Onboard Robot Cameras

Recent momentum

emerging

4 papers in the last 28 days · 0.1% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

Weekly history

Recent digests

What was published in this topic, kept on the site without email delivery.

Period ending 2026-09-21

2 new papers

A weekly snapshot of new work published in Onboard Robot Cameras.

Period ending 2026-09-14

6 new papers

A weekly snapshot of new work published in Onboard Robot Cameras.

Period ending 2026-09-07

3 new papers

A weekly snapshot of new work published in Onboard Robot Cameras.

38 papers

Latest in Onboard Robot Cameras

Sep 17, 2026cs.CV

Astronex-World 1.0: Real-Time Interactive World Model Foundation

We present Astronex-World 1.0, an open controllable video world-model foundation. Given a text prompt (text-to-video) or an initial observation (image-to-video), the model predicts future visual states under frame-aligned camera trajectories, continuous actions, and an embodiment identifier, and accepts text events inserted at a specified position of a rollout. The family provides a bidirectional model for full-context generation and a causal model with block-causal attention and cross-block KV caching for persistent generation, both built on the Wan2.2-TI2V-5B prior. PRoPE injects camera intrinsics and extrinsics, while a 64-dimensional action stream modulates every Transformer layer. A five-stage training path develops bidirectional camera and action control, converts the backbone to block-causal generation, distills a few-step student, restores mixed-domain dynamics, and applies asymmetric DMD/DMD2 distribution matching. The causal model generates 832x480 video at 24 fps. All five training stages run on two NVIDIA L20 48 GB GPUs, and the causal model streams in real time on one. It scores 73.5 on WBench Navi and 70.0 on WBench Full. On Full, this 5B model is above the 13.6B LongCat-Video and the 14B Helios, within one point of the 22B LTX-2.3, and above YUME 1.5, which is post-trained from the same 5B prior on NVIDIA A100 GPUs. The reserved action input and output interfaces allow post-training for embodied intelligence and autonomous driving.
Xin Zhou, Cong Miao
Sep 16, 2026eess.SP

Beyond Direct Sensing: Harnessing Indirect Observations from Third-Party Sensors in Vehicle Tracking

Vehicle tracking is fundamental to applications ranging from urban mobility and public safety to security and defense. Conventional tracking relies on direct access to sensors that provide strong observations such as vehicle identity and location. In practice, however, factors such as ownership, privacy, cost, and operational constraints may limit directly accessible sensors, leaving sparse observations and long tracking gaps. Meanwhile, many additional third-party sensing assets may be present across the environment but remain inaccessible at the raw-data level, preventing their direct integration into the tracking system. In this work, we investigate whether weak, indirect observations with uncertain spatial and temporal cues can complement sparse direct sensing for vehicle tracking. Specifically, we propose GrayTrack, which fuses weak anonymous events with sparse direct observations using a road-constrained particle filter. We build a CARLA-Mininet-WiFi pipeline to evaluate the system under controlled conditions, generating direct observations from accessible cameras and indirect observations from third-party cameras. Our learning-based detector achieves an F1 score of 0.989 for anonymous vehicle passages. Further, incorporating indirect third-party observations reduces trajectory RMSE by 60.1% and catastrophic track loss from 35.8% to 0.3%. These results demonstrate that GrayTrack can effectively exploit weak indirect observations to extend tracking capabilities.
Gaofeng Dong, Vamsi Eyunni, Pragya Sharma +2
Sep 9, 2026cs.CV

Marker-free eye-gaze estimation using a single image and depth from defocus

This paper presents a marker-free eye-gaze estimation approach using a single 2D camera, such as an integrated laptop webcam. The gaze-related features are estimated from iris localization and head pose estimated by using depth from defocus. A variational Bayesian multinomial logistic regression framework is used as mapping from the estimated features to the position of regard, based on an 8-dimensional feature vector of head-pose and iris-displacement parameters. No external marker is needed. Experiments were conducted by estimating the gaze of people watching a computer screen at different distances and compared against five existing methods. The obtained scores demonstrate the effectiveness of the proposed approach.
David Hurtubise-Martin, Feriel Fass, Djemel Ziou +1
Sep 7, 2026cs.CV

Re-engineering SORT-based algorithms for low-cost small object tracking from omnidirectional footage

Multi-object tracking (MOT) has advanced rapidly in urban surveillance and autonomous driving, yet many trackers rely on ReID- and transformer-based appearance encoders and are designed for standard FoV cameras. These assumptions break down for low-cost omnidirectional deployments, where equirectangular projection introduces seam discontinuities and targets appear to be small and fast-moving. We address multi-object tracking of flying animals captured in remote environments using omnidirectional cameras. We propose a lightweight framework that re-engineers SORT-based tracking for this geometry, including (i) a Seam-Aware Motion Model that keeps the Kalman state continuous across the seam, (ii) a composite seam-aware association cost that pairs a wrapped Euclidean term with GIoU, and (iii) OmniSmall, a new benchmark of omnidirectional wildlife footage. On our new dataset, with ground-truth detections, our modifications improved over OCSORT by +8.51 HOTA, +9.41 MOTA, and +10.17 IDF1; with YOLOX detections the gain narrows to +1.95 HOTA. Our proposed methods improved tracking performance on OmniSmall and remained competitive on JRDB without adding appearance encoders while keeping the tracking stage CPU-only. Our dataset and source code are available at: https://github.com/Xin-Shu/OmniSORT.git.
Xin Shu, Meegan Gower, Yvonne Buckley +1
Aug 8, 2026cs.CV

Ego-OSCAR: Egocentric Open source Stereo CAptuRe System

We present Ego-OSCAR, an open-hardware, low-cost, head-mounted stereo-inertial capture device for egocentric data collection in the wild. EgoOSCAR pairs a hardware-synchronized global-shutter stereo camera with a 6- axis IMU, an embedded Linux SBC for on-device video encoding, and a realtime microcontroller for user feedback and watchdog functions. The complete bill of materials is under USD 200 per unit, using only commercially available components and 3D-printed parts. Alongside the device, we release a complete software stack (hardware-accelerated recording pipeline, IMU sampling daemon, time-synchronization tooling, and watchdog firmware) and roughly 550 hours of egocentric stereo video per camera with synchronized IMU, collected by a distributed contributor network across everyday indoor environments. The release is annotated rather than raw: free-form action captions cover essentially the entire recorded timeline with an open vocabulary, and per-frame 3D hand reconstructions ship alongside per-session stereo calibration. Ego-OSCAR does not aim to match the per-unit fidelity of research-grade systems such as Project Aria; it aims to be the cheapest defensible substrate for crowdsourced egocentric capture, and to lower the activation energy for any team that wants to collect egocentric data at scale. All hardware designs, software, and the dataset are open-sourced
Gunjan Paul, Senthil Palanisamy, Satpal Singh Rathore +3
Jul 22, 2026cs.RO

