World Models

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Latest in World Models

May 13, 2026cs.AI

Why We Need World Models for AGI: Where LLMs Fail and How World Models May Outperform

Large language models achieve strong performance in language generation and knowledge-intensive tasks, yet remain limited in settings requiring causal reasoning, persistent state tracking, and long-horizon planning. We argue that these limitations may arise from an objective-level mismatch between sequence prediction and reasoning over latent environment dynamics. To formalize this distinction, we introduce Latent Dynamics Inference (LDI), a conceptual perspective that interprets language and multimodal observations as partial evidence of underlying transition dynamics. To empirically investigate this perspective, we introduce Flux, a sequential reasoning environment specified entirely through natural-language rules. As a proof-of-concept case study, the rules are first compiled into an explicit state-transition simulator, illustrating that structured latent transition dynamics can, in some cases, be operationally extracted from textual rule descriptions. This enables a controlled comparison between the LLMs operating purely over textual observations and reinforcement-learning agents trained directly within the extracted latent state space. Within this case study, agents operating with explicit access to the latent state space exhibit substantially more stable behavior in long-horizon gameplay, achieving an aggregate win rate of approximately 79% versus 11% for LLMs. Qualitative analysis further reveals failure modes consistent with unstable persistent state tracking, including invalid actions, state-tracking errors, and short-horizon reasoning failures. The complete implementation of the Flux environment available at https://github.com/FeisalAlaswad/FLUX-RL-Agent Within the evaluated setting, these results suggest that strong sequence prediction alone may struggle to support robust long-horizon dynamic reasoning without mechanisms for persistent state tracking and transition modeling
Feisal Alaswad, Batoul Aljaddouh, Maher Alrahhal +2
May 13, 2026cs.LG

Transformers Linearly Represent Highly Structured World Models

Do transformers, when trained on sequential reasoning traces, build internal models of the underlying task? And if so, does the structure of those internal representations mirror the structure of the domain? We train an 8-layer transformer on Sudoku solving traces and perform a mechanistic analysis of its internal computation. We establish two results. First, the model builds a substructure world model: it does not represent the board state cell by cell, as a human analyst would expect, but organizes information around the rows, columns, and boxes that Sudoku's constraints act on. Second, we identify a naked-single circuit: a small set of dedicated neurons in the final MLP layer, each individually detecting when exactly one digit remains possible for a specific cell, and reliably promoting that digit. These findings show that the geometry of an emergent world model is shaped by the constraint algebra of the domain, not its surface presentation, and that the resulting decision circuit is sparse, monosemantic, and fully interpretable. More broadly, they demonstrate that mechanistic interpretability tools can recover an end-to-end algorithmic account of how a transformer solves a combinatorial reasoning task.
Roman Kniazev, Nathanaël Fijalkow
May 13, 2026cs.LG

JEDI: Joint Embedding Diffusion World Model for Online Model-Based Reinforcement Learning

Diffusion world models have recently become competitive for online model-based reinforcement learning, but current approaches expose a tension: pixel diffusion is effective but computationally expensive while the latest latent diffusion approach improves efficiency yet performs subpar. The latter also relies on separately trained latents rather than the end-to-end world-model objectives that have driven much of modern MBRL progress. In particular, JEPA-style predictive representation learning has emerged as an especially promising direction for world modeling and MBRL. Concurrently, diffusion-style objectives have gained traction across multiple domains, with iterative refinement as a promising approach for multimodal and stochastic targets. Taken together, these trends motivate Joint Embedding DIffusion (JEDI), the first online end-to-end latent diffusion world model. JEDI learns its latent space directly from the diffusion denoising loss with a JEPA framework, using denoising to learn and predict future latents rather than relying on reconstruction and pretrained models. We provide a theoretical motivation showing that conventional JEPA objectives induce a predictive information bottleneck, and that conditional diffusion denoising admits a closely related predictive-compression decomposition. Empirically, JEDI is competitive on Atari100k and outperforms the baseline with seperately trained latents where directly comparable. Relative to the pixel diffusion baseline, JEDI uses 43% less VRAM, over 3×\times faster world-model sampling, and 2.5×\times faster training. JEDI also exhibits a markedly different task-level performance profile from the pixel baseline, suggesting that end-to-end predictive latents change more than compute alone.
Jing Yu Lim, Rushi Shah, Zarif Ikram +4
May 13, 2026cs.MA

Embodied Multi-Agent Coordination by Aligning World Models Through Dialogue

Effective collaboration between embodied agents requires more than acting in a shared environment; it demands communication grounded in each agent's evolving understanding of the world. When agents can only partially observe their surroundings, coordination without communication is provably hard, but communication can, in principle, bridge this gap by allowing agents to share observations and align their world models. In this work, we examine whether LLM-based embodied agents actually realize the ability to communicate. We extend PARTNR, a benchmark for collaborative household robotics, with a natural-language dialogue channel that enables two agents with partial observability to communicate during task execution. To evaluate whether dialogue leads to genuine world-model alignment rather than superficial coordination, we propose a framework for measuring world-model alignment defined over per-agent world graphs: observation convergence (do private world models align over time?), information novelty (do messages convey what the partner lacks?), and belief-sensitive messaging (do agents model what their partner knows?). Our experiments across three LLMs reveal that dialogue reduces action conflicts 40 to 83 percentage points but degrades task success relative to silent coordination. Using our metrics, we characterize the gap between superficial coordination and genuine world-model alignment, and identify where current models fall on this spectrum. Project Website: https://uiuc-conversational-ai-lab.github.io/partnr-dial-wmd/
Vardhan Dongre, Dilek Hakkani-Tür
May 12, 2026cs.AI

Reinforcing VLAs in Task-Agnostic World Models

Post-training Vision-Language-Action (VLA) models via reinforcement learning (RL) in learned world models has emerged as an effective strategy to adapt to new tasks without costly real-world interactions. However, while using imagined trajectories reduces the sample complexity of policy training, existing methods still heavily rely on task-specific data to fine-tune both the world and reward models, fundamentally limiting their scalability to unseen tasks. To overcome this, we argue that world and reward models should capture transferable physical priors that enable zero-shot inference. We propose RAW-Dream (Reinforcing VLAs in task-Agnostic World Dreams), a new paradigm that completely disentangles world model learning from downstream task dependencies. RAW-Dream utilizes a world model pre-trained on diverse task-free behaviors for predicting future rollouts, and an off-the-shelf Vision-Language Model (VLM) for reward generation. Because both components are task-agnostic, VLAs can be readily finetuned for any new task entirely within this zero-shot imagination. Furthermore, to mitigate world model hallucinations, we introduce a dual-noise verification mechanism to filter out unreliable rollouts. Extensive experiments across simulation and real-world settings demonstrate consistent performance gains, proving that generalized physical priors can effectively substitute for costly task-dependent data, offering a highly scalable roadmap for VLA adaptation.
Yucen Wang, Rui Yu, Fengming Zhang +5
May 12, 2026cs.LG

PriorZero: Bridging Language Priors and World Models for Decision Making

Leveraging the rich world knowledge of Large Language Models (LLMs) to enhance Reinforcement Learning (RL) agents offers a promising path toward general intelligence. However, a fundamental prior-dynamics mismatch hinders existing approaches: static LLM knowledge cannot directly adapt to the complex transition dynamics of long-horizon tasks. Using LLM priors as fixed policies limits exploration diversity, as the prior is blind to environment-specific dynamics; while end-to-end fine-tuning suffers from optimization instability and credit assignment issues. To bridge this gap, we propose PriorZero, a unified framework that integrates LLM-derived conceptual priors into world-model-based planning through a decoupled rollout-training design. During rollout, a novel root-prior injection mechanism incorporates LLM priors exclusively at the root node of Monte Carlo Tree Search (MCTS), focusing search on semantically promising actions while preserving the world model's deep lookahead capability. During training, PriorZero decouples world-model learning from LLM adaptation: the world model is continuously refined on interaction data to jointly improve its dynamics, policy, and value predictions, its value estimates are then leveraged to provide fine-grained credit assignment signals for stable LLM fine-tuning via alternating optimization. Experiments across diverse benchmarks, including text-based adventure games in Jericho and instruction-following gridworld tasks in BabyAI, demonstrate that PriorZero consistently improves both exploration efficiency and asymptotic performance, establishing a promising framework for LLM-empowered decision-making. Our code is available at https://github.com/opendilab/LightZero.
Junyu Xiong, Yuan Pu, Jia Tang +1
May 12, 2026cs.AI

Do Enterprise Systems Need Learned World Models? The Importance of Context to Infer Dynamics

World models enable agents to anticipate the effects of their actions by internalizing environment dynamics. In enterprise systems, however, these dynamics are often defined by tenant-specific business logic that varies across deployments and evolves over time, making models trained on historical transitions brittle under deployment shift. We ask a question the world-models literature has not addressed: when the rules can be read at inference time, does an agent still need to learn them? We argue, and demonstrate empirically, that in settings where transition dynamics are configurable and readable, runtime discovery complements offline training by grounding predictions in the active system instance. We propose enterprise discovery agents, which recover relevant transition dynamics at runtime by reading the system's configuration rather than relying solely on internalized representations. We introduce CascadeBench, a reasoning-focused benchmark for enterprise cascade prediction that adopts the evaluation methodology of World of Workflows on diverse synthetic environments, and use it together with deployment-shift evaluation to show that offline-trained world models can perform well in-distribution but degrade as dynamics change, whereas discovery-based agents are more robust under shift by grounding their predictions in the current instance. Our findings suggest that, in configurable enterprise environments, agents should not rely solely on fixed internalized dynamics, but should incorporate mechanisms for discovering relevant transition logic at runtime.
Jishnu Sethumadhavan Nair, Patrice Bechard, Rishabh Maheshwary +14
May 12, 2026cs.RO

OrbiSim: World Models as Differentiable Physics Engines for Embodied Intelligence

