Gaze

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Latest in Gaze

Sep 17, 2026cs.CV

SeetaPsych v1.0: An Open-source Computer Vision Toolkit for Behavior-based Psychological Measurement

Automated visual analysis opens new avenues for behavior--based psychological measurement. Nevertheless, existing technological modules are typically scattered across task specific systems with heterogeneous interfaces and disparate deployment requirements. In this work, we present SeetaPsych v1.0, an open source, unified and extensible computer vision toolkit designed to extract psychologically relevant signals from facial images and/or face based videos. The current release encompasses four major core modules aiming at behavior--based physiological perception: unified face based emotion analysis (simultaneous facial expression recognition, facial action unit detection, and valence--arousal estimation), camera based heart rate estimation, screen point--of--gaze estimation, and scene gaze following. A suite of auxiliary preprocessing modules for human centric visual analysis is also included, comprising face detection, facial landmark detection, and head detection. These functionalities are encapsulated within a modular Pipeline/Runner architecture that automatically resolves attribute dependencies, constructs computation graphs, and support intermediate result sharing among modules. SeetaPsych provides standardized Python APIs to facilitate reproducible, large scale analyses, alongside an interactive WebUI for rapid, code--free method evaluation. Overall, SeetaPsych offers an integrated and accessible visual measurement platform for research in psychology, behavioral science, human computer interaction, and related fields.
Jiabei Zeng, Chiqin Li, Kaizhou Li +7
Sep 16, 2026cs.CL

Gaze as Evidence for Common Grounding: A Cross-Corpus Analysis of MapTask and MUNDEX

In collaborative tasks with asymmetric information, participants coordinate their understanding through interaction. We ask whether gaze provides evidence about grounding across two such tasks. Working from discrete behavioral annotations, we map HCRC MapTask (Anderson et al., 1991) and MUNDEX (Türk et al., 2023) into a shared partner/task/away vocabulary and compute gaze features around task-relevant dialogue units. In both corpora, aligned reference interpretations (MapTask) and UND (understood) judgments (MUNDEX) are associated with more task-directed gaze and with less partner-directed gaze, lower gaze entropy, and fewer gaze transitions. The associations are clearest for the participant leading the task: in giver-produced references, and in explainer judgments, which also co-vary with the explainee's gaze. In same-speaker MapTask reference chains, the speaker's gaze entropy is lower at the mention where a previously non-aligned referent becomes aligned. The best gaze feature groups improve modestly over controls under grouped cross-validation: temporal features in MapTask and raw proportions in MUNDEX. Because effects are small and several weaken when recurring participants rather than dialogues are the unit of inference, we treat gaze as one contributing cue to grounding, to be interpreted alongside task and dialogue context.
Nan Li, Albert Gatt, Massimo Poesio
Sep 14, 2026cs.CV

Context-Aware Causal Gaze Forecasting for Human-Vehicle Interaction During In-Cabin Tracking Dropouts

Dashboard-mounted gaze trackers often lose sight of the driver's eyes during large head rotations, including shoulder checks, mirror glances, and intersection scanning. These maneuvers occur when information about the driver's visual attention is most useful. Offline gap-filling methods may reconstruct a missing interval using observations from both sides, but an online driver-monitoring system cannot rely on measurements that have not yet occurred. We therefore formulate causal gaze recovery: forecasting unavailable gaze at time t without target-tracker gaze at t or later. We introduce the Causal Context-Gated Forecaster (CCGF), which encodes a 60-frame pre-dropout history of gaze and head pose and combines it with DINOv3 scene features. A learned reliability gate controls the contribution of the history and scene representations as the dropout progresses. We evaluate two scene conditions: Live, in which the scene representation continues to update during tracker loss, and Frozen, in which the final pre-dropout representation is used throughout the missing interval. We evaluate CCGF on 2,047 eligible, naturally occurring GazeSense head_lost events drawn from 10.5 h of naturalistic driving by ten drivers. Across all recordings, head_lost accounts for 8.5 percent of GazeSense recording time. Synchronized gaze coordinates from a head-mounted Neon tracker provide supervision and evaluation targets but are never used as model inputs. Under leave-one-driver-out evaluation, CCGF achieves a mean per-driver median error of 175.7 px (10.5 deg) with Live scene updates, a 33 percent reduction relative to history-only causal forecasting. With Frozen scene input, the error increases to 210.8 px (12.9 deg), indicating that scene observations acquired during the dropout provide useful predictive information. We will release the dataset, evaluation protocol, and causal baselines.
Shabnam Shabani, Ghazal Farhani
Sep 9, 2026cs.CV

TransGaze-Object: Transformer Based Driver Gaze Object Prediction Framework in Real Driving

Driver gaze provides information regarding driver visual attention and situational awareness to the surrounding traffic. Existing driver gaze estimation studies represent gaze in terms of gaze zone or gaze vector/point-of-gaze (PoG). However, object-level gaze information provides a more semantically meaningful representation of visual attention by identifying attended objects, such as vehicles, pedestrians, or traffic signals. In this study, we propose an end-to-end driver gaze object prediction framework, TransGaze-Object, Transformer-based Gaze Object prediction model. The proposed framework first extracts facial features, including face and iris-weighted eye features, along with trafficobject spatial features. A transformer based cross-attention mechanism is then used to compute similarity scores and attention weights for predicting the drivers gaze object. To train this model, we propose a benchmark driver gaze dataset, Urban Driving-Face Scene Gaze (UD-FSG), comprising synchronized driver-face and traffic-scene images, scene objects bounding boxes, and gaze labels in terms of 2D gaze coordinate and gaze object. The TransGaze-Object model achieves an overall accuracy of 60% for gaze-object prediction, compared to 51% accuracy obtained from associating the estimated Point-of-Gaze to traffic objects. The error analysis reveals that TransGaze-Object reduces confusion between traffic objects (predicted) and the background (ground-truth), achieving an error rate of 11.68%, a 49.7% relative reduction compared with 23.21% error obtained from PoG-based gaze-object association. Overall, the results demonstrate the effectiveness of directly predicting gaze objects from driver-face and traffic-scene information, rather than estimating an intermediate Point-of-Gaze and subsequently associating it with traffic objects.
Pavan Kumar Sharma, Ayush Pande, Pranamesh Chakraborty
Sep 9, 2026cs.CV

Marker-free eye-gaze estimation using a single image and depth from defocus

This paper presents a marker-free eye-gaze estimation approach using a single 2D camera, such as an integrated laptop webcam. The gaze-related features are estimated from iris localization and head pose estimated by using depth from defocus. A variational Bayesian multinomial logistic regression framework is used as mapping from the estimated features to the position of regard, based on an 8-dimensional feature vector of head-pose and iris-displacement parameters. No external marker is needed. Experiments were conducted by estimating the gaze of people watching a computer screen at different distances and compared against five existing methods. The obtained scores demonstrate the effectiveness of the proposed approach.
David Hurtubise-Martin, Feriel Fass, Djemel Ziou +1
Sep 7, 2026cs.RO

CALM: Configuration-Aware Human Intervention Boundaries During Robot Approach

How robot body configuration shapes human intervention during approach remains underexplored. We conducted a within-participants study with 41 participants, measuring final stopping distance, subjective comfort, and exploratory eye-tracking responses across four humanoid arm configurations and two spatial scales. Full forward arm extension increased stopping distance by approximately 31-36 cm relative to arms-down. Spatial scale primarily affected comfort and pupil responses without a detectable stopping-distance shift. We introduce the Configuration-Aware Limit Model (CALM), which translates stopping-distance distributions into configuration-dependent population-coverage boundaries. Estimated boundaries at 80% coverage ranged from 0.88 to 1.47 m. In an illustrative one-dimensional planning analysis, reconfiguration enabled a 1.10 m approach goal that was unreachable with arms remaining fully extended under the same nominal pointwise 20% intervention-probability constraint. These findings support treating body configuration as a planning variable while distinguishing physical safety, behavioral intervention, and subjective cost.
Xinting Gao, Sipu Zhu, Weimin Zhuang
Sep 7, 2026cs.CV

Self-Supervised Multi-View 3D Gaze Target Estimation via Probabilistic Ray Marching

We present a self-supervised approach, Self-MVGTE, for estimating 3D gaze targets from multiple camera views. Unlike existing methods that independently estimate 2D gaze targets per camera view, Self-MVGTE predicts gaze targets directly in 3D space for the first time. Moreover, it does not require any ground-truth annotations from the target scene and uses only the multi-view input images from a calibrated camera setup, pseudo 2D gaze target labels from a monocular gaze target estimation model, and 3D gaze vectors from a monocular 3D gaze estimation model. A key challenge is that these pseudo labels are inherently noisy and multi-view inconsistent. To address this, we propose a probabilistic ray marching framework, which models the uncertainty of these pseudo labels and exploits 3D gaze vectors as geometric priors. Specifically, these gaze vectors are first integrated into the monocular gaze target estimation model to improve its generalization to unseen scenes, producing higher-quality pseudo labels. Then, for 3D gaze target estimation, we construct a 3D gaze cone by casting a bundle of rays from the eye position around the gaze vector to strictly constrain the solution space. Within this cone, we propose a depth-guided feature sampling strategy using off-the-shelf DINOv2 and Depth-Anything-3 models, and estimate a spatial likelihood distribution of the gaze target. Finally, we convert the pseudo gaze target labels into a target distribution and softly optimize the network. Extensive experiments on the MVGT dataset show that Self-MVGTE achieves state-of-the-art performance, surpassing existing fully-supervised baselines.
Keqi Chen, Vinkle Srivastav, Nicolas Padoy
Sep 3, 2026cs.HC

GazeFS: Target-Centered Gaze-Trajectory Forecasting and Stabilization from Gaze-Head History

