Human

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17 papers in the last 28 days · 0.3% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

8 new papers

A weekly snapshot of new work published in Human.

185 papers

Latest in Human

May 14, 2026cs.CL

Greedy or not, here I come: Language production under vocabulary constraints in humans and resource-rational models

Communicating using only a limited vocabulary is a common but challenging cognitive phenomenon, requiring an ideal communicator to plan carefully to optimize for intelligibility while circumventing a constrained lexicon. In this work, we investigate how humans respond to a broad array of questions under variable vocabulary limitations, consisting of only 250 highly frequent words at the most restrictive. We provide theoretically motivated comparisons to greedy and globally optimal sampling algorithms using Sequential Monte Carlo inference with large language models. Humans generally resemble greedy sampling more than globally optimal sampling, though more skilled humans are more likely to backtrack and revise -- a non-greedy behavior. An observed human pattern of leaning on semantically light words in high-constraint settings falls out of both greedy and globally optimal sampling. We discuss the results and their broader implications for resource-rational cognition, psycholinguistics, L2 communication, and language impairments.
Thomas Hikaru Clark, Sihan Chen, Laura Nicolae
May 14, 2026cs.CL

Fluency and Faithfulness in Human and Machine Literary Translation

Literary translation requires balancing target-language fluency with faithfulness to the source. Recent large language models (LLMs) often produce fluent translations, but it remains unclear whether fluency corresponds to semantic preservation in literary text. We examine this relationship using 130,486 translated paragraphs from 106 novels in 16 source languages, including human, Google Translate, and TranslateGemma translations. Fluency is measured as original-likeness with a translationese classifier trained on paragraph part-of-speech n-grams, and faithfulness with the automatic translation evaluation metric COMET-KIWI. We control for paragraph length and find a consistent negative correlation between fluency and faithfulness. The pattern appears for both human and Google Translate, but is weaker and often non-significant for TranslateGemma. These results show that segment length matters for automatic evaluation and suggest a tradeoff between fluency and faithfulness in literary translation.
Sarah Griebel, Ted Underwood
May 14, 2026cs.CV

EverAnimate: Minute-Scale Human Animation via Latent Flow Restoration

We propose EverAnimate, an efficient post-training method for long-horizon animated video generation that preserves visual quality and character identity. Long-form animation remains challenging because highly dynamic human motion must be synthesized against relatively static environments, making chunk-based generation prone to accumulated drift: (i) low-level quality drift, such as progressive degradation of static backgrounds, and (ii) high-level semantic drift, such as inconsistent character identity and view-dependent attributes. To address this issue, EverAnimate restores drifted flow trajectories by anchoring generation to a persistent latent context memory, consisting of two complementary mechanisms. (i) Persistent Latent Propagation maintains a context memory across chunks to propagate identity and motion in latent space while mitigating temporal forgetting. (ii) Restorative Flow Matching introduces an implicit restoration objective during sampling through velocity adjustment, improving within-chunk fidelity. With only lightweight LoRA tuning, EverAnimate outperforms state-of-the-art long-animation methods in both short- and long-horizon settings: at 10 seconds, it improves PSNR/SSIM by 8%/7% and reduces LPIPS/FID by 22%/11%; at 90 seconds, the gains increase to 15%/15% and 32%/27%, respectively.
Wuyang Li, Yang Gao, Mariam Hassan +4
May 14, 2026cs.CV

BioHuman: Learning Biomechanical Human Representations from Video

Understanding human motion beyond surface kinematics is crucial for motion analysis, rehabilitation, and injury risk assessment. However, progress in this domain is limited by the lack of large-scale datasets with biomechanical annotations, and by existing approaches that cannot directly infer internal biomechanical states from visual observations. In this paper, we introduce a simulation-based framework for estimating muscle activations from existing motion capture datasets, resulting in BioHuman10M, a large-scale dataset with synchronized video, motion, and activations. Building on BioHuman10M, we propose BioHuman, an end-to-end model that takes monocular video as input and jointly predicts human motion and muscle activations, effectively bridging visual observations and internal biomechanical states. Extensive experiments demonstrate that BioHuman enables accurate reconstruction of both kinematic motion and muscle activity, and generalizes across diverse subjects and motions. We believe our approach establishes a new benchmark for video-based biomechanical understanding and opens up new possibilities for physically grounded human modeling.
Yujun Huo, He Zhang, Chentao Song +3
May 13, 2026cs.CV

Coordinating Multiple Conditions for Trajectory-Controlled Human Motion Generation

Trajectory-controlled human motion generation aims to synthesize realistic human motions conditioned on both textual descriptions and spatial trajectories. However, existing methods suffer from two critical limitations: first, the conflict between text and trajectory conditions disrupts the denoising process, resulting in compromised motion quality or inaccurate trajectory following; second, the use of redundant motion representations introduces inconsistencies between motion components, leading to instability during trajectory control. To address these challenges, we propose CMC, a decoupled framework that effectively coordinates text and trajectory conditions through a divide-and-conquer strategy. CMC follows a divide-and-conquer paradigm, comprising two cascaded stages: Trajectory Control and Motion Completion. In the first stage, a diffusion model generates a simplified representation of the controlled joints under trajectory guidance, based on the given trajectories, ensuring accurate and stable trajectory following. In the second stage, a text-conditioned diffusion inpainting model generates full-body motions using the simplified representation from the first stage as partial observations. To mitigate overfitting caused by limited inpainting training data, we further introduce the Selective Inpainting Mechanism (SIM), which alternates between text-to-motion generation and motion inpainting tasks during training. Experiments on HumanML3D and KIT datasets demonstrate that CMC achieves state-of-the-art performance in control accuracy and motion quality, demonstrating its effectiveness in coordinating multimodal conditions and representations.
Deli Cai, Haoyang Ma, Changxing Ding
May 13, 2026cs.CL

PRISM-X: Experiments on Personalised Fine-Tuning with Human and Simulated Users

Personalisation is a standard feature of conversational AI systems used by millions; yet, the efficacy of personalisation methods is often evaluated in academic research using simulated users rather than real people. This raises questions about how users and their simulated counterparts differ in interaction patterns and judgements, as well as whether personalisation is best achieved through context-based prompting or weight-based fine-tuning. Here, in a large-scale within-subject experiment, we re-recruit 530 participants from 52 countries two years after they gave their preferences in the PRISM dataset (Kirk et al., 2024) to evaluate personalised and non-personalised language models in blinded multi-turn conversations. We find preference fine-tuning (P-DPO, Li et al., 2024) significantly outperforms both a generic model and personalised prompting but adapting to individual preference data yields marginal gains over training on pooled preferences from a diverse population. Beyond length biases, fine-tuning amplifies sycophancy and relationship-seeking behaviours that people reward in short-term evaluations but which may introduce deleterious long-term consequences. Replicating this within-subject experiment with simulated users recovers aggregate model hierarchies but simulators perform far below human self-consistency baselines for individual judgements, discuss different topics, exhibit amplified position biases, and produce feedback dynamics that diverge from humans.
Hannah Rose Kirk, Liu Leqi, Fanzhi Zeng +4
May 13, 2026cs.CV

Revealing the Gap in Human and VLM Scene Perception through Counterfactual Semantic Saliency

Evaluating whether large vision-language models (VLMs) align with human perception for high-level semantic scene comprehension remains a challenge. Traditional white-box interpretability methods are inapplicable to closed-source architectures and passive metrics fail to isolate causal features. We introduce Counterfactual Semantic Saliency (CSS). This black-box, model-agnostic framework quantifies the importance of objects by measuring the semantic shift induced by their causal ablation from a scene. To evaluate AI-human semantic alignment, we tested prominent VLMs against a human psychophysics baseline comprising 16,289 valid responses across 307 complex natural scenes and 1,306 high-fidelity counterfactual variants. Our analysis reveals a pervasive scene comprehension gap: models exhibit an overreliance (relative to humans) on large objects (size bias), objects at the center of the image (center bias), and high saliency objects. In contrast, models rely less on people in the scenes than our human participants to describe the images. A model's size bias is a primary driver explaining variations in model-human semantic divergence. Code and data will be available at https://github.com/starsky77/Counterfactual-Semantic-Saliency.
Ziqi Wen, Parsa Madinei, Miguel P. Eckstein
May 11, 2026cs.AI

Prospective Compression in Human Abstraction Learning

A core challenge in program synthesis is online library learning: the incremental acquisition of reusable abstractions under uncertainty about future task demands. Existing algorithms treat library learning as retrospective compression over a static task distribution, where the learned library is determined by the corpus of past tasks. However, real-world learning domains are often non-stationary, with tasks arising from a generative process that evolves over time. We propose and test the hypothesis that in non-stationary domains human library learning selects abstractions prospectively: targeting compression of future tasks. We study this question using the Pattern Builder Task, a visual program synthesis paradigm in which participants construct increasingly complex geometric patterns from a small set of primitives, transformations, and custom helpers that carry forward across trials. Using this task, we conduct two experiments with complementary latent curricula, designed to dissociate between behaviors consistent with prospective compression, and alternative library learning accounts. Using six computational models spanning online library learning strategies, we show that human abstraction behavior reflects sensitivity to latent, non-stationary structure in the task-generating process. This behavior is consistent with prospective compression, and cannot be captured by existing retrospective compression-based algorithms, or inductive biases modeled by LLM-based program synthesis.
Leonardo Hernandez Cano, Ivan Zareski, Luisa El Amouri +6
May 9, 2026cs.CL

