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May 11, 2026cs.RO

Embodied AI in Action: Insights from SAE World Congress 2026 on Safety, Trust, Robotics, and Real-World Deployment

Embodied artificial intelligence is rapidly moving from research into real-world systems such as autonomous vehicles, mobile robots, and industrial machines. As these systems become more capable of perceiving, deciding, and acting in dynamic environments, they also introduce new challenges in safety, trust, governance, and operational reliability. This white paper summarizes key insights from the SAE World Congress 2026 panel session \textit{Embodied AI in Action}, which brought together experts from automotive, robotics, artificial intelligence, and safety engineering. The discussion highlighted the need to treat embodied AI as a systems challenge requiring engineering rigor, lifecycle governance, human-centered design, and evolving standards. The paper provides practical perspectives for executives, policymakers, and technical leaders seeking to adopt embodied AI responsibly. The panel reached broad agreement that long-term success will depend not only on advances in AI capability, but equally on safe and trustworthy deployment.
Jan-Mou Li, Paul Schmitt, Wei Tong +4
May 11, 2026cs.AI

EmbodiSkill: Skill-Aware Reflection for Self-Evolving Embodied Agents

Embodied agents can benefit from skills that guide object search, action execution, and state changes across diverse environments. Since embodied environments vary across layouts, object states, and other execution factors, these skills must self-evolve from trajectories generated during task execution. However, existing skill self-evolution methods are mainly developed in digital environments and often convert trajectories into coarse skill updates. Directly applying this paradigm to embodied settings is problematic, because a failed task execution may reflect not only incorrect skill content, but also an execution lapse in which the agent fails to follow valid guidance. We propose EmbodiSkill, a training-free framework for embodied skill self-evolution through skill-aware reflection and targeted revision. EmbodiSkill interprets each trajectory with respect to the current skill, uses skill-changing evidence to update the skill body, and uses execution-lapse evidence to preserve and emphasize valid guidance. Experiments on ALFWorld and EmbodiedBench show that EmbodiSkill consistently improves embodied task success. On ALFWorld, EmbodiSkill enables a frozen Qwen3.5-27B executor to reach 93.28% task success, outperforming GPT-5.2 used as a direct agent without skills by 31.58%. These results show that skill-aware self-evolution helps embodied agents accumulate reusable procedural knowledge from their own trajectories.
Ruofei Ju, Xinrui Wang, Xin Ding +12
May 11, 2026cs.RO

Plan in Sandbox, Navigate in Open Worlds: Learning Physics-Grounded Abstracted Experience for Embodied Navigation

Vision-Language Models (VLMs) have demonstrated exceptional general reasoning capabilities. However, their performance in embodied navigation remains hindered by a scarcity of aligned open-world vision and robot control data. Despite simulators providing a cost-effective alternative for data collection, the inherent reliance on photorealistic simulations often limits the transferability of learned policies. To this end, we propose \textit{\textbf{S}andbox-\textbf{A}bstracted \textbf{G}rounded \textbf{E}xperience} (\textbf{\textit{SAGE}}), a framework that enables agents to learn within a physics-grounded semantic abstraction rather than a photorealistic simulation, mimicking the human capacity for mental simulation where plans are rehearsed in simplified physics abstractions before execution. \textit{SAGE} system operates via three synergistic phases: (1) \textit{Genesis}: constructing diverse, physics-constrained semantic environments to bootstrap experience; (2) \textit{Evolution}: distilling experiences through Reinforcement Learning (RL), utilizing a novel asymmetric adaptive clipping mechanism to stabilize updates; (3) \textit{Navigation}: bridging the abstract policy to open-world control. We demonstrate that \textit{SAGE} significantly improves planner-assisted embodied navigation, achieving a 53.21% LLM-Match Success Rate on A-EQA (+9.7% over baseline), while showing encouraging transfer to physical indoor robot deployment.
Zhixuan Shen, Jiawei Du, Ziyu Guo +5
May 11, 2026cs.LG

Continual Harness: Online Adaptation for Self-Improving Foundation Agents

Coding harnesses such as Claude Code and OpenHands wrap foundation models with tools, memory, and planning, but no equivalent exists for embodied agents' long-horizon partial-observability decision-making. We first report our Gemini Plays Pokemon (GPP) experiments. With iterative human-in-the-loop harness refinement, GPP became the first AI system to complete Pokemon Blue, Yellow Legacy on hard mode, and Crystal without a lost battle. In the hardest stages, the agent itself began iterating on its strategy through long-context memory, surfacing emergent self-improvement signals alongside human-in-the-loop refinement. Continual Harness removes the human fully from this loop: a reset-free self-improving harness for embodied agents that formalizes and automates what we observed. Starting from only a minimal environment interface, the agent alternates between acting and refining its own prompt, sub-agents, skills, and memory, drawing on any past trajectory data. Prompt-optimization methods require episode resets; Continual Harness adapts online within a single run. On Pokemon Red and Emerald across frontier models, Continual Harness starting from scratch substantially reduces button-press cost relative to the minimalist baseline and recovers a majority of the gap to a hand-engineered expert harness, with capability-dependent gains, despite starting from the same raw interface with no curated knowledge, no hand-crafted tools, and no domain scaffolding. We then close the loop with the model itself: an online process-reward co-learning loop, in which an open-source agent's rollouts through the refining harness are relabeled by a frontier teacher and used to update the model, drives sustained in-game milestone progress on Pokemon Red without resetting the environment between training iterations.
Seth Karten, Joel Zhang, Tersoo Upaa +5
May 11, 2026cs.AI

EnactToM: An Evolving Benchmark for Functional Theory of Mind in Embodied Agents

Theory of Mind (ToM), the ability to track others epistemic state, makes humans efficient collaborators. AI agents need the same capacity in multi agent settings, yet existing benchmarks mostly test literal ToM by asking direct belief questions. The ability act optimally on implicit beliefs in embodied environments, called functional ToM, remains largely untested. We introduce EnactToM, an evolving benchmark of 300 embodied multi-agent tasks set in a 3D household with partial observability, private information, and constrained communication. Each task is formally verified for solvability and required epistemic depth, and new tasks are generated increase difficulty as models improve. On the hard split, all seven evaluated frontier models score 0.0% Pass^3 on functional task completion, while averaging 45.0% on literal belief probes. Manual analysis traces 93% of sampled failures to epistemic coordination breakdowns such as withheld information, ignored partner constraints, and misallocated messages, providing a concrete target for future work.
Gurusha Juneja, Dylan Lu, Saaket Agashe +7
May 10, 2026cs.MA

Emergent Communication for Co-constructed Emotion Between Embodied Agents via Collective Predictive Coding

According to the theory of constructed emotion, the brain actively forms emotion categories by integrating multimodal bodily signals, and constructs emotional experiences by using these categories to predict and interpret sensory inputs. While research has advanced in modeling individual emotion construction, the social process of co-construction-how a shared understanding of emotions emerges between individuals-remains computationally underexplored. This study investigates this process by modeling emergent communication between two embodied agents using the Metropolis-Hastings Naming Game (MHNG), grounded in the Collective Predictive Coding (CPC) framework. Our experiments, using visual, auditory, and simulated interoceptive inputs, yield two main findings. First, MHNG-based communication significantly improves the alignment, clarity, and inter-agent agreement of the learned emotion categories compared to non-communicative and non-selective baselines, with the alignment effect concentrated at the symbolic layer rather than the perceptual latent representation. Second, even when the two agents have systematically divergent interoceptive dynamics, communication still produces robust categorical alignment, with distinct, category-specific reshaping patterns of each agent's emotion categories-consistent with the constructed-emotion view that interoceptive heterogeneity is constitutive of, rather than an obstacle to, shared emotional meaning. These findings provide computational support for the co-constructionist view of emotion and extend the CPC framework from physical to socially-grounded domains.
Zehang Zhang, Nguyen Le Hoang, Tadahiro Taniguchi +1
May 10, 2026cs.LG

Kintsugi: Learning Policies by Repairing Executable Knowledge Bases

Modern embodied agents achieve impressive performance, but their task knowledge is often stored in neural weights, latent state, or prompt-bound memory, making individual policy knowledge difficult to inspect, validate, recombine, and reuse. We introduce \textbf{Kintsugi}, a white-box policy-learning framework that treats embodied policy improvement as verifier-gated construction of a typed executable Knowledge Base (KB). Kintsugi represents task-level policy knowledge as composable typed entries -- predicates, operators, policy schemas, monitors, recovery rules, experience records, and goals -- and improves this artifact through localized typed edits induced from rollout evidence, rather than relying on test-time language-model reasoning. Between rollouts, a tool-constrained agentic editing loop diagnoses trajectory failures, localizes them to editable KB layers, and proposes candidate edits. A deterministic verification gate admits an edit only when the candidate type-checks, the resulting KB executes, and focused validation success or trajectory-health metrics improve without violating protected-regression checks. At inference, the accepted KB is executed by a deterministic symbolic executor with zero LLM calls. Across long-horizon text-agent benchmarks and representative object-centric manipulation settings, Kintsugi achieves strong endpoint performance while preserving inspectability, local editability, and verifier-gated deployment. These results suggest that embodied policy improvement can be organized around executable task knowledge.
Teng Cao, Yu Deng, Hikaru Shindo +6
May 10, 2026cs.RO

