Imitation Learning

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Period ending 2026-09-21

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382 papers

Latest in Imitation Learning

Jul 31, 2026cs.RO

RayViT: Ray-Conditioned Visual Representations for Viewpoint-Robust Imitation Learning

Visual imitation learning enables robots to acquire visuomotor skills directly from images, yet RGB observations lack explicit geometric cues, making learned policies brittle to camera perturbations. To address this, we propose \textbf{Ray-conditioned Vision Transformer Encoder (RayViT)}, a lightweight architecture that injects camera geometry into pretrained ViT backbones. RayViT represents camera geometry as a Plücker ray map, patchifies it into ray features, and uses gated cross-attention to produce a ray-conditioned class token. These ray features are added as dense positional embeddings, while the ray class token replaces the original ViT class token to provide a geometry-aware summary representation. We combine this approach with an auxiliary cosine similarity loss to consistently improve the performance and robustness for geometry-aware tokens. Experiments on sim- and real-robot tasks demonstrate that RayViT improves robustness by approximately 13 percentage points under camera perturbations in multi-task RoboCasa benchmark and by 1.78 average completed stages in real-world multi-task success rate compared to baselines.
Qian Wang, Longrui Chen, Peiran Sun +8
Jul 31, 2026cs.LG

When Does On-Policy Interaction Help? Representational Tradeoffs in Value-Based Imitation Learning

Imitation learning (IL)---training an agent to replicate expert behavior from demonstrations---underpins applications from robotics to language model training. Standard approaches such as Behavior Cloning (BC) are known to suffer from compounding errors and performance plateaus, particularly when the learner cannot perfectly represent the expert's policy (as is typical, e.g., in distillation). Two interventions are widely understood empirically to improve performance: querying the expert interactively along the learner's own trajectories, and using value function estimation en route to generating a policy rather than directly fitting the expert's full action distribution. We investigate the nature of these improvements and their potentially surprising interplay. Our main finding is that expert interaction relaxes the representational demands on the learner: one only needs a model capable of realizing the expert's value function, bypassing the (often stricter) requirement of realizing the expert's policy itself. Concretely, we introduce OVI, an interactive on-policy IL algorithm that is statistically efficient whenever the learner can represent the expert's value function and computationally efficient given access to a linear maximization oracle. We complement this with a negative result showing that interaction is necessary. Namely, without stronger assumptions beyond expert-value realizability alone, any offline IL algorithm must scale with the complexity of the expert policy class. Our findings bear out empirically. OVI outperforms offline policy-based (BC), interactive policy-based (DAgger), and offline value-based IL methods, with the largest gains when the learner network is substantially less expressive than the expert's.
Luca Viano, Antoine Moulin, Audrey Huang +3
Jul 31, 2026cs.RO

STAGE: STyle-controllable Action GEneration for personalized autonomous driving

Driving style refers to the behavioral preferences that drivers maintain during driving, shaped by their diverse experiences, habits, and needs, and is typically reflected in varying levels of aggressiveness. If humans choose to use autonomous driving systems, they would expect the driving style of the systems to closely resemble their own habit. However, this is challenging for current industrial autonomous driving systems. To address this, we developed a style controllable action generation method, STAGE, for driving tasks. Its training process is based on imitation learning, incorporating both style value and latent value action modality encoding. Preference learning is then used to identify the user's driving style as a continuous, monotonic style value. And to reduce the cost of human involvement in the preference training process, we also developed a set of rules to compare driving style in data pairs. Then, during inference, the user inputs the style value to control the generated action patterns, dynamically meeting the user's expectations. Using the STAGE method, we verified that the style-controlled action generation results in several typical road scenarios significantly align with human expectations. Furthermore, through comparisons between the STAGE method and various other approaches, we reveal the unique functionalities of STAGE, including its style controllability, style continuity, driving style alignment capability and driving safety. The code for this work is available at: https://github.com/CarlDegio/STAGE
Zihao Liu, Xing Liu, Yizhai Zhang +1
Jul 31, 2026cs.RO

BWM: A Low-Cost High-Fidelity World Simulator for Robot Learning

Reliable robot learning requires a world simulator that can predict action consequences before execution on physical hardware, including risky and failure-prone outcomes. Existing physics simulators require substantial asset construction and calibration and still face a sim-to-real gap, while video generators often lack precise control over their responses to fine-grained robot actions. In this paper, we present the Boundless World Model (BWM), an open-source, low-cost, high-fidelity world simulator for robot manipulation. BWM is an action-conditioned world model that combines initial-environment guidance, dynamic visual history, and temporally aligned robot-action conditioning for stateful autoregressive prediction of future observations. We construct action-aligned training clips through trajectory replay, overlapping clip sampling, and initial-observation enhancement. BWM serves as a data engine that augments imitation-learning data with action-aligned rollouts, and as a policy evaluator for closed-loop assessment, risk anticipation, and policy ranking. Experiments on the WorldArena benchmark and physical robots demonstrate improved simulator fidelity and functional utility across the data-engine and policy-evaluator settings. BWM ranks first overall in the WorldArena Challenge across Track 1 and its two Track 2 applications. We release the BWM open-source ecosystem, including model checkpoints, training and inference code, and interfaces for data generation and policy evaluation.
BWM Team
Jul 30, 2026cs.LG

Mirror Learning

We investigate imitation learning through the lens of third-person observation and propose a framework for mirror learning: acquiring actionable policies from passive observation. While behavior cloning (BC) excels under dense, well-aligned first-person data, it fundamentally fails to leverage the rich observational signals arising from third-person demonstrations that humans and animals routinely exploit. We introduce a method that composes (i) a learned perspective transformation that places learners in demonstrators' shoes using a fine-tuned video diffusion model and (ii) an inverse dynamics model that infers action trajectories in the learners' control space. This enables the synthesis of mirror data, pseudo first-person expert data generated from third-person observations of demonstrator behavior. Empirically, we show that mirror data alone can train effective policies, and that augmenting first-person BC training with mirror data further improves downstream policy performance. Our results suggest that modern generative world models implicitly encode sufficient structure to enable a scalable and safe alternative to teleoperation-heavy data collection.
Yunpeng Liu, Matthew Niedoba, Oluwanifemi A. Adekanye +4
Jul 30, 2026cs.CV

ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Engine

Embodied intelligence faces a fundamental data bottleneck. Models must capture how first-person perception, whole-body motion, dexterous manipulation, object state, sound, and touch evolve together as humans pursue goals over time. Existing datasets fragment this experience across viewpoints, modalities, or spatial scales, leaving the full perception-action loop only partially observed. We introduce the Ambient Capture Engine (ACE), a human-centric data engine that transforms real home environments into spatially calibrated, temporally synchronized recording studios. ACE operates at two complementary scales: a table-scale configuration resolves hand-object manipulation, while a room-scale configuration captures whole-body motion, locomotion, and interactions across a furnished home. ACE records egocentric and multi-view exocentric video, full-body and articulated hand motion, object geometry and 6-DoF trajectories, audio, and tactile signals as a unified multisensory stream. Using ACE, we build ACE-Data-0, comprising 150 hours and 17M video frames across 200 task categories, performed by 50 participants in 2 environments, for a total of 75,000 interaction episodes. The dataset spans atomic manipulation, long-horizon chains of household activities, and human-scene interaction, while preserving natural behavioral variation through goal-level rather than step-by-step instructions. We further introduce a hierarchical benchmark that progresses from signals to scene components and then to interactions. Evaluations of state-of-the-art methods expose substantial gaps under contact, occlusion, egomotion, and long temporal horizons. ACE-Data-0 provides synchronized human demonstrations with aligned perceptual, kinematic, and contact supervision, offering a scalable foundation for imitation learning, world models, vision-language-action systems, and embodied AI.
Yukang Cao, Haozhe Xie, Beichen Wen +13
Jul 30, 2026cs.CL

Creative Transformation in Literary Texts: Modelling Change Across Representational Levels

Creativity is often framed as the production of novelty, yet many cultural works emerge through transformation of earlier artifacts and not through isolated invention. Drawing on theories of imitation by Gabriel Tarde and James Mark Baldwin, this paper models creativity as selective transformation across multiple levels of textual representation. We introduce a multi-level framework that compares literary texts across lexical, semantic, conceptual, structural, and narrative dimensions using directional alignment and control calibrated similarity measures. Applying the model to historically documented literary relationships, we show that different pairs preserve source structure at different representational levels while diverging in others. These transformation profiles provide a quantitative method for characterizing how imitation persists and where creative divergence occurs within literary works.
Ioana-Roxana Boriceanu, Liviu P. Dinu
Jul 30, 2026cs.LG

LM-GRASP: Instance-Specific Language Models for Combinatorial Construction via Online Imitation Learning

Machine learning for combinatorial optimization typically relies on neural constructors trained via reinforcement learning on large offline datasets for a fixed problem class-incurring high pretraining costs and generalizing poorly outside the training distribution. We propose an alternative: a metaheuristic framework that reformulates the randomized constructive phase of GRASP as an online imitation learning task, trained from scratch on each problem instance. A local search procedure acts as an expert oracle, while a decoder-only Transformer serves as the constructive policy. Unlike classical GRASP, which relies on static, myopic heuristic rules based on localized scalar costs, our approach is fully data-driven: the construction policy emerges from high-quality solutions discovered during the search itself, with no problem-specific feature engineering required. We instantiate this as LM-GRASP, a hybrid metaheuristic following an iterative learn-infer-improve cycle, training the policy online via behavioral cloning on a dynamic archive of elite trajectories-no external data or offline pretraining needed. The pipeline interfaces with the domain solely through the objective evaluator used by local search. Evaluated on the Taillard PFSP benchmark (ta51-ta60), the most discriminating block due to half its optima being unknown, LM-GRASP outperforms GPU-GRASP by 28.4 makespan units on average-comparable to the gain from GPU acceleration over sequential execution (27.2 units), though with overlapping standard deviations. This suggests instance-specific, online-trained language models are a promising, practical alternative to hand-engineered constructors, especially for landscapes resistant to classical greedy construction.
Mohand Mezmaz, Grégoire Danoy
Jul 30, 2026cs.RO

