3D Object Understanding

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Period ending 2026-09-21

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722 papers

Latest in 3D Object Understanding

Apr 24, 2026cs.CV

One Shot Learning for Edge Detection on Point Clouds

Each scanner possesses its unique characteristics and exhibits its distinct sampling error distribution. Training a network on a dataset that includes data collected from different scanners is less effective than training it on data specific to a single scanner. Therefore, we present a novel one-shot learning method allowing for edge extraction on point clouds, by learning the specific data distribution of the target point cloud, and thus achieve superior results compared to networks that were trained on general data distributions. More specifically, we present how to train a lightweight network named OSFENet (One-Shot edge Feature Extraction Network), by designing a filtered-KNN-based surface patch representation that supports a one-shot learning framework. Additionally, we introduce an RBF_DoS module, which integrates Radial Basis Function-based Descriptor of the Surface patch, highly beneficial for the edge extraction on point clouds. The advantage of the proposed OSFENet is demonstrated through comparative analyses against 7 baselines on the ABC dataset, and its practical utility is validated by results across diverse real-scanned datasets, including indoor scenes like S3DIS dataset, and outdoor scenes such as the Semantic3D dataset and UrbanBIS dataset.
Zhikun Tu, Yuhe Zhang, Yiou Jia +2
Apr 24, 2026cs.CV

GenMatter: Perceiving Physical Objects with Generative Matter Models

Human visual perception offers valuable insights for understanding computational principles of motion-based scene interpretation. Humans robustly detect and segment moving entities that constitute independently moveable chunks of matter, whether observing sparse moving dots, textured surfaces, or naturalistic scenes. In contrast, existing computer vision systems lack a unified approach that works across these diverse settings. Inspired by principles of human perception, we propose a generative model that hierarchically groups low-level motion cues and high-level appearance features into particles (small Gaussians representing local matter), and groups particles into clusters capturing coherently and independently moveable physical entities. We develop a hardware-accelerated inference algorithm based on parallelized block Gibbs sampling to recover stable particle motion and groupings. Our model operates on different kinds of inputs (random dots, stylized textures, or naturalistic RGB video), enabling it to work across settings where biological vision succeeds but existing computer vision approaches do not. We validate this unified framework across three domains: on 2D random dot kinematograms, our approach captures human object perception including graded uncertainty across ambiguous conditions; on a Gestalt-inspired dataset of camouflaged rotating objects, our approach recovers correct 3D structure from motion and thereby accurate 2D object segmentation; and on naturalistic RGB videos, our model tracks the moving 3D matter that makes up deforming objects, enabling robust object-level scene understanding. This work thus establishes a general framework for motion-based perception grounded in principles of human vision.
Eric Li, Arijit Dasgupta, Yoni Friedman +5
Apr 23, 2026cs.CV

Forecasting Solar Energy Using a Single Image

Solar panels are increasingly deployed in cities on rooftops, walls, and urban infrastructure. Although the panel costs have fallen in recent years, the soft costs of installing them have not. These soft costs include assessing the illumination (irradiance) of a panel, which is typically performed using a 3D model that fails to capture small nearby structures that impact the irradiance. Our approach uses a single image taken at the panel's location to forecast its irradiance at any time in the future. We use visual cues in the image to find the camera's orientation and the portion of the sky visible to the panel in order to forecast the irradiance due to the sun and the sky. In addition, we show that the irradiance due to reflections from nearby buildings varies smoothly over time and can be forecasted from the image. This approach enables assessing the solar energy potential of any surface and forecasting the temporal variation of a panel's irradiance. We validate our approach using real irradiance measurements in urban canyons. We show that our approach often yields more accurate irradiance forecasts compared to conventional irradiance-based transposition methods and 3D model-based simulations. We also show that a single spherical image can be used to find the best fixed orientation of a panel. Finally, we present Solaris, a device to capture the image seen by a panel in a variety of urban settings.
Jeremy Klotz, Shree K. Nayar
Apr 23, 2026eess.IV

Conditional Diffusion Posterior Alignment for Sparse-View CT Reconstruction

Computed Tomography (CT) is a widely used imaging modality in medical and industrial applications. To limit radiation exposure and measurement time, there is a growing interest in sparse-view CT, where the number of projection views is significantly reduced. Deep neural networks have shown great promise in improving reconstruction quality in sparse-view CT, especially generative diffusion models. However, these methods struggle to scale to large 3D volumes due to several reasons: (i) the high memory and computational requirements of 3D models, (ii) the lack of large 3D training datasets, and (iii) the inconsistencies across slices when using 2D models independently on each slice. We overcome these limitations and scale diffusion-based sparse-view CT reconstruction to large 3D volumes by combining conditional diffusion with explicit data consistency. We propose Conditional Diffusion Posterior Alignment (CDPA) to enable scalable 3D sparse-view CT reconstruction. A 2D U-Net diffusion model is conditioned on an initial 3D reconstruction to improve inter-slice consistency, combined with data-consistency alignment to match measured projections. Experiments on synthetic and real Cone Beam CT (CBCT) data show state-of-the-art performance, with ablations that confirm the synergistic effects of the proposed pipeline. Finally, we show that the same principles also strengthen fast denoising U-Nets, yielding near-diffusion quality at a fraction of the computational cost.
Luis Barba, Johannes Kirschner, Benjamin Bejar
Apr 23, 2026cs.CV

OmniFit: Multi-modal 3D Body Fitting via Scale-agnostic Dense Landmark Prediction

Fitting an underlying body model to 3D clothed human assets has been extensively studied, yet most approaches focus on either single-modal inputs such as point clouds or multi-view images alone, often requiring a known metric scale. This constraint is frequently impractical, especially for AI-generated assets where scale distortion is common. We propose OmniFit, a method that can seamlessly handle diverse multi-modal inputs, including full scans, partial depth observations, and image captures, while remaining scale-agnostic for both real and synthetic assets. Our key innovation is a simple yet effective conditional transformer decoder that directly maps surface points to dense body landmarks, which are then used for SMPL-X parameter fitting. In addition, an optional plug-and-play image adapter incorporates visual cues to compensate for missing geometric information. We further introduce a dedicated scale predictor that rescales subjects to canonical body proportions. OmniFit substantially outperforms state-of-the-art methods by 57.1 to 80.9 percent across daily and loose clothing scenarios. To the best of our knowledge, it is the first body fitting method to surpass multi-view optimization baselines and the first to achieve millimeter-level accuracy on the CAPE and 4D-DRESS benchmarks.
Zeyu Cai, Yuliang Xiu, Renke Wang +8
Apr 23, 2026cs.CV

Gmd: Gaussian mixture descriptor for pair matching of 3D fragments

In the automatic reassembly of fragments acquired using laser scanners to reconstruct objects, a crucial step is the matching of fractured surfaces. In this paper, we propose a novel local descriptor that uses the Gaussian Mixture Model (GMM) to fit the distribution of points, allowing for the description and matching of fractured surfaces of fragments. Our method involves dividing a local surface patch into concave and convex regions for estimating the k value of GMM. Then the final Gaussian Mixture Descriptor (GMD) of the fractured surface is formed by merging the regional GMDs. To measure the similarities between GMDs for determining adjacent fragments, we employ the L2 distance and align the fragments using Random Sample Consensus (RANSAC) and Iterative Closest Point (ICP). The extensive experiments on real-scanned public datasets and Terracotta datasets demonstrate the effectiveness of our approach; furthermore, the comparisons with several existing methods also validate the advantage of the proposed method.
Meijun Xiong, Zhenguo Shi, Xinyu Zhou +2
Apr 23, 2026eess.IV

DiffNR: Diffusion-Enhanced Neural Representation Optimization for Sparse-View 3D Tomographic Reconstruction

Neural representations (NRs), such as neural fields and 3D Gaussians, effectively model volumetric data in computed tomography (CT) but suffer from severe artifacts under sparse-view settings. To address this, we propose DiffNR, a novel framework that enhances NR optimization with diffusion priors. At its core is SliceFixer, a single-step diffusion model designed to correct artifacts in degraded slices. We integrate specialized conditioning layers into the network and develop tailored data curation strategies to support model finetuning. During reconstruction, SliceFixer periodically generates pseudo-reference volumes, providing auxiliary 3D perceptual supervision to fix underconstrained regions. Compared to prior methods that embed CT solvers into time-consuming iterative denoising, our repair-and-augment strategy avoids frequent diffusion model queries, leading to better runtime performance. Extensive experiments show that DiffNR improves PSNR by 3.99 dB on average, generalizes well across domains, and maintains efficient optimization.
Shiyan Su, Ruyi Zha, Danli Shi +2
Apr 23, 2026cs.CV

SparseGF: A Height-Aware Sparse Segmentation Framework with Context Compression for Robust Ground Filtering Across Urban to Natural Scenes

High-quality digital terrain models derived from airborne laser scanning (ALS) data are essential for a wide range of geospatial analyses, and their generation typically relies on robust ground filtering (GF) to separate point clouds across diverse landscapes into ground and non-ground parts. Although current deep-learning-based GF methods have demonstrated impressive performance, especially in specific challenging terrains, their cross-scene generalization remains limited by two persistent issues: the context-detail dilemma in large-scale processing due to limited computational resources, and the random misclassification of tall objects arising from classification-only optimization. To overcome these limitations, we propose SparseGF, a height-aware sparse segmentation framework enhanced with context compression. It is built upon three key innovations: (1) a convex-mirror-inspired context compression module that condenses expansive contexts into compact representations while preserving central details; (2) a hybrid sparse voxel-point network architecture that effectively interprets compressed representations while mitigating compression-induced geometric distortion; and (3) a height-aware loss function that explicitly enforces topographic elevation priors during training to suppress random misclassification of tall objects. Extensive evaluations on two large-scale ALS benchmark datasets demonstrate that SparseGF delivers robust GF across urban to natural terrains, achieving leading performance in complex urban scenes, competitive results on mixed terrains, and moderate yet non-catastrophic accuracy in densely forested steep areas. This work offers new insights into deep-learning-based GF research and encourages further exploration toward truly cross-scene generalization for large-scale environmental monitoring.
Nannan Qin, Pengjie Tao, Haiyan Guan +4
Apr 23, 2026cs.CV

