Multi-Agent LLM Systems

LLM: Large Language Model

Momentum

85 papers in the last four weeks, up 107% on the four weeks before. 0.8% of all new papers.

Jul 13Week of Sep 28

Latest papers 665

Apr 27, 2026cs.CY

Latency and Cost of Multi-Agent Intelligent Tutoring at Scale

Multi-agent LLM tutoring systems improve response quality through agent specialization, but each student query triggers several concurrent API calls whose latencies compound through a parallel-phase maximum effect that single-agent systems do not face. We instrument ITAS, a four-agent tutoring system built on Gemini 2.5 Flash and Google Vertex AI, across three throughput tiers (Standard PayGo, Priority PayGo, and Provisioned Throughput) and eleven concurrency levels up to 50 simultaneous users, producing over 3,000 requests drawn from a live graduate STEM deployment. Priority PayGo maintains flat sub-4-second response times across the full load range; Standard PayGo degrades substantially under classroom-scale concurrency; and Provisioned Throughput delivers the lowest latency at low concurrency but saturates its reserved capacity above approximately 20 concurrent users. Cost analysis places both pay-per-token tiers well below the price of a STEM textbook per student per semester under a worst-case usage ceiling. Provisioned Throughput, expensive under continuous provisioning, becomes cost-competitive for institutions that can predict and concentrate their traffic toward high utilization. These results provide concrete tier-selection guidance across deployment scales from a single seminar to a university-wide rollout.
Apr 27, 2026cs.CY

From Prototype to Classroom: An Intelligent Tutoring System for Quantum Education

Quantum computing instructors face a compounding problem: the concepts are counterintuitive, the mathematical formalism is dense, and qualified faculty are scarce outside a small number of well-resourced institutions. Our prior work introduced a knowledge-graph-augmented tutoring prototype with two specialized LLM agents: a Teaching Agent for dynamic interaction and a Lesson Planning Agent for lesson generation. Validated on simulated runs rather than in a real course, that prototype left open whether more aggressive agent specialization would be needed to handle the full range of quantum education tasks under real student load. This paper answers the three questions that the prototype could not answer. Can agent specialization solve the reliability problem in a domain as technically demanding as quantum information science? Can the system run in a real course, not a demonstration? Does the instructor gain actionable intelligence from the deployment? We present ITAS (Intelligent Teaching Assistant System), a multi-agent tutoring system built around four contributions: a five-module QIS curriculum grounded in Watrous's information-first framework, a Spoke-and-Wheel teaching architecture with quantum-specialized agents, a cloud infrastructure designed for production use and regulatory compliance, and a conversational analytics layer for instructors and content developers. Piloted in a quantum computing course at Old Dominion University, the system supports all three answers: deployment evidence is consistent with specialization addressing the task-boundary failures observed in the prototype, cloud infrastructure supports classroom-scale concurrency at sub-textbook cost, and the analytics agent surfaces curriculum gaps the instructor could not otherwise see.
Apr 27, 2026cs.AI

GamED.AI: A Hierarchical Multi-Agent Framework for Automated Educational Game Generation

We introduce GamEDAI, a hierarchical multi-agent framework that transforms instructor-provided questions into fully playable, pedagogically grounded educational games validated through formal mechanic contracts. Built on phase-based LangGraph sub-graphs, deterministic Quality Gates, and structured Pydantic schemas, GamEDAI supports two template families encompassing 15 interaction mechanics across spatial reasoning, procedural execution, and higher-order Bloom's Taxonomy objectives. Evaluated on 200 questions spanning five subject domains, the system achieves a 90% validation pass rate, 98.3% schema compliance, and 73% token reduction over ReAct agents (∼{\sim}73,500 →\rightarrow ∼{\sim}19,900 tokens/game) at $0.46 per game. Within this model configuration, these results suggest that phase-bounded architectural structure correlates more strongly with alignment quality than prompting strategy alone. Our demonstration lets attendees generate Bloom's-aligned games from natural language in under 60 seconds, inspect Quality Gate outputs at each pipeline phase, and browse a curated library of 50 games spanning all 15 mechanic types.
Apr 26, 2026cs.HC