We present OrbiSim, a novel robotic simulation paradigm that redefines world models as a fully differentiable physics engine for embodied intelligence. Unlike prior world models that focus on unconstrained imagination in latent or visual domains, OrbiSim establishes a unified, physically-grounded pathway that bridges structured scene assets, neural dynamics, and downstream reinforcement learning. By enabling end-to-end differentiability throughout the entire simulation loop -- spanning from explicit state transitions to visual observation generation -- OrbiSim supports tasks traditionally intractable for classical simulators, such as differentiable contact modeling, gradient-based policy optimization under sparse rewards, and intuitive physical inference. Empirical results demonstrate that OrbiSim significantly outperforms state-of-the-art world models in both predictive fidelity and control performance. Furthermore, its consistent responsiveness to asset configurations and physical parameters suggests its potential as a differentiable tool for enhancing robot simulation and policy training.
Jiajian Li, Jingyuan Huang, Junru Gong +3
May 12, 2026cs.RO

World Action Models: The Next Frontier in Embodied AI

Vision-Language-Action (VLA) models have achieved strong semantic generalization for embodied policy learning, yet they learn reactive observation-to-action mappings without explicitly modeling how the physical world evolves under intervention. A growing body of work addresses this limitation by integrating world models, predictive models of environment dynamics, into the action generation pipeline. We term this emerging paradigm World Action Models (WAMs): embodied foundation models that unify predictive state modeling with action generation, targeting a joint distribution over future states and actions rather than actions alone. However, the literature remains fragmented across architectures, learning objectives, and application scenarios, lacking a unified conceptual framework. We formally define WAMs and disambiguate them from related concepts, and trace the foundations and early integration of VLA and world model research that gave rise to this paradigm. We organize existing methods into a structured taxonomy of Cascaded and Joint WAMs, with further subdivision by generation modality, conditioning mechanism, and action decoding strategy. We systematically analyze the data ecosystem fueling WAMs development, spanning robot teleoperation, portable human demonstrations, simulation, and internet-scale egocentric video, and synthesize emerging evaluation protocols organized around visual fidelity, physical commonsense, and action plausibility. Overall, this survey provides the first systematic account of the WAMs landscape, clarifies key architectural paradigms and their trade-offs, and identifies open challenges and future opportunities for this rapidly evolving field.
Siyin Wang, Junhao Shi, Zhaoyang Fu +11
May 12, 2026cs.CV

The DAWN of World-Action Interactive Models

A plausible scene evolution depends on the maneuver being considered, while a good maneuver depends on how the scene may evolve. Existing World Action Models (WAMs) largely miss this reciprocity, treating world prediction and action generation as either isolated parallel branches or rigid predict-then-plan pipelines. We formalize this perspective as World-Action Interactive Models (WAIMs), and instantiate it in autonomous driving with \textbf{DAWN} (\textbf{D}enoising \textbf{A}ctions and \textbf{W}orld i\textbf{N}teractive model), a simple yet strong latent generative baseline. DAWN operates in a compact semantic latent space and couples a \emph{World Predictor} with a \emph{World-Conditioned Action Denoiser}: the predicted world hypothesis conditions action denoising, while the denoised action hypothesis is fed back to update the world prediction, so that both are recursively refined during inference. Rather than eliminating test-time world evolution altogether or rolling out the full future in pixel space, DAWN performs a short explicit latent rollout that is sufficient to support long-horizon trajectory generation in complex interactive scenes. Experiments show that DAWN achieves strong planning performance and favorable safety-related results across multiple autonomous driving benchmarks. More broadly, our results suggest that interactive world-action generation is a principled path toward truly actionable world models.
Hongbo Lu, Liang Yao, Chenghao He +6
May 12, 2026cs.CV

XWOD: A Real-World Benchmark for Object Detection under Extreme Weather Conditions

Autonomous driving and intelligent transportation systems remain vulnerable under extreme weather. The U.S. Federal Highway Administration reports that roughly 745,000 crashes and 3,800 fatalities per year are weather-related, and recent regulatory investigations have examined failures of Level-2/3 driving systems under reduced-visibility conditions. However, datasets commonly used to evaluate weather robustness remain limited in scale, diversity, and realism. In this paper, we introduce XWOD (Extreme Weather Object Detection), a large-scale real-world traffic-object detection benchmark containing 10,010 images and 42,924 bounding boxes across seven extreme weather conditions: rain, snow, fog, haze/sand/dust, flooding, tornado, and wildfire. The dataset covers six traffic-object categories, including car, person, truck, motorcycle, bicycle, and bus. XWOD extends the weather taxonomy from one to seven conditions, and is the first to cover the emerging class of climate-amplified hazards, such as flooding, tornado, and wildfire. To evaluate the quality of our data, we train standard YOLO-family detectors on XWOD and test them zero-shot on external weather benchmarks, achieving mAP50_{50} scores of 63.00% on RTTS, 59.94% on DAWN, and 61.12% on WEDGE, compared with the corresponding published YOLO-based baselines of 40.37%, 32.75%, and 45.41%, respectively, representing relative improvements of 56%, 83%, and 35%. These cross-dataset results show that XWOD provides a strong source domain for learning weather-robust traffic perception. We release the dataset, splits, baseline weights, and reproducible evaluation code under a research-use license.
Chih-Hsin Chen, Yu-Tung Liu, Amar Fadillah +2
May 12, 2026cs.CV

3D-Belief: Embodied Belief Inference via Generative 3D World Modeling

Recent advances in visual generative models have highlighted the promise of learning generative world models. However, most existing approaches frame world modeling as novel-view synthesis or future-frame prediction, emphasizing visual realism rather than the structured uncertainty required by embodied agents acting under partial observability. In this work, we propose a different perspective: world modeling as embodied belief inference in 3D space. From this view, a world model should not merely render what may be seen, but maintain and update an agent's belief about the unobserved 3D world as new observations are acquired. We identify several key capabilities for such models, including spatially consistent scene memory, multi-hypothesis belief sampling, sequential belief updating, and semantically informed prediction of unseen regions. We instantiate these ideas in 3D-Belief, a generative 3D world model that infers explicit, actionable 3D beliefs from partial observations and updates them online over time. Unlike prior visual prediction models, 3D-Belief represents uncertainty directly in 3D, enabling embodied agents to imagine plausible scene completions and reason over partially observed environments. We evaluate 3D-Belief on 2D visual quality for scene memory and unobserved-scene imagination, object- and scene-level 3D imagination using our proposed 3D-CORE benchmark, and challenging object navigation tasks in both simulation and the real world. Experiments show that 3D-Belief improves 2D and 3D imagination quality and downstream embodied task performance compared to state-of-the-art methods.
Yifan Yin, Zehao Wen, Suyu Ye +10
May 11, 2026cs.RO

HarmoWAM: Harmonizing Generalizable and Precise Manipulation via Adaptive World Action Models

World Action Models (WAMs) have emerged as a promising paradigm for robot control by modeling physical dynamics. Current WAMs generally follow two paradigms: the "Imagine-then-Execute" approach, which uses video prediction to infer actions via inverse dynamics, and the "Joint Modeling" approach, which jointly models actions and video representations. Based on systematic experiments, we observe a fundamental trade-off between these paradigms: the former explicitly leverages world models for generalizable transit but lacks interaction precision, whereas the latter enables fine-grained, temporally coherent action generation but is constrained by the exploration space of the training distribution. Motivated by these findings, we propose HarmoWAM, an end-to-end WAM that fully leverages a world model to unify predictive and reactive control, enabling both generalizable transit and precise manipulation. Specifically, the world model provides spatio-temporal physical priors that condition two complementary action experts: a predictive expert that leverages latent dynamics for iterative action generation, and a reactive expert that directly infers actions from predicted visual evolution. To enable adaptive coordination, a Process-Adaptive Gating Mechanism is proposed to automatically determine the timing and location of switching between them. This allows the world model to drive the reactive expert to expand the exploration space and the predictive expert to perform precise interactions across different stages of a task. For evaluation, we construct three training-unseen test environments across six real-world robotic tasks, covering variations in background, position, and object semantics. Notably, HarmoWAM achieves strong zero-shot generalization across these scenarios, significantly outperforming prior state-of-the-art VLA models and WAMs by margins of 33% and 29%, respectively.
Qiuxuan Feng, Jiale Yu, Jiaming Liu +8
May 11, 2026cs.CV

Is Your Driving World Model an All-Around Player?

Today's driving world models can generate remarkably realistic dash-cam videos, yet no single model excels universally. Some generate photorealistic textures but violate basic physics; others maintain geometric consistency but fail when subjected to closed-loop planning. This disconnect exposes a critical gap: the field evaluates how real generated worlds appear, but rarely whether they behave realistically. We introduce WorldLens, a unified benchmark that measures world-model fidelity across the full spectrum, from pixel quality and 4D geometry to closed-loop driving and human perceptual alignment, through five complementary aspects and 24 standardized dimensions. Our evaluation of six representative models reveals that no existing approach dominates across all axes: texture-rich models violate geometry, geometry-aware models lack behavioral fidelity, and even the strongest performers achieve only 2-3 out of 10 on human realism ratings. To bridge algorithmic metrics with human perception, we further contribute WorldLens-26K, a 26,808-entry human-annotated preference dataset pairing numerical scores with textual rationales, and WorldLens-Agent, a vision-language evaluator distilled from these judgments that enables scalable, explainable auto-assessment. Together, the benchmark, dataset, and agent form a unified ecosystem for assessing generated worlds not merely by visual appeal, but by physical and behavioral fidelity.
Lingdong Kong, Ao Liang, Tianyi Yan +20
May 11, 2026cs.CV

