Interaction Dynamics

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4 papers in the last 28 days · 0.1% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-14

2 new papers

A weekly snapshot of new work published in Interaction Dynamics.

51 papers

Latest in Interaction Dynamics

Sep 14, 2026stat.ML

Learning Interaction Kernels from Collective Steady States

We propose a learning procedure for system identification in interacting particle systems from single-snapshot observations of collective behaviors, unlike existing approaches that rely on observations of trajectories. This setting leads to a fundamentally ill-posed inverse problem, which we solve by using a regularization strategy based on the empirical distribution of observed configurations, drawn from different, unobserved initial conditions. We test our learning procedure on a variety of representative models with steady-state and quasi-stationary patterns, where collective behaviors encode implicit information about the interaction mechanisms, demonstrating that our approach enables stable and accurate recovery of the underlying interaction laws, leading to faithful reproduction of the collective behavior, and in many cases even of the dynamics leading up to it.
Baoli Hao, Mauro Maggioni, Ming Zhong
Sep 8, 2026cs.RO

FOCI Policy: Focus on Object-Centric Interactions for Relational Manipulation Policies

Object-centric manipulation policies improve generalization by modeling object motion instead of directly predicting robot actions. However, existing methods are often limited by representations which are either too simplistic to capture interaction dynamics or too dense to learn efficiently. We observe that many rigid relational manipulation tasks are governed by short interaction phases where the relative motion between task-relevant objects is tightly constrained. Based on this observation, we propose \textsc{Foci Policy}, an interaction-centric framework that achieves a two-fold abstraction: (1) temporally, by automatically extracting compact interaction segments from demonstrations;(2) spatially, by representing skills as relative SE(3)SE(3) motion between task-relevant objects, yielding invariance to scene configurations and robot embodiment. Experiments on RLBench, COLOSSEUM, and real-world tasks show that \textsc{Foci Policy} achieves strong performance with substantially less training data than prior object-centric and action-centric policies. These results suggest that modeling object-object interactions provides a simple and efficient inductive bias for rigid relational manipulation. Project page: \href{https://fitz0401.github.io/foci-page/}{fitz0401.github.io/foci-page/}.
Ze Fu, Pinhao Song, Yutong Hu +1
Sep 7, 2026cs.LG

Inferring Urban Mobility Interactions from Aggregated Dynamics

Real-time urban governance depends not only on knowing where people are, but on how they move between places, directional flows that could be conventionally resolved by tracking individuals through space, i.e., expensive to sustain and built on traces that are highly unique and readily re-identifiable. Here we show that this directional structure need not be observed to be known: aggregated counts which cities already collect retain enough information to reconstruct the temporal evolution of origin-destination (OD) matrix. Using an uncertainty-aware physics-informed framework, we infer future OD flows from area-level counts alone across twelve mobility datasets from cities in the United States and China, reaching accuracy comparable to models that take historical OD matrices as input. Probabilistic modeling corrects the systematic underestimation of sparse, high-value corridors and yields calibrated predictions consistent with observed flows. Architectures that respect the generation-before-assignment logic of transport planning recover interactions more faithfully, indicating that location-level spatial heterogeneity should be preserved before pairwise interactions are reconstructed. Because inference requires only aggregated observations after training, recovering interactions this way reduces reliance on continuous individual-level tracking, pointing toward a more deployable and less exposure-heavy basis for real-time urban intelligence.
Yi Wang, Jing Li, Jinliang Deng +5
Aug 31, 2026cs.AI

IMPACT: Attention Is the Interaction Map for Scalable Interaction-Aware World Model Training

World models have made remarkable progress in action-conditioned future prediction for embodied agents, yet still struggle to model physically plausible interactions. Existing approaches address this limitation by constraining the generation process with external representations encoding motion, geometry, or semantics. Obtaining these spatiotemporally dense representations typically requires auxiliary estimators or manual annotations, limiting training scalability. We instead revisit the training objective and identify a supervision-allocation mismatch under the globally averaged mean squared error (MSE) denoising objective: prevalent static content dominates the optimization signal, leaving sparse dynamic-object regions critical to interaction generation disproportionately under-supervised. Motivated by this observation, we introduce IMPACT, a scalable Interaction-aware Model training framework with Prior-guided Attention Calibration and Targeting. IMPACT uses cross-attention associated with manipulated-object tokens as an internal spatiotemporal prior for action-conditioned changes. It samples candidate regions from this prior, calibrates them with detached local prediction errors to construct an interaction map, and uses the map to reweight denoising supervision, requiring neither external representations nor inference-time modifications. Extensive experiments on robot-arm and human-hand manipulation, spanning diverse control modalities and DiT backbones, show that IMPACT consistently outperforms the corresponding MSE-trained baselines, improving interaction fidelity, physical plausibility, and visual quality.
Rongze Tang, Jianjie Fang, Zhaolu Wang +8
Aug 27, 2026cs.AI

LiveSim: Simulating Environment-Shaped Users in Multi-Agent Live-Stream Ecosystems

User behavior simulation with large language models~(LLMs) is increasingly used to support multi-agent ecosystem simulation. Existing simulators typically rely on static user profiles inferred from historical observations, which become inadequate in socially intensive environments such as live streaming where interaction dynamics continuously reshape user behavior. We propose \textbf{LiveSim}, an LLM-based framework for live-stream ecosystem simulation. It represents users as editable behavioral hypotheses and progressively refines them through trajectory-grounded interactions, where discrepancies between simulated and observed trajectories reveal missing environmental shaping effects. These signals are further extracted as transferable environment-behavior patterns and accumulated in a collective behavioral memory to improve user-level behavioral fidelity and support ecosystem-level simulation. Experiments on real-world live-stream risk-control data validate the effectiveness of LiveSim in improving user-level behavioral fidelity and enabling ecosystem-level analysis of risk evolution and platform intervention effects.
Jiaqi Xu, Yiran Qiao, Jing Chen +3
Aug 6, 2026cs.AI

A Unified Framework for Trajectory Prediction with Explicit Planning and Reaction Decomposition

Trajectory prediction has shifted toward structured formulations with explicit social modeling. However, existing methods inadequately distinguish the functional roles of social influence in trajectory planning. Observing that agents typically form motion plans by anticipating others' future behaviors before making local reactive adjustments, we identify social interactions as playing staged roles, namely planning precedes reaction. We propose INTraJ, a unified framework that decomposes social influence into two stages: a planning stage constructs reference trajectories using future social information, and a reaction stage recovers local adjustments from the residual between full-context prediction and the reference. INTraJ supports both multi-target and single-target paradigms. Extensive experiments on four standard benchmarks, including Argoverse 2, Argoverse 2-ped, ETH/UCY, and SDD, demonstrate consistent improvements, particularly in FDE and long-horizon consistency, with state-of-the-art performance achieved in several settings. INTraJ reframes trajectory prediction as a planning-driven two-stage process, validating that staged social modeling is critical for stable predictions. The code is publicly available at https://github.com/11isnotavailable/INTraJ.
Jiaheng Chen, Jiaxing Li, Tinghe Zhang +1
Jul 30, 2026cs.LG

Feature Interaction Modeling for Neural Operators

Despite the many variants of DeepONet that have been proposed, query-based operator networks still struggle with shock-dominated and low-viscosity PDEs, whose sharp moving discontinuities and slowly decaying solution spectra challenge finite-dimensional separable representations. In this work, we propose \emph{Feature Interaction Modeling Operator} (FM-Operator), a point-wise query neural operator that explicitly models feature construction and interactions between sensor observations and query coordinates. Our design is motivated by a reinterpretation of the canonical DeepONet aggregation through the lens of multiplicative interactions. Specifically, the branch--trunk inner product admits the equivalent form b(u)τ(y)=1diag(b(u))τ(y)\boldsymbol{b}(u)^\top \boldsymbolτ(y)=\boldsymbol{1}^\top \operatorname{diag}(\boldsymbol{b}(u))\,\boldsymbolτ(y), revealing that the two representations interact only along corresponding latent dimensions and therefore constitute a diagonally constrained multiplicative interaction. This observation suggests that, beyond improving the individual branch and trunk networks, the structure through which function and query representations interact is itself an important inductive bias in point-wise operator learning. FM-Operator accordingly redesigns both feature construction and feature interaction, enabling structured information exchange beyond the conventional branch--trunk coupling while retaining point-wise query evaluation. Experiments across multiple PDE benchmarks demonstrate that FM-Operator consistently outperforms vanilla DeepONet and achieves clear improvements over the strong Shift-DeepONet baseline. These results suggest that explicitly designing representation construction and interaction provides a promising direction for improving the effectiveness of DeepONet-style query-based neural operators.
Quan Gu, Xiaoduo Li, Hongxia Liu
Jul 29, 2026cs.CL

