderer, improving photorealistic appearance. Comprehensive experiments demonstrate that X-Foresight significantly outperforms VLA baselines in planning performance while maintaining strong generative fidelity, establishing a robust paradigm for world-knowledge-driven autonomous systems.
Baolu Li, Jingyu Qian, Rui Guo +17
May 23, 2026cs.CV

Understanding the Impact of Geometric Foundation Models on Vision-Language-Action Models

Recent work explores new opportunities at the intersection of vision-language-action models (VLAs) and geometric foundation models (GFMs) for 3D reconstruction, such as VGGT. While the resulting geometric VLAs often show improved performance, it remains unclear (i) if modern VLAs already have sufficient geometric understanding to start with, (ii) what is the best architecture to inject geometric understanding into a VLA, and (iii) what is the effect of other design choices that affect geometric VLAs. In this paper we provide a rigorous experimental analysis to shed light on these questions, for a specific choice of VLA (GR00T-N1.5) and GFM (VGGT). Our first contribution is to formalize prior work's intuition that current VLAs lack geometric understanding, by providing a rigorous analysis based on linear probing. The analysis quantifies, for the first time, the "geometric gap" between VLAs and GFMs. Our second contribution is to identify and compare different strategies to bridge GFMs with VLAs. We implement three different architectures, which differ in the way they inject geometry in the VLA, while keeping low-level implementation details as similar as possible, to ensure a fair comparison. Finally, we analyze the impact of non-architectural choices (e.g., training data, number of cameras, reconstruction quality) on the performance of the geometric VLAs.
Yurou Yang, Muyuan Lin, Roberto Martin-Martin +4
May 22, 2026cs.RO

Afford-VLA: Action-Aligned Visual Planning via Internalized Affordance

Vision-language-action (VLA) models have shown strong potential for generalist robot manipulation, yet they remain limited by insufficient spatial reasoning, particularly in determining where to interact in complex visual scenes. While recent efforts introduce various forms of visual planning to address this issue, existing approaches either rely on global geometric cues, symbolic intermediate representations, or externally generated visual signals, which are often weakly coupled with downstream action prediction. In this work, we revisit visual planning in VLA systems and argue that effective planning should be local, visually grounded, internally generated, and directly aligned with action. Based on this insight, we propose Afford-VLA, a unified framework that internalizes task-conditioned affordance as an explicit visual planning interface within VLA models. Concretely, we introduce learnable <AFF> tokens to query task-relevant interaction regions, decode affordance masks from multimodal features, and convert them into compact embeddings that directly condition action generation. This design enables affordance to be both generated and utilized within the VLA, forming a tightly coupled perception-action pathway. To further support this integration, we adopt a training strategy that allows the affordance pathway to be jointly optimized with action prediction, improving its effectiveness for downstream control. We evaluate our method on multiple simulation benchmarks, including LIBERO, LIBERO-Plus, and SimplerEnv, achieving consistent state-of-the-art performance, along with strong real-world results. These findings demonstrate that internalizing affordance as action-aligned visual planning provides a powerful paradigm for improving VLA systems.
Runze Wang, Yuqian Fu, Yu Li +7
May 22, 2026cs.RO

π0π_0-EqM: Equilibrium Matching for Closed-Loop Vision-Language-Action Control

Currently, Vision-Language-Action (VLA) models have become the most adopted paradigm for robotic manipulation for its great potential for task generalization. While most generative flow-matching action decoders for VLA control are often deployed with fixed sampling horizons, limiting state-dependent compute and temporal reuse across control cycles. We present π0π_0-EqM, which replaces the flow-matching expert in π0π_0 with an Equilibrium Matching (EqM) decoder while leaving the upstream VLA stack unchanged. Under a matched 300-step budget, π0π_0-EqM improves RoboTwin average success from 40.4% to 50.2% across 19 tasks and remains competitive on LIBERO, with its clearest gain on LIBERO-10 (87.0%). Two threshold scans reveal a task-dependent non-monotonic relation between residual and success, which we term the stationarity--executability gap. The results suggest that inference depth in iterative VLA control is part of policy design and introduce an energy-based VLA perspective that may inform future work on composable action generation across tasks and embodiments.
Huanming Liu, Congsheng Xu, Jianmin Ji +1
May 21, 2026cs.RO

Agentic-VLA: Efficient Online Adaptation for Vision-Language-Action Models

Vision-Language-Action (VLA) models have emerged as a promising paradigm for robotic manipulation by leveraging pre-trained vision-language representations. However, current VLA training methods suffer from two critical limitations: poor generalization to novel environments and low training efficiency requiring extensive demonstrations. We introduce Agentic-VLA, an agentic training framework that enables VLAs to efficiently adapt online through three key innovations: (1) Adaptive Reward Synthesis, which dynamically generates and adjusts reward functions based on the VLA's current capabilities and task complexity, decomposing complex tasks into learnable sub-goals for curriculum learning; (2) Language-Guided Exploration, where a critic model provides structured guidance for systematic exploration rather than random sampling; and (3) Experience Memory,which stores and retrieves task-relevant policy weights for warm-starting adaptation to similar tasks. We evaluate Agentic-VLA on the LIBERO benchmark, achieving substantial improvements: +12.3% on long-horizon tasks, +28.5% in 1-shot learning, and enabling cross-task transfer from 0% to 31.2% without task-specific demonstrations. Our framework also demonstrates 2.4x faster convergence compared to existing online adaptation methods. Beyond LIBERO, Agentic-VLA retains its advantage on the dual-arm RoboTwin 2.0 benchmark, including under its randomized Hard setting. These results establish Agentic-VLA as a significant step toward truly adaptive VLA systems capable of continuous learning in deployment.
Ruofan Jin, Zaixi Zhang
May 21, 2026cs.RO

Spatial Memory for Out-of-Vision Manipulation in Vision-Language-Action

We introduce SOMA, the Spatial Memory framework for Out-of-Vision Manipulation in Vision-Language-Action (VLA) models. Most existing VLAs implicitly assume that task-relevant objects are always visible, leading to brittle and reactive behaviors when targets fall outside the camera's field of view. SOMA addresses this limitation by equipping VLAs with a persistent spatial memory constructed from multi-view observations acquired via a movable head camera, enabling reasoning beyond the current visual frustum. The framework consists of three components: Spatial Memory Construction, which aggregates angular-wise observations into a unified spatial-semantic representation through scanning; Dynamic Memory Refinement, which maintains global consistency over time; and Contextual Memory Retrieval, which activates instruction-relevant spatial cues during manipulation. We evaluate SOMA on five challenging real-world out-of-vision manipulation tasks, including multi-step and dual-arm scenarios where target objects are initially invisible. Experimental results show that SOMA not only improves task success rates, but also induces qualitatively different manipulation behaviors, with faster target localization, reduced viewpoint search, and near one-shot grasping under partial observability. Additional experiments on RoboCasa GR1 and SimplerEnv further validate the effectiveness of SOMA's memory design under conventional fully observable settings. Code will be released soon.
Pengteng Li, Weiyu Guo, He Zhang +4
May 21, 2026cs.CV

LVDrive: Latent Visual Representation Enhanced Vision-Language-Action Autonomous Driving Model

Vision-Language-Action (VLA) models have emerged as a promising framework for end-to-end autonomous driving. However, existing VLAs typically rely on sparse action supervision, which underutilizes their powerful scene understanding and reasoning capabilities. Recent attempts to incorporate dense visual supervision via world modeling often overemphasize pixel-level image reconstruction, neglecting semantically meaningful scene representation learning. In this work, we propose LVDrive, a Latent Visual representation enhanced VLA framework for autonomous driving. LVDrive introduces a future scene prediction task into the VLA paradigm, where future representations are learned entirely in a high-level latent space under auxiliary supervision from a pretrained vision backbone. Departing from inefficient autoregressive generation, we jointly model future scene and motion prediction within a unified embedding space, processed in a single forward pass to conduct the future-aware reasoning. We further design a two-stage trajectory decoding strategy that explicitly leverages the learned latent future representations to refine trajectory generation. Extensive experiments on the challenging Bench2Drive benchmark demonstrate that LVDrive achieves significant improvements in closed-loop driving performance, outperforming both action supervised methods and image-reconstruction-based world model approaches.
Xiaodong Mei, Diankun Zhang, Hongwei Xie +3
May 21, 2026cs.RO

