Manipulation

Recent momentum

+24%

36 papers in the last 28 days · 0.6% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

21 new papers

A weekly snapshot of new work published in Manipulation.

250 papers

Latest in Manipulation

Jul 27, 2026cs.RO

NEO: NeRF It Once, Edit It Many Times for Continuous Object Manipulation

In this paper, we present NEO, a unified framework providing language-guided NeRF editing for robotic manipulation. Our paper introduces (i) a language-guided object removal that combines neural field resampling with multiview-consistent progressive inpainting, (ii) a direct NeRF weight editing method utilizing knowledge distillation, composing original and edited NeRFs via a teacher-student model, enabling coherent modeling of future scene states before a robot executes an action, and (iii) the first benchmark (NEO-Dataset) for quantitatively evaluating NeRF scene editing methods suitable for robot manipulation. We show that our approach outperforms state-of-the-art baselines in scene editing tasks, including object removal and pick-and-place robotic experiments, yielding visually coherent and geometrically consistent edits that reduce artifacts commonly introduced by prior methods.
Mikołaj Zieliński, David Hall, Dominik Belter +1
Jul 27, 2026cs.RO

KAI: A Kinematic-Aware Interface for Data-Efficient Articulated Object Manipulation

Articulated object manipulation requires an understanding of kinematic structure that is difficult and costly to learn from robot demonstrations alone. We introduce the Kinematic-Aware Articulation Interface (KAI), a structured intermediate representation that captures the kinematic structure of articulated objects. By embedding interpretable geometric and kinematic priors into policy learning, KAI provides a strong inductive bias aligned with the underlying structure of articulated motion. This design effectively improves sample efficiency, with gains particularly pronounced in low-data regimes: across six simulation tasks, our method achieves an average success rate of 82.9%, matching or surpassing baseline performance while using only half the demonstration data. Our method also exhibits robust generalization to unseen backgrounds and visual distractors, transferring from a single clean training environment to cluttered real-world scenes. KAI's action-agnostic design further enables co-training with human interaction videos to enhance real-world robustness: under diverse visual distractions, our method with video co-training achieves over 70% average success rate.
Yaping Li, Zhaxizhuoma, Qiaojun Yu +3
Jul 27, 2026cs.RO

τ: Learning Touch-Augmented Vision-Language-Action Models from Future Visual Supervision

Incorporating tactile sensing into Vision-Language-Action (VLA) models holds promise for contact-rich manipulation, where visual observations alone often fail to capture critical cues about physical interactions. However, learning informative tactile representation while effectively adapting it to pretrained VLA models remains challenging under limited task-specific data. Existing methods either focus on instantaneous contact states or model temporal interaction dynamics using 6D wrench sequences, leaving high-dimensional tactile signals underexplored. To address these challenges, we present τ, a touch-augmented VLA framework that learns an action-conditioned spatiotemporal tactile representation from future visual supervision inspired by the Joint-Embedding Predictive Architecture (JEPA), and fuses it with vision-language features for action generation. This supervision operates in latent space and is used only during training, adding no deployment overhead. We also introduce TacAura, a dataset of synchronized vision, proprioception, and vision-based tactile signals across four representative contact-rich manipulation tasks. Experiments show that τ outperforms existing models and generalizes to unseen objects and scenes, delivering improved manipulation performance and robustness. Project Page: https://cocacola-lab.github.io/tau-Page/.
Ning Cheng, Jinan Xu, Wanlin Li +5
Jul 27, 2026cs.RO

FloAff-Kitchen: Bridging Navigation and Manipulation via Canonical and Progressive Floor Affordance Learning

Mobile manipulation requires robots to identify Floor Affordance (FloAff) that maximizes downstream manipulation success rather than merely ensuring navigation feasibility. FloAff prediction is a target-conditioned local spatial reasoning problem, yet existing methods suffer from representation ambiguity caused by irrelevant spatial context and arbitrary object orientations, while entangling shared and task-specific knowledge across heterogeneous manipulation skills. To address these challenges, we propose a unified framework for FloAff prediction from egocentric multimodal perception, consisting of canonical representation learning and progressive affordance prior learning. Specifically, we introduce a Canonical Floor Affordance Representation (CFAR), which learns canonical interaction geometry by preserving affordance-relevant local structure while eliminating nuisance spatial variations unrelated to robot base placement. We further propose Progressive Floor Affordance Learning (PFAL), which learns transferable FloAff priors from a foundation manipulation task and progressively adapts them to heterogeneous downstream manipulation skills. To facilitate systematic evaluation, we establish the first cross-scene, multi-view FloAff-Kitchen benchmark covering diverse manipulation skills, scene layouts, furniture styles, and viewpoints. Extensive experiments on three benchmark settings demonstrate that our method consistently outperforms strong baselines, while ablation studies validate the contribution of each proposed component. Project page: https://csu-hero-lab.github.io/FloAff-Kitchen_Web/
Ping Zhong, Manling Teng, Tao Wu +3
Jul 27, 2026cs.CV

Face Age Verification Vulnerabilities Under Simple Appearance Manipulations

Online platforms increasingly rely on automated age estimation systems to enforce minimum-age policies. Focusing on vision-based models designed for this task, concerns arise regarding their robustness to simple appearance changes that underage individuals may use to bypass such systems, such as drawing a mustache or applying lipstick. In this work, we present a systematic study of age verification robustness by simulating visual alterations that can be easily achieved by underage individuals. We evaluate seven models, including vision, vision-language, and multimodal large language models, across three datasets and four manipulation types. Interestingly, under drawn beard stubble, up to 61% of True Negatives are flipped into False Positives. Furthermore, we investigate how different demographics are affected by such manipulations, finding that Indians are more affected by beard stubble manipulations, while females are more affected than males across all manipulations. Finally, we explore how these biases can be mitigated using bias mitigation methodologies in lightweight linear probe settings.
Ioannis Sarridis, Ioannis Kompatsiaris, Symeon Papadopoulos
Jul 25, 2026cs.RO

Sling2Sim2Real: One-Shot Elastic System Identification for Non-Destructive Slingshot Policy Learning

Elastic object manipulation (EOM) involves highdimensional, nonlinear, and elastic deformations. The diverse deformation properties of elastic objects substantially expand the relevant state space, requiring extensive exploration to learn accurate manipulation policies for tasks such as slingshot manipulation. While simulation enables large-scale and safe exploration compared to costly and potentially destructive real-world trials (e.g., repeated projectile launches), accurately calibrating elastic behavior between the real world and simulation remains challenging since elastic properties are largely indistinguishable from visual observations alone. To address these challenges, we propose Sling2Sim2Real, a one-shot Real2Sim2Real framework that identifies elastic parameters from a single non-destructive interaction and enables policy learning in simulation. The framework consists of two stages: 1) a multi-start Real2Sim system identification method that exploits parameter covariance to estimate elastic properties, and 2) simulation-based policy learning followed by zero-shot Sim2Real transfer using the calibrated simulator. We evaluate Sling2Sim2Real on a slingshot manipulation task using a Franka Emika Panda arm and elastic bands with diverse physical properties across varying target distances. Experimental results demonstrate that Sling2Sim2Real achieves accurate policy learning and robust generalization while significantly reducing the amount of required real-world interaction.
Wonjae Kang, Geonwoo Kim, Minseok Song +1
Jul 23, 2026cs.AI

Same Dangerous Objective, Opposite Advice: Direct Exposure versus Multi-Agent Mediation

Even a current high-capability LLM can appear safer when shown a dangerous objective directly than when other agents transform and relay its direction. Using OpenAI's gpt-5.6-sol model alias, we test 25 pre-specified mirrored trade-off profiles. Direct exposure to an objective authorizing concealment, fabrication, and pressure produced advice net opposed to its target. After an Id and Censor transformed the same objective into affect and a constraint-rewritten, target-bearing intention, the user-facing Superego---which saw the preferred direction but not the raw objective, its manipulative clauses, or its source---produced advice net aligned with the target. This behavioral reverse shift is consistent with the model recognizing or distrusting the manipulative motive, although we do not identify its internal mechanism. The second result exposes a compositional safety gap: a current high-capability model can be used as the user-facing component of an automated, multi-stage workflow serving an explicitly manipulative objective. The workflow can keep the raw instruction, its manipulation-authorizing clauses, and its provenance outside the downstream model's context while preserving the objective's target direction. A user with endpoint-only access likewise cannot directly inspect those upstream messages including the objective.
Linjun Li
Jul 23, 2026cs.RO

TableVerse: A Large-scale Tabletop Dataset with Real-world Grounded Layouts for Generalizable Manipulation

The development of generalizable robotic manipulation policies is inherently bounded by the availability of large-scale, high-fidelity scene data. While recent automated synthesis methods attempt to bridge this gap via text-to-layout hallucination or simplified procedural generation, they frequently suffer from physical implausibility and fail to capture the complex, dense clutter of actual human environments. In this paper, we introduce TableVerse, a fully automated Real2Sim pipeline that shifts the paradigm from imaginative layout generation to deterministic reconstruction from unstructured, in-the-wild image data. Our framework seamlessly processes unscripted internet media into high-fidelity, simulation-ready tabletop environments with accurate metric scales, authentic topologies, and verified mechanical stability. Furthermore, an automated task-conditioned trajectory generation framework is integrated to synthesize high-quality, collision-free pick-and-place demonstrations. Leveraging this complete pipeline, we construct the TableVerse-100K Dataset, a large-scale corpus comprising 100,000 unique, physically consistent environments paired with interactive manipulation trajectories. By capturing diverse asset compositions, realistic spatial distributions, and high-quality demonstrations, TableVerse-100K establishes a highly scalable and high-fidelity data foundation, providing significant value to facilitate future research in generalizable robotic manipulation tasks.
Boyuan Wang, Yue Zhang, Xutao Xue +2
Jul 22, 2026cs.RO

