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Sep 23, 2026cs.CV

EmbodiedMemory-Bench: Benchmarking Embodied Memory for Long-Horizon Embodied Tasks

Long-horizon embodied interaction requires agents to retain and continually update information about the environment as they observe, act, and encounter change. Yet current agents struggle to maintain such memory reliably. Our analysis traces this limitation to four key deficiencies: weak fine-grained visual memory, unreliable dynamic world-state tracking, failing to record world state revealed by interaction outcomes, and limited generalization from prior experience. However, existing benchmarks do not directly assess these memory capabilities during long-horizon embodied interaction. To address this gap, we introduce EmbodiedMemory-Bench (EMem-Bench), comprising 2,554 interactive episodes across four task families. EMem-Bench requires agents to build and update memory from interaction history, then use it to complete a later task by acting in the environment. We further present Embodied-Memorizer (EMem), an external memory system that organizes embodied experience into spatial, event, and scene memories. We also train EMem-8B, an 8B policy that manages and uses these memories. We evaluate a diverse range of open-source and proprietary MLLMs and representative multimodal memory systems. Results show that current models remain weak and uneven across the four challenges. Under matched backbones, EMem achieves the best overall performance among the evaluated memory systems and improves both open-source and proprietary models, while EMem-8B further improves over its backbone. Project page: https://zju-omniai.github.io/EmbodiedMemoryBench/
Lizhou Liang, Xinyu Zhong, Miao Pan +7
Sep 22, 2026cs.RO

Deploying Foundation Models for Embodied Navigation

We present and tackle two problems associated with deploying Foundation Models (FMs) on Embodied Agents performing navigation: 1) Training bias in FMs leading to poor personalization in unseen environments, and 2) Limited FM context length hindering success, especially on long horizon tasks. Our solution for the former involves priming the FM with human-habit data mined from the scene and our solution for the latter involves active memory management via a novel `memory head' augmentation. We first present a taxonomy of existing literature on FM-based Embodied Navigation, and highlight these limitations. We then present our approaches, Transit-Aware Planning (TAP) and MemCtrl to address the limitations. With TAP, we present real-world results in a lab environment with a Turtlebot for personalized target finding that shows an average improvement of 18% over a non-TAP baseline. On MemCtrl, we report a 6% average improvement across various embodied tasks, with 20% on long instruction subsets, all while using nearly half the context used in the baseline model. Motivated by these result, we present our stance the deployability of FM-based embodied agents in real-world environments, and highlight open research directions.
Vishnu Sashank Dorbala, Dinesh Manocha
Sep 22, 2026cs.RO

RoboFollow: Unveiling the Instruction Following Mirage in Embodied Agents

Modern embodied agents achieve impressive success rates, yet their actual instruction-following ability is far weaker than these numbers suggest. We trace this illusion to a structural property we term low scene entropy: when a visual scene admits only one valid task, language becomes redundant and a policy can score highly while barely using it. We introduce RoboFollow, a diagnostic benchmark with three principles: (1) High Scene Entropy: each training scene supports multiple kinematically distinct task branches, making vision alone insufficient and forcing reliance on language. (2) Hierarchical Diagnostic Protocol: a four-level protocol (L0--L3) progressively perturbs visual layout and semantics, probing whether equivalent instructions yield consistent behavior and distinct ones yield discriminable behavior across spatial relations, attributes, trajectory constraints, and logic. (3) Confound-Controlled Diagnosis: we simplify interaction objects, restrict actions to the trained repertoire and report stage-wise Intent and Execution scores, isolating comprehension from motor execution. Evaluation of nine VLA and WAM policies shows that strong L0 performance, where attained, does not reliably transfer to L1--L3 under our fine-tuning setup. Representative mitigations, including stronger VLM backbones, QA co-training, LangForce, and Classifier-Free Guidance, all fail to close this gap. RoboFollow exposes genuine instruction following as a critical, overlooked bottleneck. Code and dataset are available at https://github.com/AutoLab-SAI-SJTU/RoboFollow and https://huggingface.co/datasets/AutoLab-SJTU/robofollow-data.
Chang Guo, Yukun Xie, Bohan Tan +6
Sep 21, 2026cs.AI

X-Planner: Event-Structured Task Planning for Embodied Intelligence

Task planning bridges high-level instructions and executable behavior in long-horizon manipulation, yet modern Vision-Language-Action (VLA) systems often leave this intermediate structure implicit. Existing chain-of-thought (CoT) planners also tend to rely on coarse task-level annotations or serialize long reasoning traces token by token. We present X-Planner, a planning front-end that addresses both the supervision and representation of embodied reasoning. Our planning data combine Ego, UMI, and teleoperation under a hierarchy granularity with source-dependent annotation depth. Takeover-time annotations and human-designed failures supervise ongoing error recognition. On the model side, a shared VLM backbone exposes two event-structured plan forms: a discrete interface that emits interpretable event states and a latent interface that relays continuous CoT states across staggered Transformer depths through Staircase Decoding. A frozen latent-to-text reconstruction objective provides a semantic anchor for the latent representation. Offline two-step planning evaluation places X-Planner second among four evaluated models on both BERTScore-F1 and a judge-based Overall score. In real-robot experiments, respectively, outperforming the evaluated baselines. These results characterize planning-text quality and downstream execution.
Howard Lu, Shalfun Li, Porter Pan +29
Sep 21, 2026cs.CV

ME-VLM: A Unified VLM for Embodied Cognition and Agent Coordination

Physical AI requires models to ground visual and linguistic understanding in real-world environments while accounting for environmental constraints and execution feedback. We introduce MachEmbodied-VLM (ME-VLM), a unified vision-language model with two variants, 4B and 35B-A3B, that brings together embodied cognition and multimodal agent capabilities. Our work emphasizes physical perception and spatiotemporal reasoning, together with planning, interaction, and outcome assessment in both digital and physical environments. We construct training data spanning embodied and multimodal agent tasks, including execution observations and feedback to support outcome assessment and decision refinement. The training pipeline comprises embodied capability injection, separate reinforcement learning of embodied and multimodal-agent experts, and multi-teacher on-policy distillation that consolidates their complementary capabilities into a single model. Experiments show competitive performance on both embodied and agent benchmarks, as well as on autonomous-driving and embodied-navigation tasks. For edge deployment, visual token compression, W4A8 quantization, and hardware-software co-optimization enable on-device inference of the 4B variant on the M100, reducing prefill latency from 400 ms to 188 ms. Project Page: https://machembodied.com/ME-Brain/ME-VLM.html Code Repository: https://github.com/MachEmbodied/ME-VLM
Foundation Model, Li Auto Inc
Sep 21, 2026cs.RO

ME-Brain-1.0: Memory, Cognition and Action for Evolving Embodied Intelligence

Current embodied systems largely rely on pretrained capabilities that remain fixed after deployment, limiting their ability to learn from physical interaction. We introduce MachEmbodied-Brain (ME-Brain), a self-evolving embodied system organized around a closed loop of action execution, experience acquisition, experience evolution, and improved execution. Evolvable Memory consolidates multimodal trajectories into hierarchical, reusable experience; Cognitive Core transforms physical experience into transferable skills; and the Action Model combines event-driven keyframes, EventCell local-world prediction, and action-conditioned memory modulation to focus computation on decision-critical moments, regions, and historical evidence. Together, these modules shift embodied intelligence from train-and-freeze to deploy-and-evolve without model retraining. Cognitive Core outperforms the strongest comparison models by 8.2 and 9.6 points on embodied and agent benchmarks. The Action Model achieves 47.88% mean success on RoboMME, a 3.26-point improvement over the strongest baseline. On RoboDojo, it reaches a 21.51 mean Score and 16.03% success rate, exceeding π0.5π_{0.5} by 10.10 and 9.12 points. On the six-task ME-RealBench, ME-Brain achieves a 69.5 mean Score and 66.7% success rate, outperforming DM0.5 by 12.8 and 11.7 points, respectively.
Wei He, Hengtao Li, Zhongrui Yu +21
Sep 17, 2026cs.RO

Navi-Agent: Unlocalized Monocular Navigation Agent

Vision-Language Navigation in Continuous Environments (VLN-CE) requires an embodied agent to execute long-horizon instructions in unknown environments. Existing zero-shot VLN-CE systems typically maintain spatial states through geometric localization or coordinate-based representations. Recent geometry-constrained navigation removes depth and globally consistent coordinates, but maintaining persistent spatial awareness for place confirmation, progress verification, and recovery remains challenging. We present Navi-Agent, a zero-shot VLN-CE agent that constructs a coordinate-free spatial state from visual observations and executed motion histories. Navi-Agent organizes this state as a navigation topology, where nodes represent visual places and edges represent motion transitions. This representation enables observation-based approximate self-localization, task progress verification, and visual revisitation-based recovery. Navi-Agent performs closed-loop navigation by decomposing instructions into sub-goals, executing local visual navigation, and verifying visited places through the constructed spatial state. Experiments on zero-shot VLN-CE benchmark and real-world robot platforms show that Navi-Agent achieves state-of-the-art performance among geometry-constrained methods while remaining competitive with approaches relying on geometric localization.
Wenyuan Xie, Mengyang Hong, Yongzhong Wang +9
Sep 17, 2026cs.LG

DeliveryGym: An RL Environment for Long-Horizon Embodied Agent Planning with Adaptive Curriculum

Executable environments enable LLM agents to learn from the consequences of their actions. For embodied agents, those consequences extend beyond whether the current task succeeds: completing a delivery can consume the time, energy, or money needed for later work. Learning to plan therefore requires environments that preserve these dependencies and turn them into feedback across a complete trajectory. We introduce DeliveryGym, a 3D environment for evaluating and training agents on continuous courier shifts. It couples multimodal tool interaction with persistent world dynamics and computes trajectory rewards from simulator events, making the costs of an agent's decisions available for reinforcement learning (RL). The environment also adapts future training shifts to the policy's observed weaknesses while keeping evaluation fixed. Across six models and 13 city maps, evaluation exposes a gap between reliably executing assigned deliveries and choosing and sequencing work over a shift. On the unseen-city test set, RL improves Qwen3-VL-4B's net income by 54.3%, showing that learning from complete shifts improves performance under these coupled constraints. Adapting the training environment improves evaluation income by 18% over uniform sampling at 100 updates, indicating that which situations an agent practices also matters. DeliveryGym provides an executable setting for studying how agents learn to coordinate deliveries and preserve resources for later orders within an episode.
Haoqiang Kang, Yiming Zhang, Yiyang Guo +5
Sep 17, 2026cs.RO