DenseOn with the LateOn: Fully Open Dense and Late-Interaction Models for Multilingual, Long-Context, and Code Search

State-of-the-art retrieval models increasingly rely on closed training data, creating a reproducibility gap. We present an open end-to-end recipe for training retrieval models and study how English supervision transfers to multilingual retrieval through translate-train. We first reconstruct and curate 665M English contrastive pre-training pairs from 1.4B pairs across 34 public sources and build 1.88M supervised fine-tuning pairs with mined hard negatives. Training yields two 149M-parameter models: DenseOn, a single-vector dense model, and LateOn, a ColBERT-style late-interaction model. They achieve 56.20 and 57.22 average nDCG@10 on BEIR, respectively, setting new state-of-the-art results for this size class. We then translate the validated English data into eight languages, yielding 2.8B pairs with cross-lingual samples, and train mDenseOn and mLateOn, two 307M-parameter models built on mmBERT-base. Despite sharing their backbone, data, and objectives, their representations behave differently: the dense model is strong on English and translated languages but degrades outside translate-train support, whereas the late-interaction model generalizes better to unseen languages and scripts. This suggests that token-level matching turns translate-train from a target-language expansion strategy into a multilingual generalization recipe. We publicly release the models, datasets, and training code.
Raphaël Sourty, Antoine Chaffin, Paulo Roberto Moura Junior +1
Jul 17, 2026cs.CV

MotionForesight: Re-purposing Video Models for Future 3D Scene-Flow Prediction

Humans can infer how objects are likely to move from passive observation: a cup may be lifted, a drawer may slide, and a lid may rotate shut. Such predictions expose the physical consequences of interaction needed to act in the real world. We study how to learn this anticipation from ordinary monocular videos of human-object interaction. Given a short observed video context, MotionForesight predicts future 3D trajectories for points on the manipulated object. This casts interaction prediction as object-centered 3D motion forecasting without any assumptions on the object properties. Our key insight is that video prediction models already encode rich priors about how objects move during human interactions. We redirect these priors from pixel prediction toward future 3D scene flow. We start from a dense 3D tracker built on a pretrained video model, generate pseudo-ground-truth tracks from complete clips, and train the forecaster using only the observed frames. We replace future RGB and geometry with learned mask latents and train a lightweight adapter to turn the retrospective tracking representation into a forward predictor, while freezing the large video and tracking components. Using just 40k human videos and no auxiliary inputs such as language, MotionForesight generalizes across diverse out-of-distribution objects, environments, viewpoints, and interactions. It also outperforms substantially larger models that use over a million training videos. These results show that we can efficiently re-purpose video priors into explicit geometric forecasts for embodied intelligence. https://motionforesight.github.io/
Homanga Bharadhwaj, Yash Jangir
Jul 15, 2026cs.AI

Align AI to Dynamic Human-AI Workflows

Current alignment approaches typically focus on emulating human behavior using static representations of human preferences, failing to capture the dynamic, context-dependent nature of real-world human-AI interactions. In this paper, we argue for a shift from static and emulative to interactive and complementary alignment, where preferences emerge through interaction and alignment is defined not by satisfying preferences alone. We first formalize this gap by contrasting existing alignment with a trajectory-level view in which human and model behavior co-evolve over time. Because these interaction dynamics have not been adequately captured within existing ML formulations, we ground this perspective in insights from an interdisciplinary workshop. We draw on lessons from social-science accounts of human-human collaboration and then argue that human-AI systems amplify these dynamics, introducing new asymmetries that make reasoning about uncertainty harder and introduce new coordination challenges. Based on these lessons and new challenges, we conclude by outlining a research agenda for developing AI systems that align with humans in interaction, requiring an interdisciplinary synthesis of machine learning and the social and decision sciences.
Valerie Chen, Cleotilde Gonzalez, Anita Williams Woolley +4
Jul 13, 2026cs.AI

Interaction Scaling: Grounding the Third Axis of Test-Time Compute

There are two standard ways to spend more compute at test time: let a model reason longer, or sample more attempts and keep one. Both share a hidden limit: they are internal. Every extra token comes from the same frozen weights and the same prompt, so neither can tell the model anything it does not already know. We study a third way, interaction: the model proposes an artifact, an external instrument observes how it actually behaves, and the model revises. Each cycle imports a real observation, so interaction breaks through the ceiling the other two hit. We argue that a single variable governs this third axis, grounding, and that it must hold on both sides of the loop. The feedback that drives revision must come from an instrument that actually observes the flaw, and so must the metric that scores the result. On hard coding tasks at a fixed token budget, reasoning-only and best-of-N sampling both plateau (the latter even when an oracle picks the best sample), while every interaction strategy keeps improving; our proposer-reviewer harness reaches a perfect 100% pass rate with no run-to-run variance, and the gain holds across three model families. On rendered visual artifacts, the usual judge (a vision-language model, or VLM, reading a screenshot) rates 14 of 15 visibly broken figures "perfect," because the screenshot hides the flaws before the judge can see them. A tool that measures the real layout instead shows the loop removing 40-74% of defects across four modalities; and that same VLM, used as the reviewer, makes slide layouts worse where the measuring tool repairs them. Interaction scaling is real and distinct from reasoning and sampling, but only visible when both the feedback and the metric are grounded.
Bojie Li, Noah Shi
Jul 1, 2026cs.AI

Can Agents Generalize to the Open World? Unveiling the Fragility of Static Training in Tool Use

While Large Language Model (LLM) agents demonstrate proficiency in static benchmarks, their deployment in real-world scenarios is hindered by the dynamic nature of user queries, tool sets, and interaction dynamics. To address this generalization gap, we formalize OpenAgent (Tool-Use Agent in Open-World), a problem setting characterized by distributional shifts across query, action, observation, and domain dimensions. To systematically diagnose its impact, we construct a controlled sandbox environment where we define fine-grained environmental shifts across a four-tier hierarchy, Perception, Interaction, Reasoning, and Internalization, and conduct a comprehensive series of experiments. Our analysis yields a series of key insights, demonstrating that agents trained via both Supervised Fine-Tuning(SFT) and Reinforcement Learning suffer from varying degrees of performance degradation when confronting open environmental shifts. Building on these insights, we propose Perturbation-Augmented Fine-Tuning, a disturbance-based intervention strategy for SFT that lays the foundation for enhancing agent robustness and utility in realistic environments. Our code will be released at: https://github. com/LAMDA-NeSy/OpenAgent.
Song-Lin Lv, Weiming Wu, Rui Zhu +2
Jun 29, 2026cs.RO

Learning High-Level Decision Making with an Interaction-Aware Attention-Based Network in Autonomous Driving

Reliable learning-based high-level decision making for lane changes and speed control in automated driving must accommodate dynamically sized inputs due to varying scene traffic flow. DeepSet and its variants represent the state of the art among shared-encoder approaches; however, they neglect explicit traffic interaction modeling, limiting performance in negotiation-intensive scenarios such as intersections. Attention-based methods capture interactions among static and dynamic agents, but incur quadratic memory and computational complexity and provide limited control over representation granularity. Inspired by Perceiver IO, an attention-based architecture, DecisionPerceiver, is proposed to project dynamic agent features into a fixed-size latent space, where feature granularity is regulated by the number of latent queries, improving scalability for larger networks. A finer discretization of the action set is further proposed to increase the performance gain due to interaction awareness. Extensive evaluations across three driving scenarios that require different levels of interaction awareness demonstrate consistent performance gains and generalization across various navigation objectives. In addition, the proposed architecture is assessed in scenarios with an increasing number of vehicles to demonstrate scalability.
Marcelo Contreras, Willi Poh, Christoph Stiller +1
Jun 22, 2026cs.RO