PhyGround: Benchmarking Physical Reasoning in Generative World Models

Generative world models are increasingly used for video generation, where learned simulators are expected to capture the physical rules that govern real-world dynamics. However, evaluating whether generated videos actually follow these rules remains challenging. Existing physics-focused video benchmarks have made important progress, but they still face three key challenges, including the coarse evaluation frameworks that hide law-specific failures, response biases and fatigue that undermine the validity of annotation judgments, and automated evaluators that are insufficiently physics-aware or difficult to audit. To address those challenges, we introduce PhyGround, a criteria-grounded benchmark for evaluating physical reasoning in video generation. The benchmark contains 250 curated prompts, each augmented with an expected physical outcome, and a taxonomy of 13 physical laws across solid-body mechanics, fluid dynamics, and optics. Each law is operationalized through observable sub-questions to enable per-law diagnostics. We evaluate eight modern video generation models through a large-scale, quality-controlled human study, grounded on social science lab experiment design. A total of 459 annotators provided 5,796 complete annotations and over 37.4K fine-grained labels; after quality control, the retained annotations exhibited high split-half model-ranking correlations (Spearman's rho > 0.90). To support reproducible automated evaluation, we release PhyJudge-9B, an open physics-specialized VLM judge. PhyJudge-9B achieves substantially lower aggregate relative bias than Gemini-3.1-Pro (3.3% vs. 16.6%). We release prompts, human annotations, model checkpoints, and evaluation code on the project page https://phyground.github.io/.
Juyi Lin, Arash Akbari, Yumei He +13
May 11, 2026cs.LG

PROWL: Prioritized Regret-Driven Optimization for World Model Learning

Modern action-conditioned video world models achieve strong short-horizon visual realism, yet remain unreliable on rare, interaction-critical transitions that dominate downstream planning and policy performance. Because passive demonstration data systematically under-samples these high-impact regimes, improving robustness requires actively eliciting model failures rather than relying on their natural occurrence. We introduce a KL-constrained adversarial curriculum in which a policy is trained to expose high-error trajectories of a diffusion-based world model while remaining close to the behavior distribution. The world model is continuously fine-tuned on these adversarially discovered trajectories, yielding an adversarial training loop that converts rare failures into a stable, near-distribution training signal without drifting into out-of-distribution exploitation. To maintain pressure on unresolved weaknesses as the model improves, we propose a Prioritized Adversarial Trajectory (PAT) buffer that re-ranks trajectories based on prediction error, action fidelity, and learning progress, focusing training on unresolved failure modes rather than repeatedly revisiting solved cases. We implement our approach in the MineRL framework and evaluate it on held-out out-of-distribution trajectories; PROWL improves robustness over models trained on passive data alone, reveals reward-hacking behaviors under weak behavioral constraints, and demonstrates that effective adversarial world-model training critically depends on balancing exploratory failure discovery with explicit behavioral regularization. Our results suggest that scalable world models benefit not only from larger datasets, but also from selectively generating informative training data.
Ahmet H. Güzel, Jenny Seidenschwarz, Benjamin Graham +3
May 11, 2026cs.AI

How Mobile World Model Guides GUI Agents?

Recent advances in vision-language models have enabled mobile GUI agents to perceive visual interfaces and execute user instructions, but reliable prediction of action consequences remains critical for long-horizon and high-risk interactions. Existing mobile world models provide either text-based or image-based future states, yet it remains unclear which representation is useful, whether generated rollouts can replace real environments, and how test-time guidance helps agents of different strengths. To answer the above questions, we filter and annotate mobile world-model data, then train world models across four modalities: delta text, full text, diffusion-based images, and renderable code. These models achieve SoTA performance on both MobileWorldBench and Code2WorldBench. Furthermore, by evaluating their downstream utility on AITZ, AndroidControl, and AndroidWorld, we obtain three findings. First, renderable code reconstruction achieves high in-distribution fidelity and provides effective multimodal supervision for data construction, while text-based feedback is more robust for online out-of-distribution (OOD) execution. Second, world-model-generated trajectories can provide transferable interaction experience in the training process and improve agents' end-to-end task performance, although these data do not preserve the original distribution. Last, for overconfident mobile agents with low action entropy, posterior self-reflection provides limited gains, suggesting that world models are more effective as prior perception or training supervision than as universal post-hoc verifiers.
Weikai Xu, Kun Huang, Yunren Feng +10
May 11, 2026cs.RO

Network-Efficient World Model Token Streaming

Generative driving world models rely on compact latent state representations that must be efficiently transmitted and synchronized across distributed compute and connected vehicles. We study network-efficient streaming of a discrete world model state, where a stride-16 VQ-U-Net tokenizer (codebook size 8,192) maps each 288x512 frame to an 18x32 grid of token IDs (576 tokens/frame), equivalent to 936 bytes/frame under fixed-length coding. We consider a keyframe--delta protocol under strict per-message payload budgets and packet loss, and propose a fully online, label-free algorithm that prioritizes delta updates via cosine distance in codebook embedding space and triggers keyframes adaptively using a Hamming-drift threshold. The adaptive algorithm consistently improves the rate distortion frontier over periodic keyframes at matched bitrates: at 0.024 Mb/s (200-byte budget) dynamic-only embedding distortion drops from 0.0712 to 0.0661 (7.2%), and at 0.036 Mb/s (400-byte budget) from 0.0427 to 0.0407 (4.8%). Under 10% delta packet loss at 200 bytes, dynamic-only distortion is 0.0757 versus 0.0789 for a matched periodic baseline. To connect state fidelity to world model usefulness, we train a lightweight next-token predictor and evaluate perplexity conditioned on streamed receiver states: at 0.024 Mb/s, dynamic-position perplexity improves from 206.0 to 193.1 (6.3%), and at 0.036 Mb/s from 158.9 to 155.6 (2.1%). These results support discrete token-state streaming as a practical systems layer for bandwidth-aware synchronization and improved downstream token-dynamics utility under vehicular networking constraints.
Shatadal Mishra, Ahmadreza Moradipari, Nejib Ammar
May 10, 2026cs.CV

DriveFuture: Future-Aware Latent World Models for Autonomous Driving

Existing latent world models for autonomous driving have opened a promising path toward future-aware driving intelligence. However, they typically treat future latent states as prediction targets or auxiliary signals, rather than directly conditioning trajectory planning. This can entangle current and future features in latent space. In this work, we propose DriveFuture, a future-aware latent world modeling framework for autonomous driving that explicitly learns planning-oriented foresight by conditioning the current latent state modeling process on future world states. Specifically, during training, the model first predicts future latent world states from the current latent state and ego action, and then refines the prediction against the ground-truth future latent state via cross-attention. The resulting future-aware latent serves as an explicit condition for a diffusion-based trajectory planner. During inference, DriveFuture conditions on the predicted future latent state instead of the ground-truth future state. DriveFuture achieves SOTA performance on the public NAVSIM benchmarks, reaching \textbf{55.5} EPDMS on NAVSIM-v2 {\textcolor{blue}{\textit{navhard}}}, \textbf{89.9} EPDMS on NAVSIM-v2 {\textcolor{blue}{\textit{navtest}}}, and \textbf{90.7} PDMS on NAVSIM-v1 {\textcolor{blue}{\textit{navtest}}}, respectively. These results suggest that the key to latent world modeling lies not merely in simulating future states, but more importantly in conditioning current decision-making on future states. Notably, as of April 2026, DriveFuture ranks \textbf{1st} on the \href{https://huggingface.co/spaces/AGC2025/e2e-driving-navhard}{NAVSIM-v2 {\textcolor{blue}{\textit{navhard}}}} leaderboard and achieves SOTA performance on \href{https://huggingface.co/spaces/AGC2024-P/e2e-driving-navtest}{NAVSIM-v1 {\textcolor{blue}{\textit{navtest}}}}.
Yufeng Hong, Xiaotian Zhou, Yingyan Li +6
May 10, 2026cs.AI

Workspace Optimization: How to Train Your Agent

Modern agents built on frontier language models often cannot adapt their weights. What, then, remains trainable? We argue it is the agent's \emph{workspace}, the structured external substrate it reads, writes, and tests; we call its evolution workspace optimization. Workspace optimization targets hard multi-turn environments where a frontier model has strong priors but cannot solve the task in a single shot, so the agent must learn through interaction. We propose a principled way to evolve the workspace, mirroring the structure of weight-space training: artifacts in place of parameters, evidence in place of data, counterexamples in place of losses, and textual feedback in place of gradients. We instantiate the idea in DreamTeam, a multi-agent harness for ARC-AGI-3 whose roles build an executable world model, plan, hypothesize, probe, strategize, and route failures. On the current 25-game ARC-AGI-3 public set under the official scoring protocol and averaged over two independent runs, DreamTeam improves the SOTA protocol-matched agent's score from 36% to 38.4%, while using 31% fewer environment actions per game.
Elad Sarafian, Gal Kaplun, Ron Banner +2
May 10, 2026cs.CV

DeformMaster: An Interactive Physics-Neural World Model for Deformable Objects from Videos

World models for deformable objects should recover not only geometry and appearance, but also underlying physical dynamics, interaction grounding, and material behavior. Learning such a model from real videos is challenging because deformable linear, planar, and volumetric objects evolve under high-dimensional deformation, noisy interactions, and complex material response. The model must therefore infer a physical state from visual observations, roll it forward under new interactions, and render the resulting dynamics with high visual fidelity. We present DeformMaster, a video-derived interactive physics-neural world model that turns real interaction videos into an online interactive model of deformable objects within a unified dynamics-and-appearance framework. DeformMaster preserves structured physical rollout while using a neural residual to compensate for unmodeled effects, grounds sparse hand motion as distributed compliant actuator for hand-continuum interaction, represents material response with spatially varying constitutive experts, and drives high-fidelity 4D appearance from the predicted physical evolution. Experiments on real-world deformable-object sequences demonstrate DeformMaster's ability to roll out future dynamics and render dynamic appearance, outperforming state-of-the-art baselines while supporting novel action rollout, material-parameter variation, and dynamic novel-view synthesis. Project page: https://can-lee.github.io/deformmaster-web/
Can Li, Zhoujian Li, Ren Li +4
May 10, 2026cs.LG

