World Models

Momentum

153 papers in the last four weeks, up 178% on the four weeks before. 1.5% of all new papers.

Jul 13Week of Sep 28

Latest papers 692

May 12, 2026cs.CV

3D-Belief: Embodied Belief Inference via Generative 3D World Modeling

Recent advances in visual generative models have highlighted the promise of learning generative world models. However, most existing approaches frame world modeling as novel-view synthesis or future-frame prediction, emphasizing visual realism rather than the structured uncertainty required by embodied agents acting under partial observability. In this work, we propose a different perspective: world modeling as embodied belief inference in 3D space. From this view, a world model should not merely render what may be seen, but maintain and update an agent's belief about the unobserved 3D world as new observations are acquired. We identify several key capabilities for such models, including spatially consistent scene memory, multi-hypothesis belief sampling, sequential belief updating, and semantically informed prediction of unseen regions. We instantiate these ideas in 3D-Belief, a generative 3D world model that infers explicit, actionable 3D beliefs from partial observations and updates them online over time. Unlike prior visual prediction models, 3D-Belief represents uncertainty directly in 3D, enabling embodied agents to imagine plausible scene completions and reason over partially observed environments. We evaluate 3D-Belief on 2D visual quality for scene memory and unobserved-scene imagination, object- and scene-level 3D imagination using our proposed 3D-CORE benchmark, and challenging object navigation tasks in both simulation and the real world. Experiments show that 3D-Belief improves 2D and 3D imagination quality and downstream embodied task performance compared to state-of-the-art methods.
May 11, 2026cs.RO

HarmoWAM: Harmonizing Generalizable and Precise Manipulation via Adaptive World Action Models

World Action Models (WAMs) have emerged as a promising paradigm for robot control by modeling physical dynamics. Current WAMs generally follow two paradigms: the "Imagine-then-Execute" approach, which uses video prediction to infer actions via inverse dynamics, and the "Joint Modeling" approach, which jointly models actions and video representations. Based on systematic experiments, we observe a fundamental trade-off between these paradigms: the former explicitly leverages world models for generalizable transit but lacks interaction precision, whereas the latter enables fine-grained, temporally coherent action generation but is constrained by the exploration space of the training distribution. Motivated by these findings, we propose HarmoWAM, an end-to-end WAM that fully leverages a world model to unify predictive and reactive control, enabling both generalizable transit and precise manipulation. Specifically, the world model provides spatio-temporal physical priors that condition two complementary action experts: a predictive expert that leverages latent dynamics for iterative action generation, and a reactive expert that directly infers actions from predicted visual evolution. To enable adaptive coordination, a Process-Adaptive Gating Mechanism is proposed to automatically determine the timing and location of switching between them. This allows the world model to drive the reactive expert to expand the exploration space and the predictive expert to perform precise interactions across different stages of a task. For evaluation, we construct three training-unseen test environments across six real-world robotic tasks, covering variations in background, position, and object semantics. Notably, HarmoWAM achieves strong zero-shot generalization across these scenarios, significantly outperforming prior state-of-the-art VLA models and WAMs by margins of 33% and 29%, respectively.
May 11, 2026cs.CV

Is Your Driving World Model an All-Around Player?

Today's driving world models can generate remarkably realistic dash-cam videos, yet no single model excels universally. Some generate photorealistic textures but violate basic physics; others maintain geometric consistency but fail when subjected to closed-loop planning. This disconnect exposes a critical gap: the field evaluates how real generated worlds appear, but rarely whether they behave realistically. We introduce WorldLens, a unified benchmark that measures world-model fidelity across the full spectrum, from pixel quality and 4D geometry to closed-loop driving and human perceptual alignment, through five complementary aspects and 24 standardized dimensions. Our evaluation of six representative models reveals that no existing approach dominates across all axes: texture-rich models violate geometry, geometry-aware models lack behavioral fidelity, and even the strongest performers achieve only 2-3 out of 10 on human realism ratings. To bridge algorithmic metrics with human perception, we further contribute WorldLens-26K, a 26,808-entry human-annotated preference dataset pairing numerical scores with textual rationales, and WorldLens-Agent, a vision-language evaluator distilled from these judgments that enables scalable, explainable auto-assessment. Together, the benchmark, dataset, and agent form a unified ecosystem for assessing generated worlds not merely by visual appeal, but by physical and behavioral fidelity.
May 11, 2026cs.CV

PhyGround: Benchmarking Physical Reasoning in Generative World Models

Generative world models are increasingly used for video generation, where learned simulators are expected to capture the physical rules that govern real-world dynamics. However, evaluating whether generated videos actually follow these rules remains challenging. Existing physics-focused video benchmarks have made important progress, but they still face three key challenges, including the coarse evaluation frameworks that hide law-specific failures, response biases and fatigue that undermine the validity of annotation judgments, and automated evaluators that are insufficiently physics-aware or difficult to audit. To address those challenges, we introduce PhyGround, a criteria-grounded benchmark for evaluating physical reasoning in video generation. The benchmark contains 250 curated prompts, each augmented with an expected physical outcome, and a taxonomy of 13 physical laws across solid-body mechanics, fluid dynamics, and optics. Each law is operationalized through observable sub-questions to enable per-law diagnostics. We evaluate eight modern video generation models through a large-scale, quality-controlled human study, grounded on social science lab experiment design. A total of 459 annotators provided 5,796 complete annotations and over 37.4K fine-grained labels; after quality control, the retained annotations exhibited high split-half model-ranking correlations (Spearman's rho > 0.90). To support reproducible automated evaluation, we release PhyJudge-9B, an open physics-specialized VLM judge. PhyJudge-9B achieves substantially lower aggregate relative bias than Gemini-3.1-Pro (3.3% vs. 16.6%). We release prompts, human annotations, model checkpoints, and evaluation code on the project page https://phyground.github.io/.
May 11, 2026cs.CV

CoWorld-VLA: Thinking in a Multi-Expert World Model for Autonomous Driving

Vision-Language-Action (VLA) models have emerged as a promising paradigm for end-to-end autonomous driving. However, existing reasoning mechanisms still struggle to provide planning-oriented intermediate representations: textual Chain-of-Thought (CoT) fails to preserve continuous spatiotemporal structure, while latent world reasoning remains difficult to use as a direct condition for action generation. In this paper, we propose CoWorld-VLA, a multi-expert world reasoning framework for autonomous driving, where world representations serve as explicit conditions to guide action planning. CoWorld-VLA extracts complementary world information through multi-source supervision and encodes it into expert tokens within the VLA, thereby providing planner-accessible conditioning signals. Specifically, we construct four types of tokens: semantic interaction, geometric structure, dynamic evolution, and ego trajectory tokens, which respectively model interaction intent, spatial structure, future temporal dynamics, and behavioral goals. During action generation, CoWorld-VLA employs a diffusion-based hierarchical multi-expert fusion planner, which is coupled with scene context throughout the joint denoising process to generate continuous ego trajectories. Experiments show that CoWorld-VLA achieves competitive results in both future scene generation and planning on the NAVSIM v1 benchmark, demonstrating strong performance in collision avoidance and trajectory accuracy. Ablation studies further validate the complementarity of expert tokens and their effectiveness as planning conditions for action generation. Code will be available at https://github.com/AFARI-Research/CoWorld-VLA.
May 11, 2026cs.AI

How Mobile World Model Guides GUI Agents?

Recent advances in vision-language models have enabled mobile GUI agents to perceive visual interfaces and execute user instructions, but reliable prediction of action consequences remains critical for long-horizon and high-risk interactions. Existing mobile world models provide either text-based or image-based future states, yet it remains unclear which representation is useful, whether generated rollouts can replace real environments, and how test-time guidance helps agents of different strengths. To answer the above questions, we filter and annotate mobile world-model data, then train world models across four modalities: delta text, full text, diffusion-based images, and renderable code. These models achieve SoTA performance on both MobileWorldBench and Code2WorldBench. Furthermore, by evaluating their downstream utility on AITZ, AndroidControl, and AndroidWorld, we obtain three findings. First, renderable code reconstruction achieves high in-distribution fidelity and provides effective multimodal supervision for data construction, while text-based feedback is more robust for online out-of-distribution (OOD) execution. Second, world-model-generated trajectories can provide transferable interaction experience in the training process and improve agents' end-to-end task performance, although these data do not preserve the original distribution. Last, for overconfident mobile agents with low action entropy, posterior self-reflection provides limited gains, suggesting that world models are more effective as prior perception or training supervision than as universal post-hoc verifiers.
May 11, 2026cs.RO

Network-Efficient World Model Token Streaming

Generative driving world models rely on compact latent state representations that must be efficiently transmitted and synchronized across distributed compute and connected vehicles. We study network-efficient streaming of a discrete world model state, where a stride-16 VQ-U-Net tokenizer (codebook size 8,192) maps each 288x512 frame to an 18x32 grid of token IDs (576 tokens/frame), equivalent to 936 bytes/frame under fixed-length coding. We consider a keyframe--delta protocol under strict per-message payload budgets and packet loss, and propose a fully online, label-free algorithm that prioritizes delta updates via cosine distance in codebook embedding space and triggers keyframes adaptively using a Hamming-drift threshold. The adaptive algorithm consistently improves the rate distortion frontier over periodic keyframes at matched bitrates: at 0.024 Mb/s (200-byte budget) dynamic-only embedding distortion drops from 0.0712 to 0.0661 (7.2%), and at 0.036 Mb/s (400-byte budget) from 0.0427 to 0.0407 (4.8%). Under 10% delta packet loss at 200 bytes, dynamic-only distortion is 0.0757 versus 0.0789 for a matched periodic baseline. To connect state fidelity to world model usefulness, we train a lightweight next-token predictor and evaluate perplexity conditioned on streamed receiver states: at 0.024 Mb/s, dynamic-position perplexity improves from 206.0 to 193.1 (6.3%), and at 0.036 Mb/s from 158.9 to 155.6 (2.1%). These results support discrete token-state streaming as a practical systems layer for bandwidth-aware synchronization and improved downstream token-dynamics utility under vehicular networking constraints.
May 10, 2026cs.AI