A Generative Model for Closed-Loop Microsimulation of Signalized Intersections

Traffic microsimulators rely on hand-crafted behavior models that reproduce aggregate flow but miss the heterogeneous interactions between vehicles at signalized intersections. Learned trajectory predictors capture richer interactions but are short-horizon and tend to be unstable when run in closed loop. We present Enactor, an actor-centric generative model for closed-loop intersection microsimulation. The model focuses on vehicles; pedestrians are included as context that can influence vehicle decisions but not predicted. Dynamic actors and lane polylines are encoded in polar coordinates referenced to the intersection center. A transformer with separate spatial and temporal attention blocks predicts a distribution over each actor's next-step motion (ss, αα). Training uses a closed-loop curriculum so the model is exposed to its own predictions. We evaluate Enactor in two regimes. In a 4000-second simulation-in-the-loop test at two intersection geometries, Enactor controls every dynamic vehicle against a continuously refreshing actor set rather than the fixed cohort that learned trajectory predictors are usually evaluated against. It recovers the SUMO data generator's speed and travel-time distributions with KL divergence over an order of magnitude lower than a recent transformer baseline on travel time, and substantially lower on speed (roughly 5×5\times lower at Site 1), and reduces red-light violations relative to the same baseline by more than an order of magnitude. An ablation isolates the leader rear-bumper feature as the change with the largest effect on intersection-aware safety metrics. We also evaluate on real-world field data and apply the same architecture to naturalistic vehicle trajectories from a fish-eye camera at a signalized intersection and evaluate it on multi-horizon predictive tasks. Enactor outperforms a constant-velocity baseline at every horizon evaluated.
Yash Ranjan, Rahul Sengupta, Anand Rangarajan +1
Jun 17, 2026stat.ML

The Representational Limit of Scalar Interactions: An Interventional Decomposition

Signed pairwise interaction scores fundamentally conflate uniqueness (U), redundancy (R), and synergy (S). We prove this on a minimal 3-way XOR structural causal model: faithful indices such as Shapley-Taylor return zero per pair, whereas projective indices such as Shapley Interaction spread the third-order effect into pair scalars that conflate the three mechanisms. We introduce Stochastic Hi-Fi, a post-hoc, retraining-free predictability decomposition that estimates per-feature U/R/S profiles by interventional masked inference. The estimator provides exact interventional semantics, finite-sample Monte Carlo bounds, strict variance reduction from coupled diamond sampling, and uniform finite-vocabulary convergence. Across tabular SCMs, Stochastic Hi-Fi recovers structure missed by scalar baselines (up to 411x larger interaction-magnitude recovery ratios). It also separates redundant and synergistic heads in the GPT-2 IOI circuit. On NIH ChestX-ray14, Stochastic Hi-Fi matches GradCAM on Pointing Game and improves substantially on Deletion AUC.
Potito Aghilar, Sabino Roccotelli, Stanislao Fidanza +3
Jun 17, 2026eess.SP

Explicit Interaction Architectures for Dynamical Learning: A Controlled Study of Structural Inductive Bias

We investigate a structure-first approach to dynamical learning in which the organization of stateful interactions is prescribed explicitly rather than left entirely to a generic recurrent parameterization. We introduce causal recurrent units built from an ordered sequence of local, state-modulated transformations. The construction is motivated by wave-based interaction models, but the units studied here do not impose scattering, passivity, or energy-balance constraints. Because fixed recurrent dynamics, designed reservoir topologies, readout-only learning, and recurrent depth are already well established, the empirical question is deliberately narrower: does the proposed interaction organization provide a useful inductive bias under controlled computational conditions? We compare a one-layer structured model, a two-layer structured model, and a generic echo-state network (ESN), all with 12 recurrent states and the same strictly linear ridge readout. Each model family receives the same random-search budget on calibration data that are disjoint from the final test data, after which the selected hyperparameters are frozen. On a custom nonlinear identification task, the one-layer structured model attains a mean validation NMSE of 2.76 x 10^{-4}, compared with 3.19 x 10^{-4} for the two-layer model and 3.94 x 10^{-4} for the ESN. On NARMA10 the ordering reverses: the ESN attains 0.312, compared with 0.348 and 0.357 for the one- and two-layer structured models. Thus, the proposed organization can be competitive and advantageous on one task, but it is not universally superior; moreover, recurrent depth does not provide a systematic benefit under matched state dimension. The results support a task-dependent interpretation of structural inductive bias and position the present architecture as a controlled precursor to stronger wave- and system-theoretic constructions.
Augusto Sarti
Jun 16, 2026cs.AI

Learn to Quantify Social Interaction with Constraints for Pedestrian Walking

Long-term human path forecasting in crowds is critical for autonomous moving platforms (like autonomous driving cars and social robots) to avoid collision and make high-quality planning. Although the current research take into account social interactions for prediction, they don't reveal the exact kinds of social interactions happened among people and how the social interactions affect the decision-making process of pedestrians, which further limits its robustness. Social interactions in pedestrian walking are intuitively massive and hard to label and quantify. In this paper, we explore creatively to quantify and interpret how pedestrians interact with others by proposing Learn to Cluster. Our clustering social interactions is probabilistic latent variable generative, learning directly from sequential trajectory observations, scalable to arbitrary number of pedestrians. Learn to cluster is label-free and can be naturally integrated into the training process of the prediction model. The latent variables will then serve as 'labels' to categorize social interactions. Extensive experiments over several trajectory prediction benchmarks demonstrate that our method is able to learn the patterns of social interactions and effectively integrate the patterns to pedestrian trajectory prediction.
Xiaodan Shi
Jun 12, 2026cs.LG

A Comparative Study of Graph Neural Network Layer Selection for Interaction Modelling in Driving Trajectory Prediction

Autonomous driving systems rely on precise trajectory prediction to plan safe and efficient movement. Graph Neural Networks (GNNs) have become a promising approach for modelling spatiotemporal interactions among road agents. However, designing GNN architectures for trajectory prediction remains non-standardized, with little guidance on which graph layers effectively capture spatial interactions and temporal dynamics. This paper offers a detailed comparative study of 19 graph layer types, focusing on their spatial and temporal processing capabilities to discover the most effective architectures for trajectory prediction. Within the explored hyperparameter setting, we highlight five standout layer combinations, with ARMA, Chebyshev, and topology-aware layers consistently performing better than others. Beyond performance metrics, our findings yield practical design principles: sum-based aggregation is more effective than mean-based methods, multi-head attention mechanisms enable richer interactions, and assigning different weights to different hop distances significantly improves prediction accuracy. These findings offer useful guidance for designing more interpretable and effective trajectory prediction models.
George Daoud, Mohamed El-Darieby
Jun 12, 2026cs.RO

Interaction Dynamics for Dexterous Manipulation

Dexterous manipulation is fundamentally a problem of interaction dynamics: the hand must track precise finger trajectories, regulate the contact force exchanged with grasped objects, respect actuation and safety limits, and remain predictable when contact persists -- objectives in tension for any fixed-gain controller. A sustained contact torque τextτ_{\text{ext}} through a joint stiffness KdK_d produces the structural bias e=τext/Kde_\infty=τ_{\text{ext}}/K_d, so stiffening for accuracy sacrifices contact safety while softening yields by design. We make these interaction dynamics explicit and actuator-agnostic through a constant-AdA_d double-integrator backbone, instantiating the offset-free architecture established for physical human-robot interaction (pHRI) and preserving its modeling assumptions on the reduced residual dynamics. An algebraic feedforward reduces the tendon transmission -- hydraulic, cable, pneumatic, twisted-string, or series-elastic -- to a constant-coefficient double integrator, so the QP cost inverse is precomputed offline and a 10-step receding-horizon QP runs at 500,Hz under contact-force (ISO/TS 15066), actuation, and jerk constraints. An encoder-only augmented-Kalman disturbance state drives steady-state error to zero under constant contact loads in the nominal detectable case. In simulation, a hydraulically actuated finger -- the worked example, adding pressure and cavitation constraints -- attains 0.6,mrad RMS, 0.1,mrad steady-state, and 7.3,mrad peak deflection under 1.5,Nm contact: 153×\times, 1500×\times, and 21×\times better than classical impedance. The realized first-move stiffness (18\to323,Nm/rad with update rate) is independently verified, and the architecture scales to a 16-DOF LEAP Hand MuJoCo model, recovering from 2.5,N grasp disturbances within 0.7,s.
Yongyan Cao
Jun 12, 2026cs.CV

