Spatial Reasoning

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Period ending 2026-09-21

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267 papers

Latest in Spatial Reasoning

May 20, 2026cs.AI

Interaction Locality in Hierarchical Recursive Reasoning

Spatial reasoning requires both location-bound computation and location-invariant structure: agents must make local moves while preserving route, object, or constraint-level plans. We propose interaction locality, a task-geometry-aware framework for measuring whether information flow stays within nearby cells or semantic segments, or crosses them. We instantiate the framework with sparse-autoencoder feature ablations and finite-noise activation patching, with structural Jacobian and attention checks reported in the appendix, and apply it to HRM and TRM, two compact hierarchical and recursive reasoning models, on Maze-Hard, Sudoku Extreme, and ARC-AGI. Across these models, activation patching gives the clearest architectural fingerprint: high-level recurrent states tend to write information within nearby cells or same-segment units, while repeated recursive updates accumulate these local writes into broader solution structure. This pattern holds across maze paths, Sudoku constraints, and ARC-AGI object neighborhoods, with the strongest concentration in TRM. To test whether interaction locality extends beyond toy-yet-challenging grid benchmarks, we also apply it to MTU3D, a large-scale embodied 3D scene-grounding model. In this MTU3D setting, causal spatial locality appears primarily at the transition where visual scene features are handed to the downstream grounding module, rather than uniformly throughout the visual encoder. This contrast suggests that the local-to-global handoff observed in HRM and TRM is tied to explicit recursive reasoning dynamics, while embodied 3D models may concentrate causal spatial structure at module boundaries. Interaction locality turns the intuitive local-execution/global-planning story into a reproducible measurement framework for recursive and embodied spatial reasoning.
Yosuke Miyanishi, Tetsuro Morimura
May 19, 2026cs.CV

Do Vision-Language Models Understand 3D Scenes or Just Catalogue Objects?

Vision-language models reliably name objects in a scene, but do they represent the 3D layout those objects inhabit? We introduce a 3,034-sample human-curated benchmark targeting three components of spatial understanding: depth-ordered occlusion (probed via three independent counterfactual operationalisations), optical-geometry inference over visible reflections, and volumetric rearrangement planning. Six frontier and open-weight VLMs, scored by trained annotators on 18,204 responses with no LLM-as-judge, reveal a sharp dissociation: models that plan rearrangements over visible layouts at 53--97% accuracy and rarely violate collision constraints fall to 6--45% on occlusion and below 7% on reflections. An embodied-reasoning model reproduces the same profile. White-box analysis on Qwen3-VL-8B-Thinking localises the failure to the visual-token merger: spatial information recoverable throughout the vision encoder becomes inaccessible after token compression and only stabilises again when clean post-merger activations are patched into the language decoder.
Animesh Maheshwari, Divyansh Sahu, Nishit Verma
May 19, 2026cs.CV

CaMo: Camera Motion Grounded Evaluation and Training for Vision-Language Models

Vision-Language Models (VLMs) achieve strong performance on spatial question answering benchmarks, yet it remains unclear whether such gains reflect genuine spatial intelligence. We show that existing spatial VLMs lack basic camera motion understanding, a key component of spatial cognition. We propose the Spatial Narrative Score (SNS), an evaluation framework that requires VLMs to generate explicit spatial narratives capturing both scene semantics and camera motion, followed by reasoning with a frozen proxy LLM. Under SNS, state-of-the-art spatial VLMs exhibit significant performance degradation despite high direct question answering accuracy. To address this gap, we introduce CaMo, a camera motion grounded VLM that achieves consistent performance across SNS evaluation and direct spatial question answering accuracy. Our results highlight the importance of explicit spatial narrative externalization for evaluating VLMs with transferable 3D spatial understanding. Our code, data, and model is available at https://github.com/hsiangwei0903/CaMo
Hsiang-Wei Huang, Junbin Lu, Kuang-Ming Chen +3
May 19, 2026cs.CV

EventPrune: Cascaded Event-Assisted Token Pruning for Efficient First-Person Dynamic Spatial Reasoning

First-person dynamic spatial reasoning requires models to track continuous motion and precise geometric structure, but the quadratic attention cost of Transformer-based Video-LLMs makes dense visual tokens computationally expensive. Existing token pruning paradigms predominantly rely on discrete static snapshots, failing to preserve the motion and geometric cues essential for reasoning. We propose Event Cascade Pruning (ECP), to our knowledge the first training-free framework that leverages the high-frequency motion cues from event cameras as a continuous event-guided motion prior to guide token selection. ECP combines three stages: Event-Triggered Causal Sampling to anchor motion-informative keyframes, Event-guided Motion Saliency Filtering to suppress event-inactive visual tokens, and Event-Attention Ranking Fusion to calibrate spatial attention with motion-salient dynamics. With 80% visual token reduction, ECP outperforms the full-token baseline (37.62% vs. 36.31%) while achieving 1.89x inference speedup and 52% GFLOPs reduction. We further introduce ESR-Real, the first real-world RGB-event benchmark for first-person spatial reasoning, where ECP improves accuracy by 2.68 percentage points over full-token baselines.
Pengtao Ma, Ziliang Zhou, Ciyu Ruan +7
May 18, 2026cs.CV

ESI-Bench: Towards Embodied Spatial Intelligence that Closes the Perception-Action Loop

Spatial intelligence unfolds through a perception-action loop: agents act to acquire observations, and reason about how observations vary as a function of action. Rather than passively processing what is seen, they actively uncover what is unseen - occluded structure, dynamics, containment, and functionality that cannot be resolved from passive sensing alone. We move beyond prior formulations of spatial intelligence that assume oracle observations by recasting the observer as an actor. We introduce ESI-BENCH, a comprehensive benchmark for embodied spatial intelligence spanning 10 task categories and 29 subcategories built on OmniGibson, grounded in Spelke's core knowledge systems. Agents must decide what abilities to deploy - perception, locomotion, and manipulation - and how to sequence them to actively accumulate task-relevant evidence. We conduct extensive experiments on state-of-the-art MLLMs and find that active exploration substantially outperforms passive counterparts, with agents spontaneously discovering emergent spatial strategies without explicit instructions, while random multi-view often adds noise rather than signal despite consuming far more images. Most failures stem not from weak perception but from action blindness: poor action choices lead to poor observations, which in turn drive cascading errors. While explicit 3D grounding stabilizes reasoning on depth-sensitive tasks, imperfect 3D representation proves more harmful than 2D baselines by distorting spatial relations. Human studies further reveal that unlike humans who seek falsifying viewpoints and revise beliefs under contradiction, models commit prematurely with high confidence regardless of evidence quality, exposing a metacognitive gap that neither better perception nor more embodied interaction alone can close.
Yining Hong, Jiageng Liu, Han Yin +5
May 18, 2026cs.CV

CrossView Suite: Harnessing Cross-view Spatial Intelligence of MLLMs with Dataset, Model and Benchmark

Spatial intelligence requires multimodal large language models (MLLMs) to move beyond single-view perception and reason consistently about objects, visibility, geometry, and interactions across multiple viewpoints. However, progress in cross-view reasoning remains limited by three major gaps: the scarcity of large-scale well-annotated training data, the lack of comprehensive benchmarks for systematic evaluation, and the absence of explicit alignment mechanisms that establish object-level consistency across views. To address these gaps, we thoroughly develop CrossView Suite across three coordinated components: CrossViewSet, CrossViewBench, and CrossViewer. Firstly, we introduce a multi-agent data engine to meticulously curate a large-scale, high-quality cross-view instruction dataset, termed CrossViewSet, covering 17 fine-grained task types with 1.6M samples. Second, we meticulously create a scene-disjoint CrossViewBench to comprehensively assess the cross-view spatial understanding capability of an MLLM, evaluating it across various aspects. Finally, we propose CrossViewer, a progressive three-stage framework for cross-view spatial reasoning in MLLMs, following a Perception -> Alignment -> Reasoning paradigm. Our method equips an adaptive spatial region tokenizer to capture fine-grained object representations, and then aligns the multi-view objects explicitly, and thus fuses aligned features for boosting the cross-view inference capacity for MLLMs. Extensive experiments and analyses show that large-scale training data, systematic evaluation, and explicit cross-view alignment are all critical for advancing MLLMs from single-view perception toward real-world spatial intelligence. The project page is available at https://github.com/Thinkirin/Crossview-Suite.
Wei Wang, Yuqian Yuan, Tianwei Lin +4
May 18, 2026cs.CV

Seeing Together: Multi-Robot Cooperative Egocentric Spatial Reasoning with Multimodal Large Language Models

Multimodal Large Language Models (MLLMs) have made substantial progress in egocentric video understanding, but their ability to reason cooperatively from multiple embodied viewpoints remains largely unexplored. We study this problem through multi-robot cooperative dynamic spatial reasoning, where a model must answer spatial, temporal, visibility, and coordination questions by integrating synchronized egocentric videos from a team of moving robots. To support this setting, we introduce CoopSR, the first benchmark for this task, together with EgoTeam, a multi-robot egocentric QA dataset. EgoTeam contains 114,227 QA pairs spanning 19 question types, four difficulty tiers, and three team sizes in Habitat and iGibson, along with a real-world test set of around 2,326 QAs collected using two quadruped robots. We further propose SP-CoR (Spectral and Physics-Informed Cooperative Reasoner), an MLLM framework for fine-grained cooperative spatial reasoning. SP-CoR combines dynamics-aware multi-robot frame sampling, spectral- and physics-guided view fusion, and physics-aligned prompt distillation, enabling the model to benefit from privileged robot-pose supervision during training while requiring only egocentric videos at test time. Across 22 MLLM baselines, SP-CoR consistently improves cooperative reasoning, outperforming the strongest fine-tuned baseline by +3.87% on Habitat and +7.12% on iGibson. It also shows stronger generalization to unseen team sizes and real-world robot tests. Code can be found at https://github.com/KPeng9510/seeing-together.git.
Kunyu Peng, Zhikun Zhou, Kailun Yang +9
May 18, 2026cs.CV