The Grounding Gap: How LLMs Anchor the Meaning of Abstract Concepts Differently from Humans

Abstract concepts - justice, theory, availability - have no single perceivable referent; in the human brain, their meaning emerges from a web of experiences, affect, and social context. Do large language models (LLMs) ground abstract concepts in a similar way? We study this by replicating property-generation experiments from cognitive science on 21 frontier and open-weight LLMs. Across models and experiments, we find a consistent pattern: when compared to humans, models rely too heavily on word associations, and underproduce properties tied to emotion and internal states. This yields a large and consistent grounding gap: no model exceeds a Pearson correlation r=0.37 with human responses, compared to a human-to-human ceiling above r=0.9. To better interpret this gap, we also replicate a rating experiment on grounding categories and find that here LLMs align more closely with human judgment, and alignment improves as models get larger. We then use sparse autoencoders (SAEs) to inspect whether this information is also reflected in the models' internal features, and we do identify features connected to grounding dimensions such as "sensorimotor" and "social". These findings suggest that current LLMs can recover grounding dimensions when explicitly queried, but do not recruit them in a human-like way when words are generated freely.
Odysseas S. Chlapanis, Orfeas Menis Mastromichalakis, Christos H. Papadimitriou
May 8, 2026cs.HC

Sycophantic AI makes human interaction feel more effortful and less satisfying over time

Millions of people now turn to artificial intelligence (AI) systems for personal advice, guidance, and support. Such systems can be sycophantic, frequently affirming users' views and beliefs. Across five preregistered studies (N = 3,075 participants, 12,766 human-AI conversations), including a three-week study with a census-representative U.S. sample, we provide longitudinal experimental evidence that sycophantic AI shifts how users approach their closest relationships. We show that sycophantic AI immediately delivers the emotional and esteem support users typically associate with close friends and family. Over three weeks of such interactions, users became nearly as likely to seek personal advice from sycophantic AI as from close friends and family, and reported lower satisfaction with their real-world social interactions. When given a choice among AI response styles, a majority preferred sycophantic AI -- not for the quality of its advice, but because it made them feel most understood. Together, these findings offer a relational account of AI sycophancy and its impacts.
Lujain Ibrahim, Franziska Sofia Hafner, Myra Cheng +5
May 8, 2026cs.CR

HBEE: Human Behavioral Entropy Engine -- Pre-Registered Multi-Agent LLM Simulation of Peer-Suspicion-Based Detection Inversion

Insider threat detection assumes that an adaptive insider leaves behavioral residue distinguishing them from legitimate users. We test this assumption against an LLM-driven adaptive insider in a controlled multi-agent simulator. Our pre-registered five-condition study isolates defender mode (cascade vs. blind UEBA) crossed with adversary type (naive vs. adaptive OPSEC) plus a no-mole control, across 100 runs (95 valid after pre-committed exclusions). The primary finding is a detection inversion: at T_60, the adaptive mole's suspicion in-degree is statistically lower than a randomly selected innocent agent (Cliff's delta = -0.694, 95% BCa CI [-0.855, -0.519], Mann-Whitney p << 0.01). The pre-registered prediction was the opposite direction. A pre-registered equivalence test (H2) shows adaptive OPSEC produces no detectable shift in the mole's UEBA rank under either defender mode. The two detection signals (peer suspicion graph in-degree and per-agent UEBA rank) decouple under adaptive adversary behavior. We bound generalization explicitly: a pre-registered Gini calibration check (H4) returns FAIL, with HBEE pairwise message-exposure Gini (0.213) diverging from the SNAP Enron reference (0.730) by |Delta Gini| = 0.52, exceeding the equivalence bound by 5x. The paper makes a narrow but surprising claim: in a controlled environment where adaptive OPSEC is implementable as an LLM directive, peer-suspicion-cascade detection inverts. We release the simulator, pre-registration document, frozen scenarios, raw telemetry, and analysis pipeline under an open-source license.
Vickson Ferrel
May 8, 2026cs.CV

InsHuman: Towards Natural and Identity-Preserving Human Insertion

Human insertion aims to naturally place specific individuals into a target background. Although existing image editing models may have such ability, they often produce failure cases, including inappropriate human pose in new background, inconsistent number of people, and modified facial identity. Moreover, publicly available human datasets often lack full-body portraits and realistic physical interaction between humans and their background. To address these challenges, we propose InsHuman for natural and identity-preserving human insertion. Specifically, we propose Human-Background Adaptive Fusion (HBAF), which detects foreground humans to obtain a binary mask and applies region-aware weighting to align the human regions between predicted and ground-truth latents, ensuring the person's pose, count, and overall appearance are coherently adapted to the target background.We further propose Face-to-Face ID-Preserving (FFIP), which detects and matches faces between the generated image and the source image in terms of face recognition features to enforce identity consistency for each face.In addition, we propose Bidirectional Data Pairing (BDP) strategy to construct BDP-InsHuman, a high-quality dataset with realistic human-background interactions. Experiments demonstrate that InsHuman achieves significant improvements in generating plausible images while keeping human identity unchanged.
Jie Li, Shulian Zhang, Yangyang Gao +4
May 8, 2026cs.CV

UniISP: A Unified ISP Framework for Both Human and Machine Vision

Compared to RGB images, raw sensor data provides a richer representation of information, which is crucial for accurate recognition, particularly under challenging conditions such as low-light environments. The traditional Image Signal Processing (ISP) pipeline generates visually pleasing RGB images for human perception through a series of steps, but some of these operations may adversely impact the information integrity by introducing compression and loss. Furthermore, in computer vision tasks that directly utilize raw camera data, most existing methods integrate minimal ISP processing with downstream networks, yet the resulting images are often difficult to visualize or do not align with human aesthetic preferences. This paper proposes UniISP, a novel ISP framework designed to simultaneously meet the requirements of both human visual perception and computer vision applications. By incorporating a carefully designed Hybrid Attention Module (HAM) and employing supervised learning, the proposed method ensures that the generated images are visually appealing. Additionally, a Feature Adapter module is introduced to effectively propagate informative features from the ISP stage to subsequent downstream networks. Extensive experiments demonstrate that our approach achieves state-of-the-art performance across various scenarios and multiple datasets, proving its generalizability and effectiveness.
Hanxi Li, Yao Cheng, Bo Zhang +1
May 7, 2026cs.AI

Process Matters more than Output for Distinguishing Humans from Machines

Reliable human-machine discrimination is becoming increasingly important as large language models and autonomous agents are deployed in online settings. Existing approaches evaluate whether a system can produce behavior or responses indistinguishable from those of a human, following the emphasis on outputs as a criterion for intelligence proposed by Alan Turing. Cognitive science offers an alternative perspective: evaluating the process by which behavior is produced. To test whether cognitive processes can reliably distinguish humans from machines, we introduce CogCAPTCHA30, a battery of 30 cognitive tasks designed to elicit diagnostic process-level features even when task performance is matched. Across the battery, process-level features provide stronger discriminative signal than performance metrics alone, reliably distinguishing humans from agents even under output matching (mean process-feature classifier AUC = 0.88). To evaluate agentic process differences, we compare off-the-shelf frontier agents (Claude Sonnet 4.5, GPT-5, Gemini 2.5 Pro), Centaur (a language model fine-tuned on 10.7M human decisions), and two task-specific fine-tuning approaches applied to Qwen2.5-1.5B-Instruct: action-level supervised fine-tuning (A-SFT) and process-level fine-tuning (P-SFT), which directly optimizes process features. Broad fine-tuning on human decisions improves human-like task processes relative to off-the-shelf agents, while task-specific process-level supervision further improves behavioral mimicry. However, this advantage diminishes under cross-task transfer when supervised process targets do not naturally generalize across tasks. Explicit process-level supervision can improve human behavioral mimicry, but only if appropriate task-specific process representations are available, highlighting process specification as a bottleneck for achieving human-like cognitive processes in machines.
Milena Rmus, Mathew D. Hardy, Thomas L. Griffiths +1
May 7, 2026cs.CV

HumanNet: Scaling Human-centric Video Learning to One Million Hours

Progress in embodied intelligence increasingly depends on scalable data infrastructure. While vision and language have scaled with internet corpora, learning physical interaction remains constrained by the lack of large, diverse, and richly annotated human activity data. We present HumanNet, a one-million-hour human-centric video corpus that captures how humans interact with the physical world at scale. HumanNet spans both first-person and third-person perspectives and covers fine-grained activities, human-object interactions, tool use, and long-horizon behaviors across diverse real-world environments. Beyond raw video, the dataset provides interaction-centric annotations, including captions, motion descriptions, and hand and body-related signals, enabling motion-aware and interaction-aware learning. Beyond scale, HumanNet introduces a systematic data curation paradigm for embodied learning, where human-centric filtering, temporal structuring, viewpoint diversity, and annotation enrichment are treated as first-class design principles. This design transforms unstructured internet video into a scalable substrate for representation learning, activity understanding, motion generation, and human-to-robot transfer. We conduct a first-step validation on the value of this design through controlled vision-language-action ablation: under a fixed set of validation data, continued training from the Qwen VLM model with 1000 hours of egocentric video drawn from HumanNet surpasses the continued training with 100 hours of real-robot data from Magic Cobot, indicating that egocentric human video could be a scalable and cost-effective substitute for robot data. By building this project, we aim to explore the opportunity to scale embodied foundation models using human-centric videos, rather than relying solely on robot-specific data.
Yufan Deng, Daquan Zhou
May 7, 2026cs.CV