Beyond Isolation: A Unified Benchmark for General-Purpose Navigation

The pursuit of general-purpose embodied agents is hindered by fragmented evaluation protocols that isolate navigation skills and fixate on specific robot morphologies, failing to reflect real-world scenarios where agents must orchestrate diverse behaviors across varying embodiments. To bridge this gap, we introduce OmniNavBench, a benchmark for cross-skill coordination and cross-embodiment generalization. OmniNavBench introduces three paradigm shifts: (1) Compositional Complexity. We propose composite instructions that interleave sub-tasks from 6 categories (PointNav, VLN, ObjectNav, SocialNav, Human Following and EQA), compelling agents to transition between exploration, interaction, and social compliance within a single episode. (2) Morphological Universality and Sensor Flexibility. We present a simulation platform that breaks the reliance on single-morphology evaluation, enabling generalization tests across humanoid, quadrupedal, and wheeled robots, with a modular sensor interface and 170 environments blending synthetic assets with real-world scans. (3) Demonstrations Quality. Moving beyond shortest-path algorithms, we curate 1779 expert trajectories via human teleoperation, capturing behavioral nuances such as exploratory glance and anticipatory avoidance. Extensive evaluations demonstrate that current methods, despite their claimed unified design, struggle with the complex, interleaved nature of general-purpose navigation. This exposes a critical disparity between existing capabilities and real-world deployment demands, underscoring OmniNavBench as a testbed for the next generation of generalist navigators. Dataset, code, and leaderboard are available at http://omninavbench.cloud-ip.cc.
Samson Sun, Tianyi Yang, Tengyue Wang +6
May 10, 2026cs.AI

SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning

LLM/VLM-based digital agents have advanced rapidly thanks to scalable sandboxes for coding, web navigation, and computer use, which provide rich interactive training grounds. In contrast, embodied agents still lack abundant, diverse, and automatically generated 3D environments for interactive learning. Existing embodied simulators rely on manually crafted scenes or procedural templates, while recent LLM-based 3D generation systems mainly produce static scenes rather than deployable environments with verifiable tasks and standard learning interfaces. We introduce SimWorld Studio, an open-source platform built on Unreal Engine 5 for generating evolving embodied learning environments. At its core is SimCoder, a tool/skill-augmented coding agent that writes and executes engine-level code to construct physically grounded 3D worlds from language/image instructions. SimCoder self-evolves by using verifier feedback (e.g., compilation errors, physics checks, VLM critiques) to revise environments and autonomously add reusable tools and skills to its library. Generated worlds are exported as Gym-style environments for embodied agent learning. SimWorld Studio further enables co-evolution between environment generation and embodied learning: agent performance feedback guides SimCoder to generate adaptive curricula near the learner's capability frontier, so that environments become increasingly challenging as the embodied agent improves. Three case studies on embodied navigation show that self-evolution improves generation reliability, generated environments substantially improve embodied agent performance that generalizes to unseen benchmarks, and co-evolution yields an 18-point success-rate gain over fixed-environment learning and a 40-point gain over an untrained agent.
Haoqiang Kang, Xiaokang Ye, Yuhan Liu +5
May 10, 2026cs.AI

NEXUS: Continual Learning of Symbolic Constraints for Safe and Robust Embodied Planning

While Large Language Models (LLMs) have catalyzed progress in embodied intelligence, a fundamental gap between their inherent probabilistic uncertainty and the strict determinism and verifiable safety required in the physical world. To mitigate this gap, this paper introduces NEXUS, a modular framework designed for continual learning in embodied agents. Different from prior works that treat symbolic artifacts merely as static interfaces, NEXUS leverages them for symbolic grounding and knowledge evolution. The framework explicitly decouples physical feasibility from safety specifications: capability of agents is improved through closed-loop execution feedback, while probabilistic risk assessments are grounded into deterministic hard constraints to establish a rigorous pre-action defense. Experiments on SafeAgentBench demonstrate that NEXUS achieves superior task success rates while effectively refusing unsafe instructions, exhibiting robust defense against adversarial attacks, and progressively improving planning efficiency through knowledge accumulation.
Tiehan Cui, Peipei Liu, Yanxu Mao +3
May 10, 2026cs.CL

HOME-KGQA: A Benchmark Dataset for Multimodal Knowledge Graph Question Answering on Household Daily Activities

Large Language Models (LLMs) provide flexible natural language processing capabilities, while knowledge graphs (KGs) offer explicit and structured knowledge. Integrating these two in a complementary manner enables the development of reliable and verifiable AI systems. In particular, knowledge graph question answering (KGQA) has attracted attention as a means to reduce LLM hallucinations and to leverage knowledge beyond the training data. However, existing KGQA benchmark datasets are biased toward encyclopedic knowledge, limited to a single modality, and lack fine-grained spatiotemporal data, which limits their applicability to real-world scenarios targeted by Embodied AI. We introduce HOME-KGQA, a novel KGQA benchmark dataset built on a multimodal KG of daily household activities. HOME-KGQA consists of complex, multi-hop natural language questions paired with graph database query languages. Compared to existing benchmarks, it includes more challenging questions that involve multi-level spatiotemporal reasoning, multimodal grounding, and aggregate functions. Experimental results show that the LLM-based KGQA methods fail to achieve performance comparable to that on existing datasets when evaluated on HOME-KGQA. This highlights significant challenges that should be addressed for the real-world deployment of KGQA systems. Our dataset is available at https://github.com/aistairc/home-kgqa
Shusaku Egami, Aoi Ohta, Tomoki Tsujimura +5
May 9, 2026cs.RO

ElasticFlow: One-Step Physics-Consistent Policy with Elastic Time Horizons for Language-Guided Manipulation

Diffusion policies have demonstrated exceptional performance in embodied AI. However, their iterative denoising process results in high latency, and existing acceleration methods often sacrifice physical consistency. To address this, we propose ElasticFlow, a distillation-free, physics-consistent one-step policy framework. We reconstruct the Mean Field Theory by directly modeling the average velocity field, enabling a direct single-step mapping from noise to action. Addressing the Temporal Heterogeneity of robotic tasks, we introduce the Elastic Time Horizons mechanism. This mechanism effectively overcomes Spectral Bias by explicitly encoding control granularity, achieving efficient alignment between semantic instructions and physical execution horizons. Experiments on benchmarks such as LIBERO, CALVIN, and RoboTwin demonstrate that ElasticFlow achieves efficient 1-NFE inference (approximately 71Hz). Furthermore, it outperforms state-of-the-art methods, including OpenVLA and π0π_0, on long-horizon tasks, highlighting its potential for efficient, robust, and semantically aligned control.
Kewei Chen, Yayu Long, Shuai Li +1
May 9, 2026cs.AI

Done, But Not Sure: Disentangling World Completion from Self-Termination in Embodied Agents

Standard embodied evaluations do not independently score whether an agent correctly commits to task completion at episode closure, a capacity we call terminal commitment. Behaviorally distinct failures--never completing the task, completing it but failing to stop, and reporting success without sufficient evidence--collapse into the same benchmark failure. We introduce VIGIL, an evaluation framework that makes terminal commitment independently measurable. Under VIGIL's default protocol, agents observe only egocentric RGB, receive no action-success signals, and must end each episode with a semantic report checked deterministically against hidden world state. This yields two separate scores: world-state completion (W) and benchmark success (B), where B additionally requires a correct terminal report. This decoupling makes four outcome categories distinguishable: missed execution, post-attainment drift, unsupported commitment, and verified success. Across 20 models on 1,000 frozen episodes, systems with comparable W differ by up to 19.7 pp in B: one model converts achieved states into correct reports, while another with near-identical execution drifts past the goal without closing. An action-feedback intervention further tests the separation: execution-oriented signals improve W broadly, yet commitment failures persist in models that do not already ground terminal reports in the achieved state. VIGIL provides a protocol that makes terminal commitment independently visible and scorable.
Ying Chen, Lihuang Fang, Rui Jiang +4
May 8, 2026cs.LG

Reinforcement Learning for Scalable and Trustworthy Intelligent Systems

Reinforcement learning has become a powerful paradigm for improving the capability of intelligent systems, but its practical deployment faces two central challenges. First, reinforcement learning must scale efficiently in distributed environments where communication bandwidth is limited and computation is heterogeneous across agents. Second, as reinforcement learning is increasingly used in post-training large language models and autonomous agents, the optimized policies must also be aligned with human preferences and satisfy safety requirements such as privacy-aware information disclosure. This dissertation addresses both challenges through four complementary contributions spanning federated optimization, preference alignment, and contextual safety. The first part of the dissertation studies scalable reinforcement learning in federated settings. The second part of the dissertation studies trustworthy reinforcement learning for large language models. Together, these contributions advance reinforcement learning along two complementary dimensions. On the one hand, they make reinforcement learning more scalable through communication-efficient and asynchronous federated optimization. On the other hand, they make reinforcement learning more trustworthy by improving alignment with human preferences and by reducing contextually inappropriate information disclosure in language-based intelligent systems. As a whole, this dissertation argues that the next generation of intelligent systems will require both efficient optimization and trustworthy behavior, and that reinforcement learning provides a unifying framework for addressing both goals.
Guangchen Lan
May 8, 2026cs.RO

MemCompiler: Compile, Don't Inject -- State-Conditioned Memory for Embodied Agents

Existing memory systems for embodied agents typically inject retrieved memory as static context at episode start, a paradigm we term Ahead-of-time Monolithic Memory Injection (AMMI). However, this static design quickly becomes misaligned with the agent's evolving state and may degrade lightweight executors below the no-memory baseline. To address this, we propose MemCompiler, which reframes memory utilization as State-Conditioned Memory Compilation. A learned Memory Compiler reads a structured Brief State capturing the agent's current execution state and dynamically selects and compiles only relevant memory into executable guidance. This guidance is delivered through a text channel and a latent Soft-Mem channel that preserves perceptual information not expressible in text. Across Alf World, EmbodiedBench, and ScienceWorld, MemCompiler consistently improves over no-memory across open-source backbones (up to +129%), matches or approaches frontier closed-source systems, and reduces per-step latency by 60%, demonstrating that state-aware memory compilation improves both effectiveness and efficiency.
Xin Ding, Xinrui Wang, Yifan Yang +9
May 8, 2026cs.LG