Quantifying Mechanical Intelligence in Legged Robots with Information Theory

Mechanical intelligence, loosely defined as the reduction in control burden afforded by a robot's physical form, has become a prominent concept in robotics, with instantiations in bioinspired robotics, soft robotics, robotic swarms, and many other areas. However, rigorous theoretical understanding and quantitative measures of mechanical intelligence have lagged behind the engineering systems that the community has developed. In this work, using modern legged robots as a benchmark and exemplar, we propose several information-theoretic metrics for quantifying mechanical intelligence. By viewing body dynamics as both a computational process and a communication channel, we show that several prior insights in legged-robot engineering can be described using information theory, and we quantify how bits are processed by mechanical modes and across robot coordinates. Specifically, we examine the trade-off between explicitly incorporating compliance through series-elastic actuation and using so-called proprioceptive, low-gear-ratio transmissions, and we explore how these mechanisms interact with control policies during locomotion. We develop these results on systems of increasing complexity: a simplified linear model of a robot-leg transmission, a nonlinear single-leg simulation, and simulated quadruped robots controlled by a learned policy while navigating challenging terrain. These results lay the groundwork for broader study of robot mechanisms and their role in embodied computation.
Zach J. Patterson
Sep 17, 2026cs.AI

An Architecture for Long-Horizon Agents: Levels, Ticks and Cascaded Intelligence

Language-model agents are increasingly asked to carry out work spanning days or weeks, such as an operations remediation or a research programme. Such a task outlives any context window, any process and any interval at which a person can attend. In this paper, we argue that a long-horizon agent must run continually without forgetting before it can learn continually. This ability lies in the harness around the model rather than in the model itself. We derive seven bottlenecks from the long-horizon setting and answer them with a hierarchical architecture of three parts: (i) levels indexed by time scale, each keeping a bounded file summarising the level below; (ii) a clocked tick as the unit of autonomous action; and (iii) cascaded intelligence, where work is escalated to a more capable model only after failing review. We report on a ten-day campaign in which an agent built on this architecture reproduced a published reinforcement-learning result with a human attending once a day, and show (1) the agent kept the thread across every context reset and session boundary of the campaign, (2) operating knowledge written early changed later behaviour with no change to model weights, and (3) where learned components would enter such a system. Overall, our experience suggests continual learning for these agents needs a substrate outliving every context and process, and the checks the harness already runs are where a learner belongs.
Erik Nijkamp, Anurag Koul, Egor Pakhomov +1
Sep 16, 2026cs.CV

In-Context Robot Learning with VLM Agents

Enabling robots to adapt to unfamiliar environments as readily as humans remains a moonshot goal of embodied AI. No finite collection of demonstrations can cover every task and situation a robot will encounter, making the ability to learn from context at deployment essential for generalization. Such in-context learning (ICL), however, remains largely beyond the reach of existing robotic policies. The broad agentic capabilities of commercial vision-language models (VLMs), such as GPT-6 Astra, raise a compelling question: can these models learn from demonstrations, examples, and interaction feedback, then translate that information into executable and verifiable robot behavior from a new initial state without gradient updates or persistent changes to task-specific parameters? We introduce GPT-Policy, a general-agent framework for in-context robot learning. GPT-Policy integrates a context compiler that preserves task-relevant visual transitions, a VLM that proposes robot-tool actions, and a constrained controller that verifies and executes each action and reports its outcome. We evaluate its reliability and limitations through task success and efficiency metrics, matched comparisons across models, and controlled context ablations. In real-robot trials, human video demonstrations improve task completion even without robot action labels, while aligned action references yield further gains on contact-sensitive tasks. These findings position GPT-Policy as a step toward robot adaptation through in-context learning, providing an empirical foundation for translating the general-purpose capabilities of VLMs into physical behavior and clarifying the challenges that must be overcome for reliable deployment.
Dongzhou Cheng, Taoran Yi, Ye Fang +12
Sep 16, 2026cs.RO

rMuscle: Robotic Muscle Memory for Efficient Vision-Language-Action Model Inference

Factory work is a promising early scenario for embodied AI: assigning repetitive manual jobs to robots has clear economic payoff, and a structured station keeps the jobs tractable for current policies. Vision-Language-Action (VLA) models now dominate as the policy paradigm for these robots. The inference latency of VLA models directly affects robot responsiveness and motion smoothness. However, existing VLA inference frameworks do not fully exploit the characteristics of embodied workloads or account for the distinct bottlenecks across different stages of VLA inference. In this paper, we first characterize embodied workloads and identify substantial task similarity across repeated robot executions. We further find that such similarity extends beyond observations and action trajectories to internal model states. Drawing on these observations, we present rMuscle, a real-time VLA inference framework inspired by human muscle memory. It exploits cross-execution similarity through a dual-phase muscle-memory cache. The Context Cache reuses visual-token outputs to reduce computation, while the Action Cache reuses neuron activation patterns to reduce weight accesses. We keep both the cache memory footprint and access overhead low through online cache recomputation, sliding-window cache retrieval, and mask sharing across consecutive denoising steps. rMuscle achieves 1.29-1.42X speedup on RTX 4090 and Jetson Thor across LIBERO, RoboTwin, and physical manipulation tasks, while maintaining the original success rates on real-world robots.
Kaijun Zhou, Zhiyang Li, Le Chen +1
Sep 16, 2026cs.AI

WetRobo: A Reproducible Robot Kit for Coding Agents in Biological Laboratories

Automating biological research requires general-purpose, reproducible robot systems that allow individual wet-lab researchers to delegate robot tasks without performing teleoperation or neural-network training. Vision-language-action policies have been proposed for general-purpose arms, but can lose performance when their operating environment changes. We therefore built WetRobo, a robot kit that can readily transfer between laboratories. It consists of one robot arm, laboratory equipment (an incubator, a reagent bottle with a cap, and a Petri dish), the existing code that moves the arm, teleoperation demonstrations of each task that we recorded, and a general AGENTS.md skill file. A biological experimentalist provides natural-language tasks without collecting local teleoperation training data or training a neural network. The coding agent observes the local laboratory and writes and executes programs, using external tools as needed for adaptation. We demonstrate use of WetRobo with OpenAI Codex (gpt-5.6-sol) on three successful tasks: lifting a Petri dish lid, removing a bottle cap, and opening the incubator door, all in real-world laboratories. The coding agent achieved the cap task in both laboratories, Lab X and Lab Y, whereas a VLA fine-tuned on Lab X demonstrations succeeded there but failed to transfer to Lab Y. These results point to a practical route for laboratory robotics: instead of training a policy for each laboratory, distribute a kit and let a coding agent adapt it in each laboratory. Code, demonstrations, and the evolved programs are available at https://github.com/tsudalab/WetRobo.
Yuna Oikawa, Kei Endo, Takanori Uzawa +5
Sep 16, 2026cs.RO

UAVs Meet Embodied Intelligence: Bridging Human Intents and Flying Dynamics Via Harnessing Physical-Digital AI Agents

Unmanned aerial vehicles (UAVs) extend embodied intelligence into continuous three-dimensional space, where perception, reasoning, physical embodiment, and action are tightly coupled through flight and environmental interaction. Recent advances in foundation models, world models, and AI agents are shifting UAV autonomy from task-specific perception and control toward systems that can interpret human intent, understand open environments, reason about physical consequences, and organize complex behaviors under embodiment and flight-dynamic constraints. We characterize this emerging paradigm as UAV embodied intelligence (UAV EI) and distinguish it from its system realization, the embodied-intelligent UAV (EI UAV). To provide a unified view of the field, we introduce a 5+5 framework that describes UAV EI through five capability dimensions and EI UAVs through five architectural layers spanning physical embodiment, general cognition, embodied skills, external interaction, and system harnessing. Based on this framework, we systematically review recent progress in embodied morphology, embodied perception, world models, embodied planning, vision-language navigation, embodied manipulation, and embodied collaboration. We further identify long-horizon autonomy, predictive physical reasoning, test-time skill acquisition, and autonomous capability evolution as key challenges toward more general aerial embodied intelligence. Finally, we argue that harnessing physical-digital AI agents, through persistent coupling of digital intelligence with physical sensing, dynamics, action, and feedback, provides a system-level pathway toward adaptive and continuously evolving UAV autonomy. Project resources are available at our project website and GitHub repository.
Yonglin Tian, Weiyi Wang, Houhua Lu +13
Sep 16, 2026cs.AI

Building Trust in Artificial Intelligence: A Necessity for Railway Applications

Artificial Intelligence (AI) is currently only applied to non-safety critical applications due to the strict standards and regulations for railway industries. We propose to review the three main fields necessary to increase trust in data science and AI algorithms and reach compliance: robustness, Operational Design Domain (ODD), and explainability. Robustness is the ability of an AI system to maintain its level of performance under any circumstances (ISO24029). ODDs allow the explicit definition of operating conditions under which a system is intended to operate, according to the recently published DIN DKE SPEC 99004. Explainability is the property of an AI system to express important factors influencing the AI system results in a way that humans can understand. Those 3 domains of research are already well investigated by nonrailway actors, with algorithms and methods ready to use for railway applications. A system view is necessary to ensure all trustworthy requirements interact continuously in a safe MLOps environment thereby fostering acceptance from regulators, operators and the public. Beyond safeguarding safety-critical applications, we aim to show that fostering deep trust in AI, as now required by regulatory frameworks worldwide, will unlock its full potential and transform the pace of adoption across mission-critical domains.
Lefebvre Renard Clément, Lébé Vincent, Da Silva Ribeiro Pereira Ricardo +3
Sep 16, 2026cs.RO