SPATIOROUTE: Dynamic Prompt Routing for Zero-Shot Spatial Reasoning

Spatial question answering over egocentric video is a challenging task that requires Vision-Language Models (VLMs) to reason about 3D object positions, scene affordances, and directional relationships, particularly in the zero-shot setting where no task-specific fine-tuning is available. We introduce SpatioRoute, a dynamic prompt generation approach that routes each incoming question to a semantically tailored prompt template -- without any additional training, fine-tuning, or 3D sensor input. SpatioRoute operates in two complementary modes: SpatioRoute-R, a rule-based router that deterministically maps question typologies (e.g., What, Is, How, Can, Which) to specialized prompt templates; and SpatioRoute-L, an LLM-driven approach that generates task-specific prompts from the question and situational context alone, with no video input at routing time. We evaluate SpatioRoute on the SQA3D benchmark across VLMs spanning model families. SpatioRoute achieves consistent overall accuracy gains up to 5% over fixed prompt baselines, establishing a new state-of-the-art for zero-shot video-only spatial VQA without requiring 3D point-cloud inputs. As an additional finding, we observe that Chain-of-Thought (CoT) prompting, implemented via the Think it Twice architecture, consistently degrades performance in this setting on Qwen series models, confirming that question-aware routing is more effective than uniform reasoning instructions for spatial video understanding.
Pawat Chunhachatrachai, Gueter Josmy Faure, Hung-Ting Su +1
May 18, 2026cs.AI

Beyond the Cartesian Illusion: Testing Two-Stage Multi-Modal Theory of Mind under Perceptual Bottlenecks

While Multi-Modal Large Language Models (MLLMs) demonstrate impressive capabilities in general reasoning, their embodied spatial intelligence remains hampered by a "Cartesian Illusion" - a reliance on text-based probability distributions that lack grounded, 3D topological understanding. This limitation is starkly exposed in multi-agent environments, which demand more than just scene perception; they require second-order Theory of Mind (ToM). Specifically, an Agent A must be able to infer Agent B's belief about the environment, governed strictly by Agent B's physical orientation and sensory limitations. In this paper, we probe the limits of two-stage spatial inference in MLLMs through a novel audio-visual task: requiring Agent A to predict Agent B's estimation of A's relative location. To solve this, we propose an Epistemic Sensory Bottleneck module that abandons rigid, rule-based coordinate transformations. Instead, we introduce an Anchor-Based Embodied Spatial Decomposition Chain-of-Thought (CoT). This guides the MLLM through a "geometric-to-semantic" projection, forcing it to first establish B's local coordinate system and then dynamically weight visual and auditory modalities based on whether A falls within B's visual frustum. Extensive evaluations reveal that while current MLLMs fundamentally struggle with spatial symmetry and out-of-view ambiguities (establishing a rigorous zero-shot baseline of 42% accuracy), our sensory-bounded reasoning chain robustly outperforms pure egocentric and allocentric baselines. By systematically benchmarking these perceptual bottlenecks, our work exposes the current limits of MLLM spatial reasoning and establishes a foundational paradigm for epistemic, modality-aware inference in Embodied AI.
Yajing Zhou, Xiangyu Kong
May 18, 2026cs.CV

Self-Evolving Spatial Reasoning in Vision Language Models via Geometric Logic Consistency

Vision-Language Models (VLMs) have made striking progress, yet their spatial reasoning remains fragile: models that answer an original input correctly can still fail under paired transformations with predictable answer mappings, revealing a gap between instance-level correctness and robust spatial reasoning. To address this, we propose Spatial Alignment via Geometric Evolution (SAGE), a self-evolving framework that enforces logical consistency in VLMs through geometric and linguistic duality operations. SAGE incorporates duality consistency as an auxiliary reward within GRPO training, encouraging models to produce logically coherent answers across original and transformed inputs. A dynamic operation pool continuously probes for inconsistencies, promoting challenging operations and retiring mastered ones, so that training focuses on the most informative signals. SAGE is model-agnostic, data-efficient compared to prior GRPO methods, and can be applied as a lightweight post-training stage to any existing VLM. Experiments on video and spatial reasoning benchmarks demonstrate consistent improvements over strong baselines and enhanced generalization to unseen data.
Junming Liu, Yuqi Li, Yifei Sun +4
May 17, 2026cs.RO

HCLM: A Hierarchical Framework for Cooperative Loco-Manipulation with Dual Quadrupeds

We introduce HCLM, a hierarchical framework for general-purpose cooperative loco-manipulation with dual quadrupedal systems. Coordinating multi-robot collaborative manipulation across floating bases is highly challenging due to the conflicting demands of spatial coordination, robust locomotion, and closed-chain physical interactions. To resolve this, our architecture systematically decouples high-level collaborative reasoning from low-level robust motion execution. At the high level, a centralized Joint Diffusion Policy leverages an SE(3)-invariant task-space representation to learn coordinate-agnostic spatial coordination patterns. To translate these frame-agnostic references into physical motion, a task-centric hybrid Whole-Body Controller synergizes a proactive kinematic Model Predictive Control for collision-free velocity distribution with a reactive execution layer. Crucially, this reactive layer guarantees rapid responsiveness for precise end-effector tracking, while concurrently integrating active force regulation via a cooperative admittance scheme to safely resolve kinematic conflicts and strictly regulate internal stresses during closed-chain interactions. We validate the framework across progressively challenging simulated scenarios, including cooperative carrying, packing and handovers, and successfully deploy the latter in the real world. The results demonstrate reliable task execution, strict configuration agnosticism, and exceptional resilience against severe physical perturbations, offering a highly robust pathway for multi-robot embodied coordination.
Qixuan Li, Chen Le, Jincheng Yu +1
May 15, 2026cs.CV

STABLE: Simulation-Ready Tabletop Layout Generation via a Semantics-Physics Dual System

Generating simulation-ready tabletop scenes from task instructions is an intriguing and promising research direction in the field of Embodied AI. However, existing task-to-scene generation methods rely exclusively on large language models (LLMs) to predict scene layouts, inevitably yielding object collisions or floating due to LLMs' inherent limitations in 3D spatial reasoning. In this paper, we present STABLE, a semantics-physics dual-system tailored for simulation-ready tabletop scene generation. STABLE consists of two complementary modules: (i) a Semantic Reasoner, a fine-tuned LLM trained on a structured tabletop scene dataset to generate coarse layouts from input task instructions, and (ii) a Physics Corrector, a physics-aware flow-based denoising model that outputs pose updates to refine layouts, which ensures the physical plausibility of scenes while preserves semantic alignment with task instructions. STABLE adopts a progressive generation paradigm: by alternating between the Semantic Reasoner and Physics Corrector, it incrementally expands the scene from task-critical objects to background objects. Experiments demonstrate that STABLE successfully generates simulation-ready tabletop scenes that strictly conform to task instructions and significantly enhances the physical validity of scenes over prior art.
Zhen Luo, Yixuan Yang, Xudong Xu +5
May 14, 2026cs.CV

Analogical Trajectory Transfer

We study analogical trajectory transfer, where the goal is to translate motion trajectories in one 3D environment to a semantically analogous location in another. Such a capacity would enable machines to perform analogical spatial reasoning, with applications in AR/VR co-presence, content creation, and robotics. However, even semantically similar scenes can still differ substantially in object placement, scale, and layout, so naively matching semantics leads to collisions or geometric distortions. Furthermore, finding where each trajectory point should transfer to has a large search space, as the mapping must preserve semantics and functionality without tearing the trajectory apart or causing collisions. Our key insight is to decompose the problem into spatially segregated subproblems and merge their solutions to produce semantically consistent and spatially coherent transfers. Specifically, we partition scenes into object-centric clusters and estimate cross-scene mappings via hierarchical smooth map prediction, using 3D foundation model features that encode contextual information from object and open-space arrangements. We then combinatorially assemble the per-cluster maps into an initial transfer and refine the result to remove collisions and distortions, yielding a spatially coherent trajectory. Our method does not require training, attains a fast runtime around 0.6 seconds, and outperforms baselines based on LLMs, VLMs, and scene graph matching. We further showcase applications in virtual co-presence, multi-trajectory transfer, camera transfer, and human-to-robot motion transfer, which indicates the broad applicability of our work to AR/VR and robotics.
Junho Kim, Eun Sun Lee, Gwangtak Bae +2
May 13, 2026cs.RO

HCSG: Human-Centric Semantic-Geometric Reasoning for Vision-Language Navigation

VLN has achieved remarkable progress by scaling data and model capacity. However, the assumption of a static environment breaks down in real-world indoor scenarios, where robots inevitably encounter dynamic pedestrians. Existing human-aware approaches typically treat humans merely as moving obstacles based on implicit visual cues, lacking the explicit reasoning required to interpret human intentions or maintain social norms. To address this, we propose HCSG, the first human-centric framework for VLN. This framework provides a robust foundation for safe, socially intelligent navigation in dynamic human-robot environments that shifts the paradigm from passive collision avoidance to active human behavior understanding. Specifically, HCSG introduces a unified Human Understanding Module that synergizes two key capabilities: (i) geometric forecasting, which predicts human pose and trajectory to anticipate future motion dynamics; and (ii) semantic interpretation, which leverages a Vision-Language Model (VLM) to generate natural language descriptions of human actions and intentions. These semantic-geometric representations are fused into the agent's topological map for instruction-conditioned planning. Furthermore, a social distance loss is introduced to enforce socially compliant interaction distances. Extensive experiments on the HA-VLNCE benchmark demonstrate that HCSG significantly outperforms state-of-the-art methods, achieving a 14% improvement in Success Rate and a 34% reduction in Collision Rate. Our project can be seen at https://haoxuanxu1024.github.io/HCSG/.
Haoxuan Xu, Tianfu Li, Wenbo Chen +7
May 13, 2026cs.CL

IfcLLM: Natural Language Querying of IFC Models through Complementary Relational and Graph Representations

The Industry Foundation Classes (IFC) standard is central to building data exchange across the lifecycle, from design and construction to facility management and Digital Twin integration. In operational settings, stakeholders increasingly require access to building information without specialist knowledge of IFC's complex, deeply nested schema, motivating natural language interfaces. Existing LLM-based querying approaches typically rely on a single data representation, which is not equally suited to attribute retrieval and spatial reasoning. We present IfcLLM, a framework that combines complementary relational and graph representations, routing each query type to the more suitable backend. An LLM agent integrates both through iterative retry-and-refine reasoning, recovering from failures without user input. Evaluated across three IFC models on 30 query scenarios, our implementation achieves first-attempt accuracy between 93.3% and 100%, with all failed queries resolved via a fallback LLM. Built on an open-weight LLM, it supports local deployment in data-sensitive AEC settings.
Rabindra Lamsal, Sisi Zlatanova, Haowen Xu +2
May 13, 2026cs.CV