EvoScene-VLA: Evolving Scene Beliefs Inside the Action Decoder for Chunked Robot Control

Chunked vision-language-action (VLA) policies predict multi-step robot controls, conditioning each update on the current visual observation alone. Yet robot actions cause contact, occlusion, and object motion, and the geometry that later decisions depend on can change before the next visual update arrives. Spatial VLAs improve current-frame geometry. Temporal VLAs aggregate past frames. Neither maintains an action-updated scene prior across chunks. We argue for a persistent action-updated scene state across control calls, and introduce EvoScene-VLA. Its recurrent scene prefix carries a geometry-aware scene state across chunks. At each vision-language model (VLM) call, the VLM combines scene information from the current observation with the action-updated prior from the previous chunk; the action decoder outputs both the next action chunk and a compact scene update. This update becomes the next prior, which the VLM corrects against the new observation when the next call arrives. Each control call therefore starts from a scene prior that reflects both recent actions and fresh visual evidence. During training, \textbf{Scene Predictor} supplies future scene-token targets, and Geometric Anchor aligns scene slots with frozen depth and 3D teachers. We discard both modules at deployment. On 31 RoboTwin tasks, EvoScene-VLA raises average success from 87.2% to 89.1% in fixed evaluation and from 86.1% to 88.5% in randomized evaluation. On the Galaxea R1-Lite real robot, EvoScene-VLA outperforms all baselines.
Chushan Zhang, Ruihan Lu, Jinguang Tong +3
May 21, 2026cs.CV

CrossVLA: Cross-Paradigm Post-Training and Inference Optimization for Vision-Language-Action Models

Vision-Language-Action (VLA) models have rapidly converged on a small set of architectural patterns: discrete-token autoregression (e.g. OpenVLA) and continuous-action flow-matching (e.g. pi-0.5). Yet preference alignment via Direct Preference Optimisation (DPO) -- the de-facto post-training step in language models -- has been studied almost exclusively on autoregressive VLAs. We present CrossVLA, an empirical study of cross-paradigm VLA post-training. Three contributions: (i) a surrogate flow-matching log-probability estimator that lets DPO operate on continuous-action backbones without probability-flow ODE integration; (ii) a head-to-head comparison of LoRA and DoRA as the parameter-efficient layer for VLA DPO, finding DoRA improves over OpenVLA SFT by a mean +10.4 pp across LIBERO 4-suite (600 trials, 3 seeds) -- per-suite +20.0 Object, +11.0 Long-horizon, +8.0 Goal, +2.7 Spatial -- with zero seed variance on Object (38/50 on each of 3 seeds); (iii) an inference-time anatomy showing the denoise loop dominates 78.6% of sample_actions latency and prefix-K/V caching a la VLA-Cache caps at a 21% acceleration ceiling -- both chunk-level and token-level cache strategies degrade success rate to 0-80% in our benchmarks. We further pretrain a multi-view + temporal projection head on 6000 LIBERO frames, achieving 99.5% k-NN recall@1 for same-task retrieval (36x over random), available as a downstream initialisation. All code, ckpts, training logs, and reproduction scripts are open at https://github.com/lz-googlefycy/vla-lab.
Zhi Liu
May 20, 2026cs.RO

Lost in Fog: Sensor Perturbations Expose Reasoning Fragility in Driving VLAs

Interpretable autonomous driving planners depend not only on generating explanations, but also on those explanations remaining reliable under real-world sensor degradation. In this paper we present a controlled perturbation study of Vision-Language-Action (VLA) robustness in autonomous driving, evaluating Alpamayo R1 (10B parameters) across 1,996 scenarios under eight sensor perturbations (Gaussian noise at four intensities, two lighting extremes, and two fog levels; ∼18,000{\sim}18{,}000 inference trials). We find that reasoning consistency is a high-fidelity indicator of trajectory reliability: when Chain-of-Causation (CoC) explanations change after perturbation, trajectory deviation spikes 5.3×5.3{\times} (21.8m vs 4.1m), with r ⁣= ⁣0.99r\!=\!0.99 across attack types and rpb ⁣= ⁣0.53r_{pb}\!=\!0.53 per-sample (Cohen's d ⁣= ⁣1.12d\!=\!1.12). A controlled ablation provides evidence that enabling CoC generation is associated with improved trajectory accuracy (11.8% on average across conditions; p<0.0001p < 0.0001) under matched inference settings. Over the tested noise range (σ∈{10,30,50,70}σ\in \{10, 30, 50, 70\}), degradation is approximately linear (R2 ⁣= ⁣0.957R^2\!=\!0.957), while standard input preprocessing defenses provide only marginal relief. Together, these results establish CoC consistency as a quantitative proxy for planning safety and motivate reasoning-based runtime monitoring for safer VLA deployment.
Abhinaw Priyadershi, Jelena Frtunikj
May 20, 2026cs.RO

PointACT: Vision-Language-Action Models with Multi-Scale Point-Action Interaction

Vision-Language-Action (VLA) models have shown strong potential for general-purpose robotic manipulation by leveraging large pretrained vision-language backbones. However, most existing VLAs rely primarily on 2D visual representations, which limit their ability to reason about fine-grained geometry and spatial grounding - capabilities that are essential for precise and robust manipulation in 3D environments. In this paper, we propose PointACT, a dual-system 3D-aware VLA policy that integrates hierarchical 3D point cloud representations directly into the action decoding process. PointACT employs a multi-scale point-action interaction mechanism with efficient bottleneck window self-attention, enabling evolving action tokens to densely attend to both local geometric detail and global scene structure. We evaluate PointACT on the LIBERO and RLBench benchmarks and systematically compare it against monolithic and dual-system VLA baselines, including variants augmented with point cloud inputs. PointACT achieves consistent improvements across both benchmarks, increasing success rates by 10% on the challenging RLBench-10Tasks suite over state-of-the-art pretrained VLAs, with even larger gains when the vision-language backbone is frozen and the action expert is trained from scratch. Extensive ablation studies demonstrate that tightly coupling hierarchical 3D geometry with pretrained 2D semantic representations is critical for robust and spatially grounded robot control. Our results also highlight the promise of pretrained 3D representations for 3D-aware VLA policies.
Shizhe Chen, Paul Pacaud, Cordelia Schmid
May 20, 2026cs.CV

DriveMA: Rethinking Language Interfaces in Driving VLAs with One-Step Meta-Actions

Driving Vision-Language-Action Models (Driving VLAs) commonly introduce natural-language reasoning as an intermediate interface for end-to-end planning, but reasoning-centric interfaces face three practical bottlenecks: obtaining high-quality reasoning annotations is difficult, generating and understanding long reasoning chains is challenging for compact models, and inference latency is substantially increased. In this paper, we rethink the design of language interfaces in Driving VLAs and show that concise one-step meta-actions are a simple yet effective alternative to verbose reasoning. Meta-actions provide semantic decision grounding while remaining low-entropy, and being automatically derivable from expert trajectories, enabling scalable supervision and reliable trajectory conditioning. Building on this interface, we propose DriveMA, which combines action-centric supervised training with a turn-level credit-assignment reinforcement learning framework that jointly optimizes meta-action correctness, trajectory quality, and trajectory--meta-action consistency. Experiments show that DriveMA already achieves a new state of the art on the Waymo End-to-End Driving Challenge with a 2B model, reaching a Rater Feedback Score (RFS) of 8.060, while its 4B version further improves the state of the art to 8.079; DriveMA also obtains competitive performance on NAVSIM. Ablations demonstrate that one-step meta-actions offer a better practical trade-off between expressiveness, predictability, and inference efficiency than natural-language reasoning or finer-grained action sequences. Code, data, and models will be released to facilitate future research.
Weicheng Zheng, Yixin Huang, Qiao Sun +2
May 20, 2026cs.CV