Cross-Embodiment Transfer via Behavior-Aligned Representations

Recent progress in large-scale imitation learning for robot manipulation has been driven by leveraging datasets across a wide range of robot embodiments. However, achieving significant cross-embodiment transfer is often still challenging. In this work, we study the role of using behavior-aligned representations (e.g., object bounding boxes, language motions, end-effector traces of robot motion) in vision-language-action (VLA) models to promote cross-embodiment transfer. We hypothesize that by possessing invariances across embodiments while being predictive of robot actions, these representations can help unify large-scale cross-embodiment data to enhance transfer. To assess our hypothesis, we develop a simulation-based benchmark designed to assess transfer with diverse cross-embodiment data to new embodiments. Using this benchmark, we compare different representations and ways of incorporating them. We identify that end-effector traces can be particularly beneficial for transfer, representations are generally more useful with larger prior datasets, and can be used to benefit from action-free data. We also demonstrate that they can enhance sim-to-real cross-embodiment transfer, improving task completion progress of real robot policies pre-trained on simulation data by 28%. We provide videos of our evaluations at our website: https://ajaysridhar.com/barx/.
Ajay Sridhar, Jensen Gao, Jonathan Yang +3
Jul 29, 2026cs.RO

Failure Detection for Surgical Robot Imitation Policies via Flow-Matching World Modeling

Imitation learning has shown increasing promise for autonomous robotic surgery, yet safe deployment remains challenging due to the safety-critical nature of surgical tasks and the complexity and variability of surgical environments. Failure detection is therefore an essential safeguard, but its development remains difficult due to the challenges of scarce failure data, highly variable manipulation dynamics, and the need to balance missed detections against disruptive false alarms. To address these challenges, we introduce FoMo-FD (Flow-Matching World Model for Failure Detection), a failure detection method that learns nominal short-horizon visual dynamics with an action-conditioned flow-matching world model. FoMo-FD scores the inverse-transport nonconformity of observed endpoint latents, enabling window-level detection of visual-action inconsistencies without requiring failure demonstrations. Detection thresholds are obtained by conformal calibration on successful executions, yielding task-specific alarms without assuming future failure types. We evaluate FoMo-FD on four surgically relevant manipulation tasks with twenty failure modes across simulation and real-world experiments using the da Vinci Research Kit (dVRK). Results show that FoMo-FD outperforms observation-level anomaly baselines and a prediction-error variant of the same world model, with the wrist-camera view achieving the strongest performance, including a 96.6% failure detection rate (FDR) at a 1.3% false alarm rate (FAR).
Zhefeng Huang, Yilin Cai, Ankit Patel +3
Jul 29, 2026cs.RO

RL2^2-VLA: Adaptive RL Latent Compositional Steering with Test-Time Scaling for Vision-Language-Action Models

Despite the impressive visuomotor capabilities enabled by Vision-Language-Action (VLA) models, their performance often degrades on challenging and out-of-domain tasks. Recent test-time steering and scaling methods improve performance without extensive data collection and retraining, but action samples often remain concentrated around similar behaviors and therefore inherit correlated failure modes. Moreover, existing methods apply the same intervention strategy at every timestep, regardless of whether the base policy is already likely to succeed. To address these limitations, we introduce RL2RL^2, an adaptive inference-time steering framework that leverages Reinforcement Learning on VLA Latents. First, we train a lightweight offline RL policy conditioned on expressive latents extracted from the VLA action expert and compose its flow velocity with that of the frozen VLA during inference. This compositional steering strategy combines the behavioral priors of large-scale imitation learning with the action diversity induced by offline RL beyond dominant demonstration modes. We further discover that inference-time steering follows fundamentally different scaling laws under success and failure states, revealing that action diversity is most beneficial when the base VLA is likely to fail, but can unnecessarily perturb already-accurate actions when success is likely. Building on this insight, RL2RL^2 activates compositional steering only when failure is predicted. Across the SIMPLER and PolaRiS benchmarks, RL2RL^2 improves success rates by up to +17.3% in out-of-domain settings, while ablations and scaling studies demonstrate the importance of latent representations and RL training. Finally, real-world experiments demonstrate that these gains transfer beyond simulation, establishing RL2RL^2 as a practical and modular steering framework for VLA deployment.
Derek Ming Siang Tan, Shailesh Shailesh, Srikrishna Iyer +4
Jul 28, 2026cs.RO

S2A2: Audio-Visual Imitation Learning for Manipulation Tasks Using Acoustic Spatial Information

Acoustic information provides rich cues about object location, material properties, and changes caused by contact or motion. This paper introduces a new set of acoustic-aware manipulation tasks for imitation learning, in which robots must use auditory cues to determine manipulation targets. These tasks require sound source localization and identification for active exploration in robotic manipulation. Also, we propose a multimodal imitation learning framework, Spatial-Spectral Audio Action (S2A2), that integrates visual features with acoustic spatial and acoustic signal information for the acoustic-aware manipulation tasks. We implemented S2A2 models that integrates policies such as ACT, Diffusion Policy, VQ-BeT, and π0π_0, into our framework. Simulation experiments showed that the proposed method is the most effective for tasks requiring both position and timbre. Furthermore, real-robot experiments confirm the applicability of the proposed tasks and framework to real-world manipulation.
Kaneyoshi Hiratsuka, Benjamin Yen, Ryosuke Kojima
Jul 28, 2026cs.RO

Tri-Manual Visuomotor Imitation Learning of Robot Policies

Bimanual teleoperation provides an effective way to collect robot demonstrations, but it assumes that the operator and robot have matching numbers of simultaneous control channels. This assumption breaks for tri-manual systems: the robot can coordinate three arms concurrently, whereas a single operator can continuously control only two. Pairwise mode switching may therefore record otherwise independent motions sequentially, causing behaviour cloning to reproduce delays imposed by the interface rather than required by the task. We present TriManPolicy, a tri-manual imitation learning system that allows one operator to demonstrate behaviours for three arms. Its central component is Dependency-Aware Tri-Arm Scheduling (DATS). The key idea is to preserve the demonstrated arm motions while reconsidering when they occur. DATS retimes demonstrations offline by preserving local sensorimotor segments of fixed duration and repositioning them according to constraints on task order and arm usage that are reviewed by a human. The resulting data train a single synchronous policy for all three arms, while deployment requires neither the dependency graph nor the scheduler. Across six challenging tasks performed in the real world, policies trained on demonstrations retimed by DATS exhibit more efficient coordination while maintaining comparable observed task success. Offline analysis further shows that DATS changes the supervision across arms rather than merely removing idle periods. Project videos and additional material are available at https://aus.bot/trimanpolicy/.
James Zhao, Mingyuan Ba, Weiming Zhi
Jul 28, 2026cs.RO

Decompose and Reorganize: Planning with Primitives and Visuomotor Policies Learned from Demonstrations

Successfully automating dexterous, long-horizon robotic manipulation requires frameworks capable of both high-level reasoning and fine-grained execution. Traditional task and motion planning (TAMP), while excellent at symbolic planning, is often brittle in contact-rich operations. Simultaneously, imitation learning (IL), while effective in manipulation tasks with visual feedback, is limited by its low capability in spatial generalization and multi-stage operation. To reconcile their complementary strengths and limitations, we propose DR-LfD (Decomposed and Reorganized Skills Learned from Demonstrations), a framework that seamlessly integrates visuomotor policies into a TAMP-gated decision-making system. Based on contact relationships, DR-LfD decomposes human demonstrations into atomic skills, which are reproduced as visuomotor policies or object-centric primitives. The initiation, termination, and constraints of the visuomotor policies are carefully modeled and implemented in a TAMP-compatible form, enabling reorganization of skills learned from different sources. DR-LfD transforms the learning problem from one requiring exponential demonstration data over possible skill sequences to one whose demonstration burden scales with the number of distinct skill types, with limited data for each skill. Through comprehensive real-world and simulation benchmarking across diverse scenarios, we demonstrate the strong performance of DR-LfD on tasks involving multiple steps, unseen setups, and physical constraints. Project website: https://dr-lfd.github.io/DR-LfD-website.
Yizhou Chen, Hang Xu, Dongjie Yu +7
Jul 27, 2026cs.AI

From Proprietary to Open-Source: Bridging the Distribution Gap via Multi-Agent Protocol Distillation in Agentic Search

