Motion
Momentum
86 papers in the last four weeks, up 291% on the four weeks before. 0.9% of all new papers.
Latest papers 391
Recovering world space 4D motion of two interacting hands from egocentric video is a fundamental capability for supervising robot policy learning, where wrist trajectories track the end-effector and finger articulations specify the grasp pose. Two major challenges arise in this setting: hands frequently leave the camera view for extended periods due to head motion, and persistent hand-object interactions cause severe occlusions of one or both hands. Existing methods uniformly condition on noisy hand motion observations without accounting for their per-frame reliability, leading to substantial performance degradation. Our key insight is that accurate world space hand motion estimation is tightly coupled with the quality of per-frame hand observations. To this end, we decompose the quality of hand motion observations extracted from an off-the-shelf hand pose estimator into four channels: wrist global translation and finger articulations for both hands. We propose StableHand, a quality-aware flow-matching framework conditioned on these four-channel quality signals, which are predicted by a learned quality network. We naturally incorporate the quality signals into the flow-matching process through a per-channel forward schedule, a quality-adjusted velocity target, AdaLN modulation of the DiT denoiser, and a quality-aware ODE initialization. This unified generative process preserves high-quality observations while reconstructing unreliable ones using a learned bimanual motion prior. Experiments on HOT3D and ARCTIC, two egocentric benchmarks featuring long missing-hand spans and persistent hand-object occlusions, show that StableHand achieves state-of-the-art performance across all reported metrics, reducing W-MPJPE by 20-25% compared to the strongest baseline, with the largest gains on heavily occluded ARCTIC sequences.
See Silhouettes in Motion with Neuromorphic Vision
Quasi-bimodal objects, such as text, road signs, and barcodes, play a basic yet vital role in daily visual communication. By boiling these down to clear silhouettes, binarization uses a minimal language to convey essential vision cues for maximum downstream efficiency, especially for tasks that require simple geometric, topological reasoning rather than heavy appearance modeling. The catch is that frame-based imaging often struggles on mobile platforms like drones, self-driving cars, and underwater vehicles, in which rapid motion causes severe motion blur and harsh lighting washes out scene details. To overcome these physical limits, neuromorphic vision via event cameras, featuring microsecond time resolution and high dynamic range, steps in as a natural solution. Building upon this event-driven paradigm, we propose a simple yet effective dual-modal approach that harnesses the synergy between frames and events for training-free, real-time, high-frame-rate binarization on CPU-only devices. Extensive evaluations show that it earns competitive performance against leading techniques in reducing blur artifacts and delivers impressive improvements under challenging illumination at a lower computational cost. Besides, its asynchronous nature bypasses long-standing event-scarcity issues that break traditional time-binning reconstruction at fixed time slots, maintaining clear target shapes even at extreme kilohertz frame rates. Its binary results further serve as reliable representations to facilitate a range of downstream tasks. This work paves the way towards lightweight perception and interaction in embodied intelligence on resource-constrained edge platforms.
Markerless Motion Capture for Biomechanical Whole-Body Kinematic Estimation in Infants
arly identification of motor impairment in infancy relies on expert visual assessment of spontaneous movement, motivating the development of automated, objective alternatives. One promising approach is using computer vision, which benefits from high quality pose estimation from video. In this study, we systematically evaluated three state-of-the-art pose estimation frameworks (MeTRAbs-ACAE, SAM 3D Body, and Sapiens) on 100 videos over 13 sessions of 8 infants recorded with a multi-view markerless motion capture system. We quantified keypoint detection accuracy using reprojection error, geometric consistency, and Procrustes-aligned 3D position error, and demonstrated proof-of-concept for fitting an inverse kinematic framework to infant data. While Sapiens achieved the lowest reprojection error and highest geometric consistency of the methods evaluated (22.8 pixels and 0.82, respectively), SAM 3D Body provided the most comprehensive 3D information for kinematic reconstruction with Procrustes-aligned position errors of 19 to 28 mm. We demonstrate in a case comparison example that biomechanical models fit to SAM 3D estimates distinguish representative movement patterns in infants related to motor development, as identified by a clinical expert. Together, these findings highlight both the promise and current limitations of 3D pose estimation for infant biomechanics and establish preliminary groundwork for scalable, video-based assessment of early motor development.
Motion Cues from Image-based Point Tracking for LiDAR Scene Flow Estimation
LiDAR scene flow estimation is essential for autonomous driving, as it provides 3D motion for each point. Self-supervised approaches use static-dynamic classification to mitigate the imbalance between static and dynamic points, deriving targeted supervision. However, existing methods rely on sparse geometric observations for this classification, making them vulnerable to data sparsity and occlusions. The resulting noisy labels provide incorrect motion guidance and degrade scene flow learning. To address this, we introduce TrackCue, a tracking-guided framework for improving dynamic object representation in LiDAR scene flow estimation. In particular, TrackCue repurposes point tracking to obtain dense image-space trajectories anchored to LiDAR points, providing motion cues beyond sparse geometric observations. Furthermore, we present a visually consistent motion compensation strategy that compares the tracked trajectories with ego-induced rigid trajectories in the image plane, effectively isolating true object motion from ego-induced apparent motion. To transfer these isolated motion cues back to the LiDAR domain, we perform visual motion cue lifting, which associates ego-compensated image trajectories with LiDAR points for static-dynamic label refinement. As a result, TrackCue produces more accurate static-dynamic classification and provides more reliable supervision for scene flow learning. Experimental results show that TrackCue significantly improves the precision and F1 score of dynamic labels, leading to performance gains in self-supervised scene flow estimation.
AnyAct: Towards Human Reenactment of Character Motion From Video
We study the problem of directly deriving an initial human reenactment from a monocular video of a non-human character. Our goal is not to reconstruct the source character itself but to reinterpret its motion as a plausible and editable human performance for downstream animation authoring. This task is challenging because existing video-based motion capture methods are largely restricted to human-centric structural spaces, while motion retargeting methods typically require structured 3D source motions and known source topologies. Our key insight is that sparse local articulated motion cues can preserve essential dynamics across large structural differences, providing a stable bridge from character video to human reenactment. Based on this observation, we propose AnyAct, which formulates character-video-driven human reenactment as conditional human motion generation from transferable sparse local 2D articulated motion. To make this practical, we introduce three key designs: human-motion-only supervision via augmented 3D-to-2D projection, progressive 3D-to-2D training to alleviate conditioning ambiguity, and global-local motion decoupling for reliable local motion control. We further construct a benchmark primarily covering diverse non-human character videos. Experiments on the benchmark show that AnyAct produces high-fidelity initial human reenactments that preserve the essential dynamics of the characters in reference videos, and further ablation studies validate the effectiveness of its core designs.
Sound Sparks Motion: Audio and Text Tuning for Video Editing
Motion-centric video editing remains difficult for large generative video models, which often respond well to appearance changes but struggle to produce specific, localized actions or state transitions in an existing clip. We introduce Sound Sparks Motion, a training-free framework that enables motion editing in an audio-visual video generation model by tuning its internal multimodal conditioning signals at test time. Rather than modifying model weights, our method tunes only two lightweight variables: an audio latent derived from the source video and a residual perturbation in the text-conditioning. We find that this combination can encourage motion edits that the underlying model often struggles to realize under prompt-only control. Since there is no direct way to evaluate temporal alignment between text and motion, we guide the tuning process using a vision-language model that provides feedback indicating whether the intended motion appears in the generated video. This simple supervision yields an effective semantic objective for motion editing, while regularization and perceptual-temporal constraints help preserve content and visual quality. Beyond per-video tuning, we show that the learned latent controls are transferable across videos, suggesting that they capture reusable motion-edit directions rather than overfitting to a single example. Our results highlight multimodal conditioning tuning, particularly through the audio pathway, as a promising direction for motion-aware video editing, and suggest that test-time tuning can serve as a lightweight probing mechanism that helps reveal latent motion controls embedded in the model's multimodal conditioning. Code and data are available via our project page: https://amirhossein-razlighi.github.io/Sound_Sparks_Motion/
CoCo-InEKF: State Estimation with Learned Contact Covariances in Dynamic, Contact-Rich Scenarios
Robust state estimation for highly dynamic motion of legged robots remains challenging, especially in dynamic, contact-rich scenarios. Traditional approaches often rely on binary contact states that fail to capture the nuances of partial contact or directional slippage. This paper presents CoCo-InEKF, a differentiable invariant extended Kalman filter that utilizes continuous contact velocity covariances instead of binary contact states. These learned covariances allow the method to dynamically modulate contact confidence, accounting for more nuanced conditions ranging from firm contact to directional slippage or no contact. To predict these covariances for a set of predefined contact candidate points, we employ a lightweight neural network trained end-to-end using a state-error loss. This approach eliminates the need for heuristic ground-truth contact labels. In addition, we propose an automated contact candidate selection procedure and demonstrate that our method is insensitive to their exact placement. Experiments on a bipedal robot demonstrate a superior accuracy-efficiency tradeoff for linear velocity estimation, as well as improved filter consistency compared to baseline methods. This enables the robust execution of challenging motions, including dancing and complex ground interactions -- both in simulation and in the real world.
