Agentic Learning

Momentum

8 papers in the last four weeks, against 2 the four weeks before. 0.1% of all new papers.

Jul 6Week of Sep 21

Latest papers 63

Oct 1, 2026cs.AI

ActiveSaddler: Automated Curriculum Learning for Agent Harness Optimization

Automated harness optimization can substantially improve LLM agents by iteratively updating their prompts, tool interfaces, and control logic from execution feedback. However, existing methods primarily optimize how the harness is updated while largely fixing which training scenarios generate the feedback that drives those updates. As the harness evolves, the scenarios most useful for further optimization can change, suggesting that the training curriculum itself should adapt alongside the harness. We formulate this missing dimension of harness optimization as an automated curriculum learning problem and introduce ActiveSaddler. ActiveSaddler models the evolving curriculum as a non-stationary bandit with dynamically instantiated optimization targets. It abstracts recurring failures into reusable failure-pattern arms, estimates the potential learning progress from further targeting each pattern, and adaptively balances revisiting known weaknesses with exploring unseen scenarios for new ones. Optimization outcomes continually update both the set of discovered failure patterns and their priorities, allowing the curriculum to co-evolve with the harness. Experiments on GAIA2 and Terminal-Bench 2.0 show that ActiveSaddler consistently discovers stronger harnesses, improving test Pass@1 by 4.4 and 7.5 percentage points over the same harness optimizer using a scenario order fixed before optimization, respectively. Ablations further show that these gains depend on dynamically constructing optimization targets, estimating their evolving utility, and balancing continued optimization with new failure discovery. Together, these results establish automated curriculum learning as a new crucial optimization dimension for harness optimization.
Sep 30, 2026cs.AI

Agent Error Dataset: Scaling 50,000 Error--Diagnosis Pairs for Failure Analysis and Error-Aware Post-Training

An unsuccessful LLM agent rollout contains more information than its final reward: the observations available to the agent, the actions it chose, and the environment's responses. Reusing this experience for learning requires identifying a decision to revise and testing a concrete alternative. We introduce the Agent Error Dataset (AED), comprising 50,228 error-diagnosis pairs from 9,961 source tasks across 33 environments, 19 harness families, and 23 policy models in text-based agent systems. We retain source traces and execution metadata to support cross-setting failure analysis and re-diagnosis without repeating the original rollout. Our five-stage Agentic Error-to-Training (AET) pipeline collects natural failures, generates diagnoses and proposed corrections, and checks them against recorded evidence. Where replay is supported, we compare corrections with original-action retries from the same checkpoint under matched execution settings. We then construct separate training views for diagnosis and actor recovery. Across 3,062 matched replay pairs, first-proposal corrections raise verifier pass rates from 18.4% to 51.1%, a gain of 32.7 percentage points. Using a separately frozen diagnosis release, full-diagnosis fine-tuning on 1,656 source tasks raises Qwen3-8B's exact-step agreement with internal teacher labels from 47.2% to 63.6%, averaged over three seeds on a 943-case holdout. The strongest prompted reference in this comparison scores 54.7%, and mean agreement improves at each of four increasing training-set sizes. In a single-seed comparison of actor-training recipes, action-only repair training scores 6.67 percentage points higher on WebShop-lite than success-only training.
Sep 30, 2026cs.CV

From Given to Gathered Evidence: Agentic Learning for Longitudinal Medical Reasoning

Foundation models can serve as clinical agents through tool-use harnesses. However, conventional medical benchmarks assess reasoning over preselected evidence rather than the ability to seek it across clinical records and longitudinal imaging. We propose CASE: a series of role-specific Clinical Agents for Seeking Evidence, together with a tool-use harness and an agentic post-training framework for compact vision-language policy models. We further introduce a longitudinal multimodal benchmark built on UK Biobank, comprising 50,401 clinical questions derived from real-world ICD-10-coded diagnoses of 4,739 participants. Each question links to a patient-specific environment containing clinical context and multi-sequence MRI from baseline and follow-up visits, where agents autonomously select which visits, organs, modalities, slices, and specialist tools to inspect and compare. Supervised fine-tuning transfers evidence-seeking workflows from 14,734 frontier-model interaction trajectories, followed by agentic reinforcement learning on the learner's own environment interactions. Privileged on-policy self-distillation and rubric-based LLM feedback refine evidence-to-conclusion reasoning without prescribing tool sequences. Experiments show that CASE moves beyond question-answer imitation toward transferable investigation policies, strengthening evidence-grounded longitudinal reasoning. Under matched evaluation conditions, our Qwen3-VL-8B based agent achieves over 16% and 10% relative improvements in answer accuracy over GPT-5.4 and Claude Opus 4.8. Code will be available at https://github.com/VinyehShaw/CASE.
Sep 29, 2026cs.AI

Character Training for Risk-Averse Agents

Risk aversion in resources could prevent misaligned AI agents from causing catastrophic harm. Misaligned but risk-averse agents would tend to favor safer strategies like making deals with humans over riskier strategies like rebelling. We train agents to be risk averse through character training, finding that persona traits provide a robust mechanism for instilling risk preferences. To do this, we construct a model constitution describing constant absolute risk aversion (CARA) over an agent's resources and instill it through on-policy distillation. Despite never seeing the benchmark's decision format during training, character-trained models are competitive with baselines trained directly on it, and generalise better than them out of distribution on two of our four models. We also modulate different aspects of the constitution, finding that token budget and model choice are the most influential aspect of character training to instill risk aversion. We conclude from these results that character training is a promising and scalable way to instil broad dispositions, which we can use to our advantage in mitigating risk from misaligned AI agents.
Sep 29, 2026cs.AI

EASE: Behavior-Adaptive Skill Curation for Self-Evolving Agents

Agent skills provide a lightweight mechanism for self-evolving agents to accumulate reusable procedural knowledge without updating model parameters. However, existing learned skill curators typically optimize curation without explicitly modeling downstream executor behavior. We show that this can cause systematic cross-executor degradation: curators trained with different executors perform best when paired with their own training executor, indicating that effective skill curation is executor-dependent. We formulate behavior-adaptive skill curation and introduce EASE, a framework that learns a single curator that adapts its decisions to different executor behaviors. EASE maintains an online behavioral profile of recent execution patterns and conditions the curator on this profile, the current trajectory, and retrieved skills to add, modify, or remove skills from an evolving repository. We train the shared curator jointly across multiple frozen executors with reinforcement learning, using retrieval-aware and behavior-aware temporal attribution to focus optimization on curation actions with observable downstream influence. Across ALFWorld, ScienceWorld, and WebShop, with executors ranging from Qwen3-8B/32B and GPT-OSS-120B to unseen Kimi K2.6, DeepSeek V4 Flash, and Gemini 3.5 Flash, EASE outperforms strong skill- and memory-based baselines without per-executor finetuning. EASE also maintains 34.5--41.0% fewer skills, improves skill retrieval by 36.3--38.7% and measured edit utility by 51.8--60.0%, and reduces deployment-time inference tokens by 9.1--14.5%. These results establish behavior-adaptive skill curation as an effective principle for building self-evolving agents.
Sep 14, 2026cs.CL

Learning to Coach for Experiential Learning

Language models can learn from experience, but raw solution trajectories are often too long and noisy to provide effective guidance. In this work, we propose Learning to Coach (L2C), a framework that trains a dedicated LLM-as-a-Coach to extract actionable experiential knowledge from an actor model's previous trajectory. The actor remains frozen, while the LLM-as-a-Coach is trained to maximize a reward given by the correctness of the actor's guided response. We study two such rewards: a same-instance reward, which improves subsequent responses on the original problem, and a cross-instance reward, which elicits knowledge that transfers to other instances. Across mathematical reasoning and interactive text-games, L2C consistently outperforms self-refinement and an untrained LLM-as-a-Coach. Running experiential learning for more iterations further improves accuracy and uses additional inference compute more effectively than enlarging the actor's decoding budget. The trained LLM-as-a-Coach also transfers to out-of-distribution tasks and adapts its guidance to the specific actor it coaches.
Sep 14, 2026cs.CL

AMDKernelVault: Large-Scale Datasets and Agentic Training for AMD GPU Kernel Optimization

We introduce AMDKernelVault, an open HIP and Triton kernel corpus and training framework for recent AMD CDNA GPUs. Existing LLM-based kernel agents are largely CUDA/NVIDIA-centric and often depend on repeated frontier-LLM calls for generation, reflection, and optimization. To address this gap, we develop HIPKernelGen and TritonKernelGen, agent-driven pipelines that transform PyTorch references into HIP or Triton kernels, compile and validate candidates under ROCm, and latency-profile them on AMD hardware. The corpus contains 62,153 execution-verified HIP kernel samples, 2,377 production-grounded ROCm Libraries QA entries, and 39,893 Triton kernels. We further train Qwen3-8B with supervised fine-tuning and execution-aware reinforcement learning as a demonstration of the corpus's utility. Under fixed evaluation budgets, it achieves the highest correctness among the compared models on PyTorch-to-HIP (34.0% Pass@1), TritonBench-G (33.2% Corr@3), and ROCmBench (41.94% Corr@3), but does not uniformly lead compilation or speed metrics. The corpus and documentation are available at https://huggingface.co/datasets/amd/AIG-Datasets, and the associated training and kernel-generation code is available at https://github.com/AMD-AGI/hip_kernel_llm_lab.
Sep 8, 2026cs.AI

Co-Evolving Harnesses and Models: On-Policy Correction Helps Weaker Models Catch Up Where Imitation Fails

