Perceptual Understanding

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31 papers in the last 28 days · 0.5% of indexed attention

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Period ending 2026-09-21

13 new papers

A weekly snapshot of new work published in Perceptual Understanding.

Period ending 2026-09-14

2 new papers

A weekly snapshot of new work published in Perceptual Understanding.

Period ending 2026-09-07

5 new papers

A weekly snapshot of new work published in Perceptual Understanding.

346 papers

Latest in Perceptual Understanding

Apr 25, 2026cs.CV

PushupBench: Your VLM is not good at counting pushups

Large vision-language models (VLMs) can recognize \textit{what} happens in video but fail to count \textit{how many} times. We introduce \textbf{PushupBench}, 446 long-form clips (avg. 36.7s) for evaluating repetition counting. The best frontier model achieves 42.1% exact accuracy; open-source 4B models score \sim6%, matching supervised baselines. We show that accuracy alone misleads -- weaker models exploit the modal count rather than reason temporally. Fine-tuning on counting with 1k samples transfers to general video understanding: MVBench (+2.15), PerceptionTest (+1.88), TVBench (+4.54), suggesting counting is a proxy for broader temporal reasoning.PushupBench incorporated in \texttt{lmms-eval} (https://github.com/EvolvingLMMs-Lab/lmms-eval/pull/1262) and hosted on (pushupbench.com/)
Shengzhi Li, Jiarun Chen, Karun Sharma +2
Apr 24, 2026cs.CV

Railway Artificial Intelligence Learning Benchmark (RAIL-BENCH): A Benchmark Suite for Perception in the Railway Domain

Automated train operation on existing railway infrastructure requires robust camera-based perception, yet the railway domain lacks public benchmark suites with standardized evaluation protocols that would enable reproducible comparison of approaches. We present RAIL-BENCH, the first perception benchmark suite for the railway domain. It comprises five challenges - rail track detection, object detection, vegetation segmentation, multi-object tracking, and monocular visual odometry - each tailored to the specific characteristics of railway environments. RAIL-BENCH provides curated training and test datasets drawn from diverse real-world scenarios, evaluation metrics, and public scoreboards (https://www.mrt.kit.edu/railbench). For the rail track detection challenge we introduce LineAP, a novel segment-based average precision metric that evaluates the geometric accuracy of polyline predictions independently of instance-level grouping, addressing key limitations of existing line detection metrics.
Annika Bätz, Pavel Klasek, Seo-Young Ham +3
Apr 24, 2026cs.CV

SpaMEM: Benchmarking Dynamic Spatial Reasoning via Perception-Memory Integration in Embodied Environments

Multimodal large language models (MLLMs) have advanced static visual--spatial reasoning, yet they often fail to preserve long-horizon spatial coherence in embodied settings where beliefs must be continuously revised from egocentric observations under environmental change. We introduce SpaMEM (Spatial Memory from Action Sequences), a large-scale diagnostic benchmark that isolates the mechanics of spatial belief evolution via action-conditioned scene transformations (spawn, place, remove) over long interaction horizons. SpaMEM is built on a physically grounded dataset with 10,601,392 high-fidelity images across four modalities (RGB, depth, instance, semantic segmentation), collected from 25,000+ interaction sequences in 1,000 procedurally generated houses. We formalize embodied spatial reasoning as a three-level hierarchy with 15 diagnostic tasks: Level 1 measures atomic spatial perception from single observations; Level 2 probes temporal reasoning with oracle textual state histories to factor out perceptual noise; and Level 3 requires end-to-end belief maintenance from raw visual streams under the same task dimensions. We further evaluate both short-term (step-wise) updates and long-term (episodic) reconstruction. Benchmarking representative open-source VLM families reveals a consistent stacked bottleneck: coordinate-consistent grounding remains a hard ceiling, and the sharp collapse from Level 2 to Level 3 exposes a pronounced symbolic scaffolding dependency, where models succeed with text-based bookkeeping but struggle to sustain robust visual memory. SpaMEM provides a granular diagnostic standard and motivates explicit mechanisms for state representation, belief revision, and long-horizon episodic integration. A subset of SpaMEM is publicly available at https://huggingface.co/datasets/mill-ct-liao/SpaMEM.
Chih-Ting Liao, Xi Xiao, Chunlei Meng +6
Apr 24, 2026cs.CL

TTS-PRISM: A Perceptual Reasoning and Interpretable Speech Model for Fine-Grained Diagnosis

While generative text-to-speech (TTS) models approach human-level quality, monolithic metrics fail to diagnose fine-grained acoustic artifacts or explain perceptual collapse. To address this, we propose TTS-PRISM, a multi-dimensional diagnostic framework for Mandarin. First, we establish a 12-dimensional schema spanning stability to advanced expressiveness. Second, we design a targeted synthesis pipeline with adversarial perturbations and expert anchors to build a high-quality diagnostic dataset. Third, schema-driven instruction tuning embeds explicit scoring criteria and reasoning into an efficient end-to-end model. Experiments on a 1,600-sample Gold Test Set show TTS-PRISM outperforms generalist models in human alignment. Profiling six TTS paradigms establishes intuitive diagnostic flags that reveal fine-grained capability differences. TTS-PRISM is open-source, with code and checkpoints at https://github.com/xiaomi-research/tts-prism.
Xi Wang, Jie Wang, Xingchen Song +8
Apr 23, 2026cs.CY

How Many Visual Levers Drive Urban Perception? Interventional Counterfactuals via Multiple Localised Edits

Street-view perception models predict subjective attributes such as safety at scale, but remain correlational: they do not identify which localized visual changes would plausibly shift human judgement for a specific scene. We propose a lever-based interventional counterfactual framework that recasts scene-level explainability as a bounded search over structured counterfactual edits. Each lever specifies a semantic concept, spatial support, intervention direction, and constrained edit template. Candidate edits are generated through prompt-conditioned image editing and retained only if they satisfy validity checks for same-place preservation, locality, realism, and plausibility. In a pilot across 50 scenes from five cities, the framework reveals preliminary proxy-based directional patterns and a practical failure taxonomy under prompt-only editing, with Mobility Infrastructure and Physical Maintenance showing the largest auxiliary safety shifts. Human pairwise judgements remain the ground-truth endpoint for future validation.
Jason Tang, Stephen Law
Apr 23, 2026cs.CV

EgoMAGIC- An Egocentric Video Field Medicine Dataset for Training Perception Algorithms

This paper introduces EgoMAGIC (Medical Assistance, Guidance, Instruction, and Correction), an egocentric medical activity dataset collected as part of DARPA's Perceptually-enabled Task Guidance (PTG) program. This dataset comprises 3,355 videos of 50 medical tasks, with at least 50 labeled videos per task. The primary objective of the PTG program was to develop virtual assistants integrated into augmented reality headsets to assist users in performing complex tasks. To encourage exploration and research using this dataset, the medical training data has been released along with an action detection challenge focused on eight medical tasks. The majority of the videos were recorded using a head-mounted stereo camera with integrated audio. From this dataset, 40 YOLO models were trained using 1.95 million labels to detect 124 medical objects, providing a robust starting point for developers working on medical AI applications. In addition to introducing the dataset, this paper presents baseline results on action detection for the eight selected medical tasks across three models, with the best-performing method achieving average mAP 0.526. Although this paper primarily addresses action detection as the benchmark, the EgoMAGIC dataset is equally suitable for action recognition, object identification and detection, error detection, and other challenging computer vision tasks. The dataset is accessible via zenodo.org (DOI: 10.5281/zenodo.19239154).
Brian VanVoorst, Nicholas Walczak, Christopher Gilleo +9
Apr 23, 2026cs.CV

Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUs

Understanding human activities and their surrounding environments typically relies on visual perception, yet cameras pose persistent challenges in privacy, safety, energy efficiency, and scalability. We explore an alternative: 4D perception without vision. Its goal is to reconstruct human motion and 3D scene layouts purely from everyday wearable sensors. For this we introduce IMU-to-4D, a framework that repurposes large language models for non-visual spatiotemporal understanding of human-scene dynamics. IMU-to-4D uses data from a few inertial sensors from earbuds, watches, or smartphones and predicts detailed 4D human motion together with coarse scene structure. Experiments across diverse human-scene datasets show that IMU-to-4D yields more coherent and temporally stable results than SoTA cascaded pipelines, suggesting wearable motion sensors alone can support rich 4D understanding.
Hao-Yu Hsu, Tianhang Cheng, Jing Wen +2
Apr 23, 2026cs.CV

Interpretable facial dynamics as behavioral and perceptual traces of deepfakes

Deepfake detection research has largely converged on deep learning approaches that, despite strong benchmark performance, offer limited insight into what distinguishes real from manipulated facial behavior. This study presents an interpretable alternative grounded in bio-behavioral features of facial dynamics and evaluates how computational detection strategies relate to human perceptual judgments. We identify core low-dimensional patterns of facial movement, from which temporal features characterizing spatiotemporal structure were derived. Traditional machine learning classifiers trained on these features achieved modest but significant above-chance deepfake classification, driven by higher-order temporal irregularities that were more pronounced in manipulated than real facial dynamics. Notably, detection was substantially more accurate for videos containing emotive expressions than those without. An emotional valence classification analysis further indicated that emotive signals are systematically degraded in deepfakes, explaining the differential impact of emotive dynamics on detection. Furthermore, we provide an additional and often overlooked dimension of explainability by assessing the relationship between model decisions and human perceptual detection. Model and human judgments converged for emotive but diverged for non-emotive videos, and even where outputs aligned, underlying detection strategies differed. These findings demonstrate that face-swapped deepfakes carry a measurable behavioral fingerprint, most salient during emotional expression. Additionally, model-human comparisons suggest that interpretable computational features and human perception may offer complementary rather than redundant routes to detection.
Timothy Joseph Murphy, Jennifer Cook, Hélio Clemente José Cuve
Apr 23, 2026cs.AI

Enabling and Inhibitory Pathways of University Students' Willingness to Disclose AI Use: A Cognition-Affect-Conation Perspective

The increasing integration of artificial intelligence (AI) in higher education has raised important questions regarding students' transparency in reporting AI-assisted work. This study investigates the psychological mechanisms underlying university students' willingness to disclose AI use by applying the Cognition--Affect--Conation (CAC) framework. A sequential explanatory mixed-methods design was employed. In the quantitative phase, survey data were collected from 546 university students and analysed using structural equation modelling to examine the relationships among cognitive perceptions, affective responses, and disclosure intention. In the qualitative phase, semi-structured interviews with 22 students were conducted to further interpret the quantitative findings. The results indicate that psychological safety significantly increases students' willingness to disclose AI use and is positively shaped by perceived fairness, perceived teacher support, and perceived organisational support. Conversely, evaluation apprehension reduces disclosure intention and psychological safety, and is strengthened by perceived stigma, perceived uncertainty, and privacy concern. Qualitative findings further reveal that institutional clarity and supportive instructional practices encourage openness, whereas policy ambiguity and fear of negative evaluation often lead students to adopt cautious or strategic disclosure practices. Overall, the study highlights the dual role of enabling and inhibitory psychological mechanisms in shaping AI-use disclosure and underscores the importance of supportive institutional environments and clear guidance for promoting responsible AI transparency in higher education.
Yiran Du, Huimin He
Apr 22, 2026cs.HC

Heterogeneous Layered Structures Can Modulate Human Softness Perception

Human softness perception in haptics has mainly been studied using mechanically homogeneous objects, despite the fact that many real-world objects exhibit heterogeneous layered structures with nonuniform stiffness. This study examined how layered heterogeneity modulates haptic softness perception. Sixteen lattice-structured stimuli were fabricated by 3D printing, with the stiffness of the upper four layers systematically varied while the bottom two layers remained fixed. Twenty-two participants evaluated the softness of the stimuli in a psychophysical task, and compression tests were conducted to quantify their mechanical properties. Perceived softness was significantly predicted by displacement under load, however, perceptual ranking did not fully coincide with the physical ranking. Linear mixed-effects analyses showed that the softness of the outermost layer had the greatest impact on the perceived softness. Perceived softness also increased as the number of soft subsurface layers increased, although this contribution decreased with depth. Layers 2 and 3 showed significant effects, whereas Layer 4 did not. These findings suggest that haptic softness perception depends not only on the overall stiffness but also on the depth-dependent distribution of compliance within layered structures.
Yuno Higuchi, Yosuke Iwashita, Yuji Ohgi +1
Apr 21, 2026cs.RO

FalconApp: Rapid iPhone Deployment of End-to-End Perception via Automatically Labeled Synthetic Data

Reliable perception for robotics depends on large-scale labeled data, yet real-world datasets rely on heavy manual annotation and are time-consuming to produce. We present FalconApp, an iPhone app with an end-to-end frontend-backend pipeline that turns a short handheld capture of a rigid object into a perception module for mask detection and 6-DoF pose estimation. Our core contribution is a rapid mobile deployment pipeline paired with a photorealistic auto-labeling workflow: from a user-captured video of an object, FalconApp reconstructs an editable GSplat asset, composites it with diverse photorealistic backgrounds, renders synthetic images with ground-truth masks and poses, trains the perception module, and deploys it back to the iPhone frontend. Experiments across five rigid objects with diverse geometry and appearance show that FalconApp produces usable perception models with about 20 minutes of synthetic-data generation and training per object on average, around 30 ms end-to-end on-device latency on iPhone, and better overall pose accuracy than a PnP baseline on 4 / 5 objects in both simulation and real-world evaluation.
Yan Miao, Will Shen, Sayan Mitra
Apr 21, 2026cs.CR

Towards a Systematic Risk Assessment of Deep Neural Network Limitations in Autonomous Driving Perception

Safety and security are essential for the admission and acceptance of automated and autonomous vehicles. Deep neural networks (DNNs) are widely used for perception and further components of the autonomous driving (AD) stack. However, they possess several limitations, including lack of generalization, efficiency, explainability, plausibility, and robustness. These insufficiencies can pose significant risks to autonomous driving systems. However, hazards, threats, and risks associated with DNN limitations in this domain have not been systematically studied so far. In this work, we propose a joint workflow for risk assessment combining the hazard analysis and risk assessment (HARA) following ISO 26262 and threat analysis and risk assessment (TARA) following the ISO/SAE 21434 to identify and analyze risks arising from inherent DNN limitations in AD perception.
Svetlana Pavlitska, Christopher Gerking, J. Marius Zöllner
Apr 20, 2026cs.CV

TactileEval: A Step Towards Automated Fine-Grained Evaluation and Editing of Tactile Graphics

