Autonomous Racing

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7 papers in the last 28 days · 0.1% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

5 new papers

A weekly snapshot of new work published in Autonomous Racing.

Period ending 2026-09-14

2 new papers

A weekly snapshot of new work published in Autonomous Racing.

45 papers

Latest in Autonomous Racing

Sep 17, 2026cs.RO

MILER: Semantic Mid-Level Representation for Sim-to-Real Reinforcement Learning in Unstructured Autonomous Driving

Reinforcement learning constitutes a promising approach owing to its potential for superhuman performance and self-learned policies. However, its application to real-world autonomous driving remains scarce, particularly in unstructured environments, because of the challenges associated with sim-to-real transfer for unstructured environments. In this work, we present MILER, an end-to-end policy framework with zero-shot sim-to-real transfer. During offline training, we employ a custom semantic mid-level representation (MLR) simulator and train the policy network using reinforcement learning, with its control outputs applied directly to a bicycle model. During deployment on the real vehicle, camera and LiDAR data are processed by BEVFusion to generate a semantic bird's-eye-view representation consistent with that of the MLR simulator. The actions generated by the policy network are not applied directly to the real vehicle. Instead, we employ a trajectory-alignment strategy that enables zero-shot sim-to-real transfer of both perception and control. We extensively evaluate the proposed framework on a diverse test track comprising numerous challenges, including various obstacles, hairpin curves, velocities of up to 33.6 km/h, and off-road sections. In total, we drove 17.3 km with two different vehicles on a 3.0 km test track without human intervention, thereby demonstrating the effectiveness of our approach. Furthermore, the entire software stack runs on a Jetson AGX Orin.
Thomas Steinecker, Denis Trescher, Alexander Bienemann +2
Sep 15, 2026cs.RO

Kernel-Based Metrics Learning for Uncertain Opponent Vehicle Trajectory Prediction in Autonomous Racing

Autonomous racing confronts significant challenges in safely overtaking Opponent Vehicles (OVs) that exhibit uncertain trajectories, stemming from unknown driving policies. To address these challenges, this study proposes heterogeneous kernel metrics for Deep Kernel Learning (DKL), designed to robustly capture the diverse driving policies of OVs, and carry out precise trajectory predictions along with the associated uncertainties. A key virtue of the proposed kernel metrics lies in their ability to align similar driving policies and disjoin dissimilar ones in an unsupervised manner, given the observed interactions between the Ego Vehicle (EV) and OVs. The efficacy of the proposed method is substantiated through experimental studies on a 1/10th scale racecar platform, demonstrating improved prediction accuracy and thereby safely overtaking against OVs. Furthermore, our method is computationally efficient for onboard computing units, affirming its viability in fast-paced racing environments. The video and source code can be found at https://github.com/HMCL-UNIST/OpponentPredictionWithKMDKL.git.
Hojin Lee, Youngim Nam, Sanghun Lee +1
Sep 14, 2026cs.RO

High-Fidelity Multi-Body Simulator for Autonomous Racing

We present a custom high-fidelity vehicle dynamics simulation environment for testing and validation of Autonomous Racing software. The digital twin of the autonomous vehicle is developed in Dymola, using racecar dynamics modeling libraries to build a complete multi-body model. A 3D road surface, including elevation profiles and curbs, is implemented using the Curved Regular Grid (CRG) standard. The model is exported from Dymola as a Functional Mock-up Unit (FMU) and integrated into a custom software-in-the-loop simulator, where communication interfaces with the autonomous racing stack were developed in C++. A calibration procedure based on experimental data is also presented, along with a validation study to further support the quality of the proposed framework. The simulator runs in real time on a portable computer and provides reliable ground truth for algorithms validation prior to real-world deployment.
Nicola Musiu, Francesco Iacovacci, Fausto Lupo +11
Sep 14, 2026cs.RO

Mission Performance: Automatic and Adaptive Race Pace Progression for Autonomous Racing

In this paper, we describe the Mission Performance module implemented for a fully autonomous racing car to automatically manage the longitudinal, lateral, and combined performances, aiming to speedup the laptime progression while assuring safety. Motivated by the difficulty and risks of applying the real-time estimation of the grip to critical modules like the motion planner and controller, the Mission Performance guides these modules adapting their target performance instead of changing the vehicle model parameters. The module is formed by pre-defined progressions to warm up the tires at the beginning of a run. Then, the system continuously monitors safety and vehicle dynamics metrics on a per-sector basis to adaptively reduce, maintain, or increase the performance levels for each sector, progressively converging toward the maximum allowed value. The solution's effectiveness is demonstrated on the EAV-25, a fully autonomous Dallara Superformula, at the Yas Marina Circuit during the Abu Dhabi Autonomous Racing League (A2RL) Season 2.
Giovanni Lambertini, Matteo Pini, Nicola Musiu +3
Sep 14, 2026cs.RO

Driving Context-guided Model Predictive Planning and Control for Autonomous Car Racing at the Limit and Beyond

This paper presents a Model Predictive Control-based motion planning and control pipeline for autonomous car racing capable of adapting to different driving contexts, such as overtaking, nominal driving, and countersteering. A Cost Blending state machine manages the identification of different driving contexts and the selection of their predefined weights to be applied to the Model Predictive Planning (MPP) and Control (MPC) modules. The two optimization-based solutions share the same problem formulation and model, differing only in horizon length, rate, tuning, and in their open-loop versus closed-loop approach to maximize the effectiveness of their interaction. The work is validated on the fully autonomous open-wheel racecar Superformula EAV-25, with a lap time achieved that is within 2% of the best human driver reference. The results demonstrate the capability of the solution in driving at the limit of handling, smoothly executing overtaking maneuvers, and quickly reacting to high oversteering conditions to recover the vehicle stability.
Ayoub Raji, Federico Sacco, Nicola Musiu +1
Sep 12, 2026cs.AI

Lightweight LiDAR-Based Cone Detection Framework Using Random Forest for Formula Student Driverless

Reliable, low-latency perception is crucial for Formula Student Driverless vehicles, yet many existing pipelines rely on deep learning and multi-sensor fusion, often requiring GPU acceleration. This paper presents a lightweight LiDAR-only perception pipeline tailored for CPU execution, combining ground removal, IMU-based motion compensation, DBSCAN clustering, and geometric feature-based Random Forest classification. Feature importance analysis reduced the model input from 12 to 7 features while preserving performance. Evaluated on 2,371 labeled clusters collected from real FSD events, the pipeline achieves an F1-score of 98.33% and an end-to-end runtime of 3.13 ms on CPU-only hardware. The released dataset, labeling tool, and trained models provide a practical and reproducible baseline for other resource-constrained autonomous racing teams.
Márk Mező-Kerekes, Péter Praksz, Chang Liu
Sep 8, 2026cs.RO

Online, Reachability-Aware, Sampling-Based Motion Planning

Sampling-Based Model-Predictive Control (MPC) algorithms are a flexible class of controllers used for navigation on a wide range of robotic systems. Historically, such approaches have lacked hard safety guarantees, a shortcoming which we remedy in this work by computing guaranteed reachable-set overapproximations online with a fast, interval-based pipeline. We show that our method achieves similar performance to a state-of-the-art reachability-based planner without the need for the expensive pre-computation step, and can be scaled to systems that are infeasible using existing approaches. Finally, we demonstrate that our technique reduces safety violations by over 99% in a racing simulation and successfully controls a model racecar on real hardware experiments without crashes.
Brendan Gould, Zhiyuan Zhang, Panagiotis Tsiotras +1
Aug 11, 2026cs.RO