LaWM: Least Action World Models for Long-Horizon Physical Consistency from Visual Observations

Learning predictive world models from visual observations is a core problem in embodied AI, with applications to model-based reinforcement learning and robotic planning. Existing latent world models typically generate future states with unconstrained neural transition functions, while modern video generation systems often prioritize perceptual plausibility or introduce physical structure through auxiliary losses, external guidance, or separate dynamics modules. As a result, long-horizon rollouts can remain weakly grounded in the physical principles that govern real dynamics, leading to compounding error, energy drift, and physically inconsistent futures. We propose Least Action World Models (LaWM), a latent world-modeling framework that operationalizes the Principle of Least Action in learned visual latent space: future rollouts are governed by a learned Lagrangian action functional rather than produced only by an unconstrained transition predictor. Our main technical realization is a latent variational integrator: LaWM encodes observations into learned generalized coordinates, learns a latent discrete Lagrangian over consecutive latent states, constructs a discrete action functional, and advances prediction by solving the corresponding discrete integration condition. Thus, physical structure is not merely used to score, regularize, or constrain a completed trajectory; it defines the latent transition rule itself. Because the transition is induced by a discrete variational principle, LaWM provides a structure-preserving bias for long-horizon visual prediction. Across physics-clean synthetic dynamics and embodied robot interaction benchmarks, LaWM improves physical invariance, background consistency, motion smoothness, and appearance and geometric prediction metrics over video-generation and world-model baselines.
Qixin Xiao, Maani Ghaffari
May 8, 2026cs.RO

BioProVLA-Agent: An Affordable, Protocol-Driven, Vision-Enhanced VLA-Enabled Embodied Multi-Agent System with Closed-Loop-Capable Reasoning for Biological Laboratory Manipulation

Biological laboratory automation can reduce repetitive manual work and improve reproducibility, but reliable embodied execution in wet-lab environments remains challenging. Protocols are often unstructured, labware is frequently transparent or reflective, and multi-step procedures require state-aware execution beyond one-shot instruction following. Existing robotic systems often rely on costly hardware, fixed workflows, dedicated instruments, or robotics-oriented interfaces. Here, we introduce BioProVLA-Agent, an affordable, protocol-driven, vision-enhanced embodied multi-agent system enabled by Vision-Language-Action (VLA) models for biological manipulation. The system uses protocols as the task interface and integrates protocol parsing, visual state verification, and embodied execution in a closed-loop workflow. A Tailored LLM Protocol Agent converts protocols into verifiable subtasks; a VLM-RAG Verification Agent assesses readiness and completion using observations, robot states, retrieved knowledge, and success/failure examples; and a VLA Embodied Agent executes verified subtasks through a lightweight policy. To improve robustness under wet-lab visual perturbations, we develop AugSmolVLA, an online augmentation strategy targeting transparent labware, reflections, illumination shifts, and overexposure. We evaluate the system on a hierarchical benchmark covering 15 atomic tasks, 6 composite workflows, and 3 bimanual tasks, including tube loading, sorting, waste disposal, cap twisting, and liquid pouring. Across normal and high-exposure settings, AugSmolVLA improves execution stability over ACT, X-VLA, and the original SmolVLA, especially for precise placement, transparent-object manipulation, composite workflows, and visually degraded scenes. These results suggest a practical route toward accessible, protocol-centered, and verification-capable embodied AI for biological manipulation.
Zhaohui Du, Zhe Wang, Dongzhan Zhou +9
May 7, 2026cs.RO

RobotEQ: Transitioning from Passive Intelligence to Active Intelligence in Embodied AI

Embodied AI is a prominent research topic in both academia and industry. Current research centers on completing tasks based on explicit user instructions. However, for robots to integrate into human society, they must understand which actions are permissible and which are prohibited, even without explicit commands. We refer to the user-guided AI as passive intelligence and the unguided AI as active intelligence. This paper introduces RobotEQ, the first benchmark for active intelligence, aiming to assess whether existing models can comprehend and adhere to social norms in embodied scenarios. First, we construct RobotEQ-Data, a dataset consisting of 1,894 egocentric images, spanning 10 representative embodied categories and 56 subcategories. Through extensive manual annotation, we provide 4,944 action judgment questions and 1,157 spatial grounding questions, specifying appropriate robot actions across diverse scenarios. Furthermore, we establish RobotEQ-Bench to evaluate the performance of state-of-the-art models on this task. Experimental results demonstrate that current models still fall short in achieving reliable active intelligence, particularly in spatial grounding. Meanwhile, leveraging RAG techniques to incorporate external social norm knowledge bases can generally enhance performance. This work can facilitate the transition of robotics from user-guided passive manipulation to active social compliance.
Kuofei Fang, Xinyi Che, Haomin Ouyang +12
May 7, 2026cs.AI

Agentic, Context-Aware Risk Intelligence in the Internet of Value

The Internet of Value (IoV) is a heterogeneous, partially-trusted network in which the dominant marginal risk is composite (route, sentiment, liquidity, and the policy a system is willing to commit to) rather than a property of any single chain. We argue that a risk primitive adequate for this regime is a composition of five engines: a prediction engine over price, liquidity, volatility, and route health; a Bittensor verification subnet that decentralises and economically scores prediction outputs; a sentiment-fusion engine over text, on-chain flow, and grey-literature feeds; an agentic engine under constitutional, role-bound action constraints; and an API-risk and scenario engine that converts forecasts into pre-committed action programs in the sense of Monte-Carlo scenario generation. We anchor the architecture in two empirical artefacts: a 27-hour policy-constrained liquidity stress-response experiment on Solana, and a 168-hour prediction-router calibration arc reported with explicit class-imbalance honesty. The case study supports deployability; the validator-loss decomposition is stated formally and is falsifiable.
Basel Magableh, OmniRisk Research
May 6, 2026cs.CV

PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual World

Synthesizing physics-grounded 3D assets is a critical bottleneck for interactive virtual worlds and embodied AI. Existing methods predominantly focus on static geometry, overlooking the functional properties essential for interaction. We propose that interactive asset generation must be rooted in functional logic and hierarchical physics. To bridge this gap, we introduce PhysForge, a decoupled two-stage framework supported by PhysDB, a large-scale dataset of 150,000 assets with four-tier physical annotations. First, a VLM acts as a "physical architect" to plan a "Hierarchical Physical Blueprint" defining material, functional, and kinematic constraints. Second, a physics-grounded diffusion model realizes this blueprint by synthesizing high-fidelity geometry alongside precise kinematic parameters via a novel KineVoxel Injection (KVI) mechanism. Experiments demonstrate that PhysForge produces functionally plausible, simulation-ready assets, providing a robust data engine for interactive 3D content and embodied agents.
Yunhan Yang, Chunshi Wang, Junliang Ye +7
May 6, 2026cs.AI

Position: Embodied AI Requires a Privacy-Utility Trade-off

Embodied AI (EAI) systems are rapidly transitioning from simulations into real-world domestic and other sensitive environments. However, recent EAI solutions have largely demonstrated advancements within isolated stages such as instruction, perception, planning and interaction, without considering their coupled privacy implications in high-frequency deployments where privacy leakage is often irreversible. This position paper argues that optimizing these components independently creates a systemic privacy crisis when deployed in sensitive settings, thereby advancing the position that privacy in EAI is a life cycle-level architectural constraint rather than a stage-local feature. To address these challenges, we propose Secure Privacy Integration in Next-generation Embodied AI (SPINE), a unified privacy-aware framework that treats privacy as a dynamic control signal governing cross-stage coupling throughout the entire EAI life cycle. SPINE decomposes the EAI pipeline into various stages and establishes a multi-criterion privacy classification matrix to orchestrate contextual sensitivity across stage boundaries. We conduct preliminary simulation and real-world case studies to conceptually validate how privacy constraints propagate downstream to reshape system behavior, illustrating the insufficiency of fragmented privacy patches and motivating future research directions into secure yet functional embodied AI systems. We detail the SPINE framework and case studies at https://github.com/rminshen03/EAI_Privacy_Position.
Xiaoliang Fan, Jiarui Chen, Zhuodong Liu +6
May 5, 2026cs.CV

Audio-Visual Intelligence in Large Foundation Models

Audio-Visual Intelligence (AVI) has emerged as a central frontier in artificial intelligence, bridging auditory and visual modalities to enable machines that can perceive, generate, and interact in the multimodal real world. In the era of large foundation models, joint modeling of audio and vision has become increasingly crucial, i.e., not only for understanding but also for controllable generation and reasoning across dynamic, temporally grounded signals. Recent advances, such as Meta MovieGen and Google Veo-3, highlight the growing industrial and academic focus on unified audio-vision architectures that learn from massive multimodal data. However, despite rapid progress, the literature remains fragmented, spanning diverse tasks, inconsistent taxonomies, and heterogeneous evaluation practices that impede systematic comparison and knowledge integration. This survey provides the first comprehensive review of AVI through the lens of large foundation models. We establish a unified taxonomy covering the broad landscape of AVI tasks, ranging from understanding (e.g., speech recognition, sound localization) to generation (e.g., audio-driven video synthesis, video-to-audio) and interaction (e.g., dialogue, embodied, or agentic interfaces). We synthesize methodological foundations, including modality tokenization, cross-modal fusion, autoregressive and diffusion-based generation, large-scale pretraining, instruction alignment, and preference optimization. Furthermore, we curate representative datasets, benchmarks, and evaluation metrics, offering a structured comparison across task families and identifying open challenges in synchronization, spatial reasoning, controllability, and safety. By consolidating this rapidly expanding field into a coherent framework, this survey aims to serve as a foundational reference for future research on large-scale AVI.
You Qin, Kai Liu, Shengqiong Wu +12
May 5, 2026cs.CV

iWorld-Bench: A Benchmark for Interactive World Models with a Unified Action Generation Framework

