AI-based autonomous agents, typically hosted at data centers, must acquire state information from robots or edge devices in order to issue informed control decisions. Managing uncertainty about the state is particularly consequential in safety-critical settings, in which average-case guarantees are insufficient. In this context, we study a sequential decision maker process that jointly decides which actions to take and when to probe given access to an arbitrary state prediction model. We propose online conformal state probing (OCSP), an action and probing policy that certifies worst-case reliability levels without relying on distributional assumptions. OCSP is designed to provably control the missed query error (MQE), i.e., the fraction of instances where probing would have been beneficial, while minimizing the probing rate. OCSP can be applied to existing pre-trained value-based control policies without requiring retraining or fine-tuning. We validate OCSP through numerical simulations to verify theoretical guarantees and to assess performance trade-offs as a function of the calibration of the state predictor.
Best-of-N is a widely used inference strategy for complex reasoning, whose effectiveness depends on whether sampled candidates can cover diverse and high-quality reasoning paths. However, post-trained reasoning models often suffer from \emph{exploration collapse}, where independent rollouts repeatedly follow similar reasoning paths and limit the gains from increasing the rollout budget. Existing methods alleviate this issue by promoting broader exploration, but do not explicitly guide exploration toward continuations that make meaningful progress, resulting in limited exploration efficiency. To address this, we propose \emph{\underline{S}tate-conditioned \underline{P}rogress-guided \underline{S}teering} (SPS), a training-free latent steering framework. Specifically, SPS constructs a state-conditioned Direction Bank containing multiple progress-guided steering vectors for different prefix-state regions. During online inference, SPS retrieves a suitable steering vector based on the current prefix state and applies it at high-uncertainty transitions to guide the next reasoning step toward meaningful progress. Extensive experiments across multiple model scales and benchmarks demonstrate that SPS consistently outperforms strong baselines. Further analyses validate the effectiveness of its key designs and offer valuable insights for future research. The code is available at https://github.com/rattlesnakey/SPS.
Robots searching for a target from a natural-language description must determine not only where to search, but also which observed candidate is the desired target. These decisions reflect two distinct sources of uncertainty - spatial uncertainty over candidate locations and semantic uncertainty over target identity - that are often conflated in VLM-based search systems. We introduce a spatial-semantic uncertainty formulation that maintains separate beliefs over each component and integrates probabilistic VLM evidence into a global target-identity posterior, including probability mass for undiscovered targets. This decomposition allows an information-theoretic planner to independently value candidate discovery and target disambiguation through spatial and semantic expected information gain (EIG), providing an explicit mechanism for trading broader exploration against earlier identification. We evaluate six VLM uncertainty-elicitation interfaces on 500 synthetic targets and show that similar recognition accuracy can conceal substantial differences in calibration and false confidence. In degraded-observation search-and-identify experiments, EIG-based planners reach confident decisions in 75.0%-92.5% of trials, compared with 20.0% for Random search, while different spatial-semantic weightings achieve comparable identification accuracy once confidence is attained. Increasing semantic emphasis reduces unnecessary exploration and VLM queries, demonstrating that explicitly planning over semantic uncertainty can accelerate target resolution without sacrificing decision quality. These results highlight the distinct roles of uncertainty representation and uncertainty-driven planning in embodied VLM systems.
Alkesh K. Srivastava, Jonathan Diller, Vijay Kumar +1
Semantic exploration in confined environments requires both environment mapping and detailed observation of target objects. For ground robots, limited sensor vertical fields of view and restricted standoff distances can leave upper object surfaces unobserved from planar viewpoints. Body tilting can improve coverage, but additional observations and posture transitions increase mission time. To address this trade-off, we present POSE, a pose-aware semantic exploration system that exploits a legged robot's intrinsic body pitch and roll with omnidirectional camera-LiDAR perception. The proposed pose-aware viewpoint sampling module selects body postures from partial object maps according to expected coverage gain, while aim-aligned execution reduces unnecessary body reorientation. Further, we introduce an object-centric viewpoint pruning strategy assisted by a vision-language model (VLM), which uses persistent observation history and bird's-eye-view (BEV) maps to reduce redundant inspection visits. The resulting semantic viewpoints are combined with geometric exploration viewpoints in a global exploration planner. Simulations show that POSE improves final target-surface coverage by 8-10 percentage points over the planar planning baseline while reducing exploration time by 17-32%, and achieves the highest mean object coverage AUC among the evaluated baselines. Real-world experiments with a legged robot carrying an omnidirectional camera-LiDAR suite in a machine shop further demonstrate the system's applicability. These results support adaptive body-posture planning for improving the coverage-efficiency trade-off in legged robot semantic exploration. We plan to release the code for community benefit in the future.
Robot teams that learn a common environment model exchange belief summaries and plan by the expected information gain of their actions. Under conjugate exponential-family beliefs the shared belief is counted once per robot at two points: at fusion, the product of local posteriors counts the common prior n times, and at planning, every robot scores its plan under the same belief and the team converges on the same unknown. Both errors are removed by adding evidence increments to the shared natural parameter, realized increments at fusion and expected increments at planning. The expected increment of a committed teammate gives the next robot its conditional gain; corrected gains sum to the joint gain, the redundancy removed equals the total correlation of the planned observation streams, and sequential commitment keeps the 1/2 greedy guarantee. The expected increment is exact for Gaussian beliefs with fixed sampling paths and for Dirichlet beliefs under the novelty approximation of discrete active inference, whose team objective has a closed concave form within an explicit bound of the exact mutual information, and fails for finite hypothesis classes, where a short exact enumeration replaces it. Experiments on cooperative RockSample, foraging, and field monitoring show that fusion correction leaves exploration redundancy unchanged, anticipated evidence removes it, and sequential commitment recovers most of the value of centralized joint planning at cost linear in the team size.
Exploring unknown environments with multi-robot teams can improve efficiency by allowing robots to explore in parallel. However, realizing these gains requires effective information sharing. When communication is intermittent, robots must balance the benefits of sharing information against the cost of diverting from exploration to establish communication. This paper introduces MACE, a decentralized exploration framework that actively evaluates whether establishing communication is worthwhile. At scheduled communication windows, robots estimate the cost of reaching previously identified communication locations. By formulating this decision as a variant of the Vehicle Orienteering Problem, robots evaluate routes based on the travel required to establish communication and the exploration that can be completed along the way. This approach enables robots to communicate more frequently than under purely opportunistic strategies while reducing the unnecessary travel associated with fixed rendezvous strategies. Across a set of simulated environments with varying size and geometry, we demonstrate that MACE reduces the total exploration time by up to 23% compared to existing communication-constrained exploration strategies.
Recursive self-improvement is becoming increasingly vital for autonomous AI agents, where progress hinges on discovering high-value solutions across complex domains. The driver of this process is effective exploration, however, managing and improving exploration strategies remains a major bottleneck. Current systems face a fundamental dilemma: fixed strategies fail to adapt as search spaces scale, while online policy optimization requires navigating vast meta-search spaces under delayed and expensive feedback over long-horizon rollouts. We introduce \textsc{Dream-RSI}, a framework for scalable and recursively self-improving exploration. A lightweight orchestration layer makes exploration explicit and programmable while leaving the underlying coding agent unchanged. Our key insight is that accumulated discovery history can serve as a replay simulator over the realized search space. By performing dreaming in the replay simulator constructed from historical discovery trees, \textsc{Dream-RSI} secures immediate, low-cost off-policy feedback to evaluate and refine exploration policies without invoking repetitive, expensive online evaluations. The improved policy is subsequently redeployed online to drive further discovery, continuously expanding the simulator pool in a self-improving loop. Across algorithm engineering, mathematical optimization, and GPU kernel engineering, \textsc{Dream-RSI} achieves competitive or improved discovery quality while substantially reducing discovery cost in several settings.
The transition from single-core to multi-core architectures in safety-critical embedded systems introduces significant challenges due to inter-core interference caused by contention for shared hardware resources. Such interference affects execution times and complicates the verification of strict temporal requirements, particularly in domains such as avionics where standards require comprehensive identification of interference sources. Existing interference analysis approaches, whether manual or model-based, struggle to capture the full range of behaviors arising from the complex interactions among micro-architectural components. In this paper, we frame multi-core interference analysis as the exploration of a complex system behavior space. We propose the use of curiosity-driven exploration algorithms from artificial intelligence to systematically and efficiently cover the space of possible interference behaviors. Using a simulator-based environment, we show that the proposed approach achieves broader and more uniform behavioral coverage within a limited experimental budget compared to traditional pseudo-random program generation methods.