ReferTrack: Referring Then Tracking for Embodied Visual Tracking

Embodied visual tracking (EVT) requires a mobile agent to continuously follow a specific target described in natural language using only onboard vision. While recent vision-language-action (VLA) policies unify target identification and trajectory planning, their chain-of-thought (CoT) reasoning often operates in abstract spatial latents that are difficult to supervise and weakly aligned with explicit image-space detections. To address this, we introduce ReferTrack, a referring-then-tracking paradigm that grounds EVT using a single forward-facing camera. Our model first selects the target from an indexed set of bounding boxes, then decodes tracking waypoints conditioned on this image-grounded decision. To preserve target motion cues over time, ReferTrack maintains a sliding-window queue of previously selected bounding boxes, injecting their geometric features into the visual history via temporal-viewpoint-bbox indicator (TVBI) tokens. We further enhance target identification by co-training on a custom Refer-QA dataset. On EVT-Bench, ReferTrack achieves state-of-the-art single-view performance with success rates of 89.4%, 73.3%, and 74.1% on the single-target, distracted, and ambiguity tracking splits, respectively -- matching or even surpassing several multi-camera baselines on identification-heavy tasks. Finally, real-world deployments on legged and humanoid robots validate its robust sim-to-real transfer capabilities. Code is available at https://github.com/MedlarTea/referTrack.
Hanjing Ye, Tianle Zeng, Jiazhao Zhang +6
Jul 20, 2026cs.CV

FF-ProCams: Feed-Forward Gaussian Splatting for Projector-Camera System

Projector-camera (ProCams) systems achieve active scene perception and controllable appearance manipulation via structured illumination, serving as a core infrastructure for spatial augmented reality, projection mapping, and surface reflectance acquisition. Existing inverse-rendering methods for ProCams deliver high-fidelity results but rely on time-consuming per-scene optimization, while mainstream feed-forward 3D reconstruction models produce baked appearance that cannot adapt to spatially varying projector illumination. To resolve this accuracy-efficiency trade-off, we propose FF-ProCams, a Feed-Forward 3D Gaussian inverse-rendering framework for ProCams. A hybrid Mamba2-Transformer encoder aggregates cross-view geometric and photometric cues from sparse multi-view observations, and lightweight heads predict a relightable Gaussian representation in a single forward pass. We further design a projector-aware differentiable renderer to synthesize camera observations under arbitrary active illumination and ProCams poses. To enable feed-forward training, we construct a large-scale synthetic ProCams dataset covering diverse object geometries and surface materials. Experiments show FF-ProCams achieves high-fidelity projector-aware rendering, generalizes to unseen patterns, and supports novel projector-camera poses. Using only 8 input views, it outperforms optimization-based baselines with 297 views while reducing test-time reconstruction to 0.13 seconds (a three-to-five-order-of-magnitude speedup). The code and data are available at https://github.com/CPREgroup/FF-ProCams/.
Ziyao Wang, Yuqi Li, Wenxing Zheng +2
Jul 20, 2026cs.CV

ReViV: Reconstructing the Viewer and the View in 4D from Monocular Egocentric Video

Egocentric devices, such as wearable front-facing cameras, provide a unique perspective for capturing the continuous interaction between a human viewer and the surrounding environment. A holistic and efficient multimodal model capable of reconstructing this 4D representation is therefore highly desirable. However, existing approaches often rely on auxiliary inputs such as pre-computed camera trajectories, treat scene perception and human ego-motion modeling as separate problems despite their strong interdependency, and suffer from slow inference time. To address these limitations, we present ReViV, the first unified framework for holistic egocentric 4D reconstruction that extracts both viewer and view dynamics from a single monocular RGB video. We formulate the task as learning the full joint probability distribution over multimodal signals, including RGB video, camera trajectory, gaze direction, full-body motion, hand motion, and depth. Powered by a Masked Generative Egocentric Transformer, ReViV operates within a single feed-forward architecture to simultaneously reconstruct the temporally consistent 4D reconstruction across the viewer and the view with fast inference speed. Extensive experiments on diverse benchmarks, including HoloAssist, HOT3D, ARCTIC, Aria Digital Twin, and TACO, demonstrate that ReViV achieves state-of-the-art accuracy and efficiency across holistic ego-body, hand, and gaze reconstruction, camera tracking, while maintaining highly competitive egocentric depth estimation without relying on heavy task-specific priors. Code and models are fully open-sourced: https://reviv4d.github.io/.
Xiaozhong Lyu, Gen Li, Zhiyin Qian +3
Jul 18, 2026cs.CV

FogDrive: A Multi-Modal Synthetic Driving Dataset for Perception under Graded Fog

Perception under adverse weather remains a critical bottleneck for reliable autonomous driving, yet existing benchmarks lack the systematic multi-modal alignments needed to evaluate robust sensor fusion. Real-world weather datasets suffer from uncontrolled collection and single-level, uncalibrated conditions, while synthetic alternatives either target camera-only restoration or lack the paired clean-and-foggy structure needed to benchmark "defog-then-detect" pipelines. We present FogDrive, a rigorously calibrated, multi-modal autonomous-driving dataset bridging data-centric engineering and robust machine learning. Built with the CARLA simulator, FogDrive contains 660 scenes (~133k fully annotated frames, 50:50 day/night) across four synchronized cameras (RGB, depth, semantic segmentation), a LiDAR and semantic-LiDAR pair, and front radar. Physically consistent fog is modeled independently on camera channels (Koschmieder model) and LiDAR channels (Beer-Lambert law) at three calibrated visibility densities (160m, 100m, 50m). Every scene ships in four matched variants (clean plus three graded fog levels) with cross-calibrated 2D and 3D bounding boxes. A semantic-segmentation-based quality audit over 8k images validates annotations at 95.1% precision and over 99% recall for vehicles within 40m. We establish baseline benchmarks with state-of-the-art architectures (TransFusion, BEVFusion, YOLOv8-m) across two paradigms: 3D multi-modal fusion and 2D image restoration. These yield critical data-centric insights: mixing multi-density fog during training tightens 3D bounding-box geometry without added data-scaling cost, while in 2D pipelines image-quality metrics (PSNR, SSIM) prove poor predictors of downstream detection performance. FogDrive will be fully open-sourced alongside our data-generation framework to accelerate robust, multi-modal research.
Vansh Panwar
Jul 6, 2026eess.IV