Tactile graphics require careful expert validation before reaching blind and visually impaired (BVI) learners, yet existing datasets provide only coarse holistic quality ratings that offer no actionable repair signal. We present TactileEval, a three-stage pipeline that takes a first step toward automating this process. Drawing on expert free-text comments from the TactileNet dataset, we establish a five-category quality taxonomy; encompassing view angle, part completeness, background clutter, texture separation, and line quality aligned with BANA standards. We subsequently gathered 14,095 structured annotations via Amazon Mechanical Turk, spanning 66 object classes organized into six distinct families. A reproducible ViT-L/14 feature probe trained on this data achieves 85.70% overall test accuracy across 30 different tasks, with consistent difficulty ordering suggesting the taxonomy suggesting the taxonomy captures meaningful perceptual structure. Building on these evaluations, we present a ViT-guided automated editing pipeline that routes classifier scores through family-specific prompt templates to produce targeted corrections via gpt-image-1 image editing. Code, data, and models are available at https://TactileEval.github.io/
Adnan Khan, Abbas Akkasi, Majid Komeili
Apr 20, 2026cs.CL

Multiplication in Multimodal LLMs: Computation with Text, Image, and Audio Inputs

Multimodal LLMs can accurately perceive numerical content across modalities yet fail to perform exact multi-digit multiplication when the identical underlying arithmetic problem is presented as numerals, number words, images, or in audio form. Because existing benchmarks often lack systematically paired instances across modalities, it remains difficult to compare genuine arithmetic limits within and across model families. We therefore introduce a controlled multimodal multiplication benchmark that factorially varies digit length, digit sparsity, representation (e.g., numerals vs. number words), and modality (text, rendered images, audio), with paired instances from a reproducible generator. We also define arithmetic load, C, as the product of the total and non-zero digit count as a compact, mechanistically motivated proxy for operation count. Across evaluations, accuracy falls sharply as C grows, often nearing zero by C > 100. Indeed, C remains predictive of performance across modalities and models, with R-squared often > 0.5, nearing the value from more complex measures of arithmetic load that count the number of intermediate arithmetic steps. A separate perception-versus-computation decomposition shows that multimodal degradation is primarily computational rather than perceptual: on matched-perception checks, models are near-perfect (> 99%) across modalities, even when multiplication accuracy drops. Beyond measuring when models fail, we ask which procedures they are predisposed to follow. We introduce a forced-completion loss probe that scores heuristic-specific reasoning prefixes--including columnar multiplication, distributive decomposition, and rounding/compensation. Here, decomposition is favored in both text and vision modalities; heuristic-specific LoRA adapters produce near-orthogonal updates yet degrade accuracy, indicating the base model maintains a well-tuned internal router.
Samuel G. Balter, Ethan Jerzak, Connor T. Jerzak
Apr 19, 2026cs.CV

RS-HyRe-R1: A Hybrid Reward Mechanism to Overcome Perceptual Inertia for Remote Sensing Images Understanding

Reinforcement learning (RL) post-training substantially improves remote sensing vision-language models (RS-VLMs). However, when handling complex remote sensing imagery (RSI) requiring exhaustive visual scanning, models tend to rely on localized salient cues for rapid inference. We term this RL-induced bias "perceptual inertia". Driven by reward maximization, models favor quick outcome fitting, leading to two limitations: cognitively, overreliance on specific features impedes complete evidence construction; operationally, models struggle to flexibly shift visual focus across tasks. To address this bias and encourage comprehensive visual evidence mining, we propose RS-HyRe-R1, a hybrid reward framework for RSI understanding. It introduces: (1) a spatial reasoning activation reward that enforces structured visual reasoning; (2) a perception correctness reward that provides adaptive quality anchors across RS tasks, ensuring accurate geometric and semantic alignment; and (3) a visual-semantic path evolution reward that penalizes repetitive reasoning and promotes exploration of complementary cues to build richer evidence chains. Experiments show RS-HyRe-R1 effectively mitigates "perceptual inertia", encouraging deeper, more diverse reasoning. With only 3B parameters, it achieves state-of-the-art performance on REC, OVD, and VQA tasks, outperforming models up to 7B parameters. It also demonstrates strong zero-shot generalization, surpassing the second-best model by 3.16%, 3.97%, and 2.72% on VQA, OVD, and REC, respectively. Code and datasets are available at https://github.com/geox-lab/RS-HyRe-R1.
Gaozhi Zhou, Hu He, Peng Shen +8
Apr 18, 2026cs.AI

Rule-VLN: Bridging Perception and Compliance via Semantic Reasoning and Geometric Rectification

As embodied AI transitions to real-world deployment, the success of the Vision-and-Language Navigation (VLN) task tends to evolve from mere reachability to social compliance. However, current agents suffer from a "goal-driven trap", prioritizing physical geometry ("can I go?") over semantic rules ("may I go?"), frequently overlooking subtle regulatory constraints. To bridge this gap, we establish Rule-VLN, the first large-scale urban benchmark for rule-compliant navigation. Spanning a massive 29k-node environment, it injects 177 diverse regulatory categories into 8k constrained nodes across four curriculum levels, challenging agents with fine-grained visual and behavioral constraints. We further propose the Semantic Navigation Rectification Module (SNRM), a universal, zero-shot module designed to equip pre-trained agents with safety awareness. SNRM integrates a coarse-to-fine visual perception VLM framework with an epistemic mental map for dynamic detour planning. Experiments demonstrate that while Rule-VLN challenges state-of-the-art models, SNRM significantly restores navigation capabilities, reducing CVR by 19.26% and boosting TC by 5.97%.
Jiawen Wen, Penglei Sun, Wenjie Zhang +4
Apr 17, 2026cs.CV

Aligning What Vision-Language Models See and Perceive with Adaptive Information Flow

Vision-Language Models (VLMs) have demonstrated strong capability in a wide range of tasks such as visual recognition, document parsing, and visual grounding. Nevertheless, recent work shows that while VLMs often manage to capture the correct image region corresponding to the question, they do not necessarily produce the correct answers. In this work, we demonstrate that this misalignment could be attributed to suboptimal information flow within VLMs, where text tokens distribute too much attention to irrelevant visual tokens, leading to incorrect answers. Based on the observation, we show that modulating the information flow during inference can improve the perception capability of VLMs. The idea is that text tokens should only be associated with important visual tokens during decoding, eliminating the interference of irrelevant regions. To achieve this, we propose a token dynamics-based method to determine the importance of visual tokens, where visual tokens that exhibit distinct activation patterns during different decoding stages are viewed as important. We apply our approach to representative open-source VLMs and evaluate on various datasets, including visual question answering, visual grounding and counting, optical character recognition, and object hallucination. The results show that our approach significantly improves the performance of baselines. Project page: https://cxliu0.github.io/AIF/.
Chengxin Liu, Wonseok Choi, Chenshuang Zhang +1
Apr 16, 2026cs.SD

Listen, Pause, and Reason: Toward Perception-Grounded Hybrid Reasoning for Audio Understanding

Recent Large Audio Language Models have demonstrated impressive capabilities in audio understanding. However, they often suffer from perceptual errors, while reliable audio reasoning is unattainable without first grounding the model's perception in structured auditory scenes. Inspired by Auditory Scene Analysis, we first introduce a Perception-Aware Question Answering (PAQA) dataset. PAQA implements a hierarchical decoupling strategy that separates speech from environmental sound and distinguishes multiple speakers, providing explicit perceptual reasoning for training. Building on this, we propose HyPeR, a two-stage Hybrid Perception-Reasoning framework. In Stage I, we finetune the model on PAQA to perceive acoustic attributes in complex audio. In Stage II, we leverage GRPO to refine the model's internal deliberation. We also introduce PAUSE tokens to facilitate latent computation during acoustically ambiguous phases and design perceptual consistency reward to align reasoning rationales with raw audio. Experiments across benchmarks demonstrate that HyPeR achieves absolute improvements over the base model, with performance comparable to large-scale models, stressing the effectiveness of hybrid perception-grounded reasoning for robust and multi-speaker audio understanding.
Jieyi Wang, Yazhe Niu, Dexuan Xu +1
Apr 2, 2026cs.SD

