World Models

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781 papers

Latest in World Models

Jun 3, 2026cs.RO

Generalization of World Models under Environmental Variability for Vision-based Quadrotor Navigation

World models, learned generative models that predict how an environment evolves, have become a promising tool for sample-efficient robot learning. Yet how robust they are to environmental variability remains poorly understood. To address this, we conduct a systematic study using vision-based quadrotor navigation as a testbed problem, training DreamerV3-based world models under varying levels of environmental randomness and evaluating them across all levels through cross-environment validation, spanning both Self-Supervised Learning (SSL) pretraining and Reinforcement Learning (RL) fine-tuning. We then deploy all world models and associated navigation policies on a real quadrotor in unseen environments, including an open-loop run where the model receives just 2.5s of real sensory input before all sensors are cut off, leaving the system to navigate entirely in imagination over a 12m traverse. Our results show that world model robustness during SSL pretraining is a strong predictor of sim-to-real transfer: every model that generalized well in cross-environment SSL validation deployed successfully in the real world, passing through gaps as narrow as 0.67m, whereas the model that dominated simulation policy evaluation failed on the real platform. We further identify (a) the discrete latent size and (b) the training-sequence length as the dominant factors governing world model quality.
Luca Zanatta, Grzegorz Malczyk, Kostas Alexis
Jun 3, 2026cs.LG

Flash-WAM: Modality-Aware Distillation for World Action Models

World-action models (WAMs) jointly generate future video and robot actions through iterative diffusion, achieving strong performance on manipulation benchmarks but requiring tens of denoising steps, a cost that precludes real-time control. Step distillation has emerged as the natural remedy, but off-the-shelf methods break down in the joint video-action setting because video and action streams use different SNR-shifted noise schedules and reach training with substantially different marginal noise distributions, an asymmetry that single-modality distillation methods cannot accommodate. We introduce \textbf{Flash-WAM}, a modality-aware step-distillation framework inspired by consistency distillation that selects the consistency function for each modality to match its noise regime: a linear-gradient-scaling parametrization for the action stream's low-noise regime, paired with a variance-preserving parametrization for the video stream's high-noise regime, grounded in a structural analysis of the consistency-function family that characterizes the achievable gradient scaling under the consistency boundary condition. Instantiated on LingBot-VA, Flash-WAM compresses inference to a single step in each modality. On RoboTwin 2.0, this reduces per-chunk latency from 8.18.1 seconds to 348348 ms on NVIDIA L40S, a 23×23{\times} speedup that enables real-time inference. Flash-WAM preserves task success on simulation benchmarks (85.5%85.5\% RoboTwin 2.0, 95.7%95.7\% LIBERO) and substantially recovers real-world performance (60%60\% average on a Unitree G1 humanoid robot), while naive consistency distillation drops to 24%24\% at the same step budget.
Arman Akbari, Ci Zhang, Arash Akbari +6
Jun 3, 2026cs.RO

WAM-Nav: Asymmetric Latent World-Action Modeling for Unified Visual Navigation

Visual navigation requires generating smooth and collision-free trajectories under complex geometric and physical constraints. Existing reactive policies that directly map observations to actions lack anticipatory reasoning, limiting their ability to proactively avoid obstacles. While visual imagination offers predictive foresight, conventional modular approaches separate scene prediction from policy learning, often leading to error accumulation and inefficient inference. To address these limitations, we propose WAM-Nav, a Latent World-Action Model for embodied visual navigation that jointly learns action generation and latent visual foresight, enabling more robust and foresighted navigation decisions without compromising inference efficiency. Specifically, WAM-Nav utilizes a shared Diffusion Transformer for asymmetric joint diffusion to concurrently generate long-horizon actions and short-horizon visual foresight, reducing the inference latency and visual error accumulation inherent in multi-step autoregressive rollouts. To further encourage smooth and consistent trajectory generation, we introduce a dual-stream contextual conditioning mechanism that integrates episode-level ego-motion history with sequential visual observations. Combined with a unified goal alignment module that preserves balanced representations across goal types, WAM-Nav naturally supports Image-Goal, Point-Goal, and No-Goal exploration within a single policy. Extensive experiments on the challenging ClutterScenes and InternScenes benchmarks demonstrate strong generalization of WAM-Nav, particularly on Image-Goal and Point-Goal navigation, where it improves success rates by 15.7% and 3.3%, respectively. Real-world deployment further validates effective zero-shot sim-to-real transfer, achieving an average 85% task success rate across diverse indoor and outdoor environments.
Ning Yang, Yan Huang, Kaiwen Peng +9
Jun 3, 2026cs.RO

MAD: Mapping-Aware World Models for Agile Quadrotor Flight

Agile quadrotor flight in cluttered scenes requires more than a reactive mapping from a depth image to a control command: the vehicle must remember which regions have been observed, infer nearby occupied space, and act under partial visibility and tight latency. In this paper, we present Mapping-Aware Dreamer (MAD), a geometry-aware world model for vision-based quadrotor flight. Instead of using raw-image reconstruction as the main self-supervised objective, MAD learns recurrent latent dynamics that reconstruct robocentric occupancy and visibility grid maps together with proprioceptive states. This design forces the latent state to encode local geometry, visibility history, and ego-motion in a form that is directly relevant to collision avoidance. MAD is trained in DiffAero using a GPU-parallel map-construction module that provides high-throughput supervision for occupancy and visibility. The learned representation is used in three policy-learning modes: imagination-based MAD-Dreamer and feature-extractor variants based on PPO and SHAC. Across visual navigation and racing tasks, MAD-based agents achieve higher success rates, faster flight, and better cross-task transfer than corresponding vision-only baselines. The model also produces interpretable map predictions and accurate ego-motion estimates from depth observations. We further deploy the learned policy on a physical quadrotor with an Intel RealSense D435i and demonstrate safe indoor and outdoor flight under limited sensing, reaching 9.66 m/s in simulation and 5.05 m/s in real-world forest experiments. These results show that mapping-aware world models provide a practical middle ground between modular aerial navigation and end-to-end learning.
Xinhong Zhang, Runqing Wang, Yunfan Ren +6
Jun 3, 2026cs.RO

OSCAR: Omni-Embodiment Action-Conditioned World Model for Robotics

We present OSCAR, a precise action-conditioned video world model that generalizes across different robot embodiments and enables robot policy evaluation. Existing video world models face three main challenges for real-world robot evaluation: limited scenario diversity in current robot training datasets, imprecise action following, and poor generalization across embodiments for broad adoption. We tackle these challenges from two perspectives. At its core is a large-scale standardized data pipeline that curates, filters, and deduplicates broad robotics and egocentric human datasets, yielding a clean joint-training dataset that spans diverse tasks, scenarios, actions, and robot embodiments. To condition the video model, we adopt 2D kinematic skeleton rendering as a unified conditioning representation that generalizes across different robot arms or even human hands. We finetune the Cosmos-Predict2.5-2B model on a single GH200 GPU. Our model achieves significant improvement on action following, appearance quality, and motion consistency, compared to existing baselines, which either have a much larger model size or require more GPUs. We further deploy OSCAR to evaluate robot policies from RoboArena. Extensive experiments demonstrate the significant correlation between our virtual policy evaluation in OSCAR and real-world evaluation, paving the way for the future where robot policies can be purely evaluated in virtual generated worlds.
Zhuoyuan Wu, Jun Gao
Jun 2, 2026cs.RO

CLAW: Learning Continuous Latent Action World Models via Adversarial Latent Regularization

We introduce CLAW, a fully end-to-end self-supervised framework for learning a world model jointly with continuous latent action representations directly from action-free videos. Our approach leverages adversarial latent regularization and diffusion-based video generation to capture structured and semantically meaningful action representations while modeling rich, predictive environment dynamics, without relying on any action labels or annotations. By simultaneously training the Latent Action Model and world model, CLAW learns to reason about how inferred actions induce environment transitions from visual observations alone. We show that the resulting latent action world model supports both imitation learning from observation and goal-directed planning. In imitation learning, latent actions extracted from raw videos enable behavior cloning. For planning, CLAW generates sequences of latent actions and maps them to executable actions to reach desired goals. Extensive experiments across diverse tasks and embodiments demonstrate that CLAW produces semantically meaningful latent action representations, supports effective action transfer, and enables planning and imitation from observation, outperforming existing methods.
Tewodros Ayalew, Matthew Jeung, Samuel Wheeler +5
Jun 2, 2026cs.LG

A Close Look At World Model Recovery In Supervised Fine-Tuned LLM Planners

Supervised fine-tuning (SFT) improves end-to-end classical planning in large language models (LLMs), but do these models also learn to represent and reason about the planning problems they are solving? Due to the relative complexity of classical planning problems and the challenge that end-to-end plan generation poses for LLMs, it has been difficult to explore this question. In our work, we devise and perform a series of interpretability experiments that holistically interrogate world model recovery by examining both internal representations and generative capabilities of fine-tuned LLMs. We find that: a) Supervised fine-tuning on valid action sequences enables LLMs to linearly encode action validity and some state predicates. b) Models that struggle to use output probabilities for classifying action validity may still learn internal representations that separate valid from invalid actions. c) Broader state space coverage during fine-tuning, such as from random walk data, yields more accurate recovery of the underlying world model. In summary, this work contributes a recipe for applying interpretability techniques to planning LLMs and generates insights that shed light on open questions about how knowledge is represented in LLMs.
Patrick Emami, Nan Qiang, Peter Graf
Jun 2, 2026cs.RO

A 3D Isovist World Model -- Revealing a City's Unseen Geometry and Its Emergent Cross-City Signature