Target-centered gaze interaction requires more than suppressing frame-to-frame fluctuations: target acquisition produces task-aligned changes in gaze-head dynamics, while a gaze trace may retain a persistent target-relative residual direction. We formulate gaze correction as online target-centered gaze-trajectory forecasting and stabilization and introduce GazeFS, which maps a variable-length gaze-head history to the next target-center direction and a short-horizon Search/Focus estimate without target information at inference. Across 7,960 acquisition episodes from 30 participants, Search-Focus differences remain stable under quality control, onset exclusion, and duration matching. History windows improve phase decoding over the current endpoint, but explicit task progress remains a strong control. Under the 30-participant, five-fold grouped out-of-fold protocol across three seeds, the reductions relative to raw hold in Focus episode bias, within-episode dispersion, and P90 target error are 0.182 degrees, 0.257 degrees, and 0.400 degrees, with participant-bootstrap 95% confidence intervals excluding zero. Endpoint-free replay from empty history preserves the Focus advantage and yields raw-network phase balanced accuracy/AUPRC of 0.925/0.993; coordinate controls further show that recent history contributes beyond explicit progress metadata. GazeFS therefore improves Focus target centering and empirical residual contraction while leaving temporal smoothness as a separate objective.
Yaozheng Xia, Zaiping Zhu, Bo Pang +4
Sep 1, 2026cs.CV

An Intelligent Decision Support System for Emotion Monitoring using Microscopic Fixational Dynamics

The rising prevalence of psychological disorders necessitates effective emotion monitoring, yet current methods relying on facial or physiological signals often suffer from intrusiveness and privacy issues. This paper proposes an intelligent decision support system and pervasive edge-computing framework that leverages smart glasses and a companion smartphone to infer emotional states from microscopic visual fixation patterns. Moving beyond traditional macroscopic gaze metrics, the proposed system extracts and decomposes three distinct neurophysiological micro-movements: microsaccades, ocular drifts, and ocular microtremors. We introduce an interpretable hybrid artificial intelligence pipeline combining a multi-head attention mechanism, extreme gradient boosting, and a support vector machine to extract deep temporal features, quantify their physiological importance, and perform efficient on-device classification. Through an extensive evaluation involving 60 volunteers, we rigorously validate the framework under a strict leave-one-subject-out cross-validation protocol across both controlled and naturalistic mobile scenarios. Ablation studies unequivocally demonstrate that these fixational micro-movements are substantially more discriminative for emotion inference than traditional macroscopic features. Furthermore, aligned with contemporary affective science, the system incorporates a few-shot personalization mechanism to bridge universal physiological baselines with individual emotional heterogeneity, achieving a highly robust personalized F1-score of 83.6%. This work establishes a physiologically interpretable, unobtrusive, and deployable paradigm for continuous real-time emotion monitoring.
Xiangyu Shen, Feiyang Deng, Zijian Dai +4
Aug 31, 2026cs.CL

Language Proficiency Assessment from Eye Movements in Naturalistic Passage Reading

Standard language proficiency tests rely on linguistic tasks such as vocabulary, grammar and reading comprehension quizzes. An alternative, cognitively motivated approach, introduced in Berzak et al. (2018), proposed instead to predict language proficiency from behavioral traces of eye movements in reading. In this work, we validate and extend this approach from single sentences to more naturalistic reading of contextualized passages in English as a second language, new proficiency measures, prediction models, and reading in an information seeking regime. We find that the approach is effective in all these evaluations. We further address two key open questions on eye movement based proficiency testing: (1) potential scoring biases that reflect the proximity of the reader's native language to English, which may undermine validity, and (2) its reliability. We find that eye movement based proficiency scores are indeed biased towards L1s that are linguistically closer to English. We propose a score debiasing method which effectively remedies this issue. The reliability analyses suggest that eye movement proficiency scores are more reliable than standard language proficiency scores. Overall, our results strengthen and broaden the empirical foundations for future eye movement based language assessment technologies.
Shachar Frenkel, Ido Falah, Omer Shubi +1
Aug 30, 2026cs.CV

Drift Calibration in Geometric Eye Tracking Systems

Geometric eye trackers can provide the spatial accuracy required for gaze-based interaction and multimodal studies, but their measurements remain sensitive to residual session-specific calibration error. Research on correcting this error is difficult to compare because methods are typically evaluated with different devices, target layouts, and error definitions. We present a calibration-focused dataset containing 163 trials from 12 participants, with separate 18-point fitting and 32-point test grids, and use it to evaluate global, local, and composite correction functions under a common spatial-extrapolation protocol. We further introduce a lightweight neural refiner that combines ranked predictions from complementary calibrators. On this controlled dataset, post-vendor correction reduces the mean angular error from 1.531.53^\circ to 1.031.03^\circ with the strongest classical composite and to 0.960.96^\circ with the refiner. In a closed-loop gaze task, lower residual error is associated with higher performance across four online correction conditions. These results provide a reproducible data-quality benchmark for using gaze as a behavioral signal in interactive modeling.
Jiaqi Liu, Zixuan Wang, Yuhong Zhang +4
Aug 11, 2026cs.CV

Gaze Target Estimation Anywhere with Concepts

Estimating human gaze targets from images in-the-wild is an important and formidable task. Existing approaches primarily employ brittle, multi-stage pipelines that require explicit inputs, like head bounding boxes and human pose, in order to identify the subject of gaze analysis. As a result, detection errors can cascade and lead to failure. Moreover, these prior works lack the flexibility of specifying the gaze analysis task via natural language prompting, an approach which has been shown to have significant benefits in convenience and scalability for other image analysis tasks. To overcome these limitations, we introduce the Promptable Gaze Target Estimation (PGE) task, a new end-to-end, concept-driven paradigm for gaze analysis. PGE conditions gaze prediction on flexible user text or visual prompts (e.g., "the boy in the red shirt" or "person in point [0.52, 0.48]") to identify a specific subject for gaze analysis. This approach integrates subject localization with gaze estimation, and eliminates the rigid dependency on intermediate analysis stages. We develop a scalable data engine to generate Gaze-Co (Gaze Estimation with Concepts), a dataset and benchmark of 120K high-quality, prompt-annotated image pairs. We also propose GazeAnywhere, the first model designed for PGE. GazeAnywhere uses a transformer-based detector to fuse features from frozen encoders and simultaneously solves subject localization, in/out-of-frame presence, and gaze target heatmap estimation. GazeAnywhere achieves state-of-the-art performance on multiple PGE benchmarks, setting a strong baseline for this new problem even on a difficult out-of-domain, real-world clinical dataset. GazeAnywhere is open-sourced in github.com/IrohXu/GazeAnywhere.
Xu Cao, Houze Yang, Vipin Gunda +5
Aug 11, 2026cs.CL

Leveraging Human Reading Behavior for Keyphrase Extraction: A Webcam-based Eye-tracking Corpus

Purpose: Keyphrases are statistically and semantically important textual units that can also attract readers' attention during comprehension. However, existing keyphrase extraction (KPE) studies mainly focus on improving textual representation while largely overlooking human reading behavior. This study examines whether lightweight webcam-based eye-tracking features can improve KPE from Chinese academic abstracts in Library and Information Science (LIS). Methodology: To address the limited availability of eye-tracking data for Chinese academic reading, we developed a lightweight webcam-based data collection platform using the open-source SearchGazer library and constructed the Chinese LIS Eye-Tracking Corpus (CLIS-ET). Three character-level eye-tracking features, first fixation duration (FFD), fixation number (FN), and total fixation duration (TFD), were incorporated into KPE models to evaluate their effects on extraction performance. Findings: Eye-tracking features consistently improved KPE performance. The combination of FN and TFD achieved the best results on the Att-BiLSTM+CRF model, indicating that readers' fixation behavior provides useful signals for identifying keyphrases in academic abstracts. Originality/value: This study introduces a cost-effective webcam-based eye-tracking approach for KPE and presents CLIS-ET, a Chinese academic eye-tracking corpus containing FFD, FN, and TFD features. The results demonstrate the value of incorporating human reading behavior into keyphrase extraction. Dataset and code: https://github.com/yan-xinyi/ET_AKE and https://github.com/yan-xinyi/Reading_ET_System.
Chengzhi Zhang, Xinyi Yan, Wenqi Yu
Aug 11, 2026cs.HC

Automatic Field-of-View Adjustment for a View-Expansive Microscope via LSTM-Based Gaze and Pipette Motion Interpretation

Intracytoplasmic sperm injection (ICSI) operators frequently adjust the field-of-view (FOV) during procedures, which interrupts workflow and increases procedure time. Conventional microscopes require manual objective lens switching and illumination adjustments to achieve different FOV sizes. We propose an AI-based automatic FOV adjustment method integrated with a view-expansive microscope. This microscope enables the simultaneous acquisition of a large FOV and high-resolution images using a single objective lens through multiview imaging with galvanometer mirrors and high-speed vision, thereby eliminating the need for physical lens exchanges. Our method utilizes a long short-term memory (LSTM) model to predict the appropriate FOV size based on real-time analysis of the pipette's position and velocity, combined with the operator's gaze position. The AI model is trained using ICSI procedure data from an expert with over five years of micromanipulation experience. Experimental evaluation with novice operators reveals that the proposed automatic FOV adjustment system significantly improves the ICSI procedure speed, reducing the average task completion time from 60.5 to 48.0 s (p < 0.001). The experiments also demonstrate that this improvement enables novice operators to achieve ICSI working speeds equivalent to those of expert operators.
Kenta Yokoe, Takuya Hara, Tadayoshi Aoyama
Aug 10, 2026cs.CV

