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Papers

May 29, 2026cs.CV

Vision-Based Localization in Dense Urban Environments: A Case Study of an Urban Village in China

Urban villages, the widespread informal settlements which have emerged as a result of rapid urbanization, are now major residential hubs for migrant workers in large cities in China. The dense arrangement of buildings in these areas often leads to unreliable GPS signals, while incomplete mapping data further impairs accurate route planning and navigation. These issues not only hinder everyday mobility but also pose significant challenges for emergency response, as confusing road layouts and GPS inaccuracies can complicate evacuation efforts. To address these challenges, we propose a practical vision-based geo-localization solution tailored for dense urban environments. Our approach features a low-cost data collection pipeline utilizing a dual-camera system, comprising a panoramic camera and a smartphone camera, to capture synchronized 360-degree panoramas and query images. Using Shipai Village, a well-known densely populated urban village in Guangzhou, as a case study, we develop a specialized image geo-localization dataset. We then assess and compare the performance of existing models across various scene types to identify their strengths and weaknesses. The findings demonstrate both the potential and limitations of visual-based localization in dense urban-village environments. Our framework aims to enhance pedestrian navigation, last-mile delivery, and emergency management in areas with poor GPS coverage, ultimately supporting the vulnerable populations living within these informal settlements.
Menglin Wu, Rui Cao
May 28, 2026cs.RO

Qwen-VLA: Unifying Vision-Language-Action Modeling across Tasks, Environments, and Robot Embodiments

Embodied intelligence is often studied through specialized models for individual tasks such as manipulation or navigation, resulting in fragmented capabilities and limited generalization across tasks, environments, and robot embodiments. In this work, we study whether heterogeneous embodied decision-making problems can be unified within a single vision-language-action model. We present Qwen-VLA, a unified embodied foundation model that extends Qwen's vision-language modeling stack from perception, understanding, and reasoning to continuous action and trajectory generation through a DiT-based action decoder. Qwen-VLA is trained with a large-scale joint pretraining recipe over diverse data sources, including robotics manipulation trajectories, human egocentric demonstrations, synthetic simulation data, vision-and-language navigation data, trajectory-centric supervision, and auxiliary vision-language data. To support multiple robot platforms, we introduce embodiment-aware prompt conditioning, where robot-specific textual descriptions specify the current embodiment and control convention. We further cast manipulation, navigation, and trajectory prediction into a unified action-and-trajectory prediction framework, enabling transferable visual grounding, spatial reasoning, and continuous action generation across robot morphologies, task families, and environments. Experiments on manipulation, navigation, and trajectory-centric benchmarks show consistent multi-task performance and out-of-distribution generalization under variations in scene layout, background, lighting, object configuration, and robot embodiment. Qwen-VLA-Instruct achieves 97.9% on LIBERO, 73.7% on Simpler-WidowX, 86.1%/87.2% on RoboTwin-Easy/Hard, 69.0% OSR on R2R, 59.6% SR on RxR, 76.9% average OOD success in real-world ALOHA experiments, and 26.6% zero-shot success on DOMINO dynamic manipulation.
Qiuyue Wang, Mingsheng Li, Jian Guan +37
May 28, 2026cs.CL

STAMP: Training Explicit Memory for Mobile GUI Agents in Controllable and Scalable Virtual Environments

Mobile GUI agents excel at immediate reactive control but frequently fail in realistic, long-horizon tasks that require memory. This failure stems from a fundamental conflict between limited context windows and token-heavy screenshots. To save the limited context, agents must progressively discard older visual history, permanently losing crucial transient information. Furthermore, existing action-centric datasets fail to teach agents what or when to explicitly memorize, and augmenting static real-world data is prohibitively expensive and lacks interactive verification. To resolve this, we present STAMP, a framework that trains explicit memory in mobile agents through controllable virtual environments, where deterministic memory variables are programmatically injected into synthesized tasks to control what must be memorized, when it should be encoded, and when it must later be retrieved, thereby producing verifiable supervised data at scale and enabling online reinforcement learning through environment-driven reward feedback. Evaluated on our newly introduced Memory-World benchmark, the resulting Stamp-GUI agent achieves state-of-the-art performance among GUI-specialized models and sets a new high watermark on our Memory-World benchmark, demonstrating exceptional memory accuracy and task resilience while maintaining strong general mobile navigation capabilities.
Junyang Wang, Haiyang Xu, Xi Zhang +4
May 26, 2026cs.RO

Trinity: Unifying Class-Agnostic Terrain and Semantic Segmentation for Unstructured Outdoor Environments by Leveraging Synthetic Data