Embodied agents that navigate cities rely on world models that predict how their surroundings will change as they move. But for navigation, what matters is not what the buildings look like; it is where the agent can go. Most world models nonetheless predict appearance, learning how a scene looks rather than the space an agent can move through. Those that do target geometry, such as bird's-eye-view occupancy grids, flatten the three-dimensional environment onto a ground plane, discarding the above-ground and multi-level structure that shapes real navigation. What is missing is a predictive target that captures the navigable geometry an agent actually traverses, without photometric entanglement and without collapsing the third dimension. Our key idea is to model the open volume between buildings, the negative space, encoded as a 3D isovist: a spherical visibility-depth map recording the distance to the nearest surface in every direction. We introduce an embodied world model that predicts the next isovist from a short history of past isovists and a movement action. The prediction is formulated as a depth residual so the decoder inherits sharp building edges, trained with self-rollout scheduled sampling to keep corrupted context on the geometry manifold, and equipped with a persistent latent bird's-eye-view spatial map for cross-path consistency. Our central finding is emergent and unexpected: a single city-blind model trained on Manhattan and Paris develops a cross-city spatial signature, with city identity linearly decodable from its temporal latents far above single-frame baselines, so the signature lives in the learned dynamics rather than in appearance. The representation is lightweight, interpretable, and reproducible, offering a geometric substrate for spatial reasoning in embodied AI, robotics, and urban analysis, released with an open dataset and pipeline.
Xuhui Lin, Stephen Law, Nanjiang Chen +2
Jun 2, 2026cs.CV

World Models Meet Language Models: On the Complementarity of Concrete and Abstract Reasoning

World models and multimodal large language models (MLLMs) provide complementary capabilities for predicting future outcomes from static visual observations. World models can generate concrete visual rollouts of possible futures, while MLLMs can reason abstractly over questions, goals, and rules. However, generated rollouts are stochastic and may be visually plausible but task-incorrect, making it necessary to determine when visual simulation is useful, whether a rollout is credible, and how it should influence the final answer. We formulate this problem as controlled concrete reasoning, where a model learns to invoke, verify, and integrate visual future simulation alongside abstract reasoning. To study this setting, we construct two human-verified benchmarks, VRQABench for controllable spatial lookahead and OpenWorldQA for open-domain physical prediction, and propose Privileged-Future On-Policy Self-Distillation (PF-OPSD). During training, PF-OPSD uses ground-truth future videos and answers only as teacher-side privileged context to evaluate on-policy concrete-reasoning trajectories, while the deployable student never observes true futures at test time. Experimental results show that PF-OPSD outperforms baseline by 10.6% and 10.9% on VRQABench and OpenWorldQA, respectively, while increasing robustness to noisy or conflicting rollouts. Our code and dataset are available at https://github.com/yczhou001/PF-OPSD.
Yucheng Zhou, Wei Tao, Yiwen Guo +1
Jun 2, 2026cs.CL

See Better, Foresee Better, Act Wiser: Physically Grounded Proactive Modeling and Decision Making

Reliable proactive agents must choose an action and judge whether current evidence is sufficient to act. We study retail service from sparse third-person video: before an explicit customer request, an agent must use limited human-object interaction evidence to intervene or remain silent. Physical grounding here means converting observations into task-relevant retail state, not modeling low-level dynamics. We introduce the Proactive Intent World Model (PIWM): See constructs the perceptual basis, Foresee models counterfactual consequences, and Act selects an action. Performance is poor when the agent must extract information from raw video and decide directly, but improves substantially with structured inputs extracted and annotated from a professional retail perspective. AIDA-stage constraints and BDI-state ablations further support role- and goal-directed selection and organization of decision-relevant cues. Counterfactual prediction performs well in standalone evaluation, yet planning methods that query these forecasts at inference time degrade sharply: locally useful consequence prediction does not reliably improve action selection. This gap may reflect incomplete process understanding, uncertainty in fine-grained single-step outcomes, and insufficient joint modeling of scenes and temporal evolution. Hold remains the hardest action in structured-state evaluation, exposing a related challenge in temporal awareness. PIWM advances static intent recognition toward intent world modeling by organizing observations under task knowledge, anticipating candidate interventions, and treating intervention and non-intervention jointly. Future work will introduce long-horizon interaction trajectories and temporal consequence supervision to improve sustained reasoning and intervention timing.
Honghui Zhang, Anna Min, Chenmeinian Guo +9
Jun 2, 2026cs.RO

AirDreamer: Generalist Drone Navigation with World Models

Navigating a drone in unseen and cluttered environments requires reliable generalization to unseen scene layouts and understanding of environmental structure relative to the robot's capabilities. Previous methods, which assume the same environment configuration, often rely heavily on human-designed perception pipelines and predefined rules to guide the robot toward the target. This process is environment-dependent and generalizes poorly across environments. Inspired by animal navigation behavior, we design a navigation framework that navigates with a reinforcement-learning-based policy on top of a world-model-based environment understanding to overcome these issues. In addition, a sparse reward function without hand-crafted shaping terms is designed to avoid local minima traps and encourage yaw control behaviors. In simulation and on real drones, our method exhibits emergent capabilities for navigating complex, unseen environments and escaping local optima where other methods fail. In challenging maps, it achieves a 5.3% higher navigation success rate than best baseline. Furthermore, the proposed framework achieves effective sim-to-real transfer without any tuning during deployment. The code will be publicly available.
Zian Liu, Andong Yang, Chunkai Yang +3
Jun 2, 2026cs.RO

GeoSem-WAM: Geometry- and Semantic-Aware World Action Models

Recent World Action Models (WAMs) have demonstrated impressive capabilities in embodied decision-making. However, whether their effectiveness stems from explicit future imagination during inference or representation learning induced by predictive training remains an open question. Emerging evidence suggests the primary advantage lies in learning robust latent representations rather than generating future observations at test time. Nevertheless, existing WAMs mainly rely on RGB-based future prediction, which provides limited structural and spatial understanding of complex environments. To address this, we propose a structured world modeling framework that enhances latent representations through geometric and semantic supervision. Alongside future RGB prediction, our model introduces two auxiliary prediction branches for future geometry and semantic representations, enabling it to jointly capture scene dynamics, spatial geometry, and semantic context within a unified latent space. Crucially, our approach preserves efficient inference by avoiding explicit future rollout or video generation at test time. Extensive experiments show that incorporating structured world supervision consistently improves action prediction accuracy, scene understanding, and robustness under challenging embodied scenarios, highlighting its potential for advancing scalable and efficient WAMs.
Fulong Ma, Daojie Peng, Wenjun Yue +4
Jun 2, 2026cs.CV

NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation

As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck. In closed-loop simulation, the driving policy model actively interacts with the environment, where its actions dynamically update the simulator state and directly influence the next set of generated sensor observations. While recent reconstruction-based neural simulators offer photorealism, they are fundamentally constrained by their initial captured data and struggle to generalize to highly dynamic or novel scenes. To overcome these limitations, we introduce OmniDreams, a foundation generative world model mid- and post-trained from the Cosmos diffusion model to autoregressively generate action-conditioned videos in real time. By leveraging the rich visual priors of Cosmos and mid- and post-training on 21k hours of driving scenarios, OmniDreams synthesizes complex, unobserved phenomena that are hard for traditional simulators to capture, such as extreme weather and unpredictable dynamic agent behaviors. Crucially, it autoregressively conditions its photorealistic sensor generation on past frames, the current simulator state, and immediate driving actions. Deployed in a closed-loop system with the Alpamayo 1 policy model and AlpaSim orchestrator, OmniDreams acts as a highly responsive, reactive environment, providing a scalable and comprehensive solution for training and evaluating next-generation autonomous driving policies. We additionally show preliminary results indicating that a world-action model (WAM) post-trained from OmniDreams achieves strong performance on the Physical AI Autonomous Vehicles NuRec dataset, surpassing the VLA-based Alpamayo 1.5 research policy model while using only 1/5 the total parameters. These results highlight the potential for a real-time world model like OmniDreams to also serve as a backbone for policy architectures.
NVIDIA, :, Aarti Basant +32
Jun 1, 2026cs.CV

Cosmos 3: Omnimodal World Models for Physical AI

We introduce Cosmos 3, a family of omnimodal world models designed to jointly process and generate language, image, video, audio, and action sequences within a unified mixture-of-transformers architecture. By supporting highly flexible input-output configurations, Cosmos 3 seamlessly unifies critical modalities for Physical AI -- effectively subsuming vision-language models, video generators, world simulators, and world-action models into a single framework. Our evaluation demonstrates that Cosmos 3 establishes a new state-of-the-art across a diverse suite of understanding and generation tasks, demonstrating omnimodal world models as scalable, general-purpose backbones for embodied agents. Our post-trained Cosmos 3 models were ranked as the best open-source Text-to-Image and Image-to-Video models by Artificial Analysis, and the best policy model by RoboArena at the time the technical report was written. To accelerate open research and deployment in Physical AI, we make our code, model checkpoints, curated synthetic datasets, and evaluation benchmark available under the Linux Foundation's OpenMDW-1.1 License at https://github.com/nvidia/cosmos and https://huggingface.co/collections/nvidia/cosmos3. The project website is available at https://research.nvidia.com/labs/cosmos-lab/cosmos3.
NVIDIA, :, Aditi +293
Jun 1, 2026cs.CV

