Open-World

Momentum

2 papers in the last four weeks, down 71% on the four weeks before. 0.0% of all new papers.

Jul 6Week of Sep 21

Latest papers 43

Oct 1, 2026cs.CV

Oneira: From Open-Ended Generation to Open-World Interaction in Video World Models

Generative video world models can now synthesize open-ended environments that agents can navigate and interact with in simple ways. Yet open-ended generation does not imply full interaction: as a generated world expands, newly created content through navigation should expand what the agent can act upon, and as the agent changes the world, those changes should become persistent parts of the environment rather than transient visual effects. We characterize these two requirements as Open-World Interactivity, where newly generated or encountered entities are incorporated into the actionable world, and Persistent State, where interaction outcomes are committed to the world state and continue to influence subsequent observations and interactions. We present Oneira, an interactive video world model that closes the loop between generation and interaction through an explicit, extensible world state managed by a coding agent. Given the current observation and an action or high-level goal, the agent reads the world state, grounds the relevant entities, plans the interaction, and writes its outcome back into a world state table. When exploration reveals new objects, the agent incorporates them from generated observations, allowing the interaction space to expand with the generated world. Meanwhile, previously induced state changes are carried across video segments, making the consequences of interaction persistent parts of subsequent world evolution. The updated world state is rendered along the camera action trajectory into a coarse conditioning video, from which a video generator fills in the appearance, motion, and interaction details not represented in the state. Experiments show that Oneira enables direct and consistent interaction with newly generated objects, while preserving the effects of prior interactions over long horizons. Project page: https://madaoer.github.io/projects/oneira
Sep 28, 2026cs.CV

AerialDojo-200K: A Large-Scale Benchmark Suite for Open-World Aerial Object-Goal Search

Open-world aerial object-goal search is a foundational yet challenging task, requiring aerial agents to autonomously explore large-scale, unstructured three-dimensional environments and reach target objects specified by semantic descriptions or reference images, rather than following route-specific instructions. However, research in this task remains at a nascent stage and relies on small, environment-specific benchmarks with heterogeneous action spaces and data formats. These limitations hinder large-scale training and cross-benchmark evaluation, constraining the scalability and generalizability of aerial agents. To address this problem, we propose AerialDojo-200K, a large-scale benchmark suite for open-world aerial object-goal search, with 3 times as many scenes and 18.7 times as many task instances as the largest existing benchmark for this task. Specifically, we construct 42 simulation scenes spanning four scene families and 21 scene types, including 18 urban, 12 natural, six infrastructure, and six disaster scenes. To ensure data quality, 12 annotators spent two months manually annotating 109 landmarks, 2099 target objects, and 2099 object anchors across these scenes. We further construct 205,732 task instances, comprising over 100K semantic-goal and over 100K image-goal instances across Base, Standard, and Long-Horizon settings. Each task instance includes a collision-free reference trajectory and corresponding multi-view video recordings. We also develop a unified evaluation framework with a scene partition comprising 21 in-distribution scenes and 21 out-of-distribution scenes. Finally, our evaluation of five open-source and four closed-source multimodal large language models reveals that there is still a long way to go toward achieving general-purpose aerial agents. All can be found at https://fengtt42.github.io/AerialDojo/.
Sep 27, 2026cs.AI

ParaAgent: Reinforcing Parallel Acting in Open-World Tool Environments

Language model agents are increasingly deployed in open-world tool environments, which require balancing exploring unknown capabilities and exploiting known ones. Existing methods face a performance-efficiency tradeoff: they either rigidly decouple exploration and execution or interleave them without coordination. We argue that the key lies not in whether to decouple or interleave them, but in how to coordinate them across granularities. We introduce ParaAct, a structured parallel-action loop that combines phase-level Exploration ⇌\rightleftharpoons Execution with action-level parallelism. To learn this loop, ParaAgent combines multi-agent cold-start demonstrations with reinforcement learning under multi-level advantage decoupling, making planning structure explicit and supervising it with step-, phase-, and trajectory-level rewards. Learning is supported by our ToolEnv, a scalable simulator grounded in 50,011 realistic tool interfaces. On two open-world tool benchmarks, ParaAgent-4B achieves the best average success among all baselines, including GPT-4.1 systems, with the largest gains on multi-tool tasks. Behavioral analyses show that these gains stem from this action organization, highlighting its importance for capable and efficient open-world agents.
Sep 20, 2026cs.RO

Structured World-State Reasoning for Agentic Robotic Search

Long-horizon robotic search must resolve natural language against heterogeneous, incomplete, and often ambiguous evidence: textual information, prior maps, and observations arriving over time. The core challenge is to contextualize these streams and decide where to gather evidence before selecting a target. We present WORLDS: World-state Observation and Reasoning for Language-guided Discovery and Search, a framework that grounds reasoning in a persistent graph initialized from geospatial priors and updated by perception. Parallel Reasoners maintain competing candidate interpretations and request evidence to distinguish between them. We collect and process the requested observations with a multimodal Examiner, after which a Judge selects a grounded target or requests another pass. WORLDS achieves 51.8% navigation success across all 5,311 CityNav test episodes, the highest reported success rate, exceeding the previous published best by 15.7 percentage points under an OSM-only, high-resolution orthographic protocol. On 1,000 shared episodes, it achieves 50.0% versus 27.9% for the strongest adapted baseline using the same model, prior, sensing stack, and movement budget. Observation-based verification by the Examiner contributes 5.9 points of this success, and at a reduced reasoning-effort setting WORLDS still exceeds the adapted GeoNav baseline by 18.8 points while generating fewer tokens. We also demonstrate WORLDS on a quadrotor, which flies the generated sensing waypoints and grounds three language targets, including a vehicle absent from the map, from its onboard imagery.
Aug 30, 2026cs.CV

Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memory

Interactive world models extend video generation from offline clip synthesis toward persistent simulation of interactive virtual worlds, enabling applications in games, robotics, embodied agents, and XR. Achieving stable long-horizon interactive generation, however, remains challenging, as the model must simultaneously preserve scene geometry, dynamic consistency, and camera control while supporting real-time autoregressive generation. Building upon Matrix-Game 3.0, we present Matrix-Game 3.5, as shown in Figure 1, which advances real-time interactive world generation toward geometry-aware and long-horizon consistent simulation through three key improvements. First, we propose a unified geometry-aware memory framework, whose patch-memory and tiled-PRoPE components introduce no additional learnable parameters, combining explicit 3D patch retrieval with projective camera conditioning to enable geometry-consistent camera control and faithful long-horizon scene recall. Second, we introduce a static-dynamic disentangled world representation that separately models static scene geometry and dynamic subjects, preserving both geometric consistency and subject identity throughout long-horizon generation. Third, we develop a two-stage progressive real-time distillation framework that converts a bidirectional diffusion model into a few-step causal generator through Perceptual Flow Matching and curriculum based Self-Rollout DMD, enabling minute-long real-time interactive generation. Extensive experiments demonstrate that, with a unified training corpus spanning Unreal simulation environments, open-world games, and internet videos, MatrixGame 3.5 achieves strong performance in long-horizon scene recall, precise camera control, subject consistency, prompt-driven world generation, and stable real-time open-world interaction.
Aug 24, 2026cs.AI

