Video Dataset

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Period ending 2026-09-14

3 new papers

A weekly snapshot of new work published in Video Dataset.

Period ending 2026-09-07

1 new paper

A weekly snapshot of new work published in Video Dataset.

119 papers

Latest in Video Dataset

May 30, 2026cs.CV

Cohort-Scale Neural Atlases of Ultrasound Video

Ultrasound is the most widely used real-time imaging modality in clinical practice, yet per-frame video annotation remains a major bottleneck: expert labels are scarce and costly, and image appearance varies with speckle, shadowing, attenuation, and operator-dependent probe pose. This is especially limiting because clinically relevant information is often dynamic, from left-ventricular motion in echocardiography to muscle and bone kinematics in musculoskeletal imaging. Population atlases can amortize annotation cost by registering observations to a shared canonical coordinate system, but existing neural atlas methods mainly target single videos, small test-time image sets, or object-centric image collections. We introduce a cohort-scale neural atlas for ultrasound video: a single canonical chart with per-video Generative Latent Optimization embeddings, trained jointly over thousands of frames in DINOv3 feature space. Across five cardiac and musculoskeletal datasets with point landmarks and segmentation masks, our method learns coherent canonical templates and enables accurate atlas-space annotation transfer. On EchoNet-Dynamic and MSK-Bone, it supports single- and few-shot transfer with accuracy competitive with strong dense-correspondence baselines, while training in minutes on a single consumer GPU. The learned embeddings are interpretable: linear projections reveal structured cohort variation, image-decoder interpolation produces anatomically plausible intermediate frames, and test-time latent inversion reconstructs held-out frames through the atlas. These results suggest that cohort-scale neural atlases offer a practical, interpretable representation for reducing expert annotation burden in ultrasound video analysis.
Zhuorui Zhang, Roger Pallarès-López, Xuan Wu +2
May 28, 2026cs.CV

GPIC: A Giant Permissive Image Corpus for Visual Generation

Studying scalable methods for visual generative modeling requires large, accessible, and stable datasets. We introduce GPIC, a Giant Permissive Image Corpus of approximately 28 trillion pixels. GPIC comprises diverse internet images captioned by a state-of-the-art vision-language model, including 100M training, 200K validation, and 1M test examples. Moreover, all GPIC images are permissively licensed for both research and commercial use. GPIC is safety-filtered, deduplicated, and centrally hosted on Hugging Face. We provide a benchmarking protocol for generative modeling on GPIC. Finally, we provide a reference baseline for pixel-space flow matching on GPIC. Our dataset, benchmark, and models are available at https://huggingface.co/datasets/stanford-vision-lab/gpic. Evaluation toolkit and code are available at https://gpic.stanford.edu
Keshigeyan Chandrasegaran, Kyle Sargent, Suchir Agarwal +6
May 27, 2026cs.CV

ST-ColoNet: Spatio-Temporal Colon Segment Recognition via Hybrid Attention and Edge-Guided Feature Learning

Colo-segment recognition in colonoscopy videos is a key requirement for many downstream tasks, but existing automatic recognition methods only use colonoscopy images without fully exploiting the use of temporal information, leading to poor performance. Additionally, relevant public video-based datasets are in scarcity. To tackle this problem, we curate and release a labeled dataset specifically for the task of colo-segment recognition. In addition, we propose a two-stage deep learning-based framework, Colo-Segment Recognition via SpatioTemporal Network (ST-ColoNet), for the task of colo-segment recognition from colonoscopy videos which includes the Colorlaus module that uses metric learning to optimize edge-mediated spatial feature extraction, as well as the Full-Temp module which combines three self-attention patterns to better approximate full self-attention on long colonoscopy sequences and optimize temporal feature aggregation. Through extensive ablation experiments, we show that our framework is capable of achieving state-of-the-art performance on the task of colo-segment recognition, achieving an accuracy of 81.0% and F1-score of 70.7%, which is a tremendous improvement over state-of-the-art methods.
Crystal Cai, Ziyi Wang, Zhengjie Zhang +3
May 26, 2026cs.RO

SteelDS: A High-Resolution Video Dataset of E40 Steel Scrap for Object Detection and Instance Segmentation

This dataset provides high-resolution, annotated video sequences of shredded E40-grade steel and copper scrap on a conveyor belt. Captured in a controlled laboratory environment, the data reflects the industrial post-magnetic sorting stage, where manual intervention is typically required to remove copper contaminants. The dataset comprises 24,297 labeled frames across five subsets, featuring 396 steel and 101 copper objects categorized by size. It supports the development of machine learning models for material classification, object detection, and instance segmentation. Variations in object spacing and density are included to simulate realistic industrial sorting conditions. Ground truth annotations include pixel-wise segmentation masks and material classes. This dataset serves as a benchmark for evaluating automated sorting algorithms aiming to identify copper impurities within complex, heterogeneous steel scrap streams.
Melanie Neubauer, Christian Rauch, Gerald Koinig +3
May 25, 2026cs.CV

An Analysis Focused on Womens Safety: Can VAD Models Be Enhanced by a Multi-modal Dataset?

Women's safety and security are paramount for a modern society. Crimes against women occur in daylight as well as in low-light conditions. Often, such events are captured through real-world surveillance cameras that operate at lower resolutions. Despite substantial progress in CV-related research, video anomaly detection (VAD) focused on women's safety has not yet been adequately addressed. Existing video anomaly datasets contain well-lit, high-resolution, close-shot videos, and fail to represent women-centric anomalies such as chain snatching, stalking, inappropriate touch, and other subtle forms of crime against women. To address these problems, we propose the ExtrAnom dataset, a new multi-modal benchmark containing 1001 videos with textual descriptions, 500 normal and 501 anomalous, classified into 5 different types of women-centric crimes. The dataset comprises low-light (8%), low-resolution videos (13%), long-shot (15%), along with daylight (64%) anomalous videos. And it covers anomalous events like stalking (3.9%), chain snatching (17.6%), kidnapping (7.3%), assassinations (2.3%), harassment (18.9%), and normal (50%). Each video is supplemented with 4 textual annotations, including one human-generated and three LLM-generated descriptions, enabling cross-modal and VLM-based validations. The aim of creating a women-centric dataset is to accurately detect the women-centric anomaly patterns, which are possible to observe visually. The dataset supplements the VLMs to accurately generate video-level descriptions. ExtrAnom has been benchmarked against popular unimodal and multi-modal VAD datasets (e.g., XD-Violence, UCF-Crime, and UCA) and SOTA methods. Experiments reveal that the existing datasets are insufficient to train models for detecting women-centric anomalies.
Sangeeta ., Maddikuntla Sai Prajwal, Debi Prosad Dogra +4
May 25, 2026cs.CV

Tetris: Tile-level Sampling for Efficient and High-Fidelity Video Object Tracking

Track materialization converts raw video into reusable object tracks that downstream queries can run against without rerunning tracking, but extracting those tracks efficiently and with high fidelity remains expensive. Prior systems reduce cost through temporal frame sampling, erasing the inter-frame motion that fine-grained tracking requires. In stationary video, however, large portions of each frame contain no objects of interest, and the remaining regions tolerate different sampling rates. We present Tetris, a track-extraction system that decomposes videos into a tile-based polyomino data model, enabling fine-grained spatiotemporal pruning that reduces detector calls with minimal fidelity loss. Tetris runs three operators upstream of the user-provided detector: a classifier identifies relevant tiles and groups them into polyominoes, an integer linear program (ILP) prunes redundant polyominoes under a user-specified accuracy constraint, and a packer assembles the survivors into canvases that minimize detector calls. Across 7 stationary-video datasets, Tetris stays within a 5% tracking accuracy loss of a full-frame, every-frame reference pipeline, whereas prior systems exceed this bound on 3 of the 7 datasets. At this 5% bound, Tetris achieves up to 17.4x higher throughput than prior systems and up to 68.8x higher than the reference pipeline. The project page is at https://tetris-db.github.io .
Chanwut Kittivorawong, Alena Chao, Charlie Si +1
May 24, 2026cs.CL

STREAM: A Data-Centric Framework for Mining High-Value Task-Oriented Dialogues from Streaming Media

Large language models for vertical domains are bottlenecked by the scarcity of complex, domain-specific task-oriented dialogues. Existing data acquisition pipelines face a persistent trilemma: expert annotation is expensive, real-world service conversations are constrained by privacy and commercial restrictions, and static corpora quickly become temporally stale. We propose Stream, a data-centric framework that leverages publicly available streaming media (live streams and short videos) to synthesize high-value service dialogues at scale. Stream mines authentic interaction signals from noisy streams and synthesizes conversations by integrating role-grounded persona construction with Conversational Blueprint construction; it further adopts retrieval-augmented generation (RAG) to support knowledge-aware responses. Based on Stream, we release StreamDial, a large-scale multi-domain dataset covering Automotive, Restaurant, and Hotel. StreamDial contains 87,498 dialogue sessions and 1,497,320 turns in total, with an average of 17.11 turns per session and a comparable scale across domains. Each session is organized as a structured quadruplet Pu,Pa,B,H\langle P_u, P_a, B, H \rangle that pairs dialogue history with explicit user/agent personas and a Conversational Blueprint, capturing realistic service behaviors such as requirement mining, constraint conflicts, negotiation, and recovery. Evaluations with automatic judges and downstream tasks show that StreamDial improves intrinsic dialogue quality over strong baselines, and models trained with StreamDial improve Dialogue State Tracking across backbones; we further report a completed human-evaluation set and encouraging multilingual transfer on Qwen3-8B under a controlled training budget. The data is released in https://github.com/hitxueliang/DialogDataSetBySTREAM.
Liang Xue, Haoyu Liu, Cheng Wang +3
May 23, 2026cs.CV