Workspace Optimization: How to Train Your Agent

Modern agents built on frontier language models often cannot adapt their weights. What, then, remains trainable? We argue it is the agent's \emph{workspace}, the structured external substrate it reads, writes, and tests; we call its evolution workspace optimization. Workspace optimization targets hard multi-turn environments where a frontier model has strong priors but cannot solve the task in a single shot, so the agent must learn through interaction. We propose a principled way to evolve the workspace, mirroring the structure of weight-space training: artifacts in place of parameters, evidence in place of data, counterexamples in place of losses, and textual feedback in place of gradients. We instantiate the idea in DreamTeam, a multi-agent harness for ARC-AGI-3 whose roles build an executable world model, plan, hypothesize, probe, strategize, and route failures. On the current 25-game ARC-AGI-3 public set under the official scoring protocol and averaged over two independent runs, DreamTeam improves the SOTA protocol-matched agent's score from 36% to 38.4%, while using 31% fewer environment actions per game.
May 10, 2026cs.LG

Sub-JEPA: Subspace Gaussian Regularization for Stable End-to-End World Models

Joint-Embedding Predictive Architectures (JEPAs) provide a simpleframework for learning world models by predicting future latent representations.However, JEPA training is subject to a bias-variance tradeoff.Without sufficient structural constraints, excessive representationalvariance causes the model to collapse to trivial solutions.The recent LeWorldModel (LeWM) shows that this issue can be alleviated bysimply constraining latent embeddings with an isotropic Gaussian prior.However, latent representations inherently lie on low-dimensional manifoldswithin a high-dimensional ambient space, and enforcing an isotropic Gaussianprior directly in this ambient space introduces an overly strong bias.In this work, we propose ame, which seeks a favorable operatingpoint on the bias-variance frontier by applying Gaussian constraints inmultiple random subspaces rather than in the originalembedding space.This design relaxes the global constraint while preserving itsanti-collapse effect, leading to a better balance between trainingstability and representation flexibility.Extensive experiments across fourcontinuous-control environments demonstrate that consistentlyoutperforms LeWM with very clear margins.Our method is simple yet effective, and serves as a strong baseline for future JEPA-based world model research.fdefinedeeemodeThe code is available at https://github.com/intcomp/Sub-JEPA.
May 9, 2026cs.RO

Latent Geometry Beyond Search: Amortizing Planning in World Models

Modern vision-based world models can represent observations as compact yet expressive latent manifolds, but fast goal-oriented planning in these spaces remains challenging. This raises a central question: when does a learned representation simplify control, rather than merely enabling prediction? We study this question in a pretrained LeWorldModel, whose latent geometry is regularized for smoothness and uniformity. Our key insight is that, under such geometry, planning can be amortized into a latent inverse-dynamics mapping instead of requiring online search. We therefore replace iterative planning with a lightweight Goal-Conditioned Inverse Dynamics Model (GC-IDM) that maps the current latent state, goal latent state, and remaining horizon directly to the next action. Empirically, across four benchmark environments spanning navigation, contact-rich manipulation, and continuous control, our controller matches or exceeds CEM in seven of eight environment-protocol settings while reducing per-decision cost by 100-130x. A broader sweep over test-time planners (CEM, MPPI, iCEM, and gradient-based methods) shows that this result is not specific to a particular optimizer. These findings suggest that much of the structure recovered by test-time planning is already locally encoded in the latent representation. More broadly, our results indicate that sufficiently structured latent spaces can shift part of the planning burden from online optimization to learned inference. Our code is publicly available at https://github.com/hdnndh/Latent-Geometry-Beyond-Search-Amortizing-Planning-in-World-Models .
May 9, 2026cs.LG

Probing the Impact of Scale on Data-Efficient, Generalist Transformer World Models for Atari

Developing generalist systems that retain human-like data efficiency is a central challenge. While world models (WMs) offer a promising path, existing research often conflates architectural mechanisms with the independent impact of model \emph{scale}. In this work, we use a minimalist transformer world model to analyze scaling behaviors on the Atari 100k benchmark, using fixed offline datasets derived from a presupposed expert policy. Our results reveal that environments fundamentally fall into distinct scaling regimes, even when constrained by identical offline data budgets and model capacities. For individual tasks, some environments naturally allow models to pass the interpolation threshold, yielding monotonic improvements in the overparameterized regime, while others remain trapped in the classical regime, where larger world models degrade fidelity. In the unified setting, i.e., a single transformer trained on a suite of 26 Atari environments, we uncover that joint training stabilizes scaling dynamics, ensuring monotonic gains across all environments, regardless of their distinct inherent scaling regimes. Finally, we demonstrate that improved fidelity translates directly to downstream control, with policies learned entirely within the simulated dynamics achieving a median expert-random-normalized score of 0.770. Our findings suggest that future progress lies as much in precise scaling strategies as in architectural innovation.
May 9, 2026cs.CV

ACWM-Phys: Investigating Generalized Physical Interaction in Action-Conditioned Video World Models

Action-conditioned world models (ACWMs) have shown strong promise for video prediction and decision-making. However, existing benchmarks are largely restricted to egocentric navigation or narrow, task-specific robotics datasets, offering only limited coverage of the rich physical interactions required for generalized world understanding. We introduce ACWM-Phys, a new benchmark for evaluating action-conditioned prediction under diverse physical dynamics in a clean, controllable simulation environment with a carefully designed action space. ACWM-Phys contains training and evaluation data spanning rigid-body dynamics, kinematics, deformable-object interactions, and particle dynamics. To evaluate both interpolation and generalization, we design in-distribution and out-of-distribution protocols with controlled shifts in interaction patterns or scene configurations. By building the benchmark in a fully controllable simulator, ACWM-Phys enables precise data collection, reproducible evaluation, and systematic analysis of model capabilities for physically grounded world modeling. Through systematic experiments on ACWM-DiT, we find that OoD generalization depends not only on the physical regime but also on effective task complexity: models generalize well on visually simple, low-dimensional interactions with clear geometric structure, but suffer larger drops on deformable contacts, high-dimensional control, and complex articulated motion. This suggests that the model still relies heavily on visual appearance patterns instead of fully learning the underlying physics. Ablations show that cross-attention improves high-dimensional action conditioning, causal VAEs outperform frame-wise encoders, and larger action spaces are harder to model but can improve generalization by providing richer control signals. These findings guide the design of physically grounded world models.
May 8, 2026cs.CV

One Token Per Frame: Reconsidering Visual Bandwidth in World Models for VLA Policy

Vision-language-action (VLA) models can use visual prediction to anticipate future states, but dense visual features make the generative sequence grow with the number of camera views, prediction horizon, and encoder resolution. Whether such dense representations are necessary for effective control remains unclear. We introduce OneWM-VLA, which represents each retained camera view with one predictive token per future step. Adaptive Attention Pooling compresses visual features into compact latents, which are jointly generated with robot actions under a conditional flow-matching objective. Future observations provide the latent targets during training and are not required at inference. This design incorporates visual prediction into a pretrained VLA policy while keeping the generative sequence compact. On MetaWorld~MT50, OneWM-VLA improves the average success rate of the π0π_0 backbone from 47.91%47.91\% to 61.53%61.53\%, reaching 72.01%72.01\% after 60k training steps. It also achieves 98.1%98.1\% success on LIBERO and raises Fold Cloth success on a real Piper arm from 20.0%20.0\% to 60.0%60.0\% relative to π0π_0. Comparisons on two additional VLA backbones consistently favor one token over three across the evaluated checkpoints. A matched ablation at a longer action horizon further shows that removing the latent loss reduces success from 58.09%58.09\% to 21.64%21.64\%, supporting the benefit of future supervision for policy learning.
May 8, 2026cs.RO

NoiseGate: Learning Per-Latent Timestep Schedules as Information Gating in World Action Models

World Action Models (WAMs) are an emerging family of policies that tie robot action generation to future-observation modeling. In this work, we focus on the joint video--action modeling paradigm, where actions and imagined future observations are co-generated along a shared denoising or flow trajectory, so that perception, prediction, and control are coupled within one generative process. Existing WAMs typically realize this paradigm with a Mixture-of-Transformers (MoT), where video and action tokens interact through shared self-attention. This architecture can in principle assign a separate timestep tft_f to each predicted latent frame, yet current systems collapse this degree of freedom onto a single shared scalar tt. Under the noise-as-masking view of Diffusion Forcing, this shared schedule imposes the unjustified prior that every predicted latent is equally reliable for action generation. We instead view the per-latent schedule as a \emph{learnable information-gating policy}: by changing a latent frame's noise level, the policy modulates the reliability of its Key/Value contribution to the action tokens. We propose \textbf{NoiseGate}, which combines independent per-latent timestep sampling during backbone training, a lightweight Gating Policy Network that emits per-latent time increments during denoising, and task-reward optimization that trains the schedule policy without hand-crafted shape priors. Built on a joint video--action MoT backbone, NoiseGate delivers consistent gains on diverse RoboTwin random-scene manipulation tasks.
May 8, 2026cs.RO

