Embodied Agents

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18 papers in the last 28 days · 0.3% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

5 new papers

A weekly snapshot of new work published in Embodied Agents.

163 papers

Latest in Embodied Agents

Jul 6, 2026cs.RO

Cortex: A Bidirectionally Aligned Embodied Agent Framework for Long-horizon Manipulation

While recent Vision-Language-Action (VLA) models show promise toward generalist manipulation policies, they struggle with long-horizon tasks due to their Markovian nature-relying solely on current observations. Hierarchical dual-system methods address this but suffer from a gap between high-level planning semantics and low-level execution kinematics. We introduce Cortex, a bidirectionally aligned embodied agent framework with a customized planning interface that conveys executable and tractable subtask plans from high-level VLM to low-level VLA. Specifically, we standardize manipulation subtasks into 32 canonical skill primitives and inject tractability principles, such as representative object attributes and improved trajectory reachability, into the data generation pipeline. This enables automatic annotation of over 4k hours of open-source video data and generation of 30 hours of simulation data. We further devise an event-balanced sampling strategy to construct training data for fine-tuning the framework to better handle planning ambiguity during subtask transitions, enhanced by carefully designed harness engineering from task contexts to skill constraints during inference. Both open-loop VLM and closed-loop system evaluations demonstrate Cortex's efficacy, e.g., it outperforms monolithic baselines by 3.1% on Libero-long and 4.1% on RoboTwin. Notably, Cortex's generalist VLM enables zero-shot completion of unseen real-world long-horizon tasks, such as multi-stage chemistry experiments, by simply combining with a fine-tuned VLA-a capability infeasible through VLA fine-tuning alone.
Jiaqi Peng, Xiqian Yu, Delin Feng +10
Jul 6, 2026cs.SE

TypeGo: An OS Runtime for Embodied Agents

Large language models (LLMs) can plan behavior for embodied agents from natural language, but treating the LLM as a request/response oracle on the critical path is fundamentally at odds with real-time control and concurrent goals. We argue for an operating-system-style runtime for embodied agents, and instantiate this idea in an early prototype, TypeGo. TypeGo structures LLM-based planning as asynchronous loops at multiple timescales that overlap with execution, and manages the agent's physical body like an OS manages hardware: the Skill Kernel arbitrates typed physical subsystems among concurrent per-task processes, a scheduler preempts them and resumes or replaces each by source, and speculative skill streaming hides LLM latency behind ongoing motion, while a fast first-action path yields visible feedback within a second. Users program behavior through natural language prescriptions that TypeGo dispatches to the LLM-based planners or compiles into low-latency interrupt handlers. Our prototype of Kalos, a Unitree Go2 quadruped, provides preliminary evidence for the design: in our current task suite, it cuts per-step delay by 50% over step-by-step planning and time-to-first-action by 73% over monolithic planning, while admitting concurrent tasks at low scheduling overhead.
Guojun Chen, Alex Schott, Lin Zhong
Jul 5, 2026cs.RO

ACE-Brain-0.5: A Unified Embodied Foundational Model for Physical Agentic AI

Embodied AI is moving from isolated perception or action modules toward physical agents that understand, plan under goals, act through robot bodies, monitor progress, and improve from experience. Existing systems address this loop only in parts: end-to-end policies generate actions but often lack spatial reasoning, planning, and execution assessment, while robot-agent systems orchestrate tools or specialists but do not learn a shared representation. This fragmentation limits general Physical Agentic AI. We present ACE-Brain-0.5, a unified embodied foundation model that organizes robot intelligence into five coupled functions: spatial perception, decision making, embodied interaction, self-monitoring, and self-improvement. Built on ACE-Brain-0, which established spatial intelligence as a shared scaffold across robot platforms, ACE-Brain-0.5 extends an understanding-centric model into a closed-loop foundation model. A single 8B backbone instantiates the first four functions: grounding objects and affordances, reasoning over 3D and egocentric spatial relations, decomposing instructions into subgoals, generating navigation and manipulation actions, and estimating progress for verification and recovery. To unify these capabilities without cross-task interference, we introduce SSR+, which extends Scaffold-Specialize-Reconcile with a Reactivate stage after task-vector merging. The fifth function, self-improvement, is realized by a companion framework that updates external execution state, including task schemas, spatial memory, and failure-recovery cases, from rollouts. Across fifteen benchmarks, ACE-Brain-0.5 improves over ACE-Brain-0 on 14 of 18 spatial perception and grounding benchmarks, achieves competitive navigation and manipulation performance, and provides strong progress estimation in ID and OOD settings. Together, these results mark an early step toward general Physical Agentic AI.
ACE-Brain Team, :, Ziyang Gong +29
Jul 3, 2026cs.RO

HiMe: Hierarchical Embodied Memory for Long-Horizon Vision-Language-Action Control

Current Vision-Language-Action (VLA) models excel at robotic manipulation but often struggle with non-Markovian tasks requiring long-term memory and reasoning due to their reliance on immediate observations. Existing solutions face a ''frequency-competence paradox,'' where stronger reasoning models are too slow for real-time control, while faster models lack sufficient reasoning capabilities. To resolve this architectural misalignment, we propose HiMe, a Hierarchical Embodied Memory framework that decouples embodied intelligence into a high-frequency Executor for execution, a Sentry for working memory, and a Planner for long-term strategy. We also introduce a dynamic knowledge system based on cross-modal semantic schemas and active management mechanisms, allowing robots to maintain memory plasticity through ''Add, Update, and Delete'' operations. This hierarchical design effectively balances the conflict between real-time execution and slow thinking planning, significantly improving success rates in long-horizon tasks. Experiments demonstrate that this approach not only outperforms flat memory baselines but also exhibits the novel ability to self-correct its internal knowledge based on human preferences.
Li Ji, Siyin Wang, Pengfang Qian +5
Jul 1, 2026cs.HC

SenseWalk: Agent-Based Semantic Trajectory Simulation Powered by Large Language Models in Zoned Environments

Semantic trajectory analysis has recently emerged as an approach for modeling human movement by capturing implicit patterns and behaviors through semantic information (e.g., visitors' profiles and goals) beyond raw spatial paths to better understand why people move in certain ways. However, analyzing semantic trajectories in real-world scenarios remains challenging, as collecting high-quality data is costly and often lacks rich semantic information. Meanwhile, existing simulation tools require substantial technical expertise, which makes them difficult for practitioners to adopt. To address these limitations, the paper proposes SenseWalk{SenseWalk}, an interactive system that supports simulating semantic trajectories by LLM-powered agents. We develop a simulation workflow that combines LLMs and the social force model to balance physical plausibility and semantic coherence. A user-friendly interface is designed to facilitate users in customizing the simulation configuration and analyzing simulation outputs. We also conduct a quantitative experiment to evaluate the effectiveness of our simulation workflow, and a user study (n=12) to assess the usefulness and efficiency of our system.
Ziyue Lin, Xinhang Xie, Kangyi Wang +1
Jul 1, 2026cs.AI

Multi-scale Mixture of World Models for Embodied Agents in Evolving Environments

Embodied agents operating in the real world require multi-scale reasoning and knowledge adaptation as conditions change. We identify two challenges in applying Mixture of Experts (MoE) to this setting: routing lacks an explicit notion of scale, preventing targeted updates at specific scales, and a uniform update policy cannot accommodate the different rates at which knowledge at each scale becomes outdated. We present MuSix, a framework that addresses both challenges through scale-aware world model mixture and evolution. A two-stage routing mechanism grounds scale selection in experiential distance, a measure of situational novelty inspired by Construal Level Theory: a meta-router first maps this quantity to a weight over continuous scale space, then per-scale base routers select world models within the identified scale. For adaptation, scale-dependent forgetting rates allow low-scale knowledge to refresh rapidly while high-scale abstractions persist, and gated inter-scale transfer maintains coherence across the hierarchy. Experiments on EmbodiedBench and HAZARD show that MuSix improves over state-of-the-art baselines on multi-scale reasoning and dynamic adaptation.
Jinwoo Jang, Daniel J. Rho, Sihyung Yoon +2
Jun 30, 2026cs.MA

MECoBench: A Systematic Study of Multimodal Agent Collaboration in Embodied Environments

Recent multimodal large language models (MLLMs) have strong potential as embodied agents, but their ability to collaborate in visually grounded environments remains underexplored. To address this gap, we introduce MECoBench, a multimodal embodied cooperation benchmark with an evaluation platform spanning diverse real-world tasks, two cooperation structures, and three collaboration modes. Through extensive experiments across various MLLMs, we summarize three key findings: (i) Collaboration generally improves embodied task completion, but its benefits depend on balancing collaborative gains against coordination complexity. (ii) Communication is essential to collaboration gains, while the best collaboration mode depends on team size and model capability. (iii) Moreover, collaboration improves robustness under noisy priors and exploration conditions. Generally, MECoBench provides a systematic testbed for understanding the mechanisms and limits of multimodal embodied collaboration. Code and dataset are available at https://github.com/q-i-n-g/MECoBench.
Qingyun Liu, Jiwen Zhang, Jingyi Hu +2
Jun 30, 2026cs.RO

MVP-Nav: Multi-layer Value Map Planner Navigator

Zero-shot Object Goal Navigation (ZSON) with RGB-only perception poses a fundamental challenge for embodied agents, as the absence of explicit depth information introduces severe physical uncertainty and semantic-physical misalignment. Existing approaches either rely on high-level semantic reasoning without geometric grounding or learn end-to-end policies that lack explicit physical constraints, often resulting in semantically plausible but physically unsafe behaviors. In this paper, we propose MVP-Nav, a physical-aware RGB-only navigation framework that aligns perception, planning, and control with the real 3D world. MVP-Nav reconstructs explicit physical occupancy from monocular observations by leveraging 3D foundation models to project 2D semantic instances into 3D oriented bounding boxes, forming a global spatial semantic representation. To unify high-level semantic reasoning and low-level physical constraints, we introduce a Multi-layer Value Map (MVM) that integrates semantic priorities and reconstructed geometry into a shared cost space, enabling physically grounded geometric planning. Extensive experiments on zero-shot object navigation benchmarks demonstrate that MVP-Nav significantly outperforms existing depth-free methods, achieving state-of-the-art performance and validating that structured physical priors can effectively compensate for the absence of active depth sensors.
Wenyuan Xie, Shaokai Wu, Yijin Zhou +7
Jun 30, 2026cs.RO