Grounding Driving VLA via Inverse Kinematics

Existing Driving VLAs predict trajectories while largely ignoring their visual tokens -- a phenomenon we trace not to insufficient training but to a structurally ill-posed task formulation. We show that trajectory recovery, when viewed through the lens of inverse kinematics, requires both a current and a future visual state as boundary conditions; existing VLAs supply only the former, which encourages the model to shortcut through ego status and text commands alone. To address this, we re-design Driving VLA in the style of an inverse kinematics solver. First, a next visual state prediction objective that requires the LLM to predict the future visual scene provides dense visual supervision and suppresses shortcut paths. Second, a separate Inverse Kinematics Network (a cross-attention-based conditional diffusion model) that takes only the current and future visual states as input is designed to suppress reliance on ego status and textual shortcuts during trajectory decoding. With this simple prescription alone, our 0.5B-scale model recovers visual grounding and reaches trajectory planning performance comparable to 7B--8B VLAs more than an order of magnitude larger, on both the closed-loop NAVSIM-v2 and the nuScenes benchmarks. Extensive analysis further shows that this improvement stems from a recovered ability to exploit visual features, with the effect being most pronounced in dynamic driving situations such as turning.
Junsung Park, Hyunjung Shim
May 19, 2026cs.CV

ActQuant: Sub-4-bit Action-Guided Quantization for Vision-Language-Action Models

Vision-Language-Action (VLA) models exhibit remarkable action generation for embodied intelligence, but their heavy compute make deployment on edge platforms impractical. Aggressive, sub-4-bit weight quantization is the natural solution, yet existing post-training quantization (PTQ) methods suffer severe performance degradation in this regime. To address this, we introduce ActQuant, an action-guided mixed-precision PTQ framework that operates in two stages: (1) an inter-tensor bit allocator that assigns each weight matrix a single bit-width based on how much it contributes to predicting the agent's actions; (2) an intra-tensor scale optimizer tunes per-block quantization scales using action-aware curvature, so that dynamic range is concentrated on the weights most influential for control. To deliver the on-device benefits of our aggressive quantization, we further introduce OmniModel.cpp, an agentic conversion pipeline that ports architectures into a native C/C++ runtime with efficient low-bit kernels. We evaluate ActQuant both in simulation and on a real-world 6-DoF UR3 arm, with all models deployed through OmniModel.cpp. On the LIBERO benchmark, ActQuant is the only method that operates at or below 3 bits-per-weight, retaining 95.0% on OpenVLA-OFT and 94.8% on π0.5π_{0.5}. Pushed further, ActQuant reaches 2.5 bpw at 90.1% on OpenVLA-OFT, compressing the backbone from 14.3 GB to 2.7 GB (5.3×\times). On the physical UR3 arm, π0.5π_{0.5} quantized with ActQuant retains the baseline's success rate while reducing the memory footprint by 2.5×\times.
Arash Akbari, Arman Akbari, Masih Eskandar +11
May 19, 2026cs.RO

PAPO-VLA: Planning-Aware Policy Optimization for Vision-Language-Action Models

Vision-Language-Action (VLA) models show promising ability in language-guided robotic tasks. However, making VLA policies reliable remains challenging, because a manipulation task is completed through closed-loop interaction, where each action affects subsequent execution. To analyze this problem, we revisit VLA policy during execution and argue that a VLA policy acts both as a planner, which makes task-oriented decisions that change the direction of execution, and as an executor, which realizes these decisions through dense continuous actions. This view suggests that improving VLA reliability requires particular attention to planning actions. Existing optimization methods can imitate actions or improve complete trajectories, but they usually do not explicitly identify planning actions or measure their importance for task success. To address this issue, we propose Planning-Aware Policy Optimization for VLA models (PAPO-VLA). PAPO-VLA first identifies planning actions by jointly considering action variation and trajectory outcome, then estimates their importance through causal sufficiency and causal necessity, and finally incorporates this importance into GRPO advantage estimation. In this way, more important planning actions receive stronger optimization emphasis, while the whole trajectory is still optimized by trajectory-level feedback. Experiments on multiple benchmarks demonstrate the effectiveness of PAPO-VLA.
Peizheng Guo, Jingyao Wang, Changwen Zheng +1
May 19, 2026cs.RO

SafeAlign-VLA: A Negative-Enhanced Safe Alignment Framework for Risk-Aware Autonomous Driving

End-to-end autonomous driving systems excel in common scenarios but struggle with safety-critical long-tail cases. Vision-Language-Action (VLA) models are promising due to their strong reasoning capabilities. However, most VLA-based approaches rely on positive expert demonstrations, rarely exploiting negative samples, leading to insufficient understanding of risky behaviors and safety boundaries. To address this limitation, we propose SafeAlign-VLA, a unified negative-enhanced safe alignment framework that incorporates negative data into supervised learning and reinforcement learning. First, we develop a counterfactual safety pairing paradigm to generate structured safety labels and counterfactual positive trajectories from risky scenarios via counterfactual reasoning. Then, a two-stage training strategy is adopted: negative-enhanced supervised fine-tuning for failure feedback and trajectory correction, followed by anchor-based group relative policy optimization that uses positive and negative trajectories as contrastive anchors to steer sampling and penalize high-risk behaviors via group-relative advantages. Experiments on NAVSIM and DeepAccident validate the proposed framework. SafeAlign-VLA achieves 89.1 PDMS on the NAVSIM v1 testset, improving over the baseline without negative data by 1.3%. On DeepAccident, it reduces the collision rate to 3.36%, while achieving 84.2% language accuracy and 85.8% risk prediction accuracy. These results demonstrate the effectiveness of the proposed negative-enhanced safe alignment framework for safe and robust autonomous driving.
Kefei Tian, Yuansheng Lian, Kai Yang +2
May 19, 2026cs.LG

Rethinking Muon Beyond Pretraining: Spectral Failures and High-Pass Remedies for VLA and RLVR

Muon is a matrix-aware optimizer that leverages Newton-Schulz (NS) iterations to enforce spectral gradient orthogonalization by driving all singular values of the momentum matrix toward 1. While this uniform spectral whitening enhances exploration and outperforms AdamW in LLM pretraining, we show it could lead to fundamental limitations beyond pretraining in two regimes: (i) cross-modality vision-language-action (VLA) training, where inherently low-rank action-module gradients cause amplification of noisy tail directions, and (ii) reinforcement learning with verifiable rewards (RLVR), where low-SNR gradients and the need to preserve per-head specialization from prior training make whitening unstable. To address these challenges, we propose Pion, a drop-in replacement for Muon that preserves its computational efficiency while replacing uniform spectral whitening with a two-stage Promotion+Suppression mechanism, which we call the high-pass NS iteration. This design induces a sharp spectral high-pass effect, anchoring dominant singular values at 1 while suppressing noisy tail components toward 0, with controllable filter strength. To preserve pretrained per-head heterogeneity, Pion also supports a per-head mode that applies updates independently across attention heads via a simple reshape, at no extra cost. In VLA training on LIBERO and LIBERO-Plus, Pion consistently outperforms both baselines across l_1-regression (VLA-Adapter) and flow-matching (VLANeXt) architectures, e.g., reaching 100% success rate on LIBERO Object after 1,500 training steps with VLA-Adapter, vs. 97.0% for Muon and only 32.2% for AdamW. The advantage of Pion further extends to a real Franka Research 3 robot with a pi_0.5 backbone under the DROID setup on three grasp-and-place tasks. In RLVR post-training on Qwen3-1.7B/4B with GRPO and GMPO, Pion also outperforms AdamW on MATH and GSM8K while Muon collapses to zero.
Chongyu Fan, Gaowen Liu, Mingyi Hong +2
May 18, 2026cs.RO

Dexora: Open-source VLA for High-DoF Bimanual Dexterity

Vision-Language-Action (VLA) models have recently become a central direction in embodied AI, but current systems are restricted to either dual-gripper control or single-arm dexterous hand manipulation. While low-dimensional gripper control can often be handled with simpler methods, high-dimensional dexterous hand control benefits greatly from full end-to-end VLA learning. In this work, we introduce Dexora, the first open-source VLA system that natively targets dual-arm, dual-hand high-DoF manipulation. We design a hybrid teleoperation pipeline that decouples gross arm kinematics (captured with a custom exoskeleton backpack) from fine finger motion (markerless hand tracking via Apple Vision Pro), and that drives both a physical dual-arm dual-hand platform and an identical MuJoCo digital twin. Using that interface, we assemble a large training corpus: an embodiment-matched synthetic corpus (100K simulated trajectories, 6.5M frames) and a real-world dataset of 10K teleoperated episodes (2.92M frames). To mitigate noisy teleoperation demonstrations, we propose a data-quality-aware training recipe: an offline discriminator provides clip-level weights for diffusion-transformer policy training, down-weighting low-quality demonstrations. Empirically, Dexora outperforms competitive VLA baselines on both basic and dexterous benchmarks (e.g., average dexterous success 66.7% vs. 51.7%), attains 90% success on basic tasks, and shows robust out-of-distribution and cross-embodiment generalization. Ablations confirm the importance of real data and the discriminator for dexterity.
Zongzheng Zhang, Jingrui Pang, Zhuo Yang +22
May 18, 2026cs.CV