PanoWorld: Towards Spatial Supersensing in 360∘^\circ Panorama World

Multimodal large laboratory models (MLLMs) still struggle with spatial understanding under the dominant perspective-image paradigm, which inherits the narrow field of view of human-like perception. For navigation, robotic search, and 3D scene understanding, 360-degree panoramic sensing offers a form of supersensing by capturing the entire surrounding environment at once. However, existing MLLM pipelines typically decompose panoramas into multiple perspective views, leaving the spherical structure of equirectangular projection (ERP) largely implicit. In this paper, we study pano-native understanding, which requires an MLLM to reason over an ERP panorama as a continuous, observer-centered space. To this end, we first define the key abilities for pano-native understanding, including semantic anchoring, spherical localization, reference-frame transformation, and depth-aware 3D spatial reasoning. We then build a large-scale metadata construction pipeline that converts mixed-source ERP panoramas into geometry-aware, language-grounded, and depth-aware supervision, and instantiate these signals as capability-aligned instruction tuning data. On the model side, we introduce PanoWorld with Spherical Spatial Cross-Attention, which injects spherical geometry into the visual stream. We further construct PanoSpace-Bench, a diagnostic benchmark for evaluating ERP-native spatial reasoning. Experiments show that PanoWorld substantially outperforms both proprietary and open-source baselines on PanoSpace-Bench, H* Bench, and R2R-CE Val-Unseen benchmarks. These results demonstrate that robust panoramic reasoning requires dedicated pano-native supervision and geometry-aware model adaptation. All source code and proposed data will be publicly released.
Changpeng Wang, Xin Lin, Junhan Liu +5
May 13, 2026cs.CV

Anatomy-Slot: Unsupervised Anatomical Factorization for Homologous Bilateral Reasoning in Retinal Diagnosis

Retinal diagnosis is inherently bilateral: clinicians compare homologous structures across eyes (e.g., optic disc asymmetry), yet most deep models operate on monocular representations. We investigate whether explicit structural correspondence improves diagnosis, and propose Anatomy-Slot to operationalize this hypothesis. Anatomy-Slot introduces an unsupervised anatomical bottleneck by decomposing patch tokens into a set of emergent, structurally-coherent slots that correspond to anatomical regions, then aligning these slots across eyes via bidirectional cross-attention. On ODIR-5K with n=10n=10 seeds, the method improves AUC by 4.24.2 points over a matched ViT-L baseline (95% CIs; Wilcoxon signed-rank test, W=0W=0, p=0.002p=0.002). Pairing disruption and stress testing under Gaussian noise provide controlled tests of correspondence dependence and robustness under corruption. We further report quantitative optic disc grounding on REFUGE and cross-attention localization analysis. Beyond the reported gains, these results indicate that object-centric anatomical correspondence offers a principled path toward interpretable diagnostic systems aligned with clinical bilateral comparison.
Yingzhe Ma, Xiao Yang, Yuguo Yin +1
May 12, 2026cs.CV

3D Primitives are a Spatial Language for VLMs

Vision-language models (VLMs) exhibit a striking paradox: they can generate executable code that reconstructs a 3D scene from geometric primitives with correct object counts, classes, and approximate positions, yet the same models fail at simpler spatial questions on the same image. We show that 3D geometric primitives (cubes, spheres, cylinders, expressed in executable code) serve as a powerful intermediate representation for spatial understanding, and exploit this through three contributions. First, we introduce \textbf{\textsc{SpatialBabel}}, a benchmark evaluating fourteen VLMs on primitive-based 3D scene reconstruction across six \emph{scene-code languages} (programming languages and declarative formats for 3D primitive scenes), revealing that a single model's object-detection F1 can vary by up to 5.7×5.7\times across languages. Second, we propose \textbf{Code-CoT} (Code Chain-of-Thought), a training-free inference strategy that routes spatial reasoning through primitive-based code generation. Code-CoT lifts the SpatialBabel-QA-Score by up to +6.4+6.4% on primitive scenes and real-photo CV-Bench-3D accuracy by +5.0+5.0% for VLMs with strong coding capabilities. Third, we propose \textbf{S3^{3}-FT} (Self-Supervised Spatial Fine-Tuning), which self-supervisedly distills primitive spatial knowledge into general visual reasoning by parsing the model's own Three.js primitive-reconstructions into structured annotations and fine-tuning on the result, with \emph{no human labels and no teacher model}. Training on primitive images alone, S3^3-FT improves Qwen3-VL-8B by +4.6+4.6 to +8.6+8.6% on SpatialBabel-Primitive-QA, +9.7+9.7% on CV-Bench-2D, and +17+17% on HallusionBench; the recipe transfers across model families. These results establish geometric primitives in code as both a diagnostic and a transferable spatial vocabulary for VLMs. We will release all artifacts upon publication.
Junze Liu, Kun Qian, Florian Dubost +8
May 12, 2026cs.CV

Beyond Localization: A Comprehensive Diagnosis of Perspective-Conditioned Spatial Reasoning in MLLMs from Omnidirectional Images

Multimodal Large Language Models (MLLMs) show strong visual perception, yet remain limited in reasoning about space under changing viewpoints. We study this challenge as Perspective-Conditioned Spatial Reasoning (PCSR) in 360 degree omnidirectional images, where broad scene coverage reduces ambiguity from partial observations without eliminating the need for viewpoint-dependent inference. To assess this capability, we introduce PCSR-Bench, a diagnostic benchmark of 84,373 QA pairs from 2,600 omnidirectional images across 26 indoor environments, organized into eight tasks under three cognitive groups--- Perception, Spatial, and advanced PCSR. We evaluate 14 representative MLLMs and observe a substantial perception--reasoning gap: accuracy reaches 57.59% on Limited Field-of-View Reasoning (T7) but drops to 13.49%, 7.13%, and 0.64% on Relative Direction (T2), Egocentric Rotation (T4), and open-ended Compositional Directional Chains (T3), respectively. To probe the plasticity of this gap, we conduct an RL-based diagnostic study on a 7B-scale model. Reward shaping improves a matched 7B baseline from 31.10% to 60.06% under a controlled setting, suggesting that PCSR exhibits partial plasticity rather than being fully immutable. Still, these gains are task-selective, sensitive to reward design, and partially dependent on the evaluation protocol. These results position PCSR as a key bottleneck in current MLLMs and highlight meaningful yet bounded room for recovery under targeted optimization. Details and access are available at https://github.com/Caleb-ychen/PCSR-Benchmark.
Yuangong Chen, Wai Keung Wong, Jiaxing Li +2
May 12, 2026cs.CV

SpatialForge: Bootstrapping 3D-Aware Spatial Reasoning from Open-World 2D Images

Recent advancements in Large Vision-Language Models (VLMs) have demonstrated exceptional semantic understanding, yet these models consistently struggle with spatial reasoning, often failing at fundamental geometric tasks such as depth ordering and precise coordinate grounding. Recent efforts introduce spatial supervision from scene-centric datasets (e.g., multi-view scans or indoor video), but are constrained by the limited number of underlying scenes. As a result, the scale and diversity of such data remain significantly smaller than those of web-scale 2D image collections. To address this limitation, we propose SpatialForge, a scalable data synthesis pipeline that transforms in-the-wild 2D images into spatial reasoning supervision. Our approach decomposes spatial reasoning into perception and relation, and constructs structured supervision signals covering depth, layout, and viewpoint-dependent reasoning, with automatic verification to ensure data quality. Based on this pipeline, we build SpatialForge-10M, a large-scale dataset containing 10 million spatial QA pairs. Extensive experiments across multiple spatial reasoning benchmarks demonstrate that training on SpatialForge-10M significantly improves the spatial reasoning ability of standard VLMs, highlighting the effectiveness of scaling 2D data for 3D-aware spatial reasoning.
Zishan Liu, Ruoxi Zang, Yanglin Zhang +5
May 12, 2026cs.CV

3D-Belief: Embodied Belief Inference via Generative 3D World Modeling

Recent advances in visual generative models have highlighted the promise of learning generative world models. However, most existing approaches frame world modeling as novel-view synthesis or future-frame prediction, emphasizing visual realism rather than the structured uncertainty required by embodied agents acting under partial observability. In this work, we propose a different perspective: world modeling as embodied belief inference in 3D space. From this view, a world model should not merely render what may be seen, but maintain and update an agent's belief about the unobserved 3D world as new observations are acquired. We identify several key capabilities for such models, including spatially consistent scene memory, multi-hypothesis belief sampling, sequential belief updating, and semantically informed prediction of unseen regions. We instantiate these ideas in 3D-Belief, a generative 3D world model that infers explicit, actionable 3D beliefs from partial observations and updates them online over time. Unlike prior visual prediction models, 3D-Belief represents uncertainty directly in 3D, enabling embodied agents to imagine plausible scene completions and reason over partially observed environments. We evaluate 3D-Belief on 2D visual quality for scene memory and unobserved-scene imagination, object- and scene-level 3D imagination using our proposed 3D-CORE benchmark, and challenging object navigation tasks in both simulation and the real world. Experiments show that 3D-Belief improves 2D and 3D imagination quality and downstream embodied task performance compared to state-of-the-art methods.
Yifan Yin, Zehao Wen, Suyu Ye +10
May 11, 2026cs.CV

Thinking with Novel Views: A Systematic Analysis of Generative-Augmented Spatial Intelligence