Plan Right, Then Plan Tight: Symbolic RL for Efficient Embodied Reasoning

Embodied task planning asks an agent to turn a natural-language instruction into an executable sequence of actions in a physical scene, and is a building block for household, assistive, and service robots. Recent prompting-based and reinforcement-learning planners generate fluent action text but lack a cheap deterministic check that the produced plan is valid in the target world, while high-fidelity simulation is too slow to serve as an inner-loop training signal. The general problem is therefore how to obtain verifiable supervision and rewards for embodied planners without relying on string-level matching or full simulation. Here we show that a single BDDL specification, automatically constructed from open-world video evidence or curated tasks, can serve as a shared interface for data construction, plan verification, and reward design. A video-to-BDDL parser, an LLM verifier, and a lightweight symbolic engine together supply dense feedback at millisecond latency. We further introduce GroupAdapt, a difficulty-aware length schedule that uses the in-batch group pass rate as a zero-cost signal so that hard prompts get wider length tolerance and automatically tighten as their pass rate improves. Under the guidance of the proposed verifier and GroupAdapt schedule, the 8B planner attains a Strict-Pass score of 97.3 on BEHAVIOR-1000, yielding a 25.9 percent relative improvement over the Qwen3-8B baseline. This result exceeds the strongest large-model baseline by 3.5 percent, while simultaneously compressing the response length by 79 percent to 207 tokens, demonstrating both effectiveness and efficiency.
Xiangli Shi, Xiaomeng Zhu, Ye Tian +5
Jun 29, 2026cs.RO

HUMEMBR: Learning Human Routines for Predictive Embodied Navigation

Understanding and navigating human-centered environments over extended periods of time while considering human behavior and routines remains a fundamental challenge in robotics. In real-world settings, robots may be asked to locate a specific individual, predict where that person is likely to be, or estimate when they typically leave a building. Addressing such queries requires reasoning over extensive histories of observations and capturing long-term behavioral patterns. To this end, we introduce Human-Centered Memory for Embodied Robots (HUMEMBR), a system designed for embodied question answering and routine-conditioned navigation. HUMEMBR integrates a continuous memory construction process with a parallel retrieval and querying mechanism, enabling the system to accumulate structured representations of human routines while supporting interactive, user-driven queries. Our experimental results indicate that HUMEMBR improves long-horizon reasoning about human behavior relative to full-context LLM baselines, while using substantially fewer tokens. Furthermore, we deploy HUMEMBR on a physical robot in two distinct environments, showing its ability to handle diverse queries and navigation tasks under real-world conditions.
Samira Huber, Klaas Pelzer, Duc M. Nguyen +2
Jun 29, 2026cs.RO

Automating the Design of Embodied Agent Architectures

Embodied agents are typically built as hand-designed compositions of perception, memory, planning, and action modules. This modularity exposes a large architectural design space, but current systems still rely on researcher intuition to choose where information is stored, how observations are processed, and how model calls are connected. Agent Architecture Search (AAS) automates such design for text-domain agents, but has not been systematically evaluated on perceptual embodied agents through simulator rollouts. We study this transfer. We introduce AgentCanvas, a typed-graph runtime that hosts embodied executors as editable node-and-wire programs with simulator-aware execution and episode-level logs, and KDLoop, a coding-agent search procedure that cycles through proposal, critique, experiment, and distillation, with triggered reflection after stalls. We evaluate three AAS variants across four embodied executors spanning vision-language navigation, embodied question answering, and language-conditioned manipulation. The resulting 3x4 matrix shows that architecture-level search can produce deployable and directional success-rate gains on embodied tasks, while one apparent high-scoring candidate is rejected as leak-bearing. At the same time, the experiments expose constraints that are muted in text-domain AAS: optimization signals can be masked by rollout noise, search can become trapped in local edit basins, and episode-level credit assignment only partially emerges even when detailed logs are available. These results characterize both the promise and the current limits of automated architecture search for embodied agents.
Jian Zhou, Sihao Lin, Jin Li +3
Jun 29, 2026cs.RO

Analytic Concept-Centric Memory for Agentic Embodied Manipulation

Long-horizon embodied manipulation requires agents to remember persistent objects, track changing scene states, and reuse prior interaction knowledge. However, existing agent memories are often stored as unstructured histories or embedding-based records, making it difficult to retrieve manipulation-relevant object parts, physical states, action effects, and executable skills. We propose an analytic concept-centric memory framework for agentic embodied manipulation. Our memory organizes experience around structured analytic concepts, where objects are represented by semantic parts, parametric templates, grounded poses, affordances, and manipulation states. It further connects object and scene memories with transition memory for action-induced state changes and skill memory for template-grounded and policy-grounded execution. At runtime, the agent performs structured coarse-to-fine retrieval to identify relevant objects, states, transitions, and skills, supporting state-consistent reasoning and skill reuse. Experiments on memory-dependent manipulation, articulated-object generalization, real-world memory evaluation, and ablations show that our approach improves task completion, retrieval accuracy, object re-identification, and cross-object skill generalization over unstructured and embedding-based memory baselines.
Mingyang Sun, Xiujian Liang, Jiude Wei +4
Jun 26, 2026cs.LG

LLawCo: Learning Laws of Cooperation for Modeling Embodied Multi-Agent Behavior

Embodied agents operating in decentralized and partially observable environments have attracted growing attention in recent years. However, existing large language model (LLM)-based agents often exhibit behaviors that are misaligned with their partners or inconsistent with the environment state, leading to inefficient cooperation and poor task success. To address this challenge, we propose a novel framework, Learning Laws of Cooperation (LLawCo), that enables embodied agents to autonomously align with both their partners and task objectives. Our framework allows agents to reflect on past failures to extract misaligned behavioral patterns, which are used to derive high-level behavioral laws, such as "Talk when necessary" and "Wait for partner." These laws are explicitly incorporated into the agents' chains of thought via supervised fine-tuning, aligning their reasoning with task requirements and the behavior of other agents. To evaluate our approach, we introduce PARTNR-Dialog, a large-scale multi-agent communicative and cooperative planning benchmark built on the PARTNR environment. Experiments on existing tasks and our new benchmark demonstrate significant improvements in cooperative efficiency and task success rates. Across four backbone LLMs, our method achieves average success rate improvements of 4.5% on the PARTNR-Dialog benchmark and 6.8% on the TDW-MAT benchmark over state-of-the-art open-source communicative agent frameworks. See the LLawCo project page for details: https://www.merl.com/research/highlights/LLawCo
Qinhong Zhou, Chuang Gan, Anoop Cherian
Jun 26, 2026cs.RO

When Multi-Robot Systems Meet Agentic AI:Towards Embodied Collective Intelligence

Embodied AI is increasingly becoming agentic, shifting robots from perception--control pipelines towards closed-loop systems that can retrieve context, deliberate during execution, monitor feedback, and refine future behavior. In parallel, robotics research has also moved from single-robot autonomy towards multi-robot systems, driven by the need for wider sensing, distributed action, heterogeneous capabilities, and fault tolerance. As AI agents move from single-agent use towards multi-agent collaboration, robotics faces a parallel challenge: robot teams must move beyond sharing maps, task assignments, and datasets towards sharing the state produced by embodied agent loops. This article explores Embodied Collective Intelligence (ECI), a future multi-robot paradigm in which a robot team accumulates and uses world context, task progress, and skill experience as shared resources. Specifically, we first review how embodied AI is becoming agentic and how multi-robot cooperation has evolved. We then present Embodied Collective Intelligence through Co-Perception, Co-Action, and Co-Evolution. Finally, we use an illustrative navigation study to examine one concrete component of the concept: shared world-memory inheritance. The study shows that a newly added robot can benefit from merged team memory, but it is not intended as a full evaluation of the ECI framework. Taken together, the review and conceptual framework motivate Embodied Collective Intelligence as a direction for embodied multi-agent intelligence, while the case study grounds one measurable part of the concept.
Yuxuan Yan, Yuanyuan Jia, Qianqian Yang
Jun 25, 2026cs.RO

Advancing Omnimodal Embodied Agents from Isolated Skills to Everyday Physical Autonomy

Building persistent embodied agents in unstructured environments demands unified orchestration of heterogeneous tools spanning both cyber (APIs, IoT) and physical (manipulation, navigation) domains, coupled with autonomous recovery from physical failures that inevitably arise over extended operation. Existing systems treat these as separate problems: VLM-based planners lack a unified cyber-physical action space, agent frameworks accumulate unbounded context that degrades temporal coherence, and VLA policies execute open-loop without detecting their own failures. We argue that persistent autonomy requires not a monolithic model but a hierarchical asynchronous architecture with explicit separation of planning, memory, and verification. To this end, we present OmniAct, a framework integrating a multimodal semantic planner for skill routing across unified action spaces, an adaptive hierarchical memory with event-boundary-driven compression for sub-linear context growth, and an asynchronous visual preemption engine that closes the semantic loop during physical execution. Across 40 real-world long-horizon tasks on two robotic platforms coordinating four IoT devices, OmniAct achieves consistent improvements in end-to-end success across all complexity levels, maintains near-flat token consumption over under 100k+ accumulated interaction tokens, and elevates mid-scale open-weight models to proprietary-level performance.
Junhao Shi, Zezheng Huai, Siyin Wang +7
Jun 24, 2026cs.RO