Sub-JEPA: Subspace Gaussian Regularization for Stable End-to-End World Models

Joint-Embedding Predictive Architectures (JEPAs) provide a simpleframework for learning world models by predicting future latent representations.However, JEPA training is subject to a bias-variance tradeoff.Without sufficient structural constraints, excessive representationalvariance causes the model to collapse to trivial solutions.The recent LeWorldModel (LeWM) shows that this issue can be alleviated bysimply constraining latent embeddings with an isotropic Gaussian prior.However, latent representations inherently lie on low-dimensional manifoldswithin a high-dimensional ambient space, and enforcing an isotropic Gaussianprior directly in this ambient space introduces an overly strong bias.In this work, we propose ame, which seeks a favorable operatingpoint on the bias-variance frontier by applying Gaussian constraints inmultiple random subspaces rather than in the originalembedding space.This design relaxes the global constraint while preserving itsanti-collapse effect, leading to a better balance between trainingstability and representation flexibility.Extensive experiments across fourcontinuous-control environments demonstrate that consistentlyoutperforms LeWM with very clear margins.Our method is simple yet effective, and serves as a strong baseline for future JEPA-based world model research.fdefinedeeemodeThe code is available at https://github.com/intcomp/Sub-JEPA.
Kai Zhao, Dongliang Nie, Yuchen Lin +4
May 9, 2026cs.RO

Latent Geometry Beyond Search: Amortizing Planning in World Models

Modern vision-based world models can represent observations as compact yet expressive latent manifolds, but fast goal-oriented planning in these spaces remains challenging. This raises a central question: when does a learned representation simplify control, rather than merely enabling prediction? We study this question in a pretrained LeWorldModel, whose latent geometry is regularized for smoothness and uniformity. Our key insight is that, under such geometry, planning can be amortized into a latent inverse-dynamics mapping instead of requiring online search. We therefore replace iterative planning with a lightweight Goal-Conditioned Inverse Dynamics Model (GC-IDM) that maps the current latent state, goal latent state, and remaining horizon directly to the next action. Empirically, across four benchmark environments spanning navigation, contact-rich manipulation, and continuous control, our controller matches or exceeds CEM in seven of eight environment-protocol settings while reducing per-decision cost by 100-130x. A broader sweep over test-time planners (CEM, MPPI, iCEM, and gradient-based methods) shows that this result is not specific to a particular optimizer. These findings suggest that much of the structure recovered by test-time planning is already locally encoded in the latent representation. More broadly, our results indicate that sufficiently structured latent spaces can shift part of the planning burden from online optimization to learned inference. Our code is publicly available at https://github.com/hdnndh/Latent-Geometry-Beyond-Search-Amortizing-Planning-in-World-Models .
Hoang Nguyen, Xiaohao Xu, Xiaonan Huang
May 9, 2026cs.LG

Probing the Impact of Scale on Data-Efficient, Generalist Transformer World Models for Atari

Developing generalist systems that retain human-like data efficiency is a central challenge. While world models (WMs) offer a promising path, existing research often conflates architectural mechanisms with the independent impact of model \emph{scale}. In this work, we use a minimalist transformer world model to analyze scaling behaviors on the Atari 100k benchmark, using fixed offline datasets derived from a presupposed expert policy. Our results reveal that environments fundamentally fall into distinct scaling regimes, even when constrained by identical offline data budgets and model capacities. For individual tasks, some environments naturally allow models to pass the interpolation threshold, yielding monotonic improvements in the overparameterized regime, while others remain trapped in the classical regime, where larger world models degrade fidelity. In the unified setting, i.e., a single transformer trained on a suite of 26 Atari environments, we uncover that joint training stabilizes scaling dynamics, ensuring monotonic gains across all environments, regardless of their distinct inherent scaling regimes. Finally, we demonstrate that improved fidelity translates directly to downstream control, with policies learned entirely within the simulated dynamics achieving a median expert-random-normalized score of 0.770. Our findings suggest that future progress lies as much in precise scaling strategies as in architectural innovation.
Jooyeon Kim
May 9, 2026cs.CV

ACWM-Phys: Investigating Generalized Physical Interaction in Action-Conditioned Video World Models

Action-conditioned world models (ACWMs) have shown strong promise for video prediction and decision-making. However, existing benchmarks are largely restricted to egocentric navigation or narrow, task-specific robotics datasets, offering only limited coverage of the rich physical interactions required for generalized world understanding. We introduce ACWM-Phys, a new benchmark for evaluating action-conditioned prediction under diverse physical dynamics in a clean, controllable simulation environment with a carefully designed action space. ACWM-Phys contains training and evaluation data spanning rigid-body dynamics, kinematics, deformable-object interactions, and particle dynamics. To evaluate both interpolation and generalization, we design in-distribution and out-of-distribution protocols with controlled shifts in interaction patterns or scene configurations. By building the benchmark in a fully controllable simulator, ACWM-Phys enables precise data collection, reproducible evaluation, and systematic analysis of model capabilities for physically grounded world modeling. Through systematic experiments on ACWM-DiT, we find that OoD generalization depends not only on the physical regime but also on effective task complexity: models generalize well on visually simple, low-dimensional interactions with clear geometric structure, but suffer larger drops on deformable contacts, high-dimensional control, and complex articulated motion. This suggests that the model still relies heavily on visual appearance patterns instead of fully learning the underlying physics. Ablations show that cross-attention improves high-dimensional action conditioning, causal VAEs outperform frame-wise encoders, and larger action spaces are harder to model but can improve generalization by providing richer control signals. These findings guide the design of physically grounded world models.
Haotian Xue, Yipu Chen, Liqian Ma +4
May 8, 2026cs.CV

One Token Per Frame: Reconsidering Visual Bandwidth in World Models for VLA Policy

Vision-language-action (VLA) models increasingly rely on auxiliary world modules to plan over long horizons, yet how such modules should be parameterized on top of a pretrained VLA remains an open design question. Existing world-model-augmented VLAs typically pass the per-frame visual stream into the world module at high visual bandwidth and treat its rollout as a side product of action prediction; under a constrained adaptation budget on a frozen backbone, this leaves both the per-frame representation and the latent action coupling under-examined. We introduce OneWM-VLA, which compresses each view into a single semantic token per frame through an Adaptive Attention Pooling, and produces the resulting latent stream and the action trajectory under a single flow-matching objective rather than connecting them through a separate decoder. Empirically, we find that per-frame visual bandwidth can be reduced to a single token without compromising long-horizon performance under our setup. Trained with 14.71M LoRA parameters on a π0π_0 (2B) backbone, OneWM-VLA improves the average success rate from 47.9% to 61.3% on MetaWorld~MT50, reaches 95.6% on LIBERO-Long (vs.85.2% for π0π_0), and reaches 60.0% on the long-horizon deformable task Fold Cloth on a real Piper arm (vs.20.0% for π0π_0).
Zuojin Tang, Shengchao Yuan, Xiaoxin Bai +4
May 8, 2026cs.RO

NoiseGate: Learning Per-Latent Timestep Schedules as Information Gating in World Action Models

World Action Models (WAMs) are an emerging family of policies that tie robot action generation to future-observation modeling. In this work, we focus on the joint video--action modeling paradigm, where actions and imagined future observations are co-generated along a shared denoising or flow trajectory, so that perception, prediction, and control are coupled within one generative process. Existing WAMs typically realize this paradigm with a Mixture-of-Transformers (MoT), where video and action tokens interact through shared self-attention. This architecture can in principle assign a separate timestep tft_f to each predicted latent frame, yet current systems collapse this degree of freedom onto a single shared scalar tt. Under the noise-as-masking view of Diffusion Forcing, this shared schedule imposes the unjustified prior that every predicted latent is equally reliable for action generation. We instead view the per-latent schedule as a \emph{learnable information-gating policy}: by changing a latent frame's noise level, the policy modulates the reliability of its Key/Value contribution to the action tokens. We propose \textbf{NoiseGate}, which combines independent per-latent timestep sampling during backbone training, a lightweight Gating Policy Network that emits per-latent time increments during denoising, and task-reward optimization that trains the schedule policy without hand-crafted shape priors. Built on a joint video--action MoT backbone, NoiseGate delivers consistent gains on diverse RoboTwin random-scene manipulation tasks.
Wen Huang, Haoran Sun, Yongjian Guo +8
May 8, 2026cs.RO

Is the Future Compatible? Diagnosing Dynamic Consistency in World Action Models

World Action Models (WAMs) enable decision-making through imagined rollouts by predicting future observations and actions. However, the reliability of these imagined futures remains under-examined: is a generated future merely visually plausible, or is it dynamically compatible with the action sequence it claims to model? In this work, we identify action-state consistency, the alignment between predicted actions and induced state transitions, as a missing reliability axis for WAMs. Through a systematic study across representative joint-prediction and inverse-dynamics models, we find that action-state consistency systematically separates successful and failed rollouts across many tasks and follows similar success-failure trends as learned value estimates. These results suggest that consistency captures decision-relevant structure beyond visual realism. We further identify background collapse as an important boundary condition, where low-dynamics failed trajectories can become deceptively consistent because static futures are easier to predict. Building on these findings, we introduce a value-free consensus strategy for test-time selection, which ranks candidate rollouts by agreement among predicted futures. This strategy improves success rates on RoboCasa and RoboTwin 2.0 without additional training or reward modeling. Taken together, our findings establish action-state consistency as both a diagnostic tool for evaluating WAM reliability and a practical signal for value-free planning.
Bo-Kai Ruan, Teng-Fang Hsiao, Ling Lo +1
May 8, 2026cs.CV

ST-Gen4D: Embedding 4D Spatiotemporal Cognition into World Model for 4D Generation

Generative models have achieved success in producing apparently coherent 2D videos, but remain challenging in the physical world due to lack of 4D spatiotemporal scale. Typically, existing 4D generative models directly embed macro scale constraints to enhance overall spatiotemporal consistency. However, these methods only ensure global appearance coherence and fail to reveal the local dynamics of the physical world. Our insight is that global appearance structure and local dynamic topology empower 4D spatiotemporal cognition, thereby enabling 4D generation with spatiotemporal regularities. In this work, we propose ST-Gen4D, a 4D generation framework with 4D spatiotemporal cognition-based world model. Our model is guided by four key designs: 1) Spatiotemporal representation. We encode various modalities into multiple representations as a feature basis. 2) Spatiotemporal cognition. We sculpture these representations into global appearance graph and local dynamic graph, and fuse them via semantic-bridged spatiotemporal fusion to obtain a 4D cognition graph. 3) Spatiotemporal reasoning. We utilize a world model to derive future state based on the 4D cognition. 4) Spatiotemporal generation. We leverage the derived cognition as condition to guide latent diffusion for 4D Gaussian generation. By deeply integrating 4D intrinsic cognition with generative priors, our model guarantees the structural rationality and topological consistency of 4D generation. Moreover, we propose ST-4D datasets by aggregating public 4D datasets and self-built subset. Extensive experiments demonstrate the superiority of our ST-Gen4D across 3D and 4D generation tasks.
Haonan Wang, Hanyu Zhou, Tao Gu +1
May 8, 2026cs.LG