Agentic search enables large language models to solve knowledge-intensive tasks by interleaving multi-step reasoning with retrieval, yet optimizing this with outcome-based reinforcement learning (RL) provides only sparse supervision. Knowledge distillation can supply denser guidance, and advanced proprietary models with their strong reasoning capabilities are promising teachers. While distilling from proprietary models can densify this supervisory signal, conventional logit-matching is precluded by hidden logits and mismatched tokenizers, whereas raw natural language trajectory imitation transfers superficial stylistic artifacts rather than core reasoning competence. To address the heterogeneous distillation problem and bridge the distribution gap, we propose Multi-Agent Protocol Distillation (MAPD), a joint distillation and RL framework uses a structured, style-normalized protocol as an intermediate representation. An offline multi-agent system (MAS) decomposes each query, retrieves supporting evidence, repairs failed searches, and converts the resulting exploration trace into a JSON protocol containing the task type, reasoning plan, and extractive grounding facts. During training, the protocol is provided only to a privileged branch of the student policy, whose token distributions furnish a dense distillation signal alongside the sparse RL objective. Extensive evaluations across seven QA benchmarks demonstrate that MAPD consistently outperforms competitive distillation and RL, achieving average success rates of 39.4% on Qwen3-1.7B and 44.4% on Qwen3-4B. Crucially, the framework generalizes robustly across diverse proprietary teachers while effectively mitigating the student policy from style drift and verbosity degeneration.
Junlin Liu, Jiangwang Chen, Zixin Song +7
Jul 27, 2026cs.LG

Learning Reusable Hybrid Motion Priors for Humanoid Locomotion from Motion Imitation

Reinforcement learning can produce robust humanoid controllers, but each new task is typically trained as a separate policy with its own reward design and training process. Motion imitation provides an alternative source of motor competence by training policies to track retargeted human motions, yet the resulting controllers remain reference trackers and are not directly usable as task policies. We propose a three-stage pipeline that turns motion-imitation skills into a reusable hybrid motion prior (HMP) for humanoid locomotion. First, an expert policy is trained to imitate retargeted human motion-capture clips. Second, the expert is distilled into a frozen architecture composed of a proprioceptive encoder, a residual vector-quantized (RVQ) codebook, and an action decoder. Third, task-level policies are trained to solve locomotion tasks by selecting discrete codebook entries while the HMP remains frozen. We evaluate the method on velocity tracking, point-goal navigation, and fall-recovery velocity tracking in simulation, and deploy the velocity-tracking policy on a real Unitree G1 robot. The distillation process preserves the tracking behavior of the expert, while the resulting HMP can be reused without retraining as the action interface for different downstream locomotion policies. The learned HMP reveals an interpretable codebook structure in which the number of active RVQ stages modulates the available gait patterns. We further show that training the codebook with the rotation trick improves latent organization and reduces downstream falls compared with a standard straight-through estimator.
Valerio Belli, Valerio Modugno, Enrico Mingo Hoffman +1
Jul 26, 2026cs.RO

PRISM: Polynomial Representations for Interaction-Structured Motor Control

Robot policies are typically MLPs mapping observations to actions. Yet robot observations are physical variables, and many action-relevant cues arise not from individual variables but from their interactions; power, inertial effects, contact, slip, and compliance depend on products among observable signals. We introduce PRISM, a policy representation that makes polynomial interactions among observable physical variables explicit, learnable, and compact. Rather than listing all polynomial terms, PRISM uses a factorized polynomial module to expose higher-order interaction features efficiently. In reinforcement learning, it keeps the standard MLP backbone but applies a gradually activated element-wise polynomial function after it. In imitation learning, it replaces linear proprioceptive conditioning in Diffusion Policy with a polynomial layer trained end-to-end. Across humanoid locomotion and contact-rich manipulation, PRISM improves performance over standard MLP policies and larger MLPs with matched capacity, showing that interaction structure cannot be replaced by capacity alone. It also yields sensorless compliant behavior without force, wrench, tactile input, contact labels, or admittance control. These results suggest that polynomial representations should become a standard architectural choice for embodied motor control. The project page is available at https://lsh3163.github.io/prism/
Seung Hyun Lee, Stella X. Yu
Jul 25, 2026cs.RO

The Curse of Precision: A Data Scaling Law for High-Precision Robotic Manipulation

While scaling laws for imitation learning have primarily focused on generalization in open-world settings, the relationship between data and precision in closed-world tasks like robotic assembly remains largely unexplored. This paper systematically investigates this relationship and introduces a novel scaling law. We find that to achieve a fixed success rate, the required number of demonstrations NN grows super-exponentially as the target precision PP approaches a limit cc. This relationship is accurately captured by the model log⁡(N)∝1/(P−c)\log(N) \propto 1/(P-c). Crucially, we reveal that the limit precision cc is not a static physical constant of the task but an emergent property of the entire agent system, including its sensors and expert policy. Through experiments on canonical manipulation tasks, we validate this law and demonstrate that improving system components, such as adding a wrist camera or using a more effective expert, measurably lowers cc, thus expanding the system's achievable precision. Our work provides a new theoretical framework for precision in robotics and a quantitative metric to evaluate system capabilities. Furthermore, these findings provide a practical methodology for guiding the development and debugging of high-precision manipulation systems.
Cuijie Xu, Yuanfan Xu, Min Xue +5
Jul 24, 2026cs.RO

Robot Learning to Communicate through Projected Visual Abstractions

Humans routinely communicate through abstractions of their bodies, including shadows, silhouettes, and reflections. Yet robots remain largely confined to expressing themselves through their physical morphology. Enabling robots to communicate through such projected visual abstractions requires reasoning not only about bodily motion but also about how that motion is transformed into an external representation perceived by an observer. Among these abstractions, shadows provide a particularly compelling example because they emerge directly from the robot's embodiment while remaining visually distinct from the body itself. Here, we present a robotic system capable of dynamic shadow expression using a 21-degree-of-freedom dexterous hand with compliant soft skin and a learned shadow self-model. The soft-skinned embodiment reduces light leakage to produce visually continuous silhouettes, while the differentiable self-model learns the mapping between hand configurations and projected shadow appearance through task-agnostic self-exploration. Given a target shadow image or video, the robot optimizes its hand configurations through gradient-based search over 1 the learned self-model and refines the solution through collision-aware simulation to obtain physically feasible motions. For dynamic shadow performance, we further introduce expressive-region objectives, temporal smoothness regularization, and keyframe-based optimization to preserve visually important motion cues while reducing optimization complexity. We demonstrate robotic shadow expression across sign-language gestures, hand-shadow puppetry, and animal motion imitation in both simulation and physical experiments. These results establish a framework for enabling robots to manipulate projected visual abstractions of themselves for communication and visual storytelling.
Danyang Yan, Boyuan Wang, Jiaxun Liu +1
Jul 23, 2026cs.LG

LeAct: Learning to Reason from Expert Actions

Modern reasoning models depend on reasoning data, today sourced from human annotations or distilled from stronger LLMs. However, a rich and largely untapped source of supervision lies in expert systems (e.g., game engines, classical planners, theorem provers), which routinely produce near-optimal actions across diverse domains. But these experts are silent: they commit to an action without writing down the chain of thought (CoT) behind it. Recovering that CoT as natural-language reasoning would distill expert knowledge into a student that generalizes beyond the demonstrated actions. We treat it as a latent variable and study how to recover it from the action alone. Our approach, LeAct (Learning to reason from Actions), optimizes this latent variable: the student samples candidate CoTs for each expert action, and we retain those that measurably improve its own probability of recovering the action. Across imperfect-information games at multiple scales and a simulated robotics benchmark, LeAct reaches the solver's numerical floor on small enumerable games. At larger scale, it is 5×5\times closer to the solver than the strongest expert-iteration baseline. At Flop Hold'em (∼109\sim 10^9 infosets), LeAct wins head-to-head by +60+60 mbb/g, and on the robotics probe it is the only training recipe that improves on direct imitation. We present a principled framework and the result: expert systems become a categorically new source of reasoning teachers for foundation models.
Ziran Yang, Chengshuai Shi, Raj Ghugare +3
Jul 23, 2026cs.RO

GuidedAttention: Interpretable and Correctable Visual Attention for OOD-Robust Robot Manipulation via Imitation Learning

End-to-end visuomotor policies provide little opportunity for humans to understand or correct the policy's visual attention. We propose GuidedAttention, a visuomotor imitation learning framework that introduces interpretable and correctable visual attention as an explicit intermediate representation. Task-relevant attention keypoints are predicted from camera images and condition a diffusion-based action policy. Users can inspect and optionally correct selected keypoints once at rollout initialization, after which the corrected attention is automatically propagated throughout execution by a tracking module. Experiments in simulation and the real world demonstrate that GuidedAttention consistently improves robot manipulation performance, particularly under positional and appearance out-of-distribution (OOD) conditions. https://mmurooka.github.io/guided-attention-project-page
Masaki Murooka, Ryoichi Nakajo, Keisuke Shirai +4
Jul 21, 2026cs.CL

When Reasoning Narrows the Move: Diversity Collapse in LLM Game Play

Supervised fine-tuning (SFT) is widely used to adapt large language models to downstream tasks, but its effect on behavioral diversity in sequential decision-making remains under-explored. We study this question in a controlled suite of deterministic board games based on tic-tac-toe variants, where optimal actions are exactly computable and diversity can be measured directly. Across state-level evaluation, arena gameplay, and training trajectories, we find that reasoning-mode generation frequently suppresses action diversity without uniformly improving action accuracy. Furthermore, standard SFT improves accuracy but often induces premature diversity collapse, which exceeds what is minimally required by the accuracy-diversity tradeoff. We then show that action augmentation, which trains on all optimal actions per state rather than a single demonstrated action, would partially mitigates this effect. Our results identify narrow-support imitation as a source of policy collapse in LLM decision-making and suggest that preserving action support during SFT is important for maintaining exploratory behavior.
Junyi Sha, Renfei Tan, David Simchi-Levi
Jul 20, 2026cs.RO