Acoustic and perceptual differences between standard and accented speech and their voice clones

Voice cloning is often evaluated in terms of overall quality, but less is known about accent preservation and its perceptual consequences. We compare standard and heavily accented Mandarin speech and their voice clones using a combined computational and perceptual design. Embedding-based analyses showed larger original-clone distances for accented speakers in several speaker-discriminative embedding spaces, but this difference disappeared after adjusting for each speaker's within-original baseline variability. In the perception study, clones are rated as more similar to their originals for standard than for accented speakers, and intelligibility increases from original to clone, with a larger gain for accented speech. These results show that accent variation can shape perceived identity match and intelligibility in voice cloning even when it is not observed in baseline-adjusted speaker-embedding distance, and they motivate treating accent preservation as an explicit component of speaker identity preservation, rather than assuming that it is fully captured by off-the-shelf speaker-discriminative embeddings.
Tianle Yang, Chengzhe Sun, Phil Rose +1
Mar 25, 2026cs.LG

Can VLMs Reason Robustly? A Neuro-Symbolic Investigation

Vision-Language Models (VLMs) have been applied to a wide range of reasoning tasks, yet it remains unclear whether they can reason robustly under distribution shifts. In this paper, we study covariate shifts in which the perceptual input distribution changes while the underlying prediction rules do not. To investigate this question, we consider visual deductive reasoning tasks, where a model is required to answer a query given an image and logical rules defined over the object concepts in the image. Empirically, we find that VLMs fine-tuned through gradient-based end-to-end training can achieve high in-distribution accuracy but fail to generalize under such shifts, suggesting that fine-tuning does not reliably induce the underlying reasoning function. This motivates a neuro-symbolic perspective that decouples perception from reasoning. However, we further observe that recent neuro-symbolic approaches that rely on black-box components for reasoning can still exhibit inconsistent robustness across tasks. To address this issue, we propose VLC, a neuro-symbolic method that combines VLM-based concept recognition with circuit-based symbolic reasoning. In particular, task rules are compiled into a symbolic program, specifically a circuit, which executes the rules exactly over the object concepts recognized by the VLM. Experiments on three simple visual deductive reasoning tasks with distinct rule sets show that VLC consistently achieves higher task accuracy on out-of-distribution data than other reasoning paradigms. Code is available at https://github.com/uiuctml/VLC.
Weixin Chen, Antonio Vergari, Han Zhao
Mar 23, 2026cs.CV

Drop-In Perceptual Optimization for 3D Gaussian Splatting

Despite their output being ultimately consumed by human viewers, 3D Gaussian Splatting (3DGS) methods often rely on ad-hoc combinations of pixel-level losses, resulting in blurry renderings. To address this, we systematically explore perceptual optimization strategies for 3DGS by searching over a diverse set of distortion losses. We conduct the first-of-its-kind large-scale human subjective study on 3DGS, involving 39,320 pairwise ratings across several datasets and 3DGS frameworks. A regularized version of Wasserstein Distortion, which we call WD-R, emerges as the clear winner, excelling at recovering fine textures without incurring a higher splat count. WD-R is preferred by raters more than 2.3×2.3\times over the original 3DGS loss, and 1.5×1.5\times over the current best method Perceptual-GS. WD-R also consistently achieves state-of-the-art LPIPS, DISTS, and FID scores across various datasets, and generalizes across recent frameworks, such as Mip-Splatting and Scaffold-GS, where replacing the original loss with WD-R consistently enhances perceptual quality within a similar resource budget (number of splats for Mip-Splatting, model size for Scaffold-GS), and leads to reconstructions being preferred by human raters 1.8×1.8\times and 3.6×3.6\times, respectively. We also find that this carries over to the task of 3DGS scene compression, with 50%\approx 50\% bitrate savings for comparable perceptual metric performance.
Ezgi Ozyilkan, Zhiqi Chen, Oren Rippel +2
Mar 19, 2026cs.CV

Under One Sun: Multi-Object Generative Perception of Materials and Illumination

We introduce Multi-Object Generative Perception (MultiGP), a generative inverse rendering method for stochastic sampling of all radiometric constituents -- reflectance, texture, and illumination -- underlying object appearance from a single image. Our key idea to solve this inherently ambiguous radiometric disentanglement is to leverage the fact that while their texture and reflectance may differ, objects in the same scene are all lit by the same illumination. MultiGP exploits this consensus to produce samples of reflectance, texture, and illumination from a single image of known shapes based on four key technical contributions: a cascaded end-to-end architecture that combines image-space and angular-space disentanglement; Coordinated Scheduling for diffusion convergence to a single consistent illumination estimate; Axial Attention applied to facilitate ``cross-talk'' between objects of different reflectance; and a Texture Extraction ControlNet to preserve high-frequency texture details while ensuring decoupling from estimated lighting. Experimental results demonstrate that MultiGP effectively leverages the complementary spatial and frequency characteristics of multiple object appearances to recover individual texture and reflectance as well as the common illumination.
Nobuo Yoshii, Xinran Nicole Han, Ryo Kawahara +2
Mar 17, 2026cs.AI

SocialOmni: Benchmarking Audio-Visual Social Interactivity in Omni Models

Omni-modal large language models (OLMs) redefine human-machine interaction by natively integrating audio, vision, and text. However, existing OLM benchmarks remain anchored to static, accuracy-centric tasks, leaving a critical gap in assessing social interactivity, the fundamental capacity to navigate dynamic cues in natural dialogues. To this end, we propose SocialOmni, a comprehensive benchmark that operationalizes the evaluation of this conversational interactivity across three core dimensions: (i) speaker separation and identification (who is speaking), (ii) interruption timing control (when to interject), and (iii) natural interruption generation (how to phrase the interruption). SocialOmni features 2,000 perception samples and a quality-controlled diagnostic set of 209 interaction-generation instances with strict temporal and contextual constraints, complemented by controlled audio-visual inconsistency scenarios to test model robustness. We benchmarked 12 leading OLMs, which uncovers significant variance in their social-interaction capabilities across models. Furthermore, our analysis reveals a pronounced decoupling between a model's perceptual accuracy and its ability to generate contextually appropriate interruptions, indicating that understanding-centric metrics alone are insufficient to characterize conversational social competence. More encouragingly, these diagnostics from SocialOmni yield actionable signals for bridging the perception-interaction divide in future OLMs.
Tianyu Xie, Jinfa Huang, Yuexiao Ma +11
Mar 17, 2026cs.AI

NeSy-Route: A Neuro-Symbolic Benchmark for Constrained Route Planning in Remote Sensing