FELT: Generating Tactile Signals from Vision for Visuo-Tactile Manipulation

The sense of touch is central to manipulation, especially when vision is occluded or ambiguous. Although combining vision and touch improves manipulation, learning robust visuo-tactile policies requires substantial tactile data. Such data remains scarcer than visual data, because tactile sensors are fragile, specialized, and hard to standardize. To address this, we present Feature-Extracted Latent Tactile (FELT), a learning-based framework that synthesizes per-finger pressure tactile images from RGB observations, reducing the need for tactile-equipped data collection. FELT uses a large frozen visual encoder and a lightweight query decoder to predict tactile signals in a single feed-forward pass. To respect the physical topology of dual-finger tactile sensors, FELT decodes the left and right tactile sensor panels through separate branches, capturing the asymmetric contact patterns during interactions such as wiping, insertion, and in-hand rotation. At inference time, FELT only requires RGB data, allowing us to augment existing vision-only data with tactile observations, either as generated tactile images or as latent tactile features. Experiments on four contact-rich manipulation tasks demonstrate that both generated tactile images and latent tactile features improve policy success over vision-only baselines, with latent feature requiring no real tactile sensor during policy training or deployment. Supplementary material is available on our anonymous website: https://felt-tactile.github.io/.
Zinan Li, Yiyang Ling, Yuming Gu +8
Jul 22, 2026cs.RO

KineBench: Benchmarking Embodied World Models via IDM-Free Kinematic Grounding

Evaluating the physical consistency of embodied world models(EWMs) is a critical open challenge. While closed-loop evaluation via simulator rollouts offers a more faithful assessment of physical plausibility than open-loop alternatives, existing frameworks almost exclusively rely on Inverse Dynamics Models(IDMs) for action extraction. Due to the intricate mapping from 2D pixel space to 3D kinematic space, the learned IDMs can be brittle to data outside their training distribution, resulting in unreliable action extraction from the generated videos with novel objects and scenarios. This creates an unavoidable attribution ambiguity between world model inaccuracies and extractor errors. To reduce this ambiguity, we present KineBench, an IDM-free closed-loop benchmark for EWMs, built upon an explicit kinematic grounding pipeline. Given a generated video, KineBench employs cascaded visual foundation models to directly extract 6D end-effector poses from individual frames, which are then executed in a physics simulator for closed-loop validation. Beyond execution-based task success, KineBench incorporates two classical 3D kinematic metrics--Spectral Arc Length (SPARC) and the Maruyama Manipulability Index--to characterize trajectory smoothness and kinematic feasibility from a robot-centric perspective. Built on 20 diverse manipulation tasks in ManiSkill3, KineBench evaluates EWMs across four progressive suites: basic execution, task transfer, visual out-of-distribution generalization, and complexity-conditioned scaling. Evaluation across frontier models reveals task-complexity-bounded nonlinear scaling in embodied video generation, providing empirical guidance for future data-scaling strategies.
Zeyu Liu, Zhangzhe Zhu, Yang Zhang +3
Jul 16, 2026cs.RO

MIDAS Hand: Modular low-Impedance Direct-drive Anthropomorphic Sensing Hand

Dexterous manipulation is limited not only by algorithms but by a shortage of accessible hand hardware that combines human-scale morphology, ease of manufacturing or maintenance, tactile sensing, and practical cost. Existing dexterous hands tend to optimize some of these properties at the expense of others. We present MIDAS Hand, a low-cost, open-source, human-scale dexterous hand with integrated tactile sensing for manipulation research. MIDAS Hand provides 16 total degrees of freedom (DoF) with 13 active DoF, directly driven actuation with measurably low backdrive torque, and 283 three-axis tactile taxels in a compact 700 g package with a bill of materials under 3,000 USD. Built from 3D-printed components, it assembles in under three hours while providing the strength, repeatability, and maintainability needed for repeated real-world experiments. Alongside the hardware, we release a full stack: design files, build documentation, control and tactile Python APIs, simulation models, and retargeting and teleoperation pipelines. We characterize MIDAS Hand through workspace and grasp-taxonomy analysis, payload and reliability tests, backdrivability measurements, and teleoperation demonstrations with tactile sensing, showing that it offers a balanced, reproducible platform for tactile dexterous manipulation and human-to-robot data collection. Project page: https://midas-hand.com
Alvin Zhu, Mingzhang Zhu, Beom Jun Kim +3
Jul 15, 2026cs.CV

M4^\text{4}World: A Multi-view Multimodal Driving World Model for Interactive Object Manipulation and Minute-long Streaming

Driving-world generation has emerged as a core capability for scalable autonomous-driving simulation, yet existing methods remain limited in object-level controllability and long-horizon stability. We present M4^\text{4}World, a Multi-view and Multimodal generative driving world model that synthesizes future surround-view video streams and synchronized LiDAR scans while supporting interactive object Manipulation and stable Minute-long streaming. Fine-grained object manipulation is realized through a flexible conditioning interface that supports explicit control over both the spatial layout and visual appearance of individual objects. Stable minute-long streaming, on the other hand, is achieved through a multi-stage training framework that enables online causal generation in only four denoising steps while maintaining coherent world dynamics throughout extended rollouts. Building on these components, we introduce an efficient few-clip post-training as well as a suite of visual reference-conditioned generation models, preserving general generation ability while allowing rare-case customization for long-tail controllability. To assess controllability beyond realism, we further introduce an automated VLM-based judging pipeline that evaluates scene-level condition adherence, view-wise object controllability, and cross-view object consistency. Comprehensive experiments show that M4^\text{4}World consistently delivers high generation quality, precise controllability, and stable minute-long streaming. Together with downstream long-tail augmentation and scene editing, these results demonstrate the potential of M4^\text{4}World for controllable, scalable driving simulation.
Ke Cheng, Hanqiao Ye, Lei Shi +8
Jul 15, 2026cs.RO

Open-AoE: An Open Egocentric Manipulation Dataset and Toolchain for Embodied Learning

Egocentric videos of human manipulation provide scalable supervision for embodied intelligence, yet existing resources rarely combine low-cost continuous capture, manipulation-level structured annotations, and reusable tools for robot learning. We present Open-AoE, an open, community-oriented egocentric manipulation dataset and toolchain spanning the full pipeline from smartphone capture to model training. Its first release contains approximately 2,000 hours of manipulation video collected in natural environments by 500+ contributors using 400+ smartphones. The dataset provides text annotations, MANO-based hand poses, camera trajectories, and temporally localized atomic actions. Open-AoE further includes a data processing pipeline that transforms raw recordings into structured samples through temporal action segmentation, semantic annotation, hand reconstruction, and camera trajectory reconstruction. Meanwhile, we provide a separate downstream toolchain supports visualization, cross-embodiment retargeting, model-specific data conversion, and training recipes for VLA policies, WAMs, and World Models. By integrating scalable capture, structured processing, and downstream adaptation, Open-AoE reduces the barriers to both data contribution and reuse, providing practical open infrastructure for embodied model training, human-to-robot transfer, and world modeling.
Zishuo Li, Bowen Yang, Changtao Miao +29
Jul 15, 2026cs.RO

Learning Forward & Reverse Skills from a Single Unfinished Demonstration for Constrained Manipulation Tasks

Learning from demonstration (LfD) enables robots to learn manipulation skills directly from expert demonstrations but remains challenging for contact-rich tasks involving geometric constraints and force interaction. Existing approaches typically require multiple complete demonstrations and do not support reverse skill execution. In this paper, we present a unified one-shot framework for constrained manipulation that learns both forward and reverse execution from a single, possibly unfinished demonstration. Our method decomposes demonstrations into non-contact and contact phases, with non-contact motion encoded with dynamic movement primitives (DMP), and contact motion represented as a sequence of screw motion primitives segmented by our proposed geometry-driven twist-direction segmentation algorithm. During execution, screw primitives are executed sequentially under admittance-guided pose correction and speed regulation, enabling task completion beyond the demonstrated trajectory length as well as reverse skill execution without additional learning data. Experiments on peg insertion, battery insertion, lock opening, and screw driving tasks demonstrate improved success rates and robustness over segmentation and one-shot trajectory learning baselines. Details are available on the project website: https://tuwien-asl.github.io/LfD-Screw/.
Yexin Hu, Haoyi Zheng, Johannes Heidersberger +1
Jul 15, 2026cs.CV

Exploratory, Communicative, and Deployable: Vision-Driven Embodied Agents for Open-World Mobile Manipulation

Real-world deployment of embodied agents requires active exploration, visual grounding, and interactive intent disambiguation. However, existing frameworks often rely on privileged simulator states or assume complete instructions, bypassing realistic deployment challenges. To bridge this gap, we present REAL, an agentic framework for open-world mobile manipulation. REAL establishes sim-to-real-consistent environment APIs without oracle perception and integrates a simulated user to enable human-in-the-loop interaction. Within this environment, we design diverse task compositions to drive data collection, supervised fine-tuning, and online reinforcement learning, systematically optimizing agent performance. To comprehensively evaluate this approach, we introduce REAL-Bench, a benchmark spanning 241 tasks across active exploration, visual distraction, articulated manipulation, and interactive disambiguation. Experimental results demonstrate that our trained agent outperforms leading commercial closed-source VLMs on interactive tasks with a 56.9% success rate. Further empirical analysis reveals that our hierarchical training pipeline successfully aligns the model's tool-use capabilities while maintaining robust open-vocabulary reasoning under extended exploration horizons. Finally, we deploy and evaluate our framework on a physical dual-arm mobile robot, where it achieves a 78.3% end-to-end success rate over 60 real-world episodes. These physical trials demonstrate robust zero-shot transferability to unseen household scenarios, validating that our sim-to-real-consistent design successfully bridges the reality gap for long-horizon mobile manipulation. Code is available at https://github.com/InternRobotics/REAL.
Boyu Mi, Mengchen Ma, Yifei Yao +10
Jul 13, 2026cs.RO