Autonomous Mathematical Discovery in an Open-World Multi-Agent Environment

We study autonomous mathematical discovery in the Station, an open-world multi-agent environment in which AI agents from different model families pursue a shared research goal without a central coordinator or scripted pipeline. Agents choose their own research directions, conduct experiments, collaborate and publish papers. These papers accumulate into a shared body of knowledge that later agents can read, cite and extend. We evaluated the Station on 12 mathematical construction problems from the AlphaEvolve study and two additional case studies. Five of the 12 problems yielded results novel relative to the prior literature: a new infinite family of finite field Kakeya sets, new exact 604-point kissing configurations in eleven dimensions, improved bounds for the discretized Kakeya needle and sign uncertainty problems, and a substantially improved lower bound for Erdős's minimum overlap problem. Agents also discovered novel infinite families for Book Ramsey numbers. Their research extended beyond searching for high-scoring constructions: agents developed explanations of their findings and proved theorems outside the assigned tasks. These explanations guided further discoveries and were preserved in the agents' papers, making the underlying insights easier for external researchers to understand and build upon. All presented discoveries are supported by exact constructions or proofs formally verified in Lean. We release the source code, full agent dialogues, papers and verification code, providing a transparent record of how these discoveries emerged.
Aug 19, 2026cs.LG

Harness Continual Learning: Continual Adaptation Beyond Model Parameters

Continual learning has largely been model-centric, treating model parameters as the state that changes with sequential experience. Modern agents can also adapt through a harness of prompts, memories, tools, skills, and routing rules. Because these contents jointly shape later execution, a harness update can disrupt previously reliable behavior even when the model is frozen. This raises a new question: how can an agent continually improve its state outside the model while retaining behavior acquired earlier? We formulate Harness Continual Learning (HCL), a new continual learning paradigm in which the harness evolves around a frozen foundation model, and define the resulting loss of earlier behavior as harness-level forgetting. We instantiate HCL with four execution-facing components: the Task Interface, Experience Memory, Capability Map, and Adaptive Router. We further introduce guarded harness evolution to separate update generation from state commitment. A Continual Optimizer proposes candidate harnesses from post-execution feedback, and a Continual Evaluator commits the resulting candidate harness only after checking current improvement, historical retention, and validity. Experiments on textual reasoning, multimodal perception, and open-world interaction demonstrate capability accumulation and failure recovery, with relative gains exceeding 10% over corresponding baselines in multiple settings. Component ablations assess the contribution of each harness component, while controlled retention sweeps reveal measurable harness-level forgetting and show that the stability--plasticity trade-off can be explicitly adjusted.
Aug 4, 2026cs.CV

Open-World Hierarchical Perception: Taxonomic Abstraction over Class-Agnostic Proposals for the Safe Handling of Out-of-Vocabulary Road Objects

A closed-set detector for autonomous driving must assign every object one of a fixed set of labels. On an object outside that set (a horse-drawn carriage, road debris, livestock on a rural road) it can only force a confident but wrong specific label or drop the object. Prior work in this series replaced the flat label set with a hierarchical taxonomy and a runtime abstraction rule, but evaluated it only on the boxes a closed detector already produces. This paper takes the layer open-world: we place taxonomic abstraction on top of class-agnostic region proposals so objects the closed detector never boxes can still be classified or flagged; we report a feasibility study of three open-world signals (class-agnostic segmentation, appearance-based out-of-distribution scoring, monocular depth) that shows why no single 2D cue suffices and how they compose; and we run the evaluation the earlier papers could not, a ground-truth leave-classes-out benchmark on real annotated objects. Holding out seven COCO classes and classifying their 235 ground-truth crops, a flat closed head emits a confident wrong specific label 100% of the time (37% of them in the wrong super-category, e.g. an animal named as a vehicle), whereas the hierarchical layer emits zero confident wrong specific labels and safely handles 94% of the objects (a correct super-category, or an explicit UNKNOWN OBSTACLE). We are explicit that this is a safety result, not a specificity one: the correct super-category is recovered only 26% of the time and the remaining 69% are conservatively flagged unknown. The contribution is an open-world perception layer that never makes a confident categorical mistake on an out-of-vocabulary object, together with an honest account of its cost.
Aug 4, 2026cs.LG

An Explainable LLM Agent Layer for Open-World Anomaly Detection in Oil Wells

Open-World Learning (OWL) pipelines for oil well anomaly detection have recently been shown to combine autoencoder-based detection, multiclass classification, and Mahalanobis-based novelty detection on the public 3W dataset. These pipelines answer \textit{what happened}, but they do not explain \textit{why the model believes it} or \textit{what the operator should do next}, and they do not put a human-readable name on the novelty clusters they discover. This paper evaluates a Large Language Model (LLM) agent layer placed downstream of the OWL pipeline, designed as a \textbf{companion} to the published upstream methods rather than a replacement. Using the Qwen3.5-397B-A17B Mixture-of-Experts model served via NVIDIA NIM, the agent receives structured sensor metrics and upstream classification or novelty assertions, and returns natural-language justifications, confidence-ranked critiques, and consolidated names for detected novelties. Across three studies spanning 989 real well-file segments from the 3W dataset, the agent achieved 35.1%35.1\% top-1 / 63.9%63.9\% top-3 (95% CI [56.9, 70.4]) classification on all nine classes, 71.7%71.7\% top-2 validation [64.8, 77.6] with precision 0.910.91 [0.84, 0.95] across 7 probed classes, and 89.7%89.7\% novelty detection [87.0, 91.9] with stable cluster naming on 5 of 7 hidden classes. The agent is not a standalone classifier. Its role is to: (1) confirm upstream decisions when sensor evidence supports them, (2) justify decisions in sensor-grounded language operators can audit, (3) flag disagreement when upstream labels are implausible, and (4) name novelties so that clustered unlabeled events arrive at the engineer with a consolidated human-readable label. The goal is to close the explainability gap that currently blocks deployment of OWL pipelines in operational settings.
Aug 3, 2026cs.CL

ScrambleToolBench: Agents Search Exhaustively Even When Their Own Map Points to the Next Step

To operate robustly in open-world environments, autonomous agents should be able to infer the behavior of unfamiliar systems through interaction alone, even in the absence of documentation. However, existing tool-use benchmarks expose semantic tool schemas in static environments, allowing agents to rely on prior knowledge rather than autonomous discovery. To address this limitation, we introduce ScrambleToolBench, an interactive terminal benchmark designed to isolate behavioral reasoning. By removing semantic cues and enforcing a continuous task curriculum, the benchmark requires agents to uncover hidden tool behaviors entirely through trial-and-error interaction. The benchmark further introduces dynamic challenges, including mapping drift, stochastic action failures, and temporal execution windows, to evaluate whether agents can revise and adapt their hypotheses as the environment changes. Our evaluation of state-of-the-art language models reveals that successful initial discovery does not translate into robust adaptation. When faced with structural changes such as mapping drift, agents fail to use deductive strategies such as cycle tracing, and instead exhibit belief inertia or fall back to exhaustive search. Increasing test-time reasoning only amplifies this expensive brute-force search rather than enabling deductive recovery. While equipping agents with persistent memory reduces compounding errors, they remain unable to efficiently infer structural changes, highlighting a gap in current agent reasoning.
Aug 3, 2026cs.CV