Imitation of Arm Gestures by the Semi-Humanoid Robot NICO

Seamless human-robot interaction (HRI) requires a number of perceptual and motor abilities from the robot, one of them being the imitation of human gestures. Humanoid robots have an advantage in HRI thanks to their anthropomorphic features. In this work, we develop a system for imitation of human arm gestures by the semi-humanoid robot NICO based on analytical geometry and a pretrained MediaPipe pose-estimation model. For each input RGB frame, 3D coordinates of relevant human body landmarks, including arm joints and hand keypoints, are obtained using the MediaPipe framework. Joint angles are then computed from these coordinates using derived geometric relations. Finally, the computed angles are properly mapped to NICO's motor configuration and executed in a predefined motion sequence. Preliminary experiments on several representative arm gestures with six participants of different height indicate that the proposed method can produce meaningful imitative motions from monocular RGB input only, while also highlighting limitations in more complex poses and wrist-related movements.
Anastasiya Ihnatovich, Igor Farkaš
Jul 20, 2026cs.LG

Generalize and Guide: Decomposing Rewards for Few-Shot Inverse Reinforcement Learning

Inverse reinforcement learning (IRL) provides a powerful framework for learning from demonstrations. However, real-world tasks often exhibit substantial natural variations (e.g., picking up mugs with varying shapes), making it impractical to collect demonstrations that fully specify a new task under every possible scenario. In practice, while demonstrations for the target task are limited, it is often easier to obtain datasets of heterogeneous but related behaviors. This motivates the problem of few-shot IRL with multi-task demonstrations (FM-IRL), where an agent must learn a new task with substantial variations from only a limited number of target-task demonstrations, together with sufficient demonstrations of related tasks and online agent experience. To do so, we must both recover the expert distribution of the new task and provide guidance when the agent deviates from it. We introduce Multitask discriminator Proximity-Guided IRL (MPG), which learns two complementary reward components: (1) a generalizable discriminator that transfers shared structure across related tasks to identify expert behavior in a new task, and (2) a proximity function that measures how far a state deviates from expert behavior and provides corrective guidance during exploration. We demonstrate the effectiveness of our method on multiple challenging navigation and manipulation tasks under significant variations (e.g., object configurations, table layouts, and initial robot poses), achieving an average success rate of 81.2%, outperforming the strongest per-task baseline by an average of 24.7 percentage points.
Ziyi Liu, Grace Zhang
Jul 18, 2026cs.LG

Scalable Causal Imitation Learning

Imitation learning enables learning a policy in an unknown environment with a latent reward signal using expert demonstrations, but it struggles when the imitator's and expert's observations are mismatched and unobserved confounders are present in expert demonstrations. By identifying appropriate adjustment sets via the sequential ππ-backdoor criterion, causal imitation learning (CIL) provides a framework for approximating the expert's policy from confounded data. However, existing CIL methods, Causal Behavioral Cloning (Causal BC) and Causal Generative Adversarial Imitation Learning (Causal GAIL), are designed for short-horizon, low-dimensional settings. When applied to continuous control tasks with long horizons and high-dimensional state-action spaces, these methods exhibit poor performance: Causal BC suffers from compounding errors, Causal GAIL is unstable and sample-inefficient, and sequential ππ-backdoor adjustment becomes impractical. We introduce Causal Soft Q Imitation Learning (SQIL) and Causal Inverse soft-Q Learning (IQ-Learn), two off-policy causal imitation learning algorithms that combine the causal adjustment framework with state-of-the-art inverse reinforcement learning objectives. Both algorithms operate on causally-adjusted state representations produced by an efficient approximation of the sequential ππ-backdoor criterion, exploiting the causal structure of continuous control environments to reduce the full-horizon adjustment to a fixed-size sliding window. We evaluate all methods in a suite of confounded environments and find that Causal SQIL and Causal IQ-Learn substantially outperform prior CIL algorithms on long-horizon tasks, sometimes surpassing the expert, whereas all causally unaware imitation methods fail to learn meaningful behavior.
Eylam Tagor, Mingxuan Li, Elias Bareinboim
Jul 17, 2026cs.RO

Dynamics-Aware Meta-Imitation for Generalization to Unseen Robotic Manipulation

Imitation Learning aims to learn skills from extensive observations and demonstrations for robots, so it suffers from data scarcity and environment generalization. The existing methods predominantly focus on imitation from in-domain tasks and consequently struggle with generalization to unseen tasks. To bridge this generalization gap, we propose the \textbf{D}ynamics-\textbf{A}ware \textbf{M}eta-\textbf{I}mitation (DAMI) framework. By integrating meta-learning to construct a shared skill space, DAMI equips agents for rapid adaptation to novel tasks. We introduce the Visual-Motor Trajectory (VMT) module to capture complex spatio-temporal dynamics within the task latent space. Furthermore, we propose the Unpaired Unified Task (U2T) block to fuse unstructured multimodal observations. To coordinate these representations, we integrate a Task-Conditioned Feature Modulation (TCFM) mechanism customized for modulating low-level 3D features. By capturing intrinsic dynamics from a random complete reference demonstration, our framework learns the underlying task logic rather than memorizing static cues, ensuring effective generalization. Extensive experiments in both simulation and real-world settings demonstrate that our approach outperforms state-of-the-art baselines regarding direct inference on seen tasks and adaptation to unseen tasks via few-shot fine-tuning.
Zhenduo Shang, Xiyao Liu, Bohan Li +4
Jul 16, 2026cs.RO

DRIFT: Drift and Aggregation for Motion Planning

End-to-end trajectory planners need to represent multiple plausible driving behaviors while producing a single executable trajectory under real-time constraints. Proposal-based approaches address this ambiguity by generating multiple candidates, but converting the proposal set into a final plan remains a key design problem. We present DRIFT, a fixed-depth planner that combines one-step drifting in a compact trajectory latent space with scene-aware proposal aggregation. Conditioned on features from a pretrained visual encoder, the DRIFT Decoder generates 48 proposal features in a single batched pass, with 32 samples at alpha=0.5 and 16 samples at alpha=0.9. A lightweight Aggregation Head integrates these features with scene, navigation, and ego-state information and directly predicts the final trajectory without requiring trajectory-level quality labels for aggregation. Its output is trained with expert-trajectory imitation and a map-derived boundary regularizer that penalizes waypoints outside the drivable polygon and inside waypoints near its boundary. On NAVSIM navtest, DRIFT achieves 89.6 PDMS and 90.4 EPDMS, with strong drivable-area compliance and ego progress among the methods compared. The proposal-generation and aggregation module runs in 10.82 ms on an NVIDIA RTX 4090, while full-model inference including the visual backbone takes 66.43 ms. These results show that one-step latent proposal generation and direct aggregation provide an efficient design for multi-hypothesis motion planning.
Yining Xing, Zhiyuan Liu, Zehong Ke +2
Jul 15, 2026cs.LG

Augmentations for Robust and Efficient Imitation Learning in Streamed Video Games

Imitation learning is an appealing way to scale game-playing agents to complex 3D environments by training policies to map visual observations to actions from human demonstrations. However, these demonstrations are expensive to collect and modern game-playing is often done through streaming in which network delay and compression introduce spatiotemporally correlated visual artifacts that can cause a covariance shift at test time. To address these challenges, we propose streaming augmentations that mimic four types of artifacts commonly encountered during streaming with low-bandwidth network connection: pixelated blocks and scrubs, global blur, and ghosting. We instantiate our approach on top of predictive inverse dynamics models (PIDM), which combine future-state conditioning with an inverse dynamics policy in a learned latent space, and evaluate the impact of our augmentations across three tasks in modern 3D video games. Under stable streaming conditions, agents trained with spatiotemporal augmentations achieve up to 41% higher evaluation performance compared to agents trained without augmentations under an identical data budget. When network lag is introduced, agents trained with augmentations degrade by only 7.45% vs 49.82% of the original performance for agents trained only with the original data. These results clearly indicate that spatiotemporal augmentations tailored for the streaming setting are a simple yet powerful tool to train robust and efficient game-playing agents.
Somjit Nath, Abdelhak Lemkhenter, Pallavi Choudhury +4
Jul 15, 2026cs.RO

Semantic Audio-driven Understanding for Dynamic Humanoid Whole Body Control

Recent advances in humanoid robotics and reinforcement learning have enabled the acquisition of highly expressive whole-body motion policies. However, most robotic performances remain based on pre-scripted sequences or externally triggered behaviors, limiting autonomy and responsiveness to dynamic environments. In this work, we introduce a novel multi-modal orchestration framework for semantic audio-driven humanoid control, enabling robots to autonomously select and execute appropriate motion skills in real time. The system processes continuous audio streams and routes them into music or speech branches. Music input is handled via audio fingerprinting and semantic embeddings to retrieve track identity and temporal alignment, allowing dynamic mapping between musical segments and motion policies. Speech input is grounded into a discrete library of imitation-learned skills, enabling direct human-robot interaction. Both modalities share a unified interface that schedules skill execution over a reinforcement learning control pipeline. We validate the approach in simulation and on a Unitree G1 humanoid, showing robust sim-to-real transfer and consistent audio-conditioned policy selection. Supplementary materials are available at the following site: https://lab-rococo-sapienza.github.io/semantic-WBC/
J. M. A. Marcelo, M. Brienza, E. Bugli +4
Jul 15, 2026cs.LG