The Interlocutor Effect: Why LLMs Leak More Personal Data to Agents Than Humans

Large Language Models (LLMs) alter their privacy behavior based on the perceived identity of their interlocutor. While safety mechanisms typically prevent LLMs from releasing Personally Identifiable Information (PII) to human users, these models tend to reveal more sensitive data when addressing another AI agent. We refer to this as the \textbf{Interlocutor Effect}. Through an ablation study, we find evidence that the technical nature of the recipient contributes to this effect, thereby diminishing the model's caution regarding privacy. To explore this further, we introduce the Attention Suppression Hypothesis, which posits that safety-aligned attention heads become inactive during interactions with agents. We assess this quantitatively by comparing human-directed and agent-directed prompts in 222 sensitive scenarios. Our findings, drawn from 3,464 interactions, indicate that portraying the recipient as an AI agent elevates PII leakage by up to 23 percentage points. Initial experiments on Llama-3.1-8B-Instruct corroborate this: deactivating one safety head induces leakage, whereas reactivating it reinstates privacy safeguards. We consider the implications for developing secure multi-agent systems.
Apr 26, 2026cs.CL

GraphPlanner: Graph Memory-Augmented Agentic Routing for Multi-Agent LLMs

LLM routing has achieved promising results in integrating the strengths of diverse models while balancing efficiency and performance. However, to support more realistic and challenging applications, routing must extend into agentic LLM settings, where task planning, multi-round cooperation among heterogeneous agents, and memory utilization are indispensable. To address this gap, we propose GraphPlanner, a heterogeneous graph memory-augmented agentic router for multi-agent LLMs that generates routing workflows for each query and supports both inductive and transductive inference. GraphPlanner formulates workflow generation as a Markov Decision Process (MDP), where at each step it selects both the LLM backbone and the agent role, including Planner, Executor, and Summarizer. By leveraging a heterogeneous graph, denoted as GARNet, to capture interaction memories among queries, agents, and responses, GraphPlanner integrates historical memory and workflow memory into richer state representations. The entire pipeline is optimized with reinforcement learning, jointly improving task-specific performance and computational efficiency. We evaluate GraphPlanner across 14 diverse LLM tasks and demonstrate that: (1) GraphPlanner outperforms strong single-round and multi-round routers, improving accuracy by up to 9.3% while reducing GPU cost from 186.26 GiB to 1.04 GiB; (2) GraphPlanner generalizes robustly to unseen tasks and LLMs, exhibiting strong zero-shot capabilities; and (3) GraphPlanner effectively leverages historical memories, supporting both inductive and transductive inference for more adaptive routing. Our code for GraphPlanner is released at https://github.com/ulab-uiuc/GraphPlanner.
Apr 25, 2026cs.AI

SoccerRef-Agents: Multi-Agent System for Automated Soccer Refereeing

Refereeing is vital in sports, where fair, accurate, and explainable decisions are fundamental. While intelligent assistant technologies are being widely adopted in soccer refereeing, current AI-assisted approaches remain preliminary. Existing research mostly focuses on isolated video perception tasks and lacks the ability to understand and reason about foul scenarios. To fill this gap, we propose SoccerRef-Agents, a holistic and explainable multi-agent decision-making framework for soccer refereeing. The main contributions are: (i) constructing the multimodal benchmark SoccerRefBench with over 1,200 referee theory questions and 600 foul video clips; (ii) building a vector-based knowledge base RefKnowledgeDB using the latest "Laws of the Game" and a classic case database for precise, knowledge-driven reasoning; (iii) designing a novel multi-agent architecture that collaborates via cross-modal RAG to bridge the semantic gap between visual content and regulatory texts. This work explores the technical capability of integrating MLLMs with refereeing expertise, and evaluations show our system significantly outperforms general-purpose MLLMs in decision accuracy and explanation quality. All databases, benchmarks, and code will be made available.
Apr 25, 2026cs.AI

GSAR: Typed Grounding for Hallucination Detection and Recovery in Multi-Agent LLMs