MetaWorld: Scaling Multi-Agent Video World Model from Single-view Video Data

Video world models are a foundational generative technology for embodied AI and the Metaverse, yet existing approaches are inherently limited to a single agent observing from a single perspective. Extending these models to multi-agent settings introduces two critical challenges: data scarcity (coordinated multi-view recordings are prohibitively expensive to collect for general open-domain scenarios) and world state alignment (independently generated video streams cannot ensure that shared physical environments and events evolve consistently across views). To address these challenges, we propose MetaWorld, a novel framework that scales multi-agent video world models to open-domain environments directly from single-view videos. First, we introduce Monocular World-State Unrolling (MWSU) to explicitly decompose monocular footage into the camera operator's ego-motion and the visible subject's spatial trajectory. This camera-trajectory decomposition naturally extracts synchronized multi-agent motion data within a shared 3D space, completely bypassing the need for multi-camera setups. Second, for precise visual control, we develop the Subject-Aware World Generator to enable appearance-driven simulation conditioned on per-agent identity images. Finally, to ensure both views are grounded in the identical physical reality, we propose World-State Alignment, a per-frame inter-branch cross-attention mechanism inserted at every transformer layer of the video DiT. By jointly synchronizing the denoising process, WSA enforces both static geometric consistency and dynamic motion consistency, encouraging that the shared 3D environment and physical events remain well-aligned across both egocentric views. Extensive experiments demonstrate that MetaWorld achieves superior cross-view consistency and identity fidelity, establishing a highly scalable, physics-driven paradigm for multi-agent video world modeling.
Teng Hu, Mingchun Lu, Yating Wang +6
Jun 1, 2026cs.RO

RoboDream: Compositional World Models for Scalable Robot Data Synthesis

Scaling robot learning requires large-scale, diverse demonstrations, yet real-world data collection via teleoperation remains prohibitively expensive and time-consuming. While video diffusion models offer a promising avenue for data scaling, existing generative approaches are often limited to superficial visual augmentation, or suffer from embodiment hallucinations that yield physically infeasible motions. We present a generalizable embodiment-centric world model that achieves scalable data generation by synthesizing photorealistic demonstrations with novel objects, in novel scenes, and from novel viewpoints. Our approach anchors generation to rendered robot motion while conditioning on explicit scene and object priors, effectively decoupling trajectory execution from environment synthesis. This formulation has the potential to unlock two powerful data scaling capabilities: (1) retrieval and rebirth, which repurposes existing trajectories into entirely new contexts without new motion data; and (2) prop-free teleoperation, where operators manipulate empty air and the model hallucinates the target objects and scene afterwards, eliminating reset time. We demonstrate with real-world experiments that our generated data consistently improves downstream policy performance and significantly reduces real-world data requirements across diverse manipulation tasks.
Junjie Ye, Rong Xue, Basile Van Hoorick +6
Jun 1, 2026cs.CV

From Zero to Hero: Training-Free Custom Concept Spawning in World Models

Autoregressive world models have emerged as a powerful paradigm for interactive video generation, allowing users to navigate dynamically generated environments through actions. These models are typically conditioned on a text prompt and/or a single reference frame, from which the entire world is generated. Yet the moment the user navigates beyond what is visible in that frame, the unseen regions are populated by the base model's priors, with no mechanism for the user to specify what should appear and where. This is a fundamental limitation for applications such as gaming, interactive storytelling, and simulation, where controllable scene composition is essential. We refer to this missing capability as concept spawning; introducing a user-specified visual concept into a world model, analogous to spawning in a game engine. We introduce SPAWN (Swapping Pinned Anchor with Windowed iNjection), a training-free method for concept spawning. SPAWN exploits a structural property of image-to-video backbones: the first slot of the context memory is pinned to the reference frame and acts as a foundational anchor for every generated chunk. By swapping this anchor with an external concept latent over a short injection window and letting the original anchor return, we cause the concept to propagate naturally through the rollout via the model's own memory. SPAWN supports concepts from fine-grained entities such as characters and props to large-scale elements such as buildings and landmarks, and accepts either a concept image or a text description as input. Experiments show that SPAWN integrates concepts with consistent lighting, scale, and perspective while preserving identity and temporal coherence, demonstrating that controllable concept spawning is achievable in existing autoregressive world models without any training.
Kiymet Akdemir, Pinar Yanardag
Jun 1, 2026cs.RO

Intercepting the Future: Latent-Space Predictive World Model for Dynamic VLA Manipulation

Vision-Language-Action (VLA) models generalize across static manipulation but fail when objects move during task execution. They map the current observation to an action and assume the scene is stationary between observation and execution, so at any non-trivial object speed the resulting latency exceeds the time available to grasp. We close this gap with AHEAD (Anticipatory Horizon Extrapolation with Adaptive Dynamics), a predict-then-act wrapper that augments a frozen VLA with a motion-aware latent world model. A small world model trained on manipulation video forecasts future patch tokens in the VLA's feature space, conditioned on per-token velocity and acceleration from optical flow. A language-and-motion saliency mask concentrates prediction on task-relevant patches, and the model rolls forward for an adaptive horizon, halting when prediction uncertainty crosses a threshold. The frozen action decoder then receives the predicted future tokens in place of the current ones. AHEAD adds 4.9M parameters to a frozen 7B OpenVLA and reaches 79 to 97% success across 20 dynamic simulation scenarios where the strongest baseline reaches 31 to 58%. On a physical UFactory xArm 7, AHEAD succeeds on 29/30 to 30/30 on three conveyor and rolling-ball tasks, 23/30 on paddle interception, and 19/30 on projectile catching where every baseline scores 0/30.
Shahram Najam Syed, Arthur Jakobsson, Haoran Hao +1
Jun 1, 2026cs.CV

Geometry-Aware Implicit Memory for Video World Models

Video world models aim to simulate controllable visual environments, but long-horizon rollouts depend on what the model remembers after observations leave its native context window. Explicit memories retain frames or online 3D reconstructions, which can suffer from heuristic retrieval errors, redundant appearance storage, or reconstruction artifacts. Implicit memories compress history into a compact state, but existing designs are not explicitly constrained to encode cross-view scene geometry. We propose GIM-World, a geometry-aware implicit memory framework for video world models. A lightweight transformer encoder compresses variable-length history into fixed-size memory tokens, a camera-queryable geometry head distills 3D scene structure from a frozen foundation model into the memory during training, and an information-guided pruning rule keeps encoding cost bounded as history grows. The geometry teacher is discarded at inference, leaving a lightweight memory module. Experiments on MIND show that GIM-World better preserves long-horizon geometric and visual consistency than both explicit- and implicit-memory baselines.
Zhengxuan Wei, Xu Guo, Xinghui Li +8
Jun 1, 2026cs.LG

Policy and World Modeling Co-Training for Language Agents

Reinforcement learning (RL) improves large language model (LLM) agents by teaching them which actions lead to high rewards, but provides little supervision on what those actions do to the environment. World modeling (WM) can fill this gap, yet existing approaches often require separate simulators, extra training stages, or additional inference-time computation. We observe that on-policy RL rollouts already contain the needed signal: each transition pairs an action with its resulting next observation. Based on this observation, we propose PaW, a Policy and World modeling co-training framework that adds auxiliary WM supervision to the same policy during RL, without changing the inference paradigm. To make auxiliary WM supervision informative and stable, PaW introduces three components: action-entropy-based WM data selection, noise-tolerant WM loss, and reward-adaptive loss balancing. Experiments on three agentic task benchmarks show consistent improvements over strong RL baselines across models and RL algorithms. These results suggest that standard RL rollouts are a practical source of WM supervision for language-agent training.
Ning Lu, Baijiong Lin, Shengcai Liu +9
Jun 1, 2026cs.AI

CoMAP: Co-Evolving World Models and Agent Policies for LLM Agents

Equipping language agents with world models enables them to anticipate environment dynamics and evaluate candidate actions before execution. However, existing textual world models are typically fixed after training, preventing them from adapting to the on-policy state-action distributions induced by an evolving agent. Meanwhile, agent-improvement methods often rely on external rewards or verifiers, limiting their applicability in realistic interactive environments. In this paper, we propose COMAP, a novel framework that co-evolves textual world models and agent policies through closed-loop interaction. At each decision step, the world model predicts future state feedback for candidate actions, and the agent performs future-aware reflection by estimating the reliability of this feedback and refining its action accordingly. The resulting on-policy trajectories are then used to update the world model via self-distillation, allowing it to better match the agent's evolving interaction distribution. Across embodied task planning, Web navigation, and tool-use benchmarks, COMAP consistently outperforms competitive baselines, e.g., +16.75% relative improvement with Qwen3-4B. Further analyses show that the co-evolutionary loop improves the world model's prediction accuracy over time and leads to more effective long-horizon decision-making. Our code is available at: https://github.com/loyiv/CoMAP.
Youwei Liu, Jian Wang, Hanlin Wang +1
Jun 1, 2026cs.RO

World-Task Factorization for Robot Learning

Robot learning must produce policies that generalize to new combinations of constraints, teammates, and environments. To achieve this, we must structurally factor the policy, which is a choice that dictates what generalizes, what requires retraining, and what remains entangled. Existing methods span a wide spectrum, from expecting structure to emerge from data scaling, to hand-designing it via hierarchies, skill libraries or learned specializations. In this paper, we study what we argue is the most fundamental factorization in robotics: separating the world from the task. We investigate the conditions under which this factorization is principled. World factors are properties of the embodied system and the environment; they exist independently of intent. Task factors are defined by the task's logic over what the world admits. We formalize this asymmetry through Bayesian model evidence: it aligns with the data-generating process, maintains high likelihood through an analytical world model, and reduces the Occam razor's penalty on task parameters. We instantiate this factorization by pairing AICON, a differentiable graph of recursive estimators and interconnections that is compositional, operates without task-specific data, and propagates cost gradients to actuators, with a compact, learned policy that modulates gradient paths. Gradients serve as the interface between the two factors: they carry world structure through the graph and task structure through costs, enabling low-dimensional learning while preserving structural generalization. We test the world/task factorization across three problems that encompass heterogeneous robots, environments, task logic and sensorimotor modalities. Our framework outperforms end-to-end baselines and analytical heuristics in all settings, generalizes zero-shot to out-of-distribution configurations, and transfers to real hardware without retraining.
Eduardo Sebastián, Adrian Pfisterer, Vito Mengers +2
Jun 1, 2026cs.RO