Multi-scale Coarse-to-fine Modeling for Test-time Human Motion Control
We present MSCoT, a multi-scale, coarse-to-fine model for test-time human motion synthesis and control. Unlike recent approaches that rely on multiple iterative denoising/token-prediction steps, or modules tailored for specific control signals, MSCoT discretizes motion into a multi-scale hierarchical representation and predicts the entire token sequence at each temporal scale in a coarse-to-fine fashion. Building on this coarse-to-fine paradigm, we propose an efficient multi-scale token guidance strategy that overcomes the challenge of discrete sampling and steers the token distribution towards the control goals, allowing for fast and flexible control. To address the limitations of a discrete codebook, a lightweight token refiner further adds continuous residuals to the discrete token embeddings and allows differentiable test-time refinement optimization to ensure precise alignment with the control objectives. MSCoT is able to produce quality motions, consistent with the control constraints, while offering substantially faster sampling than diffusion-based approaches. Experiments on popular benchmarks demonstrate state-of-the-art controllable text-to-motion generation performance of MSCoT over existing baselines, with better motion quality (48% FID improvement), higher control accuracy (-61% avg error), and faster inference speed on HumanML3D.
MechVerse: Evaluating Physical Motion Consistency in Video Generation Models
Text- and image-conditioned video generation models have achieved strong visual fidelity and temporal coherence, but they often fail to generate motion governed by kinematic and geometric constraints. In these settings, object parts must remain rigid, maintain contact or coupling with neighboring components, and transfer motion consistently across connected parts. These requirements are especially explicit in articulated mechanical assemblies, where motion is constrained by rigid-link geometry, contact/coupling relations, and transmission through kinematic chains. A generated video may therefore appear plausible while violating the intended mechanism, such as rotating a part that should translate, deforming a rigid component, breaking coupling between parts, or failing to move downstream components. To evaluate this gap, We introduce MechVerse, a benchmark for mechanically consistent image-to-video generation. MechVerse contains 21,156 synthetic clips from 1,357 mechanical assemblies across 141 categories, organized into three tiers of increasing kinematic complexity: independent articulation, pairwise coupling, and densely coupled multi-part mechanisms. Each clip is paired with a structured prompt describing part identities, stationary supports, moving components, motion primitives, direction, speed/extent, and inter-part dependencies. We evaluate proprietary, open-source, and fine-tuned image-to-video models using standard video metrics, instruction-following scores, and human judgments of motion correctness and kinematic coupling. Results show that current models can preserve appearance and smoothness while failing to generate mechanically admissible motion, with errors increasing as coupling complexity grows. MechVerse provides a benchmark for measuring and improving mechanism-aware video generation from image and language inputs.
UMo: Unified Sparse Motion Modeling for Real-Time Co-Speech Avatars
Speech-driven gestures and facial animations are fundamental to expressive digital avatars in games, virtual production, and interactive media. However, existing methods are either limited to a single modality for audio motion alignment, failing to fully utilize the potential of massive human motion data, or are constrained by the representation ability and throughput of multimodal models, which makes it difficult to achieve high-quality motion generation or real-time performance. We present UMo, a unified sparse motion modeling architecture for real-time co-speech avatars, which processes text, audio, and motion tokens within a unified formulation. Leveraging a spatially sparse Mixture-of-Experts framework and a temporally sparse, keyframe-centric design, UMo efficiently performs real-time dense reconstruction, enabling temporally coherent and high-fidelity animation generation for both facial expressions and gestures. Furthermore, we implement a multi-stage training strategy with targeted audio augmentation to enhance acoustic diversity and semantic consistency. Consequently, UMo preserves fine-grained speech-motion alignment even under strict latency constraints. Extensive quantitative and qualitative evaluations show that UMo achieves better output quality under low latency and real-time performance constraints, offering a practical solution for high-fidelity real-time co-speech avatars.
SCAMP: Sparse-anchor Control is One Small Projection
Authoring with a text-to-motion generator needs sparse anchors: chosen joints, at chosen frames, at given positions. Meeting them currently costs a conditioning branch trained for the task, or hundreds of per-clip optimisation steps in the architecture's native variables. In any generator that decodes a continuous state through a frozen differentiable decoder, the anchors ask for little and leave most of the state free: a few hundred numbers against a state of tens of thousands. Every control method is a choice among the states that satisfy them, and the choices differ along the directions the anchors cannot see and the motion can. SCAMP makes the choice that moves none of them: damped Gauss-Newton in the space of the anchors, through the frozen decoder alone, training-free, with one dimensionless damping constant. Every increment is a combination of the rows of the anchors' Jacobian, so the correction is orthogonal to everything the anchors never see, and the system solved is the size of the request rather than of the state. Applied unchanged to seven published generators spanning diffusion, token and latent designs, it matches or exceeds in anchor error every released control method it is measured against, and closes the anchors on hosts that ship none. Confined to those rows, a correction can only take the shapes the decoder admits, so what it costs belongs to the decoder, and holding the solver fixed makes that cost measurable: it divides by decoder family, windowed decoders staying within a small multiple of the unconstrained generator's foot skating where analytic recoveries multiply it several times over. Built to that criterion, our own generator reaches 0.083 m anchor error at FID 0.102 in 0.50 s per clip. The decoder's temporal support is a design criterion for controllable motion generation.
PhyMotion: Structured 3D Motion Reward for Physics-Grounded Human Video Generation
Generating realistic human motion is a central yet unsolved challenge in video generation. While reinforcement learning (RL)-based post-training has driven recent gains in general video quality, extending it to human motion remains bottlenecked by a reward signal that cannot reliably score motion realism. Existing video rewards primarily rely on 2D perceptual signals, without explicitly modeling the 3D body state, contact, and dynamics underlying articulated human motion, and often assign high scores to videos with floating bodies or physically implausible movements. To address this, we propose PhyMotion, a structured, fine-grained motion reward that grounds recovered 3D human trajectories in a physics simulator and evaluates motion quality along multiple dimensions of physical feasibility. Concretely, we recover SMPL body meshes from generated videos, retarget them onto a humanoid in the MuJoCo physics simulator, and evaluate the resulting motion along three axes: kinematic plausibility, contact and balance consistency, and dynamic feasibility. Each component provides a continuous and interpretable signal tied to a specific aspect of motion quality, allowing the reward to capture which aspects of motion are physically correct or violated. Experiments show that PhyMotion achieves stronger correlation with human judgments than existing reward formulations. These gains carry over to RL-based post-training, where optimizing PhyMotion leads to larger and more consistent improvements than optimizing existing rewards, improving motion realism across both autoregressive and bidirectional video generators under both automatic metrics and blind human evaluation (+68 Elo gain). Ablations show that the three axes provide complementary supervision signals, while the reward preserves overall video generation quality with only modest training overhead.
Coordinating Multiple Conditions for Trajectory-Controlled Human Motion Generation
Trajectory-controlled human motion generation aims to synthesize realistic human motions conditioned on both textual descriptions and spatial trajectories. However, existing methods suffer from two critical limitations: first, the conflict between text and trajectory conditions disrupts the denoising process, resulting in compromised motion quality or inaccurate trajectory following; second, the use of redundant motion representations introduces inconsistencies between motion components, leading to instability during trajectory control. To address these challenges, we propose CMC, a decoupled framework that effectively coordinates text and trajectory conditions through a divide-and-conquer strategy. CMC follows a divide-and-conquer paradigm, comprising two cascaded stages: Trajectory Control and Motion Completion. In the first stage, a diffusion model generates a simplified representation of the controlled joints under trajectory guidance, based on the given trajectories, ensuring accurate and stable trajectory following. In the second stage, a text-conditioned diffusion inpainting model generates full-body motions using the simplified representation from the first stage as partial observations. To mitigate overfitting caused by limited inpainting training data, we further introduce the Selective Inpainting Mechanism (SIM), which alternates between text-to-motion generation and motion inpainting tasks during training. Experiments on HumanML3D and KIT datasets demonstrate that CMC achieves state-of-the-art performance in control accuracy and motion quality, demonstrating its effectiveness in coordinating multimodal conditions and representations.