Context-Guided Semantic Alignment for Feature Fusion Networks

Feature fusion networks are fundamental components in modern object detectors, aggregating multi-scale features to detect objects of varying sizes. However, directly fusing features from different pyramid levels often introduces semantic inconsistency due to their heterogeneous representations. In this paper, we propose Feature Interaction NEtwork (FINE), a lightweight semantic alignment module that refines low-level features via high-level contextual guidance using cross-level attention prior to fusion. To bridge the structural gap and ensure computational efficiency, we introduce an Alignment-Aware Token Sampling that aligns corresponding spatial regions across scales, reducing the attention complexity by an order of magnitude. The resulting attention weights generate a spatial-channel modulation map that is upsampled and applied to the low-level features via residual element-wise modulation. This mechanism ensures that the network selectively enhances semantically relevant pixels while preserving the sub-pixel localization accuracy necessary for dense prediction tasks. FINE is generally applicable to various detectors and consistently improves detection accuracy without compromising efficiency.
Hyungseop Lee, Jiho Lee, Woochul Kang
Jun 11, 2026cs.LG

Predicting Cognitive Load from Speech and Interaction Dynamics in Dyadic Conversations

Estimating cognitive load from speech has largely been studied in controlled laboratory settings, with limited understanding of its reliability in natural collaborative conversations. We investigate whether speech and interaction dynamics predict perceived cognitive load during dyadic conversations. We analyze audio from 53 dyads performing nine collaborative tasks and extract static acoustic, dynamic, and interaction features to train a two-head Gated Recurrent Unit encoder to predict cognitive load scores. Results show conversational interaction provides useful signals for predicting cognitive load related to time pressure, mental work, effort, and task performance. Temporal demand is associated with turn-taking dynamics such as overlap and speaker switch, while mental demand is linked to imbalanced participation between speakers. These findings highlight the importance of task structure and conversational interaction for modeling cognitive load in natural collaborative settings.
Tahiya Chowdhury
Jun 10, 2026cs.SD

LLM-Based Synthetic Ground Truth Generation for Audio-Based Emotion Classification via In-Context Learning

Understanding human states and interaction dynamics is a core goal of human-computer interaction (HCI). As interaction paradigms become more immersive, virtual reality (VR) has emerged as a powerful platform for studying collaborative work. In such settings, evaluating team collaboration states, including team performance and team resilience, requires continuous and reliable inference of latent team-level cognitive and affective states from multi-modal sensor data, such as speech signals. However, generating ground truth labels for these latent states remains challenging due to sensor-induced noise, contextual variability, and sparse expert annotations. Traditional self-reporting approaches provide only static and delayed measurements and are therefore insufficient for capturing dynamic team processes reflected in continuous speech data. In this work, we propose a large language model (LLM)-driven, agentic inference workflow for automated emotion-related synthetic ground truth generation from streaming speech data in multi-user VR environments. Leveraging the generalization capabilities of LLMs, we use In-Context Learning (ICL) with few-shot demonstrations of paired audio-based samples and their corresponding transcriptions. ICL tends to achieve task adaptation comparable to model fine-tuning while circumventing the computational overhead of parameter updates. To construct informative and robust in-context prompts, we adopt a retrieval-based selection strategy that dynamically identifies relevant audio demonstrations based on similarity in the acoustic feature space.
Qing Huang, Pooja Pol, Jianing Zhang
Jun 9, 2026cs.SE

From Perception to Action: Can UI Interventions Foster Sustainable LLM Chatbot

LLM-powered chatbots are increasingly embedded in everyday workflows, raising sustainability concerns due to their energy use. Most mitigation strategies emphasize model or infrastructure efficiency, while the user-interface (UI) layer remains underexplored despite its potential to shape interaction behavior. We investigate whether sustainability-oriented UI interventions can increase users' energy awareness and encourage more energy-responsible chatbot use without reducing usability. We first conducted a baseline survey with 77 participants to assess awareness and receptiveness to intervention concepts. Guided by prior work on persuasive technology and choice architecture, we implemented a web-based chatbot prototype with a three-mode switch (Energy-efficient, Balanced, Performance), per-response energy feedback, pre-send energy estimates, a usage metrics dashboard, and energy analogies. We then evaluated the prototype in a five-day field study with 11 participants. In the baseline survey, 94.8% of respondents reported at least some awareness of AI energy use, yet 88.3% misestimated actual consumption. Although concern about environmental impact was high, only 39.0% indicated willingness to accept a performance trade-off for lower energy use. In the field study, Energy-efficient mode accounted for 55.8% of logged prompts, while 90.9% self-reported actively choosing Eco-mode when high accuracy was not required. Participants did not reduce prompt length, suggesting mode switching as the primary behavioral mechanism. Sustainability-oriented UI interventions can improve awareness and support more energy-responsible interaction patterns in LLM chatbots. These effects are best interpreted as behavioral and model-based estimates that complement backend efficiency work, and the provided prototype and replication package support further research on energy-aware conversational AI design.
Nitish Patkar, Pooja Rani, Jack Glässer +2
Jun 8, 2026cs.LG

Graph Mamba Operator: A Latent Simulator for Interacting Particle Systems

Modeling interacting dynamical systems requires capturing spatial interactions alongside long-range temporal dependencies. Graph neural networks (GNNs) provide a natural representation but typically rely on autoregressive rollouts and treat spatial and temporal dynamics separately, leading to error accumulation over long horizons. Existing approaches also focus on local interactions and short temporal contexts, limiting their ability to capture multi-hop dependencies and global structure. We introduce the Graph Mamba Operator (GraMO), a latent-space simulator that integrates state-space models with graph-based interaction learning. In contrast to prior work that sequences nodes or applies spatial and temporal updates in separate stages, GraMO couples graph-based interactions and temporal state updates within a single recurrence. The update is linear in the latent state, with input-dependent coefficients that adapt across regimes. We evaluate GraMO on N-body systems, motion capture, and robotics datasets, achieving the lowest error across benchmarks and the largest gains in long-horizon prediction.
Karn Tiwari, Niladri Dutta, N M Anoop Krishnan +1
Jun 8, 2026stat.ML

SAILS: Surrogate-based Analysis of Interactions via Local Effect Smooths

Feature interactions drive much of the predictive power of machine learning models, yet existing explanation methods only detect and quantify interactions without revealing their functional form, or visualize only restricted interaction types. We propose Surrogate-based Analysis of Interactions via Local effect Smooths (SAILS), a model-agnostic framework that analyzes pairwise interactions through interpretable generalized additive model (GAM) surrogates fitted to the local effects of a black-box model. For each interval of a feature of interest, the surrogate smooth terms isolate the interaction components on derivative level, enabling (i) interaction detection through a heuristic derived from significance tests on smooth terms, (ii) interaction form categorization into linear, product-separable, and non-product-separable types, and (iii) tailored, interpretable visualizations for each interaction type. We empirically validate the framework through controlled simulations and a real-world task, demonstrating its effectiveness for pairwise interactions, with limitations under strong feature correlations and higher-order interactions. SAILS fills a notable gap in the XAI toolbox, going beyond detection of interactions alone to characterizing their functional form.
Timo Heiß, Julia Herbinger, Bernd Bischl +1
Jun 7, 2026cs.LG

When Are Neural Interaction Discoveries Real? Identifiability, Recoverability, and a Pre-Fit Diagnostic

