Imitation Learning

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Period ending 2026-09-21

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382 papers

Latest in Imitation Learning

Jun 12, 2026cs.RO

FloVerse: Floor Plan-Guided Multi-Modal Navigation

Floor plans encapsulate compact spatial priors, enabling agents to navigate unseen scenes more efficiently. While prior work has explored floor plan-guided navigation, it has focused mainly on PointNav and a limited set of environments. To bridge this gap, we introduce FloVerse, a new task for floor plan-guided embodied navigation that unifies PointNav, ObjectNav, and ImageNav. To support FloVerse, we assemble FloVerse-1.6K, a large-scale dataset of 1.6K scenes from HM3D and Gibson 4+, paired with corresponding floor plans, comprising 240K expert trajectories and 12M RGBD frames. We further propose ThreeDiff, a two-stage imitation learning policy comprising a planner, a diffusion-based multimodal goal-reasoning module trained via masked-modality modeling, and a refiner, a depth-based trajectory-refinement module for safe execution. Extensive experiments demonstrate that (1) floor-plan priors improve navigation performance across all goal modalities, and (2) ThreeDiff implicitly captures spatial information from floor plans. These results underscore the effectiveness of spatial priors and validate our proposed unified approach for floor plan-guided embodied navigation.
Weiqi Huang, Shuangyi Dong, Jiaxin Li +3
Jun 11, 2026cs.LG

Rarity-Gated Context Conditioning for Offline Imitation Learning-Based Maritime Anomaly Detection

Contextual anomaly detection aims to identify abnormal behavior conditional on context variables, but practical deployments often face highly imbalanced context distributions where rare regimes can be critical information. Under such frequency bias, context-conditioned models can produce unstable decisions and excessive false alarms in rare contexts. We propose Rarity-Gated Feature-wise Linear Modulation (RGFiLM), a rarity-aware conditioning module that combines feature-wise modulation (i.e., context-conditioned scaling and shifting of hidden features) with a gate controlled by a data-driven rarity score. The rarity score is estimated from the empirical distribution of context variables and regulates how strongly context modulates intermediate representations: the gate becomes more decisive under rare contexts while remaining conservative under frequent contexts. We evaluate RGFiLM on maritime trajectory anomaly detection using AIS motion sequences with ERA5 environmental context in an environment-sensitive detour scenario. When instantiated in a sequential anomaly scoring pipeline, RGFiLM achieves the best mean F1--False Positive Rate (FPR) trade-off among the compared context-agnostic and context-conditioned methods. These results suggest that explicitly accounting for context rarity is an effective approach for reducing false alarms in context-sensitive anomaly detection.
Yongmin Kim, ByeongHoon Jeon, Sungil Kim
Jun 11, 2026cs.RO

WT-UMI: Tactile-based Whole-Body Manipulation via Force-Supervised Contact-Aware Planning

Whole-body humanoid manipulation of bulky, deformable, and shared-load objects requires distributed contact sensing and explicit force regulation, yet most imitation policies treat contact force only implicitly. On the other hand, different demonstration sources provide complementary modalities with inherent trade-offs: human demonstrations capture natural contact forces but not robot-executable actions, while teleoperation directly records robot actions but with less natural force regulation. This paper presents \textbf{WT-UMI}, a wearable whole-body tactile interface worn by human operators or mounted on humanoids, providing accurate observations of tactile images, contact forces, and end-effector poses across both human demonstration and humanoid teleoperation modes. We introduce a force-conditioned target-pose correction module that converts measured human poses into contact-aware robot targets by learning corrections from teleoperation data. To leverage the natural force interaction in human data, we propose a force-supervised planner that predicts end-effector pose chunks and contact-force trajectories. The predicted contact force serves as the reference for a tactile-based admittance controller. Across five contact-rich tasks spanning deformable objects, bulky rigid objects, and human--humanoid collaboration, WT-UMI improves success rate and reduces contact-position tracking error over four policy baselines. Our project page is available at https://wt-umi.github.io/WTUMI/.
Jaehwi Jang, Zhaoyuan Gu, Alfred Cueva +15
Jun 11, 2026cs.RO

EmbodiSteer: Steering Embodiment-Agnostic Visuomotor Policies with Joint-Space Guidance for Zero-Shot Cross-Embodiment Deployment

Scalable robot imitation learning relies on large-scale heterogeneous data from diverse robots or body-free data, making Cartesian end-effector actions a key interface for embodiment-agnostic policy learning. However, end-effector-only abstraction leaves Cartesian policies unaware of the deployed robot body, making them brittle under robot-specific constraints such as whole-body collision avoidance. To overcome this limitation, we present EmbodiSteer, a training-free framework that steers embodiment-agnostic visuomotor policies toward zero-shot, embodiment-aware deployment. EmbodiSteer keeps policy learning in Cartesian space while efficiently lifting inference-time diffusion sampling into the target robot's joint space via forward kinematics and Jacobian-based updates. With whole-body collision-aware guidance over joint trajectories after each denoising step, the arm can be steered away from collisions while preserving learned end-effector behavior. Compared with Cartesian-only execution, EmbodiSteer reduces collision rate by 46.1% and improves task success rate by 28.5% across 9 simulated robots, and further achieves 90.0% collision rate reduction and 36.7% success rate increase on two physical robots in highly constrained scenarios. Our project page is at https://frankwang67.github.io/EmbodiSteer-Page.
Shihefeng Wang, Kangchen Lv, Mingrui Yu +1
Jun 10, 2026cs.RO

From Imitation to Alignment: Human-Preference Flow Policies for Long-Horizon Sidewalk Navigation

Autonomous long-horizon sidewalk navigation is essential for micro-mobility applications such as robotic food delivery and assistive electronic wheelchairs. Unlike autonomous driving on the road, long-horizon sidewalk navigation requires precise maneuvering through unpredictable sidewalk terrains and pedestrians, with a lightweight perception stack as minimal as a single monocular RGB camera. While imitation learning (IL) from demonstrations offers a practical solution, the resulting autopilot policy often suffers from compounding errors, a lack of social compliance on sidewalks, and deficiencies in counterfactual reasoning to handle complex situations. To address these challenges, we introduce FlowPilot, a mapless navigation policy that achieves robust and efficient long-horizon navigation performance using only a monocular RGB camera. We first propose to use anchored flow matching as an action representation for policy pre-training on large-scale robot fleet data and to capture the diverse, complex, multimodal distribution of sidewalk navigation behaviors. To bridge the gap between imitation and alignment, we further design a human-in-the-loop preference learning scheme to tune the policy on a small amount of human intervention data. It strengthens the model's counterfactual reasoning and social compliance on sidewalks. We evaluate FlowPilot through extensive simulation and real-world experiments in diverse sidewalk environments. FlowPilot achieves 42% success rate and 66% route completion in simulation, while FlowPilot-HP further improves real-world robustness and social compliance, reducing IR by 40.0% and NIR by 52.1% relative to the base model.
Honglin He, Zhizheng Liu, Yukai Ma +1
Jun 10, 2026cs.RO

Ambient Diffusion Policy: Imitation Learning from Suboptimal Data in Robotics

We propose Ambient Diffusion Policy, a simple and principled method for imitation learning from suboptimal data in robotics. High-quality, task-specific robot data is expensive and time-consuming to collect, while suboptimal datasets with lower-quality or out-of-distribution demonstrations are abundant. Existing methods that co-train on both data sources in robotics often fail to separate the meaningful and the harmful features in the suboptimal samples. In contrast, our method extracts only the useful features by introducing a new axis to co-training in robotics: noise-dependent data usage. Ambient Diffusion Policy restricts the contribution of suboptimal data during training to only the high and low diffusion times. To rigorously justify our approach, we first observe that robot action data exhibits a spectral power law. This induces two important properties on the optimal Diffusion Policy that we exploit: a global-to-local hierarchy and locality. We theoretically formalize this discussion using a simplified model. Our experiments validate Ambient Diffusion Policy on four types of suboptimal action data (noisy trajectories, sim-to-real gap, task mismatch, and large-scale data mixtures) across six tasks. The results show that it effectively learns from arbitrary sources of suboptimal data. Notably, it outperforms existing co-training baselines by up to 33% when scaled to Open X-Embodiment - a large dataset with heterogeneous data quality and unstructured distribution shifts. Overall, Ambient Diffusion Policy increases the utility of suboptimal demonstrations and expands the set of usable data sources in robotics.
Adam Wei, Nicholas Pfaff, Thomas Cohn +4
Jun 10, 2026cs.LG

Fourier Features Let Agents Learn High Precision Policies with Imitation Learning

High-precision robotic manipulation requires fine-grained spatial reasoning that is often difficult to achieve with RGB-only policies due to depth ambiguity and perspective scale issues. Policies that leverage 3D information directly, such as those based on point clouds, offer a stronger geometric prior over purely image-based ones, yet their performance remains highly task-dependent. We hypothesize that this discrepancy may be due to the spectral bias of neural networks towards learning low frequency functions, which especially affects architectures conditioned on slow-moving Cartesian features. We thus propose to map point clouds from Cartesian space into high-dimensional Fourier space, effectively equipping the point cloud encoder with direct access to high-frequency features. We experimentally validate the use of Fourier features on challenging manipulation tasks from the RoboCasa and ManiSkill3 benchmarks and on a real robot setup. Despite their simplicity, we find that Fourier features provide significant benefits across diverse encoder architectures and benchmarks and are robust across hyperparameters. Our results indicate that Fourier features let policies leverage geometric details more effectively than Cartesian features, showing their potential as a general-purpose tool for point cloud-based imitation learning. We provide source code and videos on our project page: https://fourier-il.github.io/fourier-il
Balázs Gyenes, Emiliyan Gospodinov, Jan Frieling +5
Jun 10, 2026cs.CV