Lifelong navigation (LN) requires an embodied agent to solve a sequence of navigation subtasks in the same environment. Since solving each subtask from scratch incurs redundant exploration, an LN agent must consolidate experience from earlier stages and reuse it in later stages, often through persistent scene representations such as scene graphs or visual snapshots. However, existing approaches typically assume a stationary environment, whereas in real-world LN settings, human activities can cause the environment to evolve. With the stationary assumption violated, existing methods may fuse outdated prior observations with new observations, yet current benchmarks cannot reveal this failure mode. In this paper, we present EvoNav-Bench, which extends the GOAT-Bench style LN formulation in the context of evolving environments. Built on the ProcTHOR framework, EvoNav-Bench introduces environment modifications between navigation tasks, making prior experience useful but not fully reliable. This design enables controlled evaluation of how environment evolution affects LN agents that reuse prior scene observations. Using EvoNav-Bench, we benchmark three recent methods that build and reuse scene representations for navigation. We also compare three simple heuristic strategies for handling environment evolution: Frontier-Update, Fail-then-Update, and Stage-Reset. Our results show that existing methods are brittle under environment evolution, while the heuristic strategies enable a controlled analysis of how agents can adapt to scene changes and mitigate their impact.
This work introduces an alternative view of efficient exploration and studies its theoretical and empirical implications in the absence of extrinsic rewards. Specifically, we define efficient explorers as agents that prioritize generating generalizable experience, i.e., data that supports learning models capable of predicting and adapting across the environment. This allows us to analyze efficient exploration through the lens of prediction and generalization. Theoretically, we demonstrate that optimally efficient explorers naturally schedule their trajectories to visit the most informative and learnable regions first. Empirically, we show that optimizing for these agents gives rise to an automatic curriculum of progressively more complex behaviors, even in relatively simple environments. These results indicate that pursuing this purely intrinsic objective alone is enough to drive the emergence of highly sophisticated behaviors. We believe that this new framework provides a principled mechanism by which agent-environment systems may sustain an open-ended process of increasingly complex behavior without external rewards, tasks, or objectives.
Reinforcement learning is a natural way to post-train LLM agents for long-horizon interactive tasks judged only by end-of-task verification, yet a shared belief holds that outcome-only RL soon hits a ceiling on small open models. Recent work therefore compensates around the training with denser rewards, SFT priors, skill libraries, curated memory, or multi-agent orchestration. We argue the ceiling is an artifact of two failures of common practice. Signal starvation: group-relative RL with sparse outcome-only rewards yields a gradient only when a task's rollout group mixes successes and failures, so under-scaled exploration silences exactly the hardest, most instructive tasks. Policy drift: squeezing many updates out of a small task pool degrades the policy itself, as an unanchored objective lets the sampling distribution collapse exactly when saturation has already made informative groups rare. We present CANOPY (Coverage-ANchored On-PolicY RL), a minimalist protocol attacking both directly: scale same-task exploration until the natural signal reappears, keep every update on-policy, KL-anchored, and confined to the agent's own action tokens, then cash in an enlarged interaction budget at test time. On AppWorld, a long-horizon interactive coding benchmark, a Qwen3-14B policy trained with CANOPY through environment interaction alone--without task-specific supervision, auxiliary credit signals, or elaborate agent scaffolding--topped the public leaderboard (Feb. 2026; Test-Normal TGC 86.9, Test-Challenge 67.6), and the same design principles lift Qwen3.5-9B on SWE-bench Verified by 16.6 points. Agentic RL alone thus internalizes long-horizon capability directly into a small open model; we plan to release the complete training stack at https://github.com/AlibabaResearch/SignalCoverageRL.
Executing long-term tasks in dynamic environments requires embodied agents to maintain robust and adaptive 3D scene representations. However, most existing 3D memory frameworks rely on static world assumptions. When objects are displaced by human activities or unobserved events, agents encounter memory-observation conflicts and often require costly geometric recomputations or inefficient global re-exploration. To address this, we propose HitMem, a hierarchical temporal 3D memory framework with a multi-modal context-aware retrieval mechanism. Through continuous perception, HitMem unifies semantic and spatial information into a lightweight topological graph that captures support relationships, while a temporal decay mechanism dynamically regulates memory activeness to mitigate the impact of stale representations. In addition, the multi-modal context-aware retrieval mechanism defaults to filtering candidates using integrated semantic, spatial, and temporal memory features, and activates a specialized two-stage retrieval process when object displacement is detected. This process combines spatial constraints inferred from external agent trajectories with semantic common sense grounded in class affinities, efficiently identifying high-probability candidate regions. Extensive evaluations on our constructed Dyna-THOR benchmark demonstrate that HitMem significantly improves object relocation accuracy, reduces exploration costs, and enhances task execution performance in dynamic environments.
Source term estimation (STE), which aims to estimate key properties of the gas source, is essential for identifying hazardous gas releases. Information-theoretic approaches have been adopted for autonomous STE using mobile sensors due to robustness in noisy environments, yet their online action selection incurs substantial computational cost. Deep reinforcement learning (DRL) provides a promising alternative with its fast decision-making capability. In DRL-based STE, the agent selects actions based on belief states of the source term updated from noisy measurement sequences. However, existing methods rely on random exploration or solely on belief uncertainty reduction without an effective exploration strategy in DRL, which can limit policy robustness in noisy environments. To address this, we propose a curiosity-driven information-guided reinforcement learning for robust and efficient STE. The proposed method promotes active exploration of novel belief state transitions that have not been sufficiently explored during training. We further introduce an uncertainty-adaptive active perception reward to guide efficient source search under uncertainty. Simulations under high-noise conditions and real-world experiments demonstrate the robustness and feasibility of the proposed framework, highlighting its potential for practical STE problems.
Embodied agents must often identify and interact with objects based on their function rather than their identity, requiring them to actively acquire observations that reveal discriminative functional evidence. Existing affordance grounding methods operate from fixed viewpoints and lack mechanisms for deciding where to look when functional cues are occluded or incomplete. We introduce Active Functional Affordance Grounding, a new task in which an agent sequentially explores a scene to identify and spatially ground an object satisfying a functional query. To address this problem, we propose FUSE, an adaptive semantic-geometric evidence acquisition framework that combines explicit uncertainty-driven exploration with a learned amortized planner to efficiently select informative viewpoints. We further introduce a Habitat-based benchmark for evaluating active functional grounding. Experiments show that FUSE achieves the highest observed non-oracle grounding performance while reducing computation by 1.33x relative to fully explicit exploration, and remains effective across multiple affordance knowledge sources.
Hamilton-Jacobi (HJ) reachability provides a mathematically rigorous framework for safe control of dynamical systems, but its practical application is bottlenecked by the computational complexity of solving Hamilton-Jacobi-Isaacs variational inequality PDEs in high dimensions. Physics-informed neural networks (PINNs) have recently emerged as a promising alternative to classical mesh-based solvers, yet their performance is highly sensitive to the choice of collocation sampling. In order to learn accurate safety value functions, existing PINNs-based HJ reachability solvers must rely on complex training pipelines and auxiliary supervision. In this work, we propose STEER2REACH (S2R), a PINNs-based HJ reachability solver that requires minimal modification on top of standard PINNs training. S2R's key contribution is a lightweight, low-overhead adaptive collocation sampling distribution constructed by steering forward trajectories using a combination of the optimal control and disturbance signals induced by the current value function, with injected stochastic exploration noise. We demonstrate that despite its simplicity, S2R achieves competitive--and in some cases improved--performance on safety metrics while reducing relative L2 error across a range of reachability benchmarks compared with SoTA MPC-guided HJ reachability solvers, all without requiring multi-stage training or MPC-based supervision.