Is the Future Compatible? Diagnosing Dynamic Consistency in World Action Models

World Action Models (WAMs) enable decision-making through imagined rollouts by predicting future observations and actions. However, the reliability of these imagined futures remains under-examined: is a generated future merely visually plausible, or is it dynamically compatible with the action sequence it claims to model? In this work, we identify action-state consistency, the alignment between predicted actions and induced state transitions, as a missing reliability axis for WAMs. Through a systematic study across representative joint-prediction and inverse-dynamics models, we find that action-state consistency systematically separates successful and failed rollouts across many tasks and follows similar success-failure trends as learned value estimates. These results suggest that consistency captures decision-relevant structure beyond visual realism. We further identify background collapse as an important boundary condition, where low-dynamics failed trajectories can become deceptively consistent because static futures are easier to predict. Building on these findings, we introduce a value-free consensus strategy for test-time selection, which ranks candidate rollouts by agreement among predicted futures. This strategy improves success rates on RoboCasa and RoboTwin 2.0 without additional training or reward modeling. Taken together, our findings establish action-state consistency as both a diagnostic tool for evaluating WAM reliability and a practical signal for value-free planning.
May 8, 2026cs.CV

ST-Gen4D: Embedding 4D Spatiotemporal Cognition into World Model for 4D Generation

Generative models have achieved success in producing apparently coherent 2D videos, but remain challenging in the physical world due to lack of 4D spatiotemporal scale. Typically, existing 4D generative models directly embed macro scale constraints to enhance overall spatiotemporal consistency. However, these methods only ensure global appearance coherence and fail to reveal the local dynamics of the physical world. Our insight is that global appearance structure and local dynamic topology empower 4D spatiotemporal cognition, thereby enabling 4D generation with spatiotemporal regularities. In this work, we propose ST-Gen4D, a 4D generation framework with 4D spatiotemporal cognition-based world model. Our model is guided by four key designs: 1) Spatiotemporal representation. We encode various modalities into multiple representations as a feature basis. 2) Spatiotemporal cognition. We sculpture these representations into global appearance graph and local dynamic graph, and fuse them via semantic-bridged spatiotemporal fusion to obtain a 4D cognition graph. 3) Spatiotemporal reasoning. We utilize a world model to derive future state based on the 4D cognition. 4) Spatiotemporal generation. We leverage the derived cognition as condition to guide latent diffusion for 4D Gaussian generation. By deeply integrating 4D intrinsic cognition with generative priors, our model guarantees the structural rationality and topological consistency of 4D generation. Moreover, we propose ST-4D datasets by aggregating public 4D datasets and self-built subset. Extensive experiments demonstrate the superiority of our ST-Gen4D across 3D and 4D generation tasks.
May 8, 2026cs.CV

Sword: Style-Robust World Models as Simulators via Dynamic Latent Bootstrapping for VLA Policy Post-Training

The integration of Vision-Language-Action (VLA) models with World Models has gained increasing attention. One representative approach treats learned World Models as generative simulators, enabling policy optimization entirely within "imagination." However, when deployed as simulators for specific environments such as the LIBERO benchmark, existing World Models often suffer from poor generalization and long-horizon error accumulation. During closed-loop rollouts, these models are highly sensitive to initial-state perturbations; minor changes in color, illumination, and other visual factors can trigger cascading hallucinations, leading to severe blurriness or overexposure. Moreover, long-horizon error accumulation further degrades the quality and fidelity of predicted future states. These issues limit the reliability of World Models as simulators. To mitigate these problems, we propose Sword, a robust World Model framework. Our method introduces Structure-Guided Style Augmentation to disentangle the visual textures of interactive environments from task-relevant dynamics, thereby improving generalization. We further propose Dynamic Latent Bootstrapping, which maintains consistency between training and inference while keeping memory consumption low. Extensive experiments on the LIBERO benchmark show that our method significantly outperforms the baseline WoVR in terms of generalization, generation quality, robustness, fidelity, and the success rate of reinforcement-learning post-training for VLA models.
May 8, 2026cs.LG

Predictive but Not Plannable: RC-aux for Latent World Models

A latent world model may achieve accurate short-horizon prediction while still inducing a latent space that is poorly aligned with planning. A key issue is spatiotemporal mismatch: these models are often trained with local predictive supervision, but deployed for long-horizon goal-directed search in latent spaces where Euclidean distance may not reflect what is reachable within a finite action budget. We present the Reachability-Correction auxiliary objective (RC-aux), a lightweight correction for this mismatch in reconstruction-free latent world models. RC-aux keeps the world-model backbone unchanged and adds planning-aligned supervision along two axes. Along the time axis, multi-horizon open-loop prediction trains the model beyond one-step consistency. Along the space axis, budget-conditioned reachability supervision, together with temporal hard negatives, encourages the latent space to distinguish states that are eventually reachable from those reachable within the current planning horizon. At test time, the learned reachability signal can also be used by a reachability-aware planner to favor trajectories that are both goal-directed and attainable under the available budget. We instantiate RC-aux on LeWorldModel and evaluate it under both continuation-training and matched-from-scratch settings. Across goal-conditioned pixel-control tasks and a LIBERO-Goal extension, RC-aux improves LeWM-style planning with modest additional cost. These results suggest that planning with latent world models depends not only on predictive accuracy, but also on whether the learned representation encodes the temporal and geometric structure required by downstream search. The code is available at https://github.com/Guang000/RC-aux.
May 8, 2026cs.AI

Three-in-One World Model: Energy-Based Consistency, Prediction, and Counterfactual Inference for Marketing Intervention

Marketing decisions reflect the interaction of latent consumer heterogeneity, time-varying internal states, and explicit interventions, a structure that current prediction- and language-oriented models do not capture in a unified manner. We propose a Three-in-One world-model architecture in which a Deep Boltzmann Machine (DBM) learns a frozen belief representation from demographics, time, and lagged actions and outcomes, with lightweight task-specific adapters attached on top. The same belief supports three tasks within a single framework: (i) energy-based consistency evaluation through the DBM's free energy, (ii) outcome prediction through adapters, and (iii) counterfactual inference by holding the belief fixed and varying only the action input given to the adapter. Using a controlled simulation in which the latent price sensitivity, promotion responsiveness, and base preference of each consumer are known, we show that the adapters match a strong MLP baseline on visit- and purchase-AUC while recovering heterogeneous treatment effects substantially better than S-, T-, X-, and DR-learner meta-learners and a Causal Forest baseline built on the same raw features, with the largest gap on a confounded price-promotion intervention. Complementing this, free-energy clamps systematically penalize counterfactual purchase trajectories that lack prior promotional exposure, and the penalty itself depends on the latent base preference in the expected direction. These results indicate that DBM beliefs disentangle latent traits in a form that survives counterfactual queries, providing an integrated world-model substrate for marketing intervention.
May 8, 2026cs.CV

Learning Visual Feature-Based World Models via Residual Latent Action

World models predict future transitions from observations and actions. Existing works predominantly focus on image generation only. Visual feature-based world models, on the other hand, predict future visual features instead of raw video pixels, offering a promising alternative that is more efficient and less prone to hallucination. However, current feature-based approaches rely on direct regression, which leads to blurry or collapsed predictions in complex interactions, while generative modeling in high-dimensional feature spaces still remains challenging. In this work, we discover that a new type of latent action representation, which we refer to as Residual Latent Action (RLA), can be easily learned from DINO residuals. We also show that RLA is predictive, generalizable, and encodes temporal progression. Building on RLA, we propose RLA World Model (RLA-WM), which predicts RLA values via flow matching. RLA-WM outperforms both state-of-the-art feature-based and video-diffusion world models on simulation and real-world datasets, while being orders of magnitude faster than video diffusion. Furthermore, we develop two robot learning techniques that use RLA-WM to improve policy learning. The first one is a minimalist world action model with RLA that learns from actionless videos, and improves VLA on LIBERO and real robot. The second one is a visual RL framework trained entirely inside a world model learned from offline videos only, using a video-aligned reward and no online interactions. Project page: https://mlzxy.github.io/rla-wm
May 7, 2026cs.AI

AGWM: Affordance-Grounded World Models for Environments with Compositional Prerequisites

In model-based learning, the agent learns behaviors by simulating trajectories based on world model predictions. Standard world models typically learn a stationary transition function that maps states and actions to next states, when an action and an outcome frequently co-occur in training data, the model tends to internalize this correlation as a general causal rule while ignoring action preconditions. In interactive environments, however, agent actions can reshape the future affordance space. At each timestep, an action may becomes executable only after its prerequisites are met, or non-executable when they are destroyed. We term such events structure-changing events (SC events). As a result, a conventional world model often fails to determine whether a given action is executable in the current state, especially in multi-step predictions. Each imagined step is conditioned on an incorrect affordance state, and therefore the prediction error compounds over the rollout horizon. In this paper, we propose AGWM (Affordance-Grounded World Model), which learns an abstract affordance structure represented as a DAG of prerequisite dependencies to explicitly track the dynamic executability of actions. Experiments on game-based simulated environments demonstrate the effectiveness of our method by achieving lower multi-step prediction error, better generalization to novel configurations, and improved interpretability.
May 7, 2026cs.CV

Reconstruction or Semantics? What Makes a Latent Space Useful for Robotic World Models