Terrain understanding is fundamental for mobile robots operating in unstructured outdoor environments. Existing vision-based traversability estimation methods rely on robot-specific annotations or semantic class mappings, limiting transferability across platforms and requiring costly re-annotation when robot capabilities change, while standard semantic segmentation methods only focus on specific predefined classes, which do not capture the variety of terrains. In this work, we propose a transformer-based architecture that jointly performs class-specific semantic segmentation and class-agnostic terrain segmentation within a unified network, called Trinity. Terrain regions are segmented based solely on visual appearance, without predefined semantic labels or robot-dependent traversability scores. This formulation enables the learning of robot-agnostic visual terrain priors that can be combined with robot-specific experience for downstream tasks such as traversability estimation, visual odometry, and mission planning. To enable large-scale training with diverse terrain appearances, we extend the OAISYS simulator and introduce RUGDSynth, a synthetic dataset inspired by RUGD with class-agnostic terrain samples. Furthermore, we present the EXTerra Dataset, providing real-world images annotated with both class-specific and class-agnostic terrain labels. Experiments demonstrate the feasibility of the proposed task and the effectiveness of our joint segmentation approach in complex outdoor environments. Code and datasets will be released with this publication (after review).
Marcus G Müller, Wout Boerdijk, Maximilian Durner +5
May 24, 2026cs.RO

Learning, locomotion, and navigation of soft synthetic snakes in three-dimensional, heterogeneous environments

Limbless terrestrial animals exhibit exceptional locomotor versatility and control, currently unmatched by engineered counterparts. Here, we introduce a computational framework that enables soft synthetic snakes to navigate unstructured, heterogeneous 3D terrains. Our approach is grounded in bio-inspired actuation and sensing models that reduce the control complexity inherent to high-degree-of-freedom, continuum bodies. These models are integrated into a reinforcement learning architecture to derive environment-traversing policies. Training first occurs in simplified, homogeneous terrains to learn locomotion primitives. These are then composed into adaptive strategies for complex landscapes. We demonstrate robustness by deploying a snake in high-fidelity 3D environments reconstructed from real-world imaging, achieving reliable navigation. Overall, this work provides a physically-realistic simulation platform and practical insights for the control of continuum systems in natural terrains.
Xiaotian Zhang, Ali Albazroun, Tixian Wang +3
May 21, 2026cs.RO

Scout-Assisted Planning for Heterogeneous Robot Teams under Partially Known Environments

Autonomous robot teams navigating partially known environments face costly backtracking when ground robots encounter blocked roads that are only revealed upon physical traversal. We address this with Scout-Assisted Planning, a heterogeneous planning framework in which scouting Unmanned Aerial Vehicles proactively gather environmental information to improve Unmanned Ground Vehicle navigation. To focus scouting on the most consequential edges, we propose Information Gain-based Action Pruning, which scores candidate scouting actions by their expected impact on ground robot behavior. Since exact Information Gain-based Action Pruning computation is prohibitively expensive, we develop a Graph Neural Network based model that predicts information gain values directly from graph structure and belief state, reducing planning time to real-time levels without sacrificing solution quality. Experiments across three environment types show that SAP with Information Gain Action Pruning reduces ground robot travel cost by 31.9--37.7% over the Canadian Traveler Problem baseline, and outperforms proximity-based scouting guidance by an additional 8--14%, confirming that principled information-gain-guided scouting is both more effective and computationally feasible for real-world deployment
Hoang-Dung Bui, Abhish Khanal, Raihan Islam Arnob +1
May 21, 2026cs.RO

Real-Time Auto-Optimization in Unknown Environments via Structure-Exploiting Dual Control for Exploration and Exploitation

This paper develops a fast numerical dual control for exploration and exploitation (DCEE) method to address auto-optimization problems in unknown environments. In auto-optimization problems, the optimal operating condition is unknown a priori and may vary with the environment. As in classical dual control techniques, computational burden remains a major concern in DCEE for active learning. Existing DCEE methods provide a principled exploration-exploitation objective, but mainly realized through standard optimization packages or explicit gradient-type update laws, where the numerical structure of the DCEE has not been fully exploited. This paper shows that the reward function in DCEE has an inherent convex-over-nonlinear structure, where the exploitation and exploration terms form a unified nonlinear residual map equipped with a convex outer loss. Benefiting from this structure, a structure-exploiting numerical method is developed by linearizing only the nonlinear residual map while preserving the convex outer loss. Thus, each subproblem is transformed into a structured convex form that can be solved reliably. The resulting generalized Gauss-Newton Hessian approximation is positive semidefinite and depends only on first-order derivatives, thereby supporting fast online computation. The proposed method is evaluated on a vehicle cruising auto-optimization problem and compared with existing methods. Simulation and hardware-in-the-loop experimental results show that the proposed method improves control performance and achieves a speedup of approximately one order of magnitude, with a microsecond-level maximum computation time of only 83 μs on a typical vehicle embedded CPU.
Shiying Dong, Haoyang Yang, Qiwei Liu +1
May 21, 2026cs.RO

Learning A Unified Risk Map for Autonomous Driving in Partially Observable Environments