LaWM: Least Action World Models for Long-Horizon Physical Consistency from Visual Observations

Learning predictive world models from visual observations is a core problem in embodied AI, with applications to model-based reinforcement learning and robotic planning. Existing latent world models typically generate future states with unconstrained neural transition functions, while modern video generation systems often prioritize perceptual plausibility or introduce physical structure through auxiliary losses, external guidance, or separate dynamics modules. As a result, long-horizon rollouts can remain weakly grounded in the physical principles that govern real dynamics, leading to compounding error, energy drift, and physically inconsistent futures. We propose Least Action World Models (LaWM), a latent world-modeling framework that operationalizes the Principle of Least Action in learned visual latent space: future rollouts are governed by a learned Lagrangian action functional rather than produced only by an unconstrained transition predictor. Our main technical realization is a latent variational integrator: LaWM encodes observations into learned generalized coordinates, learns a latent discrete Lagrangian over consecutive latent states, constructs a discrete action functional, and advances prediction by solving the corresponding discrete integration condition. Thus, physical structure is not merely used to score, regularize, or constrain a completed trajectory; it defines the latent transition rule itself. Because the transition is induced by a discrete variational principle, LaWM provides a structure-preserving bias for long-horizon visual prediction. Across physics-clean synthetic dynamics and embodied robot interaction benchmarks, LaWM improves physical invariance, background consistency, motion smoothness, and appearance and geometric prediction metrics over video-generation and world-model baselines.
Qixin Xiao, Maani Ghaffari
May 8, 2026cs.CV

Sword: Style-Robust World Models as Simulators via Dynamic Latent Bootstrapping for VLA Policy Post-Training

The integration of Vision-Language-Action (VLA) models with World Models has gained increasing attention. One representative approach treats learned World Models as generative simulators, enabling policy optimization entirely within "imagination." However, when deployed as simulators for specific environments such as the LIBERO benchmark, existing World Models often suffer from poor generalization and long-horizon error accumulation. During closed-loop rollouts, these models are highly sensitive to initial-state perturbations; minor changes in color, illumination, and other visual factors can trigger cascading hallucinations, leading to severe blurriness or overexposure. Moreover, long-horizon error accumulation further degrades the quality and fidelity of predicted future states. These issues limit the reliability of World Models as simulators. To mitigate these problems, we propose Sword, a robust World Model framework. Our method introduces Structure-Guided Style Augmentation to disentangle the visual textures of interactive environments from task-relevant dynamics, thereby improving generalization. We further propose Dynamic Latent Bootstrapping, which maintains consistency between training and inference while keeping memory consumption low. Extensive experiments on the LIBERO benchmark show that our method significantly outperforms the baseline WoVR in terms of generalization, generation quality, robustness, fidelity, and the success rate of reinforcement-learning post-training for VLA models.
Jiaxuan Gao, Yongjian Guo, Zhong Guan +5
May 8, 2026cs.LG

Predictive but Not Plannable: RC-aux for Latent World Models

A latent world model may achieve accurate short-horizon prediction while still inducing a latent space that is poorly aligned with planning. A key issue is spatiotemporal mismatch: these models are often trained with local predictive supervision, but deployed for long-horizon goal-directed search in latent spaces where Euclidean distance may not reflect what is reachable within a finite action budget. We present the Reachability-Correction auxiliary objective (RC-aux), a lightweight correction for this mismatch in reconstruction-free latent world models. RC-aux keeps the world-model backbone unchanged and adds planning-aligned supervision along two axes. Along the time axis, multi-horizon open-loop prediction trains the model beyond one-step consistency. Along the space axis, budget-conditioned reachability supervision, together with temporal hard negatives, encourages the latent space to distinguish states that are eventually reachable from those reachable within the current planning horizon. At test time, the learned reachability signal can also be used by a reachability-aware planner to favor trajectories that are both goal-directed and attainable under the available budget. We instantiate RC-aux on LeWorldModel and evaluate it under both continuation-training and matched-from-scratch settings. Across goal-conditioned pixel-control tasks and a LIBERO-Goal extension, RC-aux improves LeWM-style planning with modest additional cost. These results suggest that planning with latent world models depends not only on predictive accuracy, but also on whether the learned representation encodes the temporal and geometric structure required by downstream search. The code is available at https://github.com/Guang000/RC-aux.
Wenyuan Li, Guang Li, Keisuke Maeda +2
May 8, 2026cs.AI

Three-in-One World Model: Energy-Based Consistency, Prediction, and Counterfactual Inference for Marketing Intervention

Marketing decisions reflect the interaction of latent consumer heterogeneity, time-varying internal states, and explicit interventions, a structure that current prediction- and language-oriented models do not capture in a unified manner. We propose a Three-in-One world-model architecture in which a Deep Boltzmann Machine (DBM) learns a frozen belief representation from demographics, time, and lagged actions and outcomes, with lightweight task-specific adapters attached on top. The same belief supports three tasks within a single framework: (i) energy-based consistency evaluation through the DBM's free energy, (ii) outcome prediction through adapters, and (iii) counterfactual inference by holding the belief fixed and varying only the action input given to the adapter. Using a controlled simulation in which the latent price sensitivity, promotion responsiveness, and base preference of each consumer are known, we show that the adapters match a strong MLP baseline on visit- and purchase-AUC while recovering heterogeneous treatment effects substantially better than S-, T-, X-, and DR-learner meta-learners and a Causal Forest baseline built on the same raw features, with the largest gap on a confounded price-promotion intervention. Complementing this, free-energy clamps systematically penalize counterfactual purchase trajectories that lack prior promotional exposure, and the penalty itself depends on the latent base preference in the expected direction. These results indicate that DBM beliefs disentangle latent traits in a form that survives counterfactual queries, providing an integrated world-model substrate for marketing intervention.
Junichiro Niimi
May 8, 2026cs.CV

Learning Visual Feature-Based World Models via Residual Latent Action

World models predict future transitions from observations and actions. Existing works predominantly focus on image generation only. Visual feature-based world models, on the other hand, predict future visual features instead of raw video pixels, offering a promising alternative that is more efficient and less prone to hallucination. However, current feature-based approaches rely on direct regression, which leads to blurry or collapsed predictions in complex interactions, while generative modeling in high-dimensional feature spaces still remains challenging. In this work, we discover that a new type of latent action representation, which we refer to as Residual Latent Action (RLA), can be easily learned from DINO residuals. We also show that RLA is predictive, generalizable, and encodes temporal progression. Building on RLA, we propose RLA World Model (RLA-WM), which predicts RLA values via flow matching. RLA-WM outperforms both state-of-the-art feature-based and video-diffusion world models on simulation and real-world datasets, while being orders of magnitude faster than video diffusion. Furthermore, we develop two robot learning techniques that use RLA-WM to improve policy learning. The first one is a minimalist world action model with RLA that learns from actionless demonstration videos. The second one is the first visual RL framework trained entirely inside a world model learned from offline videos only, using a video-aligned reward and no online interactions or handcrafted rewards. Project page: https://mlzxy.github.io/rla-wm
Xinyu Zhang, Zhengtong Xu, Yutian Tao +3
May 7, 2026cs.AI

AGWM: Affordance-Grounded World Models for Environments with Compositional Prerequisites

In model-based learning, the agent learns behaviors by simulating trajectories based on world model predictions. Standard world models typically learn a stationary transition function that maps states and actions to next states, when an action and an outcome frequently co-occur in training data, the model tends to internalize this correlation as a general causal rule while ignoring action preconditions. In interactive environments, however, agent actions can reshape the future affordance space. At each timestep, an action may becomes executable only after its prerequisites are met, or non-executable when they are destroyed. We term such events structure-changing events (SC events). As a result, a conventional world model often fails to determine whether a given action is executable in the current state, especially in multi-step predictions. Each imagined step is conditioned on an incorrect affordance state, and therefore the prediction error compounds over the rollout horizon. In this paper, we propose AGWM (Affordance-Grounded World Model), which learns an abstract affordance structure represented as a DAG of prerequisite dependencies to explicitly track the dynamic executability of actions. Experiments on game-based simulated environments demonstrate the effectiveness of our method by achieving lower multi-step prediction error, better generalization to novel configurations, and improved interpretability.
Qinshi Zhang, Weipeng Deng, Zhihan Jiang +4
May 7, 2026cs.RO

OA-WAM: Object-Addressable World Action Model for Robust Robot Manipulation

World Action Models (WAMs) enhance Vision-Language-Action policies by jointly predicting scene evolution and robot actions, but existing methods usually represent the predicted world as holistic images, video tokens, or global latents. These representations are difficult for an action decoder to address when an instruction refers to a particular object, especially under scene shifts where object identity is entangled with context. We propose OA-WAM, an Object-Addressable World Action Model for robust robot manipulation. OA-WAM decomposes each frame into N+1 slot states, with one robot slot and N object slots. Each slot contains a persistent address vector and a time-varying content vector, and is fused with text, image, proprioception, and past-action tokens in a block-causal sequence. A world head predicts next-frame slot states, while a flow-matching action head decodes a 16-step continuous action chunk in the same forward pass. Addressability is enforced by routing cross-slot attention through address-only keys and resetting the address slice at every transformer layer, separating which object to act on from what that object currently is without adding extra tokens. OA-WAM matches strong VLA and WAM baselines on LIBERO (97.8%) and SimplerEnv (79.3%), reaches state-of-the-art performance on the most relevant LIBERO-Plus geometric axes, and remains competitive on the seven-axis aggregate. A causal slot-intervention test yields a swap-binding cosine of 0.87, versus at most 0.09 for holistic baselines. These results suggest that addressable object states provide an effective interface for robust world-action modeling under scene perturbations.
Yushan Liu, Peibo Sun, Shoujie Li +7
May 7, 2026cs.CV