Toward the Cognitive--Physical Limits of Embodied Intelligence through a World-Model-Centric Autonomous Racing Agent

Embodied artificial intelligence aims to develop agents that perceive, reason, and act through continuous interaction with the physical world. However, most embodied systems are still evaluated within conservative safety margins or moderate interaction regimes, leaving their capability boundaries under extreme conditions insufficiently understood. Autonomous racing provides a stringent testbed by combining high-frequency localization and perception, adversarial interaction, near-saturated vehicle dynamics, and strict safety constraints. Existing systems push high-speed performance but rarely model and refine cognitive and physical limits jointly. Here we show that a world-model-centric autonomous racing agent provides a concrete step toward exploring these coupled limits. The framework learns predictive world models from near-limit successes and failures to capture interaction evolution, ego dynamics, and feasible-motion boundaries, coupling world-state construction, future-aware reasoning, and near-limit control in a closed-loop refinement process. Training data were collected from real-vehicle autonomous racing, where the onboard system maintained robust localization and perception at speeds up to 256.3 km/h and peak lateral acceleration of 26.8 m/s2^2. In full-scale simulated racing, the well trained world-model-centric agent achieves an 88.3% interaction success rate across various challenging simulated racing scenarios. Closed-loop refinement of the world model and policy further improved utilization of cognitive-physical limits, recovery from failure modes, and generalization across varying conditions and unseen circuits. These results suggest a boundary-aware methodology in which world models help embodied agents represent, predict, and continually refine their capability boundaries for safer real-world deployment.
Zitong Shan, Baichuan Lou, Yanxin Zhou +8
Aug 3, 2026cs.LG

Disagree to Accelerate: Closing the Loop on Diffusion Feature Forecasts

Training-free feature forecasting accelerates diffusion sampling by predicting features at skipped denoising steps. Recent work has mainly focused on designing stronger forecasters. Yet forecast error varies sharply across steps, and open-loop caches trust the forecast in full at every skipped step. This fixed trust is what breaks as acceleration turns aggressive. The missing question is not only how to forecast better, but when and how much to trust a forecast. We show that reliability can be observed from the cache itself. Two forecasts agree where the feature trajectory is smooth, and they diverge where prediction turns hard. Their disagreement is a cheap runtime signal, and it costs no extra denoiser evaluation. Based on this signal, we introduce RACER, a training-free closed-loop controller with two responses. It continuously shrinks uncertain forecasts toward the last computed feature. At the riskiest steps, RACER refreshes the feature and repays the added evaluation by skipping a later scheduled one. We derive a deterministic error bound for the shrinkage and empirically evaluate its validity and tightness across acceleration regimes. At the same number of denoiser evaluations, RACER improves the strongest open-loop baseline across SD3.5-Large, FLUX.1-dev, Wan2.1-14B, and HunyuanVideo on DrawBench, VBench, and COCO. On SD3.5, we further show that RACER samples faster at equal quality. RACER generalizes across forecasting designs as well. For example, it recovers much of the quality lost on a Taylor base. These results show that reliable diffusion acceleration also depends on how forecasts are used. Code is available at https://github.com/LiZaiyuan0619/RACER
Yanchao Li, Jiaqing Xie, Ben Gao +6
Jul 31, 2026cs.RO

Track-Guided Hierarchical Reinforcement Learning for Autonomous Vehicle Drifting with Minimum-Lap-Time Planning

In Formula 1, drivers optimize racing lines within tire grip limits to minimize lap times; however, in rally racing, drivers intentionally break traction to drift on loose surfaces. This maneuver rapidly aligns the vehicle for corner exits, ultimately reducing lap time. Autonomously executing such maneuvers formulates a complex dual-objective control problem: stabilizing highly nonlinear drift dynamics while strictly minimizing lap time. Addressing this challenge motivates the development of advanced Minimum-Lap-Time (MLT) drift control architectures. This paper proposes a planning-control framework specifically designed for MLT drifting scenario. First, we formulate an optimal control problem to generate a MLT drift planning trajectory, which is used as prior data to train a deep reinforcement learning drift controller. Given that drifting involves extremely large sideslip angles and is therefore challenging to learn directly, a Track-guided Reinforcement Learning (TgRL) drift control method is proposed to enable progressive training in a step-by-step manner, from drift control policy, to drift corner policy, and finally to a comprehensive drift race policy. The reward function incorporates both an instant reward term and an end reward term derived from the Minimum-Lap-Time objective. Simulation results demonstrate that the proposed framework enables the agent to learn a drift racing policy that not only ensures vehicle motion control performance but also effectively reduces lap time.
Sheng Zhao, Bolin Zhao, Xiaodong Wu +1
Jul 29, 2026cs.RO

NeoRacer: An Open, Standardized 1:12 Scale Autonomous Race Car for Benchmarking and Education

Many scientific fields rely on standard benchmarks and shared platforms to improve review and reproducibility, but autonomous systems research still lacks widely accepted open hardware. Where standardization has emerged, progress has accelerated. This is especially evident in autonomous racing, where teams often build custom systems or buy niche, expensive vehicles, making control and robotics research and education hard to compare and reproduce. High costs also limit access outside well-funded labs, while affordable educational robots are often underpowered. To address this gap, we present NeoRacer, an open-source 1:12 scale autonomous racing platform. It is built around an NVIDIA Jetson Orin Nano (67 TOPS), a 270° LiDAR, a 120 fps global-shutter camera, and a 9-axis IMU. NeoRacer ships pre-assembled for USD 2,699, offering over 3x the compute of comparable platforms at less than half the cost of the nearest pre-assembled alternative. Co-developed by the Neobotics Foundation and Seeed Studio, and manufactured by Seeed Studio, NeoRacer combines open hardware and software design with scalable, repeatable production. The modular, extensible platform provides a standardized benchmarking environment for autonomous racing algorithms across institutions. We describe the hardware/software architecture, design decisions from two pilot deployments (MIT IAP, 15 students; BU CPS Lab, 10 students), and key cost-performance tradeoffs. Hardware is licensed under CERN-OHL-S v2 and software under GPLv3, with all design files, firmware, and ROS2 packages publicly accessible.
Koneshka Bandyopadhyay, Ansh Mehta, Bassel El Mabsout +1
Jul 28, 2026cs.AI