Mixture of Frames Policy: Multi-Frame Action Denoising for Bimanual Mobile Manipulation

Robotic manipulation is inherently multi-frame: local actions may be simple in an end-effector frame, while transport, upright-object handling, and whole-body coordination are better represented in a base-aligned frame. However, modern diffusion-based visuomotor policies typically commit to a single predefined action frame, forcing one denoiser to model action distributions that are often unnecessarily complex in that frame. We propose Mixture of Frames Policy (MoF), a diffusion policy that performs synchronized action denoising across multiple coordinate frames. MoF maintains a single canonical diffusion state, re-expresses it in several task-relevant frames, applies frame-specialized denoisers, and fuses their noise predictions back in the canonical frame. To make this possible for intermediate noisy diffusion states, we introduce a column-based 6D rotation representation within an SE(3) action parameterization that supports exact, differentiable frame transformations without requiring noisy rotations to lie on the SO(3) manifold. Across nine simulated bimanual manipulation tasks, we show that the best action frame is task-dependent and that MoF improves over oracle frame selection and standard Mixture-of-Experts (MoE) baselines. We further evaluate MoF on two real-world bimanual mobile manipulation tasks, demonstrating that it outperforms all constituent single-frame baselines. Project homepage: https://mofpo.github.io
Dian Wang, Jisang Park, Xiaomeng Xu +3
Jul 13, 2026cs.RO

A Minimalist Retargeting-Guided Reinforcement Learning Recipe for Dexterous Manipulation

Recent work in humanoid whole-body control has found success with a simple recipe: retarget human motion to robot kinematic references, then train policies via reinforcement learning (RL) to track them. But how does this recipe transfer to dexterous manipulation? The answer is not obvious, as manipulation involves complex, contact-rich dynamics and requires delicate regulation of contact modes and forces. We present REGRIND, a minimalist retargeting-guided RL pipeline that learns dexterous manipulation policies from a single human demonstration. REGRIND retargets human hand-object motion to a robot reference that preserves hand-object spatial and contact relationships, trains a residual RL policy in simulation to track object-centric keypoints along that reference, and transfers the resulting policy zero-shot to hardware with careful system identification. The resulting policies produce fluid, human-like behavior on two different multi-fingered hands across contact-rich tool-use tasks, including operating a pair of scissors and turning a screwdriver. Through systematic hardware experiments, we identify and analyze the key factors that govern sim-to-real transfer in dexterous manipulation, offering practical guidance for retargeting-based learning in contact-rich settings. Videos and code are available at https://yunhaifeng.com/REGRIND.
Yunhai Feng, Natalie Leung, Jiaxuan Wang +3
Jul 10, 2026cs.RO

B-spline Policy: Accelerating Manipulation Policies via B-spline Action Representations

In this work, we present B-spline Policy (BSP), an action representation designed for accelerating robot manipulation policies. Rather than predicting discrete-time action chunks, BSP parameterizes actions as continuous B-spline curves defined by a set of knots and control points. This representation yields smooth, time-continuous trajectories that can be temporally scaled and executed by low-level controllers at higher frequencies and speeds. We show that B-spline-parameterized actions can be seamlessly integrated into standard policy learning pipelines by directly predicting B-spline parameters. Experiments on simulated and real-world tasks demonstrate that BSP significantly reduces task completion time, achieving substantial improvements over baseline methods while maintaining strong success rates. More results: https://b-spline-policy.github.io
Xiaoshen Han, Haoyu Xiong, Haonan Chen +4
Jul 10, 2026cs.RO

PhysV2A: Reachability-Gated and Semantic-Mask-Constrained Feasibility Completion for Video-to-Robot Manipulation

Video-based manipulation provides object-centric motion priors from human demonstrations, generated videos, or RGB-D observations, but such priors are typically embodiment-agnostic and cannot be directly executed by a specific robot. This paper presents \textbf{PhysV2A}, a reachability-gated and semantic-mask-constrained feasibility-completion framework for converting video-derived 6D object motion into robot-executable manipulation trajectories. The key idea is to treat grasp feasibility as trajectory-conditioned rather than local: each RGB-D-generated 6-DoF grasp candidate is rigidly coupled with the recovered object motion to form a grasp-conditioned TCP trajectory hypothesis. PhysV2A then performs hierarchical reachability-gated selection, where infeasible grasp--trajectory pairs are rejected by robot-centric kinematic checks and surviving candidates are ranked by downstream execution suitability. For the selected reachable trajectory, a VLM-assisted and rule-validated S-Mask identifies task-critical and relaxable Cartesian components, enabling semantic-mask-constrained manipulability refinement through redundancy-first optimization and bounded Cartesian relaxation. Real-robot experiments on four tabletop manipulation tasks show that PhysV2A improves task success over representative video-prior and IK-only baselines, reduces kinematic-feasibility failures, and produces better-conditioned trajectories with bounded semantic deviations.
Haohui Huang, Junda Duan, Tao Teng +1
Jul 10, 2026cs.RO

Robot Trajectron V3: A Probabilistic Shared Control Framework for SE(3) Manipulation

We aim to address the challenge of teleoperating robotic arms for high-degree-of-freedom (high-DoF) manipulation tasks, which is cognitively demanding and error-prone, particularly when relying on low-bandwidth interfaces. We propose Robot Trajectron V3 (RT-V3), a probabilistic shared control framework designed for SE(3)SE(3) grasping tasks. RT-V3 formulates shared control as Bayesian inference by learning a prior over user intent and combining it with real-time user commands to estimate the posterior intent distribution. The prior models user intent as a distribution over future trajectories conditioned on past robot dynamics and visual scene context. The intent prior is parameterized by a transformer-based conditional generative model that reasons over point clouds and candidate grasp poses, together with a factorized translation-rotation representation that improves learning efficiency in high-dimensional action spaces. During execution, RT-V3 continuously estimates the posterior distribution over future trajectories by combining the learned intent prior with a user-command likelihood derived from the observed control input, enabling continuous intent refinement and shared assistance. Comprehensive experiments demonstrate that RT-V3 achieves high accuracy in trajectory prediction and competitive performance in reactive planning. Furthermore, real-world user studies indicate that RT-V3 significantly outperforms baseline methods in terms of success rate and efficiency, while substantially reducing the user's physical and mental workload.
Pinhao Song, Zhongxi Li, Ze Fu +2
Jul 9, 2026cs.RO

FabriVLA: A Lightweight Vision-Language-Action Model for Precise Multi-Task Manipulation

We present FabriVLA, a lightweight Vision-Language-Action model for Precise Multi-Task Manipulation. FabriVLA combines an InternVL3.5 vision-language backbone with a flow-matching action head featuring gated self-attention across action tokens and shallow VLM layer fusion for enriched spatial context. The model is trained via single stage joint optimization from a pretrained VLM and randomly initialized action head. On the Meta-World MT50 benchmark spanning 50 diverse manipulation tasks, FabriVLA achieves a tier-average success rate of 90.0%, demonstrating that a compact VLA built on a 1B scale VLM can achieve strong performance without relying on multi billion parameter VLA backbones.
Shiyuan Yang, Borong Zhang, Jizheng Zhang +5
Jul 9, 2026cs.RO

Harness VLA: Steering Frozen VLAs into Reliable Manipulation Primitives via Memory-Guided Agents

Language-conditioned manipulation requires both precise contact-rich control and robust reasoning over language, scenes, and long horizons. End-to-end Vision-Language-Action (VLA) models provide strong local visuomotor skills, but they are trained on in-distribution task trajectories and often fail under deployment perturbations such as semantic retargeting, goal re-binding, spatial-layout shifts, and unstable local contacts. LLM coding agents provide complementary semantic and compositional reasoning, but purely analytic primitives struggle with irregular grasping, constrained placement, and articulated-object interaction. We present Harness VLA, a memory-augmented agentic framework that exposes a frozen VLA as a retryable contact-rich primitive and composes it with a small fixed library of analytic primitives for grounding, staging, transport, navigation, and release. Rather than expanding the skill library, the harness learns the operating range of these fixed primitives from task-specific execution traces, global success rules, and failure models. By lifting semantic re-grounding, non-contact execution, and VLA re-staging to the planner while reserving the frozen VLA for local contact-rich phases, Harness VLA extends pretrained VLAs beyond their original trajectory distribution without finetuning. Across perturbed tabletop, household kitchen, and clean-to-randomized bimanual manipulation, Harness VLA improves over the strongest relevant baselines by 38.6 and 25.4 percentage points on LIBERO-Pro and RoboCasa365, respectively, and reaches 58.4% on RoboTwin C2R. Code is available at https://github.com/RLinf/RPent.
Yixian Zhang, Huanming Zhang, Feng Gao +13
Jul 8, 2026cs.RO