Achieving Artificial General Intelligence (AGI) requires agents that learn and interact adaptively, with interactive world models providing scalable environments for perception, reasoning, and action. Yet current research still lacks large-scale datasets and unified benchmarks to evaluate their physical interaction capabilities. To address this, we propose iWorld-Bench, a comprehensive benchmark for training and testing world models on interaction-related abilities such as distance perception and memory. We construct a diverse dataset with 330k video clips and select 2.1k high-quality samples covering varied perspectives, weather, and scenes. As existing world models differ in interaction modalities, we introduce an Action Generation Framework to unify evaluation and design six task types, generating 4.9k test samples. These tasks jointly assess model performance across visual generation, trajectory following, and memory. Evaluating 14 representative world models, we identify key limitations and provide insights for future research. The iWorld-Bench model leaderboard is publicly available at iWorld-Bench.com.
Jianjie Fang, Yingshan Lei, Qin Wan +8
May 5, 2026cs.RO

From Ontology Conformance to Admissible Reconfiguration: A RoSO/SMGI Adequacy Argument for Robotic Service Governance

The Robotic Service Ontology (RoSO) gives service robotics a typed semantic vocabulary for services, functions, interactions, and deployment-sensitive constraints. Its public revision trail makes visible a harder question than ontology conformance alone can settle: once a service is rebound, recomposed, repaired, or redeployed, under what conditions does the resulting configuration remain an admissible realization of the same protected service? This article argues that the Structural Model of General Intelligence (SMGI) is relevant exactly at that level \citep{osmani2026smgi}. SMGI adds not only a structural interface θθ, but an induced behavioral semantics TθT_θ and a governance discipline for norm-respecting change. We show that RoSO can be embedded into SMGI as a typed semantic layer, so that service descriptions become dynamically governable rather than merely well formed. This yields a RoSO-to-SMGI adequacy theorem, identity-preserving reconfiguration criteria, and compositional conditions under which locally acceptable updates remain globally admissible. The resulting claim is not that SMGI replaces RoSO, but that it provides a formal account of what admissible runtime change requires once service semantics must survive revision.
Aomar Osmani
May 5, 2026cs.LG

QuIDE: Mastering the Quantized Intelligence Trade-off via Active Optimization

There is currently no unified metric for evaluating the efficiency of quantized neural networks. We propose QuIDE, built around the Intelligence Index I = (C x P)/log_2(T+1), which collapses the compression-accuracy-latency trade-off into a single score. Experiments across six settings -- SimpleCNN (MNIST, CIFAR), ResNet-18 (ImageNet-1K), and Llama-3-8B -- show a task-dependent Pareto Knee. 4-bit quantization is optimal for MNIST and large LLMs, while 8-bit is the sweet spot for complex CNN tasks (ResNet-18 on ImageNet), where 4-bit PTQ collapses accuracy catastrophically. The accuracy-gated variant I' correctly flags these non-viable configurations that the raw I would reward. QuIDE provides a reproducible evaluation protocol and a ready-to-use fitness function for mixed-precision search.
Xiantao Jiang
May 5, 2026cs.PL

Governed Metaprogramming for Intelligent Systems: Reclassifying Eval as a Governed Effect

AI systems increasingly synthesize executable structure at runtime: LLMs generate programs, agents construct workflows,self-improving systems modify their own behavior. In classical homoiconic and staged languages, the transition from code representation to execution is unrestricted. eval is a language primitive, not a governed operation. We argue that in governed intelligent systems, this transition is an authority amplification: it converts symbolic structure into executable authority and must be mediated like any other effect. We present governed metaprogramming, a language design where program representations (machine forms) are first-class values, form manipulation is pure computation, and materialization (the transition from form to executable machine) is a governed effect subject to structural inspection. The governance system analyzes the proposed program's capability requirements, policy compliance, and resource estimates before permitting execution. We formalize two judgments: pure form evaluation (which emits no directives) and governed materialization (which emits exactly one governed directive). We prove three properties: purity of form manipulation, the no-bypass theorem, and boundary preservation. We implement the design in mashinTalk, a DSL for AI workflows compiling to BEAM byte code, and report on integration with 454 existing machine-checked Rocq theorems. The central contribution is reclassifying eval from a language primitive into a governed effect.
Alan L. McCann
May 4, 2026cs.AI

Intervention Complexity as a Canonical Reward and a Measure of Intelligence

The Legg--Hutter universal intelligence measure provides a rigorous scalar assessment of general intelligence as expected reward across all computable environments, weighted by simplicity. However, the measure presupposes an externally specified reward function, raising the question of whether the reward primitive is inherently arbitrary or whether a canonical choice exists. We propose a new measure, called intervention complexity, that has five natural properties: environment-derivedness, universality, minimality, sensitivity, and achievement preference. Given a resource function rho encoding an inductive bias (such as program length, execution time, or energy), rho-intervention complexity is a universal reward. The result yields a family of canonical rewards indexed by resource bias, providing a principled completion of the Legg--Hutter framework that does not require external normative input. We further propose a two-dimensional characterisation of intelligence: agent competence (how well the agent performs relative to the oracle optimum) and learning efficiency (how quickly this competence improves with experience). A separation theorem establishes that the choice of resource bias determines the computability of the resulting measure: action-count IC is computable in polynomial time, while program-length IC without oracle access is uncomputable, with the gap between oracle and bare IC precisely quantifying the information-theoretic content of learning. We discuss implications for superintelligence and for pre-training universal agents.
Brendan McCane
May 4, 2026cs.CV

From Where Things Are to What They Are For: Benchmarking Spatial-Functional Intelligence in Multimodal LLMs

Human-level agentic intelligence extends beyond low-level geometric perception, evolving from recognizing where things are to understanding what they are for. While existing benchmarks effectively evaluate the geometric perception capabilities of multimodal large language models (MLLMs), they fall short of probing the higher-order cognitive abilities required for grounded intelligence. To address this gap, we introduce the Spatial-Functional Intelligence Benchmark (SFI-Bench), a video-based benchmark with over 1,500 expert-annotated questions derived from diverse egocentric indoor video scans. SFI-Bench systematically evaluates two complementary dimensions of advanced reasoning: (1) Structured Spatial Reasoning, which requires understanding complex layouts and forming coherent spatial representations, and (2) Functional Reasoning, which involves inferring object affordances and their context-dependent utility. The benchmark includes tasks such as conditional counting, multi-hop relational reasoning, functional pairing, and knowledge-grounded troubleshooting, directly challenging models to integrate perception, memory, and inference. Our experiments reveal that current MLLMs consistently struggle to combine spatial memory with functional reasoning and external knowledge, highlighting a critical bottleneck in achieving grounded intelligence. SFI-Bench therefore provides a diagnostic tool for measuring progress toward more cognitively capable and truly grounded multimodal agents.
Le Zhang, Jihan Yang, Soundarya Krishnan +11
May 3, 2026cs.RO

Anticipation-VLA: Solving Long-Horizon Embodied Tasks via Anticipation-based Subgoal Generation

Vision-Language-Action (VLA) models have emerged as a powerful paradigm for embodied intelligence, enabling robots to perform tasks based on natural language instructions and current visual input. However, existing VLA models struggle with long-horizon tasks due to compounding errors. Prior methods decompose tasks into subtasks of fixed granularity, which cannot adapt to the varying complexity of execution states, limiting their robustness in long-horizon tasks. To overcome this, we introduce Anticipation Model, which adaptively and recursively generates future subgoals. This model continuously adapts as the task unfolds, adjusting future subgoals in response to evolving dynamics, facilitating more reliable planning paths. Building on this concept, we propose Anticipation-VLA, a hierarchical VLA model that leverages the anticipation model to generate actionable subgoals that guide VLA policy execution. We implement Anticipation-VLA with finetuning a Unified Multimodal Model (UMM) for high-level subgoal generation and a goal-conditioned VLA policy for low-level action execution. Experiments in both simulated and real-world robotic tasks demonstrate the effectiveness of Anticipation-VLA, highlighting the importance of adaptive and recursive subgoal generation for robust policy execution.
Zhilong Zhang, Wenyu Luo, Haonan Wang +9
May 2, 2026cs.RO

Action Agent: Agentic Video Generation Meets Flow-Constrained Diffusion

We present Action Agent, a two-stage framework that unifies agentic navigation video generation with flow-constrained diffusion control for multi-embodiment robot navigation. In Stage I, a large language model (LLM) acts as an orchestration module that selects video diffusion models, refines prompts through iterative validation, and accumulates cross-task memory to synthesize physically plausible first-person navigation videos from language and image inputs. This increases video generation success from 35% (single-shot) to 86% across 50 navigation tasks. In Stage II, we introduce FlowDiT, a Flow-Constrained Diffusion Transformer that converts optimized goal videos and language instructions into continuous velocity commands using action-space denoising diffusion. FlowDiT integrates DINOv2 visual features, learned optical flow for ego-motion representation, and CLIP language embeddings for semantic stopping. We pretrain on the RECON outdoor navigation dataset and fine-tune on 203 Unitree G1 humanoid episodes collected in Isaac Sim to calibrate velocity dynamics. A single 43M-parameter checkpoint achieves 73.2% navigation success in simulation and 64.7% task completion on a real Unitree G1 in unseen indoor environments under open-loop execution, while operating at 40--47 Hz. We evaluate Action Agent across three embodiments: a Unitree G1 humanoid (real hardware), a drone, and a wheeled mobile robot (Isaac Sim), demonstrating that decoupling trajectory imagination from execution yields a scalable and embodiment-aware paradigm for language-guided navigation.
Jeffrin Sam, Nguyen Khang, Yara Mahmoud +2
May 2, 2026cs.CL