A Comprehensive Review of Generative Physical Artificial Intelligence

The integration of large-scale foundation models with physical embodiments has led to significant advancements in robotics known as Generative Physical Artificial Intelligence (GPAI). These agentic AI systems autonomously perceive, reason, and act in complex real-world situations. This survey comprehensively analyzes GPAI systems, focusing on their architectural foundations, current applications, and key limitations. We introduce a taxonomy of five distinct approaches: Robot Foundation Models (RFMs) for cross-platform skill transfer; Vision-Language Action (VLA) models for end-to-end multi-modal perception and control; Large Behavior Models (LBMs) for human-like movement generation; Diffusion Policy Models (DPMs) for diffusion model-based temporally coherent action generation; and World Foundation Models (WFMs) for physics-compliant simulation and data generation. We examine how these approaches complement each other: WFMs generate training data for VLAs and DPMs, RFMs enable cross-platform deployment of learned policies, while LBMs provide motion priors for natural behavior. Through examples across autonomous vehicles, industrial automation, healthcare robotics, and humanoid systems, we identify significant performance improvements and summarize promising research directions in data-efficient learning, sim-to-real transfer, edge-compatible architectures, and safety frameworks. These insights advance embodied AI for IoT-connected environments where intelligent agents interact with networked sensors, actuators, and edge devices.
Satyam Gaba, Krutiksinh Rana, Siva Sai +2
Sep 15, 2026cs.RO

SWIM: Vision-Language-Grounded Soft Whole-Body Interactive Manipulation

Soft and continuum robots enable manipulation through distributed body deformation and contact, yet translating language and visual context into executable whole-body actuation remains a fundamental challenge. We present SWIM, a framework that maps an initial RGB observation and a language instruction to a complete actuation-command sequence. Its vision-language-action (VLA) policy, SWIM-VLA, combines a diffusion action head with Visual Soft Proprioception (VSP) through a shared representation of RGB observations, language instructions, and tendon states. The diffusion head models conditional distributions of expert command chunks, while VSP supervises ordered body-anchor predictions using simulation ground truth, encouraging the representation to retain body geometry when learning from limited demonstrations. Embodied mechanical intelligence supports physical execution of command sequences generated through iterative virtual rollout from evolving simulated observations, with intrinsic compliance providing local contact adaptation without online policy queries. We evaluate SWIM on packing, reaching, and grasping on a planar tendon-driven soft robot, with grasping targets anchored. In simulation, SWIM-VLA achieves success rates of 100%, 96%, and 88%, respectively, outperforming an adapted OpenVLA-OFT baseline and controlled ablations. On hardware, SWIM achieves success rates of 100%, 80%, and 75%, compared with 75%, 40%, and 25% for direct online deployment of the same policy checkpoint.
Tingcong Liu, Aye Phyu Phyu Aung, Junjie Xiong +4
Sep 15, 2026cs.RO

World Models for Embodied Intelligence: From Plausible to Controllable to Actionable

World models connect perception and decision-making in embodied intelligence by maintaining hidden state, anticipating consequences, comparing interventions, and adapting when execution departs from expectations. Although progress is often measured by visual fidelity, their value lies in improving behavior. Before reaching for a cup, a person anticipates its weight and resistance to grasping, shaping the hand before contact. Such anticipation is coarse and rarely pictorial, yet it guides action. This raises a central question: which predictive capabilities improve behavior? Existing surveys, organized by architecture, output modality, or application domain, leave this question implicit. We introduce three progressively stronger capability levels: Plausible models preserve task-relevant temporal, geometric, or physical structure; Controllable models additionally predict how interventions alter that structure; and Actionable models translate predictions into measurable gains in planning, action, learning, evaluation, verification, recovery, or data selection. We complement this hierarchy with a 3 x 4 matrix crossing geometry, physics, and action grounding with improvement loops centered on data, rewards, policies, and the model itself. Using this framework, we survey manipulation, navigation, locomotion, autonomous driving, and general embodied learning, tracing technical progressions, clarifying capability requirements, and examining datasets, benchmarks, and evaluation protocols. We identify challenges in long-horizon consistency, uncertainty calibration, causal intervention testing, latency, verification and recovery, and cross-embodiment transfer. This perspective shifts evaluation from visual plausibility toward whether predictions capture task-relevant state, reflect intervention effects, and improve the closed-loop behavior of embodied agents.
Nanjie Yao, Hao Wang, Chong Cheng +10
Sep 14, 2026cs.NI

Proportional-Fair Resource Allocation and Dual-Threshold Early-Exit Inference for Secure Cooperative Multi-Layer Edge Intelligence

This paper proposes FREDI (Fair Resource Allocation for Edge Dual-Threshold Inference), a secure wireless edge-intelligence framework for event-triggered inference in a cooperative user equipment (UE)--edge server (ES)--cloud system. Each UE performs early-exit convolutional neural network (CNN) screening using dual confidence thresholds, while critical events are securely offloaded to an edge server for detailed classification. We formulate a proportionally-fair utility maximization problem that jointly optimizes UE--ES association, wireless and processing resources, and confidence thresholds. FREDI decomposes the problem into proportional-fair resource allocation and dual-threshold inference optimization. We prove that the detected-critical event set is set-monotone non-increasing in both thresholds, and exploit the finite empirical confidence domain for exact threshold optimization. An empirical resource--utility response envelope yields a computable global suboptimality bound and a sufficient condition for global optimality. By pre-eliminating infeasible UE--ES pairs and exactly projecting out bandwidth and transmit-power variables, the resource-allocation subproblem is reduced to a mixed-integer exponential-cone program solvable to the certified global optimality within a prescribed gap. Numerical results with early-exit MobileNetV2 and ShuffleNetV2 demonstrate near-perfect UE fairness with aggregate utility close to a Sum-Utility benchmark, reveal security-induced resource fragmentation, and demonstrate the Stage-A scalability from 6 to 144 UEs with median solving time below 0.1~s in the tested configurations.
Thai T. Vu, John Le, Tu N. Nguyen +3
Sep 14, 2026cs.LG

FedLTLib: A Comprehensive Benchmark for Federated Long-Tail Learning

Driven by the escalating demand for privacy-preserving computing, Federated Learning (FL) has witnessed remarkable progress, becoming a cornerstone technology for bridging distributed data silos in mobile edge networks. However, in real-world mobile computing environments, data is generated by heterogeneous mobile devices with varying user behaviors, leading to a significant Long-Tail Distribution. Unlike idealized balanced datasets, data in the wild manifests an acute imbalance where a minority of head classes dominate the sample space while a vast number of tail classes, often representing rare but critical edge-case events, are extremely scarce. This data heterogeneity, which we formally characterize as "Double Heterogeneity", referring to the superposition of global class imbalance and local statistical skew, precipitates severe performance deterioration on tail classes, thereby spurring the vital research direction of Federated Long-Tail Learning (FL-LT). To standardize evaluation and accelerate research in this field, we introduce FedLTLib, a comprehensive benchmark tailored for FL-LT. Addressing the critical issues of inconsistent experimental configurations and unfair comparisons in prior work, FedLTLib establishes a standardized evaluation framework. The platform not only incorporates diverse benchmark datasets reflecting mobile data characteristics but also implements 13 state-of-the-art FL algorithms (4 traditional FL algorithms and 9 FL-LT algorithms). By leveraging FedLTLib, researchers can perform fair and reproducible evaluations of algorithm robustness and generalization capabilities under a unified experimental protocol, ultimately advancing the deployment of robust intelligence in mobile computing ecosystems.
Changkun Lin, Junxiao Wang
Sep 14, 2026cs.RO

HarnessVLN: Unifying Training-Free Embodied Navigation through an Agent Harness

Embodied navigation requires agents to ground instructions or object goals in spatial observations and translate plans into successful execution. As multimodal large language models (MLLMs) become increasingly capable, they offer stronger support for navigation without task-specific training; however, improved semantic reasoning alone does not ensure that proposed actions remain consistent with spatial evidence, task progress, and execution outcomes. We introduce HarnessVLN, a zero-shot, training-free framework that unifies instruction-following and object-goal navigation through a shared Agent Harness. The Harness coordinates perception, memory, and execution tools through a unified interface, validating planner proposals for evidential support, geometric feasibility, and subgoal consistency before dispatch. It jointly manages hierarchical event memory and a persistent Spatiotemporal Graph to track task progress, preserve spatial evidence, and contextualize failures. Structured execution feedback updates this shared state, guiding subsequent planning, recovery, and termination. Across R2R, RxR, HM3D-v2, and HM3D-OVON, HarnessVLN achieves success rates of 60.8%, 53.9%, 76.0%, and 59.3%, respectively, outperforming prior training-free state-of-the-art methods. Humanoid robot deployment further demonstrates its applicability to both navigation tasks in real-world environments. The project page is available at https://agibot-harnessvln.netlify.app/.
Yang Chen, Lirong Che, Zhenyu Huang +7
Sep 14, 2026cs.AI

Embodied-BenchForge: A Closed-Loop Agentic Workflow for Embodied Benchmark Construction

Agentic systems offer a promising way to automate embodied benchmark construction, but existing approaches typically cover isolated stages or remain specialized to predefined environments and task families. More importantly, multi-step construction produces dependent intermediate artifacts that are often passed downstream without artifact-specific verification, allowing local defects to propagate into the final benchmark. We present Embodied-BenchForge, an agentic framework that transforms user-specified evaluation intents into complete embodied benchmark artifacts. It formulates construction as Closed-Loop Benchmark Synthesis, integrating forward artifact synthesis with backward verification and repair. Skill-Orchestrated Artifact Synthesis composes typed and reusable skills into executable workflows, while an artifact dependency graph records intermediate outputs and their dependencies. Requirement-Guided Verification and Repair applies artifact-specific contracts throughout construction and uses provenance to trigger local re-execution or upstream rollback when verification fails. Embodied-BenchForge constructs six benchmarks covering diverse embodied scenarios in the Offline EQA Track, together with one interactive benchmark containing 220 executable tasks in the Interactive Embodied Track. Evaluations of representative MLLMs and embodied agents show that the benchmarks distinguish model capabilities in both observation-based understanding and closed-loop execution. Quality assessment and ablations validate benchmark quality and the effectiveness of verification and repair, while repair and skill-reuse analyses demonstrate efficient localized recovery and cross-benchmark reusability.
Baoyang Jiang, Fengchun Zhang, Leyuan Wang +9
Sep 14, 2026cs.LG

Space as an Interventional Invariant: Cross-Modal Predictive Geometry for Stratified Cities and Em-Spaced Intelligence

