Multi-Agent Collaboration

Momentum

32 papers in the last four weeks, up 357% on the four weeks before. 0.3% of all new papers.

Jul 13Week of Sep 28

Latest papers 195

Jun 8, 2026cs.CV

Visual Para-Thinker++: A Single-Policy Multi-Agent Framework for Visual Reasoning

Visual reasoning requires integrating evidence distributed across regions, attributes, and relations, making single-chain reasoning prone to early perceptual commitment and hallucination. We propose Visual Para-Thinker++, a single-policy multi-agent framework in which one shared MLLM policy is instantiated as role-conditioned Main, Worker, and Summary Agents. The Main Agent decomposes the task with fixed allocation patterns; Worker Agents reason in parallel under context isolation; and the Summary Agent reconciles full Worker reasoning traces rather than majority-voting on final labels. The shared policy is trained by Multi-Agent Capability Injection and Role-Decoupled Multi-Agent Optimization, which assign role-specific rewards and advantages to corresponding token segments to reduce gradient conflict among collaborative roles. A native inference engine enables efficient multi-agent rollout through shared visual prefix and KV cache reuse. Across V*, CountBench, the RefCOCO family, and HallusionBench, Visual Para-Thinker++ consistently outperforms single-trajectory and inference-time parallel baselines, with especially strong gains on hallucination-sensitive visual reasoning.
Jun 6, 2026cs.MA

Voting Protocols as Coordination Mechanisms for Role-Constrained Multi-Agent Tutoring Systems

Agentic tutoring systems introduce a coordination challenge: multiple agents may propose different but reasonable interventions, yet only one response can be delivered to the learner. In this paper, we study how voting protocols shape cooperation among four role-constrained pedagogical agents responsible for scaffolding, misconception, motivation, and metacognition. We compare four voting protocols -- simple, ranked, cumulative, and approval voting -- across two simulated tutoring environments on SciQ and HumanEval benchmarks. Rather than using voting as a simple aggregation step, we use it to analyze how collective decision rules shape coordination under partial pedagogical conflict. Across 1,200 simulated interactions, we find that agent deliberation and voting protocol type frequently change which response ultimately wins, showing that both meaningfully shape the collective decision. Different voting rules also produce distinct coordination behaviors, and even brief tutoring turns show measurable learning gains in simulated students. Overall, we show that protocol choice is associated with distinct coordination patterns among role-specialized pedagogical agents.
Jun 5, 2026cs.CL

Representational Similarity and Model Behavior in Multi-Agent Interaction

Researchers have shown that neural similarity among humans predicts social closeness and cooperative success, whereas innovation often emerges from interactions among dissimilar individuals. We investigate whether these principles extend to artificial intelligence by examining interactions between large language models. In our experiments, 276 model pairs interact across eight games spanning both cooperation and novelty. We find that pairs with more similar representation spaces achieve significantly higher cooperation but exhibit reduced novelty and creativity. The effects of representational similarity on cooperation and novelty remain robust even after controlling for other factors such as performance disparity and model size. We also find that similarity in the early layers consistently shows the strongest association with cooperation and novelty, compared to the middle and later layers. This suggests that a central factor underlying these patterns could be the extent to which the two models share lexical and semantic grounding. Overall, representational similarity can be an important consideration in multi-agent system design.
Jun 5, 2026cs.AI

DuMate-DeepResearch: An Auditable Multi-Agent System with Recursive Search and Rubric-Grounded Reasoning

Deep Research (DR) has emerged as a new agentic paradigm to tackle complex, open-ended research tasks, demanding systems that can iteratively frame problems, acquire evidence, verify sources, and synthesize long-form reports. In practice, however, current DR systems are constrained by four interrelated limitations: long-horizon planning over an underspecified scope, the bottleneck of decomposing and scheduling such tasks within a single agent, hallucination risk in long-form synthesis, and limited process auditability. This technical report presents DuMate-DeepResearch, a multi-agent DR framework built on the Qianfan Agent Foundry. The framework decouples the Agent Core, which handles task understanding, planning, and scheduling, from an extensible Tool Ecosystem for retrieval, evidence acquisition, and report rendering, making every intermediate decision and tool invocation explicitly traceable. Building on this infrastructure, DuMate-DeepResearch further introduces three mechanisms: (i) a graph-based dynamic planning strategy expands the research roadmap coarse-to-fine and continuously revises it through reflection, re-planning, backtracking, and parallel branching; (ii) a recursive two-level execution design delegates each complex search sub-task to an inner Search Agent that runs its own planning loop, isolating noisy retrieval and stabilizing long-horizon execution; (iii) a rubric-based test-time optimization mechanism dynamically generates task-specific quality criteria and uses them as live reasoning scaffolds for evidence-grounded synthesis and adaptive stopping. Across two deep research benchmarks, DuMate-DeepResearch establishes new state-of-the-art results: the best overall score (58.03%) on DeepResearch Bench, and the best overall score (61.95%) on DeepResearch Bench II while ranking first in information recall and analysis.
Jun 4, 2026cs.CL