MemORAI: Memory Organization and Retrieval via Adaptive Graph Intelligence for LLM Conversational Agents

Large Language Models (LLMs) lack persistent memory for long-term personalized conversations. Existing graph-based memory systems suffer from information dilution, absent provenance tracking, and uniform retrieval that ignores query context. We introduce MemORAI (Memory Organization and Retrieval via Adaptive Graph Intelligence), a framework that integrates three innovations: selective memory filtering with dual-layer compression to retain user-persona-relevant content, a provenance-enriched multi-relational graph tracking factual origins at the turn level, and query-adaptive subgraph retrieval with Dynamic Weighted PageRank that applies query-conditioned edge weighting. Evaluated on LOCOMO and LongMemEval benchmarks, MemORAI achieves state-of-the-art performance in memory retrieval and personalized response generation, demonstrating that selective storage, enriched representation, and adaptive retrieval are essential for coherent, personalized LLM agents.
Hung Pham Van, Nguyen Manh Hieu, Khang Pham Tran Tuan +4
May 2, 2026cs.RO

ESARBench: A Benchmark for Agentic UAV Embodied Search and Rescue

The rapid advancement of Multimodal Large Language Models (MLLMs) has empowered Unmanned Aerial Vehicle (UAV) with exceptional capabilities in spatial reasoning, semantic understanding, and complex decision-making, making them inherently suited for UAV Search and Rescue (SAR). However, existing UAV SAR research is dominated by traditional vision and path-planning methods and lacks a comprehensive and unified benchmark for embodied agents. To bridge this gap, we first propose the novel task of \textbf{Embodied Search and Rescue (ESAR)}, which requires aerial agents to autonomously explore complex environments, identify rescue clues, and reason about victim locations to execute informed decision-making. Additionally, we present \textbf{ESARBench}, the first comprehensive benchmark designed to evaluate MLLM-driven UAV agents in highly realistic SAR scenarios. Leveraging Unreal Engine 5 and AirSim, we construct four high-fidelity, large-scale open environments mapped directly from real-world Geographic Information System (GIS) data to ensure photorealistic landscapes. To rigorously simulate actual rescue operations, our benchmark incorporates dynamic variables including weather conditions, time of day, and stochastic clue placement. Furthermore, we create a dataset of 600 tasks modeled after real-world rescue cases and propose a robust set of evaluation metrics. We evaluate diverse baselines, ranging from traditional heuristics to advanced ground and aerial MLLM-based ObjectNav agents. Experimental results highlight the challenges in ESAR, revealing critical bottlenecks in spatial memory, aerial adaptation, and the trade-off between search efficiency and flight safety. We hope ESARBench serves as a valuable resource to advance research on Embodied Search and Rescue domain. Source code and project page: https://4amgodvzx.github.io/ESAR.github.io.
Daoxuan Zhang, Ping Chen, Jianyi Zhou +1
May 2, 2026cs.OS

VUDA: Breaking CUDA-Vulkan Isolation for Spatial Sharing of Compute and Graphics on the Same GPU

GPU-based simulation environments for embodied AI interleave physics simulation (CUDA) and photorealistic rendering (Vulkan) on a single device. We observe that two foundational scenarios -- simulation data generation and RL training -- can be naturally adapted to execute their simulation and rendering phases concurrently, presenting a significant opportunity to improve GPU utilization through spatial multiplexing. However, a fundamental obstacle we term execution isolation prevents this: CUDA and Vulkan create separate GPU contexts whose channels are bound to different scheduling groups, confining compute and graphics to mutually exclusive time slices. Existing spatial-sharing techniques are limited to the CUDA ecosystem, while temporal-sharing approaches underutilize available resources. This paper presents VUDA, a system that breaks execution isolation to enable spatial parallelism between CUDA compute and Vulkan graphics workloads. VUDA is built on two key observations: although CUDA and Vulkan expose different programming abstractions, their execution paths converge to a common channel primitive at the driver and hardware level; meanwhile, their virtual-address spaces are inherently disjoint, making safe page-table merging feasible without remapping. VUDA exposes a thin API for developers to annotate co-schedulable CUDA streams, and realizes spatial sharing through channel redirection into Vulkan's scheduling domain and page-table grafting to unify address spaces, eliminating all data copying on the critical path. Experiments on representative embodied-AI workloads show that VUDA delivers up to 85% higher throughput than temporal-sharing baselines, while improving GPU utilization and reducing end-to-end latency.
Bin Xu, Pengfei Hu, Wenxin Zheng +2
May 1, 2026cs.DC

Adaptation of AI-accelerated CFD Simulations to the IPU platform

Intelligence Processing Units (IPU) have proven useful for many AI applications. In this paper, we evaluate them within the emerging field of \emph{AI for simulation}, where traditional numerical simulations are supported by artificial intelligence approaches. We focus specifically on a program for training machine learning models supporting a \emph{computational fluid dynamics} application. We use custom TensorFlow provided by the Poplar SDK to adapt the program for the IPU-POD16 platform and investigate its ease of use and performance scalability. Training a model on data from OpenFOAM simulations allows us to get accurate simulation state predictions in test time. We show how to utilize the \emph{popdist} library to overcome a performance bottleneck in feeding training data to the IPU on the host side, achieving up to 34% speedup. Due to communication overheads, using data parallelism to utilize two IPUs instead of one does not improve the throughput. However, once the intra-IPU costs have been paid, the hardware capabilities for inter-IPU communication allow for good scalability. Increasing the number of IPUs from 2 to 16 improves the throughput from 560.8 to 2805.8 samples/s.
P. Rosciszewski, A. Krzywaniak, S. Iserte +2
May 1, 2026cs.AI

Physically Native World Models: A Hamiltonian Perspective on Generative World Modeling

World models have recently re-emerged as a central paradigm for embodied intelligence, robotics, autonomous driving, and model-based reinforcement learning. However, current world model research is often dominated by three partially separated routes: 2D video-generative models that emphasize visual future synthesis, 3D scene-centric models that emphasize spatial reconstruction, and JEPA-like latent models that emphasize abstract predictive representations. While each route has made important progress, they still struggle to provide physically reliable, action-controllable, and long-horizon stable predictions for embodied decision making. In this paper, we argue that the bottleneck of world models is no longer only whether they can generate realistic futures, but whether those futures are physically meaningful and useful for action. We propose \emph{Hamiltonian World Models} as a physically grounded perspective on world modeling. The key idea is to encode observations into a structured latent phase space, evolve the latent state through Hamiltonian-inspired dynamics with control, dissipation, and residual terms, decode the predicted trajectory into future observations, and use the resulting rollouts for planning. We discuss how Hamiltonian structure may improve interpretability, data efficiency, and long-horizon stability, while also noting practical challenges in real-world robotic scenes involving friction, contact, non-conservative forces, and deformable objects.
Sen Cui, Jingheng Ma
Apr 30, 2026cs.AI

Bridging Values and Behavior: A Hierarchical Framework for Proactive Embodied Agents

Current embodied agents are often limited to passive instruction-following or reactive need-satisfaction, lacking a stable, high-order value framework essential for long-term, self-directed behavior and resolving motivational conflicts. We introduce \textit{ValuePlanner}, a hierarchical cognitive architecture that decouples high-level value scheduling from low-level action execution. \textit{ValuePlanner} employs an LLM-based cognitive module to generate symbolic subgoals by reasoning through abstract value trade-offs, which are then translated into executable action plans by a classical PDDL planner. This process is refined via a closed-loop feedback mechanism. Evaluating such autonomy requires methods beyond task-success rates, and we therefore propose a value-centric evaluation suite measuring cumulative value gain, preference alignment, and behavioral diversity. Experiments in the TongSim household environment demonstrate that \textit{ValuePlanner} arbitrates competing values to generate coherent, long-horizon, self-directed behavior absent from instruction-following and needs-driven baselines. Our work offers a structured approach to bridging intrinsic values and grounded behavior for autonomous agents.
Chunhui Zhang, Yuxuan Wang, Aoyang Qin +4
Apr 30, 2026cs.RO

Robot Learning from Human Videos: A Survey

A critical bottleneck hindering further advancement in embodied AI and robotics is the challenge of scaling robot data. To address this, the field of learning robot manipulation skills from human video data has attracted rapidly growing attention in recent years, driven by the abundance of human activity videos and advances in computer vision. This line of research promises to enable robots to acquire skills passively from the vast and readily available resource of human demonstrations, substantially favoring scalable learning for generalist robotic systems. Therefore, we present this survey to provide a comprehensive and up-to-date review of human-video-based learning techniques in robotics, focusing on both human-robot skill transfer and data foundations. We first review the policy learning foundations in robotics, and then describe the fundamental interfaces to incorporate human videos. Subsequently, we introduce a hierarchical taxonomy of transferring human videos to robot skills, covering task-, observation-, and action-oriented pathways, along with a cross-family analysis of their couplings with different data configurations and learning paradigms. In addition, we investigate the data foundations including widely-used human video datasets and video generation schemes, and provide large-scale statistical trends in dataset development and utilization. Ultimately, we emphasize the challenges and limitations intrinsic to this field, and delineate potential avenues for future research. The paper list of our survey is available at https://github.com/IRMVLab/awesome-robot-learning-from-human-videos.
Junyi Ma, Erhang Zhang, Haoran Yang +4
Apr 30, 2026cs.CV