Stylized Text-to-Motion Generation via Hypernetwork-Driven Low-Rank Adaptation
Text-driven motion diffusion models are capable of generating realistic human motions, but text alone often struggles to express fine-level nuances of motion, commonly referred to as style. Recent approaches have tackled this challenge by attaching a style injection mechanism to a pretrained text-driven diffusion model. Existing stylization methods, however, either require style-specific fine-tuning of existing models or rely on heavy ControlNet-based architectures, limiting efficiency and generalization to unseen styles. We propose a lightweight style conditioning framework that dynamically modulates a pretrained diffusion model through hypernetwork-generated LoRA parameters. A style reference motion is encoded into a global style embedding, which is mapped by a hypernetwork to low-rank updates applied at each denoising step of the diffusion model. By structuring the style latent space with a supervised contrastive loss, our framework reliably captures diverse stylistic attributes, improves generalization to unseen styles, and supports optimization-based guidance without requiring predefined style categories. Experiments on the HumanML3D and 100STYLE datasets show state-of-the-art stylization results, while achieving improved stylization for unseen styles.
Generative Motion In-betweening by Diffusion over Continuous Implicit Representations
Recent advances in generative models have yielded impressive progress on motion in-betweening, allowing for more complex, varied, and realistic motion transitions. However, recent methods still exhibit noticeable limitations in preserving keyframe information and ensuring motion continuity. In this paper, we propose a novel pipeline and sampling optimization strategy for latent diffusion models (LDM) based on motion implicit neural representations (INR). By establishing a mapping between INR and sparse spatial or temporal information within latent diffusion, our model can sample the INR parameters from extremely sparse and ambiguous keyframe data and reconstruct plausible and smooth motions from the manifold. Our experiments demonstrate the superior performance of our model, which significantly improves motion generation quality in scenarios with few keyframes while ensuring both keyframe accuracy and diversity of in-between motions.
EchoTracker2: Enhancing Myocardial Point Tracking by Modeling Local Motion
Myocardial point tracking (MPT) has recently emerged as a promising direction for motion estimation in echocardiography, driven by advances in general-purpose point tracking methods. However, myocardial motion fundamentally differs from motion encountered in natural videos, as it arises from physiologically constrained deformation that is spatially and temporally continuous throughout the cardiac cycle. Consequently, motion trajectories typically remain locally confined despite substantial tissue deformation. Motivated by these properties, we revisit the architectural design for MPT and find that coarse initialization in commonly used two-stage coarse-to-fine architectures may be unnecessary in this domain. In this work, we propose a fine-stage-only architecture, \textbf{EchoTracker2}, which enriches pixel-precise features with local spatiotemporal context and integrates them with long-range joint temporal reasoning for robust tracking. Experimental results across in-distribution, out-of-distribution (OOD), and public synthetic datasets show that our model improves position accuracy by and reduces median trajectory error by relative to a domain-specific state-of-the-art (SOTA) model. Compared to the best general-purpose point tracking method, the improvements are and , respectively. Moreover, EchoTracker2 shows better agreement with expert-derived global longitudinal strain (GLS) and enhances test-rest reproducibility. Source code will be available at: https://github.com/riponazad/ptecho.
Closing the Motion Execution Gap: From Semantic Motion Task Constraints to Kinematic Control
This paper addresses the Motion Execution Gap, the disconnect between high-level symbolic task descriptions using semantic constraints and executable robot motions. Motion Statecharts are introduced as an executable symbolic representation for complex motions. They allow the arbitrary arrangement of motion constraints, monitors or nested statecharts in parallel and sequence. World-centric motion specification and generalization across embodiments are enabled through the use of a unified differentiable kinematic world model of both, robots and environments. Motion execution is realized through a lMPC-based implementation of the task-function approach, in which smooth transitions during task switches are ensured using jerk bounds. Cross-platform transferability was demonstrated by deploying the method on eight robot platforms, operating in diverse environments. The proposed framework is called Giskard and is available open source: https://github.com/cram2/cognitive_robot_abstract_machine.
Sampling-Based Follow-the-Leader Motion Planning for Manipulator-Mounted Continuum Robots
Follow-the-leader (FTL) motion exploits the unique morphology of continuum robots (CRs) to navigate confined spaces by having the body retrace the path of the tip. While extensively studied, existing FTL methods typically assume a fixed base or a single degree-of-freedom insertion mechanism, limiting their applicability to practical systems in which CRs are mounted on robotic manipulators with fully actuated SE(3) base pose. This paper presents a sampling-based motion planner for FTL motion of manipulator-mounted CRs that jointly considers robot configuration and base pose. The key idea is to decouple global shape search from base pose determination by computing the base pose through a closed-form geometric construction, thereby avoiding iterative optimization during online planning. The approach supports general forward models and enables efficient planning by shifting the majority of computation offline. We establish theoretical guarantees including resolution complete shape search and converging tip tracking throughout waypoint traversal and interpolation. Experiments on 120 simulated paths over 3 test classes demonstrate 0% tip error and 1.9% mean shape deviation (w.r.t. robot length) at 100% success rate. We validate the practicality of our approach on a 6-DOF tendon-driven CR mounted on a serial manipulator. Code and visualization available at https://continuumroboticslab.github.io/sb-ftl-cr-planner/.
ME-UAV: A Benchmark and Analysis for Onboard Motion-on-Motion Event-Based Tiny UAV Detection
Tiny UAV detection from an onboard event camera is difficult when the observer and target move at the same time. In this motion-on-motion regime, ego-motion activates background edges across buildings, vegetation, and horizon structures, while the UAV may appear as a sparse event cluster. Unlike static- or ground-observer event-based UAV detection, onboard UAV-view detection breaks the clean-background assumption because sensor ego-motion can activate dense background events over the entire field of view. To explore this practical problem, we present ME-UAV, to the best of our knowledge, the first onboard UAV-view motion-on-motion event-based dataset and benchmark for tiny UAV detection, where both the sensing platform and the target UAV are moving. ME-UAV provides synchronized event streams and IMU measurements collected from an onboard sensing platform, together with event-level UAV foreground labels derived from temporally propagated 10 Hz bounding-box annotations. The processed benchmark contains 87,223 training samples and 21,395 validation samples across four scene families: sunny building-forest, sunny farm-village, sunset building-forest, and sunset farm-village. We define a train/validation split and an evaluation protocol for comparing representative existing baselines across event-frame, voxel-grid, and point-set representations, with optional IMU input. The benchmark results show that existing baselines remain limited under sparse tiny-target evidence and dense ego-motion-induced background events. Code and benchmark files will be released at https://github.com/Wickyan/M2E-UAV.
PaMoSplat: Part-Aware Motion-Guided Gaussian Splatting for Dynamic Scene Reconstruction
Dynamic scene reconstruction represents a fundamental yet demanding challenge in computer vision and robotics. While recent progress in 3DGS-based methods has advanced dynamic scene modeling, obtaining high-fidelity rendering and accurate tracking in scenarios with substantial, intricate motions remains significantly challenging. To address these challenges, we propose PaMoSplat, a novel dynamic Gaussian splatting framework incorporating part awareness and motion priors. Our approach is grounded in two key observations: 1) Parts serve as primitives for scene deformation, and 2) Motion cues from optical flow can effectively guide part motion. Specifically, PaMoSplat initializes by lifting multi-view segmentation masks into 3D space via graph clustering, establishing coherent Gaussian parts. For subsequent timestamps, we leverage a differential evolutionary algorithm to estimate the rigid motion of these parts using multi-view optical flow cues, providing a robust warm-start for further optimization. Additionally, PaMoSplat introduces an adaptive iteration count mechanism, internal learnable rigidity, and flow-supervised rendering loss to accelerate and optimize the training process. Comprehensive evaluations across diverse scenes, including real-world environments, demonstrate that PaMoSplat delivers superior rendering quality, improved tracking precision, and faster convergence compared to existing methods. Furthermore, it enables multiple part-level downstream applications, such as 4D scene editing.
EFGCL: Learning Dynamic Motion through Spotting-Inspired External Force Guided Curriculum Learning
Learning dynamic whole-body motions for legged robots through reinforcement learning (RL) remains challenging due to the high risk of failure, which makes efficient exploration difficult and often leads to unstable learning. In this paper, we propose External Force Guided Curriculum Learning (EFGCL), a guided RL approach based on the principle of physical guidance, in which external assistive forces are introduced during training. Inspired by spotting in artistic gymnastics, EFGCL enables agents to physically experience successful motion executions without relying on task-specific reward shaping or reference trajectories. Experiments on a quadrupedal robot performing Jump, Backflip, and Lateral-Flip tasks demonstrate that EFGCL accelerates learning of the Jump task by approximately a factor of two and enables the acquisition of complex whole body motions that conventional RL methods fail to learn. We further show that the learned policies can be deployed on real robot, reproducing motions consistent with those observed in simulation. These results indicate that physically guided exploration, which allows agents to experience success early in training, is an effective and general strategy for improving learning efficiency in dynamic whole-body motion tasks.