Reconstruction or Semantics? What Makes a Latent Space Useful for Robotic World Models

World model-based policy evaluation is a practical proxy for testing real-world robot control by rolling out candidate actions in action-conditioned video diffusion models. As these models increasingly adopt latent diffusion modeling (LDM), choosing the right latent space becomes critical. While the status quo uses autoencoding latent spaces like VAEs that are primarily trained for pixel reconstruction, recent work suggests benefits from pretrained encoders with representation-aligned semantic latent spaces. We systematically evaluate these latent spaces for action-conditioned LDM by comparing six reconstruction and semantic encoders to train world model variants under a fixed protocol on BridgeV2 dataset, and show effective world model training in high-dimensional representation spaces with and without dimension compression. We then propose three axes to assess robotic world model performance: visual fidelity, planning and downstream policy performance, and latent representation quality. Our results show visual fidelity alone is insufficient for world model selection. While reconstruction encoders like VAE and Cosmos achieve strong pixel-level scores, semantic encoders such as V-JEPA 2.1 (strongest overall on policy), Web-DINO, and SigLIP 2 generally excel across the other two axes at all model scales. Our study advocates semantic latent space as stronger foundation for policy-relevant robotics diffusion world models.
Nilaksh, Saurav Jha, Artem Zholus +1
May 7, 2026cs.CV

Render, Don't Decode: Weight-Space World Models with Latent Structural Disentanglement

Training world models on vast quantities of unlabelled videos is a critical step toward fully autonomous intelligence. However, the prevailing paradigm of encoding raw pixels into opaque latent spaces and relying on heavy decoders for reconstruction leaves these models computationally expensive and uninterpretable. We address this problem by introducing NOVA, a world modelling framework that represents the system state as the weights and biases of an auxiliary coordinate-based implicit neural representation (INR). This structured representation is analytically rendered, which eliminates the decoder bottleneck while conferring compactness, portability, and zero-shot super-resolution. Furthermore, like most latent action models, NOVA can be distilled into a context-dependent video generator via an action-matching objective. Surprisingly, without resorting to auxiliary losses or adversarial objectives, NOVA can disentangle structural scene components such as background, foreground, and inter-frame motion, enabling users to edit either content or dynamics without compromising the other. We validate our framework on several challenging datasets, achieving strong controllable forecasting while operating on a single consumer GPU at ∼\sim40M parameters. Ultimately, structured representations like INRs not only enhance our understanding of latent dynamics but also pave the way for immersive and customisable virtual experiences.
Roussel Desmond Nzoyem, Mauro Comi
May 7, 2026cs.RO

CKT-WAM: Parameter-Efficient Context Knowledge Transfer Between World Action Models

World action models (WAMs) provide a powerful generative framework for embodied control, yet transferring knowledge across heterogeneous WAMs remains challenging due to mismatched latent interfaces, high adaptation cost, and the rigidity of conventional distillation objectives. We propose \textbf{CKT-WAM}, a parameter-efficient \textbf{C}ontext \textbf{K}nowledge \textbf{T}ransfer framework that transfers teacher WAM's knowledge into a student WAM through a compact context in the text embedding space, rather than output imitation or dense hidden-state matching. Specifically, CKT-WAM extracts intermediate teacher hidden states, reduces the number of tokens via compressors' learnable-query cross attention (LQCA), and transforms them through an always-on generalized adapter, a lightweight router, and sparsely activated specialized adapters. The resulting context is then appended to the student's conditioning textual embeddings, thereby injecting the transferred knowledge into the student with minimal architectural modification. Experiments show that CKT-WAM consistently improves zero-shot generalization and achieves the best overall performance on LIBERO-Plus, reaching 86.1% total success rate with only 1.17% trainable parameters, while approaching full fine-tuning performance. Beyond simulation, CKT-WAM also demonstrates strong real-world long-horizon manipulation ability, achieving the best average success rate of 83.3% across four multi-step and long-horizon tasks. Code is available at https://github.com/YuhuaJiang2002/CKT-WAM.
Yuhua Jiang, Yijun Guo, Hongbing Yang +7
May 7, 2026cs.RO

When to Trust Imagination: Adaptive Action Execution for World Action Models

World Action Models (WAMs) have recently emerged as a promising paradigm for robotic manipulation by jointly predicting future visual observations and future actions. However, current WAMs typically execute a fixed number of predicted actions after each model inference, leaving the robot blind to whether the imagined future remains consistent with the actual physical rollout. In this work, we formulate adaptive WAM execution as a future-reality verification problem: the robot should execute longer when the WAM-predicted future remains reliable, and replan earlier when reality deviates from imagination. To this end, we propose Future Forward Dynamics Causal Attention (FFDC), a lightweight verifier that jointly reasons over predicted future actions, predicted visual dynamics, real observations, and language instructions to estimate whether the remaining action rollout can still be trusted. FFDC enables adaptive action chunk sizes as an emergent consequence of prediction-observation consistency, preserving the efficiency of long-horizon execution while restoring responsiveness in contact-rich or difficult phases. We further introduce Mixture-of-Horizon Training to improve long-horizon trajectory coverage for adaptive execution. Experiments on the RoboTwin benchmark and in the real world demonstrate that our method achieves a strong robustness-efficiency trade-off: on RoboTwin, it reduces WAM forward passes by 69.10% and execution time by 34.02%, while improving success rate by 2.54% over the short-chunk baseline; in real-world experiments, it improves success rate by 35%.
Rui Wang, Yue Zhang, Jiehong Lin +4
May 7, 2026cs.CV

EA-WM: Event-Aware Generative World Model with Structured Kinematic-to-Visual Action Fields

Pretrained video diffusion models provide powerful spatiotemporal generative priors, making them a natural foundation for robotic world models. While recent world-action models jointly optimize future videos and actions, they predominantly treat video generation as an auxiliary representation for policy learning. Consequently, they insufficiently explore the inverse problem: leveraging action signals to guide video synthesis, thereby often failing to preserve precise robot spatial geometry and fine-grained robot-object interaction dynamics in the generated rollouts. To bridge this gap, we present EA-WM, an Event-Aware Generative World Model that effectively closes the loop between kinematic control and visual perception. Rather than injecting joint or end-effector actions as abstract, low-dimensional tokens, EA-WM projects actions and kinematic states directly into the target camera view as Structured Kinematic-to-Visual Action Fields. To fully exploit this geometrically grounded representation, we introduce event-aware bidirectional fusion blocks that modulate cross-branch attention, capturing object state changes and interaction dynamics. Evaluated on the comprehensive WorldArena benchmark, EA-WM achieves state-of-the-art performance, outperforming existing baselines by a significant margin.
Zhaoyang Yang, Yurun Jin, Lizhe Qi +2
May 7, 2026cs.AI

HaM-World: Soft-Hamiltonian World Models with Selective Memory for Planning

World models enable model-based planning through learned latent dynamics, but imagined rollouts become unstable as the planning horizon grows or the dynamics distribution shifts. We argue that this instability reflects two missing structures in planner-facing latents: history-conditioned memory for approximate Markov completeness, and geometric organization that separates configuration, momentum, and task semantics. We propose HaM-World (HMW), a structured world model that decomposes the latent state into a canonical (q, p) subspace and a context subspace c, while using Mamba selective state-space memory as the history-conditioned input to the same latent dynamics. Within this interface, (q, p) evolves through an energy-derived Hamiltonian vector field plus learnable residual/control dynamics, while c captures semantic, dissipative, and non-conservative factors. This gives the planner a single latent state shared by dynamics prediction, reward/value estimation, imagined rollouts, and CEM action search. On four DeepMind Control Suite tasks, HaM-World reaches the highest Avg. AUC (117.9, +9.5%), reduces long-horizon rollout error to 45% of a strong baseline model, and wins 11/12 k in {3,5,7} MSE cells. Under 12 OOD perturbations spanning dynamics shifts, action delay, and observation masking, HaM-World achieves the highest return in every condition, with average OOD-return gains of 10.2% on Finger Spin and 13.6% on Reacher Easy. Mechanism diagnostics further show bounded action-free Hamiltonian-energy drift, structured energy variation under policy rollouts, and coherent control-induced energy transfer, supporting the intended Soft-Hamiltonian dynamics design.
Haoyun Tang, Haodong Cui, Keyao Xu +2
May 6, 2026cs.AI

Executable World Models for ARC-AGI-3 in the Era of Coding Agents

We evaluate an initial coding-agent system for ARC-AGI-3 in which the agent maintains an executable Python world model, verifies it against previous observations, refactors it toward simpler abstractions as a practical proxy for an MDL-like simplicity bias, and plans through the model before acting. The system is intentionally direct: it uses a scripted controller, predefined world-model interfaces, verifier programs, and a plan executor, but no hand-coded game-specific logic. The agent-facing prompts, workspace, and controller contain no game-specific code, game-specific prompts, hand-coded heuristics, hidden solutions, or other game-specific information; the same agent and prompts are used across games. Because the coding agent has broad system access, we audit unintended information channels, describe earlier vulnerable harnesses, and explain how the current harness closes observed leakage channels while reducing benchmark-specific information exposure. We report results on the 25 public ARC-AGI-3 games. Each playthrough starts from a fresh agent instance and clean workspace, with no access to files or conversation state from earlier playthroughs. With GPT-5.5 high reasoning effort, the agent fully solved 15 games and achieved a mean per-game RHAE of 58.12%. With GPT-5.4 high reasoning effort, it fully solved 8 games and achieved a mean per-game RHAE of 41.29%. Performance on the private validation set, which is not yet available to us, remains to be tested. Overall, the results provide preliminary evidence that verifier-driven executable world models are a promising approach for ARC-AGI-3 agents. Full run artifacts are released with the code at https://github.com/astroseger/arc-3-agents-baseline1.
Sergey Rodionov
May 6, 2026cs.RO

Driver-WM: A Driver-Centric Traffic-Conditioned Latent World Model for In-Cabin Dynamics Rollout