Current Large Multimodal Models (LMMs) struggle with spatial reasoning tasks requiring viewpoint-dependent understanding, largely because they are confined to a single, static observation. We propose Thinking with Novel Views (TwNV), a paradigm that integrates generative novel-view synthesis into the reasoning loop: a Reasoner LMM identifies spatial ambiguity, instructs a Painter to synthesize an alternative viewpoint, and re-examines the scene with the additional evidence. Through systematic experiments we address three research questions. (1) Instruction format: numerical camera-pose specifications yield more reliable view control than free-form language. (2) Generation fidelity: synthesized view quality is tightly coupled with downstream spatial accuracy. (3) Inference-time visual scaling: iterative multi-turn view refinement further improves performance, echoing recent scaling trends in language reasoning. Across four spatial subtask categories and four LMM architectures (both closed- and open-source), TwNV consistently improves accuracy by +1.3 to +3.9 pp, with the largest gains on viewpoint-sensitive subtasks. These results establish novel-view generation as a practical lever for advancing spatial intelligence of LMMs.
Yanbing Zhang, Bo Wang, Jianhui Liu +9
May 11, 2026cs.RO

VEGA: Visual Encoder Grounding Alignment for Spatially-Aware Vision-Language-Action Models

Precise spatial reasoning is fundamental to robotic manipulation, yet the visual backbones of current vision-language-action (VLA) models are predominantly pretrained on 2D image data without explicit 3D geometric supervision, resulting in representations that lack accurate spatial awareness. Existing implicit spatial grounding methods partially address this by aligning VLA features with those of 3D-aware foundation models, but they rely on empirical layer search and perform alignment on LLM-level visual tokens where spatial structure has already been entangled with linguistic semantics, limiting both generalizability and geometric interpretability. We propose VEGA (Visual Encoder Grounding Alignment), a simple yet effective framework that directly aligns the output of the VLA's visual encoder with spatially-aware features from DINOv2-FiT3D, a DINOv2 model fine-tuned with multi-view consistent 3D Gaussian Splatting supervision. By performing alignment at the visual encoder output level, VEGA grounds spatial awareness before any linguistic entanglement occurs, offering a more interpretable and principled alignment target. The alignment is implemented via a lightweight projector trained with a cosine similarity loss alongside the standard action prediction objective, and is discarded at inference time, introducing no additional computational overhead. Extensive experiments on simulation benchmark and real-world manipulation tasks demonstrate that VEGA consistently outperforms existing implicit spatial grounding baselines, establishing a new state-of-the-art among implicit spatial grounding methods for VLA models.
Hao Wang, Xiaobao Wei, Jingyang He +10
May 11, 2026cs.CV

SleepWalk: A Three-Tier Benchmark for Stress-Testing Instruction-Guided Vision-Language Navigation

Vision-Language Models (VLMs) have advanced rapidly in multimodal perception and language understanding, yet it remains unclear whether they can reliably ground language into spatially coherent, plausibly executable actions in 3D digital environments. We introduce SleepWalk, a benchmark for evaluating instruction-grounded trajectory prediction in single-scene 3D worlds generated from textual scene descriptions and filtered for navigability. Unlike prior navigation benchmarks centered on long-range exploration across rooms, SleepWalk targets localized, interaction-centric embodied reasoning: given rendered visual observations and a natural-language instruction, a model must predict a trajectory that respects scene geometry, avoids collisions, and terminates at an action-compatible location. The benchmark covers diverse indoor and outdoor environments and organizes tasks into three tiers of spatial and temporal difficulty, enabling fine-grained analysis of grounding under increasing compositional complexity. Using a standardized pointwise judge-based evaluation protocol, we evaluate three frontier VLMs on 2,472 curated 3D environments with nine instructions per scene. Results reveal systematic failures in grounded spatial reasoning, especially under occlusion, interaction constraints, and multi-step instructions: performance drops as the difficulty level of the tasks increase. In general, current VLMs can somewhat produce trajectories that are simultaneously spatially coherent, plausibly executable, and aligned with intended actions. By exposing failures in a controlled yet scalable setting, SleepWalk provides a critical benchmark for advancing grounded multimodal reasoning, embodied planning, vision-language navigation, and action-capable agents in 3D environments.
Niyati Rawal, Sushant Ravva, Shah Alam Abir +5
May 11, 2026cs.CV

ViSRA: A Video-based Spatial Reasoning Agent for Multi-modal Large Language Models

Recent advances in Multi-modal Large Language Models (MLLMs) target 3D spatial intelligence, yet the progress has been largely driven by post-training on curated benchmarks, leaving the inference-time approach relatively underexplored. In this paper, we take a training-free perspective and introduce ViSRA, a human-aligned Video-based Spatial Reasoning Agent, as a framework to probe the spatial reasoning mechanism of MLLMs. ViSRA elicits spatial reasoning in a modular and extensible manner by leveraging explicit spatial information from expert models, enabling a plug-and-play flexible paradigm. ViSRA offers two key advantages: (1) human-aligned and transferable 3D understanding rather than task-specific overfitting; and (2) no post-training computational cost along with heavy manual curation of spatial reasoning datasets. Experimental results demonstrate consistent improvement across a set of MLLMs on both existing benchmarks and unseen 3D spatial reasoning tasks, with ViSRA outperforming baselines by up to a 15.6% and 28.9% absolute margin respectively.
Tingshu Mou, Jiabo He, Renying Wang +5
May 10, 2026cs.CV

Distilling 3D Spatial Reasoning into a Lightweight Vision-Language Model with CoT

Large-scale 3D vision-language models (VLMs) like LLaVA-3D offer strong spatial reasoning but are difficult to deploy due to high computational costs. We propose a knowledge distillation framework that transfers spatial reasoning from a 7B teacher to a 2.29B student model. Our approach achieves 8.7x lower inference latency and a 3x reduction in model size while retaining 54-72% of the teacher's performance. The framework utilizes VGGT as the vision encoder and a multi-task distillation pipeline with uncertainty-aware loss weighting. To improve reasoning without chain-of-thought (CoT) data, we introduce "Hidden CoT": learnable latent tokens that serve as an internal scratchpad before answer generation. This is the first use of latent scratchpad reasoning in distilled 3D VLMs. The student model jointly performs spatial description, depth estimation, and object detection. Experiments on ScanNet and 3D-FRONT show strong spatial understanding, reaching 68-72% accuracy on proximity and contact tasks. Our framework enables efficient 3D scene QA on resource-constrained platforms.
Alaa Asfour, Christopher Indris, Leihan Chen +2
May 10, 2026cs.CV

Do multimodal models imagine electric sheep?

Yes. We find that large multimodal models develop mental imagery when solving spatial puzzles, and they do imagine sheep when solving sheep puzzles. We fine-tune a Qwen3.5 VLM to solve twelve diverse visual reasoning tasks -- including tangram, jigsaw, sokoban, 3D mental rotation, and rush hour -- that require understanding geometry, spatial relationships, and the consequences of actions. By supervising the model to predict the open-loop sequence of actions to solve a puzzle from an initial state, we show that the model's activations after each action encode meaningful visual information about the intermediate state. This finding suggests that an imperfect visual world model begins to form as a byproduct of learning to select correct actions, in the absence of any explicit visual supervision. Building on this observation, we propose two ways to sharpen and use the mental images formed by the model. We find that integrating as few as sixteen visual tokens per step into the chain of thought improves the average solve rate from 83% to 89%, with particularly strong gains on reasoning-heavy tasks such as jigsaw and 3D mental rotation.
Santhosh Kumar Ramakrishnan, Carl Vondrick, Raja Giryes +2
May 10, 2026cs.CV

SpaceMind++: Toward Allocentric Cognitive Maps for Spatially Grounded Video MLLMs

Recent multimodal large language models (MLLMs) have made remarkable progress in visual understanding and language-based reasoning, yet they lack a persistent world-centered representation for spatially consistent reasoning in 3D environments. Inspired by the mammalian dual-stream system, where semantic and spatial cues are processed separately and integrated into an allocentric cognitive map, we propose SpaceMind++, a video MLLM architecture that explicitly builds a voxelized cognitive map from RGB videos. This map reorganizes fragmented egocentric observations into a shared 3D metric representation, enabling the model to preserve object permanence and spatial topology across changing viewpoints. To make this allocentric representation usable by a pretrained video MLLM without disrupting its native visual-token interface, we introduce Coordinate-Guided Deep Iterative Fusion, a new mechanism that relays map-level spatial knowledge back into the original 2D visual features. This fusion is explicitly guided by coordinate embeddings and 3D Rotary Positional Encoding, which ground semantic interactions in metric 3D space, resembling the entorhinal binding of sensory features to metric space. Extensive experiments show that SpaceMind++ achieves new state-of-the-art performance on VSI-Bench. Furthermore, it demonstrates superior out-of-distribution generalization on SPBench, SITE-Bench, and SPAR-Bench, underscoring its robustness in unseen 3D environments.
Bo Gu, Zhikang Zhang, Zizhuang Wei +3
May 9, 2026cs.CV

Flame3D: Zero-shot Compositional Reasoning of 3D Scenes with Agentic Language Models

3D scene understanding spans reasoning about free space, object grounding, hypothetical object insertions, complex geometric relationships, and integrating all of these with external tools and data sources. Existing 3D understanding methods typically rely on large-scale 3D-language training or focus on object grounding and simple spatial relationships. We argue that the broad generalization that motivates 3D-language training can be achieved at inference time, without 3D-specific training. We propose Flame3D, a training-free framework that represents scenes as editable visual-textual 3D memories and exposes them to an off-the-shelf MLLM through composable spatial tools. Flame3D also lets the agent synthesize custom spatial programs at inference time, enabling open-ended reasoning over layouts, empty space, and objects not yet present in the scene. External data and corrections can be added to the memory without retraining. In addition to showing competitive performance to finetuned 3D-LMM methods on ScanQA, we study multi-hop 3D reasoning capabilities of Flame3D by evaluating it on a curated compositional spatial-reasoning benchmark, Compose3D. We find that fixed tools fall short and that the agent's ability to synthesize spatial operations at inference time is essential. These results invite the question: should future progress in 3D scene understanding focus on richer scene memories and expressive compositional abstractions?
Sagar Bharadwaj, Ziyong Ma, Anurag Ghosh +2
May 9, 2026cs.CV

Lost in Volume: The CT-SpatialVQA Benchmark for Evaluating Semantic-Spatial Understanding of 3D Medical Vision-Language Models