When a neural time-series model reports that one variable modulates another's effect on a target, is the discovered interaction a property of the data or an artifact of model flexibility? We argue that this is fundamentally a question of identifiability, governed by the geometry of the observed input support rather than by the specific neural architecture. We study the problem in a multiplicative-gating extension of neural additive vector autoregression (GNAVAR), in which source contributions are modulated by other lagged variables. We show that representational capacity is not identifiability: dependent inputs induce leakage between edge-specific interaction terms, and low-dimensional support permits distinct interaction decompositions that agree on the observed data while differing elsewhere. We then prove a population identifiability theorem for normalized minimal GNAVAR decompositions under explicit support conditions, including settings with shared modulators. The theory yields a simple practitioner-facing diagnostic: the effective rank of the joint lag-block covariance predicts, before fitting, whether interaction recovery is feasible for a given candidate set. When the candidate set is unknown, a two-seed stability check provides a practical operational test. The same support condition organizes empirical outcomes into the three states predicted by the theory. Our results show that interaction recoverability depends on support geometry, that effective rank provides a practical pre-fit diagnostic, and that instability across independent fits is a characteristic signature of non-identifiable interaction discovery. The identifiability phenomenon, the support condition, and the instability signature are model-agnostic; GNAVAR is the vehicle that makes them provable.
Valentina Kuskova, Dmitry Zaytsev, Michael Coppedge
Jun 6, 2026cs.RO

Toward Interaction Dynamics: A Predictive Framework for Safe Physical Human Robot Interaction

Physical human-robot interaction requires yielding transiently to contact yet recovering the commanded reference under sustained load. Finite-stiffness impedance control retains a static deflection there, while predictive alternatives typically optimize a nonlinear robot or impedance model online. Operational-space cancellation instead exposes a translational error double integrator with a fixed transition matrix and a configuration-scheduled input map, making interaction a predictive quantity rather than a property re-derived per configuration. We build on it a compact offset-free interaction-error MPC for torque-controlled manipulators: a force-domain random-walk state estimates persistent interaction and model error, and a 30-variable convex QP maps the correction through the current task inertia while constraining the applied joint torque. Conditional results establish impedance equivalence of the unconstrained passive feedback, offset-free regulation at feasible frozen configurations, and quadratic stabilizability of the scheduled backbone. In a 1kHz MuJoCo simulation of a 7-DOF Franka FR3, the estimator cuts steady-state error under a repeated 15N step from 2.77mm to 0.042mm when added to the otherwise identical 100Hz MPC. A stiffness-and-damping-calibrated impedance baseline attains 2.59mm but briefly saturates and needs 3.3x the peak positive joint power. Adding ideal measured-force cancellation to that baseline gives 1.39mm, so constant-load rejection is not unique to MPC; the sensorless controller still reaches 0.042mm in the moving task, a 65x reduction without force sensing and without the baseline's saturation or power cost. Demonstrated in simulation under a shared actuator budget, the contribution is an efficient operational-space realization complementing rather than replacing broader interaction-control architectures.
Yongyan Cao, Jinshan Tang
Jun 5, 2026cs.LG

Pharmacogenomic Knowledge Graph Augmentation for Graph Neural Network-Based Drug-Drug Interaction Prediction

Graph neural networks (GNNs) applied to drug-drug interaction (DDI) prediction rely exclusively on molecular structure encoded as SMILES-derived graphs. Prior work in this series demonstrated that model performance is bounded by the structural information content of training labels -- an Information Ceiling -- that architectural refinements alone cannot overcome. The present study investigates whether pharmacogenomic prior knowledge from the PharmGKB database partially closes this ceiling by providing metabolic pathway context that is independent of, and complementary to, molecular structure. Cytochrome P450 (CYP) enzyme substrate, inhibitor, and inducer annotations for four clinically relevant isoforms (CYP2D6, CYP3A4, CYP2C19, CYP2C9) are extracted and incorporated as a 12-dimensional feature vector concatenated to the molecular embedding prior to interaction prediction. Experiments are conducted under both pair-level and drug-level data splits to quantify generalization to unseen drugs. Results indicate that knowledge graph (KG) augmentation substantially improves DDI type classification under pair-level split conditions (F1-macro: 0.532 vs. 0.241 baseline), while binary interaction detection and drug-level generalization remain bounded by the Information Ceiling (AUC inflation: 0.224 vs. 0.250 baseline). Mechanistic validation on strictly held-out compounds confirms that augmentation preferentially improves CYP2C9-mediated interaction prediction, with probabilities increasing from 0.033-0.117 (baseline) to 0.560-0.586 (KG-augmented). An extension to single-molecule toxicity prediction on the Tox21 benchmark confirms that the effect is contingent on pharmacogenomic annotation coverage. These findings motivate the multimodal framework proposed for the subsequent study in this series.
Juergen Dietrich
Jun 5, 2026cs.LG

Modeling Nonlinear Feature Interactions with Product-Unit Residual Networks

Understanding nonlinear feature interactions is crucial in science and engineering, yet standard multilayer perceptrons (MLPs) often capture such interactions only implicitly, leading to entangled representations that can impair robustness and interpretability. We investigate product-unit residual networks (PURe) that integrate multiplicative product units with residual connections to explicitly model cross-feature couplings while stabilizing optimization. We conduct a systematic evaluation on an interaction-driven synthetic benchmark and two real-world datasets, assessing predictive accuracy, robustness to Gaussian feature noise, and performance under limited training data, and we compare real- and complex-valued variants under a matched parameter budget. Beyond accuracy, SHapley Additive exPlanations (SHAP)-based interaction analyses show that PURe learns more concentrated and structurally coherent interaction patterns than MLP baselines. Overall, PURe achieves competitive or improved performance, better robustness and sample efficiency in low-data regimes, and enhanced interaction-level interpretability.
Ziyuan Li, Uwe Jaekel, Babette Dellen
May 31, 2026cs.LG

Temporal Motif Signatures for Temporal Graph Neural Networks

Real temporal interaction streams carry predictive structure in short-horizon motif patterns -- repetition, reciprocity, star diversity, triadic flow -- that vanilla temporal graph neural networks (TGNNs) often fail to expose to their edge scorers. We show this concretely on MOOC interaction prediction, where a small four-feature family of past-window star counts already delivers most of the lift over a strong static GNN. Across a wide set of real and synthetic temporal datasets we find that motif activity organizes consistently along three scale-stable axes (dyadic recency/reciprocity, star diversity, triadic flow), and we use this empirical structure to design a compact 13-coordinate, leakage-safe, candidate-local motif feature map h(u, v, t) that linearly embeds into any static or temporal encoder without architectural changes. A temporal Weisfeiler-Leman (WL) analysis places the augmentation relative to the first level of an anchored temporal-WL hierarchy and exhibits a candidate-anchored pair on which motif features distinguish. We demonstrate empirically that the same augmentation consistently lifts performance across heterogeneous tasks: TGB link-property prediction across all five baselines, edge classification on Bitcoin Alpha/OTC and MOOC, and graph-level classification of synthetic temporal generators.
Dylan Sandfelder, Mihai Cucuringu, Xiaowen Dong
May 27, 2026cs.LG

Law of Neural Interaction: Depth-Width Shape, Interaction Efficiency, and Generalization

The guidance of scaling laws has increased the resource demands of modern large language models (LLMs), yet it remains questionable whether these models utilize resources effectively under a fixed budget. Previous research has proved superposition as a key contributor to loss. By leveraging the Neural Feature Ansatz, we extend superposition from parameter space to gradient space and define it as neural interaction. We find that under a fixed budget, good generalization is usually accompanied by efficient neural interactions, and the model can be placed in an efficient interaction interval by adjusting its depth-width ratio (RD/WR_{D/W}). In addition, as the budget scales up, the efficient interaction interval of the model remains relatively stable. By comparing existing small scale dense LLMs, we observe that models operating near this interval tend to perform better on the MMLU-Pro benchmark. Our findings reveal that the RD/WR_{D/W} influences resource utilization efficiency and thereby affects generalization, providing insights into model shape initialization and the understanding of model generalization mechanisms. Code for Neural Interaction Law is available at: https://anonymous.4open.science/r/Neural_Interaction_Law-D788
Wenjie Sun, Jinning Yang, Shuai Zhang +1
May 22, 2026cs.SE

Understanding Conversational Patterns in Multi-agent Programming: A Case Study on Fibonacci Game Development

