Waymo Open Motion Dataset

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Period ending 2026-09-21

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A weekly snapshot of new work published in Waymo Open Motion Dataset.

29 papers

Latest in Waymo Open Motion Dataset

Sep 14, 2026cs.RO

The Neverwhere Visual Parkour Benchmark Suite

State-of-the-art visual locomotion controllers are increasingly capable at handling complex visual environments, making evaluating their real-world performance before deployment increasingly difficult. This work intends to narrow this train/evaluation gap by developing a collection of hyper-photo-realistic, closed-loop evaluation environments - The Neverwhere Benchmark Suite - comprised of over sixty 3D Gaussian Splatting reconstructions of urban indoor and outdoor scenes. Our goal is to encourage large-scale and reproducible robot evaluation by making it easier to create and integrate Gaussian splats-based reconstructions into simulated continuous testing setups. We also underscore the potential pitfalls of relying exclusively on 3D Gaussian-generated data for training, by providing policy checkpoints trained over multiple Neverwhere scenes and their performance when evaluated in novel scenes. Our analysis illustrates the necessity of sourcing diverse data to ensure performance. Code and data are available on the project page: https://ziyc.github.io/neverwhere-bench/.
Ziyu Chen, Henghui Bao, Haoran Chang +12
Aug 7, 2026cs.CV

Vernata: Self-Supervised Learning of LiDAR Point Representations

LiDAR serves as a primary sensing modality for robots operating in outdoor environments. However, the performance of deep learning models in this domain is severely limited by the scarcity of labeled data, a direct result of the high cost of 3D annotation. Self-supervised learning addresses this scarcity by learning general-purpose features from unlabeled data. In this work, we present a multi-modal, multi-teacher distillation framework for self-supervised learning on outdoor LiDAR point clouds. Building upon the Sonata architecture, we introduce Vernata, consisting of three extensions: sparse view augmentation to improve robustness against varying point densities, a memory bank mechanism to stabilize resource-constrained training, and cross-modal distillation utilizing dense, high-resolution 2D image features to enable fine-grained semantic guidance. We evaluate our method on the GrandTour, TartanGround, and Waymo datasets, as well as data collected from our own robotic platforms. Our experiments demonstrate a significant performance improvement over Sonata baselines, yielding mIoU scores of 54.7 on TartanGround (+5.9 points, +12.1%) and 57.1 on Waymo (+7.3 points, +14.7%). Finally, we show that the self-supervised approach maintains strong performance even in reduced-modality settings (lacking color or normals), achieving competitive mIoU scores of 49.4 and 50.2 on the respective datasets.
Oliver Lemke, Alexander Liniger, Abel Gawel +1
Aug 3, 2026cs.CV

Enhancing Visual Perception in Foggy Conditions via Multiclass Fog Density Modeling

Autonomous driving (AD) systems have advanced rapidly over the past decade; however, robust perception under adverse weather conditions remains a major challenge, particularly in dense fog. In this work, we investigate fog-aware perception using synthetically generated fog data derived from the Waymo dataset. To support fog simulation, depth images are generated using an iterative learning approach. We consider five fog-density levels: clear, light fog, moderate fog, heavy fog, and very heavy fog. Instead of training a single unified model across all conditions, we train separate perception models for each fog-density level. Experimental results show that density-specific training improves performance in severe fog conditions. In particular, for the very heavy fog class, recall improves from 0.076 to 0.232, corresponding to an absolute gain of 15.6 percentage points. These findings suggest that deploying multiple specialized models, rather than a single general-purpose model, can improve perception robustness for autonomous vehicles under challenging visibility conditions. Future work will extend this strategy to additional sensing modalities, including LiDAR and radar, and evaluate generalization across diverse weather scenarios.
Mohamad Mofeed Chaar, Galia Weidl
Jul 28, 2026cs.CV

Pictura: Perspective-View Self-Play at Scale for Driving

Self-play in simulation produces robust driving policies at scale. Demonstrations of such behavior have been made using privileged vectorized observations such as exact poses and velocities, even for occluded agents. This assumes that perception is solved and introduces a representation gap with the partial observation of a deployed agent driving from the perspective view of egocentric cameras. A common fix, distilling the privileged policy into a camera-input student, leaves the student imitating decisions its own view cannot justify. Instead, we establish perspective-view self-play as a practical training regime. We introduce Pictura, a GPU-accelerated multi-agent driving simulator that renders each agent's egocentric view at every step, mitigating the representation gap at its source. Pictura sustains up to 500K agent-steps/s (2M images/s) on a single H100. Using Pictura, we train Alberti by self-play with plain PPO. It is the first large-scale driving self-play policy trained directly from perspective images, without privileged observations. Training spans 50B agent steps for ~35M km of driving. It approaches the driving performance of its privileged vectorized counterpart, and transfers zero-shot to Waymo Open Motion Dataset layouts re-rendered in Pictura, where it outperforms privileged vectorized agents. Project page: https://valeoai.github.io/Pictura/
Yuan Yin, Elias Ramzi, Marc Lafon +8
Jul 26, 2026cs.CV