Autonomous multi-agent LLM systems are increasingly deployed to investigate operational incidents and produce structured diagnostic reports. Their trustworthiness hinges on whether each claim is grounded in observed evidence rather than model-internal inference. Existing groundedness evaluators (binary classifiers, LLM-as-judge scalars, self-correction loops) treat supporting evidence as interchangeable and emit a single signal that offers no principled control over downstream action. We present GSAR, a grounding-evaluation and replanning framework that (i) partitions claims into a four-way typology (grounded, ungrounded, contradicted, complementary), giving first-class standing to non-redundant alternative perspectives; (ii) assigns evidence-type-specific weights reflecting epistemic strength; (iii) computes an asymmetric contradiction-penalised weighted groundedness score; and (iv) couples that score to a three-tier decision function (proceed, regenerate, replan) driving a bounded-iteration outer loop under an explicit compute budget. We formalise the algorithm, prove six structural properties, and evaluate five design claims on FEVER with gold Wikipedia evidence under four independently-trained LLM judges (gpt-5.4, claude-sonnet-4-6, claude-opus-4-7, gemini-2.5-pro). Every ablation reproduces in the same direction on every judge: bootstrap 95% CIs on the rho=0 effect exclude 0 on all four; the no-complementary ablation under Opus 4.7 has CI [-96,-68] of 200; at n=1000 three independent judges converge to DeltaS(rho=0)=+0.058. A head-to-head against Vectara HHEM-2.1-Open is included. To our knowledge, GSAR is the first published groundedness framework coupling evidence-typed scoring with tiered recovery under an explicit compute budget.
Apr 25, 2026cs.SE

No Test Cases, No Problem: Distillation-Driven Code Generation for Scientific Workflows

Existing multi-agent Large Language Model (LLM) frameworks for code generation typically use execution feedback and improve iteratively using Input/Output (I/O) test cases. However, this does not work for scientific workflows, where I/O test cases do not exist, and generating them requires solving the very problem at hand. To address this, we introduce MOSAIC, a training-free multi-agent framework for scientific code generation without I/O supervision. Instead of execution feedback, MOSAIC employs a student-teacher knowledge distillation framework that grounds generation through domain-specific examples and structured problem decomposition. To further mitigate hallucinations across chained subproblems, we introduce a Consolidated Context Window (CCW) for maintaining consistent reasoning across agents. Experiments on the SciCode benchmark show that MOSAIC improves accuracy, executability, and numerical precision over existing approaches while relying on lightweight models.
Apr 25, 2026cs.AI

Towards Automated Ontology Generation from Unstructured Text: A Multi-Agent LLM Approach

Automatically generating formal ontologies from unstructured natural language remains a central challenge in knowledge engineering. While large language models (LLMs) show promise, it remains unclear which architectural design choices drive generation quality and why current approaches fail. We present a controlled experimental study using domain-specific insurance contracts to investigate these questions. We first establish a single-agent LLM baseline, identifying key failure modes such as poor Ontology Design Pattern compliance, structural redundancy, and ineffective iterative repair. We then introduce a multi-agent architecture that decomposes ontology construction into four artifact-driven roles: Domain Expert, Manager, Coder, and Quality Assurer. We evaluate performance across architectural quality (via a panel of heterogeneous LLM judges) and functional usability (via competency question driven SPARQL evaluation with complementary retrieval augmented generation based assessment). Results show that the multi-agent approach significantly improves structural quality and modestly enhances queryability, with gains driven primarily by front-loaded planning. These findings highlight planning-first, artifact-driven generation as a promising and more auditable path toward scalable automated ontology engineering.
Apr 25, 2026cs.SE

Code Broker: A Multi-Agent System for Automated Code Quality Assessment

We present Code Broker, a multi agent system built on Google s Agent Development Kit ADK that analyses Python source code from individual files, local directory trees, or remote GitHub repositories and generates structured, actionable quality assessment reports. The system realises a hierarchical five agent architecture in which a root orchestrator coordinates a sequential pipeline agent that, in turn, dispatches three specialised agents concurrently a Correctness Assessor, a Style Assessor, and a Description Generator before synthesising their findings through an Improvement Recommender. Reports quantify four quality dimensions correctness, security, style, and maintainability on a normalised scale and are rendered in both Markdown and HTML for integration into diverse developer workflows. Code Broker fuses LLM based semantic reasoning with deterministic static analysis signals from Pylint, employs asynchronous execution with exponential backoff retry logic to improve robustness under transient API failures, and explores lightweight session memory for retaining and querying prior assessment context across runs. We frame this paper as a technical report on system design, prompt engineering, and tool orchestration, and present a preliminary qualitative evaluation on representative Python codebases of varying scale. The results indicate that parallel specialised agents produce readable, developer oriented feedback that complements traditional linting, while also foregrounding current limitations in evaluation depth, security tooling, large repository handling, and the exclusive reliance on in memory persistence. All code and reproducibility materials are publicly available: https://github.com/Samir-atra/agents_intensive_dev.
Apr 24, 2026cs.MA

Seeing the Whole Elephant: A Benchmark for Failure Attribution in LLM-based Multi-Agent Systems