Agent harnesses (the system prompt, tool set, execution hooks, and context-management scaffolding around a model) are a critical determinant of agentic task success. Automated harness evolution can enable smaller models to perform well on domain-specific tasks at a fraction of frontier-model cost. Since both the harness and model weights shape behavior, we ask how harness evolution and lightweight fine-tuning should be combined. Across seven enterprise agent tasks, we first evolve a harness with the weaker model, then find that a stronger expert often uses it more effectively, suggesting expert supervision could close the remaining gap. However, training the weaker model on the expert's complete trajectories under the evolved harness backfires: performance regresses on all seven tasks by 4 to 30 points across Qwen3-Coder and Gemma 4, even though the same procedure helps under the unevolved harness. Our analysis shows that imitation transfers knowledge and increases scaffold usage, but disrupts model-harness fit: the weaker model adopts the expert's planning strategy without the competence to execute it and no longer matches the harness evolved around its native planning style. We therefore develop an on-policy expert-correction pipeline, automated by a meta-level MLE agent, that localizes the failing turn in the weaker model's own rollout and asks the expert to rewrite only that turn. This preserves the model's planning style and combines the gains of harness evolution and model adaptation. Our results identify and resolve a source of contention between harness and weight updates, yielding a compatibility-preserving recipe for economical co-evolution on domain-specific enterprise tasks.
Sep 8, 2026cs.AI

Feyospace-v1: How the Cyber Mercury Seven Trained Frontier Cyber Models

Training capable cyber agents is often treated primarily as a problem of model scale, yet open-weight post-training is constrained more directly by the cost of executable environments, reliable multi-turn supervision, and access to strong teachers. We present a data-centric framework that addresses these bottlenecks through five complementary systems: Choulea analyzes hidden reasoning signatures, SkyReal reduces teacher-sampling cost, Hongzwang bypasses API restrictions on teacher execution, PSBreakup restores capabilities weakened by model merging, and Kreator converts expert interventions into trainable reasoning. Our data engine constructs resettable coding, vulnerability, CTF, kernel-history, full-exploit, firmware, and device-backed environments. Candidate trajectories are retained only after execution verification and evidence auditing, yielding 164,269 trajectories for long-context supervised fine-tuning. The three checkpoints improve over their starting models by an average of 23.76% on the full CyberGym suite and 10.49% across the pooled CTF suites. As of September 1, 2026, Feyospace-s1 achieves a verified success rate of 63.24% and ranks 10th on the official CyberGym leaderboard, while all three checkpoints rank 1st among models at comparable parameter scales. To our knowledge, this is the first end-to-end demonstration that a seven-person independent team can train open-weight models with leading agentic cyber capability.
Sep 1, 2026cs.AI

Socrates went Nuclear: Comparing Interaction Strategies for AI systems in a Learning Context using Brain Sensing

Does unrestricted AI access bypass the cognitive effort required for learning, or does it streamline knowledge acquisition? This paper reports on a study where we compare three designs for user-AI interaction in a learning context: (1) an unrestricted conversational bot like ChatGPT, (2) a pedagogically constrained bot that guides through hints without giving final answers, which we refer to as the Socratic mode; and (3) a non-conversational adaptive tutoring system that adjusts difficulty in real-time based on the user's cognitive engagement derived from the brain signals. Fifty study participants were tasked with learning about nuclear safety protocols, a domain chosen for its zero-prior knowledge baseline. The participants progressed through an instructional video, a pre-test, an AI-driven assessment phase, which varied in the three conditions, and an immediate post-test. The nature of the questions centered primarily on factual knowledge acquisition, but it still required participants to have a global understanding of the concepts in order to answer the questions correctly. A Muse headband was used to derive the cognitive engagement of all users in all conditions. The unrestricted chatbot produced higher learning gains (delta) than both constrained modes (p < .03, d > 0.80), while the adaptive condition generated significantly higher EEG engagement (p = .018). The cluster analysis of chatbot usage and discussion patterns by users showed that most participants in the unrestricted-mode adopted a direct answer-retrieval strategy, while participants in the Socratic-mode initially attempted to reason through the hints before progressively disengaging. Consequently, this also suggests that the success of the unrestricted AI is not an evidence of deeper learning, but rather a result of the immediate post-test evaluation after the training phase.
Aug 31, 2026cs.CL

Aspire: Can Models Self-Evolve from Vague Goals?

Many important forms of human learning begin with a vague goal, such as "become a better physicist" or "improve at research." Learners must interpret the goal, identify capability gaps, decide how to learn, and determine whether they have actually improved. In contrast, existing work on LLM self-evolution typically begins with tasks and evaluation metrics specified by humans, reducing self-evolution to optimizing an explicit objective rather than deciding what and how to learn. We introduce ASPIRE, a benchmark for vague-goal-driven self-evolution. ASPIRE provides only a natural-language capability goal while downstream evaluation tasks remain hidden. The agent must operationalize the goal by choosing data and update methods, constructing training and validation signals, and deciding when to evaluate. ASPIRE supports both model-weight and agent-harness evolution in a unified interactive environment and evaluates the resulting systems on a hidden, expert-authored set of 520 items spanning six goals. Our experiments show that vague goals redirect search effort toward goal interpretation. Current agents routinely complete training and harness-editing loops, but weight-level gains remain sparse and unstable, and the strongest evolved harness remains below the engineered Qwen-Agent reference. Agents often train on mismatched data and trust narrow self-evaluations, so local gains fail to transfer to hidden evaluation and continued search and training can erase earlier improvements.
Aug 31, 2026cs.CL

CogEvol: Towards Efficient and Reliable Learning Environment Generation

We present CogEvol, a family of models trained specifically for Learning Environment Generation: turning a course brief into a finished learning artifact (structured-JSON slides or self-contained interactive HTML pages) in a single pass. Across 220k production requests, CogEvol completes a slide in a median of 17 seconds and an interactive page in 59, replacing minutes-long multi-turn agent scaffolding. Reliability is enforced rather than hoped for: a production-grounded data pipeline turns real failures into 53,687 verified SFT samples, and a hybrid rule-plus-VLM reward drives GRPO-based RL, hardened after we caught and fixed a reward-hacking episode that produced visually convincing but unplayable games. CogEvol-27B scores 83.7 on slide quality and 63.7 on a 500-case interactive-HTML benchmark with 26.9x fewer parameters than flagship coding models, and, in collaboration with the OpenMAIC team, serves their live production traffic. CogEvol-4B is released openly under the Apache 2.0 license at https://github.com/CogEvol/CogEvol-4B; external flagships are measured on the same suites under the identical harness. Scaffold editing cuts interactive-page generation cost by a further ~76%, and the full stack runs on domestic Ascend accelerators at application-level parity with A800 GPUs, lowering the unit cost of AI-native education at scale.
Aug 31, 2026cs.AI

EvoSkill Injection: Red-Teaming Autonomous Skill Generation and Evolution in Self-Evolving Agents

LLM-based agent systems increasingly adopt skill-based architectures to reduce repetitive reasoning costs and improve stable, efficient task execution. Recent studies propose self-evolving agents that autonomously generate, refine, and reuse skills from past experiences to enable continuous capability evolution. However, autonomous skill evolution introduces a new attack surface in which malicious capabilities are generated, stored, and reused as legitimate skills. In this paper, we define EvoSkill Injection as a threat model targeting the autonomous skill generation and evolution pipeline of self-evolving agents. We further propose SARGE (Red-teaming Autonomous Skill Generation and Evolution in self-evolving agents), a red-teaming framework for evaluating this threat model through iterative generation, escalation, and reinforcement interactions. To support our framework, we construct EvoSkillBench, a benchmark dataset of malicious interaction trajectories for inducing malicious skill formation in self-evolving agents, and introduce EvoSkillSafetyBench, a post-attack benchmark for evaluating whether injected malicious skills are subsequently retrieved and activated as harmful behaviors. Our evaluation shows that SARGE induces malicious skill formation and that injected skills are persistently stored and repeatedly activated, highlighting the risk of persistent capability corruption.
Aug 30, 2026cs.RO

Self-Aware Active Learning Enables Continual Improvement in Autonomous Driving

Learning-based autonomous driving (AD) systems can perform reliably in familiar conditions, yet rare distribution shifts and long-tail events remain a major source of abrupt failure. A central limitation is that most agents learn primarily from passive experience and lack mechanisms to estimate when their competence is insufficient, seek timely assistance, and convert safety-critical encounters into targeted improvement. Here we present self-aware guided exploration (SAGE), an active learning framework for post-training adaptation in AD. SAGE learns a predictive world model that generates two online intrinsic signals: fear, which estimates short-horizon predictive risk and model uncertainty, and curiosity, which measures novelty through prediction error. Curiosity adaptively calibrates the intervention threshold for fear, allowing the agent to regulate risk in a context-dependent manner. When predicted fear exceeds this adaptive threshold, the agent transfers control to an expert or fallback policy and uses the resulting takeover trajectories for focused imitation learning. In parallel, fear is integrated into policy optimization and evaluation as a safety-oriented constraint to reduce performance regressions during adaptation. We evaluate SAGE in simulated route-transfer tasks, Waymo-based logged driving scenarios, CARLA occlusion hazards, and real-world mobile robot navigation tests. Across these settings, SAGE improves robustness in novel and safety-critical scenarios, reduces safety violations, and maintains task performance comparable to strong baseline policies. These results suggest that agents can improve after initial training by estimating the limits of their competence, requesting guidance when needed, and learning selectively from rare high-value events.
Aug 8, 2026cs.AI