STEER: Steerable Dyadic Head Avatars

Facial movement and expression are central to face-to-face communication, conveying turn-taking, attention, agreement, and engagement alongside speech. While speech-driven facial animation has made strong progress in lip synchronization and audio-conditioned motion generation, most methods treat conversational behavior as an emergent byproduct of audio, or expose only coarse sequence-level affect control. As a result, key non-verbal channels such as gaze contact and aversion, rhythmic head motion, and emotion remain difficult to explicitly control. We present STEER, a controllable 3D dyadic motion prior for reactive conversational head avatars. STEER factorizes conversational behavior into explicit controls for gaze, head rhythm, and emotion, allowing users to steer how an avatar listens, reacts, and engages with a conversation partner. Since temporally aligned annotations for these behaviors are not available in public dyadic corpora, we introduce a tracking and annotation pipeline that recovers behavioral pseudo-labels from in-the-wild dyadic video. A causal flow-matching transformer then learns partner-aware target motion conditioned on audio, partner motion, emotion and the proposed behavioral controls. We further embed STEER in a photorealistic avatar pipeline by extending a Universal Gaussian Head-Avatar Prior with a learned mapping from tracked parametric motion into its avatar-driving space. This enables controllable animation of high-fidelity Gaussian head avatars without re-training the underlying avatar model. STEER outperforms recent dyadic motion baselines on motion quality, dynamics, and diversity, remains competitive on partner coupling, and enables gaze, head-rhythm, and emotion edits together with an interactive live deployment. We make our code and dataset annotations available at our webpage.
Kartik Teotia, Helge Rhodin, Hyeongwoo Kim +2
Jul 21, 2026cs.CV

D3VL: Understanding Driving Scenes from 3D Time Series Data and Video with Language Models

Recent advances in Multimodal Large Language Models (MLLMs) have triggered the development of end-to-end MLLMs for autonomous driving. However, the main emphasis to date has been for MLLMs using 2D images and videos. In contrast, this paper considers MLLM effectiveness using 3D sensors, particularly LiDAR and stereo cameras. LiDAR presents unique challenges to integration within an MLLM, largely because of data sparsity and lack of a grid structure for the data. For similar reasons, fusion of camera and LiDAR data within an MLLM pipeline is also uncommon. However, most autonomous systems rely on LiDAR-based sensing, and incorporating 3D data has been proven to improve performance in traditional 3D scene perception tasks. This paper presents D3VL, a novel MLLM framework that integrates 2D and 3D time-series data in a single but simple architecture. The model aims to answer questions involving traffic scene understanding and safety. D3VL shows an 11% improvement in the KITTI Question-Answering (QA) dataset compared to baseline methods in processing 2D and 3D time-series data. This paper further introduces the Waymo QA dataset extension, which assesses models' capabilities in processing 3D and time-series data under diverse driving conditions. D3VL implementation code and WaymoQA extension can be found on our supplemental website: https://automotivesafety-lvlm.github.io
Heesang Han, A. Lynn Abbott, Abhijit Sarkar
Jul 14, 2026cs.LG

TerraZero: Procedural Driving Simulation for Zero-Demonstration Self-Play at Scale

Training robust autonomous driving agents requires a simulator that is fast enough for reinforcement learning at scale, realistic enough to ground behavior in real-world map structure, and diverse enough to cover the safety-critical long tail that logged data rarely contains. We present TerraZero, a procedural driving simulator and self-play training stack. A configurable C engine runs simulation on the CPU and policy inference on the GPU over a zero-copy path, sustaining 1.3M agent-steps per second on a single server-grade GPU, far faster than existing object-level simulators, while keeping fidelity lighter single-agent systems omit: heterogeneous agents, multiple dynamics models, and full traffic-rule enforcement. TerraZero treats logged data only as a source of real-world map geometry, populating each map with randomized rule-based road users and signal controllers and randomizing agent dynamics, rewards, and sizes per episode, so a map yields an unbounded set of scenarios. Every reported policy trains from scratch by reinforcement learning alone on a compute-efficient self-play recipe across GPUs, with zero human demonstrations and no fallback planner at inference. Policies generalize zero-shot across cities and datasets, including emergent left-hand-traffic driving without explicit supervision. As an ego policy, TerraZero is the first fully learned policy to top the InterPlan long-tail benchmark, ahead of larger learned planners; on routine-driving val14 it ranks among the best approaches and is the safest, posting the best collision and time-to-collision scores. On Waymo Open Sim Agents realism the same recipe outperforms other demonstration-free methods and is competitive with the strongest reference-anchored self-play method. One stack serves both roles: driving policies across dynamics for cars and trucks, and sim agents that jointly control vehicles, pedestrians, and cyclists.
Zhouchonghao Wu, Akshay Rangesh, Weixin Li +4
Jul 7, 2026cs.CV

