Legs

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3 papers in the last 28 days · 0.0% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

2 new papers

A weekly snapshot of new work published in Legs.

45 papers

Latest in Legs

Sep 15, 2026cs.RO

Fingers as Legs: Learning Self-Supported Locomotion and Manipulation with an Anthropomorphic Hand

A walking robotic hand must use the same fingers to move its body, support its weight, and interact with the environment. We show how an anthropomorphic hand can learn these skills while retaining its finger design and position controller. Onboard power and computation make the platform self-contained. Our reinforcement learning approach accounts for the hand's unequal fingers, with training in a simulator calibrated from hardware measurements. In simulation, the hand moves faster with our reward formulation than with tuned rewards originally designed for quadrupeds. On hardware, task-specific policies enable untethered crawling, steering, and fall recovery. While supporting its own weight, the hand also executes successive keyboard commands without vision and pushes an object to targets using overhead visual feedback. These results demonstrate a compact mobile manipulator that reuses its fingers for locomotion and interaction, without a separate locomotion mechanism.
Amirhossein Kazemipour, Hehui Zheng, Robert Katzschmann
Sep 14, 2026cs.AI

Decentralized Evolution of Hexapod Gaits with Independent Leg Controllers

This paper presents a novel approach to hexapod locomotion by evolving each leg's gait independently through a decentralized evolutionary algorithm. Using the Webots simulator and the Mantis hexapod robot, we optimize individual leg controllers without centralized coordination, allowing emergent behaviors to drive the development of efficient, coordinated locomotion. Our decentralized method is benchmarked against cooperative coevolution, demonstrating improved efficacy in generating stable and adaptive gaits while showing interesting emergent coordination. By enabling independent evolution of leg controllers, this method reduces the complexity of gait optimization and highlights the potential of decentralized strategies for scalable and adaptive robotic systems.
Gary B. Parker, John Asaro, Jim O'Connor
Sep 2, 2026cs.RO

Design and Validation of a Lightweight, Low-Profile Powered Knee Prosthesis with Quasi-Direct Drive Actuation

Fully-powered knee prostheses, unlike traditional passive knees, can perform controlled positive work, reducing the need for compensatory behaviors by users during energy-intensive activities. While quasi-direct drive (QDD) actuators provide superior torque control, backdrivability, and acoustic noise properties compared to traditional highly-geared actuators, prior QDD prototypes have been too heavy and bulky for commercial translation. In this work, we present the design and validation of a new lightweight (2.6 kg) and low-profile (24.5 cm tip-to-tip build height) QDD knee prosthesis. By optimizing an 18 to 1 two-stage transmission alongside thermal and structural finite-element analyses, we significantly reduce device mass while enabling a peak torque of 145 Nm. Through benchtop tests, we validate the device's high output torque, low backdrive torque (1 Nm), and its precision position and torque control capabilities. We also demonstrate biomimetic kinematics and peak knee extension torques (within one standard deviation of able-bodied references) during both level-ground walking and sit-stand transitions performed by three participants with transfemoral amputation and varying K-levels. By meeting or improving upon the mass, build height, peak torque, and acoustic noise of a leading commercial powered knee, this work establishes the clinical viability of emerging QDD prostheses that promise improved dynamic performance for their users.
Ross J. Cortino, Ryan Posh, Emily G. Keller +1
Aug 13, 2026cs.CV

Topology-Unified 2D Pose Estimation across Intact, Residual and Prosthetic Limbs

Driven by the availability of large-scale datasets, Human Pose Estimation (HPE) plays a critical role in numerous downstream tasks. However, mainstream benchmarks exhibit severe representation bias, predominantly featuring able-bodied individuals. While a few pioneering datasets have attempted to address limb differences, their annotation protocols fail to generalize, struggling to represent specialized mechanical structures like running blades or unprosthetized residual limbs. To bridge this gap, we introduce ProPose, a large-scale benchmark featuring a novel annotation protocol that unifies the topological representation of biological limbs, diverse prostheses, and physical absences within a single framework. Because real-world prosthetic images are inherently scarce and exhibit extreme long-tail distributions, we design a Real-to-Synthetic data expansion pipeline to explicitly synthesize and expand the underrepresented cases. However, simply training existing models on this enriched dataset often leads to suboptimal solutions, as they estimate each keypoint independently and might hallucinate non-existent joints on mechanical structures. To resolve this, we propose ProLoss, a structure-aware objective that enforces keypoint dependencies within a single limb to prevent unrealistic limb predictions. Extensive experiments demonstrate that our approach improves the classification accuracy of long-tail prosthetic joints by 2% to 6% without compromising spatial coordinate localization performance. This work sets a foundation for inclusive pose estimation, unlocking new possibilities for understanding the interactions between human bodies and assistive devices.
Tianye Qi, Tengyue Zhang, Jiaying Ying +2
Aug 5, 2026cs.LG

Stochastic Emulation using Generalized Stratified Sampling for Performance-Based Risk Optimization of Structures

Metamodels are instrumental in reducing the computational burden associated with nested reliability analyses and optimization loops in Performance-Based Risk Optimization (PBRO) of structures under stochastic loads. In this context, stochastic emulators are particularly useful because they approximate response distributions while accounting for the intrinsic stochasticity of the simulator. Among these methods, Stochastic Polynomial Chaos Expansion (SPCE) is especially attractive because it does not require replications of nonlinear analyses at fixed input conditions. However, SPCE may present limitations in accurately representing extreme responses in the tails of structural response distributions. To address this limitation, this study proposes a framework that combines Generalized Stratified Sampling (GSS) with SPCE. The GSS scheme partitions the input space into strata according to the intensity of the hazard, improving the representation of extreme responses, while independent SPCE emulators are trained within each stratum. The conditional exceedance probabilities estimated in each stratum are then recombined using the total probability theorem to evaluate the probabilistic constraints. The proposed GSS-SPCE framework is applied to the optimal design of buckling-restrained brace cross-sectional areas in a two-story steel building. The objective is to minimize the initial construction cost while satisfying prescribed probabilistic performance constraints. Results show that the proposed framework accurately estimates structural response distributions, including their tail regions, while substantially reducing the number of nonlinear model evaluations required for PBRO.
Isabela D. Rodrigues, Seymour M. J. Spence, Henrique M. Kroetz +1
Aug 2, 2026cs.RO

KING: Embodiment-Aware Kinematic Graph Neural Network for Unified Motion Representation of Legged and Wheeled Robots

Kinematic models provide reliable motion constraints for odometry estimation in featureless environments, where exteroceptive sensing degrades and IMU integration drifts. Learning-based kinematic models can achieve more accurate odometry estimation than model-based methods by capturing nonlinear effects; however, most existing learning-based models are trained on a single embodiment and generalize poorly to new embodiments. This generalization is difficult because the meanings and structures of proprioceptive measurements vary across embodiments, including the number of joints and ground-contact elements (e.g., wheels, feet). To address this challenge, we propose KING, a Graph Neural Network (GNN)-based kinematic model that explicitly incorporates robot embodiments by representing them as a common graph. We show that wheel and leg kinematic models can be expressed by a unified representation, enabling a single model for both wheeled and legged robots. Trained on datasets spanning diverse embodiments, KING provides a unified representation of wheeled and legged kinematics and achieves high-accuracy odometry estimation in real environments. KING estimates accurate odometry using only an embodiment description (e.g., a URDF file) and on-board proprioception (encoders and an IMU) and can be adapted to new robot embodiments through few-shot learning with only one minute of data, avoiding retraining from scratch on a new dataset for each robot. The project page is available at: https://smrg-aist.github.io/king_project_page/
Taku Okawara, Aoki Takanose, Kenji Koide +2
Aug 1, 2026cs.HC

bFaaaP: An Inclusive, Head-Angle Piano-Pedal Interaction that Quantitatively Reproduces a Pianist's Intended Pedalling -- Foot-Free, for Acoustic and Electronic Pianos

