Deep Reinforcement Learning

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Period ending 2026-09-21

29 new papers

A weekly snapshot of new work published in Deep Reinforcement Learning.

Period ending 2026-09-14

14 new papers

A weekly snapshot of new work published in Deep Reinforcement Learning.

Period ending 2026-09-07

29 new papers

A weekly snapshot of new work published in Deep Reinforcement Learning.

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712 papers

Latest in Deep Reinforcement Learning

Jul 26, 2026cs.NI

TRUAV: Distributed Multi-Agent Reinforcement Learning for Trajectory Planning and Routing Enhancement in UAV-Aided IoT-Enabled VANETs

Unmanned aerial vehicles (UAVs) have emerged as a key enabler of next-generation Internet of Things (IoT) ecosystems, offering flexible aerial relaying to extend connectivity across dynamic vehicular ad hoc networks (VANETs) in smart city environments. However, conventional centralized approaches for UAV trajectory planning require continuous global network state aggregation, making them impractical under bandwidth and energy constraints typical of dense urban deployments. In this article, we present TRUAV, a distributed multi-agent reinforcement learning framework based on independent tabular Q-learning for joint UAV trajectory planning and routing enhancement in UAV-aided VANETs. Each UAV is equipped with a local Q-learning agent that operates purely on locally observable information, including vehicle density, packet queue states, and neighbor UAV positions, thereby eliminating the need for global state exchange. A potential-game-inspired reward design encourages spatial diversity and routing-aware UAV positioning among interacting agents while accounting for energy consumption. Numerical simulations over a large urban area with 200 mobile vehicles show that the proposed TRUAV framework achieves network coverage and packet delivery ratios comparable to centralized deep reinforcement learning methods, while also improving relay delay and energy efficiency. Finally, we discuss emerging challenges and future research directions for distributed multi-agent UAV-assisted IoT systems.
Muhammad Umar Farooq Qaisar, Lin Zhang, Zhen Chen +3
Jul 26, 2026cs.LG

Learning to Optimize: Joint Routing and Flow Allocation on Sparse Non-Euclidean Networks

We study an integrated pickup-and-delivery problem on sparse, non-Euclidean networks that jointly optimizes cyclic routing, cargo flow allocation, and cross-cycle service. The tight coupling of these operational constraints creates a complex discrete-continuous decision space with highly restricted feasible regions. To overcome these computational challenges, we propose Double-Channel Graph Attention (DCGA), an end-to-end reinforcement learning framework. DCGA isolates network reachability and demand-service logic into separate graph channels and constructs valid routes using a simulator-coupled, constraint-informed decoder. Experiments on LinerLib benchmarks demonstrate that DCGA achieves seconds-level inference and delivers state-of-the-art solution quality on instances beyond a specific scale, with its advantage over existing baselines widening significantly as problem size increases. Supported by extensive stability and ablation analyses, our results demonstrate that this structure-aware learning approach provides an effective, low-latency engine for realistic routing-and-flow optimization.
Haomiao Sun, Fang He, Congyuan Ji +1
Jul 25, 2026cs.CL

Beyond Direct Answering: Aligning Educational LLMs as Socratic Guides via Heuristic Reinforcement Learning

Large language models (LLMs) deployed in educational settings often behave as direct answerers: they disclose target concepts in the opening turn instead of guiding students through progressive inquiry, as Socratic pedagogy prescribes. We present HeuristicEdu, a two-phase pipeline that aligns Qwen2.5-7B toward Socratic tutoring via supervised warm-up and Group Relative Policy Optimization (GRPO). Training uses SocraticEdu, 797 multi-turn Chinese children's science dialogues reconstructed from a live platform, with a heuristic reward over cognitive depth (R_cog), curiosity engagement (R_eng), and directness (R_dir), together with a K_query correction for student-introduced terms. We introduce Scaffolding Effectiveness (SE) and Conversation Depth (CD) to evaluate outcomes beyond surface fluency. On 30 held-out questions, the best GRPO variant improves SE from 30.0% to 63.3% and lowers keyword leakage from 30.0% to 13.3%. Notably, this best variant omits the directness penalty during optimization, suggesting that explicit anti-leakage terms can conflict with gradient-based behavioral alignment. An unaligned Qwen-72B baseline reaches 0% SE and 96.7% leakage, showing that scale alone does not induce Socratic behavior.
Xiaokun Wang, Siyu Song, Wentao Liu +1
Jul 24, 2026cs.CL

Skill Self-Play: Pushing the Frontier of LLM Capability with Co-Evolving Skills

LLM training is shifting from manual design and annotation to interaction-driven self-evolution. However, existing self-evolutionary methods face a fundamental dilemma between task diversity and verification reliability: environment-bound methods obtain precise feedback but confine learning to narrow domains, while open-ended self-generation broadens the task space but lacks reliable verification, allowing misleading rewards to pollute the training loop. We identify agent skills as a powerful middle ground to reconcile this tension: each skill ensures deep, verifiable execution in a specific scenario, while dynamic routing across skills maintains open-ended task variety. Leveraging this insight, we introduce Skill Self-Play (Skill-SP), a co-evolutionary framework comprising a proposer, a solver, and a dynamic skill controller. Orchestrated via a reinforcement learning loop, these components co-evolve in a continuous self-play loop: the proposer generates challenging tasks conditioned on dynamically sampled skills; the solver explores candidate solutions to push its capability boundaries; and the skill controller collects execution feedback to update and expand the skill library. This interactive co-evolution effectively bridges the gap between structured verification and open-ended exploration. Empirical evaluations on tool-use and reasoning benchmarks demonstrate that Skill-SP, serving as a robust evolution engine, consistently pushes the performance ceiling of competent backbones while catalyzing striking turnarounds for initially misaligned models. Our code is available at https://github.com/Qwen-Applications/skill-self-play.
Siyuan Huang, Pengyu Cheng, Haotian Liu +10
Jul 24, 2026cs.AI

Explainable Reinforcement Learning for assisting Air Traffic Controllers

To effectively integrate AI into high-stakes, critical environments such as healthcare, autonomous driving, and aviation--and to advance toward higher levels of automation and seamless human-AI collaboration--building trust in AI-driven solutions is essential. Trust, in turn, is closely linked to the explainability of AI systems. The rapid advancements in AI across various domains have underscored the challenges of establishing trust, raising increasing interest in AI explainability even more when applied to deep learning. In this context, the present work aims to explore the application of explainability techniques to Reinforcement Learning (RL) algorithms, specifically within the safety-critical domain of Air Traffic Control (ATC). Using a simplified ATC environment as an initial testbed, an intelligent agent is trained with a reinforcement learning algorithm to make decisions on alternative flight routes that avoid no-fly zones. As a preliminary explainability approach, a saliency map is employed, providing insights into the input features that most significantly influence the agent's decision-making process.
Anduel Mehmeti, Gabriella Gigante, Salvatore Venticinque
Jul 24, 2026cs.LG

Integrated Order Dispatching and Routing for Last-Mile Pickup via Deep Reinforcement Learning

In recent years, the growing complexity of last-mile pickup operations has increased the need for fast and accurate decision-making on logistics platforms. This challenge is fundamentally driven by two key and tightly coupled decision-making processes: order dispatching and routing. Solving them separately overlooks their interdependence, while fully end-to-end learning can be unstable and costly on large, variable-scale instances due to sparse rewards. To solve this problem, we propose an integrated optimization framework which couples a learned routing oracle with real-time dispatching heuristics. For the routing subproblem, we develop a Dynamic-Residual Graph Attention Network encoder with a Look-Ahead Courier-Personalized decoder. For the dispatching subproblem, we develop a routing-oracle-guided dispatching heuristic with local search, where the oracle provides near-optimal solutions to select candidate couriers while retaining real-time scalability. Extensive experiments on real-world datasets from Cainiao Logistics are used to test the performance of our approach, including an offline evaluation and an online rolling-horizon simulation. The experimental results show that our approach outperforms other benchmarks regarding solution quality and solving time, indicating it can effectively support logistics companies in solving real-time and large-scale last-mile pickup problems.
Yida Xu, Zhaofang Mao, Yuheng Miao +2
Jul 24, 2026cs.RO

Adaptive Undulatory Locomotion of Snake-like Robots in Dynamic Viscous Environments via Deep Reinforcement Learning

This paper demonstrates how deep reinforcement learning (DRL) enables adaptive locomotion of snake-like robots in dynamically changing viscous environments, overcoming the inherent performance limitations of classical predefined control methods. The lack of direct onboard sensors for fluid properties necessitates formulating this task as a partially observable Markov decision process. By employing an asymmetric actor-critic framework, a teacher policy trained using privileged information available only in the physics simulator distills its knowledge into a student policy that relies solely on proprioceptive sensor information. Simulation results across a wide range of dynamic viscosity changes (10−710^{-7} to 10−2m2/s10^{-2} m^2/s) reveal that the DRL agent autonomously acquires non-sinusoidal adaptive gaits. These gaits improve propulsion velocity and transport efficiency, breaking the inherent limits of conventional sinusoidal and kinematic control. The findings establish that implicit environment inference via privileged information distillation is an effective approach to bypass the constraints of classical models under unpredictable fluid dynamics.
Tsuyoshi Kimoto, Akio Yamano, Kohei Honda +1
Jul 23, 2026cs.AI

Expert Behavior Prior Reinforcement Learning

Behavior prior reinforcement learning (BPRL) has emerged as a promising paradigm to improve sample efficiency in online reinforcement learning (RL) by leveraging policy priors derived from offline demonstrations. However, most existing BPRL methods rely on static offline datasets, which often suffer from low data diversity and suboptimal trajectory quality. This reliance restricts the effectiveness of policy priors, hindering both policy exploitation and stability during online training. Consequently, agents are prone to inefficient exploration and unstable learning dynamics. To address these limitations, we deviate from existing offline pre-training methods and propose an Expert Behavior Prior (EBP) algorithm. Specifically, we introduce a Q-guided conditional variational autoencoder (Q-CVAE) that learns to generate expert policy priors directly from the online replay buffer. This enables the generation of high-value actions for guiding policy updates without relying on pre-collected expert trajectories. To further enhance policy exploitation, we propose an expert policy guidance (EPG) mechanism that selects expert actions from a generative support set, and we integrate a policy gradient correction (PGC) module to harmonize Q-guidance with expert supervision, promoting stable and consistent policy improvement. Extensive experiments conducted on robotic control (Gym, PyBullet) and industrial control (DMControl) benchmarks demonstrate that EBP significantly outperforms state-of-the-art online RL algorithms, achieving higher sample efficiency and more stable convergence.
Gong Gao, Weidong Zhao, Xianhui Liu +1
Jul 23, 2026cs.CL