HEART: Coordination of Heterogeneous Expert Agents for Physically Grounded Robotic Task Planning

Large Language Models (LLMs) can reason over complex instructions but often fail to satisfy the physical and spatial constraints required for robotic task planning. Recent LLM-based planners directly translate text into action sequences, yet they lack structured reasoning about feasibility, reachability, and logical order, resulting in invalid or incomplete plans. We present a heterogeneous multi-LLM framework that decomposes instructions into atomic reasoning tasks and allocates them to role-specialized expert agents under a token budget for real-world computational and communicational constraints. By combining role-oriented reasoning from heterogeneous agents followed by constraint-driven plan synthesis, HEART validates capability, reachability, and constraint conditions before planning and helps produce physically executable plans while maintaining efficiency. Experiments across different household benchmarks show that HEART consistently improves plan success compared to single-LLM and rule-based planners, demonstrating that heterogeneous LLM collaboration enables robust and scalable robotic task planning under resource constraints.
Junho Lee, Seabin Lee, Wonjong Lee +3
Jun 24, 2026cs.RO

AI Coaching for Accelerating Human Skill Development with Reinforcement Learning

AI copilots can substantially boost human performance through shared control, but excessive assistance can induce over-reliance and skill atrophy. This paper studies how an embodied AI agent can act as a coach that accelerates human motor-skill development. We argue that effective coaching requires strategic scaffolding and stepping back that are aligned with the learner's capability, allowing productive failures that drive learning. We formalize the interactive AI coaching process as a non-cooperative dynamic game in which the learner optimizes task performance while the coach targets the learner's independent competence. Building on this formalism, we develop a reinforcement learning framework combining adaptive shared control with probabilistic models of the coach's causal influence on skill evolution, enabling tractable training of coaching policies. A comprehensive user study (N=33) on first-person-view drone racing shows significant gains in human learning outcomes over state-of-the-art AI coaching baselines.
Wei Wang, Enlin Gu, Antonio Loquercio +2
Jun 22, 2026cs.RO

HoloAgent-0: A Unified Embodied Agent Framework with 3D Spatial Memory

LLM agents follow a practical execution loop in digital environments: they reason over structured states, invoke tools, inspect feedback, and revise actions. Extending this loop to physical robots is difficult because physical execution is continuous, embodiment-dependent, uncertain, and constrained by safety. Existing embodied-AI systems have advanced manipulation, spatial understanding, navigation, and humanoid control, but these capabilities often remain specialized modules or loosely coupled decision loops. In this work, we introduce HoloAgent-0, a unified embodied agent framework for real-world robot deployment. Embodied AgentOS converts language instructions into executable skill graphs, schedules robot resources, monitors execution, and triggers clarification or re-planning from runtime feedback. HoloAgent-0 organizes heterogeneous robot models and controllers through three coupled layers: Embodied AgentOS for closed-loop execution, 3D spatial memory for physical world grounding, and embodied skills for robot action. We deploy HoloAgent-0 on real hardware and evaluate its spatial memory, long-horizon navigation, and closed-loop execution across motion generation, object search, cross-robot coordination, and mobile manipulation.
Xiaolin Zhou, Liu Liu, Tingyang Xiao +9
Jun 18, 2026cs.AI

ENPIRE: Agentic Robot Policy Self-Improvement in the Real World

Achieving dexterous robotic manipulation in the real world heavily relies on human supervision and algorithm engineering, which becomes a central bottleneck in the pursuit of general physical intelligence. Although emerging coding agents can generate code to automate algorithm search, their successes remain largely confined in digital environments. We conjecture that the missing abstraction to automate robotics research is a repeatable feedback loop for real-world policy improvement: reset the scene, execute a policy, verify the outcome, and refine the next iteration. To bridge this gap, we introduce ENPIRE, a harness framework for coding agents that instantiates this physical feedback routine with four core modules: an Environment module (EN) for automatic reset and verification, a Policy Improvement module (PI) that launches policy refinement, a Rollout module (R) to evaluate policies with one or multiple physical robots operating in parallel, and an Evolution module (E) in which coding agents analyze logs, consult literature, improve training infrastructure and algorithm code to address failure modes. This closed-loop system transforms real-world manipulation learning into a controllable optimization procedure, minimizing human effort while allowing fair ablations across training recipe and agent variants. Powered by ENPIRE, frontier coding agents can autonomously train a policy to achieve a 99% success rate on challenging, dexterous manipulation tasks, such as organizing a pin box, fastening a zip tie, and tool use, a process that further accelerates when we dispatch an agent team on a robot fleet. Our results suggest a practical and scalable path toward deploying coding agents to autonomously advancing robotics in the physical world.
Wenli Xiao, Jia Xie, Tonghe Zhang +14
Jun 17, 2026cs.AI

WorldLines: Benchmarking and Modeling Long-Horizon Stateful Embodied Agents

To assist humans over extended periods in real homes, embodied agents must remember user routines, world states, and past interactions. Existing long-term memory benchmarks mainly evaluate language-centric retrieval and question answering, while embodied benchmarks often focus on short-horizon task execution without testing long-term memory use in dynamic environments. We introduce WorldLines, a project-driven benchmark for long-horizon embodied household assistance. It constructs temporally extended household traces with dialogues, actions, execution feedback, object and device state changes, and converts them into evidence-linked samples for Memory QA and Embodied Task Planning. We further propose ObsMem, an observer-grounded memory framework that maintains visibility-aware memories and action-native state trails for state-aware decisions. Experiments reveal persistent challenges in partial observability, overwritten world states, and translating long-term memory into embodied plans, while ObsMem offers a stronger reference architecture for this setting.
Yehang Zhang, Jianchong Su, Haojian Huang +7
Jun 16, 2026cs.AI

Memory as a Wasting Asset: Pricing Flash Endurance for Embodied Agents, and the Limits of Doing So

A robot's flash endurance is a non-renewable stock: every persisted write spends one of a few thousand program/erase cycles and never refills, yet no fielded robot memory system prices which memories are worth an erase cycle. We treat embodied memory as depreciating capital and price that stock with a single endurance shadow price ηη, which makes cost-minimizing placement across a RAM / on-board NVM / cloud hierarchy a threshold in a wear-augmented per-byte index. The index is cost-optimal whatever the sign of the value-write association χχ; only when χ>0χ> 0 does the optimum turn non-monotone, sending a robot's most valuable memories off its flash. The pivot is thus empirical, and we measure χχ on real robot logs at a pre-specified gate: its sign is a property of the deployment regime -- positive on recurrent long-horizon manipulation (χ^+1.0×103\hatχ \approx +1.0 \times 10^{-3}, replicated at full power), null on a shorter-horizon suite, and negative on non-recurrent teleoperation. Two boundaries scope the result. The endurance budget is dormant on premium 3,000-P/E TLC at datasheet prices and binding on the commodity QLC/eMMC (\sim1,000 P/E) that cheaper edge robots run. And where it binds, a learned wear-aware controller only ties price-based routing on task value, because realized value is tier-invariant across RAM, NVM, and cloud: the rent governs device lifetime and cost, not task performance. Whether wear-aware placement improves task value remains open -- χχ is measured against a value proxy, and the non-monotone optimum, while proven, is not yet observed in data.
Josef Liyanjun Chen
Jun 16, 2026cs.RO

MagicSim: A Unified Infrastructure for Executable Embodied Interaction

Robot learning and embodied agents now require simulation to serve as a shared execution substrate linking control, skills, and planning, not only as a renderer, controller testbed, or fixed task environment. Existing pipelines split these layers with "magic" actions, disconnected training environments, or forward-only renders that cannot reproduce, evaluate, and annotate the same episode. We present MagicSim, an embodied interaction infrastructure built around one deterministic batched runtime and a shared Markov decision process (MDP). From YAML-first specifications that decouple contents, placement, behavior, and agent exposure, MagicSim constructs diverse executable worlds spanning task families, interaction regimes, physics, layouts, sensors, avatars, and robot embodiments in one reset-and-step loop. A common execution interface grounds high-level commands through controllers, atomicskills, planner primitives, and asynchronous planning, realizing them as robot actions rather than simulator-side state edits. One task definition supports three capabilities: benchmark and RL evaluation, an autocollect interface that automatically turns commands into grounded trajectories, and agent/VLM-facing interaction. For automatic execution, commands flow through a Command->Skill->Planner->Robot->Record pipeline, while per-environment command, skill, planning, retry, annotation, and episode states advance independently above the shared physics tick. Successful rollouts are saved as structured multimodal trajectories aligning language supervision, action representations, visual/geometric representations, and task-level status with the executed episode. MagicSim thus unifies diverse world construction, embodied execution, task evaluation, automatic rollout generation, and interactive agent interfaces in one planner-in-the-loop runtime.
Haoran Lu, Songling Liu, Yue Chen +15
Jun 12, 2026cs.CL

AgentSpec: Understanding Embodied Agent Scaffolds Through Controlled Composition

LLM agents are increasingly built not as single model calls, but as scaffolded systems that combine reasoning, memory, reflection, action execution, and learning. While such scaffolds often improve performance, they are often embedded in tightly coupled pipelines, making it difficult to isolate component contributions, compare alternative designs, or understand how module interactions shape agent behavior. We introduce AgentSpec, a modular specification framework that represents embodied agents as typed compositions of reusable policy components with standardized interfaces. AgentSpec standardizes the interfaces among perception, memory, reasoning, reflection, action, and optional learning, enabling components to be swapped and recombined under controlled conditions. We instantiate this framework across DeliveryBench, ALFRED, MiniGrid, and RoboTHOR, and analyze reasoning, memory, reflection, and reinforcement-learning modules across model backbones. Our results show that agent performance is governed by scaffold compatibility and interaction effects rather than isolated module strength. In particular, structured multi-granularity memory improves long-horizon state tracking, reasoning and memory interact non-uniformly across environments, reflection trades off correction and cost, and RL-trained policies compose best when optimized with deployment-time scaffold structure. AgentSpec provides a controlled foundation for studying, comparing, and designing composable LLM agents. Our code, baselines and interactive playground are publicly available at https://agentspec-embodied.github.io.
Jixuan Chen, Jianzhi Shen, Haoqiang Kang +10
Jun 12, 2026cs.RO