VOID: Defeating Unauthorized Mimicry in Latent Diffusion Models

While Latent Diffusion Models (LDMs) have revolutionized visual synthesis, they are increasingly exploited for unauthorized mimicry of individuals. Existing defenses inject deceptive perturbations to steer the generated images toward irrelevant targets. However, this approach hinges on an ungrounded assumption: subtle perturbations can maintain their deceptive efficacy throughout an LDM's extensive generation process. In reality, the model's innate restoration mechanism will remove such perturbations and cause individual identities to re-emerge in the images generated. We propose VOID, a defense framework that overcomes this conundrum by manipulating an LDM's intrinsic stochasticity. VOID perturbs the diffusion pipeline in two novel ways: 1) amplifying the latent encoding errors to shatter an image's semantic structure, and 2) counteracting the target guidance signals to suppress the model's restoration capabilities. This results in a semantic corruption that thwarts any unauthorized mimicry. Notably, the security gain does not come at the price of visual utility, as VOID simultaneously manages to confine perturbations to human-imperceptible regions of protected images. Our comprehensive evaluation of 24 state-of-the-art defenses against 10 mimicry attacks on 5 datasets demonstrates VOID's unprecedented protection power: it increases the average Frechet Inception Distance (FID) from 113 to 365, a 223% improvement over the strongest defense to date.
Chunlin Qiu, Ang Li, Tianxiao Huang +7
Jun 10, 2026cs.RO

DuoBench: A Reproducible Benchmark for Bimanual Manipulation in Simulation and the Real World

Bimanual robot systems substantially expand manipulation capabilities, but coordinating two arms introduces additional control complexity and failure modes that are not well captured by existing benchmarks. We introduce DuoBench, an extensible benchmarking framework for bimanual manipulation policies on the FR3 Duo platform. DuoBench comprises eleven tasks spanning four coordination categories, implemented in simulation and partially reproduced in the real world through reproducible task recipes with 3D-printable assets. In addition, we propose a stage-based evaluation scheme that supports fine-grained semantic failure analysis beyond binary success and provide human-teleoperated datasets for all benchmark tasks. We benchmark several dual-arm imitation-learning and vision-language-action policies in simulation and on real hardware. Our results show that current policies remain challenged by bimanual manipulation, particularly in early interaction stages, parallel arm execution, and transfer between simulation and real-world settings. DuoBench provides a reproducible testbed for diagnosing these failure modes and studying future methods for dual-arm policy learning. Code, datasets, and videos are available at https://duobench.github.io/
Tobias Jülg, Seongjin Bien, Simon Hilber +7
Jun 10, 2026cs.LG

Speculative Rollback Correction for Quality-Diverse Web Agent Imitation

Training interactive web agents through imitation learning from expert trajectories has emerged as a highly effective approach. However, determining the optimal timing for expert intervention presents a critical challenge in this context. Delayed intervention often leads to the accumulation of early-stage errors, pushing the page state into an irrecoverable regime. Conversely, premature or excessive intervention causes the agent to become overly reliant on expert policies, trapping the model in local optima characterized by a single, rigid trajectory. We propose Speculative Rollback Correction (SRC), a branch-level imitation framework for resettable agent environments. Instead of requesting teacher labels at every visited state or correcting only after a completed trajectory, SRC uses fixed-horizon branch review: the student executes a short speculative segment before teacher review, and the teacher localizes the first harmful deviation only when local progress breaks. Rollback preserves useful prefixes, while successful rollouts are filtered by a hard verifier and retained in a lightweight quality-diversity archive. The resulting data supports next-action supervised fine-tuning on both localized corrections and verifier-passing trajectories. On WebArena-Infinity, SRC collects 977 verifier-passing trajectories and 9,183 next-action examples; fixed-horizon review improves the recovery-versus-query tradeoff over step-level review while retaining verifier-passing solution variants. Code is available at https://github.com/LongkunHao/SRC_gui_agent.
Longkun Hao, Hongyu Lin, Hao Li +10
Jun 10, 2026cs.RO

Learning to Assist: Collaborative VLAs for Implicit Human-Robot Collaboration

Human-robot collaboration (HRC) combines the complementary strengths of humans and robots to improve task efficiency. However, many existing collaborative systems rely on hand-engineered pipelines, limiting their scalability and flexibility for new tasks. In this work, we show that models trained end-to-end with imitation learning, specifically vision-language-action (VLA) models, can support collaborative manipulation, and characterize the key factors affecting their real-world performance. We evaluate two state-of-the-art models and identify a failure mode of action-chunking policies in implicit HRC, where demonstration action leakage (i.e., action chunks crossing latent task transitions) can cause premature assistive behavior. We find that this issue increases with longer execution horizons and occurs in real-world collaborative VLA systems, such as when a robot attempts to hand over a tool before the person is ready. We propose an inference-time steering method to mitigate these erroneous assistive actions while preserving policy performance. Finally, through a 16-participant user study on a long-horizon collaborative assembly task, we show that steering enables a longer execution horizon while mitigating premature assistance, leading to faster collaboration and fewer failures compared to a shorter-horizon policy.
Leo Xu, Letian Li, Alex Cuellar +1
Jun 10, 2026cs.RO

Distortion-Resilient Robotic Imitation Learning for Autonomous Cable Routing

The rapid development of intelligent control methodologies has endowed robots with powerful autonomous intelligence. Cable routing, a ubiquitous foundational task in industry, provides a rigorous benchmark for robotic dexterity and sequential decision-making. In these practical scenarios, image observation distortion frequently occurs. Samples characterized by low-quality image observations often hinder accurate model training, posing challenges to the reliability and accuracy of intelligent control systems. Nevertheless, no dedicated intelligent control solution has been proposed for scenarios of image signal distortion. Meanwhile, image quality information has not been sufficiently exploited to further enhance the performance of intelligent control methodologies. To this end, we propose a novel robotic imitation learning framework that comprises an image quality assessment module, a confidence-based learning mechanism, and a decision-making module, which is designed to maintain high performance even under distorted image observations. In the proposed framework, the image quality assessment module synergizes with the confidence-based learning mechanism to enhance the efficacy of the decision-making module. Specifically, the image quality assessment module is incorporated to extract image quality information from image observations, while the confidence-based learning mechanism adaptively prioritizes challenging samples to improve learning effectiveness. The decision-making module determines appropriate discrete skills or continuous actions. Experimental results demonstrate that our formulated framework enhances the overall performance of the decision-making module.
Hao Wang, Fu-Zhao Ou, Shiqi Wang +2
Jun 9, 2026cs.RO

TacForeSight: Force-Guided Tactile World Model for Contact-Rich Manipulation

Contact-rich manipulation requires robots to continuously perceive and regulate evolving physical interactions under dynamic contact transitions or complex surface geometries. Recent imitation learning methods improve contact-aware control by incorporating tactile or force feedback, but they rarely model the asymmetric spatiotemporal roles of global force and local tactile sensing. To address this, we propose TacForeSight, a lightweight force-conditioned tactile foresight framework for real-time manipulation. The core component is TacForceWM, a tactile world model that predicts short-horizon tactile latent dynamics from dual-finger tactile observations conditioned on high-frequency wrist force and torque signals. Another key component, the Predictive Tactile-Conditioned Policy, leverages the predicted latents as anticipatory contact priors, models the current-to-future tactile evolution via cross-attention, and adaptively fuses visuo-tactile features through a tactile-guided gating module. By forecasting purely within a compact latent space, TacForeSight enables proactive contact reasoning with efficient real-time inference suitable for high-frequency manipulation control. Real-robot experiments on five representative tasks and three in-process perturbation settings show that TacForeSight consistently outperforms existing baselines, particularly under dynamic contact disturbances. All models and datasets will be made publicly available on the project website at https://tacforesight.github.io/ProjectPage.
Yujie Zang, Yuhang Zheng, Xian Nie +7
Jun 9, 2026cs.LG

Test-Time Gradient Guidance of Flow Policies in Reinforcement Learning

Expressive continuous control policies, such as diffusion and flow models, form the backbone of recent advances in scaling imitation learning for simulated and real robot control. While they are known to scale stably in the supervised imitation learning setting, incorporating them into reinforcement learning (RL) pipelines for policy improvement has proven more difficult. It often requires specialized training objectives or backpropagating through denoising processes, which cause well-known issues with stability and affect scalability. In this paper we study the question of whether simple policy improvement schemes at test time alone, leaving stable supervised policy training intact, can be a competitive alternative which sidesteps these issues. To this end, we propose QGF (Q-Guided Flow), an RL algorithm that performs policy optimization entirely at test time. QGF works by pre-training both a reference flow policy (via a standard behavioral cloning objective) and a value function critic and, at test time, using the value gradient to guide the reference policy to generate higher-value actions without any additional policy learning. Empirically, QGF outperforms prior test-time RL methods on single-task and goal-conditioned offline RL benchmarks with high-dimensional action spaces, and is competitive with state-of-the-art training-time algorithms while being much cheaper to run. Moreover, it exhibits favorable scaling with model size by avoiding the instability of actor-critic training, offering a practical and effective alternative RL algorithm with expressive policies.
Zhiyuan Zhou, Andy Peng, Charles Xu +4
Jun 9, 2026cs.CV

LAFP: Preserving Latent Action Structure in Latent Policy Learning via Flow Matching