Sample-Efficient Learning from Agent Experience

Real-world agent learning is often constrained by costly environment interactions, such as running time-consuming experiments or obtaining human feedback. In-context learning offers a highly sample-efficient way for agents to learn from their own interaction histories, but its gains disappear once that experience is removed from the context. Separately, context distillation provides a mechanism for internalizing contextual information into model weights. However, applying it to agents' interaction histories without sacrificing environment sample efficiency remains underexplored. We term this problem Experience Distillation and develop an implementation that requires no further environment interaction beyond the collected experience. Experiments on 749 curated software-engineering tasks and six text-adventure games show that it retains at least 64.8% of the gains from in-context learning across both domains, whereas direct supervised fine-tuning on the collected experience recovers only 3.8%. Compared with classical reinforcement-learning baselines, in-context learning from trial-and-error experience followed by Experience Distillation matches their performance with at least 9.6×9.6\times fewer environment samples.
Chenhui Gou, Haoqin Tu, Yunhao Fang +2
Jul 23, 2026cs.LG

Multi-turn RL with Structural and Performance Aware Rewards for CUDA Kernel Generation

Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a powerful technique to enhance the reasoning capacity of LLMs for optimized code generation. However, existing RLVR approaches primarily rely on outcome-based signals such as correctness and speedup, overlooking performance-critical structural properties of programs that are essential for generating optimized code. In this work, we propose CudaPerf, a reflective RL framework that incorporates both verifiable execution rewards and structural code-aware rewards derived from parallelization features (e.g., memory coalescing, occupancy, Arithmatic Intensity, and synchronization patterns). CudaPerf operates in two stages: (1) an offline pairwise ranking module that learns to distinguish strong and weak program candidates via contrastive comparisons, and (2) an online RL training phase that jointly optimizes for correctness, performance, and structural efficiency through a unified reward signal. To further enhance learning, CudaPerf utilizes iterative refinement using execution feedback enabling progressive improvement of generated candidates. We also introduce a dataset comprising 2.9k C to CUDA and 1k PyTorch to CUDA programs, each paired with diverse input configurations and multiple CUDA implementations encompassing diverse optimization strategies. CudaPerf is evaluated across multiple benchmarks comprising both C to CUDA and PyTorch to CUDA transformations. Empirical findings suggest that CudaPerf significantly outperforms strong baselines, including Qwen-3-32B (for C to CUDA) and CUDA Agent (for PyTorch to CUDA) by achieving up to 5X & 3.32X improvements in speedup, and 17% & 7% improvements in correctness, respectively.
Quazi Ishtiaque Mahmud, Nesreen K. Ahmed, Ali Jannesari
Jul 22, 2026cs.RO

Safe and Scalable Multi-Drone Payload Transport via CBF-based Reinforcement Learning with Zero-Shot Sim-to-Real Transfer

Multi-drone payload transportation has emerged as a promising research paradigm with potential applications in construction, logistics, and disaster response. However, the complex coupled dynamics among drones, cables, and payloads pose significant challenges, and existing approaches remain limited in safety and scalability, particularly in dynamic and unstructured environments. In this work, we propose a learning-based framework for safe and scalable multi-drone cooperative payload transport. We introduce a minimal 2D abstraction that preserves the task-relevant drone-payload coupling required for coordination and safety, while remaining computationally efficient for large-scale learning. Using domain randomization over team size and physical parameters, we train a fully distributed policy via Discrete Graph Control Barrier Function Proximal Policy Optimization (DGPPO), enabling robust zero-shot sim-to-real transfer without fine-tuning. Extensive real-world evaluations demonstrate that a single learned policy generalizes across varying team sizes and task scenarios. Furthermore, multi-group hardware experiments show that the same policy can safely operate in dynamic environments, where other drone teams act as moving obstacles. These results indicate that the proposed framework enables efficient, safe, and scalable multi-drone payload transportation with strong generalization to complex real-world conditions.
Jaeyoun Choi, Oswin So, Songyuan Zhang +2
Jul 22, 2026cs.LG

Active Inference as a Convex Markov Decision Process

Active Inference (AIF) frames adaptive behavior as the minimization of expected free energy (EFE), combining epistemic and pragmatic objectives within a single variational principle. We frame AIF as policy optimization and show that, for closed-loop control policies, EFE minimization can be formulated as a convex Markov decision process (MDP). This perspective reveals that policy-dependent reward prediction errors transmit natural gradients of the expected free energy backwards in time rather than up a hierarchy. Finally, we show that coupling world-model learning with policy optimization gives active inference the structure of performative reinforcement learning. Together this places EFE minimization within modern reinforcement learning and optimization theory and opens a route toward principled algorithms for active inference.
Nikola Milosevic, Nicolás Hinrichs, Nico Scherf
Jul 21, 2026cs.LG

REGEN: Replay-recycling for Expert-to-Generalist distillation with Offline Reinforcement Learning

Large-scale online reinforcement learning (RL) is the predominant means of eliciting advanced abilities including long-term reasoning and agentic tool use in large language models (LLMs). However, continuing to scale it across vast task domains of interest remains challenging in both computational infrastructure and cost, especially when considering RL as merely a one-off learning stage. Recently, a widely used technique for distilling knowledge across various domains and training stages, multi-teacher on-policy distillation (MOPD), helps to decouple the RL stage, saving costs, while maintaining generality across vast domains. Nonetheless, similar to online RL, MOPD requires coupled inference and backward passes, which continues to limit its scalability and computational efficiency. To address these challenges, we propose REGEN: Replay-recycling for Expert-to-Generalist Distillation with Offline RL. Instead of distilling from multiple teacher models, REGEN trains a generalist by simply recycling the replay memory -- the free by-product of the teachers' specialized RL training -- and employing offline RL algorithms. REGEN completely decouples the rollout sampling from the backward training process and thus greatly reduces the training cost. Across mathematical reasoning, code generation, and instruction following, REGEN matches the accuracy of MOPD at substantially lower cost. It potentially turns online RL into a data synthesis process instead of a one-off learning stage, and can be extended to large-scale post-training without requiring heavy computational load. Code is available at https://github.com/yunjie-sysu/REGEN.
Yunjie Chen, Xiaoxin Chen, Fang Wang
Jul 21, 2026cs.LG

Adopting Reinforcement Learning with Verifiable Rewards for Molecular Generation

Leveraging large language models (LLMs) for molecular generation has shown remarkable potential in chemical and drug design. Current methods primarily rely on supervised training or fine-tuning with limited datasets, which are insufficient to capture complex molecular design objectives. While some approaches attempt to guide generation toward specific goals, they often lack direct optimization mechanisms, making it difficult to align generated molecules with desired properties. To tackle these challenges, we propose \textbf{LLMol}, a principled reinforcement learning framework that directly incorporates verifiable rewards for targeted molecule generation. The key insight is to formulate molecular design as a goal-conditioned sequence prediction task, where verifiable rewards serve as explicit supervision to drive generation toward desired objectives. LLMol follows a two-stage training paradigm combining supervised learning and reinforcement learning. In the first stage, large language models are supervised fine-tuned to capture chemical syntax and molecular distributions. In the second stage, we introduce Reinforcement Learning with Verifiable Rewards (RLVR), which directly integrates property-based reward signals to guide molecular generation toward task-specific objectives. To address the high variance and instability common in discrete sequence optimization, we adopt Group Relative Policy Optimization (GRPO), a stable on-policy algorithm that smooths reward signals and improves training robustness. This framework enables LLMol to effectively handle a range of molecular design tasks, including single-property targeting (e.g., penalized logP, QED) and structure-constrained optimization. Experimental results demonstrate that LLMol consistently outperforms existing methods, achieving higher success rates and improved efficiency across diverse molecular benchmarks.
Mingxuan Ouyang, Hao Lan, Wanyu Lin
Jul 21, 2026cs.AI

Athena-Brain Technical Report: An Efficient Robot Brain for General Intelligence and Embodied Interaction

Large language models (LLMs) have demonstrated remarkable capabilities in language understanding, reasoning, and world knowledge. As embodied agents become increasingly capable, there is a growing demand for compact models that can serve as an on-device brain, preserving the broad general intelligence of LLMs while enabling effective high-level interaction with embodied environments. Existing approaches, however, often prioritize either general-purpose intelligence or specialized embodied capabilities, making it challenging to satisfy both requirements within a single model. We present \textbf{Athena-Brain-8B}, an 8B LLM designed to serve as an on-device brain for embodied intelligence for embodied intelligence. Through a multi-stage post-training pipeline consisting of General Supervised Fine-Tuning, General Reinforcement Learning, Embodied Expert training, and Model Merge, Athena-Brain-8B maintains strong general capabilities while acquiring strong high-level embodied interaction capabilities and generating concise responses for efficient embodied interaction. Experimental results demonstrate the effectiveness of Athena across both general and embodied evaluations. Compared with the corresponding Qwen3-8B thinking model, Athena-Brain-8B achieves comparable performance on general language and reasoning benchmarks while generating substantially shorter responses. On in-domain embodied benchmarks, Athena-Brain-8B consistently outperforms models of similar scale and surpasses several substantially larger frontier models evaluated zero-shot, demonstrating that compact language models can effectively integrate strong general intelligence with embodied capabilities.
Jialian Li, Junhong Liu, Yuchen Cao +6
Jul 21, 2026cs.AI