Falling Behind Drives Unsafe Development in an Idealised AI Race Experiment

Technological races create tension between speed and safety: actors may gain by moving faster than competitors, even when risky development is harmful. This is prominent in debates about artificial intelligence (AI), where competitive pressure is often argued to incentivise riskier, less safety-conscious development. We study this using a framed behavioural experiment based on an idealised AI race, in which paired participants repeatedly chose between Safe and Unsafe development under an uncertain time horizon. Unsafe development gave faster progress and higher immediate payoffs but accumulated private risk up to a treatment-specific maximum of 10%, 60%, or 90%; the race's competitive structure was held constant, and only this maximum risk varied. Neither the pre-registered comparison between risk levels nor the role of elicited risk preferences was supported by the data. Instead, exploratory analyses motivated by the task's repeated structure show that Unsafe behaviour is shaped less by risk preferences than by the evolving strategic state of the race: participants are more likely to choose Unsafe after their opponent does so, being ahead reduces Unsafe play while falling behind increases it, and first-round choices predict later behaviour. To interpret these effects we introduce a reduced evolutionary model with four strategies -- Always Safe, Always Unsafe, Conditionally Safe, and Conditionally Antisocial Safe -- which reproduces the treatment effect and shows how conditional Unsafe behaviour can be favoured by competitive race dynamics. Together, the experiment and model show that unsafe development can emerge from early behavioural momentum, opponent behaviour, and fear of falling behind, rather than from risk preferences alone, suggesting policy should focus on reducing competitive pressure and promoting cooperation in AI development rather than only individual risk.
Elias Fernández Domingos, The Anh Han
Jul 28, 2026cs.RO

SGTP: Sampling-based Game-Theoretic Planning for Real-Time Multi-Vehicle Autonomous Racing

Autonomous multi-vehicle racing requires real-time planning of diverse competitive behaviors in intense interactions. Existing planners often struggle to balance strategic diversity and computational efficiency. To address this challenge, we propose Sampling-based Game-Theoretic Planning (SGTP), a real-time framework that combines game-theoretic reasoning with GPU-accelerated sampling of control sequences and dynamics rollouts. Sampled trajectories are ranked using a game-aware cost to capture competitive interactions and generate diverse racing behaviors. Our planner then performs feasibility selection by explicitly enforcing track-boundary and dynamic collision-avoidance constraints, ensuring safe and reliable transitions between racing strategies. Extensive simulations on challenging tracks show that SGTP achieves a 95.24% win rate and a 99.35% task-completion ratio in highly interactive races, with a mean computational time of 0.095 s over multiple iterative solving steps. We also demonstrate the successful application of SGTP in large-scale scenarios with up to 10 agents. We release our code and provide an open-source benchmark of multi-agent autonomous racing algorithms to facilitate future research. Project page: https://sgtp-racing.github.io/.
Zhouheng Li, Fangguo Zhao, Mattia Piccinini +6
Jul 27, 2026cs.RO

Continual-RL for Generalization in Autonomous Racing on the RoboRacer Platform

A key challenge in modern robotics is to adapt to changing environments, a challenge that is exacerbated when simulations cannot encompass every possible real-world configuration, and therefore Reinforcement Learning (RL) in the physical world becomes necessary. Continual Reinforcement Learning provides the tools to address this challenge; however, both the frameworks and the methods remain underexplored. Autonomous Racing and in particular the RoboRacer competition provide a testing ground for such methods, as learning to drive on a new track-floor combination with the least amount of new experience naturally frames a continual learning problem. This work tries to address this gap by proposing a continual RL framework based on Continual Backpropagation that is able, with only real-world data, to train a generalistic policy on a set of tracks and then fine- tune it within 15 minutes to outperform classical controllers. Furthermore, a comparison method based on offline RL is proposed, and a simulation analysis of the plasticity properties of the methods is conducted.
Joel Siegert, Edoardo Ghignone, Michele Magno
Jul 23, 2026cs.RO

Deep Reinforcement-Learning-Guided Model Predictive Control for Preventing Overtakes in Autonomous Racing

This paper addresses defensive blocking in autonomous racing, where a vehicle must prevent a faster opponent from overtaking while operating near its dynamic limits. Different from lap-time minimization, we formulate defense as a spatial occupancy regulation problem via a hierarchical reinforcement-learning guided model predictive control framework. A Soft Actor-Critic strategic layer operates in the Frenet domain to generate geometry-aware defensive references, which are embedded into the nonlinear model predictive control formulation as spatial regularization under friction constraints. Evaluated on the Thunderhill West circuit in simulation, the framework increases average overtake time from 8.8 s to 14.6 s while significantly reducing opponent progress. Meanwhile, it allows the vehicle to utilize 83.4% of available tire force. The framework achieves a 33.3 ms mean solve time (13.9 ms std), supporting real-time high-speed adversarial interaction.
Yufei Xi, Yijie Liao, Tulga Ersal
Jul 20, 2026cs.RO

Bridging the Sim-to-Real Gap under Real-Time Constraints in Autonomous Racing

Autonomous racing exposes the sim-to-real gap under extreme operating conditions characterized by high speed, tight stability margins, and stringent real-time constraints. Although simulation is indispensable for development, controllers that perform well in simulation often degrade abruptly on physical platforms due to interacting effects of dynamics mismatch, estimation delay, and execution-layer latency. This paper frames sim-to-real transfer in autonomous racing as a full-stack, real-time systems problem. We introduce a structured three-layer perspective (Physical/Cyber/Execution) to analyze how mismatches propagate and amplify through closed-loop feedback. We present diagnostic metrics beyond nominal lap time, including performance flip, stability-oriented measures, sensitivity to delay and noise, and latency distribution characterization. Mitigation strategies are synthesized from a deployment-oriented viewpoint, emphasizing execution-aware and delay-aware design. Finally, we outline benchmarking guidelines that enable reproducible and fair sim-to-real evaluation under compute and timing constraints. The resulting framework clarifies cross-layer failure mechanisms and provides practical design principles for deployable autonomous racing systems operating near dynamic limits.
Hossein Maghsoumi, Yaser P. Fallah
Jul 20, 2026cs.RO

A2RL V\textsubscript{max}: The A2RL autonomous racing dataset for long-range, high-speed perception and multi-vehicle interaction

In autonomous driving development, a perception dataset is crucial, as it provides fundamental data for training, testing, and validating algorithms for an autonomous vehicle's multimodal perception systems. So far, most research has concentrated on providing datasets for well-structured urban environments. This work introduces the A2RL V\textsubscript{max} open-source dataset, specifically designed for perception tasks in high-speed autonomous driving and multi-vehicle interaction. The dataset was captured during the 2024 Abu Dhabi Autonomous Racing League (A2RL), held at the Yas Marina F1 Circuit, with participation from all competing teams. It contains diverse scenarios, including single-vehicle data at varying speeds, multi-vehicle sessions, and the full final four-vehicle race. The dataset contains almost 30,000 professionally annotated LiDAR point clouds, along with RADAR point clouds. In particular, it is the first large-scale dataset in autonomous racing to feature professionally annotated LiDAR point clouds, enabling deep learning-based perception research. The data is provided in a developer-friendly format, enabling easy implementation and evaluation in future research. We provide implementation and evaluation for off-the-shelf 3D detection and tracking methods. Although baseline methods show promising results for both 3D detection and tracking, specialized methods are required to address the unique challenges of high-speed autonomous driving. For a detailed description of the dataset, please visit the \href{https://tum-avs.github.io/A2RL_Dataset_website/}{A2RL V\textsubscript{max} Dataset Website}
Marvin Klemp, Dominic Ebner, Cornelius Schröder +15
Jul 15, 2026cs.CV