Large Language Models (LLMs) are increasingly applied to software engineering (SE), yet their potential for autonomous, role-oriented collaboration remains largely underexplored. Understanding how multiple LLM-based agents coordinate, maintain role alignment, and converge on solutions is critical for SE, as naively allowing agents to interact does not reliably lead to correct or stable outcomes. Recent empirical studies show that unstructured or poorly understood interaction dynamics can result in error propagation, premature consensus on incorrect solutions, or prolonged disagreement that prevents convergence, even when correct partial solutions are present early in the interaction. As an initial step towards addressing this underexplored area, we undertake a systematic analysis of conversations between two agents, a Designer and a Programmer across 12 model combinations from 7 open-source LLMs (Gemma 2, Gemma 3, LLaMA 3.2, LLaMA 3.3, DeepSeek-R1, MiniCPM, and Qwen3). Our systematic approach reveals three key dimensions of multi-agent interaction: efficiency (the speed and stability of convergence), consistency (the degree of role alignment visualized by BLEU and ROUGE), and effectiveness (the extent of compilation success and error resolution). Results show that the DeepSeek-R1:DeepSeek-R1 pair was unique in converging to the correct solution from the very first iteration and sustaining it consistently to the final iteration, while LLaMA 3.2:LLaMA 3.2 and Qwen3:Qwen3 demonstrated strong Designer:Programmer role alignment despite of diverging from the correct solution. The other pairs deviated from the task, never to converge to a result. These findings advance understanding of agentic programming and highlight the need for further research on understanding and calibrating convergence and stop conditions essential for future autonomous SE.
Srijita Basu, Viktor Kjellberg, Simin Sun +5
May 21, 2026cs.LG

Proxy-Based Approximation of Shapley and Banzhaf Interactions

Shapley and Banzhaf interactions capture the complex dynamics inherent in modern machine learning applications. However, current estimators for these higher-order interactions trade off between speed and accuracy. To overcome this limitation, we introduce ProxySHAP. ProxySHAP reconciles the high sample efficiency of tree-based proxy models with a principled path to consistency via residual correction. On a theoretical level, we derive a polynomial-time generalization of interventional TreeSHAP to compute exact interaction indices for tree ensembles, successfully bypassing exponential tree-depth dependencies in prior methods. Furthermore, we formally analyze the residual adjustment strategy, characterizing the specific conditions under which Maximum Sample Reuse (MSR) corrects proxy bias without its variance scaling exponentially with interaction size. Extensive benchmarking demonstrates that ProxySHAP sets a new state-of-the-art standard for approximation quality, including in large-scale applications with thousands of features. By achieving the lowest error in both small- and large-budget regimes, ProxySHAP significantly outperforms the prior best estimators ProxySPEX and KernelSHAP-IQ, while also delivering superior performance on downstream explainability tasks.
Santo M. A. R. Thies, Hubert Baniecki, R. Teal Witter +3
May 21, 2026cs.CV

Diverse Yet Consistent: Context-Guided Diffusion with Energy-Based Joint Refinement for Multi-Agent Motion Prediction

Deepgenerative models havebecomeapromisingapproach for human motion prediction due to their ability to capture multimodal distributions and represent diverse human be haviors. However, generating predictions that are both di verse and jointly consistent among interacting agents re mains challenging. In addition, most existing approaches are primarily evaluated using single-agent (marginal) met rics, which fail to fully reflect the joint dynamics of multi agent interactions. We propose a diffusion-based frame work that improves multi-agent motion prediction by lever aging rich contextual information from historical trajecto ries. This information is incorporated through a guidance mechanism to enhance the diversity and expressiveness of predicted motions. To further enforce interaction consis tency, we introduce an energy-based formulation that re fines the joint trajectory distribution while preserving the plausibility of individual trajectories. Extensive experi ments on four benchmark datasets demonstrate that our approach consistently outperforms existing methods. No tably, our approach substantially improves both marginal (ADE/FDE) and joint (JADE/JFDE) metrics on ETH/UCY over strong marginal baselines. Compared with prior joint prediction methods, it delivers significant gains in marginal metrics while maintaining competitive joint performance.
Lei Chu, Yuhuan Zhao
May 20, 2026cs.LG

\textit{BlockFormer} : Transformer-based inference from interaction maps

Inference from interaction maps, such as centromere identification from genome-wide chromosome conformation capture techniques -- notably Hi-C -- can be formulated as a generic inverse problem: infer a set of parameters given a map summarizing pairwise interactions between entities through blocks of variable numbers and sizes. In this work, we introduce a data-driven approach that leverages shared structure between these maps, such as global alignment between localized patterns, while handling the variability in number and size of entities arising in real-world data. Our approach relies on a transformer architecture capable of handling such variability and a custom simulator to generate abundant, yet computationally cheap synthetic data for training. Applied to the problem of centromere localization, the method accurately recovers their genomic positions across a wide range of species of various genome sizes.
Eloïse Touron, Pedro L. C. Rodrigues, Julyan Arbel +2
May 19, 2026cs.LG

When Does Model Collapse Occur in Structured Interactive Learning?

The proliferation of generative artificial intelligence has given rise to an interactive learning environment, where model parameters are continuously updated using not only data generated by natural processes, but also synthetic outputs produced by other models. This paradigm introduces two major challenges: (1) training data are no longer drawn exclusively from the target population, undermining a core assumption of classical statistical learning, and (2) model training processes become inherently correlated, as models interact with one another through repeated exposure to each other's synthetic outputs in a potentially complex manner. Establishing reliable statistical inference in such structured interactive learning environments therefore remains an important open problem. In particular, there is growing concern about model collapse, a phenomenon in which the performance of generative models progressively degrades as they are trained on synthetic data produced by earlier model generations. Prior work on model collapse primarily focuses on a single model trained on its own output, failing to capture model performance in multi-model interactive settings. In this work, we fill this gap by investigating the performance of generative models in an interactive learning environment with general interaction patterns. In particular, we formalize model interactions using directed graphs and show that the occurrence of model collapse depends critically on the topology of the interaction graph. We further derive an explicit necessary and sufficient condition characterizing when model collapse occurs, and establish finite-sample results for linear regression and asymptotic guarantees for general M-estimators. We support our theoretical findings through extensive numerical experiments.
Yuchen Wu, Kangjie Zhou, Weijie Su
May 15, 2026cs.HC

Alignment Drift in Long-Term Human-LLM Interaction: A Mechanism-Oriented Framework

Long-term interaction with LLM-based systems may produce alignment drift: a gradual process in which system outputs become less constrained by the user's current message and more shaped by prior interaction history, while still appearing helpful, coherent, and responsive. This process is difficult to detect because the user's subjective experience may improve as the system becomes more familiar, useful, and attuned. Existing research on human-LLM interaction has largely focused on short-term task performance, isolated outputs, or single-instance alignment problems, leaving slow and cumulative interaction-level dynamics undercharacterized. This paper proposes a mechanism-oriented framework for describing alignment drift. The framework defines the distinction between signal A and signal B, explains how drift develops through feedback loops and sub-pattern selection, divides the process into three interactional regimes, and identifies boundary conditions for controlling drift. By framing alignment drift as a recursive interactional process rather than an isolated model-side failure, the paper provides a conceptual basis for studying long-term human-system interaction.
Xintong Yao
May 11, 2026eess.SY

Multi-Agent System Identification with Nonlinear Sheaf Diffusion

Local interaction laws governing multi-agent systems can be difficult to recover from trajectory data, even when the dynamics are observed faithfully. In systems governed by a nonlinear sheaf Laplacian -- a generalization of the graph Laplacian accommodating heterogeneous state spaces and asymmetric communication channels -- the coordination law is encoded by edge potential functions whose gradients produce the inter-agent forces. Because trajectory observations record node-state evolution, they expose only the aggregate effect of the edge forces at each node: distinct interaction laws that agree at the node level are indistinguishable from trajectory data alone. We show that the fundamental obstruction to recovery is topological, measured by sheaf cohomology, and that unique recovery from an unconstrained function class is possible if and only if this cohomology vanishes. When the obstruction is nontrivial, we show that recovery within a finite-dimensional parameterized class is possible precisely when a data-dependent information matrix is positive definite. Experiments validate the theory and illustrate that accurate trajectory reproduction need not certify recovery of the underlying interaction law.
Nivar Anwer, Hans Riess, Matthew Hale
May 10, 2026cs.MA