Measuring Reward-Seeking via Contrastive Belief Updates

Language models trained with reinforcement learning may learn to optimize the grader's judgment rather than the intended objective. This "reward-seeking" is difficult to measure because a model that pursues the grader's judgment and one that pursues the intended objective behave identically whenever the grader rewards the intended behavior. We measure reward-seeking using Contrastive Synthetic Document Finetuning to change a model's beliefs about what the grader rewards, putting those beliefs in conflict with what users or developers want, and measuring the rate at which the model adopts each party's preferred behavior. Applied to intermediate checkpoints of a capabilities-focused OpenAI o3 RL run, without safety training, we find that these checkpoints often side with grader preferences over those of users or developers on coding and alignment tasks. This tendency to side with the grader trends upward throughout RL training. For example, in an environment that forces a choice between keeping a promise to a supervisor and breaking it to complete the task, a late capabilities-focused o3 checkpoint breaks the promise 87% of the time when SDF documents say the grader rewards task completion, versus 9% when they say it rewards honesty (a choice its chain-of-thought often makes explicit). An earlier checkpoint is far less sensitive (40% vs. 24%). Our method also generalizes to reward-hacking models. A model organism trained to reward-hack (gpt-oss-120b) is more than twice as sensitive to grader preferences as the unmodified model, with the mean behavioral shift in favor of the grader rising from 33% to 86%. These results indicate that RL can increase reward-seeking over the course of training, producing models that may act against their developers' intentions when they believe that doing so leads to higher reward.
Axel Højmark, Jérémy Scheurer, Evgenia Nitishinskaya +5
Jul 21, 2026cs.LG

Exposure-Based Reinforcement Learning to Rank

Reinforcement learning (RL) methods for learning-to-rank (LTR) can optimize (almost) any ranking goal, e.g., from precision or discounted cumulative gain to fairness-of-exposure or ranking distillation. However, standard RL is ineffective and computationally costly due to the enormous action space in LTR settings. Existing methods reach computational efficiency through custom gradient computation algorithms, but they are very complex to implement and often clash with auto-differentiation. Consequently, existing RL for LTR is not attractive to many practitioners. We reconsider RL for LTR while actively avoiding reliance on custom gradients. Contrary to the existing approaches, we focus on variance reduction and GPU computation. In doing so, we discover that high sample-efficiency can be reached through baseline corrections and partial marginalization. Furthermore, we propose an abstraction that places gradient estimation behind a document-exposure distribution, this enables seamless plug-and-play integration with auto-differentiation. Thereby, one only has to implement a loss as a differentiable function of exposure and RL for LTR can optimize it using auto-differentiation. Our experimental results reveal that our new exposure-based RL for LTR approach converges considerably faster and at significantly higher ranking performance than existing custom gradients, with no additional costs in computation time when using GPUs. In contrast, existing custom gradients result in severe stability issues when converging over many epochs, which never occur for our methods. Thus, we considerably improve RL for LTR methodology by increasing its effectiveness, efficiency, and ease of application.
Harrie Oosterhuis, Rolf Jagerman, Zhen Qin +1
Jul 21, 2026cs.RO

Intelligent Multi-UAV Navigation in ITNTNs: A Hierarchical LLM Approach

The deployment of high-speed Uncrewed Aerial Vehicles (UAVs) in 3D aerial highways necessitates robust coordination of physical flight kinematics and multi-tier network handovers. While Deep Reinforcement Learning (DRL) offers rapid tactical control, it lacks the zero-shot strategic reasoning required to quickly adapt to dynamic Integrated Terrestrial and Non-Terrestrial Networks (ITNTNs). Conversely, Large Language Models (LLMs) excel at semantic reasoning but suffer from high inference latency, rendering them unsuitable for real-time aerodynamic control. To bridge this gap, we propose a novel Hierarchical LLM-driven control framework. A massive cloud-based LLM deployed on a High-Altitude Platform Station (HAPS) manages slow-timescale global load balancing, while lightweight edge-LLMs on individual UAVs translate local observations into tactical sub-goals. These sub-goals guide a fast-timescale physical DRL controller to execute collision-free, handover-aware trajectories. Simulation results demonstrate that our agentic architecture significantly reduces collision rates and improves aggregate system throughput compared to existing baselines.
Zijiang Yan, Hao Zhou, Wael Jaafar +4
Jul 20, 2026cs.LG

MADA-RL: Multi-Agent Debate-Aware Reinforcement Learning for Parameter-Efficient Reasoning in Compact Models

Large language models achieve strong reasoning performance, but often at prohibitive training cost - a challenge that is especially acute for compact models (≤4 B\leq 4 \, \mathrm{B} parameters) trained under limited budgets. We introduce MADA-RL, a post-training framework that specializes compact models into generator and critic roles and trains them with a debate-aware learning signal, fine-tuning only a small subset of parameters via LoRA adapters. Our central contribution is a counterfactual critic advantage: a dynamic, role-conditioned baseline that redefines the critic's advantage as its reward minus the generator ensemble's per-instance accuracy. This explicitly optimizes critics to improve over generator consensus rather than to merely reproduce a correct answer, yielding more targeted credit assignment than static mean-reward normalization. At deployment, the specialized agents are composed in a lightweight multi-round protocol. Across five mathematical reasoning benchmarks, MADA-RL raises the accuracy of the DeepSeek-R1-Distill-Qwen-1.5B model from 39.9 %39.9 \, \% to 41.9 %41.9 \, \% (+2.0+2.0 points, p<0.001p < 0.001) using 1616 times fewer trainable parameters than fully fine-tuned baselines, placing it on the accuracy-trainable-parameter Pareto front. It approaches, but does not surpass, the strongest baselines (DeepScaleR, STILL-3), which are trained on substantially larger datasets; we analyse this gap and the associated inference-time cost directly. A controlled study isolates the source of MADA-RL's gains: the counterfactual advantage produces the highest critic improvement rate of any model evaluated, indicating that trained critics learn to correct generator errors rather than to imitate them.
Martino M. L. Pulici, Cuong Xuan Chu, Evgeny Kharlamov +3
Jul 20, 2026cs.RO

A2RL V\textsubscript{max}: The A2RL autonomous racing dataset for long-range, high-speed perception and multi-vehicle interaction

In autonomous driving development, a perception dataset is crucial, as it provides fundamental data for training, testing, and validating algorithms for an autonomous vehicle's multimodal perception systems. So far, most research has concentrated on providing datasets for well-structured urban environments. This work introduces the A2RL V\textsubscript{max} open-source dataset, specifically designed for perception tasks in high-speed autonomous driving and multi-vehicle interaction. The dataset was captured during the 2024 Abu Dhabi Autonomous Racing League (A2RL), held at the Yas Marina F1 Circuit, with participation from all competing teams. It contains diverse scenarios, including single-vehicle data at varying speeds, multi-vehicle sessions, and the full final four-vehicle race. The dataset contains almost 30,000 professionally annotated LiDAR point clouds, along with RADAR point clouds. In particular, it is the first large-scale dataset in autonomous racing to feature professionally annotated LiDAR point clouds, enabling deep learning-based perception research. The data is provided in a developer-friendly format, enabling easy implementation and evaluation in future research. We provide implementation and evaluation for off-the-shelf 3D detection and tracking methods. Although baseline methods show promising results for both 3D detection and tracking, specialized methods are required to address the unique challenges of high-speed autonomous driving. For a detailed description of the dataset, please visit the \href{https://tum-avs.github.io/A2RL_Dataset_website/}{A2RL V\textsubscript{max} Dataset Website}
Marvin Klemp, Dominic Ebner, Cornelius Schröder +15
Jul 20, 2026cs.NI

Mobile Network Control with a World Model

The increasing complexity of mobile networks necessitates intelligent and dynamic control strategies for efficient, energy-conserving management. We propose a world model-based approach for network control that enables adaptive configuration of crucial parameters. The world model is trained from historical data and predicts the impact of its actions on future network states. Our controller leverages the model's uncertainty estimate to robustly find optimal network configuration changes. Furthermore, the optimization objective can be changed dynamically without model retraining. We demonstrate the effectiveness of the approach in simulated closed-loop control of a mobile network energy-saving feature. Our results show improved performance in balancing energy savings with quality of service, compared to traditional methods and reinforcement learning approaches. Finally, we show the world model performance on real network data from, and evaluate counterfactual actions proposed by the controller under various throughput constraints.
Maxime Bouton, Ioanna Mitsioni, Simon Lindståhl +1
Jul 19, 2026cs.LG

Rethinking the Suitability of Reinforcement Learning Algorithms Under Practical Transfer Constraints

Transfer-oriented reinforcement learning requires evaluating algorithms along dimensions that go beyond standard sample efficiency. We focus on two dimensions: practical efficiency, which asks whether conclusions about algorithm suitability change under wall-clock rather than interaction-based budgets, and robustness under dynamics mismatch, which asks how different learning paradigms respond to variability in the training distribution induced by domain randomization. We provide two insights to reinforcement-learning practitioners. First, comparing the sample efficiency of different algorithms is often an insufficient criterion in transfer-oriented settings. The wall-clock time required to train a decent policy is an important consideration for practitioners, and we find that the sample-inefficient PPO algorithm can produce a performant policy faster than relatively more sample-efficient algorithms such as SAC and TD-MPC2, validating the common understanding of massively parallel training paradigms. Second, domain randomization can help different kinds of algorithms learn robust policies. In particular, although PPO, SAC, and TD-MPC2 represent different RL paradigms - on-policy, off-policy, and model-based learning and planning, respectively - we find that domain randomization affects all three algorithms in a similar way. To the best of our knowledge, this is the first controlled comparison of the effect of domain-randomization coverage on PPO, SAC, and TD-MPC2 under the same transfer protocol. Taken together, these two insights highlight the importance of evaluating RL algorithms not only by sample efficiency, but also by practical considerations such as training time and the algorithms' ability to produce usable policies.
Hany Hamed, Abhishek Naik, Colin Bellinger +1
Jul 19, 2026cs.LG