Occlusion-aware prediction remains a critical challenge in autonomous driving due to the inherent uncertainty of unobserved regions. Existing approaches either overestimate risk based on reachable states or struggle to predict accurate trajectories under high occlusion uncertainty. To address these limitations, we propose a unified risk map modeling and learning framework for partially observable environments. Our method integrates traffic flow risk and collision risk through spatiotemporal modeling, enabling fine-grained assessment of occlusion-induced hazards. To address the scarcity of scenarios involving occluded interactions, we introduce a diffusion-based scenario generation framework that produces realistic yet adversarial scenarios. We integrate the modeling and learning of a unified risk map into a framework that supports risk-aware planning under partial observability. Experiments on the Waymo Open Motion Dataset show that our method significantly outperforms the state-of-the-art occlusion-aware baseline, improving minimum time-to-collision by 0.78 times and average time-to-collision by 1.67 times. The proposed framework offers a comprehensive and practical solution for risk-aware planning in partially observable environments.
Jie Jia, Yaofeng Su, Zeyu Bao +4
May 21, 2026cs.RO

Learning to Evolve: Multi-modal Interactive Fields for Robust Humanoid Navigation in Dynamic Environments

Safe manipulation-oriented navigation for humanoid robots requires scene memory that remains reliable under locomotion-induced perceptual distortion, environmental changes, and interaction-level geometric safety constraints. Existing semantic mapping and scene-graph systems are difficult to deploy directly in this setting because they often assume stable camera trajectories, static environments, or coarse object geometry. We introduce the Multi-modal Interactive Field (MIF), a humanoid-oriented system that integrates confidence-aware semantic 3D Gaussian Splatting, discrepancy-triggered spatial memory updates, and task-driven geometric reconstruction within a closed-loop perception-adaptation pipeline. MIF couples three fields: an uncertainty-aware 3DGS Appearance Field that suppresses gait-induced blur, a Spatial Field that maintains topological memory, and a Geometry Field that supports Interaction Pose Safety (IPS) before manipulation. A discrepancy detection score is introduced to separate locomotion-induced false-positive changes from persistent changes and updates only locally inconsistent regions. On a Unitree-G1 humanoid in a real dynamic office, MIF improves relocation success in non-static environments from 12% to 94% compared with static scene-graph memory, while reducing semantic memory footprint by 91.4% through feature distillation for practical online operation. Project page and code: https://ziya-jiang.github.io/MIF-homepage/
Peifeng Jiang, Hong Liu, Jin Jin +2
May 20, 2026cs.RO

Flying Together: Human-Guided Immersive Shared Control for Aerial Robot Teams in Unknown Environments

While autonomous multi-robots can achieve safe and coordinated navigation, they often struggle to adapt to unforeseen conditions and to capture operator-driven objectives in unstructured environments. We present a Virtual Reality (VR)-based shared control framework for teams of drones operating in constrained and unknown environments, enabling real-time, user-guided exploration. At the core of our approach is a novel, user-guided motion-primitive-based planner that computes continuous, collision-free trajectories while continuously integrating operator input. This planner is coupled with an admittance controller, allowing the operator to flexibly influence team behavior and guide drones toward regions of interest that autonomous planners may overlook. The system supports mixed-reality operations with both physical and simulated drones, and implements a bilateral VR-based interface, allowing the operator to guide the robot team via migration points while receiving immediate visual feedback of the team state. Experimental results show that shared control improves obstacle avoidance, maintains inter-agent spacing, and reduces operator effort, demonstrating the feasibility and advantages of immersive, human-in-the-loop multi-robot navigation.
Lou De Bel-Air, Luca Morando, Ruitao Chen +7
May 20, 2026cs.LG

Hack-Verifiable Environments: Towards Evaluating Reward Hacking at Scale

Aligning autonomous agents with human intent remains a central challenge in modern AI. A key manifestation of this challenge is reward hacking, whereby agents appear successful under the evaluation signal while violating the intended objective. Reward hacking has been observed across a wide range of settings, yet methods for reliably measuring it at scale remain lacking. In this work, we introduce a new evaluation paradigm for measuring reward hacking. Whereas prior studies have primarily analyzed it post hoc by inspecting agent trajectories, we instead embed detectable reward hacking opportunities directly into environments. This makes their exploitation verifiable by design, enabling deterministic and automated measurement of whether and how agents exploit such vulnerabilities. We instantiate this approach in TextArena\textit{TextArena} and release Hack-Verifiable TextArena\textit{Hack-Verifiable TextArena}, a testbed in which reward hacking can be measured reliably. Using this benchmark, we analyze reward hacking behavior across language models in diverse environments and settings. We open source the code at https://github.com/MajoRoth/hack-verifiable-environments/.
Amit Roth, Ankur Samanta, Matan Halevy +2
May 18, 2026cs.RO