World2Minecraft: Occupancy-Driven Simulated Scenes Construction

Embodied intelligence requires high-fidelity simulation environments to support perception and decision-making, yet existing platforms often suffer from data contamination and limited flexibility. To mitigate this, we propose World2Minecraft to convert real-world scenes into structured Minecraft environments based on 3D semantic occupancy prediction. In the reconstructed scenes, we can effortlessly perform downstream tasks such as Vision-Language Navigation(VLN). However, we observe that reconstruction quality heavily depends on accurate occupancy prediction, which remains limited by data scarcity and poor generalization in existing models. We introduce a low-cost, automated, and scalable data acquisition pipeline for creating customized occupancy datasets, and demonstrate its effectiveness through MinecraftOcc, a large-scale dataset featuring 100,165 images from 156 richly detailed indoor scenes. Extensive experiments show that our dataset provides a critical complement to existing datasets and poses a significant challenge to current SOTA methods. These findings contribute to improving occupancy prediction and highlight the value of World2Minecraft in providing a customizable and editable platform for personalized embodied AI research. Project page:https://world2minecraft.github.io/.
Lechao Zhang, Haoran Xu, Jingyu Gong +3
Apr 30, 2026cs.AI

SpatialGrammar: A Domain-Specific Language for LLM-Based 3D Indoor Scene Generation

Automatically generating interactive 3D indoor scenes from natural language is crucial for virtual reality, gaming, and embodied AI. However, existing LLM-based approaches often suffer from spatial errors and collisions, in part because common scene representations-raw coordinates or verbose code-are difficult for models to reason about 3D spatial relationships and physical constraints. We propose SpatialGrammar, a domain-specific language that represents gravity-aligned indoor layouts as BEV grid placements with deterministic compilation to valid 3D geometry, enabling verifiable constraint checking. Building on this representation, we develop (1) SG-Agent, a closed-loop system that uses compiler feedback to iteratively refine scenes and enforce collision constraints, and (2) SG-Mini, a 104M-parameter model trained entirely on compiler-validated synthetic data. Across 159 test scenes spanning five scenarios of different complexity, SG-Agent improves spatial fidelity and physical plausibility over prior methods, while SG-Mini performs competitively against larger LLM-based baselines on single-shot generation scenarios.
Song Tang, Kaiyong Zhao, Yuliang Li +5
Apr 29, 2026cs.RO

3D Generation for Embodied AI and Robotic Simulation: A Survey

Embodied AI and robotic systems increasingly depend on scalable, diverse, and physically grounded 3D content for simulation-based training and real-world deployment. While 3D generative modeling has advanced rapidly, embodied applications impose requirements far beyond visual realism: generated objects must carry kinematic structure and material properties, scenes must support interaction and task execution, and the resulting content must bridge the gap between simulation and reality. This survey reviews 3D generation for embodied AI and organizes the literature around three roles that 3D generation plays in embodied systems. In Data Generator, 3D generation produces simulation-ready objects and assets, including articulated, physically grounded, and deformable content for downstream interaction; in Simulation Environments, it constructs interactive and task-oriented worlds, spanning structure-aware, controllable, and agentic scene generation; and in Sim2Real Bridge, it supports digital twin reconstruction, data augmentation, and synthetic demonstrations for downstream robot learning and real-world transfer. We also show that the field is shifting from visual realism toward interaction readiness, and we identify the main bottlenecks, including limited physical annotations, the gap between geometric quality and physical validity, fragmented evaluation, and the persistent sim-to-real divide, that must be addressed for 3D generation to become a dependable foundation for embodied intelligence. Our project page is at https://3dgen4robot.github.io.
Tianwei Ye, Yifan Mao, Minwen Liao +6
Apr 28, 2026cs.RO

GS-Playground: A High-Throughput Photorealistic Simulator for Vision-Informed Robot Learning

Embodied AI research is undergoing a shift toward vision-centric perceptual paradigms. While massively parallel simulators have catalyzed breakthroughs in proprioception-based locomotion, their potential remains largely untapped for vision-informed tasks due to the prohibitive computational overhead of large-scale photorealistic rendering. Furthermore, the creation of simulation-ready 3D assets heavily relies on labor-intensive manual modeling, while the significant sim-to-real physical gap hinders the transfer of contact-rich manipulation policies. To address these bottlenecks, we propose GS-Playground, a multi-modal simulation framework designed to accelerate end-to-end perceptual learning. We develop a novel high-performance parallel physics engine, specifically designed to integrate with a batch 3D Gaussian Splatting (3DGS) rendering pipeline to ensure high-fidelity synchronization. Our system achieves a breakthrough throughput of 10^4 FPS at 640x480 resolution, significantly lowering the barrier for large-scale visual RL. Additionally, we introduce an automated Real2Sim workflow that reconstructs photorealistic, physically consistent, and memory-efficient environments, streamlining the generation of complex simulation-ready scenes. Extensive experiments on locomotion, navigation, and manipulation demonstrate that GS-Playground effectively bridges the perceptual and physical gaps across diverse embodied tasks. Project homepage: https://gsplayground.github.io.
Yufei Jia, Heng Zhang, Ziheng Zhang +39
Apr 28, 2026cs.MA

Where Did It Go Wrong? Capability-Oriented Failure Attribution for Vision-and-Language Navigation Agents

Embodied agents in safety-critical applications such as Vision-Language Navigation (VLN) rely on multiple interdependent capabilities (e.g., perception, memory, planning, decision), making failures difficult to localize and attribute. Existing testing methods are largely system-level and provide limited insight into which capability deficiencies cause task failures. We propose a capability-oriented testing approach that enables failure detection and attribution by combining (1) adaptive test case generation via seed selection and mutation, (2) capability oracles for identifying capability-specific errors, and (3) a feedback mechanism that attributes failures to capabilities and guides further test generation. Experiments show that our method discovers more failure cases and more accurately pinpoints capability-level deficiencies than state-of-the-art baselines, providing more interpretable and actionable guidance for improving embodied agents.
Jianming Chen, Yawen Wang, Junjie Wang +4
Apr 27, 2026cs.LG

CiteRadar: A Citation Intelligence Platform for Researcher Profiling and Geographic Visualization

Understanding the geographic reach and community structure of one's scholarly citations is increasingly valuable for career development, grant applications, and collaboration discovery -- yet accessible tools for answering these questions remain scarce. Existing bibliometric platforms either require costly institutional subscriptions or expose only aggregate citation counts without granular per-author metadata. We present CiteRadar, an open-source system that accepts a single Google Scholar user identifier and automatically produces a structured output folder containing: the author's complete publication list, all retrieved citing papers with enriched author metadata, two ranked author tables (by citation frequency and by h-index), a plain-text statistical summary, and a self-contained interactive HTML world map -- all from a single command-line invocation. CiteRadar integrates five heterogeneous data sources -- Google Scholar, OpenAlex, CrossRef, Semantic Scholar, and OpenStreetMap Nominatim -- through a carefully engineered five-stage pipeline. Key technical contributions include: (1) a Scholar meta-string parser resilient to Unicode non-breaking-space separators, a pervasive but undocumented quirk in Scholar's HTML that silently corrupts venue and year fields when unhandled; (2) a two-stage author disambiguation system using stop-word-filtered institution name similarity to guard against the well-known same-name entity-merging failure mode in bibliometric databases, demonstrated to eliminate h-index attribution errors of up to 9x the correct value; (3) an OpenAlex web-URL to API-URL conversion fix that raises the fraction of author records with city-level location data from 0% to ~60%; and (4) a logarithmically-scaled interactive Folium world map with per-city researcher popups, rendered as a fully self-contained HTML file.
Chenxu Niu, Yiming Sun
Apr 27, 2026cs.AI

Toward a Science of Intent: Closure Gaps and Delegation Envelopes for Open-World AI Agents

Recent work has framed intelligence in verifiable tasks as reducing time-to-solution through learned structure and test-time search, while systems work has explored learned runtimes in which computation, memory and I/O migrate into model state. These perspectives do not explain why capable models remain difficult to deploy in open institutions. We propose intent compilation: the transformation of partially specified human purpose into inspectable artifacts that bind execution. The relevant deployment distinction is closed-world solver versus open-world agent. In closed worlds, a checker is largely given; in open worlds, verification is distributed across semantic, evidentiary, procedural and institutional dimensions. Weformalize this residual openness as a closure-gap vector, define delegation envelopes as pre-authorized regions of action space, distinguish misclosure from undersearch, and outline benchmark metrics for testing when closure interventions outperform additional inference-time search.
Maximiliano Armesto, Christophe Kolb
Apr 27, 2026cs.SE

Large Language Models for Multilingual Code Intelligence: A Survey

Large language models have transformed AI-assisted software engineering, but current research remains biased toward high-resource languages such as Python, with weaker performance in languages like Rust and OCaml. Since real-world systems are inherently polyglot, robust multilingual code intelligence is crucial. This survey focuses on two key tasks: multilingual code generation from shared natural-language requirements, and multilingual code translation that preserves semantics across languages. It reviews representative methods, benchmarks, and evaluation metrics, and highlights challenges and opportunities for trustworthy cross-language generalization.
Chao Jiang, Dugang Liu, Cheng Wen +6
Apr 27, 2026cs.LG

AgenticCache: Cache-Driven Asynchronous Planning for Embodied AI Agents

Embodied AI agents increasingly rely on large language models (LLMs) for planning, yet per-step LLM calls impose severe latency and cost. In this paper, we show that embodied tasks exhibit strong plan locality, where the next plan is largely predictable from the current one. Building on this, we introduce AgenticCache, a planning framework that reuses cached plans to avoid per-step LLM calls. In AgenticCache, each agent queries a runtime cache of frequent plan transitions, while a background Cache Updater asynchronously calls the LLM to validate and refine cached entries. Across four multi-agent embodied benchmarks, AgenticCache improves task success rate by 22% on average across 12 configurations (4 benchmarks x 3 models), reduces simulation latency by 65%, and lowers token usage by 50%. Cache-based plan reuse thus offers a practical path to low-latency, low-cost embodied agents. Code is available at https://github.com/hojoonleokim/MLSys26_AgenticCache.
Hojoon Kim, Yuheng Wu, Thierry Tambe
Apr 26, 2026cs.RO