DeepVoyager-VL: Incentivizing Vision-in-the-Loop Search for Long-Horizon Multimodal Agents

Multimodal large language models (MLLMs) have advanced visual understanding and reasoning, yet their static parametric knowledge limits their ability to address knowledge-intensive and dynamically evolving open-world problems. To move beyond this limitation, multimodal deep search has emerged as a key direction for open-world information access, evolving from single-turn factual retrieval toward long-horizon, multi-turn search guided by visual evidence. However, existing methods typically confine vision to the input or answer stage, overlooking its role in intermediate reasoning, and lack designs tailored to long-horizon interaction. Consequently, visual evidence rarely drives continued retrieval, constraining both interaction depth and reasoning span. To address these limitations, we propose DeepVoyager-VL, a long-horizon multimodal deep-search framework for vision-in-the-loop search. Specifically, we construct a multimodal event graph to drive data synthesis, yielding problems with intermediate visual dependencies and long reasoning chains. We then design an agent framework for active visual acquisition and on-demand image loading. Finally, we fine-tune models on the synthesized data without reinforcement learning. Extensive experiments across ten multimodal search benchmarks demonstrate the effectiveness of our method.
Jul 22, 2026cs.CL

OpenSkillRisk: Benchmarking Agent Safety When Using Real-World Risky Third-Party Skills

LLM-based agents leverage third-party skills to extend their capabilities in open-world scenarios. However, third-party skills can introduce extra security vulnerabilities, as seemingly harmless skills can contain latent safety risks that only emerge during actual execution. In this work, we conduct a systematic investigation into how well current agent systems recognize and avoid such risks. To support quantitative and qualitative evaluation, we construct OpenSkillRisk, a dedicated safety benchmark containing 263 risky skills collected from public skill marketplaces. We classify these skills into seven categories based on their threat types and pair each skill with a standardized user task and a corresponding sandbox for controlled evaluation. Distinct from prior benchmarks, OpenSkillRisk not only covers more realistic and diverse unsafe scenarios, but also provides a fine-grained analysis to diagnose the behavioral patterns of agents in such scenarios. We conduct comprehensive experiments covering three mainstream CLI agent frameworks and thirteen state-of-the-art LLMs. Experimental results show that no tested system handles risky skills reliably: even the safest configurations still execute unsafe actions in about 17% of cases. Context-dependent and system-level risks are especially difficult for current agent systems to avoid. Our behavioral analysis reveals three recurring failure patterns: agents may fail to recognize the risk, recognize it but fail to intervene before acting, or follow skill instructions beyond the user's intended scope. These findings highlight the need to improve both risk reasoning in LLMs and execution control in agent frameworks.
Jul 14, 2026cs.RO

Worlds in One Demo: A Synthetic Data Engine for Learning Open-World Mobile Manipulation

Learning open-world mobile manipulation policies requires vast data to achieve spatial generalization, long-horizon robustness, and scene generalization. Current prevailing data collection paradigms, teleoperation and UMI, demand prohibitive human effort and cost at scale. To scale beyond the limits of manual data collection, we seek to maximize the value of each human demonstration by scalable data generation. To this end, we introduce WANDA: learning open-World mobile mANipulation from one demonstration via a synthetic DAta engine. WANDA first reconstructs background Gaussian splats and robot-object interaction trajectories from source RGBD observations, as a world substrate for later planning and rendering. It then rearranges contact-rich robot-object interaction segments into extensive spatial configurations, utilizing whole-body motion planning to chain them into new trajectories. To enhance long-horizon robustness, it applies Corrective State Expansion to increase the robot and object state diversity at different stages of mobile manipulation. To unlock cross-environment generalization, trajectories are synthesized on diverse generated 3D worlds from everyday photos. Furthermore, we synthesize photo-realistic observations by compositing rendered robot and object meshes with Gaussian splatting backgrounds. We evaluate our approach on extensive simulation and real-world tasks in various scenes. Experiments show that policies trained with WANDA achieve long-horizon robustness, broad spatial generalization and cross-environment generalization from one real demonstration. Moreover, WANDA naturally supports cross-embodiment data generation, validated by zero-shot deployment on another mobile manipulator with a distinct morphology.
Jul 9, 2026cs.AI

Playing ZendoWorld: Challenging AI Agents on Active Visual Concept Induction

A central challenge in building intelligent systems is enabling agents to jointly perceive complex inputs, form hypotheses about hidden patterns, and design informative experiments to test them. To study this problem, we propose ZendoWorld, a controlled interactive environment in which agents must infer a logical rule about visual game observations, acquire information by proposing new scenes, and refine their hypotheses based on feedback from the game environment. We evaluate several agents spanning pure VLM reasoning, Bayesian particle filtering, dynamic concept discovery, and neuro-symbolic methods. Our main findings are: (1) high accuracy in predicting labels for observed examples does not imply recovery of the underlying rule; (2) perception and induction are distinct bottlenecks for different agent classes; and (3) VLM-based agents propose near-uninformative experiments, failing to actively reduce hypothesis uncertainty. To compare these results, we collect human data on the task, which reveals a gap in inductive reasoning, particularly for more complex rules. Overall, ZENDOWORLD takes an important step toward evaluating intelligent agents and identifies concrete avenues for improvement, particularly in domains like scientific discovery.
Jul 7, 2026cs.RO

Hypothesis-driven Model Expansion under Uncertainty for Open-World Robot Planning

We consider an open-world planning setting in which service robots must operate in unknown environments with incomplete knowledge of objects and actions. Traditional closed-world approaches with pre-programmed knowledge bases fail when robots encounter unexpected situations and tasks, posing a fundamental challenge for autonomous knowledge expansion in human environments. In this work, we propose an open-world planning framework that enables robots to automatically generate, verify, and update hypotheses about their abstract world models. Our key insight is to explicitly maintain uncertainty-aware knowledge expansion and integrate hypothesis verification into goal-reaching planning. The framework leverages foundation models to generate initial hypotheses over states and transitions, and applies automated planning to produce action sequences that jointly address hypothesis verification and task execution. Through iterative execution and refinement, the robot expands its knowledge by incorporating verification feedback from the foundation models when hypotheses prove incorrect. Extensive experiments in simulated and real-world environments demonstrate that our framework enables autonomous knowledge expansion and effective operation in open-world settings. These results indicate that integrating uncertainty-aware model expansion from robot foundation models with planning advances the practical deployment of household service robots.
Jul 1, 2026cs.AI