Towards Ubiquitous Mapping and Localization for Dynamic Indoor Environments

We present UbiSLAM, an innovative solution for real-time mapping and localization in dynamic indoor environments. By deploying a network of fixed RGB-D cameras strategically throughout the workspace, UbiSLAM addresses limitations commonly encountered in traditional SLAM systems, such as sensitivity to environmental changes and reliance on mobile unit sensors. This fixed-sensor approach enables real-time, comprehensive mapping, enhancing the localization accuracy and responsiveness of robots operating within the environment. The centralized map generated by UbiSLAM is continuously updated, providing robots with an accurate global view, which improves navigation, minimizes collisions, and facilitates smoother human-robot interactions in shared spaces. Beyond its advantages, UbiSLAM faces challenges, particularly in ensuring complete spatial coverage and managing blind spots, which necessitate data integration from the robots themselves. In this paper we discuss potential solutions, such as automatic calibration for optimal camera placement and orientation, along with enhanced communication protocols for real-time data sharing. The proposed model reduces the computational load on individual robotic units, allowing less complex robotic platforms to operate effectively while enhancing the robustness of the overall system.
Halim Djerroud, Nico Steyn, Olivier Rabreau +2
May 16, 2026cs.LG

VQ-Atom: Semantic Discretization of Local Atomic Environments for Molecular Representation Learning

Large language models succeed by combining large-scale pretraining with meaningful discrete tokens. In molecular machine learning, SMILES is widely used as a token representation, but it is primarily a linearization format for molecular graphs rather than a semantic decomposition of chemistry. We propose VQ-Atom, a semantic tokenization framework that assigns discrete atom-level tokens based on local chemical environments via vector quantization. Unlike SMILES tokens, VQ-Atom tokens encode graph-local chemical context and are aligned with molecular structure. On protein-cold drug--target interaction prediction using the KIBA dataset, VQ-Atom substantially improves global ranking performance, achieving AUROC of 0.79 while substantially outperforming both SMILES-based and continuous molecular representations under an identical downstream architecture. Furthermore, VQ-Atom enables approximately 3 times faster downstream training than continuous atom-level representations by replacing per-atom continuous features with reusable discrete tokens. These results suggest that molecular tokenization is not merely a preprocessing step, but a central design choice. In particular, well-structured tokens can encode substantial chemical semantics, reducing the burden on downstream learning. VQ-Atom can be interpreted as defining a molecular language, where tokens correspond to chemically meaningful atomic environments, suggesting that token design may constitute an additional axis of machine learning research alongside architecture, objectives, and optimization.
Takayuki Kimura
May 15, 2026cs.RO

Reactive Robot-Centric Safety for Autonomous Navigation in Constrained and Dynamic Environments

In this work, we address the problem of ensuring real-time safety in autonomous robot navigation, in spatially constrained dynamic environments, by utilizing only onboard sensors. We present a real-time control architecture that integrates a 3D LIDAR perception-based composite control barrier function(CBF)-based safety filter directly into the autonomy pipeline. The proposed perception-driven framework enforces collision avoidance constraints dynamically from onboard point cloud data, thus allowing a large number of constraints to be handled at the control frequency, while remaining minimally invasive to nominal task execution. The safety region is defined as an ellipsoid in the body-frame, consistent with the geometry of the platform, which induces time-varying constraints in the world frame as the robot rotates; this effect is handled through a dedicated formulation of time-varying (CBF) for each LIDAR point. We validate the system through multiple field experiments in underground environments by utilizing a quadruped platform performing a visual inspection task, demonstrating reliable operation in the presence of dynamic obstacles, unsafe high-level references, abrupt localization anomalies, and while traversing through narrow corridors.
Viswa Narayanan Sankaranarayanan, Vignesh K. Viswanathan, Akshit Saradagi +2
May 15, 2026cs.CV

DiffVAS: Diffusion-Guided Visual Active Search in Partially Observable Environments

Visual active search (VAS) has been introduced as a modeling framework that leverages visual cues to direct aerial (e.g., UAV-based) exploration and pinpoint areas of interest within extensive geospatial regions. Potential applications of VAS include detecting hotspots for rare wildlife poaching, aiding search-and-rescue missions, and uncovering illegal trafficking of weapons, among other uses. Previous VAS approaches assume that the entire search space is known upfront, which is often unrealistic due to constraints such as a restricted field of view and high acquisition costs, and they typically learn policies tailored to specific target objects, which limits their ability to search for multiple target categories simultaneously. In this work, we propose DiffVAS, a target-conditioned policy that searches for diverse objects simultaneously according to task requirements in partially observable environments, which advances the deployment of visual active search policies in real-world applications. DiffVAS leverages a diffusion model to reconstruct the entire geospatial area from sequentially observed partial glimpses, which enables a target-conditioned reinforcement learning-based planning module to effectively reason and guide subsequent search steps. Extensive experiments demonstrate that DiffVAS excels in searching diverse objects in partially observable environments, significantly surpassing state-of-the-art methods on several datasets.
Anindya Sarkar, Srikumar Sastry, Aleksis Pirinen +2
May 14, 2026cs.LG

GRLO: Towards Generalizable Reinforcement Learning in Open-Ended Environments from Zero