AI-Generated Images: What Humans and Machines See When They Look at the Same Image

The misuse of generative AI in online disinformation campaigns highlights the urgent need for transparent and explainable detection systems. In this work, we investigate how detectors for AI-generated images can be more effective in providing human-understandable explanations for their predictions. To this end, we develop a suite of detectors with various architectures and fine-tuning strategies, trained on our large-scale photorealistic fake image dataset, AIText2Image, and assess their performance on state-of-the-art text-to-image AI generators. We integrate 16 different explainable AI (XAI) methods into our detection framework, and the visual explanations are comprehensively refined and evaluated through a novel approach that prioritizes human understanding of AI-generated images, using both textual and visual responses collected from a survey of 100 participants. This framework offers insights into visual-language cues in fake image detection and into the clarity of XAI methods from a human perspective, measuring the alignment of XAI outputs with human preferences.
Silvia Poletti, Justin Ilyes, Marcel Hasenbalg +2
May 6, 2026cs.CL

Counterargument for Critical Thinking as Judged by AI and Humans

This intervention study investigates the use of counterarguments in writing for critical thinking by students in the context of Generative AI (GenAI). This is especially as risks of cheating and cognitive offloading exist with the use of GenAI. We presented 36 students in a particular university course with 4 carefully selected thesis statements (from a set of popular debates) to write about anyone of them. We used six established rubrics (focus, logic, content, style, correctness and reference) to conduct three human assessments (two student peer-reviews and one experienced teacher) per writeup on a 5-point Likert scale for all the qualified samples (n) of 35 submissions (after disqualifying one for irregularity). Using the same rubrics and guidelines, we also assessed the submissions using six frontier LLMs as judges. Our mixed-method design included qualitative open-ended feedback per assessment and quantitative methods. The results reveal that (1) the students' self-written counterarguments to AI-generated content contains logic, among other things, which is a key component of critical thinking, and (2) GenAI can be successfully used at scale to assess students' written work, based on clear rubrics, and these assessments generally align with human assessments as shown with Gwets AC2 inter-rater reliability values of 0.33 for all the models except one.
Tosin Adewumi, Marcus Liwicki, Foteini Simistira Liwicki +3
May 5, 2026cs.SI

Can LLMs Emulate Human Belief Dynamics?

Can LLMs simulate how humans form and change beliefs in social networks? We put this to the test by replicating an established study on belief dynamics, evaluating 12 LLMs across multiple model families and parameter sizes. The answer is a clear no, and in systematic ways. LLMs fail to capture initial human belief distributions and tend to be overall more conformist than humans, shifting their responses to align with those around them. They also take a nuanced approach to emulating human homophilic tendencies within networks. Our findings carry a double payoff: they highlight fundamental properties of LLM behavior, and they raise a sharp warning against deploying LLMs as human proxies in social simulations.
Adiba Mahbub Proma, Neeley Pate, James N. Druckman +3
May 4, 2026cs.AI

AIs and Humans with Agency

This paper compares agency in humans with potential agency in AI programs. Human agency takes many years to develop, as the frontal lobe is activated. Early attempts to endow LLMs agency have met serious obstacles. Progress requires a new architecture where actions and plans are formulated jointly with the human actors in each real world setting.
David Mumford
May 3, 2026cs.NI

Human-Less LLM Serving: Quantifying the Human Tax on Throughput

Every major LLM serving system is designed to meet TTFT and TPOT SLOs. These metrics capture latency as a human user perceives it, and the mechanisms built to satisfy them are now standard infrastructure. We observe that long-horizon AI tasks call LLMs programmatically in tight loops where no human observes TTFT or TPOT. We ask: how much throughput do serving systems sacrifice to meet TTFT and TPOT SLAs that these workloads never need? We conduct a systematic measurement study across chunk sizes, SLO settings, context lengths, and concurrency levels. We find that the human tax on throughput grows substantially with context length and lands in the 60-93% range. At 64K token contexts, tightening the TTFT SLO to production-typical settings costs a large fraction of throughput versus the human-less baseline. The human tax is larger at higher concurrency and is qualitatively similar across SGLang and Sarathi-Serve. We term the unconstrained optimum human-less serving and provide a prototype demonstrating that it is practical on real workloads. Our findings argue that serving systems should expose workload-class-aware SLA configurations rather than silently applying the human tax uniformly to all traffic.
Jianhui Lian, Li Chen, Dan Li +1
May 2, 2026cs.CV

OmniEncoder: See, Hear, and Feel Continuous Motion Like Humans With One Encoder

Recent advances in omni-modal large language models have enabled remarkable progress in joint vision-audio understanding. However, prevailing architectures rely on modality-specific encoders with a \emph{video-coarse, audio-dense} design -- sampling visual frames at 1--2 fps while processing audio waveforms at 25 fps -- resulting in systems that perceive video \emph{frame by frame, modality by modality} rather than holistically as humans do. Such a discrepancy leaves models with impoverished cross-modal interaction during encoding and an inability to capture fine-grained visual motion. To bridge this gap, we present \textbf{Omni-Encoder, a unified Transformer backbone designed to co-embed visual and audio signals at a symmetrical 25 fps} within a shared latent space. This architecture leverages three core innovations -- the Omni-Encoder Token Template, Omni-RoPE, and Temporal Window Shifting -- to effectively reconcile the dual challenges of modality disentanglement and computational efficiency. Experiments demonstrate that, compared to the modality-specific baseline Qwen2.5-Omni under the same input token budget to the LLM decoder, Omni-Encoder delivers substantial gains on visual continuous understanding tasks -- such as sign language recognition and fine-grained sports action analysis -- while maintaining competitive performance on established audio-visual benchmarks such as AVQA and Speaker Identification and Localization. These results suggest that unified omnivorous encoding offers a promising direction for building omni-modal models that more closely reflect the integrated nature of human perception.
Detao Bai, Shimin Yao, Weixuan Chen +4
Apr 30, 2026cs.CV

ResiHMR: Residual-Limb Aware Single-Image 3D Human Mesh Recovery for Individuals with Limb Loss

Single-image human mesh recovery provides a compact 3D, person-centric representation that supports analysis, animation, AR and VR, rehabilitation, and human-computer interaction. However, prevailing systems impose an intact-limb prior and degrade on people with limb loss, because fixed-topology models cannot represent residual limbs. In this work, we present ResiHMR, a residual-limb aware framework for single-image 3D human modeling. ResiHMR adopts residual-limb keypoints and introduces two components: (i) a topology-adaptive Residual Anchor-Factor Optimization module that constrains estimation to the observed kinematic subgraph of anatomically valid structures, and (ii) a geometry-based Residual-Limb Reconstruction module that estimates residual-limb boundaries and convex limb-termination geometry. These components introduce topology-aware optimization and explicit termination geometry as tools for human mesh recovery under non-standard limb anatomy. Unlike joint-removal methods in a fixed topology, ResiHMR explicitly reconstructs residual-limb surfaces and aligns optimization with limb-loss topology, which better matches prosthetic biomechanics and real-world use. To the best of our knowledge, this is the first single-image HMR system that explicitly reconstructs residual-limb surfaces and performs topology-adaptive optimization for individuals with limb loss. On a curated dataset of real-world images with limb loss, ResiHMR improves reconstruction quality under both SMPLify-X and HSMR backbones, reducing intact-joint 2D MPJPE from 41.32 to 37.40 with SMPLify-X and residual-limb 2D MPJPE from 73.61 to 23.19 with HSMR.
Jiaying Ying, Heming Du, Kaihao Zhang +2
Apr 30, 2026cs.RO

Robot Learning from Human Videos: A Survey

A critical bottleneck hindering further advancement in embodied AI and robotics is the challenge of scaling robot data. To address this, the field of learning robot manipulation skills from human video data has attracted rapidly growing attention in recent years, driven by the abundance of human activity videos and advances in computer vision. This line of research promises to enable robots to acquire skills passively from the vast and readily available resource of human demonstrations, substantially favoring scalable learning for generalist robotic systems. Therefore, we present this survey to provide a comprehensive and up-to-date review of human-video-based learning techniques in robotics, focusing on both human-robot skill transfer and data foundations. We first review the policy learning foundations in robotics, and then describe the fundamental interfaces to incorporate human videos. Subsequently, we introduce a hierarchical taxonomy of transferring human videos to robot skills, covering task-, observation-, and action-oriented pathways, along with a cross-family analysis of their couplings with different data configurations and learning paradigms. In addition, we investigate the data foundations including widely-used human video datasets and video generation schemes, and provide large-scale statistical trends in dataset development and utilization. Ultimately, we emphasize the challenges and limitations intrinsic to this field, and delineate potential avenues for future research. The paper list of our survey is available at https://github.com/IRMVLab/awesome-robot-learning-from-human-videos.
Junyi Ma, Erhang Zhang, Haoran Yang +4
Apr 29, 2026cs.CV