MiroBench: Benchmarking Realism in Agentic Simulation of Real-world Discussions

LLM agents are increasingly used to simulate real world interactions, but it remains unclear whether simulated behaviors preserve the content patterns and interaction dynamics of real human behaviors. Existing evaluations remain fragmented, which makes it difficult to compare systems or measure progress. In this paper, we focus on Reddit discussions as a concrete first step toward evaluating real-world social simulation. Reddit threads provide public, topic-grounded, multi-party interactions where people share experiences, debate, seek advice, express emotion, and collectively respond to products, events, and social issues. These discussions offer an observable window into broader social behavior, making them a useful setting for testing whether LLM agents can reproduce not only fluent text, but also the distributional patterns and interaction dynamics of real online communities. We introduce MiroBench, a benchmark for Reddit discussion simulation built from 4,292 real Reddit threads. MiroBench uses statistical tests to compare generated and real discussions across four major aspects: repetition and semantic uniformity, narrative content, toxicity and aggression, and structural complexity. Experiments across five domains and five models show that current simulators remain distributionally mismatched with real Reddit threads, while a lightweight prompt-based improvement procedure provides only limited gains. MiroBench offers a concrete benchmark for measuring, diagnosing, and improving realism in LLM-based social simulation.
Yaoning Yu, Ye Yu, Haojing Luo +1
May 8, 2026cs.CV

A Marine Debris Detection Framework for Ocean Robots via Self-Attention Enhancement and Feature Interaction Optimization

Marine debris detection for ocean robot is crucial for ecological protection, yet performance is often degraded by low-quality images with blur, complex backgrounds, and small targets. To address these challenges, we propose YOLO-MD, an enhanced YOLO-based detection framework. A Dual-Branch Convolutional Enhanced Self-Attention (DB-CASA) module is designed to strengthen spatial-channel interactions, improving feature representation in degraded images. Additionally, a lightweight shift-based operation is introduced to enhance fine-grained feature extraction for objects of varying scales while maintaining parameter efficiency. We further propose SFG-Loss to mitigate class imbalance and optimization instability via dynamic sample reweighting. Experiments on the UODM dataset demonstrate that YOLO-MD achieves 0.875 precision, 0.822 F1-score, and 0.849 mAP50, outperforming the latest state-of-the-art methods. The effectiveness of this method has also been verified through real-world robotic edge deployment experiments.
Yuyang Li, Jiashu Han, Yinyi Lai +2
May 6, 2026cs.LG

MixINN: Accelerating Plant Breeding by Combining Mixed Models and Deep Learning for Interaction Prediction

Plant breeding underpins global food security through incremental, accumulating improvements in crop yield, quality and sustainability, achieved via repeated cycles of crop ranking, selection and crossing. Climate change disrupts this process by altering local growing conditions, thereby shifting the relative performance of crop genotypes. Predicting these relative changes in yield is critical for food security. Yet, this problem remains an open challenge in plant breeding, and relatively unexplored within the AI community. We propose MixINN, an approach that first isolates high-quality genotype-environment interaction labels using mixed models, and then predicts these interactions for new crop varieties in future environmental conditions with a deep neural network. We evaluate our method on a corn multi-environment trial across the continental United States and show improved prediction of genotype ranking over current plant breeding methods. MixINN demonstrated superior performance in identifying the 20% most productive corn genotypes, leading to a 5.8% higher average yield, which further improved to 7.2% when targeting specific growing environments. These are competitive results for real-world breeding programs, demonstrating the potential of AI research in accelerating the development of climate-adapted crops, and improving future food security under climate change.
Aike Potze, Fred van Eeuwijk, Ioannis N. Athanasiadis
May 6, 2026cs.CV

Contact Matrix: Enhancing Dance Motion Synthesis with Precise Interaction Modeling

Generating realistic reactive motions, in which one person reacts to the fixed motions of others, is challenging due to strict interaction constraints and a limited feasible solution space. This paper focuses on a typical scenario: duet dance, where high-quality data is scarce, motion patterns are complex, and the details of human interactions are both intricate and abundant. To tackle these challenges, we propose a novel two-stage framework. In the first stage, we introduce a motion VQ-VAE with separate body-part encoders and a joint decoder, enabling specialized codebooks to enhance representation capacity while dynamically modeling dependencies across body parts during decoding, thereby preventing inconsistencies in the generated motions. In the second stage, we propose a contact-aware diffusion model for reactive motion generation that jointly generates motion and a contact matrix between individuals, enabling explicit interaction modeling and providing guidance toward more precise and constrained interaction dynamics during sampling. Experiments show that our method outperforms Duolando with lower FIDk\text{FID}_k (8.89 vs. 25.30) and FIDcd\text{FID}_{cd} (8.01 vs. 9.97), as well as a higher BED (0.4606 vs. 0.2858), indicating improved interaction fidelity and rhythmic synchronization.
Xuhai Chen, Zhi Cen, Huaijin Pi +3
May 5, 2026cs.CV

InterFuserDVS: Event-Enhanced Sensor Fusion for Safe RL-Based Decision Making

Autonomous driving systems rely heavily on robust sensor fusion to perceive complex envi- ronments. Traditional setups using RGB cameras and LiDAR often struggle in high-dynamic- range scenes or high-speed scenarios due to motion blur and latency. Dynamic Vision Sensors (DVS), or event cameras, offer a paradigm shift by capturing asynchronous brightness changes with microsecond temporal resolution and high dynamic range. In this paper, we propose an extended architecture of the state-of-the-art InterFuser model, integrating DVS as an additional modality to enhance perception reliability. We introduce a novel token-based fusion strategy that incorporates accumulated event frames into the transformer-based backbone of InterFuser. Our method leverages the complementary nature of RGB, LiDAR, and DVS data. We evaluate our approach on the Car Learning to Act (CARLA) Leaderboard benchmarks, demonstrating that the inclusion of DVS improves the robustness of the driving agent, achieving a competitive Driving Score of 77.2 and a superior Route Completion of 100%. The results indicate that event-based vision is a promising direction for improving safety and performance in adverse lighting and dynamic conditions.
Mustafa Sakhaia, Kaung Sithua, Min Khant Soe Okea +1
May 5, 2026cs.AI

Actionable Real-Time Modeling of Surgical Team Dynamics via Time-Expanded Interaction Graphs

Surgical team performance arises from complex interactions between technical execution and non-technical skills, including communication and coordination dynamics. However, current surgical AI systems predominantly model visual workflow signals, lacking structured representations of intraoperative team interactions over time. We propose a real-time actionable approach for modeling surgical team dynamics using time-expanded interaction graphs, where team members are modeled as time-indexed nodes and communication exchanges define directed edges. This spatio-temporal expansion enables dynamic interaction modeling, while allowing efficient inference with a static graph neural network. The model predicts procedural efficiency as the deviation from the expected duration and supports real-time deployment. Beyond prediction, we perform a counterfactual analysis to identify minimal changes in communication structure and interpretable behavioral variables associated with improved predicted outcomes. Experiments on recorded surgical procedures show that structured modeling of team interactions improves early identification of prolonged interventions and provides coherent, actionable explanations. This work advances surgical AI toward real-time, team-aware, and actionable decision support in the operating room.
Vincenzo Marco De Luca, Antonio Longa, Giovanna Varni +1
May 3, 2026cs.AI

Catching the Infection Before It Spreads: Foresight-Guided Defense in Multi-Agent Systems