Distributionally Robust and Safe Imitation Learning

Imitation learning (IL) has achieved remarkable success in complex decision-making tasks. However, its performance is highly sensitive to distribution shifts, which can pose significant safety risks. We propose a distributionally robust and safe IL framework that explicitly addresses both policy-induced and uncertainty-induced distribution shifts. Our approach develops a unified framework leveraging Taylor Series Imitation Learning (TaSIL) to mitigate policy-induced shifts and distributionally robust adaptive control to handle uncertainty-induced shifts. This architecture enables the formulation of an IL problem that optimizes performance under distributional uncertainty while systematically accounting for safety constraints. We demonstrate the effectiveness of the proposed approach on an unmanned aerial vehicle (UAV) case study where the UAV performs a task in an uncertain environment while avoiding unsafe regions.
Ahmed Aboudonia, Naira Hovakimyan
Jul 13, 2026cs.RO

GaitSpan: Growing Humanoid Locomotion from Walking to Running

A humanoid that can walk should not relearn locomotion from scratch to jog or run. Yet current approaches often obtain gait diversity by prescribing gait schedules, imitating motion clips, training experts to switch between or distilling skills into one policy. These strategies can produce impressive behaviors, but offer limited flexibility across continuous speed commands, terrains, and morphologies. We study skill growth with GaitSpan, a framework that expands a pretrained, basic walking policy into faster locomotion. It treats walking as a seed skill: reusable motor structure for balance, support, body coordination, and contact transition that can be regenerated at new rhythms, extended into longer/higher strides, and corrected by residual adaptation. This expansion has three aspects: 1) rhythm generation, which modulates the frozen walking policy with multiple internal clocks and learns command-conditioned combinations of the resulting canonical actions; 2) stride shaping, which rewards dynamic locomotion patterns appropriate for higher commanded speeds using a physically grounded objective inspired by spring-loaded inverted pendulum dynamics; and 3) residual adaptation, which captures motion details not accounted for by rhythm generation or stride shaping. GaitSpan is the first to deliver a single command-conditioned humanoid policy that spans walking, jogging, and running-like regimes covering a continuous speed range, transfers across morphologies, and deploys zero-shot on unseen sim-to-sim, and real-world terrains. Compared with baselines either trained with multi-experts or imitation from humans, it learns faster and achieves stronger gait performance.
Kwan-Yee Lin, Zilin Wang, Janelle J. Liu +1
Jul 13, 2026cs.RO

Towards Human-level Dexterous Teleoperation

Humans routinely wield tools, swap grasps, and reposition objects within a single hand, seamlessly orchestrating contact transitions that span translation, reorientation, and finger gaiting. Endowing robot dexterous hands with this level of in-hand dexterity through teleoperation requires precise control of object motion via dynamic hand-object contact, yet current teleoperation systems remain far from this capability. To bridge this gap, we take a major step towards human-level dexterous teleoperation by introducing TeleDexter, a hand-object co-tracking controller that maps operator intent into learned, low-level contact execution. The controller is trained on consecutive co-tracking subgoals derived from human reference motions, utilizing a hybrid reward that couples sparse subgoal objectives with dense tracking rewards to enable learning across diverse interaction modalities rather than frame-wise trajectory imitation. The entire pipeline requires only single-stage RL and, with random action masking and domain randomization, transfers zero-shot to the real robot. We evaluate TeleDexter on seven challenging dexterous teleoperation tasks spanning object reorientation and long-horizon tool use across two dexterous hands, achieving a 75% average success rate where all baselines consistently fail. Furthermore, the collected demonstrations successfully train autonomous policies via behavioral cloning, marking a concrete step towards human-level dexterous teleoperation.
Puhao Li, Zeyuan Chen, Yingying Wu +9
Jul 13, 2026cs.RO

Pix2Act: Image-Space Manipulation Policies with Equivariant Augmentation

Representing manipulation actions as 2D trajectories in the camera plane provides a compact and interpretable basis for learning complex 3D manipulation policies. However, it also creates challenges from out-of-frame trajectories and limited precision. We propose Pix2Act, an imitation learning method that addresses these challenges by generating continuous image-space keypoint trajectories in each camera plane and losslessly recovering end-effector poses via triangulation. This reformulates high-dimensional 3D control as a simpler, more learnable 2D prediction problem. Crucially, it aligns observations and actions in the same coordinate space, enabling equivariant transformations to jointly rotate individual camera images together with their image-space actions. We analyze the symmetry properties of this augmentation and design a network architecture that can fuse multiple camera views while respecting their per-view rotations. As a result, Pix2Act implicitly enlarges the support of the data distribution and learns invariant action structures across transformations, yielding improved generalization and overall performance. Across diverse simulated and real-world manipulation tasks, Pix2Act outperforms state-of-the-art baselines and remains robust under camera perturbations.
Haojie Huang, Linfeng Zhao, Haotian Liu +9
Jul 13, 2026cs.RO

SegDiff: Segmented Trajectory Diffusion for Consistent and Adaptive Robot Manipulation

Imitation learning enables robots to acquire manipulation skills from demonstrations by mapping observations to actions. Existing approaches predict either short-horizon continuous action sequences or discrete keyposes. However, continuous prediction methods suffer from compounding errors due to short prediction horizons and struggle with multi-modal action distributions, whereas keypose-based methods necessitate an external planner, constraining real-time applicability. To address these challenges, we introduce SegDiff, a closed-loop visuomotor policy that integrates the strengths of both paradigms. SegDiff decomposes demonstrations into motion segments between keyposes and learns to predict the continuous trajectory from the current state to the next keypose, enabling long-horizon prediction with real-time refinement. Furthermore, we leverage the capability of diffusion models and DDIM inversion to propose a Dynamic Temporal Ensembling mechanism, which allows the policy to efficiently respond to dynamic environments and mitigate discontinuities caused by inconsistent multi-modal sampling. SegDiff demonstrates significant performance gains over existing approaches across various simulated and real-world scenarios, indicating its strong ability to reason over extended temporal dependencies while maintaining real-time adaptability and control stability.
Haidong Cao, Wenjun Cao, Quanhao Li +5
Jul 12, 2026cs.AI

Agentic-DPO: From Imitation to Agentic Policy Optimization on Expert Trajectories

Large Language Model (LLM) agents are commonly trained from expert trajectories using supervised fine-tuning (SFT), which treats multi-turn agent behavior as ordinary text imitation. This recipe is simple and low-cost, but it only learns to imitate the sequence of expert actions, rather than training the agent to choose the right action against plausible mistakes at each state. Existing methods to mitigate this problem include preference learning or reinforcement learning, but they usually need high-cost environment rollouts and reward models. We propose Agentic-DPO, a lightweight offline agent policy optimization method that turns expert trajectories into state-conditioned preference supervision. At each expert action state, Agentic-DPO samples a one-step action from the current state, treats plausible wrong actions as negatives, and contrasts them with the expert action using a DPO-style preference objective. To avoid mixing both policy and schema in preference learning, we introduce Policy-Preserving Augmentation (PPA), which renders the same latent trajectory under multiple schemas while keeping the expert policy fixed. Agentic-DPO requires no online environment rollout, reward model, or full-trajectory student exploration. We conduct experiments across StableToolBench, tau-bench retail, and Mind2Web, where Agentic-DPO consistently improves agents at different model scales beyond imitation. In particular, it raises tau-bench accuracy from 21.7% (SFT) to 41.4% for a 9B model, matching online GRPO under the same backbone with only step-level rollouts and without environment interaction during gradient steps. The results suggest that expert trajectories can support low-cost agentic policy optimization when converted from demonstrations into state-level action preferences. Code for Agentic-DPO is released at https://github.com/Schuture/Agentic-DPO.
Yixiong Chen, Alan Yuille
Jul 11, 2026cs.RO

Large Language Model Enhanced Differentiable Trajectory Planning for IoT-Enabled Autonomous Driving

Autonomous driving planning is a key component of IoT-enabled intelligent transportation systems, requiring vehicles to generate safe, efficient, and executable trajectories in complex urban environments from multi-source contextual information. While imitation learning (IL) has shown promise on large-scale datasets, IL-based planners still suffer from limited coverage of complex long-tail interactions, weak consistency with downstream constrained refinement, and insufficient use of high level scene semantics under real time constraints. To address these issues, this paper proposes a large language model (LLM) enhanced differentiable trajectory planning framework for IoT-enabled autonomous driving. Specifically, we introduce a surrounding agent centric data augmentation strategy to reorganize sur rounding agent trajectories as additional planning supervision, thereby improving the training distribution without collecting additional raw data. We further design a complexity-aware asyn chronous LLM-based semantic enhancement module to extract scene-related high-level semantic features with controlled online overhead. In addition, a differentiable optimization module is incorporated to refine generated trajectories with explicit residual penalties while backpropagating optimization gradients to the upstream planner. Experiments show that the proposed method achieves the best overall scores of 83.63 and 78.29 on the nuPlan closed-loop nonreactive and reactive Hard20 benchmarks, respectively, and CARLA-ROS tests further verify its online deployment and real time closed-loop execution capability.
Shihao Zhang, Jing Yang, Ziyu Song +7
Jul 11, 2026cs.RO

Source-Lifted Flow Matching for Intervenable Multimodal Imitation

Flow-matching policies are promising for imitation learning because they model complex multimodal action distributions. However, their stochasticity is largely passive: repeated sampling may yield diverse behaviors, but users cannot directly choose among valid continuations from the same state. We propose Source-Lifted Flow Matching (SL-FM), a source-intervenable flow-matching policy that exposes such a handle while keeping the velocity field shared and latent-free. The handle selects only the source endpoint of the conditional flow, not a mode-specific field, preserving the standard formulation while avoiding decomposition into separate mode-conditioned dynamics. The core mechanism is \textbf{Orthogonal Source Lifting}, designed to prevent path-crossing ambiguity. Instead of partitioning target actions by mode, SL-FM lifts handle-specific sources into auxiliary orthogonal coordinates and keeps targets in the original action subspace. This preserves the demonstrated action distribution while allowing one shared field to carry different branches without merging at crossings. To keep handles usable across states, we learn a state-dependent source mixture end to end and use a responsibility floor, giving each handle weak supervision and mitigating dead modes. Experiments on crossing-flow diagnostics and robot-control benchmarks show that SL-FM converts passive source randomness into an actionable intervention variable. It removes crossing-induced composite trajectories, changes future routes in 91.1% of matched-prefix interventions, and achieves strong free-deployment performance, with improvements in several benchmark settings. Overall, source geometry provides actionable multimodal control without conditioning the velocity field on the selected mode.
He Zhang, Ying Sun, Pengteng Li +6
Jul 10, 2026cs.RO