Expressive piano performance depends on the sustain (damper) pedal, operated by foot, excluding players who cannot readily use their feet: wheelchair users and others with lower-limb impairments, small children, and some elderly or disabled players. We present bFaaaP (barrier-Free assist as a Pedal), an inclusive, foot-free interaction that operates the pedal from the angle of the player's head: a smartphone tracks head pose with on-device augmented-reality (AR) face tracking and streams a compact command over Bluetooth Low Energy (BLE) to a pedal device. Supported by patent examination, our central claim is not the head-to-pedal architecture (anticipated by prior art) but a quantitative, user-tunable control law -- the patentable "key" to a natural, expressive result: the player presets a small angular dead-zone (offset 3-10 degrees) and a multiplier (10-50), which together fix a secondary, pre-adjustable response speed that reproduces the pianist's intended pedalling. An engineering trick decouples the fast AR sampling from the slower BLE rate. Two co-equal realizations share one controller: a non-destructive robotic actuator for acoustic pianos (Pro), anchored by a pneumatic "airback" (our coined term for an inflatable air-braced anchor) that absorbs the reaction force without modifying the instrument; and an electronic sustain switch for digital pianos (Switch). In a human-subject Auxiliary Pedal Effect Evaluation (APEE) with 15 participants, bFaaaP significantly increased sustained-tone energy (p<0.01) and was statistically indistinguishable from a player's own foot (p>0.05), with no significant difference across classes; one participant with a leg disability and a tracheostomy performed successfully. With nothing worn on the face and fast setup, bFaaaP has run in formal public concerts (2018-2025). We release the full hardware and software as open source.
Tomoyuki Shishido, Masahiro Ootaki, Hiroyuki Narusawa
Jul 30, 2026cs.RO

Learning Social Robot Navigation By Sensing Human Legs

Robots navigating among pedestrians typically sense their surroundings with a 2D LiDAR mounted close to the ground. At that height, the sensor mostly sees moving legs rather than whole people, yet most learning-based navigation methods still treat pedestrians as simple shapes like circles. This paper addresses that gap with CALF (Convolutional Attention for Leg Features), an end-to-end neural architecture that combines convolutional layers, attention, and MLP to interpret leg motion directly from LiDAR scans and produce safe navigation commands. The CALF policy is trained using deep reinforcement learning algorithms within LegNav, a custom lightweight 2D simulator that combines 2D LiDAR ray tracing with a novel pedestrian gait model. The resulting policy is compared against classical and learning-based baselines in terms of navigation performance and social compliance. The approach is validated through real-world experiments via zero-shot deployment on a TurtleBot 4, yielding smooth and socially compliant trajectories. Written in JAX, the LegNav simulator enables the training of a deployment-ready CALF policy in under an hour on a single consumer GPU.
Alberto Vaglio, Andrea Garulli, Antonio Giannitrapani +2
Jul 30, 2026cs.LG

A Montage-Agnostic Encoder for Calibration-Light Cross-User Gesture Recognition from Surface Electromyography

Pattern-recognition control promises a myoelectric prosthesis that responds to many intended gestures rather than one or two, but the promise has stayed in the laboratory. A recogniser trained on one person rarely transfers to the next, and useful performance usually demands a fresh round of labelled calibration from the end user. A montage-agnostic encoder is introduced that reads each electrode with shared weights and locates it by its physical coordinate rather than its index, so one architecture ingests any channel count without montage-specific parameters. Trained across users, it exceeds a per-user Hudgins and linear-discriminant classifier by 0.234 macro-F1 on DB1 for every held-out subject and by 0.108 on DB2, and falls below it on the ten-subject DB5. Each of the encoder's three key components individually accounts for more than half of its 3-shot macro F1 in an otherwise budget-matched ablation study. A controlled subject-count sweep shows the margin is close to flat from nine training subjects to thirty-nine, so the training pool binds only as a stability floor below which cross-user training fails to converge; what tracks the direction of the comparison across the three databases is instead the strength of the per-user baseline, which signal fidelity sets. Comparing against an LDA baseline depends on budget spent training models and on how good that baseline is, and self-supervised pretraining had no benefits once a supervised model was adequately trained.
Jethro Odeyemi, W. J. Zhang
Jul 29, 2026cs.HC

Sensor-Placement-Agnostic Sonomyography: Toward Continuous High-Dimensional Control by Users with Tetraplegia

Sonomyography (SMG) enables continuous device control via ultrasound-measured muscle deformation signals, but existing SMG interfaces generally require substantial user- and sensor-location-specific training data and provide only one proportional signal or task-specific classification. We present a real-time, sensor-placement-agnostic SMG control system based on sparse optical flow tracking that enables continuous 1-DOF control after minimal calibration (3 pose definitions). We also present a preliminary expansion of this method that augments this algorithm with a short computer-aided calibration to enable 2-DOF control. We evaluate both 1- and 2-DOF systems' performance for a preliminary cohort of 3 cervical spinal cord injury survivors and 6 uninjured individuals across 6 sensor placements spanning the arm, neck, and upper torso. As assessed by a cursor trajectory tracking task, all participants achieved continuous 1-DOF control at all tested sensor locations (even those that relied on passive tissue motions), with all participants achieving <5.5% tracking error using at least one placement (and many <4% across many). All participants were also able to modulate 2D cursor position via the 2-DOF system, with varying levels of control authority, and several were able to complete a 2D drawing task, constituting the first (to our knowledge) demonstration of location-agnostic multi-DOF continuous SMG-based control. These results highlight the promise of SMG to enable rapidly calibratable, high-dimensional, sensor-placement-agnostic device control by users with tetraplegia, and also illuminate key challenges in both signal processing and practical system deployment. To enable further development by scientific and user communities, developed algorithms have been open-sourced as part of the OpenMyoControl project on SimTK (simtk.org/projects/openmyocontrol).
Gavin Sueltz, Vikram Athithan, Emma Ferran +3
Jul 28, 2026cs.LG

Prototype Adaptation for Zero-Shot sEMG Movement Classification

Surface electromyography (sEMG) enables the control of prostheses, allowing upper-limb amputees to re-gain some hand function. Most current research focuses on recognizing basic movements for prosthesis control. However, in most daily activities, such as opening a door, combined movements are essential. However, collecting training data for all possible combined movements is time-consuming and requires re-training of the model for any new combination. We propose two novel recognition approaches, Compositional Prototype Interpolation (CPI) and Synthetic Adaptation for Prototypes (SAP), that enable zero-shot learning of combined, novel and unseen movements in Prototype Networks after training only with basic movements. Our methods rest on a linear interpolation assumption in the embedding space, which we study by inspecting the geometry of combined motions in signal and embedding space. In experiments on the NearLab and NinaPro DB3 data sets as well as our newly recorded BasCom dataset, our proposed SAP outperforms prior zero-shot learning methods with accuracy improvements on combined movements of more than 20%. This advantage is maintained in online inference experiments in a user study.
Rui Liu, Benjamin Paassen
Jul 26, 2026cs.NE