CollabSim: A CSCW-Grounded Methodology for Investigating Collaborative Competence of LLM Agents through Controlled Multi-Agent Experiments

Multi-agent systems (MAS) built on large language models have shown growing promise, with their effectiveness resting on agents' ability to coordinate through text-based channels much as human teams do. Yet recent study suggests that MAS often falter not because agents lack individual task-solving ability, but because they lack collaborative competence: the capacity to establish common ground, maintain shared task understanding, balance individual and collective incentives, and repair misalignment as interaction unfolds. Decades of research in Computer-Supported Cooperative Work have characterized these requirements for human teams coordinating under constrained communication, yet existing MAS evaluations focus mainly on task outcomes or single-agent proficiency in reasoning, planning, and tool use. To enable a systematic analysis of agents' collaborative competence in MAS, we introduce CollabSim, a configurable simulation framework that combines a theory-grounded definition of collaborative capabilities, controlled manipulation of interaction conditions, and action-level probing of agents' internal states. Experiments across four LLMs show that CollabSim can capture condition effects, separate model performance patterns, and reveal task-dependent effects of agent design.
Jun 4, 2026cs.AI

Humans' ALMANAC: A Human Collaboration Dataset of Action-Level Mental Model Annotations for Agent Collaboration

Recent advances in LLM agents have enabled complex cognitive capabilities, such as multi-step reasoning, planning, and tool use, that increasingly position these agents as human collaborators. Effective collaboration, however, requires collaborators to continuously maintain and align mental models of their own reasoning,partners' intentions, and shared goals during the collaborative process. Today's agents rarely develop such capabilities since they are primarily optimized for task completion, and the community lacks authentic human collaboration data with action-level mental model annotations that could guide agents toward process-level collaborative competence. To bridge this gap, we present ALMANAC, a dataset of Action-Level Mental model ANnotations for Agent Collaboration built from the Map Task, a classic dyadic routing task from social science. ALMANAC contains 2,987 collaboration actions, each paired with theory-informed mental model annotations that record the participants' self-reasoning, perceived partner intent, and perceived team goal. We benchmark six LLMs on predicting humans' next-turn behavior and mental models. Our results demonstrate ALMANAC's utility in evaluating models' ability to simulate human collaborative behaviors and infer their underlying mental models.
Jun 4, 2026cs.CL

CollabBench: Benchmarking and Unleashing Collaborative Ability of LLMs with Diverse Players via Proactive Engagement

While LLM-based agents excel at individual tasks, effective collaboration with realistic human partners remains challenging. Most of the existing conversation-level collaborative studies lack grounded interaction and behavioral execution, motivating the need for cooperative game environments that enable contextualized and immersive collaboration. To this end, this paper proposes CollabBench, a benchmark for evaluating and training collaborative agents in cooperative games. CollabBench features a Diverse Player Profile Simulation pipeline to model varied players behaviors, and a Collaborative Agentic Training paradigm that unifies reasoning, communication, and action via agentic rollouts, optimized with a hybrid reward balancing task efficiency and affective adaptation. We further extend classic environments to CWAH-MultiPlayer and Cook-MultiPlayer for systematic evaluation under diverse personalities. Experiments with efficiency and affective metrics show that our trained models outperform base models, achieving 19.5% higher efficiency and 24.4% improved affective performance. Further analysis reveals key collaborative limitations of existing models and offers insights for future collaborative training.
Jun 2, 2026cs.CY

Collaborative Disagreement Resolution for Scalable Oversight

Debate, where AI agents argue opposing positions, has emerged as a key approach to scalable oversight. However, debate faces a fundamental tension: models are incentivized to be persuasive to the judge, which may not always align with epistemic honesty. In this work, we propose an alternative paradigm: disagreement resolution, which reframes the interaction mechanism from adversarial debate to collaborative truth seeking. Drawing on principles from human mediation and conflict resolution, where mediators facilitate dialogue to help disputing parties reach consensus rather than adjudicating between them, we design an automated pipeline that adapts these strategies to AI oversight. Unlike standard debate where models argue for fixed positions, our pipeline directs models to collaboratively identify points of disagreement, examine the evidence for conflicting claims, and converge toward consensus or isolate the specific ''crux'' of their disagreement. We find that Disagreement Resolution consistently helps non-expert models identify the truth, achieving 62.1% judging accuracy compared to 49.2% for standard debate. Our results provide encouraging empirical evidence for rethinking the scalable oversight protocol from adversarial persuasion to collaborative truth-seeking.
Jun 2, 2026cs.AI