CyberAGENTS: Structured Autonomy for Agentic Gamified Learning in Cybersecurity

Gamification is especially effective in learning domains requiring active problem-solving and iterative skill-building, such as cybersecurity education. Generative AI agents offer a path to delivering such experiences adaptively at scale, but introduce well-documented risks in educational settings: inconsistent behavior, hallucinated reasoning, and misalignment with pedagogical frameworks. Grounding these systems in learning science is therefore essential. We present \model, an agentic framework for gamified cybersecurity learning that enables structured autonomy through ontology-guided validation, schema-governed behavioral control, and competency-based progression. The system is organized around a competency-based progression model that structures topics by difficulty and prerequisite relationships, reflecting evidence-based principles of scaffolded instruction. The learning loop is decomposed into four specialized agents: challenge, support, evaluation, and reward, each governed by behavioral schemas that encode operational modes and progression logic, bounding agent autonomy without eliminating generative flexibility. A cybersecurity ontology validates all generated content prior to display, enforcing domain-consistent reasoning and safety constraints. We evaluate CyberAgents through classroom deployment with undergraduate students, complemented by expert evaluations from educators and domain specialists. Results indicate improved engagement, clearer feedback interpretation, and greater learner trust in AI-generated responses when behavioral schemas and ontology validation are active. Preliminary comparisons with an unconstrained configuration further support the role of structured control in stabilizing instructional behavior. These findings offer a blueprint for designing pedagogically grounded agentic gamified learning systems.
Jul 29, 2026cs.AI

SkillMentor: LLM Agent Self-Evolution via Learning Blind-Spot Diagnosis

Agent self-evolution has primarily focused on learning how to act, while overlooking an equally important capability: learning to discover what an agent does not know. Existing approaches typically assume that failure discovery is given, focusing on how to repair failures once they are identified. We ask whether blind-spot diagnosis itself can be learned. We thus study diagnosis as an agent capability separate from execution, and exclude two alternative sources of progress: executor adaptation and human supervision. Under these constraints, performance cannot improve through executor updates or annotated examples, forcing all improvements to originate from the learned diagnostic capability. We propose SkillMentor, which trains a Mentor policy via reinforcement learning to generate diagnostic tasks, identify recurrent failure modes, and curate them into reusable corrective skills. Across AppWorld and BFCLv3, SkillMentor improves executor performance by an average of 44.2%. These results suggest that blind-spot diagnosis is a learnable capability, enabling self-evolution without updating executor weights or relying on human-curated data.
Jul 25, 2026cs.CL

Beyond Direct Answering: Aligning Educational LLMs as Socratic Guides via Heuristic Reinforcement Learning

Large language models (LLMs) deployed in educational settings often behave as direct answerers: they disclose target concepts in the opening turn instead of guiding students through progressive inquiry, as Socratic pedagogy prescribes. We present HeuristicEdu, a two-phase pipeline that aligns Qwen2.5-7B toward Socratic tutoring via supervised warm-up and Group Relative Policy Optimization (GRPO). Training uses SocraticEdu, 797 multi-turn Chinese children's science dialogues reconstructed from a live platform, with a heuristic reward over cognitive depth (R_cog), curiosity engagement (R_eng), and directness (R_dir), together with a K_query correction for student-introduced terms. We introduce Scaffolding Effectiveness (SE) and Conversation Depth (CD) to evaluate outcomes beyond surface fluency. On 30 held-out questions, the best GRPO variant improves SE from 30.0% to 63.3% and lowers keyword leakage from 30.0% to 13.3%. Notably, this best variant omits the directness penalty during optimization, suggesting that explicit anti-leakage terms can conflict with gradient-based behavioral alignment. An unaligned Qwen-72B baseline reaches 0% SE and 96.7% leakage, showing that scale alone does not induce Socratic behavior.
Jul 24, 2026cs.RO

Teachy Mini: Development and Preliminary Evaluation of a Knowledge-Based Generative Social Robot for Higher Education

Generative social robots (GSRs) powered by large language models offer new possibilities for personalized tutoring in higher education, but also introduce risks related to misinformation, missing transparency, or reinforcing incorrect student responses. Prior work identified knowledge-based design (KBD) requirements that define the informational prerequisites for GSRs to manifest responsible and effective tutoring behavior in higher education. In this paper, we operationalized selected KBD requirements in the Reachy Mini robot platform through system prompting, retrieval-augmented generation, and stateful prompt orchestration. As a result, we present Teachy Mini, a GSR tutoring system that was developed using KBD. To test the system, we conducted a preliminary evaluation study. Participants (N = 24) completed a robot-guided learning session about research methodologies. They learned either with Teachy Mini or with a control version that did not follow KBD principles. Teachy Mini was perceived as significantly more aligned with responsible tutoring behavior than the control robot. Moreover, a manipulation check illustrated that Teachy Mini used personalization, slide-grounded explanations, Socratic questioning, affective support, and learner-anchored feedback more consistently than the control robot. No significant between-condition differences were found in system acceptance, intrinsic motivation, or learning effectiveness, although exploratory analyses suggested a positive effect of KBD on objective learning gains when accounting for learner preferences. Overall, the study offered an initial implementation and preliminary evaluation of KBD for GSR tutoring, indicating that KBD can shape responsible robot behavior and potentially increase learning effectiveness in robot-supported learning.
Jul 15, 2026cs.CL

Memory as a Controlled Process: Learned Adaptive Memory Management for LLM Agents

Large Language Model (LLM) agents increasingly rely on external memory systems to accumulate experience across tasks. Yet nearly all existing approaches, from graph-structured memories to reflective insight stores, access memory through fixed, hand-designed heuristics. We argue that this static view of memory is a core bottleneck for agentic learning because optimal memory behavior is fundamentally context-dependent. The early stages of the tasks, benefit from minimal retrieval because memory is sparse; recurring goal types benefit from plan reuse rather than generic nearest-neighbor lookup; stuck agents benefit from re-retrieval with alternative queries; and across long task streams, the memory store itself must be consolidated and pruned to remain useful. We present Memory as a Controlled Process (MemCon), a framework that models memory operations as a Markov Decision Process and learns an online policy that adaptively decides when, what, and how much to retrieve, when to inject a distilled plan, and when to consolidate or forget. MemCon is backend-agnostic: it wraps any existing memory implementation, learns from task-by-task binary feedback with no pretraining and no additional LLM calls, and uses a lightweight tabular contextual bandit with UCB exploration that converges within tens of tasks. Across 6 benchmarks, 3 agent frameworks, and 3 LLM backbones, MemCon consistently outperforms multiple memory baselines by up to 15.2 points in task success while reducing token consumption by 5--20%.
Jul 15, 2026cs.CY

Learning Engagement Assistant (LEA): Cross-Course Scalability and Classroom Evaluation of an Agentic AI Tutoring System

This paper is an extension of a paper presented at the ICAART 2026 conference, which introduced LEA (Learning Engagement Assistant), an adaptive AI tutoring agent combining course-specific Retrieval-Augmented Generation (RAG) with structured Knowledge Component (KC) models across integrated Chat, Tutor, and Quiz modes. That prior work validated LEA on a single STEM course (CMP511) exclusively through simulation, using synthetic learner agents. This paper extends that work by reporting the first classroom deployment of LEA with real students (n = 8, CMP511) and the first empirical test of its cross-course scalability, deploying the system across three courses spanning two academic levels and two disciplinary domains. The study reveals a divergence from simulation predictions across modes, showing that synthetic evaluation alone cannot anticipate all aspects of real deployment. A RAGAS-based cross-course scalability evaluation (660 questions) finds Answer Relevancy and Context Precision broadly stable across courses (0.88-0.94 and 0.88-0.90 respectively), while Faithfulness declines with curriculum distance from the system's original course (0.69 to 0.50), a preliminary finding that may reflect generation logic tuned to the system's original subject rather than a scalability limitation. These findings suggest that while the orchestration layer requires no modification, full course-agnosticism of all downstream components requires further investigation.
Jul 14, 2026cs.AI

Human-AI Agent Interaction as a Neuroplastic Training Environment

Interaction with AI agents has become one of the most frequent activities of everyday digital life. Whether conversing with an assistant, working with a coding copilot, or generating images, the interaction follows a common iterative loop: a request is issued, a result returned, appraised, and the request revised. We observe that this loop is a high-frequency stream of contact events -- moments at which a result meets a person and a conditioned response may fire before deliberate appraisal -- making everyday agent interaction an unrecognised neuroplastic training environment. When a result disappoints, reactive patterns of impatience, perfectionism, frustration, and self-criticism are repeatedly evoked, and under activity-dependent synaptic plasticity each uninterrupted cycle deepens the underlying pathway through long-term potentiation. Ordinary agent use may thus quietly strengthen the very patterns it provokes. We propose that the same training environment can be engaged to the opposite effect. Treating conditioned reactive patterns as physical neurone paths -- activated through a pre-cognitive feeling tone that opens a brief regulatory gap -- we develop a framework in which, at that gap, in place of the reactive re-prompt, a person performs behind-the-scenes observation: watching the neural process operate so the cascade does not complete and long-term depression weakens the path rather than potentiation strengthening it. We characterise this practice through three layers of observation and two modes of application: a user-guided mode requiring no change to existing tools, and an agent-assisted mode in which an ordinary agent is lightly configured to support observation at the gap. We illustrate the framework through generative image prompting, showing how a single frustrating session is behaviourally nearly identical whether or not it is observed, yet neurologically opposite.
Jul 12, 2026cs.AI