Reinforcing 3D Understanding in Point-VLMs via Geometric Reward Credit Assignment

Point-Vision-Language Models promise to empower embodied agents with executable spatial reasoning, yet they frequently succumb to geometric hallucination where predicted 3D structures contradict the observed 2D reality. We identify a key cause of this failure not as a representation bottleneck but as a structural misalignment in reinforcement learning, where sparse geometric tokens are drowned out by noisy and broadcasted sequence-level rewards. To resolve this causal dilution, we propose Geometric Reward Credit Assignment, a framework that disentangles holistic supervision into field-specific signals and routes them exclusively to their responsible token spans. This mechanism transforms vague feedback into precise gradient updates and effectively turns generic policy optimization into targeted structural alignment. Furthermore, we internalize physical constraints via a Reprojection-Consistency term which serves as a cross-modal verifier to penalize physically impossible geometries. Validated on a calibrated benchmark derived from ShapeNetCore, our approach bridges the reliability gap by boosting 3D KPA from 0.64 to 0.93, increasing 3D bounding box intersection over union to 0.686, and raising reprojection consistency scores to 0.852. Crucially, these gains are achieved while maintaining robust 2D localization performance, marking a meaningful step from plausible textual outputs toward physically verifiable spatial predictions.
Jingkun Chen, Ruoshi Xu, Mingqi Gao +2
Apr 22, 2026q-bio.QM

PanGuide3D: Cohort-Robust Pancreas Tumor Segmentation via Probabilistic Pancreas Conditioning and a Transformer Bottleneck

Pancreatic tumor segmentation in contrast-enhanced computed tomography (CT) is clinically important yet technically challenging: lesions are often small, heterogeneous, and easily confused with surrounding soft tissue, and models that perform well on one cohort frequently degrade under cohort shift. Our goal is to improve cross-cohort generalization while keeping the model architecture simple, efficient, and practical for 3D CT segmentation. We introduce PanGuide3D, a cohort-robust architecture with a shared 3D encoder, a pancreas decoder that predicts a probabilistic pancreas map, and a tumor decoder that is explicitly conditioned on this pancreas probability at multiple scales via differentiable soft gating. To capture long-range context under distribution shift, we further add a lightweight Transformer bottleneck in the U-Net bottleneck representation. We evaluate cohort transfer by training on the PanTS (Pancreatic Tumor Segmentation) cohort and testing both in-cohort (PanTS) and out-of-cohort on MSD (Medical Segmentation Decathlon) Task07 Pancreas, using matched preprocessing and training protocols across strong baselines. We collect voxel-level segmentation metrics, patient-level tumor detection, subgroup analyses by tumor size and anatomical location, volume-conditioned performance analyses, and calibration measurements to assess reliability. Across the evaluated models, PanGuide3D achieves the best overall tumor performance and shows improved cross-cohort generalization, particularly for small tumors and challenging anatomical locations, while reducing anatomically implausible false positives. These findings support probabilistic anatomical conditioning as a practical strategy for improving cross-cohort robustness in an end-to-end model and suggest potential utility for contouring support, treatment planning, and multi-institutional studies.
Sunny Joy Ma, Xiang Ma
Apr 22, 2026cs.GR

Seed3D 2.0: Advancing High-Fidelity Simulation-Ready 3D Content Generation

We present Seed3D 2.0, an advanced 3D content generation system built on Seed3D 1.0, with substantial improvements across generation fidelity, simulation-ready capabilities, and application coverage. For geometry, a coarse-to-fine two-stage pipeline decouples global structure learning from high-frequency detail recovery, while a locality-aware VAE achieves higher spatial compression and more efficient decoding. For texture and material generation, we replace the cascaded pipeline of Seed3D 1.0 with a unified PBR model that directly generates multi-view albedo and metallic-roughness maps, enhanced by Mixture-of-Experts scaling and VLM-based semantic conditioning for improved material precision and visual fidelity. Beyond single-object generation, Seed3D 2.0 introduces a simulation-ready model suite comprising scene layout planning, part-aware decomposition, and training-free articulation generation, enabling coherent scene construction and part-level physical interaction across physics and graphics engines. A large-scale human preference study against five recent commercial models shows that Seed3D 2.0 achieves consistent win rates of 69.0% to 89.9% in textured 3D asset generation. Seed3D 2.0 is available on https://exp.volcengine.com/ark/vision?_vtm_=0.0.c70961.d701978.0&mode=vision&modelId=doubao-seed3d-2-0-260328&tab=Gen3D
Diandian Gu, Jing Lin, Gaohong Liu +25
Apr 22, 2026cs.CV

SpaCeFormer: Fast Proposal-Free Open-Vocabulary 3D Instance Segmentation

Open-vocabulary 3D instance segmentation is a core capability for robotics and AR/VR, but prior methods trade one bottleneck for another: multi-stage 2D+3D pipelines aggregate foundation-model outputs at hundreds of seconds per scene, while pseudo-labeled end-to-end approaches rely on fragmented masks and external region proposals. We present SpaCeFormer, a proposal-free space-curve transformer that runs in 0.12--0.30 seconds per scene across standard benchmarks, 2--3 orders of magnitude faster than multi-stage 2D+3D pipelines. We pair it with SpaCeFormer-3M, the largest open-vocabulary 3D instance segmentation dataset (3.0M multi-view-consistent captions over 604K instances from 7.4K scenes) built through multi-view mask clustering and multi-view VLM captioning; it reaches 21×\times higher mask recall than prior single-view pipelines (54.3% vs 2.5% at IoU>>0.5). SpaCeFormer combines spatial window attention with Morton-curve serialization for spatially coherent features, and uses a RoPE-enhanced decoder to predict instance masks directly from learned queries without external proposals. On ScanNet200 we achieve 11.1 zero-shot mAP, a 2.8×\times improvement over the prior best proposal-free method; on ScanNet++ and Replica, we reach 22.9 and 24.1 mAP, surpassing all prior methods including those using multi-view 2D inputs.
Chris Choy, Junha Lee, Chunghyun Park +2
Apr 22, 2026cs.CV

FurnSet: Exploiting Repeats for 3D Scene Reconstruction

Single-view 3D scene reconstruction involves inferring both object geometry and spatial layout. Existing methods typically reconstruct objects independently or rely on implicit scene context, failing to exploit the repeated instances commonly present in realworld scenes. We propose FurnSet, a framework that explicitly identifies and leverages repeated object instances to improve reconstruction. Our method introduces per-object CLS tokens and a set-aware self-attention mechanism that groups identical instances and aggregates complementary observations across them, enabling joint reconstruction. We further combine scene-level and object-level conditioning to guide object reconstruction, followed by layout optimization using object point clouds with 3D and 2D projection losses for scene alignment. Experiments on 3D-Future and 3D-Front demonstrate improved scene reconstruction quality, highlighting the effectiveness of exploiting repetition for robust 3D scene reconstruction.
Paul Dobre, Xin Wang, Hongzhou Yang
Apr 21, 2026cs.CV

Gaussians on a Diet: High-Quality Memory-Bounded 3D Gaussian Splatting Training

3D Gaussian Splatting (3DGS) has revolutionized novel view synthesis with high-quality rendering through continuous aggregations of millions of 3D Gaussian primitives. However, it suffers from a substantial memory footprint, particularly during training due to uncontrolled densification, posing a critical bottleneck for deployment on memory-constrained edge devices. While existing methods prune redundant Gaussians post-training, they fail to address the peak memory spikes caused by the abrupt growth of Gaussians early in the training process. To solve the training memory consumption problem, we propose a systematic memory-bounded training framework that dynamically optimizes Gaussians through iterative growth and pruning. In other words, the proposed framework alternates between incremental pruning of low-impact Gaussians and strategic growing of new primitives with an adaptive Gaussian compensation, maintaining a near-constant low memory usage while progressively refining rendering fidelity. We comprehensively evaluate the proposed training framework on various real-world datasets under strict memory constraints, showing significant improvements over existing state-of-the-art methods. Particularly, our proposed method practically enables memory-efficient 3DGS training on NVIDIA Jetson AGX Xavier, achieving similar visual quality with up to 80% lower peak training memory consumption than the original 3DGS.
Yangming Zhang, Jian Xu, Chaojian Li +7
Apr 21, 2026cs.CV

FluSplat: Sparse-View 3D Editing without Test-Time Optimization

Recent advances in text-guided image editing and 3D Gaussian Splatting (3DGS) have enabled high-quality 3D scene manipulation. However, existing pipelines rely on iterative edit-and-fit optimization at test time, alternating between 2D diffusion editing and 3D reconstruction. This process is computationally expensive, scene-specific, and prone to cross-view inconsistencies. We propose a feed-forward framework for cross-view consistent 3D scene editing from sparse views. Instead of enforcing consistency through iterative 3D refinement, we introduce a cross-view regularization scheme in the image domain during training. By jointly supervising multi-view edits with geometric alignment constraints, our model produces view-consistent results without per-scene optimization at inference. The edited views are then lifted into 3D via a feedforward 3DGS model, yielding a coherent 3DGS representation in a single forward pass. Experiments demonstrate competitive editing fidelity and substantially improved cross-view consistency compared to optimization-based methods, while reducing inference time by orders of magnitude.
Haitao Huang, Shin-Fang Chng, Huangying Zhan +2
Apr 21, 2026cs.CV