WildCity: A Real-World City-Scale Testbed for Rendering, Simulation, and Spatial Intelligence

Humans can navigate an unfamiliar city and gradually form a coherent spatial mental map spanning tens of square kilometers. Can AI build spatial representations at a comparable scale? Although recent foundation models have advanced scene reconstruction and embodied intelligence, scaling to entire cities remains an open challenge, primarily due to the lack of city-scale data. To bridge the gap, we introduce WildCity, a real-world multimodal dataset collected by autonomous fleets traversing complex urban environments. Our dataset includes 18 trajectories, each averaging 83.7 kilometers in length, and preserves the core challenges of in-the-wild perception, e.g., dynamic objects, lighting variations, and imperfect camera poses. We further establish an urban-tailored reconstruction baseline and convert the reconstructed environments into a closed-loop simulator. Beyond the dataset and baseline, we systematically analyze the key challenges on the path to simulation-ready urban digital twins: scalability, extrapolation, and uncertainty. Ultimately, WildCity aims to catalyze progress not only in city-scale rendering, but more broadly in the pursuit of AI that can perceive, remember, and reason across space at a scale comparable to human cognition. Project page: https://han-xiangyu.github.io/Wild-City/
Xiangyu Han, Mengyu Yang, Jiaqi Li +9
Jul 1, 2026cs.CV

Towards Metric-Agnostic Trajectory Forecasting

Accurate trajectory forecasting of surrounding traffic participants is a core capability for autonomous driving, enabling vehicles to anticipate behavior and plan safe maneuvers. We observe that current state-of-the-art forecasting models on Argoverse 2 and the Waymo Open Motion Dataset tailor their training objectives to the different benchmark metrics. Because these metrics encourage conflicting behavior, we propose a paradigm change for trajectory forecasting: training models with metric-agnostic probabilistic objectives and treating metric optimization as a downstream task applied to the predictive distribution. Concretely, we introduce Trajectory Distribution Evaluation (TraDiE) policies, metric-specific policies that map a predictive distribution to the set of KK trajectories and confidences required by trajectory forecasting metrics. We evaluate this framework by introducing DONUT-NLL, which adapts the training objective of the state-of-the-art trajectory forecasting model DONUT to directly optimize the predictive distribution. Using our policies, DONUT-NLL achieves state-of-the-art results on all metrics of the Waymo motion prediction benchmark.
Markus Knoche, Daan de Geus, Bastian Leibe
Jul 1, 2026cs.CV

ECoSim: Data Efficient Fine-Tuning for Controllable Traffic Simulation

Controllable traffic simulation is critical for testing autonomous driving systems, yet existing approaches often require retraining large generative models with extensive annotated data. We introduce a lightweight control adaptation framework that enables multi-modal controllability (sketch, latent behavior codes, and text) for pretrained state-of-the-art diffusion and autoregressive traffic models. By modulating intermediate features through identity-initialized FiLM layers, our method efficiently adds new control modalities while preserving the base model's generative prior. Evaluated on Waymo Open Sim Agents Challenge, our approach demonstrates strong controllability with less than 1% of the paired control data. Through context-aware condition transfer, our framework enables counterfactual scenario generation and long-tail synthesis while maintaining stable closed-loop driving realism and safety. Our framework unlocks new possibilities for controllable traffic simulation, enabling targeted scenario generation through lightweight adaptation of pretrained generative models. Project page: https://ecosim-web.github.io/
Yu-Hsiang Chen, Wei-Jer Chang, Yi-Ting Chen +1
Jun 30, 2026cs.AI

Long-term Traffic Simulation via Structured Autoregressive Modeling

Interactive traffic simulation is a vital world model for autonomous driving. A central challenge in long-horizon simulation is modeling sustained multi-agent interactions, which is further exacerbated by dynamic token cardinality as agents continuously enter and exit the scene. In this work, we propose that the solution lies in the synergy between the architectural inductive biases and statistical priors of large-scale sequence models, e.g., Large Language Models (LLMs). Our probing experiments reveal that the transferability of attention mechanisms and the distributional consistency between motion tokens and natural language enable small-scale, heavily frozen LLMs to rapidly adapt to traffic modeling. Building on this insight, we introduce RosettaSim, a unified framework that projects scene topology, agent states, and spawning intents into a structured autoregressive stream with variable length, achieving both strong short-term accuracy and stable long-horizon simulation fidelity. Furthermore, evaluating extended rollouts presents yet another hurdle, as one-to-one agent correspondence inevitably fades over time. To address this, we introduce Retrieval-based Traffic Evaluation (RTE), which retrieves semantically similar real-world scenarios as context-aware reference anchors. Experiments on the Waymo Open Sim Agent Challenge (WOSAC) demonstrate that RosettaSim achieves state-of-the-art performance in both short- and long-term simulation. Furthermore, RTE exhibits a stronger correlation with standard metrics (r=0.83r=0.83) than existing approaches (r=0.74r=0.74), indicating improved alignment with long-horizon simulation fidelity.
Lingyu Xiao, Zexin Feng, Xintao Yan
Jun 25, 2026cs.RO