FloVerse: Floor Plan-Guided Multi-Modal Navigation

Floor plans encapsulate compact spatial priors, enabling agents to navigate unseen scenes more efficiently. While prior work has explored floor plan-guided navigation, it has focused mainly on PointNav and a limited set of environments. To bridge this gap, we introduce FloVerse, a new task for floor plan-guided embodied navigation that unifies PointNav, ObjectNav, and ImageNav. To support FloVerse, we assemble FloVerse-1.6K, a large-scale dataset of 1.6K scenes from HM3D and Gibson 4+, paired with corresponding floor plans, comprising 240K expert trajectories and 12M RGBD frames. We further propose ThreeDiff, a two-stage imitation learning policy comprising a planner, a diffusion-based multimodal goal-reasoning module trained via masked-modality modeling, and a refiner, a depth-based trajectory-refinement module for safe execution. Extensive experiments demonstrate that (1) floor-plan priors improve navigation performance across all goal modalities, and (2) ThreeDiff implicitly captures spatial information from floor plans. These results underscore the effectiveness of spatial priors and validate our proposed unified approach for floor plan-guided embodied navigation.
Weiqi Huang, Shuangyi Dong, Jiaxin Li +3
Jun 11, 2026cs.PL

Functional Cache Grafting: Robust and Rapid Code-Policy Synthesis for Embodied Agents

Code-writing large language models (CodeLLMs) generate executable code policies for embodied agents by translating natural language goals and environmental constraints into structured control programs. However, policy generation in open-domain embodied environments suffers from two fundamental limitations: (i) delayed decoding caused by repetitive prefill computation over long prompts, and (ii) limited robustness due to fully generative decoding, which often produces API mismatches, missing safety guards, and unstable control logic. To address these limitations, we present FCGraft, a Functional Cache Grafting framework. FCGraft maintains a library of function-level validated code skeletons and their associated prompt-level Transformer key-value (KV) caches, and synthesizes new policies by retrieving relevant functions and grafting their KV caches when a new task is provided. Given retrieved function caches, FCGraft performs cache grafting via stitching, which composes cached function segments into a composite policy, and patching, which locally adapts only the necessary code regions to satisfy task-specific parameters and constraints with minimal additional decoding. By eliminating redundant prefill computation, this approach reduces generation latency, while reusing validated control structures improves robustness over prompt-level caching methods RAGCache, achieving 18.31% higher task success rate and 2.3x faster policy synthesis.
Saehun Chun, Wonje Choi, Sera Choi +2
Jun 11, 2026cs.RO

Y-BotFrame: An Extensible Embodied Agent Framework for Quadruped Robot Assistants

Quadruped robots are capable of traversing a wide range of complex terrains with high flexibility. As highly mobile ground-based intelligent platforms, they can be equipped with modules for navigation control, environmental perception, and intelligent interaction, thereby serving as real-world mobile deployment platforms for various algorithms. In this paper, we introduce Y-BotFrame, an extensible embodied platform that turns a robot into an intelligent ground assistant. Y-BotFrame integrates multimodal perception capabilities, including speech, vision, and LiDAR, and employs a large language model as the cognitive core for environmental understanding, contextual reasoning, and task planning. The system maps user natural-language instructions into executable embodied task units that can be carried out by the robot. Y-BotFrame supports natural interaction through voice commands and visual feedback, removing the need for a remote controller and enabling efficient human-robot collaboration. With a highly extensible framework, Y-BotFrame supports plug-and-play integration of new functional modules as well as modular upgrades and iterative development, offering a reference implementation for the real-world deployment of general-purpose, instruction-driven embodied agents.The supplementary video is available at https://xdei-group.github.io/Y-BotFrame/.
Luyao Zhang, Ke Li, Yuan Ding +9
Jun 10, 2026cs.RO

DIRECT: When and Where Should You Allocate Test-Time Compute in Embodied Planners?

Vision-Language Models (VLMs) are increasingly deployed as high-level planners for embodied agents, with an emerging strategy of scaling test-time compute to improve capability. However, we observe that doing so increases latency, token usage, and FLOPs while yielding uneven, often diminishing gains in downstream success, limiting where embodied agents can be deployed. We argue that choosing when and where to spend test-time compute is central to bringing frontier performance to the real world. We introduce DIRECT, a routing framework that uses multimodal scene context to allocate compute per prompt, improving the success--cost Pareto frontier over fixed model selection. Across three dominant scaling axes, namely chain-of-thought depth, model size, and memory history, our experiments on VLABench and RoboMME show that test-time compute is not a uniform lever: different axes yield qualitatively distinct capability gains. We validate these insights on a physical Franka arm in a DROID setup spanning zero-shot manipulation and long-horizon chaining, where our router matches or exceeds a stronger model's success rate at up to 65% lower average latency. Ultimately, our results show that naively scaling test-time compute is wasteful, and that DIRECT can provide frontier-level embodied planning in robotic systems at a fraction of the cost. Project page can be found at jadee-dao.github.io/direct/.
Jadelynn Dao, Milan Ganai, Yasmina Abukhadra +7
Jun 10, 2026cs.AI

Embodied-BenchClaw: An Autonomous Multi-Agent System for Embodied Spatial Intelligence Benchmark Construction

Benchmarks are essential for evaluating embodied spatial intelligence, yet their construction is labor-intensive, hard to reuse, and difficult to maintain. Existing embodied benchmarks are often static and may quickly become saturated as models improve, limiting their ability to distinguish new capabilities. We propose Embodied-BenchClaw, an autonomous agentic system for constructing embodied spatial intelligence benchmarks. Given a user-specified evaluation intent, Embodied-BenchClaw automatically produces a complete and continually updatable benchmark package through a five-stage pipeline: intent blueprinting, data collection, structuring and cleaning, benchmark synthesis, and evaluation reporting. The pipeline is coordinated by three agents for planning, construction, and evaluation. To improve reusability and reliability, Embodied-BenchClaw introduces an extensible Skill Library and process quality control, enabling benchmark construction to be composable, verifiable, and repairable. We instantiate multiple benchmarks covering indoor spatial reasoning, outdoor spatial reasoning, robotic manipulation, quadruped robot navigation, UAV/aerial-view understanding, and static benchmark enhancement. These benchmarks span diverse embodied carriers, data sources, and spatial capabilities. Experiments with human evaluation, judge-based assessment, consistency checks, cost analysis, and ablations show that Embodied-BenchClaw can construct verifiable, executable, maintainable, and diagnostically useful embodied spatial benchmarks with reduced manual effort.
Baoyang Jiang, Fengchun Zhang, Leyuan Wang +7
Jun 8, 2026cs.RO

SpaceVLN: A Zero-Shot Vision-and-Language Navigation Agent with Online Spatial Cognitive Memory and Reasoning

Vision-and-Language Navigation in continuous environments requires agents to understand the spatial structure of previously unseen environments in order to follow language instructions. Although foundation models have opened a promising path toward zero-shot navigation without task-specific policy training, many navigators still rely on local visual cues and linear history-based reasoning, overlooking the spatial nature of navigation across explored regions, traversed paths, landmarks, and their spatial relations. In this paper, we propose SpaceVLN, a navigation agent built around Spatial Cognitive Memory and Task-Guided Spatial Reasoning. Specifically, SpaceVLN introduces an efficient stagewise closed-loop framework where planning and execution are organized around verifiable space--landmark stages. During navigation, the agent progressively abstracts explored regions into Spatial Waypoints and dynamically maintains subtask-grounded landmark evidence, forming a hierarchical Spatial Cognitive Memory for progress localization and spatial-relation understanding. Built on this memory, Spatial-CoT integrates task-progress reasoning with spatial perception, analysis, and prediction, enabling Task-Guided Spatial Reasoning for embodied navigation. The unified stage interface enables SpaceVLN to address both Vision-and-Language Navigation and Object-Goal Navigation under a unified zero-shot setting, without task-specific policy training. Across R2R-CE, RxR-CE, GN-Bench, and HM3D-OVON, SpaceVLN achieves state-of-the-art zero-shot performance, and real-robot deployment further validates its applicability. These results highlight Spatial Cognitive Memory and Task-Guided Spatial Reasoning as a practical foundation for stronger embodied navigation agents.
Yucheng Deng, Pingrui Lai, Xinhai Li +5
Jun 6, 2026cs.AI

Efficient Skill Grounding via Code Refactoring with Small Language Models

Effective skill grounding is essential for deploying reusable skills in embodied agents, as even minor embodiment or environmental differences can render an entire skill incompatible. This challenge is particularly pronounced in embodied settings, where agents must operate in dynamic, partially observable environments without access to large language models (LLMs). In this setting, reliance on LLMs is impractical, while small language models (sLMs) remain insufficient for the effective skill grounding required for reliable long-horizon control. We present RECENT, a refactoring-centric agent framework that enables efficient skill grounding with sLMs by decoupling skill semantics from embodiment- and environment-specific execution binding. By representing skills as executable code, RECENT preserves the semantic intent encoded in a skill's control structure while grounding it by modifying only execution bindings through localized refactoring, rather than regenerating code from scratch. We evaluate RECENT across diverse skill grounding scenarios spanning multiple robot embodiments in dynamic environments, demonstrating robust long-horizon performance when deployed with an sLM. Across all scenarios, RECENT achieves the best performance among sLM-based Code-as-Policies (CaP) methods and matches the task performance of LLM-based CaP.
Sera Choi, Wonje Choi, Saehun Chun +4
Jun 5, 2026cs.RO