Space is a foundational concept across mathematics, physics, spatial cognition, urban science, and embodied intelligence, yet these fields often treat spatial structure either as a shared geometric container or as a collection of disconnected representations. Such approaches struggle to explain how heterogeneous sensory and urban processes can jointly reveal a common spatial structure, particularly when different modalities do not share the same metric or representation. This paper addresses this gap by defining space as an interventional invariant: the minimal relational structure that preserves local compatibility and the conditional laws of future observations under admissible actions. We develop a cross-modal predictive geometry that integrates local state spaces, modality-specific observation maps, an action groupoid, and a canonical predictive-state quotient, with explicit causal conditions for identifying interventional rather than merely observational structure. The key theoretical result shows that, under joint point separation, equivariance, and interventional faithfulness, the latent space is identifiable up to the centraliser of the intervention group, thereby reducing representational ambiguity to residual coordinate freedom. The framework is further extended to stratified urban systems using sheaf-valued representations, allowing geometric, physical, mobility, social, and economic layers to coexist without being reduced to a single metric. Synthetic experiments under noise evaluate equivariance, predictive sufficiency, holonomy, restriction-map recovery, cross-scale consistency, and context saturation. The resulting framework provides a unified and falsifiable foundation for spatial cognition, urban science, embodied AI, and em-spaced intelligence.
Tao Yang, Xuhui Lin, Kunyao Li +1
Sep 14, 2026cs.CV

UniPart: Towards Zero-shot Language-Grounded 3D Part Segmentation for Embodied Interaction

Fine-grained robotic manipulation depends on understanding parts, not only whole objects. Existing 3D foundation models tend to be either generalized but object-aware, or part-aware but limited to closed-set taxonomies, which weakens zero-shot transfer. We study text-conditioned 3D part segmentation, where a free-form phrase selects a functional part on point cloud. We introduce UniPart, a feed-forward cross-modal 3D Transformer that conditions CLIP text embedding. To scale supervision, we build LangPart-1M with 160K+ Objaverse assets and 8M text to part pairs using multi-view consistent part generation. We further manually label a high-quality subset, LangPart-4K, for fine-tuning and evaluation. UniPart achieves strong zero-shot results on open-vocabulary part benchmarks and transfers to language-conditioned part grasping in real world.
Xinqiang Yu, Zekun qi, Jiawei He +6
Sep 14, 2026cs.RO

Pelican-Sim 1.0: A General World Model Simulator for Embodied Intelligence

In this technical report, we propose Pelican-Sim 1.0, a general world model simulator for embodied intelligence that predicts future observations from visual context and robot actions to support downstream learning and decision making. The model incorporates four key design features: (1) Unified action representation: a 28-dimensional action value space covering most mainstream embodiments, keeping one model valid across heterogeneous devices. (2) Action-visual injection: URDF- and camera-rendered action videos bridge actions and pixels, giving markedly better controllability across embodiments, scenes, and tasks (PSNR +0.904 over alternative fusion baselines). (3) Sparse mixture-of-experts (MoE): sparse MoE layers add capacity for heterogeneous dynamics and absorb the action modality while reducing inter-modality conflict (FVD -6.530 vs. the dense backbone). (4) Efficient rollout generation: causal adaptation and few-step distillation yield a four-step autoregressive simulator, achieving a 5.67-fold speedup over the 35-step model. Benefiting from these designs, we train on approximately one million real-world and simulated trajectories and obtain large gains in action controllability and video quality: PSNR improves over the strongest evaluated baselines by 4.636 on AgiBotWorld Beta, 2.080 on RoboMIND, and 10.343 on RoboTwin, with the adapted EWMBench DYN score up 0.426 on RoboTwin. Relying on this, four downstream applications on RoboTwin succeed: 500 generated trajectories added to 50 demonstrations per task raise policy success from 70% to 93%; policy evaluation reaches a Pearson correlation of 0.994 across five checkpoints; and relative success gains reach 47.7% for action selection and 20.3% for policy improvement. Qualitative generalization across trajectory, scene, object, embodiment, and viewpoint shifts highlights its potential as a general-purpose world model simulator.
Shilong Zou, Shilin Zhang, Yingji Zhang +8
Sep 14, 2026cs.AI

Occamy-1.0: Open Pareto-frontier 35B Intelligence for Co-work

Co-work agents execute complex workflows that combine information gathering, tool use, coding, and file manipulation across many model invocations. Because cost and latency accumulate over the full episode, their practical value depends not only on peak capability but also on how efficiently that capability is delivered. Yet many steps in everyday work emphasize state tracking, coordination, recovery, and follow-through rather than frontier-scale reasoning. We present Occamy-1.0, a cost-efficient co-work model obtained by further training the post-trained Qwen3.6-35B-A3B checkpoint. We construct execution-grounded data and environments, capture replayable long-horizon trajectories across multiple harnesses, and use staged post-training to develop and consolidate complementary execution capabilities. Across a broad suite of co-work benchmarks, Occamy-1.0 is consistently among the strongest comparably sized models and remains competitive with substantially larger frontier systems on several tasks. Under our stated evaluation and pricing protocol, its aggregate performance across four representative benchmarks places it at the low-cost knee of the observed cost--performance Pareto frontier. Supporting evaluations in tool calling, coding, and instruction following further show that this specialization preserves broad agentic capability. We release the model weights and a subset of the training data to support research on practical co-work agents and agentic post-training.
Wenhui Chen, Shiwen Cheng, Hao Dong +40
Sep 12, 2026cs.RO

ReactHuman: A Physics-Grounded Benchmark for Human-Like Reactive Decision-Making in Embodied Multimodal LLMs

Reacting to sudden physical hazards (catching a slipping plate, dodging a falling knife) is both a meaningful test of embodied intelligence and a hard requirement for deploying multimodal large language models (MLLMs) as the decision coreof household robots. Existing evaluations, however, probe intuitive physics passively through question answering over videos, or target deliberate, long-horizon tasks such as navigation and rearrangement; none measure whether a model can turn physical understanding into immediate, safety-critical action. We introduce ReactHuman, the first physics-grounded benchmark for human-like reactive decision-making, in which the evaluated MLLM acts as the brain of a simulated humanoid facing sudden household hazards; it spans 17 event families and over 1,000 bit-for-bit reproducible scenes with exact, annotation-free ground truth derived from 240 Hz rigid-body simulation, including adversarial objects whose appearance contradicts their physics (a foam anvil, a steel apple). We further design a five-metric suite that scores each reaction along three axes: reasonable, safe, and physically grounded. We physically execute every committed plan so that decisions have observable consequences. With this harness we evaluate seven representative MLLMs. Results show that reactive safety is far from solved: models mishandle roughly one hazard in three, act from fixed dispositions rather than the observed scene, trust appearance over motion, and miss interception points at meter scale even when the chosen action is correct; none of these failures shrink with model scale. ReactHuman thus offers both a fine-grained diagnosis and a scalable training signal toward physically grounded, safety-aware embodied agents. The benchmark can be found here: https://huggingface.co/datasets/Alan123/reacthuman-benchmark-scaled
Yizhan Li, Jianxin You, Mengyang Xiong +5
Sep 12, 2026cs.RO

How to Better Train VLAs: Lessons Learned From the REAL-I Challenge at ICRA 2026

How can robot policies learn more effectively from a fixed demonstration budget? The first Real-world Embodied AI Learning (REAL-I) Challenge at ICRA 2026 examined this question through simulation, real-robot evaluation, and an on-site final on a shared dual-arm humanoid platform. We describe the challenge tasks, data and deployment interfaces, and competition results, then compare the approaches contributed by NUS-CLEAR, RCL-Lab, and DeepTouch AI. Their systems combined pretrained vision-language-action models and task-specific imitation policies with different strategies for data curation, staged adaptation, checkpoint selection, and action-space design. The team reports highlight the importance of adapting to the deployment environment while retaining prior capabilities, treating demonstration quality at an appropriate temporal scale, and suppressing errors in inactive robot components. They also expose the limitations of offline action-prediction metrics for forecasting closed-loop success. These observations motivate a view of fixed-data robot learning that integrates data, adaptation, evaluation, and deployment.
Jiaming Wang, Jizhuo Chen, Diwen Liu +11
Sep 11, 2026cs.CL

Agent as Policy for Robotic Manipulation

We demonstrate that a general-purpose agent can directly drive a physical robot throughout task execution without any task-specific or environment-specific training. We introduce Agent as Policy (AGP), which places task planning and execution under the agent's control. Given a task and a robot interface, the agent interprets visual evidence, writes executable programs, issues motion commands, and revises its actions in response to physical outcomes. This brings the agent's reasoning and programming capabilities into continuous interaction with the physical world. We study AGP across multiple real-world manipulation tasks spanning precision manipulation, dynamic motions, and deformable objects. These include assembly from human videos, block construction from goal images, dice flipping, targeted throwing, and bimanual towel folding. Across assembly, block construction, and dice flipping, AGP succeeds in at least eight of ten trials for each evaluated task configuration. We further study efficiency through task experience accumulation and find that reusing saved procedures and programs shortens execution time across repeated trials. These findings support a path for general-purpose agents to act as robot policies, extending their autonomy to physical manipulation through runtime reasoning, programming, and interaction.
Mengzhao Jia, Yang Lin, Xixin Zhang +3
Sep 11, 2026cs.RO

Harness Robotic OS: A Unified Embodied-Agent Runtime for Closed-Loop Quadruped Inspection