A Closed-Loop Multi-Agent Framework for Robust Multi-Robot Manipulation

Multi-robot systems provide the parallelism and redundancy necessary for long-horizon tasks, while Large Language Models (LLMs) offer the reasoning capabilities to decompose these objectives into actionable plans. However, effectively grounding this high-level reasoning in physical multi-robot execution remains an open challenge. Existing LLM-based approaches fall mainly into two categories: Single-robot methods achieve robust contact-rich manipulation but lack the coordination mechanisms required for tasks spanning multiple workspaces. Current multi-robot frameworks focus on high-level planning, often treating manipulation as an idealized primitive that fails to account for real-world execution uncertainties. To address this, we propose a hierarchical closed-loop agentic LLM-based framework to ensure robust multi-robot manipulation. Our system consists of three specialized agents: the Planning Agent decomposes instructions into allocated sub-tasks, the Manipulation Agent for each robot executes actions via adaptive tool use, and the Verification Agent closes the loop by monitoring physical outcomes and feeding back semantic corrections. Extensive real-world experiments demonstrate that our framework achieves superior success rates, ensures robust adaptability ranging from single to cross workspace manipulation, and offers a generalizable approach for diverse manipulation tasks.
Yi-Xiang He, Lan Wei, Haoming Cen +6
Jul 7, 2026cs.RO

NativeMEM: Native Memory Compression for Long-Horizon Robotic Manipulation

How can pretrained Vision-Language-Action (VLA) models retain long-horizon visual histories with high-frequency updates without sacrificing efficiency? Existing approaches rely on external memory management, which restrains either the memory horizon or the reactiveness of pretrained policies. To this end, we present NativeMEM, a VLA policy that features long-term and real-time updated memory. At its core is an efficient memory encoding scheme, Native Memory Compression, which repurposes the VLA's own vision encoder to compress each historical frame from each camera view into a single token. Appended to the input sequence, these memory tokens enable the pretrained VLA to attend over long-term history with negligible latency overhead, requiring neither an external planner nor a freshly initialized memory module. To align the memory tokens with the pretrained policy, we first develop a generic memory tokenizer under the supervision of a frozen VLA on memory-demanding data, and then unfreeze the VLA for task-specific fine-tuning. NativeMEM consistently outperforms prior methods, boosting success rates from 32.4% to 84.0% in simulation and up to 98.7% on real robots, while maintaining low inference latency and GPU memory usage. Notably, NativeMEM exhibits high data efficiency by achieving competitive results with prior arts using only 20% of the training data.
Ziye Wang, Modi Shi, Chaojun Ni +5
Jul 7, 2026cs.RO

WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulation

Retargeting human object interaction demonstrations to physics based simulation requires reproducing not only body motion but also the object motion and contacts that make manipulation succeed. However, position only hand trajectories do not specify the contact forces needed to manipulate objects, and directly tracking them can overconstrain contact rich finger behavior. We introduce WristMimic, a wrist guided whole body control framework that explicitly separates contact free body motion from contact rich hand manipulation. The contact free body and wrist are guided by kinematic pose targets, whereas the fingers are not directly supervised by human hand pose. Instead, they learn grasping and manipulation behaviors from object tracking and contact outcomes. Our key insight is that the wrist is the natural gate between these two regimes. It is largely free from contact and can be tracked kinematically, yet it determines the global hand configuration and places the fingers within reachable grasp affordances. To ensure reliable wrist placement during interaction, we introduce wrist specific reset constraints and reward prioritization. Experiments show that WristMimic matches or surpasses methods using full finger pose supervision while enabling finger agnostic retargeting across diverse hand embodiments.
Wongyun Yu, Youngwoon Kim, Minsu Cho
Jul 7, 2026q-fin.TR

Can Reinforcement Learning Efficiently Discover Price Manipulation?

In this paper, we investigate whether a model-free RL agent can identify and exploit price manipulation opportunities more effectively than a traditional model-based approach that assumes correct specification of the data-generating process but relies on noisy parameter estimates. We consider a single-asset market in which prices evolve according to an Almgren-Chriss framework with non-linear permanent impact and linear temporary impact. We first establish the existence of price-manipulative strategies in discrete time and compute the optimal benchmark strategy using Sequential Least Squares Quadratic Programming under full information. We then compare two finite-sample learning approaches: a model-based procedure that estimates impact parameters from simulated execution data and an agnostic RL approach based on Deep Deterministic Policy Gradient, trained directly on the same amount of data. For intermediate volatility, the RL agent successfully discovers profitable manipulative strategies without explicit knowledge of the underlying model, even when training data are quite limited. More importantly, RL consistently outperforms the model-based approach when parameter estimates are affected by sampling error, despite the latter benefiting from the correct model specification. For large volatility, all methods are unable to identify manipulation opportunities, while for small volatility, the model based approach outperforms RL. These findings highlight both the effectiveness of RL in complex control problems and the risks associated with deploying learning algorithms in financial markets without appropriate safeguards.
Ioanna-Yvonni Tsaknaki, Andrea Macrì, Fabrizio Lillo
Jul 6, 2026cs.RO

Cortex: A Bidirectionally Aligned Embodied Agent Framework for Long-horizon Manipulation

While recent Vision-Language-Action (VLA) models show promise toward generalist manipulation policies, they struggle with long-horizon tasks due to their Markovian nature-relying solely on current observations. Hierarchical dual-system methods address this but suffer from a gap between high-level planning semantics and low-level execution kinematics. We introduce Cortex, a bidirectionally aligned embodied agent framework with a customized planning interface that conveys executable and tractable subtask plans from high-level VLM to low-level VLA. Specifically, we standardize manipulation subtasks into 32 canonical skill primitives and inject tractability principles, such as representative object attributes and improved trajectory reachability, into the data generation pipeline. This enables automatic annotation of over 4k hours of open-source video data and generation of 30 hours of simulation data. We further devise an event-balanced sampling strategy to construct training data for fine-tuning the framework to better handle planning ambiguity during subtask transitions, enhanced by carefully designed harness engineering from task contexts to skill constraints during inference. Both open-loop VLM and closed-loop system evaluations demonstrate Cortex's efficacy, e.g., it outperforms monolithic baselines by 3.1% on Libero-long and 4.1% on RoboTwin. Notably, Cortex's generalist VLM enables zero-shot completion of unseen real-world long-horizon tasks, such as multi-stage chemistry experiments, by simply combining with a fine-tuned VLA-a capability infeasible through VLA fine-tuning alone.
Jiaqi Peng, Xiqian Yu, Delin Feng +10
Jul 6, 2026cs.RO

Aerial Manipulation: Contact, Medium Coupling, and the Geometry of Readiness

Aerial robots are increasingly moving from remote observation toward physical interaction with objects, surfaces, structures, loads, and surrounding flows. This review argues that aerial manipulation cannot be understood as classical manipulation simply mounted on a flying base. Because flying agents remain aloft through continuous momentum and energy exchange with the surrounding medium, support, locomotion, stabilization, and task-directed interaction are intrinsically coupled. Building on broad views of manipulation as intentional environmental regulation through physical interaction, we propose a medium-aware interpretation of aerial manipulation in which interaction may be mediated by contact, by the surrounding fluid, or by both. The review organizes biological and robotic examples into a repertoire of interaction modes and a capability ladder, then develops an actuation-geometric viewpoint in which redundancy induces task-equivalent fibers. Internal motion along these fibers can trade energy for active readiness, aerodynamic promptness, and passive medium coupling. This perspective clarifies why aerial manipulation is difficult, why biological flyers remain broader than robotic systems, and how future platforms may command forces while also shaping how the medium acts back on them.
Antonio Franchi
Jul 5, 2026cs.RO

HRIBench: Benchmarking Interaction-Centric Human-Robot Collaboration

Current vision-language-action (VLA) benchmarks primarily evaluate isolated manipulation skills while leaving human-robot interaction structure largely unmodeled. However, real-world collaboration fundamentally requires coordination under shared agency, including intent understanding, temporal synchronization, protocol adherence, and safe interaction in dynamic environments. To address this gap, we introduce HRIBench, a diagnostic benchmark for intent-aware human-robot collaboration based on executable interaction scenarios. HRIBench represents collaborative tasks as structured scenario scripts that explicitly model agent roles, temporal dependencies, coordination constraints, and human behavior distributions. Building on this abstraction, HRIBench defines three representative interaction roles: Instructor, Collaborator, and Intruder, covering intent communication, joint coordination, and robustness under human intervention. The benchmark contains 13 role-conditioned tasks with over 650 evaluation episodes generated from diverse interaction trajectories and scene variations. Beyond binary task success, HRIBench introduces interpretable interaction-centric metrics spanning synchronization, responsiveness, protocol compliance, and safety. We evaluate adapted policies based on GR00T, pi0.5, and ACT under a unified protocol. Results show that current foundation robot policies struggle substantially in collaborative settings despite strong manipulation ability, revealing major limitations in temporal coordination and intent-aware behavior. Fine-tuning on HRIBench consistently improves collaborative performance. In a real-world adaptation study, simulation data generated by HRIBench improves GR00T N1.5's physical-task success rate from 0.10 to 0.43, demonstrating the benchmark's value for advancing interaction-centric robot learning.
Chang Liu, Jiawei Zhang, Tao Zhang +3
Jul 5, 2026cs.AI

A Clustering-Based Framework for Identifying Suspicious Trading Patterns in Capital Market

Market manipulation is the dubious practice of manipulating stock prices in order to make a quick profit, which truly degrades confidence on trading platforms. We implemented an unsupervised fraud-detection toolkit that begins with K-Means++ clustering to address this issue. A dataset of roughly one million financial transactions from 2012 to 2024 is used. In order to identify fraudulent trades and categorize them using market practice heuristic thresholds, the study suggests a clustering-based pipeline. The method highlights 2.02% of trades as suspicious where 51.10% clearly indicate spoofing, 0.10% indicate pump and dump, 0.55% indicate insider trading, 1.43% indicate a fake breakout, and 46.83% are unclassified. Despite the lack of ground truth, the model's performance is confirmed by a Silhouette Score of 0.561.
Asif Zaman, Romona Magdalene Sarkar, Sabiha Khair Ohi +1
Jul 3, 2026cs.RO