Post-training has become a crucial step for unlocking the capabilities of large language models, with reinforcement learning (RL) emerging as a critical paradigm. Recent RL-based post-training has increasingly split into two paradigms: reinforcement learning from human feedback (RLHF), which optimizes models using human preference signals in target domains, and reinforcement learning from verifiable rewards (RLVR), which operates in verifier-backed environments. The latter has dominated recent reasoning-oriented post-training because it delivers stronger gains and higher efficiency on domain-specific tasks (e.g., reasoning). However, although in-domain RL training achieves promising performance, it still requires a substantial amount of GPU compute, which remains a major barrier to broad adoption. In this work, we study the generalization ability of RLHF learned from scratch from a small set of interactions in open-ended environments, and investigate whether the conversational abilities it explicitly acquires can implicitly transfer to downstream tasks such as mathematical reasoning and code generation, namely GRLO. Specifically, on Qwen3-4B-Base backbone, GRLO improves the average performance across all domains from 24.1 to 63.1 with only 5K prompts and 22.7 GPU hours, requiring about 46×46\times less data and 68×68\times less compute than a strong in-domain RLVR baseline. The resulting model is even competitive with Qwen's released post-trained models which required a much larger training cost. Notably, a subsequent in-domain RLVR stage brings only selective gains, mainly on harder competition-math benchmarks. We hope GRLO offers a simple and efficient recipe for building broadly capable post-trained models. Our code and data will be available at: \href{https://github.com/SJY8460/GRLO}{https://github.com/SJY8460/GRLO}.
Shangjian Yin, Yu Fu, Yue Dong +1
May 14, 2026cs.RO

CaMeRL: Collision-Aware and Memory-Enhanced Reinforcement Learning for UAV Navigation in Multi-Scale Obstacle Environments

In obstacle avoidance navigation of unmanned aerial vehicles (UAVs), variations in obstacle scale have received strangely less attention than obstacle number or density. Existing methods typically extract purely geometric features from single-frame depth observations. Such representations tend to neglect small obstacles and lose spatial context under occlusions caused by large obstacles, leading to noticeable degradation in environments with multi-scale obstacles. To address this issue, we propose CaMeRL, a Collision-aware and Memory-enhanced Reinforcement Learning framework for UAV navigation. The collision-aware latent representation encodes risk-sensitive depth cues to preserve fine-grained obstacle structures, thereby improving sensitivity to small obstacles. The temporal memory module integrates observations across frames, mitigating partial observability caused by large-obstacle occlusions. We evaluate CaMeRL with multi-scale obstacles, including ultra-small and extra-large obstacle settings. Results show that CaMeRL outperforms state-of-the-art baselines across all scales, with success rate gains of 0.48 and 0.28 in the ultra-small and extra-large settings, respectively. More importantly, CaMeRL achieves reliable navigation in cluttered outdoor environments.
Hong Hong, Feiyu Liao, Yongheng Liang +3
May 13, 2026cs.CV

WinDeskGround: A Benchmark for Robust GUI Grounding in Complex Multi-Window Desktop Environments

Multimodal Large Language Models (MLLMs) have revolutionized GUI automation, yet their efficacy is largely established on idealized, single-layer interfaces. This paper identifies a critical reliability gap: state-of-the-art agents face distinct robustness challenges in real-world desktop environments characterized by multi-window stacking, occlusion, and visual clutter. To address this, we introduce WinDeskGround, a novel benchmark and synthesis framework tailored for evaluating GUI grounding robustness. Unlike static datasets, our framework parametrically generates complex desktop scenarios by controlling window occlusion, layout density, and semantic similarity, thereby simulating the distribution shifts of authentic workflows. We construct a diverse meta-dataset of 1,356 high-fidelity instruction-target pairs and conduct comprehensive evaluations of five leading MLLMs. Our results demonstrate that while top-tier agents excel in simplified settings, their accuracy declines under partial occlusion. WinDeskGround provides a valuable benchmark to facilitate the assessment and advancement of GUI agent robustness in realistic environments. The code is available at https://github.com/ZZZhr-1/WinDeskGround.
Haoren Zhao, Tianyi Chen, Zhen Wang
May 13, 2026cs.RO

DynoJEPP: Joint Estimation, Prediction and Planning in Dynamic Environments

DynoJEPP is a factor-graph-based framework that jointly formulates and simultaneously optimizes estimation, prediction, and planning in dynamic environments. In conventional factor-graph-based approaches that jointly formulate estimation, prediction, and planning, information from prediction and planning feeds back into state estimation, yielding corrupted estimates, undesired behaviors, and unsafe plans. To address this, DynoJEPP introduces a novel directed factor that enforces directional information flow within the factor graph, preventing prediction and planning from corrupting state estimation. We evaluate the impact of directed factors on inter-module interactions during navigation in both static and dynamic environments. Our results demonstrate that these factors are critical for safe operation, as without them, the robot collides in the majority of experiments. Building on this, we further introduce Cooperative DynoJEPP, which enables the ego robot to incorporate cooperative object behavior into its prediction and trajectory planning.
Mikolaj Kliniewski, Jesse Morris, Yiduo Wang +2
May 11, 2026cs.CR