StableVLA: Towards Robust Vision-Language-Action Models without Extra Data

It is infeasible to encompass all possible disturbances within the training dataset. This raises a critical question regarding the robustness of Vision-Language-Action (VLA) models when encountering unseen real-world visual disturbances, particularly under imperfect visual conditions. In this work, we conduct a systematic study based on recent state-of-the-art VLA models and reveal a significant performance drop when visual disturbances absent from the training data are introduced. To mitigate this issue, we propose a lightweight adapter module grounded in information theory, termed the Information Bottleneck Adapter (IB-Adapter), which selectively filters potential noise from visual inputs. Without requiring any extra data or augmentation strategies, IB-Adapter consistently improves over the baseline by an average of 30%, while adding fewer than 10M parameters, demonstrating notable efficiency and effectiveness. Furthermore, even with a 14x smaller backbone (0.5B parameters) and no pre-training on the Open X-Embodiment dataset, our model StableVLA achieves robustness competitive with 7B-scale state-of-the-art VLAs. With negligible parameter overhead (<10M), our approach maintains accuracy on long-horizon tasks and surpasses OpenPi under both synthetic and physical visual corruptions.
Yiyang Fu, Chubin Zhang, Shukai Gong +7
May 18, 2026cs.RO

From Human Videos to Robot Manipulation: A Survey on Scalable Vision-Language-Action Learning with Human-Centric Data

Recent progress in generalizable embodied control has been driven by large-scale pretraining of Vision-Language-Action (VLA) models. However, most existing approaches rely on large collections of robot demonstrations, which are costly to obtain and tightly coupled to specific embodiments. Human videos, by contrast, are abundant and capture rich interactions, providing diverse semantic and physical cues for real-world manipulation. Yet, embodiment differences and the frequent absence of task-aligned annotations make their direct use in VLA models challenging. This survey provides a unified view of how human videos are transformed into effective knowledge for VLA models. We categorize existing approaches into four classes based on the action-related information they derive: (i) latent action representations that encode inter-frame changes; (ii) predictive world models that forecast future frames; (iii) explicit 2D supervision that extracts image-plane cues; and (iv) explicit 3D reconstruction that recovers geometry or motion. Beyond this taxonomy, we highlight three key open challenges in this area: structuring unstructured videos into training-ready episodes, grounding video-derived supervision into robot-executable actions under embodiment and viewpoint heterogeneity, and designing evaluation protocols that better predict real-world deployment performance and transfer efficiency, thereby informing future research directions. A curated list of papers and resources is available at https://github.com/AaronFengZY/HumanCentricToVLA-Survey.
Zhiyuan Feng, Qixiu Li, Huizhi Liang +12
May 17, 2026cs.RO

AffordVLA: Injecting Affordance Representations into Vision-Language-Action Models via Implicit Feature Alignment

Recent advances in Vision-Language-Action (VLA) models have shown strong potential for general-purpose robotic manipulation. However, the visual representations of most VLA models are often dominated by global object appearance and struggle to focus on task-relevant functional interaction regions, which limits their robustness in unstructured environments. Existing affordance-based methods typically rely on explicit mask injection or external perception modules, requiring additional annotations while introducing cascading perception errors and inference overhead. To address these limitations, we propose AffordVLA, an affordance-enhanced VLA framework that internalizes manipulation-centric affordance perception into VLA visual representations through implicit representation alignment. Specifically, we construct a zero-shot affordance teacher to extract task-conditioned affordance visual representations from RGB observations and language instructions. AffordVLA aligns the intermediate visual representations of the VLA with the affordance visual representations extracted by the teacher, thereby implicitly injecting manipulation-centric affordance perception into VLA visual representations and improving action accuracy. Extensive simulation and real-world experiments demonstrate that AffordVLA and its affordance teacher achieve state-of-the-art performance and outperform strong baselines. Ablation analyses show that AffordVLA effectively reshapes VLA visual representations while preserving inference efficiency, leading to improved manipulation success rates and training efficiency.
Weijie Kong, Zhian Su, Wei Yu +1
May 17, 2026cs.RO

DyGRO-VLA: Cross-Task Scaling of Vision-Language-Action Models via Dynamic Grouped Residual Optimization

Recent progress in Reinforcement Learning (RL) provides a principled approach to optimizing Vision-Language-Action (VLA) models, facilitating a shift from trajectory imitation to active learning in the task environment. Despite improvements in control precision, most RL optimizers remain task-specific, which reduces VLA models from generalist controllers to policies that overfit to a narrow set of tasks. In this study, we conduct an in-depth analysis of this phenomenon and highlight the importance of cross-task feature representations for improving the generalizability of VLA models. Motivated by this finding, we introduce DyGRO-VLA, a two-stage optimization framework that 1) effectively captures cross-task latent representations based on information-theoretic principles, and 2) dynamically refines policy optimization via a mixture-of-RL-residuals. DyGRO-VLA enables the RL optimizer to exploit task-relevant latent information while strategically mitigating adverse interference on the learned representations throughout the optimization process. We evaluate our approach on LIBERO, RoboTwin2 benchmarks, and further validate it on real world, demonstrating consistent improvements over strong baselines under multi-task training and distribution shift.
Sixu Lin, Yunpeng Qing, Litao Liu +4
May 17, 2026cs.CV

CLAP: Contrastive Latent-space Prompt Optimization for End-to-end Autonomous Driving

End-to-end autonomous driving systems powered by Vision-Language-Action (VLA) models achieve strong performance on common driving scenarios, yet remain brittle in rare but safety-critical long-tail situations such as active construction zones and complex yielding geometries. In this paper, we present a method that addresses the long-tail challenging scenes beyond data scaling and model training. We introduce CLAP (Contrastive Latent-space Prompt optimization), a location-aware adaptation framework that augments a frozen VLA driving model with per-roadblock soft prompts, optimized from crowdsourced data and retrieved on demand via Vehicle-to-Everything (V2X) communication. Our approach rests on two observations from VLAs' latent space: (i) at the VLA's hidden-state layer, scenarios from the same roadblock cluster tightly and occupy compact regions of the latent space; and (ii) within a single roadblock, long-tail and normal frames are heavily intermixed in the latent representation, making it difficult to improve one without disturbing the other. CLAP addresses this via a two-stage pipeline: supervised contrastive learning to discover a roadblock-specific hard-scene direction, followed by directionally regularized prompt optimization that selectively improves challenging frames while preserving normal frame performance. On the NAVSIM benchmark with various state-of-the-art VLA backbones, CLAP reduces challenging scenario planning error by 24% with no regression on normal frames, significantly improving planning performance.
Ruiyang Zhu, Yuehan He, Boyuan Zheng +4
May 17, 2026cs.AI

Is VLA Reasoning Faithful? Probing Safety of Chain-of-Causation in Autonomous Driving Models

We present the first systematic study of faithfulness in Vision-Language-Action (VLA) driving models, analyzing 300 Alpamayo-R1-10B inferences across 100 diverse PhysicalAI-AV scenarios. Our main finding is that output natural-language rationales with trajectories may be significantly unfaithful: (i) overall reasoning fidelity is only 42.5%, with Chain-of-Causation matching scene reality less than half the time; (ii) 94 missed pedestrians in one-third of pedestrian-relevant scenes; (iii) 97.7% trajectory fragility under mild visual perturbations; and (iv) only 48.3% mean reasoning-action consistency, with 53.3% of inferences exhibiting low consistency, including 37.9% of stop-claimed cases where the model continues instead. We formalize faithfulness information-theoretically, define entity and action fidelity with verification criteria, and outline a four-component safety architecture aligned with these results.
Nicanor Mayumu, Xiaoheng Deng, Patrick Mukala
May 17, 2026cs.RO