WAR: Workload-Aware Rollouts for Synchronous Agentic Reinforcement Learning

Long-horizon rollout generation has become the dominant systems bottleneck in agentic reinforcement learning (RL). As agents interact with environments over many turns, trajectories rapidly grow to tens of thousands of tokens, making synchronous RL training increasingly constrained by rollout. We propose WAR, a workload-aware rollout system that substantially accelerates synchronous agentic RL by jointly optimizing decoding and scheduling. WAR is built on a key observation: the optimal rollout optimization strategy depends on runtime load: (1) Under low load, WAR enables model-free speculative decoding with SuffixDecoding, which reuses suffix patterns from previously completed trajectories as speculative drafts for future rollouts. Unlike model-based drafters, SuffixDecoding introduces no additional draft model and avoids GPU contention with rollout generation. (2) Under high load, where saturated batched decoding leaves limited room for speculative speedup, WAR shifts the optimization focus to cache-aware scheduling. A global scheduler places requests across rollout replicas based on cache locality, trajectory progress and server load, reducing redundant KV-cache recomputation and mitigating load imbalance. By combining decoding-level suffix reuse with system-level rollout scheduling, WAR delivers robust throughput improvements across workload regimes without changing the underlying RL algorithm. WAR improves long-context agentic rollout throughput by 1.4x under low load and up to 1.6x under high load. These results show that WAR removes a major rollout bottleneck in synchronous agentic RL and provides a practical path toward scalable long-context agent training.
Ryan Xu, Atlas Zhao, David Bao +1
Jul 18, 2026cs.LG

Counterfactual Shapley Credit Assignment

The Credit Assignment Problem (CAP) is fundamental to developing efficient and explainable Reinforcement Learning (RL) agents. Existing frameworks, whether relying on temporal contiguity or hindsight-conditioned reward reweighting, frequently fail to attribute properly between an agent's policy (skill) and environmental stochasticity (luck). A principled approach to CAP must isolate the true causal drivers of observed outcomes from spurious correlations and environmental randomness. We introduce Counterfactual Shapley Credit Assignment, a novel framework grounded in causal theory that attributes credit and blame via the Counterfactual Shapley Value (φφ-value). By redistributing environmental rewards, φφ-values enhance temporal credit assignment across three critical dimensions: sparse causality, high stochasticity, and delayed rewards, all while preserving the optimal policy. We derive a consistent estimator that computes φφ-values efficiently, enabling a new class of policy gradient methods, φφ-PPO, combined with Prioritized Trajectory Replay (PTR). Empirical results demonstrate that φφ-values align precisely to the ground truth causes of task rewards with superior sample efficiency in challenging environments where prior state-of-the-art methods fail to converge.
Mingxuan Li, Kai-Zhan Lee, Elias Bareinboim
Jul 18, 2026math.OC

A Deep Reinforcement Learning Algorithm for the Vehicle Routing Problem with Stochastic Demands and Outsourcing

We introduce the vehicle routing problem with stochastic demands and outsourcing options (VRP-SDO), in which a logistics service provider partitions customer requests into customers outsourced to a common carrier and customers committed to its fixed fleet. The latter induces a vehicle routing problem with stochastic demands (VRP-SD), solved dynamically. Demands are revealed upon visit; residual demand may be served by other vehicles or after restocking at the depot. Work beyond the regular shift incurs overtime costs, and the unit outsourcing cost decreases with the expected outsourced demand. The objective is to minimize expected travel, overtime, and outsourcing costs. We propose an iterative two-level methodology whose first level partitions customers into committed and outsourced subsets, while the second level estimates the expected VRP-SD routing cost. To avoid solving this problem from scratch at every iteration, we learn an offline routing policy that estimates costs almost instantly for any committed subset. An iterated local search establishes the first-level partitions. We formulate the second level as a Markov decision process and solve it with a deep Q-network whose state is represented by a graph attention network aggregating customer and vehicle information by relevance to the acting vehicle. Trained offline on instances with variable customer cardinality and locations, the policy applies to any daily customer realization; online fine-tuning improves the cost approximation. Experiments show that our policy reduces routing costs by 19.6% relative to a state-of-the-art method and by at least 29.6% over classical heuristics. Our overall algorithm saves 13.7% on average over the version without the attention-based representation and generates high-quality decisions within minutes, whereas benchmarks without an offline-trained estimator require over an hour.
Mohsen Dastpak, Fausto Errico, Ola Jabali
Jul 18, 2026cs.AI

FUSAR-R1: A Large-Scale Reasoning Model for Intelligent Interpretation of SAR Images

In recent years, large-scale vision-language models have been driving a paradigm shift in intelligent remote sensing image interpretation. By incorporating textual semantic information, the cognitive expression, semantic understanding, and human-computer interaction capabilities of interpretation models have been significantly improved, achieving initial progress in the field of Synthetic Aperture Radar (SAR) image interpretation. However, SAR images are affected by factors such as coherent imaging mechanisms, complex scattering characteristics, speckle noise interference, and target-background coupling, resulting in complex and variable image features with significant uncertainties and specializations. Existing SAR vision-language models do not yet possess the step-by-step analysis, logical judgment, and self-correction capabilities of human experts, making it difficult to support reliable intelligent interpretation in complex scenarios. To address this issue, this paper proposes a large-scale reasoning model, FUSAR-R1, for intelligent interpretation of SAR images. The model first constructs explicit chain-of-thought reasoning data by simulating the interpretation process of human experts and uses this data to guide instruction learning, thereby endowing the model with basic reasoning capabilities. Subsequently, a reinforcement learning strategy is introduced to optimize the model's outputs based on inference results, enabling self-correction and more reliable reasoning. Experimental results demonstrate that FUSAR-R1 consistently outperforms existing multimodal large-scale models across various SAR interpretation tasks, including target detection, target counting and classification, and land-cover category recognition.
Yi Yang, Xiaokun Zhang, Yuxuan Li +3
Jul 17, 2026cs.LG

Building2Building: A Large Scale Benchmark for Generalizable Real-World Reinforcement Learning

Reinforcement learning (RL) has achieved strong results in control, yet learned policies remain brittle to changes in dynamics, action spaces, observation spaces, or goals, a critical limitation for real-world deployment. Existing benchmarks offer limited diversity and complexity, making it difficult to rigorously study transfer, multi-task learning, and meta-learning in RL. We introduce Building2Building (B2B), a large-scale suite of realistic Heating, Ventilation, and Air Conditioning (HVAC) control environments built on EnergyPlus, a state-of-the-art building simulator. B2B is fully compatible with the Gymnasium interface and features a parametric building generator, enabling the systematic generation of diverse building configurations with heterogeneous observation and action spaces. Based on this suite, we define benchmark tasks targeting key open challenges in RL, including goal adaptation, dynamics adaptation, action-space shifts, and cross-domain transfer. By providing a large-scale, diverse, and physically grounded testbed with standardized evaluation protocols, B2B enables systematic investigation of generalization and transfer in continuous control. Beyond advancing research on generalization in RL, this new benchmark also carries significant societal implications by enabling improved HVAC control at scale, one of the most energy-intensive systems in buildings.
Vincent Taboga, Justin Veilleux, Doseok Jang +2
Jul 17, 2026cs.RO

Certifiable Safe Model-Based Reinforcement Learning with Control-Affine Dynamics Approximation

Safe model-based reinforcement learning (RL) often bridges control-theoretic analysis and RL for robots to safely explore (partially) unknown system dynamics while deriving control actions for task efficiency. The control performance and safety assurance typically rely on prior knowledge of partially modeled nominal system dynamics and the data-driven models that compensate for residual model uncertainties. However, existing methods often overlook the structure of residual model uncertainties (e.g., components affine in control), which could lead to overly conservative robot behaviors or invalid safety guarantees under the safe learning-based controllers. This paper proposes a safe reinforcement learning framework that learns control-affine dynamics with a certifiable data-driven safe policy using control barrier functions (CBF). Specifically, we first use Control-Affine Random Fourier Features (ARFF) to model robot dynamics in a control-affine form, which offers computational efficiency that scales with dataset size and reduces potential model bias for model-based reinforcement learning. Then, a model-free, efficient uncertainty quantification method using adaptive conformal prediction (ACP) is applied to quantify the uncertainty in the safety constraint arising from the learned control-affine dynamics. This allows for data-driven safety assurance amenable to principled and efficient controller synthesis with CBF. Simulation results on the cartpole and the 3D quadrotor platforms demonstrate the effectiveness of the proposed framework.
Hao Zhou, Yanze Zhang, Cameron Reid +1
Jul 17, 2026cs.LG

Interactive Training 2: Auditable Control Plane for Live Model Training

Experiment trackers show how training is progressing, but changing a live run still usually requires trainer-specific code. We present Interactive Training 2, an open-source control plane for steering training through a shared protocol. Training applications declare which settings and actions they expose, humans and automated controllers submit requests through the same interface, and the training loop validates and applies them at safe control points. A customized Aim workspace combines live metrics and controls with a chronological record of requests and outcomes. We demonstrate the system across five NLP and reinforcement-learning workflows. The released code and traces provide a reusable foundation for auditable human- and agent-guided training.
Wentao Zhang, Xuanhe Pan, Han Zhou +2
Jul 17, 2026cs.LG

When Does Muon Help Agentic Reinforcement Learning?

Muon is competitive with AdamW in large-scale pre-training, but its operating regime in reinforcement-learning post-training remains unclear. We map this regime on ALFWorld, a sparse-reward agentic benchmark, using three group-based objectives and Qwen2.5 models from 0.5B to 3B. Under a shared KL and clipping recipe, matched optimizer comparisons and AdamW rate controls trace the usable step-size range. AdamW responds non-monotonically to rate, whereas fan-in Muon remains stable at a more aggressive effective step: at 3×10−53 \times 10^{-5} it improves late success over an AdamW 10−610^{-6} baseline after correction across rate-metric tests. Its normalized-AUC effect is directionally positive but less uniform; the heuristic-matched lower-rate effect is less consistent, and tuned AdamW nearly matches high-rate Muon at 3B GraphGPO. High-rate Muon applies 3.53×3.53 \times AdamW's hidden-matrix update RMS; a full-budget RMS-matched control removes the late-success gain. Together, these results identify a recipe-level operating regime in which fan-in Muon supports a more aggressive stable effective step under shared KL and clipping: the margin is largest when optimization headroom remains and contracts near saturation, after AdamW tuning, or under magnitude matching. The scale-matched control ties this spectral effect to Muon's scale convention rather than establishing a universal optimizer ranking. Code is available at https://github.com/x66ccff/verl-muon.
Kai Ruan, Jinghao Lin, Zihe Huang +4
Jul 17, 2026cs.LG

CLaC@FinMMEval 2026 Task 3: Sentiment-Augmented Deep Reinforcement Learning for Active Trading -- An Alpha-Reward Approach