Recent advances in 3D medical vision-language models have enabled joint reasoning over volumetric images and text, showing strong performance in medical visual question-answering (VQA) and report generation. Despite this progress, it remains unclear whether these models learn spatially grounded anatomy from 3D volumes or rely primarily on learned priors and language correlations. This uncertainty stems from the lack of systematic evaluation of semantic-spatial reasoning in volumetric medical VLMs for clinically reliable decision support. To address this gap, we introduce CT-SpatialVQA, a benchmark designed to evaluate semantic-spatial reasoning in 3D CT data. The benchmark comprises 9077 clinically grounded question-answer (QA) pairs derived directly from 1601 radiology reports and CT volumes, which are validated via a robust LLM-assisted pipeline with a 95% human consensus agreement rate. Our dataset requires explicit anatomical localization, laterality awareness, structural comparison, and 3D inter-structure relational reasoning. We also introduce a standardized evaluation protocol and benchmark eight 3D medical VLMs, finding severe degradation on semantic-spatial reasoning tasks, averaging 34% accuracy and often below random, highlighting the need for deeper integration of volumetric evidence for trustworthy clinical use.
Mashrafi Monon, Umaima Rahman, Asif Hanif +2
May 8, 2026cs.CV

NICE FACT: Diagnosing and Calibrating VLMs in Quantitative Reasoning for Kinematic Physics

The ability to derive precise spatial and physical insights is a cornerstone of vision-language models (VLMs), yet their poor performances in related spatial intelligence tasks such as physical reasoning remain a fundamental barrier. The community critically lacks a scientific analysis revealing whether VLMs faithfully reach answers or plausibly make guesses. This work aims to provide a fundamental understanding of how VLMs perceive the physical world, and utilize physical laws, while assessing the reliability of model confidence. We propose NICE and FACT, a dual-diagnostic paradigm that explicitly decomposes quantitative reasoning for kinematic physics: FACT diagnoses visual fidelity, physical law comprehension, and temporal grounding. NICE studies our novel neighborhood-informed calibration method and novel metrics to evaluate and calibrate confidence reliability. Evaluated across 6 latest state-of-the-art VLMs, we uncover that models fail to identify visual preconditions or utilize necessary physical laws to reach answers. This work highlights and establishes a standardized diagnostic paradigm to guide the development of faithful, physically-grounded VLMs.
Jian Lan, Zhicheng Liu, Xinpeng Wang +5
May 8, 2026cs.RO

Hierarchical Prompting with Dual LLM Modules for Robotic Task and Motion Planning

We present a hierarchical language-driven framework for robotic task and motion planning to improve natural, intuitive human-robot interaction in service and assistance scenarios. The proposed system employs two large language model (LLM) modules: a high-level planning agent and a low-level spatial reasoning sub-module. The primary agent processes natural language commands and generates action sequences using a ReAct-style prompt, interacting with tools for object perception and manipulation (e.g., pick, place, release). For precise spatial placement, such as interpreting "place the mug next to the plate", a separate sub-prompting module handles 3D reasoning based on object geometry and scene layout. The system integrates YOLOX-GDRNet for object detection and pose estimation, along with a motion execution stub. We evaluated the system in 24 test scenarios, ranging from simple spatial commands to high-level instructions and infeasible requests. The system achieved an overall task success rate of 86%.
Karolina Źróbek, Tessa Pulli, Paweł Gajewski +2
May 8, 2026cs.CV

Uncovering and Shaping the Latent Representation of 3D Scene Topology in Vision-Language Models

Decades of cognitive science establish that humans navigate environments by forming cognitive maps, defined as allocentric and topology-preserving representations of 3D space. While modern Vision-Language Models (VLMs) demonstrate emergent spatial reasoning from 2D egocentric inputs, it remains unclear whether they construct an analogous 3D internal representation. In this paper, we demonstrate that current VLMs do possess a latent topological map of 3D scenes, but it is heavily overshadowed by non-geometric visual semantics, such as color and shape. By isolating this spatial subspace through cross-scene linear feature extraction, we extract a clean spatial subspace that causally controls the model's spatial outputs. We mathematically shape this latent representation and prove its correspondence to the Laplacian eigenmaps of the scene's 3D Gaussian-kernel graph, converging to the physical 3D space in the continuous limit. Motivated by this geometric identification, we further introduce a mathematically principled latent regularization method for VLMs, based on Dirichlet energy. Applying this single-term regularizer to a minimal 500-step supervised VLM fine-tuning (SFT) on simple synthetic data yields significant improvements on real-world spatial benchmarks, outperforming standard SFT and competitive baselines by up to 12.1% in spatial tasks involving scene topology understanding. Source code is available at https://github.com/pittisl/vlm-latent-shaping
Haoming Wang, Wei Gao
May 8, 2026cs.AI

2.5-D Decomposition for LLM-Based Spatial Construction

Autonomous systems that build structures from natural-language instructions need reliable spatial reasoning, yet large language models (LLMs) make systematic coordinate errors when generating three-dimensional block placements. We present a neuro-symbolic pipeline based on 2.5-D decomposition: the LLM plans in the two-dimensional horizontal plane while a deterministic executor computes all vertical placements from column occupancy, eliminating an entire class of errors. On the Build What I Mean benchmark (160 rounds), GPT-4o-mini with this pipeline achieves 94.6% mean structural accuracy across 12 independent runs, within 3.0 percentage points of the 97.6% ceiling imposed by architect-agent errors that no builder-side improvement can address. This outperforms both GPT-4o at 90.3% and the best competing system at 76.3%. A controlled ablation confirms that 2.5-D decomposition is the dominant contributor, accounting for 28.7 percentage points of accuracy. The pipeline transfers directly to edge hardware: Nemotron-3 120B on an NVIDIA Jetson Thor AGX achieves 96.0% mean structural accuracy with the identical pipeline, slightly exceeding the cloud result. Expanding the system prompt by four targeted examples to exceed the model's 8,320-token prefix cache page size, combined with low-effort reasoning, reduces mean per-request latency by 3X to 19.7 seconds at 95.6% accuracy. The underlying principle, removing deterministic dimensions from the LLM's output space, applies to any autonomous construction or assembly task where gravity or other physical constraints fix one or more degrees of freedom. A transfer experiment on 500 IGLU collaborative building tasks confirms the effect generalizes beyond the primary benchmark.
Paul Whitten, Li-Jen Chen, Sharath Baddam
May 7, 2026cs.CV

R3^3L: Reasoning 3D Layouts from Relative Spatial Relations

Relative spatial relations provide a compact representation of spatial structure and are fundamental to relative spatial reasoning in 3D layout generation. Recent works leverage Multimodal Large Language Models (MLLMs) to infer such relations, but the inferred relations are often unreliable and are typically handled with post-hoc heuristics. In this paper, we propose R3^3L, a general framework that improves the reliability and consistency of relative spatial reasoning for 3D layout generation. Our key motivation is that multi-hop reasoning requires repeated reference-frame transformations, which accumulate errors in inferred relations and lead to semantic and metric drift. To mitigate this, we propose invariant spatial decomposition to break coupled relation chains, and consistent spatial imagination to promote self-consistency through an imagine-and-revise loop. We further introduce supportive spatial optimization to ease pose optimization via global-to-local coordinate re-parameterization. Extensive experiments across diverse scene types and instructions demonstrate that R3^3L produces more physically feasible and semantically consistent layouts. Notably, our analysis shows that resolving frame-induced inconsistencies is crucial for reliable multi-hop relative spatial reasoning. The code is available at https://github.com/Neal2020GitHub/R3L.
Zhifeng Gu, Yuqi Wang, Bing Wang
May 7, 2026cs.CV

NavOne: One-Step Global Planning for Vision-Language Navigation on Top-Down Maps

Existing Vision-Language Navigation (VLN) methods typically adopt an egocentric, step-by-step paradigm, which struggles with error accumulation and limits efficiency. While recent approaches attempt to leverage pre-built environment maps, they often rely on incrementally updating memory graphs or scoring discrete path proposals, which restricts continuous spatial reasoning and creates discrete bottlenecks. We propose Top-Down VLN (TD-VLN), reformulating navigation as a one-step global path planning problem on pre-built top-down maps, supported by our newly constructed R2R-TopDown dataset. To solve this, we introduce NavOne, a unified framework that directly predicts dense path probabilities over multi-modal maps in a single end-to-end forward pass. NavOne features a Top-Down Map Fuser for joint multi-modal map representation, and extends Attention Residuals for spatial-aware depth mixing. Extensive experiments on R2R-TopDown show that NavOne achieves state-of-the-art performance among map-based VLN methods, with a planning-stage speedup of 8x over existing map-based baselines and 80x over egocentric methods, enabling highly efficient global navigation.
Dijia Zhan, Jinyi Li, Chenxi Zheng +4
May 7, 2026cs.CV

4DThinker: Thinking with 4D Imagery for Dynamic Spatial Understanding

Dynamic spatial reasoning from monocular video is essential for bridging visual intelligence and the physical world, yet remains challenging for vision-language models (VLMs). Prior approaches either verbalize spatial-temporal reasoning entirely as text, which is inherently verbose and imprecise for complex dynamics, or rely on external geometric modules that increase inference complexity without fostering intrinsic model capability. In this paper, we present 4DThinker, the first framework that enables VLMs to "think with 4D" through dynamic latent mental imagery, i.e., internally simulating how scenes evolve within the continuous hidden space. Specifically, we first introduce a scalable, annotation-free data generation pipeline that synthesizes 4D reasoning data from raw videos. We then propose Dynamic-Imagery Fine-Tuning (DIFT), which jointly supervises textual tokens and 4D latents to ground the model in dynamic visual semantics. Building on this, 4D Reinforcement Learning (4DRL) further tackles complex reasoning tasks via outcome-based rewards, restricting policy gradients to text tokens to ensure stable optimization. Extensive experiments across multiple dynamic spatial reasoning benchmarks demonstrate that 4DThinker consistently outperforms strong baselines and offers a new perspective toward 4D reasoning in VLMs. Our code is available at https://github.com/zhangquanchen/4DThinker.
Zhangquan Chen, Manyuan Zhang, Xinlei Yu +9
May 6, 2026cs.RO

ConsisVLA-4D: Advancing Spatiotemporal Consistency in Efficient 3D-Perception and 4D-Reasoning for Robotic Manipulation