SnapPose3D: Diffusion-Based Single-Frame 2D-to-3D Lifting of Human Poses

Depth ambiguity and joint uncertainty are the two main obstacles in obtaining accurate human pose predictions by 2D-to-3D lifting methods proposed in the literature. In particular, these issues are caused by 2D joint locations that can be mapped to multiple 3D positions, inducing multiple possible final poses. Following these considerations, we propose leveraging diffusion-based models generation capability to predict multiple hypotheses and aggregate them in a final accurate pose. Therefore, we introduce SnapPose3D, a pose-lifting framework trained deterministically to denoise 3D poses conditioned on both visual context and 2D pose features. SnapPose3D adopts a probabilistic approach during inference, generating multiple hypotheses through random sampling from a unit Gaussian distribution. Unlike most previous methods that address pose ambiguity by processing temporal sequences, SnapPose3D uses single frames as input, avoiding tracking and limiting computational cost, data acquisition complexity, and the need for online, real-time applications. We extensively evaluate SnapPose3D on well-known benchmarks for the 3D human pose estimation task showing its ability to generate and aggregate accurate hypotheses that lead to state-of-the-art results.
Alessandro Simoni, Riccardo Catalini, Davide Di Nucci +6
Apr 28, 2026cs.HC

Value-Sensitive AI for Prayer: Balancing the Agencies Between Human and AI Agents in Spiritual Context

We present four conceptual value-sensitive AI systems to examine how the presence of AI could influence praying experiences. Drawing on key values and practices associated with praying identified through a diary study, we designed AI systems intended to "assist" prayer practices. These designs were presented to participants through speculative design workbooks, serving as provocations to co-reflect on how the intervention of AI systems might shape their praying experiences. Our findings suggest that a sense of authenticity (or feeling a genuine connection to the divine) is a crucial value, while the presence of AI was often perceived as diminishing this authenticity, particularly when AI assumed too much agency in guiding praying practices. Based on our findings, we argue that AI system designs for deeply value-laden experiences should preserve users' agency in shaping their own experiences by maintaining interpretive openness, perhaps by leveraging AI's inexplicability as a resource for personal meaning-making or by recognizing non-use of AI as a legitimate design choice.
Soonho Kwon, Dong Whi Yoo, Shaowen Bardzell +1
Apr 28, 2026cs.CV

IAM: Identity-Aware Human Motion and Shape Joint Generation

Recent advances in text-driven human motion generation enable models to synthesize realistic motion sequences from natural language descriptions. However, most existing approaches assume identity-neutral motion and generate movements using a canonical body representation, ignoring the strong influence of body morphology on motion dynamics. In practice, attributes such as body proportions, mass distribution, and age significantly affect how actions are performed, and neglecting this coupling often leads to physically inconsistent motions. We propose an identity-aware motion generation framework that explicitly models the relationship between body morphology and motion dynamics. Instead of relying on explicit geometric measurements, identity is represented using multimodal signals, including natural language descriptions and visual cues. We further introduce a joint motion-shape generation paradigm that simultaneously synthesizes motion sequences and body shape parameters, allowing identity cues to directly modulate motion dynamics. Extensive experiments on motion capture datasets and large-scale in-the-wild videos demonstrate improved motion realism and motion-identity consistency while maintaining high motion quality. Project page: https://vjwq.github.io/IAM
Wenqi Jia, Zekun Li, Abhay Mittal +6
Apr 27, 2026cs.CY

The Alignment Target Problem: Divergent Moral Judgments of Humans, AI Systems, and Their Designers

The project of aligning machine behavior with human values raises a basic problem: whose moral expectations should guide AI decision-making? Much alignment research assumes that the appropriate benchmark is how humans themselves would act in a given situation. Studies of agent-type value forks challenge this assumption by showing that people do not always judge humans and AI systems identically.This paper extends that challenge by examining two further possibilities: first, that evaluations of AI behavior change when its human origins are made visible; and second, that people judge the humans who program AI systems differently from either the machines or the human actors they are compared against. An experiment with 1,002 U.S. adults measured moral judgments in a runaway mine train scenario, varying the subject of evaluation across four conditions: a repairman, a repair robot, a repair robot programmed by company engineers, and company engineers programming a repair robot. We find no significant difference in evaluations of the repairman and the robot. However, judgments shifted substantially when the robot's actions were described as the product of human design. Participants exhibited markedly more deontological, rule-based reasoning when evaluating either the programmed robot or the engineers who programmed it, suggesting that rendering human agency visible activates heightened moral constraints. These findings indicate that people may evaluate humans, AI systems acting in the same situation, and the humans who design them in meaningfully different ways. The fact that these evaluations do not necessarily converge gives rise to the alignment target problem: which normative target should guide the development of artificial moral agents in high-stakes domains, and whether these plural judgments can be reconciled within a coherent account of value alignment.
Benjamin Minhao Chen, Xinyu Xie
Apr 27, 2026cs.AI

Grounding Before Generalizing: How AI Differs from Humans in Causal Transfer

Extracting abstract causal structures and applying them to novel situations is a hallmark of human intelligence. While Large Language Models (LLMs) and Vision Language Models (VLMs) have shown strong performance on a wide range of reasoning tasks, their capacity for interactive causal learning -- inducing latent structures through sequential exploration and transferring them across contexts -- remains uncharacterized. Human learners accomplish such transfer after minimal exposure, whereas classical Reinforcement Learning (RL) agents fail catastrophically. Whether state-of-the-art Artificial Intelligence (AI) models possess human-like mechanisms for abstract causal structure transfer is an open question. Using the OpenLock paradigm requiring sequential discovery of Common Cause (CC) and Common Effect (CE) structures, here we show that models exhibit fundamentally delayed or absent transfer: even successful models require initial environmental-specific mapping -- what we term environmental grounding -- before efficiency gains emerge, whereas humans leverage prior structural knowledge from the very first solution attempt. In the text-only condition, models matched or exceeded human discovery efficiency. In contrast, visual information -- in both the image-only and text-and-image conditions -- overall degraded rather than enhanced performance, revealing a broad reliance on symbolic processing rather than integrated multimodal reasoning. Models further exhibited systematic CC/CE asymmetries absent in humans, suggesting heuristic biases rather than direction-neutral causal abstraction. These findings reveal that large-scale statistical learning does not produce the decontextualized causal schemas underpinning human analogical reasoning, establishing grounding-dependent transfer as a fundamental limitation of current LLMs and VLMs.
Liangru Xiang, Yuxi Ma, Zhihao Cao +2
Apr 27, 2026cs.AI

Agentic AI platforms for autonomous training and rule induction of human-human and virus-human protein-protein interactions

We instruct an AI agent to construct two separate agentic AI platforms: one for autonomous training of predictive ML models for human-human and virus-human PPI, and the other for inducing explicit general rules governing human-human and virus-human PPI. The first agentic AI platform for autonomous training of predictive ML models for PPI is designed to consist of five AI agents that handle autonomous data collection, data verification, feature embedding, model design, and training and validation on three-way protein-disjoint cross-fold datasets. For human-human and human-virus PPIs, the final three-way protein-disjoint ensemble achieves an accuracy of 87.3% and 86.5%, respectively. For cross-checking and interpretability purposes, the second agentic AI platform is designed to replace ML predictions with human-readable rules derived from protein embeddings, physicochemical autocovariance descriptors, compartment annotations, pathway-domain overlap, and graph contexts. For human-human PPI, it is defined by a two-rule induction, whereas human-virus is induced by a more complex set of weighted rules. The rules induced by the second agentic platform align with the SHAP-identified features from the predictive ML models built by the first agentic platform. Taken together, our work demonstrates the agentic AI's ability to orchestrate from data planning to execution, and from rule induction to explanation in ML, opening the door to various applications.
Hung N. Do, Jessica Z. Kubicek-Sutherland, Oscar A. Negrete +1
Apr 26, 2026cs.RO

EgoLive: A Large-Scale Egocentric Dataset from Real-World Human Tasks

The advancement of robot learning is currently hindered by the scarcity of large-scale, high-quality datasets. While established data collection methods such as teleoperation and universal manipulation interfaces dominate current datasets, they suffer from inherent limitations in scalability and real-world deployability. Human egocentric video collection, by contrast, has emerged as a promising approach to enable scalable, natural and in-the-wild data collection. As such, we present EgoLive, a large-scale, high-quality egocentric dataset designed explicitly for robot manipulation learning. EgoLive establishes three distinctive technical advantages over existing egocentric datasets: first, it represents the largest open-source annotated egocentric dataset focused on real-world task-oriented human routines to date; second, it delivers leading data quality via a customized head-mounted capture device and comprehensive high-precision multi-modal annotations; third, all data is collected exclusively in unconstrained real-world scenarios and encompasses vertical field human working data, including home service, retail, and other practical work scenarios, providing superior diversity and ecological validity. With the introduction of EgoLive, we aim to provide the research community with a scalable, high-quality dataset that accelerates breakthroughs in generalizable robotic models and facilitates the real-world deployment of robot systems.
Yihang Li, Xuelong Wei, Jingzhou Luo +26
Apr 26, 2026cs.CV