MoPO: Incorporating Motion Prior for Occluded Human Mesh Recovery
Although recent studies have made remarkable progress in human mesh recovery, they still exhibit limited robustness to occlusions and often produce inaccurate poses and severe motion jitter due to the insufficient spatial features for occluded body parts. Inspired by the rapid advancements in human motion prediction, we discover that compared to occluded image features, pose sequence inherently contains reliable motion prior for estimating occluded body parts. In this paper, we incorporate Motion Prior for Occluded human mesh recovery, called MoPO. Our MoPO mainly consists of two components: 1) The motion de-occlusion module, where we propose a spatial-temporal occlusion detector to detect joint visibility, and then we propose a lightweight motion predictor to complete the occluded body parts by predicting the most plausible joint positions based on history poses. 2) The motion-aware fusion and refinement module, which fuses the completed joint sequence with image features to estimate human shape and initial human pose. Moreover, the completed joint sequence is further used to refine the final human pose through inverse kinematics, which provides the occlusion-free motion prior for regressing human poses. Extensive experiments demonstrate that MoPO achieves state-of-the-art performance on both occlusion-specific and standard benchmarks, significantly enhancing the accuracy and temporal consistency of occluded human mesh recovery. Our code and demo can be found in the supplementary material.
Beyond Self-Play: Hierarchical Reasoning for Continuous Motion in Closed-Loop Traffic Simulation
Closed-loop traffic simulation requires agents that are both scalable and behaviorally realistic. Recent self-play reinforcement learning approaches demonstrate strong scalability, but their equilibrium strategies fail to capture the socially aware behaviors of real human drivers. We propose a hierarchical architecture that goes beyond self-play by combining high-level multi-agent interaction reasoning with low-level continuous trajectory realization. Specifically, a Stackelberg-style Multi-Agent Reinforcement Learning (MARL) module generates interaction-aware intention commands. These commands condition a low-level continuous motion module, translating the strategic intent into physically consistent, scene-responsive control sequences. To mitigate distribution shift in closed-loop deployment, we introduce a hybrid co-training scheme combining MARL with auxiliary recovery supervision. Experiments on a SUMO-based urban network demonstrate that the proposed framework achieves superior control smoothness and safety compared to self-play and passive imitation baselines, while maintaining competitive traffic efficiency.
Restoration-Aligned Generative Flow Models for Blind Motion Deblurring
Generative flow models offer powerful priors learned from large-scale natural images, but directly adapting them to restoration tasks such as motion deblurring causes severe fidelity degradation, as their training objective is inherently misaligned with restoration. We present DeblurFlow, a framework that resolves this misalignment by reformulating the flow trajectory itself: we replace the noise endpoint with the blur observation, which makes the underlying vector field coincide with the residual error between blur and clean images. Under this formulation, the standard flow matching loss naturally takes the form of a residual loss, allowing pretrained flow models to be optimized under restoration-aligned objectives via LoRA adaptation. This formulation further enables a dual-expert sampling strategy: a fidelity expert provides a high-fidelity initialization, e.g., PSNR 33.69 dB, and DeblurFlow enhances perceptual quality with only a marginal fidelity reduction to 33.05 dB, whereas directly applying a generative model on top of a fidelity expert decreases PSNR to 27.60 dB. To make this practical, we further introduce r-space, a latent space tailored for residual decoding rather than image reconstruction, which reduces encoder-decoder cost by up to 9over standard VAE latents. Extensive experiments on GoPro, HIDE, RealBlur, and RWBI demonstrate that DeblurFlow achieves strong restoration fidelity and perceptual realism, while remaining computationally practical.
Unison: Harmonizing Motion, Speech, and Sound for Human-Centric Audio-Video Generation
Motion, speech, and sound effects are fundamental elements of human-centric videos, yet their heterogeneous temporal characteristics make joint generation highly challenging. Existing audio-video generation models often fail to maintain consistent alignment across these modalities, leading to noticeable mismatches between motion, speech, and environmental sounds. We present Unison, a unified framework that explicitly promotes coherence across the motion, speech, and sound modalities. Within the audio stream, Unison employs a semantic-guided harmonization strategy that decouples the generation of speech and sound-effect components. Leveraging bidirectional audio cross-attention and semantic-conditioned gating for semantic-driven adaptive recomposition, this approach effectively mitigates speech dominance and enhances acoustic clarity. For audio-motion synchronization, we propose a bidirectional cross-modal forcing strategy where the cleaner modality guides the noisier one through decoupled denoising schedules, reinforced by a progressive stabilization strategy. Extensive experiments demonstrate that Unison achieves state-of-the-art performance in both audio perceptual quality and cross-modal synchronization, highlighting the importance of explicit multimodal harmonization in human-centric video generation.
Towards Highly-Constrained Human Motion Generation with Retrieval-Guided Diffusion Noise Optimization
Generating human motion that satisfies customized zero-shot goal functions, enabling applications such as controllable character animation and behavior synthesis for virtual agents, is a critical capability. While current approaches handle many unseen constraints, they fail on tasks with very challenging spatiotemporal restrictions, such as severe spatial obstacles or specified numbers of walking steps. To equip motion generators for these highly constrained tasks, we present a retrieval-guided method built on the training-free diffusion noise optimization framework. The key idea is to search within large motion datasets for guidance that can potentially satisfy difficult constraints. We introduce relational task parsing to group target constraints and identify the difficult ones to be handled by retrieved reference. A better initialization for diffusion noise is then obtained via a reward-guided mask that combines random noise with retrieved noise. By optimizing diffusion noise from this improved initialization, we successfully solve highly constrained generation tasks. By leveraging LLM for relational task parsing, the whole framework is further enabled to automatically reason for what to retrieve, improving the intelligence of moving agents under a training-free optimization scheme.
Practical Wi-Fi-based Motion Recognition Under Variable Traffic Patterns
Wi-Fi sensing detects human motions and activities by analysing the channel state information (CSI) derived from Wi-Fi transmissions. However, the impact of variable transmission traffic, which dictates the effective sampling rate and interval, is often overlooked. Existing Wi-Fi sensing systems are trained with fixed input size and sampling rate, which suffer from poor sampling rate generalisation. This paper proposes a novel Wi-Fi sensing approach for motion recognition applications, e.g., gesture and activity recognition, under variable traffic patterns. A sampling rate versatile neural network (SRV-NN) based on the transformer is proposed to efficiently handle variable input-sized sensing signals. A dynamic sampling rate augmentation is employed for variable sampling rates and intervals. To validate our approach, we have carried out extensive experimental evaluation, using two self-collected datasets, namely SRV activity and SRV gesture, as well as two publicly available datasets. Our method demonstrated exceptional performance and stability under variable sampling rates, with substantial improvements in average accuracy compared to baseline models without augmentation. The proposed approach significantly enhances stability by greatly reducing accuracy variance across different sampling rates.
ActCam: Zero-Shot Joint Camera and 3D Motion Control for Video Generation
For artistic applications, video generation requires fine-grained control over both performance and cinematography, i.e., the actor's motion and the camera trajectory. We present ActCam, a zero-shot method for video generation that jointly transfers character motion from a driving video into a new scene and enables per-frame control of intrinsic and extrinsic camera parameters. ActCam builds on any pretrained image-to-video diffusion model that accepts conditioning in terms of scene depth and character pose. Given a source video with a moving character and a target camera motion, ActCam generates pose and depth conditions that remain geometrically consistent across frames. We then run a single sampling process with a two-phase conditioning schedule: early denoising steps condition on both pose and sparse depth to enforce scene structure, after which depth is dropped and pose-only guidance refines high-frequency details without over-constraining the generation. We evaluate ActCam on multiple benchmarks spanning diverse character motions and challenging viewpoint changes. We find that, compared to pose-only control and other pose and camera methods, ActCam improves camera adherence and motion fidelity, and is preferred in human evaluations, especially under large viewpoint changes. Our results highlight that careful camera-consistent conditioning and staged guidance can enable strong joint camera and motion control without training. Project page: https://elkhomar.github.io/actcam/.