4KLSDB: A Large-Scale Dataset for 4K Image Restoration and Generation

High-resolution datasets are essential for advancing super-resolution (SR) and text-to-image (T2I) diffusion research. However, current publicly available datasets lack both the native 4K resolution and the extensive scale necessary for training state-of-the-art models. To address this gap, we introduce a 4K Large Scale Dataset and Benchmark (4KLSDB), a large-scale, diverse dataset consisting of 129,484 carefully curated 4K resolution images spanning multiple categories such as nature, urban scenes, people, food, artwork, and CGI, alongside distinct validation and test sets containing 2,000 and 1,984 images respectively. Images were sourced from established open datasets including Photo Concept Bucket, Laion2B, and PD12M. 4KLSDB underwent rigorous multi-stage automated filtering and annotation pipelines involving both human annotators and Large Multimodal Models (LMMs) to ensure high aesthetic quality and dataset consistency. We demonstrate 4KLSDB's effectiveness by training representative super-resolution and diffusion models, observing significant improvements in performance on native 4K benchmarks. Comprehensive experiments illustrate a positive correlation between training on true 4K resolution data and improved fidelity in image restoration task, especially on 4K resolution. We provide the research community a valuable resource to drive progress toward genuinely high-fidelity image synthesis and restoration by providing 4KLSDB. Our project page is available at: https://4klsdb.github.io/.
Zihao Zhu, Kuan-Ru Huang, Zhaoming Xu +6
May 22, 2026cs.CV

VINS-120K: Ultra High-Resolution Image Editing with A Large-Scale Dataset

Directly editing ultra-high-resolution (UHR) images is valuable but underexplored, primarily due to the lack of high-quality data and the challenge in modeling high-frequency texture details. We introduce VINS-120K, the first large-scale dataset for instruction-based UHR image editing, comprising 120K carefully curated triplets of instruction, input image, and edited image. Each image exceeds 4K resolution (\geq4096 ×\times 4096) and is filtered through a rigorous multi-stage pipeline to ensure visual quality, instruction alignment, and aesthetic fidelity. Built on VINS-120K, we further develop a high-frequency-aware post-adaptation strategy to extend pretrained non-high-resolution models to the UHR regime. We also present VINS-4KEval, a benchmark covering diverse editing types, to facilitate consistent evaluation in UHR settings. Experiments confirm that our work improves fine-grained detail synthesis and texture realism in UHR image editing.
Zhizhou Chen, Shanyan Guan, Zhanxin Gao +6
May 21, 2026cs.CV

Sensor2Sensor: Cross-Embodiment Sensor Conversion for Autonomous Driving

Robust training and validation of Autonomous Driving Systems (ADS) require massive, diverse datasets. Proprietary data collected by Autonomous Vehicle (AV) fleets, while high-fidelity, are limited in scale, diversity of sensor configurations, as well as geographic and long-tail-behavioral coverage. In contrast, in-the-wild data from sources like dashcams offers immense scale and diversity, capturing critical long-tail scenarios and novel environments. However, this unstructured, in-the-wild video data is incompatible with ADS expecting structured, multi-modal sensor inputs for validation and training. To bridge this data gap, we propose Sensor2Sensor, a novel generative modeling paradigm that translates in-the-wild monocular dashcam videos into a high-fidelity, multi-modal sensor suite (AV logs) comprising multi-view camera images and LiDAR point clouds. A core challenge is the lack of paired training data. We address this by converting real AV logs into dashcam-style videos via 4D Gaussian Splatting (4DGS) reconstruction and novel-view rendering. Sensor2Sensor then utilizes a diffusion architecture to perform the generative conversion. We perform comprehensive quantitative evaluations on the fidelity and realism of the generated sensor data. We demonstrate Sensor2Sensor's practical utility by converting challenging in-the-wild internet and dashcam footage into realistic, multi-modal data formats, further unlocking vast external data sources for AV development.
Jiahao Wang, Bo Sun, Yijing Bai +12
May 20, 2026cs.CV

USV: Towards Understanding the User-generated Short-form Videos

Several large-scale video datasets have been published these years and have advanced the area of video understanding. However, the newly emerged user-generated short-form videos have rarely been studied. This paper presents USV, the User-generated Short-form Video dataset for high-level semantic video understanding. The dataset contains around 224K videos collected from UGC platforms by label queries without extra manual verification and trimming. Although video understanding has achieved plausible improvement these years, most works focus on instance-level recognition, which is not sufficient for learning the representation of the high-level semantic information of videos. Therefore, we further establish two tasks: topic recognition and video-text retrieval on USV. We propose two unified and effective baseline methods Multi-Modality Fusion Network (MMF-Net) and Video-Text Contrastive Learning (VTCL), to tackle the topic recognition task and video-text retrieval respectively, and carry out comprehensive benchmarks to facilitate future research. Our project page is https://usvdataset.github.io.
Haoyue Cheng, Su Xu, Liwei Jin +3
May 18, 2026cs.CV

CineMatte: Background Matting for Virtual Production and Beyond

LED Virtual Production (VP) uses large LED volumes to render backgrounds in real time, enabling in-camera visual effects but making post-shot changes labor-intensive. We address this with CineMatte, a robust background matting framework for VP and beyond. CineMatte employs a cross-attention-conditioned design. Instead of concatenating the background with the input, CineMatte employs a Siamese, frozen DINOv3 Vision Transformer with shared weights to encode the input frame and the captured background separately. A cross-attention module compares the two streams to predict the foreground, preserving pretrained semantics and improving robustness to background shifts. Previous ViT-based matting models use a parallel convolutional "detail branch" to recover fine details, which can cause boundary artifacts in real-world samples due to semantic misalignment with the backbone. We instead replace it with a pretrained, image-guided feature upsampler, which largely mitigates the problem. We also introduce CineMatte-4K, a 4K HDR image-video dataset captured on a professional LED VP stage. To the best of our knowledge, the image subset is the first dataset for VP matting and is non-synthetic, obtained via green-screen insertion; the video subset includes camera motion with tracked trajectories so that arbitrary backgrounds can be rendered later with correct parallax. Across CineMatte-4K and public benchmarks (VideoMatte240K, YouTubeMatte), CineMatte not only excels in VP but also generalizes robustly to real-world footage.
Yuanjian He, Chen Zhang, Fasheng Chen +1
May 16, 2026cs.CV

StreamingEffect: Real-Time Human-Centric Video Effect Generation

Streaming video effect generation is highly desirable for live human-centric applications such as e-commerce streaming, entertainment, and vlogging, yet remains difficult due to the lack of suitable data and deployable editing models. Unlike generic video generation, this task requires real-time video-to-video editing that adds expressive effects while preserving human identity, background content, and temporal consistency. Existing acceleration efforts mainly focus on text-to-video generation, while efficient distillation for video editing remains largely underexplored. In this paper, we present \textbf{StreamingEffect}, a real-time human-centric streaming video effect framework. We adopt an in-context video editing architecture and train a high-quality bidirectional teacher, then distill it into a causal autoregressive student and further reduce sampling from 50 steps to 4 steps. We also introduce keyframe control, allowing reference effect frames to be injected online and propagated through the stream for interactive editing. To address the data bottleneck, we construct \textbf{VideoEffect-130K}, to our knowledge the largest human-centric video effect dataset, containing 70K effect videos and 60K editing videos across 600 effect categories curated from short-video and editing platforms. Experiments show that our method enables real-time, high-quality 720p video editing on a single H200 GPU.
Yiren Song, Cheng Liu, Yuxin Jiang +1
May 14, 2026cs.CV

MR2-ByteTrack: CNN and Transformer-based Video Object Detection for AI-augmented Embedded Vision Sensor Nodes

Modern smart vision sensors need on-device intelligence to process video streams, as cloud computing is often impractical due to bandwidth, latency, and privacy constraints. However, these sensory systems typically rely on ultra-low-power microcontrollers (MCUs) with limited memory and compute, making conventional video object detection methods, which require feature storage or multi-frame buffering, unfeasible. To address this challenge, we introduce Multi-Resolution Rescored ByteTrack (MR2-ByteTrack), a Video Object Detection (VOD) method tailored for MCU-based embedded vision nodes. MR2-ByteTrack reduces computational cost by alternating between full- and low-resolution inference, while linking detections across frames via ByteTrack and correcting misclassifications through the Rescore algorithm, which applies probability union rules to aggregate detection confidence scores across frames. We apply our approach to both a CNN-based detector and a Transformer-based model, demonstrating its generality across architectures with fundamentally different spatial processing. Experiments on ImageNetVID demonstrate that MR2-ByteTrack maintains accuracy, achieving mAP scores of up to 49.0 for the CNN-based models and 48.7 for the Transformer, while reducing multiply-accumulate operations by as much as 53% for the CNNs and 32% for the Transformer. When deployed on GAP9, an ultra-low-power RISC-V multicore MCU, our method yields up to 55% energy savings compared to processing only full-resolution images, enabling the first real-time Transformer-based VOD on an MCU-class embedded vision node. Code available at https://github.com/Bomps4/Multi_Resolution_Rescored_ByteTrack/tree/IEEE_Access
Luca Bompani, Manuele Rusci, Luca Benini +2
May 14, 2026cs.CL

Video2GUI: Synthesizing Large-Scale Interaction Trajectories for Generalized GUI Agent Pretraining