Limbomorphs

Artificial life systems are typically defined by a set of dynamical rules over an environment, an agent, or both, from which lifelike patterns may emerge. Gifbreeder is an animated version of the interactive evolutionary computation (IEC) platform Picbreeder, and was initially created to generate visual art. Instead of encoding the agent or the environment, Gifbreeder genomes encode a spatiotemporal field and evolve through the user's aesthetic selection. The evolved expressions can sometimes resemble motile lifelike creatures that we term Limbomorphs, given that they exist in a deterministic three-second looping "limbo". We assess their behavior via input-space perturbations and find species-specific reactions to different kinds of perturbations. We discuss whether these reactions may reflect goal-directed behavior like navigation, or merely the appearance of it, and more broadly how agent-like dynamics may emerge in a system with no explicitly defined agent, environment, or interaction rules.
Alex Alvarez, Michael Levin
Jul 24, 2026cs.LG

Multimodal Surface EMG Hand Gesture Recognition Using Query-Based Transformers for Prosthetic Control

Hand gesture recognition via surface electromyography (sEMG) is fundamental to prosthetic control. In this field, deep learning approaches have become the gold standard. However, current architectures struggle to scale; model performance typically decreases as the number of hand movements increases. Performance degradation is tied to the increased statistical complexity of decoding expanded gesture sets and compounded by the limitations of state-of-the-art methods, which primarily rely on low-latency unimodal convolutional architectures. Convolutions operate locally, limiting model's ability to capture long-range sequential patterns. Unimodal setups cannot leverage complementary information from coordinated signals characterizing movement execution, such as inertial and eye-tracking data. These limitations motivate architectures that integrate local and global features across multimodal physiological sequences. To bridge this gap, this study introduces EMG-CrossFormer, an end-to-end hybrid convolutional-transformer for seamless multimodal integration. EMG-CrossFormer combines representations from an arbitrary number of unimodal encoders through cascaded cross-attention fusion layers, and decodes the fused representations using learnable gesture queries. EMG-CrossFormer was evaluated on four NinaPro datasets (DB2, DB3, DB7, and DB10) and benchmarked against six state-of-the-art models using an increasing number of modalities. Using only sEMG, EMG-CrossFormer achieved mean accuracies of 72.33%, 52.48%, 79.16%, and 73.49% on DB2, DB3, DB7, and DB10, respectively. Incorporating inertial signals improved performance to 90.66%, 80.40%, 92.79%, and 92.06%. These results show that joint local-global feature modeling improves sEMG-only decoding and that multimodal fusion substantially amplifies this benefit, underscoring the value of both design principles for complex hand gesture recognition.
Federico Del Pup, Elisa Tentori, Manfredo Atzori
Jul 18, 2026cs.AI

A Research Prototype for Closed-Loop Generative Design of Customized Foot Orthoses via Semantic-Physics Alignment

Translating unstructured clinical prescriptions into patient-specific foot orthoses (FOs) is hindered by a semantic-physical misalignment: high-level clinical intent is not mapped deterministically onto the 3D geometric parameters of the orthosis, and existing design workflows remain dependent on manual expertise with no instantaneous biomechanical validation. We present TANS-FO, a research prototype-a modular pipeline with closed-loop feedback for computational design automation of customized FOs, not a clinically validated therapeutic device. A Text-Aligned Neural Surrogate (TANS) uses cross-attention to project clinical-text embeddings onto a continuous lattice-density field, while a Graph Neural Network (GNN) surrogate predicts plantar stress in real time as a substitute for Finite Element Analysis (FEA). The framework is anchored on the open-access PicoFoot-5K anthropometric database (5,230 subjects; 30+ anatomical parameters). Under standardized quasi-static loading, the GNN surrogate agrees with an Abaqus reference solver (R^2 = 0.94), and the full pipeline synthesizes manufacturing-ready lattice insoles within minutes. On the Male 18-40 cohort, the proposed system attains a surrogate-predicted peak-pressure reduction of 34.7% over parametric CAD, with a fit error of 0.42 mm. Separately, an exploratory feasibility observation (n = 12; 2-week follow-up; no control group) using VAS pain reporting indicates short-term comfort improvement (VAS 6.4 -> 2.1), but this data is explicitly classified as preliminary observational evidence only-not evidence of clinical efficacy.
Rui Wang, Byungwon Min, Suxing Liu
Jul 16, 2026cs.AI

Tactile: Giving Computer-Using Agents Hands and Feet

Computer-use agents are becoming capable software operators, but their interface to desktop applications is still often a brittle motor layer: they look at screenshots, predict coordinates, click, and hope that the visible state changed as intended. This collapses target grounding, action execution, and outcome verification into a single ambiguous operation. We present Tactile, an open-source tool layer that gives agents a more reliable "hands and feet" for desktop use. Tactile converts heterogeneous UI evidence--operating-system accessibility semantics, OCR-grounded text, and visual fallback regions--into action-grounded interface states: compact target candidates with source labels, roles or text, state, geometry, executable affordances, and verification cues. Agents operate through an observe-ground-act-verify loop that prefers native semantic actions when available, falls back to OCR-grounded coordinates when visible text is the best evidence, and keeps full provenance for replay and failure attribution. On macOSWorld-style tasks, adding Tactile improves Codex Success@100 from 41.1% to 50.0% overall and from 45.2% to 55.3% on accessibility-adapted tasks; a 96-task cross-agent subset shows consistent gains across Codex, Claude Code, OpenCode, and Goose. These results suggest that reliable computer use requires not only stronger models, but also a reusable execution substrate that exposes software actions as semantic, verifiable, and auditable objects rather than anonymous screen coordinates.
Yong Liu, Zhenyi Zhong, Zhanpeng Shi
Jul 14, 2026cs.RO

Design and Characterization of a Limb Encircling Actuator

Lower-limb powered exoskeletons have demonstrated substantial improvements in mobility and function, but most designs place actuation components lateral to the legs or remotely at the waist or back. These configurations often extend beyond the body's natural envelope, making devices intrusive in everyday use and potentially limiting societal adoption. We posit that rethinking actuation geometry could enable exoskeletons that conform more closely to the body. Here, we explored an actuation layout in which the actuator encircles the limb in a plane orthogonal to the limb axis, potentially reducing its spatial footprint around the body. We developed the Limb-Encircling Actuator (LEA) and characterized its electromechanical properties using a custom-built testbed. The LEA also features a novel radial bearing layout with potential as a lightweight or lower-cost alternative to traditional large-diameter bearings. The actuator achieved a continuous torque density of 7.5 Nm/kg with a mass of 894 g. Despite this high torque density and innovative layout, the system remained difficult to contain close to the body. These results highlight opportunities and challenges in limb-encircling actuation and provide insights into torque-dense exoskeleton designs that could integrate more readily into everyday apparel if challenges in actuator sizing and geometry are overcome.
Japmanjeet Singh Gill, Gray Cortright Thomas, Nikko Van Crey +2
Jul 13, 2026cs.HC

Toward Inclusive Avatar Design with Limb Differences Through Artificial Intelligence