Non-contact, Real-time, Heart-rate Measurement using Image Processing with Commodity Cameras and AI Agents

Heart rate measurement is one of the key requirements for real-time health monitoring, in particular for health caring of elderly people. Traditional heart rate measurement relies on contact sensing mechanisms such as some heart rate measurement devices at medical hospitals or some wearable devices with embedded sensors such as Apple Watch, etc. In this paper, we develop a system for non-contact, real-time, heart rate measurement using image processing with commodity cameras such as an embedded camera on a laptop, where we use an innovative algorithm to capture the relevant signals for the computation of heart rate in a time series in real life environments. The presented heart rate computation (HRC) process is composed with four major steps: (a) identify frames per second of the camera in use, i.e., 30 frames per second for a given camera, (b) face detection (FD) with shape predictor of 68 face landmarks using deep learning (DL) method, (c) time sliding window (TSW) algorithm to de-noise the signal by smoothing out the noise, and (d) compute heart rate based on identified signal periodicity. We test and analyze the developed prototypes against heart rate results by Apple Watch and check the difference range in multiple rounds and compute the mean of the difference for the measurement values of the heart rate of the same person at the same time. We will do further tuning and optimization of the present methods and deploy the system as a personal AI agent [6] for health monitoring as our future directions.
Kelly Li, Fulu Li
Jul 6, 2026cs.CV

From Fixed to Free Cameras: Calibration-Free View-Robust Vision-Language-Action Model

Real-world robot deployment rarely maintains the training-stage camera setup, where cameras often experience repositioning or remounting depending on actual scenarios. Existing view-robust Vision-Language-Action (VLA) policies tolerate such camera variations only when the camera extrinsics are explicitly provided, making them fragile and hard to use especially when view robustness is critical. We argue that the policy should not be told where the camera is, but rather figure it out by itself. To this end, we introduce Camera-Centric VLA (CamVLA), a new VLA model that decouples manipulation controls from camera geometry by predicting (i) a camera-centric end-effector action expressed in the local camera frame, and (ii) a 6-DoF hand-eye matrix relating cameras to the robot base. A deterministic geometric transformation composes the two predictions into a robot base-frame action. This disentangles how I should move in pose-independent camera-centric action generation from where I am looking from in camera-perspective geometric grounding. The resulting policy is calibration-free, depth-free, and single-view, requiring only a single monocular RGB image as the visual observation and task instruction at deployment. Evaluations in both simulation and real-world robot data show that CamVLA consistently improves success rates across diverse unseen viewpoints. Project page: https://alibaba-damo-academy.github.io/CamVLA/.
Wenhao Li, Xueying Jiang, Quanhao Qian +4
Jul 6, 2026cs.CV

RAF: Reliability-Aware Fusion of Camera, LiDAR, and 4D RADAR for Robust 3D Object Detection in Adverse Weather

Robust 3D object detection in adverse weather conditions is challenging due to sensor limitations. Although combining complementary modalities such as LiDAR and 4D RADAR has shown promise, the sparsity of these sensors becomes apparent in adverse weather with reduced reflections, leading to objects with few or no point cloud returns. To address this limitation, camera sensors provide visual cues even when LiDAR and RADAR signals are weakened. However, cameras themselves are also vulnerable to adverse weather, where some regions become unreliable due to snow or rain occluding the camera lens. While some camera-fusion methods designed for adverse weather learn to weigh image regions via confidence maps, these maps receive no direct supervision and are learned solely through the detection loss. We introduce Reliability-Aware Fusion (RAF), which explicitly supervises per-pixel reliability estimation and provides a direct learning signal for identifying and suppressing unreliable visual cues. Our framework leverages pretrained LiDAR-RADAR networks, keeping their backbones frozen while only training the added camera branch, BEV fusion encoder, and detection head. Extensive experiments on the K-Radar and VoD datasets demonstrate that integrating RAF consistently improves detection accuracy over LiDAR-RADAR baselines, achieving up to +6.5 APBEVAP_{BEV} and +7.4 AP3DAP_{3D} gains. Code is available at https://github.com/parkie0517/RAF.
Heejun Park, Jaeseok Jeong, Kuk-Jin Yoon
Jun 29, 2026cs.CV

UniTriSplat: A Unified 3D Gaussian Splatting Framework with Uniform Spherical Rasterization for Universal Cameras

Existing 3D Gaussian Splatting (3DGS) frameworks rely on camera-specific rasterization, suffering from inconsistent solid-angle sampling and degraded performance across heterogeneous camera models (e.g., perspective, fisheye, omnidirectional). To address this limitation, we propose UniTriSplat, a unified 3DGS framework for universal cameras that reformulates Gaussian splatting on the unit sphere via HEALPix discretization. Leveraging the equal-area property of HEALPix, we construct a spherical sampling grid aligned with the angular resolution of input images. We derive the forward rendering and gradient propagation of Gaussians directly in the spherical radian domain, yielding uniform optimization behavior from narrow-FoV images to full 360-degree panoramas. To enhance perceptual reconstruction quality, we additionally introduce a HEALPix-aware SSIM loss that respects spherical neighborhood structure. Extensive experiments across diverse camera models demonstrate that UniTriSplat consistently improves cross-camera generalization while preserving geometric fidelity and rendering quality.
Yipeng Zhu, Huajian Huang, Tristan Braud +1
Jun 22, 2026cs.DC