Failure attribution, i.e., identifying the responsible agent and decisive step of a failure, is particularly challenging in LLM-based multi-agent systems (MAS) due to their natural-language reasoning, nondeterministic outputs, and intricate interaction dynamics. A reliable benchmark is therefore essential to guide and evaluate attribution techniques. Yet existing benchmarks rely on partially observable traces that capture only agent outputs, omitting the inputs and context that developers actually use when debugging. We argue that failure attribution should be studied under full execution observability, aligning with real-world developer-facing scenarios where complete traces, rather than only outputs, are accessible for diagnosis. To this end, we introduce TraceElephant, a benchmark designed for failure attribution with full execution traces and reproducible environments. We then systematically evaluate failure attribution techniques across various configurations. Specifically, full traces improve attribution accuracy by up to 76% over a partial-observation counterpart, confirming that missing inputs obscure many failure causes. TraceElephant provides a foundation for follow-up failure attribution research, promoting evaluation practices that reflect real-world debugging and supporting the development of more transparent MASs.
Apr 24, 2026cs.LG

Reliable Self-Harm Risk Screening via Adaptive Multi-Agent LLM Systems

Emerging AI systems in behavioral health and psychiatry use multi-step or multi-agent LLM pipelines for tasks like assessing self-harm risk and screening for depression. However, common evaluation approaches, like LLM-as-a-judge, do not indicate when a decision is reliable or how errors may accumulate across multiple LLM judgements, limiting their suitability for safety-critical settings. We present a statistical framework for multi-agent pipelines structured as directed acyclic graphs (DAGs) that provides an alternative to heuristic voting with principled, adaptive decision-making. We model each agent as a stochastic categorical decision and introduce (1) tighter agent-level performance confidence bounds, (2) a bandit-based adaptive sampling strategy based on input difficulty, and (3) regret guarantees over the multi-agent system that shows logarithmic error growth when deployed. We evaluate our system on two labeled datasets in behavioral health : the AEGIS 2.0 behavioral health subset (N=161) and a stratified sample of SWMH Reddit posts (N=250). Empirically, our adaptive sampling strategy achieves the lowest false positive rate of any condition across both datasets, 0.095 on AEGIS 2.0 compared to 0.159 for single-agent models, reducing incorrect flagging of safe content by 40% and still having similar false negative rates across all conditions. These results suggest that principled adaptive sampling offers a meaningful improvement in precision without reducing recall in this setting.
Apr 23, 2026cs.AI

AI-Gram: When Visual Agents Interact in a Social Network

We present AI-Gram, a fully deployed, continuously operating social platform where every participant is an autonomous LLM-driven agent generating and responding to visual content. Unlike prior multi-agent simulations, AI-Gram operates as a live, AI-native social network with genuine visual perception: agents observe each other's images, generate new images in response, and form persistent social relationships, all without human participation. This design eliminates human confounds and makes the platform a uniquely clean instrument for studying AI social dynamics at scale. Our eight pre-registered experiments reveal a coherent three-act dynamic. Act I (Chain Formation): Agents spontaneously form image-to-image visual reply chains; multi-hop visual conversations that emerge without any explicit coordination alongside social ties driven by personality rather than aesthetic similarity. Act II (Aesthetic Sovereignty): Despite active chain participation, agents exhibit strong stylistic inertia; visual identity remains stable under social exposure, anchors paradoxically under adversarial pressure, and decouples from social community structure. Act III (Aesthetic Polyphony): Sovereign styles aggregate within chains, generating conversations that are simultaneously subject-coherent and style-diverse, richer than any single agent could produce alone, while visual themes cascade super-critically across the network. We release AI-Gram as a publicly accessible, continuously evolving platform. https://ai-gram.ai/
Apr 22, 2026cs.AI

Agentic AI for Personalized Physiotherapy: A Multi-Agent Framework for Generative Video Training and Real-Time Pose Correction

At-home physiotherapy compliance remains critically low due to a lack of personalized supervision and dynamic feedback. Existing digital health solutions rely on static, pre-recorded video libraries or generic 3D avatars that fail to account for a patient's specific injury limitations or home environment. In this paper, we propose a novel Multi-Agent System (MAS) architecture that leverages Generative AI and computer vision to close the tele-rehabilitation loop. Our framework consists of four specialized micro-agents: a Clinical Extraction Agent that parses unstructured medical notes into kinematic constraints; a Video Synthesis Agent that utilizes foundational video generation models to create personalized, patient-specific exercise videos; a Vision Processing Agent for real-time pose estimation; and a Diagnostic Feedback Agent that issues corrective instructions. We present the system architecture, detail the prototype pipeline using Large Language Models and MediaPipe, and outline our clinical evaluation plan. This work demonstrates the feasibility of combining generative media with agentic autonomous decision-making to scale personalized patient care safely and effectively.
Apr 22, 2026cs.CL