We consider the problem of sampling compositional and discrete objects from a given unnormalized posterior distribution. Notably, recent studies have shown that this problem can be efficiently solved by learning a deterministic Markov Decision Process (MDP) that progressively builds each object in proportion to the posterior. In this work, however, we demonstrate that the Markovian assumption can both hamper signal propagation during training and catastrophically reduce the learned sampler's expressivity due to state aliasing. To address these issues, we propose lifting the MDP with a learnable latent dynamical system that allows the underlying policy to depend on the entire past trajectory---and not only on the current state. In view of this, we refer to the resulting method as path-dependent discrete amortized inference. Importantly, we provably extend existing learning algorithms for discrete amortized samplers to our setting. In experiments on standard benchmark problems, we also show that our approach often leads to faster learning convergence and improved state space exploration relatively to prior techniques.
Tiago da Silva, Esmeralda S. Whitammer, Salem Lahlou
Contact-centric tasks on surfaces, ranging from inspection and cleaning to sanding and polishing, require robots to systematically cover the surface while maintaining stable contact. Ergodic control generates trajectories that spend time at a location proportional to a desired, task-specific spatial distribution, enabling efficient information gathering and coverage. However, traditional ergodic control methods rely on prior knowledge of surface geometry or require a vision sensory input to scan the geometry beforehand, limiting their applicability in real-world scenarios with unknown or dynamic environments. This paper introduces a novel online ergodic control framework that achieves systematic surface coverage while simultaneously reconstructing unknown surface geometry. We employ a Gaussian Process Implicit Surface (GPIS) model that learns global surface geometry from intrinsic tactile sensing during execution. For efficient online planning, we approximate the surface locally using point clouds sampled from tangent planes at observed contact points and iteratively fit them to the Gaussian Process. This approximation simultaneously serves as the sampling domain for both the target and the coverage distributions. We employ a heat-diffusion analogy to compute potential fields that guide ergodic exploration, translating spatial coverage objectives into smooth robot trajectories. We demonstrate our framework through simulation and real-robot experiments, validating simultaneous ergodic coverage and online surface geometry learning with reconstruction errors approaching the ground truth.
In partially observable reinforcement learning, agents face a dual bottleneck: they must explore to encounter rewarding states and retain that experience in memory to optimize their policies. Exploration bonuses and memory architectures are traditionally evaluated in isolation, leaving their interaction unmeasured, and standard notions of sparse reward conflate temporal signal density with what the reward actually supervises. We present a controlled study crossing episodic exploration bonuses with diverse neural memory architectures across three environments that vary how the content of memory is acquired. An identical bonus signal yields three distinct interaction patterns: it amplifies architectural capacity differences where memory content must be actively discovered and retained unsupervised; equalizes architectures to a shared ceiling where the content, once sought out, is a single reward-supervised cue; and is null where the observation stream is purely scheduled. Controlled reward manipulations verify that these patterns track reward structure rather than density: a dense reward neutralizes a bonus only if it directly supervises the required latent memory, and a small avoidable penalty on exploratory actions (leaving the optimum unchanged) induces policy convergence to suboptimal stationary states, which either bonus resolves. We then formalize reward sparsity with observation-anchored reward machines, separating structural sparsity (an automaton reproduces the return without the task-required history) from potential sparsity (the one-step reward misprices local exploratory actions); the resulting vocabulary organizes the three regimes by the retention burden each task exposes. Together, these results show exploration and memory are complements, not substitutes: a bonus induces exposure, and only memory converts exposure into return.
Jai Malegaonkar, Rohan Patil, Henrik I. Christensen
We present a framework that gives LLM agents two mechanisms for searching large solution spaces autonomously. First, a leaderboard scored on held-out data acts as a reward signal that drives each agent to refine its solutions over repeated submissions, a loop that operates even with a single agent. Second, the framework enables running many agents in parallel, fully autonomously, with no human in the loop: agents independently analyze, survey methods, implement, self-evaluate, submit, and revise, while a moderator agent handles only logistics. Running agents in parallel under the shared reward broadens the explored region of the solution space rather than refining the single seeded paradigm. We instantiate the framework on product-to-catalog matching (a core e-commerce retrieval task with a large, category-structured solution space), posed as selective prediction with a precision-coverage operating point. A single agent refines within its seeded paradigm, whereas parallel autonomous agents surface qualitatively different solutions. On this testbed, best qualified coverage (>=95% P@1 per category) reaches 47.8-57.4% with a single agent and 62.8-69.4% with five, against a 33.3% baseline. Our contribution is the framework itself: a continuous-improvement reward loop and a substrate for fully autonomous parallel exploration, backed by case-study evidence.
Dulmini Hettiarachchi, Andre Rusli, Julio Christian Young +1
Autonomous exploration missions require decision-making under sensor uncertainty and computational constraints, yet integrating scientific representations into POMDP planning has remained intractable due to high-dimensional observation spaces. Information-theoretic planners overcome this by assuming deterministic observations, sacrificing the principled uncertainty quantification that POMDPs provide. We introduce the Science Hypothesis Map POMDP (SHM-POMDP), which makes science-driven belief-space planning more tractable by branching on inferred physical properties rather than raw sensor data. This preserves full sensor information through learned observation models while enabling the planner to reason jointly about navigation and scientific properties under uncertainty. On an extended RockSample domain with 50-dimensional observations, SHM-POMDP achieves 18.6% higher rewards and 32.9% reduced computation time per step than continuous-observation baselines. On realistic geologic exploration using Cuprite hyperspectral data, SHM-POMDP achieves 2.5× higher information gain than the best information-theoretic baseline by maintaining beliefs and replanning adaptively---reaching 80% of oracle performance using only uniform priors. These results demonstrate that integrating hierarchical probabilistic models into belief-space planning enables tractable, principled autonomous science that outperforms both traditional POMDP methods and science-aware information-theoretic approaches.
Daniel Guirguis, Nathan Wallace, Hanna Kurniawati +1
Bandit algorithms generate data for downstream inference, but adaptive sampling biases post-bandit sample means. We analyze this bias for stable index algorithms, including UCB1 and its generalizations, and derive sharp leading-order expressions for the sample-mean bias and expected Z-statistic, in bandit experiments of fixed horizon T. Our characterization reveals the algorithmic origin of bias through a key index-function-dependent quantity, which we term effective exploration rate. For example, under UCB1, the effective exploration rate is of order logT, and the standardized bias of any arm (that is not uniquely optimal) decays at the extremely slow rate 1/logT. We also show how the choice of the index function affects both regret and bias, which reveals a regret-bias trade-off: more exploratory algorithm reduces bias but increases regret. We further show how bias most severely distorts confidence intervals and hypothesis tests when the tested arm is one of the tied-optimal arms. Our sharp characterization for bias uses a novel empirical fluid approximation of the algorithm's sampling dynamics, which may be of independent interest.
Computational cognitive modeling seeks to infer latent cognitive mechanisms underlying observed behavior. Bayesian inverse planning provides a principled framework for such inference, but its success depends critically on the experimental environment. Existing approaches typically treat environments as fixed, leaving open the question of which cognitive experiments are most informative for cognition parameter inference. We formulate the design of cognitive planning experiments as a Bayesian Experimental Design (BED) problem, treating the experimental environment as the design variable. We establish an exact Monte Carlo BED benchmark and introduce an amortized Bayesian experimental design framework for efficient posterior inference and design evaluation. Experiments on the Mouselab-MDP process-tracing paradigm show that amortized BED closely matches the environment rankings of exact Monte Carlo BED while substantially reducing computational cost. We further show that no single environment is uniformly optimal across cognitive inference objectives, revealing trade-offs between expected information gain, posterior recoverability, and information efficiency. These results provide a principled framework for designing informative cognitive experiments for Bayesian parameter inference.
Manisha Dubey, Rimvydas Rubavicius, N. Siddharth +1
Enabling large language model (LLM) agents to accumulate and reuse experience from past interactions remains a central challenge in real-world applications. A promising solution is to treat skills as trainable states and optimize them in the same way as model parameters in neural network training. However, data-driven skill optimization is prone to overfitting to the limited trajectories collected from real environments. Overexploiting these trajectories overfits the current batch, while unconstrained exploration causes regression on previously solved cases. This tension motivates a constrained search view of skill self-evolution, governed by an exploration--exploitation trade-off. We propose SkillBoost, a three-stage framework that mitigates both risks: structured exploitation localizes observed failures to editable skill components, prior-guided exploration draws on prior knowledge in the LLM to generate diverse repair candidates, and verified acceptance commits a candidate only when it improves performance within a regression bound. Experiments across 23 model--benchmark configurations show that SkillBoost achieves state-of-the-art performance while mitigating overfitting, outperforming both human-crafted and LLM-generated skills. Transfer experiments further show that optimized skills can be reused by other agents on similar tasks.