InHabit: Leveraging Image Foundation Models for Scalable 3D Human Placement

Training embodied agents to understand 3D scenes as humans do requires large-scale data of people meaningfully interacting with diverse environments, yet such data is scarce. Real-world capture is costly and limited to controlled settings, while existing synthetic datasets rely on simple geometric heuristics, ignoring rich scene context. In contrast, 2D foundation models trained at internet scale have acquired commonsense knowledge of human-environment interactions. To transfer this knowledge to 3D, we introduce InHabit, an automatic and scalable data generator for populating 3D scenes with interacting humans. InHabit follows a render-generate-lift principle: given a rendered 3D scene, a vision-language model proposes contextually meaningful actions, an image-editing model inserts a human, and an optimization procedure lifts the edited result into physically plausible SMPL-X bodies aligned with the scene geometry. Applied to Habitat-Matterport3D, InHabit produces InHabitants, the first large-scale photorealistic 3D human-scene interaction dataset, with 78K samples across ∼\sim800 building-scale scenes with complete 3D geometry, SMPL-X bodies, and images. Augmenting standard training data with InHabitants improves RGB-based 3D human-scene reconstruction and contact estimation, and in a perceptual user study our data is preferred in 78% of cases over prior art.
Nikita Kister, Pradyumna YM, István Sárándi +3
Apr 21, 2026cs.CV

Volume Transformer: Revisiting Vanilla Transformers for 3D Scene Understanding

Transformers have become a common foundation across deep learning, yet 3D scene understanding still relies on specialized backbones with strong domain priors. This keeps the field isolated from the broader Transformer ecosystem, limiting the transfer of new advances as well as the benefits of increasingly optimized software and hardware stacks. To bridge this gap, we adapt the vanilla Transformer encoder to 3D scenes with minimal modifications. Given an input 3D scene, we partition it into volumetric patch tokens, process them with full global self-attention, and inject positional information via a 3D extension of rotary positional embeddings. We call the resulting model the Volume Transformer (Volt) and apply it to 3D semantic segmentation. Naively training Volt on standard 3D benchmarks leads to shortcut learning, highlighting the limited scale of current 3D supervision. To overcome this, we introduce a data-efficient training recipe based on strong 3D augmentations, regularization, and distillation from a convolutional teacher, making Volt competitive with state-of-the-art methods. We then scale supervision through joint training on multiple datasets and show that Volt benefits more from increased scale than domain-specific 3D backbones, achieving state-of-the-art results across indoor and outdoor datasets. Finally, when used as a drop-in backbone in a standard 3D instance segmentation pipeline, Volt again sets a new state of the art, highlighting its potential as a simple, scalable, general-purpose backbone for 3D scene understanding.
Kadir Yilmaz, Adrian Kruse, Tristan Höfer +2
Apr 21, 2026cs.CV

PC2Model: ISPRS benchmark on 3D point cloud to model registration

Point cloud registration involves aligning one point cloud with another or with a three-dimensional (3D) model, enabling the integration of multimodal data into a unified representation. This is essential in applications such as construction monitoring, autonomous driving, robotics, and virtual or augmented reality (VR/AR). With the increasing accessibility of point cloud acquisition technologies, such as Light Detection and Ranging (LiDAR) and structured light scanning, along with recent advances in deep learning, the research focus has increasingly shifted towards downstream tasks, particularly point cloud-to-model (PC2Model) registration. While data-driven methods aim to automate this process, they struggle with sparsity, noise, clutter, and occlusions in real-world scans, which limit their performance. To address these challenges, this paper introduces the PC2Model benchmark, a publicly available dataset designed to support the training and evaluation of both classical and data-driven methods. Developed under the leadership of ICWG II/Ib, the PC2Model benchmark adopts a hybrid design that combines simulated point clouds with, in some cases, real-world scans and their corresponding 3D models. Simulated data provide precise ground truth and controlled conditions, while real-world data introduce sensor and environmental artefacts. This design supports robust training and evaluation across domains and enables the systematic analysis of model transferability from simulated to real-world scenarios. The dataset is publicly accessible at: https://zenodo.org/records/17581812
Mehdi Maboudi, Said Harb, Jackson Ferrao +3
Apr 21, 2026cs.CL

Detecting Hallucinations in SpeechLLMs at Inference Time Using Attention Maps

Hallucinations in Speech Large Language Models (SpeechLLMs) pose significant risks, yet existing detection methods typically rely on gold-standard outputs that are costly or impractical to obtain. Moreover, hallucination detection methods developed for text-based LLMs do not directly capture audio-specific signals. We investigate four attention-derived metrics: AUDIORATIO, AUDIOCONSISTENCY, AUDIOENTROPY, and TEXTENTROPY, designed to capture pathological attention patterns associated with hallucination, and train lightweight logistic regression classifiers on these features for efficient inference-time detection. Across automatic speech recognition and speech-to-text translation tasks, evaluations on Qwen-2-Audio and Voxtral-3B show that our approach outperforms uncertainty-based and prior attention-based baselines on in-domain data, achieving improvements of up to +0.23 PR-AUC, and generalises to out-of-domain ASR settings. We further find that strong performance can be achieved with approximately 100 attention heads, improving out-of-domain generalisation compared to using all heads. While effectiveness is model-dependent and task-specific training is required, our results demonstrate that attention patterns provide a valuable tool for hallucination detection in SpeechLLMs.
Jonas Waldendorf, Bashar Awwad Shiekh Hasan, Evgenii Tsymbalov
Apr 21, 2026cs.LG

Structure-guided molecular design with contrastive 3D protein-ligand learning

Structure-based drug discovery faces the dual challenge of accurately capturing 3D protein-ligand interactions while navigating ultra-large chemical spaces to identify synthetically accessible candidates. In this work, we present a unified framework that addresses these challenges by combining contrastive 3D structure encoding with autoregressive molecular generation conditioned on commercial compound spaces. First, we introduce an SE(3)-equivariant transformer that encodes ligand and pocket structures into a shared embedding space via contrastive learning, achieving competitive results in zero-shot virtual screening. Second, we integrate these embeddings into a multimodal Chemical Language Model (MCLM). The model generates target-specific molecules conditioned on either pocket or ligand structures, with a learned dataset token that steers the output toward targeted chemical spaces, yielding candidates with favorable predicted binding properties across diverse targets.
Carles Navarro, Philipp Tholke, Gianni de Fabritiis
Apr 21, 2026cs.CV

Paparazzo: Active Mapping of Moving 3D Objects

Current 3D mapping pipelines generally assume static environments, which limits their ability to accurately capture and reconstruct moving objects. To address this limitation, we introduce the novel task of active mapping of moving objects, in which a mapping agent must plan its trajectory while compensating for the object's motion. Our approach, Paparazzo, provides a learning-free solution that robustly predicts the target's trajectory and identifies the most informative viewpoints from which to observe it, to plan its own path. We also contribute a comprehensive benchmark designed for this new task. Through extensive experiments, we show that Paparazzo significantly improves 3D reconstruction completeness and accuracy compared to several strong baselines, marking an important step toward dynamic scene understanding. Project page: https://davidea97.github.io/paparazzo-page/
Davide Allegro, Shiyao Li, Stefano Ghidoni +1
Apr 21, 2026cs.CV

DINO Eats CLIP: Adapting Beyond Knowns for Open-set 3D Object Retrieval

Vision foundation models have shown great promise for open-set 3D object retrieval (3DOR) through efficient adaptation to multi-view images. Leveraging semantically aligned latent space, previous work typically adapts the CLIP encoder to build view-based 3D descriptors. Despite CLIP's strong generalization ability, its lack of fine-grainedness prompted us to explore the potential of a more recent self-supervised encoder-DINO. To address this, we propose DINO Eats CLIP (DEC), a novel framework for dynamic multi-view integration that is regularized by synthesizing data for unseen classes. We first find that simply mean-pooling over view features from a frozen DINO backbone gives decent performance. Yet, further adaptation causes severe overfitting on average view patterns of known classes. To combat it, we then design a module named Chunking and Adapting Module (CAM). It segments multi-view images into chunks and dynamically integrates local view relations, yielding more robust features than the standard pooling strategy. Finally, we propose Virtual Feature Synthesis (VFS) module to mitigate bias towards known categories explicitly. Under the hood, VFS leverages CLIP's broad, pre-aligned vision-language space to synthesize virtual features for unseen classes. By exposing DEC to these virtual features, we greatly enhance its open-set discrimination capacity. Extensive experiments on standard open-set 3DOR benchmarks demonstrate its superior efficacy.
Xinwei He, Yansong Zheng, Qianru Han +7
Apr 21, 2026cs.CV

Unposed-to-3D: Learning Simulation-Ready Vehicles from Real-World Images

Creating realistic and simulation-ready 3D assets is crucial for autonomous driving research and virtual environment construction. However, existing 3D vehicle generation methods are often trained on synthetic data with significant domain gaps from real-world distributions. The generated models often exhibit arbitrary poses and undefined scales, resulting in poor visual consistency when integrated into driving scenes. In this paper, we present Unposed-to-3D, a novel framework that learns to reconstruct 3D vehicles from real-world driving images using image-only supervision. Our approach consists of two stages. In the first stage, we train an image-to-3D reconstruction network using posed images with known camera parameters. In the second stage, we remove camera supervision and use a camera prediction head that directly estimates the camera parameters from unposed images. The predicted pose is then used for differentiable rendering to provide self-supervised photometric feedback, enabling the model to learn 3D geometry purely from unposed images. To ensure simulation readiness, we further introduce a scale-aware module to predict real-world size information, and a harmonization module that adapts the generated vehicles to the target driving scene with consistent lighting and appearance. Extensive experiments demonstrate that Unposed-to-3D effectively reconstructs realistic, pose-consistent, and harmonized 3D vehicle models from real-world images, providing a scalable path toward creating high-quality assets for driving scene simulation and digital twin environments.
Hongyuan Liu, Bochao Zou, Qiankun Liu +10
Apr 20, 2026cs.CV