Human versus Computer Vision

Computer vision saliency models predict where people will look, one map per image, and a billion-dollar predicted-attention industry sells those maps in place of measuring real viewers. I test the leading models from the audience side, against 11.4 million webcam gaze points from 3,023 US adults recruited to national quotas, viewing circulating news photographs. I show that an untrained central marker outperforms every trained network, because the content the networks add on top of the center falls where these audiences never look. What accuracy remains is systematically biased, favoring younger, White, and moderate viewers over older, Black, and ideologically extreme ones. I propose a way forward and build on what a group's own gaze reveals about whether a model can learn that group at all, and I apply it across every demographic axis this sample supports. Ultimately, I show how systems that decide what people see can learn to see everyone, and this study supplies the standard by which such a claim should be judged.
Elena Sirotkina
Aug 9, 2026cs.CV

Can Webcam Gaze Constrain Mesa-Objectives in Driving Models? An Instrument Precision Analysis

Current hazard detection systems in autonomous driving may develop mesa objectives, learned internal goals that achieve high training performance through spurious correlations rather than genuine hazard recognition. We investigate whether human gaze patterns, captured via webcam-based eye tracking (WebGazer.js), can serve as privileged information to constrain mesa-objective formation. We collected 137,663 frame-level gaze samples synchronized with hazard annotations across 388 real dashcam clips, then test this hypothesis across two calibration protocols (9-point/45-click and 11-point/440-click), two model architectures (Random Forest and causal Transformer), and five random seeds per experiment with paired t-tests. No experiment yields a statistically significant improvement from gaze (p = 0.919, 0.578, and 0.667 respectively). A geometric analysis reveals the root cause: WebGazer's reported error (~130-257 px depending on configuration) exceeds 93% of detected hazard object sizes (median 36 px), rendering object-level gaze attribution physically impossible at this instrument precision.
Lennox Anderson, Ahmed Boutar, Jonah Mulcrone +1
Aug 7, 2026cs.CL

Gaze Behavior in Visual World Experiments Can be Modeled With Off-the-shelf Language-Vision Encoders

The recent advances in neural language models have also spurred much work in computational psycholinguistics, asking whether neural LMs are also promising models of human language processing. However, work has been overwhelmingly focused on the unimodal case of written or spoken language. In contrast, multimodal experimental paradigms, like visual world studies that present participants with both visual and linguistic input simultaneously, have been neglected. In this paper, we present a novel approach that predicts gaze behavior in visual world studies. It does so by combining a simple multi-modal bi-encoder model of the CLIP family with a bimodal attribution method. We demonstrate the ability of this approach to robustly replicate the results of a seminal English visual world study which shows hu- man predictive processing. Remarkably, it does so without a generative architecture and without the need for fine-tuning, despite not being trained for this task.
Rahul Murali Shankar, Titus von der Malsburg, Sebastian Padó
Jul 24, 2026cs.CV

Gaze-Anchored Social Net: Decoding Implicit Relations via Joint Modeling

Human gaze does more than point to visual targets; it serves as a subtle indicator of social intent within static images, whereas standard models typically process individuals independently, treating gaze as an i.i.d. quantity or predicting social semantics in isolation. Recent multi-person methods attempt to address this but often treat social relations as rigid, post-hoc classifications decoupled from the gaze estimation process. This oversimplification fails to capture the nuanced nature of social intent, which acts as an underlying driver of gaze behavior rather than a secondary categorical output. We address these limitations by proposing ANCHOR, a target-centric paradigm designed to decode gaze-anchored social intent by modeling the joint distribution of visual attention and latent implicit relations. Our approach surfaces these dependencies as the latent structural scaffolding of gaze behavior. The architecture utilizes a relational attention mechanism to capture fine-grained interpersonal links, leveraging feature-wise modulation for efficient multi-person parsing from a single vision backbone. To stabilize the training of this coupled formulation, we implement an optimization synergy to resolve the inherent conflicts between spatial gaze accuracy and latent social reasoning. This approach ensures robust generalization by seeking stable, flat minima while simultaneously harmonizing competing task gradients. We validate our framework on an extended benchmark featuring dense multi-person annotations and novel social influence rankings. Our results demonstrate state-of-the-art performance and provide the first quantitative evidence that implicit social hierarchies can be robustly disentangled and learned directly from static gaze patterns.
Yuqi Hou, Zhuo Chen, Han Hu +3
Jul 22, 2026cs.CV

Factor-Informed Uncertainty Distillation for Gaze Estimation

Deep gaze estimation works well in controlled capture but degrades in unconstrained settings, where systems must reject unreliable predictions. Single-pass uncertainty (e.g., heteroscedastic regression) infers uncertainty from pixels without explicit input-validity cues, while sampling based methods are often too costly for real time use. We propose Factor-Informed Uncertainty Distillation (FIUD), a teacher-student framework that aligns uncertainty with interpretable image-quality failure modes. A gradient-boosting teacher predicts expected gaze error from factors such as illumination, sharpness, eye visibility and symmetry; a neural student distills these signals via curriculum learning and ranking supervision into a lightweight single-pass uncertainty head. Across ETH-XGaze, Gaze360, and MPIIFaceGaze (>300k samples), FIUD improves uncertainty, error rank correlation and selective prediction versus deterministic and sampling-based baselines, with the largest gains in unconstrained settings.
Mohammadreza Jamalifard, Yaxiong Lei, Javier Fumanal Idocin +3
Jul 21, 2026cs.CV

Gaze-DETR: Top-Down Guidance Through Priority Maps for Infrared Weak-Small UAV Detection with DETR

Infrared small target detection (ISTD) remains challenging because tiny, low-contrast targets are easily overwhelmed by clutter, noise, or occlusion. Conventional single-frame and multi-frame detectors rely on bounding-box supervision, which specifies final target locations but offers little explicit guidance for prioritizing candidate regions or preserving weak-target evidence before localization. Task-driven visual search offers such guidance: top-down goals and visual evidence jointly form a spatial priority map that ranks candidate locations. Building on this principle, we propose Gaze-DETR, a bio-inspired detector that learns an internal priority map before localization. First, a priority head predicts a normalized priority map from image features. Second, Residual Priority-Guided Feature Modulation (RPFM) enhances high-priority responses while retaining multi-scale features. Finally, Priority-Guided Anchor Query Injection (PAQI) converts high-priority locations into decoder anchor queries. We train the priority head using three supervision schemes: box-derived Gaussian maps; real-gaze maps constructed from fixation-density maps; and transferred pseudo-gaze maps learned from gaze--box relations in paired annotations and applied to Anti-UAV410 training boxes. To support the latter two schemes, we construct TIR-UAV120-Gaze with paired detection and task-driven eye-tracking annotations. On TIR-UAV120-Gaze, Gaze-DETR achieves 85.76 mAP50_{50} and 88.77 F1 with box-derived supervision, and 86.18 mAP50_{50} and 89.00 F1 with real-gaze supervision. On Anti-UAV410, it achieves 87.06 mAP50_{50} and 90.90 F1 with box-derived supervision, and 87.08 mAP50_{50} and 90.43 F1 with transferred pseudo-gaze supervision. These results show that explicit spatial-priority learning provides pre-localization guidance complementary to bounding-box supervision across annotation settings and costs.
Nian Liu, Yuxin Yang, Shubo Lin +6
Jul 21, 2026cs.CV

Open-Vocabulary Gaze Object Prediction: Benchmark and Method

Gaze Object Prediction (GOP) aims to localize and recognize the objects humans attend to, a task crucial for understanding human-centric interactions. However, existing methods are typically trained under a closed-vocabulary paradigm with a fixed label space and evaluated on scene-specific datasets, limiting their applicability to real-world scenarios where gaze targets often follow a long-tail distribution or belong to unseen categories. To address this gap, we introduce Diverse Scenes for Gaze object prediction (DiSG), a benchmark containing 86 in-the-wild categories that facilitates the evaluation of Open-Vocabulary GOP (OVGOP). Building on DiSG, we propose a framework that leverages text-driven object discovery to localize potential gaze candidates, with a gaze-guided selection module to pinpoint the intended target from the candidate objects. Furthermore, to better capture semantic knowledge across diverse in-the-wild categories, we introduce Gradient-Informed Selection Tuning (GIST) to selectively update parameters most relevant to a given class vocabulary. Extensive experiments demonstrate that our proposed model performs effectively in open-vocabulary settings and also outperforms existing methods in the conventional closed-vocabulary setting. The benchmark and code is available at https://github.com/sensniu/ovgop.
Binglu Wang, Sensen Niu, Ying Chen +1
Jul 13, 2026cs.RO

Analysis of Mutual and Referential Human and Robot Gazes in a Collaborative Word Association Game

Robot gaze is a major component of human-robot dialogue coordination. Most studies of gaze in human-robot dialogue focus on face-to-face social conversations, but little is known about gaze in demanding task-focused interactions. In this paper, we investigate how the gaze of a robot game partner affects human visual attention and if humans tend to direct confirmation-seeking gazes towards the robot. In our study, we let participants play a collaborative word association game with a NAO robot acting as an embodied, LLM-driven conversational partner. Our experiments are conducted under two conditions, which implement mutual and referential gazes of the robot respectively. We record participants' gaze using eye tracking glasses and analyze the interactions using gaze coordinates, speech segments, key events and areas of interests. We find that robot gaze orientation does not affect the time to first fixation on words the robot proposed. We also find that participants gaze more often at the robot when their dialogue line contains confirmation requests, compared to when it does not. Our results indicate (likely also due to the cognitively demanding nature of the game) that the verbal aspect of this task overshadows the effects of referential robot gaze. These findings offer valuable insights for designing and validating robot gaze and turn-taking behavior in collaborative tasks which require coordination and efficient communication.
Jens V. Rüppel, Tim Schreiter, Andrey Rudenko +1
Jul 11, 2026cs.CV