WALL-WM: Carving World Action Modeling at the Event Joints

WALL-WM is a World Action Model that shifts video-action learning from chunk-centric optimization to event-grounded Vision-Language-Action pretraining, using semantically coherent action events as the atomic unit of learning. Existing WAMs commonly initialize from multimodal or video foundation models and then optimize fixed-length action chunks conditioned directly on the current observation and instruction. Although convenient, this chunk-centric formulation creates a fundamental granularity mismatch. Language describes semantic goals and events, vision evolves through continuous scene dynamics, and actions operate at control-level timescales; forcing all three into the same fixed-length prediction window turns VLA training into short-horizon correlation fitting. WALL-WM addresses this mismatch by organizing both supervision and data around semantic events. Specifically, it pairs event-grounded VLA pretraining with a data ecosystem built from event-level captions and cluster-balanced sampling, enabling scalable learning over diverse behaviors, scenes, and task structures. From the same event-pretrained backbone, WALL-WM supports two complementary inference modes. The event mode consumes next-event descriptions and enables variable-length execution chunks, while the unified mode uses a VLM with Staircase Decoding to condition conventional fixed-length chunk inference while preserving a gradient-continuous VLA path. Together with Muon-optimizer-based large-scale pretraining infrastructure, WALL-WM provides a practical scale-up recipe for general-purpose WAMs. Experiments show that WALL-WM generalizes broadly across language, scenes, and tasks, achieving state-of-the-art performance in large-scale real-world generalization evaluation.
Shalfun Li, Victor Yao, Charles Yang +28
Jun 1, 2026cs.RO

Learning Action-Conditional and Object-Centric Gaussian Splatting World Models for Rigid Objects

World models enable intelligent agents to predict the consequences of their actions on the environment. In this paper, we propose Multi Rigid Object Gaussian World Model (MRO-GWM), a novel model that learns action-conditional dynamics of rigid objects in 3D. By representing the scene by object-centric Gaussians, we can represent arbitrary object shapes and multi-object scenes. We develop a novel spatio-temporal transformer architecture that predicts future rigid body motion from a history of object Gaussians and future actions. Objects are represented by their Gaussians in a canonical frame, which allows for describing object motion as rigid body transformation. Our model is trained on reconstructions from multiple viewpoints, which requires the model to handle partial observations of objects due to occlusions. We analyze prediction performance of our approach on synthetic datasets composed of typical household objects with multi-object dynamics and interactions by a robot end effector. We also evaluate our model in model-predictive control for non-prehensile manipulation in simulation.
Jens U. Kreber, Lukas Mack, Joerg Stueckler
Jun 1, 2026cs.CV

Unified Driving Tokens: Representation- and Geometry-Guided Discrete Tokenizer for Driving World Models and Planning

Discrete visual tokens should provide a compact representation for both token-based world modeling and planning in autonomous driving. However, most tokenizers are inherited from image generation and are optimized mainly for pixel reconstruction, which may leave a gap between what is easy to generate and what is useful to decode for driving decisions. We present a representation-guided and geometry-enhanced tokenizer that learns discrete tokens under joint supervision. The tokenizer aligns its discrete bottleneck with a frozen DINO feature space through feature decoding, while preserving appearance via RGB reconstruction with perceptual and adversarial losses. To inject geometric state-related cues, we add adjacent-frame depth and relative-pose supervision during training and stabilize joint objectives with multi-codebook quantization. We evaluate the same learned tokens with a lightweight planning readout and a GPT-style next-token world model. Experiments on NAVSIM show improved reconstruction fidelity and representation consistency, competitive planning performance under a fixed decoder, and better generative quality under matched settings.
Ziyang Yao, Zeyu Zhu, YunCheng Jiang +2
Jun 1, 2026eess.SP

RA-LWLM: Retrieval-Augmented In-Context Localization with Wireless Foundation Models

Wireless localization is a fundamental capability of sixth-generation (6G) networks. Conventional model-based methods require accurate modeling of the propagation environment and degrade in complex multipath and non-line-of-sight scenarios, while learning-based methods couple model parameters tightly to the training scene, requiring costly retraining whenever the base station (BS) configuration or propagation environment changes. In this paper, we propose RA-LWLM, a retrieval-augmented in-context localization framework that achieves training-free cross-scene adaptation by externalizing scene-specific information into a per-scene fingerprint database rather than encoding it in model weights. The framework consists of three components: a frozen wireless foundation model (FM) encoder that maps raw channel state information into a scene-agnostic representation; a retrieval module that selects the most informative references from the per-scene database via similarity search in the representation space; and a transformer-based in-context learning (ICL) module that fuses the query with the retrieved references to predict the user equipment (UE) position. To accommodate varying retrieval quality and propagation complexity across queries, the ICL module adopts a mixture-of-experts design in which experts specialize in different context sizes and are softly combined by a learnable selector. Extensive ray-tracing-based experiments across heterogeneous scenes with diverse BS configurations show that RA-LWLM achieves nearly identical accuracy on seen and unseen scenes without any per-scene retraining, substantially outperforming end-to-end and FM-based baselines. These results validate the proposed retrieval-augmented in-context paradigm as a scalable solution for cross-scene localization in 6G networks.
Guangjin Pan, Hui Chen, Hei Victor Cheng +1
Jun 1, 2026cs.LG

IMWM: Intuition Models Complement World Models for Latent Planning

Planning with a learned latent world model is a promising route to control from raw pixels, but a strong world model alone is not enough. We show this experimentally: even with a perfect world model (operationalized by replacing the learned forward predictor with an idealized rollout of the true environment dynamics), a finite-budget sample-based planner still fails on some tasks, indicating that the bottleneck can lie in search rather than in world-model accuracy. Motivated by this gap, we propose IMWM (Intuition Model + World Model), which pairs the world model with an intuition model trained from demonstrations to recognize promising actions. The two models collaborate through three lightweight components: (i) Retrieval Initialization, which initializes the planner's action proposal from a retrieved demonstration; (ii) Hybrid Cost, which combines the intuition score with the world-model rollout cost; and (iii) a Reliability Gate, which adjusts how much the planner trusts intuition in each setting. Across four pixel-based goal-reaching tasks (Two-Room, Reacher, Push-T, and OGBench-Cube), IMWM has higher mean success than the world-model-only planner on all four, with the largest gains on Two-Room (99.2%, +11.5 percentage points) and OGBench-Cube (94.7%, +28.5 percentage points).
Baoqi Gao, Ruize Han, Miao Wang +1
Jun 1, 2026cs.CV

RoboTrustBench: Benchmarking the Trustworthiness of Video World Models for Robotic Manipulation

Video world models are increasingly used in robotic manipulation, yet existing benchmarks mostly evaluate them under valid, feasible, and safe instructions. We introduce RoboTrustBench, a benchmark for evaluating the trustworthiness of video world models under four scenarios: Normal, Constraint-Sensitive, Counterfactual, and Adversarial. Built from real-world DROID episodes, RoboTrustBench contains 1,207 expert-validated instruction-image pairs and a six-dimensional evaluation protocol with 13 fine-grained criteria. Evaluating seven representative video world models with human and MLLM assessment, we find that current models often generate visually coherent videos, but struggle with constraint reasoning, counterfactual grounding, physical interaction, and unsafe-instruction suppression. These results show that visual quality and surface-level instruction following are insufficient for trustworthy robotic video world modeling.
Huiqiong Li, Jiayu Wang, Zhiting Mei +3
May 31, 2026cs.LG

BRo-JEPA: Learning Modular Arithmetic in Latent Space

Can neural networks learn abstract algebraic rules, or do they merely memorize training patterns? We investigate this using MNIST digits as states and modular arithmetic operations as actions in a JEPA-style latent world model. Standard supervised baselines and JEPA models with additive operation embeddings fit seen operations but fail to extrapolate reliably to unseen ones. To bridge this gap, we introduce a block-rotation predictor that imposes the circular structure of modulo-10 arithmetic in latent space. This enables strong zero-shot generalization, with the best ResNet-based JEPA block-rotation model achieving 99.46% zero-shot and 99.46% rollout accuracy. Our results suggest that latent world models can learn symbolic transformation rules when architecture matches the structure of the problem. Our code can be \href{https://github.com/DL-World-Models/mnist-math}{accessed here}.
Divyansh Jha, Yuanfang Xie, Varan Mehra +1
May 31, 2026cs.RO

ImagineUAV: Aerial Vision-Language Navigation via World-Action Modeling and Kinodynamic Planning

Vision-language navigation (VLN) for UAVs demands grounding free-form instructions into 6-DoF flight under partial observability. While Vision-Language-Action (VLA) models excel at semantic reasoning, they suffer from brittleness due to geometric inconsistency and dynamics mismatch. To address this, we propose ImagineUAV, an imagination-driven framework leveraging cascaded world-action modeling. Instead of direct regression, ImagineUAV employs a latent video diffusion model to generate instruction-conditioned future observations, explicitly imagining environmental evolution, from which 6-DoF motions are inferred via an action extractor. A kinodynamic planner then refines these estimates into collision-free trajectories. Additionally, a step-distilled inference pipeline ensures real-time execution. With only 1.3B parameters, ImagineUAV outperforms prior VLN and VLA baselines on benchmarks and real-world flights, validating the practicality of imagination-driven aerial navigation.
Xuchen Liu, Jiawei Huang, Shihao Xia +3
May 31, 2026cs.CV