Event-Grounded Sparse Autoencoders for Vision-Language-Action Policies

Vision-Language-Action (VLA) policies translate language and visual inputs into robot actions, where their hidden representations directly shape closed-loop behavior. However, mechanistic interpretability tools from language and vision-language models do not transfer cleanly to VLAs: outputs are robot actions rather than human-readable tokens, and interventions can only be tested via expensive closed-loop rollouts. We propose an event-grounded interpretability pipeline that anchors SAE feature analysis to behavioral events rather than text contexts. End-effector keyframes are clustered within each task using visual, state, and temporal cues, linking SAE features to behaviorally salient events and, via optional VLM annotations, to semantic context. To our knowledge, our pipeline is among the first to ground SAE-based VLA analysis in closed-loop behavioral events. Across two simulation architectures and a real-robot study, event-grounded ranking yields the strongest causal effects on OpenVLA and transfers to the continuous action chunks of π0.5π_{0.5}. SAE is a sparse but imperfect intervention basis: usability varies with architecture and intervention site, and aggressive intervention reveals safety and interpretability limits. Overall, event-grounded SAE analysis emerges as a practical starting point for behavior-anchored VLA interpretability, motivating future work on SAE features beyond action-aligned coordinates, finer-grained closed-loop evaluation, and safe interventions for high-stakes VLA deployments. Code is available at \url{https://github.com/xc-j/Event-SAE}.
Xinchen Jin, Aditya Chatterjee, Pranav Kumar +1
May 16, 2026cs.RO

VLAMotor: Test-Guided Enhancement of Vision-Language-Action Models via Agent-BasedData Synthesis

Vision-Language-Action (VLA) models follow a data-driven paradigm and are constrained by the coverage of training data, making them prone to failure on edge-case configurations after deployment. To mitigate such risks, it is essential to expose high-quality failure modes and convert the resulting failures into supervisory data for model enhancement. Existing studies largely stop at failure detection and lack a mechanism for leveraging discovered failures for model repair. We propose VLAMotor, the first analysis framework for VLA enhancement, which integrates distance-aware model testing for failure exposure and agent-based data synthesis for model finetunning. First, VLAMotor estimates input uncertainty based on the distance to training samples, and combines uncertainty ranking with redundancy elimination to build compact test sets that expose diverse failures. Then, VLAMotor abstracts failure trajectories into structured semantic representations, and plans parameterized repair-skill sequences, which are then realized as executable trajectories through inverse kinematics and motion execution. The resulting successful trajectories are automatically labeled and used to fine-tune the original VLA model, yielding an enhanced VLA model. Evaluation on four representative robotic manipulation tasks shows that 92.33% of the in-simulation test cases generated by VLAMotor trigger VLA failures, and VLAMotor improves test coverage over the state-of-the-art tool by 18.93%. By fine-tuning VLA models with synthetic data derived from failed test cases, VLAMotor further enhances the overall success rate of VLA models by 49.25%. When deployed on real hardware, the simulation-enhanced models improve the success rate over the original VLA models by 57.50%, demonstrating an effective and low-cost direction for VLA enhancement.
Zeqin Liao, Peifan Ren, Zixu Gao +6
May 15, 2026cs.CV

Offline Semantic Guidance for Efficient Vision-Language-Action Policy Distillation

Billion-parameter Vision-Language-Action (VLA) policies have recently shown impressive performance in robotic manipulation, yet their size and inference cost remain major obstacles for real-time closed-loop control. We introduce \textbf{VLA-AD}, a distillation framework that uses a Vision-Language Model as an offline semantic supervisor to transfer large VLA teachers into lightweight student policies. Instead of relying only on low-level action imitation, VLA-AD augments teacher-provided 7-DoF action targets with high-level semantic guidance, including task phase anchors and multi-frame operating-direction descriptions. These auxiliary signals are used only during training: at test time, the student policy runs independently, with neither the VLA teacher nor the VLM required. We evaluate VLA-AD on three LIBERO benchmark suites. Using OpenVLA-7B as the teacher, our method produces a 158M-parameter student, yielding a 44×44\times reduction in model size while matching the teacher with only a 0.27%0.27\% average relative gap. The resulting policy runs at 12.5 Hz on an RTX 4090, achieving a 3.28×3.28\times inference speedup over OpenVLA-7B. We further show that the same semantic distillation pipeline generalizes to a different π0.5π_{0.5}-4B teacher, where the student outperforms the teacher on two suites and remains within 0.53%0.53\% on \texttt{libero_goal}. Additional analysis indicates that phase-level supervision and multi-frame directional cues make the student less sensitive to noisy teacher actions, such as erroneous high-frequency gripper changes. Overall, VLA-AD demonstrates that offline semantic guidance from VLMs can substantially improve the efficiency, robustness, and deployability of VLA policy distillation.
Jin Shi, Brady Zhang, Yishun Lu
May 15, 2026cs.LG

Learn Where Outcomes Diverge: Efficient VLA RL via Probabilistic Chunk Masking

Reinforcement learning (RL) allows vision-language-action (VLA) policies to generalize beyond their training distribution by optimizing directly for task success, but post-training is computationally expensive. A natural response has been to speed rollout collection through faster simulators and world models. In GRPO-based VLA RL, we find that the dominant cost lies elsewhere: gradient computation accounts for approximately 78% of wall-clock time per step in our runs, while rollout collection accounts for only 21%. Gradient cost dominates because much of this computation is spent on phases that contribute little to learning. GRPO's learning signal is driven by advantage variance: only phases where successful and failed rollouts diverge produce learning signal. However, GRPO assigns the same advantage to every chunk in a rollout. As a result, actor-update compute is spent uniformly across the trajectory, including phases the policy already handles after pre-training and supervised fine-tuning. This paper presents Probabilistic Chunk Masking (PCM), a drop-in modification to GRPO that allocates gradient computation to a small, probabilistically selected subset of chunks per trajectory. PCM scores semantic phases using success-failure action variance, a rollout-derived proxy for per-phase gradient variance, and samples a fixed chunk budget with online-updated phase-level keep probabilities. We formalize per-phase gradient variance as the quantity determines where gradient computation is useful and show that success-failure action variance provides a measurable proxy for it. PCM requires no reward model or learned critic. On three LIBERO benchmarks, PCM matches the final success rate of standard GRPO while achieving 2.38 times wall-clock speedup, 4.8 times faster gradient updates, and 60% lower peak activation memory, while backpropagating through fewer than 20% of trajectory chunks.
Vaidehi Bagaria, Nikshep Grampurohit, Pulkit Verma
May 15, 2026cs.RO

Health-Conditioned Vision-Language-Action Models for Malfunction-Aware Robot Control

Research on Vision Language Action (VLA) models has been increasing rapidly in recent years. Although some of them focus on detecting, preventing, and recovering from task failures, they usually don't deal with adapting to robot's physical failures. In real-life scenarios, most robots face physical degradations in various ways such as joint degradation, actuator failure, or weak gripper. We introduce malfunction-aware (health-conditioned) VLA that takes a health vector as an input that gives information about robots' joints' operation angle and torque capability, and adapts its predictions to complete the tasks with the degraded joints. To achieve this, we inject a Health Projector module to the VLA-Adapter architecture and train it on malfunction robot data we collected on the LIBERO environment [1]. We collect 128 teleoperated episodes on Libero-Spatial tasks. Our results show that, with a very lightweight addition, the model can learn to operate successfully with different configurations of degraded joints which the default pretrained VLA-Adapter's Libero-Spatial-Pro model cannot. The code and dataset will be available soon at https://github.com/h-arslan/health-aware-vla
Hüseyin Arslan, Özgür Erkent
May 15, 2026cs.CV

UAM: A Dual-Stream Perspective on Forgetting in VLA Training

Vision--language--action (VLA) models are typically built by fine-tuning a pretrained vision--language model (VLM) on action data. However, we show that this standard recipe systematically erodes the VLM's multimodal competence, a side effect we call the embodiment tax. But do VLAs have to forget? Inspired by the two-stream organization of biological vision, we trace this degradation to a structural bottleneck: current VLAs ask a single encoder to support both language-grounded semantics and control-relevant visual features, whereas biological vision separates recognition and visuomotor control into distinct pathways. Building on this view, we propose the Unified Action Model (UAM), which adds a parallel Dorsal Expert, an analog of the brain's dorsal pathway. To make the Dorsal Expert an effective second pathway and reduce the control-learning burden on the VLM, we initialize it from a pretrained generative model and train it with a mid-level reasoning objective that predicts visual dynamics. This design allows us to train the whole VLA end-to-end on action data alone: with no parameter freezing, no gradient stopping, and no auxiliary VL co-training, UAM retains over 95%95\% of the underlying VLM's multimodal capability and at the same time achieves the highest average success rate among baselines on a variety of manipulation tasks that probe out-of-distribution generalization, including unseen objects, novel object--target compositions, and instruction variation. Together, these results suggest that semantic preservation in VLAs can emerge from architectural separation itself, rather than being enforced by frozen weights or auxiliary data replay, and that this preserved semantic capability can naturally transfer from VLMs to semantic generalization in actions.
Jianke Zhang, Yuanfei Luo, Yucheng Hu +6
May 15, 2026cs.GT