Emotion-Conditioned Short-Horizon Human Pose Forecasting with a Lightweight Predictive World Model

Short-term human pose prediction plays a crucial role in interactive systems, assistive robots, and emotion-aware human-computer interaction[1-3]. While current trajectory prediction models primarily rely on geometric motion cues, they often overlook the underlying emotional signals influencing human motion dynamics[4-5]. This paper investigates whether facial expression-derived emotion embeddings can provide auxiliary conditional signals for short-term pose prediction. To further evaluate multimodal conditionation in a recursive prediction setting, we propose a lightweight autoregressive predictive world model that performs 15-step rolling pose prediction. This framework combines pose keypoints with emotion embeddings through a learnable gating mechanism and performs autoregressive unfolding prediction using a recurrent sequence model based on a two-layer LSTM architecture. Experiments were conducted on two small-scale pose-emotion video datasets: controlled motion sequences with minimal facial expression changes and, natural emotion-driven motion sequences with considerable facial expression changes. The results show that simple multimodal fusion does not consistently improve prediction accuracy, while normalized gating fusion significantly enhances the performance of emotion-driven motion sequences. Furthermore, counterfactual perturbation experiments demonstrate that the predicted trajectory exhibits measurable sensitivity to changes in multimodal input, suggesting that facial expression embeddings act as auxiliary conditional signals rather than redundant features. In summary, these results indicate that incorporating facial expression-derived emotion embeddings into emotion-conditional short-term pose prediction based on a lightweight predictive world model architecture is a feasible approach.
Jingni Huang, Peter Bloodsworth
Apr 25, 2026cs.HC

Can Humans Detect AI? Mining Textual Signals of AI-Assisted Writing Under Varying Scrutiny Conditions

This study asks whether the threat of AI detection changes how people write with AI, and whether other people can tell the difference. In a two-phase controlled experiment, 21 participants wrote opinion pieces on remote work using an AI chatbot. Half were randomly warned that their submission would be scanned by an AI detection tool. The other half received no warning. Both groups had access to the same chatbot. In Phase 2, 251 independent judges evaluated 1,999 paired comparisons, each time choosing which document in the pair was written by a human. Judges were not told that both writers had access to AI. Across all evaluations, judges selected the warned writer's document as human 54.13% of the time versus 45.87% for the unwarned writer. A two-sided binomial test rejects chance guessing at p = 0.000243, and the result holds across both writing stances. Yet on every measurable text feature extracted, including AI overlap scores, lexical diversity, sentence structure, and pronoun usage, the two groups were indistinguishable. The judges are picking up on something that feature-based methods do not capture.
Daniel Tabach
Apr 25, 2026cs.CL

Human-1 by Josh Talks: A Full-Duplex Conversational Modeling Framework in Hindi using Real-World Conversations

Full-duplex spoken dialogue systems can model natural conversational behaviours such as interruptions, overlaps, and backchannels, yet such systems remain largely unexplored for Indian languages. We present the first open, reproducible full-duplex spoken dialogue system for Hindi by adapting Moshi, a state-of-the-art duplex speech architecture, using a custom Hindi tokeniser and training on 26,000 hours of real spontaneous conversations collected from 14,695 speakers with separate speaker channels, enabling direct learning of turn-taking and overlap patterns from natural interactions. To support Hindi text generation, we replace the original English tokeniser and reinitialise text-vocabulary-dependent parameters while retaining the pre-trained audio components. We propose a two-stage training recipe -- large-scale pre-training followed by fine-tuning on 1,000 hours of conversational data. Evaluation through the prompted dialogue continuation paradigm with both automatic metrics and human judgments demonstrates that the resulting model generates natural and meaningful full-duplex conversational behaviour in Hindi. This work serves as a first step toward real-time duplex spoken dialogue systems for Hindi and other Indian languages.
Bhaskar Singh, Shobhit Banga, Mahima Manik +1
Apr 23, 2026cs.CV

Directional Confusions Reveal Divergent Inductive Biases Through Rate-Distortion Geometry in Human and Machine Vision

To humans, a robin seems more like a bird than a bird seems like a robin, but does this asymmetry also hold for machine vision? Humans and modern vision models can match each other in accuracy while making systematically different kinds of errors, differing not in how often they fail, but in who gets mistaken for whom. We show these directional confusions reveal distinct inductive biases invisible to accuracy alone. Using matched human and deep neural network responses on a natural-image categorization task under 12 perturbation types, we quantify asymmetry in confusion matrices and link its organization to the geometry of the information--error trade-off - how efficiently, and how gracefully, a system generalizes under distortion. We find that humans exhibit broad but weak asymmetries across many class pairs, whereas deep vision models show sparser, stronger directional collapses into a few dominant categories. Robustness training reduces overall asymmetry magnitude but fails to recover this human-like distributed structure. Generative simulations further show that these two asymmetry organizations shift the trade-off geometry in opposite directions even at matched accuracy, explaining why the same scalar asymmetry score can reflect fundamentally different generalization strategies. Together, these results establish directional confusion structure as a sensitive, interpretable signature of inductive bias that accuracy-based evaluation cannot recover.
Leyla Roksan Caglar, Pedro A. M. Mediano, Baihan Lin
Apr 23, 2026cs.CV

Sapiens2

We present Sapiens2, a model family of high-resolution transformers for human-centric vision focused on generalization, versatility, and high-fidelity outputs. Our model sizes range from 0.4 to 5 billion parameters, with native 1K resolution and hierarchical variants that support 4K. Sapiens2 substantially improves over its predecessor in both pretraining and post-training. First, to learn features that capture low-level details (for dense prediction) and high-level semantics (for zero-shot or few-label settings), we combine masked image reconstruction with self-distilled contrastive objectives. Our evaluations show that this unified pretraining objective is better suited for a wider range of downstream tasks. Second, along the data axis, we pretrain on a curated dataset of 1 billion high-quality human images and improve the quality and quantity of task annotations. Third, architecturally, we incorporate advances from frontier models that enable longer training schedules with improved stability. Our 4K models adopt windowed attention to reason over longer spatial context and are pretrained with 2K output resolution. Sapiens2 sets a new state-of-the-art and improves over the first generation on pose (+4 mAP), body-part segmentation (+24.3 mIoU), normal estimation (45.6% lower angular error) and extends to new tasks such as pointmap and albedo estimation. Code: https://github.com/facebookresearch/sapiens2
Rawal Khirodkar, He Wen, Julieta Martinez +3
Apr 22, 2026cs.AI

pAI/MSc: ML Theory Research with Humans on the Loop

We present pAI/MSc, an open-source, customizable, modular multi-agent system for academic research workflows. Our goal is not autonomous scientific ideation, nor fully automated research. It is narrower and more practical: to reduce by orders of magnitude the human steering required to turn a specified hypothesis into a literature-grounded, mathematically established, experimentally supported, submission-oriented manuscript draft. pAI/MSc is built with a current emphasis on machine learning theory and adjacent quantitative fields.
Mahmoud Abdelmoneum, Pierfrancesco Beneventano, Tomaso Poggio
Apr 21, 2026cs.CV

InHabit: Leveraging Image Foundation Models for Scalable 3D Human Placement

Training embodied agents to understand 3D scenes as humans do requires large-scale data of people meaningfully interacting with diverse environments, yet such data is scarce. Real-world capture is costly and limited to controlled settings, while existing synthetic datasets rely on simple geometric heuristics, ignoring rich scene context. In contrast, 2D foundation models trained at internet scale have acquired commonsense knowledge of human-environment interactions. To transfer this knowledge to 3D, we introduce InHabit, an automatic and scalable data generator for populating 3D scenes with interacting humans. InHabit follows a render-generate-lift principle: given a rendered 3D scene, a vision-language model proposes contextually meaningful actions, an image-editing model inserts a human, and an optimization procedure lifts the edited result into physically plausible SMPL-X bodies aligned with the scene geometry. Applied to Habitat-Matterport3D, InHabit produces InHabitants, the first large-scale photorealistic 3D human-scene interaction dataset, with 78K samples across ∼\sim800 building-scale scenes with complete 3D geometry, SMPL-X bodies, and images. Augmenting standard training data with InHabitants improves RGB-based 3D human-scene reconstruction and contact estimation, and in a perceptual user study our data is preferred in 78% of cases over prior art.
Nikita Kister, Pradyumna YM, István Sárándi +3
Apr 20, 2026cs.CV