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends

With rapid development of large language models and diffusion-based content generation, world modeling has attracted increasing research attention, benefiting various downstream domains such as game engines, embodied AI, autonomous driving, etc. Through explicitly incorporating user actions into world state transition, recent literature empowers world modeling with interactivity in an action-conditioned video or 3D generation paradigm, further enhancing controllability over world evolutions and facilitating users to freely traverse, manipulate, navigate, and personalize the state evolution. In this paper, we aim to systematically review recent research trends, technical developments, evaluation benchmarks, and also propose future potential directions in interactive world modeling. Specifically, we first summarize recent efforts and trends in terms of application scenarios, world state evolution, and scene modality. Afterwards, we delve into three crucial technical challenges, including action-conditioned controllability, long-horizon interactions and memory, and action-following responsiveness for real-time interactivity. Furthermore, we also thoroughly compare existing benchmarks and metrics in four specific application fields: open-world exploration, game engine, autonomous driving, and robotics. Finally, we discuss several promising future directions in achieving next-generation interactive world modeling. The corresponding repository is publicly available at: https://github.com/liujiuming123/Awesome-Interactive-World-Model.
Jiuming Liu, Chaojun Ni, Mengmeng Liu +7
May 31, 2026cs.RO

Beyond Task Success: Behavioral and Representational Diagnostics for WAM and VLA

Vision-language-action (VLA) policies and World-Action Models (WAM) represent two increasingly important paradigms for robotic manipulation. However, it remains unclear whether future prediction in WAMs leads to behaviorally meaningful improvements beyond final task success. In this paper, we ask whether WAMs merely add future prediction, or whether they change robot behavior and internal representations in ways that are actionable for control. We introduce a model-agnostic diagnostic framework that compares WAMs and VLAs through two complementary lenses: behavioral rollout analysis and sparse-autoencoder-based feature analysis. The behavioral protocol measures action dynamics consistency, target-object progress, distractor disturbance, and runtime cost. The feature-space protocol characterizes internal representations as memorized, reactive, or predictive, revealing whether models encode future-oriented structure. Across LIBERO and RoboTwin2.0, we evaluate 7 policies spanning direct VLAs and joint, sequential, and auxiliary WAMs. Our results show that success alone hides key differences: WAMs often improve object-level behavior and target selectivity, but their gains depend on architecture and incur higher inference cost. Sequential WAMs show the clearest predictive structure, while auxiliary and joint WAMs respectively compress or entangle future information. These findings suggest future directions for WAMs design to preserve behaviorally actionable future representations for efficient manipulation.
Hung Mai, Bin Zhu, Tuan Do
May 31, 2026cs.RO

τ0τ_0-WM: A Unified Video-Action World Model for Robotic Manipulation

Robotic manipulation requires models that generate executable actions while anticipating and evaluating their future consequences before physical execution. We present τ0τ_0-World Model (τ0τ_0-WM), a unified video-action world model that integrates policy learning, video prediction, and action evaluation within a single future-predictive framework. Built on a shared video diffusion backbone, τ0τ_0-WM provides two complementary interfaces. First, a video action model jointly predicts future visual latents and continuous action chunks from multi-view observations, language instructions, and robot state. Second, an action-conditioned video simulator rolls out candidate action chunks into multi-view futures and predicts dense task-progress scores. The model is trained on approximately 27,30027{,}300 hours of real-robot teleoperation, UMI-style interaction, egocentric human videos, and rollout or failure trajectories using modality-specific supervision masks. At inference time, τ0τ_0-WM uses test-time computation to sample action candidates, rank them with re-denoising consistency, and invoke simulator-based rectification for low-quality candidates. On challenging long-horizon and fine-grained robotic manipulation tasks, τ0τ_0-WM shows superior performance over other relevant baselines.
Pengfei Zhou, Shengcong Chen, Di Chen +17
May 30, 2026cs.CV

MBench: A Comprehensive Benchmark on Memory Capability for Video World Models

Recent advancements in video-based world models have demonstrated an unprecedented ability to synthesize high-fidelity visual sequences. However, a fundamental gap persists between visually plausible video generation and the functional requirements of a world model, particularly in maintaining a stable and reasonable internal state over extended temporal horizons. While existing benchmarks primarily emphasize visual quality, motion coherence, and text-video alignment, they largely overlook memory, the core capability of a world model to preserve consistency across long-term horizons and complex interactions. To address this gap, we present \textbf{MBench}, a comprehensive benchmark dedicated to quantifying and evaluating the memory capability of video world models. We systematically decompose the memory capability of video world models into three hierarchical and complementary core dimensions: entity consistency, environment consistency, and causal consistency, which are further refined into 12 quantifiable sub-dimensions for comprehensive characterization of long-term memory. Our benchmark is built upon rigorously curated real-captured long videos, and evaluated by rule-based quantitative matrices and VLM to enable objective and comprehensive consistency assessment. Extensive evaluations of mainstream state-of-the-art video world models reveal critical systemic limitations of existing methods in long-term state retention, providing a standardized benchmark and clear research direction to advance the field.
Shengjun Zhang, Zhang Zhang, Simin Huang +11
May 30, 2026cs.RO

SKIP: Sparse Keyframe Interpolation Paradigm for Efficient Embodied World Models

Embodied world models have emerged as a promising paradigm in robotics by predicting how robot actions affect the surrounding scene. However, the rollout inference remains computationally expensive in pixel space, as long-horizon manipulation videos typically have to be generated frame by frame. This cost cannot be easily reduced by indiscriminately dropping frames, since downstream policies rely on complete preservation of sparse task-relevant events such as approach, contact, grasp, and release. To address this challenge, we propose Sparse Keyframe Interpolation Paradigm (SKIP), an event-preserving sparse-to-dense framework that avoids dense frame-by-frame generation. SKIP first identifies task-relevant keyframes by leveraging robot-aware multimodal features. It then synthesizes only these keyframes with a sparse video diffusion model. A learned gap predictor and an action-conditioned interpolator subsequently reconstruct the missing intervals according to the robot actions. On LIBERO, SKIP generates dense rollouts 4.16×4.16\times faster than a dense baseline while improving visual fidelity and reducing aggregate FVD by 89.0%89.0\%. Importantly, SKIP-generated videos are effective policy-training data. Even when they fully replace real demonstrations, π0.5π_{0.5} success drops only 1.31.3 pp in LIBERO simulation and 6.76.7 pp on the real robot, whereas fully dense frame-by-frame generation collapses by 4848 to 5858 pp.
Ziheng He, Yixiang Chen, Ning Yang +11
May 30, 2026cs.CV

V-LynX: Token Interface Alignment for Video+X LLMs

This study introduces an intriguing phenomenon in Video LLMs: rather than merely translating frames into textual embeddings, Video LLMs establish a continuous manifold, token interface, allowing visual tokens to operate as standalone entities within the architecture. Exploiting this discovery, we propose V-LynX, a scalable framework that integrates novel modalities into Video LLMs by repurposing the internalized interface. Departing from conventional paradigms that necessitate heavy modality-specific encoders or paired supervision, V-LynX employs a lightweight auxiliary pathway in parallel with the frozen vision encoder. Our method integrates new sensory inputs with intrinsic video priors by aligning both attention responses and statistical distributions using unpaired unimodal data sets. This ensures manifold compatibility while preserving the integrity of the Video LLMs. Extensive benchmarks demonstrate that V-LynX achieves SOTA and efficiency across audio-visual QA, 3D reasoning, high-frame-rate, and multi-view video understanding. The code is available at https://github.com/park-jungin/lynx.
Jungin Park, Jiyoung Lee, Kwanghoon Sohn
May 30, 2026cs.CV

Physical Object Understanding with a Physically Controllable World Model

A central challenge in visual intelligence is learning the physical structure of scenes from raw videos: how regions form objects and the laws that govern their interactions. Solving these tasks requires world models capable of inferring distributional states of the world from partial observations - capabilities that current architectures do not provide. We introduce a new class of probabilistic world models that support estimation of the probability of any visual variable, such as appearance and dynamics, conditioned on any other variables. Here, we identify that these models can be trained efficiently with autoregressive sequence modeling, yielding world models from which rich object understanding emerges. First, we demonstrate that our model captures the physical laws governing how objects move by generating multiple plausible future states of the world through sequential inference. Then, by analyzing motion correlations across these futures, we extract objects and articulated object subparts. Having discovered these objects, we show that our world model can manipulate them in 3D. Finally, we demonstrate how physical relationships between objects can be computed from the world model, enabling applications such as Visual Jenga.
Rahul Venkatesh, Klemen Kotar, Lilian Naing Chen +9
May 29, 2026cs.CV

StressDream: Steering Video World Models for Robust Policy Evaluation and Improvement

Video world models (WMs) have shown promise for policy evaluation and improvement by imagining realistic future observations conditioned on ego-robot actions. While WMs can model distributions over futures, policy evaluation and improvement typically rely on nominal imaginations, which can miss high-impact outcomes of robot actions unless prohibitively many samples are drawn. To enable robust policy evaluation and improvement over WM imaginations, we propose StressDream, which steers imaginations toward high-impact yet plausible outcomes specified at inference time by optimizing the initial noise of diffusion-based WMs. However, optimizing high-dimensional noise is challenging: the optimization must reason about nuanced, scene-dependent target events in generated videos while avoiding out-of-distribution (OOD) noise that yields implausible imaginations. We address this with two complementary objectives: a semantic objective with a Vision-Language Model that provides informative gradients by reasoning about the generated video, and a plausibility objective that prevents the optimized noise from drifting OOD. With state-of-the-art video world models for autonomous driving and robotic manipulation, we show that StressDream effectively steers imaginations toward high-impact yet plausible outcomes specified by text at inference time, such as task failures, enabling robust policy evaluation and improvement by identifying actions whose plausible futures include undesirable outcomes. Video results are available at https://junwon.me/StressDream/.
Junwon Seo, Sushant Veer, Ran Tian +6
May 29, 2026cs.MA