Domain-Independent Game Abstraction using Word Embedding Techniques

Many games of interest in the real world are often intractably large, thereby necessitating the use of game abstraction to shrink them in size, typically by many magnitudes. Over the last two decades, there have been significant advances in game abstraction; however, the domain-specific nature (usually poker) of much of the prior work prevents those techniques from being easily generalized to other settings without extensively analyzing the game at hand. In this paper, we propose a domain-independent approach to game abstraction, which applies word embedding techniques from the field of natural language processing. Treating each action as a word and gameplay data as a corpus, word vectors can be trained to represent each action as a real-valued vector, which can then be clustered to facilitate game abstraction. We also explore the use of foundational embedding models and show that action embeddings obtained this way can capture a surprising amount of information about the underlying game. Experimental results demonstrate that our proposed game abstraction technique is effective, although it does not outperform specialized algorithms tailored to specific games.
Juho Kim, Tuomas Sandholm
May 14, 2026cs.RO

PhysBrain 1.0 Technical Report

Vision-language-action models have advanced rapidly, but robot trajectories alone provide limited coverage for learning broad physical understanding. PhysBrain 1.0 studies a complementary route: converting large-scale human egocentric video into structured physical commonsense supervision before robot adaptation. Our data engine extracts scene elements, spatial dynamics, action execution, and depth-aware relations, then turns them into question-answer supervision for training PhysBrain VLMs. The resulting physical priors are further transferred to VLA policies through a capability-preserving and language-sensitive adaptation design. Across multimodal QA benchmarks and embodied control benchmarks, including ERQA, PhysBench, SimplerEnv-WidowX, LIBERO, and RoboCasa, PhysBrain 1.0 achieves SOTA results and shows especially strong out-of-domain performance on SimplerEnv. These results suggest that scaling physical commonsense from human interaction video can provide an effective bridge from multimodal understanding to robot action.
Shijie Lian, Bin Yu, Xiaopeng Lin +10
May 14, 2026cs.CV

VGGT-ΩΩ

Recent feed-forward reconstruction models, such as VGGT, have proven competitive with traditional optimization-based reconstructors while also providing geometry-aware features useful for other tasks. Here, we show that the quality of these models scales predictably with model and data size. We do so by introducing VGGT-ΩΩ, which substantially improves reconstruction accuracy, efficiency, and capabilities for both static and dynamic scenes. To enable training this model at an unprecedented scale, we introduce architectural changes that improve training efficiency, a high-quality data annotation pipeline that supports dynamic scenes, and a self-supervised learning protocol. We simplify VGGT's architecture by using a single dense prediction head with multi-task supervision and removing the expensive high-resolution convolutional layers. We also use registers to aggregate scene information into a compact representation and introduce register attention, which restricts inter-frame information exchange to these registers, in part replacing global attention. In this way, during training, VGGT-ΩΩ uses only about 30% of the GPU memory of its predecessor, allowing us to train with 15x more supervised data than prior work and to leverage vast amounts of unlabeled video data. VGGT-ΩΩ achieves strong results for reconstruction of static and dynamic scenes across multiple benchmarks, for example, improving over the previous best camera estimation accuracy on Sintel by 77%. We also show that the learned registers can improve vision-language-action models and support alignment with language, suggesting that reconstruction can be a powerful and scalable proxy task for spatial understanding. Project Page: http://vggt-omega.github.io/
Jianyuan Wang, Minghao Chen, Shangzhan Zhang +7
May 14, 2026cs.RO

Hand-in-the-Loop: Improving VLA Policies for Dexterous Manipulation via Seamless Hand-Arm Intervention

Vision-Language-Action (VLA) models are prone to compounding errors in dexterous manipulation, where high-dimensional action spaces and contact-rich dynamics amplify small policy deviations over long horizons. While Interactive Imitation Learning (IIL) can refine policies through human correction data, applying it to high-degree-of-freedom (DoF) robotic hands remains challenging due to a command mismatch between human teleoperation and policy execution at the intervention moment, which causes abrupt robot-hand configuration changes, or "gesture jumps". We present Hand-in-the-Loop (HandITL), a seamless human-in-the-loop intervention method that blends human corrective intent with autonomous policy execution to avoid gesture jumps during bimanual dexterous manipulation. Compared with taking over control using direct teleoperation, HandITL reduces intervention jitter by 99.8% and preserves robust post-intervention manipulation, reducing grasp failures by 87.5% and mean completion time by 19.1%. We validate HandITL on tasks requiring bimanual coordination, tool use, and fine-grained long-horizon manipulation. When used to collect correction data for policy refinement, HandITL yields policies that outperform those trained with standard teleoperation data by 19% on average across three long-horizon dexterous tasks.
Zhuohang Li, Liqun Huang, Wei Xu +5
May 14, 2026cs.CV

Evo-Depth: A Lightweight Depth-Enhanced Vision-Language-Action Model

Vision-Language-Action models have emerged as a promising paradigm for robotic manipulation by unifying perception, language grounding, and action generation. However, they often struggle in scenarios requiring precise spatial understanding, as current VLA models primarily rely on 2D visual representations that lack depth information and detailed spatial relationships. While recent approaches incorporate explicit 3D inputs such as depth maps or point clouds to address this issue, they often increase system complexity, require additional sensors, and remain vulnerable to sensing noise and reconstruction errors. Another line of work explores implicit 3D-aware spatial modeling directly from RGB observations without extra sensors, but it often relies on large geometry foundation models, resulting in higher training and deployment costs. To address these challenges, we propose Evo-Depth, a lightweight depth-enhanced VLA framework that enhances spatially grounded manipulation without relying on additional sensing hardware or compromising deployment efficiency. Evo-Depth employs a lightweight Implicit Depth Encoding Module to extract compact depth features from multi-view RGB images. These features are incorporated into vision-language representations through a Spatial Enhancement Module via depth-aware modulation, enabling efficient spatial-semantic enhancement. A Progressive Alignment Training strategy is further introduced to align the resulting depth-enhanced representations with downstream action learning. With only 0.9B parameters, Evo-Depth achieves superior performance across four simulation benchmarks. In real-world experiments, Evo-Depth attains the highest average success rate while also exhibiting the smallest model size, lowest GPU memory usage, and highest inference frequency among compared methods.
Tao Lin, Yuxin Du, Jiting Liu +14
May 13, 2026cs.RO

MAPLE: Latent Multi-Agent Play for End-to-End Autonomous Driving

Vision-language-action (VLA) models are effective as end-to-end motion planners, but can be brittle when evaluated in closed-loop settings due to being trained under traditional imitation learning framework. Existing closed-loop supervision approaches lack scalability and fail to completely model a reactive environment. We propose MAPLE, a novel framework for reactive, multi-agent rollout of a dynamic driving scenario in the latent space of the VLA model. The ego vehicle and nearby traffic agents are independently controlled over multi-step horizons, while being reactive to other agents in the scene, enabling closed-loop training. MAPLE consists of two training stages: (1) supervised fine-tuning on the latent rollouts based on ground-truth trajectories, followed by (2) reinforcement learning with global and agent -specific rewards that encourage safety, progress, and interaction realism. We further propose diversity rewards that encourage the model to generate planning behaviors that may not be present in logged driving data. Notably, our closed-loop training framework is scalable and does not require external simulators, which can be computationally expensive to run and have limited visual fidelity to the real-world. MAPLE achieves state-of-the-art driving performance on Bench2Drive and demonstrates scalable, closed-loop multi-agent play for robust E2E autonomous driving systems.
Rajeev Yasarla, Deepti Hegde, Hsin-Pai Cheng +9
May 13, 2026cs.RO