World model-based policy evaluation is a practical proxy for testing real-world robot control by rolling out candidate actions in action-conditioned video diffusion models. As these models increasingly adopt latent diffusion modeling (LDM), choosing the right latent space becomes critical. While the status quo uses autoencoding latent spaces like VAEs that are primarily trained for pixel reconstruction, recent work suggests benefits from pretrained encoders with representation-aligned semantic latent spaces. We systematically evaluate these latent spaces for action-conditioned LDM by comparing six reconstruction and semantic encoders to train world model variants under a fixed protocol on BridgeV2 dataset, and show effective world model training in high-dimensional representation spaces with and without dimension compression. We then propose three axes to assess robotic world model performance: visual fidelity, planning and downstream policy performance, and latent representation quality. Our results show visual fidelity alone is insufficient for world model selection. While reconstruction encoders like VAE and Cosmos achieve strong pixel-level scores, semantic encoders such as V-JEPA 2.1 (strongest overall on policy), Web-DINO, and SigLIP 2 generally excel across the other two axes at all model scales. Our study advocates semantic latent space as stronger foundation for policy-relevant robotics diffusion world models.
May 7, 2026cs.CV

Render, Don't Decode: Weight-Space World Models with Latent Structural Disentanglement

Training world models on vast quantities of unlabelled videos is a critical step toward fully autonomous intelligence. However, the prevailing paradigm of encoding raw pixels into opaque latent spaces and relying on heavy decoders for reconstruction leaves these models computationally expensive and uninterpretable. We address this problem by introducing NOVA, a world modelling framework that represents the system state as the weights and biases of an auxiliary coordinate-based implicit neural representation (INR). This structured representation is analytically rendered, which eliminates the decoder bottleneck while conferring compactness, portability, and zero-shot super-resolution. Furthermore, like most latent action models, NOVA can be distilled into a context-dependent video generator via an action-matching objective. Surprisingly, without resorting to auxiliary losses or adversarial objectives, NOVA can disentangle structural scene components such as background, foreground, and inter-frame motion, enabling users to edit either content or dynamics without compromising the other. We validate our framework on several challenging datasets, achieving strong controllable forecasting while operating on a single consumer GPU at ∼\sim40M parameters. Ultimately, structured representations like INRs not only enhance our understanding of latent dynamics but also pave the way for immersive and customisable virtual experiences.
May 7, 2026cs.RO

CKT-WAM: Parameter-Efficient Context Knowledge Transfer Between World Action Models

World action models (WAMs) provide a powerful generative framework for embodied control, yet transferring knowledge across heterogeneous WAMs remains challenging due to mismatched latent interfaces, high adaptation cost, and the rigidity of conventional distillation objectives. We propose \textbf{CKT-WAM}, a parameter-efficient \textbf{C}ontext \textbf{K}nowledge \textbf{T}ransfer framework that transfers teacher WAM's knowledge into a student WAM through a compact context in the text embedding space, rather than output imitation or dense hidden-state matching. Specifically, CKT-WAM extracts intermediate teacher hidden states, reduces the number of tokens via compressors' learnable-query cross attention (LQCA), and transforms them through an always-on generalized adapter, a lightweight router, and sparsely activated specialized adapters. The resulting context is then appended to the student's conditioning textual embeddings, thereby injecting the transferred knowledge into the student with minimal architectural modification. Experiments show that CKT-WAM consistently improves zero-shot generalization and achieves the best overall performance on LIBERO-Plus, reaching 86.1% total success rate with only 1.17% trainable parameters, while approaching full fine-tuning performance. Beyond simulation, CKT-WAM also demonstrates strong real-world long-horizon manipulation ability, achieving the best average success rate of 83.3% across four multi-step and long-horizon tasks. Code is available at https://github.com/YuhuaJiang2002/CKT-WAM.
May 7, 2026cs.RO

When to Trust Imagination: Adaptive Action Execution for World Action Models

World Action Models (WAMs) jointly predict future visual observations and actions, but typically execute a fixed number of actions before replanning, regardless of whether the imagined future remains consistent with reality. We formulate adaptive WAM execution as future--reality verification and propose Future Forward Dynamics Causal Attention (FFDC), a lightweight verifier that reasons over predicted actions, predicted visual dynamics, real observations, and instruction-conditioned semantics. FFDC allows continued execution when a plan remains reliable and triggers replanning when its validity deteriorates. We combine verification with Mixture-of-Horizon Training to improve long-horizon trajectory coverage. On RoboTwin, FFDC-WAM achieves the highest average success rate among the evaluated methods in both clean and randomized settings. Under randomization, it improves success by 2.54 percentage points over Base-Motus while reducing WAM planning calls by 69.10% and completion time by 33.88%. Notably, across six real-world tasks on a Unitree G1D robot, FFDC-WAM improves average success by 9.17% over Base-Motus-LC16 while reducing calls by 74.06% and completion time by 51.31%.
May 7, 2026cs.AI

HaM-World: Soft-Hamiltonian World Models with Selective Memory for Planning

World models enable model-based planning through learned latent dynamics, but imagined rollouts become unstable as the planning horizon grows or the dynamics distribution shifts. We argue that this instability reflects two missing structures in planner-facing latents: history-conditioned memory for approximate Markov completeness, and geometric organization that separates configuration, momentum, and task semantics. We propose HaM-World (HMW), a structured world model that decomposes the latent state into a canonical (q, p) subspace and a context subspace c, while using Mamba selective state-space memory as the history-conditioned input to the same latent dynamics. Within this interface, (q, p) evolves through an energy-derived Hamiltonian vector field plus learnable residual/control dynamics, while c captures semantic, dissipative, and non-conservative factors. This gives the planner a single latent state shared by dynamics prediction, reward/value estimation, imagined rollouts, and CEM action search. On four DeepMind Control Suite tasks, HaM-World reaches the highest Avg. AUC (117.9, +9.5%), reduces long-horizon rollout error to 45% of a strong baseline model, and wins 11/12 k in {3,5,7} MSE cells. Under 12 OOD perturbations spanning dynamics shifts, action delay, and observation masking, HaM-World achieves the highest return in every condition, with average OOD-return gains of 10.2% on Finger Spin and 13.6% on Reacher Easy. Mechanism diagnostics further show bounded action-free Hamiltonian-energy drift, structured energy variation under policy rollouts, and coherent control-induced energy transfer, supporting the intended Soft-Hamiltonian dynamics design.
May 6, 2026cs.AI

Executable World Models for ARC-AGI-3 in the Era of Coding Agents

We evaluate an initial coding-agent system for ARC-AGI-3 in which the agent maintains an executable Python world model, verifies it against previous observations, refactors it toward simpler abstractions as a practical proxy for an MDL-like simplicity bias, and plans through the model before acting. The system is intentionally direct: it uses a scripted controller, predefined world-model interfaces, verifier programs, and a plan executor, but no hand-coded game-specific logic. The agent-facing prompts, workspace, and controller contain no game-specific code, game-specific prompts, hand-coded heuristics, hidden solutions, or other game-specific information; the same agent and prompts are used across games. Because the coding agent has broad system access, we audit unintended information channels, describe earlier vulnerable harnesses, and explain how the current harness closes observed leakage channels while reducing benchmark-specific information exposure. We report results on the 25 public ARC-AGI-3 games. Each playthrough starts from a fresh agent instance and clean workspace, with no access to files or conversation state from earlier playthroughs. With GPT-5.5 high reasoning effort, the agent fully solved 15 games and achieved a mean per-game RHAE of 58.12%. With GPT-5.4 high reasoning effort, it fully solved 8 games and achieved a mean per-game RHAE of 41.29%. Performance on the private validation set, which is not yet available to us, remains to be tested. Overall, the results provide preliminary evidence that verifier-driven executable world models are a promising approach for ARC-AGI-3 agents. Full run artifacts are released with the code at https://github.com/astroseger/arc-3-agents-baseline1.
May 5, 2026cs.CV

iWorld-Bench: A Benchmark for Interactive World Models with a Unified Action Generation Framework

Achieving Artificial General Intelligence (AGI) requires agents that learn and interact adaptively, with interactive world models providing scalable environments for perception, reasoning, and action. Yet current research still lacks large-scale datasets and unified benchmarks to evaluate their physical interaction capabilities. To address this, we propose iWorld-Bench, a comprehensive benchmark for training and testing world models on interaction-related abilities such as distance perception and memory. We construct a diverse dataset with 330k video clips and select 2.1k high-quality samples covering varied perspectives, weather, and scenes. As existing world models differ in interaction modalities, we introduce an Action Generation Framework to unify evaluation and design six task types, generating 4.9k test samples. These tasks jointly assess model performance across visual generation, trajectory following, and memory. Evaluating 14 representative world models, we identify key limitations and provide insights for future research. The iWorld-Bench model leaderboard is publicly available at iWorld-Bench.com.
May 3, 2026cs.CV

Divide and Conquer: Decoupled Representation Alignment for Multimodal World Models

Emerging multi-modal world models attempt to jointly generate videos across diverse modalities (e.g., RGB, depth, and mask), yet they fail to fully exploit the rich priors of existing foundation models. We propose M2M^2-REPA, the first representation alignment method tailored for multi-modal video generation. Our key insight is that foundation models trained on different modality spaces naturally capture distinct domain-specific priors, acting as complementary "experts." Specifically, we first decouple modality-specific features from the diffusion model's intermediate representations, then align each with its corresponding expert foundation model. To this end, we design two synergistic objectives: a multi-modal representation alignment loss that enforces feature-to-expert matching, and a modality-specific decoupling regularization that encourages complementarity across different modalities. This design enables joint optimization, fully exploiting priors from multiple foundation models. Extensive experiments demonstrate that our method significantly outperforms baselines in visual quality and long-term consistency.
May 3, 2026cs.CV