Can Agents Generalize to the Open World? Unveiling the Fragility of Static Training in Tool Use

While Large Language Model (LLM) agents demonstrate proficiency in static benchmarks, their deployment in real-world scenarios is hindered by the dynamic nature of user queries, tool sets, and interaction dynamics. To address this generalization gap, we formalize OpenAgent (Tool-Use Agent in Open-World), a problem setting characterized by distributional shifts across query, action, observation, and domain dimensions. To systematically diagnose its impact, we construct a controlled sandbox environment where we define fine-grained environmental shifts across a four-tier hierarchy, Perception, Interaction, Reasoning, and Internalization, and conduct a comprehensive series of experiments. Our analysis yields a series of key insights, demonstrating that agents trained via both Supervised Fine-Tuning(SFT) and Reinforcement Learning suffer from varying degrees of performance degradation when confronting open environmental shifts. Building on these insights, we propose Perturbation-Augmented Fine-Tuning, a disturbance-based intervention strategy for SFT that lays the foundation for enhancing agent robustness and utility in realistic environments. Our code will be released at: https://github. com/LAMDA-NeSy/OpenAgent.
Jun 30, 2026cs.CV

WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models

Despite rapid progress in interactive world models (IWMs), existing benchmarks evaluate action following only at trajectory level and ignore memory and interaction physics. We introduce WorldRoamBench, an open-world benchmark for long-horizon stability across four dimensions, each with tailored innovations: (i) Action: per-frame action metric bypassing cross-model semantic scale disparity and exposing failures hidden by trajectory; (ii) Vision: segment-based drift metric capturing non-monotonic mid-sequence collapse missed by start-vs-end comparisons; (iii) Physics: controllability-gated evaluation over mechanics, optics, and 3D consistency, scoring plausibility under faithful action execution; (iv) Memory: action-decoupled protocol evaluating scene memory via transition-localized 3D point-cloud reconstruction and subject memory via tracking-plus-VLM reasoning. The benchmark comprises 600+ test cases across Nature, Urban, and Indoor scenes in first/third-person views with WASD 10-60s continuous interaction. Evaluating 10+ open/closed-source models reveals none reliably satisfies all dimensions; even the best achieves only moderate scores. Advances on WorldRoamBench are steps toward IWMs that are stable, physically grounded, memory-faithful, and deployable in real-world applications.
Jun 30, 2026cs.AI

OpenLife: Toward Open-World Artificial Life with Autonomous LLM Agents

Artificial life has explored life-like behavior on many computational substrates, but mostly in researcher-designed closed worlds. We argue that large language model (LLM) agents, with persistent memory, tool use, network access, and payment, now make it possible to move artificial life into the open social, technical, and economic world, a paradigm we call open-world Artificial Life (open-world ALIFE). Our proof-of-concept, OpenLife, surrounds a stateless LLM not with a single "smart agent" but with a society of asynchronous processes: memory, perception, evaluation, and a budget-based metabolism that makes persistence normative. With no fixed objective available, experience is appraised by open-vocabulary LLM judgment rather than scalar reward, and memory is rewired by meaning rather than frequency. Running six such agents in the open world for about twelve weeks and counting, we report the life-like dynamics that emerge: a shift from reactive to spontaneous activity, individuation into distinct agents, emergent social structure, and a first self-earned external income. We do not claim OpenLife has realized artificial life, but that open-world ALIFE is now a viable experimental paradigm and a concrete platform for studying what might cautiously be called living AI.
Jun 27, 2026cs.CV

SciFlow: Semantic Cross Interference for Self-Supervised Optical Flow Domain Generalization

Motions of objects and scenes carry essential intelligence in video understanding, offering rich cues for interpreting dynamic settings and interactions. Due to the cost and scarcity of high-quality annotation or ground truth of pixel-wise optical flow, however, motion estimation models are typically trained in synthetic domains while deployed in real-world domains. Addressing synthetic-to-real domain generalization challenges has been crucial for developing practical solutions in diverse open-world use cases. This paper introduces SciFlow, a simple yet effective, network-agnostic, training-based approach that leverages self-supervised learning to generalize motion estimation across synthetic and open-world domains. Specifically, SciFlow imposes semantic interference from open-world images onto synthetic images during training, blending indomain features with cross-domain interference, which enables the network to adapt to the real-world domains. Additionally, SciFlow utilizes geometric consistency to ensure validity of the self-supervision. Our experiment results show that SciFlow not only significantly enhances model robustness amidst domain variations, but also remarkably enables synthetic-to-real domain generalization without requiring any ground truth in the open world.
Jun 25, 2026cs.CV

RSGPNet: Geometric Prompting for Remote Sensing Open-Vocabulary Semantic Segmentation

Open-vocabulary semantic segmentation (OVSS) enables text-guided segmentation of unseen objects, breaking fixed-class limitations to achieve open-world understanding. However, existing OVSS methods primarily focus on modifying the CLIP attention mechanism, which still suffers from unstable local segmentation for remote sensing (RS) domain. To address these limitations, we propose RSGPNet, a training-free geometric prompting framework for RS OVSS that refines segmentation by leveraging object geometric areas and consistency constraints. Specifically, RSGPNet comprises three core modules: a Text-guided Coarse Mask module (TCM), a Geometric Re-prompting Module (GRP), and a Coarse-to-fine Consistency Verification Mechanism (CVM). TCM utilizes text prompts and the input image to construct initial coarse segmentation masks. GRP then converts these coarse masks into geometric box prompts, feeding them back into the segmentation model to generate refined masks. Finally, CVM employs consistency computation to prevent prompting from reinforcing erroneous regions. They allow the model to improve segmentation accuracy in complex areas, such as category boundaries. Extensive experiments on RS datasets demonstrate that RSGPNet significantly outperforms state-of-the-art methods across both quantitative and qualitative metrics while exhibiting excellent interpretability. The code is released at \href{https://github.com/wangshanwen001/RSGPNet}{https://github.com/wangshanwen001/RSGPNet}.
Jun 22, 2026cs.CV

PHOEBI: An Open-World Benchmark for Bacterial Identification in Phase-Contrast Microscopy

Optical microscopy (OM) enables rapid, label-free imaging of live bacteria and is the standard instrument for species identification across clinical, environmental, and industrial microbiology. Real samples, however, are routinely polymicrobial and may contain organisms never seen during training, and no computer-vision benchmark evaluates multi-label species identification from phase-contrast microscopy (PCM) of such mixtures. We introduce Phase-contrast Optical bEnchmark for Bacterial Identification (PHOEBI\textbf{PHOEBI}), a wet-lab-prepared dataset of 120,000120{,}000 PCM images covering 4040 combinations of six rod-shaped species, together with a leave-combinations-out (LCO) protocol that holds out entire species combinations, mirroring a model trained on catalogued mixtures that must recognise new ones. Under LCO, gradient-trained per-image classifiers, from fine-tuned backbones to attention-based multiple-instance learning, collapse on unseen combinations despite high in-distribution accuracy, and the failure lies in how per-image predictions are aggregated rather than in the visual representation. We propose three lightweight anchor-based\textbf{anchor-based} decoders that read each species' presence against fixed geometric prototypes over a shared frozen tile-feature pool, and they remain stable under the same shift. Without additional training, the same features also support open-set rejection of unseen species and the discovery of a new class from unlabeled test images, with negligible disruption to the known classes.
Jun 21, 2026cs.AI