Kamera: Unified Position-Invariant Multimodal KV Cache for Training-Free Reuse

Multimodal agents repeatedly re-examine the same video frames, UI screenshots, and rendered artifacts as their context window slides and reasoning iterates, yet every look-back re-encodes from scratch, because prefix caches serve reuse only at a fixed leading position. We show this recompute is avoidable, and identify exactly what naive KV reuse loses: the cross-chunk conditioning a chunk absorbs from its neighbours. This loss is asymmetric. The direct readout of a cached chunk is recovered exactly and for free by the standard state-merge. What remains is a diffuse, low-rank residue concentrated in deep layers, invisible to single-hop retrieval but precisely what multi-hop reasoning binds on. Blind reuse therefore leaves single-hop recall intact while halving multi-hop accuracy; this is the failure mode prior position-independent caches, designed for single-context or single-image reuse, do not address. We repair it with a small, training-free low-rank conditioning patch stored alongside each position-free chunk. Reuse reduces to one operator across MLA, GQA, and MHA: exact RoPE re-rotation to any target position, plus the patch that restores cross-chunk binding. This makes three window operations cheap: reorder (one patch serves every ordering of a cached set), sliding-window survival (surviving chunks relocate via rotation only, zero re-encode), and recall (an evicted chunk is rehydrated by its patch, never re-encoded). A rank-m patch recovers full task accuracy on cross-chunk-binding benchmarks, MM-NIAH across two attention families and two-page doc-QA, at a fraction of the KV footprint, and reconstructs re-prefill KV to within bf16 rounding in a production SGLang kernel across six backbones. The conditioning signal is strongest in redundant vision and video streams, making our solution most impactful where multimodal agents spend their recompute budget.
Bole Ma, Jan Eitzinger, Harald Koestler +1
Jun 18, 2026cs.CV

Holo-World: Unified Camera, Object and Weather Control for Video World Model

Video world models are moving toward preserving an observed world under controllable camera and object motion while allowing its environmental state to change. Yet these controls remain isolated, and weather generation typically relies on a source video or reconstructed scene that already specifies future structure. We study a first-frame-anchored source-to-state setting, where the model starts from a single image and follows explicit camera and object controls and an optional weather instruction, then generates a video that either preserves the source world or transfers it to a target weather state. To address these challenges, we first build HoloStateData, a state video dataset that turns diverse videos into unified control samples for camera, object, and weather supervision. Second, we introduce Holo-World, a unified controllable video world model that jointly controls the scene from a single image. Its Unified Scene Adapter factorizes world preservation and weather transfer into distinct parameter subspaces, using rendered background, geometry buffers, and object controls to maintain controlled scene structure while modeling weather-dependent appearance and particle effects. Additionally, Scene-Weather Decomposed CFG guides scene and weather residuals separately, strengthening target weather effects without over-amplifying the full condition. Quantitative and qualitative experiments demonstrate that Holo-World maintains precise camera and object controls with consistent scene structure while transferring scenes into diverse target weather states, outperforming video-to-video weather editing baselines on weather-state generation. Our project page is available at https://xiangchenyin.github.io/Holo-World/
Xiangchen Yin, Wenzhang Sun, Jiahui Yuan +6
Jun 18, 2026cs.RO

UNSEEN: Uncertainty-aware Navigation via Sparse Estimation in Unknown Environments

Visual navigation in unknown environments remains a core challenge in mobile robotics, especially for resource-constrained platforms. Most existing approaches rely on loosely coupled modular pipelines and strong assumptions on perception quality or environmental structure, often resorting to multi-modal sensor suites that increase system complexity and deployment cost. Vision-only navigation offers a lightweight alternative, but its performance degrades severely under motion blur, low texture, and illumination changes, largely because they neglect the tight coupling between commanded motion and perception. While perception-aware methods partially address this issue, they typically optimize individual modules and fail to propagate uncertainty consistently across the navigation stack. In this paper, we present UNSEEN, a unified uncertainty- and perception-aware navigation framework that explicitly couples localization, mapping, and planning using only a front-mounted camera. UNSEEN estimates sparse maps and robot poses with associated uncertainties at 6Hz, and leverages them to plan trajectories that jointly optimize task progress and estimation accuracy in receding-horizon. Simulations and extensive real-world experiments in unknown environments demonstrate the robustness of the proposed approach, with UNSEEN-SLAM reducing absolute translational error by 9.8% and UNSEEN-Plan improving estimation accuracy by up to 45% compared to state-of-the-art methods, while achieving a 100% task success rate.
Tommaso Faraci, Marco Camurri, Daniele Fontanelli +1
Jun 15, 2026cs.CV

SurroundNEXO: Ego-Centric Metric Bridging for Spatially Consistent Geometry in Autonomous Driving

Modern autonomous driving depends on accurate metric 3D understanding for perception, reconstruction, and planning, which in turn requires reliable multi-camera depth prediction. However, the outward-facing nature of vehicle-mounted surround-view camera rigs inherently limits visual overlap across views, challenging the correspondence-based assumptions that underpin conventional multi-view geometry. To bridge this gap, we present SurroundNEXO, named after the Spanish word nexo for a geometric link, a low-overlap multi-camera metric depth framework that grounds cross-view reasoning in ego-centric geometry rather than dense visual correspondences. Instead of directly enforcing early global fusion, SurroundNEXO first assigns image tokens globally comparable ego-frame viewing directions through Ego-Ray Positional Encoding, then uses sparse LiDAR measurements as metric anchors to propagate absolute scale cues, and finally expands feature interaction progressively from view-local modeling to decomposed spatio-temporal reasoning and global integration. This design enables metric-scale depth prediction with improved spatial consistency across weakly overlapping cameras. Across low-overlap autonomous driving benchmarks, including NuScenes, Waymo and DDAD, SurroundNEXO reduces single-view error by 33.2%, improves cross-view consistency by 10.5%, and enhances metric reconstruction quality by 25.6% compared with SOTA methods. It further remains robust under extremely sparse depth prompts and exhibits strong zero-shot generalization to unseen camera layouts.
Shuai Yuan, Runxi Tang, Yuzhou Ji +8
Jun 10, 2026cs.CV

DepthMaster: Unified Monocular Depth Estimation for Perspective and Panoramic Images