Embody4D: A Generalist Data Engine for Embodied 4D World Modeling

Embodied agents require robust and comprehensive 3D spatiotemporal representations to support spatial reasoning, manipulation understanding, and downstream decision making. However, existing robot data are typically captured from fixed or sparse viewpoints, providing only partial and view-dependent observations, which limits multi-view perception and generalization across viewpoints. Given the difficulty of collecting additional viewpoints in real-world settings, we propose Embody4D, a dedicated video-to-video world model for embodied scenarios to bridge this observation gap by transforming a monocular robot video into novel-view videos from flexible target camera viewpoints. First, to tackle training data scarcity, we introduce a 3D-aware compositional synthesis pipeline to curate a heterogeneous dataset compositing cross-embodiment robotic arms with diverse backgrounds, promoting broad generalization. Second, to enforce geometric stability, we devise a latent confidence-aware expert modulation strategy, which estimates the reliability of warped latent priors and adaptively routes regions to copy, repair, or inpaint experts for spatiotemporally consistent 4D generation. Finally, to enhance the fidelity of the manipulation, we incorporate an interaction-aware attention mechanism that explicitly attends to the robotic interaction regions. Extensive experiments show that Embody4D achieves state-of-the-art performance on visual evaluation benchmarks, while both simulated and real-world robotic experiments further demonstrate its effectiveness as a robust data engine for synthesizing high-fidelity, view-consistent videos that empower downstream robotic planning and learning.
May 3, 2026cs.AI

Latent State Design for World Models under Sufficiency Constraints

A world model matters to an agent only through the state it constructs. That state must preserve some information, discard other information, and support some future function: prediction, control, planning, memory, grounding, or counterfactual reasoning. This paper treats world-model research as latent state design under sufficiency constraints. We propose a functional taxonomy that groups methods by what their latent state is for, rather than by architecture or application domain: predictive embedding, recurrent belief state, object/causal structure, latent action interface, grounded planning interface, and memory substrate. These roles expose distinctions that architecture-based groupings hide, including the gap between predictive sufficiency and control sufficiency, and the gap between passive video prediction and counterfactual action modeling. The taxonomy supports an evaluation framework that judges a model by the sufficiency constraint its latent state was built to satisfy. We compare methods along seven axes: representation, prediction, planning, controllability, causal/counterfactual support, memory, and uncertainty. We use the resulting matrix as a diagnostic for what a latent state preserves, discards, and enables. The conclusion that follows is that an actionable world model is the one whose state construction matches the task, not the one that preserves the most information.
May 1, 2026cs.AI

Physically Native World Models: A Hamiltonian Perspective on Generative World Modeling

World models have recently re-emerged as a central paradigm for embodied intelligence, robotics, autonomous driving, and model-based reinforcement learning. However, current world model research is often dominated by three partially separated routes: 2D video-generative models that emphasize visual future synthesis, 3D scene-centric models that emphasize spatial reconstruction, and JEPA-like latent models that emphasize abstract predictive representations. While each route has made important progress, they still struggle to provide physically reliable, action-controllable, and long-horizon stable predictions for embodied decision making. In this paper, we argue that the bottleneck of world models is no longer only whether they can generate realistic futures, but whether those futures are physically meaningful and useful for action. We propose \emph{Hamiltonian World Models} as a physically grounded perspective on world modeling. The key idea is to encode observations into a structured latent phase space, evolve the latent state through Hamiltonian-inspired dynamics with control, dissipation, and residual terms, decode the predicted trajectory into future observations, and use the resulting rollouts for planning. We discuss how Hamiltonian structure may improve interpretability, data efficiency, and long-horizon stability, while also noting practical challenges in real-world robotic scenes involving friction, contact, non-conservative forces, and deformable objects.
May 1, 2026cs.SE

Code World Model Preparedness Report

This report documents the preparedness assessment of Code World Model (CWM), a model for code generation and reasoning about code from Meta. We conducted pre-release testing across domains identified in our Frontier AI Framework as potentially presenting catastrophic risks, and also evaluated the model's misaligned propensities. Our assessment found that CWM does not pose additional frontier risks beyond those present in the current AI ecosystem. We therefore release it as an open-weight model.
Apr 30, 2026cs.CV

Visual Generation in the New Era: An Evolution from Atomic Mapping to Agentic World Modeling

Recent visual generation models have made major progress in photorealism, typography, instruction following, and interactive editing, yet they still struggle with spatial reasoning, persistent state, long-horizon consistency, and causal understanding. We argue that the field should move beyond appearance synthesis toward intelligent visual generation: plausible visuals grounded in structure, dynamics, domain knowledge, and causal relations. To frame this shift, we introduce a five-level taxonomy: Atomic Generation, Conditional Generation, In-Context Generation, Agentic Generation, and World-Modeling Generation, progressing from passive renderers to interactive, agentic, world-aware generators. We analyze key technical drivers, including flow matching, unified understanding-and-generation models, improved visual representations, post-training, reward modeling, data curation, synthetic data distillation, and sampling acceleration. We further show that current evaluations often overestimate progress by emphasizing perceptual quality while missing structural, temporal, and causal failures. By combining benchmark review, in-the-wild stress tests, and expert-constrained case studies, this roadmap offers a capability-centered lens for understanding, evaluating, and advancing the next generation of intelligent visual generation systems.
Apr 30, 2026cs.RO

World Model for Robot Learning: A Comprehensive Survey

World models, which are predictive representations of how environments evolve under actions, have become a central component of robot learning. They support policy learning, planning, simulation, evaluation, data generation, and have advanced rapidly with the rise of foundation models and large-scale video generation. However, the literature remains fragmented across architectures, functional roles, and embodied application domains. To address this gap, we present a comprehensive review of world models from a robot-learning perspective. We examine how world models are coupled with robot policies, how they serve as learned simulators for reinforcement learning and evaluation, and how robotic video world models have progressed from imagination-based generation to controllable, structured, and foundation-scale formulations. We further connect these ideas to navigation and autonomous driving, and summarize representative datasets, benchmarks, and evaluation protocols. Overall, this survey systematically reviews the rapidly growing literature on world models for robot learning, clarifies key paradigms and applications, and highlights major challenges and future directions for predictive modeling in embodied agents. To facilitate continued access to newly emerging works, benchmarks, and resources, we will maintain and regularly update the accompanying GitHub repository alongside this survey.
Apr 30, 2026cs.AI

Simulating clinical interventions with a generative multimodal model of human physiology

Understanding how human health changes over time, and why responses to interventions vary between individuals, remains a central challenge in medicine. Here we present HealthFormer, a decoder-only transformer that models the human physiological trajectory generatively, by training on data from the Human Phenotype Project, a multi-visit cohort of over 15,000 deeply phenotyped individuals. We tokenise each participant's health trajectory across 667 measurements spanning seven domains: blood biomarkers, body composition, sleep physiology, continuous glucose monitoring, gut microbiome, wearable-derived physiology, and behaviour and medication exposure. We train HealthFormer to forecast individual physiological trajectories across these domains, and from this single generative objective a range of clinically relevant tasks can be expressed as queries on the model. We show that, without task-specific training, HealthFormer transfers to four independent cohorts and improves prediction for 27 of 30 incident-disease and mortality endpoints, exceeding established clinical risk scores in every comparison. We further show that the model can simulate interventions in silico: in a held-out personalised-nutrition trial, intervention-conditioned predictions recover individual six-month biomarker changes (e.g., Pearson r = 0.78 for diastolic blood pressure). Across 41 randomised intervention-outcome comparisons drawn from published trials, our results show that the predicted direction of effect agrees in every case, and the predicted mean falls within the reported 95% confidence interval in 30 cases. We position HealthFormer as an initial health world model, from which forecasting, risk stratification, and intervention-conditioned simulation arise as queries, providing a basis for clinical digital twins.
Apr 30, 2026cs.AI

Graph World Models: Concepts, Taxonomy, and Future Directions

As one of the mainstream models of artificial intelligence, world models allow agents to learn the representation of the environment for efficient prediction and planning. However, classical world models based on flat tensors face several key problems, including noise sensitivity, error accumulation and weak reasoning. To address these limitations, many recent studies use graph structure to decompose the environment into entity nodes and interactive edges, and model virtual environments in a structured space. This paper systematically formalizes and unifies these emerging graph-based works under the concept of graph world models (GWMs). To the best of our knowledge, GWMs have not yet been explicitly defined and surveyed as a unified research paradigm. Furthermore, we propose a taxonomy based on relational inductive biases (RIB), categorizing GWMs by the specific structural priors they inject: (1) spatial RIB for topological abstraction; (2) physical RIB for dynamic simulation; and (3) logical RIB for causal and semantic reasoning. For each model category, we outline the key design principles, summarize representative models, and conduct comparative analyses. We further discuss open challenges and future directions, including dynamic graph adaptation, probabilistic relational dynamics, multi-granularity inductive biases, and the need for dedicated benchmarks and evaluation metrics for GWMs.
Apr 29, 2026cs.RO

STARRY: Spatial-Temporal Action-Centric World Modeling for Robotic Manipulation

Robotic manipulation requires reasoning about future spatial-temporal interactions and geometric constraints, yet existing Vision-Language-Action (VLA) policies often leave predictive representation weakly coupled with action execution, causing failures in tasks requiring precise spatial-temporal coordination. We propose STARRY, a world-model-enhanced action-generation policy that aligns spatial-temporal prediction and action generation by jointly denoising future spatial-temporal latents and actions through a unified diffusion process. To bridge 2D visual tokens and 3D metric control, STARRY introduces Geometry-Aware Selective Attention Modulation (GASAM), which converts predicted depth and end-effector geometry into token-aligned weights for selective action-attention modulation. On RoboTwin 2.0, STARRY achieves 93.82% / 93.30% average success under Clean and Randomized settings across 50 bimanual tasks. Real-world experiments show that STARRY improves average success from 42.5% to 70.8% compared with π0.5π_{0.5}. These results demonstrate the effectiveness of action-centric spatial-temporal world modeling for spatially and temporally demanding robotic manipulation.
Apr 29, 2026cs.RO