Sampling-based methods offer a principled approach to uncertainty quantification in Bayesian neural networks. Their practical use, however, is often challenged by the computational cost of exploring high-dimensional and multimodal posterior distributions. To overcome these difficulties, Bayesian Deep Ensembles, i.e., warmstarting the sampling from several optimized solutions, have proven to be an effective strategy. In this paper, we demonstrate that curvature estimates computed during the warmstart as a byproduct in adaptive optimizers such as AdamW can inform the sampling phase at negligible additional cost. Specifically, our proposed preconditioned sampling strategy based on optimizer-derived geometries can substantially reduce or even eliminate the need for a lengthy sampling burn-in phase and leads to greater numerical stability. This approach consistently maintains or improves predictive performance and uncertainty quantification without any additional computational costs. We confirm the consistency of our findings across various datasets and network architectures.
Moritz Schlager, Emanuel Sommer, Thomas Möllenhoff +1
Manipulating objects with hidden internal state, such as a latched microwave, forces a robot to probe before it can act. Yet a robot that has solved an instance once re-runs the same probes whenever it encounters that instance again, because existing cross-episode memories target task success and organize reuse around states, not the object or the cost of re-exploring it. We present Instance-Oriented Memory (IOM), an object-centric framework that amortizes this exploration: from a single encounter that uncovers the hidden state, whether or not it succeeds, IOM records a short procedure for manipulating that instance, keys it on the object's identifiable features, and injects it as a soft bias on a procedure-conditioned policy. A later encounter recognizes the object and recalls its procedure instead of re-exploring. We instantiate this distillation with an off-the-shelf vision-language model (VLM) that parses each encounter into the procedure without task-specific training. Across four articulated-object tasks, two in simulation (microwave, door) and two on a real robot (bottle, cabinet), an oracle procedure memory cuts manipulation operations by 16-30% over re-exploration at non-regressing success, and the VLM instantiation recovers 69-88% of that saving out of the box. Because the procedure is a soft bias on a feedback-driven policy, an incorrect memory is recovered from rather than obeyed: success holds even when a retrieved procedure is wrong, as for ≈12% of door instances. Across all tasks the benefit is purely one of efficiency: success never regresses, and on the real robot even improves. Code will be released upon acceptance.
Recent years have witnessed increasing interests in tackling heteroscedastic noise in bandits and reinforcement learning. In these works, the cumulative variance of the noise Λ=∑t=1Tσt2, where σt2 is the variance of the noise at round t, is used to characterize the statistical complexity of the problem, yielding \emph{simple regret} bounds of order O~(dΛ/T2) for d-dimensional linear bandits with heteroscedastic noise. However, with a closer look, Λ remains the same order even if the noise is close to zero at half of the rounds, which indicates that the Λ-dependence is not optimal. In this paper, we revisit the stochastic linear bandit problem with heteroscedastic noise, where the action set is prefixed throughout the learning process. We propose a novel variance-adaptive algorithm \texttt{VAEE} (Variance-Aware Exploration with Elimination) for large action set, which actively explores actions that maximizes the information gain among a candidate set of actions that are not eliminated. With the active-exploration strategy, we show that \texttt{VAEE} achieves a \emph{simple regret} with a nearly \emph{harmonic-mean} dependent rate. For finitely many actions, we propose a variance-aware variant of G-optimal design based exploration, which achieves a simple regret with sharper dependence on d. We also establish a nearly matching lower bound for the fixed action set setting indicating that \emph{harmonic-mean} dependent rate is unavoidable. To the best of our knowledge, this is the first work that breaks the Λ barrier for stochastic linear bandits with heteroscedastic noise.
In real-world machine learning applications, incomplete observations create a fundamental challenge. Researchers have come up with several ideas to address this crucial problem. However, current models still face challenges in balancing scalability and structural consistency. This study proposes a feature imputation method, called FILLER, that deliberately searches the two-dimensional latent space produced by a generative model and fills the missing values with appropriate entries. The generative model is trained on fully observed data to generate samples from the latent space, and FILLER uses this trained model to impute the values missing in the corrupted test samples. In this study, G-NeuroDAVIS serves the purpose of the generative model. This work also presents a mathematical proof on the convergence of the iterative search. Finally, FILLER has been evaluated on several image datasets under random and structured missingness patterns with varying levels of imputation complexities. In order to justify the efficacy of FILLER, it has been compared against existing state-of-the-art solution strategies in terms of RMSE, PSNR, and SSIM. In addition, Wilcoxon signed-rank test has been carried out to validate statistical significance. Moreover, downstream analyses (classification and clustering) have also established the quality of imputation in terms of standard metrics.
We study horizon-free regret minimization for finite-horizon time-homogeneous tabular Markov decision processes with S states, A actions, horizon H, and per-trajectory total reward bounded by 1. We propose a new algorithm and prove a regret upper bound
O~(SAK+S8A3)
with failure probability δ, where K is the number of episodes and O~(⋅) hides polylog(S,A,K,1/δ). Thus, the regret is H-free and asymptotically optimal, matching the contextual-bandit lower bound Ω(SAK) up to logarithmic factors. This completely removes the logH dependence from the previous O~(SAKlogH+S2AlogH) guarantee of Zhang et al. (2021), and drastically improves the prior best horizon-free regret O~(S9A3K) of Zhang et al. (2022) asymptotically. The main technical difficulty is that the optimal value functions {Vh∗}h=1H are time-inhomogeneous even though the transition kernel is time-homogeneous. A direct union bound over all value functions typically incurs an additional min{logH,S} factor. We avoid this factor by (i) exploiting the monotonicity of Vh∗ in h and (ii) non-trivially projecting the value functions onto an S-dimensional grid. Our analysis relies on three additional ingredients. First, we introduce a horizon-truncation argument that enables reward-based exploration and removes the cost of a separate reward-free exploration phase. Second, we design a cutting bonus that preserves both optimism and the monotonicity needed for planning. Third, we prove a new bound on total deviation for time-homogeneous MDPs, which controls the clipped variance terms in the cutting bonus with adjustable polynomial dependence on S and without any dependence on H. Together, these tools yield an asymptotically optimal horizon-free regret guarantee.
While Large Language Models have greatly advanced automated issue resolution, existing agent-based methods exhibit a fundamental limitation in their insufficient exploration of repair strategies. This insufficiency manifests in two key aspects. First, the exploration of multiple potential edit locations is limited. Second, the exploration of repair attempts at each location is also insufficient. To address these challenges, we present PhoenixRepair, a multi-agent framework that systematically explores multiple candidate edit locations and performs iterative reflection and refinement on patch generation, thereby expanding the search space of repair strategies. Our framework begins with multi-location sampling, optionally augmented with graph-based localization information for difficult tasks, followed by iterative reflection and refinement to generate better patches, culminating in final-round generation guided by distilled insights from all historical attempts. Experiments on SWE-bench-Verified demonstrate that PhoenixRepair achieves the largest relative improvement of 7.8% over SWE-agent under DeepSeek-V3.1, and attains the highest resolved rate of 76.0% Pass@1 under MiniMax-M2.5. Meanwhile, it achieves higher fault localization accuracy than existing approaches. Our code is available at https://github.com/DeepSoftwareAnalytics/PhoenixRepair.
Graphical User Interface (GUI) agents powered by vision-language models hold promise for automating real-world mobile tasks. However, progress is limited by the lack of high-coverage, long-horizon interaction trajectories collected from element-rich and rapidly evolving apps. Existing pipelines often rely on costly human demonstrations or on-policy framework, which tends to over-sample common flows while missing rare transitions and complex multi-step procedures. To address this problem, we propose SEE, a two-stage data synthesis framework consisting of (i) an efficient exploration stage that builds an explicit UI transition graph over screens and elements, and (ii) a graph-based synthesis stage that composes diverse multi-step trajectories via planning and controlled sampling. This design yields reproducible and explainable data generation, while explicitly preventing spurious cycles and enabling long-horizon composition. Across multiple real-world apps, SEE produces trajectories with an average length of 14.8 steps while avoiding spurious loops, and agents fine-tuned on SEE achieve improved task success and generalization to unseen screens. We will publicly release our synthesis code and dataset.