Recent advances in multimodal large language models have driven growing interest in graphical user interface (GUI) agents, yet their generalization remains constrained by the scarcity of large-scale training data spanning diverse real-world applications. Existing datasets rely heavily on costly manual annotations and are typically confined to narrow domains. To address this challenge, we propose Video2GUI, a fully automated framework that extracts grounded GUI interaction trajectories directly from unlabeled Internet videos. Video2GUI employs a coarse-to-fine filtering strategy to identify high-quality GUI tutorial videos and convert them into structured agent trajectories. Applying this pipeline to 500 million video metadata entries, we construct WildGUI, a large-scale dataset containing 12 million interaction trajectories spanning over 1,500 applications and websites. Pre-training Qwen2.5-VL and Mimo-VL on WildGUI yields consistent improvements of 5-20% across multiple GUI grounding and action benchmarks, matching or surpassing state-of-the-art performance. We will release both the WildGUI dataset and the Video2GUI pipeline to support future research of GUI agents.
Weimin Xiong, Shuhao Gu, Bowen Ye +5
May 12, 2026cs.CV

Images in Sentences: Scaling Interleaved Instructions for Unified Visual Generation

While recent advancements in multimodal language models have enabled image generation from expressive multi-image instructions, existing methods struggle to maintain performance under complex interleaved instructions. This limitation stems from the structural separation of images and text in current paradigms, which forces models to bridge difficult long-range dependencies to match descriptions with visual targets. To address these challenges, we propose \texttt{I}mages i\texttt{N} \texttt{SE}n\texttt{T}ences (\textit{a.k.a}, INSET), a unified generation model that seamlessly embeds images as native vocabulary within textual instructions. By positioning visual features directly at their corresponding semantic slots, INSET leverages the contextual locality of transformers for precise object binding, effectively treating images as dense, expressive language tokens. Furthermore, we introduce a scalable data engine that synthesizes 15M high-quality interleaved samples from standard image and video datasets, utilizing VLMs and LLMs to construct rich, long-horizon sequences. Evaluation results on InterleaveBench demonstrate that INSET significantly outperforms state-of-the-art methods in multi-image consistency and text alignment, with performance gaps widening as input complexity increases. Beyond standard generation, our approach inherently extends to multimodal image editing, integrating visual content as part of the instruction to facilitate highly expressive and creative visual manipulations.
Yabo Zhang, Kunchang Li, Dewei Zhou +2
May 12, 2026cs.CV

The Missing GAP: From Solving Square Jigsaw Puzzles to Handling Real World Archaeological Fragments

Jigsaw puzzle solving has been an increasingly popular task in the computer vision research community. Recent works have utilized cutting-edge architectures and computational approaches to reassemble groups of pieces into a coherent image, while achieving increasingly good results on well established datasets. However, most of these approaches share a common, restricting setting: operating solely on strictly square puzzle pieces. In this work, we introduce GAP, a set of novel jigsaw puzzles datasets containing synthetic, heavily eroded pieces of unrestricted shapes, generated by a learned distribution of real-world archaeological fragments. We also introduce PuzzleFlow, a novel ViT and Flow-Matching based framework for jigsaw puzzle solving, capable of handling complex puzzle pieces and demonstrating superior performance on GAP when compared to both classic and recent prominent works in this domain.
Ofir Itzhak Shahar, Gur Elkin, Ohad Ben-Shahar
May 11, 2026cs.CV

VPD-100K: Towards Generalizable and Fine-grained Visual Privacy Protection

Privacy protection has become a critical requirement in the era of ubiquitous visual data sharing, imposing higher demands on efficient and robust privacy detection algorithms. However, current robust detection models are severely hindered by the lack of comprehensive datasets. Existing privacy-oriented datasets often suffer from limited scale, coarse-grained annotations, and narrow domain coverage, failing to capture the intricate details of sensitive information in realworld environments. To bridge this gap, we present a large-scale, fine-grained Visual Privacy Dataset (VPD-100K), designed to facilitate generalized privacy detection. We establish a holistic taxonomy comprising four primary domains: Human Presence, On-Screen Personally Identifiable Information (PII), Physical Identifiers, and Location Indicators, containing 100,000 images annotated with 33 fine-grained classes and over 190,000 object instances. Statistical analysis reveals that our dataset features long-tailed distributions, small object scales, and high visual complexity. These characteristics make the dataset particularly valuable for demanding, unconstrained applications such as live streaming, where actors frequently face unintentional, realtime information leakage. Furthermore, we design an effective frequency-enhanced lightweight module consisting of frequency-domain attention fusion and adaptive spectral gating mechanism that breaks the limitations of spatial pixel intensity to better capture the subtle details of sensitive information. Extensive experiments conducted on both diverse image and streaming videos benchmarks consistently demonstrate the effectiveness of our VPD-100K dataset and the wellcurated frequency mechanism. The code and dataset are available at https://vpd-100k.github.io/.
Xiaobin Hu, Enpu Zuo, Lanping Hu +7
May 10, 2026cs.CV

DRIVE-C: A Controlled Corruption Dataset for Autonomous Driving

DRIVE-C is a controlled corruption dataset designed to evaluate visual perception robustness in autonomous driving systems. It is built from real-world forward-facing driving videos collected across daytime, nighttime, urban, rural, freeway, and parking environments. Clean clips are anonymized via localized face and license plate blurring, then transformed with physics-inspired synthetic degradations. The dataset contains 10 clean clips and 600 corrupted clips spanning 12 camera degradation types across five severity levels, with per-clip metadata and Global Sensor Health Index (GSHI) annotations. DRIVE-C supports robustness benchmarking, degradation-aware modeling, uncertainty estimation, out-of-distribution (OOD) detection, and sensor health monitoring for Advanced Driver Assistance Systems (ADAS). By providing pixel-aligned clean and degraded video clips with fully reproducible corruption parameters, DRIVE-C offers a structured testbed for studying perception reliability under controlled camera degradation.
Shiva Aher
May 10, 2026eess.IV

A Real-Calibrated Synthetic-First Data Engine

Modern computer vision systems increasingly encounter performance limitations in data-scarce domains, where collecting large-scale, high-quality labeled data is costly or impractical. While controllable diffusion models enable scalable synthetic image generation, directly applying synthetic augmentation often leads to unstable performance gains due to dataset-level quality issues and insufficient feedback mechanisms. In this work, we present a Real-Calibrated Synthetic-First Data Engine, a modular data engineering framework that combines controllable diffusion generation and multi-stage curation/filtering within a unified pipeline, with optional support for uncertainty-driven selection and human verification. Instead of introducing new generative algorithms, our approach focuses on systematic dataset construction for improving the practical reliability of synthetic augmentation in low-data regimes. The framework is implemented as a modular CLI-based pipeline, where generation, filtering, selection, and validation components can be independently configured and replaced. This design emphasizes reproducibility, flexibility, and practical deployment in real-world data workflows. Through empirical evaluation centered on human pose estimation, we show that synthetic data improves a real-data baseline when used as near-zero-human-annotation-cost augmentation alongside real anchors, while synthetic-only training remains substantially below real-only performance. Supplementary segmentation diagnostics show the same domain-gap pattern. These results highlight the practical value of data-centric orchestration for low-data augmentation.
Yukang Shen, Zhiguo Liu, Yingshu Li +1
May 7, 2026cs.CV

Sparkle: Realizing Lively Instruction-Guided Video Background Replacement via Decoupled Guidance

In recent years, open-source efforts like Senorita-2M have propelled video editing toward natural language instruction. However, current publicly available datasets predominantly focus on local editing or style transfer, which largely preserve the original scene structure and are easier to scale. In contrast, Background Replacement, a task central to creative applications such as film production and advertising, requires synthesizing entirely new, temporally consistent scenes while maintaining accurate foreground-background interactions, making large-scale data generation significantly more challenging. Consequently, this complex task remains largely underexplored due to a scarcity of high-quality training data. This gap is evident in poorly performing state-of-the-art models, e.g., Kiwi-Edit, because the primary open-source dataset that contains this task, i.e., OpenVE-3M, frequently produces static, unnatural backgrounds. In this paper, we trace this quality degradation to a lack of precise background guidance during data synthesis. Accordingly, we design a scalable pipeline that generates foreground and background guidance in a decoupled manner with strict quality filtering. Building on this pipeline, we introduce Sparkle, a dataset of ~140K video pairs spanning five common background-change themes, alongside Sparkle-Bench, the largest evaluation benchmark tailored for background replacement to date. Experiments demonstrate that our dataset and the model trained on it achieve substantially better performance than all existing baselines on both OpenVE-Bench and Sparkle-Bench. Our proposed dataset, benchmark, and model are fully open-sourced at https://showlab.github.io/Sparkle/.
Ziyun Zeng, Yiqi Lin, Guoqiang Liang +1
May 6, 2026cs.CV

From Priors to Perception: Grounding Video-LLMs in Physical Reality

While Video Large Language Models (Video-LLMs) excel in general understanding, they exhibit systematic deficits in fine-grained physical reasoning. Existing interventions not only suffer from limited generalization but fundamentally conflate generative artifacts with genuine physical fallacies. Furthermore, we find that models fail systematically not only in anti-physics anomalies but also in counter-intuitive scenarios where visual facts contradict statistical expectations. Accordingly, we propose the Unified Attribution Theory: this dual failure stems not from perception deficiency, but from Semantic Prior Dominance -- the reasoning mechanism is deeply hijacked by internal narrative scripts. To address this, we construct the Programmatic Adversarial Curriculum (PACC), the first high-fidelity adversarial video dataset synthesized based on physical laws, thoroughly decoupling visual artifacts from logical errors. Concurrently, we design the Visual-Anchored Reasoning Chain (VARC) to force models to explicitly ground their judgments in low-level visual facts prior to logical adjudication. Experiments demonstrate that without invasive architectural modifications, standard LoRA fine-tuning with the PACC curriculum effectively neutralizes prior interference in state-of-the-art (SOTA) models, yielding a substantial leap in physical reasoning capabilities.
Zicheng Zhao, Chaofan Gan, Shijie Li +1
May 3, 2026cs.SD