Remote sensing underpins crucial applications such as disaster relief and ecological field surveys, where systems must understand complex scenes and constraints and make reliable decisions. Current remote-sensing benchmarks mainly focus on evaluating perception and reasoning capabilities of multimodal large language models (MLLMs). They fail to assess planning capability, stemming either from the difficulty of curating and validating planning tasks at scale or from evaluation protocols that are inaccurate and inadequate. To address these limitations, we introduce NeSy-Route, a large-scale neuro-symbolic benchmark for constrained route planning in remote sensing. Within this benchmark, we introduce an automated data-generation framework that integrates high-fidelity semantic masks with heuristic search to produce diverse route-planning tasks with provably optimal solutions. This allows NeSy-Route to comprehensively evaluate planning across 10,821 route-planning samples, nearly 10 times larger than the largest prior benchmark. Furthermore, a three-level hierarchical neuro-symbolic evaluation protocol is developed to enable accurate assessment and support fine-grained analysis on perception, reasoning, and planning simultaneously. Our comprehensive evaluation of various state-of-the-art MLLMs demonstrates that existing MLLMs show significant deficiencies in perception and planning capabilities. We hope NeSy-Route can support further research and development of more powerful MLLMs for remote sensing. The dataset and code are available at https://mingyang1010.github.io/NeSy-Route/.
Ming Yang, Zhi Zhou, Shi-Yu Tian +3
Feb 28, 2026cs.CV

RC-GeoCP: Geometric Consensus for Radar-Camera Collaborative Perception

Collaborative perception (CP) improves scene understanding through multi-agent information sharing, yet LiDAR-centric systems remain costly and vulnerable in adverse weather. Camera--4D radar offers a practical alternative, but their synergy is still underexplored in CP. We introduce RC-GeoCP, which promotes low-cost, weather-resilient, and geometrically stable radar from an ego-level auxiliary cue to a cross-agent collaboration anchor. To resolve misalignment caused by depth ambiguity and spatial dispersion across agents, RC-GeoCP establishes an ego-normalized geometric consensus: the same radar-derived reliability prior is reused to ground local BEV features, select complementary messages, and weight received evidence. Specifically, Geometric Structure Rectification (GSR) aligns visual semantics with geometry derived from radar to generate spatially grounded, geometry-consistent representations. Uncertainty-Aware Communication (UAC) then serves as an information filter that inherits rectified features from GSR, leveraging inter agent disagreement to steer selective communication toward the most informative regions. Finally, the Consensus-Driven Assembler (CDA) aggregates multi-agent information via ego-normalized geometric anchors to form a spatially coherent representation. We establish a unified radar-camera CP evaluation protocol on V2X-Radar and V2X-R, demonstrating a strong accuracy--communication trade-off. Code will be released soon.
Xiaokai Bai, Lianqing Zheng, Runwei Guan +3
Feb 28, 2026cs.RO

I-Perceive: A Foundation Model for Vision-Language Active Perception

Active perception - the ability of a robot to proactively select viewpoints to acquire task-relevant information - is essential for robust operation in real-world environments. However, existing approaches are typically limited to fixed objectives or constrained settings, and struggle to generalize to open-ended perception intents specified in natural language. We propose I-Perceive, a foundation model for language-conditioned active perception in large-scale indoor environments. Given a query image, a set of context images, and a natural language instruction, I-Perceive predicts a 6D camera pose that fulfills the specified perception intent. The model integrates a vision-language pathway for semantic grounding with a geometric reasoning pathway for multi-view 3D understanding, connected via multi-layer semantic fusion to enable language-conditioned geometric reasoning. To support scalable training, we construct a large-scale dataset of language-viewpoint pairs from both real-world scene-scanning data and simulated environments using an automated pipeline. Extensive experiments demonstrate that I-Perceive significantly outperforms strong baselines on prediction accuracy, viewpoint feasibility, and instructions alignment. The model exhibits strong zero-shot generalization to unseen scenes and instructions, and enables closed-loop active perception, progressively refining viewpoints over sequential interactions.
Yongxi Huang, Zhuohang Wang, Wenjing Tang +3
Feb 6, 2026cs.LG

Exploring Sparsity and Smoothness of Arbitrary Lp Norms in Adversarial Attacks

Adversarial attacks against deep neural networks are commonly constructed under p\ell_p norm constraints, most often using p=1p=1, p=2p=2 or p=p=\infty, and potentially regularized for specific demands such as sparsity or smoothness. These choices are typically made without a systematic investigation of how the norm parameter pp influences the structural and perceptual properties of adversarial perturbations. In this work, we study how the choice of pp affects sparsity and smoothness of adversarial attacks generated under p\ell_p norm constraints for values of p[1,2]p \in [1,2]. To enable a quantitative analysis, we adopt two established sparsity measures from the literature and introduce three smoothness measures. In particular, we propose a general framework for deriving smoothness measures based on smoothing operations and additionally introduce a smoothness measure based on first-order Taylor approximations. Using these measures, we conduct a comprehensive empirical evaluation across multiple real-world image datasets and a diverse set of model architectures, including both convolutional and transformer-based networks. We show that the choice of 1\ell_1 or 2\ell_2 is suboptimal in most cases and the optimal pp value is dependent on the specific task. In our experiments, using p\ell_p norms with p[1.3,1.5]p\in [1.3, 1.5] yields the best trade-off between sparse and smooth attacks. These findings highlight the importance of principled norm selection when designing and evaluating adversarial attacks.
Christof Duhme, Florian Eilers, Xiaoyi Jiang
Feb 6, 2026cs.CV

SPARC: Separating Perception And Reasoning Circuits for Test-time Scaling of VLMs

Despite recent successes, test-time scaling -- i.e., dynamically expanding the token budget during inference as needed -- remains brittle for vision-language models (VLMs). Unstructured visual reasoning chains entangle perception and reasoning, leading to long, disorganized contexts where small perceptual mistakes may cascade into completely wrong answers. Reasoning also requires expensive reinforcement learning with hand-crafted rewards. Here, we introduce SPARC (Separating Perception And Reasoning Circuits), a modular framework that explicitly decouples visual perception from reasoning. Inspired by sequential sensory-to-cognitive processing in the brain, SPARC implements a two-stage pipeline where the model first performs explicit visual search to localize question-relevant regions, then conditions its reasoning on those regions to produce the final answer. This separation enables independent test-time scaling with asymmetric compute allocation (e.g., prioritizing perceptual processing under distribution shift), and supports selective optimization (e.g., improving the perceptual stage alone when it is the bottleneck for end-to-end performance). It also accommodates compressed contexts by running global search at lower image resolutions and allocating high-resolution processing only to selected regions, thereby reducing visual token count and compute. SPARC outperforms monolithic baselines and strong visual-grounding approaches across challenging visual reasoning tasks, such as improving Qwen3VL 4B on the VV^* VQA benchmark by 6.7 points and surpassing "thinking with images" by 4.6 points in an OOD setting with a 200×200\times lower token budget.
Niccolo Avogaro, Nayanika Debnath, Li Mi +6
Jan 28, 2026cs.CV

Youtu-Parsing: Perception, Structuring and Recognition via High-Parallelism Decoding