Unified 4D World Action Modeling from Video Priors with Asynchronous Denoising

We propose X-WAM, a Unified 4D World Model that unifies real-time robotic action execution and high-fidelity 4D world synthesis (video + 3D reconstruction) in a single framework, addressing the critical limitations of prior unified world models (e.g., UWM) that only model 2D pixel-space and fail to balance action efficiency and world modeling quality. To leverage the strong visual priors of pretrained video diffusion models, X-WAM imagines the future world by predicting multi-view RGB-D videos, and obtains spatial information efficiently through a lightweight structural adaptation: replicating the final few blocks of the pretrained Diffusion Transformer into a dedicated depth prediction branch for the reconstruction of future spatial information. Moreover, we propose Asynchronous Noise Sampling (ANS) to jointly optimize generation quality and action decoding efficiency. ANS applies a specialized asynchronous denoising schedule during inference, which rapidly decodes actions with fewer steps to enable efficient real-time execution, while dedicating the full sequence of steps to generate high-fidelity video. Rather than entirely decoupling the timesteps during training, ANS samples from their joint distribution to align with the inference distribution. Pretrained on over 5,800 hours of robotic data, X-WAM achieves 79.2% and 90.7% average success rate on RoboCasa and RoboTwin 2.0 benchmarks, while producing high-fidelity 4D reconstruction and generation surpassing existing methods in both visual and geometric metrics.
Apr 28, 2026cs.CV

Lifting Embodied World Models for Planning and Control

World models of embodied agents predict future observations conditioned on an action taken by the agent. For complex embodiments, action spaces are high-dimensional and difficult to specify: for example, precisely controlling a human agent requires specifying the motion of each joint. This makes the world model hard to control and expensive to plan with as search-based methods like CEM scale poorly with action dimensionality. To address this issue, we train a lightweight policy that maps high-level actions to sequences of low-level joint actions. Composing this policy with the frozen world model produces a lifted world model that predicts a sequence of future observations from a single high-level action. We instantiate this framework for a human-like embodiment, defining the high-level action space as a small set of 2D waypoints annotated on the current observation frame, each specifying a near-term goal position for a leaf joint (pelvis, head, hands). Waypoints are low-dimensional, visually interpretable, and easy to specify manually or to search over. We show that the lifted world model substantially outperforms searching directly in low-level joint space (3.8×3.8\times lower mean joint error to the goal pose), while remaining more compute-efficient and generalizing to environments unseen by the policy.
Apr 28, 2026cs.RO

Privileged Foresight Distillation: Zero-Cost Future Correction for World Action Models

World action models jointly predict future video and action during training, raising an open question about what role the future-prediction branch actually plays. A recent finding shows that this branch can be removed at inference with little to no loss on common manipulation benchmarks, suggesting that future information may act merely as a regularizer on the shared visual backbone. We propose instead that joint training induces an action-conditioned correction that privileged future observations impose on action denoising, and that current-only policies capture this correction only partially. Making the account precise, we formulate privileged foresight as a residual in the action-denoising direction -- the difference between what a model predicts given the true future and what it predicts given only the current frame -- and introduce \emph{Privileged Foresight Distillation (PFD)}, which transfers this residual from a training-time teacher into a small adapter on a current-only student. The teacher and student share the same backbone and differ only in the attention mask over video tokens; future video is never generated at inference. Controlled experiments verify that this gain reflects a genuine future-conditioned correction rather than a side effect of capacity or regularization. Empirically, PFD achieves consistent improvements on LIBERO and RoboTwin manipulation benchmarks while preserving the current-only inference interface at negligible added latency. This view reframes the role of future information in world action models: not as a target to predict, nor as a regularizer to absorb, but as a compressible correction to be distilled.
Apr 24, 2026cs.AI

Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond

As AI systems move from generating text to accomplishing goals through sustained interaction, the ability to model environment dynamics becomes a central bottleneck. Agents that manipulate objects, navigate software, coordinate with others, or design experiments require predictive environment models, yet the term world model carries different meanings across research communities. We introduce a "levels x laws" taxonomy organized along two axes. The first defines three capability levels: L1 Predictor, which learns one-step local transition operators; L2 Simulator, which composes them into multi-step, action-conditioned rollouts that respect domain laws; and L3 Evolver, which autonomously revises its own model when predictions fail against new evidence. The second identifies four governing-law regimes: physical, digital, social, and scientific. These regimes determine what constraints a world model must satisfy and where it is most likely to fail. Using this framework, we synthesize over 400 works and summarize more than 100 representative systems spanning model-based reinforcement learning, video generation, web and GUI agents, multi-agent social simulation, and AI-driven scientific discovery. We analyze methods, failure modes, and evaluation practices across level-regime pairs, propose decision-centric evaluation principles and a minimal reproducible evaluation package, and outline architectural guidance, open problems, and governance challenges. The resulting roadmap connects previously isolated communities and charts a path from passive next-step prediction toward world models that can simulate, and ultimately reshape, the environments in which agents operate. Code and resources are available at: https://github.com/matrix-agent/awesome-agentic-world-modeling.
Apr 24, 2026cs.RO

dWorldEval: Scalable Robotic Policy Evaluation via Discrete Diffusion World Model

Evaluating robotics policies across thousands of environments and thousands of tasks is infeasible with existing approaches. This motivates the need for a new methodology for scalable robotics policy evaluation. In this paper, we propose dWorldEval, which uses a discrete diffusion world model as a scalable evaluation proxy for robotics policies. Specifically, dWorldEval maps all modalities - including vision, language, and robotic actions - into a unified token space, modeling them via a single transformer-based denoising network. In this paper, we propose dWorldEval, using a discrete diffusion world model as a scalable evaluation proxy for robotics policy. Specifically, it maps all modalities, including vision, language, and robotics action into a unified token space, then denoises them with a single transformer network. Building on this architecture, we employ a sparse keyframe memory to maintain spatiotemporal consistency. We also introduce a progress token that indicates the degree of task completion. At inference, the model jointly predicts future observations and progress token, allowing automatically determine success when the progress reaches 1. Extensive experiments demonstrate that dWorldEval significantly outperforms previous approaches, i.e., WorldEval, Ctrl-World, and WorldGym, on LIBERO, RoboTwin, and multiple real-robot tasks. It paves the way for a new architectural paradigm in building world simulators for robotics evaluation at scale.
Apr 23, 2026cs.RO

Hi-WM: Human-in-the-World-Model for Scalable Robot Post-Training

Post-training is essential for turning pretrained generalist robot policies into reliable task-specific controllers, but existing human-in-the-loop pipelines remain tied to physical execution: each correction requires robot time, scene setup, resets, and operator supervision in the real world. Meanwhile, action-conditioned world models have been studied mainly for imagination, synthetic data generation, and policy evaluation. We propose \textbf{Human-in-the-World-Model (Hi-WM)}, a post-training framework that uses a learned world model as a reusable corrective substrate for failure-targeted policy improvement. A policy is first rolled out in closed loop inside the world model; when the rollout becomes incorrect or failure-prone, a human intervenes directly in the model to provide short corrective actions. Hi-WM caches intermediate states and supports rollback and branching, allowing a single failure state to be reused for multiple corrective continuations and yielding dense supervision around behaviors that the base policy handles poorly. The resulting corrective trajectories are then added back to the training set for post-training. We evaluate Hi-WM on three real-world manipulation tasks spanning both rigid and deformable object interaction, and on two policy backbones. Hi-WM improves real-world success by 37.9 points on average over the base policy and by 19.0 points over a world-model closed-loop baseline, while world-model evaluation correlates strongly with real-world performance (r = 0.953). These results suggest that world models can serve not only as generators or evaluators, but also as effective corrective substrates for scalable robot post-training.
Apr 23, 2026cs.CV

WorldMark: A Unified Benchmark Suite for Interactive Video World Models

Interactive video generation models such as Genie, YUME, HY-World, and Matrix-Game are advancing rapidly, yet every model is evaluated on its own benchmark with private scenes and trajectories, making fair cross-model comparison impossible. Existing public benchmarks offer useful metrics such as trajectory error, aesthetic scores, and VLM-based judgments, but none supplies the standardized test conditions -- identical scenes, identical action sequences, and a unified control interface -- needed to make those metrics comparable across models with heterogeneous inputs. We introduce WorldMark, the first benchmark that provides such a common playing field for interactive Image-to-Video world models. WorldMark contributes: (1) a unified action-mapping layer that translates a shared WASD-style action vocabulary into each model's native control format, enabling apples-to-apples comparison across six major models on identical scenes and trajectories; (2) a hierarchical test suite of 500 evaluation cases covering first- and third-person viewpoints, photorealistic and stylized scenes, and three difficulty tiers from Easy to Hard spanning 20-60s; and (3) a modular evaluation toolkit for Visual Quality, Control Alignment, and World Consistency, designed so that researchers can reuse our standardized inputs while plugging in their own metrics as the field evolves. We will release all data, evaluation code, and model outputs to facilitate future research. Beyond offline metrics, we launch World Model Arena (warena.ai), an online platform where anyone can pit leading world models against each other in side-by-side battles and watch the live leaderboard.
Apr 22, 2026cs.CV

X-Cache: Cross-Chunk Block Caching for Few-Step Autoregressive World Models Inference