Learning high-quality latent actions from large-scale unlabeled videos, coupled with limited real-world interaction data for training an action decoder, has emerged as a promising paradigm for scalable latent policy learning. However, existing approaches typically rely on behavior cloning, which tends to collapse inherently multimodal action distributions into unimodal ones, thereby degrading the pretrained latent action structure. While flow matching provides a potential alternative, directly applying it leads to a misalignment between latent actions and physical actions during action decoder training, due to the stochastic nature of the learned policy. To address these, we propose Latent Action Flow Policy (LAFP), which leverages flow matching for latent policy learning and introduces an inference-time interpolation mechanism to mitigate stochasticity-induced misalignment. Experimental results demonstrate that LAFP consistently outperforms prior methods on downstream imitation learning tasks, achieving up to 10-15% improvement in success rate while incurring less than 1x additional inference overhead.
Jiexi Lyu, Xizhou Bu, Qingqiu Huang +4
Jun 9, 2026cs.LG

Beyond Absolute Imitation: Anchored Residual Guidance for Privileged On-Policy Distillation

On-policy distillation (OPD) has demonstrated strong empirical gains in enhancing complex reasoning in LLMs by aligning a student model with a teacher's predictive distribution over the student's own trajectories. An emerging variant, Privileged OPD, further strengthens this paradigm by employing a self-teacher model augmented with privileged information, such as oracle traces, to mitigate teacher-student capacity gaps while providing dense, answer-directed supervision. However, current methods treat privileged information as a monolithic imitation target, failing to disentangle locally reachable reasoning steps from future-conditioned oracle signals. Consequently, the student is encouraged to match a hindsight-biased distribution that often falls outside its local predictive support. This reachability mismatch incentivizes the student model to skip valid intermediate reasoning in favor of locally unsupported shortcuts. To resolve this, we introduce Anchored Residual On-Policy Distillation (AR-OPD), a dual-view framework that disentangles privileged supervision. Rather than enforcing strict full-view imitation, AR-OPD establishes a locally compatible anchor using a partially privileged teacher, isolating and injecting oracle foresight as a controlled residual to provide destination-directed guidance. Across diverse reasoning tasks, AR-OPD outperforms full privileged OPD by 2.3 points and SFT by 7.9 points. Crucially, this anchored residual mechanism reduces hindsight leakage by 21.7% and mitigates late-stage drift, yielding up to a 7.2-point advantage on challenging long-horizon trajectories exceeding 768 tokens.
Wenhao Zhang
Jun 8, 2026cs.RO

Difference-Aware Retrieval Policies for Imitation Learning

Parametric imitation learning via behavior cloning can suffer from poor generalization to out-of-distribution states due to compounding errors during deployment. We show that reusing the training data during inference via a semi-parametric retrieval-based imitation learning approach can alleviate this challenge. We present Difference-Aware Retrieval Policies for Imitation Learning (DARP), a semi-parametric retrieval-based imitation learning approach that addresses this limitation by reparameterizing the imitation learning problem in terms of local neighborhood structure rather than direct state-to-action mappings. Instead of learning a global policy, DARP trains a model to predict actions based on kk-nearest neighbors from expert demonstrations, their corresponding actions, and the relative distance vectors between neighbor states and query states. DARP requires no additional assumptions beyond those made for standard behavior cloning -- it does not require additional data collection, online expert feedback, or task-specific knowledge. We demonstrate consistent performance improvements of 15-46% over standard behavior cloning across diverse domains, including continuous control and robotic manipulation, and across different representations, including high-dimensional visual features. Code and demos are available at https://weirdlabuw.github.io/darp-site/.
Quinn Pfeifer, Ethan Pronovost, Paarth Shah +3
Jun 8, 2026cs.RO

DexPIE: Stable Dexterous Policy Improvement from Real-World Experience

Dexterous manipulation presents substantial challenges for imitation learning due to its high-dimensional action space and complex contact-rich dynamics. Policies trained purely from demonstrations often suffer from compounding errors during deployment and require large amounts of expert data to achieve reliable performance. To move beyond the limitations of demonstration data, in this work, we propose DexPIE, a post-training framework for dexterous policy improvement from experience collected through real-world deployment. First, DexPIE enables effective exploration coverage through a dexterous-hand-adapted intervention system and multi-stage DAgger-style data collection across initial and intermediate task stages, providing reliable supervision for accurate policy evaluation. To reduce temporal noise between post-training rollouts and demonstration data, we introduce asynchronous inference in the relative action space, which better aligns rollout data with demonstrated behavior and allows the critic to learn a value function induced by a more consistent underlying policy. Finally, DexPIE improves the policy through conditioning on a continuous optimality indicator, allowing the policy to leverage the quality of data in a more fine-grained manner. Across three challenging real-world dexterous manipulation tasks, DexPIE achieves a 37% improvement in success rate over the demonstration-based reference policy, outperforming all baseline methods and demonstrating stronger robustness. The source code and dataset will be made publicly available.
Ruizhe Liao, Wenrui Chen, Liangji Zeng +4
Jun 8, 2026cs.RO

ReGIL: Retrieval-Guided Imitation Learning from a Single Demonstration

Learning robot manipulation policies with deep neural networks from a single demonstration remains highly challenging, as even small deviations from the demonstrated trajectory can quickly compound into failure, while collecting substantial online interaction data is costly. We propose ReGIL, a retrieval-guided imitation learning framework that treats a single demonstration as an external memory. ReGIL repeatedly queries this static memory throughout training to simultaneously guide exploration, generate the regularization buffer, and construct rewards. Specifically, it computes rewards through local temporal alignment between the current trajectory and the retrieved segment, providing step-wise and informative feedback for policy improvement. We evaluate ReGIL on robotic manipulation tasks from the LIBERO and Meta-World benchmarks under the single demonstration setting. ReGIL outperforms prior baselines in both success rate and training efficiency. In real-robot experiments, using only one demonstration and less than one hour of online training, ReGIL achieves over 75% success rate across three manipulation tasks with randomness in both initial robot pose and target position. These results demonstrate that leveraging the single demonstration as reusable memory can provide more than static supervision for efficient robot learning. More details can be found on our website: https://regil2026.github.io/
Yuying Zhang, Francesco Verdoja, Wenyan Yang +1
Jun 7, 2026cs.LG

Declarative Outcome-Conformant Synthesis: Exact, Closed-Form Specification Satisfaction and a Conformance Benchmark

We study a capability the dominant paradigm in synthetic tabular data does not provide: exact satisfaction of a declared analytical outcome with no source data. Imitation methods (copulas, GANs, diffusion) learn a real distribution and sample from it, and are judged on fidelity to real data. A large, practical class of needs is different: generating data with no source data ("cold start") that reproduces a declared outcome (a revenue curve, a churn rate, a group share) across a relational schema. Off-the-shelf imitation tools offer no interface for such targets, and no sampler can hit an exact aggregate, because sampling has variance. On a real public dataset, off-the-shelf learned synthesizers trained on that very data miss the declared monthly aggregate by 74 to 86 percent; a per-period steelman cuts the miss to about 19 percent and still cannot reach 0; a closed-form generator reaches exactly 0. We name this task outcome-conformant synthesis, argue its evaluation axis is conformance rather than fidelity, and show the two axes are orthogonal. We contribute: (1) a formal account showing a widely-used family of exact-aggregate generators is exactly conditional-sum sampling of a Gamma population (via Lukacs' characterization), with closed-form exactness, a closed-form marginal CV, and scale-invariance; a controlled experiment maps the boundary, enforcing the exact aggregate costs at most 0.006 in 1-Wasserstein distance to an arbitrary external marginal, the rest being shape-family mismatch; (2) SpecBench, to our knowledge the first benchmark to measure conformance to analytical outcomes for cold-start relational synthesis; and (3) a closed-form, deterministic reference system. Exact aggregation alone is trivial; the contribution is conformance jointly with closed-form marginals, integrity, determinism, and zero source data. We concede fidelity to imitation where real data exists.
Muhammed Rasin
Jun 6, 2026cs.RO

CLASP: Language-Driven Robot Skill Selection and Composition using Task-Parameterized Learning

Enabling robots to understand and execute tasks from natural language commands while maintaining data efficiency remains challenging. Foundation models such as vision-language-action (VLA) and vision-language models (VLMs) provide intuitive interaction channels but require extensive data; task-parameterized imitation learning achieves data efficiency but lacks natural language grounding. This work bridges this gap through a modular architecture combining task-parameterized kernelized movement primitives (TP-KMPs) with pretrained VLMs. During learning, skills are acquired from 2 to 5 kinesthetic demonstrations, and the VLM generates skill schemas describing each skill's parameters and preconditions. During execution, the VLM interprets commands to select skills, reason about parameter bindings, and create novel behaviors through covariance-weighted composition. When no skill or composition suffices, the system identifies capability gaps and requests targeted demonstrations, all without fine-tuning. Validation on a 7-DoF manipulator shows success rates of 73.3%-100% in scenarios requiring skill selection, composition, and active learning.
Markus Knauer, Valentin Gieraths, Tai Mai +4
Jun 6, 2026cs.RO

SynthICL: Scalable In-context Imitation Learning with Synthetic Data

In-context imitation learning (ICIL) enables robots to learn new tasks from a small number of demonstrations by conditioning a pre-trained policy on task-specific examples, without retraining at test time. Despite this promise, training generalizable and scalable in-context imitation policies remains an open challenge. We present SynthICL, a scalable framework that trains ICIL policies entirely from RGB-only synthetic data. Specifically, we build a data generation pipeline to produce high-fidelity ICIL data and train a flow-matching transformer policy on the resulting dataset. SynthICL avoids the need for depth sensing, precise camera calibration, and real-world training data in prior approaches, offering a simpler and more scalable alternative. We further incorporate subgoal prediction by training the model to predict the next subgoal images, enabling more precise and visually grounded control. Evaluated on 16 unseen real-world manipulation tasks, SynthICL achieves an average success rate of 79% with only one demonstration provided at test time and outperforms prior methods. Project page: https://synth-icl.github.io
Cheng Qian, Ruomeng Fan, Yifei Ren +2
Jun 6, 2026cs.RO

