Multi-View

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19 papers in the last 28 days · 0.3% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

5 new papers

A weekly snapshot of new work published in Multi-View.

Period ending 2026-09-14

10 new papers

A weekly snapshot of new work published in Multi-View.

Period ending 2026-09-07

9 new papers

A weekly snapshot of new work published in Multi-View.

201 papers

Latest in Multi-View

Sep 21, 2026cs.CV

SAM-V: Geometry-Aware Segment Anything for Multi-View Instance Segmentation

Consistent multi-view object segmentation is critical for 3D perception and robotics, yet remains challenging under severe viewpoint and occlusion changes. Existing methods typically perform 3D instance segmentation on point clouds or rely on offline 2D mask-matching pipelines. However, 3D instance segmentation is limited by scarce 3D annotations, while offline 2D matching suffers from object identity ambiguity across frames. To leverage strong 2D and 3D priors jointly, we propose SAM-V (Geometry-Aware Segment Anything for Multi-View Instance Segmentation). Instead of combining the two priors through post-hoc matching, SAM-V directly integrates features from a feed-forward geometry model (VGGT) into a 2D segmentation foundation model (SAM), trained end-to-end for cross-view instance prediction. SAM-V introduces a prompt-fusion mechanism that enriches sparse SAM prompt tokens with view-specific camera tokens and local VGGT features, making the prompt representation both view-aware and spatially grounded, together with a mask decoder that attends to dense 2D and 3D features. By conditioning the mask decoding directly on multi-view geometry, SAM-V produces consistent multi-view segmentation of a prompted object in a single forward pass without offline mask matching or explicit 3D reconstruction. On the IGGT 3D tracking benchmark, where consistent instance identity across frames directly determines performance, SAM-V improves overall IoU by 5 points and frame-level recall by 12 points on the ScanNet++ split over the state-of-the-art multi-view instance segmentation baseline and leads on all metrics in the zero-shot ScanNet split. Our code and pretrained models are available at https://github.com/gong208/SAM-V.git.
Jiangshan Gong, Yuqun Wu, Qiqian Fu +4
Sep 21, 2026cs.CV

Revisiting Multi-View Stereo: A Sequence-to-Sequence Formulation

Computing accurate geometry from multi-view images is a fundamental problem in computer vision. Recent feed-forward (FF) models jointly estimate 3D geometry and camera parameters, but they typically suffer from geometry distortion caused by reconstruction ambiguity, even when ground-truth camera parameters are supplied. In this paper, we study the multi-view stereo (MVS) problem with known camera parameters and propose a novel approach that bridges conventional MVS and FF methods. Rather than casting MVS as a sequence-to-one mapping that predicts depth only for a single reference view, we reformulate it as a sequence-to-sequence task, akin to FF models, that jointly predicts geometry for all input views. We introduce a global transformer-based architecture with two components that explicitly exploit camera-induced priors: ray-map embeddings that inject camera parameters into image patch tokens, making the transformer camera-aware, and a unified global cost volume that replaces conventional per-view cost volumes to jointly capture 3D structure across all views. Extensive experiments on multiple public benchmarks show our approach achieves state-of-the-art performance, surpassing both MVS and FF reconstruction baselines.
Aoxiang Fan, Corentin Dumery, Nicolas Talabot +1
Sep 17, 2026cs.CV

AnyviewMeter: Adapting Robotic Reward Models with Camera Geometry and Multi-View Attention

Robotic reward models evaluate task execution from visual observations, but their predictions can change with camera viewpoint and occlusion even when the underlying task state is unchanged. Adapting a pretrained reward model to a local task therefore requires accounting for how that task is observed. We introduce AnyviewMeter, a geometry-conditioned adaptation framework for robotic reward models that represent task progress as a scalar reward signal. It combines low-rank fine-tuning with token-aligned Plucker rays and synchronous block attention: ray conditioning incorporates camera geometry into visual features and attention queries and keys, while block attention fuses synchronized views inside the pretrained decoder. The framework supports both single-view reward prediction and joint multi-view evaluation through parameter-efficient adaptation of a pretrained Robometer model. On PickCube, single-view adaptation improves progress prediction in every camera group and reduces mean absolute error under a changed field of view by approximately 21% relative to RGB fine-tuning. Across simulated manipulation tasks, joint multi-view prediction reduces progress error by 41-69% compared with averaging single-view RGB predictions and improves temporal ordering in approximately 88% of task-camera groups. On real tasks with fixed and wrist-mounted cameras, mean absolute error decreases by approximately 21% relative to averaged RGB fine-tuning. These results support camera geometry and joint visual evidence as useful components of task-specific robotic reward adaptation.
Yuang Tu, Runjia Tan, Yujie Yan +2
Sep 17, 2026cs.RO

VABench: Measuring Embodied Spatial Intelligence through Visual Demonstrations, Active Perception, and Metric Control

Spatial intelligence requires more than describing object locations. Under incomplete observation, models must identify and acquire missing evidence, interpret it in a common spatial frame, and act on it. We introduce VA-Bench to evaluate the complete observe-reason-act-revise loop. General-purpose MLLMs learn procedural context from RGB-only demonstrations, actively select camera viewpoints, issue metric Cartesian commands, and revise them from execution feedback. Models receive no privileged object poses, oracle trajectories, or learned action heads. A fixed model-agnostic controller executes only model-specified targets. VA-Bench contains 14 base task families (11 single-arm and three dual-arm), seven held-out geometry/layout variants, and a long-horizon five-object composition track. We evaluate 12 primary model conditions in three independent runs over the same 20 physically verified seeds per base task, reporting terminal success, nine trajectory-level behavioral diagnostics, and subtask progress. First, the best-performing model scores 100.0% on target localization and 78.9% on spatial relations in the annotated run. Its three-run macro-average task success is only 53.93+/-3.17%. Second, active camera control significantly improves task success over passive multi-view observation. In one matched comparison, success rises from 27.86% to 57.50%. Third, held-out geometric transfer can reduce task success by over 30 percentage points. No model completes a strict long-horizon episode, despite substantial partial progress. VA-Bench thus tests whether general-purpose MLLMs can turn visual demonstrations and actively acquired evidence into successful embodied action.
Zhongbo Zhang, Jiayi Jin, Yifan Wang +4
Sep 14, 2026cs.CV

Integrating Multi-view Multi-light Surface Reconstruction into Cultural Heritage Workflows

Cultural heritage documentation increasingly relies on image-based 3D surface reconstruction, with photogrammetry software making such workflows accessible to archaeologists, conservators, and heritage technicians. These tools have been successful for conventional multi-view acquisition, but they do not routinely exploit richer multi-view, multi-light data, despite its potential for improving fine-scale surface reconstruction. This limitation is particularly relevant in heritage contexts, where controlled-light acquisition devices such as RTI domes are already used to capture illumination-varying image sets. The challenge is therefore to connect these existing acquisition practices with recent computer vision methods in a form that can be used within operational heritage workflows. In this work, we address this need by integrating state-of-the-art components from computer vision for multi-view, multi-light surface reconstruction into Meshroom, an open-source photogrammetry framework. Rather than proposing a new reconstruction algorithm, our contribution is to assemble and expose existing advanced methods, namely a complete photometric stereo ecosystem (calibrated, self-calibrated and universal), automatic object masking, and multi-view normal-and-reflectance integration, within a usable heritage-oriented workflow. The proposed system thus provides an intermediate software layer between computer vision research code and practical cultural heritage applications, making recent techniques easier to use and evaluate.
Baptiste Brument, Robin Bruneau, Benjamin Coupry +6
Sep 14, 2026cs.LG

When Correlations Mislead: Confounder-Aware Multi-View Urban Region Representation Learning

Urban region representation learning commonly combines heterogeneous data sources, such as mobility flows, points of interest, and land-use information, to support tasks including mobility analysis, public safety forecasting, and service demand estimation. Existing multi-view methods typically improve region embeddings by strengthening interactions across views. However, such methods often overlook view-specific regional structures and may propagate correlations induced by shared latent factors, which can reduce the stability of downstream predictions. To overcome this major limitation, we propose CURE, a confounder-aware framework for multi-view urban region representation learning. CURE first encodes each view with its regional graph structure, estimates a shared latent component, and then reduces its projected influence before cross-view interaction. A hierarchical graph-aware fusion module subsequently aggregates the residual view representations using local and global regional contexts Experiments on three real-world cities show that CURE improves predictive performance, remains robust under missing and noisy input views, and provides reliable cross-view integration through shared component separation and context-dependent view weighting.
Sean Bin Yang, Ying Sun, Zongyi Xu +6
Sep 14, 2026cs.CV

Same Encoder, Different Winner: A Paired-View Framework for Cell Painting Encoder Evaluation

Vision encoders for Cell Painting are typically ranked by a single evaluation, commonly replicate mean average precision (mAP). We introduce CP-BG-Bench, a paired-view evaluation framework that holds the central cell fixed across four matched views (raw crop C, segmented S, and density-augmented variants CD and SD), ablating or augmenting surrounding pixels as a controlled intervention. Instantiating the framework on three datasets (JUMP-CP, RxRx1, RxRx3-core) and three encoders (DINOv3 ViT-B/16, OpenPhenom, SubCell) under four community-standard protocols (replicate mAP, scIB batch integration, CellProfiler feature prediction, cross-batch perturbation recall), we find that the four protocols rank the same encoders systematically differently, with disagreements decomposing along three axes: cell versus background, morphology versus context, and within-study versus across-batch. The largest effect: on RxRx3-core, SubCell with segmented inputs retains 94% of crop replicate mAP but only 32% of crop R@10, so the within-study signal preserved under segmentation is largely non-transferable; density augmentation recovers 84% of the within-study C-to-S gap but only 8% of the cross-batch gap. Segmented views predict CellProfiler features as well as or better than crops on two of three datasets, inverting the replicate-mAP ranking, and the C-to-S gap varies by an order of magnitude across datasets while remaining similar across encoders, indicating that background-driven gain is set by experimental design rather than by the encoder. Single-metric ranking of Cell Painting encoders is therefore sensitive to the protocol used, and protocol disagreements are interpretable as projections onto the three axes the paired-view design exposes. We will release the paired-view datasets, reconstruction pipelines, 36 trained checkpoints, aggregated embeddings, and the full evaluation suite.
Tim Treis, Nikita Moshkov, Johan Fredin Haslum +2
Sep 11, 2026cs.CV