Real-time world simulation is becoming a key infrastructure for scalable evaluation and online reinforcement learning of autonomous driving systems. Recent driving world models built on autoregressive video diffusion achieve high-fidelity, controllable multi-camera generation, but their inference cost remains a bottleneck for interactive deployment. However, existing diffusion caching methods are designed for offline video generation with multiple denoising steps, and do not transfer to this scenario. Few-step distilled models have no inter-step redundancy left for these methods to reuse, and sequence-level parallelization techniques require future conditioning that closed-loop interactive generation does not provide. We present X-Cache, a training-free acceleration method that caches along a different axis: across consecutive generation chunks rather than across denoising steps. X-Cache maintains per-block residual caches that persist across chunks, and applies a dual-metric gating mechanism over a structure- and action-aware block-input fingerprint to independently decide whether each block should recompute or reuse its cached residual. To prevent approximation errors from permanently contaminating the autoregressive KV cache, X-Cache identifies KV update chunks (the forward passes that write clean keys and values into the persistent cache) and unconditionally forces full computation on these chunks, cutting off error propagation. We implement X-Cache on X-world, a production multi-camera action-conditioned driving world model built on multi-block causal DiT with few-step denoising and rolling KV cache. X-Cache achieves 71% block skip rate with 2.6x wall-clock speedup while maintaining minimum degradation.
Apr 22, 2026cs.RO

Cortex 2.0: Grounding World Models in Real-World Industrial Deployment

Industrial robotic manipulation demands reliable long-horizon execution across embodiments, tasks, and changing object distributions. While Vision-Language-Action models have demonstrated strong generalization, they remain fundamentally reactive. By optimizing the next action given the current observation without evaluating potential futures, they are brittle to the compounding failure modes of long-horizon tasks. Cortex 2.0 shifts from reactive control to plan-and-act by generating candidate future trajectories in visual latent space, scoring them for expected success and efficiency, then committing only to the highest-scoring candidate. We evaluate Cortex 2.0 on a single-arm and dual-arm manipulation platform across four tasks of increasing complexity: pick and place, item and trash sorting, screw sorting, and shoebox unpacking. Cortex 2.0 consistently outperforms state-of-the-art Vision-Language-Action baselines, achieving the best results across all tasks. The system remains reliable in unstructured environments characterized by heavy clutter, frequent occlusions, and contact-rich manipulation, where reactive policies fail. These results demonstrate that world-model-based planning can operate reliably in complex industrial environments.
Apr 22, 2026cs.RO

Toward Safe Autonomous Robotic Endovascular Interventions using World Models

Autonomous mechanical thrombectomy (MT) presents substantial challenges due to highly variable vascular geometries and the requirements for accurate, real-time control. While reinforcement learning (RL) has emerged as a promising paradigm for the automation of endovascular navigation, existing approaches often show limited robustness when faced with diverse patient anatomies or extended navigation horizons. In this work, we investigate a world-model-based framework for autonomous endovascular navigation built on TD-MPC2, a model-based RL method that integrates planning and learned dynamics. We evaluate a TD-MPC2 agent trained on multiple navigation tasks across hold out patient-specific vasculatures and benchmark its performance against the state-of-the-art Soft Actor-Critic (SAC) algorithm agent. Both approaches are further validated in vitro using patient-specific vascular phantoms under fluoroscopic guidance. In simulation, TD-MPC2 demonstrates a significantly higher mean success rate than SAC (58% vs. 36%, p < 0.001), and mean tip contact forces of 0.15 N, well below the proposed 1.5 N vessel rupture threshold. Mean success rates for TD-MPC2 (68%) were comparable to SAC (60%) in vitro, but TD-MPC2 achieved superior path ratios (p = 0.017) at the cost of longer procedure times (p < 0.001). Together, these results provide the first demonstration of autonomous MT navigation validated across both hold out in silico data and fluoroscopy-guided in vitro experiments, highlighting the promise of world models for safe and generalizable AI-assisted endovascular interventions.
Apr 21, 2026cs.RO

UniT: Toward a Unified Physical Language for Human-to-Humanoid Policy Learning and World Modeling

Scaling humanoid foundation models is bottlenecked by the scarcity of robotic data. While massive egocentric human data offers a scalable alternative, bridging the cross-embodiment chasm remains a fundamental challenge due to kinematic mismatches. We introduce UniT (Unified Latent Action Tokenizer via Visual Anchoring), a framework that establishes a unified physical language for human-to-humanoid transfer. Grounded in the philosophy that heterogeneous kinematics share universal visual consequences, UniT employs a tri-branch cross-reconstruction mechanism: actions predict vision to anchor kinematics to physical outcomes, while vision reconstructs actions to filter out irrelevant visual confounders. Concurrently, a fusion branch synergies these purified modalities into a shared discrete latent space of embodiment-agnostic physical intents. We validate UniT across two paradigms: 1) Policy Learning (VLA-UniT): By predicting these unified tokens, it effectively leverages diverse human data to achieve state-of-the-art data efficiency and robust out-of-distribution (OOD) generalization on both humanoid simulation benchmark and real-world deployments, notably demonstrating zero-shot task transfer. 2) World Modeling (WM-UniT): By aligning cross-embodiment dynamics via unified tokens as conditions, it realizes direct human-to-humanoid action transfer. This alignment ensures that human data seamlessly translates into enhanced action controllability for humanoid video generation. Ultimately, by inducing a highly aligned cross-embodiment representation (empirically verified by t-SNE visualizations revealing the convergence of human and humanoid features into a shared manifold), UniT offers a scalable path to distill vast human knowledge into general-purpose humanoid capabilities.
Apr 21, 2026cs.RO

Mask World Model: Predicting What Matters for Robust Robot Policy Learning

World models derived from large-scale video generative pre-training have emerged as a promising paradigm for generalist robot policy learning. However, standard approaches often focus on high-fidelity RGB video prediction, this can result in overfitting to irrelevant factors, such as dynamic backgrounds and illumination changes. These distractions reduce the model's ability to generalize, ultimately leading to unreliable and fragile control policies. To address this, we introduce the Mask World Model (MWM), which leverages video diffusion architectures to predict the evolution of semantic masks instead of pixels. This shift imposes a geometric information bottleneck, forcing the model to capture essential physical dynamics and contact relations while filtering out visual noise. We seamlessly integrate this mask dynamics backbone with a diffusion-based policy head to enable robust end-to-end control. Extensive evaluations demonstrate the superiority of MWM on the LIBERO and RLBench simulation benchmarks, significantly outperforming the state-of-the-art RGB-based world models. Furthermore, real-world experiments and robustness evaluation (via random token pruning) reveal that MWM exhibits superior generalization capabilities and robust resilience to texture information loss.
Apr 21, 2026eess.SY

Safety-Critical Contextual Control via Online Riemannian Optimization with World Models

Modern world models are becoming too complex to admit explicit dynamical descriptions. We study safety-critical contextual control, where a Planner must optimize a task objective using only feasibility samples from a black-box Simulator, conditioned on a context signal ξtξ_t. We develop a sample-based Penalized Predictive Control (PPC) framework grounded in online Riemannian optimization, in which the Simulator compresses the feasibility manifold into a score-based density p^(u∣ξt)\hat{p}(u \mid ξ_t) that endows the action space with a Riemannian geometry guiding the Planner's gradient descent. The barrier curvature κ(ξt)κ(ξ_t), the minimum curvature of the conditional log-density −ln⁡p^(⋅∣ξt)-\ln\hat{p}(\cdot\midξ_t), governs both convergence rate and safety margin, replacing the Lipschitz constant of the unknown dynamics. Our main result is a contextual safety bound showing that the distance from the true feasibility manifold is controlled by the score estimation error and a ratio that depends on κ(ξt)κ(ξ_t), both of which improve with richer context. Simulations on a dynamic navigation task confirm that contextual PPC substantially outperforms marginal and frozen density models, with the advantage growing after environment shifts.
Apr 21, 2026cs.RO

RoboWM-Bench: A Benchmark for Evaluating World Models in Robotic Manipulation

Recent advances in large-scale video world models have enabled increasingly realistic future prediction, raising the prospect of using generated videos as scalable supervision for robot learning. However, for embodied manipulation, perceptual realism alone is not sufficient: generated interactions must also be physically consistent and executable by robotic agents. Existing benchmarks provide valuable assessments of visual quality and physical plausibility, but they do not systematically evaluate whether predicted behaviors can be translated into executable actions that complete manipulation tasks. We introduce RoboWM-Bench, a manipulation-centric benchmark for embodiment-grounded evaluation of video world models. RoboWM-Bench converts generated human-hand and robotic manipulation videos into embodied action sequences and validates them through execution in physically grounded simulation environments. Built on real-to-sim scene reconstruction and diverse manipulation tasks, RoboWM-Bench enables standardized, reproducible, and scalable evaluation of physical executability. Using RoboWM-Bench, we evaluate state-of-the-art video world models and observe that visual plausibility and embodied executability are not always aligned. Our analysis highlights several recurring factors that affect execution performance, including spatial reasoning, contact prediction, and non-physical geometric distortions, particularly in complex and long-horizon interactions. These findings provide a more fine-grained view of current model capabilities and underscore the value of embodiment-aware evaluation for guiding physically grounded world modeling in robotic manipulation.
Apr 20, 2026cs.LG

Curiosity-Critic: Cumulative Prediction Error Improvement as a Tractable Intrinsic Reward for World Model Training