While monocular depth estimation has achieved significant progress, achieving generalized metric depth estimation for both narrow field-of-view (FoV) perspectives and 360360^\circ panoramas remains an unsolved challenge. Existing methods are often tailored to specific camera types and struggle to produce accurate metric depth that generalizes across diverse settings. This limitation stems from two key challenges: the inherent geometric discrepancy between perspective and panoramic cameras, and the scarcity of panoramic training data with metric annotations. In this work, we introduce DepthMaster, a unified metric depth estimation framework. Rather than employing specialized networks to learn spherical distortions, we reformulate the problem by decomposing panoramic images into overlapping perspective patches. Crucially, distinct from prior projection-based methods that rely on ad-hoc architectural modifications to handle boundaries, we introduce a novel Correspondence Consistency Loss (CCL) and inject virtual projection cameras as geometric priors, allowing us to seamlessly stitch the patches while avoiding specialized operators and keeping the backbone largely compatible with standard Transformer designs. This strategy also resolves the geometric differences by unifying all inputs into a canonical perspective representation, and effectively circumvents data scarcity by directly unlocking powerful metric priors from vast perspective datasets. Trained on a mixed dataset that contains only one panorama dataset, DepthMaster achieves state-of-the-art zero-shot performance on 13 diverse datasets, outperforming not only universal methods but also leading specialist models in both perspective and panoramic domains.
Pengfei Wang, Shihao Wang, Liyi Chen +3
Jun 10, 2026cs.CV

Multi-View In-Cabin Monitoring System for Public Transport Vehicles

We introduce a multi-view in-cabin monitoring dataset for public transportation with synchronized RGB and depth images from four inward-facing cameras and a rotating LiDAR covering the vehicle interior of a digitalized and partly automated German city bus. The dataset contains 9.136 synchronized samples with annotations and is accompanied by a calibration and pseudo-labeling pipeline that generates 3D human pose estimates and oriented 3D bounding boxes for occupants. We further provide a nuScenes-format conversion and benchmark representative multi-view 3D detection models (e.g., Lift-Splat-Shoot and BEVFusion), supporting comparative evaluation and small-scale training of multi-view in-cabin perception models. The dataset and tools are available at https://github.com/EvgenyGorelik/multiview_incabin_dataset.
Evgeny Gorelik, Kenny Dean Karrow, Fikret Sivrikaya +2
Jun 3, 2026cs.CV

4D Reconstruction from Sparse Dynamic Cameras

Although dynamic 3D (i.e., 4D) reconstruction from a monocular dynamic camera has recently advanced, it remains fundamentally limited by depth ambiguity. In this paper, we focus on an alternative practical way, i.e., sparse dynamic camera setup, where a handful of independently moving cameras capture the same subjects. While keeping capture costs low, this setup introduces multi-view constraints and remains practical for real-world video production such as sports, concerts, and TV shows. Despite its potential, our experiments show that naive extensions of existing monocular or dense-fixed camera-based methods are insufficient since they fail to resolve the complex spatiotemporal inconsistencies across views and time. To fill this gap, we propose a simple yet effective 3D track initialization method designed to ensure spatiotemporal consistency by integrating inter-camera feature matching with intra-camera point tracking. Additionally, we incorporate a noise-robust depth-ordering regularization loss and a spatiotemporally diverse batch sampling strategy to enhance optimization stability and cross-view generalization. Furthermore, to address the lack of standardized benchmarks for this task, we introduce LetCamsGo, a new real-world video dataset with 5 sequences across 4 diverse environments, recorded by three independently moving cameras and one fixed camera. Comprehensive benchmarking on LetCamsGo demonstrated that our proposed framework improves 4D reconstruction quality in dynamic regions compared with baselines, paving the way for a low-cost 4D reconstruction paradigm in the wild.
Kazuki Ozeki, Shun Kenney, Yuto Shibata +6
Jun 2, 2026cs.CV

FreeStreamGS: Online Feed-forward 3D Gaussian Splatting from Unposed Streaming Inputs

Feed-forward 3D Gaussian Splatting (3DGS) allows efficient and high-fidelity novel view synthesis (NVS) from an offline recorded image sequence. However, achieving online NVS from streaming and unposed image inputs remains challenging. Although online feed-forward geometric estimation methods have been proposed for streaming depth and point cloud recovery, they cannot be adapted to NVS due to severe rendering artifacts. This is because NVS demands stricter multi-view consistency in Gaussian scales and pose-geometry alignment; even minor deviations would accumulate over time and visibly degrade rendering quality. To this end, we propose FreeStreamGS, a robust online feed-forward framework for efficient and high-quality NVS. We introduce two key mechanisms: a Decoupled Intrinsic Recovery Head that removes cumulative camera intrinsic bias and prevents scene scale jitter during long-term streaming, and a Dynamic Point Refinement Offset strategy that relaxes rigid unprojection to correct coupled pose-depth drift. Extensive experiments show that FreeStreamGS achieves rendering quality competitive with state-of-the-art offline feed-forward 3DGS methods, despite operating without access to future frames.
Ruiyang Chen, Feiran Li, Chu Zhou +3
Jun 1, 2026cs.CV

SAVMap: Structure-Aided Visual Mapping of Large-Scale 2.5D Manhattan Wireframes from Panoramic Video

Precise 3D representations of industrial environments enable tasks such as robot localization and digital twin generation. We propose SAVMap, a method for generating a semantic wireframe map of warehouse shelf and light structures using only a panoramic video camera as the sensor input. Sequences of rectified images with shelf and ceiling-facing views are extracted from a panoramic video captured along the warehouse aisles. Using a semantic segmentation network front end, a set of sparse, semantic structure feature points (e.g., corners of shelf structures, centers of lights) are extracted from each image and tracked across the sequences. By accounting for real-world geometric relationships among the points such as Manhattan grids, a constrained structure-from-motion algorithm yields the 3D points that form a wireframe map. We demonstrate the scalability and accuracy of our proposal in a warehouse with 46 shelving rows, each with faces spanning 55,m by 7,m. From an hour of panoramic video content, we create wireframe maps for over 5000 shelf elements across the rows, achieving an aggregate mean absolute error of 4.8,cm with respect to ground-truth.
Howard Huang, Bharath Surianarayanan, Keifer Lee +2
May 28, 2026cs.CL

ExCAM: Explainable Cultural Awareness Metrics

Evaluating the cultural awareness of large language models is crucial to ensure the fairness of generated text and the generalizability of applications across the world. Recent benchmarks explore cultural goods like food or values like behavior in stressful situations through the lens of question answering or text generation tasks. However, creating these benchmarks requires time-intensive and costly human annotations. Also, benchmarks that evaluate cultural awareness in free text are scarce and often rely on dated evaluation mechanisms. To address this gap, we introduce ExCAM, an Explainable Cultural Awareness Metric, which is, to our knowledge, the first dedicated evaluation metric that identifies, rates and explains cultural errors in instruction-output pairs. To train and evaluate ExCAM, we introduce ExCAM40k, a dataset comprised of nine existing benchmarks that we reformat and enhance with synthetic errors. Compared to several baselines, including GPT-5, ExCAM achieves the highest error detection rate with up to 80% accuracy on a balanced test set. Therefore, ExCAM opens the pathway towards fine-grained and explainable cultural evaluation of free text.
Christoph Leiter, Haiyue Song, Hour Kaing +4
May 21, 2026cs.CV