FrameSkip: Learning from Fewer but More Informative Frames in VLA Training

Vision-Language-Action (VLA) policies are commonly trained from dense robot demonstration trajectories, often collected through teleoperation, by sampling every recorded frame as if it provided equally useful supervision. We argue that this convention creates a temporal supervision imbalance: long low-change segments dominate the training stream, while manipulation-critical transitions such as alignment, contact, grasping, and release appear only sparsely. We introduce FrameSkip, a data-layer frame selection framework that scores trajectory frames using action variation, visual-action coherence, task-progress priors, and gripper-transition preservation, then remaps training samples toward high-importance frames under a target retention ratio. Because FrameSkip operates only in the dataloader, it leaves the VLA architecture, action head, training objective, and inference procedure unchanged. Across RoboCasa-GR1, SimplerEnv, and LIBERO, FrameSkip improves the success-retention trade-off over full-frame training and simpler frame selection variants, achieving a macro-average success rate of 76.15% across the three benchmarks compared with 66.50% for full-frame training while using a compressed trajectory view that retains 20% of unique frames in the main setting.
Bin Yu, Shijie Lian, Xiaopeng Lin +8
May 13, 2026cs.RO

Guide, Think, Act: Interactive Embodied Reasoning in Vision-Language-Action Models

In this paper, we propose GTA-VLA(Guide, Think, Act), an interactive Vision-Language-Action (VLA) framework that enables spatially steerable embodied reasoning by allowing users to guide robot policies with explicit visual cues. Existing VLA models learn a direct "Sense-to-Act" mapping from multimodal observations to robot actions. While effective within the training distribution, such tightly coupled policies are brittle under out-of-domain (OOD) shifts and difficult to correct when failures occur. Although recent embodied Chain-of-Thought (CoT) approaches expose intermediate reasoning, they still lack a mechanism for incorporating human spatial guidance, limiting their ability to resolve visual ambiguities or recover from mistakes. To address this gap, our framework allows users to optionally guide the policy with spatial priors, such as affordance points, boxes, and traces, which the subsequent reasoning process can directly condition on. Based on these inputs, the model generates a unified spatial-visual Chain-of-Thought that integrates external guidance with internal task planning, aligning human visual intent with autonomous decision-making. For practical deployment, we further couple the reasoning module with a lightweight reactive action head for efficient action execution. Extensive experiments demonstrate the effectiveness of our approach. On the in-domain SimplerEnv WidowX benchmark, our framework achieves a state-of-the-art 81.2% success rate. Under OOD visual shifts and spatial ambiguities, a single visual interaction substantially improves task success over existing methods, highlighting the value of interactive reasoning for failure recovery in embodied control. Details of the project can be found here: https://signalispupupu.github.io/GTA-VLA_ProjPage/
Yiran Ling, Qing Lian, Jinghang Li +6
May 13, 2026cs.RO

RotVLA: Rotational Latent Action for Vision-Language-Action Model

Latent Action Models (LAMs) have emerged as an effective paradigm for handling heterogeneous datasets during Vision-Language-Action (VLA) model pretraining, offering a unified action space across embodiments. However, existing LAMs often rely on discrete quantization encode and decode pipelines, which can lead to trivial frame reconstruction behavior, limited representational capacity, and a lack of physically meaningful structure. We introduce RotVLA, a VLA framework built on a continuous rotational latent action representation. Latent actions are modeled as elements of SO(n), providing continuity, compositionality, and structured geometry aligned with real-world action dynamics. A triplet frame learning framework further enforces meaningful temporal dynamics while avoiding degeneration. RotVLA consists of a VLM backbone and a flow-matching action head, pretrained on large-scale cross-embodiment robotic datasets and human videos with latent-action supervision. For downstream robot control, the flow-matching head is extended into a unified action expert that jointly denoises latent and robot actions. Here, latent actions serve as a latent planner, providing high-level guidance that conditions action generation. With only 1.7B parameters and 1700+ hours of pretraining data, RotVLA achieves 98.2% on LIBERO and 89.6% / 88.5% on RoboTwin2.0 under clean and randomized settings, respectively. It also demonstrates strong real-world performance on manipulation tasks, consistently outperforming existing VLA models.
Qiwei Li, Xicheng Gong, Xinghang Li +5
May 13, 2026cs.RO

BlockVLA: Accelerating Autoregressive VLA via Block Diffusion Finetuning

While autoregressive (AR) Vision-Language-Action (VLA) models have demonstrated formidable reasoning capabilities in robotic tasks, their sequential decoding process often incurs high inference latency and may amplify error accumulation during long-horizon execution. Discrete Diffusion Language Models (dLLMs) provide a promising alternative through parallel token refinement, but their practical deployment in robotics remains limited by repeated denoising function evaluations (NFEs) and the difficulty of directly applying standard KV caching to bidirectional iterative decoding. To bridge these paradigms, we propose BlockVLA, a framework that adapts pretrained AR backbones into an efficient discrete diffusion policy through a block diffusion paradigm. BlockVLA maintains autoregressive dependencies at the block level while enabling parallel denoising within each block, thereby combining global causal coherence with local parallel generation. This design enables prefix KV-cache reuse across completed blocks, reduces the effective cost of iterative denoising, and provides a smoother transition from AR pretraining to diffusion-based policy fine-tuning. We conduct extensive evaluations on the LIBERO and SimplerEnv benchmarks. Experimental results demonstrate that our BlockVLA achieves a 3.3×\times inference acceleration over standard discrete diffusion baselines. Furthermore, our model exhibits superior training efficiency, with success rates converging substantially faster than baselines, a gain that is particularly pronounced in complex, long-horizon tasks, where BlockVLA achieves significant performance gains in the early stages of training. This work establishes Block Diffusion as a robust bridge between large-scale pretrained AR models and efficient, high-frequency real-time robotic control.
Ruiheng Wang, Shuanghao Bai, Haoran Zhang +2
May 13, 2026cs.AI

D-VLA: A High-Concurrency Distributed Asynchronous Reinforcement Learning Framework for Vision-Language-Action Models

The rapid evolution of Embodied AI has enabled Vision-Language-Action (VLA) models to excel in multimodal perception and task execution. However, applying Reinforcement Learning (RL) to these massive models in large-scale distributed environments faces severe systemic bottlenecks, primarily due to the resource conflict between high-fidelity physical simulation and the intensive VRAM/bandwidth demands of deep learning. This conflict often leaves overall throughput constrained by execution-phase inefficiencies. To address these challenges, we propose D-VLA, a high-concurrency, low-latency distributed RL framework for large-scale embodied foundation models. D-VLA introduces "Plane Decoupling," physically isolating high-frequency training data from low-frequency weight control to eliminate interference between simulation and optimization. We further design a four-thread asynchronous "Swimlane" pipeline, enabling full parallel overlap of sampling, inference, gradient computation, and parameter distribution. Additionally, a dual-pool VRAM management model and topology-aware replication resolve memory fragmentation and optimize communication efficiency. Experiments on benchmarks like LIBERO show that D-VLA significantly outperforms mainstream RL frameworks in throughput and sampling efficiency for billion-parameter VLA models. In trillion-parameter scalability tests, our framework maintains exceptional stability and linear speedup, providing a robust system for high-performance general-purpose embodied agents.
Yucheng Guo, Yongjian Guo, Zhong Guan +9
May 13, 2026cs.RO

Towards Long-horizon Embodied Agents with Tool-Aligned Vision-Language-Action Models

Vision-language-action (VLA) models are effective robot action executors, but they remain limited on long-horizon tasks due to the dual burden of extended closed-loop planning and diverse physical operations. We therefore propose VLAs-as-Tools, a strategy that distributes this burden across a high-level vision language model (VLM) agent for temporal reasoning and a family of specialized VLA tools for diverse local physical operations. The VLM handles scene analysis, global planning, and recovery, while each VLA tool executes a bounded subtask. To tightly couple agent planning with VLA tool execution in long-horizon tasks, we introduce a VLA tool-family interface that exposes explicit tool selection and in-execution progress feedback, enabling efficient event-triggered agent replanning without continuous agent polling. To obtain diverse specialized VLA tools that faithfully follow agent invocations, we further propose Tool-Aligned Post-Training (TAPT), which constructs invocation-aligned training units for instruction following and adopts tool-family residual adapters for efficient tool specialization. Experiments show that VLAs-as-Tools improves the success rate of π0.5π_{0.5} by 4.8 points on LIBERO-Long and 23.1 points on RoboTwin, and further enhances invocation fidelity by 15.0 points as measured by Non-biased Rate. Code will be released.
Zixing Lei, Changxing Liu, Yichen Xiong +5
May 13, 2026cs.RO