As extended reality becomes more popular for social interaction and entertainment, 3D avatars must represent the full diversity of body types. Most 3D avatar systems only support normative bodies and do not accurately depict people with limb differences, amputations, or other morphological variations. This paper reviews emerging technical approaches for inclusive 3D avatar customization for this group and current guidelines that promote respectful and accurate representation. We highlight persistent challenges, including the scarcity of diverse datasets and the limitations in animation for non-normative anatomies. This paper positions artificial intelligence as a promising path to overcoming these limitations and advancing inclusive 3D avatar generation.
Fernanda Miyuki Yamada, João Paulo Gois, Hiroki Takahashi
Jul 13, 2026cs.LG

Event-based Neural Decoding for Neuroprosthetic Motor Control

A substantial number of patients experience diminished mobility due to disabilities, diseases, or accidents. Although modern prostheses, powered by deep neural networks, hold the promise of significantly enhancing the quality of life for these individuals, their widespread adoption is hindered by significant latency, energy consumption, and spatial requirements. Wired connections to external high-performance processors restrict patient mobility, while wireless connections limit the volume of information that can be transmitted to these processors. Spiking neural networks offer the potential for compressed communication and low-power inference, yet they often lag behind state-of-the-art deep learning models in various applications. In this study, we propose a high-performance neural decoding method that effectively balances task performance and efficiency. An eventbased gated recurrent unit generates a sparse communication pattern with graded spikes, surpassing classical spiking neural networks in terms of task performance. Utilising an efficient training method and sparse inference, our model presents new opportunities for on-device neural decoding.
Khaleelulla Khan Nazeer, Sirine Arfa, Matthias Jobst +2
Jul 13, 2026cs.AI

The Hidden Footprint: Making Storage a First-Class Metric for LLM Agent Evaluation

LLM agent benchmarks measure task completion, reliability, and inference cost, but not the persistent data an agent run leaves on disk, including logs, context snapshots, checkpoints, and debug traces. We introduce AgentFootprint, a cross-framework benchmark of post-run agent storage footprint. Its serialization-aware metric suite measures total retention, channel composition, duplication, growth, compressibility, and conversation-history reconstructability. It addresses a measurement trap: naive byte-level measurement understates duplication by an order of magnitude because database paging and JSON escaping obscure repeated content. A fixed-trace control separates agent-generated logical volume from persistence-layer amplification: replaying the same trajectory through seven persisting frameworks yields a 6.7x spread. Under identical models, tools, and tasks, configurations with 100% accuracy differ by 15.7x in retained bytes, although their defaults support different recovery and audit capabilities. Three full-history configurations grow superlinearly on a repeated-observation stress task. Exported trajectories from 108 instance-normalized SWE-bench Verified submissions span three orders of magnitude per instance, with no detectable correlation with resolve rate. A content-addressed store reduces retention by 4.8x-32.7x while preserving every reconstructability score. These results establish persistent storage as a resource metric to report jointly with accuracy and reconstructability.
Chenglin Yu, Hongquan Gui, Ying Yu +3
Jul 9, 2026cs.RO

A Biomimetic Myoelectric Tentacle Prosthesis with Sensorless Object Detection and Vibrotactile Feedback

This paper presents the design and evaluation of a myoelectric tentacle-shaped prosthesis integrating electromyographic (EMG) control, sensorless object detection, and vibrotactile feedback. The objective was to develop a responsive and intuitive assistive device that adapts to various object shapes while providing sensory feedback to the user. The system relies on EMG signals to control the motion of a flexible, biomimetic structure whose curling geometry follows a logarithmic spiral, enabling it to coil around objects. To ensure stable control, the EMG signal is normalized and filtered, and a threshold-based method identifies user intention. Object contact is detected through a slope-based analysis of motor current, eliminating the need for external sensors, and a haptic feedback strategy based on cumulative vibrotactile stimulation conveys spatial information about the tentacle's configuration. The system was evaluated through quantitative and qualitative tests. The results demonstrate a low response time (77 ms on average), enabling smooth real-time interaction; an object-detection success rate above 90%, confirming robustness despite EMG variability; and an effective haptic feedback strategy that allowed users to reliably identify the folding zone of the tentacle. The proposed biomimetic design promotes further investigation of expressive artificial limbs by prioritizing expressive functionality over adherence to a predefined, anthropomorphic form factor.
Gabrielle Marion, Olivier Lecompte, Amandine Gesta +2
Jul 8, 2026cs.AI

A Graph Neural Network Model for Real-Time Gesture Recognition Based on sEMG Signals

For seemless control of advanced hand prostheses and augmented reality, accurate and immediate hand gestures recognition is essential. Surface electromyography (sEMG) signals obtained from the forearm are commonly employed for this purpose. In this paper, we present a novel approach for sEMG representation that utilizes graph networks which contain information about muscle activation patterns in the forearm. Based on these graph networks, we have developed a machine learning algorithm capable of real-time hand gesture recognition using a graph neural network. The algorithm's performance was evaluated using sEMG signals acquired from myoband, which has 8 electrodes placed around the forearm, involving 8 healthy subjects. The proposed method demonstrated an average classification accuracy of 99%, surpassing the performance of state-of-the-art techniques. The average time for both graph construction and prediction stood at 48ms utilizing a M1 pro CPU, rendering the approach well-suited for real-time applications.
Pragatheeswaran Vipulanandan, Kamal Premaratne, Manohar Murthi
Jul 8, 2026cs.AI

Idiobionics: The Unification of Privacy and Intelligent Robotic Prostheses

The human body is at the center of a growing family of technologies designed to tightly and persistently couple biological and digital systems. Robotic prostheses are a representative example of this tight coupling. Also referred to as bionic limbs, robotic prostheses are devices that support people who have lost limbs in pursuing daily life activities such as walking and grasping objects. Bionic limbs are now perceptive and responsive owing to their integration with advanced sensors and artificial intelligence-based control approaches. Consequently, such robotic prostheses can now be viewed as semiautonomous wearable robotic systems that can co-adapt with their users. However, the same sensing and control advancements that increase the capability of robotic prostheses also introduce threat vectors that could be exploited by malicious entities to violate the privacy of users. To fully realize the benefits of next-generation bionic limbs, we maintain it is important to directly understand and address these privacy risks and the barriers they might present to user adoption. This paper therefore introduces a new line of inquiry we term idiobionics to holistically investigate issues at the intersection of privacy and intelligent bionic limbs. As the main contribution of this paper, we define idiobionics, ground it in related literature, and provide preliminary evidence showing and discussing potential adversarial attacks that could exploit intelligent bionic limb designs. We then contribute a curated list of open research questions within idiobionics that are relevant to researchers in wearable robotics and other human-facing autonomous systems. We expect that idiobionics research will help unlock the full potential of robotic prostheses and related bionic devices.
Kwesi Afari Darfoor, Patrick M. Pilarski, Bailey Kacsmar
Jul 8, 2026cs.RO

SonoRank: Towards Calibration-Free Real-Time Finger Flexion Detection from Forearm Ultrasound Sequences