EfficientPENet: Real-Time Depth Completion from Sparse LiDAR via Lightweight Multi-Modal Fusion

Depth completion from sparse LiDAR measurements and corresponding RGB images is a prerequisite for accurate 3D perception in robotic systems. Existing methods achieve high accuracy on standard benchmarks but rely on heavy backbone architectures that preclude real-time deployment on embedded hardware. We present EfficientPENet, a two-branch depth completion network that replaces the conventional ResNet encoder with a modernized ConvNeXt backbone, introduces sparsity-invariant convolutions for the depth stream, and refines predictions through a Convolutional Spatial Propagation Network (CSPN). The RGB branch leverages ImageNet-pretrained ConvNeXt blocks with Layer Normalization, 7x7 depthwise convolutions, and stochastic depth regularization. Features from both branches are merged via late fusion and decoded through a multi-scale deep supervision strategy. We further introduce a position-aware test-time augmentation scheme that corrects coordinate tensors during horizontal flipping, yielding consistent error reduction at inference. On the KITTI depth completion benchmark, EfficientPENet achieves an RMSE of 631.94 mm with 36.24M parameters and a latency of 20.51 ms, operating at 48.76 FPS. This represents a 3.7 times reduction in parameters and a 23 times speedup relative to BP-Net, while maintaining competitive accuracy. These results establish EfficientPENet as a practical solution for real-time depth completion on resource-constrained edge platforms such as the NVIDIA Jetson.
Johny J. Lopez, Md Meftahul Ferdaus, Mahdi Abdelguerfi +4
Apr 20, 2026cs.CV

SemLT3D: Semantic-Guided Expert Distillation for Camera-only Long-Tailed 3D Object Detection

Camera-only 3D object detection has emerged as a cost-effective and scalable alternative to LiDAR for autonomous driving, yet existing methods primarily prioritize overall performance while overlooking the severe long-tail imbalance inherent in real-world datasets. In practice, many rare but safety-critical categories such as children, strollers, or emergency vehicles are heavily underrepresented, leading to biased learning and degraded performance. This challenge is further exacerbated by pronounced inter-class ambiguity (e.g., visually similar subclasses) and substantial intra-class diversity (e.g., objects varying widely in appearance, scale, pose, or context), which together hinder reliable long-tail recognition. In this work, we introduce SemLT3D, a Semantic-Guided Expert Distillation framework designed to enrich the representation space for underrepresented classes through semantic priors. SemLT3D consists of: (1) a language-guided mixture-of-experts module that routes 3D queries to specialized experts according to their semantic affinity, enabling the model to better disentangle confusing classes and specialize on tail distributions; and (2) a semantic projection distillation pipeline that aligns 3D queries with CLIP-informed 2D semantics, producing more coherent and discriminative features across diverse visual manifestations. Although motivated by long-tail imbalance, the semantically structured learning in SemLT3D also improves robustness under broader appearance variations and challenging corner cases, offering a principled step toward more reliable camera-only 3D perception.
Hao Vo, Khoa Vo, Thinh Phan +5
Apr 20, 2026cs.CV

Geometry-Guided 3D Visual Token Pruning for Video-Language Models

Multimodal large language models have demonstrated remarkable capabilities in 2D vision, motivating their extension to 3D scene understanding. Recent studies represent 3D scenes as 3D spatial videos composed of image sequences with depth and camera pose information, enabling pre-trained video-language models to perform 3D reasoning tasks. However, the large number of visual tokens in spatial videos remains a major bottleneck for efficient inference and context management. Existing pruning methods overlook the view consistency of spatial videos and the spatial diversity of the remaining tokens, which prevents them from effectively removing inter-frame redundancy and preserving scene completeness. In this paper, we propose Geo3DPruner, a Geometry-Guided 3D Visual Token Pruning framework. Geo3DPruner first models cross-frame relevance through geometry-aware global attention, and then performs a two-stage pruning process. The intra-voxel stage selects representative multi-view features within each voxel, while the inter-voxel stage preserves spatial diversity by selecting a globally distributed subset of voxels. Extensive experiments on multiple 3D scene understanding benchmarks demonstrate that Geo3DPruner retains over 90% of the original performance while pruning 90% of visual tokens, significantly outperforming existing text-guided and vision-guided pruning methods.
Han Li, Zehao Huang, Jiahui Fu +2
Apr 20, 2026cs.CV

Multi-View Hierarchical Graph Neural Network for Sketch-Based 3D Shape Retrieval

Sketch-based 3D shape retrieval (SBSR) aims to retrieve 3D shapes that are consistent with the category of the input hand-drawn sketch. The core challenge of this task lies in two aspects: existing methods typically employ simplified aggregation strategies for independently encoded 3D multi-view features, which ignore the geometric relationships between views and multi-level details, resulting in weak 3D representation. Simultaneously, traditional SBSR methods are constrained by visible category limitations, leading to poor performance in zero-shot scenarios. To address these challenges, we propose Multi-View Hierarchical Graph Neural Network (MV-HGNN), a novel framework for SBSR. Specifically, we construct a view-level graph and capture adjacent geometric dependencies and cross-view message passing via local graph convolution and global attention. A view selector is further introduced to perform hierarchical graph coarsening, enabling a progressively larger receptive field for graph convolution and mitigating the interference of redundant views, which leads to more discriminate discriminative hierarchical 3D representation. To enable category agnostic alignment and mitigate overfitting to seen classes, we leverage CLIP text embeddings as semantic prototypes and project both sketch and 3D features into a shared semantic space. We use a two-stage training strategy for category-level retrieval and a one-stage strategy for zero-shot retrieval under the same model architecture. Under both category-level and zero-shot settings, extensive experiments on two public benchmarks demonstrate that MV-HGNN outperforms state-of-the-art methods.
Hang Cheng, Muyan He, Mingyu Fan +3
Apr 20, 2026cs.CV

E3VS-Bench: A Benchmark for Viewpoint-Dependent Active Perception in 3D Gaussian Splatting Scenes

Visual search in 3D environments requires embodied agents to actively explore their surroundings and acquire task-relevant evidence. However, existing visual search and embodied AI benchmarks, including EQA, typically rely on static observations or constrained egocentric motion, and thus do not explicitly evaluate fine-grained viewpoint-dependent phenomena that arise under unrestricted 5-DoF viewpoint control in real-world 3D environments, such as visibility changes caused by vertical viewpoint shifts, revealing contents inside containers, and disambiguating object attributes that are only observable from specific angles. To address this limitation, we introduce {E3VS-Bench}, a benchmark for embodied 3D visual search where agents must control their viewpoints in 5-DoF to gather viewpoint-dependent evidence for question answering. E3VS-Bench consists of 99 high-fidelity 3D scenes reconstructed using 3D Gaussian Splatting and 2,014 question-driven episodes. 3D Gaussian Splatting enables photorealistic free-viewpoint rendering that preserves fine-grained visual details (e.g., small text and subtle attributes) often degraded in mesh-based simulators, thereby allowing the construction of questions that cannot be answered from a single view and instead require active inspection across viewpoints in 5-DoF. We evaluate multiple state-of-the-art VLMs and compare their performance with humans. Despite strong 2D reasoning ability, all models exhibit a substantial gap from humans, highlighting limitations in active perception and coherent viewpoint planning specifically under full 5-DoF viewpoint changes.
Koya Sakamoto, Taiki Miyanishi, Daichi Azuma +6
Apr 20, 2026cs.CV

View-Consistent 3D Scene Editing via Dual-Path Structural Correspondense and Semantic Continuity

Text-driven 3D scene editing has recently attracted increasing attention. Most existing methods follow a render-edit-optimize pipeline, where multi-view images are rendered from a 3D scene, edited with 2D image editors, and then used to optimize the underlying 3D representation. However, cross-view inconsistency remains a major bottleneck. Although recent methods introduce geometric cues, cross-view interactions, or video priors to mitigate this issue, they still largely rely on inference-time synchronization and thus remain limited in robustness and generalization.In this work, we recast multi-view consistent 3D editing from a distributional perspective: 3D scene editing essentially requires a joint distribution modeling across viewpoints.Based on this insight, we propose a view-consistent 3D editing framework that explicitly introduces cross-view dependencies into the editing process. Furthermore, motivated by the observation that structural correspondence and semantic continuity rely on different cross-view cues, we introduce a dual-path consistency mechanism consisting of projection-guided structural guidance and patch-level semantic propagation for effective cross-view editing. Further, we construct a paired multi-view editing dataset that provides reliable supervision for learning cross-view consistency in edited scenes. Extensive experiments demonstrate that our method achieves superior editing performance with precise and consistent views for complex scenes.
Pufan Li, Bi'an Du, Shenghe Zheng +2
Apr 20, 2026cs.CV

Structure-Adaptive Sparse Diffusion in Voxel Space for 3D Medical Image Enhancement

Three-dimensional (3D) medical image enhancement, including denoising and super-resolution, is critical for clinical diagnosis in CT, PET, and MRI. Although diffusion models have shown remarkable success in 2D medical imaging, scaling them to high-resolution 3D volumes remains computationally prohibitive due to lengthy diffusion trajectories over high-dimensional volumetric data. We observe that in conditional enhancement, strong anatomical priors in the degraded input render dense noise schedules largely redundant. Leveraging this insight, we propose a sparse voxel-space diffusion framework that trains and samples on a compact set of uniformly subsampled timesteps. The network predicts clean data directly on the data manifold, supervised in velocity space for stable gradient scaling. A lightweight Structure-aware Trajectory Modulation (STM) module recalibrates time embeddings at each network block based on local anatomical content, enabling structure-adaptive denoising over the shared sparse schedule. Operating directly in voxel space, our framework preserves fine anatomical detail without lossy compression while achieving up to 10×10\times training acceleration. Experiments on four datasets spanning CT, PET, and MRI demonstrate state-of-the-art performance on both denoising and super-resolution tasks. Our code is publicly available at: https://github.com/mirthAI/sparse-3d-diffusion.
Hongxu Jiang, Fei Li, Boxiao Yu +4
Apr 20, 2026cs.CV