TextGaze: Prompting Gaze Target Estimation with Textual Scene Cues

Gaze target estimation aims to infer the position of a person's gaze within a scene. Within mainstream design logic, multi-branch methods require extra supervision and annotations, while streamlined designs prioritize low-level visual saliency over true gaze intent. The former leads to a high annotation burden and hinders domain transfer, whereas the latter causes misalignment between predicted attention and actual gaze targets. To address this issue, we propose TextGaze, a unified cross-modal architecture that leverages a Large Vision-Language Model (LVLM) as scalable semantic guidance to balance the two design paradigms. The model extracts visual features from a frozen encoder and utilizes an LVLM to obtain gaze-aligned textual cues. We design a transformer-based fusion module with hierarchical text supervision to preserve task semantics. Lightweight decoding heads enable the joint prediction of gaze heatmaps and in-/out-of-frame status. We evaluate our method on four mainstream datasets, and the results show competitive performance across key metrics with robust cross-dataset generalisation without extra fine-tuning. Overall, we provide a streamlined alternative to traditional designs and highlight the potential of LVLMs as accessible auxiliary guidance for gaze estimation.
Junhui She, Fei Wang, Kun Li +4
Jul 9, 2026cs.CL

LEXIC: Lightweight On-Device Decoding of Reading Comprehension from Eye Movements

Predicting comprehension from eye movements could support adaptive reading interfaces. We present LEXIC, a compact recurrent model that predicts response correctness from fixation sequences, word frequency, and character length. It has 41.6K parameters and requires no language-model inference. Mean area under the receiver operating characteristic curve (AUROC) reaches 0.529 for Unseen Text and 0.554 for Unseen Reader on OneStop. Matched comparisons with AhnCNN show gains from both encoder redesign and lexical augmentation in these settings. Separate training and evaluation on SB-SAT also yield higher mean AUROC than AhnCNN. LEXIC occupies only 166 KB of model weights and requires 1.4 ms per trial on a single CPU core, supporting lightweight on-device inference.
Sumin Lee, Kyeonghun Kim, Subeen Lee +5
Jul 6, 2026cs.CV

PAGE: Towards Practical Human-level Gaze Target Estimation

Gaze target estimation, the task of predicting where a person is looking in a scene, is crucial to understanding human attention and intent. It is a challenging task that combines high-level understanding of global scene semantics and precise spatial reasoning using human appearance (e.g. pose, eye orientation). As a result, human-level performance remains elusive for existing models, limiting their practical application. To this end, we propose PaGE (Practical Gaze Estimator), a gaze estimation model that explicitly models the complex interaction between scene and head features. Using a PaGE model with a large ViT-H+ backbone as the teacher, we further distill student models with lighter backbones on a much larger and more diverse unlabeled dataset. The architectural improvements and novel training recipe allow PaGE to achieve state-of-the-art performance on several gaze estimation tasks, outperforming humans in 7 out of 9 metrics while reducing the human-AI gap by at least 60% in the remaining 2. The distilled student models retain most of the teacher's performance while being lightweight enough for practical deployment on robots and consumer devices. The code and model checkpoints are available at our project page.
Zhoutong Ye, Chengwen Zhang, Zhaibin Cui +10
Jul 6, 2026cs.CV

Binocular Gaze Estimation with Single Camera and Single Light Source

According to commonly consented theories, the minimum hardware requirement for gaze tracker is one camera and two light sources to realize gaze estimation with free head movements. However, in some scenarios such as eye tracking on mobile devices, it is preferable to use less components, especially light sources. We propose a gaze estimation method with one camera and one light source. A "virtual light source" is introduced, which is geometrically placed symmetrically to the real light source with respect to the camera, and generates a "virtual glint" in the acquired image. We estimate the "virtual glint" by exploiting the relationship between the distance between two pupils and two glints in the captured image, and estimate the gaze with polynomial regression assuming two light sources are available. A new normalization factor for regression method is verified, which turns out to be practical for one-glint system. The performance is proved to be acceptable, while degradation is noticed compared to system with two actual light sources.
Tongbing Huang, Yang Fu, Yunfei Wang +1
Jul 4, 2026cs.CV

SAGE: Synchronized Action-Gaze Recognition and Anticipation for Human Behavior Understanding

Human object interaction (HOI), gaze pattern, and their anticipation are intricately linked, providing valuable insights into cognitive processes, intentions, and behavior. However, most existing models handle gaze and actions separately, missing both their interdependence and the advantages of a unified solution. This paper presents a novel unified framework, SAGE (Synchronized Action-GazE), which integrates simultaneous recognition and anticipation of both HOI and human gaze into a single unified end-to-end trainable model. Our approach leverages a transformer-based architecture and incorporates gaze data into spatiotemporal attention mechanisms to simultaneously predict current and future human actions and gaze behavior. We explore this bidirectional relationship between gaze and actions under different scenarios, whether requiring a close-up, detailed view (egocentric) or a wider, more contextual view (exocentric), making our framework versatile for various applications. Additionally, due to lack of datasets for comprehensive analysis of both HOI and gaze in exocentric videos, we establish a new benchmark Exo-Cook to facilitate further research in this domain. Experiments on three benchmark datasets: VidHOI, EGTEA Gaze+, and Exo-Cook show that jointly modeling gaze and actions across current and future frames achieves consistently strong results, often surpassing specialized state-of-the-art models tailored to individual tasks. By unifying actions and attention in a comprehensive way, our work lays the groundwork for more intuitive human-machine interaction.
Chenyi Kuang, Nakul Agarwal
Jul 2, 2026cs.LG

Single-Channel EEG-Based Cognitive Load Assessment in Online Learning: A Hybrid Deep Learning Approach

Monitoring cognitive load during online learning could help instructors identify content that learners find difficult, but remote settings remove the visual cues that support this judgement in a classroom. We study whether a single-channel, consumer-grade EEG device (the NeuroSky MindWave Mobile 2) can distinguish easy from difficult educational-video content, using the publicly available dataset of Wang et al. [24] (ten learners, one excluded for excessive noise, leaving nine). We implement a hybrid CNN+LSTM+Attention model that combines the raw waveform with band-power features. In a within-subject setting, the model reaches up to 78.5% accuracy, compared with 55% for conventional feature-based classifiers; regularization (dropout and L2) closes the large gap between training and validation accuracy that we observe without it, keeping validation accuracy stable at roughly 68-73%. We are deliberately cautious about these numbers: with only nine subjects, within-subject evaluation is optimistic, and we argue that subject-independent evaluation -- in which no learner appears in both training and test data -- should be the standard for this task. To that end we release a reproducible evaluation pipeline. We frame the work as a feasibility study rather than a deployable system, and pair it with an open, notebook-based tool that records EEG, runs inference, and visualizes estimated cognitive load as a heatmap over the video timeline to help educators locate potentially challenging segments.
Rowan Hussein, Mohamed Ouf
Jul 1, 2026cs.CV

How Much Future Helps? A Controlled Study of Future-Privileged Supervision for Causal Egocentric Gaze Estimation

Egocentric gaze estimation is commonly studied using models that process the full video with access to future frames, while real-world applications require strictly causal, online prediction. This discrepancy raises key questions: Does future context inherently provide valuable signals for gaze estimation? If so, how much future look-ahead optimally supervises a causal model during training? To investigate, we propose a controlled framework featuring a future-aware branch that accesses a tunable look-ahead horizon during training but is discarded at inference. This design isolates the impact of future context while keeping the inference architecture fixed and strictly causal. Across EGTEA Gaze+ and Ego4D, we find that future-privileged supervision consistently improves causal gaze prediction, confirming its utility. However, performance gains do not increase monotonically with longer look-ahead, but rather peak within a bounded temporal regime. Specifically, optimal performance corresponds to roughly 1.7--3.3 seconds of future context (H[5,10]H{\in}[5, 10]) on EGTEA Gaze+ and 2.7 seconds (H=10H{=}10) on Ego4D. Our results demonstrate that lightweight causal models can effectively absorb future-aware signals, providing practical guidance for real-time egocentric gaze modeling.
Jia Li, Wenjie Zhao, Fnu Atisri +5
Jun 30, 2026cs.CV

AA: A Multi-view Multimodal Dataset for Screen-based Gaze Estimation

We present AA, a multi-view multimodal dataset for screen-based gaze estimation. The dataset captures synchronized facial observations from eight fixed screen-mounted cameras and two additional side-view cameras, paired with precise screen-space gaze targets collected under controlled fixation conditions. Each sample contains multi-view face observations together with structured facial region crops, enabling multimodal learning from both global and local visual cues. Unlike existing single-view gaze datasets, AA provides multi-view coverage from both screen-mounted and side-mounted perspectives, enabling more robust modeling under viewpoint variation and occlusion. The dataset includes subject-independent evaluation splits and a standardized data processing pipeline to support reproducible research in gaze estimation.
Chang Liu, Jiaqi Liu, Zhoutong Ye +3
Jun 29, 2026cs.CV

Coordinate Singularities Break Conformal Coverage for Gaze and Head Pose

Conformal prediction provides distribution-free reliability guarantees for vision systems, but these guarantees depend on how prediction errors are measured in the output space. Many vision tasks produce outputs on curved spaces (e.g. gaze directions on the sphere or 3D head rotations), yet intermediate prediction heads, residuals, uncertainty estimates, or conformal scores are often defined in flat coordinate charts such as yaw-pitch or Euler angles. We show that this scoring choice introduces systematic geometric distortion near coordinate singularities (large pitch angles on the sphere and poses approaching gimbal lock in 3D rotations). Across four datasets (ETH-XGaze, Gaze360, BIWI, AFLW2000-3D), slice-conditional coverage at a nominal 90% target drops by 30-50 percentage points in these regions, falling to 38.9% on ETH-XGaze and 42.0% on Gaze360 at gaze pitch above 70 degrees, and to 57.5% on BIWI and 55.2% on AFLW2000-3D at head pose pitch above 60 degrees near gimbal lock, despite marginal coverage remaining near 90%. We prove that this is structural. Scalar thresholding changes the size of chart-coordinate prediction sets but leaves their distorted axis ratios unchanged. To diagnose this hidden failure mode, we show that a simple geometric quantity, the Riemannian volume density, strongly correlates with where coverage collapse occurs. Finally, we show that coordinate-free geodesic scoring removes this distortion. It requires no retraining and adds negligible computational cost.
Mohammadreza Jamalifard, Yaxiong Lei, Parastoo Azizinezhad +1
Jun 29, 2026cs.CV