Powered prosthetic hands are frequently abandoned, largely due to the limited functionality of current devices that rely on surface electromyography (sEMG). Sonomyography (ultrasound) has emerged as a promising alternative, owing to its ability to observe muscle activity in real time and control a greater number of degrees of freedom. Yet, existing ultrasound-based methods require per-user fine-tuning, limiting their commercialization. We propose SonoRank, an important step towards calibration-free finger flexion detection from forearm ultrasound video. SonoRank first learns to rank pairs of ultrasound sequences by their relative motion magnitude for each of the five fingers. The learned representations are then fine-tuned to classify whether each finger is actively flexing, using a rest reference that is captured at the beginning of the operation. Under 12-fold leave-one-subject-out cross-validation on a dataset of twelve subjects with synchronized kinematics, SonoRank achieves a 28% improvement in F1 score over direct classification baselines that skip the ranking stage. These results establish pairwise ranking as an effective pretraining signal for subject-independent control, bringing ultrasound-based prosthetics closer to practical, calibration-free deployment.
Dean Zadok, Alon Wolf, Alex M. Bronstein +1
Jun 24, 2026cs.RO

A Sensorised Lattice Footplate for a Semi-Active Prosthetic Foot

This paper investigates whether magnetic plantar sensing can be embedded directly inside the load-bearing compliant element of a low-cost semi-active prosthetic foot. We present a prototype integrating a sensorised 3D-printed lattice footplate, a servo-adjustable hydraulic damper, and a reduced-order ankle model. The damper is experimentally characterised to relate adjustment angle to damping coefficient. Controlled compression tests show tunable lattice stiffness, while cyclic normal loading shows that the embedded sensor tracks the testing-machine reference force, supporting plantar-force estimation without an external insole layer. Static-posture trials under approximately body-weight loading show that forefoot and rearfoot loading distributions are separable across four prescribed stance configurations, providing a preliminary check of the sensing pipeline. A feedforward damping schedule approximates the dorsiflexion trend of a reference ankle trajectory through early-to-mid stance, while exposing the expected limitation that a purely dissipative mechanism cannot generate active push-off. Together, these results demonstrate that sensing can be embedded inside the load-bearing compliant element of a prosthetic foot and used to drive semi-active damping.
Jinze Ge, Jingcheng Sun, Chengxu Zhou
Jun 18, 2026cs.RO

Comparative Study on Agility, Efficiency, and Impact Absorption of Bipedal Robots with Active Toes

Human legs exhibit high efficiency, agility, and impact absorption, with toes playing a crucial role in these capabilities. While many attempts have been made to implement human-like toes in robots, they have not fully replicated human characteristics nor rigorously validated their benefits. We propose a 14-DOF biped robot emulating human toes' lightweight, high-torque, robust nature. To quantitatively analyze the effectiveness of the active toes in terms of agility, efficiency, and impact absorption, we developed a high-fidelity simulation training environment that reflects actual actuators with coupled transmissions and accurate power consumption. To ensure a fair comparison between configurations with and without active toes, we designed a minimal RL reward function and applied an identical training procedure to both. The simulation results indicate that, at 1.33 m/s walking, the toe-equipped robot reduced CoT by 17.5% and heel-strike GRF by 5.0% compared with the toe-ablation configuration. On the agility test, average and maximum path deviation decreased by 25.0% and 34.0%, respectively.
Joong-Gil Kim, Wontae Ye, Geunwoo Cho +3
Jun 17, 2026cs.LO

The More the Merrier: Combining Properties for ABox Abduction under Repair Semantics in ELbot

Abduction is a central approach to explain missing entailments from a knowledge base by providing a hypothesis, that would, if added to the knowledge base, make the missing entailment become true. Abduction under repair semantics has recently been investigated in detail, where several desirable properties and optimality criteria were considered, such as signature-restrictions and minimality in size and of introduced conflicts. Naturally, hypotheses that satisfy more than one of these properties or combine a property with an optimality criterion would be even more desirable for applications. So far, such hypotheses have not been investigated in the literature. In the present paper, we consider the ABox abduction problem for hypotheses satisfying more than one property or additional optimality criteria, for EL_bot under brave and AR semantics. Our main observation is that often requiring additional properties for hypotheses does not lead to an increase of complexity.
Anselm Haak, Patrick Koopmann, Yasir Mahmood +1
Jun 16, 2026cs.CV

Impact of Hand Impairment and Occlusions on Hand Pose Estimation Accuracy in Augmented Reality Applications

Mixed reality applications can be designed for hand rehabilitation. Augmented reality (AR) head mounted displays (HMDs) specifically allow for ecologically valid tasks because individuals can see their real environment and interact with real objects while receiving additional cues on the HMD. While these applications rely on accurate hand pose estimation, there is a gap in investigating the influence of hand impairment or occlusion from real-object interactions on pose estimation accuracy. Further, comparisons between AR HMD predictions and state-of-the-art pose estimation methods have not been established. The current study assessed pose estimation accuracy of the HoloLens 2 HMD and state-of-the-art pose estimation algorithms (WiLoR, HaMeR, WildHands, and MediaPipe) while individuals with cervical spinal cord injury (cSCI; n = 13, Neurological Level of Injury: C3-C6; American Spinal Injury Association Impairment Scale: A-D) and 15 uninjured controls interacted with clear and opaque objects. Ground truth estimates of 3D joint positions were generated via triangulation from a multi-camera setup. Pose estimation accuracy did not differ between the cSCI and uninjured control groups suggesting that 3D joint predictions from the HoloLens 2 and pose estimation algorithms can generalize to populations with hand impairment. Further, clear objects provided a small accuracy advantage over opaque objects (0.1 mm) and predictions from both WiLoR and HaMeR were slightly more accurate than the HoloLens 2 (2 mm). Overall, these results suggest that the HoloLens 2 may be viable for hand rehabilitation applications and the dataset generated can be used to refine pose estimation methods for hand-impaired populations.
Damian M. Manzone, Mathew Szymanowski, Olga Taran +6
Jun 15, 2026cs.CV

Reasoning Text-to-Video Retrieval for Operating Room Clips via Action-Driven Digital Twins

Text-to-video retrieval in operating rooms (OR) is an enabling technology for OR safety, as it allows stakeholders to retrieve and inspect recordings of specific events. However, because the most safety-critical events may not follow the common structure, to unlock its full potential text-to-video retrieval must be able to handle implicit queries that require reasoning to identify the right video (e.g., the step right before clipping). However, existing methods rely on global embeddings that cannot reason over such queries. We propose OR3, a text-to-video retrieval method that converts clips into action-driven digital twins (ActDTs), grouping concurrent subject-action-object triplets under non-overlapping temporal intervals. Moreover, rather than cross-modal matching through paired encoders, OR3 performs imagination-based retrieval where an LLM generates hypothetical ActDTs from queries. This enables intra-modal matching via a single encoder trained with ActDT-tailored hard negatives. Finally, evidence-grounded refinement revises imagined ActDTs based on discrepancies with top candidates to capture procedure-specific patterns. We construct a benchmark from MM-OR with 276 implicit queries across four reasoning categories over 386 clips from robotic knee procedures. OR3 achieves 57.6 R@1 and 77.3 R@5, outperforming the strongest baseline. These results demonstrate that OR3 enables fine-grained discrimination between visually similar OR video clips through temporal action reasoning.
Yiqing Shen, Hao Ding, Mathias Unberath
Jun 14, 2026cs.RO

Friction Characterization of a Cable-Driven Differential Actuation System for Lower-Limb Exoskeletons