ReconPlusGen: Injecting Reconstruction Prior into Multi-view 3D Generation through Noise Inversion and Modulation

Qualitative results and an illustration of our core idea. Top left: reconstruction results on benchmark images. Top right: reconstruction results on real-world images. Bottom: illustration of reconstruction-guided noise initialization and modulation. Given multiple input images, we predict a point cloud in canonical space, deterministically inject the predicted geometry into the diffusion process through noise inversion, and modulate the resulting noise to preserve the generative flexibility required to complete unobserved regions and refine visible geometry.
Jiarui Liu, Heng Li, Weiyu Li +7
Sep 11, 2026cs.CV

SAMV-DUSt3R: Instance-Centric 3D Scene Decoupling from Sparse Multi-Views

With the rising demand to decouple objects from 3D scenes, we propose SAMV-DUSt3R, an end-to-end model that injects SAM2 2D masks into MV-DUSt3R reconstruction. A Cross Flow Mask Block uses these masks to steer the network toward the target instance, jointly improving shape accuracy and achieving object-level disentanglement without multi-stage pipelines. To ensure reconstruction stability, a lightweight Spatial RankGNN selects the optimal reference view with a selection accuracy of 73.5%. Extensive experiments demonstrate that our method boosts average reconstruction precision by 11% across various metrics compared to state-of-the-art baselines. These results reveal a strong instance-disentanglement capability and clear benefits for driving, robotics, AR/VR, and heritage digitisation.
Langxu Zhao, Zuan Gu, Yingdan Zhang +2
Sep 11, 2026cs.CV

A Multi-View and Confusion-Guided Ensemble Framework for Robust Synthetic Image Attribution

Synthetic image attribution (SIA) has become increasingly important with the rapid advancement of text-to-image generation models. However, accurately identifying the source model of a generated image remains challenging due to the growing similarity among modern diffusion-based generators and the presence of diverse post-processing operations. In this report, we present a multi-view and confusion-guided ensemble framework for the Synthetic Image Attribution Challenge of the DLMMDD Workshop at ICANN 2026. Our approach integrates multiple complementary architectures, including FFT-ConvNeXt, DINOv2, CLIP, and Xception, to capture diverse attribution cues from frequency, semantic, and forensic perspectives. To improve robustness against unknown degradations and image manipulations, extensive data augmentation strategies are employed during training, simulating realistic post-processing operations such as compression, resizing, grayscale conversion, and blur. Furthermore, we analyze the confusion patterns of the ensemble model and observe severe ambiguity between Stable Diffusion 3 and Stable Diffusion 3.5. To address this issue, we introduce a dedicated binary expert classifier that is selectively activated under low-confidence conditions. We additionally apply class-adaptive confidence calibration to improve the discrimination of challenging classes such as Tencent Hunyuan. The proposed framework achieved 99.53% on the public leaderboard and 99.20% on the private leaderboard. The source code and implementation details are publicly available at https://github.com/ZOMIN28/SIA.
Zuomin Qu
Sep 8, 2026cs.CV

CoVeR: Coverage-Based Token Pruning for Multi-View 3D Reasoning in VLMs

Representing a 3D scene as multi-view images allows 2D VLMs to reason in 3D by reusing priors from pre-training, sidestepping the scarcity of annotated 3D data. However, it produces thousands of redundant visual tokens whose cost grows with every view. Existing visual token pruners fall into two families, each limited in the 3D multi-view setting. Learned importance methods rank tokens by attention or encoder features; because redundancy here is fundamentally spatial, they keep near-duplicate tokens from a few prominent regions and leave most of the scene unrepresented. Voxelization methods improve spatial coverage but cannot enforce an exact token budget and saturate as multi-view observations overlap in 3D, capping retention well below the target. We show that spatial coverage is associated with 3D reasoning performance and introduce CoVeR, a deterministic, training-free selector that uses only token coordinates, with no learned signals. CoVeR selects tokens that collectively cover every region of the scene, and solves the limitations of both families: it enforces an exact per-scene budget, breaks the voxelization saturation plateau, and avoids the near-duplicate selections of learned importance. Extensive experiments show CoVeR outperforms prior SOTAs on all three 3D reasoning benchmarks and generalizes as a plug-and-play module tested across four VLMs. Notably, with only \approx8% of visual tokens, it preserves 93.5% of full-token performance, surpassing SOTA by 3.9 percentage points on average across benchmarks.
Nhat-Tan Bui, Varshini Elangovan, Arun Reddy Anugu +7
Sep 7, 2026cs.CV

When Semantically Consistent Encoding Meets View-Label Heterogeneity Modeling: A Unified Framework for Incomplete Multi-View Multi-Label Learning

Incomplete multi-view multi-label learning requires not only robust semantic aggregation from partially observed views, but also label-aware exploitation of view-specific evidence. Existing approaches usually emphasize either shared representation learning or decision-level fusion. The former improves robustness against missing views, yet tends to compress label-discriminative view-specific cues into a single latent representation. The latter preserves individual view predictions, but often relies on fixed or globally learned fusion weights, ignoring that different labels of different instances may require different views. To address these limitations, this paper presents V2L, a unified representation-decision framework for incomplete multi-view multi-label classification. On the representation side, V2L constructs semantically consistent variational posteriors from incomplete views through a perturbation-aware encoding mechanism, which provides a stable shared semantic basis. On the decision side, V2L introduces an active view-label relevance modeling strategy that estimates instance-wise and label-wise view contributions, allowing each label prediction to adaptively select useful view-specific evidence. From the perspective of model architecture, these two important strategies are integrated into a unified framework through a hybrid fusion architecture, simultaneously meeting the requirements of cross-view semantic consistency and representational complementarity. Extensive experiments under both incomplete and complete settings show that V2L achieves leading performance on five benchmarks. Code is available at: https://github.com/justsmart/V2L.
Chengliang Liu, Bo Li, Bob Zhang +3
Sep 7, 2026cs.CV

Self-Supervised Multi-View 3D Gaze Target Estimation via Probabilistic Ray Marching

We present a self-supervised approach, Self-MVGTE, for estimating 3D gaze targets from multiple camera views. Unlike existing methods that independently estimate 2D gaze targets per camera view, Self-MVGTE predicts gaze targets directly in 3D space for the first time. Moreover, it does not require any ground-truth annotations from the target scene and uses only the multi-view input images from a calibrated camera setup, pseudo 2D gaze target labels from a monocular gaze target estimation model, and 3D gaze vectors from a monocular 3D gaze estimation model. A key challenge is that these pseudo labels are inherently noisy and multi-view inconsistent. To address this, we propose a probabilistic ray marching framework, which models the uncertainty of these pseudo labels and exploits 3D gaze vectors as geometric priors. Specifically, these gaze vectors are first integrated into the monocular gaze target estimation model to improve its generalization to unseen scenes, producing higher-quality pseudo labels. Then, for 3D gaze target estimation, we construct a 3D gaze cone by casting a bundle of rays from the eye position around the gaze vector to strictly constrain the solution space. Within this cone, we propose a depth-guided feature sampling strategy using off-the-shelf DINOv2 and Depth-Anything-3 models, and estimate a spatial likelihood distribution of the gaze target. Finally, we convert the pseudo gaze target labels into a target distribution and softly optimize the network. Extensive experiments on the MVGT dataset show that Self-MVGTE achieves state-of-the-art performance, surpassing existing fully-supervised baselines.
Keqi Chen, Vinkle Srivastav, Nicolas Padoy
Sep 3, 2026cs.CV

Sparse auto-regressive modeling for scene generation from multi-view images

Generating complete 3D scenes from sparse, unconstrained views is a fundamental challenge in 3D vision which requires reasoning beyond observed content while remaining computationally tractable. Existing feed-forward reconstruction methods are inherently limited to content visible in the input images, while 3D generative modeling is hindered by the high computational cost of dense volumetric representations and the scarcity of large-scale 3D supervision. We introduce SPAR3S, a sparse voxel-aligned 3D latent generative model for conditional scene completion without requiring ground-truth 3D data for supervision. Our key insight is to formulate 3D scene generation in a structured, compact, voxel-aligned 3D latent space where only occupied voxels are represented. We learn this sparse latent space directly from multi-view images using photometric supervision via differentiable 3D Gaussian Splatting. Given a partial set of observed voxels encoded from sparse input views, scene completion reduces to predicting the missing latent tokens and their spatial support within the voxel grid. To this end, we train a masked autoregressive transformer that jointly models voxel occupancy and latent token values, enabling efficient and spatially consistent generation of unseen regions. We demonstrate the effectiveness of our method on synthetic indoor scenes, achieving higher novel-view quality than prior work. We further validate its generalization on RealEstate10k, highlighting its applicability to real-world data.
Thomas Lucas, Maxime Pietrantoni, Philippe Weinzaepfel +4
Sep 1, 2026cs.CV

TAPVid-MV: A Benchmark for Tracking Any Point in 3D Across Multiple Views

Multi-camera systems are increasingly practical for robotics, AR/VR, and autonomous driving because complementary views reduce depth ambiguity and preserve visibility under occlusion. Existing point-tracking benchmarks, however, focus on a single video or static multi-camera rigs. None test long-term 3D point tracking across several synchronized views under camera motion. We introduce TAPVid-MV (Tracking Any Point in Video across Multiple Views), the first benchmark for this setting. It contains a curated set of 284 sequences, 1,142 calibrated camera streams, and 109,769 point tracks across seven subsets spanning indoor and outdoor domains, from robotics and human activity to driving and synthetic procedural scenes. We obtain these trajectories using dataset-specific auxiliary modalities: sensor depth, LiDAR, SLAM and SfM points, human meshes, posed object meshes, and simulation. Every sequence and trajectory is visually verified by human annotators. Across more than 30 baselines, no method comes close to solving the task. Surprisingly, existing multi-view point trackers do not consistently outperform monocular point trackers. By evaluating reconstruction and point tracking on the same datasets, TAPVid-MV helps distinguish errors in recovered geometry from errors in point correspondence. Through this joint analysis, we identify geometry recovery as a major bottleneck for accurate 3D point tracking. Beyond multi-view 3D point tracking, our released annotations support monocular 2D and 3D point tracking, future-trajectory prediction, and 4D reconstruction.
Skanda Koppula, Frano Rajic, Abdullah Faiz Ur Rahman +9
Aug 31, 2026cs.RO