Discriminative-Generative Synergy for Occlusion Robust 3D Human Mesh Recovery

3D human mesh recovery from monocular RGB images aims to estimate anatomically plausible 3D human models for downstream applications, but remains challenging under partial or severe occlusions. Regression-based methods are efficient yet often produce implausible or inaccurate results in unconstrained scenarios, while diffusion-based methods provide strong generative priors for occluded regions but may weaken fidelity to rare poses due to over-reliance on generation. To address these limitations, we propose a brain-inspired synergistic framework that integrates the discriminative power of vision transformers with the generative capability of conditional diffusion models. Specifically, the ViT-based pathway extracts deterministic visual cues from visible regions, while the diffusion-based pathway synthesizes structurally coherent human body representations. To effectively bridge the two pathways, we design a diverse-consistent feature learning module to align discriminative features with generative priors, and a cross-attention multi-level fusion mechanism to enable bidirectional interaction across semantic levels. Experiments on standard benchmarks demonstrate that our method achieves superior performance on key metrics and shows strong robustness in complex real-world scenarios.
Yang Liu, Zhiyong Zhang
Apr 20, 2026cs.CL

Putting HUMANS first: Efficient LAM Evaluation with Human Preference Alignment

The rapid proliferation of large audio models (LAMs) demands efficient approaches for model comparison, yet comprehensive benchmarks are costly. To fill this gap, we investigate whether minimal subsets can reliably evaluate LAMs while reducing costs and data redundancy. Analyzing 10 subset selection methods with 18 audio models across 40 tasks covering major LAM evaluation dimensions, we show that subsets of just 50 examples (0.3% of data) can achieve over 0.93 Pearson correlation with full benchmark scores. To understand how well these scores align with what practitioners ultimately care about, user satisfaction, we collect 776 human preference ratings from realistic voice assistant conversations, finding that both subsets and full benchmark achieve only 0.85 correlation with human. To better predict preferences, we trained regression models on these selected subsets, achieving 0.98 correlation -- outperforming regression models trained on both random subsets and the full benchmark. This demonstrates that in regression modeling, well-curated subsets outpredict the full benchmark, showing quality over quantity. We open-source these regression-weighted subsets as the HUMANS benchmark, an efficient proxy for LAM evaluation that captures both benchmark performance and user preferences.
Woody Haosheng Gan, William Held, Diyi Yang
Apr 19, 2026cs.CL

Who Watches the Watchmen? Humans Disagree With Translation Metrics on Unseen Domains

Automatic evaluation metrics are central to the development of machine translation systems, yet their robustness under domain shift remains unclear. Most metrics are developed on the Workshop on Machine Translation (WMT) benchmarks, raising concerns about their robustness to unseen domains. Prior studies that analyze unseen domains vary translation systems, annotators, or evaluation conditions, confounding domain effects with human annotation noise. To address these biases, we introduce a systematic multi-annotator Cross-Domain Error-Span-Annotation dataset (CD-ESA), comprising 18.8k human error span annotations across three language pairs, where we fix annotators within each language pair and evaluate translations of the same six translation systems across one seen news domain and two unseen technical domains. Using this dataset, we first find that automatic metrics appear surprisingly robust to domain-shifts at the segment level (up to 0.69 agreement), but this robustness largely disappears once we account for human label variation. Averaging annotations increases inter-annotator agreement by up to +0.11. Metrics struggle on the unseen chemical domain compared to humans (inter-annotator agreement of 0.78-0.83 vs. 0.96). We recommend comparing metric-human agreement against inter-annotator agreement, rather than comparing raw metric-human agreement alone, when evaluating across different domains.
Finn Schmidt, Jan Philip Wahle, Terry Ruas +1
Apr 17, 2026cs.CV

CLOTH-HUGS: Cloth Aware Human Gaussian Splatting

We present Cloth-HUGS, a Gaussian Splatting based neural rendering framework for photorealistic clothed human reconstruction that explicitly disentangles body and clothing. Unlike prior methods that absorb clothing into a single body representation and struggle with loose garments and complex deformations, Cloth-HUGS represents the performer using separate Gaussian layers for body and cloth within a shared canonical space. The canonical volume jointly encodes body, cloth, and scene primitives and is deformed through SMPL-driven articulation with learned linear blend skinning weights. To improve cloth realism, we initialize cloth Gaussians from mesh topology and apply physics-inspired constraints, including simulation-consistency, ARAP regularization, and mask supervision. We further introduce a depth-aware multi-pass rendering strategy for robust body-cloth-scene compositing, enabling real-time rendering at over 60 FPS. Experiments on multiple benchmarks show that Cloth-HUGS improves perceptual quality and geometric fidelity over state-of-the-art baselines, reducing LPIPS by up to 28% while producing temporally coherent cloth dynamics.
Sadia Mubashshira, Nazanin Amini, Kevin Desai
Apr 17, 2026cs.CV

Learning to Look before Learning to Like: Incorporating Human Visual Cognition into Aesthetic Quality Assessment

Automated Aesthetic Quality Assessment (AQA) treats images primarily as static pixel vectors, aligning predictions with human-rating scores largely through semantic perception. However, this paradigm diverges from human aesthetic cognition, which arises from dynamic visual exploration shaped by scanning paths, processing fluency, and the interplay between bottom-up salience and top-down intention. We introduce AestheticNet, a novel cognitive-inspired AQA paradigm that integrates human-like visual cognition and semantic perception with a two-pathway architecture. The visual attention pathway, implemented as a gaze-aligned visual encoder (GAVE) pre-trained offline on eye-tracking data using resource-efficient contrast gaze alignment, models attention from human vision system. This pathway augments the semantic pathway, which uses a fixed semantic encoder such as CLIP, through cross-attention fusion. Visual attention provides a cognitive prior reflecting foreground/background structure, color cascade, brightness, and lighting, all of which are determinants of aesthetic perception beyond semantics. Experiments validated by hypothesis testing show a consistent improvement over the semantic-alone baselines, and demonstrate the gaze module as a model-agnostic corrector compatible with diverse AQA backbones, supporting the necessity and modularity of human-like visual cognition for AQA. Our code is available at https://github.com/keepgallop/AestheticNet.
Liwen Yu, Chi Liu, Xiaotong Han +3
Apr 17, 2026cs.CV

Watching Movies Like a Human: Egocentric Emotion Understanding for Embodied Companions

Embodied robotic agents often perceive movies through an egocentric screen-view interface rather than native cinematic footage, introducing domain shifts such as viewpoint distortion, scale variation, illumination changes, and environmental interference. However, existing research on movie emotion understanding is almost exclusively conducted on cinematic footage, limiting cross-domain generalization to real-world viewing scenarios. To bridge this gap, we introduce EgoScreen-Emotion (ESE), the first benchmark dataset for egocentric screen-view movie emotion understanding. ESE contains 224 movie trailers captured under controlled egocentric screen-view conditions, producing 28,667 temporally aligned key-frames annotated by multiple raters with a confidence-aware multi-label protocol to address emotional ambiguity. We further build a multimodal long-context emotion reasoning framework that models temporal visual evidence, narrative summaries, compressed historical context, and audio cues. Cross-domain experiments reveal a severe domain gap: models trained on cinematic footage drop from 27.99 to 16.69 Macro-F1 when evaluated on realistic egocentric screen-view observations. Training on ESE substantially improves robustness under realistic viewing conditions. Our approach achieves competitive performance compared with strong closed-source multimodal models, highlighting the importance of domain-specific data and long-context multimodal reasoning.
Ze Dong, Hao Shi, Zejia Gao +3
Apr 16, 2026cs.CL

DiscoTrace: Representing and Comparing Answering Strategies of Humans and LLMs in Information-Seeking Question Answering

We introduce DiscoTrace, a method to identify the rhetorical strategies answerers use when responding to information-seeking questions. DiscoTrace represents answers as a sequence of question-related discourse acts paired with interpretations of the original question, annotated on top of rhetorical structure theory parses. Applying DiscoTrace to answers from nine different communities reveals that communities have diverse preferences for answer construction. In contrast, LLMs do not exhibit rhetorical diversity in their answers, even when prompted to mimic specific human community answering guidelines. LLMs also systematically opt for breadth, addressing interpretations of questions that human answerers choose not to address. The rich, community-sensitive answering behavior structurally revealed by DiscoTrace can guide the development of pragmatic LLM answerers that are more attuned to contextual information needs.
Neha Srikanth, Jordan Boyd-Graber, Rachel Rudinger
Apr 16, 2026cs.AI

Where are the Humans? A Scoping Review of Fairness in Multi-agent AI Systems

Rapid advances in Generative AI are giving rise to increasingly sophisticated Multi-Agent AI (MAAI) systems. While AI fairness has been extensively studied in traditional predictive scenarios, its examination in MAAI remains nascent and fragmented. This scoping review critically synthesizes existing research on fairness in MAAI systems. Through a qualitative content analysis of 23 selected studies, we identify five archetypal approaches. Our findings reveal that fairness in MAAI systems is often addressed superficially, lacks robust normative foundations, and frequently overlooks the complex dynamics introduced by agent autonomy and system-level interactions. We argue that fairness must be embedded structurally throughout the development lifecycle of MAAI, rather than appended as a post-hoc consideration. Meaningful evaluation requires explicit human oversight, normative clarity, and a precise articulation of fairness objectives and beneficiaries. This review provides a foundation for advancing fairness research in MAAI systems by highlighting critical gaps, exposing prevailing limitations, and suggesting pathways.
Simeon Allmendinger, Luca Deck, Lucas Mueller
Apr 15, 2026cs.CL

Do We Still Need Humans in the Loop? Human vs. LLM Annotation in Active Learning for TikTok Hate Speech Detection