Safe L2/L3 driving automation requires anticipating human-in-the-loop reactions during shared-control transitions. While most driving world models forecast the external environment, in-cabin intelligence remains strictly recognition-oriented and lacks multi-step rollout capabilities for driver dynamics. We introduce Driver-WM, a driver-centric latent world model that rolls out in-cabin dynamics causally conditioned on out-cabin traffic context. This formulation unifies physical kinematics forecasting with auxiliary behavioral and emotional semantic recognition. Operating in a compact latent space constructed from frozen vision-language features, Driver-WM adopts a dual-stream architecture to separately encode external traffic and internal driver states. These streams are directionally coupled via a gated causal injection mechanism, which uses a learned vector gate to modulate external contextual perturbations while strictly enforcing temporal causality. Experiments on AIDE show robust long-horizon forecasting on reactive high-motion clips, improved driver/traffic semantic alignment, and controlled interventions that expose the external-to-internal mechanism.
Haozhuang Chi, Daosheng Qiu, Hao Su +4
May 5, 2026cs.CV

iWorld-Bench: A Benchmark for Interactive World Models with a Unified Action Generation Framework

Achieving Artificial General Intelligence (AGI) requires agents that learn and interact adaptively, with interactive world models providing scalable environments for perception, reasoning, and action. Yet current research still lacks large-scale datasets and unified benchmarks to evaluate their physical interaction capabilities. To address this, we propose iWorld-Bench, a comprehensive benchmark for training and testing world models on interaction-related abilities such as distance perception and memory. We construct a diverse dataset with 330k video clips and select 2.1k high-quality samples covering varied perspectives, weather, and scenes. As existing world models differ in interaction modalities, we introduce an Action Generation Framework to unify evaluation and design six task types, generating 4.9k test samples. These tasks jointly assess model performance across visual generation, trajectory following, and memory. Evaluating 14 representative world models, we identify key limitations and provide insights for future research. The iWorld-Bench model leaderboard is publicly available at iWorld-Bench.com.
Jianjie Fang, Yingshan Lei, Qin Wan +8
May 5, 2026cs.RO

RoboAlign-R1: Distilled Multimodal Reward Alignment for Robot Video World Models

Existing robot video world models are typically trained with low-level objectives such as reconstruction and perceptual similarity, which are poorly aligned with the capabilities that matter most for robot decision making, including instruction following, manipulation success, and physical plausibility. They also suffer from error accumulation in long-horizon autoregressive prediction. We present RoboAlign-R1, a framework that combines reward-aligned post-training with stabilized long-horizon inference for robot video world models. We construct RobotWorldBench, a benchmark of 10,000 annotated video-instruction pairs collected from four robot data sources, and train a multimodal teacher judge, RoboAlign-Judge, to provide fine-grained six-dimensional evaluation of generated videos. We then distill the teacher into a lightweight student reward model for efficient reinforcement-learning-based post-training. To reduce long-horizon rollout drift, we further introduce Sliding Window Re-encoding (SWR), a training-free inference strategy that periodically refreshes the generation context. Under our in-domain evaluation protocol, RoboAlign-R1 improves the aggregate six-dimension score by 10.1% over the strongest baseline, including gains of 7.5% on Manipulation Accuracy and 4.6% on Instruction Following; these ranking improvements are further supported by an external VLM-based cross-check and a blinded human study. Meanwhile, SWR improves long-horizon prediction quality with only about 1% additional latency, yielding a 2.8% gain in SSIM and a 9.8% reduction in LPIPS. Together, these results show that reward-aligned post-training and stabilized long-horizon decoding improve task consistency, physical realism, and long-horizon prediction quality in robot video world models.
Hao Wu, Yuqi Li, Yuan Gao +10
May 4, 2026cs.AI

Shadow-Loom: Causal Reasoning over Graphical World Models of Narratives

Stories hold a reader's attention because they have causes, secrets, and consequences. Shadow-Loom is an experimental open-source framework that turns a narrative into a versioned graphical world model and lets two engines act on it: a causal physics grounded in Pearl's ladder of causation and a recently proposed counterfactual calculus over Ancestral Multi-World Networks; and a narrative physics that scores the same graph against four structural reader-states -- mystery, dramatic irony, suspense, and surprise -- in the tradition of Sternberg's curiosity/suspense/surprise triad, with suspense formalised in the structural-affect line of work on story comprehension and computational suspense. Large language models are used only at the boundary: extraction, rendering, and audit; identification, intervention, and counterfactual reasoning are carried out in typed code over the graph. The system is offered as a research artefact rather than as a benchmarked NLP model; code, fixtures, and pipeline are released open source.
David Wilmot
May 3, 2026cs.CV

Divide and Conquer: Decoupled Representation Alignment for Multimodal World Models

Emerging multi-modal world models attempt to jointly generate videos across diverse modalities (e.g., RGB, depth, and mask), yet they fail to fully exploit the rich priors of existing foundation models. We propose M2M^2-REPA, the first representation alignment method tailored for multi-modal video generation. Our key insight is that foundation models trained on different modality spaces naturally capture distinct domain-specific priors, acting as complementary "experts." Specifically, we first decouple modality-specific features from the diffusion model's intermediate representations, then align each with its corresponding expert foundation model. To this end, we design two synergistic objectives: a multi-modal representation alignment loss that enforces feature-to-expert matching, and a modality-specific decoupling regularization that encourages complementarity across different modalities. This design enables joint optimization, fully exploiting priors from multiple foundation models. Extensive experiments demonstrate that our method significantly outperforms baselines in visual quality and long-term consistency.
Junyuan Xiao, Dingkang Liang, Xin Zhou +9
May 3, 2026cs.CV

Embody4D: A Generalist Data Engine for Embodied 4D World Modeling

Embodied agents require robust and comprehensive 3D spatiotemporal representations to support spatial reasoning, manipulation understanding, and downstream decision making. However, existing robot data are typically captured from fixed or sparse viewpoints, providing only partial and view-dependent observations, which limits multi-view perception and generalization across viewpoints. Given the difficulty of collecting additional viewpoints in real-world settings, we propose Embody4D, a dedicated video-to-video world model for embodied scenarios to bridge this observation gap by transforming a monocular robot video into novel-view videos from flexible target camera viewpoints. First, to tackle training data scarcity, we introduce a 3D-aware compositional synthesis pipeline to curate a heterogeneous dataset compositing cross-embodiment robotic arms with diverse backgrounds, promoting broad generalization. Second, to enforce geometric stability, we devise a latent confidence-aware expert modulation strategy, which estimates the reliability of warped latent priors and adaptively routes regions to copy, repair, or inpaint experts for spatiotemporally consistent 4D generation. Finally, to enhance the fidelity of the manipulation, we incorporate an interaction-aware attention mechanism that explicitly attends to the robotic interaction regions. Extensive experiments show that Embody4D achieves state-of-the-art performance on visual evaluation benchmarks, while both simulated and real-world robotic experiments further demonstrate its effectiveness as a robust data engine for synthesizing high-fidelity, view-consistent videos that empower downstream robotic planning and learning.
Peiyan Tu, Hanxin Zhu, Jingwen Sun +6
May 3, 2026cs.AI

Latent State Design for World Models under Sufficiency Constraints

A world model matters to an agent only through the state it constructs. That state must preserve some information, discard other information, and support some future function: prediction, control, planning, memory, grounding, or counterfactual reasoning. This paper treats world-model research as latent state design under sufficiency constraints. We propose a functional taxonomy that groups methods by what their latent state is for, rather than by architecture or application domain: predictive embedding, recurrent belief state, object/causal structure, latent action interface, grounded planning interface, and memory substrate. These roles expose distinctions that architecture-based groupings hide, including the gap between predictive sufficiency and control sufficiency, and the gap between passive video prediction and counterfactual action modeling. The taxonomy supports an evaluation framework that judges a model by the sufficiency constraint its latent state was built to satisfy. We compare methods along seven axes: representation, prediction, planning, controllability, causal/counterfactual support, memory, and uncertainty. We use the resulting matrix as a diagnostic for what a latent state preserves, discards, and enables. The conclusion that follows is that an actionable world model is the one whose state construction matches the task, not the one that preserves the most information.
Keon Woo Kim
May 1, 2026cs.AI

Physically Native World Models: A Hamiltonian Perspective on Generative World Modeling

World models have recently re-emerged as a central paradigm for embodied intelligence, robotics, autonomous driving, and model-based reinforcement learning. However, current world model research is often dominated by three partially separated routes: 2D video-generative models that emphasize visual future synthesis, 3D scene-centric models that emphasize spatial reconstruction, and JEPA-like latent models that emphasize abstract predictive representations. While each route has made important progress, they still struggle to provide physically reliable, action-controllable, and long-horizon stable predictions for embodied decision making. In this paper, we argue that the bottleneck of world models is no longer only whether they can generate realistic futures, but whether those futures are physically meaningful and useful for action. We propose \emph{Hamiltonian World Models} as a physically grounded perspective on world modeling. The key idea is to encode observations into a structured latent phase space, evolve the latent state through Hamiltonian-inspired dynamics with control, dissipation, and residual terms, decode the predicted trajectory into future observations, and use the resulting rollouts for planning. We discuss how Hamiltonian structure may improve interpretability, data efficiency, and long-horizon stability, while also noting practical challenges in real-world robotic scenes involving friction, contact, non-conservative forces, and deformable objects.
Sen Cui, Jingheng Ma
May 1, 2026cs.SE

Code World Model Preparedness Report

This report documents the preparedness assessment of Code World Model (CWM), a model for code generation and reasoning about code from Meta. We conducted pre-release testing across domains identified in our Frontier AI Framework as potentially presenting catastrophic risks, and also evaluated the model's misaligned propensities. Our assessment found that CWM does not pose additional frontier risks beyond those present in the current AI ecosystem. We therefore release it as an open-weight model.
Daniel Song, Peter Ney, Cristina Menghini +21
Apr 30, 2026cs.CV

Visual Generation in the New Era: An Evolution from Atomic Mapping to Agentic World Modeling