TMD-Bench: A Multi-Level Evaluation Paradigm for Music-Dance Co-Generation

Unified audio-visual generation is rapidly gaining industrial and creative relevance, enabling applications in virtual production and interactive media. However, when moving from general audio-video synthesis to music-dance co-generation, the task becomes substantially harder: musical rhythm, phrasing, and accents must drive choreographic motion at fine temporal resolution, and such rhythmic coupling is not captured by unimodal metrics or generic audiovisual consistency scores used in current evaluation practice. We introduce TMD-Bench, a benchmark for text-driven music-dance co-generation that assesses systems across unimodal generation quality, instruction adherence, and cross-modal rhythmic alignment. The benchmark integrates computable physical metrics with perceptual multimodal judgments, and is supported by a curated rhythm-aligned music-dance dataset and a fine-grained Music Captioner for structured music semantics. TMD-Bench further reveals that (i) modern commercial audio-visual models, such as Veo 3 and Sora 2, produce high-quality music and video, while rhythmic coupling remains less consistently optimized and leaves room for improvement, and (ii) our unified baseline RhyJAM trained on rhythm-aligned data achieves competitive beat-level synchronization while maintaining competitive unimodal fidelity. This presents prospects for building next-generation music-dance models that explicitly optimize rhythmic and kinetic coherence.
Xiaoda Yang, Majun Zhang, Changhao Pan +10
May 3, 2026cs.CV

SignVerse-2M: A Two-Million-Clip Pose-Native Universe of 55+ Sign Languages

Existing large-scale sign language resources typically provide supervision only at the level of raw video-text alignment and are often produced in laboratory settings. While such resources are important for semantic understanding, they do not directly provide a unified interface for open-world recognition and translation, or for modern pose-driven sign language video generation frameworks: 1. RGB-based pretrained recognition models depend heavily on fixed backgrounds or clothing conditions during recording, and are less robust in open-world settings than style-agnostic pose-processing models. 2. Recent pose-guided image/video generation models mostly use a unified keypoint representation such as DWPose as their control interface. At present, the sign language field still lacks a data resource that can directly interface with this modern pose-native paradigm while also targeting real-world open scenarios. We present SignVerse-2M, a large-scale multilingual pose-native dataset for sign language pose modeling and evaluation. Built from publicly available multilingual sign language video resources, it applies DWPose in a unified preprocessing pipeline to convert raw videos into 2D pose sequences that can be used directly for modeling, resulting in a consolidated corpus of about two million clips covering more than 55 sign languages. Unlike many laboratory datasets, this resource preserves the recording conditions and speaker diversity of real-world videos while reducing appearance variation through a unified pose representation. Toward this goal, we further provide the data construction pipeline, task definitions, and a simple SignDW Transformer baseline, demonstrating the feasibility of this resource for multilingual pose-space modeling and its compatibility with modern pose-driven pipelines, while discussing the evaluation claims it can support as well as its current limitations.
Sen Fang, Hongbin Zhong, Yanxin Zhang +1
May 2, 2026cs.CV

GameScope: A Multi-Attribute, Multi-Codec Benchmark Dataset for Gaming Video Quality Assessment

The development of video game streaming has grown rapidly, with major platforms such as YouTube and Twitch using different codecs. To support quality assessment models that work consistently across any codec, it is necessary to have access to large, diverse subjective gaming quality datasets. Currently, there are only a few available, each having limitations. To address this gap, we present the largest gaming video quality dataset to date, incorporating both user-generated content (UGC) and professional-generated content (PGC) with extensive visual diversity. Our dataset covers the most widely used codecs - H.264, H.265, and AV1 - and consists of 4,048 video samples, each annotated by an average of 37 mean opinion score (MOS) ratings. In addition to overall quality scores, we collect coarse-grained quality attributes, enabling a better understanding of perceptual factors. We study the performance of leading video quality assessment methods on this dataset, including a vision language model that outperforms all the benchmarks. To the best of our knowledge, this is the first dataset that comprehensively addresses gaming video quality assessment across multiple codecs and content types with quality attributes. Our dataset is publicly available at https://rajeshsureddi.github.io/GameScope/.
Rajesh Sureddi, Shreshth Saini, Avinab Saha +1
Apr 30, 2026cs.CV

TripVVT: A Large-Scale Triplet Dataset and a Coarse-Mask Baseline for In-the-Wild Video Virtual Try-On

Due to the scarcity of large-scale in-the-wild triplet data and the improper use of masks, the performance of video virtual try-on models remains limited. In this paper, we first introduce TripVVT-10K, the largest and most diverse in-the-wild triplet dataset to date, providing explicit video-level cross-garment supervision that existing video datasets lack. Built upon this resource, we develop TripVVT, a Diffusion Transformer-based framework that replaces fragile garment masks with a simple, stable human-mask prior, enabling reliable background preservation while remaining robust to real-world motion, occlusion, and cluttered scenes. To support comprehensive evaluation, we further establish TripVVT-Bench, a 100-case benchmark covering diverse garments, complex environments, and multi-person scenarios, with metrics spanning video quality, try-on fidelity, background consistency, and temporal coherence. Compared to state-of-the-art academic and commercial systems, TripVVT achieves superior video quality and garment fidelity while markedly improving generalization to challenging in-the-wild videos. We publicly release the dataset and benchmark, which we believe provide a solid foundation for advancing controllable, realistic, and temporally stable video virtual try-on.
Dingbao Shao, Song Wu, Shenyi Wang +9
Apr 30, 2026cs.RO

Robot Learning from Human Videos: A Survey

A critical bottleneck hindering further advancement in embodied AI and robotics is the challenge of scaling robot data. To address this, the field of learning robot manipulation skills from human video data has attracted rapidly growing attention in recent years, driven by the abundance of human activity videos and advances in computer vision. This line of research promises to enable robots to acquire skills passively from the vast and readily available resource of human demonstrations, substantially favoring scalable learning for generalist robotic systems. Therefore, we present this survey to provide a comprehensive and up-to-date review of human-video-based learning techniques in robotics, focusing on both human-robot skill transfer and data foundations. We first review the policy learning foundations in robotics, and then describe the fundamental interfaces to incorporate human videos. Subsequently, we introduce a hierarchical taxonomy of transferring human videos to robot skills, covering task-, observation-, and action-oriented pathways, along with a cross-family analysis of their couplings with different data configurations and learning paradigms. In addition, we investigate the data foundations including widely-used human video datasets and video generation schemes, and provide large-scale statistical trends in dataset development and utilization. Ultimately, we emphasize the challenges and limitations intrinsic to this field, and delineate potential avenues for future research. The paper list of our survey is available at https://github.com/IRMVLab/awesome-robot-learning-from-human-videos.
Junyi Ma, Erhang Zhang, Haoran Yang +4
Apr 30, 2026cs.LG

Online semi-supervised perception: Real-time learning without explicit feedback

This paper proposes an algorithm for real-time learning without explicit feedback. The algorithm combines the ideas of semi-supervised learning on graphs and online learning. In particular, it iteratively builds a graphical representation of its world and updates it with observed examples. Labeled examples constitute the initial bias of the algorithm and are provided offline, and a stream of unlabeled examples is collected online to update this bias. We motivate the algorithm, discuss how to implement it efficiently, prove a regret bound on the quality of its solutions, and apply it to the problem of real-time face recognition. Our recognizer runs in real time, and achieves superior precision and recall on 3 challenging video datasets.
Branislav Kveton, Michal Valko, Matthai Phillipose +1
Apr 29, 2026cs.CV

Featurising Pixels from Dynamic 3D Scenes with Linear In-Context Learners

One of the most exciting applications of vision models involve pixel-level reasoning. Despite the abundance of vision foundation models, we still lack representations that effectively embed spatio-temporal properties of visual scenes at the pixel level. Existing frameworks either train on image-based pretext tasks, which do not account for dynamic elements, or on video sequences for action-level reasoning, which does not scale to dense pixel-level prediction. We present a framework that learns pixel-accurate feature descriptors from videos, LILA. The core element of our training framework is linear in-context learning. LILA leverages spatio-temporal cue maps -- depth and motion -- estimated with off-the-shelf networks. Despite the noisy nature of those cues, LILA trains effectively on uncurated video datasets, embedding semantic and geometric properties in a temporally consistent manner. We demonstrate compelling empirical benefits of the learned representation across a diverse suite of vision tasks: video object segmentation, surface normal estimation and semantic segmentation.
Nikita Araslanov, Martin Sundermeyer, Hidenobu Matsuki +2
Apr 27, 2026cs.CV

Subjective Portrait Region Cropping in Landscape Videos with Temporal Annotation Smoothing

With the rise of mobile video consumption on diverse handheld display resolutions and orientation modes, altering videos to aspect ratios poses challenges. Static cropping and border padding often compromises visual quality, while warping may distort a video's intended meaning. Here we advocate for a more effective approach: cropping significant regions within video frames in a temporal manner, while minimizing distortion and preserving essential content. One barrier to solving this problem is the lack of sufficiently large-scale database devoted to informing these tasks. Towards filling this gap, we introduce the LIVE-YouTube Video Cropping (LIVE-YT VC) database, featuring 1800 videos, annotated by 90 human subjects. Using videos sourced from the YouTube-UGC and LSVQ Databases, this new resource is the largest publicly-available subjective video portrait region cropping database. We also introduce a post-processed version of the database, called LIVE-YT VC++, whereby a novel intra-frame temporal filter was deployed to smooth subjective annotations within each video. We demonstrate the usefulness of this new data resource using the SmartVidCrop algorithm and state-of-the-art video grounding models, in hopes of establishing our subjective dataset as a benchmark for future research. Our contributions offer a resource for advancing video aspect ratio transformation models towards ensuring that reshaped mobile-friendly video content retains its quality and meaning. Since our labels bear resemblances to video saliency annotations, we also conducted an additional analysis to explore the similarity between our labels and video saliency predictions. Finally, we repurposed state-of-the-art video grounding models for aspect ratio change tasks, and fine-tuned them on our dataset. As a service to the research community, we plan to open source the project.
Cheng-Han Lee, Maniratnam Mandal, Neil Birkbeck +3
Apr 27, 2026cs.CV