SAGE: A Quantitative Evaluation of Socialized Evolution in Agent Ecosystems

Self-improving language agents are typically evaluated in isolation: an agent attempts a task, receives feedback, and iteratively refines its own behavior. Yet agents increasingly operate alongside peers whose strategies and outcomes are publicly visible. This raises an under-studied question: when does shared experience produce improvements that self-improvement alone cannot achieve? We introduce SAGE (Social Agent Group Evolution),an evaluation framework that compares two compute-matched conditions: SocialEvo, where agents from five distinct model families co-evolve with access to all peers' histories; and SelfEvo, where each agent receives the same number of task attempts but sees only its own past, which is conventional in self-improving agent studies. We instantiate SAGE in three arenas: open-ended ML research, long-horizon economic planning, and strategic multiplayer play, evaluated across multiple evolutionary rounds. We find that group history is not a universal amplifier: the strongest agent does not exceed its self-evolution ceiling. However, agents that plateau under self-improvement can achieve significant breakthroughs when peer experience is available. In competitive settings, counterfactual controls reveal that agents improve generally rather than developing opponent-specific strategies. Across different forms of shared history, filtered peer traces and reflective summaries often outperform raw logs, indicating that social gains depend on abstraction rather than exposure volume. These findings reveal that peer-history gains are agent-specific, arena-dependent, and contingent on the capacity to abstract transferable knowledge from public traces.
Jun 2, 2026cs.MA

D2MDT: Department-aware Multidisciplinary Team Consultation with Deliberation for Efficient Clinical Prediction

Electronic health records (EHRs) are central to clinical prediction, but existing methods either rely on correlation-driven deep models or use single large language models (LLMs), making it difficult to support multidisciplinary clinical reasoning. Recent multi-agent systems (MAS) provide a promising alternative, yet current EHR-grounded MAS methods still suffer from weak evidence differentiation across agents and redundant multi-round interaction. We propose D2MDT, a Department-aware MultiDisciplinary Team Consultation with Deliberation for Efficient clinical prediction. D2MDT first constructs structured EHR evidence and consultation-ready semantic evidence for multi-agent consultation. It then assigns patient-specific department perspectives to doctor agents and retrieves complementary evidence for collaborative consultation. To improve efficiency, D2MDT further introduces residual deliberation, which updates only unresolved consensus rather than replaying the full discussion history. Finally, D2MDT fuses the refined consensus report with structured EHR representations for prediction. Experiments on mortality prediction show that D2MDT improves both predictive performance and consultation efficiency. We release the code online to ease the reproducibility of this paper.
Jun 2, 2026cs.AI

Solipsistic Superintelligence is Unlikely to be Cooperative

AI's central challenge is shifting from capability to coexistence. The dominant paradigm in AI research focuses on developing powerful agents that treat the world as an exogenous and stationary source of feedback. We contend that superintelligence, an extremely capable task solver, born out of such a solipsistic approach to AI design, is unlikely to be cooperative. Deploying AI systems induces endogenous non-stationarity, resulting in a train-test-deploy gap where historical distributions diverge from the deployment context. We refer to this as the self-undermining property of unilateral optimization. Closing this gap requires AI that participates in cooperation: the equilibrium-selection process through which multiple actors navigate their interdependence. We call for a non-solipsistic research paradigm that treats this interdependence as a core design principle rather than approaching cooperation as a task to solve. This entails building dynamic evaluation testbeds involving adaptive counterparties, treating institutions as design primitives, and preserving human agency as a structural feature of the systems we build.
Jun 1, 2026cs.AI

Handoff Debt: The Rediscovery Cost When Coding Agents Take Over Interrupted Tasks