Eulerian Motion Guidance: Robust Image Animation via Bidirectional Geometric Consistency
Recent advancements in image animation have utilized diffusion models to breathe life into static images. However, existing controllable frameworks typically rely on Lagrangian motion guidance, where optical flow is estimated relative to the initial frame. This paper revisits the same optical-flow primitive through a more local supervision design: we use adjacent-frame Eulerian motion fields to guide generation, where the motion signal always describes a short temporal hop. This shift enables parallelized training and provides bounded-error supervision throughout the generation process. To mitigate the drift artifacts common in adjacent frame generation, we introduce a Bidirectional Geometric Consistency mechanism, which computes a forward-backward cycle check to mathematically identify and mask occluded regions, preventing the model from learning incorrect warping objectives. Extensive experiments demonstrate that our approach accelerates training, preserves temporal coherence, and reduces dynamic artifacts compared to reference-based baselines. The code, model, and data have been made available at https://nguyentthong.github.io/eulerian/
iPhoneBlur: A Difficulty-Stratified Benchmark for Consumer Device Motion Deblurring
Motion blur restoration on consumer mobile devices is typically evaluated using aggregate metrics that obscure performance variation across blur difficulty, masking model behavior under real deployment conditions. This work introduces iPhoneBlur, a difficulty-stratified benchmark of 7,400 image pairs synthesized from high-framerate iPhone 17 Pro videos captured in diverse real-world scenarios. Samples are partitioned into Easy, Medium, and Hard categories through PSNR-guided adaptive temporal windowing, with stratification validated by monotonic 2.2x increase in optical flow magnitude across tiers. Each sample includes comprehensive metadata enabling investigation of ISP-aware and difficulty-adaptive restoration strategies. Spectral analysis confirms synthesized blur exhibits high-frequency suppression patterns consistent with authentic motion degradation. Evaluation of six architectures reveals consistent 7-9 dB performance degradation from Easy to Hard subsets, a substantial gap entirely hidden by aggregate reporting. The benchmark further exposes a domain gap between professional and consumer cameras which targeted fine-tuning substantially recovers. By coupling difficulty stratification with deployment-critical metadata, iPhoneBlur enables systematic assessment of model reliability and failure modes for resource-constrained edge systems.
DexSynRefine: Synthesizing and Refining Human-Object Interaction Motion for Physically Feasible Dexterous Robot Actions
Learning dexterous manipulation from human-object interaction (HOI) data offers a scalable alternative to robot teleoperation, but HOI demonstrations are typically sparse and purely kinematic, making direct retargeting unreliable under embodiment mismatch and contact-rich dynamics. We present DexSynRefine, a coupled framework that treats HOI data as structured motion priors rather than executable robot actions. DexSynRefine first synthesizes hand-object trajectories conditioned on the task and initial object state using HOI Motion Manifold Flow Primitives (HOI-MMFP), a motion prior for coupled hand-object motion. It then physically grounds them with task-space residual reinforcement learning and adapts execution by inferring missing contact-dynamics context from proprioceptive history. Across five dexterous manipulation tasks, each stage addresses a complementary bottleneck: HOI-MMFP improves trajectory consistency and smoothness, task-space residuals provide the strongest grounding representation among the tested alternatives, and contact-dynamics adaptation enables robust real-world execution. Together, DexSynRefine improves real-world success rates over kinematic retargeting by 50-70~percentage points.
Contact Matrix: Enhancing Dance Motion Synthesis with Precise Interaction Modeling
Generating realistic reactive motions, in which one person reacts to the fixed motions of others, is challenging due to strict interaction constraints and a limited feasible solution space. This paper focuses on a typical scenario: duet dance, where high-quality data is scarce, motion patterns are complex, and the details of human interactions are both intricate and abundant. To tackle these challenges, we propose a novel two-stage framework. In the first stage, we introduce a motion VQ-VAE with separate body-part encoders and a joint decoder, enabling specialized codebooks to enhance representation capacity while dynamically modeling dependencies across body parts during decoding, thereby preventing inconsistencies in the generated motions. In the second stage, we propose a contact-aware diffusion model for reactive motion generation that jointly generates motion and a contact matrix between individuals, enabling explicit interaction modeling and providing guidance toward more precise and constrained interaction dynamics during sampling. Experiments show that our method outperforms Duolando with lower (8.89 vs. 25.30) and (8.01 vs. 9.97), as well as a higher BED (0.4606 vs. 0.2858), indicating improved interaction fidelity and rhythmic synchronization.
FreeTimeGS++: Secrets of Dynamic Gaussian Splatting and Their Principles
Recent progress in 4D Gaussian Splatting (4DGS) has achieved impressive dynamic scene reconstruction results. While these methods demonstrate remarkable performance, the specific factors behind their gains remain underexplored, making a systematic understanding of the underlying principles challenging. In this paper, we perform a comprehensive analysis of these hidden factors to provide a clearer perspective on the 4DGS framework. We first establish a controlled baseline, FreeTimeGS_ours, by formalizing and reproducing the heuristics of the state-of-the-art FreeTimeGS. Using this framework, we examine 4DGS along its fundamental axes and identify practical secrets, including the emergent temporal partitioning driven by Gaussian durations and the decoupling between photometric fidelity and motion behavior. Based on these insights, we propose FreeTimeGS++, a principled method that employs gated marginalization, UFM-guided initialization, and color correction to improve stability and reproducibility. Our approach yields reproducible results with reduced run-to-run variance.
Adaptive Interpolation-Synthesis for Motion In-Betweening on Keyframe-Based Animation
Motion in-betweening is one of the most artistically demanding and time consuming stages of 3D animation, where the expressivity and rhythm of motion are defined. The level of creative control it requires makes it a major production bottleneck, underscoring the need for intelligent tools that assist animators in this process. Although recent deep learning approaches have achieved strong results in motion synthesis and in-betweening, they assume data characteristics, motion styles, and problem formulations that diverge from professional animation workflows. To bridge this gap, we propose a method explicitly aligned with the constraints of motion in-betweening for keyframe-based animation in production environments. At its core, the Adaptive Interpolation-Synthesis (AIS) layer mirrors the animator's creative process by dynamically balancing learned interpolation and direct pose synthesis. In addition, a domain-based input keypose schedule reflects the distribution of production data, improving stylistic consistency and alignment between training and real-world usage. Our method achieves state-of-the-art performance on production data; when integrated into Autodesk Maya, it enables animators to complete in-betweening tasks with a 3.5x speedup.
Optimized and kinematically feasible multi-agent motion planning
Multi-agent motion planning (MAMP) is an important problem for autonomous systems with multiple agents. In this work we propose a two-step method for finding optimized and kinematically feasible solutions to MAMP problems. The first step finds an initial feasible solution using state-of-the-art methods such as conflict-based search (CBS) or priority-based search (PBS), and the second step is an improvement step which improves the solution by solving a multi-phase optimal control problem (OCP) where the initial solution is used to warm-start the solver. We also propose a method for generating motion primitives in an optimized way under the constraint that the primitive durations are all multiples of the same sample time. We evaluate our proposed framework on a MAMP problem for tractor-trailer systems. We extend the safe interval path planning with interval projections (SIPP-IP) algorithm so it can handle more general cost functions and larger agents, but our results show that for the tractor-trailer system a simple lattice-based planner performs better due to less conservative collision checks. Our experiments also indicate that CBS performs better than PBS for this system as it achieves a higher success rate in environments with obstacles and had a lower average runtime, although both planners achieve solutions of similar quality after the improvement step.
OmniEncoder: See, Hear, and Feel Continuous Motion Like Humans With One Encoder
Recent advances in omni-modal large language models have enabled remarkable progress in joint vision-audio understanding. However, prevailing architectures rely on modality-specific encoders with a \emph{video-coarse, audio-dense} design -- sampling visual frames at 1--2 fps while processing audio waveforms at 25 fps -- resulting in systems that perceive video \emph{frame by frame, modality by modality} rather than holistically as humans do. Such a discrepancy leaves models with impoverished cross-modal interaction during encoding and an inability to capture fine-grained visual motion. To bridge this gap, we present \textbf{Omni-Encoder, a unified Transformer backbone designed to co-embed visual and audio signals at a symmetrical 25 fps} within a shared latent space. This architecture leverages three core innovations -- the Omni-Encoder Token Template, Omni-RoPE, and Temporal Window Shifting -- to effectively reconcile the dual challenges of modality disentanglement and computational efficiency. Experiments demonstrate that, compared to the modality-specific baseline Qwen2.5-Omni under the same input token budget to the LLM decoder, Omni-Encoder delivers substantial gains on visual continuous understanding tasks -- such as sign language recognition and fine-grained sports action analysis -- while maintaining competitive performance on established audio-visual benchmarks such as AVQA and Speaker Identification and Localization. These results suggest that unified omnivorous encoding offers a promising direction for building omni-modal models that more closely reflect the integrated nature of human perception.