Consensus Clustering of Free-Viewing Gaze Data: New Insights into Human-Information Interaction

Free-viewing gaze data provides a rich, task-free window into human visual attention. Conventional exploratory data analysis of the data provides user attention patterns through fixations and areas of interest. However, despite the richness of this gaze data, its human-information interaction (HII) patterns are understudied. We address this gap using consensus clustering of gaze data with respect to users and stimulus characteristics. We present a novel end-to-end unsupervised ensemble learning system for consensus clustering of free-viewing gaze datasets, EnsembleGaze. With a goal of characterizing the user behavior and stimulus type, we propose a feature engineering step based on statistical descriptors of fixation-based distributions. EnsembleGaze involves consensus voting of selected clustering methods implemented on the feature vector to compute the co-association matrix. Using the separate consensus clustering of users and stimuli as a baseline, we further propose two high-dimensional clustering strategies for determining gaze clusters based on joint user and image characterization. They are consensus subspace clustering and spectral biclustering. Clustering performance is evaluated using selected standard metrics and is further interpreted through image-level properties. Our system provides a replicable method for the unsupervised analysis of fixation behavior in scene perception research. Our results show that image stimuli groupings are highly consistent across methods, reflecting a robust ambient-versus-focal viewing mode distinction, whereas user groupings are image-context-dependent, a structure that only biclustering and the two-step conditional approaches are architecturally capable of recovering. Testing on the publicly available datasets revealed dataset-specific patterns, with each offering complementary insights through distinct clustering strategies.
Beryl Gnanaraj, Jaya Sreevalsan-Nair, Saqib Alam Ansari +1
Jun 28, 2026cs.CV

Multi-scale Object-Aware Gaze Estimation via Geometric Reasoning

Gaze target estimation aims to predict the semantic object an observer fixates upon within an image, a task deeply rooted in the object-oriented nature of human gaze. Observers tend to select a specific semantic entity as the attentional target, rather than responding randomly across arbitrary regions of the image. However, existing methods typically model this task as a direct mapping from global features to gaze heatmaps, essentially treating it as a pixel-level regression problem. This approach fails to explicitly represent the gazed object as a distinct entity, making it difficult to produce stable and semantically consistent predictions in complex scenes. To address this, we propose a two-stage gaze estimation framework guided by object semantics, reformulating gaze target estimation as a hierarchical reasoning process. Our method incorporates object-level representations during feature encoding to align image features with discrete semantic entities, then introduces multi-scale feature fusion and geometric constraints from head pose and gaze direction for fine-grained localization and object-level discrimination. Extensive experiments on GazeFollow, VideoAttentionTarget, ChildPlay, and GOO-Real demonstrate that our method achieves AUC of 0.961, 0.948, 0.987, and 0.977 respectively, delivering strong performance across all benchmarks while maintaining a compact parameter size of 7.1M.
Jiajie Mi, Xinyu Liu, Mengke Song +1
Jun 25, 2026cs.CL

Utilizing Cognitive Signals Generated during Human Reading to Enhance Keyphrase Extraction from Microblogs

Microblogging platforms generate massive amounts of short, noisy, and dispersed user content, making automatic keyphrase extraction (AKE) an important but challenging task. Prior studies have used eye-tracking signals to improve microblog-based AKE because such signals reflect readers' attention to salient words. However, eye tracking alone is limited by physiological, acquisition, and feature-decoding constraints. To address this issue, we investigate whether electroencephalogram (EEG) signals can complement eye-tracking signals for AKE. Using the ZuCo cognitive language processing corpus, we select 8 EEG features and 17 eye-tracking features and incorporate them into microblog-based AKE models. To reduce possible distortion of cognitive signals by model structures, we inject these features into the input of the soft-attention layer and the query vectors of the self-attention layer. We then evaluate different combinations of cognitive signals across AKE models. The results show that cognitive signals produced during reading consistently improve AKE performance, regardless of feature combinations and model architectures. EEG features bring the largest gains, while combining EEG and eye-tracking features yields performance between the two individual signal types, suggesting partial complementarity but also possible redundancy or noise. These findings indicate that EEG signals provide useful cognitive evidence for microblog-based AKE and that multimodal cognitive signals deserve further investigation.
Xinyi Yan, Yingyi Zhang, Chengzhi Zhang
Jun 23, 2026cs.LG

EveLoad: Cognitive Workload Recognition from Event-Based Eye Movements

Cognitive workload monitoring is important for adaptive rehabilitation and assistive interfaces, where task difficulty, pacing, and feedback should be adjusted according to the user's cognitive state to avoid overload and under-challenge. Emerging extended reality and robot-assisted rehabilitation environments provide controllable training tasks, but they require unobtrusive sensing methods that can capture rapid ocular dynamics during interaction. Existing eye-movement-based cognitive workload recognition methods mainly rely on frame-based eye trackers, which often suffer from limited temporal resolution and degraded robustness under rapid eye movements. In contrast, event cameras provide microsecond-level temporal resolution, high dynamic range and low latency, making them suitable for capturing fine-grained ocular dynamics. Many previous studies rely on free-viewing or similar paradigms, where gaze locations can vary across tasks. As a result, models may learn associations between gaze-location distributions and cognitive workload, rather than workload-related eye movement characteristics themselves. In this work, we introduce EveLoad, which, to the best of our knowledge, is the first event-based eye-movement dataset with graded cognitive workload annotations, collected from 20 healthy participants under spatially constrained and task-driven conditions using a controlled N-back-guided fixation paradigm. Based on this dataset, we establish a benchmark for cognitive workload recognition with six workload levels and propose a learning framework that encodes spatiotemporal event representations. Experimental results show that our approach achieves an average subject-specific accuracy of 96.36% and 96.13% under mixed random split evaluation. These results suggest that event-based eye movements may provide a useful sensing pathway for future workload-aware rehabilitation.
Guorui Lu, Shaohua Guan, Zhen Xu +1
Jun 20, 2026cs.RO

Predictive Gaze Is Preserved but Reorganized toward Monitoring during Robot-Mediated Manipulation

Goal-directed eye movements are a fundamental component of visuomotor control, enabling humans to anticipate and guide their actions. Whether this anticipatory and task-driven behavior is preserved when actions are executed through a robot rather than through one's own body remains unclear. Here we address this question by investigating gaze behavior during goal-directed telemanipulation to determine how visuomotor control adapts to altered embodiment. Our findings show that gaze remains strongly aligned with task goals, preserving its predictive role even during robot-mediated manipulation. At the same time, teleoperation systematically redistributes visual attention toward the robotic end-effector and manipulated objects, increasing online monitoring. These findings show that predictive gaze is not lost under altered embodiment, but reorganized in response to changes in sensory feedback and control demands. More broadly, they reveal the flexibility of the human visuomotor system when the natural sensorimotor coupling is disrupted and identify gaze as an informative signal for inferring action intentions in human-robot interaction.
Manuela Uliano, Silvia Fattorini, Marco Controzzi
Jun 18, 2026cs.RO

Fast Human Attention Prediction for Fixation-guided Active Perception in Autonomous Navigation

Human visual attention relies on structured scanpaths to efficiently process scenes, yet instilling this behavior into robot autonomy is in its infancy and hindered by the high,computational costs of existing predictive models. To address this, we introduce GazeLNN, a computationally lightweight,scanpath prediction model that leverages Liquid Neural Networks as its recurrent engine and employs MobileNetV3 for feature extraction. Operating auto-regressively, the architecture predicts sequential fixation heatmaps conditioned on the current visual stimulus and fixation history. Despite requiring only 0.61 GFLOPs, GazeLNN achieves state-of-the-art performance on the MIT Low Resolution dataset achieving 0.47 ScanMatch score. It outperforms existing recurrent baselines across diverse evaluation metrics, while reducing computational costs by 99.40% and accelerating inference by up to six times. To investigate the role of human attention modeling in robot autonomy and demonstrate the practical utility of this highly efficient architecture, we integrate GazeLNN into an active camera-robot control policy trained via Reinforcement Learning. This integration enables human-fixation-guided perception during autonomous navigation, validated through successful real-world deployments on an aerial robot.
Fatma Youssef Mohammed, Grzegorz Malczyk, Kostas Alexis
Jun 13, 2026cs.CV

ST-DiffEye: Diffusion-based Continuous Gaze Generation via Joint Scanpath-Trajectory Modeling

We study the problem of human gaze modeling, which aims to generate the gaze patterns a viewer produces while observing a visual stimulus. Gaze is primarily captured through two modalities: continuous eye-tracking trajectories, which describe fine-grained motion dynamics, and discrete scanpaths, which describe high-level fixation structure. Because gaze varies substantially across viewers and trials, we treat this variability as a defining property rather than noise and model gaze as a stochastic generative process. Existing generative gaze models supervise on only one of these two representations in isolation. We hypothesize that trajectories and scanpaths describe gaze at complementary scales and are jointly informative during training, and test this hypothesis through ST-DiffEye, a joint trajectory-scanpath diffusion framework that couples both modalities by concatenating them as an additional raw input channel, requiring no architectural overhead beyond an input and output channel expansion. We further introduce a principled evaluation framework based on the Continuous Ranked Probability Score (CRPS), which generalizes any existing sequence similarity metric into a proper scoring rule that jointly assesses the accuracy and diversity of generated gaze. Experiments on task-driven visual search, covering both target-present and target-absent scenarios, and on free-viewing benchmarks demonstrate state-of-the-art performance. These results, along with detailed ablations, confirm the benefit of joint modeling and the value of distribution-aware evaluation in capturing the intrinsic variability of human gaze. Project webpage: https://st-diffeye.github.io/
Brian Nlong Zhao, Ozgur Kara, Junho Kim +1
Jun 13, 2026cs.CV