Representation learning has enabled classical exploration strategies to be extended to deep Reinforcement Learning (RL), but often makes algorithms more complex and theoretical guarantees harder to establish. We introduce Random Feature Information Gain (RFIG), grounded in Bayesian kernel methods theory, which uses random Fourier features to approximate information gain and compute exploration bonuses in non-countable spaces. We provide error bounds on information gain approximation and avoid the black-box aspects of neural network-based uncertainty estimation, for optimism-based exploration. We present practical details that make RFIG scalable to deep RL scenarios, enabling smooth integration into standard deep RL algorithms. Experimental evaluation across diverse control and navigation tasks demonstrates that RFIG achieves competitive performance with well-established deep exploration methods while offering superior theoretical interpretation.
Autonomous exploration of unknown 3D environments is traditionally driven by coverage-maximizing geometric heuristics. However, these methods typically determine exploration targets without considering the underlying structural context. This leads to inefficient trajectories often limiting the fidelity of the final 3D reconstruction. To bridge the gap between spatial coverage and reconstruction quality, we introduce a novel paradigm: reframing exploration as a geometric anomaly minimization problem. We present SCAGE: SCene Anomaly Guided Exploration, a novel autonomous exploration framework that operates directly on unstructured 3D point clouds. Instead of blindly chasing volumetric boundaries, we equip the robot with a foundational understanding of standard indoor architecture. As the robot navigates, it continuously evaluates its live 3D observations against these learned expectations. When the incoming geometry contradicts the learned priors of a typical indoor environment, such as a fragmented wall or a partial table, the system flags these regions as scene anomalies. These geometric inconsistencies act as a guiding signal, naturally drawing the robot to investigate and resolve these structural anomalies from optimal vantage points. By actively targeting poorly reconstructed regions rather than just empty space, our approach seamlessly couples spatial discovery with high-fidelity mapping. Extensive evaluations demonstrate that SCAGE achieves superior volumetric coverage (~90% in all scenes) and higher 3D reconstruction quality compared to state-of-the-art baselines.
Reinforcement learning (RL) has become a key approach for training LLM agents, yet popular methods such as GRPO/RLOO rely on multiple independently sampled complete trajectories for advantage estimation. In long-horizon agentic tasks, such a uniform rollout strategy can waste budget on uninformative dead-end attempts, while promising intermediate states do not receive sufficient exploration. The multi-turn structure of agentic trajectories, with interleaved actions and observations, naturally supports organizing a trajectory group as a tree, where each turn serves as a decision point for exploration. This perspective reframes effective exploration as the problem of deciding where to branch. We propose Process-Scorer Guided Adaptive Tree Rollout (PATR), a quality-aware rollout framework for multi-turn agent RL. PATR uses task-appropriate process feedback to score partial trajectories, selectively branches from promising states, reuses shared prefixes, and conservatively stops degenerate paths to reduce wasted sampling. The resulting rollout groups remain compatible with standard policy optimization while providing more efficient exploration under the same training budget. We evaluate PATR on FrozenLake and the challenging SWE-Bench, which is largely unexplored by prior tree-rollout agent RL methods. Experiments show that PATR improves performance by up to +5.0 points on SWE-Bench and +9.3 points on FrozenLake, highlighting process-guided tree rollouts as an effective strategy for scalable multi-turn RL.
Reinforcement Learning has revolutionized the landscape of robotic research, allowing robust learning of complex robotic skills in simulation. However, real-world deployment in open-ended environments requires strong safety guarantees to prevent dangerous or harmful behaviors. Safe Reinforcement Learning methods address this requirement by enforcing safety constraints. Nevertheless, learning under constraints often reduces learning speed and could lead to suboptimal task performance, as the agent must solve a more complex constrained optimization problem compared to unconstrained settings. To tackle this issue, in this work, we propose an extension of the ATACOM framework, a state-of-the-art reliable safety layer that can be integrated with existing Reinforcement Learning algorithms to enforce constraints derived from prior knowledge of the system or learned directly from data. Our proposed method, named ATACOM Directional Constraints (ATACOM-DC), significantly improves the safety-performance trade-off by introducing directional constraints that distinguish between actions approaching and moving away from constraint boundaries, activating constraint enforcement only when necessary. We evaluate our method across a range of challenging robotic control tasks in simulation, analyzing both constraint-violation costs and achieved task performance. Code and additional material at https://atacom-dc.robot-learning.net.
Finite Reliability Representations (FRR) certify when a cell-constant policy is sufficient for reliable decision-making in a partially observed system with a known physical noise floor. In practice, however, sensing and execution noise can be latent and context-dependent. This paper develops a certificate-aware active disambiguation framework for an unknown physical noise parameter theta = (sigma_y, sigma_u), with the sensor-only case obtained by fixing sigma_u. We define the Value of Noise Information (VoNI) as the expected excess FRR certificate gap caused by using a reliability cover calibrated to the current estimate rather than to the realized noise parameter. We bound VoNI using action-value model mismatch and FRR radius inflation, showing that noise estimation has low decision value in sub-crossover regimes where the FRR certificate is insensitive to theta, but becomes valuable when posterior uncertainty can invalidate the current cover. A bi-level decision maker uses a posterior over theta, obtained from innovation statistics, execution residuals, or another online estimator, and triggers diagnostic probing only when uncertainty threatens the FRR certificate. We also interpret VoNI as a tractable, certificate-aware approximation to a high-level finite POMDP for latent sensing-execution regime disambiguation. Under stationary, identifiable, and persistently exciting regimes, we establish posterior consistency and convergence of the induced policy loss to the FRR approximation floor. Closed-loop UGV simulations with EKF-based innovation residuals show earlier detection of abrupt sensing-noise jumps, lower drift-tracking error, and substantially fewer probing actions than posterior-entropy exploration over 50 Monte Carlo trials.
Reinforcement learning is usually introduced through the Bellman update, yet the equation often remains abstract to undergraduates: they watch policy arrows converge but rarely observe how each value is computed or why an action is chosen. We present Q-Learning Lab, a single-file, browser-based, bilingual (Thai/English) tool for teaching tabular Q-learning that requires no installation. Beyond the usual gridworld visualization - color-coded Q-values and policy arrows on a 5×5 world - the tool exposes a live Bellman-substitution panel showing the numeric update at every step, and logs each transition, including the full pre-action Q-row, the greedy-versus-random decision under ε-greedy exploration, and wall-collision events, into an exportable trace. The central contribution is a learn-export-analyze loop: learners run their own agent, export the complete trace as CSV, and analyze it themselves, producing learning curves, value heatmaps, and visitation maps, turning a passive demonstration into a source of learner-generated data for reflective inquiry. We validate the tool without human-subject data through three complementary evaluations: (i) correctness of the learned values and policy against a value-iteration ground truth on the identical MDP; (ii) hyperparameter sweeps over α, γ, and ε showing that every pedagogical claim the tool makes is reproducible; and (iii) a reward-editing study that uses the ground-truth optimal policy to separate two behaviorally identical but diagnostically opposite failure modes - an exploration failure versus genuine reward misspecification - that a single edited reward can produce. We also compare the tool against existing gridworld visualizers, describe its grounding in learning-by-doing pedagogy, and include a 50-minute lesson plan. The tool and all experiment code are openly available.
We study stochastic multi-armed bandits on dynamic graphs, where arms correspond to the vertices of a network with time-varying edges. In this setting, the learner is restricted to local movement, selecting only its current node or an immediate neighbor at each round. This constraint decouples best-arm identification from exploitation: even after the optimal arm is identified, the learner may remain unable to reach it through the evolving topology. We identify a process-agnostic structural condition, based on sliding-window mixing, that ensures the graph's intrinsic walk remains stable for both exploration and navigation. Under this regime, we analyze a family of local explore-then-commit algorithms and establish sublinear expected regret. Our framework includes a reward-aware strategy, for which we prove a worst-case safety theorem and a separate performance gain theorem.