VoLo: A Physical Orchestrator for Open-Vocabulary Long-Horizon Manipulation

Open-vocabulary long-horizon manipulation requires robots to reason over flexible instructions and complex multi-object scenes while adaptively planning, executing, monitoring, and recovering from failures. We address these demands with a closed agent loop in which a VLM orchestrates heterogeneous robot capabilities as interruptible tools. Unlike in virtual AI agents, the timing of decisions, actions and tool calls is important in a physical world that does not pause for reasoning. We refer to this setting as Physical Orchestration, and propose VoLoAgent, a VLM that plans, monitors, and recovers by treating a VLA/WAM as an interruptible tool it steers mid-rollout alongside vision models and action primitives. To evaluate these long-horizon capabilities, we introduce RoboVoLo, a high-fidelity benchmark for open-vocabulary long-horizon manipulation across common sense, memory/state tracking, complex references, and world knowledge, with both task-level success and failure-mode diagnostics. Experiments show VoLoAgent substantially outperforms single VLA/VLM or tool-based systems, with validation on real-robot experiments. Project page: https://chicychen.github.io/VoLo/
Siyi Chen, Hugo Hadfield, Alex Zook +9
Jun 2, 2026cs.AI

The DeepSpeak-Agentic Dataset

We present DeepSpeak-Agentic, a dataset of videos comprising over 37 hours of semi-structured conversations between a human and an embodied AI agent. We use this dataset to evaluate the automatic forensic identification (audio, video, or text) of AI agents, study the nature of human-agent interactions, and provide a benchmark for future advances in the large-language models and AI-generated voices and faces that power embodied AI agents. We also contribute a scalable data-capture system that creates agents, automatically pairs them with human crowd workers, records audiovisual conversations across specified scenarios, and identifies and separates the human and agent in the combined stream.
Sarah Barrington, Maty Bohacek, Hany Farid
Jun 2, 2026cs.CV

EvoMemNav: Efficient Self-Evolving Fine-Grained Memory for Zero-Shot Embodied Navigation

Building memory is essential for long-horizon planning in zero-shot embodied navigation. Detector-centric scene graphs often compress observations into sparse nodes, discarding fine-grained visual evidence and accumulating noise, while 3D reconstruction-based methods remain computationally prohibitive. We present EvoMemNav, an efficient, self-evolving, fine-grained memory framework for zero-shot embodied navigation. EvoMemNav constructs a Visual-Semantic Memory Graph (VSMGraph) that keeps raw views as first-class memory and organizes them with lightweight semantic cues and topological relations into a room-view-object hierarchy, preserving fine-grained details for disambiguation and Stop verification. To scale to growing memory, we introduce a budgeted coarse-to-fine policy: a coarse stage compresses the search space into promising regions, and a fine stage invokes a VLM only for targeted verification and decision. Beyond static memories, EvoMemNav performs reflection-driven write-back after each subtask, updating graph-attached priors that encode accumulated environmental knowledge to refine future decisions without retraining. Experiments on GOAT-Bench and HM3D across object, text-description, and image-goal modalities show consistent gains in SR/SPL, with better multi-instance disambiguation, fewer premature stops, and stronger zero-shot generalization.
Zuhao Ge, Xiaosong Jia, Chao Wu +3
Jun 2, 2026cs.RO

eMEM: A Hybrid Spatio-Temporal Memory System For Embodied Agents

We present eMEM (Embodied Memory), a hybrid graph-based memory system for embodied agents operating in physical environments. Current agent memory architectures, such as Generative Agents, MemGPT, and A-MEM, treat memory as text streams or knowledge graphs, but embodied agents require memory that is simultaneously searchable by meaning, space, and time. eMEM fills this gap with a multi-index architecture (SQLITE for structured storage, hnswlib for approximate nearest neighbour semantic search, and an R-tree for spatial queries) unified behind a single graph model. A tiered consolidation pipeline transforms raw perceptual observations into compressed summaries, mirroring hippocampal-neocortical consolidation in biological systems. Ten agent-facing recall tools expose memory retrieval primitives, including concept-to-location resolution and cross layer recall, as first-class operations for LLM tool calling. The system is fully embedded and runs in-process alongside the agent. In addition we introduce eMEM-Bench v1, a benchmark we construct over ProcTHOR-10K scenes for embodied memory evaluation. The benchmark is organised explicitly around eight cognitive-psychology paradigms (DRM lures, pattern separation, pattern completion, source monitoring, context-dependent retrieval, long-horizon interference, serial position, and a foil augmented retention curve), each chosen so that the result is interpretable against the broader memory-systems literature in humans and prior agent-memory systems; a level of diagnostic that surface-task benchmarks like LoCoMo or OpenEQA cannot provide. eMEM scores 80.8 weighted mean over 988 probes, with a flat retention curve at ceiling from 1 h to 1 yr of simulated delay on room-unique items. We show that a pure RAG baseline (the flat_rag ablation) loses 30 pt on context dependent retrieval and 29 pt on DRM lure rejection, isolating the contribution of multi-layer storage and consolidation respectively. We release both the system and the benchmark code.
A. Haroon Rasheed, Maria Kabtoul
Jun 2, 2026cs.CV

Ask When It Pays: Cost-Aware Open-Ended Interaction for Instance Goal Navigation

Instance Goal Navigation (IGN) requires an embodied agent to find a specific object instance among distractors from an under-specified natural-language description. Such ambiguity often cannot be resolved from perception and language alone, making interaction with an oracle a natural mechanism for disambiguation. Prior interactive methods allow oracle queries but treat lightweight clarification and route-level guidance alike, letting agents boost success rate through repeated high-information questions rather than by resolving the underlying ambiguity efficiently. We recast interactive IGN as a cost-sensitive uncertainty-reduction problem, where the agent should ask the question whose answer provides the largest reduction in navigation uncertainty relative to its penalty. To this end, we apply an information-gain analysis on existing navigation corpora to identify which cues reduce navigation uncertainty, yielding a compact set of question types and data-derived weights. However, existing interactive navigation benchmarks do not model the cost of different question types or evaluate how efficiently agents use interaction, making them unsuitable for studying cost-sensitive interaction. Based on this taxonomy, we construct a benchmark for diagnosing interaction behavior and efficiency, together with a Weighted Success Rate metric that penalizes each query by its derived cost. We further propose a zero-shot MLLM navigator that selectively queries at each decision step only when the expected uncertainty reduction justifies the interaction cost.
Xunyi Zhao, Sihao Lin, Gengze Zhou +5
Jun 1, 2026cs.CV

RescueBench: Can Embodied Agents Save Lives in the Wild ?

Search-and-rescue (SAR) requires embodied agents to explore unfamiliar environments under multimodal uncertainty, perform multi-stage interactions, and retrieve spatial memory over long horizons. Existing benchmarks typically evaluate these capabilities in isolation, leaving unclear how failures compound when they must be composed in realistic workflows. We introduce RescueBench, a photo-realistic diagnostic benchmark that instantiates SAR as a four-stage pipeline: multimodal exploration, target rescue, memory-guided return, and final handoff. By combining sequential task composition with stage-level evaluation, RescueBench enables analysis of how exploration and memory failures propagate through embodied rescue workflows. It contains five progressive difficulty levels that vary in environmental complexity, clue ambiguity, and spatial hierarchy, along with an automatic episode generation and annotation pipeline for scalable evaluation and training. We evaluate seven baselines, an oracle reference, and human players, showing that no baselines complete the full task at the greatest difficulty. Stage-level diagnosis identifies autonomous exploration as the dominant failure mode and spatial memory as a second, independent bottleneck, suggesting that these limitations are not resolved by current topological visual-language navigation or map-based methods. Code is available in https://github.com/wukui-muc/RescueBench
Kui Wu, Beiyu Guo, Hao Chen +6
Jun 1, 2026cs.AI

Token Predictors Are Not Planners: Building Physically Grounded Causal Reasoners

Current benchmarks for embodied vision-language planning often favor linguistic next-token prediction over physically grounded next-state reasoning. This rewards models that mimic statistical language priors rather than track causal dependencies, reducing physical planning to shallow sequence modeling. We argue that reliable physical autonomy requires a shift from linguistically grounded token prediction toward physically grounded causal reasoning. To this end, we introduce Causal-Plan-Bench, a high-fidelity diagnostic suite curated through multi-stage verification to evaluate embodied planning across four causal dimensions. We also construct Causal-Plan-1M, a million-scale corpus of explicit reasoning traces produced by a four-stage annotation pipeline over egocentric videos. Extensive evaluation shows that leading models still struggle to demonstrate genuine physical agency, with Gemini 3 Pro reaching only 38.18 on our benchmark. In contrast, our training recipe enables Causal Planner, built on Qwen3-VL-8B, to internalize physical logic for more accurate next-state estimation. The model achieves strong in-domain performance and cross-benchmark generalization, and reveals a Causal Scaling Law: scaling causal training data to one million instances yields a 36.3% relative gain, from 33.22 to 45.28. Overall, our work provides a concrete step toward turning agents from superficial token predictors into physically grounded causal reasoners.
Zheng Lu, Mingqi Gao, Qinlei Xie +8
May 31, 2026cs.AI

MindClaw: Closed-Loop Embodied Mental-State Reasoning for Precision Intervention

Theory of Mind (ToM) enables an agent to reason about another actor's beliefs, goals, and intentions, which is essential for human-centered embodied assistance. Existing ToM benchmarks have advanced text and multimodal mental-state recognition, but they mostly evaluate offline question answering or final action prediction. They do not fully test whether an embodied agent can stay connected to a changing environment, update actor-specific beliefs, decide when reasoning is needed, and intervene only when help is useful. Building on MindPower, we extend robot-centric ToM reasoning to a real-time closed-loop setting and introduce MindClaw, a framework for embodied mental-state reasoning with precision intervention. MindClaw connects multi-source inputs, belief memory, an embodied cognitive trigger skill, mental reasoning, and action generation, allowing the agent to output helpful actions at the right time while remaining silent when intervention is unnecessary. Experiments show that direct VLM baselines struggle with task awareness and intervention calibration, while MindClaw achieves the best overall performance, demonstrating the importance of trigger-skill optimization for closed-loop embodied ToM assistance.
Ruoxuan Zhang, Qiaoqiao Wan, Zhengguang Wang +4
May 29, 2026cs.RO