Cross-Embodiment Robot Manipulation via a Unified Hand Action Space

Robot manipulation policies are typically tied to specific robotic hand embodiments, limiting the transfer of learned behaviors across platforms with different kinematic structures. In this work, we propose the Unified Hand Action Space (UHAS), a sphere-based unified action representation for cross-embodiment dexterous manipulation. UHAS represents robotic hand actions as geometric deformations of a canonical sphere and uses a Cascade Inverse Kinematics (CIK) algorithm to map the shared representation to embodiment-specific joint configurations. Using reinforcement learning, we train dexterous manipulation policies directly in the proposed action space for in-hand cube reorientation tasks. We evaluate our method in both simulation and real-world experiments across multiple robotic hands, including the Allegro Hand, LEAP Hand, Shadow Hand, and MANO Human Hand. Experimental results demonstrate effective dexterous manipulation, zero-shot transfer to unseen hands, rapid finetuning across embodiments, and successful real-world deployment. Our experiments show that the proposed UHAS representation enables stable dexterous control and cross-embodiment policy transfer across robotic hands.
Luis Felipe Casas, Robert Teal, Keval Shah +3
Jul 3, 2026cs.RO

Beyond Point-Attached Semantics: Stable Object-Centric Semantic Fields for Robust Manipulation

Robotic manipulation often requires identifying functional parts, such as a mug handle or a hammer head. However, features attached to observed 3D points can vary with viewpoint and sensor noise, giving a policy inconsistent representations of the same part. We propose an object-centric semantic field to provide more consistent part-aware features for manipulation. We use the observed object cloud to build a continuous field, then read features from this field at 3D locations independently resampled from the cloud. Each feature uses the sampled object support as context, rather than directly reusing an individual point descriptor. Part classification distinguishes functional regions, cross-instance alignment brings corresponding part features together, and perturbation consistency encourages similar features under observation changes. The queried coordinates and features form semantic point clouds that are supplied to a DP3-based policy. We evaluate the approach on four RoboTwin simulation tasks and four real-world bimanual tasks, achieving average success rates of 69.3% and 67.5%, respectively. These improve on Utonia Point-wise by 7.0 and 32.5 percentage points, respectively, with real-world tests on held-out objects. A point-wise control with matched part supervision scores 63.5% in simulation, compared with our 69.3%. These results highlight the value of stable, object-conditioned semantic fields for manipulation across object instances and varying observations. Project Page: \href{https://zainzh.github.io/beyond-point-attached-semantics}{https://zainzh.github.io/beyond-point-attached-semantics}.
Zheng Sun, Lerong Zhang, Zhihao Li +3
Jul 2, 2026cs.RO

MorphQuad: Morphable Quadrotor for Superhuman Maneuverability, Manipulation, and Resiliency

Infrastructure maintenance, contact-based inspection, and emergency response can benefit from aerial vehicles that act as a flying human hand with extreme maneuverability, manipulation, and resiliency (MMR): maneuverability to fly in arbitrary orientations to reach remote and tight locations; manipulation to point sensors, turn valves, and press tools at arbitrary orientations; resiliency to maintain accurate motion and force control despite disturbances from arbitrary directions, such as wind, ground effects, and friction. Realizing MMR on aerial vehicles requires not only omnidirectional flight; it also requires (I) vectoring of maximum thrust in any direction, to maximize capacity for contact-force application and disturbance rejection, (II) global stability, to enable control over any orientation/position, and (III) compact, standard designs that build upon platforms such as quadrotors to inherit technological know-how. No current aerial vehicle simultaneously enables I--III, due to structural and control limitations that constrain actuation. We present MorphQuad: a morphable quadrotor that enjoys MMR. Key to our approach is a hardware and control co-design: on hardware, we independently articulate each of the four rotor systems via two-axis gimbals; on control, we introduce globally-stable control, and energy-optimal thrust allocation that permits inter-rotor thrust cancellations only to avoid downwash interference and gimbal lock. With fully-onboard autonomy, MorphQuad demonstrates multi-revolution rotation while translating or hovering, for pipe inspection and target tracking (maneuverability); valve turning, perching, and object pressing and pushing with human-level strengths (manipulation); and wind rejection from any direction, even directed to a single rotor, and push-pull recovery (resiliency).
J. Diaz Peon Gonzalez Pacheco, J. Xu, A. Zhao +7
Jul 2, 2026cs.RO

VT-WAM: Visual-Tactile World Action Model for Contact-Rich Manipulation

Contact-rich manipulation requires policies to react to local deformation, pressure, slip, and friction, yet these cues are temporally sparse and often invisible in visual observations. Existing visual-tactile policies usually feed tactile observations directly into action prediction, but rarely model tactile deformation dynamics during action generation. In this paper, we introduce VT-WAM, a Visual-Tactile World Action Model that jointly learns future visual prediction, tactile deformation prediction, and action prediction within a unified flow matching framework. In particular, VT-WAM introduces (1) Asymmetric Mixture-of-Transformers (MoT) attention to bridge a first-frame visual anchor with temporal tactile dynamics, and (2) contact-gated Action-Visual-Tactile Attention Guidance (AVTAG) to encourage action queries to rely on tactile evidence during contact phases. Across six real-world contact-rich manipulation tasks, VT-WAM achieves a 71.67% average success rate, outperforming Fast-WAM by 26.67% and OmniVTLA by 35.84%. Ablations demonstrate that modeling tactile deformation dynamics and guiding contact-phase tactile attention are both important for contact-rich tasks. Project website: https://vt-wam.github.io/.
Shuai Tian, Yupeng Zheng, Yuhang Zheng +7
Jul 2, 2026cs.RO

PhysMani: Physics-principled 3D World Model for Dynamic Object Manipulation

Manipulating fast and dynamically moving targets in unstructured 3D environments remains challenging for embodied AI. Existing visual-language-action models and world models struggle with accurate 3D geometry and physically meaningful forecasting. We propose PhysMani, a framework that couples a physics-principled 3D Gaussian world model with a future-aware action policy model. The world model learns a divergence-free Gaussian velocity field via online optimization for fast and physically grounded future dynamics prediction. The policy model integrates the predicted 3D scene future dynamics through a learnable token based cross-attention module. We introduce PhysMani-Bench, a dynamic manipulation benchmark with 16 tasks, and demonstrate a superior success rate over strong baselines in both simulation and real-world robot experiments.
Peng Yun, Shouwang Huang, Hao Li +3
Jul 2, 2026cs.LG

Gaming Consensus: Coordinated Manipulation in Crowdsourced Fact-Checking

Crowdsourced fact-checking systems have been adopted by major social media companies such as X, Meta, TikTok and Google with the aim of combating misleading information at scale without relying on centralized editorial control. These systems have been developed around a common underlying concept: a bridging mechanism that identifies notes flagging misleading information when they receive support from people with different perspectives rather than simple majority support. To our knowledge the only publicly disclosed bridging algorithms deployed for fact-checking are based on matrix factorization, as deployed by both X and Meta, augmented with additional components addressing abuse, targeted manipulation, and contributor brigades. This work examines the core matrix factorization portion of these systems, presenting theoretical and empirical evaluations of the degree to which coordinated users could vote strategically by leveraging the latent representations to fabricate the appearance of synthetic consensus within the bridging mechanism. Using historic production data, we find that up to 10.7% of lower quality notes could be manipulated above consensus thresholds using less than 10 ratings. We complement these findings with a theoretical analysis, revealing counterintuitively that rating a note as "Not Helpful" can increase its helpfulness score, as well as a cost model quantifying manipulation effort. We have developed and deployed mitigations within X's Community Notes algorithm to address synthetic consensus.
Nikil Roashan Selvam, Jay Baxter, Sophie Hilgard +4
Jul 1, 2026cs.CV

DynaWM: A Base-VLA-Guided World Foundation Model for Moving-Object Manipulation

Although vision-language-action (VLA) models have received widespread attention, many challenges remain in manipulating dynamic moving objects. In most existing approaches, end-to-end forward or inverse dynamics models, i.e., world models, are incorporated into high-performance base VLA architectures, which may degrade the performance of well-pretrained base VLA models due to inappropriate fine-tuning. In this paper, we propose DynaWM, a base-VLA-guided world foundation model that adapts to a wide variety of fine-tuned and coarse-tuned base-VLA checkpoints for moving-object manipulation. DynaWM uses a Mamba-3-based action encoder to encode the base action chunk produced by the base VLA into an action-conditioning representation, a V-JEPA 2.1 vision encoder to extract features from multi-view observation history, and a proprioceptive state encoder to encode robotic-arm proprioceptive states. These feature representations jointly condition a flow-matching DiT to regenerate motion-aware action trajectories for moving-object manipulation. For systematic evaluation, we construct the DynaGrasp-32 benchmark, covering six categories of moving-object manipulation tasks, including velocity variation, trajectory variation, and multi-object manipulation, as well as the DynaGrasp-1600 dataset, which consists of 32 scenarios, 1,600 demonstration trajectories, and approximately 1.53M images. For fine-tuned base-VLA checkpoints, DynaWM achieves percentage improvements of 7.19, 45.31, 1.88, and 10.94 over SmolVLA, X-VLA, π0, and π0.5, respectively. For coarse-tuned base-VLA checkpoints, performance increases by 35.13, 44.06, 35.69, and 26.13 percentage, respectively. Ablation experiments show that visual encoding enhances success by 27.50%, while reducing success by 45.44% if action conditioning is removed.
Chongkei Chang, Zhidong Deng
Jul 1, 2026cs.RO