Not All Agreement Counts as Corroboration: Provenance-Conserving Multi-View Fusion for Typed Action Admission in Human-Robot Collaboration

Better probability scores do not establish that evidence has been counted correctly. Repeated inference over one observation can improve predictions without adding an evidential origin. Source-local numerical attributes alone cannot in general distinguish repeated derivations from separately countable acquisitions. PACT (Provenance-Aware evidence Conservation and Typed action admission) separates evidence magnitude from countability through a supplied provenance partition. Under singleton fidelity and insertion non-amplification, the coordinatewise meet is the unique pointwise greatest admissible within-component rule. Component budgets add under stated commensurability and separate-component additivity assumptions. Matched reassignments hold numerical outputs fixed while varying the counting relation. In four of 12 replicated-source tests on HandWritten, false refinement lowers macro-averaged negative log-likelihood and Brier score while increasing normalized common-support area under the risk-coverage curve (ncsAURC). In the controlled handover benchmark, removing the constructed adversarial-consensus condition leaves a 0.056 reduction in ncsAURC for provenance-partition aggregation relative to singleton aggregation under the same score functional. The corroboration contrast disappears, and method ranking remains selection-score dependent. In offline, reference-based human-robot collaboration with four prompts per camera and all other admission inputs fixed, duplicating each prompt output within its camera from multiplicity one to eight leaves all 720 PACT typed responses per checkpoint unchanged. Probability quality and evidence countability require separate evaluation.
Zekai Jin, Hanrong Zhang, Yihong Tang +3
Aug 31, 2026cs.CV

FaceSnap: Real-Time Personalized Lightstage Facial Performance Capture

Lightstage facial capture produces production-quality digital humans, but it is resource and labor-intensive. Multi-camera setups, hours of computation, and massive data storage create bottlenecks that hinder iterative workflows. This paper introduces FaceSnap, an end-to-end framework that streamlines capture via a two-stage approach. First, a one-time multi-view optimization from a range-of-motion sequence builds a personalized model encoding both geometry and expression-dependent appearance. This model then enables high-fidelity real-time facial performance capture from a single monocular lightstage camera, with no further multi-view capture required. FaceSnap jointly estimates geometry and dynamic 4K texture at 83 fps. The 4K texture is produced by a novel personalized residual upscaler that recovers subject-specific high-frequency detail, which generic upscalers fail to capture. FaceSnap achieves geometric accuracy competitive with full per-frame multi-view optimization while outperforming feed-forward methods trained on production-quality 3D data, all from a single camera view. Finally, we introduce Multi4D, a public benchmark for evaluating 4D facial reconstruction methods in lightstage environments, enabling topology-invariant geometric comparison across methods.
Rukhshanda Hussain, Noé Artru, Emeline Got +6
Aug 31, 2026cs.RO

DARP: A Calibrated Dual-Arm RGB-D-IR Dataset for Multi-View Robotic Perception

Robotic perception from a single viewpoint is often limited by self-occlusion and incomplete surface visibility. This paper presents DARP(Dual-Arm Robotic Perception) https://doi.org/10.21227/rmv3-be47, a calibrated dual-arm RGB-D-IR dataset for object-centered robotic perception using two independently moving eye-in-hand manipulators positioned on opposite sides of a shared tabletop workspace. Each arm carries an Intel RealSense sensor that continuously records RGB, depth, and stereo infrared data while synchronized robot joint states are logged for pose recovery. Objects are placed without fixed poses or marked locations, and the acquisition procedure performs automatic localization, cross-arm confirmation, adaptive viewpoint generation, and continuous multimodal recording. DARP contains ten unique tabletop objects and preserves the original sensor recordings, robot-state logs, object-level metadata, and calibration information required to reconstruct camera trajectories in a shared metric frame. To evaluate the geometric consistency of the acquisition, we implement a deterministic multi-view fusion pipeline that converts calibrated RGB-D observations into complementary partial point clouds and measured surface meshes without using learned or generative completion methods. Evaluation on 224 held-out RGB-D keyframes comprising 1,563,466 three-dimensional query points yields a median point-to-mesh distance of 2.13mm and an RMSE of 4.04mm, with 96.56% of points within 10~mm of the measured-surface mesh. DARP is intended as a reusable resource for multi-view reconstruction, collaborative robotic perception, multimodal fusion, active perception, and future learning-based reasoning over partial object observations.
Manish Kansana, Mohammed Yusuf Mujawar, Sudip Mittal +2
Aug 31, 2026cs.CV

Lucida: Parse, Generate, and Place for Composable Real-to-Sim Scene Modeling

Composable scene modeling aims to recover a real indoor scene as complete, editable object assets arranged as observed, giving robot simulation and embodied AI a simulation-ready replica of the real environment whose objects can be manipulated individually. Existing pipelines decompose the task into three steps---parse the observations into instances, generate an asset for each, and place each asset back---but every step presumes an input that a cluttered capture rarely provides: accurate instance geometry, unoccluded views, and assets that accurately match the observations. We propose Lucida, which keeps this order but redistributes the requirements, so each step consumes only what a real capture reliably provides and precision is reached at the end of the pipeline rather than demanded at its start. Lucida parses the video into a scene graph whose nodes carry per-instance multi-view evidence, generates a complete asset for each instance from its evidence, and places assets with GizmoAct, a VLM policy that casts placement as multi-turn GUI interaction, manipulating the object's gizmo in a closed loop and deciding itself when alignment is reached. Across scene-level 3D object detection, object pose estimation, and scene reconstruction, Lucida improves mAP over Boxer by 69% on R2S-Scene, raises ADD-SB@0.05 from 57.8% to 83.4% on CA-1M, and increases scene F-Score from 0.794 for SAM3D to 0.924.
Minghan Qin, Yuang Wang, Xiuyu Yang +6
Aug 31, 2026cs.CV

MEOM: Multi-View Expected-OKS Maximization for Human Pose Triangulation

Conventional algebraic triangulation solves 3D human pose estimation (HPE) from multi-view 2D keypoints. The typical approach, decoding 2D keypoints from predicted heatmaps, is unreliable as heatmaps can be multimodal under occlusion, and collapsing them into single peaks discards their spatial distribution. We seek to use the entire heatmap to estimate 3D poses more accurately, which requires solving two problems: how to robustly fuse heatmaps across views, and how to assess the reliability of heatmaps. For the former, we introduce a novel objective, Multi-viewExpected-OKS Maximization (MEOM), that locates a 3D joint where the views agree in probability mass. For the latter, we adopt highest-density-region (HDR) calibration as a diagnostic of that mass, independently of distance-based metrics. The proposed framework covers two settings, with and without 3D supervision. Without 3D supervision, we optimize 3D poses from pretrained heatmap predictors by maximizing MEOM, achieving comparable performance with state-of-the-art methods that rely on larger backbones, temporal fusion, and simulated 3D data. On ambiguous Human3.6M (H36MA) and occluded CMU Panoptic frames, the advantage is substantial. When 3D labels are available, we train the model end-to-end with a combined MEOM and MSE loss, achieving 19.11 mm absolute MPJPE on Human3.6M outperforming the state-of-the-art volumetric approach on absolute MPJPE at half the inference cost.
Ziliang Xiong, Henglin Shi, Per-Erik Forssen
Aug 29, 2026cs.CV

DReSG: Diffusion Residuals for Stylized Gaussian Splatting

Reference-guided stylization of scenes represented by 3D Gaussian Splatting (3DGS) is important for efficient and controllable 3D content creation. Existing VGG-feature-based 3D stylization methods provide stable rendered-view optimization, but often under-represent expressive reference style cues; diffusion models offer stronger image priors, yet direct per-view or score-based diffusion guidance can lead to view drift, local artifacts, and hard-to-control appearance updates. We present DReSG, a 3D-grounded residual-feedback framework for stylized Gaussian splatting. DReSG represents attention-guided diffusion proposals as residual targets relative to the current render, and progressively absorbs these residuals into a shared Gaussian scene through multi-view Gaussian feedback. To make this feedback stable and controllable, DReSG modulates residual strength during target construction and combines coverage-aware view selection with conflict-filtered color updates during multi-view fitting. Extensive experiments demonstrate that DReSG achieves competitive reference-guided stylization while better preserving scene structure and cross-view stability. Our project page is available at https://vpx-ecnu.github.io/DReSG-website/.
Zhongliang Liu, Wenjie Liu, Yang Li
Aug 12, 2026cs.CV

StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization

Previsualization is an intermediate layer between ideas and production in film, games, architecture, and urban design. It lets creators iteratively refine scenes, actions, cameras, and spatial-temporal dynamics. Yet existing generative methods rely on simple prompts to jointly control all of these factors through one-shot image or video synthesis, offering weak controllability and limited support for iterative editing. Fundamentally, a world comprises multiple elements with geometry, appearance, and other attributes, together with cameras. Different frames are produced through local modifications or recombinations of this shared state, which is otherwise largely reused. Therefore, we argue that the missing component is an explicit and persistent working state. To address this, we present StateFlow, a state-centric framework for generative previsualization. Rather than generating videos in one shot, StateFlow uses an editable 3D world to organize scene structure, evolution, and cameras, while off-the-shelf video models enhance visual quality when higher fidelity is desired. This world is maintained as a persistent structured 3D state of scene elements and camera configurations, serving as the core working representation for previsualization. Built on this insight, StateFlow has three stages to construct, evolve, and access the world state. State construction lifts generated 2D content into a coherent 3D world through prior-guided, conflict-aware dual-view initialization, while State evolution translates user intent into structured state transitions while preserving world memory, avoiding full-scene regeneration for each edit. State access uses render-feedback reflection to refine camera plans into visually feasible trajectories, avoiding reliance on VLM semantics alone. Experiments show that StateFlow produces high-quality 3D worlds for video creation and game-like prototyping.
Yuyang Yin, Zixiang Li, Longxuan Deng +11
Aug 11, 2026cs.CV

CasDeblurGS: Cascaded 2D-to-3D Multi-View Consistency for 3D Gaussian Splatting from Two Blurry Images