REACH: Hand Pose Estimation from Room Corners

We introduce a novel 3D hand pose estimator that can accurately recover the shape and pose of people's hands in a room from afar, typically from fixed cameras at room corners, in extremely low-resolution and frequently occluded views. Our key idea is to fully leverage hand-body coordination, its temporal progression, and multiview observations. We achieve this with a novel Transformer-based model, in which hand and body configurations are modeled through correlations between their visual features expressed as per-view tokens, and their temporal coordination is exploited in an autoregressive manner. We introduce a novel dataset, which we refer to as REACH, Room-Environment dataset Annotated with Chest cameras for Hand pose estimation, to train and test our method. REACH is a first-of-its-kind large-scale hand pose dataset that captures accurate hand movements of 50 participants across a wide variety of daily activities. In order to avoid interfering with natural movements while annotating the hands with accurate shape and pose, we leverage concealed chest cameras. Through extensive experiments, including comparative studies with existing methods, we show that our model, REACH-Net, achieves highly accurate 3D hand pose estimation from afar. These results broaden the horizon of 3D hand pose estimation, especially towards "in-the-wild" continuous human behavior analysis.
Shu Nakamura, Ryo Kawahara, Genki Kinoshita +4
May 19, 2026cs.CV

Goodbye Drift: Anchored Tree Sampling for Long-Horizon Video-to-Video Generation

Long-horizon video generation suffers from two intertwined issues. First, there is drift, where video quality degrades over time. Second, there are continuity issues which manifest as object permanence issues, or improperly rendering transient content (e.g., an object that appears in non-consecutive frames changing color/style). Recent work has focused on autoregressive distillation techniques that attack both problems simultaneously. We instead choose to focus on drift directly and introduce \textbf{Anchored Tree Sampling (ATS)}: a training-free inference-time scheduler that replaces left-to-right rollout with sparse-to-dense, anchor-bounded imputation organized as a tree. A root call produces sparse anchors over the full horizon, recursive refinement generates intermediate anchors, and final leaf spans are synthesized between neighboring anchors. This reduces the critical path from KK sequential rollout steps to L+1L+1 tree-hierarchical steps and converts horizon-compounding drift into anchor-bounded drift. We focus on V2V generation in the \emph{static-camera} regime, where sparse anchors over the horizon are well approximated by the dense conditioning signal, and the base model can produce them without retraining. We evaluate ATS against two contemporary autoregressive baselines on Wan 2.12.1 ++ VACE, across five conditioning modalities (inpainting, outpainting, edge, pose, depth). We show that ATS outperforms both competitors in overall quality, as well as in drift prevention. We additionally demonstrate stable 40\geq 40-minute generation on LTX-2.32.3 across the same five modalities. We conclude by proposing a path forward to extend ATS to arbitrarily long T2V generation, as well as the dynamic-camera and multi-shot regimes.
Matthew Bendel, Stephen W. Bailey, Mithilesh Vaidya +2
May 18, 2026cs.RO

RGB-only Active 3D Scene Graph Generation for Indoor Mobile Robots

Current approaches to 3D scene graph generation rely on dedicated depth sensors, such as LiDAR or RGB-D cameras, for metric 3D reconstruction. This limits deployment to specialized robotic platforms and excludes settings where only RGB cameras are available, such as fixed external infrastructure. Existing pipelines also typically operate on passively collected observation trajectories, rather than selecting viewpoints based on the partially built scene representation, and therefore fail to effectively exploit the semantic and spatial information encoded within the graph during exploration. This paper presents a fully visual framework for the active, incremental construction of 3D scene graphs from RGB input only, addressing both limitations. The proposed approach unifies perception and planning around a shared structured representation that captures object semantics, 3D geometry, relational context, and information from multiple viewpoints. Because the framework is hardware-agnostic and relies only on RGB observations, it can incorporate inputs from both onboard robot cameras and fixed external cameras within the same representation. Experiments on the Replica dataset show that the RGB-only pipeline achieves F1-score parity with baselines using ground-truth depth. Active exploration experiments on ReplicaCAD further show that semantic-driven viewpoint selection detects more than twice as many objects as a geometric frontier-based baseline under the same exploration budget. Finally, the external-camera setting demonstrates that complementary RGB views can effectively bootstrap the scene graph and improve contextual understanding at no additional exploration cost.
Giorgia Modi, Davide Buoso, Giuseppe Averta +1
May 18, 2026cs.RO

Fixed External Cameras as Common Prior Maps for Active 3D Scene Graph Generation

Commonly available prior information, such as BIM models, floor plans, and remote sensing images, can provide valuable geometric and semantic context for autonomous robotic systems. In this paper, we treat observations from fixed external RGB cameras as Common Prior Maps (CPMs): wide-field views of the environment that initialize a semantic and geometric scene prior before any robot motion begins. We present an RGB-only framework for active, incremental 3D scene graph (3DSG) generation that seamlessly fuses observations from both onboard robot cameras and fixed external cameras within a single hardware-agnostic pipeline. By relying solely on RGB observations processed by a feed-forward 3D reconstruction model, the system treats all cameras - onboard or external - identically, requiring no hardware modifications. A graph-based active semantic exploration framework then directly leverages the partial scene graph to guide the robot toward regions of high semantic uncertainty, progressively completing and refining the prior. Experiments demonstrate that bootstrapping the scene graph with even a single external camera increases initial object recall by up to +79%, and that the richer context of the prior significantly improves the efficiency of subsequent active exploration.
Giorgia Modi, Davide Buoso, Giuseppe Averta +1
May 17, 2026cs.AI