More Structure, Not More Capacity: Object-Centric Representations for Visuomotor Imitation Learning

Robotic manipulation policies rely on pre-trained vision models that give either a global scene embedding or a dense patch grid. Both mix task-relevant and task-irrelevant features. Object-centric slot representations are a structured alternative: they group features into a few per-object slots. We test what this structure buys on ManiSkill3 PickCube-v1, with a frozen encoder and a held-out-seed evaluation. Holding the policy, goal token, rendering, and calibration fixed and changing only the encoder, a frozen object-centric SPOT representation (DINO ViT-B/16 + Slot Attention) reaches 55.0±\pm2.9% success, 22.4% above a dense DINO global-feature baseline (32.6 ±\pm 1.5%), with the same trainable policy and no encoder fine-tuning. More tokens alone do not help: a dense patch grid with 16x the tokens performs no better than the global feature. Adding an explicit 2D spatial goal and native-resolution rendering raises the full system to 68.7±\pm4.2%, just below a privileged 3D-oracle upper bound (71.7±\pm4.1%). An automated kinematic failure taxonomy then separates spatial-precision (Near-Miss) failures from object-tracking (No-Grasp) failures: spatial grounding reduces Near-Miss while leaving No- Grasp unchanged. The same taxonomy transfers to the harder StackCube-v1 and points to occlusion as the main bottleneck.
Yi Li, Alexandre Chapin, Liming Chen +2
Jul 10, 2026cs.RO

Implicit Behavior Coordination from Sub-Task Demonstrations by Exploiting Overlap-Induced Multimodality

Long-horizon robotic rearrangement is commonly formulated as a skill-sequencing problem, where distinct behaviors are explicitly represented and coordinated by a planner or high-level policy. We investigate whether such explicit behavior identities and sequencing interfaces are necessary at all. We introduce implicit behavior coordination from sub-task demonstrations, where separately collected behaviors are coordinated without behavior identity labels, complete-task demonstrations, or task-ordering supervision. Our key observation is that overlap between sub-task demonstrations induces multimodal action distributions that need not be resolved through explicit behavior partitioning. Instead, this overlap-induced multimodality can be exploited as a coordination resource. We instantiate this idea with a shared Flow Matching policy that preserves multiple action modes and critic-guided in-sample planning that propagates task value across demonstrations and selects task-relevant modes. Experiments in Habitat and on a real robot show that implicit behavior coordination remains effective under reduced cross-behavior overlap, larger behavior mixtures, longer horizons, and execution failures, supporting the idea that long-horizon coordination can emerge directly from sub-task demonstrations without explicitly recovering or sequencing behavior identities.
Ahmed Shokry, Usama Ahmed Siddiquie, Sicong Pan +1
Jul 9, 2026cs.LG

SafeExplorer: An Unbiased Policy Gradient for Reinforcement Learning with Recovery Interventions

Training reinforcement-learning agents directly on physical robots makes every fall costly, since a fall can damage the platform and cannot be undone like a simulator reset; the goal is therefore to minimize falls during training rather than trade them off against return, as constrained Markov decision process (MDP) formulations do. A standard mitigation hands control to a separate recovery policy whenever the agent leaves a designer-specified safe region (a subset of state space it should stay within), but the resulting mixed-policy rollouts silently bias every on-policy update, and the importance-sampling correction that would remove this bias is ill-defined whenever the recovery policy is deterministic. We address this bias with a drop-in modification of proximal policy optimization (PPO). Its core is an unbiased policy-gradient estimator that uses the score function only at safe timesteps and never evaluates the recovery policy's density, so it stays valid even when the recovery policy is deterministic, exactly where importance sampling breaks, and it empirically dominates importance sampling even when the recovery policy is stochastic. Because the recovery policy still makes credit assignment slow near the safe-region boundary, two further components accelerate learning: a closed-form value for recovery-triggering states when dynamics and recovery are deterministic, and an imitation loss that copies recovery actions only when recovery succeeds. On a three-environment, five-seed benchmark, the resulting algorithm reduces training-time falls by factors of 233x, 48x, and 26x on HalfCheetah, Ant, and Unitree Go1 over standard PPO, while matching or exceeding PPO's final reward, and on Ant, where the recovery policy is unreliable, it is the only method that reaches 80% of the best final reward.
Elham Daneshmand, Majid Khadiv, Glen Berseth +1
Jul 9, 2026cs.RO

SkillPlug: Unsupervised Skill Mining for Few-Shot Adaptation in Robotic Manipulation

Learning transferable visuomotor imitation policies that generalize across diverse manipulation tasks and adapt rapidly to new tasks from only a handful of demonstrations remains challenging. Most modern policies are trained end-to-end to map observations directly to low-level actions, offering little explicit structure for reusing and recombining behaviors across tasks and making transfer data-inefficient under limited supervision. We propose SkillPlug, a plug-in framework that augments an existing visuomotor policy with a skill-conditioning module and mines a shared, transferable skill library from raw multi-task demonstrations. SkillPlug learns skills via self-supervised objectives that promote compact, reusable, and non-redundant behavior-level primitives, forming a task-shared prior for compositional control. After skill mining, we keep the learned skills fixed and specialize to unseen tasks by fine-tuning only lightweight router and action head, enabling efficient adaptation without full end-to-end retraining. We evaluate SkillPlug on two simulation benchmarks and on a real robot, and observe that the mined transferable skills consistently improve both multi-task performance and few-shot adaptation. Overall, SkillPlug offers a scalable way to mine reusable skills that improve data-efficient generalization in robotic manipulation.
Zi-han Ding, Ziwei Wang
Jul 9, 2026cs.RO

AnyDexRT: Calibration-Free Dexterous Hand Retargeting with Few-Shot Human Guidance

Teleoperation is a key interface for controlling dexterous robotic hands and collecting demonstrations for imitation learning. Its effectiveness largely depends on kinematic retargeting, which maps operator hand motions to feasible and intuitive robot hand motions. Existing methods often require hand-crafted objectives, precise calibration, or global shape matching between human and robot hand spaces, making them sensitive to hand-specific tuning and less reliable across different dexterous hands. We propose AnyDexRT, a calibration-free retargeting method for intuitive dexterous teleoperation across human-like dexterous hands. AnyDexRT combines self-supervised fingertip correspondence learning with few-shot human guidance to anchor the mapping in task-relevant regions, and further refines pinch-related poses using a contact classifier. Experiments on diverse dexterous hands and real-world teleoperation tasks show that AnyDexRT improves retargeting quality, reduces manual tuning, and provides more intuitive and efficient control than prior retargeting methods. Project website: https://chenxi-wang.github.io/projects/anydexrt
Chenxi Wang, Ying Feng, Hongjie Fang +4
Jul 9, 2026cs.AI

Compete Then Collaborate: Frontier AI Teachers Build a Verifiable Curriculum to Improve a Coding Student Beyond Imitation

Large language models increasingly serve as teachers generating training data for smaller students. Prior multi-teacher knowledge distillation methods merge outputs without determining which frontier model teaches best, often relying on an LLM judge biased toward its own outputs. We introduce a compete-then-collaborate framework where four frontier AI teachers (Claude, Codex-GPT, Grok, Gemini) are ranked head-to-head by an execution-based judge (unit tests and stdin-stdout checks) with fairness controls, and then collaborate to build a verifiable curriculum for a student (Qwen2.5-Coder). We report three findings. (1) Under execution verification, all teachers solve standard problems near-perfectly after self-correction (99-100%) due to a saturation effect, but harder competition problems separate them (Gemini 77% > Claude 69% = Codex 69% > Grok 50%); however, the robust student-side results do not depend on teacher ranking. (2) Imitation (SFT) on verified solutions does not improve, and can degrade, an already-competent student at 7B and 32B (e.g., from 76.7% to 72.7% on MBPP-test, and 5.9% to 2.9% on competition problems). (3) Using the same collaborative curriculum as a reinforcement learning with verifiable rewards (RLVR) environment improves the student (from 5.9% to 8.8% peak on competition problems, a +49% relative gain), reversing SFT's direction. The value of AI-teacher collaboration lies not in pooling answers to imitate, but in jointly constructing a verifiable environment where the student learns by doing. We release a reproducible on-prem pipeline (NVIDIA GB10) with framework patches for running GRPO on a bleeding-edge stack.
Miseong Shawn Kim
Jul 9, 2026cs.CV