Recall to Predict: Grounding Motion Forecasting in Interpretable Motion Bank
Motion forecasting often requires trading interpretability for predictive accuracy. Standard anchor-based architectures rely on opaque latent queries that are highly prone to latent collapse, or naive trajectory sampling that limits multi-modal diversity. We propose an end-to-end differentiable framework that grounds predictions in a comprehensive "motion bank", a structured embedding space of physically realizable trajectories constructed via contrastive learning. Rather than regressing paths from a blank slate, our architecture dynamically retrieves explicit motion priors using a novel Anchor Retrieval Layer. This module adapts orthogonally initialized queries via a Dual-Level Gated Cross-Attention mechanism and executes discrete trajectory selection using a Straight-Through Gumbel-Softmax estimator to preserve continuous gradient flow. The retrieved semantically grounded anchors are then geometrically refined by a DETR-style decoder, optimized jointly with a Winner-Takes-All (WTA) kinematic Gaussian Mixture Model (GMM), a latent diversity penalty, and a soft-min weighted endpoint loss. By strictly conditioning the decoding phase on diverse, interpretable motion primitives, our approach eliminates the "black box" of standard latent queries while achieving competitive multi-modal accuracy on the Argoverse 2 and Waymo Open Motion datasets. Code is available at: https://github.com/abviv/recall2predict
MG-Former: A Transformer-Based Framework for Music-Driven 3D Conducting Gesture Generation
Generating expressive conducting gestures from music is a challenging cross-modal motion synthesis problem: the output must follow long-range musical structure, preserve beat-level synchronization, and remain plausible as a fine-grained 3D human performance. Existing conducting-motion studies are often limited by sparse pose representations, small-scale data, or evaluation protocols that do not directly measure whether music and gesture are mutually aligned. This paper presents TransConductor, a Transformer-based framework for music-driven conducting gesture generation. We introduce ConductorMotion, a SMPL-parameter data construction pipeline that recovers detailed body motion from conducting videos and forms a dataset targeted at professional conducting gestures. Given acoustic descriptors extracted from audio and an initial pose, TransConductor uses a Trans-Temporal Music Encoder and a Trans-Temporal Conducting Gesture Decoder to autoregressively predict SMPL pose parameters. To better assess artistic correspondence, we further build a retrieval-based evaluation model that embeds music and gestures into a shared space and yields FID, modality distance, multi-modality distance, and diversity metrics. Experiments show that TransConductor outperforms dance-generation and conducting-generation baselines, while ablations verify the benefits of the Transformer backbone and the proposed alignment loss.
Simulating Infant First-Person Sensorimotor Experience via Motion Retargeting from Babies to Humanoids
Motion retargeting from humans to human-like artificial agents is becoming increasingly important as humanoid robots grow more capable. However, most existing approaches focus only on reproducing kinematics and ignore the rich sensorimotor experience associated with human movement. In this work, we present a framework for simulating the multimodal sensorimotor experiences of infants using physical and virtual humanoids. From a single video, our method reconstructs the infant's body configuration by extracting its skeletal structure and estimating the full 3D pose from each frame. Then we map the reconstructed motion onto several developmental platforms: the physical iCub robot and the virtual simulators pyCub, EMFANT and MIMo. Replaying the retargeted motions on these embodiments produces simulated multisensory streams including proprioception (joints and muscles), touch, and vision. For the best-matching embodiment, the retargeting achieves sub-centimeter accuracy and enables a rich multimodal analysis of infant development as well as enhanced automated annotation of behaviors. This framework provides a unique window into the infant's sensorimotor experience, offering new tools for robotics, developmental science, and early detection of neurodevelopmental disorders. The code is available at https://github.com/ctu-vras/motion-retargeting/.
Reactive Motion Generation via Phase-varying Neural Potential Functions
Dynamical systems (DS) methods for Learning-from-Demonstration (LfD) provide stable, continuous policies from few demonstrations. First-order dynamical systems (DS) are effective for many point-to-point and periodic tasks, as long as a unique velocity is defined for each state. For tasks with intersections (e.g., drawing an "8"), extensions such as second-order dynamics or phase variables are often used. However, by incorporating velocity, second-order models become sensitive to disturbances near intersections, as velocity is used to disambiguate motion direction. Moreover, this disambiguation may fail when nearly identical position-velocity pairs correspond to different onward motions. In contrast, phase-based methods rely on open-loop time or phase variables, which limit their ability to recover after perturbations. We introduce Phase-varying Neural Potential Functions (PNPF), an LfD framework that conditions a potential function on a phase variable which is estimated directly from state progression, rather than on open-loop temporal inputs. This phase variable allows the system to handle state revisits, while the learned potential function generates local vector fields for reactive and stable control. PNPF generalizes effectively across point-to-point, periodic, and full 6D motion tasks, outperforms existing baselines on trajectories with intersections, and demonstrates robust performance in real-time robotic manipulation under external disturbances.
FlowS: One-Step Motion Prediction via Local Transport Conditioning
Generative motion prediction must satisfy three simultaneous requirements for real-world autonomy: high accuracy, diverse multimodal futures, and strictly bounded latency. Diffusion models meet the first two but violate the third, requiring tens to hundreds of denoising steps. We identify a conditioning strategy that resolves this tension: \textit{single-step integration is accurate when the underlying transport problem is local}. A model that must both discover the correct behavioral mode and traverse a long displacement in one step accumulates large discretization errors; conditioning the base distribution to lie near plausible futures reduces the problem to short-range refinement, the regime where a single Euler step suffices. We instantiate this \emph{local transport conditioning} in FlowS, a conditional flow matching framework with two mechanisms. First, an online, scene-conditioned learned prior emits calibrated anchor trajectories per agent, each already near a plausible future, converting mode discovery into local correction. Second, a step-consistent displacement field enforces semigroup self-consistency, guaranteeing that a single step inherits multi-step accuracy. Crucially, anchoring this field at learned priors along straight-line paths yields a {stable, low-variance} training target, unlike prior self-consistency methods that suffer from {high-variance bootstrap} signals on curved diffusion paths. On the Waymo Open Motion Dataset, FlowS achieves state-of-the-art Soft mAP {(0.4804) and mAP (0.4703) with ensemble at 75,FPS} with single-step inference, demonstrating that local transport conditioning makes one-step generative motion prediction practical for safety-critical autonomy. Code and pretrained models will be released upon acceptance.
Computer Vision-Based Early Detection of Container Loss at Sea
Containerised shipping underpins global trade, yet container loss at sea remains a persistent safety, environmental, and economic challenge. Despite compliance with Cargo Securing Manuals, dynamic maritime conditions such as vessel motion, wind loading, and severe sea states can progressively destabilise container stacks, leading to overboard losses. With the new International Maritime Organisation's (IMO) mandatory reporting requirements for lost containers, there is an urgent need for a reliable, evidence-based early detection solution for destabilised containers. This study showcases a low-cost, retrofittable computer vision-based system for early detection of destabilised containers using existing onboard cameras. The framework integrates object segmentation to isolate container stacks, temporal object tracking using optical flow and individual objects' residual motion extraction to quantify relative movement. Experimental evaluation on real onboard ship footage demonstrates that the proposed pipeline effectively isolates container-level motion under challenging conditions of varying sea states and visibility conditions. By enabling early alerts for crew intervention and navigational adjustment, the proposed approach enhances cargo safety, operational resilience, and regulatory compliance.
Personalizing Causal Audio-Driven Facial Motion via Dynamic Multi-modal Retrieval
Audio-driven facial animation is essential for immersive digital interaction, yet existing frameworks fail to reconcile real-time streaming with high-fidelity personalization. Current methods often rely on latency-inducing audio look-ahead, or require high user compliance to pre-encode static embeddings that fails to capture dynamic idiosyncrasies. We present an end-to-end causal framework for personalizing causal facial motion generation via dynamic multi-modal style retrieval, enabling ultra-low latency while uniquely leveraging unstructured style references. We introduce two key innovations: (1) a temporal hierarchical motion representation that captures global temporal context and high-frequency details while maintaining decoding causality, and (2) a multi-modal style retriever that jointly queries audio and motion to dynamically extract stylistic priors without breaking causality. This mechanism allows for scalable personalization with total flexibility regarding the number and contents of templates. By integrating these components into a causal autoregressive architecture, our method significantly outperforms state-of-the-art approaches in lip-sync accuracy, identity consistency, and perceived realism, supported by extensive quantitative evaluations and user studies.
EvFlow-GS: Event Enhanced Motion Deblurring with Optical Flow for 3D Gaussian Splatting
Achieving sharp 3D reconstruction from motion-blurred images alone becomes challenging, motivating recent methods to incorporate event cameras, benefiting from microsecond temporal resolution. However, they suffer from residual artifacts and blurry texture details due to misleading supervision from inaccurate event double integral priors and noisy, blurry events. In this study, we propose EvFlow-GS, a unified framework that leverages event streams and optical flow to optimize an end-to-end learnable double integral (LDI), camera poses, and 3D Gaussian Splatting (3DGS) jointly on-the-fly. Specifically, we first extract edge information from the events using optical flow and then formulate a novel event-based loss applied separately to different modules. Additionally, we exploit a novel event-residual prior to strengthen the supervision of intensity changes between images rendered from 3DGS. Finally, we integrate the outputs of both 3DGS and LDI into a joint loss, enabling their optimization to mutually facilitate each other. Experiments demonstrate the leading performance of our EvFlow-GS.