This paper presents Youtu-Parsing, an efficient and versatile document parsing model designed for high-performance content extraction. The architecture employs a native Vision Transformer (ViT) featuring a dynamic-resolution visual encoder to extract shared document features, coupled with a prompt-guided Youtu-LLM-2B language model for layout analysis and region-prompted decoding. Leveraging this decoupled and feature-reusable framework, we introduce a high-parallelism decoding strategy comprising two core components: token parallelism and query parallelism. The token parallelism strategy concurrently generates up to 64 candidate tokens per inference step, which are subsequently validated through a verification mechanism. This approach yields a 5--11x speedup over traditional autoregressive decoding and is particularly well-suited for highly structured scenarios, such as table recognition. To further exploit the advantages of region-prompted decoding, the query parallelism strategy enables simultaneous content prediction for multiple bounding boxes (up to five), providing an additional 2x acceleration while maintaining output quality equivalent to standard decoding. Youtu-Parsing encompasses a diverse range of document elements, including text, formulas, tables, charts, seals, and hierarchical structures. Furthermore, the model exhibits strong robustness when handling rare characters, multilingual text, and handwritten content. Extensive evaluations demonstrate that Youtu-Parsing achieves state-of-the-art (SOTA) performance on both the OmniDocBench and olmOCR-bench benchmarks. Overall, Youtu-Parsing demonstrates significant experimental value and practical utility for large-scale document intelligence applications.
Haoyu Cao, Kun Yin, Yunfei Wu +16
Dec 9, 2025cs.CV

Fast-BEV++: Fast by Algorithm, Deployable by Design

The advancement of vision-only BEV (Bird's-Eye-View) perception is hindered by the fundamental trade-off between perception accuracy and deployment efficiency. We introduce Fast-BEV++, resolving this tension through two principles: Fast by Algorithm and Deployable by Design. By decomposing view transformation into a hardware-oriented Index-Gather-Reshape pipeline, Fast-BEV++ eliminates custom kernels while achieving no less than 3 times speedup over baseline methods. Empirically, Fast-BEV++ establishes a new state-of-the-art accuracy-speed trade-off on nuScenes, achieving 0.488 NDS while sustaining real-time inference at over 134 FPS. In particular, depth supervision yields consistent and tangible performance gains, maintaining the highest accuracy among comparable methods. The decomposed architecture enables seamless real-time deployment on production-level platforms, eliminating hardware constraints without loss of efficiency. Code and models are released on the linked project page.
Yuanpeng Chen, Hui Song, Sheng Yang +5
Nov 7, 2025cs.SD

Perceptually Aligning Representations of Music via Noise-Augmented Autoencoders

We argue that training autoencoders to reconstruct inputs from noised versions of their encodings, when combined with perceptually motivated losses, yields encodings that are structured according to a perceptual hierarchy. We demonstrate the emergence of this hierarchy by showing that, after training an audio autoencoder in this manner, perceptually salient information is captured in coarser representation structures than with conventional training. Furthermore, we show that such perceptual hierarchies improve latent diffusion decoding in the context of estimating pitch surprisal in music and predicting EEG-brain responses to music listening. In both cases, our results surpass those of previous methods. Pretrained weights are available on github.com/CPJKU/pa-audioic.
Mathias Rose Bjare, Giorgia Cantisani, Marco Pasini +2
Oct 14, 2025cs.RO

Vision-Based Tactile Sensing for the Perception of the Object's Compliance and Hardness

Object compliance perception enables the identification of soft materials, supporting tasks such as fruit detection and assisted medical palpation. Compliance perception requires sensing an object's deformation and contact forces. Existing vision-based tactile sensing for compliance perception usually depends only on force or deformation. However, deformation-based approaches cannot reliably quantify object compliance, while force-based methods are overly sensitive to geometric variations. To address these limitations, this paper presents a framework that fuses temporal force sequences and deformation field information. Specifically, time-varying contact forces are inferred from tactile image sequences via a neural network, while deformation characteristics are encoded using depth maps. Crucially, the temporal force sequence is used as a dynamic force-response feature for compliance recognition. In standard experiments, the force prediction error reaches 0.06 N within a measurement range of 12 N. The proposed method achieves a 98.0% Shore-hardness classification accuracy for samples ranging from 10 HA to 80 HA. In practical scenarios, including abnormal fruit detection and soft matter, the overall accuracy exceeds 98.5%. This method improves the compliance perception ability of artificial tactile systems and facilitates their deployment in embodied perception applications.
Muxing Huang, Zibin Chen, Weiliang Xu +5
Oct 2, 2025cs.RO

What Matters in RL-Based Methods for Object-Goal Navigation? An Empirical Study and A Unified Framework

Object-Goal Navigation (ObjectNav) is a key capability for deploying mobile robots in everyday environments such as homes, schools, and workplaces. In this task, an agent must locate an instance of a target object category in previously unseen environments using only onboard perception, requiring the integration of semantic understanding, spatial reasoning, and long-horizon planning. Reinforcement learning (RL) has become a dominant paradigm for ObjectNav, yet modern systems involve numerous design choices across perception modules, policy architectures, and inference-time strategies. The relative impact of these components, however, remains poorly understood. In this work, we present a large-scale empirical study of modular RL-based ObjectNav systems. We decompose the navigation pipeline into three key components: perception, policy, and test-time enhancement, and conduct extensive controlled experiments to analyze their individual contributions. Our results suggest that improvements in perception quality and test-time strategies often yield larger performance gains than policy improvements alone, highlighting the importance of understanding how different components interact within modular navigation systems. Motivated by these findings, we introduce a unified framework for systematically studying modular ObjectNav systems. Guided by our analysis, we build an enhanced system that achieves state-of-the-art performance on the Gibson benchmark, improving SPL by 6.6% and success rate by 2.7% over prior methods. We also introduce a human expert baseline, achieving 98% success, highlighting the significant gap between current RL agents and human-level navigation. Finally, we provide practical insights and design recommendations for each module to help guide future research. Project page: https://honwang0054.github.io/What-matters-in-RL-ObjNav-web/.
Hongze Wang, Boyang Sun, Jiaxu Xing +5
Sep 30, 2025eess.AS

DiffAU: Diffusion-Based Ambisonics Upscaling

Spatial audio enhances immersion by reproducing 3D sound fields, with Ambisonics offering a scalable format for this purpose. While first-order Ambisonics (FOA) notably facilitates hardware-efficient acquisition and storage of sound fields as compared to high-order Ambisonics (HOA), its low spatial resolution limits realism, highlighting the need for Ambisonics upscaling (AU) as an approach for increasing the order of Ambisonics signals. In this work we propose DiffAU, a cascaded AU method that leverages recent developments in diffusion models combined with novel adaptation to spatial audio to generate 3rd order Ambisonics from FOA. By learning data distributions, DiffAU provides a principled approach that rapidly and reliably reproduces HOA in various settings. Experiments in anechoic conditions with multiple speakers, show strong objective and perceptual performance.
Amit Milstein, Nir Shlezinger, Boaz Rafaely
Sep 11, 2025eess.SP

Scensory: Real-Time Robotic Olfactory Perception for Joint Identification and Source Localization

Olfaction offers robots access to chemical information that is largely inaccessible to vision, touch, and audition, yet using airborne chemical signals for spatial perception remains challenging because local volatile organic compound (VOC) measurements are shaped by complex chemical transport and sensor dynamics. We introduce Scensory, a robotic olfaction framework that learns to jointly infer biological source identity and relative location from short temporal VOC measurements. Using a robot-automated data collection platform, we pair VOC dynamics from cross-sensitive gas sensor arrays with spatial supervision and train models to predict fungal identity, source direction, and distance. We show that a single sensor array can extract all three quantities from only 3 s of local measurements under ambient environmental conditions, achieving species classification accuracy of up to 80.13%, directional accuracy of up to 68.65%, and mean absolute distance errors of 0.110-0.131 m. Incorporating measurements from multiple spatial locations further reduces ambiguity, improving peak species and directional accuracies by 9.72 and 18.66 percentage points, respectively. We then embody this learned olfactory perception on a mobile robot, where successive local predictions acquired during motion are transformed into a world-frame evidence map, allowing observations from different positions and headings to reinforce persistent source hypotheses and guide closed-loop localization. Across eight selected indoor runs, the robot achieves a planar endpoint error of 0.606 +/- 0.294 m. Our results establish airborne chemical dynamics as a viable perceptual signal for robots to recognize biological sources, reason about their spatial origin, and autonomously navigate toward them under ambient environments.
Yanbaihui Liu, Erica Babusci, Claudia K. Gunsch +1
Sep 3, 2025cs.CV