Don't Fool Me Twice: Adapting to Adversity in the Wild with Experience-Driven Reasoning

In robotics, dangers and adversity modes are often embodiment-specific and relative to each agent. A frontier of autonomous mobile robotics is to enable agents to operate effectively in the wild in unseen unstructured environments. A significant challenge in unseen unstructured environments is that it may not be possible to predict all the dangers to the specific robot. Although recent work has used large foundation vision-language models (VLMs) to preemptively predict an exhaustive list of common-sense dangers, it remains difficult to capture possible interaction and embodiment-dependent adversities. We propose a continual learning framework for a mobile embodied agent to learn online from disturbances and attribute anomalous behaviours to causes through semantics, enabling better prediction and planning of the world in the future. Our framework, "Don't Fool Me Twice", first observes disturbances and describes their effects on the robot; this description is augmented with visual context to query a VLM to predict possible causes; the local disturbance is characterized using kernel regression, which allows for efficient, few-shot modeling of transient anomalies. We leverage semantic voxel-centric modeling to estimate epistemic uncertainty, enabling richer downstream recovery by treating interaction-driven disturbances as learnable spatial behaviors. We present four hypotheses and validate them in simulation and on hardware across embodiments and adversity modes.
Navin Sriram Ravie, Andrew Jong, Krrish Jain +4
May 29, 2026cs.CL

EMBGuard: Constructing Hazard-Aware Guardrails for Safe Planning in Embodied Agents

MLLM-powered embodied agents deployed in real-world environments encounter physical hazards. However, existing approaches lack explicit mechanisms for identifying hazards and reasoning about action-conditioned risks, leading agents to either miss risky interactions or over-identify risks. To address this, we propose EMBGuard, the first MLLM-based safety guardrail for embodied agents designed to decouple physical risk reasoning from agent policy. By evaluating a (visual observation, action) pair, EMBGuard identifies hazardous configurations and provides natural language explanations of potential risks. Alongside EMBGuard, we contribute EMBHazard, a training dataset of 15.1K action-conditioned pairs, and EMBGuardTest, a benchmark of 329 manually curated real-world scenarios spanning seven physical risk categories. Through compositional variation of hazards and actions, we generate diverse risky and benign scenarios that agents may encounter during planning. Despite its compact size (2B, 4B), EMBGuard achieves performance competitive with proprietary MLLMs (e.g., GPT-5.1, Gemini-2.5-Pro) while significantly reducing the false-positive rates that hinder real-time deployment. We make the code, data, and models publicly available at https://github.com/dongwxxkchoi/EMBGuard
Dongwook Choi, Taeyoon Kwon, Bogyung Jeong +6
May 29, 2026nlin.CG

Agnosiophobia in a virtual agent: behavioral and dynamical architecture in Lenia

All embodied agents are fundamentally patterns in physiological or other excitable media, blurring the distinction between objects and processes. Emergent patterns with complex behaviors, such as Gliders in the Game of Life and virtual patterns in Lenia, are powerful model systems in which to understand the properties and origins of behavioral traits in novel agents. To evaluate the behavior of patterns in Lenia, we introduce regions into their environment from which no sensory information is available - in effect, making creatures blind to parts of their surroundings. Complementing the conventional concept of infotaxis, we find that creatures tend to avoid these regions, a behavior we term agnosiophobia. To explain this behavior, we map each test creature's sensitivity to targeted occlusions and interpret the results in the language of dynamical systems. We observe Lenia creatures taking advantage of their freedom to change heading in order to achieve what appears to be a more fundamental goal: the preservation of their morphology. This work illustrates the beginning of an important roadmap to understand how emergent agents' behavioral propensities interact with the informational, not only tangible, topography of their world.
Jesse Cool, Benedikt Hartl, Michael Levin +1
May 28, 2026cs.CV

PInVerify: An Offline Embodied Benchmark for Active Instance Verification

Embodied agents have made strong progress in navigating to target objects, but reaching the goal vicinity does not guarantee that the agent has found the correct instance: subtle attribute differences (e.g., "white floral" vs. "white striped") often require close-range, multi-view inspection. We address this gap with Active Instance Verification (AIV), a task in which an agent actively selects viewpoints around a candidate object to decide whether it matches a fine-grained natural-language description. We formalize AIV as a finite-horizon decision process and introduce PInVerify, an offline embodied benchmark for AIV: 3,000 evaluation episodes across 18 object categories, delivered as multi-view captures with a 6-sector navigation topology that exposes trap views (navigable but uninformative) and unreachable sectors. As reference baselines we build a training-free pipeline and a LoRA-fine-tuned end-to-end agent around open-source multimodal large language models (MLLMs) at on-device scale (\leq8B parameters), with attribute decomposition, a visibility-weighted multi-view tracker, and three next-best-view (NBV) strategies. In our evaluation across Qwen3-VL (4B/8B), SenseNova-SI-1.2-InternVL3-8B, CLIP, and SigLIP2, the best MLLM-based baseline exceeds the best embedding baseline by 4.9 pp; GT-box ablations show a +3.1 pp detection gap; and we do not observe reliable gains from active viewpoint selection within the tested NBV strategies. A LoRA-fine-tuned agent (SFT+GSPO) reaches 85.6%. PInVerify aims to support further work on active, fine-grained semantic verification in embodied AI. Code: https://github.com/Avalon-S/PInVerify.
Yuhang Jiang
May 28, 2026cs.CL

STAMP: Training Explicit Memory for Mobile GUI Agents in Controllable and Scalable Virtual Environments

Mobile GUI agents excel at immediate reactive control but frequently fail in realistic, long-horizon tasks that require memory. This failure stems from a fundamental conflict between limited context windows and token-heavy screenshots. To save the limited context, agents must progressively discard older visual history, permanently losing crucial transient information. Furthermore, existing action-centric datasets fail to teach agents what or when to explicitly memorize, and augmenting static real-world data is prohibitively expensive and lacks interactive verification. To resolve this, we present STAMP, a framework that trains explicit memory in mobile agents through controllable virtual environments, where deterministic memory variables are programmatically injected into synthesized tasks to control what must be memorized, when it should be encoded, and when it must later be retrieved, thereby producing verifiable supervised data at scale and enabling online reinforcement learning through environment-driven reward feedback. Evaluated on our newly introduced Memory-World benchmark, the resulting Stamp-GUI agent achieves state-of-the-art performance among GUI-specialized models and sets a new high watermark on our Memory-World benchmark, demonstrating exceptional memory accuracy and task resilience while maintaining strong general mobile navigation capabilities.
Junyang Wang, Haiyang Xu, Xi Zhang +4
May 26, 2026q-bio.NC

The Sensation Modulating Network:Haltability as the architectural ground for object-directed phenomenology

Cognitive science remains split between cognitivism - which accounts for recursion and language but cannot ground formal symbols in meaning - and 4E approaches - which ground cognition in the body but rarely specify the body's architecture in enough detail to support generativity. We argue the impasse stems from an incomplete account of the embodied agent's architecture, and propose one: the Sensation Modulating Network (SMN), the cognitive agent conceived as the whole body, organized at every anatomical scale by opponent dynamics, built from Sensation Modulators that sense and act through one substrate, paired into Coordinated Action Zones routed by a body-wide broadcast network. Three commitments give the SMN its purchase. Haltability - the recruitment of antagonistic affordance into co-activated equilibrium - provides the architectural locus that object-directed phenomenology, in Husserl's sense, requires: opponency enables co-activation, co-activation enables halt, halt enables attention, attention enables intentional directedness, with no module added on top. The dual-signal property of self-modulatable action patterns (SMAPs) makes the self/world distinction a structural feature of the wiring rather than a category the agent applies. And a four-level action-pattern hierarchy - Basal, Haltable, Negotiable, Transactional - gives a single trajectory from autonomic regularity to public conventionalization, locating the conditions for grammar-grounded generativity as architectural transitions. The SMN reconciles the cognitivism-4E debate: recursion lives in the modifiable dynamics of Negotiable Action Patterns, embodiment in the opponent substrate that supports them. A tentative formalism and eight predicted registers (seven testable, one hypothetical), with reference simulations, are given in an appendix.
G. Nagarjuna, Durgaprasad Karnam
May 25, 2026cs.CV

Sentinel: Embodied Cooperative Spatial Reasoning and Planning

In this work, we study Cooperative Spatial Intelligence, the ability of decentralized embodied agents to coordinate effectively under dynamic environmental constraints across city-scale outdoor domains. We introduce Sentinel Challenge, a benchmark where multiple decentralized embodied agents must communicate in natural language to agree on a mutually safe and convenient meeting point within large, city-scale outdoor environments. Each agent must then navigate safely while avoiding dynamic sentinels patrolling the area, using a tool that provides coarse spatial information. To address this, we propose CoSaR (Cooperative Spatial Reasoning and Planning), a framework that bridges the high-level communication and planning abilities of foundation models with the precision of classical spatial navigation algorithms. CoSaR enables agents to exchange situational updates, reason over evolving spatial constraints, and collaboratively replan trajectories. Evaluated across 14 city-level scenes with 3-5 agents, CoSaR consistently leads to faster gathering, shorter path lengths, and improved safety. Our results demonstrate that integrating dynamic communication with spatial reasoning is essential for robust multi-agent cooperation. By formalizing this new setting and providing a scalable benchmark, we aim to build a foundation for advancing cooperative spatial intelligence in embodied multi-agent systems. Code and challenge are available at https://github.com/UMass-Embodied-AGI/Sentinel.
Xiangye Lin, Hongxin Zhang, Ruxi Deng +2
May 25, 2026cs.RO