Learning Reactive Human Motion Generation from Paired Interaction Data Using Transformer-Based Models
Recent advances in deep learning have enabled the generation of videos from textual descriptions as well as the prediction of future sequences from input videos. Similarly, in human motion modeling, motions can be generated from text or predicted from a single person's motion sequence. However, these approaches primarily focus on single-agent motion generation. In contrast, this study addresses the problem of generating the motion of one person based on the motion of another in interaction scenarios, where the two motions are mutually dependent. We construct a dataset of paired action-reaction motion sequences extracted from boxing match videos and investigate the effectiveness of Transformer-based models for this task. Specifically, we implement and compare three models: a simple Transformer, iTransformer, and Crossformer. In addition, we introduce a person ID embedding to explicitly distinguish between individuals, enabling the model to maintain structural consistency and better capture interaction dynamics. Experimental results show that the simple Transformer can generate plausible interaction-aware motions without suffering from posture collapse, while iTransformer and Crossformer accumulate errors over time, leading to unstable motion generation. Furthermore, the proposed person ID embedding contributes to preventing structural collapse and improving motion consistency. These results highlight the importance of explicitly modeling individual identity in interaction-aware motion generation.
Encoder-Free Human Motion Understanding via Structured Motion Descriptions
The world knowledge and reasoning capabilities of text-based large language models (LLMs) are advancing rapidly, yet current approaches to human motion understanding, including motion question answering and captioning, have not fully exploited these capabilities. Existing LLM-based methods typically learn motion-language alignment through dedicated encoders that project motion features into the LLM's embedding space, remaining constrained by cross-modal representation and alignment. Inspired by biomechanical analysis, where joint angles and body-part kinematics have long served as a precise descriptive language for human movement, we propose \textbf{Structured Motion Description (SMD)}, a rule-based, deterministic approach that converts joint position sequences into structured natural language descriptions of joint angles, body part movements, and global trajectory. By representing motion as text, SMD enables LLMs to apply their pretrained knowledge of body parts, spatial directions, and movement semantics directly to motion reasoning, without requiring learned encoders or alignment modules. We show that this approach goes beyond state-of-the-art results on both motion question answering (66.7% on BABEL-QA, 90.1% on HuMMan-QA) and motion captioning (R@1 of 0.584, CIDEr of 53.16 on HumanML3D), surpassing all prior methods. SMD additionally offers practical benefits: the same text input works across different LLMs with only lightweight LoRA adaptation (validated on 8 LLMs from 6 model families), and its human-readable representation enables interpretable attention analysis over motion descriptions. Code, data, and pretrained LoRA adapters are available at https://yaozhang182.github.io/motion-smd/.
MOSA: Motion-Guided Semantic Alignment for Dynamic Scene Graph Generation
Dynamic Scene Graph Generation (DSGG) aims to structurally model objects and their dynamic interactions in video sequences for high-level semantic understanding. However, existing methods struggle with fine-grained relationship modeling, semantic representation utilization, and the ability to model tail relationships. To address these issues, this paper proposes a motion-guided semantic alignment method for DSGG (MoSA). First, a Motion Feature Extractor (MFE) encodes object-pair motion attributes such as distance, velocity, motion persistence, and directional consistency. Then, these motion attributes are fused with spatial relationship features through the Motion-guided Interaction Module (MIM) to generate motion-aware relationship representations. To further enhance semantic discrimination capabilities, the cross-modal Action Semantic Matching (ASM) mechanism aligns visual relationship features with text embeddings of relationship categories. Finally, a category-weighted loss strategy is introduced to emphasize learning of tail relationships. Extensive and rigorous testing shows that MoSA performs optimally on the Action Genome dataset.
Understanding Human Actions through the Lens of Executable Models
Human-centred systems require an understanding of human actions in the physical world. Temporally extended sequences of actions are intentional and structured, yet existing methods for recognising what actions are performed often do not attempt to capture their structure, particularly how the actions are executed. This, however, is crucial for assessing the quality of the action's execution and its differences from other actions. To capture the internal mechanics of actions, we introduce a domain-specific language EXACT that represents human motions as underspecified motion programs, interpreted as reward-generating functions for zero-shot policy inference using forward-backwards representations. By leveraging the compositional nature of EXACT motion programs, we combine individual policies into an executable neuro-symbolic model that uses program structure for compositional modelling. We evaluate the utility of the proposed pipeline for creating executable action models by analysing motion-capture data to understand human actions, for the tasks of human action segmentation and action anomaly detection. Our results show that the use of executable action models improves data efficiency and captures intuitive relationships between actions compared with monolithic, task-specific approaches.
AnyLift: Scaling Motion Reconstruction from Internet Videos via 2D Diffusion
Reconstructing 3D human motion and human-object interactions (HOI) from Internet videos is a fundamental step toward building large-scale datasets of human behavior. Existing methods struggle to recover globally consistent 3D motion under dynamic cameras, especially for motion types underrepresented in current motion-capture datasets, and face additional difficulty recovering coherent human-object interactions in 3D. We introduce a two-stage framework leveraging 2D diffusion that reconstructs 3D human motion and HOI from Internet videos. In the first stage, we synthesize multi-view 2D motion data for each domain, leveraging 2D keypoints extracted from Internet videos to incorporate human motions that rarely appear in existing MoCap datasets. In the second stage, a camera-conditioned multi-view 2D motion diffusion model is trained on the domain-specific synthetic data to recover 3D human motion and 3D HOI in the world space. We demonstrate the effectiveness of our method on Internet videos featuring challenging motions such as gymnastics, as well as in-the-wild HOI videos, and show that it outperforms prior work in producing realistic human motion and human-object interaction.
ReMoGen: Open-Vocabulary Motion Generation via LLM Reasoning and Physics-Aware Refinement
Text-to-motion (T2M) generation aims to control the behavior of a target character via textual descriptions. Leveraging text-motion paired datasets, existing T2M models have achieved impressive performance in generating high-quality motions within the distribution of their training data. However, their performance deteriorates notably when the motion descriptions differ significantly from the training texts. To address this issue, we propose ReMoGen, a Reasoning and Refinement open-vocabulary Motion Generation framework that leverages enhanced Large Language Model (LLM) reasoning to generate an initial motion planning and then refine its physical plausibility via reinforcement learning (RL) post-training. Specifically, ReMoGen consists of three stages: We first employ Monte Carlo tree search to enhance the LLM's reasoning ability in generating reasonable keyframes of the motion based on text prompts, specifying only the root and several key joints' positions to ease the reasoning process. Then, we apply a human pose model as a prior to optimize the full-body poses based on the planned keyframes and use the resulting incomplete motion to supervise fine-tuning a pre-trained motion generator via a dynamic temporal matching objective, enabling spatiotemporal completion. Finally, we use post-training with physics-aware reward to refine motion quality to eliminate physical implausibility in LLM-planned motions. Extensive experiments demonstrate that our framework can generate semantically consistent and physically plausible motions and achieve state-of-the-art performance in open-vocabulary motion generation.
Multi-Camera Self-Calibration in Sports Motion Capture: Leveraging Human and Stick Poses
Multi-camera systems are widely employed in sports to capture the 3D motion of athletes and equipment, yet calibrating their extrinsic parameters remains costly and labor-intensive. We introduce an efficient, tool-free method for multi-camera extrinsic calibration tailored to sports involving stick-like implements (e.g., golf clubs, bats, hockey sticks). Our approach jointly exploits two complementary cues from synchronized multi-camera videos: (i) human body keypoints with unknown metric scale and (ii) a rigid stick-like implement of known length. We formulate a three-stage optimization pipeline that refines camera extrinsics, reconstructs human and stick trajectories, and resolves global scale via the stick-length constraint. Our method achieves accurate extrinsic calibration without dedicated calibration tools. To benchmark this task, we present the first dataset for multi-camera self-calibration in stick-based sports, consisting of synthetic sequences across four sports categories with 3 to 10 cameras. Comprehensive experiments demonstrate that our method delivers SOTA performance, achieving low rotation and translation errors. Our project page: https://fandulu.github.io/sport_stick_multi_cam_calib/.
D-Prism: Differentiable Primitives for Structured Dynamic Modeling
Capturing both geometry and rigid motion for structured dynamic objects, like multi-part assemblies or jointed mechanisms, remains a key challenge. Existing dynamic methods, such as deformable meshes or 3DGS, rely on unstructured representations and fail to jointly model suitable geometry and articulated motion. Primitive-based methods excel at structured static scenes, but their dynamic potential is still unexplored. We propose D-Prism, the first framework to achieve high-fidelity structured dynamic modeling by extending differentiable primitives to the dynamic domain. Specifically, we bind 3DGS to primitive surfaces, leveraging their respective strengths in appearance and geometry. We introduce a deformation network to control primitive motion, ensuring it accurately matches the object's movement. Furthermore, we design a novel adaptive control strategy to dynamically adjust primitive counts, better matching objects' true spatial footprint. Experiments confirm that our method excels at structured dynamic modeling, providing both structured geometry and precise motion tracking.