IntentNav: Learning Spatial-Visual Object Navigation from Human Demonstrations

Object navigation requires a robot to search for an unobserved target in an unknown environment by deciding where to explore next under partial observability. Effective search resembles human-like exploration: selectively probing visually promising frontiers while relying on spatial memory to avoid redundant revisits. We propose IntentNav, a spatial-visual imitation framework that learns human-like ObjectNav policies from human demonstrations. To infer high-level search intent from low-level human actions, we introduce Frontier-based Human-Intent Labeling, which looks ahead in human demonstrations and labels the frontier that best explains the demonstrator's future search direction. We construct a spatial-visual candidate space, where BEV memory tracks explored regions, unexplored frontiers, and trajectory history, while egocentric visual memory provides semantic cues for each candidate. A VLM policy is trained to select among these grounded candidates, using Intent-Aligned Objective to encourage consistent and human-like exploration. IntentNav achieves state-of-the-art performance on the MP3D, HM3D-v1 and HM3D-v2 ObjectNav benchmarks. The proposed candidate-level navigation interface transfers zero-shot to wheeled, quadruped, and humanoid robots without further VLM fine-tuning. \href{https://anonymous.4open.science/w/IntentNav/}{Project page}.
Yuxin Cai, Zongtai Li, Maonan Wang +9
Jun 5, 2026cs.RO

Simulation-Driven Imitation Learning for Biosignals-Free Shared-Autonomy Prosthetic Grasping

Biosignals-free shared-autonomy control of upper-limb prosthetic hands aims to enable natural and low-effort manipulation without relying on EMG or other physiological signals. Recent imitation-learning-based approaches have shown promising results, but their scalability is limited by the cost and variability of collecting large amounts of real-world human demonstration data. In this work, we present a scalable simulation framework that automatically generates diverse reach-to-grasp demonstrations from a wrist-mounted virtual camera. The framework combines physically feasible grasp synthesis, natural reaching trajectories retargeting, and reach--grasp--lift execution in procedurally generated indoor environments. It records wrist-view observations, proprioception, and actions to build a large-scale demonstration dataset for imitation learning. Through extensive simulation benchmarks, we evaluate object and scene generalization and compare several representative state-of-the-art imitation learning methods. Results show that the simulated demonstrations are sufficiently rich and consistent for effective policy learning. In three realistic settings, the learned sim-to-real policy achieves over 90% grasp success, surpasses baseline methods, and exhibits stronger generalization, highlighting the promise of simulation-driven training for biosignals-free shared-autonomy prosthetic grasping. The demonstrations are available at \href{https://sites.google.com/view/sim-prosthetic-grasp/home}{https://sites.google.com/view/sim-prosthetic-grasp/home}.
Kaijie Shi, Wanglong Lu, Huiling Chen +4
Jun 5, 2026cs.RO

Spline Policy: A Structured Representation for Robot Policies

Modern imitation-learning policies for robot manipulation often represent actions as fixed-resolution action chunks, which are simple and effective but expose limited geometric and temporal structure before execution. This paper studies Spline Policy (SP), a structured representation that replaces action chunks with spline parameters while keeping the policy backbone unchanged. The predicted spline can be decoded as a compact continuous trajectory, queried at different temporal resolutions, constrained or edited in parameter space, and passed to downstream controllers. For quadratic spline outputs, the same representation can also be converted into a state-dependent vector field through an analytical distance-field construction. Under the regularity and projection assumptions of this construction, the induced dynamics do not increase the distance to the generated spline, yielding a principled local corrective mechanism around the predicted motion. The spline output further supports uncertainty propagation from observations to spline parameters, trajectories, and flow fields, and can be combined with classical control mechanisms such as null-space collision avoidance without retraining the policy backbone. We instantiate SP with diffusion, flow-matching, transformer-based, and vision-language-action backbones. Experiments in low-dimensional motion learning, simulated manipulation under matched backbones, dexterous manipulation, and real-robot case studies show that SP remains compatible with modern policy learners while exposing useful motion-structure properties, including compact decoding, temporal resampling, local correction around predicted motions, uncertainty evaluation, and controller compatibility.
Mengze Tian, Yiming Li, Sichao Liu +2
Jun 5, 2026cs.RO

Predictive Style Matching: Natural and Robust Humanoid Locomotion

Reinforcement learning has become the prevailing approach to humanoid locomotion control: policies transfer reliably from simulation to hardware and recover gracefully from disturbances. Motion quality, however, still lags behind: task-only rewards often converge to stiff, asymmetric gaits, while motion imitation methods improve appearance but become more sensitive to external disturbances because reference signals can oppose the transient poses needed to regain balance. We propose Predictive Style Matching, in which an offline predictor maps the robot's lower-body state history and velocity commands to interpretable upper-body joint and gait targets that shape the rewards during training. Because the targets are state-conditioned rather than time-indexed and the predictor is used only at training time, the deployed controller inherits the proprioceptive interface and inference cost of a task-only RL baseline. On the Unitree G1, in both simulation and hardware, PSM reduces upper-body style error by roughly an order of magnitude over task-only RL while preserving its fall-recovery rate, whereas the motion-imitation baseline attains the lowest style error but fails to recover from disturbances about five times as often.
Simeon Nedelchev, Ekaterina Chaikovskaia, Egor Davydenko +2
Jun 4, 2026cs.RO

VOLT: Vision and Language Trajectory Segmentation for Faster-than-Demonstration Policies

Humans often take longer to demonstrate a task than a robot would need to execute it. Rather than learning to replicate the demonstration at the same pace, many industrial and practical applications require robots to perform tasks as quickly as possible. In this paper, we investigate several hypotheses for learning policies that operate faster-than-demonstrations. Our experiments show that the most effective strategy is to downsample recorded demonstrations and train the robot's policy on this accelerated data. However, uniformly downsampling an entire trajectory can be problematic. Some parts of a task can be safely sped up (e.g., unconstrained motion), while others demand slower, more precise motion (e.g., object interactions or fine manipulation). To address this challenge, we introduce VOLT, a vision-and-language trajectory segmentation method that reasons over video demonstrations, and leverages contextual cues to determine when acceleration is appropriate and when careful precision is required. VOLT identifies segments where slow, deliberate motion is necessary, then selectively downsamples the remaining segments. The resulting reformatted trajectories can be used with standard imitation learning approaches, such as diffusion policies. Our results highlight that segmentation quality is critical -- baseline methods often misidentify when acceleration is possible, leading to overly cautious or unreliable policies. Compared to state-of-the-art alternatives, VOLT allows robots to execute tasks faster while maintaining strong performance.
Robert Ramirez Sanchez, Daniel J. Evans, Dylan P. Losey +1
Jun 4, 2026cs.RO

Multi-Resolution Tactile Imitation Learning for Contact-Rich Robotic Manipulation

Touch sensing is beneficial for solving a wide variety of manipulation tasks. While there exists a wide range of tactile sensors with different properties, exploiting the fusion of multiple heterogeneous tactile sensors to improve manipulation learning remains underexplored. We present Multi-Resolution Tactile Sensing (MiTaS), a representation framework that leverages multiple tactile sensors operating at different temporal resolutions in order to solve complex contact-rich manipulation tasks. We propose a novel architecture using modality-specific convolutional stems and transformer-based fusion that effectively fuses information from an RGB camera stream, a vision-based GelSight Mini sensor and a high-frequency event-based Evetac sensor. This multi-sensor representation then conditions a flow-matching policy for solving downstream tasks. Experimental results across five contact-rich manipulation tasks demonstrate the effectiveness of multi-resolution tactile features in imitation learning. MiTaS achieves an average success rate of 80 %, while vision-only (31 %) and visual-tactile (54 %) baselines cannot solve the task reliably. Co-training a visuo-tactile model with multi-tactile data boosts performance by over 10 % in certain tasks, without having access to the Evetac sensor during policy evaluation. A detailed sensor-reading and attention analysis reveals the importance of different sensors throughout task execution, validating our multi-resolution tactile sensing approach. Project Page: http://mitas-touch.github.io.
Rickmer Krohn, Erik Helmut, Niklas Funk +3
Jun 4, 2026cs.RO

Towards a Data Flywheel for Embodied Intelligence in Logistics

Embodied intelligence is moving from laboratory demonstrations toward industrial deployment, with the logistics industry serving as a key application scenario. Learning-based policies offer a promising path beyond traditional perception-planning-control pipelines, but their scalability depends on how embodied data can be collected, organized, and reused. This research studies a data-centric framework for industrial embodied intelligence by constructing a logistics data flywheel. Our framework converts daily operations into reusable data assets, uses World Models to generate reliable supervision for long-tail parcel manipulation, and feeds deployment feedback back into policy improvement. As an initial result, \textit{WM-DAgger} introduces a World-Model-based data aggregation framework that synthesizes out-of-distribution recovery data for robust imitation learning. Building on this result, ongoing work explores how large-scale in-the-wild multimodal data, including labeled human demonstrations, unlabeled operational videos, and system-level robot logs, can be aligned for policy learning and transformed into feedback for continual system improvement.
Anlan Yu, Zaishu Chen, Zhiqing Hong +1
Jun 4, 2026cs.RO

Discrete-WAM: Unified Discrete Vision-Action Token Editing for World-Policy Learning