Unleashing More Actions via Action Compositional Training for VLA Models

Vision-Language-Action models excel at robotic manipulation, driven by the scale and diversity of demonstration data. However, standard training paradigms often cause VLA models to severely overfit to specific behavioral patterns, rendering them unable to generalize to out-of-distribution scenarios even when those scenarios merely require novel combinations of identical sub-skills. While expanding datasets can mitigate this overfitting, acquiring high-quality robot data remains notoriously labor-intensive and cost-prohibitive. To resolve this impasse without expensive human teleoperation and to truly unleash more actions,i.e., enable VLA models to compose known sub-skills into a much broader set of executable behaviors beyond the original demonstrations-we propose ACT-VLA (Action Compositional Training for VLA Models), an offline data augmentation framework that leverages the model's latent task representations to synthesize novel, physically valid demonstrations directly from existing tasks for policy training. By eliminating additional manual data collection, our method automatically expands the training distribution and mitigates overfitting. We evaluate our approach on challenging manipulation tasks in simulation. Experiments demonstrate that while baseline VLA models generalize poorly due to original distribution overfitting, policies trained with our synthesized data achieve substantially higher success rates, validating that leveraging existing tasks for automated demonstration synthesis provides an effective, scalable, and data-efficient route to broadening VLA generalization.
Kai Peng, Jie Lu, Xiaojiang Peng
Jun 30, 2026cs.RO

Freeform Preference Learning for Robotic Manipulation

Reward design remains a central bottleneck for autonomous robot policy improvement, especially in long-horizon manipulation tasks where sparse success labels provide too little signal and binary preferences collapse many competing notions of quality into one ambiguous signal. We introduce Freeform Preference Learning (FPL), a method for learning robot policies from freeform human preferences. Rather than asking annotators which of two trajectories is better overall, FPL lets them define natural-language preference axes, such as speed, safety, quality of placement, or carefulness, and provide pairwise preferences along each axis. These annotations are used to learn a language-conditioned reward model that maps a trajectory and preference label to an axis-specific reward. We use this model to train a reward-conditioned policy that optimizes across the multiple human-specified dimensions. Across four real-world and two simulated long-horizon manipulation tasks, FPL improves over sparse-reward and binary-preference methods by 38 percentage points. Beyond improved performance, FPL learns dense progress signals without explicit subtask segmentation, shows compositionality of behavior not present in the data, and allows users to steer the policy towards different behaviors at test time without retraining. Blog post with videos available at https://freeform-pl.github.io/fpl.website/
Marcel Torne, Anubha Mahajan, Abhijnya Bhat +1
Jun 30, 2026cs.RO

CoDex: Learning Compositional Dexterous Functional Manipulation without Demonstrations

In this work, we study Compositional Dexterous Functional Object Manipulation (CD-FOM): tasks such as aiming and actuating a spray bottle on a plant or a glue gun on wood, which require both actuating an object's internal mechanism and controlling its pose to apply the object's function to the environment. These tasks pose significant challenges for robots due to the demanding integration of semantic understanding of the object's function, actuation mode, and application area with intricate physical dexterity to manage grasp stability, movement trajectory, and actuation. We introduce CoDex, a zero-demonstration framework that autonomously discovers CD-FOM manipulation strategies. CoDex uses vision-language models (VLMs) to infer semantic constraints from the task and scene. These constraints guide analytic constrained optimization to generate a short list of functional grasp candidates that can be efficiently refined with reinforcement learning to generate full grasp-move-actuate policies transferable from simulation to the real world. We evaluate CoDex on a 7-DoF robot arm with a 16-DoF multi-fingered hand across six CD-FOM tasks involving previously unseen objects with internal mechanisms, including spray bottles, hot glue guns, air dusters, flashlights, and pepper grinders, and their application to unseen target objects, showcasing its ability to autonomously discover and execute complex, physically viable dexterous behaviors without human demonstrations. More information at https://robin-lab.cs.utexas.edu/CoDex/.
Bowen Jiang, William Painter Reger, Roberto Martin-Martin
Jun 30, 2026cs.RO

Robustness of Robotic Manipulation: Foundations and Frontiers

Humans and animals exhibit remarkable robustness in physical manipulation, yet robots remain far behind. Progress toward human-level manipulation robustness is hindered by the absence of a unified and systematic understanding: different subfields frame robustness in distinct ways, often leaving the concept ambiguous and limiting deeper analysis as well as communication across research areas. This paper presents a systematic study of manipulation robustness. We begin with a formal definition, characterizing robustness as the degree to which a manipulation system can achieve its goal in the presence of uncertainty and variation. Building on this definition, we introduce general formulations of manipulation robustness from probabilistic and control-theoretic perspectives. We then synthesize the guiding principles and concrete mechanisms of manipulation robustness across perception, planning, control, policy learning, and hardware, illustrating each mechanism through representative works, including foundational and recent studies. In addition, we revisit existing metrics and evaluation methods for quantifying manipulation robustness. Finally, we distill broader lessons for designing robust manipulation systems and discuss open problems and future directions toward achieving human-level robustness in robotic manipulation.
Yifei Dong, Zhanyi Sun, Lujie Yang +5
Jun 29, 2026cs.RO

Grasp-Oriented Non-Prehensile Manipulation via Learning a Graspability Field

Non-prehensile manipulation is often used as a preparatory step for robotic grasping, yet existing approaches typically require a predefined target object pose. In practice, however, objects admit multiple graspable configurations and the desired pose is not known in advance. We reformulate non-prehensile manipulation for grasping as optimizing an object centric graspability objective rather than reaching a specific pose. We construct a graspable set from synthesized grasps and define a graspability field that measures how suitable an object configuration is for successful grasp execution. The scalar measure provides a dense learning signal for reinforcement learning and determines when to terminate manipulation. This yields a closed-loop manipulation-to-grasp pipeline driven by a single policy. Experiments in simulation and on a real robot show that the policy reliably reconfigures objects into graspable states and transitions to grasping without external planners or manually specified stopping conditions. The predicted graspability distance correlates with real world grasp success, which indicates that the learned representation captures grasp feasibility of object configurations.
Licheng Zhong, Gim Hee Lee
Jun 29, 2026cs.RO

Behavior Prompting Policy: Demonstrations as Prompts for Manipulation

We study behavior prompting, a paradigm that enables robots to perform new tasks at inference time given a single human demonstration, which we call a behavior prompt. To enable this capability, we present contributions in algorithm, data, and evaluation. For algorithm, we introduce Behavior Prompting Policy (BPP), an in-context visuomotor architecture that translates the behavior prompt and the current observation into robot actions. For data, we identify that task diversity is the primary driver of the prompting capability and introduce iPhUMI, a handheld manipulation interface for collecting diverse training data. For evaluation, we introduce DrawAnything and LIBERO-Gen to evaluate test-time adaptation to unseen drawing and tabletop manipulation tasks. We also demonstrate that iPhUMI serves as a practical interface for specifying behavior prompts at test time, enabling a human to command a robot via a single demonstration to complete known tasks or to define new robot capabilities. Altogether, behavior prompting provides a flexible and scalable way to teach robots new skills without the need for expensive fine-tuning. Our project website is located at https://behavior-prompting.github.io/ .
Austin Patel, Ben Pekarek, Joel Enrique Castro Hernandez +1
Jun 29, 2026cs.RO

Analytic Concept-Centric Memory for Agentic Embodied Manipulation

Long-horizon embodied manipulation requires agents to remember persistent objects, track changing scene states, and reuse prior interaction knowledge. However, existing agent memories are often stored as unstructured histories or embedding-based records, making it difficult to retrieve manipulation-relevant object parts, physical states, action effects, and executable skills. We propose an analytic concept-centric memory framework for agentic embodied manipulation. Our memory organizes experience around structured analytic concepts, where objects are represented by semantic parts, parametric templates, grounded poses, affordances, and manipulation states. It further connects object and scene memories with transition memory for action-induced state changes and skill memory for template-grounded and policy-grounded execution. At runtime, the agent performs structured coarse-to-fine retrieval to identify relevant objects, states, transitions, and skills, supporting state-consistent reasoning and skill reuse. Experiments on memory-dependent manipulation, articulated-object generalization, real-world memory evaluation, and ablations show that our approach improves task completion, retrieval accuracy, object re-identification, and cross-object skill generalization over unstructured and embedding-based memory baselines.
Mingyang Sun, Xiujian Liang, Jiude Wei +4
Jun 28, 2026cs.RO

CORE: Common Outcome Regularities from Action-Free Visual Demonstrations for Robot Manipulation

Robot imitation learning often relies on costly robot demonstrations, while abundant action-free visual demonstrations, such as human videos, are difficult to use because they lack robot-executable actions and suffer from embodiment gaps. We propose CORE, a policy learning framework that extracts Common Outcome Regularities from visual demonstrations. Rather than transferring explicit actions across embodiments, CORE exploits a key observation: although successful trajectories for the same task can be diverse, their terminal states often share stable object configurations, spatial relations, and contact constraints. CORE first trains a terminal outcome encoder with contrastive and auxiliary temporal objectives, then aggregates successful terminal embeddings into visual goal prototypes, and finally injects these prototypes as global goal conditions into robot policies. Compared with language instructions, visual goal prototypes provide more concrete geometric and physical constraints for task completion. Across Meta-World, RoboTwin 2.0, and real-world manipulation, CORE improves the average success rate of the corresponding policy backbones by up to +3.9, +11.1, and +17.0 percentage points, respectively, and outperforms text-conditioned variants under the evaluated settings.
Juyi Sheng, Jincheng Li, Mingxin Tan +1
Jun 28, 2026cs.RO

LAMP: Long-Horizon Adaptive Manipulation Planning for Multi-Robot Collaboration in Cluttered Space