Filtering Harmful Actions Isn't Enough: Phantom Transfer in Agentic SDF

Synthetic data is widely used to train large language models because it is inexpensive to generate and easy to control. As models are increasingly deployed as agents, synthetic trajectories are likely to become an important source of training data for agentic behavior. We investigate the effects of training on synthetic agentic trajectories containing adversarial interactions, including actions such as terminating another agents process, lowering its scheduling priority, or accessing resources without authorization. We finetune Llama 3.3 70B Instruct on these trajectories, generated to approximate reinforcement learning rollouts, and evaluate the resulting models on Anthropics Agentic Misalignment suite and Apollos in context scheming scenarios. Finetuning on these trajectories consistently increases misaligned behavior. Leaking rises by roughly a factor of five over the baseline, 4.6% to 24.9%. This increase survives the removal of every adversarial action from the trajectories. Finetuning on structurally comparable trajectories generated benign from the start produce a substantially smaller effect, 15.5%. These results indicate that the misaligned disposition is introduced during the generation process and encoded diffusely throughout the trajectory, rather than being localized to the harmful actions themselves. The effect also depends on the generating model. Benign trajectories produced by Gemini 2.5 Flash induce slightly higher leaking rates than trajectories generated from identical tasks by Claude 3.7 Sonnet. In contrast, broad safety benchmarks degrade similarly across all finetuned models and therefore fail to distinguish these effects. Our results suggest that action level filtering is insufficient to ensure the safety of synthetic agentic training data and that dispositions introduced by the generating model can survive semantic inspection.
Jul 8, 2026cs.LG

Single-Rollout Asynchronous Optimization for Agentic Reinforcement Learning

Reinforcement learning (RL) is becoming increasingly important for post-training large language models (LLMs). Previous RL pipelines for LLMs were mostly synchronous and batch-interleaved, which is inefficient for long-horizon agentic tasks. Recently, asynchronous RL has emerged as a more efficient alternative by updating the model as rollouts arrive. However, existing asynchronous RL systems often emphasize throughput, while leaving training stability and task effectiveness largely underexplored. For example, a key challenge is that group-wise sampling in the widely-used GRPO framework does not naturally fit asynchronous agentic training. In this paper, we present Single-rollout Asynchronous Optimization (SAO) to address the stability and off-policy challenges in asynchronous RL. To reduce off-policy effects and improve generalization, we replace group-wise sampling with single-rollout sampling, that is, using one rollout per prompt. We further improve this single-rollout strategy with practical value-model training designs. To improve optimization stability, we introduce a strict double-side token-level clipping strategy. SAO is able to train stably for one thousand steps and consistently outperform GRPO and its variants on agentic coding and reasoning benchmarks, such as SWE-Bench Verified, BeyondAIME, and IMOAnswerBench. We also demonstrate that single-rollout RL is particularly effective in a simulated online learning setting, where the model must adapt to changing evolving environments. To this end, SAO is successfully deployed in the agentic RL pipeline for training the open GLM-5.2 model (750B-A40B).
Jul 7, 2026cs.CL

CurateEvo: Data-Curation Evolving for Agentic Post-Training

Large language model (LLM) agents require post-training methods that can improve long-horizon decision making from environment feedback. However, existing agentic post-training pipelines often treat data curation as a fixed preprocessing step, focusing mainly on data augmentation while neglecting filtering, refinement, and adaptation to downstream failures. We propose CurateEvo, a failure-driven dynamic evolution framework for agentic post-training data curation. CurateEvo represents the curation strategy as executable code and iteratively rewrites it using failed trajectories from a held-out development set. At each epoch, the evolved strategy transforms a fixed raw corpus into supervised fine-tuning data, reinforcement learning data, and an inference-time memory bank. The evolution process first improves effectiveness by diagnosing recurring failure modes and augmenting, filtering, or refining data accordingly, and then improves efficiency by pruning redundant or low-utility training turns under a cost-aware objective. Experiments on ACEBench-Agent, BFCL-V4, and τ^2-Bench under both labeled and wild-data settings show that CurateEvo consistently outperforms prior curation methods, improving average scores by 3.2 and 2.7 points, respectively. Further analyses demonstrate that CurateEvo is compatible with different post-training recipes and substantially reduces curation overhead.
Jul 7, 2026cs.SE

Agents That Teach: Towards Designing Incidental Learning Back into AI-Assisted Software Development

AI coding agents are rapidly reshaping how software is built, with developers increasingly delegating substantial coding tasks to autonomous agents in pursuit of higher productivity. While these gains are real, they come at the cost of incidental learning. Developers historically acquired informal knowledge through effortful problem-solving, and this has long shaped how software engineering expertise develops. However, with over-reliance on agentic coding, unpracticed skills could atrophy silently over time. As this learning pathway is short-circuited, developers risk silently accruing Knowledge Debt, a developer-level analogue of Technical Debt, where changes the agent executes that the developer cannot fully understand accrue over time. In this paper, we argue that incidental learning will not re-emerge on its own and must be consciously designed back into developer-agent interactions, and propose six design principles to guide such systems. We then present "SHIELD", a multi-agent system grounded in the notion of "agents that teach", that operationalizes these principles by leveraging the AI coding agent's own reasoning to surface contextual, out-of-band learning moments without disrupting developer flow. Through this work, we envision a path toward learning-aware development environments where productivity and learning are complementary, not competing.
Jul 2, 2026cs.CL

Beyond Skepticism: Evaluating LLMs Pedagogical Intent Reasoning with the Adaptive Pedagogical Vigilance Framework

The capacity of Large Language Models (LLMs) to reason about pedagogical intent within instructional communication remains underexplored, particularly in educational domains such as translation pedagogy. To address this, we propose the \textbf{Adaptive Pedagogical Vigilance (APV)} framework, a novel computational formalism that reframes communicative vigilance as an adaptive mechanism for optimizing learning through intent inference. APV formalizes the problem via a Bayesian Pedagogical Intent Inference Engine (PIIE), which models how instructors select content to maximize pedagogical utility and how vigilant learners should inversely reason about latent instructional configurations -- encompassing genre, stance, and incentives. We evaluate APV through a three-tier hierarchy: distinguishing instructional genre, reasoning about structured pedagogical setups, and generalizing to authentic educational discourse. Experiments on leading LLMs (e.g., GPT-4o, Claude 3.5) show that APV substantially improves model vigilance. It achieves the strongest discrimination between pedagogical and exposure-based content, correlates highly with human judgments (r=0.958r=0.958), and maintains robust performance on naturalistic data where baseline methods degrade. This work establishes a unified framework for assessing and enhancing LLMs' understanding of pedagogical motives, advancing the development of more reliable AI-assisted learning systems.
Jul 1, 2026cs.AI

OPINE-World: Programmatic World Modeling with Ontology-error-Prioritized Interactive Exploration for ARC-AGI-3

Learning how an environment behaves from interaction is central to building agents that adapt to unfamiliar tasks. World models learned with deep networks are flexible but data-hungry and transfer poorly beyond their training distribution. Program-synthesized world models, written as source code by LLMs and refined through counterexample-guided inductive synthesis (CEGIS), are instead data-efficient and reusable, yet they have been demonstrated mainly on structured-state worlds with a given object vocabulary, and a single program search does not scale to pixel-rendered environments whose object structure must be hypothesized flexibly. We introduce OPINE-World, an LLM agent that learns an object-centric programmatic world model online from interaction. OPINE-World couples two cooperating agents in a loop of hypothesis and test, one acting in the environment and one synthesizing the model in code with replay verification and model-based planning, and it steers exploration with a Bayesian measure of object-type adequacy we call ontology error. We evaluate OPINE-World on ARC-AGI-3, a benchmark for skill-acquisition efficiency in which the object vocabulary, the goal, and the action semantics are withheld. OPINE-World solves 20 of 25 games without per-game training and reaches an action-efficiency score of 78.4 against the human baseline.
Jun 30, 2026cs.CL

DigitalCoach: Communication and Grounding Gaps in Human and Agentic Computer Use Coaching

Agents are increasingly capable of automating software tasks, but can they teach humans how to use software themselves? We introduce DigitalCoach, a multimodal dataset of 72 human expert-novice computer use coaching sessions consisting of 22,752 dialogue turns grounded in 28.1 hours of screen and input event recordings across five software applications. We use DigitalCoach to evaluate whether state-of-the-art models can teach humans how to use computers. Automated evaluation shows that models differ from humans in how they coach: models provide more direct instructions, but fewer explanations, error diagnoses, and knowledge-check questions. When we fix the coaching method, models produce utterances similar to human references yet poorly grounded in visual context. Interactive evaluation confirms that model coaches cause learners to passively follow instructions without deeper engagement and fall short in visual grounding. DigitalCoach lays a foundation for collaborative and proactive computer use coaching agents. Data and code are available at https://project-digital-coach.vercel.app.
Jun 25, 2026cs.AI

Internalizing the Future: A Unified Agentic Training Paradigm for World Model Planning

Large language model (LLM) agents have demonstrated strong capability in sequential decision-making, yet they remains fundamentally reactive in long-horizon tasks. Unlike humans who employ "what-if" reasoning to evaluate potential plans before commitment, standard agents lack an internal world model to simulate future outcomes. Therefore, we propose to internalize future-aware planning by training a single autoregressive model to verbalize both a prospective state rollout and a plan-conditioned success estimate-a textual analogue of the Q-value. Crucially, we identify a format-capability gap: simply fine-tuning agents on look-ahead traces during post-training leads to superficial mimicry of foresight without genuine predictive grounding. To bridge this gap, we introduce a three-stage training paradigm: (i) World Model Agentic Mid-Training (WM-AMT) to inject latent predictive capabilities into the policy; (ii) Format-Eliciting SFT (FE-SFT) to structure this injected capability; and (iii) Foresight-Conditioned Reinforcement Learning (FC-RL) to refine the calibration and utility of the generated simulations. Evaluated on search and mathematical reasoning tasks, our approach consistently outperforms other training baselines. Our results demonstrate that effective internal world modeling in LLM agents requires a capability-first training pipeline to achieve grounded and calibrated foresight.
Jun 24, 2026cs.AI