Autonomous driving requires reasoning about how ego actions shape future world evolution, rather than merely mapping observations to actions. However, most end-to-end methods rely on direct state-to-action imitation, while existing world models often remain weakly aligned with downstream policy generation. We introduce Discrete-WAM, a unified discrete vision-action world-policy framework that represents visual observations, future states, high-level decisions, and ego actions within a shared token space. Built on this discrete alignment, Discrete-WAM jointly trains world modeling, world-policy modeling, and policy modeling through multi-task and multi-stage pretraining, allowing action-conditioned future prediction to directly support policy generation. For downstream planning, Discrete-WAM further decomposes policy generation into hierarchical decision prediction and parallel action-token editing, where the decision token provides a high-level planning skeleton and confidence-based scheduling refines dense future actions efficiently. Experiments on large-scale autonomous-driving benchmarks show that Discrete-WAM achieves strong planning performance while supporting controllable future generation, counterfactual evaluation, surprise-based world-model analysis, and efficient parallel policy decoding. These results suggest that discrete representation alignment, unified world-policy training, and hierarchical token editing provide a promising design paradigm for physical AI.
Ziyang Yao, Haochen Liu, Yuncheng Jiang +10
Jun 4, 2026cs.RO

Auditing Demonstration Curation Metrics: Action-Only Scorers Fail on the Structural Defects That Degrade Imitation Policies

Imitation-learning policies inherit the quality of the demonstrations they are trained on, and a growing set of curation metrics promise to score and filter low-quality demonstrations automatically. These metrics are each validated on different data with different protocols, so it is unclear which of them actually identify the demonstrations that harm a policy. We build a controlled testbed in which demonstration defects are injected with known type, and audit seven curation metrics along two axes: how well each separates defective from clean demonstrations, and whether training a behavior-cloning policy on each metric's curated subset improves task success. We study two defect regimes. Subtle perturbations (correlated action noise, tremor, truncation) are detectable by multivariate outlier scoring and, once removed, recover the full downstream gap. Structural errors, where the demonstration executes a wrong action at a key moment, are invisible to every action-only metric we test, and two of them are inverted: they score defective demonstrations as higher quality and, used for curation, tend to leave the policy at or below the uncurated baseline rather than above it. Only metrics that examine the state trajectory detect structural errors, and even the best of them recovers just a third of the downstream gap. High detection accuracy does not guarantee downstream improvement. We release the testbed and all curation implementations.
Aarav Bedi
Jun 3, 2026cs.RO

MoDex: A Diffusion Policy for Sequential Multi-Object Dexterous Grasping

This work addresses sequentially grasping multiple objects with a single dexterous hand without releasing those already held. Most dexterous grasping methods commit all of the hand's degrees of freedom to a single object, underutilizing its dexterity and leaving no redundancy for subsequent grasps. The proposed solution, MoDex, is a diffusion policy that predicts the next gripper pose directly from observations, conditioned on an opposition space and point cloud. The opposition space condition specifies which fingers participate in the current grasp, enabling the gripper to use only a subset of its available degrees of freedom while reserving the remaining degrees of freedom for subsequent grasps. To facilitate sim-to-real transfer, MoDex is trained in two stages: first through imitation learning on expert demonstrations, and subsequently through reinforcement learning fine-tuning, which consistently improves success rates over the pre-trained policy. We evaluate MoDex in simulation on a MuJoCo-based Franka Emika Panda robot equipped with an Allegro Hand and on the corresponding real-world hardware platform. Across both simulation and real-world experiments, MoDex achieves higher success rates than the evaluated learning-based baselines, improving performance by 2.92-17.92% and 6.67-17.78%, respectively. Project page: https://modex2026.github.io/.
Haofei Lu, Hongjia Liu, Yifei Dong +3
Jun 3, 2026cs.RO

Potential-Guided Flow Matching for Vision-Language-Action Policy Improvement

Large vision-language-action (VLA) policies are increasingly trained as conditional generative models over action chunks. Yet deployment produces mixed-quality experience-successful demonstrations, partial completions, recoverable mistakes, and failures-that is difficult to use with standard imitation. Full behavior cloning (BC) imitates failures, filtered BC discards useful sub-trajectories, and offline reinforcement learning adds a large critic. We introduce ForesightFlow, a self-guided flow-matching policy that augments each generated action chunk with a learned success-potential trajectory. The same flow proposes and scores candidate actions, enabling best-of-KK inference without an external critic. The key issue is that policy improvement and value calibration require different supervision: advantage weighting should emphasize high-quality actions, but applying the same weights to potential coordinates suppresses failure gradients and creates overconfident scores. We address this with decoupled advantage-weighted flow matching, applying exponentiated advantage weights only to action velocities while training potential velocities uniformly. We further derive a one-step boundary estimator for conditional flow matching, allowing advantage computation with a single stop-gradient forward pass. Across five BEHAVIOR-1K simulation tasks and five real-world bimanual tasks, ForesightFlow improves over imitation baselines, matches the strongest separate-critic baseline in simulation success, improves real-world success, and reduces training compute by 38%38\%. Ablations show that decoupling prevents value hallucination, the one-step estimator preserves candidate-ranking fidelity, and self-guided sampling improves long-horizon execution.
Yunpeng Mei, Jiakai He, Hongjie Cao +12
Jun 3, 2026cs.RO

M3imic: Learning a Versatile Whole-Body Controller for Multimodal Motion Mimicking

Building a general-purpose whole-body controller is essential for enabling diverse motion capabilities in humanoid robots across a wide range of downstream tasks, including locomotion and loco-manipulation. Different tasks rely on distinct motion reference modalities: locomotion primarily depends on coordinated robot joint trajectories, whereas manipulation requires precise end-effector trajectory tracking. Existing methods often overlook the representational mismatch between dense robot joint angles and sparse end-effector poses. To address this, we propose Multi-Modal Mimic (M3imic), a versatile multi-modal whole-body control framework that unifies heterogeneous motion reference modalities, including robot joint angles, human pose trajectories, and end-effector poses, using modality-specific encoders to map them into a shared latent space. Leveraging large-scale reinforcement learning in the simulator, we train a single policy that achieves sim-to-real transfer across multiple motion reference modalities without modality-specific retraining. Extensive simulation and real-world experiments on the Unitree G1 robot are conducted to evaluate the proposed framework. In simulation, the policy achieves a peak success rate of 98.42% on an unseen test dataset, demonstrating its exceptional generalization capability. The code is available at https://github.com/Renforce-Dynamics/MultiModalWBC
Zuxing Lu, Ziang Zheng, Yao Lyu +7
Jun 3, 2026cs.RO

HapTile: A Haptic-Informed Vision-Tactile-Language-Action Dataset for Contact-Rich Imitation Learning

Despite the importance of tactile sensing for reliable manipulation, most existing Vision-Language-Action (VLA) datasets remain vision-only, and those that do incorporate tactile information typically lack the joint combination of task diversity, language conditioning, and action trajectories. Furthermore, existing teleoperation pipelines rarely provide haptic feedback to the operator, despite its established role in demonstration quality and manipulation stability. In this work, we present HapTile, a contact-grounded visuotactile manipulation dataset that advances beyond vision-only trajectory datasets by embedding physical interaction sensing at two levels: fingertip tactile feedback at the robot end-effector, and haptic-informed demonstrations at the teleoperator side. The data collection platform integrates haptic feedback directly into the teleoperation controller, enabling the operator to perceive contact interactions in real time. It is built around a standard and reproducible robotic system equipped with custom-designed fingertip tactile sensors. The dataset comprises everyday manipulation tasks spanning a broad range of contact-rich skills, including pick-and-place, folding, pressing, stacking, and other routine activities. Each task is paired with language instructions that condition the policy on the manipulation objective, together with synchronized visuotactile observations and action trajectories. In addition, we provide a benchmarking study on contact-rich policy learning using two baseline models to evaluate the effectiveness of the proposed contact-grounded dataset. The dataset and additional details are available on our website: haptile-dataset.github.io.
Amirhosein Alian, Yongqiang Zhao, Shiyi Gu +5
Jun 2, 2026cs.RO

Instant-Fold: In-Context Imitation Learning for Deformable Object Manipulation

Deformable object manipulation (DOM) is challenging due to high-dimensional, partially observable states that evolve through long-horizon, topology-changing interactions with multiple valid manipulation modes. We introduce Instant-Fold, an in-context imitation learning framework for DOM. Given a single human demonstration, our policy infers and executes diverse manipulation modes directly from the demonstration, including variations in spatial execution and ordering, without requiring gradient updates. Our approach first learns deformation-aware visual representations via temporal contrastive pretraining, after which a flow-matching transformer policy conditioned on the demonstration predicts actions to execute the intended manipulation mode. Trained entirely in simulation, Instant-Fold generalizes across diverse folding modes and transfers zero-shot to real-world settings without additional data collection or finetuning. Videos are available at https://instant-fold.github.io.
Yilong Wang, Cheng Qian, Edward Johns
Jun 2, 2026cs.LG

When Offline Selectors Cannot Beat the Best Single Model: A Diagnostic Study on edX Dropout Prediction