Dreaming Of Others: Latent Teammate Modeling In World Models For Multi-Agent Reinforcement Learning

In cooperative multi-agent reinforcement learning (MARL), agents must coordinate with partners whose internal policies and intentions are not directly observable. While world models such as Dreamer have demonstrated strong generalization and sample efficiency in single-agent settings, their application to MARL remains limited by an inability to handle teammate-induced uncertainty. We propose a new perspective: treat teammates as structured, learnable components within the agent's world model. We introduce an architecture that factorizes the latent state of a Dreamer-style recurrent state-space model (RSSM) into environment and teammate components, and learns an auxiliary Theory-of-Mind (ToM) head to infer latent embeddings of partner behavior such as character, intent, and predicted actions from partial trajectories. These teammate latents condition the actor and critic, enabling the agent to imagine and adapt to diverse collaborators. We outline how this approach can support zero-shot and few-shot coordination in partially observable settings and propose a set of benchmarks and evaluation protocols to assess its impact. This work positions world models as not only predictors of environmental dynamics, but as simulators of social behavior, opening new directions for generalizable, human-compatible AI.
Tomas Leroy-Stone
May 29, 2026cs.RO

AR Forcing: Towards Long-Horizon Robot Navigation World Model

The diffusion based robot navigation world models are typically trained using parallel supervision, while autoregressive inference is employed during path planning. This results in a distribution shift between training and inference, which destabilizes the performance over long-horizon prediction. We propose AR Forcing, an autoregressive training strategy, which integrates the standard diffusion loss into the autoregressive training loop. At each step, the model uses its own predictions to update the context and optimize the single step noise prediction objective, thereby explicitly exposing the model to the inference state distribution during training. Our method does not require additional discriminators or distribution-matching losses, retains the original diffusion framework and sampler, and is easy to integrate. Experiments on multi-domain navigation datasets (RECON, SCAND, HuRoN, TartanDrive) show that compared with strong baselines, AR Forcing improved the consistency of generated images during long-horizon navigation and the accuracy of predicted trajectories, enhancing robustness of the model in complex known and unknown environments. We will release the code soon.
Yifei Yang, Zehua Fan, Huan Li +9
May 29, 2026cs.CV

Light Interaction: Training-Free Inference Acceleration for Interactive Video World Models

Interactive video world models generate video chunk by chunk in response to user-controlled camera movements, enabling applications such as real-time game simulation, virtual scene navigation, and embodied AI training. However, scaling to long interactive trajectories is prohibitively expensive due to growing context memory, quadratic attention complexity, and repeated denoising steps. We present Light Interaction, a training-free inference acceleration framework for interactive video world models. Our key insight is that interaction naturally enables trajectory-dependent adaptive computation: retrieved spatial memory can be discarded during novel exploration, temporal context can be adjusted according to local latent dynamics, and early-step model outputs can be reused when the camera revisits familiar regions. Based on this insight, Light Interaction combines adaptive context management, denoising cache acceleration, and hardware-software co-designed 3D block sparse attention with fused Triton kernels. Evaluated on HY-WorldPlay and Matrix-Game-3.0, Light Interaction achieves up to 2.59x speedup without model retraining while maintaining competitive visual quality.
Jiacheng Lu, Haoyi Zhu, Sipei Yi +3
May 29, 2026cs.LG

Subspace-Decomposed JEPAs: Disentangling Progression and Content in Latent World Models

Joint-Embedding Predictive Architectures (JEPAs) learn compact latent world models by predicting future embeddings, but no single coordinate of the latent is designated to encode task progression. We carve the JEPA latent into two orthogonal subspaces with disjoint roles: a low-dimensional progression subspace shaped by a cosine-margin triplet loss, and a high-dimensional content subspace regularised by the existing SIGReg objective of LeWM. We prove that the two anti-collapse forces act on disjoint coordinates, so they compose additively rather than competing on the same dimensions. Our method, SD-JEPA improves over the LeWM baseline on the majority of its control benchmarks at matched compute, and outperforms the strongest non-LeWM JEPA baseline on Push-T; a subspace-ablation falsifier confirms the split is the load-bearing ingredient. Beyond planning, the resulting 1-D angular progression coordinate functions as a scene-aware compass on the latent. It advances with task progress, regresses when the agent backtracks, and under controlled perturbations both spikes and relocalises to a semantically appropriate new task-phase sector, separating the moment of surprise from its meaning in a way that prediction-error scalars cannot.
Lucas Thil, Jesse Read, Rim Kaddah +1
May 29, 2026cs.CL

PatchWorld: Gradient-Free Optimization of Executable World Models

Text-agent environments are typically modeled as partially observable Markov decision processes (POMDPs), assuming that the simulator's latent state and transition dynamics are hidden from the agent. Yet little work has examined whether executable code can be induced to serve as a world model for prediction and planning under partial observability. We introduce PatchWorld, a gradient-free framework that turns offline trajectories into executable Python world models through counterexample-guided code repair. Instead of predicting the next observation with a black-box model, PatchWorld induces symbolic belief-state programs whose action updates can be inspected, replayed, and locally patched. Across seven AgentGym environments, PatchWorld-Simple achieves the highest code-based planning score among evaluated methods, reaching 76.4% macro success in live one-step lookahead while invoking no LLM calls inside the world-model prediction module itself. We further find that a human-specified residual-memory bias improves surface observation fidelity but weakens decision utility. This exposes a tradeoff in executable world models, since improving observation fidelity can come at the expense of action-discriminative dynamics, and vice versa. Code is available at https://github.com/HKBU-KnowComp/PatchWorld.
Jiaxin Bai, Yue Guo, Yifei Dong +13
May 28, 2026cs.LG

World Models: A Comprehensive Survey of Architectures, Methodologies, Reasoning Paradigms, and Applications

World models, internal simulators that learn the structure and dynamics of an environment, have emerged as a central paradigm in the pursuit of artificial general intelligence, enabling agents to predict, plan, and reason within learned representations. Despite rapid progress across reinforcement learning, robotics, autonomous driving, and video generation, the field lacks a unified framework integrating its diverse architectural choices, training methods, reasoning mechanisms, and application settings. This survey addresses that gap with a multi-axis taxonomy organized along four dimensions: (i) architecture, encompassing representation format, dynamics formulation, input modality, learning paradigm, and downstream application; (ii) methodological family, including state-space and recurrent approaches, transformer-based models, diffusion-based generators, physics-informed networks, and language-augmented multimodal systems; (iii) reasoning strategy, covering imagination-based planning, latent policy learning, counterfactual reasoning, and planning under uncertainty; and (iv) application domain, spanning robotics, autonomous driving, video prediction, multimodal agents, reinforcement learning, scientific modeling, medical imaging, educational measurement, and business and finance. Tracing the field from early cognitive-science foundations to milestone systems such as PlaNet, the Dreamer family, MuZero, Sora, Cosmos, and Genie, we examine how these dimensions interact and highlight the recent convergence of chain-of-thought reasoning with world-model imagination. We review evaluation protocols and benchmarks, identify persistent challenges such as compounding prediction errors, sim-to-real transfer, and fragmented evaluation, and outline future directions toward unified multimodal world models, foundation-scale interactive simulators, and safe deployment in safety-critical domains.
Arif Hassan Zidan, Yi Pan, Hanqi Jiang +23
May 28, 2026cs.AI

Physically Viable World Models: A Case for Query-Conditioned Embodied AI

World models for embodied AI must be physically viable: constructed to answer intervention queries by representing the physical structure governing action outcomes, rather than merely predicting future observations. Existing observation-predictive world models can produce visually plausible but physically wrong rollouts. This failure is structural; distinct physical systems can look identical yet diverge under intervention. We expose this problem with controlled benchmarks that fix the visible scene while varying latent physics. We show that such models may recommend infeasible actions, mispredict interaction outcomes, or certify unsafe behavior. We argue that embodied AI requires world models that identify the simplest physical abstraction sufficient to answer an intervention query. Such a model comprises modular components, including environment representation, latent state and parameter estimation, action specification, interventional dynamics, and query-level response. An autonomous orchestrator should identify the relevant abstraction and compose compatible learned and structured components per query. When closed-form physics is unavailable, uncertain, or costly, the transition model may be analytic, simulated, learned, or hybrid, but it must preserve the structure that determines interventional outcomes. This decomposition makes the model interpretable, its components verifiable, and its outputs auditable against the query. It also provides a design principle for new world models and a feasibility test for existing ones: the right abstraction is not the most detailed model of the world, but the simplest model that preserves the distinctions relevant to the query. We demonstrate this approach on queries that existing systems fail to answer correctly, and outline how an orchestrator can dynamically assemble and adapt physically viable models for planning, control, and verification.
Adam J. Thorpe, Stepan Tretiakov, Cheng-Hsi Hsiao +6
May 28, 2026cs.CV