Vision-Language-Action Safety: Threats, Challenges, Evaluations, and Mechanisms

Vision-Language-Action (VLA) models are emerging as a unified substrate for embodied intelligence. This shift raises a new class of safety challenges, stemming from the embodied nature of VLA systems, including irreversible physical consequences, a multimodal attack surface across vision, language, and state, real-time latency constraints on defense, error propagation over long-horizon trajectories, and vulnerabilities in the data supply chain. Yet the literature remains fragmented across robotic learning, adversarial machine learning, AI alignment, and autonomous systems safety. This survey provides a unified and up-to-date overview of safety in Vision-Language-Action models. We organize the field along two parallel timing axes, attack timing (training-time vs. inference-time and defense timing (training-time vs. inference-time, linking each class of threat to the stage at which it can be mitigated. We first define the scope of VLA safety, distinguishing it from text-only LLM safety and classical robotic safety, and review the foundations of VLA models, including architectures, training paradigms, and inference mechanisms. We then examine the literature through four lenses: Attacks, Defenses, Evaluation, and Deployment. We survey training-time threats such as data poisoning and backdoors, as well as inference-time attacks including adversarial patches, cross-modal perturbations, semantic jailbreaks, and freezing attacks. We review training-time and runtime defenses, analyze existing benchmarks and metrics, and discuss safety challenges across six deployment domains. Finally, we highlight key open problems, including certified robustness for embodied trajectories, physically realizable defenses, safety-aware training, unified runtime safety architectures, and standardized evaluation.
Qi Li, Bo Yin, Weiqi Huang +6
Apr 26, 2026cs.AI

Non-Stationarity Breaks Permutation Surrogates in Multi-Agent Reinforcement Learning: Diagnosis and Remedies

Reporting guidance for information-theoretic measures is rarely tested against ground truth. We test one guardrail in two multi-agent reinforcement learning games, a social dilemma and a coordination race, where directed influence between selected agent pairs is zero by construction, over 100 seeds. Omitting one precondition, exclusion of the non-stationary training transient, gives false-positive rates of 100.00% and 99.95%: agents annealing exploration independently, in runs that never met, are flagged as influencing one another. Excluding the transient reaches 3.0% in the social dilemma but 11.8% in the coordination game, which stationarity tests explain: 95.7% of social-dilemma series are stationary afterwards against 56.8% of coordination series. So the non-stationarity must be treated, and exclusion is neither the only way nor sufficient. What we recommend instead changes the null model rather than the data: permuting the source within blocks of training time reaches 5.25% and 5.50%, the only one of four constructions at the size of the test in both games, leaving series, statistic and estimand untouched. Titrating injected links of known strength in both games shows it is also the most sensitive of the three, detecting 89.0% in the coordination game where conditioning detects 61.0% on identical pairs, while the ablated test reports 100% with or without a link, so its apparent sensitivity is uninformative. The block count is not critical: every setting from 16 to 256 lands in the nominal region, and a partition derived from the stationarity test removes the parameter, though less sensitively. Code and data are released.
Nikolaos Al. Papadopoulos, Konstantinos E. Psannis
Apr 26, 2026cs.CR

Breaking the Secret: Economic Interventions for Combating Collusion in Embodied Multi-Agent Systems

Collusion among autonomous agents poses a critical security threat in embodied multi-agent systems (MAS), where coordinated behaviors can deviate from global objectives and lead to real-world consequences. Existing defenses, primarily based on identity control or post-hoc behavior analysis, are insufficient to address such threats in embodied settings due to delayed feedback and noisy observations in physical environments, which make behavioral deviations difficult to detect accurately and in a timely manner. To address this challenge, we propose a mutagenic incentive intervention approach that mitigates collusion by reshaping agents' payoff structures. By rewarding agents who report collusive behavior and penalizing identified participants, the mechanism induces strategic defection and renders collusion unstable. We further design supporting mechanisms, including reporting deposits, smart contract-based reward enforcement, and encrypted communication, to ensure robustness against misuse of the incentive mechanism and retaliation from penalized agents. We implement the proposed approach in both simulated and real-world embodied environments. Experimental results show that our method effectively suppresses collusion by inducing defection, while preserving system efficiency. It achieves performance comparable to the non-collusion baseline and outperforms representative reactive defenses, thereby fulfilling the desired security objectives. These results demonstrate the effectiveness of proactive incentive design as a practical paradigm for securing embodied multi-agent systems.
Qi Liu, Xiaohui Chen, Zhihui Zhao +5
Apr 25, 2026cs.AI

IndustryAssetEQA: A Neurosymbolic Operational Intelligence System for Embodied Question Answering in Industrial Asset Maintenance

Industrial maintenance environments increasingly rely on AI systems to assist operators in understanding asset behavior, diagnosing failures, and evaluating interventions. Although large language models (LLMs) enable fluent natural-language interaction, deployed maintenance assistants routinely produce generic explanations that are weakly grounded in telemetry, omit verifiable provenance, and offer no testable support for counterfactual or action-oriented reasoning that undermine trust in safety-critical settings. We present IndustryAssetEQA, a neurosymbolic operational intelligence system that combines episodic telemetry representations with a Failure Mode Effects Analysis Knowledge Graph (FMEA-KG) to enable Embodied Question Answering (EQA) over industrial assets. We evaluate on four datasets covering four industrial asset types, including rotating machinery, turbofan engines, hydraulic systems, and cyber-physical production systems. Compared to LLM-only baselines, IndustryAssetEQA improves structural validity by up to 0.51, counterfactual accuracy by up to 0.47, and explanation entailment by 0.64, while reducing severe expert-rated overclaims from 28% to 2% (approximately 93% reduction). Code, datasets, and the FMEA-KG are available at https://github.com/IBM/AssetOpsBench/tree/IndustryAssetEQA/IndustryAssetEQA.
Chathurangi Shyalika, Dhaval Patel, Amit Sheth
Apr 24, 2026econ.GN

The Security Cost of Intelligence: AI Capability, Cyber Risk, and Deployment Paradox

Firms are deploying more capable AI systems, but organizational controls often have not kept pace. These systems can generate greater productivity gains, but high-value uses require broader authority exposure -- data access, workflow integration, and delegated authority -- when governance controls have not yet decoupled capability from authority exposure. We develop an analytical model in which a firm jointly chooses AI deployment and cybersecurity investment under this governance-capability gap. The central result shows a deployment paradox: in high-loss environments, better AI can lead a firm to deploy less when capability is deployed through broader authority exposure under weak governance. Optimal deployment also falls below the no-risk benchmark, and this shortfall widens with breach-loss magnitude and with the authority exposure attached to more capable systems. Governance investment that reduces breach-loss magnitude shrinks the paradox region itself, while breach externalities expand the range of environments in which deployment is socially constrained. Governance maturity is therefore not merely a constraint on AI adoption. It is a condition that shapes whether capability improvements translate into productive deployment.
Sukwoong Choi
Apr 24, 2026cs.CV

AmaraSpatial-10K: A Spatially and Semantically Aligned 3D Dataset for Spatial Computing and Embodied AI

Web-scale 3D asset collections are abundant but rarely deployment-ready, suffering from arbitrary metric scaling, incorrect pivots, brittle geometry, and incomplete textures, defects that limit their use in embodied AI, robotics, and spatial computing. We present AmaraSpatial-10K, a dataset of over 10,000 synthetic 3D assets optimised for zero-shot deployment. Each asset ships as a metric-scaled, deterministically anchored .glb with separated PBR maps, a convex collision hull, a paired reference image, and multi-sentence text metadata. Alongside the dataset we introduce a reusable evaluation suite for 3D asset banks, a continuous Scale Plausibility Score (SPS), an LLM Concept Density metric, anchor-error auditing, and a cross-modal CLIP coherence protocol, and apply it to AmaraSpatial-10K alongside matched subsets of Objaverse, HSSD, ABO, and GSO. AmaraSpatial-10K improves CLIP Recall@5 by 3.4×3.4\times over Objaverse (0.6120.612 vs. 0.1810.181, median rank 267→3267 \rightarrow 3), achieves a 99.1%99.1\% physics-stability rate under Habitat-Sim with ∼20×\sim 20\times wall-time speed-up, and produces zero-overlap scenes when used as a drop-in asset bank for Holodeck. Controlled ablations on the same asset bank attribute the retrieval gain to description richness.
Mohammad Sadegh Salehi, Alex Perkins, Igor Maurell +2
Apr 23, 2026cs.RO

From Noise to Intent: Anchoring Generative VLA Policies with Residual Bridges

Bridging high-level semantic understanding with low-level physical control remains a persistent challenge in embodied intelligence, stemming from the fundamental spatiotemporal scale mismatch between cognition and action. Existing generative VLA policies typically adopt a "Generation-from-Noise" paradigm, which disregards this disparity, leading to representation inefficiency and weak condition alignment during optimization. In this work, we propose ResVLA, an architecture that shifts the paradigm to "Refinement-from-Intent." Recognizing that robotic motion naturally decomposes into global intent and local dynamics, ResVLA utilizes spectral analysis to decouple control into a deterministic low-frequency anchor and a stochastic high-frequency residual. By anchoring the generative process on the predicted intent, our model focuses strictly on refining local dynamics via a residual diffusion bridge. Extensive simulation experiments show that ResVLA achieves competitive performance, strong robustness to language and robot embodiment perturbations, and faster convergence than standard generative baselines. ResVLA also demonstrates strong performance in real-world robot experiments.
Yiming Zhong, Yaoyu He, Zemin Yang +5
Apr 23, 2026cs.RO