Free-viewpoint 3D scene media is increasingly important for immersive applications, yet practical capture often suffers from severe view sparsity and motion blur. Although neural rendering has advanced sparse-view synthesis, existing blur-aware methods typically require substantial multi-view redundancy, accurate camera poses, or costly per-scene optimization. We address a stringent yet practical setting: reconstructing a coherent 3D scene from only two motion-blurred images with known intrinsics, without input-view poses, auxiliary sharp images, or per-scene test-time optimization. To this end, we propose CasDeblurGS, a cascaded framework that progressively recovers reliable cross-view information from local 2D correspondences to global 3D guidance. Stage 1 constructs locally reliable guidance through occlusion-aware correspondence filtering, while Stage 2 aggregates the intermediate restorations into a provisional pose-free 3D Gaussian representation whose input-view re-renders provide dense global guidance for final restoration. The resulting views enable a more coherent 3D representation and higher-quality novel-view synthesis. Experiments on real-world and synthetic Deblur-NeRF scenes show consistent gains over strong baselines, improving PSNR by 1.19 dB and 2.11 dB, respectively. Progressive ablations, cross-view correspondence visualization, and camera reprojection analysis further demonstrate improvements in both rendering quality and multi-view geometric consistency.
Haeyun Choi, Minhyuk Jang, I-Gil Kim
Aug 10, 2026cs.CV

TriView-YOLO: Early Multi-View Fusion for Ground Penetrating Radar Cavity Detection in Soft, High-Water-Content Soils

Automated detection of subsurface cavities from Ground Penetrating Radar (GPR) is most difficult in soft, high-water-content ground, where conductive, water-saturated soil attenuates the signal and degrades cavity reflections, yet this is also the condition under which cavities most readily form. This paper proposes TriView-YOLO, a multi-view YOLOv12 detector for road cavity screening in such ground. Three co-registered views (longitudinal B-scan, horizontal C-scan, and cross-section B-scan) form a 9-channel input fused by a TripleInputConv layer that replaces the YOLOv12 stem; the rest of the network is unchanged, and bounding boxes are required on the longitudinal view only. Training used 1,600 expert-verified field samples, principally metropolitan road surveys of Bangkok, Thailand, acquired with a vehicle-mounted multichannel three-dimensional GPR mobile mapping system, with surveys over the firmer subgrades of Japan added to training and validation only. The test set comes exclusively from the Bangkok surveys, over soft marine clay with 80-140% water content and a water table at 1-2 m depth, a ground condition for which no dedicated deep learning cavity-detection evaluation has been reported. On this unaugmented, field-only test set, split randomly within surveys, the proposed model attains mAP50 of 0.558 +/- 0.028 over three seeds at 23.6 GFLOPs and 3.1 ms per image. Ablations show that removing the auxiliary views lowers mAP50 and recall, whereas public and synthetic training images, DINOv3 features, larger model scale, and COCO pretraining bring no gain.
Suphawut Thawinutchokaudom, Sompote Youwai, Warat Kongkitkul +3
Aug 8, 2026cs.CV

When Does An Extra View Help? Adapting Single-View 3D Reconstruction with Extra Imagery

Reconstruction of 3D objects from a single image is a challenging research problem in computer vision. The key challenge is the lack of critical information from viewpoints to complete 3D structures. Using an additional view may help to resolve the issue. However, there is no mechanism that can integrate the extra view into the single-view 3D reconstruction principle. We address this challenge by proposing ASV3D, a framework for adapting single-view 3D object reconstruction to test-time data with support from one additional image. We introduce two adaptation strategies: (i) a zero-shot adaptation scheme that leverages the auxiliary image to improve the reconstruction quality of an object without retraining, and (ii) an optimised adaptation scheme that further enhances visual fidelity and cross-view consistency via contrastive learning. We apply our ASV3D to improve two state-of-the-art single-view 3D reconstruction pipelines on both benchmark and real-world datasets. Results demonstrate that our approach consistently improves reconstruction accuracy and robustness under unconstrained multi-view inputs, outperforming the baselines in both quantitative metrics and human preference. We publish our code and the real-world object dataset in our project page at https://github.com/YNhuHuynh/ASV3D/tree/main.
Y Huynh, Duc Thanh Nguyen, Thao Minh Le +1
Aug 7, 2026cs.CV

Foundation Models Adaptation for Multi-View Multi-modal Cardiac MRI Segmentation and Direct Ejection Fraction Estimation

Foundation models have shown strong transferability in cardiac MRI (CMR), but their effectiveness for heterogeneous multi-view and multi-sequence CMR analysis remains unclear. In this work, we explore the effectiveness of fine-tuning and combining different CMR foundation models for the Universal Multi-Sequence, Multi-Center and Multi-View CMR Segmentation (CMR-Multi) Challenge. CineMA was fine-tuned for cine and late gadolinium enhancement (LGE) segmentation across short-axis and long-axis views. For direct left-ventricular ejection fraction (LVEF) estimation, we used two recent frozen CMR foundation models to extract embedding vectors that were then combined using attention-based multiple-instance learning for LVEF regression. In the challenge validation set, cine segmentation achieved Dice scores of 0.862, 0.883, and 0.902 for short-axis, two-chamber and four-chamber cine MRI, respectively. LGE segmentation achieved Dice scores between 0.621 and 0.846 across views. The direct LVEF regression model achieved an MAE of 4.96 percentage points and a Pearson correlation of 0.91. These results indicate that foundation models can be effectively adapted and combined for multi-view CMR analysis, while accurate LGE scar segmentation remains a challenging task.
Sina Amirrajab, Cian M Scannell, Volker Vehof +2
Aug 6, 2026cs.CV

CoordRefer: Coordinate-Aware 3D Visual Grounding from Multiview Images

Multiview image-based 3D visual grounding predicts a coordinate frame to define a coordinate system and then regresses a 3D bounding box for localization. However, existing methods jointly optimize coordinate frame selection and box regression, leading to coordinate-relative box ambiguity and degraded grounding performance. This ambiguity arises because the same box admits different numerical representations across coordinate frames, creating multiple optimization targets and yielding invalid compromise predictions. To tackle this challenge, we propose CoordRefer, a coordinate-aware framework that decouples coordinate frame selection from coordinate-conditioned grounding. CoordRefer first selects a reference frame to define the coordinate system and then conditions 3D box prediction on the coordinate system. We perform coordinate-aware supervised fine-tuning to establish coordinate frame selection and coordinate-conditioned box regression, followed by Group Relative Policy Optimization with 3D IoU-based rewards to align both stages with downstream grounding quality. On ScanRefer with Qwen3-VL-2B, CoordRefer achieves gains of 11% in Acc@0.25 and 7% in Acc@0.5 over the coordinate-agnostic baseline, while its geometrically refined variant surpasses methods using explicit 3D inputs.
Haijie Li, Jiaxin Zhang, Dave Zhenyu Chen +3
Aug 4, 2026cs.CV

PADFormer: Pose-agnostic Anomaly Detection from Sparse View Images

Pose-agnostic Anomaly Detection (PAD) remains challenging as anomalies can appear under arbitrary viewpoints, requiring methods to handle significant pose variations. Existing approaches rely on complex 3D reconstruction, which are computationally expensive and require extensive multi-view data. We propose PADFormer, a novel image-space approach that leverages Vision Transformer (ViT) to directly reconstruct anomaly-free versions of query images while preserving pose information. Our key insight is to adapt cross-view masked reconstruction for anomaly detection through training exclusively on normal data, combined with dynamic patch selection and spatial alignment mechanisms that enable effective learning from sparse reference views under significant pose variations. During inference, we perform multiple forward passes with different masking patterns to generate an ensemble of anomaly-free reconstructions, ensuring comprehensive coverage of the query image. Anomalies are detected by comparing these reconstructions with the query image. PADFormer achieves state-of-the-art results on the PAD benchmark while maintaining comparable performance on classic few-shot anomaly detection (FSAD) tasks, demonstrating superior efficiency and generalization without requiring 3D reconstruction.
Ruiqi Wang, Yiming Qian, Fenggen Yu +4
Aug 4, 2026cs.LG

UNVaMP: Neural Knowledge Tracing with Variational Regularization of Latent Knowledge Dynamics

We introduce the Unified Neural Variational Measurement of Proficiency (UNVaMP) architecture, a knowledge tracing method that integrates observed student-item interactions with internal memory to produce evolving latent representations of student knowledge. These representations support accurate predictions of future responses while enabling explicit control over the smoothness of estimated learning trajectories. UNVaMP can be configured as either a purely neural model or a hybrid model that predicts responses through an interpretable measurement function over the latent space. We show that a pure neural configuration (UNVaMP-MLP) achieves the strongest predictive performance among compared models on three out of four datasets. Meanwhile, a hybrid configuration (UNVaMP-MIRT, using a 1PL MIRT measurement function) lags only slightly behind UNVaMP-MLP, indicating that the predictive cost of interpretability is modest. Beyond predictive accuracy, UNVaMP provides the following: a principled mechanism for controlling volatility when estimating student latent variables, quantification of uncertainty over student knowledge state estimates, and flexible input specification that supports heterogeneous student-item interaction features. In addition, the hybrid UNVaMP-MIRT configuration generates interpretable moment-in-time student knowledge state estimates. Using an experimental dataset, we show that auxiliary inputs induce structured changes in the predictive behavior of UNVaMP-MIRT, consistent with sensitivity to underlying structure beyond response correctness. Furthermore, through a simulation study, we show that UNVaMP yields well-behaved knowledge state estimates under controlled measurement conditions. In total, these results indicate that UNVaMP is both useful for real-world education systems and capable of recovering underlying structure from student-item interactions.
Carson J. Cook, Ahmed J. Zerouali, Anthony Schmidt +3
Aug 3, 2026cs.CV