Different predictors often excel on different inputs, so picking the best one per instance promises higher accuracy than committing to a single model. In practice, selectors trained from logged data routinely fail to beat the strongest single predictor. Three causes typically go unseparated before more tuning is applied: a mismatched learner, a state that does not predict which model wins, or buffer-to-deployment label shift. A three-stage diagnostic rules them out on a shared buffer. Stage1 estimates a local ceiling on oracle recovery from kk-NN label consistency. Stage2 asks whether paired BC and offline-RL learners (BC, DQN, and CQL across penalty weights) reach that ceiling. Stage~3 ablates the selector state to test whether richer features would raise it. The combined verdict points to the most promising next step: tuning the learner, redesigning the state, or collecting new data. We apply it to selecting among five dropout-prediction models on edX clickstream data. Across 16 windows, the oracle beats the strongest single base model by 9.7 accuracy points on average, yet BC, DQN, and CQL land in the same test-accuracy band below it (robust to a tenfold buffer sweep and N=2,000N{=}2{,}000 held-out examples). The bottleneck is local representational ambiguity: CQL closes the imitation gap without a deployment gain (not conservatism), regret clusters tightly across learners (not tie-breaking), and the three learners converge on test accuracy (not shift). The next iteration should change the state or collect new data, not tune the offline learner further.
Tyler Crosse, Alan Nadelsticher Ruvalcaba, Dustin Khang LeDuc +3
Jun 2, 2026cs.RO

CLAW: Learning Continuous Latent Action World Models via Adversarial Latent Regularization

We introduce CLAW, a fully end-to-end self-supervised framework for learning a world model jointly with continuous latent action representations directly from action-free videos. Our approach leverages adversarial latent regularization and diffusion-based video generation to capture structured and semantically meaningful action representations while modeling rich, predictive environment dynamics, without relying on any action labels or annotations. By simultaneously training the Latent Action Model and world model, CLAW learns to reason about how inferred actions induce environment transitions from visual observations alone. We show that the resulting latent action world model supports both imitation learning from observation and goal-directed planning. In imitation learning, latent actions extracted from raw videos enable behavior cloning. For planning, CLAW generates sequences of latent actions and maps them to executable actions to reach desired goals. Extensive experiments across diverse tasks and embodiments demonstrate that CLAW produces semantically meaningful latent action representations, supports effective action transfer, and enables planning and imitation from observation, outperforming existing methods.
Tewodros Ayalew, Matthew Jeung, Samuel Wheeler +5
Jun 2, 2026cs.LG

Language Models Need Sleep: Learning to Self-Modify and Consolidate Memories

The past few decades have witnessed significant advances in the design of machine learning algorithms, from early studies on task-specific shallow models to more general deep Large Language Models (LLMs). Despite showing promising results in tasks that require instant prediction or in-context learning, existing models lack the ability to continually learn and effectively transfer their temporal in-context knowledge to their long-term parameters. Inspired by human learning process, we introduce a ''Sleep'' paradigm that allows the models to continually learn, distill their short-term fragile memories into stable long-term knowledge with replay, and recursively improve themselves with ''Dreaming'' process. In more detail, sleep consists of two stages: (1) Memory Consolidation: an upward distillation process, called Knowledge Seeding, where the memories of a smaller-self are distilled into a larger network to provide more capacity while preserving the knowledge. As a proof of concept, we present a new Generalized Distillation process for {Knowledge Seeding} (i.e., the combination of on-policy distillation with Reinforcement Learning (RL)-based imitation learning); (2) Dreaming: a self-improvement phase, where the model uses RL to generate a curriculum of synthetic data to rehearse new knowledge and refine existing capabilities without human supervision. Our experiments on long-horizon, continual learning, knowledge incorporation, and few-shot generalization tasks support the importance of the sleep stage.
Ali Behrouz, Farnoosh Hashemi, Adel Javanmard +1
Jun 2, 2026cs.RO

Let the Dynamics Flow: Stable Flow Matching Dynamical Systems

Flow matching has recently emerged as a powerful approach for imitation learning, enabling scalable, expressive, and multimodal motion policies. However, when modeling these policies as dynamical systems, incorporating formal stability guarantees into these generative models is a prerequisite to ensure safe and generalizable robot behaviors, which remains a significant challenge. This paper introduces Stable Flow Matching Dynamical Systems (SFMDS), a novel framework that bridges the gap between highly expressive generative modeling and formal stability guarantees. SFMDS parametrizes dynamical systems via flow matching while constraining the model to satisfy positive invariance and/or Lyapunov stability conditions. We propose two variants: a soft constraint based on a penalty term, and a hard structural constraint embedded directly into the model architecture. We further extend both formulations to Lie groups to robustly handle orientation trajectories. Experiments on benchmark datasets, in simulation, and on a humanoid robot show that SFMDS learns stable, scalable, and multimodal dynamical systems in low- and high-dimensional state spaces, enabling safe and expressive robot motion generation. SFMDS matches or outperforms state-of-the-art methods on unimodal datasets, while substantially improving performance on multimodal datasets, where competing approaches fail to capture multi-modal behaviors. Accompanying source code and video are available at: https://let-the-dynamics-flow.github.io/SFMDS/.
Rodrigo Pérez-Dattari, Francisco Leiva, Andrea Testa +3
Jun 2, 2026cs.RO

SPADE: Sketch-guided Path Planning Augmented with Diffusion Experts

Path planning is essential for Autonomous Mobile Robots (AMRs). Conventional methods for incorporating human preferences into planning typically rely on either complex reward engineering or hardware-intensive solutions. Recent state-of-the-art frameworks leverage imitation learning to train behavior-specific path planning models from expert demonstrations. However, these approaches face two key limitations: limited generalization to unseen environments and low robustness in demonstration collection. To address these challenges, this work introduces an enhanced framework that focuses on two main contributions: an overhauled annotation tool built on ROS 2, and a novel training strategy that integrates diffusion-based augmentation into baseline behavioral cloning models. A dataset of expert demonstrations is provided and evaluated through ablation studies to assess the robustness of the proposed solution. The enhanced approach outperforms state-of-the-art methods with 39.1% lower Absolute Pose Error (APE) and 33.5% lower Fr'echet Inception Distance (FID) while having 93.8% less trainable parameters. Moreover it attains diffusion-level generalization while preserving the real-time, on-edge properties of state-of-the-art models.
Charbel Abi Hana, Tatiana Ghantous, Mikael Khalil +1
Jun 2, 2026cs.RO

EaDex: A Cross-Embodiment Dexterous Manipulation Framework from Low-Cost Demonstrations

Dexterous manipulation learning has long been hindered by the high costs of data and training, as pure reinforcement learning typically requires large-scale interactive exploration and imitation learning depends on high-quality demonstrations that are expensive to collect. To address this problem, we propose EaDex, a multi-embodiment dexterous manipulation learning framework under low-cost demonstration conditions, which enables rapid generation of demonstration data and consequently reduces training time for efficient dexterous manipulation. At the data level, EaDex captures human hand motions using only a single RGB-D camera and constructs structured demonstration data through MANO-based hand modeling, data normalization, and motion retargeting. At the learning level, we introduce a contact-reward-based dynamic demonstration annealing mechanism, which guides early-stage exploration under demonstration and gradually transitions to autonomous optimization with accumulating contact rewards. Using our custom dataset, we evaluate EaDex on three dexterous hands and three articulated object-opening tasks, covering nine cross-embodiment manipulation settings, achieving a 55.3% relative improvement over the baseline without demonstration annealing. These results validate the effectiveness of the proposed low-cost demonstration pipeline and the dynamic demonstration annealing strategy for dexterous manipulation learning.
Qian Zhao, Xin Tong, Chengdong Wu +2
Jun 2, 2026cs.RO

How Visible Are Silent Manipulation Failures? An Observability Study of False-Success Detection in Simulated Robot Episodes

Imitation-learning policies for robot manipulation inherit the quality of the success labels attached to their training episodes, and those labels are usually produced by the robot's own success check. A particularly damaging error is the false success: an episode the robot logs as a success when the task outcome was actually wrong. We ask a narrow but practical question about these episodes. Once an episode has already been flagged as a success, how much of the information needed to overturn that label is present in proprioception, and how much requires vision? We build a simulated testbed on two bimanual ALOHA tasks, induce failures through environment perturbations rather than label edits, label every episode by privileged simulator state that the detector never sees, and keep only episodes the robot flagged as successful. We then compare detectors restricted to proprioception against a vision-based detector. We find that recoverability spans a wide range: in cube transfer the false successes are almost fully recoverable from joint data alone, while in peg insertion proprioception recovers only part of them and a vision detector closes most of the gap. We also show that the proprioceptive separability we measure rests on velocity differences far below any realistic sensor noise floor, so it is best read as an optimistic upper bound that a noiseless simulator inflates. We release the generation and evaluation pipeline.
Aarav Bedi
Jun 1, 2026cs.LG

Coherent Off-Policy Improvement of Large Behavior Models with Learned Rewards

Distilling expert demonstration data into large generative models using behavioral cloning is a scalable approach to learning capable policies for robotic control, particularly for dexterous manipulation. Reinforcement learning (RL) can be used as a means to finetune these policies further using additional experience. An open question is whether RL is more sample-efficient than collecting more human demonstrations. Prior work has finetuned large pretrained policies in a scalable fashion by applying RL to a smaller residual policy that corrects the pretrained model. However, for the typical sparse reward tasks, RL algorithms can struggle to optimize the behavior in a sample-efficient manner. We explore inverse reinforcement learning, where a dense reward function is learned from expert demonstrations, potentially reducing the challenge of RL finetuning. We specifically consider coherent imitation learning, an IRL method that facilitates improvement of the BC policy through using a specific reward formulation with theoretical guarantees. We show that our IRL method maintains or improves the performance of pi-0.5 on all six sparse manipulation tasks and achieves a 90%\geq 90\% success rate on five out of six complex manipulation tasks, outperforming RL-based baselines using sparse rewards. By ensuring our initial pretrained finetuning policy is optimal for our initial reward and critic, our method circumvents the initial drop commonly seen in RL finetuning and enables faster improvement.
Christian Scherer, Joe Watson, Theo Gruner +3
Jun 1, 2026cs.RO