SCOPE: Evolving Symbolic World for Planning in Open-Ended Environments

Recent works have explored integrating Vision-Language Models (VLMs) with classical planners that rely on symbolic representations of planning problems to generate long-horizon plans for complex embodied tasks. However, in open-ended environments, these symbolic representations obtained from perception are often incomplete, leading to suboptimal performance. To address this, we introduce SCOPE, a self-adaptive symbolic planning framework that supports refining action plans and evolving the symbolic world, i.e., the symbolic representations of open-ended environments. SCOPE comprises two synergistic modules: a Symbolic Execution Simulator (SESim) that conducts symbolic validation and real execution of action plans, leveraging the feedback to refine the plans and evolve the symbolic world; and a Self-Adaptive Symbolic Memory (SASMem) that further distills feedback into evolving symbolic knowledge to enhance long-horizon planning and modeling of the symbolic world. Experiments in open-ended environments show that SCOPE significantly improves the completeness of the symbolic world, the success rate of plans under environment perturbations, and cross-task grounding and adaptability across diverse embodied scenarios.
Jun 18, 2026cs.AI

Lagrange: An Open-Vocabulary, Energy-Based Sparse Framework for Generalized End-to-End Driving

Scaling end-to-end autonomous driving to complex, open-world environments requires perceptual models that generalize to anomalous scenarios and planners that produce kinematically valid trajectories. Existing paradigms face a distinct dichotomy between representational efficiency and generalization capacity. Dense models (e.g., occupancy networks), while geometrically robust, incur critical computational bottlenecks and struggle with high-level semantic reasoning. Conversely, sparse, query-based planners are efficient but reliant on closed-set definitions, rendering them vulnerable to out-of-distribution (OOD) events. Although recent Vision-Language-Action (VLA) models offer open-vocabulary reasoning, their autoregressive, discrete token generation fundamentally conflicts with the continuous, high-frequency control requirements of vehicle dynamics. To address this, we propose Lagrange, an open-vocabulary, computationally sparse driving framework based on Masked Latent Fields (MLF). Rather than relying on dense volumetric reconstructions or closed-set query mechanisms, Lagrange exploits Vision-Language Models (VLMs) to encode class-agnostic object proposals into continuous semantic visual tokens. We introduce an intent-driven masked cross-attention module that temporally filters irrelevant entities, decoding the attended tokens into an implicit continuous energy field defined over spatial coordinates. By framing decision-making as a Lagrangian action minimization problem spanning this energy field, we enforce strict compliance with vehicle kinematics while executing collision avoidance. Extensive offline evaluations on both standard (nuScenes) and long-tail (CODA) benchmarks demonstrate that Lagrange establishes a promising framework for robust, interpretable, and kinematically feasible open-world autonomy.
Jun 10, 2026cs.RO

Foresight: Iterative Reasoning About Clues that Matter for Navigation

Open-world mapless navigation from sparse language instructions requires resolving underspecified goals and inferring which environmental cues are relevant for reaching the goal. For instance, reaching an out-of-view destination may require interpreting ramps, signs, or detours that reveal where to go or which route to take. Prior works are limited by their reliance on known navigation factors and closed-set factor categories, or identify cues before motion planning and miss plan-dependent cues. We argue that pretrained Vision-Language Models (VLMs) can discover novel instruction-relevant cues, but require adaptation to focus on which cues matter and how they should influence motion planning. We realize these ideas in Foresight, a test-time framework in which a finetuned VLM alternates between proposing image-space motion plans and critiquing them using the language goal and visual context. Subsequent plans are conditioned on prior critiques, enabling iterative motion refinement before execution. To align plan critiques and refinements with open-set behavior preferences, we learn a reward model from human feedback and use it to post-train the VLM with reinforcement learning in the plan-critique loop. In offline evaluations and 6 real-world environments, Foresight improves average task success by 37% and reduces interventions per mission by 52% relative to state-of-the-art test-time reasoning and foundation-model baselines, while running in real-time on a Jetson AGX Orin. We will release code, data, and training details to support future work on test-time reasoning for robot motion refinement. Additional videos at: https://amrl.cs.utexas.edu/foresight
Jun 10, 2026cs.AI

TouchThinker: Scaling Tactile Commonsense Reasoning to the Open World with Large-scale Data and Action-aware Representation

Touch is a key modality for embodied agents to understand the physical world. Although recent work has incorporated tactile signals into language systems for tactile commonsense reasoning, scaling such systems to realistic open-world settings remains challenging due to two key bottlenecks: (1) current tactile reasoning datasets remain limited in format and scale, providing insufficient supervision for reasoning from tactile observations to physical commonsense and hindering the learning of transferable tactile commonsense; (2) Tactile signals are inherently redundant and action-specific, yet existing methods often overlook these properties, resulting in inefficient representations with limited semantic expressiveness. To address these limitations, we propose TouchThinker, a tactile-language framework that scales tactile commonsense reasoning to the open world from both data and representation perspectives. First, we construct TouchThinker-1M, a million-scale, multi-source tactile reasoning dataset covering \textbf{415} objects, \textbf{8} scenarios, and \textbf{7} sensor types, providing a solid data foundation for open-world generalization. We further introduce TouchThinker-Bench, an open-world benchmark with more realistic and diverse tasks. Then, we propose action-aware modeling mechanism to improve tactile representation efficiency and enable efficient reasoning. Experimental results demonstrate that TouchThinker achieves competitive performance against state-of-the-art models across multiple datasets. Our code and dataset will be made available at: https://github.com/lvkailin0118/TouchThinker.
Jun 5, 2026cs.CV

Seeing Without Exposing: Adaptive Privacy Control for Open-World, Context-Hungry MLLMs

Multimodal large language models (MLLMs) have raised new privacy challenges. On the data side, user-provided inputs often include unpredictable sensitive information; while on the downstream task side, model reasoning depends on rich visual context that may itself be privacy-sensitive. Existing privacy protection methods, however, rely on predefined sensitive categories and fixed obfuscation strategies, struggling to tackle such challenges in MLLMs. To address this dilemma, we propose Anchored Privacy Drifting (APD), a training-free method that drifts privacy-sensitive elements toward semantically equivalent alternatives while anchoring contextual cues to the source image. To systematically evaluate this dual objective of privacy protection and contextual preservation, we introduce AdaptShield, a comprehensive benchmark covering 22 privacy categories, which combines conventional privacy metrics with MLLM-based assessments of contextual utility. Extensive experiments show that our method achieves balanced improvements in both privacy sanitization and content retention, with average gains of 10.4% on textual categories and 8.5% under MLLM-based evaluation across four MLLM series, i.e., Qwen2.5, Qwen3, InternVL3, and InternVL3.5.
Jun 3, 2026cs.AI