Post-Training in End-to-End Autonomous Driving

End-to-end models that map multimodal inputs directly to future trajectories/maneuvers have emerged as an increasingly prominent research paradigm in autonomous driving. This class of models includes both Vision-Language-Action models and trajectory-generative planners. Unlike classic machine learning applications, autonomous vehicles operate in safety-critical and interaction-intensive environments where traditional open-loop imitation of expert demonstrations is not sufficient to ensure reliability. In particular, small execution errors can accumulate over time, while recovery behaviors are scarce in training data. In addition, long-horizon objectives such as safety and driving comfort are not captured by pointwise labels either. These limitations have motivated a shift toward post-training techniques, which further refine driving policies beyond pure imitation. This survey presents a unified view of post-training for autonomous driving by defining its scope and organizing the existing literature into four major families based on the form of supervision they use. For each family, we discuss its capabilities, limitations, and open challenges. We aim to facilitate a systematic understanding of this emerging area and stimulate future research on reliable and efficient post-training for autonomous driving.A collection of related papers is available at https://github.com/RYNing/Awesome-Post-Training-In-Autonomous-Driving-Papers.
Ruining Yang, Muxing Wang, Yixiao Chen +8
Jul 8, 2026cs.AI

Feedback Manipulation Regularization: Enabling Offline Agent Alignment for Imitation Learning

Reinforcement learning (RL) research has increasingly shifted focus towards alignment, ensuring agents learn behaviors adhering to human values. While human demonstrations and feedback have proven crucial for alignment, existing approaches predominantly combine these signals using multi-stage pipelines designed for the contextual bandit framing of language generation. Yet little work explores how these complementary inputs can serve as a richer, interconnected signal for single-stage offline training in fully sequential decision-making environments. We propose Feedback Manipulation Regularization (FMR), an algorithm-agnostic method that harnesses evaluative feedback as a corrective signal to improve the alignment of imitation learning policies. We adapt Safety Gymnasium environments to be a principled testbed for alignment evaluation, demonstrating improved aptitude and up to a 98% reduction in misalignment across a range of imitation learning algorithms. FMR remains robust in limited data regimes, even when learning from scarce aligned and uninformative noisy demonstrations.
Benjamin Poole, Minwoo Lee
Jul 8, 2026cs.RO

Shift & Drift: A Zero-Shot Benchmark for Generalizable and Robust Autonomous Driving Motion Planning

While closed-loop motion planners trained on large-scale, object-level datasets, e.g., nuPlan, demonstrate strong in-distribution (ID) performance, their generalization to novel urban topologies and recovery mechanisms following execution perturbations remain under-explored. To address this, we present Shift & Drift, a novel dual-track benchmark designed to rigorously stress-test motion planners across two critical axes of distribution shift: (1) The Semantic Shift Track leverages a novel conversion pipeline that transforms the aerial, DeepScenario Open 3D dataset into the nuPlan simulation framework. This enables zero-shot evaluation of planners trained on North American and Singaporean data against 1,182 scenarios spanning four German cities and the US city of San Francisco featuring dense pedestrian-cyclist interactions. (2) The State-Distribution Drift Track injects stochastic perturbations into the ego vehicle's dynamics to quantify robustness against compounding execution errors. Based on this, we systematically evaluate the failure modes of diverse planning paradigms under semantic and state-distribution shifts. While imitation learning methods achieve high scores in ID benchmarks, they exhibit significant failures under semantic shift, particularly in pedestrian-dense environments, and suffer from persistent drift when subjected to temporally correlated actuation noise. In contrast, the evaluated reinforcement-learning-based planner demonstrates more graceful degradation, maintaining higher safety and progress metrics across both tracks. Our findings reveal an empirical trade-off between imitation fidelity and closed-loop resilience, providing the community with a rigorous benchmark to evaluate progress toward reliable deployment.
Alessandro Canevaro, Hang Yu, Julian Schmidt +5
Jul 8, 2026cs.RO

PriGo: Test-Time Primitive Guidance to Diffusion and Flow Policies for Adaptive Robotic Manipulation

Imitation learning has enabled remarkable progress in robotic manipulation, especially with diffusion and flow-based policies that generate complex visuomotor behaviors directly from demonstrations. Yet, despite their strong performance, these policies often fail to generalize across tasks and environments. A key reason is that existing policies tend to imitate superficial action correlations rather than the underlying intent. Inspired by the compositional structure of human behaviors, we propose PriGo, a primitive-guided test-time adaptive framework for robust robotic manipulation. PriGo introduces PANet, a lightweight primitive prediction module that infers primitive distributions directly from observations. We further propose a differentiable primitive guidance mechanism that refines generated actions during inference, steering trajectories toward semantically consistent behaviors. Unlike prior primitive-conditioned approaches, PriGo operates entirely at test time and can be seamlessly integrated into pretrained diffusion and flow policies without retraining. Extensive experiments on LIBERO, CALVIN, SIMPLER, and real-world robotic tasks demonstrate that PriGo consistently improves robustness, long-horizon execution, and generalization ability across both diffusion and flow-based policies.
Zezeng Li, Enda Xiang, Thuy Tran +3
Jul 8, 2026cs.RO

SPECTRA: Context-Conditioned Spectral Movement Primitives for Robot Skill Generalization

Robot imitation learning for manipulation should preserve demonstrated task geometry while producing dynamically admissible robot motions. Existing pipelines often learn task-dependent trajectories and impose execution limits afterward through filtering, smoothing, clipping, or time scaling, which may distort task-critical end-effector paths. We propose the Spectral Movement Primitive (SMP), a frequency-domain imitation learning framework that couples task-space skill generation with joint-space execution regulation. Demonstrations are represented by truncated finite-horizon Fourier coefficients. An empirically selected low-frequency task band captures the dominant motion geometry, while higher harmonics contribute disproportionately to derivative growth. A frame-aware context-conditioned GMM/GMR prior predicts the task-band coefficients in a canonical task frame, and the resulting Cartesian trajectory is mapped to joint space through sequential inverse kinematics. A phase-coupled regulator then limits the requested phase progression without modifying the spectral coefficients, thereby enforcing joint velocity and acceleration limits while preserving the represented path. Experiments evaluate task-band reconstruction, robustness to composite demonstration corruption, out-of-distribution cross-board generalization, joint-space dynamic admissibility, end-effector path preservation, and deployment on a Franka Panda robot. Results show compact geometric reconstruction, consistent transfer across unseen task frames, substantial reductions in dynamic violations and jerk, and preservation of the intended end-effector path during phase regulation.
Boxuan Zhang, Sheng Liu, Chenlin Ming +1
Jul 7, 2026cs.AI

EvoCUA-1.5: Online Reinforcement Learning for Multi-turn Computer-Use Agents

Computer-use agents must solve long-horizon tasks through repeated interaction with partially observable, multimodal desktop environments. Although imitation learning and offline trajectory refinement provide strong priors, static traces cannot cover the causal feedback loop of real computer use: each action changes the screen state, future action space, and recovery options. EvoCUA-1.5 extends self-evolving computer-use agents from offline experience learning to online reinforcement learning, where policies interact with executable sandbox environments and improve from verifiable task outcomes. Online RL in this setting requires more than directly reusing single-turn language-RL recipes. Multi-turn interaction introduces context-managed observations, sparse terminal rewards, variable-length trajectories, and slow environment feedback. EvoCUA-1.5 addresses these challenges with Step-Level Policy Optimization (STEPO), which preserves trajectory-level advantage balance after decomposition into step-level samples; policy-aware filtering and pass-rate calibration over verifiable synthesized tasks; Dynamic Tri-Adaptive Curriculum (DTAC), which combines learnable tasks, difficult positive replay, and controlled infeasible-task exposure; and a fully asynchronous RL infrastructure with staleness control and mini-group batching. Experiments show that these components improve training stability and downstream performance. EvoCUA-1.5 achieves 63.2% success on OSWorld-Verified, outperforming comparable 32B/35B-scale open-weight baselines and even approaching models with significantly larger parameter counts. Overall, EvoCUA-1.5 provides a practical framework for scaling online RL in multi-turn computer-use agents.
Mianqiu Huang, Taofeng Xue, Chong Peng +12
Jul 7, 2026cs.RO

SIEVE: Structure-Aware Data Selection for Imitation Learning with VLA Models

Vision-Language-Action (VLA) models are typically trained by imitation learning on large-scale robot demonstration datasets, but more data does not necessarily yield better policies due to redundancy, noise, and uneven coverage. Existing data selection methods often assess demonstrations at either the trajectory or state-action level, missing the reusable structures that compose long-horizon behaviors. In this paper, we propose SIEVE, a structure-aware data selection method for VLA imitation learning. SIEVE views demonstrations as compositions of reusable primitives and transition interfaces. It first discovers visuo-motor primitives from segmented trajectories, then allocates selection budgets to composition patterns by maximizing reuse-aware structural exposure under diminishing returns. Finally, it selects medoid trajectories within each composition-pattern bucket to retain central, stable, and imitation-friendly demonstrations. Experiments across multiple datasets, benchmarks, and VLA models show that SIEVE consistently outperforms competitive data selection baselines. Notably, SIEVE can surpass full-data training while using only 50% of demonstrations and 50% of training steps, suggesting that reusable structure, captured through primitives and transitions, is an important signal for efficient VLA imitation learning.
Changti Wu, Bin Yu, Zhaolong Shen +6
Jul 7, 2026cs.RO

LAMP: Latent Motion Prior-Guided Real-World Learning for Dexterous Hand Manipulation