DerainSplat: Feed-Forward Clean 3D Gaussian Splatting from Sparse Rainy Views

Although image deraining has advanced substantially, existing methods mainly focus on 2D image restoration. As spatial intelligence applications such as embodied AI and autonomous driving continue to emerge, reconstructing clean 3D scenes from sparse rainy views in a feed-forward manner becomes increasingly important. Existing feed-forward 3D Gaussian Splatting (3DGS) methods often assume clean inputs and collapse under rainy conditions. To this end, we present \textbf{\textit{DerainSplat}}, a feed-forward framework that reconstructs clean 3D scenes from only a few rainy views. To support this task, we build a large-scale multi-view derain dataset through a four-stage synthesis pipeline that sequentially models overcast illumination, depth-dependent haze, rain streaks, and lens raindrops, producing privileged weather factors. We introduce a weather net that predicts the weather factors from rainy context and yields two support maps. Scene support modulates cross-view cost-volume matching, while radiance support drives depth-aligned appearance fusion to fill corrupted pixels. The derived geometry evidence further attenuates Gaussian opacity to reduce spurious structures. A rainy cycle consistency re-renders clean views using the predicted factors and aligns them with rainy inputs. Extensive experiments show that \textbf{\textit{DerainSplat}} outperforms existing methods on various datasets, including RealEstate10K, ACID, Mip-NeRF360, and real-world rainy scenes, with strong cross-dataset generalization.
Fuzhen Jiang, Changyue Shi, Chuxiao Yang +3
Aug 3, 2026cs.CV

UniSim-SLAM: Feed-Forward SLAM with Unified Sim(3) Optimization

Recent geometric foundation models enable feed-forward inference for SLAM, but their predictions are strongly dependent on the input view set, which leads to geometric inconsistencies and trajectory drift when results are chained over long sequences. Online deployment further exposes a trade-off between the low latency of two-view tracking and the constraint richness of multi-view inference. We introduce UniSim-SLAM, an integrated system that runs lightweight two-view keyframe tracking in the frontend and performs periodic multi-view submap refinement in the backend. To combine predictions defined in heterogeneous local coordinates with inconsistent scales, we formulate a unified multi-level factor graph on Sim(3)Sim(3) that jointly optimizes global keyframe poses and submap poses. The graph integrates temporal view-to-view odometry edges, view-to-submap bridge edges with depth-statistics scale anchoring, and submap-to-submap tie and scale constraints to enforce consistent similarity relations across submaps. Experiments on TUM RGB-D and 7-Scenes show that UniSim-SLAM achieves state-of-the-art accuracy in the uncalibrated setting, reducing trajectory error by 38.5%38.5\% on TUM RGB-D and 45.9%45.9\% on 7-Scenes compared to prior best results. Project page: https://vision3d-lab.github.io/unisim-slam/
Inha Lee, Dongjae Jeong, Junhee Lee +1
Aug 2, 2026cs.CV

GaussianSelector: Lightweight Human-Guided Object Selection in 3D Gaussian Splatting with Graph Optimization

Selecting a complete 3D object from a reconstructed scene with minimal user effort is essential for practical scene editing and embodied interaction. Existing 3DGS-based methods either retrain the Gaussian representation to embed per-object labels, or build dense multi-view SAM observations, both requiring heavy computation and dense viewpoint coverage that is rarely available in practice. We present GaussianSelector, a training-free framework for interactive 3D object selection from sparse views and sparse scribble guidance. Operating directly on native Gaussian primitives, we coarsen dense Gaussians into geometrically coherent superpoints and construct a continuity-weighted graph using appearance and spatial cues. Sparse user scribbles are lifted into 3D via visibility-aware transmittance coverage, and selection is solved as a global graph-cut energy minimization that propagates sparse evidence to a complete 3D object. This design naturally supports multi-round refinement, where users iteratively correct the selection from additional viewpoints to progressively improve the result. Experiments demonstrate that GaussianSelector achieves competitive selection quality against state-of-the-art multi-view SAM-based methods, while requiring significantly fewer interaction views and substantially lower computational overhead. These properties make it well suited for human-in-the-loop 3D scene editing and 3D asset extraction in real-world deployment scenarios.
Baihan Yang, Tiexin Li, Yuheng Liu +4
Aug 2, 2026cs.CV

MVMD: A Multi-View Approach for Enhanced Mirror Detection

In 3D reconstruction, mirrors introduce significant challenges by creating distorted and fragmented spaces, resulting in inaccurate and unreliable 3D models. As 3D reconstruction typically relies on multi-view images to capture different perspectives of a scene, detecting and labeling mirrors in multi-view images before reconstruction can effectively address this issue. However, existing methods focus solely on single-image detection, overlooking the rich information provided by multi-view setups. To overcome this limitation, we propose MVMD, a novel Multi-View Mirror Detection method, along with the first database specifically designed for mirror detection in multi-view scenes. The design of MVMD is grounded in the inherent associations between objects seen from different views and those reflected inside and outside of mirrors. These relationships are learned through cross- and self-attention mechanisms. MVMD consists of three key blocks: the Inter-Views Block tracks the shifts of objects within mirrors caused by changes in viewpoint; the Intra-View Block detects object reflections inside mirrors; and the Refinement Block sharpens mirror boundaries and enhances detected details. Experimental results show that our method improves accuracy by up to 2.6% and IoU by up to 11.1%, compared to single-image mirror detection techniques. This substantial improvement makes MVMD particularly effective for computer vision tasks, especially in enhancing the accuracy of 3D reconstruction in mirror-dense environments.
Yidan Shen, Yu Wen, Chen Zhang +2
Aug 2, 2026cs.RO

OC-VLA++: Monocular Geometry-Guided Cross-View Consistency for Viewpoint-Robust Robotic Manipulation

We propose OC-VLA++, an extension of OC-VLA for viewpoint generalization under limited camera coverage. While OC-VLA grounds robot actions in the camera coordinate system to align action supervision with visual observations, camera-space grounding alone can still overfit to the few viewpoints observed during training. OC-VLA++ addresses this limitation by introducing geometry-guided paired-view supervision and an explicit cross-view action-equivariance objective. Given paired observations of the same manipulation scene from geometrically related viewpoints, the model is trained such that their camera-space predictions correspond to the same robot-frame action. This objective explicitly supervises how action predictions should transform across viewpoints, rather than relying solely on image-level augmentation. Experiments demonstrate substantial improvements in unseen-view generalization under limited camera coverage, with performance degrading more gracefully under increasing camera displacement. These results establish cross-view action equivariance as an effective complement to observation-centric action grounding for robust real-world deployment.
Tianyi Zhang, Ziyang Gong, Zhenjie Yang +2
Jul 30, 2026cs.CV

Uncertainty-Aware Deepfake Detection via Multi-View Structural Learning

Security-critical biometric and forensic applications require accurate predictions and reliable confidence estimates, particularly under distribution shift. This challenge is especially acute for deepfake detection, where foundation-model-based detectors often exhibit overconfident predictions on out-of-distribution manipulations, which limits their suitability for operational deployment. We propose an uncertainty-aware deepfake detection framework that identifies manipulations through inconsistencies across complementary evidence sources. The framework integrates three streams: a visual stream based on an adapted CLIP encoder, a semantic stream that models consistency among facial attributes through differentiable constraints, and a structural stream that captures class-dependent dependency patterns between semantic and forensic features. To effectively combine these signals, we introduce Inter-Branch Disagreement Calibration (IBDC), a disagreement-aware uncertainty modeling mechanism that links predictive uncertainty to conflicts among evidence streams. Extensive cross-dataset experiments using FaceForensics++ as the training source demonstrate that the proposed framework achieves state-of-the-art generalization across multiple out-of-distribution benchmarks while consistently improving calibration and selective prediction performance. These results show that combining complementary evidence with disagreement-aware uncertainty provides a robust foundation for trustworthy and well-calibrated deepfake detection under distribution shift.
Muhammad Umar Farooq, Kutub Uddin, Awais Khan +1
Jul 30, 2026cs.CV

Convolutional Neural Shading for High-Quality 3D Reconstruction from Multi-View Images

We propose a convolutional neural shading (CNS), a novel pipeline to reconstruct high-quality 3D shapes from multi-view images. Several recent studies have used neural radiance fields and other neural differentiable rendering methods to understand 3D geometry. However, these approaches rely on single-point geometric information, such as positions and normals of the surface, leading to a lack of detailed local geometry. Our approach addresses the inherent limitations of single-point information by leveraging a neural shader to capture variations even in dark and textureless regions with a convolutional neural shader, resulting in far more accurate geometry predictions. Additionally, our method mitigates surface irregularities at image boundaries by introducing a fine-detail displacement network, which utilizes spatial information of surface geometry and learns fine displacement details by correlating neighboring values in the rendering coordinates. Through extensive experiments, our proposed method has demonstrated significant quality improvements in the reconstructed shapes and rendered images over current state-of-the-art methods.
Juheon Hwang, Taewan Kim, Heeseok Oh +1
Jul 30, 2026cs.LG

DAS-PMVC: A Framework for Partial Multi-View Clustering via Dual Alignment and Structure Enhancement

In recent years, multi-view clustering has attracted widespread research interest. However, due to limitations in data collection devices, data across different views often suffer from misalignment, leading to the partial view alignment problem (PVAP). To mitigate the impact of view asymmetry and irrelevant samples, this paper proposes a framework for partial multi-view clustering via dual alignment and structure enhancement (DAS-PMVC), which leverages view structure consistency and semantic relevance. Specifically, DAS-PMVC includes three parts: \textbf{anchor graph structure alignment}, where sample joint embedding representations with consistent latent space are derived from anchor point relationships for initial view alignment; \textbf{structure-enhanced feature learning}, where the model learns view structure information through pretraining and combines multi-view graph convolutional networks to further extract deep latent features from the aligned graph structure to improve the discriminative power of representations; and \textbf{a dual alignment strategy}, where initial alignment is performed through the anchor graph in the pretraining phase, and contrastive learning loss and the Hungarian algorithm are introduced in the training phase to further optimize the alignment of latent features. Experimental results on various datasets demonstrate that the DAS-PMVC framework outperforms existing state-of-the-art methods in clustering performance, showcasing its effectiveness and superiority.
Shubin Ma, Liang Zhao, Chuanye He +4
Jul 28, 2026cs.LG

Breaking the Periodicity Assumption: Robust Tensorial Multi-View Clustering via Graph-Spectral Low-Rank Learning