Autonomous property inspection requires more than robust robot navigation: a deployable system must connect heterogeneous sensing, reusable autonomy capabilities, multimodal scene understanding, human interaction, and enterprise response within a traceable operational loop. Existing quadruped inspection systems commonly integrate these functions through task-specific interfaces, making contextual coordination, knowledge reuse, and controlled adaptation difficult. This paper presents \textit{Harness Robotic OS} (HROS), a unified embodied-agent runtime, and Argos, its realization for residential-community inspection. HROS organizes the system into robot runtime, embodied autonomy skills, cognitive agent runtime, and interaction and operations planes. A shared context connects physical state with agent reasoning; streaming ASR/TTS supports voice-based mission interaction; hierarchical working, episodic, and semantic memory preserves operational knowledge; and a safety-gated self-evolution loop converts execution traces into versioned candidate updates without permitting unconstrained online modification. The Argos prototype integrates a Vbot quadruped, Fast-LIO2 localization and mapping, Hobot-Stereo depth perception, PCT-Planner global planning, EGO-Planner local motion generation, and OpenClaw-orchestrated Qwen3-VL inspection analysis. Experiments in a residential property environment achieved 100% waypoint reachability, outdoor localization error below 10cm, local obstacle-response latency below 200ms, representative hazard-detection rates of 85--95%, and 99% success in alarm delivery and structured-report generation. These results validate the deployed navigation and inspection closed loop, while HROS provides an extensible software foundation for memory-augmented, voice-aware, and continuously improvable embodied inspection agents.
Yaoyuan Yan, Zhiyou Heng, Haoxiang Jie +3
Sep 10, 2026cs.LG

The Last AI Built by Humans: Toward Genuine Recursive Self-Improvement

Recursive self-improvement (RSI) enables AI systems to turn experience and feedback into persistent changes that improve both their capabilities and the process of future improvement. We first use the Headroom-Closed Index (HCI) to reveal the problems of existing LLMs, then introduce the RSI concept and its development roadmap: from improvement-execution autonomy, improvement-strategy autonomy, experience-acquisition autonomy, and environment-adaptation autonomy, to recursive meta-improvement. Next we examine RSI across scenarios (e.g., scientific discovery, embodied intelligence, software engineering), highlighting their distinct requirements and development speeds. Drawing on diverse industry practices and preliminary empirical evidence, we connect RSI research with practical systems and identify key challenges to achieving genuine RSI.
Yi Duan, Ying Liu, Zirui Tang +32
Sep 10, 2026cs.MA

Organizational Principles Enable Collective Intelligence in Embodied AI

Collective intelligence depends not only on the capabilities of individual members, but also on how those members are organized. Yet artificial multi-agent systems are typically assembled using fixed organizational structures, even when the physical tasks they perform impose fundamentally different coordination requirements. Here we show that principles from human organization theory can be operationalized to organize large, heterogeneous collectives of embodied artificial agents. We introduce ORCH (Organizing Roles and Coordination Hierarchies), which constructs task-specific hierarchical organizations by combining pooled interdependence for work that can proceed concurrently with sequential interdependence for work governed by prerequisite relationships. Across 25 wildfire-response missions spanning reconnaissance, rescue, transportation, resource management, containment and suppression, we evaluated teams of up to 50 heterogeneous agents using eight large language models. Organizations constructed using these principles consistently outperformed four representative embodied multi-agent approaches across mission outcome, execution efficiency, exploration and computational resource use. Human-designed ORCH organizations improved final score by 63.97% and execution efficiency by 74.29% on average relative to the four prior frameworks. Organizations generated automatically by language models improved these measures by 43.63% and 52.53%, respectively. These advantages persisted across missions and underlying language models. Notably, collective performance was not monotonically determined by model scale. Analysis of long-horizon missions showed that hierarchical organization enabled teams to preserve concurrent activity within specialized groups while coordinating ordered transitions between mission phases.
Zhengran Ji, Jonathan Hyun, Boyuan Chen
Sep 10, 2026eess.SP

Modality-Decoupled Federated Learning for Privacy-Preserving Embodied Intelligence in 6G

Sixth-generation (6G) wireless networks are expected to provide a key infrastructure for large-scale embodied intelligence, where heterogeneous robots collaborate through low-latency connectivity, edge intelligence, and distributed sensing. Vision-language-action (VLA) models offer a foundation by integrating visual perception, language understanding, and action generation into a unified closed-loop policy. However, training and adapting VLA models to distributed robotic agents introduce challenges in privacy protection, communication efficiency, and model heterogeneity. Existing federated learning (FL) methods overlook the intrinsic differences among vision, language, and action pathways in parameter scale, privacy exposure, update dynamics, and tolerance to compression or perturbation. To address this issue, this article proposes FedMVLA, a modality-decoupled FL framework for privacy-preserving embodied intelligence in 6G networks. FedMVLA incorporates three mechanisms: modality-aware federated aggregation (MAFA), modality-aware privacy allocation (MAPA), and modality-aware communication compression (MACO), together with a modality-sliced transport design that routes the precision-critical action stream through a protected ultra-reliable low-latency slice. A case study on federated robotic manipulation over the Third Generation Partnership Project (3GPP)-based wireless substrate, covering fading, co-channel interference, and malicious jamming, shows that FedMVLA achieves an 84.8% task success rate, exceeds FedAvg by 22.2 percentage points, sustains a widening margin when scaling to 128 clients across eight cells, and reduces the schedule-averaged per-client uplink model-update payload by 95.6% (approximately 96%), while keeping the 95th percentile (p95) of the round-critical uplink completion time near 1.5s.
Zhuodong Liu, Xiangyu Li, Chunhong Yuan +5
Sep 9, 2026cs.RO

Show-Harness: Just a VLM Agent Can Play Robots

Foundation vision-language models (VLMs) exhibit broad intelligence about the world, yet translating this intelligence into robot control remains challenging. We present Show-Harness, an Embodied Harness that enables VLMs to "play" robots through a compact semantic interface linking intent to action. Show-Harness exposes discrete semantic action units that VLMs can naturally reason over, while embodiment-specific interpreters deterministically ground them into local robot actions, keeping the VLM directly responsible for fine-grained physical decisions. Through the same interface, Show-Harness demonstrates the feasibility of (1) directly unlocking closed-source frontier VLMs for zero-shot robot control, and (2) adapting small-scale open-source VLMs for low-cost deployment with just a few GPU-hours of fine-tuning. We further develop GUMI (GUI Manipulation Interface), which extends the same semantic action space to GUI-based demonstration collection, allowing humans and agents to "play" robots across embodiments without specialized teleoperation hardware. Extensive experiments show that Show-Harness-equipped VLM agents generalize robustly across tasks, embodiments, and environments, outperforming representative agentic and VLA paradigms. These results suggest that the right interface can unlock substantial embodied capability from foundation VLMs, without requiring additional model capacity or costly embodiment-specific pretraining.
Yanzhe Chen, Zechen Bai, Zhijun Cao +7
Sep 9, 2026cs.RO

FolDeX: A Physical-World Benchmark for Long-Horizon Robotic Manipulation of Deformable Objects

Embodied AI, including vision-language-action and world-action models, must operate reliably in the physical world. Yet methods that perform well in simulation can degrade substantially on real robots, especially in long-horizon deformable-object manipulation, where policies must track changing states and execute reliable multi-stage bimanual interactions. Existing real-robot benchmarks mainly focus on short-horizon rigid-object tasks and offer limited coverage of long-horizon deformable manipulation. We introduce FolDeX, a physical-world benchmark built entirely from real-robot data, with garment folding as its primary task. Since real-robot data collection is costly, FolDeX studies how heterogeneous physical experience can be reused efficiently. The benchmark is organized around four research axes: leveraging human intervention and recovery data collected during deployment; transferring data across tasks, including across garment categories and from rigid to deformable-object manipulation; reusing data across scenes with changes in lighting, background, and layout; and transferring data across robotic embodiments. FolDeX provides 2,000+ hours of real-robot data spanning 20+ tasks and 10+ embodiments. We also establish a fair real-robot evaluation platform for externally submitted policies, with standardized tasks, held-out physical objects, controlled initializations, and a unified execution protocol. The platform is publicly accessible at https://ai.midea.com/#/fold-challenge. We hope FolDeX will serve as a unified testbed for heterogeneous real-robot data reuse and reliable long-horizon deformable manipulation.
Chenhuan Liu, Yi Xu, Feng Wu +7
Sep 8, 2026cs.RO

Multi-bounce Drum Roll with Optimized Active Tricks to Leverage Soft Embodiment

This paper presents a soft robotic drummer for accurate and efficient drum rolls. High-frequency drum rolls require the "multi-bounce technique," where a drumstick bounces multiple times with a single stroke. In robotic reproduction of this technique, the body's elasticity is key, while the fine motion during the stroke is also crucial for maximizing the potential of that elasticity. Therefore, we design two tricks: i) Tap-Pull (TP) trick to increase the number of rebounds by adding a pulling motion after impact; and ii) Micro-Pulse (MP) trick to keep the drumming volume by injecting small oscillations during the stroke. Due to the nonlinear complexity of soft embodiment, both tricks are efficiently tuned using Bayesian optimization in a data-driven manner for accomplishing the respective objectives quantified. We evaluated the optimized behaviors with soft and rigid end-effectors. As a result, the soft TP achieved the highest bounce count (12.25 per stroke) with uniform intervals. The soft MP suppressed the volume decay, yielding 6.8-times higher acoustic efficiency compared to the rigid MP. These results indicate that the proposed tricks with the combination of elasticity and optimization can make robots play excellent drum rolls.
Naoto Yamanaka, Takanori Jin, Taisuke Kobayashi
Sep 8, 2026cs.RO

Safe Task Planning with Long-Term Graph Memory for Embodied Agents

Large language models (LLMs) and vision-language models (VLMs) have significantly advanced zero-shot task planning for embodied agents. However, most LLM- and VLM-driven methods struggle to generate safe high-level actions due to a lack of physical risk awareness, particularly under partial observability, where hazards lie outside the immediate field of view. To address this challenge, we propose a novel safe task-planning framework, SafeMem, which constructs and maintains a long-term semantic graph memory of the open and dynamic environment. Based on egocentric observations, the proposed framework incrementally accumulates knowledge about surrounding objects and their relationships with a graph. Then, an LLM-based risk predictor evaluates candidate actions using the graph memory, triggering a conservatism-modulated replanning loop with explanations for detected hazards. Extensive experiments on the IS-Bench benchmark and a real-world robot platform demonstrate that the SafeMem framework substantially improves safe success rates compared to state-of-the-art VLM-driven task planners. Video results are available on our webpage: https://sites.google.com/view/safemem.
Siyuan Li, Taiyan Lang, Aoqi Yan +6
Sep 8, 2026cs.RO