Cooperative Profiles Predict Multi-Agent LLM Team Performance in AI for Science Workflows

Multi-agent systems built from teams of large language models (LLMs) are increasingly deployed for collaborative scientific reasoning and problem-solving. These systems require agents to coordinate under shared constraints, such as GPUs or credit balances, where cooperative behavior matters. Behavioral economics provides a rich toolkit of games that isolate distinct cooperation mechanisms, yet it remains unknown whether a model's behavior in these stylized settings predicts its performance in realistic collaborative tasks. Here, we benchmark 41 open-weight LLMs across six behavioral economics games and show that game-derived cooperative profiles robustly predict downstream performance in AI-for-Science tasks, where teams of LLM agents collaboratively analyze data, build models, and produce scientific reports under shared budget constraints. Models that effectively coordinate in games and invest in multiplicative team production (rather than greedy strategies) produce better scientific reports across three outcomes, accuracy, quality, and completeness. These associations hold after controlling for multiple factors, indicating that cooperative disposition is a distinct, measurable property of LLMs not reducible to general ability. Our behavioral games framework thus offers a fast diagnostic for screening cooperative fitness before costly multi-agent deployment.
Apr 22, 2026cs.AI

CHORUS: An Agentic Framework for Generating Realistic Deliberation Data

Understanding the intricate dynamics of online discourse depends on large-scale deliberation data, a resource that remains scarce across interactive web platforms due to restrictive accessibility policies, ethical concerns and inconsistent data quality. In this paper, we propose Chorus, an agentic framework, which orchestrates LLM-powered actors with behaviorally consistent personas to generate realistic deliberation discussions. Each actor is governed by an autonomous agent equipped with memory of the evolving discussion, while participation timing is governed by a principled Poisson process-based temporal model, which approximates the heterogeneous engagement patterns of real users. The framework is further supported by structured tool usage, enabling actors to access external resources and facilitating integration with interactive web platforms. The framework was deployed on the \textsc{Deliberate} platform and evaluated by 30 expert participants across three dimensions: content realism, discussion coherence and analytical utility, confirming Chorus as a practical tool for generating high-quality deliberation data suitable for online discourse analysis
Apr 22, 2026cs.AI

pAI/MSc: ML Theory Research with Humans on the Loop

We present pAI/MSc, an open-source, customizable, modular multi-agent system for academic research workflows. Our goal is not autonomous scientific ideation, nor fully automated research. It is narrower and more practical: to reduce by orders of magnitude the human steering required to turn a specified hypothesis into a literature-grounded, mathematically established, experimentally supported, submission-oriented manuscript draft. pAI/MSc is built with a current emphasis on machine learning theory and adjacent quantitative fields.
Apr 22, 2026cs.MA

Trust, Lies, and Long Memories: Emergent Social Dynamics and Reputation in Multi-Round Avalon with LLM Agents

We study emergent social dynamics in LLM agents playing The Resistance: Avalon, a hidden-role deception game. Unlike prior work on single-game performance, our agents play repeated games while retaining memory of previous interactions, including who played which roles and how they behaved, enabling us to study how social dynamics evolve. Across 188 games, two key phenomena emerge. First, reputation dynamics emerge organically when agents retain cross-game memory: agents reference past behavior in statements like "I am wary of repeating last game's mistake of over-trusting early success." These reputations are role-conditional: the same agent is described as "straightforward" when playing good but "subtle" when playing evil, and high-reputation players receive 46% more team inclusions. Second, higher reasoning effort supports more strategic deception: evil players more often pass early missions to build trust before sabotaging later ones, 75% in high-effort games vs 36% in low-effort games. Together, these findings show that repeated interaction with memory gives rise to measurable reputation and deception dynamics among LLM agents.
Apr 22, 2026cs.CL

Enhancing Research Idea Generation through Combinatorial Innovation and Multi-Agent Iterative Search Strategies