RePlan-Bot: Multi-Level Replanning for Embodied Instruction Following

Embodied instruction following (EIF) requires agents to understand and execute complex natural language commands within interactive 3D environments. Despite recent advances, existing methods often fail in long-horizon planning and handling irreversible state changes, resulting in low task success rates. To address these challenges, we introduce RePlan-Bot, a novel EIF agent that performs multi-level, continuous replanning throughout task execution. RePlan-Bot integrates a high-level LLM-based auditor for dynamic sub-goal adjustments guided by environmental feedback, a commonsense-guided search mechanism based on a multi-layered instance map for precise and structured object localization, and a lightweight ViT-based corrector to preemptively fix risky low-level actions. Evaluated on the ALFRED benchmark, RePlan-Bot achieves state-of-the-art performance in both seen and unseen environments, demonstrating superior adaptability and reliability.
Xicheng Gong, Guozheng Sun, Peiran Xu +1
May 22, 2026cs.RO

6G Communication Networks Enabling Embodied Agents: Architecture and Prototype

Embodied agents, which couple intelligent decision-making with physical actuation in the real world, impose far more stringent and heterogeneous communication requirements than purely software-based agents. While 6G promises sub-millisecond latency, ultra-high reliability, native intelligence, and integrated sensing, systematic studies on how to exploit these capabilities for embodied agent communication remain limited. This article investigates 6G-enabled communication systems for embodied agents from both conceptual and engineering perspectives. First, we review the concept, embodiment value of embodied agents, and clarify their distinctions from disembodied agents. Then, we analyse the symbiotic relationship between embodied agents and 6G networks. We highlight how key 6G enablers can support the stringent requirements of human-robot interaction. Furthermore, we demonstrate the proactive role of embodied agents in bolstering communication networks through coverage extension, environmental sensing, and physical world understanding. Building on these insights, we propose a hierarchical communication architecture for human-robot remote interaction, comprising a human-intent perception layer, an open radio access network (O-RAN)-based transport layer, an intelligent intermediary layer, and an embodiment layer. To validate its feasibility, we implement an end-to-end prototype that integrates a haptic device, an industrial robotic arm, an intermediary platform, and a 5G O-RAN testbed. Experimental results demonstrate millisecond-level latency and stable closed-loop operation, confirming the practicality of the proposed architecture and providing a reference for future 6G-embodied agent research and industrial deployments.
Lipeng Dai, Luping Xiang, Kun Yang
May 22, 2026cs.CV

IntentionNav: A Benchmark for Intent-Driven Object Navigation from Implicit Human Instruction

Existing object navigation benchmarks usually tell an embodied agent which object category to find, such as microwave or chair. Human-facing embodied AI is often asked something less direct: "I need something to warm this food" or "the room feels stuffy." The agent must infer the object that can satisfy the need, find a scene-grounded instance, and decide whether the goal has been reached. We study this setting as intent-driven object navigation and introduce IntentionNav, a diagnostic benchmark for active object search from implicit human instructions. Each episode provides a free-text intent, RGB-D observations, and pose, but withholds the target object name. IntentionNav contains 500 intents over 176 Isaac Sim scenes and 64 target categories. Each intent is rewritten in four controlled instruction styles and annotated with one of four intent modes, separating surface phrasing from semantic cue type under matched geometry. This paired design supports analysis of target inference, language robustness, neighborhood reachability, and terminal success rather than only aggregate success. We evaluated three VLMs using a fixed active-navigation agent. Models identify the intended target in 48.3 percent of episodes and enter its 2 m neighborhood in 68.7 percent, but terminate successfully in only 24.9 percent and achieve grounded 1 m success in 5.5 percent. Success is highest for event-script intents (28.7 percent) and lower for physical-state and affordance intents (19.2 percent and 18.5 percent), showing that indirect human intent remains a bottleneck for target selection, visual verification, and terminal localization in active embodied search.
Lin Qian, Shijie Li, Sihao Lin +4
May 19, 2026cs.RO

The Yes-Man Syndrome: Benchmarking Abstention in Embodied Robotic Agents

Vision-language models (VLMs) are used as high-level planners for embodied agents, translating natural language instructions and visual observations into action plans. While prior work has studied abstention in LLMs, existing benchmarks are largely text-only and do not capture the perceptual grounding and physical constraints inherent to embodied robotics environments. In such settings, abstention requires recognizing when instructions are ambiguous, physically infeasible, based on false premises, or otherwise unresolvable given the available sensory modalities and context. To address this gap, we introduce a taxonomy to categorize abstention in the context of embodied robotics and present RoboAbstention, a scalable and auditable framework for generating abstention instructions grounded in images gathered from five robotics datasets. RoboAbstention instantiates the taxonomy through a three-phase pipeline: (1) structured visual grounding, (2) deterministic constraint derivation, and (3) controlled instruction generation via category-specific templates. This enables the construction of a diverse dataset with verifiable abstention conditions. We evaluate several frontier VLMs and find that all models exhibit significant weaknesses in abstention, including those with advanced reasoning capabilities. The best-performing model, Gemini 2.5 Flash, abstains on only 39.0% of our 6,069 benchmark instructions, while the embodied planner Gemini Robotics ER 1.6 Preview abstains on just 16.5%. We further explore methods for improving abstention in VLM planners, such as defensive prompting and in-context learning, and find that these interventions substantially improve performance, reaching 93.6% abstention rate for Gemini Robotics ER 1.6 Preview and 88.6% for GPT 5.4 Mini, yet no approach fully solves the problem. We open-source RoboAbstention at https://purseclab.github.io/RoboAbstention/.
Doguhan Yeke, Elif Su Temirel, Ananth Shreekumar +3
May 19, 2026cs.AI

Probing Embodied LLMs: When Higher Observation Fidelity Hurts Problem Solving

Large Language Models are increasingly proposed as cognitive components for robotic systems, yet their opaque decision processes make it difficult to explain success or failure in closed-loop embodied tasks. Following an empirical AI methodology, we study embodied LLM agents behaviorally by varying the information available to the agent and measuring the resulting changes in behavior. Using the Lockbox, a sequential mechanical puzzle with hidden interdependencies, we evaluate LLMs across RGB, RGB-D, and ground-truth symbolic observations in a physical robotic setup and use controlled simulation to probe the resulting behavior. Counterintuitively, agents perform best under raw RGB input and worst under perfect ground-truth observations. In simulation, we probe this effect by randomly flipping perceived action outcomes and find that moderate noise improves performance, peaking at a 40% flip probability with a 2.85-fold success rate increase over the noise-free baseline. Further analysis links this gain to a reduction in repetitive action loops. These findings suggest that success rates alone are insufficient for evaluating LLMs, as measured performance may reflect the interaction between perceptual errors and reasoning failures rather than robust problem solving.
Oussama Zenkri, Oliver Brock
May 19, 2026cs.RO

ContextFlow: Hierarchical Task-State Alignment for Long-Horizon Embodied Agents

Long-horizon embodied agents increasingly delegate navigation, search, approach, and manipulation to specialist executors. As these executors become stronger, the main bottleneck shifts from local skill execution to maintaining a coherent task frontier across planning, monitoring, memory, and execution. We study task-state misalignment, a task-level consistency failure in which the planner's active stage, runtime evidence, remembered context, and delegated executor no longer justify the same next-step decision. This failure can lead to unsupported handoffs, stage lock, executor-context mismatch, and unnecessary replanning. We propose ContextFlow, an inspectable alignment framework that represents stages as explicit contracts, converts runtime observations into evidence packets, and applies scoped updates including continue, refine, transfer, promote, and repair. ContextFlow keeps specialist executors responsible for local closed-loop control while making task-frontier alignment explicit and auditable. Experiments and demonstration traces on long-horizon embodied tasks illustrate how evidence-grounded scoped updates diagnose and mitigate recurring task-state failures.
Shuhan Guo, Kun Zhang, Haifei Liu +4
May 18, 2026cs.RO

Robo-Cortex: A Self-Evolving Embodied Agent via Dual-Grain Cognitive Memory and Autonomous Knowledge Induction

The ability to navigate and interact with complex environments is central to real-world embodied agents, yet navigation in unseen environments remains challenging due to "experiential amnesia," where existing trajectory-driven or reactive policies fail to synthesize generalizable strategies from past interactions. We propose Robo-Cortex, a self-evolving framework that enables robots to autonomously induce navigation heuristics and refine cognitive strategies through a continuous reflection-adaptation loop. By abstracting success patterns and failure pitfalls into natural-language heuristics, Robo-Cortex enables a transition from passive execution to active strategy evolution. Our core innovation is an Autonomous Knowledge Induction (AKI) mechanism that distills multimodal trajectories into a structured Navigation Heuristic Library for knowledge generalization. The architecture further incorporates a Dual-Grain Cognitive Memory system, comprising a Short-term Reflective Memory (SRM) for real-time local progress analysis, and a Long-term Principle Memory (LPM) that abstracts past trajectories into reusable guiding and cautionary principles. To ensure robust decision-making, we introduce a multimodal Imagine-then-Verify loop, where a world model simulates potential outcomes and a VLM-based evaluator validates action plans. Extensive evaluations on IGNav, AR, and AEQA show that Robo-Cortex consistently outperforms strong baselines in both task success and exploration efficiency, with gains of up to +4.16% SPL over the strongest prior method and up to +15.30% SPL under heuristic transfer to unseen environments. Preliminary real-world robotic experiments further support the effectiveness of Robo-Cortex in physical settings.
Nga Teng Chan, Yi Zhang, Yechi Liu +9
May 16, 2026cs.CV