Sourav Chakraborty, Amit Kiran Rege, Claire Monteleoni +1
We study general-utility Markov decision processes (GUMDPs) with risk-aware objectives. In this framework, an agent aims to optimize a risk measure of the distribution of objective values, where the objective function depends on the frequency of visitation of states induced by the agent's policy. First, we motivate, propose, and formalize risk-aware GUMDPs, which enable agents and decision makers to trade off expected performance by risk aversion while benefiting from the rich set of objectives that can be cast under the framework of GUMDPs. We focus our attention on the entropic risk measure (ERM). Second, we show how we can solve risk-aware GUMDPs with ERM objectives by resorting to online planning techniques. In particular, we propose an approach based on Monte Carlo Tree Search (MCTS) to provably solve risk-aware GUMDPs up to any desired accuracy. Third, we provide a set of experimental results showcasing that our approach is successful when optimizing for a spectrum of risk-aware behaviors in the context of GUMDPs under diverse tasks (standard MDPs, maximum state entropy exploration, imitation learning, and multi-objective MDPs).
We study the active learning problem of fixed-confidence top-k identification from noisy pairwise comparisons. In this problem, an algorithm sequentially chooses pairs of items to compare, observes the outcomes, and stops when it can return the set of top-k items with error probability at most δ. The objective is to design such a δ-correct procedure that minimizes the expected number of comparisons (the sample complexity). This problem falls within the broader literature on fixed-confidence pure exploration in bandit models, where a common target is asymptotic optimality: the algorithm's expected sample complexity matches the information theoretic lower bound as δ→0. Asymptotically optimal procedures have been developed for a range of fixed-confidence pure-exploration problems, however to the best of our knowledge, for top-1, or more generally top-k identification from pairwise comparisons under latent utility models an asymptotically optimal algorithm has not been established. In this setting, we develop such an algorithm. We characterize the structure of the lower bound and formulate it as a saddle-point problem. This structure enables a computationally efficient primal-dual procedure that learns the asymptotically optimal comparison allocation online. We then construct an adaptive comparison-allocation algorithm that tracks the allocation learned by the primal-dual procedure and prove it is asymptotically optimal.
Reinforcement learning (RL) has become the standard paradigm for enhancing the complex reasoning capabilities of large language models (LLMs). To achieve sample efficiency, modern RL frameworks rely on importance sampling (IS). However, these algorithms suffer from an exploration-stability dilemma. Pure IS often leads to catastrophic training instability, while standard clipping mechanisms used to mitigate this instability strictly constrain the policy update budget. By formalizing the concept of Probability Capacity (Cap), we reveal that conservative clipping structurally stifles exploration by prematurely truncating the update budget for correct but low-confidence reasoning paths. To break free from these constraints, we propose Unbounded Positive Asymmetric Optimization (UP), a universal and plug-and-play objective. UP theoretically restructures the optimization process by anchoring the policy to its current state via the stop-gradient operator. This asymmetric design unleashes unclipped, stable gradients for positive advantages to maximize exploration, while maintaining standard clipping safeguards for negative advantages to prevent training instability. Furthermore, our formulation readily extends across different optimization granularities, including token-level (GRPO, DAPO) and sequence-level (GSPO) frameworks. Extensive experiments demonstrate that UP enhances exploration capacity and achieves superior reasoning accuracy across diverse RL algorithms (DAPO, GSPO, and GRPO), model architectures (Dense, MoE, and vision-language), and training modalities (language and multimodal), validating UP as a truly universal plug-and-play enhancement for RL-based training.
Planning under uncertainty in continuous domains is essential for autonomous systems, yet computationally demanding. Tree-based search methods such as Monte Carlo Tree Search (MCTS) remain popular, but their branching structure can require sampling budgets that grow exponentially with lookahead depth in the worst case. From a tree perspective, continuous state or action spaces become especially challenging, since the planner must decide where to search in an infinite branching hierarchy. We propose Graph Sparse Sampling (GSS), an online planning algorithm that shares sampled futures across many candidate decisions, rather than sampling separate successors for each candidate action. This branch-free graph exposes large GPU-friendly batches, while using heuristics to focus computation. We prove finite-sample performance guarantees for GSS covering full-rank or low-rank generative simulators via smoothed backups, and discrete or sampled continuous action spaces. Under suitable overlap, regularity, and action-coverage conditions, these bounds have polynomial dependence on the planning horizon, formalizing when shared futures can avoid the exponential horizon dependence of tree-shaped sparse sampling. We demonstrate continuous-control simulations where GSS substantially outperforms tree-based planners on long horizons or achieves near-optimal performance, supporting no-branching graph planning as a complementary design principle for online control.
Computed Tomography (CT) is indispensable in clinical diagnostics, yet minimizing radiation dose without compromising image quality remains a critical challenge. Conventional low-dose protocols often rely on fixed, uniform angular sampling, independent of the underlying structural complexity of organs of individual patients. We propose ``Stochastic Adaptive Variance-Driven Exploration and Reconstruction'' (SAVER), an adaptive data acquisition framework that selects projection angles in real-time based on the statistical variance of acquired data. Utilizing a Softmax-based stochastic scheduling scheme with simulated annealing, SAVER prioritizes directions with high structural information while maintaining necessary exploration. Numerical experiments across 8 diverse phantoms demonstrate that SAVER achieves consistently higher reconstruction fidelity than conventional random sampling, particularly for objects with high structural anisotropy. Furthermore, the proposed method exhibits robust performance under significant measurement noise. By dynamically reallocating radiation dose to the most informative projections, SAVER provides a mathematically-grounded approach to maximize diagnostic quality per unit of radiation dose, marking a shift toward sample-dependent, data-driven CT acquisition.
While Multimodal Large Language Models (MLLMs) have demonstrated exceptional capabilities in standard visual understanding, adapting them for active visual search in 360∘ panoramic environments exposes fundamental limitations. Specifically, standard MLLMs struggle to effectively model inherent panoramic properties, such as severe polar distortion and continuous cylindrical topologies, which significantly degrades target detection accuracy. Consequently, existing panoramic search methods attempt to compensate by relying heavily on fragmented local viewpoints. Burdened by rigid initialization and a lack of global panoramic priors, these approaches suffer from myopic, inefficient exploration and struggle with robust error recovery when targets are out of view. To overcome these challenges, we propose EAGLE-360, a novel Embodied Active Global-to-Local Exploration framework. Rather than performing exhaustive local searches, EAGLE-360 leverages global priors to establish an initial holistic perspective, iteratively reasoning and progressively narrowing the search space. Architecturally, we adapt RoPE Rolling, a coordinate-shifting positional encoding mechanism, to seamlessly model the continuous topologies of panoramas. To facilitate this paradigm, we construct the large-scale EAGLE-360 dataset, comprising 14,000+ 4K panoramas and 70,000+ rounds of high-quality VQA dialogues. By employing a training pipeline that integrates Supervised Fine-Tuning (SFT) with Group Relative Policy Optimization (GRPO), we effectively elicit complex spatial reasoning and tool-calling capabilities. Extensive experiments demonstrate that EAGLE-360 establishes a new state-of-the-art for 360∘ visual search, achieving nearly an 8-fold increase in accuracy over the base model while significantly enhancing exploration efficiency.
Aligning large language models with diverse and heterogeneous human values requires multi-objective alignment methods to effectively trade off conflicting preference dimensions. Current methods achieve this trade-off by training policies conditioned on preference vectors and leveraging online direct preference optimization. However, exploration uncertainty can cause the reward distributions of responses generated under different preference vectors to overlap, and the generated responses may fail to effectively align with the corresponding preference vectors. In this paper, we propose Multi-Objective Exploration and Preference Optimization via Mutual Information (MI-EPO), an information-theoretic framework. It unifies multi-objective exploration and alignment by maximizing the joint conditional mutual information among generated responses, preference feedback, and preference vectors. By incorporating a probabilistic routing mechanism, MI-EPO naturally decomposes objective alignment and preference-aware exploration, encouraging the model to generate responses that are distinguishable and aligned with different preference conditions. Experiments on safe alignment and helpful assistant tasks show that MI-EPO significantly improves the alignment between generated responses and preference vectors, makes the outputs more controllable, and achieves stable trade-offs across multiple objectives.