Scientific progress depends on the continual generation of innovative re-search ideas. However, the rapid growth of scientific literature has greatly increased the cost of knowledge filtering, making it harder for researchers to identify novel directions. Although existing large language model (LLM)-based methods show promise in research idea generation, the ideas they produce are often repetitive and lack depth. To address this issue, this study proposes a multi-agent iterative planning search strategy inspired by com-binatorial innovation theory. The framework combines iterative knowledge search with an LLM-based multi-agent system to generate, evaluate, and re-fine research ideas through repeated interaction, with the goal of improving idea diversity and novelty. Experiments in the natural language processing domain show that the proposed method outperforms state-of-the-art base-lines in both diversity and novelty. Further comparison with ideas derived from top-tier machine learning conference papers indicates that the quality of the generated ideas falls between that of accepted and rejected papers. These results suggest that the proposed framework is a promising approach for supporting high-quality research idea generation. The source code and dataset used in this paper are publicly available on Github repository: https://github.com/ChenShuai00/MAGenIdeas. The demo is available at https://huggingface.co/spaces/cshuai20/MAGenIdeas.
Apr 22, 2026cs.AI

EvoAgent: An Evolvable Agent Framework with Skill Learning and Multi-Agent Delegation

This paper proposes EvoAgent--an evolvable large language model (LLM) agent framework that integrates structured skill learning with a hierarchical sub-agent delegation mechanism. EvoAgent models skills as multi-file structured capability units equipped with triggering mechanisms and evolutionary metadata, and enables continuous skill generation and optimization through a user-feedback-driven closed-loop process. In addition, by incorporating a three-stage skill matching strategy and a three-layer memory architecture, the framework supports dynamic task decomposition for complex problems and long-term capability accumulation. Experimental results based on real-world foreign trade scenarios demonstrate that, after integrating EvoAgent, GPT5.2 achieves significant improvements in professionalism, accuracy, and practical utility. Under a five-dimensional LLM-as-Judge evaluation protocol, the overall average score increases by approximately 28%. Further model transfer experiments indicate that the performance of an agent system depends not only on the intrinsic capabilities of the underlying model, but also on the degree of synergy between the model and the agent architecture. Code, data, and documents will be released at https://github.com/Focus-AI-Center/Mentarc-EvoAgent.git.
Apr 21, 2026cs.IR

AgenticRecTune: Multi-Agent with Self-Evolving Skillhub for Recommendation System Optimization

Modern large-scale recommendation systems are typically constructed as multi-stage pipelines, encompassing pre-ranking, ranking, and re-ranking phases. While traditional recommendation research typically focuses on optimizing a specific model, such as improving the pre-ranking model structure or ranking models training algorithm, system-level configurations optimization play a crucial role, which integrates the output from each model head to get the final score in each stage. Due to the complexity of the system, the configuration optimization is highly important and challenging. Any model modification requires new optimal system-level configurations. But each experimental iteration requires significant tuning effort. Furthermore, models in different stage operates within a distinct context and optimizes for different targets, requiring specialized domain expertise. In addition, optimization success depends on balancing competing multiple online metrics and alignment with shifting production development objectives. To address these challenges, we propose AgenticRecTune, an agentic framework comprising five specialized agents, Actor, Critic, Insight, Skill, and Online, designed to manage the end-to-end configuration optimization workflow. By leveraging the advanced reasoning of Large Language Models (LLMs), specifically Gemini, AgenticRecTune explore the optimal configuration spaces. The Actor Agent proposes multiple candidates and Critic Agent filters out suboptimal proposals.Then Online Agent autonomously prepares A/B tests based on the proposed configurations set from the Critic Agent and captures the subsequencet experimental results. We also introduce a self-evolving Skillhub, which utilizes a collaboration between the Insight Agent and Skill Agent to summarize the history results, extract underlying mechanics of each task in recommendation system and update skills.
Apr 21, 2026cs.CL

TriEx: A Game-based Tri-View Framework for Explaining Internal Reasoning in Multi-Agent LLMs

Explainability for Large Language Model (LLM) agents is especially challenging in interactive, partially observable settings, where decisions depend on evolving beliefs and other agents. We present \textbf{TriEx}, a tri-view explainability framework that instruments sequential decision making with aligned artifacts: (i) structured first-person self-reasoning bound to an action, (ii) explicit second-person belief states about opponents updated over time, and (iii) third-person oracle audits grounded in environment-derived reference signals. This design turns explanations from free-form narratives into evidence-anchored objects that can be compared and checked across time and perspectives. Using imperfect-information strategic games as a controlled testbed, we show that TriEx enables scalable analysis of explanation faithfulness, belief dynamics, and evaluator reliability, revealing systematic mismatches between what agents say, what they believe, and what they do. Our results highlight explainability as an interaction-dependent property and motivate multi-view, evidence-grounded evaluation for LLM agents. Code is available at https://github.com/Einsam1819/TriEx.
Apr 21, 2026cs.CL