QuantV2X: A Fully Quantized Multi-Agent System for Cooperative Perception

Cooperative perception through Vehicle-to-Everything (V2X) communication offers significant potential for enhancing vehicle perception by mitigating occlusions and expanding the field of view. However, past research has predominantly focused on improving accuracy metrics without addressing the crucial system-level considerations of efficiency, latency, and real-world deployability. Noticeably, most existing systems rely on full-precision models, which incur high computational and transmission costs, making them impractical for real-time operation in resource-constrained environments. In this paper, we introduce \textbf{QuantV2X}, the first fully quantized multi-agent system designed specifically for efficient and scalable deployment of multi-modal, multi-agent V2X cooperative perception. QuantV2X introduces a unified end-to-end quantization strategy across both neural network models and transmitted message representations that simultaneously reduces computational load and transmission bandwidth. Remarkably, despite operating under low-bit constraints, QuantV2X achieves accuracy comparable to full-precision systems. More importantly, when evaluated under deployment-oriented metrics, QuantV2X reduces system-level latency by 3.2×\times and achieves a +9.5 improvement in mAP30 over full-precision baselines. Furthermore, QuantV2X scales more effectively, enabling larger and more capable models to fit within strict memory budgets. These results highlight the viability of a fully quantized multi-agent intermediate fusion system for real-world deployment. The system will be publicly released to promote research in this field: https://github.com/ucla-mobility/QuantV2X.
Seth Z. Zhao, Huizhi Zhang, Zhaowei Li +11
Jul 25, 2025cs.AI

A Survey on Hypergame Theory: Modelling Misaligned Perceptions and Nested Beliefs for Multi-Agent Systems

Classical game-theoretic models typically assume rational agents, complete information, and common knowledge of payoffs - assumptions that are often violated in real-world MAS characterized by uncertainty, misaligned perceptions, and nested beliefs. To overcome these limitations, researchers have proposed extensions that incorporate models of cognitive constraints, subjective beliefs, and heterogeneous reasoning. Among these, hypergame theory extends the classical paradigm by explicitly modeling agents' subjective perceptions of the strategic scenario, known as perceptual games, in which agents may hold divergent beliefs about the structure, payoffs, or available actions. We present a systematic review of agent-compatible applications of hypergame theory, examining how its descriptive capabilities have been adapted to dynamic and interactive MAS contexts. We analyze 49 selected studies from cybersecurity, robotics, social simulation, communications, and general game-theoretic modeling. Building on a formal introduction to hypergame theory and its two major extensions - hierarchical hypergames and HNF - we develop agent-compatibility criteria and an agent-based classification framework to assess integration patterns and practical applicability. Our analysis reveals prevailing tendencies, including the prevalence of hierarchical and graph-based models in deceptive reasoning and the simplification of extensive theoretical frameworks in practical applications. We identify structural gaps, including the limited adoption of HNF-based models, the lack of formal hypergame languages, and unexplored opportunities for modeling human-agent and agent-agent misalignment. By synthesizing trends, challenges, and open research directions, this review provides a new roadmap for applying hypergame theory to enhance the realism and effectiveness of strategic modeling in dynamic multi-agent environments.
Vince Trencsenyi, Agnieszka Mensfelt, Kostas Stathis
Jul 21, 2025cs.CV

Position: Reasoning After Perception Means Reasoning Without Vision

A common belief in multimodal research is that the perceptual weaknesses of vision--language models can be compensated by stronger language reasoning (e.g., chain-of-thought, in-context learning, or external tools). We challenge this assumption. We argue that for a broad class of visual tasks hard to specify in language, failures stem from a structural fatality where the temporal decision of \textit{when} to reason strictly dictates the spatial constraint of \textit{where} reasoning takes place. When visual reasoning is deferred to language generation, current architectures do not merely delay computation; they displace it from the continuous visual representation to a discrete textual space. Consequently, the sequential Perception-then-Reasoning'' paradigm degenerates perception into a passive, one-off feature encoding process, rendering it functionally equivalent to Reasoning-in-Text-Space'', where task-critical spatial signals are collapsed before reasoning begins. We substantiate this claim with the Turing Eye Test (TET): tasks that must be resolved in \emph{visual space} and are hard to verbalize; results show text-only reasoning cannot remedy these perceptual failures. Our findings suggest rethinking the architectural divide: shifting from reasoning \textit{about} perception to reasoning \textit{within} perception. This facilitates actively reasoning-driven perception that operates directly on pixel-level visual representations, rather than within a collapsed textual space.
Hongcheng Gao, Zihao Huang, Jingyi Tang +12
Jun 17, 2025cs.CL

From Multimodal Perception to Strategic Reasoning: A Survey on AI-Generated Game Commentary

The advent of artificial intelligence has propelled AI-Generated Game Commentary (AI-GGC) into a rapidly expanding research area, offering advantages such as scalable availability and personalized narration. However, existing studies remain fragmented, and a systematic survey that unifies prior efforts is still lacking. To bridge this gap, our survey introduces a unified framework that systematically organizes the AI-GGC landscape. We present a novel taxonomy focused on three core commentator capabilities: Live Observation, Strategic Analysis, and Historical Recall, and further categorize commentary into three corresponding types: Descriptive Commentary, Analytical Commentary, and Background Commentary. Building on this structure, we provide an in-depth review of methods, datasets, and evaluation metrics, analyzing their strengths and limitations. Finally, we highlight key challenges and point out promising directions for future research in AI-GGC.
Qirui Zheng, Xingbo Wang, Keyuan Cheng +5
Jun 16, 2025cs.CV

Stimulus Motion Perception Studies Imply Specific Neural Computations in Human Visual Stabilization

Even during fixation the human eye is constantly in low amplitude motion, jittering over small angles in random directions at up to 100Hz. This motion results in all features of the image on the retina constantly traversing a number of cones, yet objects which are stable in the world are perceived to be stable, and any object which is moving in the world is perceived to be moving. A series of experiments carried out over a dozen years revealed the psychophysics of visual stabilization to be more nuanced than might be assumed, say, from the mechanics of stabilization of camera images, or what might be assumed to be the simplest solution from an evolutionary perspective. The psychophysics revealed by the experiments strongly implies a specific set of operations on retinal signals resulting in the observed stabilization behavior. The presentation is in two levels. First is a functional description of the action of the mechanism that is very likely responsible for the experimentally observed behavior. Second is a more speculative proposal of circuit-level neural elements that might implement the functional behavior.
David W Arathorn, Josephine C. D'Angelo, Austin Roorda
May 22, 2025cs.CV

Redemption Score: A Multi-Modal Evaluation Framework for Image Captioning via Distributional, Perceptual, and Linguistic Signal Triangulation