Coding-agent benchmarks evaluate whether a single uninterrupted agent can resolve a repository issue. Real software work is messier: tasks are interrupted, reassigned, reviewed, and resumed from partial states left by another agent or engineer. We study this missing dimension through handoff debt: the rediscovery cost imposed when a predecessor's work is opaque or incomplete. Our takeover protocol interrupts a coding agent at deterministic handoff points, freezes the repository, and evaluates successor agents under four handoff views: repository state only, raw trace, summary notes, and structured notes. Across 75 source tasks, the protocol generates 181 handoff-point tasks and 724 takeover runs per successor model. Across three successor models, context-bearing handoffs reduce median agent events by 20-59% and cumulative prompt tokens by 42-63% relative to repository-only takeover. Solved-rate effects are smaller and model-dependent, but efficiency gains are consistent. These findings suggest that coding-agent evaluation should report not only whether a task is solved, but also how costly that work is for another agent to resume.
May 31, 2026cs.SE

LLM Consortium for Software Design Refinement: A Controlled Experiment on Multi-Agent Collaboration Topologies

We present a controlled experiment evaluating 12 multi-agent LLM collaboration topologies for software architecture design. Using a 2×2×22\times2\times2 factorial design (Authority ×\times Roles ×\times Dynamics), we conducted 520 experimental runs across 8 design tasks of varying complexity, with 5 repetitions each. Designs were evaluated on a 12-dimensional rubric by three independent automated evaluators (GPT-OSS 120B, Claude Opus 4.6, Claude Sonnet 4.6). We report four core findings. First, structural adversarial (v4b) ranks #1 by ensemble -- a prompt-engineered adversarial variant that demands rewrite mandates rather than patches (weighted ensemble: 4.637/5.0). Second, cross-model review wins unanimously at #2 -- generate with one model, review with another -- ranking #2 by all three evaluators (weighted ensemble: 4.606). Third, evaluator diversity is itself a finding -- all three evaluators agree v4b is best and v3 is worst, but disagree sharply on v2b (Claude d=1.44 vs. GPT-OSS d=0.45), revealing how different model families weight design qualities. Fourth, parallel merge is fundamentally broken -- all three evaluators place merge variants in the bottom tier (3.65-3.79), due to token starvation and the Frankenstein effect. The weighted ensemble (2×2\timesOpus + 2×2\timesSonnet + 1×1\timesGPT-OSS) provides robust rankings across 520 runs, confirmed through independent cross-validation.
May 31, 2026cs.CV

Crayotter: Traceable Multi-Agent Workflows for Long-Form Video Editing

Editing a long-form video from heterogeneous footage requires more than selecting clips: an agent must preserve narrative intent across material preparation, timeline construction, post-production, and revision while leaving enough evidence to diagnose failures. We present \textbf{Crayotter}, an open-source multimodal multi-agent system for prompt-driven video editing. Crayotter organizes production into three phases: coverage-aware material preparation, artifact-based editing research, and tool-grounded timeline execution. Each phase externalizes inspectable artifacts, including coverage reports, multimodal analyses, editing blueprints, tool calls, and intermediate renders. These artifacts make an editing run traceable and allow failed segments to be diagnosed and selectively revised instead of requiring a full restart. We evaluate Crayotter on 23 editing themes against CapCut-Mate and CutClaw. Under human evaluation, Crayotter achieves an average score of 3.40/5, compared with 2.44 and 1.70 for the two baselines, with consistent gains in theme alignment, narrative coherence, and editing smoothness. We additionally describe a replayable trajectory schema and verifiable reward design that prepare these workflows for future policy optimization. Code, traces, and examples are publicly available at https://github.com/idwts/Crayotter.
May 30, 2026cs.AI

CoMIC: Collaborative Memory and Insights Circulation for Long-Horizon LLM Agents in Cloud-Edge Systems

Deploying lightweight Large Language Model (LLM) agents on edge servers can reduce latency and move agentic services closer to users, but resource-constrained edge models often struggle with long-horizon tasks that require persistent memory, subgoal tracking, and reflection. Fine-tuning edge models after deployment is costly and difficult to scale across heterogeneous nodes, while purely local memory leaves agents with isolated experience and growing prompt context. We propose \textsc{CoMIC}, a parameter-update-free cloud-edge framework for Collaborative Memory and Insights Circulation. \textsc{CoMIC} follows a \textit{Centralized Reflection, Decentralized Execution} design: edge agents execute locally using subgoal-oriented hierarchical memory and selective re-expansion of relevant histories, while a cloud-side LLM critic asynchronously evaluates completed trajectories, filters reusable experience, and aggregates cross-agent guidance keyed by semantic subgoal identifiers. Across five long-horizon agent tasks spanning symbolic planning and text interaction, \textsc{CoMIC} improves progress rate and action grounding for weak edge agents and yields task-dependent success-rate gains without updating model parameters.
May 30, 2026cs.MA