YoCausal: How Far is Video Generation from World Model? A Causality Perspective

As video diffusion models (VDMs) advance toward world models, a key question arises: do they truly understand causality, or merely overfit to statistical temporal patterns? Existing benchmarks mostly rely on synthetic data, limiting real-world generalization due to the sim-to-real gap. We present YoCausal, a two-level benchmark inspired by the Violation of Expectation (VoE) paradigm from cognitive science. By temporally reversing real-world videos at zero cost as natural counterfactual samples, YoCausal establishes an arbitrarily extensible evaluation protocol. Level 1 introduces the Reverse Surprise Index (RSI), quantifying arrow-of-time perception via denoising loss. Level 2 introduces the Causality Cognition Index (CCI), which leverages a VLM to stratify datasets into causal and non-causal subsets, disentangling genuine causal reasoning from temporal bias. Evaluation of 13 state-of-the-art VDMs reveals that perceiving the arrow of time does not imply understanding causality, and a significant gap persists relative to human-level causal cognition.
You-Zhe Xie, Yu-Hsuan Li, Jie-Ying Lee +3
May 28, 2026cs.CV

minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models

Recent video diffusion foundation models have achieved remarkable progress in high-quality video generation, yet turning them into real-time interactive video world models remains challenging. Interactive world models require controllable, causal, and low-latency rollout, which in practice demands a full pipeline spanning data construction, controllable fine-tuning, autoregressive training, few-step distillation, and streaming inference. In this work, we present minWM, a full-stack open-source framework for building real-time interactive video world models. minWM provides an end-to-end pipeline that converts existing bidirectional T2V/TI2V video foundation models into camera-controllable few-step autoregressive world models. Specifically, minWM first fine-tunes a bidirectional video diffusion model with camera control, and then applies the Causal Forcing / Causal Forcing++ pipeline, including AR diffusion training, causal ODE or causal consistency distillation, and asymmetric DMD, to distill it into a few-step autoregressive generator for low-latency rollout. The framework is modular and architecture-extensible: we instantiate it on representative open backbones, including Wan2.1-T2V-1.3B and HY1.5-TI2V-8B, covering both cross-attention-based condition injection and MMDiT-style architectures. minWM also supports adapting existing video world models, such as HY-WorldPlay, to new data distributions, training recipes, and latency targets. Beyond releasing runnable scripts, checkpoints, documentation, and inference code, we provide practical ablations on camera trajectory quality, controllability training steps, and minimal batch-size requirements. We hope minWM serves as a reproducible and extensible recipe for building and adapting real-time interactive video world models. Project Page: https://github.com/shengshu-ai/minWM
Min Zhao, Hongzhou Zhu, Bokai Yan +9
May 28, 2026cs.AI

Toward AI That Understands Self and Others: A World-Model Theory of Cognitive Diversity and Alignment

Modern societies possess more information than ever before, yet they do not converge toward a single shared understanding. The same events, facts, laws, technologies, or risks can be interpreted as evidence of freedom, danger, exclusion, injustice, responsibility, or unrealized possibility. Existing discussions often treat such disagreement as a conflict of values, preferences, or beliefs. This paper argues that disagreement is already a late-stage phenomenon. The central premise is simple but not trivial: observation is not yet inference. Not every observation becomes inferentially relevant, and not every possible object in an observation sequence becomes an estimation target. A possible target becomes admissible only when a state representation can be constructed that is approximately sufficient for prediction, evaluation, or action with respect to that target. This paper develops a world-model theory of cognitive diversity and alignment by reconstructing recognition as the construction of such approximate sufficient statistics under finite informational, representational, observational, and action constraints. It formulates this position as the Multi-Phase Inference Assumption (MIA) and defines its core internal mechanism as the Multi-Phase Inference Mechanism (MIM). The framework introduces alignment maps and transformation loss to analyze how heterogeneous world models communicate without being collapsed into a single representation. World-model alignment is therefore processability, not agreement: the design of AI systems that help heterogeneous forms of intelligence remain mutually processable while preserving their distinct error-detection capacities.
Toru Takahashi
May 28, 2026cs.CL

World Models in Words: Auditing Physical State-Transition Commitments in Vision-Language Models

Vision-language models (VLMs) are increasingly used to answer questions about physical scenes, yet most evaluations reduce performance to a final answer. This hides whether the model perceived the right objects, represented the right physical state, predicted a plausible transition, or merely selected the right option for the wrong reasons. We introduce \wmw, an evaluation framework for auditing the \emph{language-expressed physical commitments} of VLMs. Instead of scoring only I,q↦aI,q\mapsto a, we ask models to produce a typed trace I,q↦(s0,Δs,s1,a)I,q\mapsto(s_0,Δs,s_1,a): an initial state, a state transition, a resulting state, and an answer. A hybrid verifier then checks schema validity, state grounding, transition consistency, and answer-trace compatibility, yielding typed error labels such as object, relation, force, transition, temporal, unit/scale, and faithfulness errors. We release \tracebank, a controlled trace resource with \nSeed schema- and recomputation-validated synthetic scenarios across \nFamilies physics families, \nPairs minimally perturbed contrastive preference pairs, verifier code, audit guidelines, and model outputs. We evaluate \nModels VLMs on both controlled and external physical-reasoning examples. \wmw reveals failures that answer-only evaluation misses: 35% of correct answers from mid-tier models are backed by physically invalid traces. Verifier-guided reranking recovers up to 7 percentage points of trace validity without sacrificing answer accuracy, and trace-level preference tuning reduces hidden inconsistency by 41% relative. The contribution is not another final-answer physics benchmark, but a reusable protocol for measuring whether a VLM's stated physical world can be true at the same time as its answer.
Emmanuelle Bourigault
May 28, 2026cs.AI

MiraBench: Evaluating Action-Conditioned Reliability in Robotic World Models

Action-conditioned world models are increasingly used as scalable simulators for robot learning, yet current evaluations provide limited evidence that their predictions are reliable under the actions they condition on. Existing benchmarks largely emphasize visual fidelity, leaving unclear whether predicted futures are physically plausible, faithful to commanded actions, and calibrated to failure when actions should not succeed. We introduce \textsc{MiraBench}, a hierarchical benchmark that defines \emph{action-conditioned reliability} as a core evaluation target for robotic world models. MiraBench decomposes this target into three progressively demanding levels: \emph{Physics Adherence}, which evaluates reference-free physical consistency; \emph{Action-Following Fidelity}, which measures whether predictions respect task-relevant action inputs; and \emph{Optimism Bias Detection}, which probes the tendency to predict successful outcomes under failure-inducing actions. To support this evaluation, we curate a human-annotated corpus with over 16,000 judgments across tasks, failure categories, and leading world models. We evaluate 12 representative model configurations spanning vector-conditioned robotic world models, text-conditioned generative world models, open-weight systems, closed-source systems, and multiple model scales. Across this broad model landscape, MiraBench reveals three central findings: visual fidelity is a poor proxy for action fidelity; increasing model scale does not reliably improve action following; and optimism bias is pervasive across current systems. By shifting evaluation from appearance to action-conditioned reliability, MiraBench provides a diagnostic foundation for assessing and improving robotic world models as faithful simulators.
Tianzhuo Yang, Zihan Shen, Zirui Mi +7
May 27, 2026cs.CV

Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players

World models for interactive video generation have largely focused on single-agent settings, where future observations are generated from a single control signal. However, many generated environments require multi-agent interaction: multiple players, robots, or embodied agents act simultaneously within a shared space. Scaling world models to such settings requires a principled multi-agent design: agents should remain independently controllable, permutation-symmetric, and support efficient inference while maintaining consistency across time and perspectives. In this paper, we present our generative multi-agent world model for interactive simulation. It introduces Simplex Rotary Agent Encoding, a parameter-free extension of 3D RoPE that represents agents as vertices of a regular simplex in rotary angle space. This gives each agent a distinct phase while making all agents permutation-equivalent, enabling scalable agent identity without learned per-slot identities or a fixed agent ordering. To avoid dense all-to-all attention across agents, we further propose Sparse Hub Attention, where learnable hub tokens mediate token interaction across agents, reducing cross-agent attention cost from quadratic to linear in the number of agents. For real-time rollout, we distill a full-context diffusion teacher into a causal student that generates temporal blocks sequentially with KV caching, enabling action-responsive generation at 24 FPS. Experiments in multiplayer virtual environments show that our model improves video fidelity, action controllability, and inter-agent consistency over slot-based and dense-attention baselines, while generalizing from two to four players without additional training.
Fangfu Liu, Kai He, Tianchang Shen +7
May 27, 2026cs.CV

DriveWAM: Video Generative Priors Enable Scalable World-Action Modeling for Autonomous Driving

Pretrained foundation models have become an important basis for end-to-end autonomous driving. In contrast to vision-language models pretrained primarily on static image-text pairs, video generative models capture temporal dynamics and motion priors that are naturally suited for driving. We present DriveWAM, a driving world-action model that adapts a pretrained video diffusion transformer into an autoregressive video-action policy. DriveWAM organizes video and action streams into a unified temporal token sequence and trains them under a joint flow-matching objective, preserving the pretrained video-generation architecture while adapting its large-scale video priors to action generation. To incorporate high-level scene understanding, we introduce scene-evolving driving guidance, where a frozen VLM produces chunk-specific semantic intent to guide video-action generation. To keep long-horizon rollout bounded, we further introduce selective KV memory, which maintains bounded modality-aware video and action memory pools through relevance-redundancy cache selection at inference time. Experiments on NAVSIM and the PhysicalAI-Autonomous-Vehicles benchmark show that DriveWAM achieves strong planning performance, and a data-scaling study from 4k to 100k driving clips further confirms the scaling potential of world-action modeling for end-to-end autonomous driving.
Chen Shi, Jinrui Xu, Shaoshuai Shi +3
May 27, 2026cs.LG