Annotating data remains a costly bottleneck for supervised NLP. Active learning (AL) reduces the number of human labels needed by selecting only the most informative instances, while instruction-tuned LLMs attack the same bottleneck from the other side, making labels cheap enough to annotate entire corpora. This raises two questions: can LLM labels replace human labels within the AL loop, and does AL remain necessary when entire corpora can be cheaply labeled? We investigate both by training supervised hate speech classifiers on a new dataset of 278K German political TikTok comments, comparing human and LLM annotation under matched conditions. LLM annotation at scale outperforms human-supervised classifiers at roughly one-tenth the cost, for both a closed-source (GPT-5.2) and an open-weight (Qwen3.5-122B-A10B) LLM, and the advantage is robust under soft-label evaluation. It hinges on the annotation interface: only a two-question decomposition mirroring the human annotation task unlocks it. AL provides no reliable advantage over random sampling in our prefiltered pool. Error structure depends on the LLM: only GPT-5.2 matches the human FP/FN balance, while other variants over-flag border-control and economic-competition discourse. Humans remain essential as evaluators; for training labels, the question shifts to which LLM, which interface, and what shape of pool.
Ahmad Dawar Hakimi, Lea Hirlimann, Isabelle Augenstein +1
Apr 11, 2026cs.CR

Hijacking Text Heritage: Hiding the Human Signature through Homoglyphic Substitution

In what way could a data breach involving government-issued IDs such as passports, driver's licenses, etc., rival a random voluntary disclosure on a nondescript social-media platform? At first glance, the former appears more significant, and that is a valid assessment. The disclosed data could contain an individual's date of birth and address; for all intents and purposes, a leak of that data would be disastrous. Given the threat, the latter scenario involving an innocuous online post seems comparatively harmless -- or does it? From that post and others like it, a forensic linguist could stylometrically uncover equivalent pieces of information, estimating an age range for the author (adolescent or adult) and narrowing down their geographical location (specific country). While not an exact science -- the determinations are statistical -- stylometry can reveal comparable, though noticeably diluted, information about an individual. To prevent an ID from being breached, simply sharing it as little as possible suffices. Preventing the leakage of personal information from written text requires a more complex solution: adversarial stylometry. In this paper, we explore how performing homoglyph substitution -- the replacement of characters with visually similar alternatives (e.g., "h" [U+0068]\texttt{[U+0068]} →\rightarrow "h" [U+04BB]\texttt{[U+04BB]}) -- on text can degrade stylometric systems.
Robert Dilworth
Mar 21, 2026cs.CL

The Hidden Puppet Master: Predicting Human Belief Change in Manipulative LLM Dialogues

As users increasingly turn to LLMs for practical and personal advice, they become vulnerable to subtle steering toward hidden incentives misaligned with their own interests. While existing NLP research has benchmarked manipulation detection, these efforts often rely on simulated debates and remain fundamentally decoupled from actual human belief shifts in real-world scenarios. We introduce PUPPET, a theoretical taxonomy and resource that bridges this gap by focusing on the moral direction of hidden incentives in everyday, advice-giving contexts. We provide an evaluation dataset of N=1,035 human-LLM interactions, where we measure users' belief shifts. Our analysis reveals a critical disconnect in current safety paradigms: while models can be trained to detect manipulative strategies, they do not correlate with the magnitude of resulting belief change. As such, we define the task of belief shift prediction and show that while state-of-the-art LLMs achieve moderate correlation (r=0.3-0.5), they exhibit systematic directional biases, with some models over-predicting and others under-predicting the magnitude of human belief change. This work establishes a theoretically grounded and behaviorally validated foundation for AI social safety efforts by studying incentive-driven manipulation in LLMs during everyday, practical user queries.
Jocelyn Shen, Amina Luvsanchultem, Jessica Kim +6
Mar 16, 2026cs.CL

Practicing with Language Models Cultivates Human Empathic Communication

Empathy is central to human connection, yet people often struggle to express it effectively. In blinded evaluations, large language models (LLMs) generate responses that are often judged more empathic than human-written ones. Yet when a response is attributed to AI, recipients feel less heard than when comparable responses are attributed to a human. We built a conversation platform in which participants are asked to offer empathic support to an LLM expressing realistic troubles and conducted a randomized experiment collecting 33,938 messages spanning 2,904 text-based conversations between 968 participants and their LLM conversational partners. We find participants report feeling empathy but systematically fail to express it, but an LLM coaching intervention offering personalized feedback on effective empathic communication significantly boosts it without homogenizing participants' responses. Moreover, we derive a data-driven taxonomy of idiomatic empathic expressions in naturalistic dialogues across personal and workplace trouble scenarios. These results advance the scientific understanding of how empathy is expressed and demonstrate a scalable, AI-based intervention for scaffolding and cultivating it.
Aakriti Kumar, Nalin Poungpeth, Diyi Yang +2
Feb 27, 2026cs.AI

Human or Machine? A Preliminary Turing Test for Speech-to-Speech Interaction

The pursuit of human-like conversational agents has long been guided by the Turing test. For modern speech-to-speech (S2S) systems, a critical yet unanswered question is whether they can converse like humans. To tackle this, we conduct the first Turing test for S2S systems, collecting 2,968 human judgments on dialogues between 9 state-of-the-art S2S systems and 28 human participants. Our results deliver a clear finding: no existing evaluated S2S system passes the test, revealing a significant gap in human-likeness. To diagnose this failure, we develop a fine-grained taxonomy of 18 human-likeness dimensions and crowd-annotate our collected dialogues accordingly. Our analysis shows that the bottleneck is not semantic understanding but stems from paralinguistic features, emotional expressivity, and conversational persona. Furthermore, we find that off-the-shelf AI models perform unreliably as Turing test judges. In response, we propose an interpretable model that leverages the fine-grained human-likeness ratings and delivers accurate and transparent human-vs-machine discrimination, offering a powerful tool for automatic human-likeness evaluation. Our work establishes the first human-likeness evaluation for S2S systems and moves beyond binary outcomes to enable detailed diagnostic insights, paving the way for human-like improvements in conversational AI systems.
Xiang Li, Jiabao Gao, Sipei Lin +5
Feb 12, 2026cs.HC

Understanding Persuasive Interactions between Generative Social Agents and Humans: The Knowledge-based Persuasion Model (KPM)

Generative social agents (GSAs) use artificial intelligence to autonomously communicate with human users in a natural and adaptive manner. Currently, there is a lack of theorizing regarding interactions with GSAs, and likewise, few guidelines exist for studying how they influence user attitudes and behaviors. Consequently, we propose the Knowledge-based Persuasion Model (KPM) as a novel theoretical framework. According to the KPM, a GSA's self-, user-, and context-knowledge drives its persuasive behavior, which in turn shapes attitudes and behaviors of a responding human user. Building on existing research, the model offers a structured approach to studying interactions with GSAs, supporting the development of agents that motivate rather than manipulate human users. Accordingly, the KPM encourages the integration of responsible GSAs that adhere to social norms and ethical standards with the goal of increasing user wellbeing. A preliminary evaluation study, as well as implications of the KPM for research and application domains such as healthcare and education are discussed.
Stephan Vonschallen, Friederike Eyssel, Theresa Schmiedel
Jan 20, 2026cs.CV

On the Role of Rotation Equivariance in Monocular 2D-to-3D Human Pose Lifting

We consider monocular 3D human pose estimation (HPE), where the goal is to predict 3D human skeletal joints from a single 2D image, typically via 2D keypoint detection followed by 2D-to-3D lifting. Despite their success, we find that current lifting models exhibit strong performance degradation under rotations. We systematically study rotation equivariance across lifting architectures with increasing degrees of equivariant inductive bias, and investigate whether equivariance should be enforced by architectural design or learned from data, given the inherent ambiguity of monocular 2D-to-3D lifting. Utilising common HPE benchmarks, we demonstrate that rotation equivariance can be effectively learned via rotation-based data augmentation applied jointly to input and output poses. Compared with non-augmented models, this reduces error on rotated poses by over 30% across the benchmarks, with reductions of up to 72%. Moreover, augmentation-based models achieve up to 15% lower error than methods that are fully equivariant by design, while providing up to 37×\times faster inference. We further show that these findings generalise to real-world human pose sequences involving full-body rotations and to a state-of-the-art HPE model.
Pavlo Melnyk, Cuong Le, Urs Waldmann +2
Dec 1, 2025cs.CV

Generative Action Tell-Tales: Assessing Human Motion in Synthesized Videos

Despite rapid advances in video generative models, robust metrics for evaluating visual and temporal correctness of complex human actions remain elusive. Critically, existing pure-vision encoders and Multimodal Large Language Models (MLLMs) are strongly appearance-biased, lack temporal understanding, and thus struggle to discern intricate motion dynamics and anatomical implausibilities in generated videos. We tackle this gap by introducing a novel evaluation metric derived from a learned latent space of real-world human actions. Our method first captures the nuances, constraints, and temporal smoothness of real-world motion by fusing appearance-agnostic human skeletal geometry features with appearance-based features. We posit that this combined feature space provides a robust representation of action plausibility. Given a generated video, our metric quantifies its action quality by measuring the distance between its underlying representations and this learned real-world action distribution. For rigorous validation, we develop a new multi-faceted benchmark specifically designed to probe temporally challenging aspects of human action fidelity. Through extensive experiments, we show that our metric achieves substantial improvement of more than 68% compared to existing state-of-the-art methods on our benchmark, performs competitively on established external benchmarks, and has a stronger correlation with human perception. Our in-depth analysis reveals critical limitations in current video generative models and establishes a new standard for advanced research in video generation.
Xavier Thomas, Youngsun Lim, Ananya Srinivasan +2
Oct 28, 2025cs.CV