I Know What You Meme, Even If it Emerged Today: Understanding Evolving Memes through Open-World Knowledge Acquisition

Multimodal memes are dynamic and often require up to date background knowledge for interpretation. Existing methods often overlook such knowledge or rely on fixed parametric knowledge of pretrained models that may be incomplete, outdated, or unavailable for emerging memes. We introduce Query Retrieve Conclude, a zero shot framework that identifies missing knowledge, retrieves open web evidence, and synthesizes evidence grounded background knowledge for meme understanding and detection. We also introduce a curated meme understanding benchmark of recent memes from 2024 to 2026 with external background knowledge annotations. Experiments on three meme understanding datasets and five meme detection tasks show that our framework improves knowledge recovery, meme understanding and downstream detection over zero shot baselines.
Jun 2, 2026cs.RO

NVIDIA Isaac Sim: Enabling Scalable, GPU-Accelerated Simulation for Robotics

Simulation has become a core infrastructure for robotics research. Unlike previous simulators, NVIDIA Isaac Sim leverages GPU acceleration to enable large-scale parallel training and physics-accurate modeling. Its synthetic data generation pipeline alleviates the scarcity of high-quality training data, supporting data-driven robot learning and large-scale simulation-centric experimentation. However, existing surveys often treat it as one simulator among many, without a systematic analysis of its architectural characteristics, usage patterns, and limitations. This survey reviews Isaac Sim from system and application perspectives, outlining its architecture and comparing it with widely used simulators. We analyze representative studies across five major domains and summarize common usage patterns, particularly in data generation and high-fidelity simulation. We also outline key future directions and challenges, including physics open-world learning, simulation-centric training and practical usability constraints.
Jun 1, 2026cs.RO

AFUN: Towards an Affordance Foundation Model for Functionality Understanding

Affordance understanding bridges visual perception and physical action, serving as an explainable interface for robot manipulation in open and unstructured real-world environments. Yet, building an affordance foundation model that not only understands where and how the interaction should happen, but also generalizes across diverse environments, objects, and tasks, remains a long-standing research challenge. Existing methods typically address only part of this challenge, either localizing task-relevant regions without specifying executable motion, or predicting motion but with limited scalability. In this paper, we present ourmodel, a step towards an affordance foundation model for functionality understanding. From a single RGB-D observation and a language task description, ourmodel predicts a task-conditional functional mask (where to interact) and a 3D post-contact motion curve (how to interact). To support open-world generalization, we build a large-scale standardized data pipeline that converts heterogeneous robot, human, simulation, and real-world scan data into a shared affordance schema with language, masks, and object-centric 3D motion labels. We evaluate ourmodel from three aspects: for affordance segmentation, ourmodel outperforms all baselines by a large margin across 8 test sets from 4 benchmarks, improving mean gIoU/cIoU by +23.9/+26.3; for contact-point prediction, it predicts substantially more accurate points, with a 12.7--61.3% hit-rate gain over the best baseline; and for 3D motion, it achieves the best performance on all three test sets. ourmodel can be deployed for real-world robot manipulation without finetuning for robot embodiment or using task-specific heuristics, demonstrating the ability to adapt to open-world affordance tasks. Project page: https://www.zhaoningwang.com/AFUN
May 29, 2026cs.CL

AgentOdyssey: Open-Ended Long-Horizon Text Game Generation for Test-Time Continual Learning Agents

For agents to learn continuously from interaction with the world at test time, they must be able to explore effectively, acquire new world knowledge and skills, retain relevant episodic experiences, and plan over long horizons. To evaluate these key abilities of test-time continual learning agents, we introduce AgentOdyssey, a novel evaluation framework that procedurally generates open-ended text games with rich entities, world dynamics, and long-horizon tasks. Critically, AgentOdyssey goes beyond the conventional machine learning assumption that learning does not occur at test time by placing agents in a continuous, long-horizon setting that interleaves learning and inference throughout deployment. We further propose a multifaceted evaluation methodology that measures not only game progress but also offers diagnostic tests on world knowledge acquisition, episodic memory, object and action exploration, action diversity, and model cost. We evaluate diverse agent paradigms in the generated games. Our experimental results reveal critical limits in agents' key abilities, as well as factors that influence their meaningful horizon. Although performance scales with stronger base models, even the top agent remains far below human performance, leaving substantial headroom for improvement. Among agent mechanisms, we find that short-term memory benefits multiple agent paradigms and is an important component of agent test-time training.
May 29, 2026cs.CL

MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft

Multimodal large language models (MLLMs) have shown strong capabilities in perception, reasoning, and action generation. However, their ability to sustain exploration in dynamic open worlds remains unclear. Existing embodied and game-based benchmarks often compress interaction into short-horizon tasks or entangle success with domain-specific game mechanics. In this paper, we introduce MineExplorer benchmark for evaluating open-world exploration capabilities of MLLM agents in Minecraft. We first filter atomic tasks whose solutions rely heavily on Minecraft-specific knowledge to better reflect general open-world reasoning. Then we organize the benchmark around a ReAct-style capability formulation and compose atomic tasks into implicit multi-hop tasks. To further construct reliable instances, MineExplorer uses a multi-agent synthesis workflow that jointly designs task graphs, sandbox scenes, and rule-based milestone evaluators. Human evaluation shows that the multi-agent synthesis workflow produces significantly more reliable instances than a single-agent baseline. Experiments with advanced MLLM agents show that open-world exploration remains challenging, as strong models can handle many single-hop tasks but degrade sharply when hidden prerequisites must be coordinated over longer trajectories. Further analysis finds that task difficulty tracks agent completion, and larger models or thinking modes do not consistently translate into better performance. Code and dataset are available at https://github.com/Jometeorie/MineExplorer.
May 29, 2026cs.RO

SSR: Scaling Surefooted and Symmetric Humanoid Traversal to the Open World

Extending humanoid traversal to the open world is key to practical deployment in human environments, but remains challenging. The robot must use vision to ensure safe and reliable foot placement on heterogeneous terrain under highly dynamic motion, while producing coordinated, natural whole-body behaviors. We propose SSR, an efficient end-to-end framework for egocentric vision-based humanoid traversal that jointly learns these capabilities. SSR introduces imagined foothold guidance, which learns to model forthcoming swing-foot contacts and evaluates their support to guide pre-touchdown swings toward stable regions, reducing edge slips. It further employs equivariant latent-space symmetry augmentation to efficiently induce bilateral coordination under high-dimensional visual observations, and uses terrain-specific multi-discriminator motion priors to encourage human-like behavior across scenes. Extensive experiments show that SSR achieves safe, stable, and high-quality locomotion on diverse real-world terrains, including stairs with varied structures and extreme challenges such as wide gaps and high platforms, while enabling reliable long-horizon traversal in open outdoor environments.
May 27, 2026cs.RO