Hybrid Neural World Models

Neural surrogates promise large speedups over classical solvers for physical dynamics but fail silently at sharp dynamical events such as shocks, fronts, and contact. We present hybrid neural world models for physical dynamics: a recipe for training and deploying multi-horizon surrogates in physical state space, where a single network with continuous horizon conditioning is trained with direct supervision against textbook reference solvers to predict any future state at horizon T in one forward pass. Although no part of the training data, loss function, or architecture supervises discontinuity location, the trained surrogate encodes it implicitly, recoverable from its forward passes alone as a per-trajectory error map that concentrates on shocks, fronts, and contacts, and stays small elsewhere. The map is competitive with or better than standard label-free baselines including deep ensembles, learned error heads, gradient-magnitude indicators, and locally-adaptive conformal prediction, while using only a single trained network and requiring no calibration set or governing-equation knowledge. The recipe supports two operating points. Mode 1 runs the surrogate alone for maximum throughput, with same-hardware CPU speedups of 26x to 72x against textbook solvers on the PDE environments. Mode 2 uses the error map to gate a reference-solver fallback, deferring uncertain trajectories and roughly halving the surrogate's residual error at the default operating point. The recipe applies without modification across reaction-diffusion, compressible Euler, and rigid-body collision dynamics.
Pranav Lakshmanan, Paras Chopra
May 27, 2026cs.AI

Do LLMs Build World Models From Text? A Multilingual Diagnostic of Spatial Reasoning

Whether large language models (LLMs) construct internal spatial world models from pure-text descriptions remains contested, and whether such capabilities transfer across languages has not been systematically studied. We introduce MentalMap, a multilingual diagnostic benchmark with a six-level capability hierarchy (L0-L5) spanning atomic spatial facts to generative world-graph construction, together with four diagnostic axes probing frame of reference, reading-direction bias, reasoning-effort allocation, and hallucination. MentalMap is built from 100 ProcTHOR household scenes, covers eight typologically diverse languages plus a structured-text control, and contains 39 task families across 1,950 evaluation cells. Evaluating thirteen LLMs across scales and model families, we identify a universal L3 reasoning cliff: no model retains even half of its L0 performance on viewpoint reasoning once baseline atomic accuracy exceeds 40%. The cliff persists across languages, scales, and prompting strategies, while structured-output failures and reasoning patterns vary substantially across models. Human evaluation under the identical pure-text protocol reproduces the same failure pattern, suggesting that the bottleneck arises from text-only working memory constraints rather than being specific to current LLM architectures. Our findings reframe pure-text spatial reasoning as a multi-axis world-modeling problem and motivate multimodal and scratchpad-augmented reasoning as future directions.
Zhikai Pan, Chih-Ting Liao, Chunrui Liu +5
May 27, 2026cs.RO

World Models for Robotic Manipulation: A Survey

Robotic manipulation depends on the ability to anticipate how actions reshape objects, contacts, and scene geometry before execution. Learned world models provide this capability by predicting task-relevant future evolution under robot intervention, yet the term now spans latent dynamics models, action-conditioned video generators, three- and four-dimensional scene predictors, physics-informed simulators, and predictive modules inside vision-language-action systems. This breadth has fragmented the literature and obscured the design choices that matter for manipulation. We survey world models for robotic manipulation through three questions: what future representation is predicted, how prediction is connected to action, and when prediction is used in the robot-learning pipeline. We operationally define a world model as an action-conditioned predictive system and distinguish it from perception modules, inverse models, policies, rewards, and value functions. We then organize existing work into five representation families, develop a functional taxonomy that separates integrated prediction-action models from explicit predictive planners, and characterize infrastructure roles including synthetic experience generation, candidate filtering, search-based evaluation, learned environments, and outcome verification. We further map these roles across pretraining, post-training, and inference adaptation, review 34 manipulation datasets, and synthesize evaluation protocols for predictive fidelity, task performance, and simulator reliability. This survey shows that world models are evolving from task-specific dynamics predictors into predictive infrastructure for robot learning, while exposing open challenges in contact modeling, hallucination control, action alignment, and benchmarking under closed-loop use.
Fangyuan Wang, Ziyuan Wang, Guorui Pei +15
May 27, 2026cs.RO

SANTS: A State-Adaptive Scheduler for World Action Models

World Action Models (WAMs) improve robot manipulation by using video-based future representations to condition action generation. In pixel-space WAMs, however, the best action condition is not necessarily the fully denoised video. Controlled denoising-depth scans show that video refinement can reduce action error up to a state-dependent point, after which the gain may saturate or even reverse when late predictions become less action-relevant or physically unreliable. This suggests that action generation should use a state-dependent point along the video noise trajectory rather than a fixed terminal denoising depth. We introduce State-Adaptive Noise Trajectory Scheduler (SANTS), a lightweight scheduler for video-to-action diffusion policies. At each video decision point, SANTS reads the current video-state representation and noise level, then jointly predicts a cumulative stopping hazard and a relative noise-progression ratio. SANTS is post-trained with a path-level reward computed after the frozen action branch generates the final action chunk, so the scheduler is optimized for downstream action quality rather than intermediate video fidelity, while redundant video-state updates are explicitly penalized. Experiments show that SANTS reaches 94.4%94.4\% overall success on RoboTwin 2.0 and 73.1%73.1\% average success across seven real-robot tasks, while reducing latency by 81.7%81.7\% and 79.0%79.0\% relative to full video denoising, respectively. These results indicate that adaptive selection along the video noise trajectory can preserve the control benefits of WAM-style future reasoning while removing much of its redundant inference cost.
Yirui Sun, Guangyu Zhuge, Keliang Liu +4
May 26, 2026cs.AI

Latent Goal Prediction from Language for Model-Based Planning

Planning with world models is bottlenecked by compounding prediction errors and the difficulty of defining optimizable goals. Visual targets provide precise local gradients but poor distant guidance, while language is flexible yet limited by noisy cross-modal alignment or dependence on large generative models unsuited for the high-sampling nature of model-based planning. To address these challenges, we introduce Latent Goal Prediction from Language (LAGO), a framework that predicts both sequences of intermediate goal states from language instructions and action-conditioned rollouts, all within the same latent space. Rather than optimizing toward a single global objective, LAGO dynamically decomposes instructions into explicitly predicted, locally tractable latent subgoals. By updating these subgoals online and using a soft minimum trajectory cost during planning, LAGO enables an agent to follow coherent latent trajectories over long horizons. Evaluation across multiple environments planning horizons shows that LAGO avoids the sharp degradation of prior methods. By achieving robust and precise long-horizon planning purely from language, LAGO bridges the precision of visual goals with the flexibility of text-guided control.
Samuel Barbeau, Simon Roy, Giovanni Beltrame +2
May 26, 2026cs.CV

What-If World: A Causal Benchmark for General World Models in Embodied Scenarios

Video generation models are increasingly used as world simulators for tasks like driving and robotic manipulation. What matters in these settings is not whether a single video looks right, but whether the model's output changes when its input changes. We test this by giving a model two prompts describing the same scene with one physical detail varied, and checking whether the two videos diverge the way physics predicts. The wording difference between the prompts is small by design, since only one variable is changed, but the correct physical difference is not. A model that misses this can still produce two videos that each look plausible individually, and existing benchmarks score videos one at a time and cannot detect this failure. We introduce What-If World, 319 such prompt pairs built on real frames from nuScenes and DROID, organized by a taxonomy of six physical variables shared across driving and manipulation. Each pair is scored with APEO, a four-part rubric checking whether each video follows its prompt (Adherence), is physically consistent (Physics), preserves the shared scene (Environment), and ends in the correct difference (Outcome). Across nine state-of-the-art models, no system exceeds 52% on the paired score, and open-source models cluster near 28%. Every model tested fails on a large fraction of causal interventions, indicating substantial room before these models can reliably support action-conditioned simulation or model-based planning. Where models do score well, performance appears to track the visual prominence of the intervention rather than the tractability of its underlying physics. Some visually subtle interventions score as low as 14.2%, while visually pronounced ones reach 40.4%.
Kunlin Cai, Rui Song, Jinghuai Zhang +7
May 26, 2026cs.RO

Riding the Shifting Potential: When Reactive Control Suffices for Multi-Goal Behavior

Reactive control is often considered insufficient for multi-objective tasks because conflicting objectives give rise to local minima. We argue this limitation is not inherent but arises from static encodings that fail to reflect how objectives currently interact. We exploit the interaction structure encoded in a graph-based world model by extending it with nullspace projections: conflicts are resolved where they arise by projecting lower-priority gradients into the nullspace of higher-priority ones, with priorities determined continuously from the current state. We demonstrate this in two domains where conflicts between objectives are central: navigation around non-convex obstacles, where static potential fields fundamentally fail, and planar pushing of non-convex objects, where our method achieves 100%100\% success across one-hundred configurations versus 0%0\% for the steepest-descent baseline and ∼55%{\sim}55\% for diffusion policy, without demonstrations or retraining. The same formulation transfers directly to a real robot with additional perceptual and kinematic constraints, accommodating them through the same mechanism.
Vito Mengers, Oliver Brock
May 25, 2026stat.ML

When Does LeJEPA Learn a World Model?

A representation that scrambles the true degrees of freedom of the world cannot support reliable planning or compositional generalization. We prove that LeJEPA (alignment plus Gaussian regularization) linearly recovers the world's latent variables from nonlinear observations, a property known as linear identifiability, in a broad class of worlds where latents evolve under stationary, additive-noise transitions. Our main result is that among all such worlds, the Gaussian is the unique latent distribution for which this guarantee holds. The forward direction rests on a spectral decomposition in which each degree of nonlinearity is strictly penalized by alignment, making the linear map the optimum; the converse rules out every non-Gaussian alternative. We further prove an approximate identifiability result where the guarantee degrades gracefully, and show that linear, orthogonal identifiability enables optimal latent-space planning. We validate the theory with experiments ranging from 2D examples to 1024-dimensional latents, including distributional ablations and pixel-based robotic control. Our theory turns an empirically successful recipe into a mathematical guarantee, providing the foundation for building World Models that provably recover the structure of the world.
David Klindt, Yann LeCun, Randall Balestriero