Recent visual generation models have made major progress in photorealism, typography, instruction following, and interactive editing, yet they still struggle with spatial reasoning, persistent state, long-horizon consistency, and causal understanding. We argue that the field should move beyond appearance synthesis toward intelligent visual generation: plausible visuals grounded in structure, dynamics, domain knowledge, and causal relations. To frame this shift, we introduce a five-level taxonomy: Atomic Generation, Conditional Generation, In-Context Generation, Agentic Generation, and World-Modeling Generation, progressing from passive renderers to interactive, agentic, world-aware generators. We analyze key technical drivers, including flow matching, unified understanding-and-generation models, improved visual representations, post-training, reward modeling, data curation, synthetic data distillation, and sampling acceleration. We further show that current evaluations often overestimate progress by emphasizing perceptual quality while missing structural, temporal, and causal failures. By combining benchmark review, in-the-wild stress tests, and expert-constrained case studies, this roadmap offers a capability-centered lens for understanding, evaluating, and advancing the next generation of intelligent visual generation systems.
Keming Wu, Zuhao Yang, Kaichen Zhang +24
Apr 30, 2026cs.RO

World Model for Robot Learning: A Comprehensive Survey

World models, which are predictive representations of how environments evolve under actions, have become a central component of robot learning. They support policy learning, planning, simulation, evaluation, data generation, and have advanced rapidly with the rise of foundation models and large-scale video generation. However, the literature remains fragmented across architectures, functional roles, and embodied application domains. To address this gap, we present a comprehensive review of world models from a robot-learning perspective. We examine how world models are coupled with robot policies, how they serve as learned simulators for reinforcement learning and evaluation, and how robotic video world models have progressed from imagination-based generation to controllable, structured, and foundation-scale formulations. We further connect these ideas to navigation and autonomous driving, and summarize representative datasets, benchmarks, and evaluation protocols. Overall, this survey systematically reviews the rapidly growing literature on world models for robot learning, clarifies key paradigms and applications, and highlights major challenges and future directions for predictive modeling in embodied agents. To facilitate continued access to newly emerging works, benchmarks, and resources, we will maintain and regularly update the accompanying GitHub repository alongside this survey.
Bohan Hou, Gen Li, Jindou Jia +15
Apr 30, 2026cs.RO

Being-H0.7: A Latent World-Action Model from Egocentric Videos

Visual-Language-Action models (VLAs) have advanced generalist robot control by mapping multimodal observations and language instructions directly to actions, but sparse action supervision often encourages shortcut mappings rather than representations of dynamics, contact, and task progress. Recent world-action models introduce future prediction through video rollouts, yet pixel-space prediction is a costly and indirect substrate for control, as it may model visual details irrelevant to action generation and introduces substantial training or inference overhead. We present Being-H0.7, a latent world-action model that brings future-aware reasoning into VLA-style policies without generating future frames. Being-H0.7 inserts learnable latent queries between perception and action as a compact reasoning interface, and trains them with a future-informed dual-branch design: a deployable prior branch infers latent states from the current context, while a training-only posterior branch replaces the queries with embeddings from future observations. Jointly aligning the two branches at the latent reasoning space leads the prior branch to reason future-aware, action-useful structure from current observations alone. At inference, Being-H0.7 discards the posterior branch and performs no visual rollout. Experiments across six simulation benchmarks and diverse real-world tasks show that Being-H0.7 achieves state-of-the-art or comparable performance, combining the predictive benefits of world models with the efficiency and deployability of direct VLA policies.
Hao Luo, Wanpeng Zhang, Yicheng Feng +6
Apr 30, 2026cs.AI

Simulating clinical interventions with a generative multimodal model of human physiology

Understanding how human health changes over time, and why responses to interventions vary between individuals, remains a central challenge in medicine. Here we present HealthFormer, a decoder-only transformer that models the human physiological trajectory generatively, by training on data from the Human Phenotype Project, a multi-visit cohort of over 15,000 deeply phenotyped individuals. We tokenise each participant's health trajectory across 667 measurements spanning seven domains: blood biomarkers, body composition, sleep physiology, continuous glucose monitoring, gut microbiome, wearable-derived physiology, and behaviour and medication exposure. We train HealthFormer to forecast individual physiological trajectories across these domains, and from this single generative objective a range of clinically relevant tasks can be expressed as queries on the model. We show that, without task-specific training, HealthFormer transfers to four independent cohorts and improves prediction for 27 of 30 incident-disease and mortality endpoints, exceeding established clinical risk scores in every comparison. We further show that the model can simulate interventions in silico: in a held-out personalised-nutrition trial, intervention-conditioned predictions recover individual six-month biomarker changes (e.g., Pearson r = 0.78 for diastolic blood pressure). Across 41 randomised intervention-outcome comparisons drawn from published trials, our results show that the predicted direction of effect agrees in every case, and the predicted mean falls within the reported 95% confidence interval in 30 cases. We position HealthFormer as an initial health world model, from which forecasting, risk stratification, and intervention-conditioned simulation arise as queries, providing a basis for clinical digital twins.
Guy Lutsker, Gal Sapir, Jordi Merino +7
Apr 30, 2026cs.AI

Graph World Models: Concepts, Taxonomy, and Future Directions

As one of the mainstream models of artificial intelligence, world models allow agents to learn the representation of the environment for efficient prediction and planning. However, classical world models based on flat tensors face several key problems, including noise sensitivity, error accumulation and weak reasoning. To address these limitations, many recent studies use graph structure to decompose the environment into entity nodes and interactive edges, and model virtual environments in a structured space. This paper systematically formalizes and unifies these emerging graph-based works under the concept of graph world models (GWMs). To the best of our knowledge, GWMs have not yet been explicitly defined and surveyed as a unified research paradigm. Furthermore, we propose a taxonomy based on relational inductive biases (RIB), categorizing GWMs by the specific structural priors they inject: (1) spatial RIB for topological abstraction; (2) physical RIB for dynamic simulation; and (3) logical RIB for causal and semantic reasoning. For each model category, we outline the key design principles, summarize representative models, and conduct comparative analyses. We further discuss open challenges and future directions, including dynamic graph adaptation, probabilistic relational dynamics, multi-granularity inductive biases, and the need for dedicated benchmarks and evaluation metrics for GWMs.
Jiawei Liu, Senqiao Yang, Mingjun Wang +2
Apr 30, 2026cs.RO

Motubrain: An Advanced World Action Model for Robot Control

Vision-Language-Action (VLA) models generalize semantically well but often lack fine-grained modeling of world dynamics. We present Motubrain, a unified World Action Model that jointly models video and action under a UniDiffuser formulation with a three-stream Mixture-of-Transformers architecture. A single model supports policy learning, world modeling, video generation, inverse dynamics, and joint video-action prediction, while scaling to heterogeneous multimodal data such as video-only, task-agnostic, and cross-embodiment robot data. Building on Motus, Motubrain further introduces unified multiview modeling, an independent text stream for stronger language-action coupling, a shared cross-embodiment action representation, and an efficient post-training and deployment recipe for long-horizon real-world control. Our inference stack combines step reduction, compilation, FP8 quantization, DiT caching, V2A-style action-only inference, and real-time chunked closed-loop execution, achieving over 50x speedup over a naive baseline and up to 11 Hz inference. Experimentally, Motubrain achieves 95.8% and 96.1% average success on RoboTwin 2.0 under clean and randomized settings, respectively, attains the strongest reported EWMScore in our WorldArena comparison, and adapts to new humanoid embodiments with only 50--100 trajectories. These results show that unified world action models can scale in generality, predictive accuracy, and real-world deployability.
Motubrain Team, Chendong Xiang, Fan Bao +17
Apr 29, 2026cs.RO

STARRY: Spatial-Temporal Action-Centric World Modeling for Robotic Manipulation

Robotic manipulation requires reasoning about future spatial-temporal interactions and geometric constraints, yet existing Vision-Language-Action (VLA) policies often leave predictive representation weakly coupled with action execution, causing failures in tasks requiring precise spatial-temporal coordination. We propose STARRY, a world-model-enhanced action-generation policy that aligns spatial-temporal prediction and action generation by jointly denoising future spatial-temporal latents and actions through a unified diffusion process. To bridge 2D visual tokens and 3D metric control, STARRY introduces Geometry-Aware Selective Attention Modulation (GASAM), which converts predicted depth and end-effector geometry into token-aligned weights for selective action-attention modulation. On RoboTwin 2.0, STARRY achieves 93.82% / 93.30% average success under Clean and Randomized settings across 50 bimanual tasks. Real-world experiments show that STARRY improves average success from 42.5% to 70.8% compared with π0.5π_{0.5}. These results demonstrate the effectiveness of action-centric spatial-temporal world modeling for spatially and temporally demanding robotic manipulation.
Yuxuan Tian, Yurun Jin, Bin Yu +5
Apr 29, 2026cs.RO

Unified 4D World Action Modeling from Video Priors with Asynchronous Denoising

We propose X-WAM, a Unified 4D World Model that unifies real-time robotic action execution and high-fidelity 4D world synthesis (video + 3D reconstruction) in a single framework, addressing the critical limitations of prior unified world models (e.g., UWM) that only model 2D pixel-space and fail to balance action efficiency and world modeling quality. To leverage the strong visual priors of pretrained video diffusion models, X-WAM imagines the future world by predicting multi-view RGB-D videos, and obtains spatial information efficiently through a lightweight structural adaptation: replicating the final few blocks of the pretrained Diffusion Transformer into a dedicated depth prediction branch for the reconstruction of future spatial information. Moreover, we propose Asynchronous Noise Sampling (ANS) to jointly optimize generation quality and action decoding efficiency. ANS applies a specialized asynchronous denoising schedule during inference, which rapidly decodes actions with fewer steps to enable efficient real-time execution, while dedicating the full sequence of steps to generate high-fidelity video. Rather than entirely decoupling the timesteps during training, ANS samples from their joint distribution to align with the inference distribution. Pretrained on over 5,800 hours of robotic data, X-WAM achieves 79.2% and 90.7% average success rate on RoboCasa and RoboTwin 2.0 benchmarks, while producing high-fidelity 4D reconstruction and generation surpassing existing methods in both visual and geometric metrics.
Jun Guo, Qiwei Li, Peiyan Li +7