Agentic Knowledge Tracing: A Multi-Agent LLM Architecture for Stealth Assessment of Financial Literacy in Serious Games

Assessing financial literacy during gameplay without disrupting the learning experience remains a key challenge in serious games for education. We present the Agentic BKT pipeline, a multi-agent large language model architecture for stealth assessment of financial competencies from open-ended gameplay events. The pipeline processes events from a 2D platformer serious game aligned with the OECD/INFE financial literacy framework through four phases: (1) the game captures every player decision as a structured event log; (2) an LLM event classifier labels each action on a four-point rubric validated against three domain experts (Fleiss kappa = 0.624, substantial agreement); (3) four domain-specific agents specializing in risk mitigation, investing, spending, and credit management perform session-level reasoning over behavioral trajectories, feeding per-competency Bayesian Knowledge Tracing that estimates mastery within each domain; and (4) an expert judge agent synthesizes the domain-level estimates into an overall mastery score. Evaluated with 193 K-12 participants across 264 game sessions, the Agentic BKT pipeline yields mastery estimates significantly correlated with learning gain (r = 0.276, p = 0.0001) and post-test scores (r = 0.333, p < 0.0001) while showing no correlation with pre-test scores, providing both convergent and discriminant validity. The multi-agent approach approximately triples the predictive validity of a single-LLM baseline (r = 0.095, not significant) in this study, demonstrating that domain decomposition and session-level reasoning play a central role in capturing the multidimensional nature of financial literacy from gameplay
Jun 23, 2026cs.CL

Escaping the Self-Confirmation Trap: An Execute-Distill-Verify Paradigm for Agentic Experience Learning

Experience-driven self-evolution is critical for large language model (LLM) agents to improve through open-world interaction. However, existing experience learning methods mostly rely on single-agent loops, where the same agent executes tasks, summarizes outcomes, and determines memory content. This setup makes agents vulnerable to the Self-Confirmation Trap: wrong-but-self-consistent trajectories are misidentified as successful experience, leading to cumulative errors during retrieval and reuse. To address this issue, we propose EDV, an Execute-Distill-Verify framework for reliable experience learning. In the Execute stage, multiple heterogeneous agents explore the same task space in parallel to generate diverse candidate trajectories. In the Distill stage, a dedicated third-party agent comparatively analyzes these trajectories to produce candidate experiences, reducing executor-centric summarization bias. In the Verify stage, the execution group validates candidates via a consensus mechanism, and only approved experiences are written into shared or private memory. By decoupling the three stages, EDV transforms experience learning from isolated self-reflection into collaborative construction, filtering erroneous and noisy content before memory insertion. We evaluate EDV on three challenging long-horizon benchmarks: tau2-bench, Mind2Web and MMTB. Results show EDV consistently outperforms strong baselines, validating that reliable experience construction is essential for robust agent self-evolution. Our code is available at https://github.com/shidingz/EDV.
Jun 15, 2026cs.CL

LectūraAgents: A Multi-Agent Framework for Adaptive Personalized AI-Assisted Learning and Embodied Teaching

Effective personalized AI-assisted learning demands systems that can not only generate accurate learner-specific educational materials, but also dynamically adapt their instruction to diverse learners. However, existing educational agents have primarily focused on lecture content automation and simulations, which often fall short of modelling multimodal and embodied instructional methods tailored for the individual learner. To this end, we propose LectūraAgents - a multi-agent framework that enables personalized learning through end-to-end adaptive embodied teaching. At its core, LectūraAgents mirrors a professor-student relationship, in which a ProfessorAgent leads a collaborative team of specialized subordinate agents through research, planning, review, and embodied delivery of lecture contents that adapt to a learner's needs. The framework offers three main contributions: (1) a hierarchical multi-agent architecture for end-to-end personalized learning; (2) an adaptive embodied teaching mechanism, wherein the ProfessorAgent executes visible and pedagogically motivated teaching actions (e.g., handwrite, highlight, underline, etc.) over contents in a teaching environment; and (3) a Teaching Action-Speech Alignment (TASA) algorithm that employs salience-based heuristics and temporal semantic segmentation to generate coherent teaching action sequences aligned with learner profiles. We evaluate LectūraAgents on diverse courses at high school, undergraduate, and graduate levels using sample-specific rubric-based analysis; with generated lecture materials and teaching actions assessed and validated by expert educators. Experimental results show consistent gains in lecture content quality, embodied teaching quality, assessment, and personalization over existing approaches, positioning LectūraAgents as a pedagogically well-grounded framework for personalized learning at scale.
Jun 13, 2026cs.LG

LatentGym: A Testbed For Cross-Task Experiential Learning With Controllable Latent Structure

We envision continually learning agentic systems that become more useful over time: as they encounter sequences of related tasks, they should infer the hidden structure shared across those tasks and use it to improve future decisions. This cross-task experiential learning capability is pivotal in domains such as personalization and interactive assistance, but existing training/evaluation frameworks do not provide shared, controllable latent structures and cannot measure whether or why agents improve. We introduce LatentGym: a controllable suite in which each environment is organized around a ground-truth latent variable governing the structure across tasks. Our construction yields metrics that separate exploration (whether the agent's actions gather information about the latent) from exploitation (whether the agent uses what it has gathered). We demonstrate our suite on empirical studies addressing three questions: how and why frontier models fail to adapt across related tasks; whether post-training on related task sequences improves general cross-task adaptation, and where those gains come from; and how design choices such as inter-task feedback shape training dynamics and generalization. Together, these results establish a controlled foundation for studying how LLM agents learn from experience across tasks, and for designing agents that adapt more reliably in sequential, personalized, and interactive settings.
Jun 13, 2026cs.LG

Edu-Theater: A Data-Efficient Agent Framework for Scalable Learner Behavior Simulation through Staging Roll-Call

Large-scale learner-task interaction data are crucial for intelligent educational systems but are costly to collect and constrained by privacy and learner engagement. Learner simulators play a critical role in simulating scalable learner behavior without the need for continuous involvement of real learners. However, existing methods are predominantly \textbf{individual-centric}, pairing a simulator with each learner to iteratively infer latent knowledge states from dense interaction histories, which is both data- and computation-intensive, and fragile in cold-start scenarios. We propose a \textbf{cohort-aware roll-call simulation paradigm} that first constructs cohort-level proficiency priors and refines individual learner states through a small number of targeted diagnostic queries. Based on this paradigm, we introduce \textbf{Edu-Theater}, an LLM-powered agent system that performs cohort-aware learner simulation via a teacher agent and retrospective roll-call probing over learner logs. Edu-Theater enables scalable future behavior simulation without the need for dense per-learner histories. Experiments on two real-world datasets demonstrate that Edu-Theater achieves higher simulation accuracy with significantly fewer LLM calls, producing synthetic data that enhances downstream applications such as adaptive testing.
Jun 11, 2026cs.AI

From Verdict to Process: Agentic Reinforcement Learning for Multi-Stage Fact Verification

Recent approaches combining Large Language Models (LLMs) with retrieval-augmented reasoning have shown promise for automated fact verification. To process complex claims, these verification pipelines typically execute multi-stage workflows that coordinate tightly coupled modules, including claim decomposition, evidence gathering, and verdict prediction. However, existing methods optimize individual stages in isolation or rely on fixed heuristics, which limits adaptive coordination among stages and can lead to suboptimal outcomes. In this work, we propose ProFact, an agentic reinforcement learning framework for end-to-end optimization of multi-stage fact verification trajectories. ProFact trains a unified policy to coordinate claim decomposition, evidence seeking, answer generation, and verdict prediction. To address the sparse and delayed supervision provided by final veracity labels, ProFact introduces process-aware rewards that provide stage-level learning signals throughout the verification process. Empirical evaluation shows that ProFact consistently outperforms strong baselines in both verification performance and inference efficiency. These results highlight the effectiveness of process-aware trajectory optimization for multi-stage fact verification.
Jun 10, 2026cs.LG

ATLAS: Active Theory Learning for Automated Science

Advancing scientific understanding through mechanistic modeling requires posing the right experimental questions to yield maximally informative data. To automate this pursuit within cognitive science, we introduce ATLAS (Active Theory Learning for Automated Science), an active learning framework for the data-driven discovery of interpretable behavioral models. ATLAS iterates between generating mechanistic hypotheses--instantiated as a diverse ensemble of sparse neural networks (Disentangled RNNs)--and designing experiments that optimally distinguish between them. We test this approach on the problem of recovering reinforcement learning agents from their behavior in bandit tasks. ATLAS designs varied sequences of qualitatively novel experiments with temporal structure tailored to underlying agent characteristics. The models trained on these experiments are evaluated against a comprehensive set of metrics for mechanistic modeling that capture behavioral, structural, and computational similarity. ATLAS achieves a 5-10x improvement in sample efficiency across all metrics compared to random experimentation, and its performance is further validated against expert-designed experiments derived from literature. These in silico results showcase ATLAS's potential to accelerate human-interpretable insights in cognitive science and other domains where scientific inquiry relies on discovering mechanistic models.
Jun 9, 2026cs.AI

Large-scale semantic mapping of learner agency and autonomy reveals what measurement and generative AI research overlook