Current Vision-Language-Action (VLA) models primarily focus on mapping 2D observations to actions, but exhibit notable limitations in spatiotemporal perception and reasoning: 1) spatial representations often rely on additional sensors, introducing substantial computational overhead; 2) visual reasoning is typically limited to future-frame prediction, lacking alignment with the instruction-grounded scene and thus compromising spatiotemporal consistency. To address these challenges, we propose ConsisVLA-4D, a unified and efficient framework that enhances spatiotemporal consistency in 3D perception and 4D reasoning. Specifically, we design: 1) CV-Aligner, which ensures cross-view object semantic consistency by filtering instruction-relevant regions and aligning object identities across multiple viewpoints; 2) CO-Fuser, which guarantees cross-object spatial geometric consistency by eliminating spatial relation ambiguities between objects across views using compact latent representations. Building upon these, we introduce 3) CS-Thinker to achieve cross-scene spatiotemporal consistency as actions unfold. It learns implicit knowledge of local dynamics from object-semantic tokens of CV-Aligner and global depth from geometric tokens of CO-Fuser, thereby enhancing efficient visual reasoning under scene variations. Extensive experiments demonstrate that, benefiting from its efficient spatiotemporal consistency design, ConsisVLA-4D achieves 21.6% and 41.5% performance improvements, along with 2.3-fold and 2.4-fold inference speedups compared to OpenVLA on the LIBERO benchmark and real-world platforms, respectively.ConsisVLA-4D is open-sourced and publicly available at
Wei Li, Jizhihui Liu, Li Yixing +3
May 4, 2026cs.CV

From Where Things Are to What They Are For: Benchmarking Spatial-Functional Intelligence in Multimodal LLMs

Human-level agentic intelligence extends beyond low-level geometric perception, evolving from recognizing where things are to understanding what they are for. While existing benchmarks effectively evaluate the geometric perception capabilities of multimodal large language models (MLLMs), they fall short of probing the higher-order cognitive abilities required for grounded intelligence. To address this gap, we introduce the Spatial-Functional Intelligence Benchmark (SFI-Bench), a video-based benchmark with over 1,500 expert-annotated questions derived from diverse egocentric indoor video scans. SFI-Bench systematically evaluates two complementary dimensions of advanced reasoning: (1) Structured Spatial Reasoning, which requires understanding complex layouts and forming coherent spatial representations, and (2) Functional Reasoning, which involves inferring object affordances and their context-dependent utility. The benchmark includes tasks such as conditional counting, multi-hop relational reasoning, functional pairing, and knowledge-grounded troubleshooting, directly challenging models to integrate perception, memory, and inference. Our experiments reveal that current MLLMs consistently struggle to combine spatial memory with functional reasoning and external knowledge, highlighting a critical bottleneck in achieving grounded intelligence. SFI-Bench therefore provides a diagnostic tool for measuring progress toward more cognitively capable and truly grounded multimodal agents.
Le Zhang, Jihan Yang, Soundarya Krishnan +11
May 3, 2026cs.AI

NORA: A Harness-Engineered Autonomous Research Agent for End-to-End Spatial Data Science

The automation of scientific research workflows has emerged as a transformative frontier in artificial intelligence, yet existing autonomous research agents remain largely domain-agnostic, lacking the specialized reasoning, method selection, and data acquisition capabilities required for rigorous spatial data science. This paper introduces NORA (Night Owl Research Agent), a harness-engineered, multi-agent autonomous research system purpose-built for GIScience and spatial data science. NORA orchestrates the complete research lifecycle through a skills-first architecture comprising 21 domain-specialized workflow skills, 9 specialist sub-agents, and custom Model Context Protocol (MCP) servers. Central to the system's design are two novel domain-specialized skills: a spatial analysis skill unit that encodes decision frameworks for exploratory spatial data analysis, spatial regression, and diagnostics; and a spatial data download skill that supports reproducible acquisition from authoritative geospatial data sources. We formalize the concept of harness engineering for scientific research agents, demonstrating how lifecycle hooks, safety gates, generator-evaluator separation, human-in-the-loop, and state persistence ensure reliable and reproducible autonomous research. We evaluate NORA through case studies by 6 domain specialists and 3 LLM reviewers across seven dimensions (novelty, quality, rigor, etc). Results demonstrate that domain-specialized harness engineering substantially improves the efficiency and quality of research output compared to general-purpose agent configurations.
Bing Zhou, Xiao Huang, Huan Ning +3
May 3, 2026cs.CV

TrajRAG: Retrieving Geometric-Semantic Experience for Zero-Shot Object Navigation

Existing zero-shot Object Goal Navigation (ObjectNav) methods often exploit commonsense knowledge from large language or vision-language models to guide navigation. However, such knowledge arises from internet-scale text rather than embodied 3D experience, and episodic observations collected during navigation are typically discarded, preventing the accumulation of lifelong experience. To this end, we propose Trajectory RAG (TrajRAG), a retrieval-augmented generation framework that enhances large-model reasoning by retrieving geometric-semantic experiences. TrajRAG incrementally accumulates episodic observations from past navigation episodes. To structure these observations, we propose a topological-polar (topo-polar) trajectory representation that compactly encodes spatial layouts and semantic contexts, effectively removing redundancies in raw episodic observations. A hierarchical chunking structure further organizes similar topo-polar trajectories into unified summaries, enabling coarse-to-fine retrieval. During navigation, candidate frontiers generate multiple trajectory hypotheses that query TrajRAG for similar past trajectories, guiding large-model reasoning for waypoint selection. New experiences are continually consolidated into TrajRAG, enabling the accumulation of lifelong navigation experience. Experiments on MP3D, HM3D-v1, and HM3D-v2 show that TrajRAG effectively retrieves relevant geometric-semantic experiences and improves zero-shot ObjectNav performance.
Yiyao Wang, Sixian Zhang, Keming Zhang +3
Apr 30, 2026cs.CV

Visual Generation in the New Era: An Evolution from Atomic Mapping to Agentic World Modeling

Recent visual generation models have made major progress in photorealism, typography, instruction following, and interactive editing, yet they still struggle with spatial reasoning, persistent state, long-horizon consistency, and causal understanding. We argue that the field should move beyond appearance synthesis toward intelligent visual generation: plausible visuals grounded in structure, dynamics, domain knowledge, and causal relations. To frame this shift, we introduce a five-level taxonomy: Atomic Generation, Conditional Generation, In-Context Generation, Agentic Generation, and World-Modeling Generation, progressing from passive renderers to interactive, agentic, world-aware generators. We analyze key technical drivers, including flow matching, unified understanding-and-generation models, improved visual representations, post-training, reward modeling, data curation, synthetic data distillation, and sampling acceleration. We further show that current evaluations often overestimate progress by emphasizing perceptual quality while missing structural, temporal, and causal failures. By combining benchmark review, in-the-wild stress tests, and expert-constrained case studies, this roadmap offers a capability-centered lens for understanding, evaluating, and advancing the next generation of intelligent visual generation systems.
Keming Wu, Zuhao Yang, Kaichen Zhang +24
Apr 30, 2026cs.AI

SpatialGrammar: A Domain-Specific Language for LLM-Based 3D Indoor Scene Generation

Automatically generating interactive 3D indoor scenes from natural language is crucial for virtual reality, gaming, and embodied AI. However, existing LLM-based approaches often suffer from spatial errors and collisions, in part because common scene representations-raw coordinates or verbose code-are difficult for models to reason about 3D spatial relationships and physical constraints. We propose SpatialGrammar, a domain-specific language that represents gravity-aligned indoor layouts as BEV grid placements with deterministic compilation to valid 3D geometry, enabling verifiable constraint checking. Building on this representation, we develop (1) SG-Agent, a closed-loop system that uses compiler feedback to iteratively refine scenes and enforce collision constraints, and (2) SG-Mini, a 104M-parameter model trained entirely on compiler-validated synthetic data. Across 159 test scenes spanning five scenarios of different complexity, SG-Agent improves spatial fidelity and physical plausibility over prior methods, while SG-Mini performs competitively against larger LLM-based baselines on single-shot generation scenarios.
Song Tang, Kaiyong Zhao, Yuliang Li +5
Apr 29, 2026cs.CV

World2VLM: Distilling World Model Imagination into VLMs for Dynamic Spatial Reasoning

Vision-language models (VLMs) have shown strong performance on static visual understanding, yet they still struggle with dynamic spatial reasoning that requires imagining how scenes evolve under egocentric motion. Recent efforts address this limitation either by scaling spatial supervision with synthetic data or by coupling VLMs with world models at inference time. However, the former often lacks explicit modeling of motion-conditioned state transitions, while the latter incurs substantial computational overhead. In this work, we propose World2VLM, a training framework that distills spatial imagination from a generative world model into a vision-language model. Given an initial observation and a parameterized camera trajectory, we use a view-consistent world model to synthesize geometrically aligned future views and derive structured supervision for both forward (action-to-outcome) and inverse (outcome-to-action) spatial reasoning. We post-train the VLM with a two-stage recipe on a compact dataset generated by this pipeline and evaluate it on multiple spatial reasoning benchmarks. World2VLM delivers consistent improvements over the base model across diverse benchmarks, including SAT-Real, SAT-Synthesized, VSI-Bench, and MindCube. It also outperforms the test-time world-model-coupled methods while eliminating the need for expensive inference-time generation. Our results suggest that world models can serve not only as inference-time tools, but also as effective training-time teachers, enabling VLMs to internalize spatial imagination in a scalable and efficient manner.
Wanyue Zhang, Wenxiang Wu, Wang Xu +6
Apr 25, 2026cs.CV

From Edges to Depth: Probing the Spatial Hierarchy in Vision Transformers

Vision Transformers trained only on image classification routinely transfer to tasks that demand spatial understanding, yet they receive no spatial supervision during pretraining. We ask where and how robustly such structure is encoded. Probing a frozen ViT-B/16 layerwise for two complementary properties, local patch boundaries (BSDS500) and per-patch depth (NYU Depth V2), reveals a clear hierarchy: boundary structure becomes linearly decodable at layers 5-6 (AP = 0.833), while depth, which requires integrating global cues, peaks two to three layers later at layer 8 (MAE = 0.0875). Both signals collapse at the final classification layer, and random-weight controls confirm the encodings are learned rather than architectural. Causal interventions add specificity: ablating the single direction a linear depth probe reads degrades depth decoding by up to 165%, while ablating any other direction changes it by less than 1%. Targeted activation patching along that direction shows the depth signal is partially re-derived at each layer rather than passively carried in the residual stream, with mid-layer interventions persisting most strongly downstream. The result is that a classification-trained ViT develops an actively maintained spatial hierarchy that mirrors the early-to-late progression observed in the primate visual cortex.
Jainum Sanghavi
Apr 24, 2026cs.CV