3D Lane Detection with Odometry for High-Speed Vehicle Racing

Lane boundary detection is a critical component in autonomous driving systems and has been rigorously studied in regular driving scenarios. However, it is less explored in vehicle racing, where the car moves at higher speeds across more extreme road geometries. To study this problem, we introduce a new dataset for 3D lane detection in racing, featuring >250250k images from multiple camera feeds and inertial measurements taken with a Lexus LC 500 driving on a closed circuit. With this dataset, we compare various approaches to 3D lane detection and propose modifications that permit frames to be processed at rates of almost 300Hz while retaining high predictive performance in the racing application. This facilitates a multi-camera ensemble approach that is validated on hardware. We show that sensing modalities such as inertial measurements can be leveraged for pre-integration to regress road geometries over both cameras and time, yielding improvements in key metrics. Compared to methods such as BevLaneDet, adding odometry and ensemble predictions improves the F1 score by 3 points and reduces near-vehicle mean absolute errors (MAEs) by >30%>30 \%. We show F1 scores >>0.9 and lateral MAEs of <<0.18m in vehicle deployments.
Omoruyi Atekha, John Subosits, Marcus Greiff
Jul 15, 2026cs.RO

A Hybrid Sampling-Based Trajectory Planner with Game-Theoretic Guidance for Autonomous Racing

Autonomous racing demands planning algorithms that balance vehicle dynamics at the limits of handling with strategic decision-making in competitive multi-agent scenarios. Game theory provides a mathematical framework for modeling these interactions, enabling interactive trajectory planning and strategic behaviors, such as blocking. However, directly solving full dynamic games online is computationally prohibitive and challenging to integrate into robust, high-frequency autonomous software stacks. This paper proposes a hybrid architecture that integrates game-theoretic reasoning into a sampling-based motion planner, combining strategic interactions with robust trajectory generation. Building upon an αα-potential game formulation, we utilize an offline-learned potential function to capture multi-agent interactions. During online operation, a gradient-based optimization dynamically refines interaction parameters to generate an \textit{Interaction Reference Path}. This path serves as a dynamic cost bias within a high-frequency sampling planner. We evaluate our approach in a high-fidelity simulation environment on the Yas Marina Circuit. Qualitative and quantitative results demonstrate that our approach successfully induces defensive behaviors like blocking without carrying the computational burden of full dynamic game solvers.
Alexander Langmann, Frederico Pita de Araujo, Mattia Piccinini +1
Jul 15, 2026cs.RO

Safe Overtaking for Autonomous Racing Using Hierarchical Optimization and Learning-Based Control

Autonomous racing overtaking requires balancing competitive performance with safety under nonlinear vehicle dynamics and real-time constraints. Model Predictive Control (MPC) combined with Control Barrier Functions (CBFs) provides a principled mechanism for certifying forward invariance of a safe set. However, commonly used fixed-decay discrete-time CBF formulations can become overly conservative in interactive racing scenarios, limiting overtaking performance and requiring manual tuning across track conditions. This paper proposes a hierarchical overtaking framework that explicitly separates maneuver-level decision making from safety-certified trajectory control, reducing conservatism while preserving safety. A high-level Mixed-Integer Quadratic Program (MIQP) resolves the combinatorial passing-side selection problem by selecting a feasible overtaking topology, while a nonlinear Frenet-frame MPC enforces vehicle dynamics and safety through embedded discrete-time CBF constraints. This decomposition isolates the combinatorial complexity of maneuver selection from the continuous trajectory optimization. To further mitigate the sensitivity of fixed-decay barrier constraints, a reinforcement learning policy adapts the discrete-time CBF decay parameter online, enabling context-dependent modulation of safety margins without directly controlling vehicle inputs. Simulation and scaled-hardware experiments show that no single fixed decay parameter achieves uniformly strong performance across tracks, whereas the adaptive strategy attains the highest aggregate success rate and consistently strong safety--performance trade-offs without per-track tuning, improving robustness to environment variation while maintaining safety constraint satisfaction in nominal operation.
Hassan Jardali, Kai Yin, Lantao Liu
Jul 7, 2026cs.CL

Pitwall: Faithful Natural-Language Race-Strategy Briefings from a Calibrated Real-Time Monte Carlo Engine

Live sports commentary is grounded generation under a deadline: statements concern real, named athletes, the grounding state changes every few seconds, and no reference text exists at generation time. We present Pitwall, a production system that generates natural-language Formula 1 strategy briefings in English, Spanish, and Portuguese, treating faithfulness as an architectural property rather than an aspiration: every published sentence is decomposed into typed factual claims (positions, gaps, tyres, pace, overtakes, race control) and each claim is verified against the probabilistic race state that prompted it. The same verifier gates the fine-tuning data: of 3,045 model-written targets, only the 81.9% whose every claim is state-supported are retained, the rest falling back to a provably faithful template, so the generator never sees an ungrounded target. Verification is meaningful because of the grounding substrate: a vectorized Monte Carlo engine (N=2,000 per-lap race continuations) calibrated on 126 races (2018-2024) and validated on fully held-out 2025-2026 seasons (winner-in-top-3 90.3% over 155 backtests; held-out Brier 0.0745). A recurring finding spans both halves of the system: virtues trade off and must be gated separately. In simulation, calibration-optimal is not decision-optimal; in generation, fine-tuning on richer targets buys vividness that collapses into hallucination when the grounding state is sparse -- a failure a four-base replication traces to base-model instruction adherence, not scale, and that sparse-context auditing removes from the production model. End-to-end operation -- live timing to verified trilingual briefings -- was confirmed at two consecutive live Grands Prix (Austria and Britain, 2026); at Silverstone a timestamped probability trace, committed to disk before the outcome was known, locked onto the eventual winner ten laps before the flag.
Juan S. Santillana
Jul 6, 2026cs.CV

Multiplayer Interactive World Models with Representation Autoencoders

We introduce the first multiplayer world model for highly dynamic environments governed by complex physical interactions. Whereas single-player world models treat the other agents as part of the environment, ours conditions on the action streams of multiple agents, learning to attribute changes in the scene to the correct player and to stay coherent under arbitrary combinations of their actions. We study this problem in the game of Rocket League, where players compete and cooperate under fast, tightly coupled dynamics. Trained on 10,000 hours of gameplay collected with publicly available bots, our 5-billion-parameter latent diffusion model generates four-player matches in real time, producing 20 frames per second on a single Nvidia B200 GPU. Although trained only on short clips, its rollouts stay stable far beyond the training horizon: distributional quality holds steady out to five minutes, the longest horizon we measure, and in practice we observe rollouts continuing for hours with no sign of collapse. We systematically investigate the central design choices: the video codec, the generative objective, and the multiplayer conditioning scheme. In addition, we characterize how behavior changes with model and data scale, including the capabilities that emerge and the failure modes that persist. We further develop targeted evaluations that probe the model's physical understanding rather than visual appearance alone. To support continued research on multiplayer world models, we release our dataset, our full training and inference codebase, and a live demo.
Anthony Hu, Václav Volhejn, Adrien Ramanana Rahary +24
Jul 2, 2026cs.LG

Predictive Conformal Slip Monitoring: An Empirical Evaluation of Rolling Split Conformal Prediction for Pre-Incident Traction Loss Detection