Co-training with Ego-centric Video and Demonstration for Robot Navigation Task

Vision-language-action (VLA) models are promising for diverse robotic tasks, but their performance heavily depends on large-scale high-quality training data, whose collection on real robots is costly and time-consuming. While prior work has explored augmenting manipulation datasets with egocentric human videos, applying such approaches to mobile robot navigation remains challenging due to viewpoint changes during locomotion. In this paper, we propose a framework that converts egocentric walking videos into datasets for mobile robot imitation learning. The proposed method estimates camera motion from human videos and transforms it into action representations compatible with ground mobile robots. By jointly training a VLA model on human-derived and robot-collected datasets, the model achieves improved language understanding and more robust action generation than training with either data source alone. Experiments on a fruit-search navigation task demonstrate that human egocentric videos provide an effective and scalable data source for mobile robot learning.
Shoya Kuno, Yumo Ouchi, Kanata Suzuki
May 31, 2026cs.RO

Training-Free Imitation Learning with Closed-Form Diffusion Policies

While diffusion-based policies have impressive performance and expressivity, their long offline training slows down the data collection and policy deployment loop. We introduce Closed-Form Diffusion Policies, a class of training-free diffusion-based policies for imitation learning using the closed-form score derived from the demonstration dataset. We deploy CFDP with real-time inference with a mobile CPU in hardware experiments, showing it can successfully perform imitation directly from the dataset in milliseconds and with faster inference than neural diffusion policies. In experiments on imitation learning benchmarks, we show that CFDP is competitive against neural baselines that require hours of training, providing a favorable tradeoff between training time and performance. Finally, we show how closed-form diffusion policies act as a composable primitive that enables data-driven inference-time editing of pre-trained neural diffusion policies, including policy guidance and novel demonstration augmentation.
Raghav Mishra, Ian R. Manchester
May 31, 2026cs.RO

Implicit Drifting Policy: One-Step Action Generation via Conditional Expert Geometry

Generative action policies based on diffusion or flow matching excel in behavior cloning, yet their iterative sampling is prohibitive for high-frequency robot control. While recent one-step formulations alleviate this latency, they inevitably discard the intermediate trajectory evolution that provides crucial action correction. Directly recovering this mechanism by explicitly estimating a training-time drifting field is mathematically ill-posed due to extreme conditional demonstration sparsity. We introduce Implicit Drifting Policy (IDP), a one-step imitation learning framework that brings the training-time correction of Drifting into policy learning without explicit vector field estimation. IDP extracts a conditional expert geometry from the local variation of observation-similar expert actions, and compares it against a global reference geometry to isolate condition-specific constraints. This local geometric structure adaptively weights a scalar potential objective. Combined with an expert-proximal terminal evaluation, IDP directly enforces manifold constraints on the one-step generator during training. Extensive evaluations across 2D, 3D, and real-world manipulation tasks show IDP effectively maintains adherence to valid action manifolds, improving upon explicit drifting methods and achieving competitive performance with strong one-step baselines.
Zemin Yang, Yaoyu He, Yiming Zhong +5
May 31, 2026cs.RO

Expanding Spatial and Temporal Context for Robotic Imitation Learning With Scene Graphs

Imitation learning enables robots to learn how to execute tasks via observation. However, real-world environments like homes and offices are often severely partially observed due to their large spatial scales. In addition, many tasks involve executing a series of subtasks requiring autonomous robots to reason over extended time horizons. To address these challenges, we propose using scene graphs as an explicit and structured memory mechanism in imitation learning. By maintaining a dynamic scene graph that captures object-centric relationships and their evolution over time, our method allows the agent to retain relevant historical context during task execution to efficiently reason over incrementally accrued scene information. Our experiments on simulated mobile manipulation and real-world tabletop manipulation demonstrate that our approach substantially improves policy performance, particularly in settings that demand long-term reasoning and robust generalization under partial observability.
Jianing Qian, Qinhe Peng, Emmanuel Panov +4
May 30, 2026cs.LG

Beyond Independent Manipulation: Individual Fairness-aware Strategic Classification with Peer Imitation

Strategic classification (SC) investigates scenarios where agents manipulate their features to obtain favorable decisions from predictive models. Existing fairness-aware SC approaches primarily focus on group fairness and typically assume that agents respond independently. However, when individual fairness is required, ensuring similar individuals receive similar outcomes, agents' manipulation becomes interdependent: an agent's preferred manipulation depends on the neighborhoods' outcomes. This induces a mismatch between classical SC formulations and fairness-aware decision settings, where independent models no longer accurately characterize strategic manipulations. To address this issue, we introduce individual fairness-aware strategic classification (IFSC), a framework that models peer-driven manipulation arising from individual fairness, where agents imitate nearby positively decided peers to obtain favorable outcomes. IFSC characterizes strategic manipulation as similarity-based imitation toward visible accepted peers and learns classifiers under the resulting post-manipulation distributions. To account for uncertainty in peer observability, IFSC employs a robust learning process that introduces stochastic perturbations during manipulation simulation. Experiments on synthetic and real-world datasets demonstrate that IFSC improves individual-fairness consistency and mitigates imitation-induced distortions.
Xinpeng Lv, Chunyuan Zheng, Yunxin Mao +9
May 30, 2026cs.RO

Infeasible optimization problems and the hierarchical augmented Lagrangian method in imitation learning

Imitation learning (IL) is an effective approach to train complex robotics policies. Recent works have introduced hard constraints into imitation-learning optimization problems to ensure safety, stability, and robustness of the learned policy. However, we argue that these constraints are sometimes infeasible, which can lead to unstable or difficult training dynamics. We study a simple remedy for such situations based on recent theoretical results on the augmented Lagrangian method in infeasible settings. We show that our approach drives the learned policy toward the solution of a closest-feasible constrained IL problem with desirable properties. The method is illustrated on a toy driving example with a total-acceleration constraint and pedestrian-safety constraints, a setting in which infeasibility can naturally arise while still allowing a safe learned policy.
Roland Andrews, Justin Carpentier, Ajay Sathya
May 29, 2026cs.RO

HOIST: Humanoid Optimization with Imitation and Sample-efficient Tuning for Manipulating Suspended Loads

Manipulating suspended payloads with humanoid robots is challenging because the robot can only influence an underactuated, oscillatory load through whole-body motion and intermittent contact. Imitation learning provides safe initial behavior but does not directly optimize final placement, while reinforcement learning from scratch is unsafe and sample-inefficient on real humanoids. We present HOIST-Humanoid Optimized with Imitation and Sample-efficient Tuning for manipulating suspended loads. HOIST first finetunes a high-level vision-language-action (VLA) policy from virtual-reality (VR) teleoperation demonstrations and executes its commands through a whole-body controller. It then uses VLA rollouts and iterative batched RL to improve placement accuracy and stopping behavior. Experiments in simulation and on a real humanoid show that HOIST improves over imitation-only and additional-demonstration baselines; compared with pure VLA rollouts, HOIST reduces translational placement error by 19.9 cm and raw angular error by 3.56 degrees, demonstrating the potential of humanoids for underactuated material-handling tasks.
Songyang Liu, Shunyu Yao, Dingyuan Huang +1
May 29, 2026cs.RO

Surface Constraint Policy for Learning Surface-Constrained and Dynamically Feasible Robot Skills

Diffusion-based imitation learning methods have driven rapid progress in robot dexterous manipulation tasks. However, they have limitations when applied to tasks that involve complex free-form surface constraints because of their lack of explicit surface geometry constraint modeling and the dynamic feasibility issue, resulting in stochastic action generation that fails to achieve reliable surface alignment and maintain stable contact. To address these limitations, we propose a novel surface constraint policy (SCP) for generating robot actions that satisfy free-form surface constraints on the basis of human demonstrations and real-time visual observations. First, the surface geometry constraint is encoded using a two-dimensional weighted Gaussian kernel function that is derived from demonstrations. Building on the encoded surface geometry constraints, the diffusion-based policy is used to infer task-level action intentions from multimodal sensory inputs, including visual observations and robot state feedback. These intentions are further transformed into surface-constrained dynamic movement primitives (DMPs) through a similarity-based action mapping method, thereby enabling smooth and compliant motion execution. The SCP achieves generation of structured surface geometric intent and dynamically admissible actions. The proposed method is validated on multiple surface manipulation tasks and compared with existing techniques. The experimental results demonstrate superior task success rates and contact stability under surface constraints.
Shuai Ke, Jiexin Zhang, Huan Zhao +4
May 29, 2026cs.GR

SWIM: Single-Instance Whole-Body Imitation for swiMming

We propose a new method for synthesizing physically-based swimming motions. Physically-based character animation aims to generate physically valid, controllable, and natural-looking motions which can respond to unexpected disturbances, where one dictating factor of difficulty is the complexity of the task, especially the level of sophistication of the required interactions with the environment. Existing research has succeeded in various tasks in static and dynamic environments. We push the difficulty further to swimming, which requires full-body coordination and continuous interactions with fluids, a new level of complexity when it comes to interacting with the environment. This complexity imposes challenges in learning control under volatile environmental forces, generalizing control to different environments and swimming styles, lack of data references, and prohibitively slow physical simulation which is inevitable during control learning. To this end, we propose SWIM, a new imitation method for swimming motions, which can learn from a single swimming motion and generalize to unseen environments, body conditions, and swimming styles. Extensive evaluation and comparison demonstrate that SWIM is data-efficient, stable, robust, and generalizable, outperforming alternative methods across multiple classes of tasks and metrics.
Binglun Wang, Edmond S. L. Ho, He Wang
May 29, 2026cs.RO