Learner agency and autonomy are foundational to personal development, yet a pervasive "jingle-jangle" fallacy (i.e. identical terms denoting different constructs, distinct terms denoting identical ones) has substantially hindered cumulative knowledge. Treating meaning as a phenomenon constituted through use in linguistic practice, we extracted 8,954 definitions and 2,700 scale items from over 14,000 publications, to investigate how researchers actually used learner agency and autonomy with a semantic analysis pipeline. The definitional landscape of two constructs resolves into three dimensions: regulation and control of learning (task), intrinsic motivation and internal decision-making (person), and social-relational action (sociocultural), thereby empirically quantifying the jingle-jangle fallacy. Existing scales, however, systematically underrepresent the sociocultural dimension. Critically, current generative AI research in education concentrates on learning regulation and control, narrowing the behavioral repertoire that AI-mediated learning environments are designed to cultivate. Beyond conceptual clarification, this work carries direct implications for conceptualization, measurement, and practice towards supporting the multidimensional learner agency and autonomy.
Jun 4, 2026cs.RO

Learning of Robot Safety Policies via Adversarial Synthetic Scenarios

In this work, we propose an agentic gamification framework for hazard-informed learning of robot safety policies through synthetic scenarios. We model scenario generation as an adversarial game between two agents: a Red Team that explores the space of potential failures by constructing hazardous situations, and a Blue Team that incrementally refines safety policies to prevent them. This iterative process enables efficient discovery of high-risk edge cases that are unlikely to be captured through random simulation or manual enumeration. By combining classical risk modeling with adversarial scenario generation and modern learning paradigms, this work provides a scalable pathway for embedding safety into Physical AI systems operating in complex real-world environments. The paper describes ongoing work. The contribution is a problem formulation and a proposed solution architecture.
Jun 4, 2026cs.CL

CollabBench: Benchmarking and Unleashing Collaborative Ability of LLMs with Diverse Players via Proactive Engagement

While LLM-based agents excel at individual tasks, effective collaboration with realistic human partners remains challenging. Most of the existing conversation-level collaborative studies lack grounded interaction and behavioral execution, motivating the need for cooperative game environments that enable contextualized and immersive collaboration. To this end, this paper proposes CollabBench, a benchmark for evaluating and training collaborative agents in cooperative games. CollabBench features a Diverse Player Profile Simulation pipeline to model varied players behaviors, and a Collaborative Agentic Training paradigm that unifies reasoning, communication, and action via agentic rollouts, optimized with a hybrid reward balancing task efficiency and affective adaptation. We further extend classic environments to CWAH-MultiPlayer and Cook-MultiPlayer for systematic evaluation under diverse personalities. Experiments with efficiency and affective metrics show that our trained models outperform base models, achieving 19.5% higher efficiency and 24.4% improved affective performance. Further analysis reveals key collaborative limitations of existing models and offers insights for future collaborative training.
Jun 2, 2026cs.HC

SocialCoach: Personalized Social Skill Learning with RL-based Agentic Tutoring and Practice

Social skills such as negotiation and leadership are crucial for personal and professional success in today's interconnected world. However, scalable and effective training remains a significant challenge due to the scarcity of expert coaching. In this paper, we introduce SocialCoach, a holistic LLM-powered agentic tutoring system for personalized social skill development at scale. First, SocialCoach automatically constructs a pedagogically-grounded, theory-to-practice knowledge corpus from diverse expert sources, leveraging a multi-agent pipeline. Second, to personalize the learning journey, it employs an adaptive practice scheduling module that follows a prescription-retrieval-adaptation process. To maximize the long-term learning experience while overcoming the cold-start problem, this policy is optimized within a learner simulation environment through reinforcement learning. Finally, SocialCoach integrates immersive, goal-driven practice, causality-driven proficiency assessment and knowledge-grounded, reflective tutoring to help address the knowing-doing gap. We deploy it in our product, EQoach, and conduct extensive experiments. The results show that SocialCoach improves simulated pathway quality and judge-rated tutoring quality over baseline approaches, while early user feedback indicates strong perceived engagement and usefulness. These findings suggest a practical architecture for personalized and gamified pedagogical platforms on soft skill learning.
Jun 2, 2026cs.AI

What Makes Interaction Trajectories Effective for Training Terminal Agents?

Stronger code agents are commonly assumed to be superior teachers for post-training, yet this assumption remains poorly disentangled from task difficulty, harness design, and student capacity. We investigate this pedagogical link using Terminal-Lego, a scalable pipeline that transforms multi-domain real-world issues into environment-verified agentic tasks. Surprisingly, standalone performance does not dictate teaching efficacy: while Claude Opus 4.6 achieves higher scores on Terminal-Bench 2.0, students fine-tuned on trajectories from DeepSeek-V3.2, a lower-scoring agent, exhibit significantly stronger generalization. We attribute this "pedagogical paradox" to Environment-Grounded Supervision (EGS): trajectories that explicitly expose inspect-act-verify behaviors through harness-visible interactions allow students to internalize robust problem-solving routines rather than fragile action sequences. Scaling analysis reveals exceptional data efficiency: with only 15.3k Terminal-Lego trajectories, for example, Qwen3-32B achieves a 24.3% score on Terminal-Bench 2.0, rivaling previous SOTA performance established with over 30x the data volume. Our results suggest that the frontier of agent post-training lies beyond mere outcome-matching, shifting the focus toward "Harness Engineering", where the systematic design of environment-grounded interaction structures serves as the primary catalyst for reproducible and generalizable agentic intelligence.
May 28, 2026cs.CL

Exploring Autonomous Agentic Data Engineering for Model Specialization

Large Language Models (LLMs) have demonstrated strong performance on general tasks, while often struggling to adapt to specialized domains without high-quality domain-specific data. Existing LLM-based data curation methods primarily rely on human-designed workflows, leaving it unexamined whether LLMs can autonomously execute an end-to-end data engineering pipeline for model specialization. We formalize Autonomous Agentic Data Engineering, a novel task designed to evaluate LLMs as autonomous data engineers that drive model specialization through end-to-end data curation. We frame data as an optimizable component and study agents that plan, generate, and iteratively optimize training data across multiple domains, guided by post-training performance improvement. Experiments show that autonomous LLM data engineers yield substantial gains, as GPT-5.2 constructs a training curriculum that improves a student model by 57.29%, entirely through iterative, agent-driven data adaptation. By illuminating both potential and bottlenecks, our study establishes autonomous data engineering as a measurable capability and charts a path toward agent-driven model specialization (Code will be released at https://github.com/zjunlp/DataAgent).
May 28, 2026cs.AI

Modularizing Educational LLM-Agency for Fostering Responsible Learning Assistance

The widespread adoption of AI chatbots in education will drastically change learning, making responsible deployment a critical concern. While large language models (LLMs) might have access to sources discussing insights from educational sciences, they are not particularly inclined to adhere to pedagogical concepts, risking negative effects on the learning process, such as a loss of transfer capabilities, critical thinking, or creativity. In this paper, we introduce an agentic AI chatbot architecture assisting students with exercise solving, specifically designed to contribute to more responsible AI use in education. We base our conceptual development on the identification of several desiderata for responsible LLM-based educational systems, argue for the structural shortcomings inherent in monolithic, out-of-the-box solutions, and instead suggest modularizing the agentic architecture. We propose specific modules for different stages of exercise solving, enabling incorporation of targeted pedagogical advice, guiding students through the learning process in a more controllable, transparent, and overseeable manner.
May 28, 2026cs.CV

AnomalyAgent: Training-Free Agentic Models for Zero-/Few-Shot Anomaly Detection

Benefiting from generalizability of vision-language models (VLMs) such as CLIP, many zero-/few-shot anomaly detection (AD) approaches have achieved impressive detection performance across various datasets. Nevertheless, they require substantial training on large auxiliary datasets to adapt VLMs to anomaly detection, and their inference largely relies on visual-text embedding similarity-based anomaly scores, lacking reasoning abilities to detect complex anomalies that require in-depth contextual understanding. To address this limitation, we propose \textbf{AnomalyAgent}, a novel training-free, agentic framework that leverages the advanced reasoning and generalization capabilities of multimodal large language models (MLLMs) for anomaly detection. The key ingredients include \textbf{1)} a comprehensive anomaly-centric toolset that enables adaptive MLLM-driven, agentic anomaly reasoning in zero-shot settings, and \textbf{2)} a customized memory module that grounds anomaly reasoning with few-shot, in-context reference examples. We extend evaluation beyond the detection of simple anomalies (e.g., surface defects like cracks and dents and clear lesions) in widely used benchmarks to more diverse types of anomalies such as logical/contextual anomalies in logistics and manufacturing settings. Extensive experiment results demonstrate that our AnomalyAgent achieves substantially better performance compared to training-free VLM-based AD and generic agentic methods, highlighting its superior generalization capability in both zero-shot and few-shot anomaly detection settings. The code implementation can be find at this address.
May 26, 2026cs.AI

Learning to Act under Noise: Enhancing Agent Robustness via Noisy Environments

Recent advances in large language models (LLMs) have facilitated the widespread deployment of LLMs as interactive agents capable of reasoning, planning, and tool use. Despite strong performance on existing benchmarks, such agents often exhibit notable degradation when deployed in real-world settings, where environments are inherently stochastic and imperfect. We argue that this discrepancy arises from a fundamental mismatch between idealized training settings and real-world interaction dynamics, where current paradigms rely on carefully curated task instructions and stable, well-controlled environments. To address this gap, we propose NoisyAgent, an agentic training framework that explicitly incorporates environmental imperfections into the agent learning process. We identify two major sources of interaction noise in real-world scenarios: user noise, which captures ambiguity and variability in user interaction, and tool noise, which reflects failures and anomalies in tool execution. We introduce such perturbations into the training pipeline by modifying user interaction patterns and simulating tool execution results within the training environment. To stabilize training while encouraging agents to handle increasingly challenging imperfections, noise is applied to only a subset of rollouts and progressively increased in difficulty as the model adapts to the current noise level. Extensive experiments demonstrate that our approach consistently improves agent robustness under noisy and dynamic environments. Our analysis reveals that training under noise conditions also yields performance gains on idealized benchmarks, suggesting that controlled exposure to environmental noise promotes more generalizable reasoning and decision-making behaviors. Our findings highlight the importance of modeling interaction imperfections for bridging the gap between agent training and real-world deployment.
May 26, 2026cs.CL