BMD-45: A Large-Scale CCTV Vehicle Detection Dataset for Urban Traffic in Developing Cities

Robust vehicle detection from fixed CCTV cameras is critical for Intelligent Transportation Systems. Yet existing benchmarks predominantly feature relatively homogeneous, highly organized traffic patterns captured from ego-centric driving perspectives or controlled aerial views. This regional and sensor view bias creates a significant gap. Models trained on datasets such as UA-DETRAC and COCO struggle to generalize to the dense, heterogeneous, disorganized traffic conditions observed in rapidly developing urban centers in emerging economies. To address this limitation, we introduce BMD-45, a large-scale dataset comprising 480K bounding boxes annotated over 45K images captured from over 3.6K operational Safe City CCTV cameras. BMD-45 contains 14 fine-grained vehicle categories, including region-specific modes such as auto-rickshaws and tempo travellers, which are not present in existing benchmarks. The dataset captures real-world deployment challenges, including extreme viewpoint variation, occlusion, and vehicle density . We establish comprehensive baselines using state-of-the-art detectors and reveal a striking domain gap: models fine-tuned on UA-DETRAC achieve only 33.6% mAP@0.50:0.95, compared to 83.8% when trained in-domain on BMD-45, representing a 2.5x improvement that persists even when accounting for novel vehicle classes. This performance gap underscores the critical need for geographically diverse traffic benchmarks and establishes BMD-45 as a baseline for developing robust perception systems in underrepresented urban environments worldwide. The dataset is available at: https://huggingface.co/datasets/iisc-aim/BMD-45.
Akash Sharma, Chinmay Mhatre, Sankalp Gawali +8
Apr 27, 2026cs.CV

2nd of the 5th PVUW MeViS-Audio Track: ASR-SaSaSa2VA

Audio-based video object segmentation aims to locate and segment objects in videos conditioned on audio cues, requiring precise understanding of both appearance and motion. Recent audio-driven video segmentation methods extend MLLMs by fusing audio and visual features for end-to-end localization. Despite their promise, these approaches are computationally intensive, struggle with aligning temporal audio cues to dynamic video content, and depend on large paired audio-video datasets. To address these challenges, we present ASR-SaSaSa2VA, a resource-efficient framework for audio-guided video segmentation. The key idea is to convert audio inputs into textual motion descriptions via automatic speech recognition (ASR) models and then leverage pre-trained text-based referring video segmentation models (e.g., SaSaSa2VA) for pixel-level predictions. To further enhance robustness, we incorporate a no-target expression detection module, implemented by a fine-tuned audio-based MLLM, which filters out audio clips that do not refer to any target object. This design allows the system to exploit strong pre-trained models while effectively handling ambiguous or irrelevant audio inputs. Our approach achieves a final score of 80.7 in the 5th PVUW Challenge (MeViS-v2-Audio track), earning the second-place ranking.
Zhiyu Wang, Xudong Kang, Shutao Li
Apr 26, 2026cs.CV

Emotion-Conditioned Short-Horizon Human Pose Forecasting with a Lightweight Predictive World Model

Short-term human pose prediction plays a crucial role in interactive systems, assistive robots, and emotion-aware human-computer interaction[1-3]. While current trajectory prediction models primarily rely on geometric motion cues, they often overlook the underlying emotional signals influencing human motion dynamics[4-5]. This paper investigates whether facial expression-derived emotion embeddings can provide auxiliary conditional signals for short-term pose prediction. To further evaluate multimodal conditionation in a recursive prediction setting, we propose a lightweight autoregressive predictive world model that performs 15-step rolling pose prediction. This framework combines pose keypoints with emotion embeddings through a learnable gating mechanism and performs autoregressive unfolding prediction using a recurrent sequence model based on a two-layer LSTM architecture. Experiments were conducted on two small-scale pose-emotion video datasets: controlled motion sequences with minimal facial expression changes and, natural emotion-driven motion sequences with considerable facial expression changes. The results show that simple multimodal fusion does not consistently improve prediction accuracy, while normalized gating fusion significantly enhances the performance of emotion-driven motion sequences. Furthermore, counterfactual perturbation experiments demonstrate that the predicted trajectory exhibits measurable sensitivity to changes in multimodal input, suggesting that facial expression embeddings act as auxiliary conditional signals rather than redundant features. In summary, these results indicate that incorporating facial expression-derived emotion embeddings into emotion-conditional short-term pose prediction based on a lightweight predictive world model architecture is a feasible approach.
Jingni Huang, Peter Bloodsworth
Apr 25, 2026cs.CV

One Identity, Many Roles: Multimodal Entity Coreference for Enhanced Video Situation Recognition

Video Situation Recognition (VidSitu) addresses the challenging problem of "who did what to whom, with what, how, and where" in a video. It tests thorough video understanding by requiring identification of salient actions and associated short descriptions for event roles across multiple events. Grounding with VidSitu requires spatio-temporal localization of key entities across shots and varied appearances. We posit that coherent video understanding requires consistent identification of entities that play different roles. We propose Multimodal Entity Coreference (MEC) to unite entity descriptions in text with grounding across the video. Towards this, we introduce CineMEC, a multi-stage approach that unites event role mention groups with visual clusters of entities, without explicit grounding supervision during training. Our approach is designed to exploit the synergy between visual grounding and captioning, where improving one influences the other and vice versa. For evaluation, we extend the VidSitu dataset with grounding annotations. While previous work focuses primarily on descriptions, CineMEC improves consistency across both: captioning (+2.5% CIDEr, +7% LEA) and visual grounding (+18% HOTA).
Balaji Darur, Amanmeet Garg, Makarand Tapaswi
Apr 23, 2026cs.CV

EgoMAGIC- An Egocentric Video Field Medicine Dataset for Training Perception Algorithms

This paper introduces EgoMAGIC (Medical Assistance, Guidance, Instruction, and Correction), an egocentric medical activity dataset collected as part of DARPA's Perceptually-enabled Task Guidance (PTG) program. This dataset comprises 3,355 videos of 50 medical tasks, with at least 50 labeled videos per task. The primary objective of the PTG program was to develop virtual assistants integrated into augmented reality headsets to assist users in performing complex tasks. To encourage exploration and research using this dataset, the medical training data has been released along with an action detection challenge focused on eight medical tasks. The majority of the videos were recorded using a head-mounted stereo camera with integrated audio. From this dataset, 40 YOLO models were trained using 1.95 million labels to detect 124 medical objects, providing a robust starting point for developers working on medical AI applications. In addition to introducing the dataset, this paper presents baseline results on action detection for the eight selected medical tasks across three models, with the best-performing method achieving average mAP 0.526. Although this paper primarily addresses action detection as the benchmark, the EgoMAGIC dataset is equally suitable for action recognition, object identification and detection, error detection, and other challenging computer vision tasks. The dataset is accessible via zenodo.org (DOI: 10.5281/zenodo.19239154).
Brian VanVoorst, Nicholas Walczak, Christopher Gilleo +9
Apr 23, 2026cs.CV

Seeing Fast and Slow: Learning the Flow of Time in Videos

How can we tell whether a video has been sped up or slowed down? How can we generate videos at different speeds? Although videos have been central to modern computer vision research, little attention has been paid to perceiving and controlling the passage of time. In this paper, we study time as a learnable visual concept and develop models for reasoning about and manipulating the flow of time in videos. We first exploit the multimodal cues and temporal structure naturally present in videos to learn, in a self-supervised manner, to detect speed changes and estimate playback speed. We then show that these learned temporal reasoning models enable us to curate the largest slow-motion video dataset to date from noisy in-the-wild sources. Such slow-motion footage, typically filmed by high-speed cameras, contains substantially richer temporal detail than standard videos. Using this data, we further develop models capable of temporal control, including speed-conditioned video generation, which produces motion at specified playback speed, and temporal super-resolution, which tranforms low-FPS, blurry videos into high-FPS sequences with fine-grained temporal details. Our findings highlight time as a manipulable, perceptual dimension in video learning, opening doors to temporally controllable video generation, temporal forensics detection, and potentially richer world-models that understand how events unfold over time.
Yen-Siang Wu, Rundong Luo, Jingsen Zhu +6
Apr 23, 2026cs.CV

Exploring the Role of Synthetic Data Augmentation in Controllable Human-Centric Video Generation

Controllable human video generation aims to produce realistic videos of humans with explicitly guided motions and appearances,serving as a foundation for digital humans, animation, and embodied AI.However, the scarcity of largescale, diverse, and privacy safe human video datasets poses a major bottleneck, especially for rare identities and complex actions.Synthetic data provides a scalable and controllable alternative,yet its actual contribution to generative modeling remains underexplored due to the persistent Sim2Real gap.In this work,we systematically investigate the impact of synthetic data on controllable human video generation. We propose a diffusion-based framework that enables fine-grained control over appearance and motion while providing a unfied testbed to analyze how synthetic data interacts with real world data during training. Through extensive experiments, we reveal the complementary roles of synthetic and real data and demonstrate possible methods for efficiently selecting synthetic samples to enhance motion realism,temporal consistency,and identity preservation.Our study offers the first comprehensive exploration of synthetic data's role in human-centric video synthesis and provides practical insights for building data-efficient and generalizable generative models.
Yuanchen Fei, Yude Zou, Zejian Kang +3
Apr 22, 2026cs.CV