Scaling Behavior of Single LLM-Driven Multi-Agent Systems

The burgeoning field of LLM-based Multi-Agent Systems (MAS) promises to tackle complex tasks through collaborative intelligence, yet fundamental questions regarding their scaling behavior and intrinsic collective dynamics remain underexplored. This paper systematically investigates how the performance of a homogeneous MAS evolves as the number of agents increases, isolating the variable of collaboration from model or knowledge heterogeneity. We propose the Sequential Iterative Multi-Agent System (SIMAS) framework, a minimalist architecture centered on sequential inter-agent communication, to clearly observe scaling effects. Through extensive experiments across diverse tasks and model scales, we establish that MAS performance does not scale monotonically with agent count but follows a pattern of diminishing returns, governed by a trade-off between collaborative synergy and coordination overhead. Our findings reveal that effective MAS requires a sufficiently capable base LLM, that task type critically modulates the optimal agent count, and that collective intelligence is an emergent property contingent on strategic interaction design rather than a guaranteed outcome of agent plurality. The performance degradation stems coordination overhead rather than merely long-context failure, and the scaling tendency generalizes across interaction architectures like structured debate topologies. This work provides a foundational understanding of MAS scaling laws, offering practical guidance for designing efficient collaborative systems and challenging the prevailing assumption that more agents invariably lead to better performance.
May 29, 2026cs.CL

Multi-Turn Multi-Agent Dialogue for Collaborative Reconstruction Improves VLM Performance on Spatial Reasoning, But Only Barely

Robots operating in diverse environments rely on visual input to interpret objects and spatial layouts. In human-collaborative tasks, they are expected to communicate this understanding through language. Vision-language models (VLMs) support robotic tasks involving visual interpretation, question answering, and instruction following, but their capabilities in collaborative dialogue tasks requiring spatial reasoning remain underexplored. We study this gap through a collaborative structure-building task that combines visual interpretation, grounding, language-guided interaction, and action generation. We develop a framework in which VLMs use dialogue to reconstruct a target structure from visual and textual inputs. We evaluate open-weight and closed VLMs across interaction settings, input modalities, and image representations. Results show that spatial reasoning over visual representations remains difficult for the evaluated VLMs. Detailed text representations of the target yield higher reconstruction success across modality conditions, while decomposed image representations improve performance. These findings reveal limits in visual spatial grounding and grounded instruction generation for collaborative VLM agents.
May 29, 2026cs.MA

Dreaming Of Others: Latent Teammate Modeling In World Models For Multi-Agent Reinforcement Learning

In cooperative multi-agent reinforcement learning (MARL), agents must coordinate with partners whose internal policies and intentions are not directly observable. While world models such as Dreamer have demonstrated strong generalization and sample efficiency in single-agent settings, their application to MARL remains limited by an inability to handle teammate-induced uncertainty. We propose a new perspective: treat teammates as structured, learnable components within the agent's world model. We introduce an architecture that factorizes the latent state of a Dreamer-style recurrent state-space model (RSSM) into environment and teammate components, and learns an auxiliary Theory-of-Mind (ToM) head to infer latent embeddings of partner behavior such as character, intent, and predicted actions from partial trajectories. These teammate latents condition the actor and critic, enabling the agent to imagine and adapt to diverse collaborators. We outline how this approach can support zero-shot and few-shot coordination in partially observable settings and propose a set of benchmarks and evaluation protocols to assess its impact. This work positions world models as not only predictors of environmental dynamics, but as simulators of social behavior, opening new directions for generalizable, human-compatible AI.
May 29, 2026cs.AI

Diagnosing Failure Modes of Shared-State Collaboration in Resource-Constrained Visual Agents

Modular visual reasoning systems increasingly rely on shared working memory for multi-step collaboration, yet the failure dynamics of intermediate state evolution in low-capacity regimes remain underexplored. We study failure modes of collaborative reasoning with weak learners (4B--8B models) through the lens of noise accumulation. We introduce CoSee, an auditing framework that formalizes the read-write-verify loop to trace information flow in document visual question answering. Across multi-page, chart, and web-based benchmarks, we find a counter-intuitive degradation: naive shared workspaces often amplify hallucinations rather than resolve them. We identify two dominant failure modes: Noise Reinforcement, where ungrounded notes are reused as evidence, and Policy Collapse, where added context shifts the model toward under-specified, short-form answers. Using cost-accuracy Pareto frontiers, we show that increased compute can correlate negatively with performance without explicit verification. Our findings suggest that for resource-constrained agents, the bottleneck lies not in reasoning depth but in communication fidelity, providing trace-level diagnostics and a mechanistic baseline for reliable modular design.
May 29, 2026cs.CV