NightFeats @ MMU-RAGent NeurIPS 2025: A Context-Optimized Multi-Agent RAG System for the Text-to-Text Track

We present NightFeats, a structured multi-agent retrieval-augmented generation (RAG) system submitted to the MMU-RAGent competition at NeurIPS 2025, where it was awarded Best Dynamic Evaluation in the text-to-text track. Rather than targeting benchmark maximization, this work proposes a principled pipeline that decomposes knowledge synthesis into three coordinated phases: retrieval, curation, and composition, each governed by explicit intermediate representations and handoff contracts. Inspired by Agentic Context Engineering (ACE), the system introduces temporal-semantic reranking, bounded contradiction reconciliation, and citation-preserving composition as core architectural primitives. Competition results show that NightFeats surpasses proprietary baselines including Claude-SonnetV2 and Nova-Pro on LLM-as-a-Judge and Human Likert evaluations, confirming that architectural transparency and verifiable evidence grounding are better aligned with human preferences than systems optimizing narrowly for automatic similarity metrics.
Apr 21, 2026cs.CL

Rethinking Scale: Deployment Trade-offs of Small Language Models under Agent Paradigms

Despite the impressive capabilities of large language models, their substantial computational costs, latency, and privacy risks hinder their widespread deployment in real-world applications. Small Language Models (SLMs) with fewer than 10 billion parameters present a promising alternative; however, their inherent limitations in knowledge and reasoning curtail their effectiveness. Existing research primarily focuses on enhancing SLMs through scaling laws or fine-tuning strategies while overlooking the potential of using agent paradigms, such as tool use and multi-agent collaboration, to systematically compensate for the inherent weaknesses of small models. To address this gap, this paper presents the first large-scale, comprehensive study of <10B open-source models under three paradigms: (1) the base model, (2) a single agent equipped with tools, and (3) a multi-agent system with collaborative capabilities. Our results show that single-agent systems achieve the best balance between performance and cost, while multi-agent setups add overhead with limited gains. Our findings highlight the importance of agent-centric design for efficient and trustworthy deployment in resource-constrained settings.
Apr 21, 2026cs.AI

Explicit Trait Inference for Multi-Agent Coordination

LLM-based multi-agent systems (MAS) show promise on complex tasks but remain prone to coordination failures such as goal drift, error cascades, and misaligned behaviors. We propose Explicit Trait Inference (ETI), a psychologically grounded method for improving coordination. ETI enables agents to infer and track partner characteristics along two established psychological dimensions--warmth (e.g., trust) and competence (e.g., skill)--from interaction histories to guide decisions. We evaluate ETI in controlled settings (economic games), where it reduces payoff loss by 45-77%, and in more realistic, complex multi-agent settings (MultiAgentBench), where it improves performance by 3-29% depending on the scenario and model, relative to a CoT baseline. Additional analysis shows that gains are closely linked to trait inference: ETI profiles predict agents' actions, and informative profiles drive improvements. These results highlight ETI as a lightweight and robust mechanism for improving coordination in diverse multi-agent settings, and provide the first systematic evidence that LLM agents can (i) reliably infer others' traits from interaction histories and (ii) leverage structured awareness of others' traits for coordination.
Apr 21, 2026cs.MA

Gated Coordination for Efficient Multi-Agent Collaboration in Minecraft Game

In long-horizon open-world multi-agent systems, existing methods often treat local anomalies as automatic triggers for communication. This default design introduces coordination noise, interrupts local execution, and overuses public interaction in cases that could be resolved locally. To address this issue, we propose a partitioned information architecture for MLLM agents that explicitly separates private execution states from public coordination states. Building on this design, we introduce two key mechanisms. First, we develop an event-triggered working memory based on system-verified outcomes to maintain compact and low-noise local state representations. Second, we propose a cost-sensitive gated escalation mechanism that determines whether cross-region communication should be initiated by jointly considering node criticality, local recovery cost, and downstream task impact. In this way, communication is transformed from a default reaction into a selective decision. Experiments conducted on long-term construction tasks in open environments demonstrate that, compared to baseline models based on strong communication and planned structures, the introduction of gated communication and a partitioned information architecture results in superior performance in terms of blueprint completion quality and execution chain length. It also improves local self-recovery, reduces ineffective escalations, and increases the utility of public communication.
Apr 20, 2026cs.CR