LASAR: Towards Spatio-temporal Reasoning with Latent Cognitive Map

A fundamental challenge in embodied AI is verifying if agents build internal models of spatial structure or merely learn to mimic task-specific expert trajectories. This is critical as foundational approaches rooted in action-centric tasks (e.g., VLN) and reasoning-centric tasks (e.g., EQA) often share a common limitation: they lack a learning signal that forces them to encode fine-grained spatial relationships (like topology or distance) over long-range, fragmented experiences. To address this, we first propose LASAR, an architecture featuring a dual-memory system designed to maintain both episodic experiences and a semantic cognitive map. We then introduce Spatio-temporal Contextual Representation Learning (ST-CRL), a contrastive objective designed to train this architecture. ST-CRL leverages spatio-temporal cues from cognitive queries generated through annotated spatio-temporal context in simulation to build sample pairs, thereby forming the internal cognitive map from the agent's experiences. Experiments demonstrate that our method achieves 2%-3.5% gains in both zero-shot generalization on standard VLN-CE and VSI-Bench benchmarks. We also demonstrate that our proposed cognitive map has high self-consistency.
Jinzhou Tang, Sidi Liu, Waikit Xiu +2
May 14, 2026cs.AI

TeachAnything: A Multimodal Crowdsourcing Platform for Training Embodied AI Agents in Symmetrical Reality

Symmetrical Reality (SR) is emerging as a future trend for human-agent coexistence, placing higher demands on agents to acquire human-like intelligence. It calls for richer and more diverse human guidance. We introduce a three-stage demonstration paradigm integrating multimodal demonstration signals. Building on this paradigm, we developed TeachAnything, a cloud-based, crowdsourcing-oriented demonstration platform with physics simulation capable of collecting diverse demonstration data across varied scenes, tasks, and embodiments. By unifying virtual and physical interactions through both methodological design and physics simulation, the system serves as a practical foundation for developing embodied agents aligned with Symmetrical Reality.
Zidong Liu, Rongkai Liu, Yue Li +1
May 14, 2026cs.AI

When Robots Do the Chores: A Benchmark and Agent for Long-Horizon Household Task Execution

Long-horizon household tasks demand robust high-level planning and sustained reasoning capabilities, which are largely overlooked by existing embodied AI benchmarks that emphasize short-horizon navigation or manipulation and rely on fixed task categories. We introduce LongAct, a benchmark designed to evaluate planning-level autonomy in long-horizon household tasks specified through free-form instructions. By abstracting away embodiment-specific low-level control, LongAct isolates high-level cognitive capabilities such as instruction understanding, dependency management, memory maintenance, and adaptive planning. We further propose HoloMind, a VLM-driven agent with a DAG-based long-horizon hierarchical planner, a Multimodal Spatial Memory for persistent world modeling, an Episodic Memory for experience reuse, and a global Critic for reflective supervision. Experiments with GPT-5 and Qwen3-VL models show that HoloMind substantially improves long-horizon performance while reducing reliance on model scale. Even top models achieve only 59% goal completion and 16% full-task success, underscoring the difficulty of LongAct and the need for stronger long-horizon planning in embodied agents.
Zilin Zhu, Longteng Guo, Yanghong Mei +5
May 14, 2026cs.AI

ASH: Agents that Self-Hone via Embodied Learning

Long-horizon embodied tasks remain a fundamental challenge in AI, as current methods rely on hand-engineered rewards or action-labeled demonstrations, neither of which scales. We introduce ASH, an agentic system that learns an embodied policy from unlabeled, noisy internet video, without reward shaping or expert annotation. ASH follows a self-improvement loop; when it gets stuck, ASH learns an Inverse Dynamics Model (IDM) from its own trajectories, and uses its IDM to extract supervision from relevant internet video. ASH uses unsupervised learning to identify key moments from large-scale internet video and retains them as long-term memory -- allowing it to tackle long-horizon problems. We evaluate ASH on two complementary environments demanding multi-hour planning: Pokemon Emerald, a turn-based RPG, and The Legend of Zelda: The Minish Cap, a real-time action-adventure game. In both games, behavioral cloning, retrieval-augmented and zero-shot foundation-model baselines plateau, while ASH sustains progression across our 8-hour evaluation. ASH reaches an average of 11.2/1211.2/12 milestones in Pokemon Emerald and 9.9/129.9/12 in Legend of Zelda, while the strongest baseline gets stuck in both environments at an average of 6.5/126.5/12 and 6.0/126.0/12 milestones, respectively. We demonstrate that self-improving agents are a scalable recipe for long-horizon embodied learning.
Benjamin Schneider, Xavier Schneider, Victor Zhong +1
May 13, 2026cs.AI

Ego2World: Compiling Egocentric Cooking Videos into Executable Worlds for Belief-State Planning

Embodied agents in household environments must plan under partial observation: they need to remember objects, track state changes, and recover when actions fail. Existing benchmarks only partially test this ability. Egocentric video datasets capture realistic human activities but remain passive, while interactive simulators support execution but rely on synthetic scenes and hand-crafted dynamics, introducing a sim-to-real gap and often assuming fully observable state. We introduce Ego2World, an executable benchmark that turns egocentric cooking videos into executable symbolic worlds governed by graph-transition rules. Built on HD-EPIC, Ego2World derives reusable transition rules from video annotations and executes them in a hidden symbolic world graph. During evaluation, the simulator maintains the hidden world graph, while the agent plans over its own partial belief graph using only local observations and execution feedback. This separation forces agents to update memory and replan without observing the true world state. Experiments show that action-overlap scores overestimate physical-state success, and that persistent belief memory improves task completion while reducing repeated visual exploration -- suggesting that belief maintenance should be a first-class target of embodied-agent evaluation.
Qinchuan Cheng, Zhantao Gong, Pengzhan Sun +3
May 13, 2026cs.RO

Towards Long-horizon Embodied Agents with Tool-Aligned Vision-Language-Action Models

Vision-language-action (VLA) models are effective robot action executors, but they remain limited on long-horizon tasks due to the dual burden of extended closed-loop planning and diverse physical operations. We therefore propose VLAs-as-Tools, a strategy that distributes this burden across a high-level vision language model (VLM) agent for temporal reasoning and a family of specialized VLA tools for diverse local physical operations. The VLM handles scene analysis, global planning, and recovery, while each VLA tool executes a bounded subtask. To tightly couple agent planning with VLA tool execution in long-horizon tasks, we introduce a VLA tool-family interface that exposes explicit tool selection and in-execution progress feedback, enabling efficient event-triggered agent replanning without continuous agent polling. To obtain diverse specialized VLA tools that faithfully follow agent invocations, we further propose Tool-Aligned Post-Training (TAPT), which constructs invocation-aligned training units for instruction following and adopts tool-family residual adapters for efficient tool specialization. Experiments show that VLAs-as-Tools improves the success rate of π0.5π_{0.5} by 4.8 points on LIBERO-Long and 23.1 points on RoboTwin, and further enhances invocation fidelity by 15.0 points as measured by Non-biased Rate. Code will be released.
Zixing Lei, Changxing Liu, Yichen Xiong +5
May 13, 2026cs.MA

Embodied Multi-Agent Coordination by Aligning World Models Through Dialogue

Effective collaboration between embodied agents requires more than acting in a shared environment; it demands communication grounded in each agent's evolving understanding of the world. When agents can only partially observe their surroundings, coordination without communication is provably hard, but communication can, in principle, bridge this gap by allowing agents to share observations and align their world models. In this work, we examine whether LLM-based embodied agents actually realize the ability to communicate. We extend PARTNR, a benchmark for collaborative household robotics, with a natural-language dialogue channel that enables two agents with partial observability to communicate during task execution. To evaluate whether dialogue leads to genuine world-model alignment rather than superficial coordination, we propose a framework for measuring world-model alignment defined over per-agent world graphs: observation convergence (do private world models align over time?), information novelty (do messages convey what the partner lacks?), and belief-sensitive messaging (do agents model what their partner knows?). Our experiments across three LLMs reveal that dialogue reduces action conflicts 40 to 83 percentage points but degrades task success relative to silent coordination. Using our metrics, we characterize the gap between superficial coordination and genuine world-model alignment, and identify where current models fall on this spectrum. Project Website: https://uiuc-conversational-ai-lab.github.io/partnr-dial-wmd/
Vardhan Dongre, Dilek Hakkani-Tür
May 12, 2026cs.RO

PRISM: : Planning and Reasoning with Intent in Simulated Embodied Environments

When an LLM-based embodied agent fails at a household task, the culprit could be misidentified objects, forgotten sub-goals, or poor action sequencing -- yet existing benchmarks report only a single success rate, making it impossible to tell which cognitive module is responsible. We present PRISM, a diagnostic benchmark that reframes this problem: rather than asking only \textit{did the agent succeed?}, PRISM asks \textit{which capability is most likely responsible for failure?} Built on five photorealistic multi-room apartments (4--8 rooms each), PRISM structures 300 human-verified tasks into three capability tiers -- \textit{Basic Ability}, \textit{Reasoning Ability}, and \textit{Long-horizon Ability} -- that isolate perception-to-action grounding, implicit intent resolution, and sustained multi-step coordination respectively. PRISM exposes an agent-agnostic executable action API that allows arbitrary agents: LLM agents, VLM agents, symbolic planners, RL policies, and hybrid systems, to be evaluated end-to-end under the same benchmark protocol. To support deeper diagnosis, optional probes for perception, memory, and planning can be adopted, replaced, or bypassed entirely, enabling controlled component-level analysis when desired. Experiments on seven contemporary LLMs establish a clear hierarchy: explicit spatial grounding is not the dominant failure source under oracle perception, implicit intent resolution is a significant bottleneck for all model families, and long-horizon coordination exposes a stark capability cliff -- lightweight models collapse to as low as 20.0% success while simultaneously consuming more tokens than their frontier counterparts, a signature of compensatory over-reasoning rather than genuine planning capability. Project page: \href{https://sj-li.com/PROJ/PRISM}{link}.
Yunn Kang Lim, Pengzhan Sun, Ziyi Bai +4