GeGS-PCR: Effective and Robust 3D Point Cloud Registration with Two-Stage Color-Enhanced Geometric-3DGS Fusion

We address the challenge of point cloud registration using color information, where traditional methods relying solely on geometric features often struggle in low-overlap and incomplete scenarios. To overcome these limitations, we propose GeGS-PCR, a novel two-stage method that combines geometric, color, and Gaussian information for robust registration. Our approach incorporates a dedicated color encoder that enhances color features by extracting multi-level geometric and color data from the original point cloud. We introduce the \textbf{Ge}ometric-3D\textbf{GS} module, which encodes the local neighborhood information of colored superpoints to ensure a globally invariant geometric-color context. Leveraging LORA optimization, we maintain high performance while preserving the expressiveness of 3DGS. Additionally, fast differentiable rendering is utilized to refine the registration process, leading to improved convergence. To further enhance performance, we propose a joint photometric loss that exploits both geometric and color features. This enables strong performance in challenging conditions with extremely low point cloud overlap. We validate our method by colorizing the Kitti dataset as ColorKitti and testing on both Color3DMatch and Color3DLoMatch datasets. Our method achieves state-of-the-art performance with \textit{Registration Recall} at 99.9%, \textit{Relative Rotation Error} as low as 0.013, and \textit{Relative Translation Error} as low as 0.024, improving precision by at least a factor of 2.
Jiayi Tian, Haiduo Huang, Tian Xia +2
Apr 19, 2026cs.CV

HSG: Hyperbolic Scene Graph

Scene graph representations enable structured visual understanding by modeling objects and their relationships, and have been widely used for multiview and 3D scene reasoning. Existing methods such as MSG learn scene graph embeddings in Euclidean space using contrastive learning and attention based association. However, Euclidean geometry does not explicitly capture hierarchical entailment relationships between places and objects, limiting the structural consistency of learned representations. To address this, we propose Hyperbolic Scene Graph (HSG), which learns scene graph embeddings in hyperbolic space where hierarchical relationships are naturally encoded through geometric distance. Our results show that HSG improves hierarchical structure quality while maintaining strong retrieval performance. The largest gains are observed in graph level metrics: HSG achieves a PP IoU of 33.17 and the highest Graph IoU of 33.51, outperforming the best AoMSG variant (25.37) by 8.14, highlighting the effectiveness of hyperbolic representation learning for scene graph modeling. Code: https://github.com/AIGeeksGroup/HSG.
Liyang Wang, Zeyu Zhang, Hao Tang
Apr 19, 2026cs.CV

Shape: A Self-Supervised 3D Geometry Foundation Model for Industrial CAD Analysis

Industrial CAD workflows require robust, generalizable 3D geometric representations supporting accuracy and explainability. We introduce Shape, a self-supervised foundation model converting surface meshes into dense per-token embeddings. Shape combines a structured 3D latent grid, a multi-scale geometry-aware tokenizer (MAGNO) with cross-attention, and a transformer processor using grouped-query attention and RMSNorm. A learned reconstruction prior enables per-region attribution for explainable predictions. Pretraining uses masked-token reconstruction of normalized geometry statistics and multi-resolution contrastive consistency. The 10.9M-parameter backbone is pretrained on 61,052 CAD meshes from Thingi10K, MFCAD, and Fusion360. On a held-out split of 2,983 meshes, Shape achieves reconstruction R2 = 0.729 and 98.1% top-1 retrieval under the Wang-Isola protocol, with near-zero reconstruction train/val gap (contrastive scores use a larger evaluation pool). A 2x2 ablation on loss type and target-space normalization shows per-dimension normalization is critical: without it, performance collapses (R2 < 0.14, top-1 < 88%); with it, both losses succeed (R2 > 0.70, top-1 > 96%). Smooth-L1 offers secondary stability. Code, embeddings, and an interactive demo are released at https://github.com/simd-ai/shape.
Bayangmbe Mounmo, Sam Chien, Mile Mitrovic
Apr 19, 2026cs.CV

Fringe Projection Based Vision Pipeline for Autonomous Hard Drive Disassembly

Unrecovered e-waste represents a significant economic loss. Hard disk drives (HDDs) comprise a valuable e-waste stream necessitating robotic disassembly. Automating the disassembly of HDDs requires holistic 3D sensing, scene understanding, and fastener localization, however current methods are fragmented, lack robust 3D sensing, and lack fastener localization. We propose an autonomous vision pipeline which performs 3D sensing using a Fringe Projection Profilometry (FPP) module, with selective triggering of a depth completion module where FPP fails, and integrates this module with a lightweight, real-time instance segmentation network for scene understanding and critical component localization. By utilizing the same FPP camera-projector system for both our depth sensing and component localization modules, our depth maps and derived 3D geometry are inherently pixel-wise aligned with the segmentation masks without registration, providing an advantage over RGB-D perception systems common in industrial sensing. We optimize both our trained depth completion and instance segmentation networks for deployment-oriented inference. The proposed system achieves a box mAP@50 of 0.960 and mask mAP@50 of 0.957 for instance segmentation, while the selected depth completion configuration with the Depth Anything V2 Base backbone achieves an RMSE of 2.317 mm and MAE of 1.836 mm; the Platter Facing learned inference stack achieved a combined latency of 12.86 ms and a throughput of 77.7 Frames Per Second (FPS) on the evaluation workstation. Finally, we adopt a sim-to-real transfer learning approach to augment our physical dataset. The proposed perception pipeline provides both high-fidelity semantic and spatial data which can be valuable for downstream robotic disassembly. The synthetic dataset developed for HDD instance segmentation will be made publicly available.
Badrinath Balasubramaniam, Vignesh Suresh, Benjamin Metcalf +1
Apr 17, 2026cs.CV

Repurposing 3D Generative Model for Autoregressive Layout Generation

We introduce LaviGen, a framework that repurposes 3D generative models for 3D layout generation. Unlike previous methods that infer object layouts from textual descriptions, LaviGen operates directly in the native 3D space, formulating layout generation as an autoregressive process that explicitly models geometric relations and physical constraints among objects, producing coherent and physically plausible 3D scenes. To further enhance this process, we propose an adapted 3D diffusion model that integrates scene, object, and instruction information and employs a dual-guidance self-rollout distillation mechanism to improve efficiency and spatial accuracy. Extensive experiments on the LayoutVLM benchmark show LaviGen achieves superior 3D layout generation performance, with 19% higher physical plausibility than the state of the art and 65% faster computation. Our code is publicly available at https://github.com/fenghora/LaviGen.
Haoran Feng, Yifan Niu, Zehuan Huang +4
Apr 17, 2026cs.CV

Splats in Splats++: Robust and Generalizable 3D Gaussian Splatting Steganography

3D Gaussian Splatting (3DGS) has recently redefined the paradigm of 3D reconstruction, striking an unprecedented balance between visual fidelity and computational efficiency. As its adoption proliferates, safeguarding the copyright of explicit 3DGS assets has become paramount. However, existing invisible message embedding frameworks struggle to reconcile secure and high-capacity data embedding with intrinsic asset utility, often disrupting the native rendering pipeline or exhibiting vulnerability to structural perturbations. In this work, we present \textbf{\textit{Splats in Splats++}}, a unified and pipeline-agnostic steganography framework that seamlessly embeds high-capacity 3D/4D content directly within the native 3DGS representation. Grounded in a principled analysis of the frequency distribution of Spherical Harmonics (SH), we propose an importance-graded SH coefficient encryption scheme that achieves imperceptible embedding without compromising the original expressive power. To fundamentally resolve the geometric ambiguities that lead to message leakage, we introduce a \textbf{Hash-Grid Guided Opacity Mapping} mechanism. Coupled with a novel \textbf{Gradient-Gated Opacity Consistency Loss}, our formulation enforces a stringent spatial-attribute coupling between the original and hidden scenes, effectively projecting the discrete attribute mapping into a continuous, attack-resilient latent manifold. Extensive experiments demonstrate that our method substantially outperforms existing approaches, achieving up to \textbf{6.28 db} higher message fidelity, \textbf{3×\times} faster rendering, and exceptional robustness against aggressive 3D-targeted structural attacks (e.g., GSPure). Furthermore, our framework exhibits remarkable versatility, generalizing seamlessly to 2D image embedding, 4D dynamic scene steganography, and diverse downstream tasks.
Yijia Guo, Wenkai Huang, Tong Hu +9
Apr 17, 2026cs.CV

Fed3D: Federated 3D Object Detection

3D object detection models trained in one server plays an important role in autonomous driving, robotics manipulation, and augmented reality scenarios. However, most existing methods face severe privacy concern when deployed on a multi-robot perception network to explore large-scale 3D scene. Meanwhile, it is highly challenging to employ conventional federated learning methods on 3D object detection scenes, due to the 3D data heterogeneity and limited communication bandwidth. In this paper, we take the first attempt to propose a novel Federated 3D object detection framework (i.e., Fed3D), to enable distributed learning for 3D object detection with privacy preservation. Specifically, considering the irregular input 3D object in local robot and various category distribution between robots could cause local heterogeneity and global heterogeneity, respectively. We then propose a local-global class-aware loss for the 3D data heterogeneity issue, which could balance gradient back-propagation rate of different 3D categories from local and global aspects. To reduce communication cost on each round, we develop a federated 3D prompt module, which could only learn and communicate the prompts with few learnable parameters. To the end, several extensive experiments on federated 3D object detection show that our Fed3D model significantly outperforms state-of-the-art algorithms with lower communication cost when providing the limited local training data.
Suyan Dai, Chenxi Liu, Fazeng Li +1
Apr 17, 2026cs.CV