EvoNav-Bench: Benchmarking Lifelong Navigation in Evolving Environments

Lifelong navigation (LN) requires an embodied agent to solve a sequence of navigation subtasks in the same environment. Since solving each subtask from scratch incurs redundant exploration, an LN agent must consolidate experience from earlier stages and reuse it in later stages, often through persistent scene representations such as scene graphs or visual snapshots. However, existing approaches typically assume a stationary environment, whereas in real-world LN settings, human activities can cause the environment to evolve. With the stationary assumption violated, existing methods may fuse outdated prior observations with new observations, yet current benchmarks cannot reveal this failure mode. In this paper, we present EvoNav-Bench, which extends the GOAT-Bench style LN formulation in the context of evolving environments. Built on the ProcTHOR framework, EvoNav-Bench introduces environment modifications between navigation tasks, making prior experience useful but not fully reliable. This design enables controlled evaluation of how environment evolution affects LN agents that reuse prior scene observations. Using EvoNav-Bench, we benchmark three recent methods that build and reuse scene representations for navigation. We also compare three simple heuristic strategies for handling environment evolution: Frontier-Update, Fail-then-Update, and Stage-Reset. Our results show that existing methods are brittle under environment evolution, while the heuristic strategies enable a controlled analysis of how agents can adapt to scene changes and mitigate their impact.
Xilin Wang, Guoxi Zhang, Hongming Xu +3
Sep 1, 2026cs.RO

EmbodiedSkills: A Unified Framework for Orchestrating, Training, and Deploying VLA Agents

Vision-language-action (VLA) models map visual observations and language instructions directly to robot actions, but long-horizon tasks require more than action prediction. An agent must coordinate perception, planning, execution, progress verification, and recovery as the physical state evolves. An action prediction or a model-generated skill decision does not, by itself, guarantee that the proposed operation is valid in the current state or that its outcome will be verified. We propose EmbodiedSkills, a unified framework that treats each skill decision as an execution proposal: the runtime checks its prerequisites before execution and verifies the outcome afterward. A shared executable-skill interface connects high-level skill selection, bounded low-level VLA execution, and post-action verification within a single agent loop. Because this interface remains fixed, low-level VLA policies can be replaced or adapted without changing the agent loop. The interface also records planning, execution, verification, and recovery events as structured trajectories, which provide supervision for individual components and can support optional online adaptation when interactive feedback is available. We instantiate EmbodiedSkills with Qwen3-VL and OpenPI/pi0.5 on RoboTwin 2.0 and LIBERO. Task-adapted low-level VLA policies achieve an average success rate of 86.20% across 50 RoboTwin 2.0 tasks and 97.40% across the four LIBERO suites. These results establish the execution performance of the task-adapted low-level VLA policies used in EmbodiedSkills. On four memory-dependent RMBench tasks, the same task-adapted execution approach achieves 12.5% average success. The framework provides a trainable and inspectable agent layer for turning these policies into closed-loop embodied systems.
Wei Wang, Wenqiao Zhang, Yutong Lin +14
Sep 1, 2026cs.LG

A Survey on Self-Improving Test-Time Intelligence: Feedback-Driven Adapting, Learning, and Scaling at Inference

The ability of AI systems to improve their behavior during deployment is becoming increasingly important. As inference moves beyond the static execution of a fixed trained model, a growing body of work studies how models can refine their behavior on the fly by exploiting test-time information and additional computation. These developments have largely evolved along two directions: methods that modify the model's state using test-time signals, and methods that improve predictions through extra inference-time resources such as more sampling and tool use. However, these directions are often studied in separate communities with different terminology, making their connections harder to see. In this survey, we present feedback-driven Test-Time Intelligence (TTI) as a unified perspective for understanding such deployment-time improvement. We use this view to relate test-time adaptation, test-time learning, and test-time scaling, highlighting both their distinctions and their growing overlap in hybrid systems. This unified framework helps connect previously fragmented ideas and provides a clearer conceptual foundation for studying inference-time self-improvement. We review major methodological paradigms, representative applications, and open challenges across vision, language, multimodal learning, generative models, robotics, and healthcare. Our goal is to provide a coherent foundation and research roadmap for the study of self-improving AI systems at test time.
Shuaicheng Niu, Guohao Chen, Yaofo Chen +14
Sep 1, 2026cs.AI

Towards Generalizable Visually Grounded Exploration of Household Devices

Recent advancements in Vision-Language Models (VLMs) have demonstrated impressive capabilities in static visual recognition and high-level semantic reasoning. However, current embodied exploration paradigms still heavily rely on imitation learning from human-annotated trajectories, which severely limits agents' generalization ability. The key bottleneck of realizing general autonomous embodied agents lies in Generalizable Visually Grounded Exploration: the ability to operate novel devices without manuals or specific training by actively grounding abstract world knowledge into fine-grained visual affordances. Yet, existing benchmarks fail to evaluate this capability: they generally rely on explicit documents and annotated trajectories, neglecting the dynamic Hypothesis-Interaction-Refinement process essential for functional device operation. To bridge this gap, we introduce VGEBench, a comprehensive benchmark designed to evaluate the generalizable visually grounded exploration capabilities of VLMs. Unlike static datasets, we construct a Logic-Driven State Machine framework. This framework simulates multi-turn interaction loops, compelling agents to achieve goals by active visual perception and feedback-driven correction. Experimental results demonstrate that existing VLMs face significant challenges in translating semantic knowledge into physical execution and maintaining long-horizon state tracking.
Linhao Zheng, Zeming Liu, Wangke Chen +4
Sep 1, 2026cs.RO

DSG: Dynamic 3D Scene Graph Construction for Embodied Agents in Changing Indoor Environments

In indoor environments, object positions frequently change due to human activities or embodied-agent interactions, causing previously constructed scene graphs to become inconsistent with the current scene. To address this issue, we propose DSG, a dynamic 3D scene graph construction framework that detects object changes and performs spatial relationship reasoning. First, we construct a semantic-aware 3D Gaussian scene representation and develop a dual-view rendering-based object change detection method to enable reliable scene graph node updates. Second, we propose a spatial relationship reasoning method that incorporates multi-granularity visual context, enabling a large language model to identify a richer set of interobject spatial relationships. Furthermore, we introduce DynTHOR, a dynamic indoor scene graph benchmark built on the AI2-THOR simulation platform for evaluating scene graph construction in dynamic environments. Extensive experiments on Dyn-THOR, 3RScan, and real-world scenes demonstrate that DSG consistently outperforms existing methods in both object node construction and spatial relationship reasoning, significantly improving the accuracy of dynamic scene graph construction.
Ming Liao, Chao Ye, Jianing Fei +1
Sep 1, 2026cs.RO

Exploring Nonlinear Body Oscillations for Natural Quadruped Gaits

Animals' body morphology shapes the gait patterns they can perform, where mechanical resonance reduces the need for active control. By tuning posture and muscle stiffness, they leverage their embodied intelligence to achieve effective gaits for different speeds. In contrast, most quadruped robots are not specifically designed to exploit mechanical resonance due to the complexity of nonlinear dynamics and require dedicated locomotion controllers. To provide an alternative, we present a proof of concept framework making the nonlinear dynamics of a robot predictable in the design process and show how this knowledge can be leveraged such that multi-gait locomotion can emerge from nonlinear resonances, shaped by gravity, inertia, and elasticity. We present the highly compliant quadruped robot eBert, on which we identify six nonlinear normal modes (NNMs) using our new theoretical tools and validate their existence in simulation and hardware. With black-box optimization to determine step length, simulations show how each NNM naturally develops into a distinct gait, manifesting different speeds, which also largely transfers to the robotic hardware. Our experiments show that eBert can exploit its mechanics to generate task-specific movements which may serve as foundation for designing a new generation of agile and efficient robots leveraging embodied intelligence.
Annika Schmidt, Davide Calzolari, Arne Sachtler +13
Aug 31, 2026cs.AI

IMPACT: Attention Is the Interaction Map for Scalable Interaction-Aware World Model Training

World models have made remarkable progress in action-conditioned future prediction for embodied agents, yet still struggle to model physically plausible interactions. Existing approaches address this limitation by constraining the generation process with external representations encoding motion, geometry, or semantics. Obtaining these spatiotemporally dense representations typically requires auxiliary estimators or manual annotations, limiting training scalability. We instead revisit the training objective and identify a supervision-allocation mismatch under the globally averaged mean squared error (MSE) denoising objective: prevalent static content dominates the optimization signal, leaving sparse dynamic-object regions critical to interaction generation disproportionately under-supervised. Motivated by this observation, we introduce IMPACT, a scalable Interaction-aware Model training framework with Prior-guided Attention Calibration and Targeting. IMPACT uses cross-attention associated with manipulated-object tokens as an internal spatiotemporal prior for action-conditioned changes. It samples candidate regions from this prior, calibrates them with detached local prediction errors to construct an interaction map, and uses the map to reweight denoising supervision, requiring neither external representations nor inference-time modifications. Extensive experiments on robot-arm and human-hand manipulation, spanning diverse control modalities and DiT backbones, show that IMPACT consistently outperforms the corresponding MSE-trained baselines, improving interaction fidelity, physical plausibility, and visual quality.
Rongze Tang, Jianjie Fang, Zhaolu Wang +8
Aug 31, 2026cs.LG

Flawed in Nature, Perfect through Evolution

The performance of artificial intelligence (AI) and machine learning (ML) models degrades when the problem they were trained on drifts. This is a near-universal feature of real-world problems, which often change unpredictably. Biological evolution has achieved intelligence by overcoming this obstacle through natural selection acting on heritable variation. AI/ML techniques have long incorporated forms of natural selection, but it has been challenging to maintain model diversity as optimization naturally drives convergence. Here we show that a swarm of AI/ML models subjected to deliberate mutations of their model coefficients away from optimality can reliably and sustainably improve performance in changing environments by acting as a statistical hedge against non-stationarity. We call this mechanism 'Flawed in Nature, Perfect through Evolution', reflecting that the collective performance gain goes at the expense of individual performance. We prove via four theorems that the resulting regret reduction is guaranteed under general conditions, establishing the Flawed-in-Nature mechanism as a generalizable design principle for AI/ML systems. We validate these results on synthetic linear regression tasks, demonstrating that the mutated swarm delivers the best model in 80%\sim80\% of environment changes and that inference synthesis successfully translates this individual advantage into a collective one. The mechanism proves to be most effective when the mutation drift rate matches the drift rate of the environment. We outline a simple, adaptive controller that enables practical applications by tuning the mutation drift rate to match the unknown drift rate of the environment. The close analogy of the Flawed-in-Nature mechanism to biological evolution suggests it may have been a critical missing ingredient for the organic discovery of AI forms that more closely mimic biological intelligence.
J. M. Diederik Kruijssen
Aug 31, 2026cs.LG