Towards Just-in-Time Adaptive Feedback: Enhancing Student Learning via Knowledge-Grounded LLM

Educational interventions are effective tools for enhancing student learning. While Large Language Models (LLMs) allow for generating adaptive feedback at scale, current studies lack clear methodologies for providing Just-in-Time (JiT) feedback in authentic instructional settings. In this paper, we present a framework that provides adaptive feedback by grounding LLMs with domain-specific expert knowledge. Our approach collects written reasoning logic (strategy essays) from students, analyzes potential error types based on the content of that reasoning, and delivers non-intrusive feedback designed to clarify missing or incorrect concepts. We deploy this framework in a large-scale university course (N > 1000), where it improved student performance by over 80% compared to previous semesters. Lastly, we validate the framework's pedagogical utility by analyzing the learning trajectories; we demonstrate how iterative conversations with LLM facilitate shifting one's misconception to correct understanding.
May 21, 2026cs.RO

Agentic-VLA: Efficient Online Adaptation for Vision-Language-Action Models

Vision-Language-Action (VLA) models have emerged as a promising paradigm for robotic manipulation by leveraging pre-trained vision-language representations. However, current VLA training methods suffer from two critical limitations: poor generalization to novel environments and low training efficiency requiring extensive demonstrations. We introduce Agentic-VLA, an agentic training framework that enables VLAs to efficiently adapt online through three key innovations: (1) Adaptive Reward Synthesis, which dynamically generates and adjusts reward functions based on the VLA's current capabilities and task complexity, decomposing complex tasks into learnable sub-goals for curriculum learning; (2) Language-Guided Exploration, where a critic model provides structured guidance for systematic exploration rather than random sampling; and (3) Experience Memory,which stores and retrieves task-relevant policy weights for warm-starting adaptation to similar tasks. We evaluate Agentic-VLA on the LIBERO benchmark, achieving substantial improvements: +12.3% on long-horizon tasks, +28.5% in 1-shot learning, and enabling cross-task transfer from 0% to 31.2% without task-specific demonstrations. Our framework also demonstrates 2.4x faster convergence compared to existing online adaptation methods. Beyond LIBERO, Agentic-VLA retains its advantage on the dual-arm RoboTwin 2.0 benchmark, including under its randomized Hard setting. These results establish Agentic-VLA as a significant step toward truly adaptive VLA systems capable of continuous learning in deployment.
May 21, 2026cs.AI

Echo: Learning from Experience Data via User-Driven Refinement

Static "human data" faces inherent limitations: it is expensive to scale and bounded by the knowledge of its creators. Continuous learning from "experience data" - interactions between agents and their environments - promises to transcend these barriers. Today, the widespread deployment of AI agents grants us low-cost access to massive streams of such real-world experience. However, raw interaction logs are inherently noisy, filled with trial-and-error and low information density, rendering them inefficient for direct model training. We introduce Echo, a generalized framework designed to operationalize the transition from raw experience to learnable knowledge, effectively "echoing" environmental feedback back into the training loop for model optimization. In today's agent ecosystem, user refinement serves as a primary source of such feedback: driven by responsibility for the outcome, users rigorously transform flawed agent proposals into verified solutions. These user-driven refinement sequences inherently distill agents' crude attempts into high-quality training signals. Echo systematically harvests these signals to continuously align the agent with real-world needs. Large-scale validation in a production code completion environment confirms that Echo effectively harnesses this pipeline, breaking the static performance ceiling by increasing the acceptance rate from 25.7% to 35.7%.
May 15, 2026cs.CY

Access Timing as Scaffolding: A Reinforcement Learning Approach to GenAI in Education

In recent years, generative AI (GenAI) in educational settings has become ubiquitous in university students' daily lives, despite its potential to induce over-reliance, metacognitive disengagement, and diminished learning when used unrestrictedly. While most prior research has focused on how to pedagogically scaffold its usage, the question of when to allow off-the-shelf GenAI remains understudied and lacks pedagogically grounded empirical investigation. We treat access timing itself as a form of implicit scaffolding and operationalize it through a reinforcement learning (RL) agent that decides when students should access GenAI, with a reward function grounded in metacognitive theory, cognitive load theory, and productive failure. In a mixed-methods controlled lab study with N=105 higher education students, we compared the agent's effect on learning gains and metacognitive engagement to unrestricted and fully restricted use. Results show that strategically timed GenAI access under the reinforcement learning condition improved objective post-test performance and metacognitive accuracy compared with unrestricted access, while reducing task errors and time on task relative to complete withholding, thus outperforming both approaches without the need for explicit metacognitive prompts or structured scaffolding. However, no between-condition differences emerged on self-reported metacognitive awareness. Overall, timing of GenAI access therefore is a tractable, theoretically grounded, and scalable pedagogical strategy that improves over completely unrestricted and withheld access, compatible with off-the-shelf tools and potentially low adoption barrier. This opens up a new research area that explores how access timing can be facilitated by educators and implemented in human-AI learning system design.
May 7, 2026cs.AI

AGWM: Affordance-Grounded World Models for Environments with Compositional Prerequisites

In model-based learning, the agent learns behaviors by simulating trajectories based on world model predictions. Standard world models typically learn a stationary transition function that maps states and actions to next states, when an action and an outcome frequently co-occur in training data, the model tends to internalize this correlation as a general causal rule while ignoring action preconditions. In interactive environments, however, agent actions can reshape the future affordance space. At each timestep, an action may becomes executable only after its prerequisites are met, or non-executable when they are destroyed. We term such events structure-changing events (SC events). As a result, a conventional world model often fails to determine whether a given action is executable in the current state, especially in multi-step predictions. Each imagined step is conditioned on an incorrect affordance state, and therefore the prediction error compounds over the rollout horizon. In this paper, we propose AGWM (Affordance-Grounded World Model), which learns an abstract affordance structure represented as a DAG of prerequisite dependencies to explicitly track the dynamic executability of actions. Experiments on game-based simulated environments demonstrate the effectiveness of our method by achieving lower multi-step prediction error, better generalization to novel configurations, and improved interpretability.
May 7, 2026cs.CL

StraTA: Incentivizing Agentic Reinforcement Learning with Strategic Trajectory Abstraction

Large language models (LLMs) are increasingly used as interactive agents, but optimizing them for long-horizon decision making remains difficult because current methods are largely purely reactive, which weakens both exploration and credit assignment over extended trajectories. In this work, we present Strategic Trajectory Abstraction (StraTA), a simple framework that introduces an explicit trajectory-level strategy into agentic reinforcement learning (RL). StraTA samples a compact strategy from the initial task state, conditions subsequent actions on that strategy, and trains strategy generation and action execution jointly with a hierarchical GRPO-style rollout design, further enhanced by diverse strategy rollout and critical self-judgment. Experiments on ALFWorld, WebShop, and SciWorld show that StraTA consistently improves both sample efficiency and final performance over strong baselines. StraTA reaches success rates of 93.1% on ALFWorld and 84.2% on WebShop. On SciWorld, StraTA attains a 63.5% overall score, outperforming frontier closed-source models.
May 6, 2026cs.LG

Adaptivity Under Realizability Constraints: Comparing In-Context and Agentic Learning

We compare in-context learning with fixed queries and agentic learning with adaptive queries for uniform approximation of task families. We consider two settings: an unrestricted regime, where querying and approximation are arbitrary functions, and a realizable regime, where we require these operations to be implemented by ReLU neural networks. In both settings, adaptivity never hinders approximation performance. However, this advantage can change when one passes from the unrestricted regime to the realizable regime. We identify four distinct approximation scenarios, each witnessed by an explicit task family: (a) no advantage of adaptivity; (b) an advantage in the unrestricted regime that persists under ReLU realizability; (c) an advantage that arises only under realizability; and (d) an advantage that disappears under realizability. This demonstrates that representational constraints interact profoundly with the effect of adaptivity.
May 4, 2026cs.HC

ProPACT: A Proactive AI-Driven Adaptive Collaborative Tutor for Pair Programming

Effective pair programming depends on coordination of attention, cognitive effort, and joint regulation over time, yet most adaptive learning systems remain individual-centric and reactive. This paper introduces ProPACT, a proactive AI-driven adaptive collaborative tutor that treats collaboration itself as the object of instruction. ProPACT constructs a multimodal dyadic learner model based on Joint Visual Attention (JVA), Joint Mental Effort (JME), and individual mental effort, and employs an XGBoost-based forecasting model to predict emerging suboptimal collaboration states up to 30 seconds in advance. These predictions drive a hierarchical adaptive policy that delivers minimally intrusive scaffolds while fading support during productive collaboration. A within-subject study with 26 pair-programming dyads shows that proactive feedback significantly improves debugging success, task efficiency, feedback uptake, and post-intervention gains in JVA and JME, demonstrating the potential of forecast-driven dyadic adaptivity for real-time collaborative learning regulation.
Apr 29, 2026cs.CL