CMTM: Cross-Modal Token Modulation for Unsupervised Video Object Segmentation
Recent advances in unsupervised video object segmentation have highlighted the potential of two-stream architectures that integrate appearance and motion cues. However, fully leveraging these complementary sources of information requires effectively modeling their interdependencies. In this paper, we introduce cross-modality token modulation, a novel approach designed to strengthen the interaction between appearance and motion cues. Our method establishes dense connections between tokens from each modality, enabling efficient intra-modal and inter-modal information propagation through relation transformer blocks. To improve learning efficiency, we incorporate a token masking strategy that addresses the limitations of relying solely on increased model complexity. Our approach achieves state-of-the-art performance across all public benchmarks, outperforming existing methods.
MotionScape: A Motion-Stratified UAV Video Benchmark for World Modeling and Future Video Generation
Unmanned aerial vehicles (UAVs) are increasingly crucial for low-altitude autonomy and complex environment understanding. World models enable UAVs to anticipate how future states may evolve under potential actions, providing predictive support for autonomous decision-making. For video world models, future video generation serves as a means of simulating future visual states, providing a direct basis for evaluating their predictive capability. However, existing UAV video resources typically focus on specific control signals or simulated environments. Standardized benchmarks for multi-condition UAV-view future video generation are still limited. To bridge this gap, we introduce MotionScape, a real-world UAV-view benchmark comprising 228 high-resolution video clips totaling 62,700 frames, with semantic annotations of weather and illumination conditions, scene environment, and camera-viewpoint motion. The clips are stratified into low-, medium-, and high-motion strata using optical-flow-based motion intensity. MotionScape supports Text2World, Image2World, and Video2World evaluation under a unified future-generation protocol. Technical validation with representative baseline models assesses performance across conditioning settings and motion strata, providing a unified platform for evaluating the future visual simulation capabilities of UAV world models.
Goal-Conditioned Neural ODEs with Guaranteed Safety and Stability for Learning-Based All-Pairs Motion Planning
This paper presents a learning-based approach for all-pairs motion planning, where the initial and goal states are allowed to be arbitrary points in a safe set. We construct smooth goal-conditioned neural ordinary differential equations (neural ODEs) via bi-Lipschitz diffeomorphisms. Theoretical results show that the proposed model can provide guarantees of global exponential stability and safety (safe set forward invariance) regardless of goal location. Moreover, explicit bounds on convergence rate, tracking error, and vector field magnitude are established. Our approach admits a tractable learning implementation using bi-Lipschitz neural networks and can incorporate demonstration data. We illustrate the effectiveness of the proposed method on a 2D corridor navigation task.
E-TIDE: Fast, Structure-Preserving Motion Forecasting from Event Sequences
Event-based cameras capture visual information as asynchronous streams of per-pixel brightness changes, generating sparse, temporally precise data. Compared to conventional frame-based sensors, they offer significant advantages in capturing high-speed dynamics while consuming substantially less power. Predicting future event representations from past observations is an important problem, enabling downstream tasks such as future semantic segmentation or object tracking without requiring access to future sensor measurements. While recent state-of-the-art approaches achieve strong performance, they often rely on computationally heavy backbones and, in some cases, large-scale pretraining, limiting their applicability in resource-constrained scenarios. In this work, we introduce E-TIDE, a lightweight, end-to-end trainable architecture for event-tensor prediction that is designed to operate efficiently without large-scale pretraining. Our approach employs the TIDE module (Temporal Interaction for Dynamic Events), motivated by efficient spatiotemporal interaction design for sparse event tensors, to capture temporal dependencies via large-kernel mixing and activity-aware gating while maintaining low computational complexity. Experiments on standard event-based datasets demonstrate that our method achieves competitive performance with significantly reduced model size and training requirements, making it well-suited for real-time deployment under tight latency and memory budgets.
Unlabeled Multi-Robot Motion Planning with Improved Separation Trade-offs
We study unlabeled MRMP for unit-disk robots in a polygonal environment. Although the problem is hard in general, polynomial-time solutions exist under appropriate separation assumptions on start and target positions. Banyassady et al.(SoCG'22) guarantee feasibility in simple polygons under start--start and target--target distances of at least , and start--target distances of at least , but without optimality guarantees. Solovey et al.(RSS'15) provide a near-optimal solution in general polygonal domains, under stricter conditions: start/target positions must have pairwise distance at least , and at least from obstacles. This raises the question of whether polynomial-time algorithms can be obtained in even more densely packed environments. In this paper we present a generalized algorithm that achieve different tradeoffs on the robots-separation and obstacles-separation , all significantly improving upon the state of the art. Specifically, we obtain polynomial-time constant-approximation algorithms to minimize the total path length when (i) and , or (ii) and . These solutions are weakly-monotone; we also provide a monotone solution requiring and . We prove that monotone plans may not exist when , and weakly-monotone plans may not exist when . We then present tradeoffs between the separation bounds and the approximation factor, specifically achieving an (almost) optimal bound of at the cost of a linear approximation factor and requiring . This applies also for the labeled variant of MRMP, in which case we show a tight bound on . Finally, we show that without any robots-separation assumption, obstacles-separation of at least may be necessary for a solution to exist.
KGS-GCN: Kinematics-Driven Gaussian Splatting and Probabilistic Topology for Skeleton-Based Action Recognition
Skeleton-based action recognition is widely applied in sensor-based systems, including human-computer interaction and intelligent surveillance. However, typical sensors produce sparse and discrete joint coordinates, often leading to the loss of fine-grained spatiotemporal information during dynamic movements. Furthermore, predefined physical topologies restrict modeling potential long-range dependencies. To address these challenges, we propose KGS-GCN, which integrates kinematics-driven Gaussian splatting and probabilistic topology within a graph convolutional network. A Gaussian splatting module constructs anisotropic covariance matrices by extracting instantaneous joint velocity vectors, rendering sparse skeleton sequences into multi-view continuous heatmaps rich in spatiotemporal semantics. Additionally, a probabilistic topology construction strategy transcends physical connectivity limitations by utilizing the Bhattacharyya distance to quantify statistical correlations between joint Gaussian distributions, generating an adaptive prior adjacency matrix. Finally, the lightweight multi-view rendering branch and topological GCN backbone are unified through a visual context gating mechanism, enabling seamless fusion of continuous dynamic cues with structural priors while maintaining high computational efficiency, requiring only 1.4M parameters and 1.3 GFLOPs. Extensive experiments on multiple benchmark datasets demonstrate that KGS-GCN significantly enhances the modeling of complex spatiotemporal dynamics and achieves competitive performance at low computational cost, establishing an efficient paradigm for improving the perceptual robustness of low-fidelity sensor data.
LDHP: Library-Driven Hierarchical Planning for Non-prehensile Dexterous Manipulation
Non-prehensile manipulation is essential for handling thin, large, or otherwise ungraspable objects in unstructured settings. Prior planning and search-based methods often rely on ad-hoc manual designs or generate physically unrealizable motions by ignoring critical gripper properties, while training-based approaches are data-intensive and struggle to generalize to novel, out-of-distribution tasks. We propose a library-driven hierarchical planner (LDHP) that makes executability a first-class design goal: a top-tier contact-state planner proposes object-pose paths using MoveObject primitives, and a bottom-tier grasp planner synthesizes feasible grasp sequences with AdjustGrasp primitives; feasibility is certified by collision checks and quasi-static mechanics, and contact-sensitive segments are recovered via a bounded dichotomy refinement. This gripper-aware decomposition decouples object motion from grasp realizability, yields a task-agnostic pipeline that transfers across manipulation tasks and geometric variations without re-design, and exposes clean hooks for optional learned priors. Real-robot studies on zero-mobility lifting and slot insertion demonstrate consistent execution and robustness to shape and environment changes.
Human Motion Data Alone Does Not Guarantee Plausible Gait Biomechanics
Motion imitation learning (IL) is increasingly used in robotics and human gait modeling, yet its ability to recover biomechanically consistent joint moments without explicit kinetic information remains unclear. In this study, we examined whether motion imitation alone can estimate reasonable biological joint moments. We compare motion-only IL (MOIL) against a kinetics-aware IL (KAIL) framework that incorporates ground reaction forces (GRF) and center of pressure (CoP) in imitation rewards, with an ablation study to examine the contribution of each kinetic term. Experiments were conducted using walking data from a non-disabled participant at three speeds (0.9, 1.2, and 1.5 m/s). While both MOIL and KAIL achieved comparable kinematic tracking accuracy, MOIL exhibited substantially larger errors in GRF, CoP, and joint moment estimates relative to inverse dynamics references. In contrast, KAIL produced kinetics more consistent with biomechanical values. These findings highlight a fundamental limitation of MOIL approaches, which may lead to erroneous interpretations of gait biomechanics and downstream applications by failing to estimate consistent human-like gait kinetics.