Co-generation of Layout and Shape from Text via Autoregressive 3D Diffusion

Recent text-to-scene generation approaches largely reduced the manual efforts required to create 3D scenes. However, their focus is either to generate a scene layout or to generate objects, and few generate both. The generated scene layout is often simple even with LLM's help. Moreover, the generated scene is often inconsistent with the text input that contains non-trivial descriptions of the shape, appearance, and spatial arrangement of the objects. We present a new paradigm of sequential text-to-scene generation and propose a novel generative model for interactive scene creation. At the core is a 3D Autoregressive Diffusion model 3D-ARD+, which unifies the autoregressive generation over a multimodal token sequence and diffusion generation of next-object 3D latents. To generate the next object, the model uses one autoregressive step to generate the coarse-grained 3D latents in the scene space, conditioned on both the current seen text instructions and already synthesized 3D scene. It then uses a second step to generate the 3D latents in the smaller object space, which can be decoded into fine-grained object geometry and appearance. We curate a large dataset of 230K indoor scenes with paired text instructions for training. We evaluate 7B 3D-ARD+, on challenging scenes, and showcase the model can generate and place objects following non-trivial spatial layout and semantics prescribed by the text instructions.
Zhenggang Tang, Yuehao Wang, Yuchen Fan +9
Apr 17, 2026cs.CV

PLAF: Pixel-wise Language-Aligned Feature Extraction for Efficient 3D Scene Understanding

Accurate open-vocabulary 3D scene understanding requires semantic representations that are both language-aligned and spatially precise at the pixel level, while remaining scalable when lifted to 3D space. However, existing representations struggle to jointly satisfy these requirements, and densely propagating pixel-wise semantics to 3D often results in substantial redundancy, leading to inefficient storage and querying in large-scale scenes. To address these challenges, we present \emph{PLAF}, a Pixel-wise Language-Aligned Feature extraction framework that enables dense and accurate semantic alignment in 2D without sacrificing open-vocabulary expressiveness. Building upon this representation, we further design an efficient semantic storage and querying scheme that significantly reduces redundancy across both 2D and 3D domains. Experimental results show that \emph{PLAF} provides a strong semantic foundation for accurate and efficient open-vocabulary 3D scene understanding. The codes are publicly available at https://github.com/RockWenJJ/PLAF.
Junjie Wen, Junlin He, Fei Ma +1
Apr 16, 2026cs.CV

R3D: Revisiting 3D Policy Learning

3D policy learning promises superior generalization and cross-embodiment transfer, but progress has been hindered by training instabilities and severe overfitting, precluding the adoption of powerful 3D perception models. In this work, we systematically diagnose these failures, identifying the omission of 3D data augmentation and the adverse effects of Batch Normalization as primary causes. We propose a new architecture coupling a scalable transformer-based 3D encoder with a diffusion decoder, engineered specifically for stability at scale and designed to leverage large-scale pre-training. Our approach significantly outperforms state-of-the-art 3D baselines on challenging manipulation benchmarks, establishing a new and robust foundation for scalable 3D imitation learning. Project Page: https://r3d-policy.github.io/
Zhengdong Hong, Shenrui Wu, Haozhe Cui +8
Apr 16, 2026cs.CV

TokenGS: Decoupling 3D Gaussian Prediction from Pixels with Learnable Tokens

In this work, we revisit several key design choices of modern Transformer-based approaches for feed-forward 3D Gaussian Splatting (3DGS) prediction. We argue that the common practice of regressing Gaussian means as depths along camera rays is suboptimal, and instead propose to directly regress 3D mean coordinates using only a self-supervised rendering loss. This formulation allows us to move from the standard encoder-only design to an encoder-decoder architecture with learnable Gaussian tokens, thereby unbinding the number of predicted primitives from input image resolution and number of views. Our resulting method, TokenGS, demonstrates improved robustness to pose noise and multiview inconsistencies, while naturally supporting efficient test-time optimization in token space without degrading learned priors. TokenGS achieves state-of-the-art feed-forward reconstruction performance on both static and dynamic scenes, producing more regularized geometry and more balanced 3DGS distribution, while seamlessly recovering emergent scene attributes such as static-dynamic decomposition and scene flow.
Jiawei Ren, Michal Jan Tyszkiewicz, Jiahui Huang +1
Apr 16, 2026cs.AI

Agent-Aided Design for Dynamic CAD Models

In the past year, researchers have created agentic systems that can design real-world CAD-style objects in a training-free setting, a new variety of system that we call Agent-Aided Design. These systems place an agent in a feedback loop in which it generates an assembly of CAD model(s), visualizes the assembly, and then iteratively refines its assembly based on visual and other feedback. Despite rapid progress, a key problem remains: none of these systems can build complex 3D assemblies with moving parts. For example, no existing system can build a piston, a pendulum, or even a pair of scissors. In order for Agent-Aided Design to make a real impact in industrial manufacturing, we need a system that is capable of generating such 3D assemblies. In this paper we present a prototype of AADvark, an agentic system designed for this task. Unlike previous state-of-the-art systems, AADvark captures the dynamic part interactions with one or more degrees-of-freedom. This design decision allows AADvark to reason directly about assemblies with moving parts and can thereby achieve cross-cutting goals, including but not limited to mechanical movements. Unfortunately, current LLMs are imperfect spatial reasoners, a problem that AADvark addresses by incorporating external constraint solver tools with a specialized visual feedback mechanism. We demonstrate that, by modifying the agent's tools (FreeCAD and the assembly solver), we are able to create a strong verification signal which enables our system to build 3D assemblies with movable parts.
Mitch Adler, Matthew Russo, Michael Cafarella
Apr 16, 2026cs.GR

STEP-Parts: Geometric Partitioning of Boundary Representations for Large-Scale CAD Processing

Many CAD learning pipelines discretize Boundary Representations (B-Reps) into triangle meshes, discarding analytic surface structure and topological adjacency and thereby weakening consistent instance-level analysis. We present STEP-Parts, a deterministic CAD-to-supervision toolchain that extracts geometric instance partitions directly from raw STEP B-Reps and transfers them to tessellated carriers through retained source-face correspondence, yielding instance labels and metadata for downstream learning and evaluation. The construction merges adjacent B-Rep faces only when they share the same analytic primitive type and satisfy a near-tangent continuity criterion. On ABC, same-primitive dihedral angles are strongly bimodal, yielding a threshold-insensitive low-angle regime for part extraction. Because the partition is defined on intrinsic B-Rep topology rather than on a particular triangulation, the resulting boundaries remain stable under changes in tessellation. Applied to the DeepCAD subset of ABC, the pipeline processes approximately 180{,}000 models in under six hours on a consumer CPU. We release code and precomputed labels, and show that STEP-Parts serves both as a tessellation-robust geometric reference and as a useful supervision source in two downstream probes: an implicit reconstruction--segmentation network and a dataset-level point-based backbone.
Shen Fan, Mikołaj Kida, Przemyslaw Musialski
Apr 16, 2026cs.CV

Efficient Online 3D Multi-Camera Multi-Object Tracking and Pose Estimation

This paper proposes a fast and online method for jointly performing 3D multi-object tracking and pose estimation using multiple monocular cameras. Our algorithm requires only 2D bounding box and pose detections, eliminating the need for costly 3D training data or computationally expensive deep learning models. Our solution is an efficient implementation of a Bayes-optimal multi-object tracking filter, enhancing computational efficiency while maintaining accuracy. We demonstrate that our algorithm is significantly faster than state-of-the-art methods without compromising accuracy, using only publicly available pre-trained 2D detection models. We also illustrate the robust performance of our algorithm in scenarios where multiple cameras are intermittently disconnected or reconnected during operation.
Linh Van Ma, Tran Thien Dat Nguyen, Juhua Hu +2
Apr 16, 2026cs.CV

Data Synthesis Improves 3D Myotube Instance Segmentation

Myotubes are multinucleated muscle fibers serving as key model systems for studying muscle physiology, disease mechanisms, and drug responses. Mechanistic studies and drug screening thereby rely on quantitative morphological readouts such as diameter, length, and branching degree, which in turn require precise three-dimensional instance segmentation. Yet established pretrained biomedical segmentation models fail to generalize to this domain due to the absence of large annotated myotube datasets. We introduce a geometry-driven synthesis pipeline that models individual myotubes via polynomial centerlines, locally varying radii, branching structures, and ellipsoidal end caps derived from real microscopy observations. Synthetic volumes are rendered with realistic noise, optical artifacts, and CycleGAN-based Domain Adaptation (DA). A compact 3D U-Net with self-supervised encoder pretraining, trained exclusively on synthetic data, achieves a mean IPQ of 0.22 on real data, significantly outperforming three established zero-shot segmentation models, demonstrating that biophysics-driven synthesis enables effective instance segmentation in annotation-scarce biomedical domains.
David Exler, Nils Friederich, Martin Krüger +5
Apr 16, 2026cs.CV

NG-GS: NeRF-Guided 3D Gaussian Splatting Segmentation

Recent advances in 3D Gaussian Splatting (3DGS) have enabled highly efficient and photorealistic novel view synthesis. However, segmenting objects accurately in 3DGS remains challenging due to the discrete nature of Gaussian representations, which often leads to aliasing and artifacts at object boundaries. In this paper, we introduce NG-GS, a novel framework for high-quality object segmentation in 3DGS that explicitly addresses boundary discretization. Our approach begins by automatically identifying ambiguous Gaussians at object boundaries using mask variance analysis. We then apply radial basis function (RBF) interpolation to construct a spatially continuous feature field, enhanced by multi-resolution hash encoding for efficient multi-scale representation. A joint optimization strategy aligns 3DGS with a lightweight NeRF module through alignment and spatial continuity losses, ensuring smooth and consistent segmentation boundaries. Extensive experiments on NVOS, LERF-OVS, and ScanNet benchmarks demonstrate that our method achieves state-of-the-art performance, with significant gains in boundary mIoU. Code is available at https://github.com/BJTU-KD3D/NG-GS.
Yi He, Tao Wang, Yi Jin +3
Apr 16, 2026cs.RO