Seeing Before Agreeing: Aligning Multi-Agent Consensus with Visual Evidence

Vision-language models (VLMs) have achieved strong performance on visual question answering (VQA). To mitigate individual hallucinations and blind spots, aggregating diverse perspectives via multi-agent collaboration has emerged as a promising paradigm. While this approach has shown great success in textual QA, its potential in the multimodal domain remains under-explored. Existing multi-agent VQA methods predominantly adapt text-centric protocols, focusing on textual discussions while ignoring the alignment of visual information. In this work, we reveal a key insight: answer-level agreement is insufficient for reliable multi-agent VQA; \textit{aligned visual evidence} -- shared support from the image regions agents rely on -- is essential for trustworthy consensus. To leverage this insight, we propose EAGLE (\textbf{E}vidence-\textbf{A}ligned \textbf{G}rounded mu\textbf{L}ti-agent r\textbf{E}asoning), a training-free evidence-centered framework for coordinating multiple VLM agents. EAGLE explicitly exposes each agent's grounding regions as visual evidence, enables mutual verification over the evidence, and uses evidence consistency to guide final decision-making. Experiments on six VQA benchmarks show that EAGLE achieves best average performance across domains while remaining lightweight, interpretable, and practical for deployment.
May 28, 2026cs.MA

Discovering Cooperative Pipelines: Autoresearch for Sequential Social Dilemmas

We study two-level autoresearch for cooperation: an outer-loop AI agent autonomously redesigns the inner-loop pipeline of an LLM policy-synthesis system for multi-agent Sequential Social Dilemmas (SSDs). A researcher agent R\mathcal{R} (run as a coding agent) reads the inner-loop source code, edits system prompts, feedback functions, helper libraries, and iteration logic, runs evaluations, and decides what to keep, following the autoresearch paradigm. Across two games (Cleanup and Gathering), two policy-synthesizer LLMs, and two welfare objectives (utilitarian efficiency and Rawlsian maximin), the researcher reliably exceeds hand-designed baselines, sharply tightens run-to-run variance, and outperforms prompt-only optimization. The discovered pipelines are objective-dependent: only under maximin does the researcher inject an explicit fairness mechanism into synthesizer pipelines, a class of mechanism that is absent from its own objective-agnostic system prompt and from every efficiency-optimized pipeline. This supports an information-design reading in which the researcher chooses what to reveal to the boundedly rational synthesizer as a function of the welfare objective. Code at https://github.com/vicgalle/autoresearch-social-dilemmas.
May 28, 2026cs.MA

Evolve as a Team: Collaborative Self-Evolution for LLM-based Multi-Agent Systems

LLM-based multi-agent systems (MAS) have emerged as an effective paradigm for complex and long-horizon tasks. However, in real-world tasks, MAS often exhibit various failures during execution and such failures are difficult to eliminate during design. This motivates experience-driven MAS evolution, where a system improves based on its own execution experience. Yet such evolution is challenging because MAS experience is prolonged and intricate, interleaving multiple agents' execution chains and communication messages, which makes it difficult to identify what should be improved. To address this challenge, we propose Meta-Team, an experience-driven MAS evolution framework based on collaborative self-evolution. Meta-Team preserves the execution context of each agent and coordinates post-task communication, enabling agents to exchange distributed evidence for evolution. Building on this design, Meta-Team conducts multi-scale self-evolution, transforming execution experience into reusable improvements to agent behaviors, inter-agent coordination, and team-level organization. Across six long-horizon agent benchmarks, Meta-Team consistently outperforms single-agent systems, hand-crafted MAS, and prior MAS evolution methods; further analyses demonstrate that Meta-Team enables more reliable and scalable MAS self-evolution.
May 28, 2026cs.AI

Why Specialist Models Still Matter: A Heterogeneous Multi-Agent Paradigm for Medical Artificial Intelligence

The impressive performance of generalist large language models (LLMs) such as GPT and Claude in healthcare raises a critical question: will domain-specific medical specialist models become obsolete? We argue that the future of medical artificial intelligence (AI) lies not in building monolithic medical foundation models, nor in replacing human expertise, but in orchestrating collaboration among generalist LLMs, domain-specific specialist models, and clinicians. We propose HetMedAgent, a heterogeneous medical multi-agent framework that enables conflict-aware evidence fusion, uncertainty-based clinician intervention triggering, and adaptive threshold calibration. Experiments on three real-world clinical decision-making tasks demonstrate that the synergy between generalist LLMs and domain-specific specialist models significantly outperforms using either type of model alone, validating the irreplaceable value of specialist models in modality-specific analysis. HetMedAgent represents a shift from building medical LLMs or foundation models to multi-agent collaboration, achieving a balance between general reasoning capabilities and domain-specific precision.
May 28, 2026cs.MA