A Deployable Embodied Vision-Language Navigation System with Hierarchical Cognition and Context-Aware Exploration

Bridging the gap between embodied intelligence and embedded deployment remains a key challenge in intelligent robotic systems, where perception, reasoning, and planning must operate under strict constraints on computation, memory, energy, and real-time execution. In vision-and-language navigation (VLN), existing approaches often face a trade-off between reasoning capability and deployment efficiency on real-world platforms. In this paper, we present a deployable embodied VLN system that achieves both high efficiency and strong high-level reasoning on real-world robots. The system is decomposed into a fast perception-action layer and a deep reasoning layer running asynchronously at different time scales, with a shared memory layer enabling efficient interaction between them. To support long-horizon reasoning, we incrementally construct a compact memory graph and progressively feed decomposed subgraphs into a vision-language model (VLM). Furthermore, we formulate exploration as a Weighted Traveling Repairman Problem (WTRP) by jointly considering reasoning outcomes and the spatial distribution of candidate regions. Extensive experiments in simulation and real-world environments demonstrate improved navigation success and efficiency over existing VLN approaches while maintaining real-time performance on resource-constrained hardware. Code and additional real-world experiments are available at https://github.com/xukuanHIT/HiCo-Nav.
Kuan Xu, Ruimeng Liu, Yizhuo Yang +5
Apr 22, 2026cs.SD

ONOTE: Benchmarking Omnimodal Notation Processing for Expert-level Music Intelligence

Omnimodal Notation Processing (ONP) represents a unique frontier for omnimodal AI due to the rigorous, multi-dimensional alignment required across auditory, visual, and symbolic domains. Current research remains fragmented, focusing on isolated transcription tasks that fail to bridge the gap between superficial pattern recognition and the underlying musical logic. This landscape is further complicated by severe notation biases toward Western staff and the inherent unreliability of "LLM-as-a-judge" metrics, which often mask structural reasoning failures with systemic hallucinations. To establish a more rigorous standard, we introduce ONOTE, a multi-format benchmark that utilizes a deterministic pipeline--grounded in canonical pitch projection--to eliminate subjective scoring biases across diverse notation systems. Our evaluation of leading omnimodal models exposes a fundamental disconnect between perceptual accuracy and music-theoretic comprehension, providing a necessary framework for diagnosing reasoning vulnerabilities in complex, rule-constrained domains.
Menghe Ma, Siqing Wei, Yuecheng Xing +5
Apr 22, 2026cs.RO

VTouch++: A Multimodal Dataset with Vision-Based Tactile Enhancement for Bimanual Manipulation

Embodied intelligence has advanced rapidly in recent years; however, bimanual manipulation-especially in contact-rich tasks remains challenging. This is largely due to the lack of datasets with rich physical interaction signals, systematic task organization, and sufficient scale. To address these limitations, we introduce the VTOUCH dataset. It leverages vision based tactile sensing to provide high-fidelity physical interaction signals, adopts a matrix-style task design to enable systematic learning, and employs automated data collection pipelines covering real-world, demand-driven scenarios to ensure scalability. To further validate the effectiveness of the dataset, we conduct extensive quantitative experiments on cross-modal retrieval as well as real-robot evaluation. Finally, we demonstrate real-world performance through generalizable inference across multiple robots, policies, and tasks.
Qianxi Hua, Xinyue Li, Zheng Yan +4
Apr 22, 2026cs.CV

EgoDyn-Bench: Evaluating Ego-Motion Understanding in Vision-Centric Foundation Models for Autonomous Driving

While Vision-Language Models (VLMs) have advanced high-level reasoning in autonomous driving, their ability to ground this reasoning in the underlying physics of ego-motion remains poorly understood. We introduce EgoDyn-Bench [Project page: (https://tum-avs.github.io/EgoDyn-Bench-Website/), Code: (https://github.com/TUM-AVS/EgoDyn-Bench), Dataset: (https://huggingface.co/datasets/fnc1901/EgoDyn-Bench)], a diagnostic benchmark for evaluating the semantic ego-motion understanding of vision-centric foundation models. By mapping continuous vehicle kinematics to discrete motion concepts via a deterministic oracle, we decouple a model's internal physical logic from its visual perception. Our large-scale empirical audit spanning 20++ models, including closed-source MLLMs, open-source VLMs across multiple scales, and specialized VLAs, identifies a significant Perception Bottleneck: while models exhibit logical physical concepts, they consistently fail to accurately align them with visual observations, frequently underperforming classical non-learned geometric baselines. This failure persists across model scales and domain-specific training, indicating a structural deficit in how current architectures couple visual perception with physical reasoning. We demonstrate that providing explicit trajectory encodings substantially restores physical consistency across all evaluated models, revealing a functional disentanglement between vision and language: ego-motion logic is derived almost exclusively from the language modality, while visual observations contribute negligible temporal signal. This structural finding provides a standardized diagnostic framework and a practical pathway toward physically aligned embodied AI. Ego-motion - Physical Reasoning - Foundation Models
Finn Rasmus Schäfer, Yuan Gao, Dingrui Wang +5
Apr 21, 2026cs.CV

Wan-Image: Pushing the Boundaries of Generative Visual Intelligence

We present Wan-Image, a unified visual generation system explicitly engineered to paradigm-shift image generation models from casual synthesizers into professional-grade productivity tools. While contemporary diffusion models excel at aesthetic generation, they frequently encounter critical bottlenecks in rigorous design workflows that demand absolute controllability, complex typography rendering, and strict identity preservation. To address these challenges, Wan-Image features a natively unified multi-modal architecture by synergizing the cognitive capabilities of large language models with the high-fidelity pixel synthesis of diffusion transformers, which seamlessly translates highly nuanced user intents into precise visual outputs. It is fundamentally powered by large-scale multi-modal data scaling, a systematic fine-grained annotation engine, and curated reinforcement learning data to surpass basic instruction following and unlock expert-level professional capabilities. These include ultra-long complex text rendering, hyper-diverse portrait generation, palette-guided generation, multi-subject identity preservation, coherent sequential visual generation, precise multi-modal interactive editing, native alpha-channel generation, and high-efficiency 4K synthesis. Across diverse human evaluations, Wan-Image exceeds Seedream 5.0 Lite and GPT Image 1.5 in overall performance, reaching parity with Nano Banana Pro in challenging tasks. Ultimately, Wan-Image revolutionizes visual content creation across e-commerce, entertainment, education, and personal productivity, redefining the boundaries of professional visual synthesis.
Chaojie Mao, Chen-Wei Xie, Chongyang Zhong +55
Apr 21, 2026cs.CV

Environmental Understanding Vision-Language Model for Embodied Agent

Vision-language models (VLMs) have shown strong perception and reasoning abilities for instruction-following embodied agents. However, despite these abilities and their generalization performance, they still face limitations in environmental understanding, often failing on interactions or relying on environment metadata during execution. To address this challenge, we propose a novel framework named Environmental Understanding Embodied Agent (EUEA), which fine-tunes four core skills: 1) object perception for identifying relevant objects, 2) task planning for generating interaction subgoals, 3) action understanding for judging success likelihood, and 4) goal recognition for determining goal completion. By fine-tuning VLMs with EUEA skills, our framework enables more reliable task execution for instruction-following. We further introduce a recovery step that leverages these core skills and a group relative policy optimization (GRPO) stage that refines inconsistent skill predictions. The recovery step samples alternative actions to correct failure cases, and the GRPO stage refines inconsistent skill predictions. Across ALFRED tasks, our VLM significantly outperforms a behavior-cloning baseline, achieving an 8.86% improvement in average success rate. The recovery and GRPO stages provide an additional 3.03% gain, further enhancing overall performance. Finally, our skill-level analyses reveal key limitations in the environmental understanding of closed- and open-source VLMs and identify the capabilities necessary for effective agent-environment interaction.
Jinsik Bang, Jaeyeon Bae, Donggyu Lee +2
Apr 21, 2026cs.CV

EgoMotion: Hierarchical Reasoning and Diffusion for Egocentric Vision-Language Motion Generation

Faithfully modeling human behavior in dynamic environments is a foundational challenge for embodied intelligence. While conditional motion synthesis has achieved significant advances, egocentric motion generation remains largely underexplored due to the inherent complexity of first-person perception. In this work, we investigate Egocentric Vision-Language (Ego-VL) motion generation. This task requires synthesizing 3D human motion conditioned jointly on first-person visual observations and natural language instructions. We identify a critical \textit{reasoning-generation entanglement} challenge: the simultaneous optimization of semantic reasoning and kinematic modeling introduces gradient conflicts. These conflicts systematically degrade the fidelity of multimodal grounding and motion quality. To address this challenge, we propose a hierarchical generative framework \textbf{EgoMotion}. Inspired by the biological decoupling of cognitive reasoning and motor control, EgoMotion operates in two stages. In the Cognitive Reasoning stage, A vision-language model (VLM) projects multimodal inputs into a structured space of discrete motion primitives. This forces the VLM to acquire goal-consistent representations, effectively bridging the semantic gap between high-level perceptual understanding and low-level action execution. In the Motion Generation stage, these learned representations serve as expressive conditioning signals for a diffusion-based motion generator. By performing iterative denoising within a continuous latent space, the generator synthesizes physically plausible and temporally coherent trajectories. Extensive evaluations demonstrate that EgoMotion achieves state-of-the-art performance, and produces motion sequences that are both semantically grounded and kinematically superior to existing approaches.
Ruibing Hou, Mingyue Zhou, Yuwei Gui +5