Comparing Human Gaze and Vision-Language Model Attention in Safety-Relevant Environments

Human visual attention plays an important role in how people perceive and respond to environments containing potential risks. This study investigates whether large vision-language models can identify the same regions of a scene that attract human attention in safety-relevant environments. Eye-tracking data were collected from ten participants viewing 33 scene images representing environments with varying levels of potential risk using Pupil Invisible wearable glasses. Gaze coordinates were mapped onto stimulus images to generate population-averaged human gaze heatmaps. In parallel, GPT-4o was prompted through the OpenAI Vision Application Programming Interface (API) to generate spatial predictions of visual attention, which were converted into saliency maps for comparison with human gaze patterns. Spatial alignment between human gaze heatmaps and model-generated saliency maps was evaluated using four complementary metrics: Pearson correlation (r = 0.515 +- 0.117), Normalised Scanpath Saliency (NSS = 0.988 +- 0.323), Kullback-Leibler divergence (KL = 1.766 +- 0.844), and Area Under the Receiver Operating Characteristic Curve using the Judd formulation (AUC-Judd = 0.806 +- 0.076). A cross-model comparison with Gemini Pro, Gemini Flash, and Claude showed that all models exceeded the AUC-Judd chance baseline of 0.5 and achieved positive NSS scores. Gemini Pro demonstrated the strongest spatial localisation according to three of the four metrics, whereas GPT-4o produced the closest distributional match to human attention as measured by KL divergence. These findings suggest that large vision-language models can identify regions that broadly correspond to where humans direct visual attention in safety-relevant scenes without requiring eye-tracking training data. The results highlight the potential of vision-language models as a scalable tool for approximating human attentional patterns.
Marta Vallejo, Siwen Wang
Jun 9, 2026cs.AI

What Spatial Memory Must Store: Occlusion as the Test for Language-Agent Memory

Language-agent "memory palace" systems anchor each memory to a world coordinate, on the intuition that geometry adds something text cannot. We make that intuition testable and report three results. First, the memory-palace default of folding spatial proximity into a linear blend beside recency and importance does not help and can hurt: in a pre-registered recall experiment the shipped blend fails its own frozen test (mean Delta-Hit@5 -0.0375, Wilcoxon p=0.306), sitting at a position-blind baseline, while a geometry-led weighting wins decisively (+0.3208, p<10^-15): geometry must lead recall when the query regime is spatial. Second, memory recall and visibility must be separated: recall is occlusion-blind by design (you correctly remember the next room behind a wall), while visibility is a perception predicate over stored geometry that the live system never computed. A one-line ray-versus-voxel digital differential analyzer (DDA), re-pointed from the gaze ray the agent already casts, supplies it: text and the live FoV cone both score 0.000 on 849 behind-wall targets while cone-plus-DDA reaches 0.982 (exact McNemar p<10^-6); coordinate recall separately resolves near-duplicate locations a cosine null cannot (1.000 vs 0.533, n=150). Third, the visibility predicate is confirmed live under a git-committed pre-registration (SPMEM-OCC-LIVE-v1: eight scripted worlds, automated oracle scoring, 96 behind-wall targets, false-visible 1.000->0.000, pooled exact McNemar p=2.5x10^-29), a run that surfaced and fixed a real relay anchor defect. We concede that occlusion-needs-geometry is near-tautological; the contribution is the measurement and isolation, separating what spatial memory must store from how it is read. These pilots power a frozen confirmatory study (SPMEM-ZERO-REAL-PREREG-v1); the full human-authored multi-world study with blind raters remains future work.
Doeon Kwon, Junho Bang
Jun 8, 2026cs.CV

GenEyePose: Patient-Free, Knowledge-Based Saccadic Eye Movement Modeling for Digital Neurophysiologic Biomarker Development

Eye movements, including saccades, are widely regarded as highly sensitive and objective biomarkers of neurophysiologic states. Detecting saccadic signatures in neurologic diseases offers a rapid, portable alternative to brain imaging, avoiding access and cost barriers. Currently, there are no robust AI-enabled video-oculographic solutions (e.g., digital biomarkers) for screening, triaging, or localizing brain abnormalities due to privacy issues and scarce datasets. In this work, we propose the first fully synthetic, patient-free, multimodal eye movement generation pipeline for generalizable saccade analysis. Using this synthetic dataset, we trained a deep learning classifier to distinguish between normal and abnormal (hypometria and hypermetria) saccadic accuracies and evaluated its performance on real-world clinical data. The model achieved an AUROC of 0.76 and a sensitivity of 0.71, showing that the synthetic data has strong potential to generalize for clinical applications, including as a screening tool in at-home and emergency room settings or a tool for precise neuroanatomic localization.
Tianyu Lin, Jooyoung Ryu, Puvada Sreevarsha +12
Jun 4, 2026cs.RO

TAGA: Terrain-aware Active Gaze Learning for Generalizable Agile Humanoid Locomotion

Agile humanoid locomotion across diverse challenging terrain demands both wide perceptual coverage and precise local geometry understanding. Motivated by the way humans selectively look at relevant terrain during locomotion, we introduce TAGA, a Terrain-aware Active Gaze learning framework for Attention-based humanoid control. By fusing vision, proprioception, and motion commands, our framework guides the model to learn anticipatory cues and actively attend to specific areas of the height scan, selectively using these informative regions for the downstream network. This adaptively increases the information density of observations under tight onboard computational constraints, thus enabling fine-grained perceptive locomotion over larger-scale terrains. We find that such gaze behaviors can naturally emerge through reinforcement learning alone, without requiring additional supervision or explicit guidance, significantly improve training efficiency. As a result, the trained policy demonstrates robust and generalizable locomotion in simulation and on hardware, including reliable terrain-aware foothold selection, elevated-platform traversal, competitive sparse-foothold traversal, and the largest reported real-world gap traversal distance of 1.2m among perceptive humanoid locomotion systems, while maintaining stability under severe perceptual disturbances and environmental interference.
Peizhuo Li, Hongyi Li, Mingfeng Fan +9
Jun 3, 2026cs.CV

Horse Eye Blink Detection and Classification for Equine Affective State Assessment

Automated detection of equine facial action units (AUs) is a promising yet under-explored avenue for pain and affective state assessment in horses. Half and full-blink movements are recognised indicators of pain and stress, but as micro-expressions, their subtle, fine-grained nature makes them easily missed by the naked eye and only discernible through frame-by-frame video inspection, making reliable automated detection from video a particularly demanding task. We develop and evaluate three methods for automated blink classification from horse videos: a frame-based YOLOv12 detector, an optical flow magnitude thresholding approach, and a fine-tuned VideoMAE model, tested on a publicly available dataset. We achieve a macro-F1 score of 0.898 when doing blink classification and 0.926 on binary blink detection. Our results highlight both the potential and the inherent challenges of fine-grained AU detection for equine welfare monitoring.
João Alves, Signe Møller-Skuldbøl, Pia Haubro Andersen +1
Jun 2, 2026cs.CV

AmbientEye: A Dataset for Pupil Segmentation under Natural Ambient Infrared Illumination

Eye tracking is essential for smart glasses, as it provides insight into user attention for ambient intelligence applications. However, most existing eye-tracking systems rely on active infrared (IR) illumination, creating practical barriers to all-day outdoor use due to power consumption. In this paper, we investigate whether passive IR cameras alone, without any active IR light source, can enable reliable pupil detection in unconstrained outdoor environments, where ambient sunlight serves as the sole illumination source. To support this investigation, we introduce AmbientEye, a large-scale dataset of 2,606,225 eye images collected from 35 participants from 19 countries. It is captured outdoors under natural sunlight with two off-axis camera configurations and two sun-orientation conditions. We provide high-quality pupil annotation through SAM2 automatic segmentation, followed by refinement by human annotators. We benchmark a state-of-the-art pupil segmentation algorithm on our dataset and compare its performance with that on existing datasets under controlled IR illumination. Results reveal a substantial drop in pupil segmentation performance from 0.928 on controlled IR datasets to 0.767 on AmbientEye. This performance gap highlights the challenge of the ambient-light setting. This positions AmbientEye as a first benchmark for an unexplored and highly practical eye-tracking scenario.
Mingyu Han, Hyunyoung Han, Nitheekulawatn Thommakoon +4
Jun 1, 2026cs.CV

Detecting Pen-In-Air States from Video: A Proof-of-Concept Toward Complementary Handwriting Analysis

Dynamic aspects of handwriting are critical for assessing developmental disorders such as dysgraphia and are typically captured using digitizing tablets. However, tablet-based sensing restricts analysis of Pen-Up behavior to a short proximity range above the writing surface, potentially missing high-lift in-air movements. As a proof of concept, we investigate whether top-view video can provide a complementary source of information for inferring pen-contact states without relying on tablet proximity sensing. We propose an interpretable hybrid pipeline combining pen-tip tracking using a YOLO-based detector with kinematic feature extraction and machine learning classification. A pilot dataset of diverse handwriting videos was manually annotated at the frame level and evaluation used a Leave-One-Video-Out (LOVO) protocol. The method achieved reliable event-level detection of Pen-Up segments, with an F_2 score up to 0.805, consistent with the emphasis on recall in a screening-oriented setting. These results support the feasibility of video-based Pen-Up detection as a low-cost and non-intrusive complement to digitizing tablets, and provide a foundation for future large-scale studies.
Lauren Sismeiro, Remy Plastre, Binbin Xu +2
Jun 1, 2026cs.CL