A multi-platform LiDAR dataset for standardized forest inventory measurement at long term ecological monitoring sites

We present a curated multi-platform LiDAR reference dataset from an instrumented ICOS forest plot, explicitly designed to support calibration, benchmarking, and integration of 3D structural data with ecological observations and standard allometric models. The dataset integrates UAV-borne laser scanning (ULS) to measure canopy coverage, terrestrial laser scanning (TLS) for detailed stem mapping, and backpack mobile laser scanning (MLS) with real-time SLAM for efficient sub-canopy acquisition. We focus on the control plot with the most complete and internally consistent registration, where TLS point clouds (~333 million points) are complemented by ULS and MLS data capturing canopy and understory strata. Marker-free, SLAM-aware protocols were used to reduce field and processing time, while manual and automated methods were combined. Final products are available in LAZ and E57 formats with UTM coordinates, together with registration reports for reproducibility. The dataset provides a benchmark for testing registration methods, evaluating scanning efficiency, and linking point clouds with segmentation, quantitative structure models, and allometric biomass estimation. By situating the acquisitions at a long-term ICOS site, it is explicitly linked to 3D structure with decades of ecological and flux measurements. More broadly, it illustrates how TLS, MLS, and ULS can be combined for repeated inventories and digital twins of forest ecosystems.
Michael R. Chang, Anna Candotti, Karl von Ellenrieder +2
Apr 16, 2026cs.LG

ELMoE-3D: Leveraging Intrinsic Elasticity of MoE for Hybrid-Bonding-Enabled Self-Speculative Decoding in On-Premises Serving

Mixture-of-Experts (MoE) models have become the dominant architecture for large-scale language models, yet on-premises serving remains fundamentally memory-bound as batching turns sparse per-token compute into dense memory activation. Memory-centric architectures (PIM, NMP) improve bandwidth but leave compute underutilized under MoE's low arithmetic intensity at high batch sizes. Speculative decoding (SD) trades idle compute for fewer target invocations, yet verification must load experts even for rejected tokens, severely limiting its benefit in MoE especially at low batch sizes. We propose ELMoE-3D, a hybrid-bonding (HB)-based HW-SW co-designed framework that unifies cache-based acceleration and speculative decoding to offer overall speedup across batch sizes. We identify two intrinsic elasticity axes of MoE-expert and bit-and jointly scale them to construct Elastic Self-Speculative Decoding (Elastic-SD), which serves as both an expert cache and a strongly aligned self-draft model accelerated by high HB bandwidth. Our LSB-augmented bit-sliced architecture exploits inherent redundancy in bit-slice representations to natively support bit-nested execution. On our 3D-stacked hardware, ELMoE-3D achieves an average 6.6×6.6\times speedup and 4.4×4.4\times energy efficiency gain over naive MoE serving on xPU across batch sizes 1-16, and delivers 2.2×2.2\times speedup and 1.4×1.4\times energy efficiency gain over the best-performing prior accelerator baseline.
Yuseon Choi, Jingu Lee, Jungjun Oh +5
Apr 16, 2026cs.CV

Revisiting Token Compression for Accelerating ViT-based Sparse Multi-View 3D Object Detectors

Vision Transformer (ViT)-based sparse multi-view 3D object detectors have achieved remarkable accuracy but still suffer from high inference latency due to heavy token processing. To accelerate these models, token compression has been widely explored. However, our revisit of existing strategies, such as token pruning, merging, and patch size enlargement, reveals that they often discard informative background cues, disrupt contextual consistency, and lose fine-grained semantics, negatively affecting 3D detection. To overcome these limitations, we propose SEPatch3D, a novel framework that dynamically adjusts patch sizes while preserving critical semantic information within coarse patches. Specifically, we design Spatiotemporal-aware Patch Size Selection (SPSS) that assigns small patches to scenes containing nearby objects to preserve fine details and large patches to background-dominated scenes to reduce computation cost. To further mitigate potential detail loss, Informative Patch Selection (IPS) selects the informative patches for feature refinement, and Cross-Granularity Feature Enhancement (CGFE) injects fine-grained details into selected coarse patches, enriching semantic features. Experiments on the nuScenes and Argoverse 2 validation sets show that SEPatch3D achieves up to \textbf{57%} faster inference than the StreamPETR baseline and \textbf{20%} higher efficiency than the state-of-the-art ToC3D-faster, while preserving comparable detection accuracy. Code is available at https://github.com/Mingqj/SEPatch3D.
Mingqian Ji, Shanshan Zhang, Jian Yang
Apr 15, 2026cs.CV

DF3DV-1K: A Large-Scale Dataset and Benchmark for Distractor-Free Novel View Synthesis

Advances in radiance fields have enabled photorealistic novel view synthesis. In several domains, large-scale real-world datasets have been developed to support comprehensive benchmarking and to facilitate progress beyond scene-specific reconstruction. However, for distractor-free radiance fields, a large-scale dataset with clean and cluttered images per scene remains lacking, limiting the development. To address this gap, we introduce DF3DV-1K, a large-scale real-world dataset comprising 1,048 scenes, each providing clean and cluttered image sets for benchmarking. In total, the dataset contains 89,924 images captured using consumer cameras to mimic casual capture, spanning 128 distractor types and 161 scene themes across indoor and outdoor environments. A curated subset of 41 scenes, DF3DV-41, is systematically designed to evaluate the robustness of distractor-free radiance field methods under challenging scenarios. Using DF3DV-1K, we benchmark nine recent distractor-free radiance field methods and 3D Gaussian Splatting, identifying the most robust methods and the most challenging scenarios. Beyond benchmarking, we demonstrate an application of DF3DV-1K by fine-tuning a diffusion-based 2D enhancer to improve radiance field methods, achieving average improvements of 0.96 dB PSNR and 0.057 LPIPS on the held-out set (e.g., DF3DV-41) and the On-the-go dataset. We hope DF3DV-1K facilitates the development of distractor-free vision and promotes progress beyond scene-specific approaches. The dataset and leaderboard are available at https://johnnylu305.github.io/df3dv1k_web/.
Cheng-You Lu, Yi-Shan Hung, Wei-Ling Chi +6
Apr 10, 2026cs.CV

Text-Guided 6D Object Pose Rearrangement via Closed-Loop VLM Agents

Vision-Language Models (VLMs) exhibit strong visual reasoning capabilities, yet they still struggle with 3D understanding. In particular, VLMs often fail to infer a text-consistent goal 6D pose of a target object in a 3D scene. However, we find that with some inference-time techniques and iterative reasoning, VLMs can achieve dramatic performance gains. Concretely, given a 3D scene represented by an RGB-D image (or a compositional scene of 3D meshes) and a text instruction specifying a desired state change, we repeat the following loop: observe the current scene; evaluate whether it is faithful to the instruction; propose a pose update for the target object; apply the update; and render the updated scene. Through this closed-loop interaction, the VLM effectively acts as an agent. We further introduce three inference-time techniques that are essential to this closed-loop process: (i) multi-view reasoning with supporting view selection, (ii) object-centered coordinate system visualization, and (iii) single-axis rotation prediction. Without any additional fine-tuning or new modules, our approach surpasses prior methods at predicting the text-guided goal 6D pose of the target object. It works consistently across both closed-source and open-source VLMs. Moreover, when combining our 6D pose prediction with simple robot motion planning, it enables more successful robot manipulation than recent Vision-Language-Action models (VLAs). Finally, we conduct an ablation study to demonstrate the necessity of each proposed technique.
Sangwon Baik, Gunhee Kim, Mingi Choi +1
Apr 10, 2026cs.CV

Physically Grounded 3D Generative Reconstruction under Hand Occlusion using Proprioception and Multi-Contact Touch

We propose a multimodal, physically grounded approach for metric-scale amodal object reconstruction and pose estimation under severe hand occlusion. Unlike prior occlusion-aware 3D generation methods that rely only on vision, we leverage physical interaction signals: proprioception provides the posed hand geometry, and multi-contact touch constrains where the object surface must lie, reducing ambiguity in occluded regions. We represent object structure as a pose-aware, camera-aligned signed distance field (SDF) and learn a compact latent space with a Structure-VAE. In this latent space, we train a conditional flow-matching diffusion model, pretraining on vision-only images and finetuning on occluded manipulation scenes while conditioning on visible RGB evidence, occluder/visibility masks, the hand latent representation, and tactile information. Crucially, we incorporate physics-based objectives and differentiable decoder-guidance during finetuning and inference to reduce hand--object interpenetration and to align the reconstructed surface with contact observations. Because our method produces a metric, physically consistent structure estimate, it integrates naturally into existing two-stage reconstruction pipelines, where a downstream module refines geometry and predicts appearance. Experiments in simulation show that adding proprioception and touch substantially improves completion under occlusion and yields physically plausible reconstructions at correct real-world scale compared to vision-only baselines; we further validate transfer by deploying the model on a real humanoid robot with an end-effector different from those used during training.
Gabriele Mario Caddeo, Pasquale Marra, Lorenzo Natale
Apr 6, 2026cs.CV