Scalable reinforcement learning has popularized high-throughput sampling architectures, which significantly compresses the training time for off-policy methods in robotic locomotion. However, the rapid increase of data volume and update frequency undermines the stability of value-based methods and diminishes the plasticity of policy networks. To address these challenges, this work presents FastDSAC, a fast and high-performance variant of the Distributional Actor-Critic algorithm designed for parallel sampling scenarios. Specifically, we introduce a truncated Gaussian distribution to approximate the learned policy, which effectively excludes out-of-distribution actions that strain target value estimation while keeping necessary stochasticity for exploration. The proposed action constraint functions as an implicit regularization, which counteracts the plasticity loss typically caused by aggressive gradient updates. This preservation of network adaptability enhances sample efficiency, particularly in scenarios with a high update-to-data ratio, and accelerates the early training process. In contrast to prior fast reinforcement learning approaches that rely on discrete value distributions, our method utilizes a continuous Gaussian representation equipped with adaptive variance regulation, which improves value estimation accuracy by sampling confident and informative transitions. Extensive experiments on MuJoCo Playground and HumanoidBench demonstrate that FastDSAC not only stabilizes the overall training process but also achieves superior asymptotic performance and faster convergence compared to state-of-the-art baselines.
In complex continuous-control reinforcement learning tasks, multimodal optimal actions often coincide with uncertain, multimodal return distributions, making reliable value estimation and multimodal exploration challenging. Existing value estimation methods using unimodal Gaussians restrict expressiveness and yield biased estimates. Recent generative policies can represent multimodal actions but often collapse to a few modes and under-explore high-value areas of the action space. Motivated by these challenges, we propose Dual-Flow RL, a unified actor-critic framework that jointly models a continuous return distribution and a multimodal policy distribution using conditional flow matching (CFM). This design supports reliable value estimation and sustained multimodal exploration. To further enhance exploration, we introduce an Entropy-Covariance Exploration Regulator (ECER) that enables state-aware exploration regulation leveraging policy entropy and action-uncertainty covariance. Experiments on DeepMind Control Suite and Humanoid-Bench show that Dual-Flow RL achieves state-of-the-art performance on most tasks, significantly outperforming prior diffusion-based and flow-based methods.
In stochastic linear bandits, the canonical Upper Confidence Bound (UCB) algorithm admits a simple frequentist regret analysis but can be computationally demanding, while Thompson Sampling (TS) is computationally attractive yet typically harder to analyze due to its non-optimistic nature. We propose Absolute Thompson Sampling (ATS), a simple modification of TS that ensures optimism in expectation by replacing the signed exploration noise with its absolute value. This preserves the computational efficiency of TS while avoiding the technically involved anti-concentration arguments common in TS analyses, enabling a simple UCB-style regret analysis. We show that ATS achieves O~(d3/2K) regret, matching existing bounds for TS in linear bandits. We further introduce Ensemble Absolute Thompson Sampling (EATS), which takes the maximum over multiple absolute perturbations with normalization by the ensemble size. As the ensemble size grows, EATS converges to the UCB objective, recovering UCB behavior in the limit. Experiments show that moderate ensemble sizes already yield strong performance. Our results point to a bridge between randomized exploration and deterministic optimism both in theory and practice.
Autonomous exploration in unknown environments requires unmanned aerial vehicles (UAVs) to efficiently generate informative trajectories while simultaneously constructing accurate maps. Although many existing exploration methods rely on geometric information, they often lack semantic awareness, resulting in suboptimal exploration efficiency and limited environmental understanding. To address this limitation, this paper proposes a semantic-aware exploration framework that adds semantic information to a roadmap-based exploration strategy. The proposed method builds on the Dynamic Exploration Planner (DEP), which incrementally constructs a Probabilistic Roadmap (PRM), and augments this roadmap with a semantic layer. A semantic reward function is introduced to prioritize regions containing meaningful objects and structures, enabling the UAV to focus on areas with higher information value. Furthermore, the roadmap is continuously updated to support efficient frontier selection and path planning during exploration. The proposed framework is implemented in ROS Noetic and Gazebo using an RGB-D sensor for simultaneous acquisition of geometric and semantic information. Experimental results in multiple simulated environments demonstrate that the proposed approach achieves exploration coverage rates between 90% and 94% while reducing exploration time and travel distance compared with conventional geometry-based exploration methods.
We study fixed-precision ranking-and-selection in structured settings where the answer may be non-unique and where noisy estimates may temporarily admit no valid answer at all. This phenomenon arises naturally in problems such as multi-fidelity ranking-and-selection and identifying a Condorcet winner from pairwise comparisons. To address this, we propose a unified framework based on answer-wise acceptance sets, restricted generalized likelihood ratio stopping, and an answer-pitfall decomposition that yields a max-max-min characteristic value and a common sampling principle. We introduce ENDS, a general procedure that combines estimation, nomination, pitfall detection, and cost-aware information-directed selection. We instantiate ENDS for various problems by deriving explicit formulas. Extensive numerical experiments show that this unified recipe performs well across a broad range of pure-exploration problems and offers a practical framework and proof-of-concept algorithmic recipe.
Large language models (LLMs) have been proposed as hyperparameter-optimization (HPO) advisors that "warm-start" search from prior knowledge, proposing strong configurations in very few evaluations. We test that claim under a budget-matched, multi-seed protocol on eight PMLB tabular benchmarks, comparing an LLM advisor (LLM-OptFlow) against four classical baselines (random search, Optuna-TPE, Gaussian-process Bayesian optimization, and successive halving) over one shared search space, with paired tests and bootstrap 95% CIs across 8 x 5 = 40 (task, seed) units. The finding is cautionary. The advisor's strong first point is not an LLM output at all: like prior LLM-HPO systems the loop is seeded with a fixed default configuration, evaluated before any model call, which alone reaches 88.7% mean best-CV, identical to within 0.01 pp across all seven advisor models tested. The LLM's own proposals add only +0.40 pp of cross-validation accuracy over that seed and nothing on held-out test (LLM-Default = -0.01 pp, p = 0.92). When the same seed is granted to classical search, the apparent lead collapses: against seeded random search it leads by +0.20 pp at 2 evaluations, is tied by 5, and is behind by 12 (-0.37 pp). Without the seed, classical search ties the advisor by 12 evaluations and beats it by 40 (+0.6 to +0.8 pp, p <= 1e-4). Two LLM-specific behaviors survive: a single-task exploration failure (vehicle), and a rule-based confidence filter that removes ~33% of wasted compute without changing accuracy. The recommendation is deflationary: on tabular HPO, seed classical search with a sensible default; an LLM advisor adds no measurable generalization benefit and is overtaken within a handful of evaluations. We release the harness and a script that reproduces every statistic.
Carson Rodrigues, Oysturn Vas, Isaiah Abner DCosta +1
Optimal Reinforcement Learning (RL) algorithms typically rely on carefully constructed count-based uncertainty estimates to drive exploration. Although theoretically sound, such estimates are hard to compute in practical settings and therefore offer limited insight for designing exploration heuristics. Meanwhile, ensembling has emerged as a practical approach, but remains without theoretical justification. Building on a recent ensemble-based method for Multi-Armed Bandits, we propose a quantile-based ensemble method for finite-horizon Markov Decision Processes (MDPs). Our simple count-free approach achieves optimal variance-dependent regret bounds, providing theoretical grounding for ensemble-based exploration in RL.
A natural recipe for intelligent robotic decision-making is initializing from pretrained generative control policies, which have summarized offline experience, and adapting them to self-collected online experience. We present DF-ExpEnse, an exploration technique that improves the quality of online experience collection, thus increasing finetuning sample-efficiency. DF-ExpEnse leverages the multimodal modeling capabilities of the generative control policy to create an expressive and tractably evaluatable candidate set. It then utilizes an ensemble of critics to identify the action that best balances quality with high exploration interest. In fleet settings, DF-ExpEnse further enables cross-agent communication to facilitate collaborative exploration as a group. DF-ExpEnse can be seamlessly integrated with existing strategies that finetune pretrained generative control policies via reinforcement learning. We experimentally validate consistent sample-efficiency benefits through DF-ExpEnse across a variety of manipulation and locomotion tasks, compared to default finetuning and alternative action selection schemes. Project can be found at https://df-expense.github.io.