Eyettention II: A Dual-Sequence Architecture for Modeling Fixation Location, Within-Word Landing Position, and Fixation Duration in Reading

The way our eyes move while reading provides valuable insights into both the reader's cognitive processes and the properties of the text. In particular, eye-tracking-while-reading data has shown to be highly beneficial in various technological applications, such as enhancing and interpreting language models and inferring a reader's characteristics. However, these applications often rely on large-scale, data-driven models, which demand extensive eye-tracking datasets that are challenging to obtain due to the resource-intensive nature of data collection. To address the challenge of data scarcity, we develop Eyettention II, an end-to-end trained deep-learning model capable of generating realistic scanpaths consisting of a complete set of fixation attributes in chronological order, including fixation location, within-word landing position, and fixation duration. Our model is lightweight, efficiently trainable on limited GPU resources, and closely aligned with cognitive theories. We demonstrate that Eyettention II surpasses state-of-the-art models in scanpath prediction and mirrors human-like gaze behavior by capturing key psycholinguistic phenomena. With its robust performance, Eyettention II holds the potential to drive advancements in natural language processing, facilitate piloting the materials of psycholinguistic experiments, and uncover new insights beyond what is explicitly encoded in theoretical cognitive models.
Shuwen Deng, Cui Ding, David R. Reich +2
May 27, 2026cs.CL

VLMs May Not Globally Enhance Human Alignment over LLMs During Natural Reading

Large language models (LLMs) have become increasingly useful computational models of human language processing, but it remains unclear whether vision-language learning makes text representations more human-like during natural reading. Here, we address this question by comparing tightly matched LLM and vision-language model (VLM) pairs under a strictly text-only setting, allowing us to isolate the effect of multimodal training history from online visual input or cross-modal fusion. We evaluate model alignment with a human natural-reading dataset that includes whole-cortex fMRI responses and synchronized eye-tracking saccades. Our findings demonstrate that multimodal pretraining may not confer a uniform, global advantage in human alignment during natural reading, indicating that language-internal representations remain the key factor for modeling human text processing. However, the VLM advantage could emerge more selectively when sentences contain stronger visual semantic content, with converging evidence from both fMRI and eye-movement alignments. Together, our findings provide a controlled in silico framework for testing how visual learning history shapes model-human alignment of language processing, suggesting that multimodal pretraining contributes selectively rather than globally to human-like language representations during natural reading.
Jinzhou Wu, Zhengwu Ma, Jixing Li +2
May 26, 2026cs.CV

When Eyes Betray AI: Social Gaze Consistency as a Semantic Cue for AI-Generated Image Detection

Recent generative models have largely closed the gap on low-level artifacts - pixel fingerprints, frequency anomalies, upsampling traces - particularly in person-centric and partial-edit settings where the manipulated region is small and surrounded by photometrically authentic content. We introduce Social Gaze Consistency, a high-level semantic cue defined as the mutual coherence of gaze direction, head-eye alignment, and pupil placement between interacting individuals, and show that it constitutes a previously underutilized detection axis orthogonal to existing low-level paradigms. We instantiate this insight through three coupled mechanisms: (i) a controlled diagnostic dataset with region-specific perturbations of gaze-consistent imagery, where strict pair-level grouping forecloses generator-fingerprint memorization as an optimization-time shortcut rather than relying on augmentation; (ii) Block-Compositional Caption Supervision, which holds a single 5-block reasoning skeleton invariant across 1,250 macro-combined captions, decoupling reasoning consistency from surface diversity; (iii) Cross-architecture validation showing the same supervision improves a vision-language backbone (FakeVLM) by +3.7 pp on the COCOAI Interaction subset (balanced accuracy 67.8 -> 71.5) and +1.3 pp on the COCOAI Person subset (83.0 -> 84.3), with consistent gains on a vision-only backbone (Effort), evidencing a backbone-agnostic cue. Real- and fake-class recalls rise simultaneously, ruling out a "predict-all-fake" artifact. A four-step mechanistic account - paired-edit shortcut blocking, hard-to-easy difficulty transfer, CLIP prior preservation, and diffusion-family shared spectral weakness in periocular structure - explains why training on a single inpainter (FLUX.1-Fill) transfers to multi-generator suites. We will release the code upon acceptance to facilitate reproducibility.
Jihyeon Kim, Sohee Kim, Soosan Lee +3
May 26, 2026cs.CV

Semi-Supervised Gaze Estimation via Disentangled Subspace Contrastive Learning

Appearance-based gaze estimation always suffers from poor generalization due to limited annotated samples and insufficient dataset diversity. Leading approaches adopt weakly supervised learning to generate large-scale pseudo-labeled data from unconstrained real-world scenarios, aiming to mitigate the domain shifts. In this work, we devise a simple yet effective semi-supervised learning architecture that leverages unlabeled data to enhance domain generalization, thereby reducing reliance on labor-intensive manual annotations. Our key insight is to impose Jacobian regularization to disentangle feature representations into discriminative subspaces dedicated to specific gaze components, such as pitch and yaw angles. We further exploit the intrinsic ordinal ranking within each subspace for contrastive learning, enabling the model to learn robust gaze representations from a small set of labeled samples and an abundance of unlabeled ones. This ultimately yields our Disentangled Subspace Contrastive Learning (DSCL) framework. Extensive experiments on multiple benchmarks verify that the proposed DSCL is plug-and-play, achieving competitive performance using only 20%, 10%, and even 5% of the annotated data under both in-domain and cross-domain evaluation settings. The public code is available at \href{https://github.com/da60266/DSCL}{https://github.com/da60266/DSCL}.
Qida Tan, Hongyu Yang, Wenchao Du
May 26, 2026cs.CV

OmniGF: A Dual-Branch Vision-Language Framework for Unified Gaze Following

Understanding human gaze behavior is essential for complex scene comprehension and human-computer interaction. Traditional gaze following models are typically restricted to pure spatial localization, lacking the high-level capacity to reason about semantic targets or complex social contexts. Furthermore, these models often process individuals sequentially, requiring redundant computations over the same scene image for multi-person inference. While recent Vision-Language Models (VLMs) offer the exceptional semantic reasoning needed to address gaze-related semantic tasks, their reliance on discrete text generation inherently limits precision in continuous spatial tasks like gaze localization. To bridge this gap, we propose OmniGF, a unified vision-language framework that adapts foundational VLMs for highly scalable multi-person gaze reasoning. The model adopts a dual-branch decoding strategy: a structured language branch generates discrete reasoning states, while a continuous spatial branch directly taps into the VLM's dense hidden states. Supervising these extracted representations with high-resolution gaze target heatmaps effectively overcomes the spatial bottleneck of text-only coordinate generation. Furthermore, to explicitly ground the model in multi-person scenes, we augment the input with head embeddings encoded from cropped head images, providing fine-grained appearance and orientation cues for all individuals simultaneously. By modeling all individuals and leveraging the strong semantic capability of VLMs, OmniGF seamlessly integrates precise spatial gaze target estimation, semantic gaze prediction, and complex social gaze reasoning. Extensive experiments demonstrate that our framework establishes new state-of-the-art performance across multiple standard benchmarks. Code is available at https://github.com/cvlab-stonybrook/omnigf.
Qiaomu Miao, Haoyu Wu, Jingyi Xu +2
May 25, 2026cs.CV

Data-driven Head Motion Generation through Natural Gaze-Head Coordination

We present the first data-driven approach to model temporal gaze-head coordination from large-scale in-the-wild facial videos. To obtain training data for generalizable learning, we propose an automatic pipeline that extracts natural yet diverse gaze and head motions with off-the-shelf appearance-based gaze estimators. To capture the probabilistic correlation and temporal dynamics of gaze-head coordination, we build our model on a generative conditional Variational Autoencoder for plausible yet diverse gaze-conditioned head motion generations. We further apply our framework to gaze-controlled facial video generation, where we enable video generation with natural and realistic head motion correlated to the input gaze - an aspect that has not been emphasized before. Human evaluation and quantitative comparisons demonstrate our method's effectiveness and validate our design choices, with evaluators showing statistically significant preference for our approach over baseline methods.
Xiaohan Liu, Yilin Wen, Yusuke Sugano
May 21, 2026cs.CV

GazeBehavior Annotation Toolkit (GBAT): AI-powered toolkit for automatic annotation of egocentric eye-tracking and video data of child-caregiver interaction

Video recordings of child-caregiver interactions enable investigation of attentional dynamics during naturalistic behavior. Such multimodal recording also allows researchers to examine how attention interacts with action and language use in real time. However, manual annotation of such data is time-consuming. Here, we introduce GazeBehavior Annotation Toolkit, a deep-learning-based toolkit designed to facilitate three key processes in data preprocessing and feature extraction: post-hoc synchronization across multiple videos, semi-automatic annotation of gaze target categories, and categorization of participants' poses and hand actions. This toolkit improves the efficiency and scalability of feature extraction from human egocentric eye-tracking and video data. Such improvement is critical in supporting large-scale and longitudinal investigations of attentional dynamics and naturalistic behavior in human early development.
Iba Baig, Kevin Li, Yanbin Xu +5
May 21, 2026cs.LG

MambaGaze: Bidirectional Mamba with Explicit Missing Data Modeling for Cognitive Load Assessment from Eye-Gaze Tracking Data