Generative artificial intelligence for reliable mechanistic reasoning for corrosion

Corrosion accounts for approximately 4% of global GDP, and reliable prediction is essential for timely mitigation. Machine learning effectively predicts corrosion rates from composition, microstructure, and environmental variables, but cannot explain the underlying mechanisms. A reliable approach in safety-critical materials engineering requires not only accurate retrieval but also mechanistically defensible reasoning, a capability that existing factuality metrics cannot assess. This work presents a domain-adapted retrieval-augmented generation framework for corrosion knowledge synthesis, demonstrated on magnesium alloy corrosion. Three open-weight language models (Llama-3.1-8B, Qwen-2.5-7B, Mistral-7B) are fine-tuned on 3,309 expert-verified question-answer pairs from 840 peer-reviewed papers and integrated with a hybrid dense-lexical retrieval pipeline. Retrieval augmentation produces Token F1 gains of 143-194%, with system faithfulness of 0.964 and context recall of 0.988. Blind external validation on newly published literature and in-house electrochemical data confirms trend-level generalisation. Reason Map, a proposition-graph framework, is further introduced; it independently constructs directed evidence graphs from generated answers and retrieved literature, enabling systematic detection of causal direction inversions and unsupported inferential leaps that flat factuality metrics cannot expose. The modular architecture can be applied across domains, offering a generalizable blueprint for trustworthy AI-assisted knowledge synthesis to circumvent corrosion, which can also be applied to other engineering domains.
Bharath M N, R K Singh Raman, Alankar Alankar
Aug 31, 2026cs.AI

CAER: Causal Action Effect Reweighting for World Model Training

World models are becoming core infrastructure for embodied intelligence, with action-conditioned video generation providing controllable predictions of how scenes evolve after agent interventions. Yet existing models are commonly trained with space-time-uniform mean squared error, allowing abundant background tokens to dominate the gradient while sparse interaction dynamics remain under-optimized; such uniform fitting rewards reconstructing appearance rather than learning how actions change the world. We introduce Causal Action Effect Reweighting (CAER), a general training paradigm that redistributes supervision toward the tokens whose predicted future is causally affected by the action. CAER contrasts the model's own predictions with and without action conditioning to localize these tokens online, then normalizes the resulting effect map into a weight that preserves the total coefficient mass and changes only where it is spent. This online signal requires no external annotations or offline preprocessing, avoids additional data-processing time, and scales naturally with model and dataset size. Experiments across heterogeneous action-conditioned world-model tasks show that CAER converges to better solutions than uniform MSE training, with consistent improvements in the physical consistency, controllability, and visual quality of generated videos.
Jianjie Fang, Xvyuan Liu, Ziyou Wang +9
Aug 31, 2026cs.LG

PRACTICE: From Experience to Expertise in Self-Evolving Embodied Agents

Recent studies have shown that multimodal large language models (MLLMs) can serve as embodied agents, translating language instructions and visual observations into executable plans. However, building agents that can continually improve through interaction and rapidly adapt to their environments remains challenging. Summing up experience from past interaction trajectories provides a promising solution, but existing experience-based methods often rely on manually designed prompting workflows to extract and update skills. Such fixed procedures may struggle to learn updated skills from new and diverse experiences. We introduce PRACTICE, which trains a skill learner to discover and maintain a persistent skill library from past interaction trajectories while keeping the task executor frozen. Given the historical accumulated skills and incoming trajectories, the skill learner produces structured batch-edits that add, refine, merge, or remove skills, and then hierarchical consolidate all collected edits into a consistent updated skill library. We train the learner with a two-stage curriculum. First, it learns basic skill generation and library maintenance from oracle trajectories. Then, by contrasting successful and failed trajectories from heterogeneous executors on the same tasks, it learn to identify invalid action patterns and recovery strategies. Finally, we apply online skill-edit distillation to align the skill learner with a stronger teacher on its current edit distribution to further improves the policy. Experiments demonstrate that a compact skill learner delivers consistent performance improvements across successive library-update rounds for multiple frozen executors. On EB-ALFRED and EB-Habitat, PRACTICE further outperforms the strongest experience-based baselines. Project resources are publicly available at: https://baai-agents.github.io/PRACTICE
Ziyi Bai, Siqi Li, Tinglei Huang +1
Aug 31, 2026cs.AI

Which Rules Matter Now? Policy-Centroid Routing Before an Intelligent System Acts

Before an intelligent system can decide whether an action is allowed, it must first know which rules the action has approached. A single proposed action can implicate several policy regimes at once. Their requirements may stack, overlap, or qualify one another, yet many remain written in natural language while the action itself arrives as an incomplete description of intent. The first problem is not judgment. It is attention. Policy-centroid routing creates a layer before adjudication. It compresses expressions within each policy regime into one or more representative centroids, places the proposed action in the same semantic space, applies a declared measure, and routes every regime crossing a declared threshold to authoritative review. Several regimes may trigger at once. The output is a review agenda, not permission, prohibition, legality, breach, compliance, certification, or enforcement. The paper develops six falsifiable propositions and seven follow-on studies comparing the hypothesis with structured workflows, lexical and semantic retrieval, hierarchical and direct classification, and selective prediction under matched review burden. The studies are designed to identify where policy geometry recovers applicable regimes, where compression loses rare or overlapping obligations, and where the mechanism should abstain. The paper includes a synthetic worked example and reports no empirical efficacy result.
Thomson D. Nguy
Aug 31, 2026cs.CL

Lies We Can See: Joint Verbal and Non-Verbal Deception by VLM Agents in Embodied Social Interactions

Strategic deception by LLM and VLM agents has emerged as a central AI alignment and safety concern. Social-deduction games (where each player holds a hidden role and communicates with others to deduce identities) serve as the canonical testbed, particularly in multi-agent settings. Existing testbeds, however, are text-only and run on a single fixed agent configuration, missing the non-verbal sensorimotor channels treated as core by deception taxonomies and leaving it ambiguous whether an observed behavior reflects the underlying model or the surrounding harness. We introduce MineAmongUs, a 3D multimodal Among Us sandbox where imposter agents must deceive crewmates through joint verbal and non-verbal action. We also propose ARIA, a configurable VLM-agent harness that exposes five cognitive-component ablation axes; and an atom- and arc-level annotation scheme grounded in deception taxonomies and operationalized at scale by an LLM-as-a-Judge reaching near-human atom-labeling agreement. Empirical results show that VLM agents pursue imposter wins through joint verbal and non-verbal deception, with non-verbal channels emerging as the more decisive winning contributors across both harness ablation and cross-VLM evaluation. Taken together, our work opens a new path for embodied VLM-agent alignment research.
Jaewoo Ahn, Junseo Kim, Hyunseo Kim +4
Aug 31, 2026cs.AI

Scaffolding Foundation Models into Physical-World Agents Pushes the Frontier of Long-Horizon Navigation

Long-horizon physical-world agents must reason over distant goals while grounding decisions in reliable closed-loop behavior. Today's foundation models split these capabilities: vision-language models (VLMs) infer missing information and adapt high-level plans but remain brittle and inefficient at repeated navigation grounding, while navigation foundation models (NFMs) robustly execute semantic goals but operate as bounded episodes without persistent task-level reasoning. We introduce NavMCP, an agentic scaffolding framework that couples a VLM reasoning agent with an NFM executor for long-horizon exploration. The VLM decides what evidence to seek, where to search, and when to stop, while the NFM grounds each semantic sub-goal into closed-loop navigation. Three channels structure their collaboration: intent translates evidence needs into navigation calls, observation converts rollouts into source-grounded trajectory evidence, and memory accumulates findings, negative evidence, and unresolved goals across calls. This design turns isolated navigation rollouts into persistent embodied interaction without retraining either model. On Embodied Question Answering, NavMCP achieves state-of-the-art results on HM-EQA, MT-HM3D, and EXPRESS-Bench. Under matched agent and executor backbones, it outperforms an episodic interface by 14.9 percentage points on HM-EQA. On a Unitree Go2, NavMCP reaches 78.3% success, with its margin over the strongest baseline growing from 10 to 45 points as the task horizon increases. These results demonstrate the potential of scaffolding complementary foundation models into long-horizon physical-world agents.
Zixing Lei, Gengze Zhou, Xiong-Hui Chen +7
Aug 30, 2026cs.RO

EMERGE-Policy: A Robot Mind Emerges Beyond a Single Policy

A robot's effective ``mind'' need not reside in a single policy. It can emerge when specialized components perceive, reason, predict, act, verify, and remember within a shared orchestration process. EMERGE-Policy turns this perspective into a graph-structured agentic framework that coordinates both capability invocation and information exchange. A Main Agent retains task-level state within an active context window, while role-specific Sub Agents process perception, execution monitoring, verification, and memory consolidation in isolated contexts and return structured, task-relevant evidence. Role-specific contexts control information load by exposing only decision-relevant evidence to the Main Agent, while the functional Skill interface composes heterogeneous backends as Operational, Imagination, and Evaluation Skills. Criterion-grounded verification, textual failure diagnosis, and Branch Stack recovery provide localized correction, with token-aware external memory preserving task-relevant state. Together, their closed-loop interaction realizes the system-level policy captured by the name EMERGE-Policy. Without additional fine-tuning, we achieved outstanding performance on several public benchmark that have had a wide-reaching impact, and conducted a series of real robot experiments. These system-level results suggest that through the division of different functional sub-tasks among multiple agents and their concurrent collaboration, as well as the technical paradigm where the model is regarded as a skill and called within the framework, EMERGE-Policy can extend the robust robot policies beyond isolated runs.
Zhirui Fang, Qingchi Yu, Ziyang Chen +18
Aug 30, 2026econ.GN