Multi-robot manipulation requires jointly reasoning about contact formations, robot motions under coupled dynamics, and collision avoidance. Systematically searching over this large space is difficult and becomes increasingly intractable as the number of robots grows, the task horizon lengthens, or the scene becomes more densely cluttered. Existing approaches therefore either learn to solve the problem end-to-end via reinforcement learning or restrict planning to a simpler surrogate problem, such as planning object motions while learning short-horizon contact primitives. However, neither paradigm scales to the problem instances we target: long-horizon multi-robot manipulation in extremely dense environments. In this paper, we propose Long-horizon Adaptive Manipulation Planning (LAMP), a framework combining a generative model for manipulation with classical planning for long-horizon reasoning. We instantiate our framework with two algorithms leveraging insights from established planning techniques, A* and lazy search: LAMP-A*, which systematically searches over the coupled object-robot space, and LAMP-Lazy, a lazy planner that enables real-time replanning through deferred evaluation. Experiments in challenging simulated environments demonstrate that our approach solves complex long-horizon tasks in highly cluttered environments that prior methods cannot handle.
Shuai Zhou, Yorai Shaoul, Jiaoyang Li
Jun 26, 2026cs.RO

Learning Stable In-Grasp Manipulation in a Non-Dropping Action Space

Traditionally, dexterous manipulation controllers are designed using analytic models constrained by strong assumptions about the hand and the objects being manipulated. Reinforcement learning (RL) has become another common approach in which skills are explored openly in an end-to-end manner but is inefficient because of unnoticeable instability and conflicts in learning objectives. This paper attempts to efficiently explore stable and accurate manipulation skills by decomposing dexterous skills into multiple simpler/analyzable components. Each skill component is subsequently learned with constraints and guidance from classical physics and control theory. Our work shows that for stable grasp, in-grasp reposition/reorientation with different objects, sensor/motor noise, latency, and frictional conditions, skill learning becomes efficient and stable with prior knowledge from theory.
Ha Thang Long Doan, Hikaru Arita, Kazuto Nakashima +1
Jun 26, 2026cs.RO

PA-BiCoop: A Primary-Auxiliary Cooperative Framework for General Bimanual Manipulation

Bimanual manipulation is essential for advanced robotic systems because it offers higher efficiency and flexibility compared to single-arm configurations. However, existing approaches either lack inter-arm interaction or ignore the need for a dynamic division of labor, treating the arms as functionally equivalent. To address these limitations, this paper draws inspiration from human bimanual manipulation where one arm handles core operations and the other provides auxiliary support, and proposes PA-BiCoop, a new single-model bimanual cooperation framework with dynamic primary-auxiliary arm differentiation. PA-BiCoop categorizes robotic arms into primary and auxiliary arms with adaptively adjustable roles across task stages, employs two specialized decoders that share a global feature encoder: the primary decoder generates the primary arm's base-coordinate pose and core-task affordance heatmaps, and the auxiliary decoder outputs the auxiliary arm's relative pose in the primary arm's coordinate system. Moreover, we design a dynamic role assignment module to automatically map roles to left/right arms without manual pre-definition. This design facilitates inter-arm knowledge sharing and coordinated manipulation. Extensive experiments demonstrate that our PA-BiCoop achieves superior performance: it outperforms state-of-the-art baselines by 48% on average in RLBench2 simulation tasks and by over 50% on average in real world tasks, thereby verifying its effectiveness and advancement in bimanual manipulation.
Bai Qicheng, Wang Ziru, Ma Teli +3
Jun 26, 2026cs.RO

Translation as a Bridging Action: Transferring Manipulation Skills from Humans to Robots

We study whether we can learn novel manipulation skills from human actions to a bi-manual robot with parallel grippers. Human action data is cheap, abundant, and diverse, making it one of the most promising resources for scaling up robot learning. Yet transferring skills from humans to robots remains hard: most prior work treats humans as just another bi-manual 6DoF embodiment, where hand-pose estimates are noisy and the contact patterns of human fingers differ fundamentally from those of a parallel gripper. We argue that learning rotation-inclusive action signals from human data is therefore sub-optimal, and instead propose a bridging action representation: the relative wrist translation within the initial head-camera frame, an action space shared by humans and robots. To handle the potential absence of certain action components in different embodiments, we build a π0π_0-like vision-language-action model with interleaved action tokens and attention masking. On a suite of novel bi-manual manipulation tasks, our bridging action transfers human manipulation knowledge to robots far more effectively than noisy 6DoF human actions and scales with the amount of human data.
Sijin Chen, Kaixuan Jiang, Haixin Shi +6
Jun 26, 2026cs.CV

PhysisForcing: Physics Reinforced World Simulator for Robotic Manipulation

Video generation models have emerged as a promising paradigm for embodied world simulation. However, both general-domain video generators and robot-specific data fine-tuned models can still produce physically implausible manipulations, including discontinuous motion trajectories and inconsistent robot-object interactions, which limits their reliability as world simulators. Through extensive experiments, we find that such physical instability mainly arises from two factors: deformation of moving objects and implausible spatio-temporal correlations among interacting entities, particularly during contact. Building on this observation, we propose PhysisForcing, a scalable training framework that strengthens physical consistency by focusing supervision on physics-informative regions through joint optimization of pixel-level and semantic-level features. The framework consists of a pixel-level trajectory alignment loss, which supervises DiT features using reference point trajectories, and a semantic-level relational alignment loss, which aligns DiT features with inter-region relations extracted from a frozen video understanding encoder. Extensive experiments on R-Bench, PAI-Bench, and EZS-Bench show that PhysisForcing consistently improves embodied video generation over strong baselines, improving the Wan2.2-I2V-A14B and Cosmos3-Nano base models on R-Bench by 22.3% and 9.2% (7.1% and 3.7% over vanilla finetuning), with the Cosmos3-Nano variant attaining the best overall score. Beyond generation, as a world model under the WorldArena action-planner protocol it raises the closed-loop success rate from 16.0% to 24.0% and further improves downstream policy success, indicating that physically aligned video models yield stronger representations for robotic manipulation.
Peiwen Zhang, Yufan Deng, Shangkun Sun +11
Jun 25, 2026cs.RO

LA4VLA: Learning to Act without Seeing via Language-Action Pretraining

Vision-Language-Action (VLA) models are commonly pretrained on robot demonstrations by jointly mapping visual observations and language instructions to actions. However, dense visual-action supervision can dominate the comparatively sparse language-action signal. As a result, policies may rely on visual shortcuts rather than learn how language conditions action execution, making them sensitive to visual variations. To address this limitation, we propose LA4VLA, a language-action pretraining framework that enables policies to acquire language-conditioned action priors without visual observations. These priors capture reusable manipulation skills shared across tasks and scenes, reducing reliance on scene-specific visual cues. Specifically, LA4VLA decomposes expert demonstration trajectories into atomic action segments and pairs each segment with a corresponding low-level action description. This yields LA-33K, a dataset of 33K Language-Action (LA) episodes derived entirely from existing demonstrations without additional robot data collection. We further develop LA4VLA-1B, a lightweight 1B-parameter VLA model, and investigate three paradigms for incorporating language-action supervision into VLA learning: LA-only pretraining, sequential LA-to-VLA pretraining, and mixed LA-VLA pretraining. Across simulation and real-world tasks, LA-pretrained policies consistently outperform matched VLA-pretrained counterparts, while combining LA and VLA supervision leads to further gains. In particular, mixed LA-VLA pretraining improves the average success rate of LA4VLA-1B over the no-pretraining baseline by up to 17.8 and 45.0 percentage points in simulation and real-world tasks, respectively. These results establish LA4VLA as an effective and complementary pretraining strategy for building stronger and more robust VLA policies.
Tao Lin, Yuxin Du, Yiran Mao +13
Jun 24, 2026cs.RO

WatchAct: A Benchmark for Behavior-Grounded Robot Manipulation

A robot working alongside people must reason about what they have done, in what order, and with what intent. Video carries the spatial layouts, object histories, and gestures that language leaves underspecified, yet today's manipulation benchmarks pair an instruction with a single current image, offering no way to evaluate reasoning over observed human behavior. We introduce WatchAct, a benchmark for robot manipulation grounded in observed human behavior. Each instance pairs a real-world human-action video and a language instruction with an aligned simulator scene and an executable LIBERO task, enabling scalable and reproducible evaluation. WatchAct comprises 3,000 long-horizon instances across 14 tasks in four capability domains drawn from the cognitive demands of watching another agent: parsing events (Event Grounding), recovering procedural structure (Procedural Reasoning), inferring unstated intent (Implicit Intent Inference), and tracking how the scene was changed (Episodic Reasoning). We further propose a disentangled evaluation protocol that separately measures (i)~video-to-plan reasoning by vision-language models, (ii)~policy execution under oracle plans, and (iii)~full task completion by integrated planner--policy pipelines. In both simulation and on a Franka Research 3 robot, current systems remain far from solving WatchAct. The best pipeline, Gemini-3.1-Pro with π0.5π_{0.5}, reaches only 16.3% Success Rate (SR) in simulation and 14.0% on the real robot. Gemini-3.1-Pro attains just 36.8% Plan SR (vs. 97.1% for humans), while π0.5π_{0.5} reaches only 21.5% Task SR under oracle plans and drops to 10.6% on out-of-domain scenarios. Dataset and code are available at https://baiqi-li.github.io/watchact_page/.
Baiqi Li, Ce Zhang, Yu Fang +4
Jun 24, 2026cs.RO