Reinforcement Learning with Verifiable Rewards (RLVR) has become a standard paradigm for enhancing the capability of large reasoning models. RLVR typically samples responses independently and optimizes the policy using from final answers. This paradigm has two limitations. First, independently responses often contain similar intermediate reasoning steps, causing redundant exploration and wasted computation. Second, sparse final-answer rewards make it hard to identify useful steps. Tree-based methods partly address this problem by sharing prefixes and comparing branches from the same prefix to provide fine-grained signals. However, tree branches are still expanded independently. When different branches reach similar reasoning states, they cannot share information and repeat similar exploration. Moreover, tree-based methods ignore such dispersion and only perform local comparisons within separate branches, which can lead to higher variance in advantage estimation. To address this challenge, we propose GraphPO (Graph-based Policy Optimization), a novel RL framework that represents rollouts as a directed acyclic graph, with reasoning steps as edges and semantic states summarized from the reasoning paths as nodes. GraphPO merges semantically equivalent reasoning paths into equivalence classes, allowing them to share suffixes and reallocating budget away from redundant expansions to diverse exploration. Furthermore, we assign efficiency advantages to incoming edges and correctness advantages to outgoing edges, thereby improving inference efficiency while deriving process supervision from outcome. Theory shows that GraphPO reduces advantage-estimation variance and enhances reasoning efficiency. Experiments on three LLMs across reasoning and agentic search benchmarks show that GraphPO consistently outperforms chain- and tree-based baselines with the same token budgets or response budgets.
Zero-Shot Object-Goal Navigation (ZS-OGN) requires embodied agents to explore and locate target objects without any prior training. To this end, recent methods leverage foundation models. But they typically rely on static priors and lack adaptation, which leads to repeated errors and costly trial and error. In this paper, we propose a self-evolving ZS-OGN framework that enables continuous test-time improvement. Specifically, we build an agentic rule memory by extracting actionable knowledge from past trajectories. Then, we propose a retrieval strategy based on upper confidence bound, selecting effective rules by balancing semantic relevance and historical success. In addition, we introduce a memory-guided preflection module that forecasts potential outcomes before action, reducing inefficient exploration. Extensive experiments show that our method outperforms existing zero-shot baselines, achieving a 10.1% improvement in success rate with fewer unnecessary steps.
Robotics are expected to support environmental monitoring and natural disaster management, where decisions must be made under uncertainty, resource limitations, and strict operational constraints. In critical missions, such as wildfires, robotic agents must not only identify hazardous events with sufficient confidence, but also manage the energy cost and time until detection. This paper introduces ED3R, an energy-aware distributed framework for wildfire detection under uncertainty. ED3R enables hierarchical cooperative decision-making between a robot and a remote controller. The remote controller decides upon the robot's motion, while the robot senses the environment and decides where to execute the wildfire detection (onboard or remotely) and how. The common goal is to detect wildfires with a required confidence while minimizing the energy consumed by any robot operation. ED3R further integrates mechanisms to avoid nearby obstacles, prevent redundant exploration, enable adaptive early mission completion, and ensure feasibility through a custom penalty function. ED3R also introduces a forward-looking capability, enabled through distributed neural regression models that allow the agents to anticipate the future by evaluating candidate strategies before execution. The framework is evaluated through realistic robotics simulations, ablation studies, and baseline comparisons. Overall, ED3R achieves a mission success rate of up to 97.18%. Especially in the most demanding missions, it reduces energy consumption by up to 36.4% and detects wildfires up to 41% faster than baselines.
Exploration in deep reinforcement learning (RL) is commonly implemented as temporally uncorrelated white noise. However, recent works show that temporally correlated colored noise can improve exploration efficiency by producing smooth trajectories with better coverage of the state space. We inquire whether action noise inspired by infant spontaneous movements can also improve exploration in deep RL. We find that the power spectral densities of babies' end-effector velocities follow a colored noise process where the spectral exponent increases with age. Inspired by this developmental pattern, we introduce a mechanism that progressively increases the temporal auto-correlation of exploration noise during RL training, matching the infant statistics. Experiments across several RL environments show that infant-inspired noise produces structured exploratory behavior and can improve learning efficiency compared to conventional exploration strategies. These findings suggest that human motor and cognitive development can provide useful guidance for designing learning mechanisms in artificial agents. Our code is available at https://github.com/trieschlab/baby-noise-rl.
Francisco M. López, Markus R. Ernst, Francisco Cruz +2
While knowledge is managed through Wikipedia and software through GitHub, agent skills still lack an infrastructure for large-scale production, governance, and evolution. SkillWiki is a living knowledge infrastructure that supports the organization, grounding, and continuous evolution of agent skills by transforming heterogeneous knowledge into reusable skill assets linked to their originating evidence. Our demonstration presents the complete skill lifecycle, from knowledge ingestion and skill production to provenance-aware exploration, governance, and execution-driven evolution. SkillWiki highlights a future in which knowledge, skills, and execution experience co-evolve within a shared infrastructure. The live demonstration and source code are publicly available at https://github.com/Huangdingcheng/SkillWiki.
Mobile agents require efficient exploration strategies to map unseen environments and autonomously plan tasks. Traditional methods rely on generating occupancy maps and optimizing the sequence in which unexplored regions are visited. However, in sensor-constrained settings, such as those limited to monocular cameras, generating accurate occupancy maps is challenging. To address this, we propose VANDERER, an exploration framework that leverages a Visual Curiosity Module (VCM) to guide pre-trained diffusion policies using only monocular image data. This curiosity module predicts the outcomes of proposed actions via a navigation world model and evaluates them through a curiosity cost. The cost then guides the diffusion process toward generating actions that maximize exploration. Evaluated across diverse simulated environments, VANDERER consistently outperforms established baselines, exploring an average of 13.4% more area than NoMaD. Our results reveal a direct correlation between visual and geometric curiosity in outdoor environments, demonstrating that VANDERER can effectively leverage this relationship for efficient exploration using sensor-constrained agents.
Scientific discovery saturates when new hypotheses cease to provide independent information, even if the nominal hypothesis space remains large. We study hybrid discovery systems that combine structured local search with LLM-generated non-local proposals and pose the Search Compression Hypothesis: non-local exploration helps only when three geometric conditions co-occur: spectral compression, orthogonal escape from the explored span, and residual signal alignment with the target. We formalize these conditions, derive necessary conditions for hybrid advantage, and test the mechanism in controlled synthetic environments, large-scale A-share factor discovery, and symbolic-regression benchmarks; a public tabular operational sanity check tests the associated budget-allocation implication. Signal-planting and directed-versus-random experiments show that novelty alone is insufficient: random orthogonal jumps expand coverage but do not improve yield without predictive alignment. Across compression sweeps, real factor archives, and LLM-SRBench tasks, hybrid gains concentrate in weakly represented but target-bearing directions and vanish as the hypothesis space approaches full rank. The framework turns LLM-guided discovery from generic novelty search into a diagnostic procedure for deciding when directed non-local exploration is warranted.
Large Language Models (LLMs) have advanced Automatic Heuristic Design (AHD) by enabling heuristic generation through reasoning and code synthesis. In LLM-based AHD, the LLM reasons about algorithm design and generates executable heuristic code. Existing architectures adopt two main paradigms: Natural Evolution applies crossover and mutation to this code to explore diverse strategies, but discards the reasoning traces behind the design decisions, weakening knowledge retention; Metacognitive Evolution retains these reasoning traces and refines them through reflection, but lacks population-level recombination, limiting exploration. These limitations reduce search efficiency, stability, and solution quality on complex problems. To address this gap, we propose MeEvo, an AHD framework that cyclically couples Natural Evolution and Metacognitive Evolution with operator balance that shifts from exploration to exploitation. Natural Evolution explores heuristic code while recording LLM-generated reasoning traces, fitness values, errors and best heuristic into a shared history; Metacognitive Evolution then reflects on this history to generate improved heuristics that feed into the next Natural Evolution cycle. This design enables population-driven exploration and reflection-driven refinement to reinforce each other. Experiments on five optimization problems show that MeEvo achieves stronger performance and lower variance than tested LLM-based AHD architectures, especially on complex constrained tasks.