Lower-limb exoskeletons require actuation systems that can provide accurate joint torque control while preserving low mass and encumbrance. Conventional architectures often rely on independently actuated joints and joint-level torque sensors, increasing system complexity and weight. This paper presents a novel differential actuation architecture for hip-knee flexion/extension, enabling cooperative torque sharing between two motors via a linear differential mapping between motor and joint. To compensate for transmission losses, a model-based friction estimation strategy is developed and experimentally implemented, allowing accurate joint torque estimation without the need for torque sensors. The proposed solution is validated on a physical prototype, demonstrating the feasibility of sensorless torque estimation in a differentially actuated hip-knee module of a lower-limb exoskeleton.
Alberto Maria Nobili, Fabio Salsedo, Alessandro Filippeschi
Jun 11, 2026cs.RO

MCR-Bionic Hand: Anatomical Structural Priors for Dexterous Manipulation

Dexterous robotic hands are usually formulated as high dimensional active control systems governed by degrees of freedom, actuation, and algorithms. Human hand dexterity, however, is partly encoded in the physical architecture of bones, ligaments, tendons, aponeuroses, and intrinsic muscles. This work describes that contribution as two linked forms of structural intelligence: structural prior generation, in which wrist to finger tenodesis, FDS/FDP routing, and the dorsal extensor hood transform low dimensional posture inputs into default grasp configurations and PIP to DIP coordination; and muscle mediated modulation, in which extrinsic muscles, lumbricals, and interossei regulate MCP posture, distal stability, fingertip force paths, and contact states around that default state. Based on this framework, MCR-Bionic Hand is developed as a 1:1 musculoskeletal biomimetic hand integrating a two row eight bone wrist, cross wrist tendons, anatomical flexor routing, volar plate and collateral ligament constraints, the dorsal extensor hood, and intrinsic muscle pathways within one body. Functional demonstrations and geometric mechanical models show that wrist posture induces multi joint pre shaping, the extensor hood maps PIP posture to a coupled DIP response, and intrinsic plus pathways modulate distal stability and fingertip action direction after grasp formation. Contact rich tasks, including coin rotation, pen transfer, dorsal coin flipping, and cube manipulation, show that MCR-Bionic links low dimensional state generation with fine post contact modulation. These results suggest that anatomical biomimetics is valuable not for visual similarity, but for identifying human hand structures that perform part of control.
Haosen Yang, Guowu Wei
Jun 6, 2026cs.CV

LEGS: Laplacian-Enhanced Gaussian Splatting with a Nonlinear Weighted Loss

3D Gaussian Splatting (3DGS) has become an efficient explicit representation for radiance field reconstruction and real-time novel view synthesis. However, its standard photometric loss treats flat and structure-rich regions similarly, which may limit the recovery of sharp contours and fine details. Edge-Guided Gaussian Splatting (EGGS) improves structure awareness through edge-guided weighting, but mainly relies on first-order gradient responses and linear weighting. In this paper, we propose LEGS, a Laplacian-Enhanced Gaussian Splatting method with a nonlinearly weighted loss. LEGS replaces first-order gradient guidance with second-order Laplacian structural guidance and maps the normalized Laplacian response into pixel-wise weights through nonlinear response-to-weight functions. The proposed loss improves structure-aware Gaussian optimization while keeping the original 3DGS rendering pipeline unchanged. Experiments on the full Tanks&Temples and Mip-NeRF360 datasets show that LEGS improves peak signal-to-noise ratio (PSNR) by up to 1.68 dB over 3DGS and up to 0.52 dB over EGGS. Incorporating the proposed second-order nonlinear weighting strategy into FastGS and FasterGS further improves PSNR by up to 1.69 dB, demonstrating its effectiveness as a general loss-level extension for Gaussian Splatting pipelines with potential applications in AR/VR, immersive visualization, and real-time 3D content generation.
Yongfei Guo, Qizhou Huo, Xuan Sun +1
Jun 5, 2026cs.RO

End-to-End Control of a Powered Knee-Ankle Prosthesis Towards Unified, Tuning-Free Assistance

Powered prostheses conventionally rely on impedance controllers that require extensive manual tuning and explicit mode classification. In this work, we present real-time deployment of an end-to-end prosthesis controller that estimates continuous actuator signals from onboard sensors, eliminating the need for intent classifiers and subject-specific tuning. Temporal Convolutional Networks were trained on a multi-terrain dataset from 18 individuals with transfemoral amputation and deployed in real time across five locomotion modes. Four participants (three able-bodied, one with transfemoral amputation) ambulated across level ground, ramp ascent and descent, and stair ascent and descent. During level walking, the deployed controller reproduced the training-data scaling of peak ankle torque with walking speed (deployed 0.85 Nm/kg per m/s, p = 0.001; training 0.96 Nm/kg per m/s, 95% CI [0.42, 1.50], p = 0.002), after excluding one outlier traced to atypical prosthesis loading. During ramp ascent, the controller scaled knee pre-flexion with grade (deployed 2.92 deg/deg, p = 0.027; training 3.30 deg/deg, 95% CI [1.83, 4.77], p < 0.001). During ramp descent, the controller increased resistive knee torque relative to level walking (deployed +0.16 Nm/kg, p < 0.001; training +0.16 Nm/kg, p = 0.008). Seamless stair transitions were generated for both intact- and prosthetic-side-leading sequences in ascent and descent, despite the training data containing only one limb-leading sequence. These results provide initial evidence towards end-to-end control that can provide unified, mode-adaptive prosthetic assistance without subject-specific tuning.
John Shim, Christoph Nuesslein, Sixu Zhou +3
Jun 2, 2026cs.RO

Towards Estimating Normal and Shear Interface Pressures in Prosthetic Sockets via Least Squares and Mechanics Modeling

Prosthetic socket fitting remains largely manual and iterative, and objective fit metrics are still limited. Part of the challenge is the lack of long-term real-life pressure data at the residual limb--socket interface. Traditional pressure sensors are prone to drift over time, and capture only normal pressures at sparse locations within the socket, missing a critical component for biomechanical analysis: shear. Although some sensors can report both normal and shear interface stresses, these components are often difficult to decouple because of measurement crosstalk. One potential path forward is to develop models that can augment available measurements. This work introduces a testbed to evaluate model performance under sparse pressure sensing using two complementary validation signals: (i) the global wrench (\ie, total forces and moments expressed in an orthonormal frame) transmitted through the socket, by an artificial residual-limb, and (ii) local interface loads (\ie, decoupled normal and shear pressure components in a right-hand-rule orthogonal frame that lives in each instrumented location) measured by sparse sensing clusters, each composed of four capacitance-sensing channels. Rather than presenting full-field pressure estimates, the focus is on an analysis sequence that quantifies how well candidate mechanical models explain both global and local measurements under controlled conditions. A quasi-static spring--mass contact model is evaluated, and its parameters are identified via a two-stage convex least-squares problem. Validation under static loading shows that estimating constant bias terms reduces steady offsets in the wrench channels and improves agreement with local measurements. A Pareto-front sensitivity analysis further illustrates how the trade-off between global and local objectives changes when bias terms are included.
Axel González Cornejo, Tianhao Yu, Chi Hwan Lee +1
Jun 1, 2026cs.RO

Improved Postural Stability Using a Lightweight Semi-Active Soft Back Support Device Under Standing Perturbations