Conventional traction control architectures intervene only after the adhesion limit of a tire has already been breached. This paper investigates whether Rolling Split Conformal Prediction , monitoring the volatility of non-conformity residuals from a per-driver Random Forest model of expected slip behavior , can serve as a statistically grounded pre-incident warning signal, ahead of gross traction loss. Unlike an earlier internal draft of this work, the evaluation reported here corrects a confound in the slip proxy (vehicle speed is included as an explicit model feature, not left implicit in the target's denominator), uses every racing lap for each driver rather than only the fastest lap, and is scored against real, timestamped incident labels extracted from FIA Race Control Messages and track-limits lap deletions rather than narrated post-hoc. The result is negative: across 19 drivers and 55,563 test-phase telemetry samples, the rolling-volatility detector achieves a mean precision of essentially 0.0 and mean recall of 0.0 against 14 ground-truth incidents, while flagging on average 15.3% of all samples as anomalous , too high a false-alarm rate for any early-warning use. A static 95th-percentile threshold baseline performs no better in any way that would justify the added complexity of the conformal-volatility formulation. Residual autocorrelation diagnostics show the split-conformal exchangeability assumption is violated for every driver (Ljung-Box p < 0.001, n = 19/19), which is one plausible driver of the high false-alarm rate. We report this as a methodologically rigorous negative finding, diagnose its likely causes, and outline what a genuinely predictive version of this approach would require.
Varshith Roy Kotla
Jun 30, 2026cs.LG

Play Like Champions: Counterfactual Feedback Generation in Latent Space

Recent advances in reinforcement learning have produced superhuman agents across a wide range of competitive games. As a byproduct, researchers have begun studying how these agents play, extracting behavioral representations, analyzing decision structure, and modeling the latent geometry of expert performance. However, this growing body of work has overwhelmingly focused on defeating human players rather than providing feedback, leaving a critical gap in creating model solutions to improve human players. Unlike chess and Go, where AI has become integral to player training, real-time strategy (RTS) games lack principled frameworks for translating expert knowledge into actionable feedback. We introduce Latent Maps of Performance, a framework for counterfactual path generation. We focus on StarCraft~II data to model player improvement as an algorithmic recourse within a learned representation space. As inspiration for our work, we have looked at the championship model used in sports science. We trained a Guided Variational Autoencoder model on 23,305 professional tournament replays, enabling counterfactual traversal between losing and winning gameplay profiles. To fulfill our goal, we have devised and verified four traversal strategies on out-of-distribution (OOD) data randomly sampled from a dataset of amateur replays, namely linear interpolation, iterative optimal transport, density-regularized gradient ascent, and neural flow matching, each designed to generate multi-step improvement trajectories that remain grounded in observed expert behavior while moving a player's profile toward winning configurations. Feedback is extracted at multiple granularities to support players at different stages of improvement. Finally, we conclude that there is a trade-off between the path-finding methods we employ and hope that future research will focus on developing model solutions for human improvement.
Andrzej Białecki, Adam Mastalerz, Han Zhou
Jun 24, 2026cs.RO

Racing a Wheeled Quadruped: Active Load Transfer Mitigation via Model Predictive Control

This paper presents a hierarchical control framework using model predictive control (MPC) and reinforcement learning (RL) for active roll control to manage lateral load transfer during autonomous racing of a wheeled quadruped. The framework integrates offline time-optimal raceline generation, an online MPC planner that actively minimizes the lateral Load Transfer Ratio (LTR), and a low-level, whole-body RL policy deployed directly onto the robot's 16 actuators. The MPC is based on a vehicle dynamics bicycle model of the Unitree Go2-W platform. The robot's leg actuators act as active suspension where knee joints generate anti-roll torque to bank into turns. Physical track experiments demonstrate that active roll control reduces mean LTR by up to 44%, improves the fastest lap time by 8.7%, and boosts peak lateral acceleration capability by 21.3% to 1.98 m/s2m/s^2, maintaining robust high-speed stability beyond the range of a non-tilting baseline controller. Supplementary code and video can be found at https://github.com/meisman-ucb/go2w-roll-control-mpc
Marla Eisman, Brian Lam, Samuel Sonnino +1
Jun 24, 2026cs.RO

FAR-LIO: Enabling High-Speed Autonomy through Fast, Accurate, and Robust LiDAR-Inertial Odometry

Robust and accurate odometry estimation is essential in modern robotics. In environments characterized by highly dynamic motion and sensor noise, odometry estimation becomes increasingly challenging. Autonomous racing combines both factors in an unstructured setting, where minimizing odometry latency is essential for stable closed-loop control. This paper introduces FAR-LIO, a highly optimized CUDA-accelerated LiDAR-inertial odometry framework developed for Fast, Accurate, and Robust performance. Our system leverages a novel CUDA-based voxel hashmap to enable parallelized nearest-neighbor search and efficient map updates. We employ a sparsity-aware Generalized Iterative Closest Point algorithm with adaptive thresholding on top of the CUDA-based voxel hashmap with adaptive density to achieve low-latency without compromising accuracy. An Extended Kalman Filter serves as a robust backend. It utilizes an upsampling and delay compensation strategy to fuse the LiDAR odometry with high-frequency IMU data, thereby ensuring a robust and smooth odometry output. We evaluate FAR-LIO across four different sensor setups, using both public datasets and data from two autonomous racecars driving at speeds of up to 250 km/h. FAR-LIO achieves an average 6.9% reduction in the positional error and 38.4% lower runtime compared to state-of-the-art baselines on target hardware using a single parameter set. This demonstrates its computational efficiency and broad applicability. To build upon our work, our code is available open-source on https://github.com/TUMFTM/FAR-LIO.
Maximilian Leitenstern, Marcel Weinmann, Patrick Haft +3
Jun 16, 2026cs.RO

SPARK: Low Latency Single-Camera 3D Pose Estimation for Autonomous Racing using Keypoints

In autonomous racing, fast detection of other participants' movements is required to plan safe, collision-free trajectories with non-cooperative opponents. LiDAR detection is inherently slower and harder to deploy on edge devices than vision methods, causing delayed detections that limit object tracking performance during high-dynamic maneuvering. Utilizing monocular 3D detection enables an easy-to-deploy, low-latency detection of other participants on the racetrack. We present SPARK, a single-camera pose-estimation algorithm for autonomous racing using keypoint detection. It achieves long-range detection with high accuracy, exceeding the performance of state-of-the-art monocular camera detection algorithms while maintaining lower latency. By employing well-optimized YOLO models and leveraging the fixed geometry in the autonomous racing domain, the algorithm also exhibits low latency and resource usage. We evaluate the performance of our approach on real-world autonomous racing data and compare it to state-of-the-art LiDAR and camera detection algorithms. The source code is available at: https://github.com/TUMFTM/SPARK-camera-det
Dominic Ebner, Markus Lienkamp
Jun 9, 2026cs.RO

Pushing the Performance Limits in Autonomous Racing: Continuous Stability-Aware Adaptive Velocity Planning in Formula Student Driverless