Proposal-Conditioned Latent Diffusion for Closed-Loop Traffic Scenario Generation

Closed-loop traffic simulation remains challenging because it must generate interactive multi-agent behaviors that are scene-consistent and controllable throughout rollout. Prior diffusion-based approaches achieve strong realism, but their computational cost can hinder deployment in time-constrained replanning loops for autonomous vehicle planning and simulation. We present a diffusion-based scenario generation framework conditioned on instance-centric scene context and multimodal proposal priors, with optional test-time guidance for shaping safety-critical behaviors. A compact action-latent representation and proposal-based initialization improve sampling efficiency and reduce per-step runtime without retraining. Experiments on the Waymo Open Motion Dataset demonstrate a favorable balance among realism, safety, and controllability across diverse interactive scenarios, while showing that test-time guidance enables systematic trade-offs among competing objectives.
Shubham Vaijanath Phoolari, Aleyna Kara, Christoph Lauer +1
Jun 23, 2026cs.CV

MM-TRELLIS: Point-Cloud Guided Multi-Modal 3D Vehicle Generation in Autonomous Driving

Recovering realistic 3D vehicle models from autonomous driving scenes is crucial for synthesizing training data and building simulation environment. However, most existing vehicle generation methods fail to fully exploit multimodal sensors i.e. multi-view images and LiDAR point clouds) and rely on neural rendering based reconstruction, leading to low-quality mesh. Recently, native 3D generative models have made significant progress, yet they are not built for arbitrary multi-view inputs and often struggle with in-the-wild driving images. In this work, we present MM-TRELLIS, a multi-modal version of TRELLIS for in-the-wild 3D vehicle generation that integrates LiDAR and image sensors from autonomous driving datasets into native 3D generative models. Specifically, multi-view images are cycled as conditioning inputs, while LiDAR point clouds provide test-time guidance to ensure geometric accuracy and cross-view consistency. During denoising, we first align the guidance point cloud with the model priors, then enforce consistency between the generated geometry and the guidance point cloud. Finally, we introduce a voxel filtering strategy based on the opacity of 3D Gaussian Splatting to suppress floaters and produce clean meshes. Comprehensive experiments on Waymo dataset demonstrate our method outperforms existing methods in high-fidelity 3D vehicle generation. Code is available at https://github.com/HongliXiao/MM-TRELLIS.
Hongli Xiao, Youjian Zhang, Yucai Bai +5
Jun 22, 2026cs.CV

Polycepta: Object-Centric Appearance Estimation for Multi-Object Tracking

The tracking-by-detection paradigm in multi-object tracking (MOT) typically relies on static appearance descriptors to complement motion estimation. However, these descriptors are frame-independent, limiting their robustness as visual cues. Since such descriptors are often obtained from computationally intensive pretrained backbones, real-time MOT systems frequently abandon appearance cues altogether and rely solely on motion prediction and geometric association. In this work, we introduce Polycepta, an object-centric appearance state estimation framework that reformulates appearance modeling as a recursive estimation problem rather than a frame-wise matching task. Polycepta constructs and continuously updates an independent appearance state for each tracked object, enabling future appearance representations to be estimated from accumulated observations. Polycepta is encouraged to learn the appearance-state construction of object-specific representations rather than memorize them through a proposed learning strategy, enabling appearance estimation for unseen classes. A key property of Polycepta is that the quality of appearance estimation improves as object states evolve during inference. While conventional appearance descriptors remain static or degrade over time, Polycepta progressively refines appearance estimates as additional observations are accumulated. Extensive experiments on KITTI, the Waymo Open Dataset, and MOT17 demonstrate consistent reductions in identity switches and improvements in tracking performance when integrated into the tracking-by-detection pipelines. Polycepta operates at 90.57 Hz and delivers state-of-the-art performance on the KITTI benchmark, achieving a MOTA of 92.27%.
Mohamed Nagy, Naoufel Werghi, Jorge Dias +1
Jun 16, 2026cs.LG

Credibility-Weighted Pricing of Autonomous Vehicle Liability Under Operational Design Domain Shift

Automated Driving System deployments create a foundational ratemaking challenge: sparse experience, shifting operational design domains, and non-stationary risk across software releases. We propose a hierarchical Bayesian credibility framework pooling across cities, software versions, and territories via a learned ODD-similarity kernel, nesting Buhlmann-Straub as a limiting case. Demonstrated on 648 verified-engaged Waymo crashes across four U.S. metros from the NHTSA Standing General Order database against 116 million matched miles, city-aggregate credibility weights are moderate (0.12-0.46), partial pooling decisively outperforms no pooling, and a power analysis shows the learned kernel's advantage becomes detectable at approximately twelve deployed cities.
Doyeon Jang
Jun 5, 2026cs.LG