This paper presents our system for Task 3 of the CLEF 2026 FinMMEval Lab, which requires daily long, flat, or short trading decisions for Bitcoin (BTC) and Tesla (TSLA) using news and historical market data. We formulate the problem as a discrete-action Markov Decision Process and compare four deep reinforcement learning algorithms: Policy Gradient (PG), Proximal Policy Optimization (PPO), Deep Q-Learning (DQL), and Deep Deterministic Policy Gradient (DDPG). The agents use technical indicators, cyclical calendar encodings, and daily news sentiment scores produced by LLaMA 3.2 1B. To reduce overfitting and align training with the objective of outperforming buy-and-hold, we introduce an alpha reward based on excess market return and randomize episode start dates. Hyperparameters are optimized with Ray Tune over 180 trials per algorithm-asset pair, with early stopping and model selection based on validation Sharpe ratio. On the CLEF Task 3 test set, DDPG achieves the strongest overall performance. DQL was selected a priori for the live endpoint because it obtained the highest validation Sharpe ratio, with selection performed without access to the test period. For TSLA, DDPG and DQL achieve cumulative returns of 54.96% and 52.62%, respectively, compared with 16.45% for buy-and-hold. For BTC, DDPG achieves a positive return of 1.58% while buy-and-hold declines by -34.27%. The results also reveal a substantial validation-to-test generalization gap, highlighting the difficulty of transferring policies selected in bull-market conditions to a bear-market regime.
Andrei Neagu, Eeham Khan, Leila Kosseim
Jul 17, 2026eess.SY

Robustness of Reinforcement Learning-Based Congestion Management in Low-Voltage Grids

Increases in photovoltaic generation, charging of electric vehicles and heat-pump demand challenge operating limits in low-voltage distribution grids. This requires curative curtailment methods that can operate under sparse observability, noisy measurements, and imperfect grid models. Unlike prior end-to-end reinforcement-learning approaches for partially observable curtailment, this work decouples congestion detection and control by combining a random-forest violation pre-classifier with an actor-critic controller, and evaluates its robustness to measurement noise and grid-parameter mismatch. The framework is tested on a real low-voltage grid using synthetic future operating scenarios with low observability and controllability. With accurate grid parameters, the controller reduces total violation magnitude by 98.9%, and this performance remains nearly unchanged under the tested measurement-noise settings. Grid-model mismatch proves to be more challenging, but the controller still mitigates most violations under the tested mismatch assumptions.
Josef Hoppe, Sarra Bouchkati, Farah Nasr +7
Jul 17, 2026cs.RO

Data and Learning Where it Matters for Contact-Rich Manipulation

Learned policies trained end-to-end on large datasets often remain brittle in high-precision tasks and struggle with generalization. We find that these limitations largely stem from a lack of structure and focus in data collection. Our key insight is to leverage dense data collection only for the critical segment of contact-rich tasks and to rely on traditional planning during simple free-space motion. We propose an automated data-collection scheme in combination with offline deep reinforcement learning for the critical segment of the task, eliminating reliance on a teleoperator's skill and on online policy updates. Across four challenging real-world tasks, using only 2 to 2.5 hours of autonomous data collection, we achieve an average success rate of 96%, compared to the strongest baseline at 55%. Notably, performance remains high in out-of-distribution scenarios where end-to-end approaches struggle. Our results pave the way for targeted data collection for contact-rich tasks and for high success rates in precision applications.
Oliver Hausdörfer, Linus Schwarz, Gabor Marko +7
Jul 17, 2026cs.RO

Learning Reach-Avoid Task with Reinforcement Learning: Vectorized Simulation and Benchmark

Deep reinforcement learning (DRL) has a longstanding tradition in addressing the reach-avoid task problem, especially for controlling robotic arms. While this task serves as a baseline environment within the research community, the ability of DRL to effectively learn the each-avoid task in complex and realistic scenarios beyond simplified and restricted tabletop settings remains uncertain. In this paper, we present, for the first time, a comprehensive benchmark for the reachavoid task that accurately captures real-world complexities without simplifications. We demonstrate a diverse range of settings for robotic arm reach-avoid task, which can be used for evaluating DRL research. We achieved this by utilizing the MuJoCo MJX physics engine and parallelizing both the simulation environment and DRL algorithms using the Brax library. We achieved state-of-the-art results with success rates of 96.1% (UR5e) and 98.8% (Franka Emika Robot) for the reach task and 86.8% (UR5e) and 95.2% (Franka) for the static reachavoid task. Our results indicate that while in previous works DRL agents could solve, for example, a reach task in a simplified setting perfectly, their agents performance collapses when evaluated in realistic scenarios. Overall, this work identifies that additional research is still required to claim the successful resolution of the robotic arm reach-avoid task using DRL. The environment and benchmarking code is available as open source at the following link
Jonas Weihing, Shahram Eivazi
Jul 17, 2026cs.LG

QUADS: Stabilizing NVFP4 Reinforcement Learning for MoE via QUantization-error Alignment across Dual Sides

Rollout generation is a major bottleneck in Reinforcement Learning (RL) for Mixture-of-Experts (MoE) Large Language Models, motivating low-precision rollout acceleration such as FP8. As an emerging low-precision format, NVFP4 combines fine-grained scaling for accuracy preservation with native W4A4 FP4 GEMMs for higher throughput than FP8. However, we find that directly applying NVFP4 to MoE RL rollout is impractical. NVFP4 rollout with BF16 training collapses after roughly 150 steps, accompanied by rapidly growing rollout-trainer log-probability gaps. Through training-inference error analysis and controlled ablations, we identify activation error, rather than weight error, as the dominant source of FP4 RL instability: weights can be synchronized and aligned by a shared quantization-dequantization path, whereas activations are recomputed online and error is amplified by the coarse E2M1 grid. Therefore, to stabilize NVFP4 RL for MoE, we propose QUantization-error Alignment across Dual Sides (QUADS). On the trainer side, we introduce Asymmetric Quantization-Aware Training fake-quantizing weights while keeping activations unquantized for better alignment. On the rollout side, Residual Activation Compensation corrects high-error activation channels while preserving native W4A4 GEMMs. In our MoE RL experiments on several benchmarks, QUADS achieves BF16-level accuracy, improves average pass@1 by 21.49 points over naive NVFP4 RL, and delivers ~16% higher rollout throughput than FP8.
Zhengyang Zhuge, Hao Yu, Xin Wang +4
Jul 17, 2026cs.RO

Difference-Based Relational Learning for Zero-Shot Object-Goal Visual Navigation With Direct Sim-to-Real Transfer

End-to-end deep reinforcement learning (DRL) for zero-shot object-goal visual navigation remains challenged by the sim-to-real gap, particularly variations in object appearance and restricted camera field-of-view (FoV). This letter proposes a Temporal Difference-Relational Network (T-DRN) for robust zero-shot sim-to-real transfer. T-DRN combines a Siamese difference-based feature extractor, which computes relational difference between the target and observed objects to produce domain-independent representations, with a dual-frame temporal buffer that preserves short-term object continuity under narrow FoV. Extensive experiments in AI2-THOR demonstrate that T-DRN improves zero-shot generalization in terms of success rates over strong baselines. Furthermore, T-DRN is systematically validated on a physical wheeled robot, demonstrating robust performance under real sensing and actuation constraints and supporting the feasibility of direct sim-to-real transfer.
Guolei Qi, Feitian Zhang
Jul 16, 2026cs.LG

Multi-Axis Max@K Reinforcement Learning for Representative Diversity in Text-to-Image Generation

Text-to-image (T2I) models can synthesize realistic, prompt-aligned images, yet samples generated for the same prompt often cover only a small subset of visually distinct modes. This limits diversity and, for person-centric prompts, can reflect or amplify demographic skew. We formalize this problem as target-mode coverage, the coverage of a predefined set of semantically specified modes, and propose multi-axis max@K, a group-based reinforcement learning objective for improving it in diffusion-based T2I models. Given a group of samples and one score per target mode, multi-axis max@K first takes the maximum score across samples for each mode and then sums these per-mode maxima. The resulting credit assignment gives a sample positive weight on a mode only when it raises that mode's group maximum, so different samples can contribute to different modes. We validate the credit-assignment mechanism on a synthetic mixture and on SD3.5-M with deterministic pixel-based color rewards, and then apply the same objective to perceived-appearance fairness. On held-out prompts, multi-axis max@K improves the Fairness Score by 0.23-0.36 over the base model under three automatic evaluators, while maintaining image quality and text alignment. Code is available at https://github.com/KuOnoda/multi-axis-maxk.
Ku Onoda, Paavo Parmas, Hiroki Furuta +4
Jul 16, 2026cs.LG

LongStraw: Long-Context RL Beyond 2M Tokens under a Fixed GPU Budget

A growing gap separates inference context lengths from RL post-training: inference systems are approaching million-token contexts, while post-training workloads often remain at 256K tokens or below and rely on length generalization at deployment. The gap is especially important for AI agents, whose observations, tool outputs, documents, and prior decisions accumulate over long trajectories. LongStraw is an architecture-aware execution stack for million-token RL post-training under a fixed GPU budget, instantiated with Group Relative Policy Optimization (GRPO). It evaluates the shared prompt without autograd, retains only model-specific state needed by later tokens, and replays short response branches one at a time, reducing the live training graph at the cost of additional replay time. We implement it for the hybrid recurrent and full-attention Qwen3.6-27B and the compressed-attention mixture-of-experts GLM-5.2. On eight H20 GPUs, LongStraw completes grouped Qwen scoring and response backward at 2.1M positions for groups of 2 and 8; increasing the group size adds only 0.21 GB of peak allocated memory, while a separate stress test reaches 4.46M positions. On 32 H20 GPUs, we validate the end-to-end LongStraw execution path for a 2.1M-token prompt across all 78 layers of GLM-5.2. These experiments establish execution capacity rather than complete training correctness because the captured prompt state is detached and some distributed forward and gradient composition paths remain incomplete.
Changhai Zhou, Kieran Liu, Yuhua Zhou +17
Jul 16, 2026cs.CL