SignDATA: Data Pipeline for Sign Language Translation

Sign-language datasets are difficult to preprocess consistently because they vary in annotation schema, clip timing, signer framing, and privacy constraints. Existing work usually reports downstream models, while the preprocessing pipeline that converts raw video into training-ready pose or video artifacts remains fragmented, backend-specific, and weakly documented. We present SignDATA, a config-driven preprocessing toolkit that standardizes heterogeneous sign-language corpora into comparable outputs for learning. The system supports two end-to-end recipes: a pose recipe that performs acquisition, manifesting, person localization, clipping, cropping, landmark extraction, normalization, and WebDataset export, and a video recipe that replaces pose extraction with signer-cropped video packaging. SignDATA exposes interchangeable MediaPipe and MMPose backends behind a common interface, typed job schemas, experiment-level overrides, and per-stage checkpointing with config- and manifest-aware hashes. We validate the toolkit through a research-oriented evaluation design centered on backend comparison, preprocessing ablations, and privacy-aware video generation on datasets. Our contribution is a reproducible preprocessing layer for sign-language research that makes extractor choice, normalization policy, and privacy tradeoffs explicit, configurable, and empirically comparable.Code is available at https://github.com/balaboom123/signdata-slt.
Kuanwei Chen, Tingyi Lin
Apr 20, 2026cs.CV

OmniHuman: A Large-scale Dataset and Benchmark for Human-Centric Video Generation

Recent advancements in audio-video joint generation models have demonstrated impressive capabilities in content creation. However, generating high-fidelity human-centric videos in complex, real-world physical scenes remains a significant challenge. We identify that the root cause lies in the structural deficiencies of existing datasets across three dimensions: limited global scene and camera diversity, sparse interaction modeling (both person-person and person-object), and insufficient individual attribute alignment. To bridge these gaps, we present OmniHuman, a large-scale, multi-scene dataset designed for fine-grained human modeling. OmniHuman provides a hierarchical annotation covering video-level scenes, frame-level interactions, and individual-level attributes. To facilitate this, we develop a fully automated pipeline for high-quality data collection and multi-modal annotation. Complementary to the dataset, we establish the OmniHuman Benchmark (OHBench), a three-level evaluation system that provides a scientific diagnosis for human-centric audio-video synthesis. Crucially, OHBench introduces metrics that are highly consistent with human perception, filling the gaps in existing benchmarks by providing a comprehensive diagnosis across global scenes, relational interactions, and individual attributes.
Lei Zhu, Xing Cai, Yingjie Chen +6
Apr 20, 2026cs.CV

DanceCrafter: Fine-Grained Text-Driven Controllable Dance Generation via Choreographic Syntax

Text-driven controllable dance generation remains under-explored, primarily due to the severe scarcity of high-quality datasets and the inherent difficulty of articulating complex choreographies. Characterizing dance is particularly challenging owing to its intricate spatial dynamics, strong directionality, and the highly decoupled movements of distinct body parts. To overcome these bottlenecks, we bridge principles from dance studies, human anatomy, and biomechanics to propose \textit{Choreographic Syntax}, a novel theoretical framework with a tailored annotation system. Grounded in this syntax, we combine professional dance archives with high-fidelity motion capture data to construct \textbf{DanceFlow}, the most fine-grained dance dataset to date. It encompasses 41 hours of high-quality motions paired with 6.34 million words of detailed descriptions. At the model level, we introduce \textbf{DanceCrafter}, a tailored motion transformer built upon the Momentum Human Rig. To circumvent optimization instabilities, we construct a continuous manifold motion representation paired with a hybrid normalization strategy. Furthermore, we design an anatomy-aware loss to explicitly regulate the decoupled nature of body parts. Together, these adaptations empower DanceCrafter to achieve the high-fidelity and stable generation of complex dance sequences. Extensive evaluations and user studies demonstrate our state-of-the-art performance in motion quality, fine-grained controllability, and generation naturalness.
Hang Yuan, Xiaolin Hu, Yan Wan +8
Apr 19, 2026eess.IV

VIDS: A Verified Imaging Dataset Standard for Medical AI

Medical imaging AI development is fundamentally dependent on annotated datasets, yet no existing standard provides machine-enforceable validation across dataset structure, annotation provenance, quality documentation, and ML readiness within a single framework. DICOM standardizes image acquisition, storage, and communication at the individual study level. BIDS organizes neuroimaging research datasets with consistent naming conventions. Neither addresses the curation layer, viz., who annotated what, when, with what tool, and to what quality standard. This paper presents VIDS (Verified Imaging Dataset Standard), an open specification that defines folder layout, file naming, annotation provenance schemas, quality documentation, and 21 machine-enforceable validation rules across two compliance profiles. VIDS uses NIfTI as a canonical working format while preserving full DICOM metadata in sidecars for traceability, and supports export to any downstream ML framework (nnU-Net, MONAI, COCO, flat NIfTI) without loss of provenance. Twenty-two compliance dimensions are defined and four major public datasets -- LIDC-IDRI, BraTS, CheXpert, and the Medical Segmentation Decathlon -- are benchmarked against these dimensions. Even widely used datasets satisfy only 20--39% of these dimensions, with provenance and quality documentation as the largest systematic gaps. LIDC-Hybrid-100 is released as a 100-subject VIDS-compliant reference CT dataset with consensus segmentation masks from four radiologist annotations (mean pairwise Dice 0.7765), validating 21/21 on the Full compliance profile. VIDS is fully open source: the specification is CC BY 4.0, all tools are Apache 2.0, the reference validator is available on PyPI (pip install vids-validator), and LIDC-Hybrid-100 is published on Zenodo (https://doi.org/10.5281/zenodo.19582717).
Joan S. Muthu, John Shalen
Apr 18, 2026cs.CV

LIVE: Leveraging Image Manipulation Priors for Instruction-based Video Editing

Video editing aims to modify input videos according to user intent. Recently, end-to-end training methods have garnered widespread attention, constructing paired video editing data through video generation or editing models. However, compared to image editing, the high annotation costs of video data severely constrain the scale, quality, and task diversity of video editing datasets when relying on video generative models or manual annotation. To bridge this gap, we propose LIVE, a joint training framework that leverages large-scale, high-quality image editing data alongside video datasets to bolster editing capabilities. To mitigate the domain discrepancy between static images and dynamic videos, we introduce a frame-wise token noise strategy, which treats the latents of specific frames as reasoning tokens, leveraging large pretrained video generative models to create plausible temporal transformations. Moreover, through cleaning public datasets and constructing an automated data pipeline, we adopt a two-stage training strategy to anneal video editing capabilities. Furthermore, we curate a comprehensive evaluation benchmark encompassing over 60 challenging tasks that are prevalent in image editing but scarce in existing video datasets. Extensive comparative and ablation experiments demonstrate that our method achieves state-of-the-art performance. The source code will be publicly available.
Weicheng Wang, Zhicheng Zhang, Zhongqi Zhang +6
Apr 17, 2026cs.CV

GAViD: A Large-Scale Multimodal Dataset for Context-Aware Group Affect Recognition from Videos

Understanding affective dynamics in real-world social systems is fundamental to modeling and analyzing human-human interactions in complex environments. Group affect emerges from intertwined human-human interactions, contextual influences, and behavioral cues, making its quantitative modeling a challenging computational social systems problem. However, computational modeling of group affect in in-the-wild scenarios remains challenging due to limited large-scale annotated datasets and the inherent complexity of multimodal social interactions shaped by contextual and behavioral variability. The lack of comprehensive datasets annotated with multimodal and contextual information further limits advances in the field. To address this, we introduce the Group Affect from ViDeos (GAViD) dataset, comprising 5091 video clips with multimodal data (video, audio and context), annotated with ternary valence and discrete emotion labels and enriched with VideoGPT-generated contextual metadata and human-annotated action cues. We also present Context-Aware Group Affect Recognition Network (CAGNet) for multimodal context-aware group affect recognition. CAGNet achieves 63.20% test accuracy on GAViD, comparable to state-of-the-art performance. The dataset and code are available at github.com/deepakkumar-iitr/GAViD.
Deepak Kumar, Abhishek Pratap Singh, Puneet Kumar +2
Apr 15, 2026cs.CV

DF3DV-1K: A Large-Scale Dataset and Benchmark for Distractor-Free Novel View Synthesis

Advances in radiance fields have enabled photorealistic novel view synthesis. In several domains, large-scale real-world datasets have been developed to support comprehensive benchmarking and to facilitate progress beyond scene-specific reconstruction. However, for distractor-free radiance fields, a large-scale dataset with clean and cluttered images per scene remains lacking, limiting the development. To address this gap, we introduce DF3DV-1K, a large-scale real-world dataset comprising 1,048 scenes, each providing clean and cluttered image sets for benchmarking. In total, the dataset contains 89,924 images captured using consumer cameras to mimic casual capture, spanning 128 distractor types and 161 scene themes across indoor and outdoor environments. A curated subset of 41 scenes, DF3DV-41, is systematically designed to evaluate the robustness of distractor-free radiance field methods under challenging scenarios. Using DF3DV-1K, we benchmark nine recent distractor-free radiance field methods and 3D Gaussian Splatting, identifying the most robust methods and the most challenging scenarios. Beyond benchmarking, we demonstrate an application of DF3DV-1K by fine-tuning a diffusion-based 2D enhancer to improve radiance field methods, achieving average improvements of 0.96 dB PSNR and 0.057 LPIPS on the held-out set (e.g., DF3DV-41) and the On-the-go dataset. We hope DF3DV-1K facilitates the development of distractor-free vision and promotes progress beyond scene-specific approaches. The dataset and leaderboard are available at https://johnnylu305.github.io/df3dv1k_web/.
Cheng-You Lu, Yi-Shan Hung, Wei-Ling Chi +6
Apr 14, 2026cs.CV