Tensorial multi-view clustering (TMC) has achieved strong performance due to its ability to capture high-order correlations across multiple views. Most existing t-SVD-based TMC frameworks apply the Fast Fourier Transform (FFT) along the sample mode to impose frequency-domain low-rank constraints. However, we reveal that this widely adopted design critically relies on an implicit ``periodicity assumption'' induced by the sample arrangement. When samples are ordered by class, neighboring indices tend to be semantically similar, creating artificial local continuity along the sample mode and a favorable spectral structure for FFT-based low-rank regularization. Once this ordering is removed by random permutation, existing t-SVD-based TMC methods suffer severe performance degradation. This strong sensitivity to class ordering conflicts with the permutation-invariant nature of clustering and indicates that part of the reported performance may be attributed to a privileged sample arrangement rather than genuine high-order structure modeling. In this paper, we systematically investigate this phenomenon and its underlying algebraic and spectral mechanisms. To address this fundamental flaw, we further propose a graph-spectral low-rank tensor learning framework based on the Graph Fourier Transform (GFT), which replaces the fixed Fourier basis along the sample mode with a data-driven graph spectral basis, thereby capturing the intrinsic manifold structure without relying on a particular sample ordering. Moreover, we develop an anchor-based variant to address large-scale datasets efficiently. Extensive experiments on various benchmarks validate our findings and demonstrate the competitive or superior performance of the proposed methods compared with state-of-the-art TMC approaches.
Jintian Ji, Xingsu Li, Songhe Feng
Jul 27, 2026cs.CV

Multiview Multi-Person Human Mesh Recovery Under Large Scenes with Occlusions

Human mesh recovery (HMR) aims to recover 3D human meshes from images. Most existing HMR benchmarks and methods focus on either multi-person reconstruction from a single view or single-person reconstruction from multiple views, where the number of subjects and the scene scale are relatively limited. Such settings are insufficient for real-world applications with large scenes and severe inter-person occlusions. To address this limitation, we introduce a large-scale synthetic benchmark for multiview multi-person HMR, termed MVMP-HMR. The proposed dataset contains 15 complex scenes with up to 50 camera views and 30 interacting persons, featuring large spatial coverage and severe occlusions, which significantly increases the difficulty of human mesh recovery. Based on this benchmark, we further propose a multiview multi-person whole-body human mesh recovery model, referred to as MVMP-HMR model. The model first fuses multiview features into a scene-level 3D feature volume, and then leverages pelvis joints predicted by a 3D pose estimation network to extract person-specific queries from the 3D feature volume. These human queries are cross-attended with the 3D feature volume and integrated to decode each person's 3D mesh. Moreover, we introduce two novel losses--the orientation loss and the 3D joint density loss--to alleviate orientation and pose ambiguities under severe occlusions. Experiments demonstrate that existing state-of-the-art HMR methods struggle on the proposed MVMP-HMR benchmark, while our method consistently outperforms prior SOTAs in large-scale scenes with severe occlusions.
Qi Zhang, Tao Yu, Jiechao He +2
Jul 25, 2026cs.LG

XGRVFL-MV: Residual-Coupled Graph-Embedded Multi-View Random Vector Functional Link Network with FleXi Guardian Loss

Random Vector Functional Link (RVFL) networks provide an efficient randomized learning framework for classification. Existing multi-view RVFL methods utilize complementary information from multiple views. However, preserving view-specific geometric structure, limiting the influence of large prediction residuals, and modeling relationships between multiple views remain challenging. This paper proposes a Residual-Coupled Graph-Embedded Multi-View RVFL model with fleXi guardian loss (XGRVFL-MV) for multi-view classification. The proposed model constructs RVFL representation for each view, incorporates graph embedding with intrinsic and penalty graphs constructed using the Local Fisher Discriminant Analysis weighting scheme. It also uses the bounded and asymmetric FleXi Guardian (XG) loss for residual learning. A residual-coupling term is introduced to encourage consistency among view-specific prediction residuals while preserving view-specific representations. The resulting optimization problem is solved using an inversion-free first-order optimization procedure based on Nesterov accelerated gradient descent. We evaluate the proposed model on UCI, KEEL, AwA, and Corel5k benchmark datasets. Experimental results, together with statistical analyses and hyperparameter sensitivity analyses, show that XGRVFL-MV achieves competitive classification performance compared with the baseline methods across the evaluated benchmark datasets.
Yogesh Kumar, Mudasir Ganaie
Jul 22, 2026cs.CV

How Does Urban Context Relate to Residential Building Health? A Vision-POI Fusion Framework for Building-Level Housing Inspection

Housing-level urban physical examination is essential for identifying residential building problems and supporting targeted urban renewal. Existing automated inspection studies primarily rely on individual images and rarely examine whether surrounding urban functional context can provide supplementary information for building-level assessment. This study proposes a vision-POI fusion framework that combines multi-view visual inspection with POI-derived neighborhood context for residential building health assessment. The empirical dataset covers 92 old residential communities, 3,237 residential buildings, and 25,608 field-acquired inspection images in Qingdao, China, encompassing seven categories of housing-related issues. First, multiple object detection models are evaluated to extract issue locations, categories, and confidence scores from individual images. The image-level outputs are subsequently aggregated across multiple views to construct interpretable building-level representations. Second, POI features are extracted within 500m, 1,000m, and 1,500m neighborhood buffers to characterize surrounding functional environments. Pearson and Spearman correlation analyses, combined with false discovery rate correction, are used to identify candidate contextual features. Finally, visual and POI features are integrated using a cost-sensitive Random Forest classifier under community-isolated spatial cross-validation. The results show that multi-view aggregation provides the main performance improvement, increasing the building-level Macro-F1 from 60.84% under Direct Detection to 74.95%. Incorporating POI context further increases Macro-F1 to 76.79%, although the additional gain is modest and category-dependent. POI information therefore functions as a supplementary contextual prior rather than a substitute for direct visual evidence or a causal determinant of building condition.
Kun Zhao, Helei Ren, Guilin Tang +8
Jul 22, 2026cs.CV

G-MAD: A Game-Based Data Generation Framework for Multi-View RGB-T Aerial Object Detection

This work introduces G-MAD, an open-source framework that uses Arma3 to generate synchronized multi-view RGB-T data for aerial object detection. G-MAD addresses key limitations of real-world aerial dataset construction, including limited viewpoint control, imperfect RGB-T alignment and high annotation cost. The framework supports structured scenario specification, controllable multi-view camera placement, simultaneous visible/thermal capture, and automatic bounding box annotation using engine-level geometric metadata. These capabilities enable controlled studies of viewpoint variation, multi-modal fusion, and synthetic-to-real transfer in aerial object detection. Besides, using G-MAD, we construct and release AMOD, a new large-scale multi-view aerial RGB-T object detection benchmark. The source code and the dataset are available at https://unique-chan.github.io/G-MAD-Project.
Yechan Kim, JongHyun Park, Dongho Yoon +2
Jul 22, 2026cs.CV

MV-Bench: Benchmarking Multimodal Large Language Models for Coordinated Multi-View Interface Construction

Multimodal large language models (MLLMs) are increasingly expected to automate visualization development by generating code directly from visual designs. However, existing evaluations mainly focus on single-chart generation and overlook coordinated multi-view interface construction, which requires joint reasoning about data semantics, view coordination, and interaction logic. Consequently, MLLM capabilities in this setting remain underexplored, and the field lacks a dedicated benchmark for systematic assessment. We introduce MV-Bench, a benchmark for evaluating MLLMs on coordinated multi-view interface construction. Instead of relying on incomplete or inconsistent open-source implementations, we use Tableau workbook files as ground truth because they explicitly encode data bindings, visual mappings, and interactions. We develop a multi-stage pipeline that converts these specifications into executable web interfaces through structured intermediate representations. The benchmark contains 92 base interfaces and 1,048 verified instances created by recombining chart types, datasets, and interaction patterns. Each instance includes executable code, a rendered interface, a dataset, and interaction annotations. We evaluate five state-of-the-art MLLMs in a single-pass setting using metrics for visual fidelity, data binding correctness, and interaction completeness. The strongest model achieves 75.45 percent accuracy in visual layout reproduction, but only 21.71 percent in data binding and 11.68 percent in interaction completeness. These results show that current MLLMs can reproduce visual appearance but remain limited in generating the data semantics and interactive logic required by coordinated multi-view interfaces. Iterative refinement improves code executability but does not substantially reduce the gap in data binding and interaction generation.
Yue Zhao, Hongxu Liu, Feiyu Wang +5
Jul 20, 2026cs.LG

Robust Multi-View Classification under Noisy Supervision via Global Anchor Consensus

In recent years, multi-view learning has attracted increasing attention, as it integrates the complementary information of heterogeneous views. Most existing multi-view classification methods rely on accurate annotations to guarantee performance. However, noisy labels are ubiquitous in practice due to imperfect annotation, and the refinement signals that existing methods derive from models trained on such noisy supervision can gradually lose their reliability. To deal with this problem, we propose a novel Global Anchor-based Label Auditing method (GALA) for multi-view classification to resist the negative impact of noisy labels. Specifically, we construct a global anchor for each class in every view, which aggregates the samples of the whole class and thus offers a stable reference insensitive to individual predictions. Then, each view measures how close an instance is to the anchor of its observed label relative to the nearest competing anchor, and the per-view evaluations are fused with the classifier confidence into a cross-view audit score. Based on the audit scores, suspicious samples are assigned small weights, and an adaptive correction strategy rewrites a label only when the anchor-based candidate agrees with the classifier prediction. Finally, the corrected labels in turn refine the anchors and supervise noise-robust representation learning. Extensive experiments on six datasets demonstrate that GALA outperforms eight state-of-the-art methods, especially under high noise rates.
Yuliang Yang, Hongzhe Zhang, Huiru Wang
Jul 20, 2026cs.CV

RMS@CC-MMD 2026: Multimodal Misogyny Detection via Geometric Interaction and Multi-View Consensus

The proliferation of internet memes has introduced new complexities to automated content moderation, particularly in detecting misogyny. Memes often rely on a semantic clash between visual and textual modalities, where hateful intent is implicit and culturally grounded. This paper presents GeoMVC (Geometric Interaction and Multi-View Consensus), developed for the CC-MMD Grand Challenge at ICMI 2026. To address the limitations of static feature concatenation, a Geometric Interaction Layer is proposed that models cross-modal alignment via Hadamard products and cosine similarity between frozen visual and textual embeddings. We further mitigate distribution shifts caused by noisy OCR and code-mixed transliteration through a Multi-View Consensus strategy, aggregating predictions across raw, length-filtered, and English-translated text views. The system achieved Rank 2 in the Malayalam partition (Macro F1: 0.892) and Rank 3 in the Chinese partition (Macro F1: 0.895) on Task A, while securing Rank 5 in the Tamil partition (Macro F1: 0.521). A detailed error analysis on the development partition highlights open challenges in modeling localized transliteration and code-mixed sarcasm across Dravidian and Chinese cultural contexts.
Md. Ajwad Hossain
Jul 18, 2026cs.CV