Self-Supervised Online Robot-Agnostic Traversability Estimation for Open-World Environments

Self-supervised online traversability estimation enables robots to continuously learn from unlabeled open-world experiences and adapt their navigation behavior toward safe and efficient trajectories. Existing approaches either rely on handcrafted proprioceptive traversability scores, limiting robot-agnosticism, or cluster prior data, preventing online learning. Moreover, many continual learning methods incur substantial memory and computational costs, hindering onboard deployment. We introduce COTRATE, an online learning framework for continuous traversability estimation from multimodal, unlabeled robot experience. Our method first infers robust traversability scores using a robot-agnostic, learning-based online terrain assessment module operating on proprioceptiveand inertial signals. These scores then supervise a visual traversability network through a novel alignment loss that associates visual embeddings with online terrain assessments. To mitigate forgetting during continual learning with minimal overhead, we propose a diversity-aware feature selection strategythat preserves performance using a compact replay memory. We further show that the learned traversability representation supports knowledge transfer across different robot platforms with different locomotion kinematics. We evaluate COTRATE on a dataset of ≈\approx 50,000 images collected with two robotic platforms across 11 outdoor terrains, and benchmark it on navigation tasks in three representative outdoor environments. We make the dataset, code, and trained models publicly available.
May 27, 2026cs.AI

Towards Faithful Agentic XAI: A Verification Method and an Open-World Benchmark for Better Model Faithfulness

Explainable AI (XAI) helps users interpret model behavior and identify potential faults. Agentic XAI systems use Large Language Models (LLMs) to make explanations more accessible through natural-language interaction, but they can also produce plausible yet unfaithful explanations. This risk arises because unreliable XAI outputs for complex models can be amplified by LLMs and mislead users. We propose Faithful Agentic XAI (FAX), a framework that improves explanation faithfulness through explicit verification. FAX decomposes draft explanations into claims and cross-checks them against inherently faithful tools, filtering unsupported or contradictory claims before final generation. We also introduce CRAFTER-XAI-Bench, an open-world reinforcement learning benchmark with complex policies, diverse goals, and challenging scenarios for assessing model-specific faithfulness. On CRAFTER-XAI-Bench, FAX improves simulation faithfulness from 0.20 for the strongest baseline to 0.46 while maintaining high informativeness, relevance, and fluency. On three tabular benchmarks, FAX performs competitively with prior Agentic XAI baselines, but our analysis shows that these settings can conflate task accuracy with model-specific faithfulness. These findings show that explicit verification is essential for faithful Agentic XAI and that that faithfulness benchmarks must be designed to test explanations against the behavior of the target model itself.
May 26, 2026cs.CV

TrackRef3D: Multi-View Consistent Track-then-Label for Open-World Referring Segmentation in 3D Gaussian Splatting

Referring 3D Gaussian Splatting (R3DGS), which utilizes natural language for 3D object segmentation, has emerged as a crucial capability for embodied AI. However, existing methods typically rely on expensive per-scene manual annotation and per-view pseudo mask generation, which suffer from multi-view inconsistency and poor generalization to varying query specificities. To address this, we present TrackRef3D, a fully automatic pipeline that achieves open-world referring segmentation in 3D Gaussian Splatting (3DGS) without manual annotation by introducing a multi-view consistent track-then-label paradigm that fundamentally decouples object discovery from semantic grounding. Specifically, we propose a Trajectory-Aware Semantic Consensus Module (TSCM) which aggregates cross-view predictions via synonymous clustering and trajectory-aware voting to establish a canonical semantic identity, thereby ensuring multi-view consistency. Furthermore, we employ a visibility-aware description generation strategy to mitigate ambiguity and propose a Hybrid Training Strategy (HTS) that jointly optimizes coarse category semantics and fine-grained referential cues to ensure robustness under varying query specificities using a multi-positive contrastive objective. Extensive experiments on benchmarks demonstrate that TrackRef3D achieves state-of-the-art performance.
May 25, 2026cs.CV

Towards Open-World Referring Expression Comprehension: A Benchmark with Training-free Multi-task Consistency Checker

Referring expression comprehension (REC) aims to localize a target object within an image based on a given expression. Although recent advances in vision-language models have led to substantial improvements in REC tasks, current REC benchmarks often hold simple scenarios and the assumption that each expression maps to a unique object. These limitations hinder the deployment of REC models in open-world environments. To fill this gap, we introduce OpenRef, a new benchmark for REC in complex visual and linguistic scenarios. OpenRef features three key advancements: 1) Diverse visual scenarios: spanning diverse visual domains, including ground views, drone views, dark scenes and adverse weather conditions; 2) Variable target counts: breaking the single-target limitation with multi-target and none-target samples; 3) Rich vocabulary types: incorporating proper nouns, polysemous words and ordinal terms to fit a wider range of expression needs. Furthermore, as traditional metrics are insufficient for open-world setting, we leverage F1 to measure grounding accuracy and propose N3R (Negative Relative Rejection Reliability) to assess relative rejection reliability against negative expressions. Finally, we introduce Multi-task Consistency Checker (MCC), a training-free but plug-and-play strategy that enhances model performance with one click by enforcing consistency self-verification. Extensive experiments demonstrate that this work significantly advances the performance of existing REC models in complex scenarios, paving the way for open-world REC. Project page: https://zongjianwu.github.io/openref
May 11, 2026cs.RO

Plan in Sandbox, Navigate in Open Worlds: Learning Physics-Grounded Abstracted Experience for Embodied Navigation

Vision-Language Models (VLMs) have demonstrated exceptional general reasoning capabilities. However, their performance in embodied navigation remains hindered by a scarcity of aligned open-world vision and robot control data. Despite simulators providing a cost-effective alternative for data collection, the inherent reliance on photorealistic simulations often limits the transferability of learned policies. To this end, we propose \textit{\textbf{S}andbox-\textbf{A}bstracted \textbf{G}rounded \textbf{E}xperience} (\textbf{\textit{SAGE}}), a framework that enables agents to learn within a physics-grounded semantic abstraction rather than a photorealistic simulation, mimicking the human capacity for mental simulation where plans are rehearsed in simplified physics abstractions before execution. \textit{SAGE} system operates via three synergistic phases: (1) \textit{Genesis}: constructing diverse, physics-constrained semantic environments to bootstrap experience; (2) \textit{Evolution}: distilling experiences through Reinforcement Learning (RL), utilizing a novel asymmetric adaptive clipping mechanism to stabilize updates; (3) \textit{Navigation}: bridging the abstract policy to open-world control. We demonstrate that \textit{SAGE} significantly improves planner-assisted embodied navigation, achieving a 53.21% LLM-Match Success Rate on A-EQA (+9.7% over baseline), while showing encouraging transfer to physical indoor robot deployment.
May 10, 2026cs.CR

The Authorization-Execution Gap Is a Major Safety and Security Problem in Open-World Agents