What to Ignore, What to React: Visually Robust RL Fine-Tuning of VLA Models

Reinforcement learning (RL) fine-tuning has shown promise for Vision-Language-Action (VLA) models in robotic manipulation, but deployment-time visual shifts pose practical challenges. A key difficulty is that standard task rewards supervise task success, but offer limited guidance on whether a visual change is task-irrelevant or changes the behavior required for manipulation. We propose PAIR-VLA (Paired Action Invariance & Sensitivity for Visually Robust VLA), an RL fine-tuning framework to address this difficulty by adding two auxiliary objectives over paired visual variants during PPO optimization: an invariance term that reduces the discrepancy between action distributions for a task-preserving pair (e.g., different distractors), and a sensitivity objective that encourages separable action distributions for a task-altering pair (e.g., target object in a different pose). Together, these objectives turn visual variants from mere observation diversity into behavior-level guidance on policy responses during RL fine-tuning. We evaluate on ManiSkill3 across two representative VLA architectures, OpenVLA and π0.5π_{0.5}, under diverse out-of-distribution visual shifts including unseen distractors, texture changes, target object pose variation, viewpoint shifts, and lighting changes. Our method consistently improves over standard PPO, achieving average improvements of 16.62% on π0.5π_{0.5} and 9.10% on OpenVLA. Notably, ablations further show generalization across visual shifts: invariance guidance learned from distractor and texture variants transfers to target-pose and lighting shifts, while adding sensitivity guidance on target-pose variants further improves robustness to nuisance shifts, highlighting the broader transferability of behavior-level RL guidance.
Yuanfang Peng, Jingjing Fu, Chuheng Zhang +6
May 12, 2026cs.RO

Driving Intents Amplify Planning-Oriented Reinforcement Learning

Continuous-action policies trained on a single demonstrated trajectory per scene suffer from mode collapse: samples cluster around the demonstrated maneuver and the policy cannot represent semantically distinct alternatives. Under preference-based evaluation, this caps best-of-N performance -- even oracle selection cannot recover what the sampling distribution does not contain. We introduce DIAL, a two-stage Driving-Intent-Amplified reinforcement Learning framework for preference-aligned continuous-action driving policies. In the first stage, DIAL conditions the flow-matching action head on a discrete intent label with classifier-free guidance (CFG), which expands the sampling distribution along distinct maneuver modes and breaks single-demonstration mode collapse. In the second stage, DIAL carries this expanded distribution into preference RL through multi-intent GRPO, which spans all intent classes within every preference group and prevents fine-tuning from re-collapsing around the currently preferred mode. Instantiated for end-to-end driving with eight rule-derived intents and evaluated on WOD-E2E: competitive Vision-to-Action (VA) and Vision-Language-Action (VLA) Supervised Finetuning (SFT) baselines plateau below the human-driven demonstration at best-of-128, with the strongest prior (RAP) capping at Rater Feedback Score (RFS) 8.5 even with best-of-64; intent-CFG sampling lifts this ceiling to RFS 9.14 at best-of-128, surpassing both the prior best (RAP 8.5) and the human-driven demonstration (8.13) for the first time; and multi-intent GRPO improves held-out RFS from 7.681 to 8.211, while every single-intent baseline peaks lower and degrades by training end. These results suggest that the bottleneck of preference RL on continuous-action policies trained from demonstrations is not only how to update the policy, but to expand and preserve the sampling distribution being optimized.
Hengtong Lu, Victor Shea-Jay Huang, Chengmin Yang +4
May 12, 2026cs.RO

MindVLA-U1: VLA Beats VA with Unified Streaming Architecture for Autonomous Driving

Autonomous driving has progressed from modular pipelines toward end-to-end unification, and Vision-Language-Action (VLA) models are a natural extension of this journey beyond Vision-to-Action (VA). In practice, driving VLAs have often trailed VA on planning quality, suggesting that the difficulty is not simply model scale but the interface through which semantic reasoning, temporal context, and continuous control are combined. We argue that this gap reflects how VLA has been built -- as isolated subtask improvements that fail to compose coherent driving capabilities -- rather than what VLA is. We present MindVLA-U1, the first unified streaming VLA architecture for autonomous driving. A unified VLM backbone produces AR language tokens (optional) and flow-matching continuous action trajectories in a single forward pass over one shared representation, preserving the natural output form of each modality. A full streaming design processes the driving video framewise rather than as fixed video-action chunks under costly temporal VLM modeling. Planned trajectories evolve smoothly across frames while a learned streaming memory channel carries temporal context and updates. The unified architecture enables fast/slow systems on dense & sparse MoT backbones via flexible self-attention context management, and exposes a measurable language-control path for action: language-predicted driving intents steers the action diffusion via classifier-free guidance (CFG), turning language-side intent into control signals for continuous action planning. On the long-tail WOD-E2E benchmark, MindVLA-U1 surpasses experienced human drivers for the first time (8.20 RFS vs. 8.13 GT RFS) with 2 diffusion steps, achieves state-of-the-art planning ADEs over prior VA/VLA by large margins, and matches VA latency (16 FPS vs. RAP's 18 FPS at 1B scale) while preserving natural language interfaces for human-vehicle interaction.
Yuzhou Huang, Benjin Zhu, Hengtong Lu +6
May 12, 2026cs.CV

SenseNova-U1: Unifying Multimodal Understanding and Generation with NEO-unify Architecture

Recent large vision-language models (VLMs) remain fundamentally constrained by a persistent dichotomy: understanding and generation are treated as distinct problems, leading to fragmented architectures, cascaded pipelines, and misaligned representation spaces. We argue that this divide is not merely an engineering artifact, but a structural limitation that hinders the emergence of native multimodal intelligence. Hence, we introduce SenseNova-U1, a native unified multimodal paradigm built upon NEO-unify, in which understanding and generation evolve as synergistic views of a single underlying process. We launch two native unified variants, SenseNova-U1-8B-MoT and SenseNova-U1-A3B-MoT, built on dense (8B) and mixture-of-experts (30B-A3B) understanding baselines, respectively. Designed from first principles, they rival top-tier understanding-only VLMs across text understanding, vision-language perception, knowledge reasoning, agentic decision-making, and spatial intelligence. Meanwhile, they deliver strong semantic consistency and visual fidelity, excelling in conventional or knowledge-intensive any-to-image (X2I) synthesis, complex text-rich infographic generation, and interleaved vision-language generation, with or without think patterns. Beyond performance, we show detailed model design, data preprocessing, pre-/post-training, and inference strategies to support community research. Last but not least, preliminary evidence demonstrates that our models extend beyond perception and generation, performing strongly in vision-language-action (VLA) and world model (WM) scenarios. This points toward a broader roadmap where models do not translate between modalities, but think and act across them in a native manner. Multimodal AI is no longer about connecting separate systems, but about building a unified one and trusting the necessary capabilities to emerge from within.
Haiwen Diao, Penghao Wu, Hanming Deng +55
May 12, 2026cs.AI

Reinforcing VLAs in Task-Agnostic World Models

Post-training Vision-Language-Action (VLA) models via reinforcement learning (RL) in learned world models has emerged as an effective strategy to adapt to new tasks without costly real-world interactions. However, while using imagined trajectories reduces the sample complexity of policy training, existing methods still heavily rely on task-specific data to fine-tune both the world and reward models, fundamentally limiting their scalability to unseen tasks. To overcome this, we argue that world and reward models should capture transferable physical priors that enable zero-shot inference. We propose RAW-Dream (Reinforcing VLAs in task-Agnostic World Dreams), a new paradigm that completely disentangles world model learning from downstream task dependencies. RAW-Dream utilizes a world model pre-trained on diverse task-free behaviors for predicting future rollouts, and an off-the-shelf Vision-Language Model (VLM) for reward generation. Because both components are task-agnostic, VLAs can be readily finetuned for any new task entirely within this zero-shot imagination. Furthermore, to mitigate world model hallucinations, we introduce a dual-noise verification mechanism to filter out unreliable rollouts. Extensive experiments across simulation and real-world settings demonstrate consistent performance gains, proving that generalized physical priors can effectively substitute for costly task-dependent data, offering a highly scalable roadmap for VLA adaptation.
Yucen Wang, Rui Yu, Fengming Zhang +5