CAM-Bench: A Benchmark for Computational and Applied Mathematics in Lean

Formal theorem-proving benchmarks enable mechanically verifiable evaluation of mathematical reasoning in large language models. However, existing benchmarks mainly focus on Olympiad-style problems and algebraic domains, leaving computational and applied mathematics underrepresented. We introduce CAM-Bench, a Lean 4 theorem-proving benchmark of 1,000 Lean proof targets in computational and applied mathematics, with coverage spanning optimization, numerical linear algebra, and numerical analysis. These problems are adapted from textbook exercises and often depend on locally introduced definitions, notation, algorithms, and elementary results. To construct CAM-Bench, we develop a dependency-recovery pipeline that reconstructs the local textbook context needed to state each problem faithfully. It then normalizes each problem into a standalone informal theorem and translates it into a Lean target. We validate the resulting formal problems through Lean compilation and semantic review, checking both formal correctness and semantic alignment with the original exercises. For each problem, we release the raw exercise, recovered context, normalized informal theorem, and final Lean target. CAM-Bench complements existing formal mathematics benchmarks by targeting applied mathematics problems that rely on textbook concepts and elementary theorems, many of which are not directly available as standard Mathlib4 lemmas. We evaluate widely used large language models and formalization agents on CAM-Bench, and analyze common failure modes in tracking local assumptions, applying elementary results, decomposing proofs, and maintaining long-horizon control in Lean.
Wentao Long, Yunfei Zhang, Chenyi Li +3
May 12, 2026cs.CV

MoCam: Unified Novel View Synthesis via Structured Denoising Dynamics

Generative novel view synthesis faces a fundamental dilemma: geometric priors provide spatial alignment but become sparse and inaccurate under view changes, while appearance priors offer visual fidelity but lack geometric correspondence. Existing methods either propagate geometric errors throughout generation or suffer from signal conflicts when fusing both statically. We introduce MoCam, which employs structured denoising dynamics to orchestrate a coordinated progression from geometry to appearance within the diffusion process. MoCam first leverages geometric priors in early stages to anchor coarse structures and tolerate their incompleteness, then switches to appearance priors in later stages to actively correct geometric errors and refine details. This design naturally unifies static and dynamic view synthesis by temporally decoupling geometric alignment and appearance refinement within the diffusion process. Experiments demonstrate that MoCam significantly outperforms prior methods, particularly when point clouds contain severe holes or distortions, achieving robust geometry-appearance disentanglement.
Haofeng Liu, Yang Zhou, Ziheng Wang +6
May 9, 2026cs.CV

SeasonScapes: Learning Large-scale Re-lightable 3D Landscapes with Seasonal Variation from Sparse Webcams

We introduce SeasonScapes framework and a the SeasonScapes dataset: Swiss Sparse-view Mountain Scenes with Seasonal Changes that covers over 50 km x 60 km, composed of more than 85,000 webcam images captured from 32 different locations across 13 timestamps throughout a full year. By projecting these timestamp-specific images onto a 3D mesh, we construct seasonal 3D landscapes that reflect natural appearance changes over time. To address occlusions and missing data, we leverage conditional diffusion models for image-guided inpainting directly on the mesh. The resulting completed meshes can be further relighted using standard physically-based renderer.
Timo Kleger, Qi Ma, Deheng Zhang +2
May 7, 2026cs.CV

iPhoneBlur: A Difficulty-Stratified Benchmark for Consumer Device Motion Deblurring

Motion blur restoration on consumer mobile devices is typically evaluated using aggregate metrics that obscure performance variation across blur difficulty, masking model behavior under real deployment conditions. This work introduces iPhoneBlur, a difficulty-stratified benchmark of 7,400 image pairs synthesized from high-framerate iPhone 17 Pro videos captured in diverse real-world scenarios. Samples are partitioned into Easy, Medium, and Hard categories through PSNR-guided adaptive temporal windowing, with stratification validated by monotonic 2.2x increase in optical flow magnitude across tiers. Each sample includes comprehensive metadata enabling investigation of ISP-aware and difficulty-adaptive restoration strategies. Spectral analysis confirms synthesized blur exhibits high-frequency suppression patterns consistent with authentic motion degradation. Evaluation of six architectures reveals consistent 7-9 dB performance degradation from Easy to Hard subsets, a substantial gap entirely hidden by aggregate reporting. The benchmark further exposes a domain gap between professional and consumer cameras which targeted fine-tuning substantially recovers. By coupling difficulty stratification with deployment-critical metadata, iPhoneBlur enables systematic assessment of model reliability and failure modes for resource-constrained edge systems.
Abdullah Al Shafi, Kazi Saeed Alam
Apr 27, 2026cs.CV

Breaking the Scalability Limit of Multi-Projector Calibration with Embedded Cameras

Conventional multi-projector calibration requires projecting and capturing structured light patterns for each projector sequentially, causing calibration time and effort to increase linearly with the number of projectors. This scalability bottleneck has long limited the deployment of large-scale projection mapping systems. We present a new calibration framework that breaks this limitation by embedding cameras into the surface of the calibration target. The embedded cameras directly capture the incoming projection light, enabling the separation of simultaneously projected structured light patterns from multiple projectors according to their incident directions. Our method establishes correspondences between the optical centers of the embedded cameras and the projector pixels, allowing the intrinsic and extrinsic parameters of all projectors to be simultaneously estimated. We further introduce a correction technique for small misalignments between the calibration board and camera optical centers. As a result, our system achieves calibration accuracy comparable to conventional methods while reducing the required number of projection-capture cycles from linear to nearly constant with respect to the number of projectors, dramatically improving scalability for dense multi-projector systems with overlapping projection regions, such as high-brightness stacking, super-resolution, light-field, and shadow-suppression displays.
Takumi Kawano, Kohei Miura, Daisuke Iwai
Apr 23, 2026cs.CV

Vision-Based Lane Following and Traffic Sign Recognition for Resource-Constrained Autonomous Vehicles