Feat2Go: Visual Feature-Grounded Value Estimation for Embodied Reinforcement Learning

Reinforcement learning is a promising approach for improving the capabilities of vision-language-action (VLA) models while avoiding the heavy data requirements of imitation learning. However, its effectiveness for VLA models is often constrained by sparse supervision and the difficulty of designing informative reward signals for long-horizon manipulation. In this work, we present Feat2Go, a fine-grained value estimation framework for embodied reinforcement learning. Specifically, Feat2Go first derives a continuous progress target from a pretrained visual world model by measuring patch-level similarity to subgoal states and partitioning episodes into semantic stages with trend-based clustering. We then train an embodied value model to predict this structural progress from the current observation and task instruction, and use the predicted value to reshape terminal rewards during policy optimization. The proposed framework is compatible with existing VLA policy reinforcement learning pipelines, including PPO and GRPO, and does not rely on manual reward engineering. Extensive experiments on ManiSkill3 and RoboTwin 2.0 demonstrate that Feat2Go consistently improves the performance of existing VLA models under both single-arm and bimanual manipulation settings. More specifically, on ManiSkill3, Feat2Go improves OpenVLAOFT from 17.5% to 82.9% average out-of-distribution success while retaining 96.9% in-distribution performance. On RoboTwin 2.0, Feat2Go achieves an average success rate of 88.8% in domain-randomized task settings, outperforming prior reinforcement learning methods.
Junyang Shu, Zhiwei Lin, Bingqing Wei +1
May 29, 2026cs.CV

WristCompass: Kinematic Coupling as a Learnable Visual Concept for Ego-Camera Orientation

Recovering ego-camera orientation from manipulation video is a prerequisite for disentangling hand motion from camera motion, a key step in imitation learning from egocentric demonstrations. The obvious approach, inferring orientation from scene geometry, fails when hands occlude the frame: VGGT, a 1B-parameter scene reconstruction model, scores worse than a constant predictor on the TACO benchmark. We identify an alternative visual concept that is present precisely when scene geometry is absent: kinematic coupling dynamics, the structured physical relationship between wrist motion and camera orientation imposed by the arm-shoulder-head chain. We find that this concept is compact (4D inter-wrist features outperform 126D full hand keypoints), temporal (requiring a GRU over short windows rather than per-frame retrieval), and physically grounded (transferring zero-shot across datasets because it is rooted in anatomy rather than scene appearance). Trained only on tabletop manipulation, WristCompass transfers zero-shot to Epic Kitchens cooking video, achieving 14.3^\circ median geodesic error and approaching the performance of a 1B-parameter scene model at 200K GRU parameters.
Varun Nair, Vidyut Baradwaj, Jiahang He +3
May 28, 2026cs.RO

BORA: Bridging Offline Reinforcement Learning and Online Residual Adaptation for Real-World Dexterous VLA Models

Vision-Language-Action (VLA) models have emerged as a promising paradigm for grounding visual-language understanding into real-world robotic manipulation. However, dexterous manipulation remains challenging for VLA policies due to high-dimensional hand control and compounding execution errors, which makes real-world RL post-training essential for bridging the gap between visually grounded action generation and physically reliable dexterous execution. However, high-dimensional dexterous exploration often triggers temporal inconsistency, sample inefficiency and hardware risks in the real world. To address these challenges, we propose BORA, an offline-to-online RL post-training framework designed for real-world dexterous VLA models. In the offline phase, BORA constructs a critic that takes both the VLM's cognition tokens and action chunks as inputs. This design enables action-conditioned value guidance, allowing the critic to evaluate dexterous hand motions beyond visual context alone. During the subsequent online phase, BORA freezes the VLA base and introduces a lightweight, Human-in-the-Loop (HiL) chunk-wise residual adaptation mechanism to mitigate real-world execution errors and further correct the offline-learned intents within the actual physical environment. By inheriting the offline critic and employing intervention-driven rewards, BORA effectively corrects execution discrepancies and adapts to real-world physical variances while preserving the pretrained policy as a stable prior. Extensive evaluations across five complex real-world dexterous tasks demonstrate that BORA significantly outperforms pure imitation learning and traditional decoupled RL baselines, achieving a 33% absolute increase in average success rate under standard settings and up to a 43% improvement in unseen object generalization.
Zhongxi Chen, Yifan Han, Yanming Shao +5
May 28, 2026cs.RO

MARS Policy: Multimodality Only When It Matters

Imitation learning has become a cornerstone for solving complex robotic manipulation tasks. In particular, multimodality, which enables robots to capture diverse yet valid behavioral patterns, has driven the rapid emergence of generative policies as a dominant paradigm in robot learning. However, achieving such multimodality typically relies on stochastic noise initialization and iterative denoising procedures, resulting in substantial training complexity and low inference efficiency. Meanwhile, not all phases of a robotic task inherently require behavioral diversity. Motivated by this insight, we propose the Modality-Adaptive Robot Sampling (MARS) policy, which adaptively invokes tailored stochasticity only when it is truly beneficial, while reverting to an efficient deterministic learning during single-modal phases. In other words, the proper amount of noise is injected only at the proper time. By selectively activating multimodal generation, MARS policy bridges the gap between the multimodal capability of generative policies and the superior training and inference efficiency of deterministic models. Empirical studies across 8 simulated and 4 real-world tasks demonstrate that MARS exhibits robust multimodal expressivity and high efficiency, with a 16.67% success rate improvement and an 83.20% inference latency reduction in real-world tests. Counterintuitively, MARS also outpaces deterministic policies in training efficiency on near-deterministic tasks by more effectively modeling nuanced action diversity.
Jindou Jia, Tuo An, Yuxuan Hu +7
May 28, 2026cs.RO

Phase-Conditioned Imitation Learning with Autonomous Failure Recovery for Robust Deformable Object Manipulation

This paper presents a phase-conditioned, force-aware framework for robust deformable object manipulation. Standard imitation learning policies such as Action Chunking with Transformers (ACT) rely on a Markovian assumption at inference, causing state aliasing when visually similar observations require contradictory actions and preventing autonomous recovery from execution failures. We address this with a closed-loop hierarchical architecture. A FiLM-conditioned ACT encoder modulates feature extraction based on the current task phase, enabling a single unified policy to produce phase-specific behaviors while sharing action dynamics across phases. A multi-modal phase predictor fusing visual, force, and pose feedback estimates the phase in real time, detecting contact failures that are invisible to vision alone and autonomously triggering recovery trajectories. The system is completed by a hybrid impedance controller for compliant execution and a haptic teleoperation interface for force-aware data collection. Ablation studies show that FiLM-based modulation significantly outperforms both unconditioned and token-level conditioned baselines, and t-SNE analysis confirms that FiLM induces well-separated, phase-specific feature representations. Validated on hanging and removing a T-shirt with dual arms, the closed-loop system improves the hanging success rate from 56% to 87% through autonomous error recovery. Code and videos: https://leledeyuan00.github.io/phaser/
Dayuan Chen, Kai Tang, Yukuan Zhang +2
May 27, 2026cs.RO

Imitation Learning for Robot Assistance in Open Surgery: A Multi-Policy Evaluation on Suture Following

This study presents the first evaluation of general-purpose imitation learning for surgeon-robot collaborative assistance in open surgery, targeting suture following: the grab-pull-release motion an assistant performs at every stitch. We collect 160 teleoperated demonstrations (32,374 frames) on an open-source robot arm, benchmark four architecturally diverse imitation learning policies (ACT, Diffusion Policy, SmolVLA, π0π_0) across 28 trained models evaluated in 32 configurations along three clinically motivated dimensions: dataset size, camera viewpoint, and background variation. Our results demonstrate that under ideal conditions, the four policies achieve 5050-75%75\% task success, with depth error as the dominant failure mode across all architectures. Among all policies, π0π_0 achieves the strongest results with a pretrained vision-language backbone, demonstrating superior data efficiency, greater robustness to background variation, and smoother trajectories compatible with surgical workflow. When deployed in a surgeon-robot suturing trial, π0π_0 yields a 92%92\% stitch completion rate. These findings establish collaborative robotic assistance in open surgery as a feasible target for imitation learning and highlight depth perception and end-effector design as key priorities for clinical translation.
Xucheng Wang, Zhizhou Yang, Xiaoman Zhang +3
May 27, 2026cs.RO

What Frozen VLAs Already Know About Success: A Probing Study of Value-Like Structure in Foundation Robot Policies

Vision--language--action (VLA) policies are trained to imitate actions; their loss never asks them to estimate reward, progress, or future success. Their frozen representations nevertheless carry such information, and it can be read out and used to guide action choice without retraining the policy. From mixed successful and failed manipulation trajectories on LIBERO-Goal, we recover Monte-Carlo outcome targets using lightweight linear probes on frozen features. The targets are consistently predictable from OpenVLA, Pi0.5, DINOv2, and CLIP features, and substantially less so from baselines built on progress, time-to-go, task identity, or proprioception. To rule out task and temporal shortcuts, we evaluate the probes under same-task, same-timestep matched comparisons: Pi0.5 probes still reach roughly 92% pairwise ordering accuracy, while label-shuffled controls stay at chance. Used as a test-time selector over sampled Pi0.5 action prefixes, the same probe turns this offline finding into behavior: on push-plate, success rises from 26.7% under greedy decoding to 44.3%, with a second positive case on wine-rack. The gains are not universal and require additional inference compute, but the underlying finding is clean: frozen VLAs already encode information about success that their imitation objective never explicitly demands.
Jiachen Zhang, Junnan Nie, Junyi Lao +4