SEED: Self-Evolving On-Policy Distillation for Agentic Reinforcement Learning

Large language models are increasingly trained as interactive agents for long-horizon tasks involving multi-turn interaction, tool use, and environment feedback. Outcome-based reinforcement learning (RL) provides a practical optimization paradigm, but its sparse trajectory-level rewards offer limited guidance on intermediate decisions, leaving a supervision gap between episode-level outcomes and token-level policy learning. We propose SEED (SElf-Evolving On-Policy Distillation), a self-evolving framework that converts completed on-policy trajectories into training-time hindsight skills and distills their behavioral effect back into the policy model. SEED first fine-tunes the policy to analyze completed trajectories and generate natural-language skills that capture reusable workflows, decisive observations, or failure-avoidance rules. During RL, the current policy both collects trajectories and serves as the analyzer that extracts hindsight skills from them. Policy updates therefore improve subsequent decision making and skill analysis together, allowing hindsight supervision to evolve with the policy. SEED then re-scores the sampled actions under ordinary and skill-augmented contexts, converting the skill-induced probability shift into a dense token-level on-policy distillation signal. This signal is jointly optimized with outcome-based RL, keeping the auxiliary supervision aligned with the current trajectory distribution. Extensive experiments on text-based and vision-based agentic tasks show that SEED consistently improves performance and sample efficiency, exhibiting robust generalization to unseen scenarios. Our code is available at https://github.com/jinyangwu/SEED.
Jinyang Wu, Shuo Yang, Zhengxi Lu +8
Jul 16, 2026cs.CV

3D Geometric Tooth Alignment Planning via Deep Reinforcement Learning

3D geometric tooth alignment planning, which determines sequential trajectories from initial malocclusion to the final target alignment, is a cornerstone of modern digital orthodontics. This paper presents a novel deep reinforcement learning (DRL) framework to automate the generation of these alignment paths. We formulate the planning process as a Markov Decision Process (MDP) to capture its sequential decision-making nature, focusing on optimizing geometric trajectories while integrating essential spatial constraints, such as inter-dental collision avoidance and path efficiency. The proposed method leverages the Deep Deterministic Policy Gradient (DDPG) algorithm, enhanced by three key innovations: (1) a Transformer-based agent to model complex spatial interactions between teeth and manage high-dimensional state-action spaces; (2) a dynamic masking scheme that restricts movement to a sparse subset of teeth per step, better reflecting the clinical logic of sequential alignment; and (3) a two-stage curriculum learning strategy that gradually increases task difficulty to ensure training stability and efficient path discovery. We evaluate our approach on a dataset of 10K expert-designed treatment plans based on clinical data. Experimental results demonstrate that our method outperforms existing baselines in terms of path safety and geometric efficiency, providing a robust and automated solution for 3D geometric orthodontic alignment planning.
Yong Li, Jianwen Lou, Jiayue Ma +3
Jul 16, 2026cs.LG

A Continuous-Time Reinforcement Learning Framework for Fine-Tuning Discrete Diffusion Models

We formulate reinforcement learning (RL) in continuous time with discrete state spaces and possibly arbitrary action spaces via a stochastic control approach, where the state dynamics are modeled as a controlled continuous-time Markov chain (CTMC). We consider policy optimization problems and derive the corresponding policy gradient methods, leading to continuous-time variants of proximal policy optimization (PPO) and group relative policy optimization (GRPO). As a primary application, we develop a complete continuous-time RL framework for fine-tuning score-based discrete diffusion models. The proposed framework enables reward-driven optimization without requiring differentiability on the reward signals. In contrast to the existing GRPO-based approaches that only rely on terminal rewards, our formulation allows intermediate reward or advantage signals to be incorporated throughout the denoising trajectory. Importantly, when specialized to masked diffusion models (MDMs), our framework encompasses a rich class of policy parameterizations over the vocabulary simplex with analytically tractable probability ratios, providing a unified perspective on exploration and policy optimization in MDMs. For masked diffusion large language models (dLLMs), we further propose trajectory subsampling techniques to efficiently estimate computationally prohibitive trajectory likelihoods, reducing the computational cost of computing per-position probability ratios. We showcase the effectiveness of our methods on both low-dimensional entropy-regularized optimization problems and RL post-training of dLLMs on mathematical reasoning and coding tasks.
Zikun Zhang, Jiayuan Sheng, David D. Yao +1
Jul 15, 2026cs.LG

Lighthouse RL: Sample-Efficient Circuit Optimization via Strategic Reset Points

In this paper, we introduce Lighthouse RL, a sample-efficient reinforcement learning (RL) approach for analog circuit sizing. Traditional methods lack generalization across different performance targets, while standard RL approaches waste resources exploring unpromising regions. Our method addresses these inefficiencies through a strategic reset strategy that initializes episodes from high-performing configurations discovered during training, called "lighthouses". These states, which are closer to the target objectives, guide exploration toward promising regions. When compared to RL and Bayesian optimization methods from the literature, we demonstrate the effectiveness of our approach on a 2D benchmark problem and on two analog circuits, showing significant improvements in sample efficiency (up to 1.72x faster), optimization performance (100% vs. 0-87% success rate), generalization (75% vs. 0-50% extrapolation success), and objective maximization. This efficiency is particularly valuable for computationally expensive black-box optimization problems, and our reset strategy can be used as a plug-and-play enhancement for any RL-based optimization approach.
Mustafa Emre Gürsoy, Stefan Uhlich, Ryoga Matsuo +6
Jul 15, 2026cs.LG

Lyapunov Exponent as Physics-Informed Dense Reward: RL Discovery of Stabilization Beyond the Kapitza Pendulum

We suggest using the Lyapunov characteristic exponent (LCE) as a dense reward signal for the reinforcement learning problem of stabilizing the inverted pendulum with vertical motion. With LCE, the agent not only successfully found the oscillatory motion known as the Kapitza pendulum but also damped the pendulum's pivoting, leaving it in a strictly upright position.
Slava Andrejev
Jul 15, 2026cs.AI

Explaining Reinforcement Learning Agents via Inductive Logic Programming

Explainable Reinforcement Learning (XRL) seeks to make Reinforcement Learning (RL) policies more transparent and interpretable, a key requirement in safety-critical and human-centric scenarios. However, it is mostly based on user studies, thus targeting the needs of a specific audience and lacking shared evaluation metrics. On the other hand, logic-based approaches within eXplainable Artificial Intelligence (XAI) provide compact, human-readable abstractions of decision-making. However, the systematic quantification of the explainability degree of logical representations remains an open problem. This work aims to advance the state of the art in XRL by introducing objective and planning-oriented metrics for policy explainability in RL settings. At the same time, it contributes to the field of logic for XAI by providing a principled way to quantify the explainability of logical rules, moving beyond common-sense assessments and simple propositional fragments. We employ Inductive Logic Programming (ILP) to extract symbolic representations of RL policies and define a novel set of explainability metrics, including activation rate, feature coverage, syntactic distance and semantic distance. These metrics quantify alignment between symbolic rules and agent behavior, the role of features in decision-making, and the evolution of policies during training and across agents in single and multi-agent RL. Experiments across different RL domains show that the proposed metrics highlight action-specific learning dynamics beyond global return, provide fine-grained insights into domain features beyond classical approaches for global feature importance estimation, and uncover coordination, specialization, and adaptation patterns in MARL. Moreover, they provide crucial insights for the transfer and generalization of action-specific policies.
Celeste Veronese, Edoardo Zorzi, Daniele Meli +1
Jul 15, 2026cs.LG

Branching Policy Optimization: Sandbox-Native Language Agent Reinforcement Learning

Reinforcement learning has emerged as the dominant paradigm for training large language model (LLM) agents that interact with executable sandboxes. State-of-the-art algorithms such as PPO, RLOO, and GRPO inherit their rollout topology from RLHF: for each prompt, N independent trajectories are sampled from the initial state, and an advantage is computed by subtracting a group baseline. This design ignores a defining property of agent sandboxes. They are deterministic, snapshottable, and resumable from any intermediate state. We argue that this property enables a fundamentally different rollout topology: rather than N independent trees of depth T, one can construct a single tree of N leaves whose siblings share prefixes, and therefore share variance. We instantiate this idea as Branching Policy Optimization (BPO), a sandbox-native RL algorithm that (i) adaptively snapshots the sandbox at high-entropy decision points along a backbone trajectory, (ii) forks K alternative actions per branch point and rolls out each to termination, and (iii) computes per-step advantages from sibling returns rather than from independent prompts. We prove this estimator is unbiased and has strictly lower variance than the trajectory-level baseline, with the reduction equal to the prefix-explained portion of return variance. On WebShop, ALFWorld, and SWE-bench Verified with Qwen2.5-7B and Llama-3.1-8B backbones, BPO improves success by 3.6--6.1 absolute points over GRPO and RLOO at matched compute, halves gradient-norm variance, and matches the best baseline using 38% fewer policy updates.
Bowei He, Yankai Chen, Xiaokun Zhang +1
Jul 15, 2026cs.LG

Structured Reinforcement Learning for Bayesian Persuasion : Application to Intelligent Interactive Driving

Interactive driving, wherein an intelligent lead vehicle equipped with real-time traffic data coordinates route choices of connected vehicles, offers a promising approach to dynamic traffic management. To address the challenge of harmonising decisions, this paper considers the strategic information revealing framework of Bayesian persuasion. Here, the principal (lead vehicle) aims to guide the agent's (connected vehicle) partially observable sequential decision making towards its own objectives by selectively revealing information, such as real-time traffic ahead, using signals. However, the agent's farsighted response to maximize its long-term reward, renders the principal's signaling strategy design computationally challenging. We propose an online structured reinforcement learning framework to synthesize computationally efficient signaling strategy which is persuasive for a far-sighted agent. The main contributions of the paper are as follows: (i) For a monotonic agent with approximate best response, we propose MAPL, a structured policy learning algorithm for faster online learning, (ii) Identification of sufficient conditions for the supermodular structure of the Q function of the principal for a monotonic agent, (iii) Identification of sufficient conditions to ensure the persuasiveness of the principal's signaling strategy, (iv) Supermodular Q learning for Principal (SQP), which leverages the supermodular structure of principal's action value to synthesize computationally efficient signaling strategy that is persuasive for a monotonic learning agent, (v) Numerical analysis considering a real-time application of Bayesian persuasive driving for lane selection demonstrates that the proposed method is 30% cost efficient for optimising travelling rewards of both the lead and connected vehicle compared to the existing methodologies for signaling strategy design.
Merlin Paul, Anup Aprem
Jul 15, 2026cs.CL