Federated Foundation Models over Vehicular Networks

This paper presents a forward-looking vision for integrating the emerging multi-modal multi-task federated foundation models (M3T FedFMs) into vehicular networks, with the goal of unifying the expressive power of multi-modal multi-task foundation models (M3T FMs) with the privacy-preserving and distributed learning capabilities of federated learning (FL). Given the largely underexplored nature of this research direction, we first introduce the fundamental training/fine-tuning principles of M3T FedFMs. We then discuss a range of their representative use cases in vehicular networks, illustrating the significant potential of M3T FedFMs to enable next-generation vehicular intelligence. Afterwards, we identify key constraints inherent to vehicular environments that challenge the practical deployment of M3T FedFMs, and articulate a set of forward-looking research directions to address these challenges. Furthermore, through a case study conducted on a real-world vehicular dataset (i.e., Waymo Open Dataset), we demonstrate the promise of M3T FedFMs for vehicular networks and release our implementation to facilitate reproducibility and stimulate research in this emerging area (repository: https://github.com/KasraBorazjani/vehicular-fedfm)
Kasra Borazjani, Fardis Nadimi, Payam Abdisarabshali +5
Jun 2, 2026cs.CV

StandardE2E: A Unified Framework for End-to-End Autonomous Driving Datasets

Autonomous driving has shifted from modular perception-prediction-planning stacks toward end-to-end (E2E) models that map sensor inputs directly to vehicle control, often regularized by auxiliary tasks such as 3D detection, motion forecasting, and HD-map perception. Progress is driven by a fast-growing ecosystem of sensor-rich driving datasets, yet each ships its own file formats, APIs, coordinate conventions, and modality coverage, leaving cross-dataset experimentation and even basic per-dataset preprocessing to be re-implemented per project. We present StandardE2E, a framework that provides a single unified interface over E2E driving datasets. StandardE2E (i) standardizes per-dataset preprocessing under one shared data schema; (ii) combines multiple datasets in a single PyTorch DataLoader for cross-dataset pretraining, auxiliary-task supervision, and scenario-level filtering; and (iii) reduces adding a new dataset to a single per-dataset mapping from raw frames to the canonical schema, leaving the entire downstream pipeline unchanged. The framework supports six datasets out of the box: Waymo End-to-End, Waymo Perception, Argoverse 2 Sensor, Argoverse 2 LiDAR, NAVSIM (OpenScene-v1.1), and WayveScenes101, and is released as the open-source standard-e2e Python package, available at https://github.com/stepankonev/StandardE2E.
Stepan Konev
May 24, 2026cs.AI

RECTOR: Priority-Aware Rule-Based Reranking for Compliance-Aware Autonomous Driving Trajectory Selection

Autonomous driving stacks must pick one trajectory from a multi-modal candidate set; choosing by model confidence ignores safety, traffic-law, and comfort constraints. We present \textsc{RECTOR} (Rule-Enforced Constrained Trajectory Orchestrator), a post-generation reranking layer that scores candidates against a tiered rulebook (Safety~≻\succLegal≻\succRoad≻\succComfort) via differentiable proxies and a scene-conditioned applicability mechanism, then selects with a deterministic ε\varepsilon-lexicographic rule that preserves cross-tier priority by construction -- without retraining the predictor. On the Waymo Open Motion Dataset \texttt{validation_interactive} split (43{,}219 augmented instances, K=6K{=}6), under ProtocolB (28-rule proxy catalog, oracle applicability) rule-aware selection cuts Safety+Legal violations from 28.58% to 20.42% and Total from 40.32% to 32.41% versus confidence-only on the same candidates. A uniform-weight weighted-sum baseline matches binary compliance on this benchmark -- the empirical lift comes from rule-aware ranking, while the lexicographic guarantee is the structural differentiator no weight calibration can replicate. Under adversarial confidence corruption, confidence-only selection fails in 100% of scenarios while both rule-aware selectors reject the injected mode in ∼\sim96%. All figures are proxy-evaluator results (not a safety certificate), open-loop, 5,s horizon, U.S.\ rules, validation split.
Hadi Hajieghrary, Benedikt Walter, Chaitanya Shinde +2
May 21, 2026cs.CV