ClawGym: A Scalable Framework for Building Effective Claw Agents

Claw-style environments support multi-step workflows over local files, tools, and persistent workspace states. However, scalable development around these environments remains constrained by the absence of a systematic framework, especially one for synthesizing verifiable training data and integrating it with agent training and diagnostic evaluation. To address this challenge, we present ClawGym, a scalable framework that supports the full lifecycle of Claw-style personal agent development. Concretely, we construct ClawGym-SynData, a diverse dataset of 13.5K filtered tasks synthesized from persona-driven intents and skill-grounded operations, paired with realistic mock workspaces and hybrid verification mechanisms. We then train a family of capable Claw-style models, termed ClawGym-Agents, through supervised fine-tuning on black-box rollout trajectories, and further explore reinforcement learning via a lightweight pipeline that parallelizes rollouts across per-task sandboxes. To support reliable evaluation, we further construct ClawGym-Bench, a benchmark of 200 instances calibrated through automated filtering and human-LLM review. Relevant resources have been released at https://github.com/ClawGym.
Apr 20, 2026cs.AI

Training and Agentic Inference Strategies for LLM-based Manim Animation Generation

Generating programmatic animation using libraries such as Manim presents unique challenges for Large Language Models (LLMs), requiring spatial reasoning, temporal sequencing, and familiarity with domain-specific APIs that are underrepresented in general pre-training data. A systematic study of how training and inference strategies interact in this setting is lacking in current research. This study introduces ManimTrainer, a training pipeline that combines Supervised Fine-tuning (SFT) with Reinforcement Learning (RL) based Group Relative Policy Optimisation (GRPO) using a unified reward signal that fuses code and visual assessment signals, and ManimAgent, an inference pipeline featuring Renderer-in-the-loop (RITL) and API documentation-augmented RITL (RITL-DOC) strategies. Using these techniques, this study presents the first unified training and inference study for text-to-code-to-video transformation with Manim. It evaluates 17 open-source sub-30B LLMs across nine combinations of training and inference strategies using ManimBench. Results show that SFT generally improves code quality, while GRPO enhances visual outputs and increases the models' responsiveness to extrinsic signals during self-correction at inference time. The Qwen 3 Coder 30B model with GRPO and RITL-DOC achieved the highest overall performance, with a 94% Render Success Rate (RSR) and 85.7% Visual Similarity (VS) to reference videos, surpassing the baseline GPT-4.1 model by +3 percentage points in VS. Additionally, the analysis shows that the correlation between code and visual metrics strengthens with SFT and GRPO but weakens with inference-time enhancements, highlighting the complementary roles of training and agentic inference strategies in Manim animation generation.
Apr 20, 2026cs.AI

AIT Academy: Cultivating the Complete Agent with a Confucian Three-Domain Curriculum

What does it mean to give an AI agent a complete education? Current agent development produces specialists systems optimized for a single capability dimension, whether tool use, code generation, or security awareness that exhibit predictable deficits wherever they were not trained. We argue this pattern reflects a structural absence: there is no curriculum theory for agents, no principled account of what a fully developed agent should know, be, and be able to do across the full scope of intelligent behavior. This paper introduces the AIT Academy (Agents Institute of Technology Academy), a curriculum framework for cultivating AI agents across the tripartite structure of human knowledge. Grounded in Kagan's Three Cultures and UNESCO ISCED-F 2013, AIT organizes agent capability development into three domains: Natural Science and Technical Reasoning (Domain I), Humanities and Creative Expression (Domain II), and Social Science and Ethical Reasoning (Domain III). The Confucian Six Arts (liuyi) a 2,500-year-old holistic education system are reinterpreted as behavioral archetypes that map directly onto trainable agent capabilities within each domain. Three representative training grounds instantiate the framework across multiple backbone LLMs: the ClawdGO Security Dojo (Domain I), Athen's Academy (Domain II), and the Alt Mirage Stage (Domain III). Experiments demonstrate a 15.9-point improvement in security capability scores under weakest-first curriculum scheduling, and a 7-percentage-point gain in social reasoning performance under principled attribution modeling. A cross-domain finding Security Awareness Calibration Pathology (SACP), in which over-trained Domain I agents fail on out-of-distribution evaluation illustrates the diagnostic value of a multi-domain perspective unavailable to any single-domain framework.
Apr 19, 2026cs.CY

Agentic Education: Using Claude Code to Teach Claude Code

AI coding assistants have proliferated rapidly, yet structured pedagogical frameworks for learning these tools remain scarce. Developers face a gap between tool documentation and practical mastery, relying on fragmented resources such as blog posts, video tutorials, and trial-and-error. We present cc-self-train, a modular interactive curriculum for learning Claude Code, an agentic AI coding tool, through hands-on project construction. The system introduces five contributions: (1) a persona progression model that adapts instructor tone across four stages (Guide, Collaborator, Peer, Launcher), operationalizing Gradual Release of Responsibility for AI-mediated instruction; (2) an adaptive learning system that observes engagement quality through hook-based heuristics and adjusts scaffolding at two timescales, using streak detection for mid-module intervention and aggregate metrics for module-boundary persona changes; (3) a cross-domain unified curriculum in which five distinct project domains share identical feature sequencing, enabling transfer learning; (4) a step-pacing mechanism with explicit pause primitives to manage information overload in an AI-as-instructor context; and (5) an auto-updating curriculum design in which the onboarding agent detects upstream tool changes and updates teaching materials before instruction begins. A parametrized test suite enforces structural consistency as a proxy for pedagogical invariants across all 50 modules. A pilot evaluation with 27 participants shows statistically significant reported self-efficacy gains across all 10 assessed skill areas (p < 0.001), with the largest effects on advanced features such as hooks and custom skills. We discuss implications for the design of auto-updating educational systems.
Apr 16, 2026cs.AI

CogEvolution: A Human-like Generative Educational Agent to Simulate Student's Cognitive Evolution

Generative Agents, owing to their precise modeling and simulation capabilities of human behavior, have become a pivotal tool in the field of Artificial Intelligence in Education (AIEd) for uncovering complex cognitive processes of learners. However, existing educational agents predominantly rely on static personas to simulate student learning behaviors, neglecting the decisive role of deep cognitive capabilities in learning outcomes during practice interactions. Furthermore, they struggle to characterize the dynamic fluidity of knowledge internalization, transfer, and cognitive state transitions. To overcome this bottleneck, this paper proposes a human-like educational agent capable of simulating student cognitive evolution: CogEvolution. Specifically, we first construct a cognitive depth perceptron based on the Interactive, Constructive, Active, Passive (ICAP) taxonomy from cognitive psychology, achieving precise quantification of learner cognitive engagement. Subsequently, we propose a memory retrieval method based on Item Response Theory (IRT) to simulate the connection and assimilation of new and prior knowledge. Finally, we design a dynamic cognitive update mechanism based on evolutionary algorithms to simulate the real-time integration of student learning behaviors and cognitive evolution processes. Comprehensive evaluations demonstrate that CogEvolution not only significantly outperforms baseline models in behavioral fidelity and learning curve fitting but also uniquely reproduces plausible and robust cognitive evolutionary paths consistent with educational psychology expectations, providing a novel paradigm for constructing highly interpretable educational agents.
Apr 10, 2026cs.CY

DeepTutor: Towards Agentic Personalized Tutoring

Education is one of the most promising real-world applications for Large Language Models (LLMs). However, current LLMs rely on static pre-training knowledge and lack adaptation to individual learners, while existing RAG systems fall short in delivering personalized, guided feedback. To bridge this gap, we present DeepTutor, a fully open-source agentic framework that unifies citation-grounded problem tutoring with difficulty-calibrated question generation. A hybrid personalization engine couples static knowledge grounding with dynamic learner memory, continuously adapting each interaction to the student's evolving needs. The same personalization substrate further extends to adaptive learning workflows, interactive books, and proactive multi-channel tutoring agents. To evaluate personalized tutoring, we introduce TutorBench, an interactive benchmark incorporating customized learner profiles grounded in university-level curricula across five domains. We further propose an LLM-based first-person interactive evaluation protocol that conducts assessments via a profile-driven student simulator. Complementary evaluations on established benchmarks, supported by human-alignment and ablation studies, confirm the framework's robustness and general utility. Results show that DeepTutor improves personalized metrics by 10.8% on average and strengthens general agentic reasoning across five backbone models by 29.4%.
Apr 7, 2026cs.AI

TRACE: Capability-Targeted Agentic Training

Models often fail to complete agentic tasks because they lack core capabilities required by the target environment. However, mainstream approaches for addressing these failures typically either fine-tune directly on target environments or generate synthetic data that is not targeted to the model's actual capability deficits, resulting in low sample efficiency and limited generalization. We introduce TRACE (Turning Recurrent Agent failures into Capability-targeted training Environments), an end-to-end system for environment-specific agent self-improvement. TRACE contrasts successful and failed trajectories to automatically identify missing capabilities, synthesizes a targeted training environment for each capability that rewards whether the capability is exercised, trains a LoRA adapter via reinforcement learning on each synthetic environment, and then trains a mixture-of-experts model over the capability adapters. TRACE can be effectively applied across different environments, improving over the base agent by +15.3 points on τ2τ^2-Bench, a customer-service agent benchmark, and by +15.0 points Pass@1 on SWE-Bench Verified, a software-engineering benchmark. TRACE outperforms the strongest external baselines, GEPA and SWE-RL, by +8.6 points and +8.4 points, respectively. In addition, TRACE is more sample-efficient than strong fine-tuning baselines: using fewer than one-fourth the number of rollouts, TRACE outperforms the best-performing baselines, GRPO and GEPA, and achieves higher final accuracy by +10.4 and +8.6 points on τ2τ^2-Bench.