In autonomous racing, especially in competitions such as Formula Student Driverless, precise planning of the target velocity of a race car is crucial for competitive lap times and stable driving behavior. Especially at high speeds, Velocity Planning (VP) is a significant challenge as it has to be performed in real time, taking into account track layouts, environmental influences, mechanical tolerances, and the resulting control inaccuracies. In this paper, we present a novel approach to VP that dynamically adapts to such changing conditions. Instead of estimating the physical Tire-Road Friction Coefficient (TRFC), a continuous scaling factor is inferred indirectly from vehicle stability. This factor not only reflects the effective tire-road interaction but also captures effects of control inaccuracies. From this, we generate a continuous friction map, which serves as a robust, adaptive basis for computing the optimal target speed, accounting for both vehicle and environmental limits. Our proposed approach was evaluated on a real Formula Student race car, showing a lap time improvement of 35 % over ten laps and an average increase of 8 % compared to a non-adaptive approach.
Tamara Bergerhoff, Sebastian Baader, Pascal Meißner +1
Jun 9, 2026cs.RO

Vehicle Prediction Model for Enhanced MPC Path Tracking in Formula Student Driverless

Autonomous race cars, such as in Formula Student Driverless, operate close to their physical handling limits. The resulting highly nonlinear vehicle behavior increases the path tracking complexity, especially on narrow tracks. Model Predictive Control (MPC) is commonly used to address this issue, a method whose performance is closely tied to the accuracy of the underlying prediction model. This paper presents a novel, real-time capable prediction model for autonomous race cars that adjusts to changing conditions by combining information from past runs and the current driving situation. Our model is divided into three consecutive submodels: a nominal Kinematic Bicycle Model, an offline Bayesian Linear Regression (BLR) model, and an online Sparse Gaussian Process Regression (SGPR) model. The proposed approach enables efficient integration of all available data without significantly increasing computational cost, ensuring high prediction accuracy and a quantitative uncertainty assessment right from the start of the run. Compared to existing approaches, an improvement in prediction accuracy of up to 57% was achieved. Further, we successfully demonstrated the practical applicability of the model within an MPC-based path tracking controller on a real Formula Student race car.
Sebastian Baader, Tamara Bergerhoff, Pascal Meißner +1
Jun 8, 2026cs.RO

Self-Paced Curriculum Reinforcement Learning for Autonomous Superbike Racing in Simulation

Autonomous Racing has seen remarkable progress through deep Reinforcement Learning (RL), primarily for four-wheeled vehicles. However, motorbikes introduce substantially greater complexity due to the need to manage balance and lean angle, in addition to more reactive steering and throttle control, and a smaller weight. In this work, we present a framework for training an autonomous agent to race a superbike in VRider SBK, a physics-accurate Unity-based motorbike simulator. Our approach integrates Soft Actor-Critic (SAC) with Self-Paced curriculum Deep reinforcement Learning (SPDL), which dynamically generates progressively more challenging tasks based on the agent's performance, without requiring manual curriculum design. The agent's state space comprises proprioceptive features extended with lean-angle history, along with global track features via course points. The reward signal is shaped to encourage progress along the track while penalizing instability-inducing behaviors specific to two-wheeled dynamics. Preliminary experimental results demonstrate that SPDL outperforms SAC alone in training efficiency, lap time, and driving stability across multiple tracks and motorbike models, establishing a first baseline for RL-based autonomous motorbike racing.
Luca Ghisi, Jacopo Essenziale, Carlo D'Eramo +1
Jun 3, 2026cs.AI

LeanMarathon: Toward Reliable AI Co-Mathematicians through Long-Horizon Lean Autoformalization

Long-horizon autoformalization of research mathematics fails not only at hard lemmas, but at scale: statements drift, dependencies tangle, context decays, and local repairs corrupt distant work. We present LeanMarathon, a multi-agent harness for reliable research-level Lean autoformalization. Its core abstraction is an evolving blueprint: a Lean file that serves simultaneously as formal proof skeleton, natural-language proof graph, and shared system of record. Four contract-scoped agents construct, audit, prove, and repair this blueprint. These agents are coordinated by a two-stage orchestrator that first stabilizes target fidelity through adversarial review and then discharges the proof directed acyclic graph (DAG) from its dynamic leaves upward in parallel CI-gated rounds. LeanMarathon turns one brittle multi-hour run into many local, recoverable, parallel transactions. We evaluate LeanMarathon on two recent research papers spanning four Erdős problems (#1051, #1196, #164, #1217). Across three autonomous runs, it formalizes all seven target theorems with no sorry, proving 258 lemmas and theorems. These results show that reliable AI co-mathematics requires not only stronger provers, but durable harnesses that preserve target fidelity across long mathematical developments. The code can be found at https://github.com/YuanheZ/LeanMarathon.
Yuanhe Zhang, Yuekai Sun, Taiji Suzuki +2
May 21, 2026cs.RO

Superhuman Safe and Agile Racing through Multi-Agent Reinforcement Learning

Autonomous systems have achieved superhuman performance in isolation or simulation, yet they remain brittle in shared, dynamic real-world spaces. This failure stems from the dominant single-agent paradigm for physical applications, where other actors are ignored or treated as environmental noise, preventing effective coordination. Here we show that multi-agent reinforcement learning provides the essential safety scaffolding required for real-world interaction. Using high-speed quadrotor racing as a high-stakes testbed, we train agents to navigate complex aerodynamic interactions and strategic maneuvering with a variable number of racers. Through league-based self-play, agents evolve sophisticated anticipatory behaviors, including proactive collision avoidance, overtaking, and handling multi-agent physical interactions, including aerodynamic downwash. Our agents outperform a champion-level human pilot in multi-player races at speeds exceeding 22 m/s, while simultaneously reducing collision rates by 50 % compared to state-of-the-art single-agent baselines. Crucially, training with diverse artificial agents enables zero-shot generalization to safer human interaction. These results suggest that the path to robust robotic co-existence lies not in isolated safety constraints, but in the rigorous demands of multi-agent interaction. Multimedia materials are available at: https://rpg.ifi.uzh.ch/marl
Ismail Geles, Leonard Bauersfeld, Markus Wulfmeier +1
May 21, 2026cs.LG

Factored Diffusion Policies:Compositionally Generalized Robot Control with a Single Score Network

Robotic tasks are typically specified by a tuple of factors, such as the object to be grasped, the obstacles to be avoided, the color of the target, and so on. Collecting expert demonstrations for every combination of factor values grows combinatorially. We present factored diffusion policies: a single shared diffusion network trained with per-factor null-token dropout, whose score decomposes additively across factors at inference. Under approximate conditional independence between factors given the action-observation pair, this composition approximates the true joint score with a bounded uniform error, reducing the training-task budget from a product of factor cardinalities to a sum. A trajectory-tube certificate chains this score-level bound through the reverse-time sampling ODE and a contracting tracking controller into a closed-loop state-trajectory tube whose radius factors into an ODE-sensitivity constant and a per-factor score-error budget. Unlike compositional-diffusion methods for control that combine separately trained networks, we use one shared network. Drone racing experiments confirm both the generalization bound and the certificate. On state-based multi-gate racing, the factored policy passes 90% of held-out gates -- matching an oracle -- while a K-network composition baseline collapses to 3%; on vision-based single-gate traversal, it transfers zero-shot to an unseen venue with +11.7pp success-rate gain and 2.4X crash-rate reduction.
Sayan Mitra, Ege Yuceel, Noah Giles +1
May 20, 2026cs.RO