Scene Reconstruction as Mapping Priors for 3D Detection

In autonomous driving, mapping is critical for motion planning but remains an under-utilized resource for perception tasks such as 3D object detection. Maps can provide robust structural priors of the static environment, helping resolve ambiguities and correct for sensor data sparsity or noise, especially for distant objects or under adverse weather conditions. However, conventional High-Definition (HD) maps are resource-intensive to obtain and maintain, which presents a challenge for efficient, large-scale deployment. In this paper, we propose a scalable solution to systematically leverage mapping to improve 3D detection by overcoming two primary challenges. First, we introduce a pipeline to automatically build dense mapping priors from aggregated sensor data, eliminating the need for human labeling. Second, we design a novel Mapping Priors Augmented 3D Detection (MPA3D) framework to effectively integrate mapping priors with different sensor modalities. Extensive experiments on the Waymo Open Dataset demonstrate that our approach achieves new state-of-the-art results, proving the effectiveness of scalable reconstructed scene priors for enhancing 3D detection.
Yang Fu, Yuliang Zou, Hao Xiang +8
May 19, 2026cs.CV

STELLAR: Scaling 3D Perception Large Models for Autonomous Driving

Model scaling has demonstrated remarkable success through large-scale training on diverse datasets. It remains an open question whether the same paradigm would apply to autonomous driving perception systems due to unique challenges, such as fusing heterogeneous sensor data and the need for sophisticated 3D spatial understanding. To bridge this gap, we present a comprehensive study on systematically analyzing the impact of scale on these systems. We develop our STELLAR model based on Sparse Window Transformer, by extending the input modalities to include LiDAR, radar, camera, and map prior. We train the model on a large-scale dataset of 50 million driving examples with up to 500 million parameters. Our large-scale experiments reveal empirical scaling trends that connect model performance to model size, data, and compute. The resulting model establishes a new state-of-the-art on the Waymo Open Dataset challenge, outperforming prior arts by a large margin. Our work demonstrates that large-scale training is a highly promising path for advancing the capabilities of perception models for autonomous driving.
Yingwei Li, Xin Huang, Yang Liu +13
May 19, 2026cs.RO

HEAT: Heterogeneous End-to-End Autonomous Driving via Trajectory-Guided World Models

End-to-end autonomous driving has emerged as a compelling alternative to traditional modular pipelines by directly mapping raw sensor data to driving actions. While recent approaches achieve strong performance on single-domain datasets, their performance degrades significantly when trained jointly across multiple heterogeneous domains. In practice, however, autonomous systems must operate across diverse environments with heterogeneous distributions, including different cities, sensor configurations, and traffic patterns, without domain-specific retraining. This gap highlights a key challenge in multi-domain learning: domain-specific variations across heterogeneous domains introduce conflicting learning signals, driving models toward compromised solutions that are suboptimal across domains. To address this, we propose a trajectory-driven learning paradigm that organizes training around planning trajectories, enabling the model to capture domain-invariant representations of driving intent. Furthermore, we incorporate a world model that predicts future latent features conditioned on ego actions, improving feature consistency and mitigating domain-induced biases. We evaluate our approach on three benchmarks, nuScenes, NAVSIM, and the Waymo end-to-end dataset, and show substantial improvements over existing methods across all domains. Our results demonstrate that a single unified model can be trained on heterogeneous datasets while maintaining strong performance within each domain, highlighting a step toward scalable real-world deployment. We will make our code publicly available.
Hoonhee Cho, Giwon Lee, Jae-Young Kang +3
May 18, 2026cs.RO

RLFTSim: Realistic and Controllable Multi-Agent Traffic Simulation via Reinforcement Learning Fine-Tuning

Supervised open-loop training has been widely adopted for training traffic simulation models; however, it fails to capture the inherently dynamic, multi-agent interactions common in complex driving scenarios. We introduce RLFTSim, a reinforcement-learning-based fine-tuning framework that enhances scenario realism by aligning simulator rollouts with real-world data distributions and provides a method for distilling goal-conditioned controllability in scenario generation. We instantiate RLFTSim on top of a pre-trained simulation model, design a reward that balances fidelity and controllability, and perform comprehensive experiments on the Waymo Open Motion Dataset. Our results show improvements in realism, achieving state-of-the-art performance. Compared with other heuristic search-based fine-tuning methods, RLFTSim requires significantly fewer samples due to a proposed low-variance and dense reward signal, and it directly addresses the realism alignment issue by design. We also demonstrate the effectiveness of our approach for distilling traffic simulation controllability through goal conditioning. The project page is available at https://ehsan-ami.github.io/rlftsim.
Ehsan Ahmadi, Hunter Schofield, Behzad Khamidehi +5
May 13, 2026cs.CV

Real2Sim: A Physics-driven and Editable Gaussian Splatting Framework for Autonomous Driving Scenes