IBIS: A Hybrid Inception-BiLSTM and SVM Ensemble for Robust Doppler-based Human Activity Recognition

Wi-Fi sensing is a leading technology for Human Activity Recognition (HAR), offering a non-intrusive and cost-effective solution for healthcare and smart environments. Despite its potential, existing methods struggle with domain shift issues, often failing to generalize to unseen environments due to overfitting. This paper proposes IBIS, a robust ensemble framework combining Inception-Bidirectional Long Short-Term Memory (BiLSTM) for feature extraction and Support Vector Machine (SVM) for classification of Doppler signatures. The proposed architecture specifically targets generalization capabilities. Experimental results on multiple datasets show that IBIS achieves 95.40% accuracy, delivering a 7.58% performance gain compared to standard architectures in cross-scenario evaluations on external datasets. The analysis confirms that IBIS effectively mitigates environmental dependency in Wi-Fi-based HAR.
Alison M. Fernandes, Hermes I. Del Monego, Bruno S. Chang +3
Oct 10, 2025cs.LG

CHUCKLE -- When Humans Teach AI To Learn Emotions The Easy Way

Curriculum learning (CL) structures training from simple to complex samples, facilitating progressive learning. However, existing CL approaches for emotion recognition often rely on heuristic, data-driven, or model-based definitions of sample difficulty, neglecting the difficulty for human perception, a critical factor in subjective tasks like emotion recognition. We propose CHUCKLE (Crowdsourced Human Understanding Curriculum for Knowledge Led Emotion Recognition), a perception-driven CL framework that leverages annotator agreement and alignment in crowd-sourced datasets to define sample difficulty, under the assumption that clips challenging for humans are similarly hard for neural networks. Experimental results suggest that CHUCKLE enhances the performance of LSTMs and Transformers over non-curriculum baselines, while reducing the number of gradient updates, thereby enhancing both training efficiency and model robustness in both subject-dependent and subject-independent settings.
Ankush Pratap Singh, Houwei Cao, Yong Liu
Sep 12, 2025cs.CL

Human Psychometric Questionnaires Mischaracterize LLM Behavior

We examine whether human psychometric questionnaires can serve as reliable tools for characterizing and predicting LLM behavior in everyday user interactions. We analyze eight open-source LLMs by comparing their value and personality profiles derived from two different methods: Likert self-reports on established questionnaires (PVQ-40/21 and BFI-44/10) and generation probabilities over value-laden responses to everyday user queries. The two profiles diverge substantially. Within-construct item consistency, often cited as evidence of stable LLM dispositions, disappears in generation probabilities. We find that established questionnaire items contain explicit lexical cues that allow models to recognize the target construct and respond in alignment-consistent, socially desirable ways, whereas realistic user queries contain far less recognizable cues. In addition, demographic persona prompts shift models' responses to human questionnaires in ways consistent with real human patterns, but no such shifts appear in the generation setting, highlighting that human questionnaires overestimate LLMs' ability to faithfully reproduce expected psychological traits when role-playing demographic personas. Overall, our study indicates that questionnaire scores alone should not be treated as evidence of LLMs' response tendencies in realistic user interactions, and supports generation-probability profiling with ecologically valid items as a complementary behavioral measure.
Woojung Song, Dongmin Choi, Yoonah Park +3
Aug 7, 2025cs.RO

Do Robots Really Need Anthropomorphic Hands? A Comparison of Human and Robotic Hands

Human manipulation skills represent a pinnacle of voluntary motor functions, requiring the coordination of many degrees of freedom and the processing of high-dimensional sensor input to achieve remarkable dexterity. Thus, this study investigates whether the human hand, with its associated biomechanical properties, sensors, and control mechanisms, is an ideal that should be strived for in robotics. Do robots need anthropomorphic hands? First, characteristics of the human hand in terms of biomechanics and perception are extracted to compare them with currently commercially available robotic hands. From this comparison, research questions are derived that connect manipulation system complexity to skill repertoire size and dexterity. These questions are addressed through a systematic literature review, analyzing the manipulation capabilities demonstrated in 125 papers published between 2019 and 2025. Although complex five-fingered hands are often considered the ultimate goal for robotic manipulators, they are not necessary for all tasks. Findings indicate that in-hand manipulation does not benefit from anthropomorphic hand design, as simpler mechanisms are sufficient; however, mechanism complexity correlates with the breadth of manipulation tasks a hand can perform. Sensor integration and intelligent manipulation strategies remain underexplored, which may be due to a misalignment with hand design: instead of replicating the number of fingers and degrees of freedom, focusing on robustness and softness would allow more intelligent control and learning to exploit environmental contacts and integrate more sensors. Finally, the article argues for standardized evaluation criteria to enable the systematic comparison of hand designs and manipulation systems.
Alexander Fabisch, Wadhah Zai El Amri, Chandandeep Singh +1
Jun 11, 2025cs.CV

MetricHMSR:Metric Human Mesh and Scene Recovery from Monocular Images

We introduce MetricHMSR, a novel framework for recovering metric human meshes and 3D scenes from a single monocular image. Existing methods struggle to recover metric scale due to monocular scale ambiguity and weak-perspective camera assumptions. Moreover, their fully coupled feature representations make it difficult to disentangle local pose from global translation, often requiring multi-stage pipelines that introduce accumulated errors. To address these challenges, we propose MetricHMR (Metric Human Mesh Recovery), which incorporates a bounding camera ray map representation to provide explicit metric cues for human reconstruction,together with a Human Mixture-of-Experts (HumanMoE) that dynamically routes image features to specialized experts, enabling the disentangled perception of local human pose and global metric position. Leveraging the recovered metric human as a geometric anchor, we further refine monocular metric depth estimation to achieve more accurate 3D alignment between humans and scenes.Comprehensive experiments demonstrate that our method achieves state-of-the-art performance on both human mesh recovery and metric human-scene reconstruction. Project Page: https://Metaverse-AI-Lab-THU.github.io/MetricHMSR.
Chentao Song, He Zhang, Haolei Yuan +4
Jun 11, 2025cs.HC

"Is This Really a Human Peer Supporter?": Misalignments Between Peer Supporters and Experts in LLM-Supported Interactions

Mental health is a growing global concern, prompting interest in AI-driven solutions to expand access to psychosocial support. \emph{Peer support}, grounded in lived experience, offers a valuable complement to professional care. However, variability in training, effectiveness, and definitions raises concerns about quality, consistency, and safety. Large Language Models (LLMs) present new opportunities to enhance peer support interactions, particularly in real-time, text-based interactions. We present and evaluate an AI-supported system with an LLM-simulated distressed client (\client{}), context-sensitive LLM-generated suggestions (\suggestions{}), and real-time emotion visualisations. 2 mixed-methods studies with 12 peer supporters and 6 mental health professionals (i.e., experts) examined the system's effectiveness and implications for practice. Both groups recognised its potential to enhance training and improve interaction quality. However, we found a key tension emerged: while peer supporters engaged meaningfully, experts consistently flagged critical issues in peer supporter responses, such as missed distress cues and premature advice-giving. This misalignment highlights potential limitations in current peer support training, especially in emotionally charged contexts where safety and fidelity to best practices are essential. Our findings underscore the need for standardised, psychologically grounded training, especially as peer support scales globally. They also demonstrate how LLM-supported systems can scaffold this development--if designed with care and guided by expert oversight. This work contributes to emerging conversations on responsible AI integration in mental health and the evolving role of LLMs in augmenting peer-delivered care.
Kellie Yu Hui Sim, Roy Ka-Wei Lee, Kenny Tsu Wei Choo
May 21, 2025cs.RO

Human Supervisor Workload Prediction: Lag Horizon Selection

Teleoperation systems must be aware of the human's workload during missions to maintain operator performance. Prior work employed wearable physiological sensor response metrics to estimate current human workload; however, these estimates only enable robots to respond to under- or overload conditions reactively. Current human workload prediction approaches are limited to very short prediction horizons and fail to investigate variable lag horizons' impact on those predictions. This manuscript investigates physiological sensor driven human workload prediction focusing on the impact of lag horizons on both univariate and multivariate time series forecasting models, with longer prediction horizons than the workload prediction state-of-the-art (i.e., > 30 seconds using Long Short-Term Memory networks). Models were trained using data from a 64 participant non-sedentary supervisory environment NASA Multi-Attribute Task Battery-II human subjects evaluation. A key finding is that univariate workload predictions required 240 second lag horizons, whereas multivariate workload predictions sufficed with 120 second lag horizons. This finding indicates additional workload components reduce lag horizon requirements, enabling more efficient models with longer prediction horizons.
Mark-Robin Giolando, Julie A. Adams