Benchmarking Empirical and Learning-Based Approaches for Feedforward Steering Control in Autonomous Racing

Feedforward steering control is a key component of hierarchical control architectures for autonomous racing. The goal is to reduce steering corrections from the feedback controllers by predicting the vehicle's inverse lateral dynamics. This paper presents a systematic benchmark of two learning-based and two empirical (analytical) feedforward steering controllers. We introduce a new \acf{ehd} formulation based on a polynomial surface fit that captures velocity-dependent nonlinear steering behavior with minimal parametrization. We test the feedforward controllers in a high-fidelity simulation framework based on the real-world Abu Dhabi Autonomous Racing League competition, using a high-fidelity double-track vehicle dynamics simulator. Open-loop evaluation shows that the learning-based controllers achieve the lowest prediction errors; however, closed-loop testing reveals that this improved accuracy does not translate into superior path tracking performance or lap times, even after iterative fine-tuning. In contrast, the proposed EHD approach achieves the best overall closed-loop robustness and lap time, highlighting the necessity of evaluating feedforward strategies within the complete trajectory planning and control software stack. Our code is available at https://github.com/TUMRT/steering_ff_control.
Georg Jank, Mattia Piccinini, Sebastian Wenk +3
May 20, 2026cs.RO

Anomaly-Informed Confidence Calibration for Vision-Based Safety Prediction

Reliable confidence estimates are important for safely deploying vision-based controllers in autonomous racing, where safety predictions must be derived from camera images, yet modern predictors become dangerously overconfident under test-time distribution shifts. We identify a critical perception-dynamics gap in existing anomaly signals: widely used scores, such as autoencoder reconstruction error, capture visual corruptions but miss dynamics anomalies (e.g., actuation bias, latency), where images remain plausible while the trajectory degrades. To address this, we propose an Anomaly-Informed Online Calibration approach that, without retraining any model component, fuses two complementary anomaly scores extracted from a world model: a perceptual score from reconstruction error and a dynamics score from epistemic uncertainty and control-stream statistics. Based on these fused scores, a lightweight temperature-scaling calibrator leverages test-time augmentation to selectively reduce overconfidence under shift while preserving nominal-condition performance. Experiments on a physical DonkeyCar under four real-world anomaly protocols unseen during training (darkness, blur, actuation bias, processing latency) reduce average expected calibration error from 0.184 to 0.116, a 37% improvement over the best baseline, without modifying the base safety predictor.
Zhenjiang Mao, Jiawen Wu, Gabriel Wagner +2
May 19, 2026cs.RO

Trajectory Planning and Control near the Limits: an Open Experimental Benchmark on the RoboRacer Platform

We present a modular framework to benchmark new and existing methods for trajectory planning and control in high-acceleration maneuvers that push autonomous driving to the limits. Our framework includes time-optimal raceline generation, online time-optimal velocity replanning, geometric path tracking controllers, and a new model-structured neural network (MS-NN) to learn the inverse dynamics for steering control. We deploy our framework on a 1:10-scale RoboRacer platform, using two circuits. Through several ablations with cautious and aggressive racelines, we study the performance of single modules and their combinations. We show that our MS-NN significantly improves tracking accuracy, decreases steering oscillations, and is physically interpretable. Moreover, online velocity replanning improves lap times by compensating for execution errors, and enables the vehicle to safely reach higher speeds and accelerations. To support future research, our code, datasets, videos and results are publicly available at https://roboracer-benchmark.github.io/planning_control_benchmark/.
Mattia Piccinini, Patrick Zambiasi, Aniello Mungiello +3
May 18, 2026cs.RO

Transfer Learning for Customized Car Racing Environments

Transfer Learning, a technique where a model/agent can use the knowledge/expertise that it gained from one task and exploit that to solve another closely-related task, is often used in tackling problems in deep learning. Through this project, we explore transfer learning in the purview of deep reinforcement learning. Specifically, we want to use transfer learning to achieve the fast lap times in OpenAI's Car racing environment by training the agent on one circuit, and racing it on other customized target environments by zero-shot transfer or by additional fine-tuning. In addition, we compare the performance of model-based and model-free approaches, and observe that model-based approaches dominate in performance and converge faster than model-free approaches in this environment. We observe that transfer learning in most setups not only boosts the performance on the target domain, but also shows high performance ability during learning.
Benedict Florance Arockiaraj, Richard Chang, Wesley Yee
May 8, 2026cs.RO

DynSSM: A Physics-Aware State-Space Memory Framework for Learning Vehicle Dynamics

Accurate modeling of nonlinear vehicle dynamics is essential for high-speed autonomous racing, where controllers operate at the handling limits. Model-based methods are interpretable but rely on simplifying assumptions, while purely learned models capture nonlinearities yet often lack physical consistency, generalization, and adaptability to changing operating conditions. This paper presents DynSSM, a physics-aware state-space memory framework that combines learned temporal representations with a structured vehicle dynamics model. The proposed approach integrates state-space sequence modeling and recurrent encoders to capture long- and short-term dynamic behavior. It simultaneously adapts tire and vehicle-dynamics parameters within bounded ranges to preserve physical plausibility. A residual correction mechanism compensates for remaining unmodeled dynamics while preserving the underlying physics-based structure. DynSSM is evaluated on both simulated small-scale racing data and real-world full-scale autonomous Indy racecar data. When evaluated on an unseen real-world track, DynSSM reduces one-step prediction RMSE by up to 27.2%27.2\% in longitudinal velocity, 73.9%73.9\% in lateral velocity, and 88.8%88.8\% in yaw rate compared with the state-of-the-art (\sota{}) baselines. Component-wise ablation studies demonstrate the importance of temporal memory, parameter adaptation, and residual correction for predictive performance and robustness. Further, closed-loop simulations using nonlinear model predictive control demonstrate that DynSSM remains feasible across the evaluated tracks and achieves up to a 13.2% reduction in one-lap completion time compared with \sota{} baselines. These results indicate that combining temporal memory, bounded physics-guided parameter adaptation, and residual correction provides an accurate, interpretable, and control-ready dynamics model for autonomous racing.
Musabbir Ahmed Arrafi, Malik Ali, Nicholas M. Stiffler +1
Apr 16, 2026cs.CL

RACER: Retrieval-Augmented Contextual Rapid Speculative Decoding

Autoregressive decoding in Large Language Models (LLMs) generates one token per step, causing high inference latency. Speculative decoding (SD) mitigates this through a guess-and-verify strategy, but existing training-free variants face trade-offs: retrieval-based drafts break when no exact match exists, while logits-based drafts lack structural guidance. We propose RACER\textbf{RACER} (R\textbf{R}etrieval-A\textbf{A}ugmented C\textbf{C}onte\textbf{e}xtual R\textbf{R}apid Speculative Decoding), a lightweight and training-free method that integrates retrieved exact patterns with logit-driven future cues. This unification supplies both reliable anchors and flexible extrapolation, yielding richer speculative drafts. Experiments on Spec-Bench, HumanEval, and MGSM-ZH demonstrate that RACER consistently accelerates inference, achieving more than 2×2\times speedup over autoregressive decoding, and outperforms prior training-free methods, offering a scalable, plug-and-play solution for efficient LLM decoding. Our source code is available at \href\href{https://github.com/hkr04/RACER}{https://github.com/hkr04/RACER}.
Zihong Zhang, Zuchao Li, Lefei Zhang +2
Mar 6, 2026cs.RO