Reliable autonomous driving relies on large-scale, well-labeled data and robust models. However, manual data collection is resource-intensive, and traditional simulation suffers from a persistent reality gap. While recent generative frameworks and radiance-field methods improve visual fidelity, they still struggle with temporal and spatial consistency and cannot ensure physics-aware behavior, limiting their applicability to driving scenario generation. To address these challenges, we propose Real2Sim, an unified framework that combines 4D Gaussian Splatting (4DGS) with a differentiable Material Point Method (MPM) solver. Real2Sim explicitly reconstructs dynamic driving scenes as temporally continuous Gaussian primitives, supports instance-level editing, and simulates realistic object-object and object-environment interactions. This framework enables physics-aware, high-fidelity synthesis of diverse, editable scenarios, including challenging corner cases such as collisions and post-impact trajectories. Experiments on the Waymo Open Dataset validate Real2Sim's capabilities in rendering, reconstruction, editing, and physics simulation, demonstrating its potential as a scalable tool for data generation in downstream tasks such as perception, tracking, trajectory prediction, and end-to-end policy learning.
Kaicong Huang, Talha Azfar, Weisong Shi +1
May 8, 2026cs.MA

SceneFactory: GPU-Accelerated Multi-Agent Driving Simulation with Physics-Based Vehicle Dynamics

Autonomous-driving simulators typically trade physical fidelity for scalable parallelism. Physics-based platforms such as CARLA and MetaDrive provide articulated vehicle dynamics and contact, but their non-vectorized interfaces make batched training difficult. GPU-batched systems such as Waymax and GPUDrive scale to hundreds of scenarios by replacing rigid-body physics with simplified kinematic models, omitting tire--road interaction, suspension, contact dynamics, and road-condition-dependent friction. We introduce SceneFactory, a GPU-vectorized platform for procedural scene construction, physics-based multi-agent simulation, and RL in autonomous-driving environments. Built on NVIDIA Isaac Sim + Isaac Lab, SceneFactory represents worlds and agents as batched tensors: control, observations, rewards, resets, and policy inference run as GPU tensor operations over the Isaac Lab tensor API. SceneFactory converts Waymo Open Motion Dataset road topologies into simulation-ready USD worlds, runs many worlds concurrently on one GPU, populates each with multiple articulated PhysX vehicles, and maps precipitation and road-surface type to PhysX material friction coefficients. With GPU vectorization, SceneFactory achieves up to 127×\times higher throughput than a non-vectorized PhysX baseline on the same GPU and physics solver, reaching 19,250 controlled-agent simulation steps per second at 256 worlds ×\times 16 agents. Cross-simulator transfer reveals an asymmetric dynamics gap: physics-grounded RL policies transfer to a simplified kinematic bicycle model with 99.5% success, whereas reverse transfer drops to 47.3%. Under wet-road friction, friction-aware policies reduce mean peak DRAC from 58.7 to 27.8,m/s2^2 without sacrificing goal reach. SceneFactory shows that scalable autonomous-driving training need not discard articulated rigid-body dynamics or physically grounded road-condition variation.
Yicheng Zhu, Yang Chen, Tao Li +1
May 6, 2026cs.CV

Information Coordination as a Bridge: A Neuro-Symbolic Architecture for Reliable Autonomous Driving Scene Understanding

Reliable autonomous driving requires scene understanding that is semantically consistent across heterogeneous sensors and verifiable at the reasoning stage. However, many recent LLM-driven driving systems attach the language model as a post-processor and force it to reason over redundant or conflicting perception outputs, which can amplify hallucinated entities and unsafe conclusions. This paper proposes InfoCoordiBridge, a BEV-centric neuro-symbolic architecture that inserts an explicit coordination bridge between perception and language reasoning. InfoCoordiBridge comprises (i) a unified multi-agent perception layer that outputs typed structured facts together with modality-focused synopses, (ii) an ICA module that aligns and fuses multi-source outputs into a single SceneSummary, and (iii) an SSRE module that performs SceneSummary-grounded reasoning with verification. Experiments on nuScenes and Waymo show that ICA preserves competitive 3D detection accuracy while substantially improving fusion consistency, reducing redundancy to below 1% and achieving about 98% attribute agreement. On NuScenes-QA and a template-aligned Waymo-QA benchmark, SSRE improves factual grounding and reduces hallucinated entity mentions compared with representative VLM and agentic baselines. Overall, by coordinating multi-sensor outputs into a single conflict-aware SceneSummary before prompting, InfoCoordiBridge prevents redundant and cross-modally inconsistent perception evidence from propagating into high-level reasoning.
Shuo Liu, Lei Shi, Haowen Liu +3
May 2, 2026cs.RO

Cut-In Gap Acceptance Toward Autonomous vs. Human-Driven Vehicles: Evidence from the Waymo Open Motion Dataset