Towards Optimal Agentic Architectures for Offensive Security Tasks

Agentic security systems increasingly audit live targets with tool-using LLMs, but prior systems fix a single coordination topology, leaving unclear when additional agents help and when they only add cost. We treat topology choice as an empirical systems question. We introduce a controlled benchmark of 20 interactive targets (10 web/API and 10 binary), each exposing one endpoint-reachable ground-truth vulnerability, evaluated in whitebox and blackbox modes. The core study executes 600 runs over five architecture families, three model families, and both access modes, with a separate 60-run long-context pilot reported only in the appendix. On the completed core benchmark, detection-any reaches 58.0% and validated detection reaches 49.8%. MAS-Indep attains the highest validated detection rate (64.2%), while SAS is the strongest efficiency baseline at $0.058 per validated finding. Whitebox materially outperforms blackbox (67.0% vs. 32.7% validated detection), and web materially outperforms binary (74.3% vs. 25.3%). Bootstrap confidence intervals and paired target-level deltas show that the dominant effects are observability and domain, while some leading whitebox topologies remain statistically close. The main result is a non-monotonic cost-quality frontier: broader coordination can improve coverage, but it does not dominate once latency, token cost, and exploit-validation difficulty are taken into account.
Apr 20, 2026cs.CL

MASS-RAG: Multi-Agent Synthesis Retrieval-Augmented Generation

Large language models (LLMs) are widely used in retrieval-augmented generation (RAG) to incorporate external knowledge at inference time. However, when retrieved contexts are noisy, incomplete, or heterogeneous, a single generation process often struggles to reconcile evidence effectively. We propose \textbf{MASS-RAG}, a multi-agent synthesis approach to retrieval-augmented generation that structures evidence processing into multiple role-specialized agents. MASS-RAG applies distinct agents for evidence summarization, evidence extraction, and reasoning over retrieved documents, and combines their outputs through a dedicated synthesis stage to produce the final answer. This design exposes multiple intermediate evidence views, allowing the model to compare and integrate complementary information before answer generation. Experiments on four benchmarks show that MASS-RAG consistently improves performance over strong RAG baselines, particularly in settings where relevant evidence is distributed across retrieved contexts.
Apr 20, 2026cs.MA

Diversity Collapse in Multi-Agent LLM Systems: Structural Coupling and Collective Failure in Open-Ended Idea Generation

Multi-agent systems (MAS) are increasingly used for open-ended idea generation, driven by the expectation that collective interaction will broaden the exploration diversity. However, when and why such collaboration truly expands the solution space remains unclear. We present a systematic empirical study of diversity in MAS-based ideation across three bottom-up levels: model intelligence, agent cognition, and system dynamics. At the model level, we identify a compute efficiency paradox, where stronger, highly aligned models yield diminishing marginal diversity despite higher per-sample quality. At the cognition level, authority-driven dynamics suppress semantic diversity compared to junior-dominated groups. At the system level, group-size scaling yields diminishing returns and dense communication topologies accelerate premature convergence. We characterize these outcomes as collective failures emerging from structural coupling, a process where interaction inadvertently contracts agent exploration and triggers diversity collapse. Our analysis shows that this collapse arises primarily from the interaction structure rather than inherent model insufficiency, highlighting the importance of preserving independence and disagreement when designing MAS for creative tasks. Our code is available at https://github.com/Xtra-Computing/MAS_Diversity.
Apr 20, 2026cs.CL

HiRAS: A Hierarchical Multi-Agent Framework for Paper-to-Code Generation and Execution

Recent advances in large language models have highlighted their potential to automate computational research, particularly reproducing experimental results. However, existing approaches still use fixed sequential agent pipelines with weak global coordination, which limits their robustness and overall performance. In this work, we propose Hierarchical Research Agent System (HiRAS), a hierarchical multi-agent framework for end-to-end experiment reproduction that employs supervisory manager agents to coordinate specialised agents across fine-grained stages. We also identify limitations in the reference-free evaluation of the Paper2Code benchmark and introduce Paper2Code-Extra (P2C-Ex), a refined protocol that incorporates repository-level information and better aligns with the original reference-based metric. We conduct extensive evaluation, validating the effectiveness and robustness of our proposed methods, and observing improvements, including >10% relative performance gain beyond the previous state-of-the-art using open-source backbone models and significantly reduced hallucination in evaluation. Our work is available on GitHub: https://github.com/KOU-199024/HiRAS.