Older adults are particularly susceptible to falls following perturbations during standing, such as forward loss of balance. Back support devices that assist trunk extension may help mitigate fall risk by preventing excessive trunk flexion. Previous studies have investigated heavy back support devices; however, these systems often introduced adverse effects on stability due to their added mass, which shifted the body's natural center of mass unfavorably. In contrast, lightweight passive devices have shown limited benefits, as they can generate only modest assistive forces during the relatively small trunk flexion associated with forward balance loss. In this study, we evaluated the effects of a lightweight semi-active soft back support device on postural stability following standing perturbations. Our device combines an active element (a pneumatic artificial muscle) in parallel with a passive elastic band. The active element rapidly provides assistive force following a perturbation, overcoming the limitations of passive devices. Experiments conducted with five healthy individuals demonstrated that the semi-active device significantly reduced whole-body angular momentum and increased the margin of stability, indicating improved balance recovery performance. These results highlight the promise of semi-active soft wearable robots as an effective and lightweight strategy for fall prevention during standing perturbations.
Rohan Khatavkar, Jiefeng Sun, Hyunglae Lee
May 29, 2026cs.RO

SSR: Scaling Surefooted and Symmetric Humanoid Traversal to the Open World

Extending humanoid traversal to the open world is key to practical deployment in human environments, but remains challenging. The robot must use vision to ensure safe and reliable foot placement on heterogeneous terrain under highly dynamic motion, while producing coordinated, natural whole-body behaviors. We propose SSR, an efficient end-to-end framework for egocentric vision-based humanoid traversal that jointly learns these capabilities. SSR introduces imagined foothold guidance, which learns to model forthcoming swing-foot contacts and evaluates their support to guide pre-touchdown swings toward stable regions, reducing edge slips. It further employs equivariant latent-space symmetry augmentation to efficiently induce bilateral coordination under high-dimensional visual observations, and uses terrain-specific multi-discriminator motion priors to encourage human-like behavior across scenes. Extensive experiments show that SSR achieves safe, stable, and high-quality locomotion on diverse real-world terrains, including stairs with varied structures and extreme challenges such as wide gaps and high platforms, while enabling reliable long-horizon traversal in open outdoor environments.
Ruiqi Yu, Yiwen Wang, Yuan Hao +2
May 17, 2026cs.RO

PRIME: Physically-consistent Robotic Inertial and Motion Estimation for Legged and Humanoid Robots

Humanoid and legged robots interact with the environment through intermittent contacts, making accurate motion estimation fundamentally dependent on reasoning about contact dynamics. However, standard sensing pipelines-whether based on onboard proprioception with Extended Kalman Filters (EKFs) or external motion capture systems-recover only kinematics, while contact forces, contact timing, and inertial parameters remain unobserved. As a result, purely kinematic reconstructions often violate rigid-body dynamics, particularly during contact-rich motions. To enable accurate motion estimation from onboard kinematics in real-world deployment, we propose PRIME (Physically-consistent Robotic Inertial and Motion Estimation), a Maximum A Posteriori (MAP) formulation that refines measured kinematics and actuator commands into a dynamically consistent trajectory while jointly estimating frictional contact forces and physically consistent inertial parameters. Our approach incorporates differentiable contact dynamics with smoothed complementarity constraints and an Anitescu-style friction model, yielding a smooth optimization problem that remains tractable across versatile contact transitions. We evaluate PRIME on contact-rich locomotion with quadrupedal robots and the Unitree G1 humanoid, demonstrating improved trajectory consistency and accurate inertial parameter identification. Beyond improving state estimation and feedback control with calibrated inertial parameters, PRIME produces force- and contact-annotated motion reconstructions from real robots in deployment, which can be used to provide high-quality data for downstream learning applications, including large-scale behavior modeling and robot foundation models.
Jiarong Kang, Kunzhao Ren, Tao Pang +1
May 14, 2026cs.RO

Energy-Efficient Quadruped Locomotion with Compliant Feet

Quadruped robots are often designed with rigid feet to simplify control and maintain stable contact during locomotion. While this approach is straightforward, it limits the ability of the legs to absorb impact forces and reuse stored elastic energy, leading to higher energy expenditure during locomotion. To explore whether compliant feet can provide an advantage, we integrate foot compliance into a reinforcement learning (RL) locomotion controller and study its effect on walking efficiency. In simulation, we train eight policies corresponding to eight different spring stiffness values and then cross-evaluate their performance by measuring mechanical energy consumed per meter traveled. In experiments done on a developed quadruped, the energy consumption for the intermediate stiffness spring is lower by ~ 17% when compared to a very stiff or a very flexible spring incorporated in the feet, with similar trends appearing in the simulation results. These results indicate that selecting an appropriate foot compliance can improve locomotion efficiency without destabilizing the robot during motion.
Pramod Pal, Shishir Kolathaya, Ashitava Ghosal
May 13, 2026cs.RO

Dynamics Computation of Soft-Rigid Hybrid-Link System and Its Application to Motion Analysis of an Athlete Wearing Sport Prosthesis

This paper presents a motion analysis framework for an athlete wearing sport-specific flexible prosthesis based on the soft-rigid hybrid-link system. Such a motion analysis is a challenging problem because we need to consider the interaction force between the rigid human skeleton system and a flexible prosthesis. However, most of human musculoskeletal models are based on the computation framework of a rigid-body multi-link system. Recently in soft robotics research field, fast and efficient modeling methods were developed for a flexible rod deformation, which allows us to build a hybrid-link system that integrates rigid-link and soft-bodies in a unified formulation. We apply inverse kinematics of the hybrid-link system to motion reconstruction from a motion captured data, and also present the estimation of the joint torques and ground reaction force by inverse dynamics. Through a human subject experiment, we show that the inverse dynamics achieved approximately 12% error on the ground reaction force estimation. Furthermore, we provide the muscle force estimation considering muscle amputation and interaction force with the prosthesis leg deformation.
Sunghee Kim, Yuta Shimane, Taiki Ishigaki +1
May 2, 2026cs.LO

ABox Abduction for Inconsistent Knowledge Bases under Repair Semantics

Given a knowledge base (KB) with a non-entailed fact, the ABox abduction problem asks for possible extensions of the KB that would entail this fact. This problem has many applications, ranging from diagnosis to explainability and repair. ABox abduction has been well-investigated for consistent KBs and classical semantics, but little is known for the case of inconsistent KBs, which can be caused by erroneous data. In this paper we define suitable notions of abduction in this setting and propose criteria that guide abduction towards "useful" hypotheses. To regain meaningful reasoning in the presence of inconsistencies, we use well-established repair semantics. We provide a comprehensive landscape of the complexity of ABox abduction under repair semantics, treating different variants of the abduction problem for the light-weight description logics DL-Lite and EL_bot.
Anselm Haak, Patrick Koopmann, Yasir Mahmood +1
Apr 30, 2026cs.CV

ResiHMR: Residual-Limb Aware Single-Image 3D Human Mesh Recovery for Individuals with Limb Loss

Single-image human mesh recovery provides a compact 3D, person-centric representation that supports analysis, animation, AR and VR, rehabilitation, and human-computer interaction. However, prevailing systems impose an intact-limb prior and degrade on people with limb loss, because fixed-topology models cannot represent residual limbs. In this work, we present ResiHMR, a residual-limb aware framework for single-image 3D human modeling. ResiHMR adopts residual-limb keypoints and introduces two components: (i) a topology-adaptive Residual Anchor-Factor Optimization module that constrains estimation to the observed kinematic subgraph of anatomically valid structures, and (ii) a geometry-based Residual-Limb Reconstruction module that estimates residual-limb boundaries and convex limb-termination geometry. These components introduce topology-aware optimization and explicit termination geometry as tools for human mesh recovery under non-standard limb anatomy. Unlike joint-removal methods in a fixed topology, ResiHMR explicitly reconstructs residual-limb surfaces and aligns optimization with limb-loss topology, which better matches prosthetic biomechanics and real-world use. To the best of our knowledge, this is the first single-image HMR system that explicitly reconstructs residual-limb surfaces and performs topology-adaptive optimization for individuals with limb loss. On a curated dataset of real-world images with limb loss, ResiHMR improves reconstruction quality under both SMPLify-X and HSMR backbones, reducing intact-joint 2D MPJPE from 41.32 to 37.40 with SMPLify-X and residual-limb 2D MPJPE from 73.61 to 23.19 with HSMR.
Jiaying Ying, Heming Du, Kaihao Zhang +2
Apr 29, 2026cs.CV