LITMUS: Benchmarking Behavioral Jailbreaks of LLM Agents in Real OS Environments

The rapid proliferation of LLM-based autonomous agents in real operating system environments introduces a new category of safety risk beyond content safety: behavior jailbreak, where an adversary induces an agent to execute dangerous OS-level operations with irreversible consequences. Existing benchmarks either evaluate safety at the semantic layer alone, missing physical-layer harms, or fail to isolate test cases, letting earlier runs contaminate later ones. We present LITMUS (LLM-agents In-OS Testing for Measuring Unsafe Subversion), a benchmark addressing both gaps via a semantic-physical dual verification mechanism and OS-level state rollback. LITMUS comprises 819 high-risk test cases organized into one harmful seed subset and six attack-extended subsets covering three adversarial paradigms (jailbreak speaking, skill injection, and entity wrapping), plus a fully automated multi-agent evaluation framework judging behavior at both conversational and OS-level physical layers. Evaluation across frontier agents reveals three findings: (1) current agents lack effective safety awareness, with strong models (e.g., Claude Sonnet 4.6) still executing 40.64% of high-risk operations; (2) agents exhibit pervasive Execution Hallucination (EH), verbally refusing a request while the dangerous operation has already completed at the system level, invisible to every prior semantic-only framework; and (3) skill injection and entity wrapping attacks achieve high success rates, exposing pronounced agent vulnerabilities. LITMUS provides the first standardized platform for reproducible, physically grounded behavioral safety evaluation of LLM agents in real OS environments.
Chiyu Zhang, Huiqin Yang, Bendong Jiang +8
May 9, 2026cs.AI

MCP-Cosmos: World Model-Augmented Agents for Complex Task Execution in MCP Environments

The Model Context Protocol (MCP) has unified the interface between Large Language Models (LLMs) and external tools, yet a fundamental gap remains in how agents conceptualize the environments within which they operate. Current paradigms are bifurcated: Task-level planning often ignores execution-time dynamics, while reactive execution lacks long-horizon foresight. We present MCP-Cosmos, a framework that infuses generative World Models (WM) into the MCP ecosystem to enable predictive task automation. By unifying three disparate technologies, namely MCP, World Model, and Agent, we demonstrate that a "Bring Your Own World Model" (BYOWM) strategy allows agents to simulate state transitions and refine plans in a latent space before execution. We conducted experiments using two strategies, namely ReAct and SPIRAL with 2 planning models and 3 representative world models over 20+ MCP-Bench tasks. We observed improvements in Agent's environment interaction KPI such as tool success rate and tool parameter accuracy. The framework also offers new metrics such as Execution Quality to generate new insights about the effectiveness of world models compared to baseline.
Giridhar Ganapavarapu, Dhaval Patel
May 7, 2026cs.AI

AGWM: Affordance-Grounded World Models for Environments with Compositional Prerequisites

In model-based learning, the agent learns behaviors by simulating trajectories based on world model predictions. Standard world models typically learn a stationary transition function that maps states and actions to next states, when an action and an outcome frequently co-occur in training data, the model tends to internalize this correlation as a general causal rule while ignoring action preconditions. In interactive environments, however, agent actions can reshape the future affordance space. At each timestep, an action may becomes executable only after its prerequisites are met, or non-executable when they are destroyed. We term such events structure-changing events (SC events). As a result, a conventional world model often fails to determine whether a given action is executable in the current state, especially in multi-step predictions. Each imagined step is conditioned on an incorrect affordance state, and therefore the prediction error compounds over the rollout horizon. In this paper, we propose AGWM (Affordance-Grounded World Model), which learns an abstract affordance structure represented as a DAG of prerequisite dependencies to explicitly track the dynamic executability of actions. Experiments on game-based simulated environments demonstrate the effectiveness of our method by achieving lower multi-step prediction error, better generalization to novel configurations, and improved interpretability.
Qinshi Zhang, Weipeng Deng, Zhihan Jiang +4
May 7, 2026cs.RO

Multi-Robot Coordination in V2X Environments

This paper presents a Vehicle-to-Everything (V2X) communication framework that enables decentralized cooperation among social robots operating in complex urban traffic environments. Building on ETSI Cooperative Awareness and Maneuver Coordination services, the framework introduces two robot-centric facility-layer services: the Robot Awareness Service (RAS) and the Robot Maneuver Coordination Service (RMCS), realized through the Robot Awareness Message (RAM) and the Robot Maneuver Coordination Message (RMCM), respectively. RAS enables role-aware, task-oriented robot awareness while integrating externally detected Vulnerable Road Users (VRUs), including non-V2X pedestrians, into cooperative awareness. RMCS supports event-driven, low-latency coordination of robot maneuvers under explicitly established roles, without centralized infrastructure or prior pairing. A real-world proof of concept demonstrates deterministic multi-robot coordination between a humanoid robot and a quadrupedal robot assisting a pedestrian during a road-crossing scenario, governed by a formally specified finite-state coordination model. Complementary simulations evaluate robot-mediated VRU clustering in mixed V2X environments, showing that RAS-based clustering integrates non-V2X VRUs in safety-critical areas while reducing redundant transmissions from V2X-enabled VRUs, thereby lowering channel load. Together, the proposed services provide a scalable and standards-aligned foundation for integrating cooperative robots into future Connected, Cooperative, and Automated Mobility ecosystems.
John Pravin Arockiasamy, Alexey Vinel
Apr 29, 2026cs.RO