Scene-SAM3D: Multi-View Scene Asset Generation Without Fine-Tuning

High-quality 3D scene assets are critical for embodied applications such as robotic manipulation, navigation, and simulation. Despite their strong object priors, recent single-image 3D generation models such as SAM3D remain insufficient for real-world scenes, where severe occlusions, redundant observations, and cross-view inconsistencies make reliable scene generation challenging. We introduce Scene-SAM3D, a training-free framework that extends SAM3D from single-view object generation to calibrated multi-view scene asset generation. Scene-SAM3D selects a compact set of complementary views, reducing observation redundancy while providing additional evidence for regions occluded in individual views. Based on the selected views, it performs step-efficient latent velocity fusion to integrate multi-view evidence and suppress cross-view conflicts in canonical space. Finally, a lightweight rigid-object Gaussian optimization refines the scene layout within 200 iterations while preserving the generated object geometry. Experiments on Replica and ScanNet++ demonstrate consistent improvements at both instance and scene levels, with our method reducing scene-level CD by 43.8% on Replica and 30.9% on ScanNet++, while cutting flow-model sampling FLOPs and wall-time latency by nearly 20% under the same multi-view setting. Code will be released at https://github.com/xibi777/Scene-SAM3D.
Yuqi Zhang, Yadan Luo, Xiangyu Sun +3
Jul 18, 2026cs.LG

Graph-Embedded Intuitionistic Fuzzy Broad Learning System: A Multi-view Framework

The Broad Learning System (BLS) has been widely used for data classification and is based on a layer-by-layer feed-forward structure. However, it gives the same importance to all data points, which reduces its effectiveness on real-world datasets with noise and outliers. In addition, it does not consider the geometric structure of the data and has limitations in handling data from multiple sources. To address these challenges, we propose a Multi-View Graph-Embedded Intuitionistic Fuzzy Broad Learning System (MVGIFBLS) that integrates multi-view learning, graph embedding, and intuitionistic fuzzy theory into the BLS framework. This design enables the model to combine information from multiple sources and learn more discriminative representations. Graph embedding captures the geometric relationships among samples and improves class separation through intrinsic and penalty subspaces based on local Fisher discriminant analysis. Intuitionistic fuzzy theory enhances robustness to noise, while kernel-based neighborhood analysis captures local data structures. We evaluate the proposed framework on several UCI, KEEL, and AwA benchmark datasets using comparative evaluation, Gaussian feature noise analysis, ablation studies, and statistical analysis. The results demonstrate that each component contributes positively to the overall framework and that the proposed MVGIFBLS consistently achieves higher Area Under the Curve (AUC) scores and maintains robust performance under Gaussian feature noise.
Yogesh Kumar, Manju, Mudasir Ganaie
Jul 16, 2026cs.CV

Variational Inference for Bird's Eye View Segmentation in Autonomous Driving

The bird's eye view (BEV) has emerged as a pivotal approach for environmental perception in autonomous driving, providing a unified spatial representation for vehicles. Nevertheless, despite BEV's significance in addressing the challenges inherent to autonomous driving, effectively fusing data from multiple camera sensors and operating in complex external driving environments remains a considerable challenge. To mitigate this issue, we recast the BEV segmentation problem within a variational inference framework. In this paper, we propose a novel transformer-based variational flow transformation network for BEV segmentation, denoted as TVB. Our architecture implicitly learns the mapping from multiple camera views to a unified canonical BEV map during training by exploiting posterior BEV supervision. TVB employs a conditional variational auto encoder (CVAE) as its backbone and produces multiple BEV map candidates. To augment the realism of the generated BEV maps, we integrate normalizing flows into the map generation process, enabling the construction of more complex and expressive probability distributions. Furthermore, we design a BEV-attention fusion (BAF) module that harnesses attention mechanisms to adaptively integrate the multiple candidate BEV maps. Experimental results, evaluated on both the nuScenes and OPV2Vdatasets, demonstrate that our proposed method achieves superior performance in multi-camera view BEV segmentation and lane environment perception.
Jingyue Shi, Huaicheng Li, Junhui Zhao +1
Jul 15, 2026cs.CV

M4^\text{4}World: A Multi-view Multimodal Driving World Model for Interactive Object Manipulation and Minute-long Streaming

Driving-world generation has emerged as a core capability for scalable autonomous-driving simulation, yet existing methods remain limited in object-level controllability and long-horizon stability. We present M4^\text{4}World, a Multi-view and Multimodal generative driving world model that synthesizes future surround-view video streams and synchronized LiDAR scans while supporting interactive object Manipulation and stable Minute-long streaming. Fine-grained object manipulation is realized through a flexible conditioning interface that supports explicit control over both the spatial layout and visual appearance of individual objects. Stable minute-long streaming, on the other hand, is achieved through a multi-stage training framework that enables online causal generation in only four denoising steps while maintaining coherent world dynamics throughout extended rollouts. Building on these components, we introduce an efficient few-clip post-training as well as a suite of visual reference-conditioned generation models, preserving general generation ability while allowing rare-case customization for long-tail controllability. To assess controllability beyond realism, we further introduce an automated VLM-based judging pipeline that evaluates scene-level condition adherence, view-wise object controllability, and cross-view object consistency. Comprehensive experiments show that M4^\text{4}World consistently delivers high generation quality, precise controllability, and stable minute-long streaming. Together with downstream long-tail augmentation and scene editing, these results demonstrate the potential of M4^\text{4}World for controllable, scalable driving simulation.
Ke Cheng, Hanqiao Ye, Lei Shi +8
Jul 15, 2026cs.RO

COLMAR: Cooperative View Policy Learning for Multi-Agent Active 3D Reconstruction

Active 3D reconstruction requires selecting informative viewpoints under limited sensing budgets. In multi-agent settings, coordination inefficiencies such as redundant observations and spatial clustering can significantly reduce reconstruction quality. We present COLMAR, a cooperative view policy learning framework for multi-agent active 3D reconstruction. COLMAR formulates viewpoint allocation as a shared policy optimization over map-centric observations and introduces a reconstruction-aware objective that promotes overlap-aware coverage, team-level discovery, and collision-safe exploration. Dense feedback derived from incremental reconstruction updates aligns exploration behavior with downstream geometric quality. The policy is trained using parameter-sharing Proximal Policy Optimization (PPO) with independent per-agent action selection at deployment, conditioned on a fused team map and without inter-agent message passing for decision making. Selected viewpoints are then reconstructed with 3D Gaussian Splatting (3DGS) for high-fidelity photometric evaluation. Experiments on GLEAM and Replica demonstrate consistent improvements over heuristic and non-cooperative baselines, achieving up to 54% higher reconstruction accuracy and 49% greater coverage under matched sensing budgets.
Phu Pham, Damon Conover, Aniket Bera
Jul 12, 2026cs.CV

Detecting AI-Generated Video: A Vision-Language Dual-View Survey

The evolving realism of AI-generated Videos (AIGC-V) is rapidly rendering traditional artifact-centric detection insufficient, necessitating a paradigm shift from low-level inspection to high-level semantic verification. This paper presents a comprehensive survey of AIGC-V detection, reframing the task as Factual Fidelity Verification, which asks whether the events, entities, and physical processes depicted in a video are consistent with real-world facts. To systematize this rapidly evolving field, we propose a Vision-Language Dual-View taxonomy that organizes existing methods into a hierarchical, four-layer landscape, spanning intrinsic cue analysis, spatiotemporal consistency modeling, cross-modal consistency reasoning, and language-guided world-level reasoning. This dual-view framing highlights a fundamental transition from artifact matching in traditional deepfake detection to evidence-based semantic verification enabled by vision-language models and agentic reasoning pipelines. Based on a systematic review of 221 works, we synthesize AIGC-V generation paradigms, survey the landscape of detection methods, and review evaluation metrics and benchmarks in line with proposed views. Finally, we discuss current challenges and identify promising directions toward robust, explainable, and trustworthy detection.
Dylan Xinming Hou, Juntian Zhang, Xu Gu +5
Jul 12, 2026cs.RO

SLIDER: Sparse History-Guided Aerial Robot Target Search using Sliding Local Maps

Efficient exploration and target search in large-scale unknown environments remain challenging for aerial robots due to the demands of broad spatial coverage, fine-grained perception, and real-time decision-making. This paper presents SLIDER, a lightweight and memory-efficient framework that avoids reliance on globally dense maps by combining a local sliding map with sparse global history information. A novel observation quality evaluation method is proposed, leveraging historical poses and sensor models to assess point cloud data in real-time, enabling efficient frontier detection. To support scalable and responsive planning, an incremental viewpoint clustering strategy dynamically adapts to local updates, significantly reducing the number of candidate targets and decreasing computational load. A sparse global topological map is incrementally maintained to assist global planning and cost evaluation. Extensive simulations and real-world experiments demonstrate that the proposed system outperforms state-of-the-art methods in memory usage, decision latency, and search efficiency.
Xiaolei Hou, Zheng Pan, Hua Lan +6
Jul 11, 2026cs.CV

SPORT: Structure-Aware Prototype Disentanglement for Incomplete Multi-View Clustering

Prototype-based Incomplete Multi-view Clustering has recently attracted increasing attention by exploiting prototypes as semantic anchors for missing-view imputation. However, existing approaches are still limited in three aspects. First, they typically focus on enforcing cross-view prototype consistency, while ignoring view-specific information embedded in prototypes, thus limiting multi-view expressiveness. Second, most methods rely on instance-level contrastive learning that only aligns paired samples across views, failing to preserve cluster-level relational structures. Third, missing-view imputation is usually performed using global prototypes alone, without considering local geometric neighborhood structures, leading to inaccurate recovery of missing representations. To address these limitations, we propose a novel framework termed Structure-aware PrOtotype disentanglement foR incomplete multi-view clusTering (SPORT), which explicitly disentangles shared and view-specific components of prototypes while preserving cluster-level relational structures. Specifically, we decouple prototypes into orthogonal shared and view-specific components, aligning only shared components to capture consensus semantics while de-correlating view-specific components to preserve complementary information. Meanwhile, a structure-aware contrastive learning mechanism is incorporated to explicitly model cluster-level relationships during cross-view representation learning. Furthermore, a hybrid imputation strategy integrates global prototype matching with local neighborhood matching, enabling joint exploitation of semantic prototypes and manifold structures for missing-view recovery. Extensive experiments on six benchmark datasets show that SPORT achieves superior performance over state-of-the-art methods under various missing rates.
Yaoyuan Guo, Zhibin Gu, Songhe Feng +2
Jul 9, 2026cs.CV