SpaMEM: Benchmarking Dynamic Spatial Reasoning via Perception-Memory Integration in Embodied Environments

Multimodal large language models (MLLMs) have advanced static visual--spatial reasoning, yet they often fail to preserve long-horizon spatial coherence in embodied settings where beliefs must be continuously revised from egocentric observations under environmental change. We introduce SpaMEM (Spatial Memory from Action Sequences), a large-scale diagnostic benchmark that isolates the mechanics of spatial belief evolution via action-conditioned scene transformations (spawn, place, remove) over long interaction horizons. SpaMEM is built on a physically grounded dataset with 10,601,392 high-fidelity images across four modalities (RGB, depth, instance, semantic segmentation), collected from 25,000+ interaction sequences in 1,000 procedurally generated houses. We formalize embodied spatial reasoning as a three-level hierarchy with 15 diagnostic tasks: Level 1 measures atomic spatial perception from single observations; Level 2 probes temporal reasoning with oracle textual state histories to factor out perceptual noise; and Level 3 requires end-to-end belief maintenance from raw visual streams under the same task dimensions. We further evaluate both short-term (step-wise) updates and long-term (episodic) reconstruction. Benchmarking representative open-source VLM families reveals a consistent stacked bottleneck: coordinate-consistent grounding remains a hard ceiling, and the sharp collapse from Level 2 to Level 3 exposes a pronounced symbolic scaffolding dependency, where models succeed with text-based bookkeeping but struggle to sustain robust visual memory. SpaMEM provides a granular diagnostic standard and motivates explicit mechanisms for state representation, belief revision, and long-horizon episodic integration. A subset of SpaMEM is publicly available at https://huggingface.co/datasets/mill-ct-liao/SpaMEM.
Chih-Ting Liao, Xi Xiao, Chunlei Meng +6
Apr 23, 2026cs.CV

Probing Visual Planning in Image Editing Models

Visual planning represents a crucial facet of human intelligence, especially in tasks that require complex spatial reasoning and navigation. Yet, in machine learning, this inherently visual problem is often tackled through a verbal-centric lens. While recent research demonstrates the promise of fully visual approaches, they suffer from significant computational inefficiency due to the step-by-step planning-by-generation paradigm. In this work, we present EAR, an editing-as-reasoning paradigm that reformulates visual planning as a single-step image transformation. To isolate intrinsic reasoning from visual recognition, we employ abstract puzzles as probing tasks and introduce AMAZE, a procedurally generated dataset that features the classical Maze and Queen problems, covering distinct, complementary forms of visual planning. The abstract nature of AMAZE also facilitates automatic evaluation of autoregressive and diffusion-based models in terms of both pixel-wise fidelity and logical validity. We assess leading proprietary and open-source editing models. The results show that they all struggle in the zero-shot setting, finetuning on basic scales enables remarkable generalization to larger in-domain scales and out-of-domain scales and geometries. However, our best model that runs on high-end hardware fails to match the zero-shot efficiency of human solvers, highlighting a persistent gap in neural visual reasoning.
Zhimu Zhou, Yanpeng Zhao, Qiuyu Liao +2
Apr 23, 2026cs.CV

SpatiO: Adaptive Test-Time Orchestration of Vision-Language Agents for Spatial Reasoning

Understanding visual scenes requires not only recognizing objects but also reasoning about their spatial relationships. Unlike general vision-language tasks, spatial reasoning requires integrating multiple inductive biases, such as 2D appearance cues, depth signals, and geometric constraints, whose reliability varies across contexts. This suggests that effective spatial reasoning requires spatial adaptability: the ability to flexibly coordinate different reasoning strategies depending on the input. However, most existing approaches rely on a single reasoning pipeline that implicitly learns a fixed spatial prior, limiting their ability to adapt under distribution changes. Multi-agent systems offer a promising alternative by aggregating diverse reasoning trajectories, but prior attempts in spatial reasoning primarily employ homogeneous agents, restricting the diversity of inductive biases they can leverage. In this work, we introduce SpatiO, a heterogeneous multi-agent framework for spatial reasoning that coordinates multiple vision-language specialists with complementary inductive biases. To enable effective collaboration, we propose Test-Time Orchestration (TTO), an calibration mechanism that dynamically evaluates and reweights agents based on their observed reliability during inference, without modifying model parameters. Extensive experiments on diverse spatial reasoning benchmarks, including 3DSRBench, STVQA-7k, CV-Bench, and Omni3D-Bench, demonstrate that SpatiO consistently improves spatial reasoning performance over both closed-source and open-source baselines. The project page is available at https://cy-h1329.github.io/spatio/.
Chan Yeong Hwang, Miso Choi, Sunghyun On +2
Apr 23, 2026cs.CV

Reinforcing 3D Understanding in Point-VLMs via Geometric Reward Credit Assignment

Point-Vision-Language Models promise to empower embodied agents with executable spatial reasoning, yet they frequently succumb to geometric hallucination where predicted 3D structures contradict the observed 2D reality. We identify a key cause of this failure not as a representation bottleneck but as a structural misalignment in reinforcement learning, where sparse geometric tokens are drowned out by noisy and broadcasted sequence-level rewards. To resolve this causal dilution, we propose Geometric Reward Credit Assignment, a framework that disentangles holistic supervision into field-specific signals and routes them exclusively to their responsible token spans. This mechanism transforms vague feedback into precise gradient updates and effectively turns generic policy optimization into targeted structural alignment. Furthermore, we internalize physical constraints via a Reprojection-Consistency term which serves as a cross-modal verifier to penalize physically impossible geometries. Validated on a calibrated benchmark derived from ShapeNetCore, our approach bridges the reliability gap by boosting 3D KPA from 0.64 to 0.93, increasing 3D bounding box intersection over union to 0.686, and raising reprojection consistency scores to 0.852. Crucially, these gains are achieved while maintaining robust 2D localization performance, marking a meaningful step from plausible textual outputs toward physically verifiable spatial predictions.
Jingkun Chen, Ruoshi Xu, Mingqi Gao +2
Apr 22, 2026cs.CV

Exploring Spatial Intelligence from a Generative Perspective

Spatial intelligence is essential for multimodal large language models, yet current benchmarks largely assess it only from an understanding perspective. We ask whether modern generative or unified multimodal models also possess generative spatial intelligence (GSI), the ability to respect and manipulate 3D spatial constraints during image generation, and whether such capability can be measured or improved. We introduce GSI-Bench, the first benchmark designed to quantify GSI through spatially grounded image editing. It consists of two complementary components: GSI-Real, a high-quality real-world dataset built via a 3D-prior-guided generation and filtering pipeline, and GSI-Syn, a large-scale synthetic benchmark with controllable spatial operations and fully automated labeling. Together with a unified evaluation protocol, GSI-Bench enables scalable, model-agnostic assessment of spatial compliance and editing fidelity. Experiments show that fine-tuning unified multimodal models on GSI-Syn yields substantial gains on both synthetic and real tasks and, strikingly, also improves downstream spatial understanding. This provides the first clear evidence that generative training can tangibly strengthen spatial reasoning, establishing a new pathway for advancing spatial intelligence in multimodal models.
Muzhi Zhu, Shunyao Jiang, Huanyi Zheng +9
Apr 22, 2026cs.CV

SurgCoT: Advancing Spatiotemporal Reasoning in Surgical Videos through a Chain-of-Thought Benchmark

Fine-grained spatiotemporal reasoning on surgical videos is critical, yet the capabilities of Multi-modal Large Language Models (MLLMs) in this domain remain largely unexplored. To bridge this gap, we introduce SurgCoT, a unified benchmark for evaluating chain-of-thought (CoT) reasoning in MLLMs across 7 surgical specialties and 35 diverse procedures. SurgCoT assesses five core reasoning dimensions: Causal Action Ordering, Cue-Action Alignment, Affordance Mapping, Micro-Transition Localization, and Anomaly Onset Tracking, through a structured CoT framework with an intensive annotation protocol (Question-Option-Knowledge-Clue-Answer), where the Knowledge field provides essential background context and Clue provides definitive spatiotemporal evidence. Evaluation of 10 leading MLLMs shows: 1) commercial models outperform open-source and medical-specialized variants; 2) significant gaps exist in surgical CoT reasoning; 3) SurgCoT enables effective evaluation and enhances progressive spatiotemporal reasoning. SurgCoT provides a reproducible testbed to narrow the gap between MLLM capabilities and clinical reasoning demands. Code: https://github.com/CVI-SZU/SurgCoT.
Gui Wang, YongSong Zhou, Kaijun Deng +4
Apr 21, 2026cs.CL

CAPruner: Conceptual-Adjacent Scene Graph Pruner for Enhancing 3D Spatial Reasoning of Large Language Models

Large language models (LLMs) have recently been applied to 3D vision-language (3D-VL) tasks, which require spatial reasoning to identify target objects relative to anchors. Scene graphs are commonly employed to represent such relations, but reasoning over complete graphs incurs high token costs and computational inefficiencies, motivating the need for pruning. Existing pruning methods primarily rely on spatial proximity and often remove task-relevant relations, thereby undermining reliable spatial reasoning. To address these limitations, we derive a key requirement for scene graph pruning: preserving spatial relations that are most pertinent to the specific 3D-VL task. Guided by this insight, we propose the Conceptual-Adjacent Scene Graph Pruner (CAPruner). CAPruner integrates fuzzy semantic relevance with spatial proximity to estimate the importance of relations, enabling the selection of critical relations in a task-specific context. Moreover, to avoid costly relation-level annotations, CAPruner is trained by supervising the aggregated scores of each node's incident edges. Extensive experiments demonstrate that CAPruner effectively preserves relations essential for spatial reasoning, leading to substantial performance improvements of LLMs on 3D-VL tasks. Code is available at https://github.com/fz-zsl/CAPruner.
Shengli Zhou, Xiangchen Wang, Guanhua Chen +1
Apr 20, 2026cs.RO