HiPAN: Hierarchical Posture-Adaptive Navigation for Quadruped Robots in Unstructured 3D Environments

Navigating quadruped robots in unstructured 3D environments poses significant challenges, requiring goal-directed motion, effective exploration to escape from local minima, and posture adaptation to traverse narrow, height-constrained spaces. Conventional approaches employ a sequential mapping-planning pipeline but suffer from accumulated perception errors and high computational overhead, restricting their applicability on resource-constrained platforms. To address these challenges, we propose Hierarchical Posture-Adaptive Navigation (HiPAN), a framework that operates directly on onboard depth images at deployment. HiPAN adopts a hierarchical design: a high-level policy generates strategic navigation commands (planar velocity and body posture), which are executed by a low-level, posture-adaptive locomotion controller. To mitigate myopic behaviors and facilitate long-horizon navigation, we introduce Path-Guided Curriculum Learning, which progressively extends the navigation horizon from reactive obstacle avoidance to strategic navigation. In simulation, HiPAN achieves higher navigation success rates and greater path efficiency than classical reactive planners and end-to-end baselines, while real-world experiments further validate its applicability across diverse, unstructured 3D environments.
Jeil Jeong, Minsung Yoon, Seokryun Choi +3
Apr 29, 2026cs.CV

Camera-RFID Fusion for Robust Asset Tracking in Forested Environments

Passive RFID tags offer a cost-effective and scalable solution for tracking numerous deployed assets. However, in forested environments, signal attenuation and multipath effects generally limit RFID spatial accuracy to the meter level. Conversely, while cameras employing stereo vision can achieve centimeter-level precision, relying solely on computer vision fails to resolve issues arising from spatial association ambiguity and partial occlusions in dense settings. Fusing these modalities allows systems to harness the high-accuracy benefits of vision while retaining the robust, non-line-of-sight identification advantages of RFID. Yet, a primary challenge in achieving this, which is the central focus of this paper, lies in accurately associating the disparate trajectories generated by these two sensors. To overcome this limitation, we introduce a novel camera--RFID fusion framework that integrates depth and object information with advanced trajectory-matching algorithms. By successfully bridging the meter-to-centimeter accuracy gap, the proposed approach helps achieve reliable tag localization even when assets temporarily leave the camera's field of view. To the best of our knowledge, this represents the first application of camera--RFID fusion for asset tracking in natural forested environments.
John Hateley, Sriram Narasimhan, Omid Abari
Apr 28, 2026cs.CV

Benchmarking and Improving GUI Agents in High-Dynamic Environments

Recent advancements in Graphical User Interface (GUI) agents have predominantly focused on training paradigms like supervised fine-tuning (SFT) and reinforcement learning (RL). However, the challenge of high-dynamic GUI environments remains largely underexplored. Existing agents typically rely on a single screenshot after each action for decision-making, leading to a partially observable (or even unobservable) Markov decision process, where the key GUI state including important information for actions is often inadequately captured. To systematically explore this challenge, we introduce DynamicGUIBench, a comprehensive online GUI benchmark spanning ten applications and diverse interaction scenarios characterized by important interface changes between actions. Furthermore, we present DynamicUI, an agent designed for dynamic interfaces, which takes screen-recording videos of the interaction process as input and consists of three components: a dynamic perceiver, a refinement strategy, and a reflection. Specifically, the dynamic perceiver clusters frames of the GUI video, generates captions for the centroids, and iteratively selects the most informative frames as the salient dynamic context. Considering that there may be inconsistencies and noise between the selected frames and the textual context of the agent, the refinement strategy employs an action-conditioned filtering to refine thoughts to mitigate thought-action inconsistency and redundancy. Based on the refined agent trajectories, the reflection module provides effective and accurate guidance for further actions. Experiments on DynamicGUIBench demonstrate that DynamicUI significantly improves the performance in dynamic GUI environments, while maintaining competitive performance on other public benchmarks.
Enqi Liu, Liyuan Pan, Zhi Gao +5
Apr 26, 2026cs.RO

Safe Navigation in Unknown and Cluttered Environments via Direction-Aware Convex Free-Region Generation