Expert Knowledge-driven Reinforcement Learning for Autonomous Racing via Trajectory Guidance and Dynamics Constraints

Reinforcement learning has demonstrated significant potential in the field of autonomous driving. However, it suffers from defects such as training instability and unsafe action outputs when faced with autonomous racing environments characterized by high dynamics and strong nonlinearities. To this end, this paper proposes a trajectory guidance and dynamics constraints Reinforcement Learning (TraD-RL) method for autonomous racing. The key features of this method are as follows: 1) leveraging the prior expert racing line to construct an augmented state representation and facilitate reward shaping, thereby integrating domain knowledge to stabilize early-stage policy learning; 2) embedding explicit vehicle dynamic priors into a safe operating envelope formulated via control barrier functions to enable safety-constrained learning; and 3) adopting a multi-stage curriculum learning strategy that shifts from expert-guided learning to autonomous exploration, allowing the learned policy to surpass expert-level performance. The proposed method is evaluated in a high-fidelity simulation environment modeled after the Tempelhof Airport Street Circuit. Experimental results demonstrate that TraD-RL effectively improves both lap speed and driving stability of the autonomous racing vehicle, achieving a synergistic optimization of racing performance and safety.
Bo Leng, Weiqi Zhang, Zhuoren Li +4
Sep 21, 2025cs.RO

End2Race: An End-to-End Learning Framework for Multi-Vehicle Autonomous Racing

Autonomous racing serves as a compelling testbed for advancing autonomous vehicle systems. The 1/10-scale F1Tenth platform is widely adopted for education and research, with annual competitions held worldwide. Yet, leading solutions in these tournaments remain dominated by rule-based approaches. While learning-based methods have been proposed, they focus primarily on single-vehicle settings, leaving challenging multi-vehicle interactions largely unexplored. To address this gap, we introduce End2Race, an end-to-end learning framework designed for head-to-head autonomous racing. Using this framework, we develop a computationally efficient policy network that achieves an inference latency below 1 ms on an F1Tenth onboard computer. Extensive evaluations show that the policy generalizes to both novel tracks and unseen opponent behaviors, demonstrating high racing speeds, robust safety, and adaptive overtaking maneuvers. These results substantially outperform both prior learning-based methods and rule-based baselines. Codebase is available at https://github.com/michigan-traffic-lab/End2Race.
Zhijie Qiao, Haowei Li, Zhong Cao +1
May 30, 2025physics.flu-dyn

Diff-SPORT: Diffusion-based Sensor Placement Optimization and Reconstruction of Turbulent flows in urban environments

Rapid urbanization demands efficient monitoring of turbulent wind and pollutant dispersion, yet existing reconstruction and sensor placement strategies fail under realistic sparsity constraints. Here, we introduce Diff--SPORT, a diffusion-based framework that combines a generative diffusion prior with maximum a posteriori inference and Shapley-value attribution for high-fidelity flow reconstruction and optimal sensor placement. By training a diffusion prior model once over a domain, Diff--SPORT enables non-linear optimal sensor placement and near-real-time flow reconstruction from sparse measurements orders of magnitude faster than RANS or LES simulations, consistently outperforming state-of-the-art methods. The framework also extends, without algorithmic modification, to experimental passive scalar concentration dataset, a direct proxy for pollutant dispersion, measured in a 1:2400 scale water-flume model of the Beijing Haidian neighbourhood under realistic urban flow conditions. Shapley-guided sensor placement achieves up to 57% lower reconstruction error than randomly placed sensors at extreme sparsity, identifying compact and physically interpretable configurations. These results establish Diff--SPORT as a modular foundation offering a zero-shot alternative to retraining-intensive downstream strategies, supporting scalable urban flow monitoring for air quality management and resilient city design.
Abhijeet Vishwasrao, Sai Bharath Chandra Gutha, Andres Cremades +8
Date pendingcs.RO

A Multi-Modal Perception Pipeline for Object Detection and Tracking in Autonomous Racing

Object detection and tracking are fundamental components of perception systems for autonomous driving. Achieving robust performance under adverse conditions such as limited visibility, sensor noise, and failures remains an open challenge, particularly in autonomous racing, where vehicles operate at very high speeds, experience strong vibrations, and interact under small safety margins. This paper presents a multi-modal late-fusion perception pipeline for object detection and tracking in the autonomous racing domain. The proposed system extends previous work by exploiting all onboard sensors through a late-fusion approach and a dedicated multi-object tracking framework. Independent detections from cameras, LiDARs, and RADARs are combined to provide timely and robust state estimates of surrounding vehicles. The tracking method explicitly compensates for detection delays and embeds in its model prior knowledge of vehicle dynamics and track layout. Experimental evaluation on real-world data across diverse critical scenarios, representative of challenging edge cases also in urban driving, confirms the effectiveness of the proposed pipeline and its suitability to support safe and adaptive planning decisions.
Davide Malvezzi, Michele Pestarino, Vittoria Cavicchioli +9
Date pendingeess.SY

IMU-Centric Moving Horizon Estimation for Lateral Dynamics Estimation Across Vehicles and Grip Conditions

Accurate estimation of lateral vehicle dynamics near the adhesion limit is important for stability control and high-performance driving, but lateral velocity is rarely measured directly because sensors such as optical sensors are costly. This paper presents an inertial measurement unit (IMU)-centric Moving Horizon Estimation framework that reconstructs lateral velocity using standard onboard signals, without relying on exteroceptive odometry or detailed tire-parameter tuning. Experimental validation on human-driven sports cars and an autonomous open-wheel race car across tracks, maneuvers, and conditions demonstrates accurate and robust lateral velocity and lateral acceleration estimates. The proposed framework is available at https://github.com/Aseuffo/IMU-Centric-MHE
Seuffo Akouan ha Ngoune, Alessandro Toschi, Paolo Burgio +1
Date pendingcs.RO

AD-MPCC: Adaptive Differentiable Model Predictive Contouring Control for Autonomous Racing

This paper presents Adaptive Differentiable Model Predictive Contouring Control (AD-MPCC), a framework for autonomous racing that integrates differentiable MPCC with online parameter estimation to handle varying road-surface conditions. For online parameter estimation, we leverage a parameterized Pacejka Magic Formula together with a regularized moving-horizon estimation scheme with exponentially decaying weights to capture road interactions and update parameters in real time. Furthermore, we propose a differentiable MPCC (Diff-MPCC) framework that enables optimal adjustment of objective weights based on predefined long-horizon performance costs. To implement Diff-MPCC for online objective weight adaptation, we propose a Pacejka-informed machine learning model that is trained in a supervised manner using data generated by Diff-MPCC to tune the objective weights. Simulation results demonstrate that AD-MPCC reliably ensures safety and achieves faster lap times compared to baseline controllers in both single-surface and multiple-surface scenarios.
Nam T. Nguyen, Binh Nguyen, Ahmad Amine +3