SynMulti: Synthetic-to-Real Learning for Multimodal Video Understanding

Training multimodal large language models (MLLMs) for video understanding requires large-scale annotated data spanning diverse tasks such as object counting, question answering, and segmentation. However, collecting and annotating multimodal video data in real-world is costly, slow, and inherently limited in diversity and coverage. To address this challenge, we propose~\textbf{SynMulti} dataset, along with a unified synthetic data generation pipeline capable of automatically producing unlimited multimodal video data with rich and diverse supervision. Our framework supports multiple task formats within a single pipeline, enabling scalable and consistent data creation across tasks. To further enhance reasoning ability, we introduce a VQA-based fine-tuning strategy that trains models to answer structured questions about visual content rather than relying solely on captions or simple instructions. This formulation encourages deeper visual grounding and reasoning. We evaluate our approach in three challenging tasks: video object counting, video-based visual question answering, and video object segmentation. Experimental results demonstrate that models trained predominantly on synthetic data generalize effectively to real-world datasets, often outperforming traditionally trained counterparts. Our findings highlight the potential of unified synthetic data pipelines as a scalable alternative to expensive real-world annotation for multimodal video understanding.
Tanzila Rahman, Renjie Liao, Leonid Sigal
Apr 13, 2026cs.CV

Multimodal Ambivalence/Hesitancy Recognition in Videos for Personalized Digital Health Interventions

Using behavioural science, health interventions focus on behaviour change by providing a framework to help patients acquire and maintain healthy habits that improve medical outcomes. In-person interventions are costly and difficult to scale, especially in resource-limited regions. Digital health interventions offer a cost-effective approach, potentially supporting independent living and self-management. Automating such interventions, especially through machine learning, has recently gained considerable attention. Ambivalence and hesitancy (A/H) play a primary role for individuals to delay, avoid, or abandon health interventions. A/H are subtle and conflicting emotions that place a person in a state between positive and negative evaluations of a behaviour, or between acceptance and refusal to engage in it. They manifest as affective inconsistency across modalities or within a modality, such as language, facial, vocal expressions, and body language. While experts can be trained to recognize A/H, integrating them into digital health interventions is costly and less effective. Automatic A/H recognition is therefore critical for the personalization and cost-effectiveness of digital health interventions. Here, we explore the application of deep learning models for A/H recognition in videos, a multi-modal task by nature. In particular, this paper covers three learning setups: supervised learning, unsupervised domain adaptation for personalization, and zero-shot inference via large language models (LLMs). Our experiments are conducted on the unique and recently published BAH video dataset for A/H recognition. Our results show limited performance, suggesting that more adapted multi-modal models are required for accurate A/H recognition. Better methods for modeling spatio-temporal and multimodal fusion are necessary to leverage conflicts within/across modalities.
Manuela González-González, Soufiane Belharbi, Muhammad Osama Zeeshan +8
Apr 12, 2026cs.CV

GTASA: Ground Truth Annotations for Spatiotemporal Analysis, Evaluation and Training of Video Models

Game engines hold what video models struggle to learn: a complete, explicit world state behind every frame. We turn one into a data instrument. GEST-Engine, our production-grade open-source system, deterministically executes Graphs of Events in Space and Time (GESTs), whether procedurally generated or derived from text, into videos of synchronized multi-actor scenarios, recording ground truth as it renders: 3D entity and camera state, pairwise spatial relations, event-to-frame mappings, instance segmentation, and long descriptions, at zero marginal annotation cost. With it we release GTASA, a 938-video sample of what the system can generate at arbitrary scale, carrying, to our knowledge, the densest spatial-relation coverage of any video dataset: a complete entity-pair relation graph at every frame, ~84x denser than the state of the art, frame-for-frame. We validate GTASA both qualitatively, through human evaluation of physical validity and semantic alignment where frontier neural generators, given the same prompts, largely fail, and quantitatively, with GTASA pretraining improving VLM video captioning. Probing six frozen video encoders across 11 spatio-temporal tasks enabled by GTASA's exact 3D ground truth, a previously untestable inter-entity relational probe of frozen video features, reveals that who-is-near-whom barely rises above chance for all of them. We release the engine, the corpus, and the benchmark, making this gap a measurable, trainable target.
Nicolae Cudlenco, Mihai Masala, Marius Leordeanu
Apr 6, 2026cs.CV

SimpleProc: Fully Procedural Synthetic Data from Simple Rules for Multi-View Stereo

Generating procedural synthetic data for multi-view stereo (MVS) usually requires writing complex rules to match the realism of curated datasets. We demonstrate that we can generate effective training data using SimpleProc: a new, fully procedural generator driven by a very small set of rules based on Non-Uniform Rational Basis Splines (NURBS), as well as simple displacement and texture patterns. At a modest scale of 8,000 images, our approach achieves superior results compared to manually curated images at the same scale sourced from games and real-world objects. When scaled to 352,000 images, our approach achieves similar, and in some benchmarks, even better results than the current state-of-the-art trained on over 692,000 manually curated images. The source code and the data are available at https://github.com/princeton-vl/SimpleProc.
Zeyu Ma, Alexander Raistrick, Jia Deng
Mar 26, 2026eess.IV

Colon-Bench: An Agentic Workflow for Scalable Dense Lesion Annotation in Full-Procedure Colonoscopy Videos

Early screening via colonoscopy is critical for colon cancer prevention, yet developing robust AI systems for this domain is hindered by the lack of densely annotated, long-sequence video datasets. Existing datasets predominantly focus on single-class polyp detection and lack the rich spatial, temporal, and linguistic annotations required to evaluate modern Multimodal Large Language Models (MLLMs). To address this critical gap, we introduce Colon-Bench, generated via a novel multi-stage agentic workflow. Our pipeline seamlessly integrates temporal proposals, bounding-box tracking, AI-driven visual confirmation, and human-in-the-loop review to scalably annotate full-procedure videos. The resulting verified benchmark is unprecedented in scope, encompassing 528 videos, 14 distinct lesion categories (including polyps, ulcers, and bleeding), over 300,000 bounding boxes, 213,000 segmentation masks, and 133,000 words of clinical descriptions. We utilize Colon-Bench to rigorously evaluate state-of-the-art MLLMs across lesion classification, Open-Vocabulary Video Object Segmentation (OV-VOS), and video Visual Question Answering (VQA). The MLLM results demonstrate surprisingly high localization performance in medical domains compared to SAM-3. Finally, we analyze common VQA errors from MLLMs to introduce a novel "colon-skill" prompting strategy, improving zero-shot MLLM performance by up to 9.7% across most MLLMs. The dataset and the code are available at https://abdullahamdi.com/colon-bench .
Abdullah Hamdi, Changchun Yang, Xin Gao
Mar 23, 2026cs.CV

Dress-ED: Instruction-Guided Editing for Virtual Try-On and Try-Off

Recent advances in Virtual Try-On (VTON) and Virtual Try-Off (VTOFF) have greatly improved photo-realistic fashion synthesis and garment reconstruction. However, existing datasets remain static, lacking instruction-driven editing for controllable and interactive fashion generation. In this work, we introduce the Dress Editing Dataset (Dress-ED), the first large-scale benchmark that unifies VTON, VTOFF, and text-guided garment editing within a single framework. Each sample in Dress-ED includes an in-shop garment image, the corresponding person image wearing the garment, their edited counterparts, and a natural-language instruction of the desired modification. Built through a fully automated multimodal pipeline that integrates MLLM-based garment understanding, diffusion-based editing, and LLM-guided verification, Dress-ED comprises over 146k verified quadruplets spanning three garment categories and seven edit types, including both appearance (e.g., color, pattern, material) and structural (e.g., sleeve length, neckline) modifications. Based on this benchmark, we further propose a unified multimodal diffusion framework that jointly reasons over linguistic instructions and visual garment cues, serving as a strong baseline for instruction-driven VTON and VTOFF. Dataset and code available at this link: https://github.com/aimagelab/Dress-ED
Davide Lobba, Fulvio Sanguigni, Bin Ren +3
Mar 12, 2026cs.CV

Less Data, Faster Convergence: Goal-Driven Data Optimization for Multimodal Instruction Tuning

Multimodal instruction tuning is often compute-inefficient because training budgets are spread across large mixed image-video pools whose utility is highly uneven. We present Goal-Driven Data Optimization (GDO), a framework that computes six sample descriptors for each candidate and constructs optimized 1×\times training subsets for different goals. Under a fixed one-epoch Qwen3-VL-8B-Instruct training and evaluation recipe on 8 H20 GPUs, GDO uses far fewer training samples than the Uni-10x baseline while converging faster and achieving higher accuracy. Relative to the fixed 512k-sample Uni-10x baseline, GDO reaches the Uni-10x reference after 35.4k samples on MVBench, 26.6k on VideoMME, 27.3k on MLVU, and 34.7k on LVBench, while improving Accuracy by +1.38, +1.67, +3.08, and +0.84 percentage points, respectively. The gains are largest on MVBench and MLVU, while LVBench improves more modestly, consistent with its ultra-long-video setting and the mismatch between that benchmark and the short-video/image-dominant training pool. Across MinLoss, Diverse, Temp, and Temp+, stronger temporal emphasis yields steadily better long-video understanding behavior. Overall, GDO provides a goal-driven data optimization framework that enables faster convergence with fewer training samples under a fixed training protocol. Code is available at https://github.com/rujiewu/GDO.
Rujie Wu, Haozhe Zhao, Hai Ci +1
Feb 16, 2026cs.CV