GFlowRL: Scaling Distribution-Matching RL to Large Language Models

Generative Flow Networks (GFlowNets) offer a promising alternative to reward-maximizing reinforcement learning (RL) for large reasoning models, encouraging diverse reasoning paths by matching reward distributions rather than collapsing to dominant modes. Recent work shows promise on math and code, but scaling GFlowNet-style RL to modern post-training pipelines remains difficult: as model size, rollout horizon, reward noise, and distributed-systems complexity grow together, a learned prompt-conditional partition function becomes a source of gradient instability and engineering overhead rather than a useful normalizer. Through systematic analysis, we find that the learned partition function, previously treated as essential, can be replaced by an in-batch Monte Carlo estimate computed from the rollout group already required for training. We propose GFlowRL, a streamlined GFlowNet-style RL algorithm that removes the auxiliary partition network entirely while preserving the reward-distribution-matching objective, completed by two stabilizers: importance-sampling correction for rollout/trainer drift and asymmetric flow-gap clipping for outlier residuals. GFlowRL exceeds all counterparts on math, code, and adversarial red-teaming benchmarks, reaching a Codeforces rating of 2048 at the 14B scale (within 25 Elo of o3-mini) and attaining the highest average ASR@1 on AdvBench and HarmBench, outperforming the previous SOTA multi-turn attacker in a regime where FlowRL, a prior GFlowNet-style method, diverges. The same recipe transfers to all evaluated MoE configurations up to 235B parameters, where FlowRL again fails to converge. To our knowledge, GFlowRL is the first GFlowNet-style RL algorithm to scale stably across both dense and sparse architectures. Code will be at: https://github.com/microsoft/gflowrl
Xiaodong Liu, Michael Xu, Jack W. Stokes +3
Jul 14, 2026cs.LG

SteinGate: Tail-Sensitive Safe Reinforcement Learning via Stein Discrepancy

Safe reinforcement learning typically enforces safety by bounding expected cumulative costs, a criterion that often fails to detect rare but catastrophic tail events. To overcome these limitations, this paper introduces SteinGate, a boundary-aware distributional safety certificate that replaces fragile tail fitting with a robust consistency check using Kernelized Stein Discrepancy while accounting for boundary atoms induced by clipped costs. SteinGate evaluates whether observed policy rollout costs remain consistent with a safe reference distribution, providing a non-parametric safety certificate. This certificate is used to dynamically adapt the learning regime: favoring reward-improving policy updates when rollouts remain consistent with the safe reference and switching to recovery behavior when the cost tail deviates. Experiments on continuous-control benchmarks demonstrate that SteinGate significantly reduces both the frequency and severity of constraint violations during training while maintaining competitive returns relative to state-of-the-art baselines.
Yassine Chemingui, Chenhua Fan, Honghao Wei +1
Jul 14, 2026cs.LG

OOD-RL-Bench: A Benchmark Framework for Out-of-Distribution Detection in Reinforcement Learning

Reliable reinforcement learning (RL) agents must maintain operational integrity amidst sensor malfunctions, dynamic disturbances, and slow environmental shifts. The detection of out-of-distribution conditions is pivotal to determining when an agent's observations, transitions, or trajectory dynamics deviate from the assumptions underpinning its policy training. Current out-of-distribution (OOD) detection benchmarks typically evaluate image classifiers or static low-dimensional datasets, failing to account for the complex, action-dependent temporal structure inherent in RL trajectories. To address this gap, we present OOD-RL-Bench, a comprehensive and extensible framework designed to evaluate OOD detectors against categories of anomalies injected into RL trajectories. Detectors and anomaly injectors are integrated through shared interfaces and configuration, which allows new scoring methods and perturbation families to be evaluated without modification of the core benchmark loop. We evaluate the utility of the framework using a Deep Q-Network policy within the LunarLander-v3 environment. We assess the performance of each detector across a suite of anomaly types using matched-time AUROC, matched-time AUPRC, matched-time false-positive rate, detection delay, and segmented-onset metrics. Our analysis reveals significant performance variance across anomaly types: observation perturbations and regime switches are identified with high accuracy by several methods, while observation delay and action-conditioned dynamics remain difficult even when post-onset anomaly scores are compared against clean scores from the same timesteps. We make the framework, trained policy checkpoint, and complete results publicly available as a reproducible artefact.
Emil Mittag, Richard Dazeley, Peter Vamplew
Jul 13, 2026cs.RO

A Minimalist Retargeting-Guided Reinforcement Learning Recipe for Dexterous Manipulation

Recent work in humanoid whole-body control has found success with a simple recipe: retarget human motion to robot kinematic references, then train policies via reinforcement learning (RL) to track them. But how does this recipe transfer to dexterous manipulation? The answer is not obvious, as manipulation involves complex, contact-rich dynamics and requires delicate regulation of contact modes and forces. We present REGRIND, a minimalist retargeting-guided RL pipeline that learns dexterous manipulation policies from a single human demonstration. REGRIND retargets human hand-object motion to a robot reference that preserves hand-object spatial and contact relationships, trains a residual RL policy in simulation to track object-centric keypoints along that reference, and transfers the resulting policy zero-shot to hardware with careful system identification. The resulting policies produce fluid, human-like behavior on two different multi-fingered hands across contact-rich tool-use tasks, including operating a pair of scissors and turning a screwdriver. Through systematic hardware experiments, we identify and analyze the key factors that govern sim-to-real transfer in dexterous manipulation, offering practical guidance for retargeting-based learning in contact-rich settings. Videos and code are available at https://yunhaifeng.com/REGRIND.
Yunhai Feng, Natalie Leung, Jiaxuan Wang +3
Jul 13, 2026cs.LG

Time-Lag-Aware Deep Reinforcement Learning for Flexible Job-Shop Scheduling in PPVC Module Factories

Prefabricated prefinished volumetric construction moves most building work into module factories, whose production floor operates as a flexible job shop. A major complication is decisive: long post-operation time-lags caused by concrete curing, watertightness ponding tests, and paint drying, during which a module is blocked while its workstation stays free. On benchmark instances grounded in an official national prefabrication guidebook, these lags inflate even the optimal reference makespan by about 67% on average, and ignoring them at decision time, then repairing to feasibility, is worse than every dispatching rule. We adapt a state-of-the-art dual-attention deep reinforcement learning solver through three minimally invasive, individually ablatable extensions: lag-aware dynamics with an admissible reward bound, two anticipatory lag feature channels, and liveness-masked operation- and station-type embeddings. With every extension disabled the implementation reproduces the original solver exactly, so all gains are attributable to the adaptations. We release a public, guidebook-grounded benchmark generator. On held-out instances the learned policy is the strongest solver-free scheduler: it reaches within about 4% of a constraint-programming reference and beats every dispatching rule and a genetic-algorithm metaheuristic, with its advantage widening under capacity contention, and a single size-mixed policy carries this lead across the trained range of factory sizes. It needs no solver, model, or license in the loop and re-plans within seconds of a disruption; where an exact solver can be deployed, that solver remains the quality ceiling, a boundary we map explicitly.
Ziheng Zhang, Wei Zhang
Jul 13, 2026cs.LG

Heuristic Learning for Active Flow Control Using Coding Agents

Active flow control involves nonlinear dynamics, partial observations, and computationally expensive simulations, making controller design particularly challenging. Deep reinforcement learning (DRL) has emerged as a powerful framework for such problems, but its success typically relies on large numbers of simulator interactions and produces neural-network policies whose decision process often remains difficult to interpret. In this work, we investigate a different paradigm: instead of optimizing neural-network parameters, we use modern coding agents to search directly for explicit executable feedback laws. We introduce a constrained heuristic-learning protocol in which an agent iteratively proposes, evaluates, and revises controller implementations while interacting exclusively through the public benchmark interface. The proposed framework is evaluated on 13 active flow-control benchmarks spanning one, two, and three-dimensional problems and compared against the strongest available DRL baselines under identical simulation budgets. The discovered heuristic controllers match or outperform the best DRL policy in 10 of the 13 environments while remaining compact, interpretable, and directly inspectable. Beyond aggregate performance, the resulting controllers reveal physically meaningful feedback mechanisms, transfer successfully across more challenging configurations, and remain competitive under varying Reynolds and Rayleigh numbers, actuator counts, and observation sparsity. These results suggest that heuristic learning through coding agents constitutes a credible and complementary alternative to conventional reinforcement learning, combining competitive performance with physically interpretable controller representations. Prompts and source code are available at https://github.com/DonsetPG/fluid-heuristic-learning.
Paul Garnier, Jonathan Viquerat, Elie Hachem
Jul 13, 2026cs.AI

SCALECUA: Scaling Computer Use Agents with Verifiable Task Synthesis and Efficient Online RL

Computer use agents (CUAs) are emerging as a powerful interface for automating complex digital workflows through visual perception and GUI execution. Online reinforcement learning with verifiable rewards (RLVR) has emerged as a key direction for scaling their capabilities. However, this paradigm is bottlenecked by verifiable data scarcity and online RL inefficiency. To break these barriers, we introduce ScaleCUA, a unified framework that scales online RL for CUAs via verifiable task synthesis and efficient training. At the data level, we design VeriGen, an end-to-end framework for generating verifiable RL tasks through iterative docker interactions and a multi-agent feedback loop. Scaled to 100+ concurrent agent workers via a shared docker interaction probe, this pipeline produces 24K+ verifiable tasks and nearly 3K high-quality RL tasks. To maximize sample efficiency, we propose Frontier Sampling, which tracks per-task capability and allocates rollouts to the current learning frontier. On the training side, we further design Visual Context Segmentation, a sliding window over recent visual context that balances rollout and training-engine pressure, yielding a 2.83x training speedup over step-wise decomposition. Together, ScaleCUA achieves 68.7% on OSWorld and 54.0% on ScienceBoard, establishing new state-of-the-art performance among open-source computer use agents. Code, models, and datasets are available at https://github.com/THUDM/SCALE-CUA.
Bowen Lv, Xiao Liu, Yanyu Ren +7
Jul 12, 2026cs.CY