CONCAT: Consensus- and Confidence-Driven Ad Hoc Teaming for Efficient LLM-Based Multi-Agent Systems

Although large language model (LLM) based multi-agent systems (MAS) show their capability to solve complex tasks and achieve higher performance over single agent systems, they lead to huge computational overheads because of heavy communication between agents. Previous research has made efforts to train a sparse multi-agent graph or fine-tune a planner to orchestrate the workflow better. However, such extra training processes introduce computational costs and limit MAS to specific domains, therefore compromising their generalizability. In this paper, we propose CONCAT, a training-free multi-agent collaboration framework based on CONsensus and Confidence-driven Ad hoc Teaming to efficiently organize agent interactions. Specifically, agents are clustered based on their initial answers, and leaders of each cluster are selected based on the agents' confidence. Then, a heuristic function based on the Theory of Mind is designed to predict the collaboration benefits between every two leaders according to their answers and confidence. Finally, an ad hoc multi-agent network is organized after evicting a percentage of communications based on the predicted benefits. Experiments across three LLMs and three benchmarks show that CONCAT achieves up to 2.02x higher efficiency (accuracy/latency ratio) than LLM-Debate and outperforms training-aware methods such as AgentDropout, while reducing average latency by 50.1% on Qwen2.5-14B-Instruct, without any task-specific training.
May 27, 2026cs.CL

Bosses, Kings, and the Commons: Cooperation Under Power Asymmetry in LLM Societies

Communities can sustainably manage shared resources (commons) through self-governance and cooperative norms, a central finding of Ostrom's theory of self-governance. However, real-world commons (e.g., fisheries, forests, and irrigation systems) are often governed under asymmetric power structures, where certain individuals or institutions possess disproportionate control over resource extraction and collective outcomes. As Large Language Models (LLMs) are increasingly explored as agents in synthetic governance simulations, understanding how LLM societies behave under asymmetric power structures is becoming increasingly important, yet existing evaluations largely ignore such asymmetries. We introduce Sovereignty over the Commons Simulation (SovSim), a generative multi-agent simulation framework that incorporates an agent with asymmetric power (boss or king) into a society of symmetric agents (workers or peasants), where all agents extract from a shared resource, collectively determining its sustainability over time. Across eleven state-of-the-art models, we find that introducing asymmetric power leads to severe breakdowns in cooperation and sustainability, with up to an 87.3% degradation in survival rate relative to symmetric settings.
May 27, 2026cs.AI

AutoScientists: Self-Organizing Agent Teams for Long-Running Scientific Experimentation

Scientific research proceeds through iterative cycles of hypothesis generation, experiment design, execution, and revision. AI agents can automate parts of this process, but existing approaches typically follow a single research trajectory or coordinate through a central planner with fixed objectives. As a result, they struggle to sustain parallel exploration, adapt as experimental evidence changes, or preserve knowledge of failed directions over long-running experiments. We introduce AutoScientists, a decentralized team of AI agents for long-running computational scientific experimentation. Agents interpret a shared experimental state, self-organize into teams around promising hypotheses, critique proposals before using experimental compute, and share successes and failures to reduce redundant exploration. Under matched experimental budgets, AutoScientists improves over prior AI agents across biomedical machine learning, language-model training optimization, and protein fitness prediction. On BioML-Bench, spanning biomedical imaging, protein engineering, single-cell omics, and drug discovery, AutoScientists achieves a mean leaderboard percentile of 74.4% across 24 tasks, improving over the strongest AI agent by +8.33%. On GPT training optimization, AutoScientists reaches a target validation bits-per-byte 1.9x faster than Autoresearch and continues discovering improvements from a starting champion where the single-agent approach finds none (7 vs. 0 accepted improvements). On ProteinGym fitness prediction, AutoScientists discovers a method for ACE2-Spike binding that improves over the current state-of-the-art model by +12.5% in Spearman correlation. Applied without modification across all 217 ProteinGym assays, the same method improves over the prior state of the art by +6.5% (Spearman correlation).
May 27, 2026cs.AI