Real-time cognitive load assessment from eye-tracking signals could enable adaptive human-centered AI in safety-critical applications such as driver vigilance monitoring or automated flight deck assistance, yet two challenges persist: handling frequent data missingness from blinks and tracking failures, and efficiently modeling long-range temporal dependencies. We propose MambaGaze (Bi-Mamba), a framework that addresses these challenges through (1)~XMD encoding, which augments raw features with observation masks and time-deltas to explicitly model data uncertainty, and (2)~bidirectional Mamba-2, which captures temporal dependencies with linear computational complexity. Experiments on CLARE and CL-Drive datasets under leave-one-subject-out evaluation show that MambaGaze achieves 77.1% accuracy and 59.2% macro-F1 on CLARE, and 69.4% accuracy and 51.5% macro-F1 on CL-Drive, attaining the highest average LOSO macro-F1 (55.3%) across all ten compared models. Input-stream ablation indicates that log-scaled time-deltas are the strongest single channel in our setting, and combining all three XMD streams provides consistent gains of 5--20,pp macro-F1. Edge deployment benchmarks on three NVIDIA Jetson Orin platforms show real-time inference at 27--36,FPS with power consumption below 6.6,W, supporting feasibility for embedded cognitive load monitoring.
Amir Mousavi, Mohammad Sadegh Sirjani, Erfan Nourbakhsh +5
May 21, 2026cs.CV

Learning to See Like Humans: Gaze-Aligned Cycling Safety Prediction

Cycling delivers significant public-health and environmental benefits, yet its uptake in cities is often limited by perceived safety. When street environments appear unsafe, individuals are less likely to cycle, making perception a key barrier to adoption. Recent work has shown that pairwise comparisons of street-view images provide a scalable way to learn subjective safety judgments. However, existing approaches do not explicitly model human visual attention, which plays a central role in how humans perceive safety. We propose an Eye-Tracking-Guided Perceived Cycling Safety framework (EG-PCS) that integrates gaze data into a pairwise learning pipeline based on vision transformers. By supervising the model's attention mechanism with eye-tracking signals, we encourage alignment between learned attention maps and human fixation patterns. Experiments show that gaze-guided models achieve similar ranking performance compared to state-of-the-art approaches while producing attention maps that more accurately reflect human visual attention behavior. Our results demonstrate that incorporating eye-tracking information enhances both predictive accuracy and interpretability in perception-based urban analytics.
Luís Maria Perdigão, Miguel Costa, Carlos Santiago +1
May 21, 2026cs.CV

Enhancing Gaze Reasoning in Vision Foundation Models for Gaze Following

Gaze following requires both scene understanding and gaze reasoning to localize the gaze target of an in-scene person. Recently, vision foundation models (VFMs) have demonstrated strong performance on this task, enabling simpler architectures while outperforming prior methods. However, we observe a key limitation of VFM-based approaches: while VFMs substantially improve scene understanding, they contribute little to gaze reasoning. As a result, existing methods often rely on semantically salient objects rather than true gaze cues, leading to degraded performance when targets are not salient. To address this, we propose a novel training mechanism to enhance gaze reasoning in VFMs for gaze following. Our method includes: (1) a head-conditioned local LoRA, which enables localized adaptation to preserve scene token learning while improving head token learning for gaze reasoning; and (2) an out-of-cone penalty, which injects gaze cues into head tokens while aligning them with scene tokens. Experiments on the GazeFollow and VAT datasets demonstrate that our method achieves state-of-the-art performance, with particularly strong improvements when gaze targets are not semantically salient. Our findings offer valuable insights for advancing future gaze following research. We will release the code once the paper is accepted.
Shijing Wang, Yaping Huang, Chaoqun Cui +4
May 21, 2026cs.CV

GazePrior: Zero-Shot AR/VR Eye Tracking via Learned 3D Gaze Reconstruction

Eye tracking (ET) is a foundational technology for advanced AR/VR applications. However, training ET models for every new ET device is challenging: real data collection is costly and time-consuming, while existing synthetic data generation methods lack realism. To remove the need for additional data collection while maintaining data quality, we introduce a data-driven 3D prior that models the distribution of human eyes across diverse identities, gaze directions, and light settings. This model, which we coin GazePrior, then enables sparse-input 3D reconstruction of annotated data collected with previous ET devices, which can in turn be rendered from the cameras of any target ET device. Our approach synthesizes data with the realism, diversity and ground-truth accuracy of real data collection without its prohibitive costs. Our experiments demonstrate that ET models trained with our synthesized data outperform previous zero-shot methods, achieving higher accuracy and robustness.
Corentin Dumery, David Colmenares, Alexander Fix +3
May 20, 2026cs.CV

Gaze into the Details: Locality-Sensitive Enhancement for OCTA Retinal Vessel Segmentation

Existing deep learning frameworks for Optical Coherence Tomography Angiography (OCTA) vessel segmentation are largely derived from the U-Net architecture, which serves as the foundation for most current designs. However, most of these methods focus only on holistic representation, struggling to address the problem of low local contrast unique to OCTA, which leads to vessel discontinuities and loss of detail. To address these problems, we propose LSENet, which builds upon the U-Net architecture by introducing three core innovative modules: To address vessel discontinuities, we introduce the Patch Information Enhance module (PIE), which replaces standard skip connections to execute patch-wise attention. To mitigate detail loss, the Multiscale Feature Fusion module (MFF) is proposed to feed the PIE module rich, multi-scale information by extracting visually interpretable features from both the original input and preceding layers. Finally, the Connectivity Refinement Decoder (CRD) is designed to refine features from all levels and utilize a large kernel in the final convolutional layer to reduce fragmentation. Experiments on three public datasets (OCTA-500, ROSE-1, and ROSSA) demonstrate that our proposed LSENet achieves state-of-the-art performance while requiring fewer parameters.
Tuopusen Huang, Ding Ma, Xiangqian Wu
May 19, 2026cs.CV

Eyes on VLM: Benchmarking Gaze Following and Social Gaze Prediction in Vision Language Models

Vision-language models (VLMs) have rapidly evolved into general-purpose multimodal reasoners with strong zero-shot generalization. In this context, VLMs could greatly benefit the analysis of human gaze and attention, a central task in human behavior understanding that requires reasoning about the physical scene as well as the activity, interactions, and social context. However, the extent to which VLMs can reliably understand human gaze and related attentional behaviors remains largely unexplored. In this work, we present EyeVLM, a systematic evaluation framework for gaze understanding in VLMs across two complementary dimensions: tasks and models. To assess gaze understanding capabilities, we focus on two core tasks. The first, gaze following, i.e., predicting the 2D location where a person is looking, has a geometric and visual processing focus, requiring a precise understanding of the human face, attention direction, 3D scene structure, and spatial grounding of attended targets. The second, social gaze prediction, requires social and relational reasoning over multi-person interactions (e.g., mutual gaze and shared attention), and may benefit more from the LLM semantic reasoning capabilities within VLMs. Regarding models, EyeVLM evaluates these tasks in two ways: a zero-shot setting with a diverse set of state-of-the-art open- and closed-source VLMs, exploring different prompting strategies; and a fine-tuning approach based on task-specific QA pairs, studying the impact of model scale and data scale. As benchmarks, we rely on existing gaze understanding datasets and perform a systematic comparison with state-of-the-art purely visual models. Overall, our results show that current VLMs lack precise gaze understanding capabilities. While standard training helps reduce the gap with visual models, significant improvements are still needed.
Hengfei Wang, Anshul Gupta, Pierre Vuillecard +1
May 19, 2026cs.HC

AffectAI-Capture: A Reproducible Multimodal Protocol for Small-Group Meeting Research

We present AffectAI-Capture, a protocol for collecting synchronized multimodal data in four-person meeting-like interactions, combining eye tracking, wearable physiology, close-talk and room audio, multi-view video, event logging, and structured self-report. Sessions use fixed task blocks grounded in established group-interaction paradigms, while acquisition and post-processing are organized around a single authoritative event timeline and standardized outputs. We describe the experimental rationale, synchronization philosophy, data organization, and practical trade-offs. Pilot-level validation of audio quality and video synchronization has been conducted using controlled bench tests; full protocol sessions with participants remain ongoing work. The contribution is a reproducible protocol architecture linking task design, instrumentation, timing provenance, and data packaging for affective, behavioral, and meeting-analytics research.
Meisam Jamshidi Seikavandi, Alice Modica, Anna Obara +6
May 19, 2026cs.AI

GroupAffect-4: A Multimodal Dataset of Four-Person Collaborative Interaction

Existing affective-computing, social-signal-processing, and meeting corpora capture important parts of human interaction, but they rarely support analysis of affect in co-located groups as a coupled individual, interpersonal, and group-level process. The required signals (per-participant physiology, eye movement, audio, self-report, task outcomes, and personality) are usually fragmented across separate dataset traditions. We introduce GroupAffect-4, a multimodal corpus of 40 participants in 10 four-person groups, each completing four ecologically varied collaborative tasks spanning information pooling, negotiation, idea generation, and a public-goods game. Each participant is instrumented with a wrist-worn physiology sensor, eye-tracking glasses, and a close-talk microphone; sessions include continuous affect self-reports, post-task questionnaires, task outcomes, and Big-Five personality scores, all time-aligned to a shared clock. The dataset covers over 91% of expected physiology windows and 98% of eye-tracking windows, with strong task validity confirmed by a clear affective manipulation check across the negotiation block. We define fifteen benchmarkable targets spanning three analysis levels -- within-person state, between-person traits, and group dynamics -- and report leave-one-group-out feasibility baselines establishing the dataset's evaluative scope. GroupAffect-4 is released with a BIDS-inspired structure, Croissant metadata, a datasheet, per-session quality reports, and open processing scripts. Code and processing scripts are available at https://github.com/meisamjam/GroupAffect-4; the dataset is publicly archived at https://zenodo.org/records/20037847.
Meisam Jamshidi Seikavandi, Alice Modica, Anna Obara +10