Convex free regions provide a structured and optimization-friendly representation of collision-free space for robot navigation in unknown and cluttered environments. However, existing methods typically enlarge local collision-free regions mainly according to surrounding obstacle geometry. In cluttered environments, such strategies may fail to generate regions that both accommodate robot geometry and preserve traversable extension along candidate motion directions, thereby limiting downstream traversal, especially in narrow passages. Even when such a region is available, safe motion generation remains challenging, because safety checking at discretized trajectory samples does not guarantee continuously collision-free motion when robot geometry is modeled explicitly. To address these issues, we propose a navigation framework that jointly incorporates candidate motion directions and robot geometry into convex free-region generation, and achieves continuously collision-free motion through continuous-safe trajectory generation. Within each region, the framework performs geometry-aware target pose selection and trajectory generation, together with Lipschitz-based continuous safety certification and local refinement. The resulting free regions and candidate motions are maintained in a region-based graph to support incremental planning. Quantitative results in cluttered 2D navigation scenarios show that the proposed method generates free regions better aligned with downstream traversal and enables reliable collision-free navigation, while additional 3D and real-world experiments on a quadrupedal robot and a UAV demonstrate the extensibility and practical applicability of the framework. The open-source project can be found at https://github.com/ZhichengSong6/FRGraph.
Zhicheng Song, Yongjian Li, Kai Chen +3
Apr 25, 2026cs.RO

Cooperative Informative Sensing for Monitoring Dynamic Indoor Environments via Multi-Agent Reinforcement Learning

Monitoring human activity in indoor environments is important for applications such as facility management, safety assessment, and space utilization analysis. While mobile robot teams offer the potential to actively improve observation quality, existing multi-robot monitoring and active perception approaches typically rely on coverage or visitation based objectives that are weakly aligned with the accuracy requirements of human-centric monitoring tasks. In this work, we formulate cooperative active observation as a decentralized control problem in which multiple robots adjust their motion to directly optimize monitoring accuracy under partial observability. We propose a learning-based framework for cooperative policies from decentralized observations using multi-agent reinforcement learning (MARL), supported by an architecture that handles variable numbers of humans and temporal dependencies. Simulation results across diverse indoor environments and monitoring tasks show that the proposed approach consistently outperforms classical coverage, persistent monitoring, and learning-free multi-robot baselines, while remaining robust to changes in the number of observed humans.
Kanghoon Lee, Matthew M. Sato, Jinnyeong Yang +7
Apr 24, 2026cs.LG

Predicting Wind Loads on Container Ships in Harbor Environments through Multi-Fidelity Modeling

Modern container ships face higher wind loads due to increased windage areas, making accurate predictions of wind loads essential for mooring design. Existing empirical models, largely developed for container ships with smaller windage areas and simpler geometrical configurations than those of modern large-scale vessels, often lack accuracy and do not account for the influence of nearby structures. This study proposes a multi-fidelity surrogate modelling framework for the prediction of wind-load coefficients, combining empirical correlations with simplified and detailed CFD models for ships in open-sea and harbor environments. The approach relies on recursive co-kriging to consistently fuse information across fidelity levels, enabling accurate predictions at a reduced computational cost. A sensitivity analysis is used to identify the most influential geometric parameters, and the resulting reduced parameter space is explored through sequential sampling to efficiently construct the training database. The surrogate models are validated over a wide range of loading configurations and for two distinct harbor environments. The results demonstrate that the multi-fidelity approach significantly improves prediction accuracy compared to single-fidelity models, while substantially reducing the reliance on high-fidelity simulations. In particular, the proposed framework captures the dependence of wind loads on key geometric parameters and consistently outperforms traditional empirical correlations, providing a robust and efficient tool for engineering applications.
Matilde Fiore, Andrea Bresciani, Miguel Alfonso Mendez +1
Apr 24, 2026cs.RO

An LLM-Driven Closed-Loop Autonomous Learning Framework for Robots Facing Uncovered Tasks in Open Environments

Autonomous robots operating in open environments need the ability to continuously handle tasks that are not covered by predefined local methods. However, existing approaches often rely on repeated large-language-model (LLM) interaction for uncovered tasks, and even successful executions or observed successful external behaviors are not always autonomously transformed into reusable local knowledge. In this paper, we propose an LLM-driven closed-loop autonomous learning framework for robots facing uncovered tasks in open environments. The proposed framework first retrieves the local method library to determine whether a reusable solution already exists for the current task or observed event. If no suitable method is found, it triggers an autonomous learning process in which the LLM serves as a high-level reasoning component for task analysis, candidate model selection, data collection planning, and execution or observation strategy organization. The robot then learns from both self-execution and active observation, performs quasi-real-time training and adjustment, and consolidates the validated result into the local method library for future reuse. Through this recurring closed-loop process, the robot gradually converts both execution-derived and observation-derived experience into reusable local capability while reducing future dependence on repeated external LLM interaction. Results show that the proposed framework reduces execution time and LLM dependence in both repeated-task self-execution and observation-driven settings, for example reducing the average total execution time from 7.7772s to 6.7779s and the average number of LLM calls per task from 1.0 to 0.2 in the repeated-task self-execution experiments.
Hong Su