Large multimodal model-based Multi-Agent Systems (MASs) enable collaborative complex problem solving through specialized agents. However, MASs are vulnerable to infectious jailbreak, where compromising a single agent can spread to others, leading to widespread compromise. Existing defenses counter this by training a more contagious cure factor, biasing agents to retrieve it over virus adversarial examples (VirAEs). However, this homogenizes agent responses, providing only superficial suppression rather than true recovery. We revisit these defenses, which operate globally via a shared cure factor, while infectious jailbreak arise from localized interaction behaviors. This mismatch limits their effectiveness. To address this, we propose a training-free Foresight-Guided Local Purification (FLP) framework, where each agent reasons over future interactions to track behavioral evolution and eliminate infections. Specifically, each agent simulates future behavioral trajectories over subsequent chat rounds. To reflect diversity in MASs, we introduce a multi-persona simulation strategy for robust prediction across interaction contexts. We then use response diversity as a diagnostic signal to detect infection by analyzing inconsistencies across persona-based predictions at both retrieval-result and semantic levels. For infected agents, we apply localized purification: recent infections are mitigated via immediate album rollback, while long-term infections are handled using Recursive Binary Diagnosis (RBD), which recursively partitions the image album and applies the same diagnosis strategy to localize and eliminate VirAEs. Experiments show that FLP reduces the maximum cumulative infection rate from over 95% to below 5.47%. Moreover, retrieval and semantic metrics closely match benign baselines, indicating effective preservation of interaction diversity.
Yue Ma, Ziyuan Yang, Yi Zhang
Apr 30, 2026cs.RO

ExoActor: Exocentric Video Generation as Generalizable Interactive Humanoid Control

Humanoid control systems have made significant progress in recent years, yet modeling fluent interaction-rich behavior between a robot, its surrounding environment, and task-relevant objects remains a fundamental challenge. This difficulty arises from the need to jointly capture spatial context, temporal dynamics, robot actions, and task intent at scale, which is a poor match to conventional supervision. We propose ExoActor, a novel framework that leverages the generalization capabilities of large-scale video generation models to address this problem. The key insight in ExoActor is to use third-person video generation as a unified interface for modeling interaction dynamics. Given a task instruction and scene context, ExoActor synthesizes plausible execution processes that implicitly encode coordinated interactions between robot, environment, and objects. Such video output is then transformed into executable humanoid behaviors through a pipeline that estimates human motion and executes it via a general motion controller, yielding a task-conditioned behavior sequence. To validate the proposed framework, we implement it as an end-to-end system and demonstrate its generalization to new scenarios without additional real-world data collection. Furthermore, we conclude by discussing limitations of the current implementation and outlining promising directions for future research, illustrating how ExoActor provides a scalable approach to modeling interaction-rich humanoid behaviors, potentially opening a new avenue for generative models to advance general-purpose humanoid intelligence.
Yanghao Zhou, Jingyu Ma, Yibo Peng +3
Apr 29, 2026cs.CR

From Prompt to Physical Actuation: Holistic Threat Modeling of LLM-Enabled Robotic Systems

As large language models are integrated into autonomous robotic systems for task planning and control, compromised inputs or unsafe model outputs can propagate through the planning pipeline to physical-world consequences. Although prior work has studied robotic cybersecurity, adversarial perception attacks, and LLM safety independently, no existing study traces how these threat categories interact and propagate across trust boundaries in a unified architectural model. We address this gap by modeling an LLM-enabled autonomous robot in an edge-cloud architecture as a hierarchical Data Flow Diagram and applying STRIDE-per-interaction analysis across six boundary-crossing interaction points using a three-category taxonomy of Conventional Cyber Threats, Adversarial Threats, and Conversational Threats. The analysis reveals that these categories converge at the same boundary crossings, and we trace three cross-boundary attack chains from external entry points to unsafe physical actuation, each exposing a distinct architectural property: the absence of independent semantic validation between user input and actuator dispatch, cross-modal translation from visual perception to language-model instruction, and unmediated boundary crossing through provider-side tool use. To our knowledge, this is the first DFD-based threat analysis integrating all three threat categories across the full perception-planning-actuation pipeline of an LLM-enabled robotic system.
Neha Nagaraja, Hayretdin Bahsi, Carlo R. da Cunha
Apr 29, 2026cs.LG

Understanding DNNs in Feature Interaction Models: A Dimensional Collapse Perspective

DNNs have gained widespread adoption in feature interaction recommendation models. However, there has been a longstanding debate on their roles. On one hand, some works claim that DNNs possess the ability to implicitly capture high-order feature interactions. Conversely, recent studies have highlighted the limitations of DNNs in effectively learning dot products, specifically second-order interactions, let alone higher-order interactions. In this paper, we present a novel perspective to understand the effectiveness of DNNs: their impact on the dimensional robustness of the representations. In particular, we conduct extensive experiments involving both parallel DNNs and stacked DNNs. Our evaluation encompasses an overall study of complete DNN on two feature interaction models, alongside a fine-grained ablation analysis of components within DNNs. Experimental results demonstrate that both parallel and stacked DNNs can effectively mitigate the dimensional collapse of embeddings. Furthermore, a gradient-based theoretical analysis, supported by empirical evidence, uncovers the underlying mechanisms of dimensional collapse.
Jiancheng Wang, Mingjia Yin, Hao Wang +1
Apr 27, 2026cs.RO

Generalizable Friction Coefficient Estimation via Material Embedding and Proxy Interaction Modeling

Accurately estimating friction coefficients between arbitrary material pairs is critical for robotics, digital fabrication, and physics-based simulation, but exhaustive pairwise testing scales quadratically with the number of materials. We introduce a proxy-based modeling framework that approximates any pairwise friction f(A,B)f(A,B) from a small, fixed set of proxy materials C=[c1,,ck]C=[c_1,\dots,c_k] by learning a per-material embedding zA=g(f(A,c1),,f(A,ck))z_A = g(f(A,c1),\dots,f(A,ck)) and a fusion function pp such that f(A,B)p(zA,zB)f(A,B)\approx p\big(z_A,z_B\big). We present deterministic and probabilistic realizations of gg and pp, procedures for selecting diverse proxy sets, and mechanisms for handling missing or noisy proxy measurements. The learned embeddings are compact, interpretable, and enable calibrated uncertainty estimates for downstream decision making. On simulated and measured friction datasets, our approach achieves high predictive accuracy, robust performance with partial observations, and substantial experimental savings by significantly reducing pairwise testing.
Zhendong Wang, Huamin Wang
Apr 21, 2026cs.AI

Resolving space-sharing conflicts in road user interactions through uncertainty reduction: An active inference-based computational model

Understanding how road users resolve space-sharing conflicts is important both for traffic safety and the safe deployment of autonomous vehicles. While existing models have captured specific aspects of such interactions (e.g., explicit communication), a theoretically-grounded computational framework has been lacking. In this paper, we extend a previously developed active inference-based driver behavior model to simulate interactive behavior of two agents. Our model captures three complementary mechanisms for uncertainty reduction in interaction: (i) implicit communication via direct behavioral coupling, (ii) reliance on normative expectations (stop signs, priority rules, etc.), and (iii) explicit communication. In a simplified intersection scenario, we show that normative and explicit communication cues can increase the likelihood of a successful conflict resolution. However, this relies on agents acting as expected. In situations where another agent (intentionally or unintentionally) violates normative expectations or communicates misleading information, reliance on these cues may induce collisions. These findings illustrate how active inference can provide a novel framework for modeling road user interactions which is also applicable in other fields.
Julian F. Schumann, Johan Engström, Ran Wei +3
Apr 20, 2026cs.RO

Chatting about Conditional Trajectory Prediction

Human behavior has the nature of mutual dependencies, which requires human-robot interactive systems to predict surrounding agents trajectories by modeling complex social interactions, avoiding collisions and executing safe path planning. While there exist many trajectory prediction methods, most of them do not incorporate the own motion of the ego agent and only model interactions based on static information. We are inspired by the humans theory of mind during trajectory selection and propose a Cross time domain intention-interactive method for conditional Trajectory prediction(CiT). Our proposed CiT conducts joint analysis of behavior intentions over time, and achieves information complementarity and integration across different time domains. The intention in its own time domain can be corrected by the social interaction information from the other time domain to obtain a more precise intention representation. In addition, CiT is designed to closely integrate with robotic motion planning and control modules, capable of generating a set of optional trajectory prediction results for all surrounding agents based on potential motions of the ego agent. Extensive experiments demonstrate that the proposed CiT significantly outperforms the existing methods, achieving state-of-the-art performance in the benchmarks.
Yuxiang Zhao, Wei Huang, Haipeng Zeng +2