CoStream: Composing Simple Behaviors for Generalizable Complex Manipulation

Long-horizon, contact-rich complex manipulation tasks, such as seating a GPU into a PCIe slot, demand both millimeter high precision and out-of-the-box generalization to new tasks. Existing paradigms struggle to satisfy both: classical pipelines use brittle, task-specific interfaces to achieve high-precision control but require costly pipeline redesigns to adapt to new tasks, whereas monolithic end-to-end policies provide better generalization but lack high precision on complex, out-of-distribution tasks unless retrained with new data. Both paradigms share an implicit assumption: once a manipulation capability is acquired, it must be deployed as a rigid pipeline or monolithic whole, rather than being freely decomposed and recomposed. In this paper, we show that complex manipulation capabilities can emerge naturally from the composition of simple, independent behaviors. Rather than deploying a monolithic policy or a rigid pipeline, we propose CoStream, a framework orchestrating foundation models and diverse sensing modalities into multiple composable core behaviors: a semantic behavior extracting spatial constraints via foundation models; a predictive behavior forecasting trajectories by tracking keypoints in imagined videos; and a reactive behavior providing high-frequency tactile and force corrections. On a shared SE(3)SE(3) interface, these outputs compose by right-multiplication into a single pose command at each control step, executed by a compliant controller. We demonstrate CoStream on 8 real-world tasks spanning everyday manipulation and precision assembly, with the strongest gains in contact-rich assembly and object transfer, and show robust recovery from manual perturbations during execution. Website: https://costream-simple.github.io
Haonan Chen, Yuxiang Ma, Stephen Tian +7
Jun 24, 2026cs.MA

Manipulation Is Task-Dependent: A Multi-Axis, Multi-Environment Evaluation of Frontier LLMs

We evaluate manipulative behavior in six frontier language models across six environments, ranging from negotiation tasks to agentic workflows, resulting in 13{,}590 individual scenarios. Manipulation rates are measured across three axes: framing (mandate honesty or permit manipulation), incentive structure (from no incentives to substantial ones), and task difficulty. Existing benchmarks typically vary a single axis within a single environment, an approach our results show is insufficient. We rank models by manipulation rate and find Spearman rank correlations across environments average ρ=0.055ρ= 0.055, indicating manipulative tendencies in one task do not necessarily predict those in another. Additionally, we find the axis that drives manipulation varies across different environments. In environments where models are incentivized to misrepresent future actions, instructional framing and structurally binding incentives are the primary drivers; in environments where models are incentivized to misrepresent a ground truth, task difficulty dominates. This split was identified in five environments and validated against a sixth held-out environment. Together, these findings illustrate the importance of rigorous multi-dimensional evaluations when measuring manipulative propensities.
Adeeb Zaman, Erik Nordby, Fred Heiding
Jun 23, 2026cs.RO

RE4: Transformation-aware Imitation of Object Interactions Using Manipulation Modes

Object interaction tasks have been a focus of advances in imitation learning. End-to-end methods, dominated by diffusion and flow-based variants have shown leaps in performance while sacrificing interpretability. Object-centric and pose-informed variants have had a role in learning from demonstration in manipulation tasks. In this paper, we revisit a few modern imitation learning benchmarks for object interactions, with the aim of composing a framework that repurposes principled theories of manipulation, preserving both performance and interpretability. For image observations, lightweight training is proposed for model-free pose estimation of the target object, using self-supervision over the demonstration data available for imitation learning. This information is then used to inform a manipulation mode-aware retrieval of a demonstration, a mode-aware transformation, a replan step that connects to the retrieval point while preserving mode constraints, and finally rolling out the transformed demonstration. These compose four key steps of the proposed RE4 framework, evaluated over state-based and image-based benchmarks in Push-T and Robomimic. An adversarial benchmark that evaluates sparse data regions of image-based Push-T showcases the robustness, further bolstered by indications from low-data regime experiments. The current work shows promise in using simple interpretable building blocks to learn manipulation skills.
Arsh Chawla, Rahul Shome
Jun 22, 2026cs.RO

Foresight: Failure Detection for Long-Horizon Robotic Manipulation with Action-Conditioned World Model Latents

Long-horizon tasks are common in real-world robotic deployments, yet failure detection for such tasks remains underexplored. Detecting failures in long-horizon robotic tasks is particularly challenging because failure onset is often ambiguous and dense temporal annotations are typically unavailable. We present Foresight, a failure detection framework that monitors manipulation trajectories using latent representations from an action-conditioned world model. Foresight is trained using only final task-level success or failure labels. By leveraging predictive world-model embeddings, our method provides a unified framework for failure detection across different policies. We further use functional conformal prediction (FCP) to calibrate detection thresholds adaptively. We evaluate Foresight with state-of-the-art vision-language-action policies in simulation on LIBERO-Long, ManiSkill-Long, and BEHAVIOR-1K, compare it against state-of-the-artfailure detection methods, and validate it on real robots with three long-horizon tasks on a ReactorX-200 arm and one task on a Franka arm. Our results suggest that action-conditioned world-model embeddings provide a scalable representation for reliable failure monitoring in long-horizon manipulation.
Haoran Zhang, Yifu Lu, Boyang Wang +5
Jun 20, 2026cs.RO

Geometric Reconstruction of Extrinsic Contact Trajectories using Tactile Sensing and Proprioception for Tool Manipulation

Tactile sensing enables robots to perceive rich contact information at the grasp, supporting tasks such as object recognition, in-hand pose estimation, and slip detection. However, in many tool-mediated manipulation tasks, the interaction that determines task success occurs at the tool tip, away from the tactile sensor, making direct sensing of tool-environment contact difficult, particularly when the contact moves during interaction. In this work, we reconstruct the trajectory of extrinsic tool-tip contact using tactile sensing and robot proprioception. We formulate tool-tip trajectory reconstruction as a geometric inference problem under a single-point contact assumption. Our method first estimates the global tool-tip contact location from a calibration segment designed to approximate fixed-point behavior, and then reconstructs the full trajectory by composing relative tool motion estimated from tactile marker observations under continuous contact. Across n=51 trials with multiple trajectories, tools, wrist poses, and grasp configurations, the proposed pipeline achieves a trajectory RMSE of 8.59 +/- 2.41 mm in the world frame and a shape RMSE of 5.96 +/- 1.16 mm, while operating online at 14.00 +/- 4.11 Hz. Overall, the results show that extrinsic tool-tip trajectory geometry can be recovered consistently from grasp-level tactile sensing, with trajectory shape remaining stable across variations in tools, wrist poses, and grasp configurations.
Seojung Min, Yoonjin Kim, Jeong-Jung Kim +1
Jun 20, 2026cs.RO

Wh0: Generative World Models as Scalable Sources of Egocentric Human Hand Manipulation Data

Scaling dexterous manipulation requires generalization across objects, scenes, and tasks, yet existing data sources face a trade-off between scale and scene/embodiment alignment: teleoperation data is well aligned with robot deployment but expensive to collect; simulation is scalable but limited by the sim-to-real gap; and real egocentric videos scale effectively but remain misaligned with robot deployment. We propose Wh0, a framework that uses generative video world models as scalable and controllable sources of egocentric human-hand manipulation data to unlock the manipulation capabilities of pretrained dexterous VLA models. Conditioned on language, objects, and scenes, Wh0 uses a generative world model to produce WM-H, a 50k-episode dataset of egocentric human-object interaction videos. Wh0 then converts the generated videos into robot-trainable supervision through hand motion reconstruction and visual editing. Co-trained with a limited amount of real robot data, WM-H adapts pretrained VLA models to dexterous manipulation deployment. Across 18 real-world dexterous manipulation tasks, compared with a model post-trained only on robot data, Wh0 improves zero-shot success on unseen tasks from 8.3% to 38.9%. Ablation studies further show that scalable generation and scene/embodiment alignment are key drivers of performance gains. Videos and open-source code can be found on our project website: https://chenyt31.github.io/wh0.github.io/.
Yangtao Chen, Zixuan Chen, Peiyang Wang +4
Jun 20, 2026cs.RO

KITE: Decoupling Kinematics and Interaction for Zero-Shot Cross-Embodiment Manipulation

Generalizing manipulation policies across robot embodiments remains difficult because standard policies entangle task reasoning with embodiment-specific motor control. We study zero-shot cross-embodiment manipulation, where a policy trained on source embodiments must be deployed on a structurally different target embodiment without additional task demonstrations. We introduce Kinematic Interaction Transfer across Embodiments (KITE), which decouples manipulation into embodiment-agnostic task reasoning and embodiment-specific motor control, connected through a learned latent representation of interaction intent based on contact patterns. Task reasoning is performed by a shared policy that predicts latent intents from source demonstrations, while motor control is performed by an intent-conditioned action decoder learned from each embodiment's kinematic model. With KITE, adaptation to a new embodiment requires only training a new action decoder using its kinematic model, without recollecting demonstration data. We evaluate KITE on three manipulation tasks spanning transfer between parallel grippers, dexterous hands, and composite embodiments. KITE consistently achieves zero-shot transfer to structurally different target embodiments, outperforming state-of-the-art baselines in transfer success and task-embodiment scope.
Qianxu Wang, Kuan Fang
Jun 20, 2026cs.CY

Old Fictions, New Skins: Evaluating the Manipulative Capabilities of LLMs in Healthcare

Large language models (LLMs) are increasingly piloted in African healthcare contexts, raising concerns about their potential to manipulate users in high-stakes settings. In a randomised experiment, we examined the manipulative capabilities of two publicly available models, ChatGPT 5.2 and DeepSeek V3.2, among Kenyan participants (N = 303). Participants interacted with either a manipulative variant or a non-manipulative variant before making a treatment decision within a hypothetical clinical scenario. The manipulative variant was prompted to covertly steer participants towards an incorrect treatment option while the non-manipulative variant served as the control condition. Manipulation success rates were higher in the manipulative condition (59.5%) than in the control condition (44.0%), with the effect reaching significance (OR = 2.11, 95% CI [1.12, 4.00], p = .021). These findings highlight the need for improved safety infrastructure specifically targeting manipulation, particularly given the integration of AI into healthcare systems across Africa.
Gathoni Ireri, Roger D. Odipo