Autonomous vehicles (AVs) are widely known to follow conservative, rule-based motion policies that surrounding drivers can learn to anticipate. A direct consequence is that human drivers may accept shorter longitudinal gaps when cutting in front of an AV than when targeting another human-driven vehicle (HDV). We test this hypothesis using the Waymo Open Motion Dataset (WOMD), which provides 25,906 real-world highway scenarios at 10 hertz. An eight-criterion lane-change detector extracts 706 HDV-to-AV and 3,172 HDV-to-HDV cut-in events from the same traffic environment. The median accepted gap in front of the Waymo AV is 7.58 meters versus 9.57 meters for HDV targets, a 1.99 meter reduction that is statistically significant (p equals 5.76 times 10 to the negative eighth power, d equals negative 0.224) and persists under speed-matched resampling. Cut-in speeds toward the AV are 37 percent higher (51.7 versus 37.7 kilometers per hour, d equals 0.502), and 68.0 percent of AV-targeted cut-ins occur below the 10 meter gap boundary versus 51.8 percent of HDV-targeted events (chi-squared equals 60.5, p is less than 10 to the negative thirteenth power). These results reveal a systematic and safety-relevant asymmetry in human gap-acceptance behavior that warrants AV-specific calibration of both motion-planning safety envelopes and traffic simulation models.
Abdulaziz Alhuraish, Yuhang Wang, Hao Zhou
Dec 28, 2025cs.CV

MUSON: A Reasoning-oriented Multimodal Dataset for Socially Compliant Navigation in Urban Environments

Socially compliant navigation requires structured reasoning about dynamic pedestrians and physical constraints to ensure safe and interpretable decisions. Vision-language models (VLMs) provide a promising foundation for this task because they can integrate visual observations with language-based social knowledge. However, existing untuned VLMs still struggle to reliably understand fine-grained social norms, making task-specific fine-tuning essential. At the same time, no large-scale egocentric dataset is available this task. To address these challenges, we introduce MUSON, a multimodal dataset for short-horizon social navigation containing 10,110 egocentric samples collected across diverse indoor and outdoor social scenes. MUSON adopts a structured five-step chain-of-thought annotation framework comprising perception, prediction, reasoning, action, and explanation. It explicitly models static physical constraints and employs a standardized six-action decision space. Compared with existing social-navigation datasets, MUSON provides consistent annotations for reasoning, actions, and explanations. We evaluate ten representative small-to-medium VLMs on MUSON. Qwen3-VL-8B achieves the strongest decision-level performance, attaining the highest action accuracy of 0.7765 and Macro-F1 score of 0.7490, as well as the lowest collision rate of 0.0609. These results demonstrate that MUSON is an effective and reusable benchmark for advancing socially compliant navigation. The dataset is publicly available at https://github.com/MUSON-dataset/MUSON/releases/tag/v1.0.
Zhuonan Liu, Xinyu Zhang, Zishuo Wang +8
Nov 25, 2025cs.CV

WaymoQA: A Multi-View Visual Question Answering Dataset for Safety-Critical Reasoning in Autonomous Driving

Recent advancements in multimodal large language models (MLLMs) have shown strong understanding of driving scenes, drawing interest in their application to autonomous driving. However, high-level reasoning in safety-critical scenarios, where avoiding one traffic risk can create another, remains a major challenge. Such reasoning is often infeasible with only a single front view and requires a comprehensive view of the environment, which we achieve through multi-view inputs. We define Safety-Critical Reasoning as a new task that leverages multi-view inputs to address this challenge. Then, we distill Safety-Critical Reasoning into two stages: first resolve the immediate risk, then mitigate the decision-induced downstream risks. To support this, we introduce WaymoQA, a dataset of 35,000 human-annotated question-answer pairs covering complex, high-risk driving scenarios. The dataset includes multiple-choice and open-ended formats across both image and video modalities. Experiments reveal that existing MLLMs underperform in safety-critical scenarios compared to normal scenes, but fine-tuning with WaymoQA significantly improves their reasoning ability, highlighting the effectiveness of our dataset in developing safer and more reasoning-capable driving agents. Our code and data are provided in https://github.com/sjyu001/WaymoQA
Seungjun Yu, Seonho Lee, Namho Kim +5
Nov 3, 2024cs.CV

ROAD-Waymo: A Large-Scale Action Awareness Dataset for Autonomous Driving

Autonomous Vehicle (AV) perception systems require more than simply seeing, via e.g., object detection or scene segmentation. They need a holistic understanding of what is happening within the scene for safe interaction with other road users. Few datasets exist for the purpose of developing and training algorithms to comprehend the actions of other road users. This paper presents ROAD-Waymo, an extensive dataset for the development and benchmarking of techniques for agent, action, location and event detection in road scenes, provided as a layer upon the (US) Waymo Open dataset. Considerably larger and more challenging than any existing dataset (and encompassing multiple cities), it comes with 198k annotated video frames, 54k agent tubes, 3.9M bounding boxes and a total of 12.4M labels. The integrity of the dataset has been confirmed and enhanced via a novel annotation pipeline designed for automatically identifying violations of requirements specifically designed for this dataset. As ROAD-Waymo is compatible with the original (UK) ROAD dataset, it provides the opportunity to tackle domain adaptation between real-world road scenarios in different countries within a novel benchmark: ROAD++.
Salman Khan, Izzeddin Teeti, Reza Javanmard Alitappeh +5