Evaluating image captions requires cohesive assessment of both visual semantics and language pragmatics, which is often not entirely captured by most metrics. As such metrics increasingly guide model development, benchmarking, and system optimization in multimodal AI, inaccuracies in evaluation can misrepresent true progress. We introduce Redemption Score(RS), a novel evaluation framework for multi-modal generation by triangulating three complementary signals: (1) Mutual Information Divergence (MID) for global image-text distributional alignment, (2) DINO-based perceptual similarity of cycle-generated images for visual grounding, and (3) LLM Text Embeddings for contextual text similarity against human references. A calibrated fusion of these signals allows RS to offer a more holistic assessment. On the Flickr8k benchmark, RS achieves a Kendall-ττ of 58.42, outperforming most prior methods and demonstrating superior correlation with human judgments without requiring task-specific training. Our framework provides a more robust and nuanced evaluation by thoroughly examining both the visual accuracy and text quality together, with consistent performance across Conceptual Captions and MS COCO.
Ashim Dahal, Ankit Ghimire, Saydul Akbar Murad +1
Mar 17, 2025cs.LG

MAME: Multidimensional Adaptive Metamer Exploration with Human Perceptual Feedback

Alignment between human brain networks and artificial models has become an active research area in vision science and machine learning. A widely adopted approach is identifying "metamers," stimuli physically different yet perceptually equivalent within a system. However, conventional methods lack a direct approach to searching for the human metameric space. Instead, researchers first develop biologically inspired models and then infer about human metamers indirectly by testing whether model metamers also appear as metamers to humans. Here, we propose the Multidimensional Adaptive Metamer Exploration (MAME) framework, enabling direct, high-dimensional exploration of human metameric spaces through online image generation guided by human perceptual feedback. MAME modulates reference images across multiple dimensions based on hierarchical neural network responses, adaptively updating generation parameters according to participants' perceptual discriminability. Using MAME, we successfully measured multidimensional human metameric spaces within a single psychophysical experiment. Experimental results using a biologically plausible CNN model showed that human discrimination sensitivity was lower for metameric images based on Gram-matrix representations derived from low-level CNN features than for those derived from high-level CNN features. The finding suggests a relatively worse alignment between the metameric spaces of humans and the CNN model for low-level processing compared to high-level processing. Counterintuitively, given recent discussions on alignment at higher representational levels, our results highlight the importance of early visual computations in shaping biologically plausible models. Our MAME framework can serve as a future scientific tool for directly investigating the functional organization of human vision.
Mina Kamao, Hayato Ono, Ayumu Yamashita +2
Feb 27, 2025cs.CY

Artificial Intelligence in Sports: Insights from a Quantitative Survey among Sports Students in Germany about their Perceptions, Expectations, and Concerns regarding the Use of AI Tools

Generative Artificial Intelligence (AI) tools such as ChatGPT, Copilot, or Gemini have a crucial impact on academic research and teaching. Empirical data on how students perceive the increasing influence of AI, which different types of tools they use, what they expect from them in their daily academic tasks, and their concerns regarding the use of AI in their studies are still limited. The manuscript presents findings from a quantitative survey conducted among sports students of all semesters in Germany using an online questionnaire. It explores aspects such as students' usage behavior, motivational factors, and uncertainties regarding the impact of AI tools on academia in the future. Furthermore, the social climate in sports studies is being investigated to provide a general overview of the current situation of the students in Germany. Data collection took place between August and November 2023, addressing all sports departments at German universities, with a total of 262 students participating. Our Findings indicate that students have a strong interest in using AI tools in their studies, expecting them to improve their overall academic performance, understand the complexity of scientific approaches, and save time. They express confidence that the proliferation of AI will not compromise their critical thinking skills. Moreover, students are positive about integrating more AI-related topics into the curriculum and about lecturers adopting more AI-based teaching methods. However, our findings also show that students have concerns about plagiarism, lecturer preparedness and their own skills and future skill development.
Dennis Kraemer, Anja Bosold, Martin Minarik +2
Oct 19, 2024cs.CL

TrendFact: A Benchmark Towards Hotspot Perception in Automatic Fact-Checking

With the surge of online misinformation, Large Language Models (LLMs) and Reasoning Large Language Models (RLMs) serving as Automatic Fact-Checking (AFC) systems have emerged as a prominent paradigm for reliable, explainable verification. However, our empirical study reveals that this paradigm faces a critical risk asymmetry challenge when deployed in the real world under resource-constrained environments. While Hotspot Perception Ability (HPA), the capacity to dynamically allocate reasoning resources based on social impact, is essential to mitigate this risk, existing benchmarks lack the social metadata and evaluation framework to meet this urgent evaluation needs, thereby hindering the advancement of these AFC systems. To bridge this gap, we introduce TrendFact, the first benchmark capable of evaluating HPA and three fact-checking tasks. It consists of 7,643 curated samples sourced from trending platforms and professional datasets, with an evidence library containing 366,634 entries. To enable HPA assessment, we propose two novel metrics: the Explanation Consistency Score (ECS) to evaluate the reliability of verification reasoning, and the Hotspot Claim Perception Index (HCPI) to quantify the overall HPA of AFC systems. Extensive experiments demonstrate that existing AFC systems exhibit limited performance on TrendFact. Furthermore, our proposed FactISR framework effectively enhances HPA and computational efficiency for RLMs-served AFC systems.
Xiaocheng Zhang, Xi Wang, Yifei Lu +5
Date pendingcs.RO

A Multi-Modal Perception Pipeline for Object Detection and Tracking in Autonomous Racing

Object detection and tracking are fundamental components of perception systems for autonomous driving. Achieving robust performance under adverse conditions such as limited visibility, sensor noise, and failures remains an open challenge, particularly in autonomous racing, where vehicles operate at very high speeds, experience strong vibrations, and interact under small safety margins. This paper presents a multi-modal late-fusion perception pipeline for object detection and tracking in the autonomous racing domain. The proposed system extends previous work by exploiting all onboard sensors through a late-fusion approach and a dedicated multi-object tracking framework. Independent detections from cameras, LiDARs, and RADARs are combined to provide timely and robust state estimates of surrounding vehicles. The tracking method explicitly compensates for detection delays and embeds in its model prior knowledge of vehicle dynamics and track layout. Experimental evaluation on real-world data across diverse critical scenarios, representative of challenging edge cases also in urban driving, confirms the effectiveness of the proposed pipeline and its suitability to support safe and adaptive planning decisions.
Davide Malvezzi, Michele Pestarino, Vittoria Cavicchioli +9
Date pendingcs.CV

StreamTTT: Reconciling Real-Time Perception and Long-Term Memory in Streaming VLMs

Humans effortlessly perceive the present while remembering the past, yet streaming VLMs often trade off real-time perception against long-term memory. Prior work shows that shortening the context can sharpen current-scene perception at the expense of long-range recall. To reconcile these abilities, we introduce StreamTTT, which writes long-range history into online-updated fast weights outside the attention context. This leaves a short sliding key-value cache dedicated to recent evidence, mitigating attention dilution. We train StreamTTT jointly on offline long-video QA and a newly constructed real-time QA corpus. On OVO-Bench, under each model's reported input protocol, StreamTTT-4B outperforms the same-scale SimpleStream-4B by 0.6 points in real-time perception and 5.3 points in backward tracing. It also surpasses the larger SimpleStream-8B by 0.73 points on StreamingBench's Real-Time Visual Understanding (RTVU) subset. Our code is publicly available at https://github.com/zeyun-zhong/StreamTTT.
Joya Chen, Zeyun Zhong, Mike Zheng Shou