LoMa: Local Feature Matching Revisited

Local feature matching has long been a fundamental component of 3D vision systems such as Structure-from-Motion (SfM), yet progress has lagged behind the rapid advances of modern data-driven approaches. The newer approaches, such as feed-forward reconstruction models, have benefited extensively from scaling dataset sizes, whereas local feature matching models are still only trained on a few mid-sized datasets. In this paper, we revisit local feature matching from a data-driven perspective. In our approach, which we call LoMa, we combine large and diverse data mixtures, modern training recipes, scaled model capacity, and scaled compute, resulting in remarkable gains in performance. Since current standard benchmarks mainly rely on collecting sparse views from successful 3D reconstructions, the evaluation of progress in feature matching has been limited to relatively easy image pairs. To address the resulting saturation of benchmarks, we collect 1000 highly challenging image pairs from internet data into a new dataset called HardMatch. Ground truth correspondences for HardMatch are obtained via manual annotation by the authors. In our extensive benchmarking suite, we find that LoMa makes outstanding progress across the board, outperforming the state-of-the-art method ALIKED+LightGlue by +18.6 mAA on HardMatch, +29.5 mAA on WxBS, +21.4 (1m, 10∘^\circ) on InLoc, +24.2 AUC on RUBIK, and +12.4 mAA on IMC 2022. We release our code and models publicly at https://github.com/davnords/LoMa.
David Nordström, Johan Edstedt, Georg Bökman +6
Apr 5, 2026cs.CV

TORA: Topological Representation Alignment for 3D Shape Assembly

Flow-matching methods for 3D shape assembly learn point-wise velocity fields that transport parts toward assembled configurations, yet they receive no explicit guidance about which cross-part interactions should drive the motion. We introduce TORA, a topology-first representation alignment framework that distills relational structure from a frozen pretrained 3D encoder into the flow-matching backbone during training. We first realize this via simple instantiation, token-wise cosine matching, which injects the learned geometric descriptors from the teacher representation. We then extend to employ a Centered Kernel Alignment (CKA) loss to match the similarity structure between student and teacher representations for enhanced topological alignment. Through systematic probing of diverse 3D encoders, we show that geometry- and contact-centric teacher properties, not semantic classification ability, govern alignment effectiveness, and that alignment is most beneficial at later transformer layers where spatial structure naturally emerges. TORA introduces zero inference overhead while yielding two consistent benefits: faster convergence (up to 6.9×\times) and improved accuracy in-distribution, along with greater robustness under domain shift. Experiments on five benchmarks spanning geometric, semantic, and inter-object assembly demonstrate state-of-the-art performance, with particularly pronounced gains in zero-shot transfer to unseen real-world and synthetic datasets. Project page: https://nahyuklee.github.io/tora.
Nahyuk Lee, Zhiang Chen, Marc Pollefeys +1
Apr 2, 2026cs.CV

RGB-Pointmap Pretraining for Unified 3D Scene Understanding

Pretraining 3D encoders through alignment with Contrastive Language-Image Pre-training (CLIP) has emerged as a promising direction for learning generalizable representations for 3D scene understanding. In this paper, we propose UniScene3D, a transformer-based framework that learns unified 3D scene representations from multi-view RGB-Pointmap inputs by leveraging the priors of a pretrained 2D foundation model. For robust RGB-Pointmap representation learning, we introduce cross-view geometric alignment and grounded view alignment to enforce geometric and semantic consistency across views. Extensive low-shot and task-specific fine-tuning on viewpoint grounding, scene retrieval, scene classification, and 3D visual question answering demonstrates state-of-the-art performance. These results establish UniScene3D as an effective framework for unified 3D scene understanding. Project page: https://yebulabula.github.io/UniScene3D/
Ye Mao, Weixun Luo, Ranran Huang +2
Apr 1, 2026cs.CV

LESV: Language Embedded Sparse Voxel Fusion for Open-Vocabulary 3D Scene Understanding

Recent advancements in open-vocabulary 3D scene understanding heavily rely on 3D Gaussian Splatting (3DGS) to register vision-language features into 3D space. However, we identify two critical limitations in these approaches: the spatial ambiguity arising from unstructured, overlapping Gaussians which necessitates probabilistic feature registration, and the multi-level semantic ambiguity caused by pooling features over object-level masks, which dilutes fine-grained details. To address these challenges, we present a novel framework that leverages Sparse Voxel Rasterization (SVRaster) as a structured, disjoint geometry representation. By regularizing SVRaster with monocular depth and normal priors, we establish a stable geometric foundation. This enables a deterministic, confidence-aware feature registration process and suppresses the semantic bleeding artifact common in 3DGS. Furthermore, we resolve multi-level ambiguity by exploiting the emerging dense alignment properties of the AM-RADIO foundation model, avoiding the computational overhead of hierarchical training methods. Our approach achieves state-of-the-art performance on Open Vocabulary Point Cloud Understanding, and highly competitive results on 3D and 2D Object Retrieval benchmarks.
Fusang Wang, Nathan Piasco, Moussab Bennehar +3
Mar 30, 2026cs.CV

Industrial3D: A Water-Treatment TLS Point Cloud Dataset and Cross-Paradigm Benchmark for MEP Scene Understanding

Automated semantic understanding of dense terrestrial laser scanning (TLS) point clouds is a prerequisite for Scan-to-BIM, digital twin maintenance, and as-built verifcation. Yet for operational industrial mechanical, electrical, and plumbing (MEP) facilities, this challenge remains largely unsolved: water-treatment TLS scans exhibit extreme geometric ambiguity, severe occlusion, and extreme class imbalance that architectural benchmarks such as S3DIS and ScanNet cannot adequately represent. We present Industrial3D, a terrestrial LiDAR dataset with 612.7 million expert-labeled points at 6 mm resolution from 20 room scenes, 13 dataset areas, and 7 operational water treatment facilities. At 6.6x the scale of the closest comparable MEP dataset, Industrial3D provides the largest industrial MEP testbed for within-domain scene understanding. We further establish a cross-paradigm benchmark of nine methods across fully supervised, weakly supervised, unsupervised, and foundation-model settings. The best supervised method reaches 55.74% mIoU, whereas zero-shot Point-SAM reaches 15.79%, a 39.95 percentage-point gap that quantifes unresolved domain transfer for industrial TLS data. Analysis attributes this gap to a dual crisis: 215:1 statistical rarity and cylindrical geometric ambiguity between tail classes and head-class pipes. The dataset, benchmark code, and pre-trained models will be publicly released at https://github.com/pointcloudyc/Industrial3D.
Chao Yin, Hongzhe Yue, Qing Han +8
Mar 27, 2026cs.CV

GaussianGPT: Towards Autoregressive 3D Gaussian Scene Generation

Most recent advances in 3D generative modeling rely on diffusion or flow-matching formulations. We instead explore a fully autoregressive alternative and introduce GaussianGPT, a transformer-based model that directly generates 3D Gaussians via next-token prediction, thus facilitating full 3D scene generation. We first compress Gaussian primitives into a discrete latent grid using a sparse 3D convolutional autoencoder with vector quantization. The resulting tokens are serialized and modeled using a causal transformer with 3D rotary positional embedding, enabling sequential generation of spatial structure and appearance. Unlike diffusion-based methods that refine scenes holistically, our formulation constructs scenes step-by-step, naturally supporting completion, outpainting, controllable sampling via temperature, and flexible generation horizons. This formulation leverages the compositional inductive biases and scalability of autoregressive modeling while operating on explicit representations compatible with modern neural rendering pipelines, positioning autoregressive transformers as a complementary paradigm for controllable and context-aware 3D generation.
Nicolas von Lützow, Barbara Rössle, Katharina Schmid +1
Mar 27, 2026cs.CV

Conditional Diffusion for 3D CT Volume Reconstruction from 2D X-rays

Computed tomography (CT) provides rich 3D anatomical detail but is often constrained by high radiation exposure, substantial costs, and limited availability. Standard chest X-rays are cost-effective and widely accessible, but provide only 2D projections with limited pathological information. Reconstructing 3D CT volumes from 2D X-rays could markedly increase diagnostic accessibility, yet existing methods rely predominantly on synthetic X-ray projections, limiting clinical generalization. We propose AXON, a multi-stage diffusion-based framework that reconstructs 3D CT volumes directly from real X-rays with substantially improved fidelity over existing approaches. AXON follows a coarse-to-fine paradigm: a Brownian Bridge diffusion model first captures global anatomical structure, and a ControlNet-guided refinement stage then enhances local intensity detail and anatomical realism. To alleviate the depth ambiguity inherent in 2D-to-3D reconstruction, AXON incorporates bi-planar X-ray views, enabling more accurate spatial reasoning and structural recovery. A dedicated super-resolution module further increases the spatial resolution of the generated volumes. Experiments on public and external datasets show that AXON consistently surpasses state-of-the-art approaches while generalizing across diverse clinical distributions. At our highest-resolution bi-planar setting, AXON achieves an 11.9% improvement in PSNR and an 11.0% increase in SSIM over the strongest baseline evaluated at that resolution. In the 1283128^3 single-planar setting, it maintains a lead of 7.8% in PSNR on LIDC-IDRI, with larger margins on the external clinical dataset of 8.0% in PSNR and 16.9% in SSIM. Our code is available at https://github.com/ai-med/AXON/.
Martin Rath, Morteza Ghahremani, Yitong Li +3
Mar 26, 2026cs.RO

Neural Surface and Reflectance Modelling from 3D Radar Data

Robust scene representation is essential for autonomous systems to safely operate in challenging low-visibility environments. In these conditions, radar has a clear advantage over cameras and lidars due to its resilience to environmental factors such as fog, smoke, or dust. However, radar data is inherently sparse and noisy, making reliable 3D surface reconstruction challenging. To address this, we propose a neural implicit approach for 3D mapping from radar point clouds that jointly models scene geometry and view-dependent radar intensities. Our method leverages a memory-efficient hybrid feature encoding to learn a continuous Signed Distance Field (SDF) for surface reconstruction, while also capturing radar-specific reflective properties. We show that our approach produces smoother, more accurate 3D surface reconstructions compared to existing lidar-based reconstruction methods applied to radar data and can reconstruct view-dependent radar intensities. We also show that, in general, as input point clouds get sparser, neural implicit representations render more faithful surfaces than traditional explicit SDFs and meshing techniques.
Judith Treffler, Vladimír Kubelka, Henrik Andreasson +1