Local prediction-error-based curiosity rewards focus on the current transition without considering the world model's cumulative prediction error across all visited transitions. We introduce Curiosity-Critic, which grounds its intrinsic reward in the improvement of this cumulative objective, and show that it admits a tractable per-step surrogate: the difference between the current prediction error and the asymptotic error baseline of the current state transition. We estimate this error baseline online with a learned critic co-trained alongside the world model; since the critic only has to learn how hard a transition is to predict, its estimate of the irreducible noise floor converges well before the world model saturates, redirecting exploration toward learnable transitions. The reward is higher for learnable transitions and collapses toward zero for stochastic ones, thereby separating epistemic (reducible) from aleatoric (irreducible) prediction error online. Prior prediction-error curiosity formulations, from Schmidhuber (1991) to learned-feature-space variants, emerge as special cases corresponding to specific approximations of this error baseline. Experiments on a stochastic grid world show that Curiosity-Critic outperforms prediction-error, visitation-count, and Random Network Distillation methods in training speed and final world model accuracy.
Apr 20, 2026cs.LG

Sonata: A Hybrid World Model for Inertial Kinematics under Clinical Data Scarcity

We introduce Sonata, a compact latent world model for six-axis trunk IMU representation learning under clinical data scarcity. Clinical cohorts typically comprise tens to hundreds of patients, making web-scale masked-reconstruction objectives poorly matched to the problem. Sonata is a 3.77 M-parameter hybrid model, pre-trained on a harmonised corpus of nine public datasets (739 subjects, 190k windows) with a latent world-model objective that predicts future state rather than reconstructing raw sensor traces. In a controlled comparison against a matched autoregressive forecasting baseline (MAE) on the same backbone, Sonata yields consistently stronger frozen-probe clinical discrimination, prospective fall-risk prediction, and cross-cohort transfer across a 14-arm evaluation suite, while producing higher-rank, more structured latent representations. At 3.77 M parameters the model is compatible with on-device wearable inference, offering a step toward general kinematic world models for neurological assessment.
Apr 19, 2026cs.CV

Infrastructure-Centric World Models: Bridging Temporal Depth and Spatial Breadth for Roadside Perception

World models, generative AI systems that simulate how environments evolve, are transforming autonomous driving, yet all existing approaches adopt an ego-vehicle perspective, leaving the infrastructure viewpoint unexplored. We argue that infrastructure-centric world models offer a fundamentally complementary capability: the bird's-eye, multi-sensor, persistent viewpoint that roadside systems uniquely possess. Central to our thesis is a spatio-temporal complementarity: fixed roadside sensors excel at temporal depth, accumulating long-term behavioral distributions including rare safety-critical events, while vehicle-borne sensors excel at spatial breadth, sampling diverse scenes across large road networks. This paper presents a vision for Infrastructure-centric World Models (I-WM) in three phases: (I) generative scene understanding with quality-aware uncertainty propagation, (II) physics-informed predictive dynamics with multi-agent counterfactual reasoning, and (III) collaborative world models for V2X communication via latent space alignment. We propose a dual-layer architecture, annotation-free perception as a multi-modal data engine feeding end-to-end generative world models, with a phased sensor strategy from LiDAR through 4D radar and signal phase data to event cameras. We establish a taxonomy of driving world model paradigms, position I-WM relative to LeCun's JEPA, Li Fei-Fei's spatial intelligence, and VLA architectures, and introduce Infrastructure VLA (I-VLA) as a novel unification of roadside perception, language commands, and traffic control actions. Our vision builds upon existing multi-LiDAR pipelines and identifies open-source foundations for each phase, providing a path toward infrastructure that understands and anticipates traffic.
Apr 19, 2026cs.CV

Dual-Anchoring: Addressing State Drift in Vision-Language Navigation

Vision-Language Navigation(VLN) requires an agent to navigate through 3D environments by following natural language instructions. While recent Video Large Language Models(Video-LLMs) have largely advanced VLN, they remain highly susceptible to State Drift in long scenarios. In these cases, the agent's internal state drifts away from the true task execution state, leading to aimless wandering and failure to execute essential maneuvers in the instruction. We attribute this failure to two distinct cognitive deficits: Progress Drift, where the agent fails to distinguish completed sub-goals from remaining ones, and Memory Drift, where the agent's history representations degrade, making it lose track of visited landmarks. In this paper, we propose a Dual-Anchoring Framework that explicitly anchors the instruction progress and history representations. First, to address progress drift, we introduce Instruction Progress Anchoring, which supervises the agent to generate structured text tokens that delineate completed versus remaining sub-goals. Second, to mitigate memory drift, we propose Memory Landmark Anchoring, which utilizes a Landmark-Centric World Model to retrospectively predict object-centric embeddings extracted by the Segment Anything Model, compelling the agent to explicitly verify past observations and preserve distinct representations of visited landmarks. Facilitating this framework, we curate two extensive datasets: 3.6 million samples with explicit progress descriptions, and 937k grounded landmark data for retrospective verification. Extensive experiments in both simulation and real-world environments demonstrate the superiority of our method, achieving a 15.2% improvement in Success Rate and a remarkable 24.7% gain on long-horizon trajectories. To facilitate further research, we will release our code, data generation pipelines, and the collected datasets.
Apr 18, 2026cs.CR

SafeDream: Safety World Model for Proactive Early Jailbreak Detection

Multi-turn jailbreak attacks progressively erode LLM safety alignment across seemingly innocuous conversation turns, achieving success rates exceeding 90% against state-of-the-art models. Existing alignment-based and guardrail methods suffer from three key limitations: they require costly weight modification, evaluate each turn independently without modeling cumulative safety erosion, and detect attacks only after harmful content has been generated. To address these limitations, we first formulate the proactive early jailbreak detection problem with a new metric, detection lead, that measures how early an attack can be detected before the LLM complies. We then propose SAFEDREAM, a lightweight world-model-based framework that operates as an external module without modifying the LLM's weights. SAFEDREAM introduces three components: (1) a safety state world model that encodes LLM hidden states into a compact safety representation and predicts how it evolves across turns, (2) CUSUM detection that accumulates weak per-turn risk signals into reliable evidence, and (3) contrastive imagination that simultaneously rolls out attack and benign futures in latent space to issue early alarms before jailbreaks occur. On three multi-turn jailbreak benchmarks (XGuard-Train, SafeDialBench, SafeMTData) against 8 baselines, SAFEDREAM achieves the best detection timeliness across all benchmarks (1.06-1.20 turns before compliance) while maintaining competitive false positive rates and outperforming baselines in detection quality.
Apr 17, 2026cs.CV

Active World-Model with 4D-informed Retrieval for Exploration and Awareness

Physical awareness, especially in a large and dynamic environment, is shaped by sensing decisions that determine observability across space, time, and scale, while observations impact the quality of sensing decisions. This loopy information structure makes physical awareness a fundamentally challenging decision problem with partial observations. While in the past decade we have witnessed the unprecedented success of reinforcement learning (RL) in problems with full observability, decision problems with partial observation, such as POMDPs, remain largely open: real-world explorations are excessively costly, while sim-to-real pipeline suffer from unobserved viewpoints. We introduce AW4RE (Active World-model with 4D-informed Retrieval for Exploration), an awareness-centric generative world model that provides a sensor-native surrogate environment for exploring sensing queries. Conditioned on a queried sensing action, AW4RE estimates the action-conditioned observation process. This is done by combining 4D-informed evidence retrieval, action-conditioned geometric support with temporal coherence, and conditional generative completion. Experiments demonstrate that AW4RE produces more grounded and consistent predictions than geometry-aware generative baselines under extreme viewpoint shifts, temporal gaps, and sparse geometric support.
Apr 17, 2026cs.CV

Amortized Inverse Kinematics via Graph Attention for Real-Time Human Avatar Animation

Inverse kinematics (IK) is a core operation in animation, robotics, and biomechanics: given Cartesian constraints, recover joint rotations under a known kinematic tree. In many real-time human avatar pipelines, the available signal per frame is a sparse set of tracked 3D joint positions, whereas animation systems require joint orientations to drive skinning. Recovering full orientations from positions is underconstrained, most notably because twist about bone axes is ambiguous, and classical IK solvers typically rely on iterative optimization that can be slow and sensitive to noisy inputs. We introduce IK-GAT, a lightweight graph-attention network that reconstructs full-body joint orientations from 3D joint positions in a single forward pass. The model performs message passing over the skeletal parent-child graph to exploit kinematic structure during rotation inference. To simplify learning, IK-GAT predicts rotations in a bone-aligned world-frame representation anchored to rest-pose bone frames. This parameterization makes the twist axis explicit and is exactly invertible to standard parent-relative local rotations given the kinematic tree and rest pose. The network uses a continuous 6D rotation representation and is trained with a geodesic loss on SO(3) together with an optional forward-kinematics consistency regularizer. IK-GAT produces animation-ready local rotations that can directly drive a rigged avatar or be converted to pose parameters of SMPL-like body models for real-time and online applications. With 374K parameters and over 650 FPS on CPU, IK-GAT outperforms VPoser-based per-frame iterative optimization without warm-start at significantly lower cost, and is robust to initial pose and input noise
Apr 17, 2026cs.RO

Human Cognition in Machines: A Unified Perspective of World Models

This report of world models distinguishes prior works by the cognitive functions they innovate. Many works claim an almost human-like cognitive capability in their world models. To evaluate these claims requires a proper grounding in first principles from human and machine cognition theory. In moving towards human-like world models we present a conceptual unified framework for world models that fully incorporates all the cognitive functions (i.e., memory, perception, language, reasoning, imagining, motivation, and metacognition) and identify gaps in existing research as a guide for future states of the art. In particular, we find that motivation (especially intrinsic motivation) and metacognition remain drastically under-researched, and we propose concrete directions to address these gaps informed by active inference and global workspace theory. We also introduce epistemic world models, a new category encompassing agent frameworks for scientific discovery that operate over structured knowledge. Our taxonomy, applied to video, embodied, and epistemic world models, suggests research directions where prior taxonomies have not.