Autonomous vehicles (AVs) rely on real-time perception systems to understand road environments and ensure safe navigation. However, implementing reliable perception algorithms on resource-constrained embedded platforms remains challenging due to limited computational resources. This paper presents a lightweight vision-based framework that integrates lane detection, lane tracking, and traffic sign recognition for embedded autonomous vehicles. A computationally efficient threshold-based lane segmentation method combined with perspective transformation and histogram-based curvature estimation is used for robust lane tracking under varying illumination conditions. A rule-based steering controller generates steering commands to maintain stable vehicle navigation. For traffic sign recognition, two lightweight convolutional neural networks (CNNs), EfficientNet-B0 and MobileNetV2, are evaluated using a custom dataset captured from the vehicle's onboard camera. Experimental results show that the system achieves real-time performance while maintaining accurate lane tracking with only 3.16% maximum offset RMSE. EfficientNet-B0 achieves a high offline classification accuracy of 98.77% on the test dataset, while achieving 90% accuracy during real-time on-device deployment, outperforming MobileNetV2 in both settings. MobileNetV2, however, offers slightly faster inference and lower computational cost. These results highlight the effectiveness of lightweight vision-based perception pipelines for resource-constrained autonomous driving applications.
Md Tanjemul Islam, Md Rafiul Kabir
Mar 5, 2026cs.CV

ORMOT: A Dataset and Framework for Omnidirectional Referring Multi-Object Tracking

Omnidirectional cameras provide 360° spatial coverage, making them increasingly valuable in applications such as autonomous driving and video surveillance. While Multi-Object Tracking (MOT) and its language-guided extension, Referring Multi-Object Tracking (RMOT), have achieved notable progress, existing methods rely on conventional cameras with limited fields of view, causing critical contextual cues to be lost when targets move outside the frame. This fundamentally limits the model's ability to interpret long-horizon language descriptions involving sequential actions, spatial relations, and group behaviors. In this work, we propose Omnidirectional Referring Multi-Object Tracking (ORMOT), a novel task extending RMOT to omnidirectional imagery, where 360° coverage ensures complete scene context for accurate language-guided tracking. To advance this task, we construct ORSet, a dataset comprising 27 omnidirectional scenes, 848 language descriptions, and 3,401 annotated objects. Furthermore, we propose ORTrack, an LVLM-driven framework that enables zero-shot language-guided detection and robust cross-frame association in complex 360° environments. Experiments on ORSet demonstrate that ORTrack achieves state-of-the-art performance, providing a strong baseline for future research. The dataset and code will be open-sourced at https://github.com/chen-si-jia/ORMOT.
Zihan Zhou, Sijia Chen, Yanqiu Yu +2
Nov 28, 2025cs.CV

Robust 3DGS-based SLAM via Adaptive Kernel Smoothing

In this paper, we challenge the conventional notion in 3DGS-SLAM that rendering quality is the primary determinant of tracking accuracy. We argue that, compared to solely pursuing a perfect scene representation, it is more critical to enhance the robustness of the rasterization process against parameter errors to ensure stable camera pose tracking. To address this challenge, we propose a novel approach that leverages a smooth kernel strategy to enhance the robustness of 3DGS-based SLAM. Unlike conventional methods that focus solely on minimizing rendering error, our core insight is to make the rasterization process more resilient to imperfections in the 3DGS parameters. We hypothesize that by allowing each Gaussian to influence a smoother, wider distribution of pixels during rendering, we can mitigate the detrimental effects of parameter noise from outlier Gaussians. This approach intentionally introduces a controlled blur to the rendered image, which acts as a regularization term, stabilizing the subsequent pose optimization. While a complete redesign of the rasterization pipeline is an ideal solution, we propose a practical and effective alternative that is readily integrated into existing 3DGS frameworks. Our method, termed Corrective Blurry KNN (CB-KNN), adaptively modifies the RGB values and locations of the K-nearest neighboring Gaussians within a local region. This dynamic adjustment generates a smoother local rendering, reducing the impact of erroneous GS parameters on the overall image. Experimental results demonstrate that our approach, while maintaining the overall quality of the scene reconstruction (mapping), significantly improves the robustness and accuracy of camera pose tracking.
Shouhe Zhang, Dayong Ren, Wen Jie Li +4
Sep 23, 2025cs.CV

KAMERA: Enhancing Aerial Surveys of Ice-associated Seals in Arctic Environments

We introduce KAMERA: a comprehensive system for multi-camera, multi-spectral synchronization and real-time detection of seals and polar bears. Utilized in aerial surveys for ice-associated seals in the Bering, Chukchi, and Beaufort seas around Alaska, KAMERA provides up to an 80% reduction in dataset processing time over previous methods. Our rigorous calibration and hardware synchronization enable using multiple spectra for object detection. All collected data are annotated with metadata so they can be easily referenced later. All imagery and animal detections from a survey are mapped onto a world plane for accurate surveyed area estimates and quick assessment of survey results. We hope KAMERA will inspire other mapping and detection efforts in the scientific community, with all software, models, and schematics fully open-sourced.
Adam Romlein, Benjamin X. Hou, Yuval Boss +5
Sep 19, 2025cs.CV

Camera Splatting for Continuous View Optimization

We propose Camera Splatting, a novel view optimization framework for novel view synthesis. Each camera is modeled as a 3D Gaussian, referred to as a camera splat, and virtual cameras, termed point cameras, are placed at 3D points sampled near the surface to observe the distribution of camera splats. View optimization is achieved by continuously and differentiably refining the camera splats so that desirable target distributions are observed from the point cameras, in a manner similar to the original 3D Gaussian splatting. Compared to the Farthest View Sampling (FVS) approach, our optimized views demonstrate superior performance in capturing complex view-dependent phenomena, including intense metallic reflections and intricate textures such as text.
Gahye Lee, Hyomin Kim, Gwangjin Ju +3
Sep 22, 2023cs.RO

UWA360CAM: A 360^{\circ} 24/7 Real-Time Streaming Camera System for Underwater Applications

Omnidirectional camera is a cost-effective and information-rich sensor highly suitable for many marine applications and the ocean scientific community, encompassing several domains such as augmented reality, mapping, motion estimation, visual surveillance, and simultaneous localization and mapping. However, designing and constructing such a high-quality 360^{\circ} real-time streaming camera system for underwater applications is a challenging problem due to the technical complexity in several aspects including sensor resolution, wide field of view, power supply, optical design, system calibration, and overheating management. This paper presents a novel and comprehensive system that addresses the complexities associated with the design, construction, and implementation of a fully functional 360^{\circ} real-time streaming camera system specifically tailored for underwater environments. Our proposed system, UWA360CAM, can stream video in real time, operate in 24/7, and capture 360^{\circ} underwater panorama images. Notably, our work is the pioneering effort in providing a detailed and replicable account of this system. The experiments provide a comprehensive analysis of our proposed system.
Quan-Dung Pham, Yipeng Zhu, Tan-Sang Ha +3