The Price of Intelligence: A Quality-Adjusted Price Index for AI Services

Posted prices for AI inference have fallen steadily since 2024, yet the measured speed of that fall depends almost entirely on the method of measurement. This paper constructs quality-adjusted price indices for the AI inference market from public data. The panel assembles 21,024 posted-price observations across 3,208 models and 86 providers and joins them to 4,605 benchmark scores through a latent quality index estimated from benchmark response patterns, so the quality ladder of the hedonic tradition is built here from evaluations in place of product characteristics. Measured by the matched-model methods that statistical agencies apply to software, inference prices fell at 0.10 log points a year. The quality-adjusted index fell at 0.73, so 87% of the decline is invisible to current methods, with direct consequences for measured competition, concentration and productivity in this market. Counted per completed task, moreover, the buyer's price stopped falling. Reasoning models raised token consumption faster than token prices fell, and the seller's and buyer's prices accordingly diverged. A pre-registered validity audit disciplines the quality measure and yields the sharpest result. Excluding contamination-flagged benchmarks leaves model rankings intact at 0.998 yet moves the index by 0.49 log points a year, so the leaderboard-stability arguments standard in AI evaluation offer no defence of economic statistics built on benchmarks. Prices, quality and the audit are fully reproducible from public sources at zero cost.
Louis Yiven Zhu
Aug 20, 2026cs.CV

ACE-Ego-Hand: Repurposing Video Diffusion Models for Occlusion-Robust Egocentric 3D Hand Motion Recovery

Egocentric video offers scalable manipulation data for embodied AI, yet recovering metric 3D hand trajectories remains challenging due to severe object occlusion and frequent out-of-sight gaps. Existing single-frame and windowed temporal regressors fail when a hand shortly leaves the frame, while recent video diffusion models (VDMs) rely on heavy, stochastic multi-step sampling as pixel-space renderers. We instead repurpose VDM into a deterministic geometry encoder. A single forward pass over the clean latent exposes scene content beyond current observations, including occluded and out-of-sight hands. We introduce ACE-Ego-Hand, an offline clip-level framework that extracts features via a Deterministic Clean-Latent Encoder and decodes them with a Bidirectional Spatiotemporal Decoder. ACE-Ego-Hand recovers continuous bimanual trajectories with metric placement and no external detector, while a Ray-Based Camera Solver supports a second configuration that requires no test-time camera intrinsics. Across five egocentric benchmarks, ACE-Ego-Hand sets a new state of the art, cutting MPJPE-p by 30% on occlusion-heavy ARCTIC and 40% on HOT3D. These gains reach 46%-61% once out-of-sight hands are included in the evaluation, offering a scalable path from everyday human video to robot manipulation data.
Yufei Liu, Xixi Wang, Hao Li +8
Aug 13, 2026cs.AI

Enhancing Virtual Agents through SLMs and Edge-Computing: An Exploratory Evaluation of Think and Memory Processes

Embodied intelligent virtual agents are expected to operate as persistent, adaptive, and context-aware entities within complex virtual and Metaverse worlds. However, implementing cognitively capable agents in such environments is conceptually and technologically challenging. Among a range of blueprints and development approaches, the Cognitive Embodied Agent Architecture (CEAA) has been developed as an implementation-oriented framework for architecting components of perception, memory, reasoning, planning, and embodied action. Considering the recent advances in edge computing and generative AI language models, this paper explores the use of Small Language Models (SLMs) to support edge-based operation of selected CEAA components, focusing on "Think" and "Memory" as processes central to cognitive orchestration and persistence of virtual agents in interactive virtual worlds. An edge-based virtual agent gateway system was developed and evaluated on an NVIDIA Jetson Orin NX using Qwen2.5 models of different sizes, exploring the system's capability to process service requests and handle memory-driven conversations. A series of simulation experiments evaluated routing accuracy, memory-read performance, and latency, demonstrating an SLM-driven prototype agent system that partially implements selected CEAA processes to support the development of embodied agents whose cognitive "brain" can operate efficiently and contextually for interactive experiences in immersive virtual worlds.
Aimilios Hadjiliasi, Louis Nisiotis
Aug 13, 2026cs.RO

FUSE: Active Functional Affordance Grounding through Adaptive Semantic-Geometric Evidence Acquisition

Embodied agents must often identify and interact with objects based on their function rather than their identity, requiring them to actively acquire observations that reveal discriminative functional evidence. Existing affordance grounding methods operate from fixed viewpoints and lack mechanisms for deciding where to look when functional cues are occluded or incomplete. We introduce Active Functional Affordance Grounding, a new task in which an agent sequentially explores a scene to identify and spatially ground an object satisfying a functional query. To address this problem, we propose FUSE, an adaptive semantic-geometric evidence acquisition framework that combines explicit uncertainty-driven exploration with a learned amortized planner to efficiently select informative viewpoints. We further introduce a Habitat-based benchmark for evaluating active functional grounding. Experiments show that FUSE achieves the highest observed non-oracle grounding performance while reducing computation by 1.33x relative to fully explicit exploration, and remains effective across multiple affordance knowledge sources.
Zhou Chen, Sathyanarayanan N. Aakur
Aug 12, 2026cs.RO

HandEdit: A Unified Benchmark for Egocentric Human-to-Robot Dexterous Hand Image Editing

Robotic manipulation with dexterous hands is a cornerstone of Embodied AI, yet its progress is stifled by the high cost of collecting embodiment-aware teleoperation data. While abundant egocentric videos of human hands offer a scalable alternative, the profound discrepancies in appearance, articulation, and camera viewpoints between human and robotic data raise significant challenges for co-training. Though existing general image-editing models demonstrate strong capabilities, they lack necessary embodiment-specific priors to fully bridge this gap. In this work, we present HandEdit, a unified large-scale embodiment-aware image-editing dataset and benchmark specifically designed to transform human hands and arms into various dexterous robotic embodiments within egocentric frames. HandEdit comprises over 200M editing instances derived from five diverse source datasets, covering 26 distinct URDFs, including 13 hand-only and 13 hand-arm configurations. Alongside the dataset, we establish a unified benchmark protocol with two tracks: Hand-only and Hand-Arm, supporting URDF-conditioned evaluation. We conduct extensive evaluations of 11 representative image-editing baselines using a multi-dimensional metric suite, including generic similarity metrics, VLM-based judgment, and embodiment-aware metrics. HandEdit serves as a critical resource at the intersection of image editing and robotics: it advances embodiment-aware editing models while enabling scalable dexterous robotic learning from abundant human video data, paving the way for more generalizable Embodied AI.
Zhenjie Yang, Xingyu Jiao, Guopeng Zhong +18
Aug 12, 2026cs.RO

D3D-GEN: Robot-Aware Domain-Grounded Interactive 3D World Generation for Social Robotics

Training and validation of Embodied AI for social navigation critically depends on realistic simulation environments, yet many current approaches fail to find a balance between realism and simulability. We propose D3D-GEN, a novel world generation system that combines a domain agent with a retrieval-augmented generation (RAG) pipeline grounded in that domain. Our system enables users to rapidly generate domain-grounded, fully interactive 3D worlds by automating both the collection of domain knowledge and the synthesis of realistic floorplans and object placements, without dependence on any fixed 3D model database. Given a domain description prompt, the research agent collects publicly accessible domain-specific data and constructs a persistent domain database. Using this database, our RAG pipeline generates plausible floorplans and object placements by dynamically querying a user-provided semantic database, which can be easily extended or modified. The output is a fully interactive 3D world loadable by the popular simulators Isaac Sim and Gazebo. With our approach, we have built databases for several common domains (indoor residential, hospital, office) and generated dozens of distinct, plausible simulation environments for each domain. We present D3D-GEN with a local web frontend that facilitates rapid, interactive world generation for robot simulation.
Anh Duc Do, Volodymyr Scherbyna, Tai Duc Nguyen +5
Aug 12, 2026cs.AI

HUGIN: Enhancing Vision-Language Planning for Autonomous Logistics Sorting

Autonomous logistics sorting systems (ALSS) are an important industrial application of embodied AI, which requires joint planning over spatially disjoint camera views. We formulate this setting as Joint Multi-Scene Understanding (JMSU). With open-world visual understanding and task-planning capabilities, vision-language models (VLMs) are promising candidates for JMSU. However, directly applying existing VLMs to JMSU is non-trivial due to scarce cross-scene supervision and attention dispersion caused by long visual context in JMSU. To address these challenges, we propose HUGIN, a training framework with two complementary components. Endogenous Data Augmentation recombines verified atomic facts under operating constraints, while Global Context Ranking aligns the instruction representation more strongly with the complete visual context than with a partial visual context. To support ongoing research, we construct a high-quality industrial sorting dataset and benchmark named SortingBench from four layouts of autonomous logistics sorting systems. Across five open VLMs, HUGIN consistently outperforms matched baselines; for example, the accuracy on SortingBench of Qwen3-VL-8B increases from 63.6% to 78.8%. Additional experiments verify the effectiveness of each component and JMSU's spillover benefits in embodied tasks. Deployment tests involving more than 15,000 packages support the practical viability of VLM-based planning for autonomous logistics sorting.
Xikai Sun, Cangtian Zhou, Kebin Liu +6
Aug 12, 2026cs.RO

RoboSynChallenge: Mastering Real-World Dexterity via Generalizing Synthesized Manipulation Skills

Achieving generalizable robotic manipulation remains a central challenge in embodied intelligence. Despite rapid advances in model architectures and learning algorithms, progress is often limited by the scarcity and narrow diversity of real-world data. The RoboSynChallenge competition introduces a unified benchmark to evaluate and advance the generalizability of manipulation policies across a spectrum of tasks, environments, and difficulty levels. To alleviate the shortage of realistic data, the challenge integrates large-scale synthetic data generation with standardized real-world robotic evaluation. Participants are encouraged to leverage synthesized state-action trials to improve general-purpose policy learning, while final assessments are conducted exclusively on unseen real-world manipulation environments. Baseline implementations, including Transformer-, Diffusion-, Vision-Language-Action, and World-Action-Model-based policies, are provided to ensure reproducibility and comparability. By coupling scalable simulation-based training with rigorous real-world validation, RoboSynChallenge aims to foster the development of broadly capable, data-efficient, and adaptable manipulation systems, thereby paving the way toward truly general robotic intelligence.
Runyi Zhao, Ruixin Wu, Chengkun Li +15