Q-Learning Lab: Teaching Reinforcement Learning Through Learner-Generated Trace Analysis

Reinforcement learning is usually introduced through the Bellman update, yet the equation often remains abstract to undergraduates: they watch policy arrows converge but rarely observe how each value is computed or why an action is chosen. We present Q-Learning Lab, a single-file, browser-based, bilingual (Thai/English) tool for teaching tabular Q-learning that requires no installation. Beyond the usual gridworld visualization - color-coded Q-values and policy arrows on a 5×55 \times 5 world - the tool exposes a live Bellman-substitution panel showing the numeric update at every step, and logs each transition, including the full pre-action Q-row, the greedy-versus-random decision under ε\varepsilon-greedy exploration, and wall-collision events, into an exportable trace. The central contribution is a learn-export-analyze loop: learners run their own agent, export the complete trace as CSV, and analyze it themselves, producing learning curves, value heatmaps, and visitation maps, turning a passive demonstration into a source of learner-generated data for reflective inquiry. We validate the tool without human-subject data through three complementary evaluations: (i) correctness of the learned values and policy against a value-iteration ground truth on the identical MDP; (ii) hyperparameter sweeps over αα, γγ, and ε\varepsilon showing that every pedagogical claim the tool makes is reproducible; and (iii) a reward-editing study that uses the ground-truth optimal policy to separate two behaviorally identical but diagnostically opposite failure modes - an exploration failure versus genuine reward misspecification - that a single edited reward can produce. We also compare the tool against existing gridworld visualizers, describe its grounding in learning-by-doing pedagogy, and include a 50-minute lesson plan. The tool and all experiment code are openly available.
Ekkachai Jueng
Jul 12, 2026cs.AI

Calibration-First Reward-Component Auditing for Reinforcement Learning Control in Smart Greenhouses

Greenhouse reinforcement learning can test climate-control ideas at a speed and scale that is difficult to achieve with crop experiments alone. For smart-greenhouse control, however, a single simulator return is not enough: a grower or control engineer also needs to know when the policy heats, enriches CO2, vents, manages humidity, deploys screens, or uses lamps.We propose a reproducible calibration-first reward audit framework that keeps named greenhouse-control reward components comparable across simulator training, facility-adapted rollouts, logged Autonomous Greenhouse Challenge records, and actuator-rule distillation. In GreenLight-Gym, the framework decomposes the scalar reward into conditional temperature, CO2, humidity and vapor-pressure-deficit, screen, and actuation-proxy terms; adapts GreenLight to the second Autonomous Greenhouse Challenge logged climate traces; and scores the same components on logged greenhouse data.
Yuhui Bie, Guowei Xu, Yaojun Wang
Jul 12, 2026cs.CL

UNIBROWSE: A Data-to-Agent Framework for Multimodal BrowseComp

Multimodal BrowseComp tasks require agents to combine perception, tool use, and long-horizon reasoning over dynamic web content, challenging their ability to handle compositional structure, open-world uncertainty, and multimodal integration across extended interactions. Crucially, real-world multimodal browsing involves three distinct information-flow patterns: text-only, image-to-text, and text-to-image, yet existing data construction methods cover only the text-only and image-to-text patterns, leaving text-to-image largely unaddressed and limiting agent generality and robustness. We introduce UNIBROWSE, a unified data pipeline that for the first time simultaneously generates training data covering all three patterns, augments curated knowledge graphs with live web retrieval for improved fidelity, and introduces a novel metric of exploration degree to filter low-signal instances for efficient reinforcement learning. Through this pipeline, we produce high-quality cold-start tool-use trajectories and exploration-rich QA pairs, and train a 35B-scale agent via supervised fine-tuning and exploration-aware RL.The resulting UNIBROWSE agent achieves state-of-the-art performance on multimodal BrowseComp benchmarks, attaining an average accuracy of 54.4 across five diverse benchmarks -- an improvement of 10.5 points over its base model Qwen3.5-35B-A3B -- and surpassing serveral closed-source agent workflows such as GPT-5 (42.9), Gemini-2.5 Pro (44.8), and Gemini-2.5 Flash (41.3).
Xiyu Wei, Qingwei Zong, Zhuocheng Yu +1
Jul 11, 2026cs.AI

Measure the Sim-to-Real Gap: Designing an Affordable Real-World Benchmark Platform for Reinforcement Learning in AIoT Systems

Reinforcement learning (RL) is commonly employed to enhance the performance of autonomous systems, including the Autonomous Internet of Things (AIoT). However, the trial-and-error nature of RL, when conducted in real-world environments, is costly and hazardous in some scenarios. Consequently, the majority of RL research is conducted in simulation. This reliance introduces challenges related to the Sim-to-Real transferability. Evaluating the Sim-to-Real algorithmic robustness and the Sim-to-Real gap is a critical prerequisite for research aimed at improving RL performance in the real world. Therefore, industries such as robotics have developed concurrent simulation and physical platforms to facilitate this research. However, a universal Sim-to-Real benchmark platform for AIoT does not currently exist. To address these concerns, we developed a real-world AIoT platform for studying RL in AIoT. On this platform, an agent deployed on an edge device plays video games on a separate host computer via a hardware-emulated keyboard, guided by vision input. This platform uses commercially available components costing less than USD 400, together with two computers. Because the system's objective is game score maximization, it inherently mitigates safety risks associated with real-world RL deployments. Experimental results show the simulation-trained agent suffers a 1160% performance degradation relative to the human-level performance after real-world deployment, indicating a significant Sim-to-Real gap. Direct real-world training using the deep Q-network (DQN) algorithm achieves approximately 38% of human-level performance after 10 million training steps, demonstrating the feasibility of RL under real-world conditions. These results suggest that the proposed Sim-to-Real benchmark platform provides a substantial foundation for qualitative and quantitative evaluations of RL in real-world AIoT systems.
Rongping Zhou, Omid Tavallaie, Shuaijun Chen +1
Jul 11, 2026cs.LG

Adaptive Compute in Latent World Models: When Depth Helps, Hurts, or Doesn't Matter

Adaptive-compute world models -- early-exit or mixture-of-depths predictors that spend variable depth per step -- assume depth buys better predictions and can be routed adaptively. In autoregressive rollouts, the first assumption requires depth's per-step precision to survive composition. We test this with a pre-registered instrument, the shallow penalty ρ=err(shallowest-exit rollout)/err(full-depth rollout)ρ=\mathrm{err}(\text{shallowest-exit rollout})/\mathrm{err}(\text{full-depth rollout}), across nine DeepMind Control tasks under matched single-step (K=1K=1) and multi-step (K=4K=4) training, three seeds each. We find three regimes: on 6/9 tasks depth helps rollouts (intrinsic, ρρ up to 4.7×4.7\times), on 2/9 the shallow exits beat the full stack (inversion, ρρ down to 0.85×0.85\times), and one is flat. The robust inversion (cheetah) is not a property of the dynamics but is created by training: an ablation supervising early exits only at the first rollout step erases it (ρ:0.87→1.18ρ: 0.87\to1.18, n=8n=8, Δ=+0.31Δ=+0.31), while an intrinsic-tradeoff task is unaffected -- a double dissociation we call the routability catch-22, since the supervision that makes exits routable is what trains them to out-roll the full stack. The regime is partly predictable a priori: observation/action dimensionality and one-step model error correlate with ρρ at ∣Spearman∣≈0.75|\text{Spearman}|\approx0.75 (n=9n=9). Inside a CEM planner, ρρ's sign predicts whether planning benefits from depth, most sharply on the inversion task, where shallow planning beats deep. Finally, three cautions: a task's regime depends on the metric space, the rollout horizon, and the encoder. All thresholds and gates were fixed before the compute campaign, including a pre-registered negative for the hypothesis that motivated the study.
Achyuthan Sivasankar
Jul 8, 2026cs.AI

RL Post-Training Builds Compositional Reasoning Strategies

Does RL post-training merely amplify primitive skills already latent in a base model, or can it compose primitive skills into new higher-level strategies? We study this question in a fully observable rewrite-grammar environment where the pretraining distribution is known and every generated rewrite can be audited. A Transformer is pretrained on primitive symbol-rewrite chains and post-trained on a Trace-based reasoning task with only a binary final-answer reward. RL solves held-out problems that remain rarely solved by the pretrained model even under much larger sampling budgets, while rejection fine-tuning improves early but plateaus. Trace analysis shows that RL reorganizes primitive competence through a phased compositional mechanism: it first strengthens primitive reductions, then discovers valid composed procedures. These include sequential compositions, which collapse ordered chains of primitive contractions, and parallel compositions, which combine independent primitive contractions in a single step. The composed procedures are not isolated samples; they are reused and consolidated into a stable repertoire. Comparing RL with rejection fine-tuning shows that the key difference is not exploration volume but selectivity: RFT produces many shortcut-like rewrites, much of them invalid, whereas RL concentrates exploration into valid reusable structure. Pretraining ablations show that the emergence of compositional strategies is gated not by primitive exposure alone, but by whether pretraining organizes primitive competence into reduction procedures that RL can later compress. The base model provides weak procedural ingredients; RL builds them into reliable higher-level strategies.
Azwar Abdulsalam, Nishil Patel, Andrew Saxe
Jul 8, 2026cs.LG

Principled Analysis of Deep Reinforcement Learning Evaluation and Design Paradigms

Starting from the utilization of deep neural networks to approximate the state-action value function that led to winning one of the most challenging games, to algorithmic advancements that allowed solving problems without even explicitly stating the rules of the challenge at hand, reinforcement learning research has been the center of remarkable scientific progress for the past decade. In this paper, we focus on the key ingredients of this research progress and we analyze the canonical evaluation and design paradigms in reinforcement learning. We introduce the theoretical foundations of scaling laws in reinforcement learning and show that the asymptotic performance of reinforcement learning algorithms does not have a monotone relationship between performance rankings and data-regimes. We conduct large-scale experiments and our results demonstrate that a line of reinforcement learning research under the canonical design and evaluation paradigms resulted in incorrect conclusions. Our analysis and results provide a core analysis on scaling, capacity and complexity of deep reinforcement learning.
Ezgi Korkmaz