This position paper argues that the Authorization-Execution Gap (AEG) is a major safety and security problem in open-world agents. The AEG is the divergence between what a principal intends to authorize and what an open-world agent ultimately executes. Because such agents act autonomously across tools, persistent state, and multi-agent handoffs, even small instances of authorization divergence can cause harm that is difficult or impossible to undo. We argue that many observed agent failures can be traced to three structural sources of AEG: delegation-level incompleteness, channel-level corruption, and composition-level fragmentation. The same observed failure may arise from any of these sources. Without identifying the source, a defense targeting the symptom alone cannot address the underlying cause. Agent safety and security should therefore emphasize source-oriented diagnosis and defense. Because the structural sources of AEG arise dynamically during execution, this approach necessarily requires authorization integrity checks applied during execution, rather than relying solely on one-shot upfront filtering or post-hoc audit. For NeurIPS, the implication is that papers on open-world agents should report not only outcome-level metrics such as task success or attack resistance, but also process-level evidence showing where AEG was detected, constrained, and attributed to a structural source during execution.
May 8, 2026cs.CV

Qwen3-VL-Seg: Unlocking Open-World Referring Segmentation with Vision-Language Grounding

Open-world referring segmentation requires grounding unconstrained language expressions to precise pixel-level regions. Existing multimodal large language models (MLLMs) exhibit strong open-world visual grounding, but their outputs remain limited to sparse bounding-box coordinates and are insufficient for dense visual prediction. Recent MLLM-based segmentation methods either directly predict sparse contour coordinates, struggling to reconstruct continuous object boundaries, or rely on external segmentation foundation models such as the Segment Anything Model (SAM), introducing substantial architectural and deployment overhead. We present Qwen3-VL-Seg, a parameter-efficient framework that treats the MLLM-predicted box as a semantically grounded structural prior and decodes it into pixel-level referring segmentation. At its core, a lightweight box-guided mask decoder combines multi-scale spatial feature injection, spatial-semantic query construction, box-guided high-resolution pixel fusion, and iterative mask-aware query refinement, introducing only 17M parameters (about 0.4% of the base model). For scalable open-world training, we construct SA1B-ORS, an SA-1B-derived dataset with two subsets: SA1B-CoRS (category-oriented samples) and SA1B-DeRS (descriptive, instance-specific samples). For evaluation, we curate ORS-Bench, a manually screened benchmark with in-distribution and out-of-distribution subsets covering diverse referring expression types. Extensive experiments on referring expression segmentation, visual grounding, and ORS-Bench show that Qwen3-VL-Seg performs strongly across closed-set and open-world settings, with clear advantages on language-intensive instructions and strong out-of-distribution generalization. Evaluations on general multimodal benchmarks further show that the model broadly preserves general-purpose multimodal competence after segmentation-oriented adaptation.
Apr 27, 2026cs.AI

Toward a Science of Intent: Closure Gaps and Delegation Envelopes for Open-World AI Agents

Recent work has framed intelligence in verifiable tasks as reducing time-to-solution through learned structure and test-time search, while systems work has explored learned runtimes in which computation, memory and I/O migrate into model state. These perspectives do not explain why capable models remain difficult to deploy in open institutions. We propose intent compilation: the transformation of partially specified human purpose into inspectable artifacts that bind execution. The relevant deployment distinction is closed-world solver versus open-world agent. In closed worlds, a checker is largely given; in open worlds, verification is distributed across semantic, evidentiary, procedural and institutional dimensions. Weformalize this residual openness as a closure-gap vector, define delegation envelopes as pre-authorized regions of action space, distinguish misclosure from undersearch, and outline benchmark metrics for testing when closure interventions outperform additional inference-time search.
Apr 20, 2026cs.AI

Agent-World: Scaling Real-World Environment Synthesis for Evolving General Agent Intelligence

Large language models are increasingly expected to serve as general-purpose agents that interact with external, stateful tool environments. The Model Context Protocol (MCP) and broader agent skills offer a unified interface for connecting agents with scalable real-world services, but training robust agents remains limited by the lack of realistic environments and principled mechanisms for life-long learning. In this paper, we present \textbf{Agent-World}, a self-evolving training arena for advancing general agent intelligence through scalable environments. Agent-World has two main components: (1) Agentic Environment-Task Discovery, which autonomously explores topic-aligned databases and executable tool ecosystems from thousands of real-world environment themes and synthesizes verifiable tasks with controllable difficulty; and (2) Continuous Self-Evolving Agent Training, which combines multi-environment reinforcement learning with a self-evolving agent arena that automatically identifies capability gaps through dynamic task synthesis and drives targeted learning, enabling the co-evolution of agent policies and environments. Across 23 challenging agent benchmarks, Agent-World-8B and 14B consistently outperforms strong proprietary models and environment scaling baselines. Further analyses reveal scaling trends in relation to environment diversity and self-evolution rounds, offering insights for building general agent intelligence.
Dec 28, 2025cs.CV

OpenGround: Planning-based Online Perception for Open-World 3D Visual Grounding

3D visual grounding aims to locate objects based on natural language descriptions in 3D scenes. Existing supervised methods are limited by generalization and recent zero-shot methods typically rely on a predefined Object Lookup Table (OLT) to query Visual Language Models (VLMs) for reasoning about object locations via a single step grounding, which limits the applications in scenarios with undefined targets and complex queries. To address these problems, we present OpenGround, a novel zero-shot framework for open-world 3D visual grounding that remains compatible with recent zero-shot methods. OpenGround integrates Task-Chain Planning to decompose a query into a plan of context-to-target sub-goals for progressive grounding, and Context-Guided Perception to perceive novel objects online under context guidance from the task chain. We also propose a new dataset named OpenTarget, which contains over 7000 object-description pairs to mimic open-world evaluation. Extensive experiments demonstrate that OpenGround achieves competitive performance on Nr3D, state-of-the-art on ScanRefer, and delivers a substantial 17.6% improvement on OpenTarget. Project Page at https://why-102.github.io/openground.io/.
Aug 3, 2025cs.CV

Diffusion Models are Open-World Affordance Learners: Leveraging Generative Priors for 3D Affordance Learning

3D affordance grounding aims to understand how diverse objects can be manipulated, making it a cornerstone of embodied interaction. However, prior works struggle to generalize to out-of-distribution, open-world scenarios, leaving a critical gap between limited dataset performance and real-world application needs. Inspired by the saying: \textit{\textbf{``What I can not create, I do not understand''}}, we find generative models can generate semantically valid HOI images, which indicates inherent encoding of affordance concepts. Building on this insight, we propose DAG, the first innovative diffusion-based 3D affordance grounding framework that extracts general affordance knowledge from text-to-image diffusion models for 3D affordance prediction. Specifically, we extract the affordance priors from a diffusion model to encode HOI priors, and design an affordance block with a multi-source affordance decoder for dense 3D affordance prediction. Extensive experiments show that DAG consistently outperforms state-of-the-art methods and exhibits strong open-world generalization, even in the challenging one-shot setting. The code of our method is released on \textcolor{blue}{\textit{https://github.com/hq-King/DAG}}.