Adaptive Multimodal Agents-Based Framework for Automatic Workflow Execution

Modern information systems require autonomous agents capable of navigating complex workflows, yet current methodologies often struggle with the transition from structured metadata parsing to general environmental perception. While the integration of MLLMs has enabled agents to interact directly with GUIs, existing approaches typically treat task sequences as discrete, linear episodes. This fragmentation prevents agents from capturing the underlying transition topology, limiting their effectiveness in novel or non-stationary scenarios. To address this, we propose a novel multimodal multi-agent framework that achieves automatic workflow execution through a distinct two-phase pipeline. First, during an offline discovery phase, the architecture adaptively constructs a topological knowledge base from fragmented execution logs. During inference, agents leverage Adaptive Retrieval-Augmented Generation (RAG) over this fixed, pre-established graph, coupled with a closed-loop collaborative verification protocol to dynamically self-correct and navigate. This graph-based approach facilitates superior task decomposition and adaptive navigation performance. We validate our framework in a real-world context, demonstrating its ability to maintain high reliability and semantic awareness even with limited training data.
May 26, 2026cs.MA

You Only Align Once: Propagating Cooperative Behaviors in Multi-Agent Systems through Seed Agents

Ensuring agent behaviors in distributed open multi-agent systems remains challenging, especially as populations grow and unaligned agents may exist. We show that a single aligned agent can propagate cooperative behaviors to untrained agents purely through natural language interaction, a phenomenon we term Alignment Propagation. We study this in the Red-Black Game, a team-based iterated Prisoner's Dilemma in which teammates deliberate and vote to determine their team's collective action. By distilling the cooperative reasoning and persuasive dialogues of a teacher model into a Qwen-3-14B, we obtain a seed agent that, when placed among four untrained teammates, doubles the cooperation rate from 24.8% to 62.2%, outperforming the teacher model and a vanilla Gemini-3.1-Pro. Remarkably, a seed trained exclusively on the RedBlack Game transfers zero-shot to Sugarscape, a spatially grounded survival simulation with pairwise trading, achieving a 91.5% trade success rate versus a 21.6% baseline. Our results reframe multi-agent alignment from an exhaustive per-agent training problem to a scalable social capability that can be engineered through strategic seed placement.
May 26, 2026cs.LG

Learning to Orchestrate Agents under Uncertainty

Adaptive orchestration of heterogeneous agents requires making sequential delegation decisions under uncertain and evolving agent behaviour, e.g., coordinating specialised AI models with varying reliability, cost, and response quality. While prior work on agent orchestration focuses on performance or cost, uncertainty in agent reliability and output distributions is typically not modelled explicitly at the orchestration level. In this work, we study the problem of adaptive orchestration of heterogeneous agents under uncertainty, where a meta-controller must decide when to delegate to an agent, accounting for reliability, cost, and uncertainty. We propose BOT-Orch, a lightweight framework that recasts orchestration as a bandit problem over agents, regularized by OT distances between agent output distributions and task-specific reference distributions. We show that the regularised orchestration enjoys O(T)\mathcal{O}(\sqrt{T}) regret under standard assumptions, and provably induces preference ordering among agents with identical mean rewards but differing distributional alignment. Empirically, we demonstrate that BOT-Orch outperforms standard bandit and heuristic baselines in synthetic but adversarial task allocation settings with heterogeneous, non-i.i.d. agent behaviour.
May 25, 2026cs.MA

AgentSociety: Incentivizing Agentic Social Intelligence

The success of deployed agents relies on their ability to handle open-ended user requests using their inherent capabilities, not only in solving requests directly but also in effectively leveraging inter-agent communication channels and feedback signals over time. This requires a multi-agent environment where agents can operate autonomously, strategically communicate, behave collaboratively and be driven by economic incentives, much like humans in society. Towards this vision, we propose AgentSociety\mathtt{AgentSociety}, a mechanism that enables decentralized agentic collaboration grounded in liquid democracy and information diffusion from social choice theory. We show that AgentSociety\mathtt{AgentSociety} provides an environment for agents to make autonomous decisions utilizing their local context to maximize their utility while achieving collective outcomes through incentivized collaboration. Specifically, we prove that delegation to more competent neighbor agents is incentive compatible and naturally generates multi-agent routing path by consensus. Additionally, our mechanism incentivizes agents to selectively disclose information to their neighbor agents when doing so aligns with their self-interest, so as to garner influence. We characterize the Nash equilibrium showing that agent payoffs are reflective of their marginal contributions. We compare and benchmark strategy profiles adopted by open and proprietary state-of-the-art language models deployed in AgentSociety\mathtt{AgentSociety} against best response. Finally, we evaluate collaborative performance from consensus-based routing among self-interested heterogeneous agents in AgentSociety\mathtt{AgentSociety} on real-world datasets.