Loss Knows Best: Detecting Annotation Errors in Videos via Loss Trajectories

Reliable video understanding requires high-quality video datasets that can provide both precise semantic labels and temporally consistent annotations. Detecting annotation errors in densely labeled videos is challenging because errors may arise from semantic mislabeling, where labels disagree with visual content, or temporal disordering, where otherwise plausible labels violate procedural progression. Training dynamics have been used to identify mislabeled training examples primarily for static samples. We investigate checkpoint loss dynamics for out-of-sample auditing of temporally annotated videos. We compute Cumulative Sample Loss (CSL) as the mean annotation-conditioned loss of an audit frame across checkpoints trained on a disjoint reference set. CSL acts as a dynamic fingerprint and captures the persistent disagreement between its annotation and learned visual-temporal structure. High-CSL frames are then flagged as likely candidates for potential annotation errors, including semantic mislabeling or temporal disordering. Experiments on EgoPER and Cholec80 show that CSL substantially outperforms final-checkpoint loss and achieves up to a 4.2-point AUC improvement over prior baselines on EgoPER and 92.0/78.5 AUC for mislabeling/disordering on Cholec80. These results demonstrate checkpoint loss dynamics as an effective diagnostic for temporal annotation auditing.
Praditha Alwis, Soumyadeep Chandra, Deepak Ravikumar +1
Jan 13, 2026cs.CV

Motion Attribution for Video Generation

Despite the rapid progress of video generation models, the role of data in influencing motion is poorly understood. We present Motive (MOTIon attribution for Video gEneration), a motion-centric, gradient-based data attribution framework that scales to modern, large, high-quality video datasets and models. We use this to study which fine-tuning clips improve or degrade temporal dynamics. Motive isolates temporal dynamics from static appearance via motion-weighted loss masks, yielding efficient and scalable motion-specific influence computation. On text-to-video models, Motive identifies clips that strongly affect motion and guides data curation that improves temporal consistency and physical plausibility. With Motive-selected high-influence data, our method improves both motion smoothness and dynamic degree on VBench, achieving a 74.1% human preference win rate compared with the pretrained base model. To our knowledge, this is the first framework to attribute motion rather than visual appearance in video generative models and to use it to curate fine-tuning data.
Xindi Wu, Despoina Paschalidou, Jun Gao +5
Jun 26, 2025cs.CV

Step-by-Step Video-to-Audio Synthesis via Negative Audio Guidance

We propose a step-by-step video-to-audio (V2A) generation method that provides finer control over the generation process and more realistic audio synthesis. Inspired by traditional Foley workflows, our approach enables incremental generation of complementary sounds, allowing users to author multiple sound events induced by a video. To avoid the need for costly multi-reference video-audio datasets, each generation step is formulated as a negatively guided V2A process that discourages duplication of sounds already present in previously generated tracks. The guidance model is trained by finetuning a pre-trained V2A model on audio pairs from non-overlapping segments of the same video, encouraging it to leverage acoustic context while remaining visually grounded, and enabling training with standard single-reference audiovisual datasets. Objective and subjective evaluations demonstrate that our method enhances the separability of generated sounds at each step and improves the overall quality of the final composite audio, outperforming existing baselines. Our project page is available at: https://ahykw.github.io/sbsv2a/.
Akio Hayakawa, Masato Ishii, Takashi Shibuya +1
Jun 24, 2025cs.CV

SloMoDeblur: A Large-Scale Smartphone Image Deblurring Dataset

Motion blur remains one of the most common and visually disruptive degradations in real-world smartphone imaging, yet existing deblurring benchmarks are often limited in scale, resolution, or domain relevance. This gap is especially pronounced for smartphones, where rolling shutter, small sensors, and ISP processing produce blur statistics that differ from GoPro/DSLR-based benchmarks. We introduce a large-scale smartphone-oriented deblurring dataset constructed from 240~fps slow-motion video. To approximate exposure-time radiance integration, we synthesize blur by temporally averaging a fixed window of N=30N=30 consecutive frames, which corresponds to an effective exposure of T=1/8T=1/8~second, and we select the temporally centered frame as the sharp ground truth. The resulting benchmark contains 42,045 paired blur--sharp images at 1920×10801920\times1080 resolution spanning 843 distinct scenes, with a train/test split of 37,841/4,204 pairs. We benchmark multiple state-of-the-art deblurring models using PSNR and SSIM and observe consistent performance degradation relative to the baseline similarity between the input blurry images and ground truth, underscoring the realism and difficulty of the proposed data. We release the dataset and generation scripts via HuggingFace to facilitate the development and evaluation of robust, deployment-oriented deblurring methods.
Syed Mumtahin Mahmud, Mahdi Mohd Hossain Noki, Prothito Shovon Majumder +4
Apr 23, 2025cs.CV

Learning Zero-Shot Subject-Driven Video Generation Using 1% Compute

Subject-driven video generation (SDV-Gen) aims to produce videos of a specific subject by adapting a pretrained video model, enabling personalized and application-driven content creation. To achieve this goal, per-subject tuning methods require approximately 200 A100 GPU hours to generate a customized video, whereas zero-shot methods avoid per-subject tuning but typically rely on millions of subject-video pairs for the supervision, incurring massive network fine-tuning costs (10K-200K A100 GPU hours). We propose a data- and compute-efficient zero-shot SDV-Gen framework that avoids test-time per-subject tuning and the use of large-scale subject-video pairs. Our key idea decomposes SDV-Gen into (i) identity injection learned from subject-image pairs and (ii) motion-awareness preservation maintained by a small set of arbitrary videos. We optimize the two tasks with stochastic switching, using random reference-frame sampling and image-token dropout to prevent trivial first-frame copying. Our gradient analysis shows that the two objectives rapidly evolve toward nearly orthogonal update subspaces, explaining the stable optimization. Using CogVideoX-5B, we adapt a single model with 200K subject-image pairs and 4,000 arbitrary videos in 288 A100 GPU hours. This yields about 1% of compute compared to prior zero-shot baselines (i.e., 0.4% of VACE and 2.8% of Phantom) while using no subject-video pairs, yet remaining competitive in subject fidelity and motion quality. We show that the same recipe transfers to Wan 2.1-1.3B and Wan 2.2-5B.
Daneul Kim, Jingxu Zhang, Wonjoon Jin +4
Aug 3, 2024cs.CV

Graph Unfolding and Sampling for Transitory Video Keyframe Selection via Gershgorin Disc Alignment

User-generated videos (UGVs) uploaded from mobile phones to social media sites like YouTube and TikTok are short and non-repetitive. We summarize a transitory UGV into several keyframes in linear-time via fast graph sampling based on Gershgorin disc alignment (GDA). Specifically, we first model a sequence of NN frames in a UGV as an MM-hop path graph \cGo\cG^o for MNM \ll N, where the similarity between two frames within MM time instants is encoded as a positive edge based on feature similarity. Towards efficient sampling, we then ``unfold'' \cGo\cG^o to a 11-hop path graph \cG\cG, specified by a generalized graph Laplacian matrix \cL\cL, via one of two graph unfolding procedures with provable performance bounds. We show that maximizing the smallest eigenvalue λmin(\B)λ_{\min}(\B) of a coefficient matrix \B=\diag\h+μ\cL\B = \diag{\h} + μ\cL, where \h\h is the binary keyframe selection vector, is equivalent to minimizing a worst-case signal reconstruction error. We maximize instead the Gershgorin circle theorem (GCT) lower bound λmin(\B)λ^-_{\min}(\B) by choosing \h\h via a new fast graph sampling algorithm that iteratively aligns left-ends of Gershgorin discs for all graph nodes (frames). Experiments on multiple short video datasets show that our algorithm achieves comparable or better keyframe selection performance compared to state-of-the-art methods, at a substantially reduced complexity.
Sadid Sahami, Gene Cheung, Chia-Wen Lin
Mar 12, 2024cs.CV

SSM Meets Video Diffusion Models: Efficient Long-Term Video Generation with Structured State Spaces

Given the remarkable achievements in image generation through diffusion models, the research community has shown increasing interest in extending these models to video generation. Recent diffusion models for video generation have predominantly utilized attention layers to extract temporal features. However, attention layers are limited by their computational costs, which increase quadratically with the sequence length. This limitation presents significant challenges when generating longer video sequences using diffusion models. To overcome this challenge, we propose leveraging state-space models (SSMs) as temporal feature extractors. SSMs (e.g., Mamba) have recently gained attention as promising alternatives due to their linear-time memory consumption relative to sequence length. In line with previous research suggesting that using bidirectional SSMs is effective for understanding spatial features in image generation, we found that bidirectionality is also beneficial for capturing temporal features in video data, rather than relying on traditional unidirectional SSMs. We conducted comprehensive evaluations on multiple long-term video datasets, such as MineRL Navigate, across various model sizes. For sequences up to 256 frames, SSM-based models require less memory to achieve the same FVD as attention-based models. Moreover, SSM-based models often deliver better performance with comparable GPU memory usage. Our codes are available at https://github.com/shim0114/SSM-Meets-Video-Diffusion-Models.
Yuta Oshima, Shohei Taniguchi, Masahiro Suzuki +1
Date pendingcs.RO

HuRo: Robotizing Human Videos for Scalable VLA Pretraining

Human video datasets have emerged as a compelling alternative to expensive real-robot data, offering rich diversity at scale. To bridge the human-to-robot embodiment gap, existing approaches either robotize videos in task-matched settings or address observation and action alignment separately at scale. In this work, we systematically examine whether robotized human videos can provide effective and scalable supervision for pretraining vision-language-action (VLA) policies. To this end, we develop a robotization pipeline that converts heterogeneous human videos into robot-aligned observations and action trajectories while inferring missing intermediate signals across annotation levels. Using this pipeline, we construct the HuRo dataset, comprising about 630K robotized episodes and 142M processed frames from five human-video sources. Across four real-world manipulation tasks, increasing robotized pretraining scale improves overall completion from 51.5% to 80.3% and OOD completion under spatial and visual shifts from 34.9% to 72.2%. Ablations further show that visual robotization improves OOD robustness and that end-to-end pretraining with retargeted actions outperforms visual-only transfer. Project website: https://3587jjh.github.io/HuRo.
Jinho Jeong, Se June Joo, Jaehyun Kang +4