MultiView-Bench: A Diagnostic Benchmark for World-Centric Multi-View Integration in VLMs

Recent benchmarks for VLMs largely assess single- or limited-view perception, leaving untested the core cognitive ability to integrate observations across viewpoints into a coherent, world-centric (allocentric) 3D mental model. We introduce MultiView-Bench, a diagnostic benchmark expressly designed to evaluate multi-view integration for holistic 3D scene comprehension. Unlike existing datasets that focus on pixel-level mapping or camera-relative navigation, MultiView-Bench requires models to decouple object positioning from transient perspectives and ground them in a fixed global coordinate system. This capability serves as a prerequisite for VLMs before being deployed for downstream tasks such as mechanical part assembly. Our systematic evaluation of frontier VLMs reveals consistent failure modes: strong performance on 2D planar relations from a single image, but marked difficulty with 3D spatial relations and with aggregating information across views. We further identify biases in VLMs, such as struggles with unconventional axis directions and sensitivity to object colorways and texture variations. Acknowledging these limitations, we propose ViewNavigator, a multi-agent framework that actively selects informative viewpoints, perceives, and fuses multi-view evidence, improving diverse base models on MultiView-Bench even under a strict budget-matched comparison (and by 3-5x for the full agent).
Hantao Zhang, Jinru Sui, Ed Li +2
Jul 9, 2026cs.CV

Mixture of Enhanced-View Experts for Multi-Query Vehicle ReID and A Large-Scale Benchmark

Multi-query vehicle ReID aims to leverage complementary information from diverse views for robust feature learning. However, current methods suffer from simplistic feature fusion and thus easily ignores some important view information and cross-view relationships. To handle these problems, this work presents a novel approach called Mixture of Enhanced-View Experts (EV-MoE), which enhances the feature representation of each view and efficiently integrate the view-specific enhanced features by MoE, for robust multi-query ReID. In particular, we design a mixture of enhanced-view experts module, which consists of two parts including view-specific feature enhancement sub-Module (VFEM) and dynamic multi-view fusion sub-Module (DMFM). Moreover, we further introduce Multi-view Alignment Loss (MAL), which aligns features through bidirectional crossview contrastive learning and reconstruction constraints, addressing the challenges of consistency between multi-query features and single-image features. In addition, to evaluate multi-query ReID in real-world environments, we collect LCRI-1K, a largescale vehicle ReID dataset with 1,090 identities, 107,805 images, across 23,637 cameras, where each vehicle appears in an average of 67.5 cameras, providing a comprehensive benchmark to test the robustness in complex environments. Extensive experiments demonstrate the robustness of CAFNet in addressing the multiquery vehicle ReID problem. The code is available at https: //github.com/xiaozhen28/CAFNet.
Aihua Zheng, Jie Zhen, Chenglong Li +2
Jul 8, 2026cs.CV

MVMGNN;Multi-View Masked Graph Neural Network for Alzheimer's Disease Diagnosis using Structural MRI

Alzheimer's disease (AD) is a common neurodegenerative disorder, and early diagnosis is of great significance for delaying disease progression and enabling timely intervention. Mild cognitive impairment (MCI), which represents an intermediate clinical stage between cognitively normal aging and AD. Structural magnetic resonance imaging (sMRI) provides detailed characterization of anatomical structures and plays an important role in AD-related brain analysis. However, existing sMRI-based brain network methods typically rely on a single graph construction strategy, limiting their ability to jointly capture spatial relationships and morphological similarities between brain regions. To address these issues, this paper proposes an sMRI-based multi-view masked graph neural network model (MVMGNN) for AD diagnosis. A joint node-edge masking mechanism is proposed to simultaneously select radiomics feature dimensions and structural connections, reducing redundancy during graph learning. Furthermore, a patient-level cross-view gated fusion mechanism is proposed to integrate multi-view representations. Experimental results on the ADNI dataset demonstrate that MVMGNN outperforms several competing approaches in AD classification. Interpretability analysis further demonstrates that MVMGNN is able to identify key brain regions associated with AD, providing useful insights into discriminative patterns in sMRI-based brain networks.Our implementation is publicly available at https://github.com/chenzhao2023/MVMGNN_AD
Ni Yao, Zhenxu Wang, Danyang Sun +6
Jul 8, 2026cs.LG

FMMVCC: Fuzzy Mamba-based Multi-View Contrastive Clustering for Univariate Time Series

In many realistic scenarios, large volumes of time series data are generated with limited or expensive annotations. This limitation makes supervised learning methods difficult to apply and leads to the use of unsupervised approaches capable of discovering meaningful structures directly from raw data. Clustering therefore plays a crucial role in organizing time series into groups that share similar temporal patterns, enabling exploratory analysis and downstream tasks without requiring manual labeling. However, existing deep clustering methods often struggle to capture long-range temporal dependencies or rely on architectures with high computational cost. This paper introduces FMMVCC, a Mamba-based deep clustering framework for time series that leverages state space sequence modeling to efficiently learn temporal representations with linear complexity. Additionally, it utilizes multi-view self-supervised learning with temporal masking and augmentations. Experimental evaluation in 15 benchmark datasets proves that FMMVCC consistently outperforms state-of-the-art baselines, achieving the best overall performance in 29 of 60 total metric evaluations and the highest average rank in all tested scenarios.
Donato Cerciello, Leonardo Schiavo, Angel Panizo-LLedot +2
Jul 8, 2026cs.CV

Compass: Prostate Cancer Detection Needs Multi-View Context

Artificial intelligence (AI) analysis of micro-ultrasound (μμUS) has shown promise for prostate cancer (PCa) detection. However, most existing AI methods focus on the analysis of single μμUS images in isolation. By contrast, expert μμUS readers typically assess a full recorded video study, which provides three-dimensional context, to improve PCa detection compared to single-frame analysis. Inspired by this clinical workflow, we propose Compass, a novel AI methodology which models a μμUS study as a stream of 2D images. Compass jointly integrates rotational sweep videos of the prostate with μμUS frames acquired at the moment of biopsy, and performs evidence aggregation across the study using a transformer conditioned on the probe's rotational angle. Finally, a decoder head predicts frame-level and study-level risk scores for the patient. The model is trained and evaluated using a multi-center clinical trial dataset of μμUS studies, including continuous rotational scans of the prostate and videos captured during biopsy acquisition. We compare the proposed method to baseline AI methods from the literature and to risk scores provided by clinical experts. Our framework shows strong performance, highlighting the value of multi-view context for μμUS PCa detection, and providing a potentially powerful tool to complement human expertise in μμUS-based PCa diagnosis. Our code is available at: https://github.com/mharmanani/Compass.
Paul F. R. Wilson, Mohamed Harmanani, Zhuoxin Guo +6
Jul 7, 2026cs.CV

Token-Based Dual-view Fusion and Adaptation of Large Vision Models for Breast Cancer Classification

Accurate breast cancer classification from mammography requires effective integration of complementary information from craniocaudal (CC) and mediolateral oblique (MLO) views, which provide a more complete characterization of breast abnormalities. However, existing multi-view learning approaches typically rely on feature-level aggregation or single-stage cross-attention, which can entangle view-specific and shared representations and restrict interaction to limited network depths. To address these limitations, we propose a token-centric dual-view learning framework that unifies prompt-based adaptation and cross-view fusion within a frozen vision transformer backbone. The framework reformulates inter-view interaction as structured token-level communication, where dedicated fusion tokens explicitly encode bidirectional information exchange between CC and MLO views via cross-attention, serving as intermediate carriers of cross-view dependencies rather than relying on direct feature fusion. Unlike conventional methods that apply fusion at a single layer, fusion modules are inserted at multiple transformer depths, enabling progressive and repeated interaction across the encoder hierarchy. Fusion tokens are reintegrated into the token sequence and refined by subsequent transformer layers, facilitating hierarchical propagation of complementary information while preserving view-specific structure. Experiments on VinDr-Mammo and CMMD datasets demonstrate consistent improvements over linear probing, prompt-only adaptation, and conventional fusion baselines. On the VinDr-Mammo BI-RADS classification task, the framework achieves 50.40% F1-score and 0.8090 AUC, including a 0.10 AUC improvement over a dual-view fusion baseline in the binary setting. Ablation studies further validate the effectiveness of token-based fusion and multi-depth interaction design.
Aysan Ghayouri Pirsoltan, Shima Babakordi, Mohammad Reza Mohammadi
Jul 7, 2026cs.CV

Straight-Path Flow Matching for Incomplete Multi-View Clustering

Incomplete Multi-View Clustering addresses the problem of clustering multi-modal data when certain views are missing. Recent end-to-end generative approaches leverage diffusion models to recover missing views via stochastic noise-to-data trajectories. While expressive, such mechanisms are not explicitly designed for clustering, as they initialize from cluster-agnostic noise and rely on stochastic denoising dynamics. In this work, we revisit probability path design in end-to-end generative IMVC. We introduce a flow-matching framework with a linear interpolation path between paired view representations, that replaces diffusion with probability flows between observed and missing views. We provide a formal analysis showing that deterministic ODE flows are inherently better aligned with clustering objectives than diffusion-based stochastic trajectories, especially in terms of transport mechanisms that respect class-conditional data distributions and maintain cluster consistency in finite-step regimes. Building upon this insight, we develop an end-to-end IMVC architecture that integrates straight-path flow-matching view completion with cluster-level and entropy-based alignment to enforce cross-view clustering consistency. Extensive experiments on standard IMVC benchmarks demonstrate that the proposed framework establishes new state-of-the-art performance.
Yiteng Yuan, Junyan Wang, Zheyuan Liu +4