OmniVLA-RL: A Vision-Language-Action Model with Spatial Understanding and Online RL

Visual-Language-Action (VLA) models represent a paradigm shift in embodied AI, yet existing frameworks often struggle with imprecise spatial perception, suboptimal multimodal fusion, and instability in reinforcement learning. To bridge these gaps, we propose OmniVLA-RL, a novel architecture that leverages a Mix-of-Transformers (MoT) design to synergistically integrate reasoning, spatial, and action experts. Furthermore, we introduce Flow-GSPO, which reformulates flow matching as a Stochastic Differential Equation (SDE) process and integrates it with Group Segmented Policy Optimization (GSPO) to enhance action precision and training robustness. Extensive evaluations on the LIBERO and LIBERO-Plus benchmarks demonstrate that OmniVLA-RL achieves decent overall performance and surpasses mainstream existing methods, effectively overcoming the fundamental limitations of current VLA models.
Haoxiang Jie, Yaoyuan Yan, Xiangyu Wei +4
Apr 19, 2026cs.CV

RS-HyRe-R1: A Hybrid Reward Mechanism to Overcome Perceptual Inertia for Remote Sensing Images Understanding

Reinforcement learning (RL) post-training substantially improves remote sensing vision-language models (RS-VLMs). However, when handling complex remote sensing imagery (RSI) requiring exhaustive visual scanning, models tend to rely on localized salient cues for rapid inference. We term this RL-induced bias "perceptual inertia". Driven by reward maximization, models favor quick outcome fitting, leading to two limitations: cognitively, overreliance on specific features impedes complete evidence construction; operationally, models struggle to flexibly shift visual focus across tasks. To address this bias and encourage comprehensive visual evidence mining, we propose RS-HyRe-R1, a hybrid reward framework for RSI understanding. It introduces: (1) a spatial reasoning activation reward that enforces structured visual reasoning; (2) a perception correctness reward that provides adaptive quality anchors across RS tasks, ensuring accurate geometric and semantic alignment; and (3) a visual-semantic path evolution reward that penalizes repetitive reasoning and promotes exploration of complementary cues to build richer evidence chains. Experiments show RS-HyRe-R1 effectively mitigates "perceptual inertia", encouraging deeper, more diverse reasoning. With only 3B parameters, it achieves state-of-the-art performance on REC, OVD, and VQA tasks, outperforming models up to 7B parameters. It also demonstrates strong zero-shot generalization, surpassing the second-best model by 3.16%, 3.97%, and 2.72% on VQA, OVD, and REC, respectively. Code and datasets are available at https://github.com/geox-lab/RS-HyRe-R1.
Gaozhi Zhou, Hu He, Peng Shen +8
Apr 19, 2026cs.CV

MetaEarth3D: Unlocking World-scale 3D Generation with Spatially Scalable Generative Modeling

Recent generative AI models have achieved remarkable breakthroughs in language and visual understanding. However, although these models can generate realistic visual content, their spatial scale remains confined to bounded environments, preventing them from capturing how geographic environments evolve across thousands of kilometers or from modeling the spatial structure of the large-scale physical world. This limitation poses a critical challenge for ultra-wide-area spatial intelligence in Earth observation and simulation, revealing a deeper gap in generative AI: progress has relied primarily on scaling model parameters and training data, while overlooking spatial scale as a core dimension of intelligence. Here, motivated by this missing dimension, we investigate spatial scale as a new scaling axis in foundation models and present MetaEarth3D, the first generative foundation model capable of spatially consistent generation at the planetary scale. Taking optical Earth observation simulation as a testbed, MetaEarth3D enables the generation of multi-level, unbounded, and diverse 3D scenes spanning large-scale terrains, medium-scale cities, and fine-grained street blocks. Built upon 10 million globally distributed real-world training images, MetaEarth3D demonstrates both strong visual realism and geospatial statistical realism. Beyond generation, MetaEarth3D serves as a generative data engine for diverse virtual environments in ultra-wide spatial intelligence. We argue that this study may help empower next-generation spatial intelligence for Earth observation.
Jinqi Cao, Zhiping Yu, Baihong Lin +3
Apr 19, 2026cs.CV

SpatialImaginer: Towards Adaptive Visual Imagination for Spatial Reasoning

Spatial intelligence, which refers to the ability to reason about geometric and physical structure from visual observations, remains a core challenge for multimodal large language models. Despite promising performance, recent multimodal large language models (MLLMs) often exhibit fragile reasoning traces in spatial intelligence tasks that involve consistent spatial state recognition. We argue that these failures stem from a mismatch between the spatial recognition mechanism and the text-only reasoning behavior of these MLLMs. Effective spatial reasoning requires low-level geometric structure to be faithfully preserved and updated throughout the reasoning process, whereas textual representations tend to abstract away precisely these critical details. To address this issue, we propose SpatialImaginer, a unified multimodal generation framework that integrates textual reasoning with visual imagination. Our framework adopts a divide-and-conquer strategy, using text chain-of-thought for high-level semantic planning and the visual imagination for geometry-sensitive state transformation and consistency preservation. To support this capability, we further introduce a difficulty-aware data engine with closed-loop verification to train the model to invoke visual imagination selectively when stable spatial state tracking is required. Extensive experiments on diverse spatial intelligence benchmarks show that SpatialImaginer achieves state-of-the-art performance and substantially improves robustness on complex multi-step spatial reasoning tasks.
Yian Li, Yang Jiao, Bin Zhu +4
Apr 19, 2026cs.CV

LookasideVLN: Direction-Aware Aerial Vision-and-Language Navigation

Aerial Vision-and-Language Navigation (Aerial VLN) enables unmanned aerial vehicles (UAVs) to follow natural language instructions and navigate complex urban environments. While recent advances have achieved progress through large-scale memory graphs and lookahead path planning, they remain limited by shallow instruction understanding and high computational cost. In particular, existing methods rely primarily on landmark descriptions, overlooking directional cues "a key source of spatial context in human navigation". In this work, we propose LookasideVLN, a new paradigm that exploits directional cues in natural language to achieve both more accurate spatial reasoning and greater computational efficiency. LookasideVLN comprises three core components: (1) an Egocentric Lookaside Graph (ELG) that dynamically encodes instruction-relevant landmarks and their directional relationships, (2) a Spatial Landmark Knowledge Base (SLKB) that provides lightweight memory retrieval from prior navigation experiences, and (3) a Lookaside MLLM Navigation Agent that aligns multimodal information from user instructions, visual observations, and landmark-direction information from ELG for path planning. Extensive experiments show that LookasideVLN significantly outperforms the state-of-the-art CityNavAgent, even with a single-level lookahead, demonstrating that leveraging directional cues is a powerful yet efficient strategy for Aerial VLN.
Yuwei Ning, Ganlong Zhao, Yipeng Qin +4
Apr 17, 2026cs.RO

DENALI: A Dataset Enabling Non-Line-of-Sight Spatial Reasoning with Low-Cost LiDARs

Consumer LiDARs in mobile devices and robots typically output a single depth value per pixel. Yet internally, they record full time-resolved histograms containing direct and multi-bounce light returns; these multi-bounce returns encode rich non-line-of-sight (NLOS) cues that can enable perception of hidden objects in a scene. However, severe hardware limitations of consumer LiDARs make NLOS reconstruction with conventional methods difficult. In this work, we motivate a complementary direction: enabling NLOS perception with low-cost LiDARs through data-driven inference. We present DENALI, the first large-scale real-world dataset of space-time histograms from low-cost LiDARs capturing hidden objects. We capture time-resolved LiDAR histograms for 72,000 hidden-object scenes across diverse object shapes, positions, lighting conditions, and spatial resolutions. Using our dataset, we show that consumer LiDARs can enable accurate, data-driven NLOS perception. We further identify key scene and modeling factors that limit performance, as well as simulation-fidelity gaps that hinder current sim-to-real transfer, motivating future work toward scalable NLOS vision with consumer LiDARs.
Nikhil Behari, Diego Rivero, Luke Apostolides +3
Apr 17, 2026cs.CV

Chain-of-Thought Degrades Visual Spatial Reasoning Capabilities of Multimodal LLMs

Multimodal Reasoning Models (MRMs) leveraging Chain-of-Thought (CoT) based thinking have revolutionized mathematical and logical problem-solving. However, we show that this paradigm struggles with generalized spatial intelligence. We perform a comprehensive evaluation of seventeen models across thirteen spatial benchmarks and identify a critical gap: CoT prompting consistently degrades performance in visual spatial reasoning. Furthermore, through a novel No-Image++ ablation, we demonstrate that MRMs and CoT prompted MLMs suffer from severe shortcut learning, and hallucinate visual details from textual priors even when the image is absent. These findings challenge the efficacy of text-only CoT for spatial tasks and underscore the need for vision-centric reasoning paradigms.
Sai Srinivas Kancheti, Aditya Sanjiv Kanade, Vineeth N. Balasubramanian +1
Apr 17, 2026cs.CV

Mind's Eye: A Benchmark of Visual Abstraction, Transformation and Composition for Multimodal LLMs

Multimodal large language models (MLLMs) have achieved impressive progress on vision language benchmarks, yet their capacity for visual cognitive and visuospatial reasoning remains less understood. We introduce "Mind's Eye", a multiple-choice benchmark of eight visuo-cognitive tasks inspired by classic human intelligence tests and organized under a novel "A-R-T" taxonomy: Abstraction, Relation, and Transformation. The tasks probe core processes of fluid intelligence such as pattern induction, analogical relation mapping, and mental transformation. We evaluate a diverse suite of closed-source and open-source MLLMs and compare their performance with human participants. Humans achieve 80% accuracy, while top performing MLLMs remain below 50%. Error analysis reveals failures in: (i) visual attention allocation, (ii) internal perceptual manipulation, and (iii) weak abstraction of underlying visual concepts. Our findings suggest that current MLLMs exhibit limited visuospatial reasoning capabilities, when compared with human participants, highlighting the need for more cognitively grounded evaluation frameworks.
Rohit Sinha, Aditya Kanade, Sai Srinivas Kancheti +2