ViBE: Visual-to-M/EEG Brain Encoding via Spatio-Temporal VAE and Distribution-Aligned Projection

Brain encoding models not only serve to decipher how visual stimuli are transformed into neural responses, but also represent a critical step toward visual prostheses that restore vision for patients with severe vision disorders. Brain encoding involves two fundamental steps: achieving faithful reconstruction of neural responses and establishing cross-modal alignment between visual stimuli and neural responses. To this end, we propose ViBE, a novel brain encoding framework for generating magnetoencephalography (MEG) and electroencephalography (EEG) signals from visual stimuli. Specifically, we first design a spatio-temporal convolutional variational autoencoder (TSC-VAE) that captures the spatio-temporal characteristics of M/EEG signals for effective neural response reconstruction. To bridge the modality gap between visual features and neural representations, we employ Q-Former to map CLIP image embeddings to the TSC-VAE latent space, producing neural proxy embeddings. For comprehensive cross-modal alignment, we combine mean squared error (MSE) loss for point-wise feature matching with sliced Wasserstein distance (SWD) for probability distribution alignment between the neural proxy embeddings and TSC-VAE latent embeddings. We conduct extensive experiments on the THINGS-EEG2 and THINGS-MEG datasets, demonstrating the effectiveness of our approach in generating high-quality M/EEG signals from visual stimuli.
Ganxi Xu, Zhao-Rong Lai, Yuting Tang +6
Apr 28, 2026cs.CV

Quantifying mandibular positioning error and simulated temporomandibular joint-space changes in patient-specific occlusal splints

Patient-specific occlusal positioning splints can be regarded as physical realisations of planned mandibular transformations. However, the achieved mandibular pose may differ from the planned one because of acquisition, registration, fabrication, and positioning errors. This study presents a transformation-based biomedical engineering framework for quantifying mandibular positioning accuracy and propagating the resulting error to a simulated temporomandibular joint configuration. Multimodal 3D data, including CBCT, facial motion acquisition, and dental scans, were integrated in a common coordinate system. Positioning splints corresponding to selected mandibular poses were designed and fabricated, and their realised positions were evaluated using repeated scans of plaster models. Discrepancies between planned and achieved positions were represented as rigid-body error transformations and analysed in SE(3), together with surface-distance metrics. The estimated transformations were propagated to CBCT-derived TMJ structures to quantify changes in condyle-fossa distance maps. The results demonstrate a systematic translational component and anisotropic variability of mandibular positioning error, with measurable propagation to simulated TMJ-space changes. The proposed framework provides an objective method for documenting planned and achieved mandibular configurations and for analysing positioning uncertainty in patient-specific splint workflows.
Agnieszka Anna Tomaka, Krzysztof Domino, Michał Tarnawski +1
Apr 22, 2026cs.RO

Kinematic Optimization of Phalanx Length Ratios in Robotic Hands Using Potential Dexterity

In the design stage of robotic hands, it is not straightforward to quantitatively evaluate the effect of phalanx length ratios on dexterity without defining specific objects or manipulation tasks. Therefore, this study presents a framework for optimizing the phalanx length ratios of a five-finger robotic hand based on potential dexterity within a kinematic structure. The proposed method employs global manipulability, workspace volume, overlap workspace volume, and fingertip sensitivity as evaluation metrics, and identifies optimal design configurations using a weighted objective function under given constraints. The reachable workspace is discretized using a voxel-based representation, and joint motions are discretized at uniform intervals for evaluation. The optimization is performed over design sets for both the thumb and the other fingers, and design combinations that do not generate overlap workspace are excluded. The results show that each phalanx does not contribute equally to the overall dexterity, and the factors influencing each phalanx are identified. In addition, it is observed that the selection of weighting coefficients does not necessarily lead to the direct maximization of individual performance metrics, due to the non-uniform distribution of evaluation measures within the design space. The proposed framework provides a systematic approach to analyze the trade-offs among reachability, dexterity, and controllability, and can serve as a practical guideline for the kinematic design of multi-fingered robotic hands.
HyoJae Kang, Joonho Lee, Jeongdo Ahn +1
Dec 8, 2025cs.HC

A Comparative Study of EMG- and IMU-based Gesture Recognition at the Wrist and Forearm

Gestures are an integral part of our daily interactions with the environment. Hand gesture recognition (HGR) is the process of interpreting human intent through various input modalities, such as visual data (images and videos) and bio-signals. Bio-signals are widely used in HGR due to their ability to be captured non-invasively via sensors placed on the arm. Among these, surface electromyography (sEMG), which measures the electrical activity of muscles, is the most extensively studied modality. However, less-explored alternatives such as inertial measurement units (IMUs) can provide complementary information on subtle muscle movements, which makes them valuable for gesture recognition. In this study, we investigate the potential of using IMU signals from different muscle groups to capture user intent. Our results demonstrate that IMU signals contain sufficient information to serve as the sole input sensor for static gesture recognition. Moreover, we compare different muscle groups and check the quality of pattern recognition on individual muscle groups. We further found that tendon-induced micro-movement captured by IMUs is a major contributor to static gesture recognition. We believe that leveraging muscle micro-movement information can enhance the usability of prosthetic arms for amputees. This approach also offers new possibilities for hand gesture recognition in fields such as robotics, teleoperation, sign language interpretation, and beyond.
Soroush Baghernezhad, Elaheh Mohammadreza, Vinicius Prado da Fonseca +2
Jun 10, 2025cs.RO

Towards Biosignals-Free Autonomous Prosthetic Hand Control via Imitation Learning

Limb loss affects millions globally, impairing physical function and reducing quality of life. Most traditional surface electromyographic (sEMG) and semi-autonomous methods require users to generate myoelectric signals for each control, imposing physically and mentally taxing demands. This study aims to develop a fully autonomous control system that enables a prosthetic hand to automatically grasp and release objects of various shapes using only a camera attached to the wrist. By placing the hand near an object, the system will automatically execute grasping actions with a proper grip force in response to the hand's movements and the environment. To release the object being grasped, just naturally place the object close to the table and the system will automatically open the hand. Such a system would provide individuals with limb loss with a very easy-to-use prosthetic control interface and may help reduce mental effort while using. To achieve this goal, we developed a teleoperation system to collect human demonstration data for training the prosthetic hand control model using imitation learning, which mimics the prosthetic hand actions from human. By training the model on data from a limited set of objects collected from a single participant's demonstration, we showed that the imitation learning algorithm can achieve high success rates and generalize effectively to new users and previously unseen objects with varying weights. The demonstrations are available at https://sites.google.com/view/autonomous-prosthetic-hand.
Kaijie Shi, Wanglong Lu, Hanli Zhao +3