Real-world learning for dexterous hands remains brittle because high-dimensional hand actions amplify imitation errors and make reinforcement-learning exploration prone to contact-breaking motion. While combining imitation learning (IL) with online reinforcement learning (RL) can reduce manual supervision, unconstrained exploration in raw hand-action spaces is sample-inefficient and risky for physical hardware. We introduce a latent motion prior module (\prior{}) that maps recent hand-action histories to a compact, history-conditioned latent prior and decodes continuous latent commands into executable high-dimensional hand targets. Built on this prior, \method{} is a three-stage real-world dexterous learning framework: it pretrains \prior{} from demonstrations, trains a visuomotor policy that predicts native arm commands and latent hand-action offsets, and improves the policy with online residual RL in the same latent hand-action space. This shared, decodable interface lets residual exploration make local corrections near demonstrated, contact-consistent hand motions rather than perturbing every finger joint independently. We evaluate \method{} on four real-robot dexterous manipulation tasks against raw, linear, and discrete hand-action interfaces. Starting from small task-specific demonstration sets, \method{} achieves a 56.25% average IL success rate and raises it to 98.75% after online RL, reaching 100% final success on three tasks and 95% on the remaining task.
Xinye Yang, Zhiyuan Ma, Hongze Yu +5
Jul 7, 2026cs.CV

Image2Sim: Scaling Embodied Navigation via Generative Neural Simulator

Embodied navigation aims to build agents that interpret multimodal goals, reason in 3D space, and reach target destinations reliably in the real world. However, progress remains constrained by the lack of scalable, high-fidelity, and physically grounded interactive environments. Although real-world scanned datasets offer visual realism, they are limited by scale. In contrast, synthetic simulators scale more easily but often exhibit large sim-to-real gaps. We introduce Image2Sim, a real-time neural simulation framework that constructs high-quality interactive environments from posed RGB-D image sequences. The central idea is to decouple 3D spatial anchoring from photorealistic observation synthesis. For scene construction, Image2Sim uses a feed-forward feature Gaussian model that lifts posed RGB-D observations into a 3D feature-Gaussian representation in a single pass. For rendering, we propose a Geometry-Aware One-Step Pixel Flow model that transforms sparse and noisy Gaussian projections into high-quality panoramic RGB-D observations. Image2Sim also serves as a fully automated embodied data engine that generates high-fidelity observations, executable actions, and diverse navigation instructions at scale. It converts large collections of videos and images into nearly 20K interactive scenes and synthesizes more than 10 million navigation training samples. Navigation models trained entirely in these neural environments achieve strong improvements on major benchmarks and transfer effectively to real-world zero-shot settings. These results suggest that scalable neural simulation can serve as a practical training substrate for embodied navigation at scale.
Zihan Wang, Seungjun Lee, Yinghao Xu +1
Jul 6, 2026cs.RO

SILO: Simulation-in-the-Loop Sim-to-Real Transfer for Multi-Stage Cable Routing

Linear-deformable manipulation remains challenging due to the complex deformations of objects such as cables and ropes. Prior data-driven approaches, particularly imitation learning, have shown some promise in narrowly defined settings but typically require thousands of demonstrations for specific tasks and cable types, limiting scalability and generalization. We introduce a sim-to-real reinforcement learning (RL) framework for multi-stage cable routing that leverages GPU-parallelized simulation to approximate linear deformable behaviors. Training across thousands of parallel simulations enables the learned policies to generalize across diverse cable geometries and deformation patterns. To bridge the sim-to-real gap, we propose a novel deployment strategy that combines a Simulation In the LOop (SILO) execution framework, localized RL policies, and robust cable state estimation. On real-world cable routing tasks, our approach achieves higher success rates and 2x reduction in cycle times compared to prior state-of-the-art learning methods. To our knowledge, this is the first successful sim-to-real transfer of RL policies for multi-stage cable routing. Videos and additional visualizations are available at https://silo-cable-routing.github.io/
Stone Tao, Jie Xu, Hesam Rabeti +3
Jul 6, 2026cs.RO

Simple-to-Complex Structured Demonstrations for Vision-Language-Action Learning

Vision-Language-Action (VLA) models have demonstrated strong capabilities in robotic manipulation by integrating visual perception, language understanding, and robot action generation. Existing research has primarily focused on improving model architectures, training strategies, and dataset scale, while little attention has been paid to how demonstrations are collected and organized. We identify demonstration organization as a fundamental yet overlooked aspect of imitation learning, as it directly affects policy learning efficiency, training stability, and policy generalization. To address this gap, we propose a simple-to-complex structured demonstration collection strategy for VLA learning using a dual-arm robotic platform. Our approach systematically organizes data through three general principles: (i) decomposing complex manipulation tasks into progressively learnable sub-skills, (ii) standardizing the interaction environment to reduce unnecessary variability, and (iii) organizing demonstrations according to progressively increasing task complexity. This structured design enables VLA models to first acquire fundamental manipulation skills before learning increasingly complex task compositions, facilitating more effective learning of long-horizon manipulation tasks. We evaluate the proposed strategy on two representative robotic manipulation tasks: block grasping and sorting, and towel folding. Experimental results show consistent improvements in task success rate and training stability compared with the baseline method of directly collecting end-to-end complete task trajectories. These findings highlight demonstration organization as a previously underexplored but important factor in VLA learning and provide practical insights into efficient skill acquisition, scalable dataset construction, and long-horizon robotic manipulation.
Xinchuan Qiu, Yi Yu
Jul 4, 2026cs.RO

WSA1_1: a 3D-Centric World-Spatial-Action Model for Generalizable Robot Control

Recent advances in embodied AI have established robot foundation models (RFMs) as the dominant approach for generalist robotic systems to date. By leveraging imitation learning on extensive robot demonstrations, RFMs have achieved impressive capabilities in mapping visual observations and language instructions to continuous robotic actions. However, current RFMs lack an inherent ability to reason about physical dynamics and the causal effects of robot behaviors on the 3D physical world. This creates a fundamental mismatch between 2D-centric visual perception and 3D-centric embodied interaction, severely limiting the generalization ability of RFMs in real-world tasks.To address this gap, we present WSA1_1, a novel RFM built upon proposed 3D-Centric World-Spatial-Action modeling paradigm. It not only learns 3D world-aware visual thought for future robot behaviors, but also models mutual constraints between 3D world state transitions and robotic actions to enhance behavior generalization. Notably, WSA1_1 achieves highly data-efficient pre-training with 6k hours of expert demonstration data (only 1k hours from real robot), while delivering competitive manipulation performance (93% success rate) on RoboTwin2.0 simulation benchmark and achieving +20% average boosted performance over state-of-the-art RFMs on real-world robot control tasks. These results reveal that generalizable RFM can be attained without large-scale real robot data when paired with 3D-centric world-action joint modeling, which offers a practical and affordable pathway to generalist robotic systems.
Jiahao Jiang, Jianing Zhang, Zhenhan Yin +8
Jul 3, 2026cs.RO

CLEAR: Closed-Loop Reinforcement Learning at Scale for End-to-End Autonomous Driving

End-to-end autonomous driving (E2E-AD) aims to directly map raw sensor information to driving actions. Recently, with the rapid advancement of multi-modal large language models (MLLMs), researchers have proposed the paradigm of Vision-Language-Action (VLA) models for E2E-AD, where it seeks to integrate visual perception, language understanding and action prediction within a single policy. However, existing VLA-based policies largely adopts imitation learning, where it only learns to drive by optimizing distance-based metrics w.r.t. logged expert trajectories. Such distribution shift between open-loop training and closed-loop inference leads to suboptimal performance in closed-loop planning. To close this gap, we present CLEAR, a system that enables closed-loop training using Reinforcement Learning (RL) at scale for E2E-AD. We propose to learn a novel residual waypoint policy around the waypoint prior from pretrained VLA policies, effectively harnessing the knowledge within. On another front, one of the key challenges to scale up RL for vision-based policies is the number of parallel simulation environments since RL is data hungry. To that end, we design a heterogeneous pipeline that places the simulator and the VLA learner on distinct compute groups, which allows us to dramatically increase the number of simulation environments running in parallel while avoiding resource contention and maintaining training stability. We show that with a simple reward, CLEAR significantly outperforms previous methods and sets new state-of-the-art performance on the challenging benchmarks of CARLA longest6 v2 and Bench2Drive.
Yunxiao Shi, Hong Cai, Mohammad Ghavamzadeh +1
Jul 2, 2026cs.RO

Controllable Sim Agents with Behavior Latents

Realistic traffic simulation requires agents that imitate logged behavior and can also be steered along interpretable axes. Such controllability enables engineers to isolate variables, reproduce specific edge cases, and test autonomous systems without real-world risk. We introduce Controllable Neural Variational Agents (CNeVA), a controllable simulated-agent framework that learns to infer a per-agent Gaussian behavior latent from per-channel discounted returns via a closed-form conjugate variational update, conditioning a rectified-flow trajectory generator trained on a mixed channel-mask curriculum for classifier-free guidance. To tackle scarcity in reward signals, we propose soft eligibility gates that replace hard binary thresholds with smooth exponential decay, preserving the gradient signal for near-threshold agents. On the Waymo Open Motion Dataset, CNeVA attains competitive realism on the benchmark while exposing per-channel controllability that the higher-ranked imitation models lack. Speed- and acceleration-based steering produces monotone responses without stall-induced reward hacking. Safety controllability is monotone and substantial with the introduction of soft eligibility. We manage to achieve steerable map compliance under a context-residual return measure. Furthermore, our experiment demonstrates that steering metrics must be read alongside physical-plausibility guardrails to avoid reward-hacking confounds.
Juanwu Lu, Junyu Zhu, Ziran Wang
Jul 2, 2026cs.RO

WorldSample: Closed-loop Real-robot RL with World Modelling

Reinforcement learning (RL) can overcome the demonstration-coverage limitation of imitation learning (IL) by allowing robots to improve through trial-and-error interaction beyond the states observed in demonstrations. However, deploying RL on real robots remains constrained by high interaction costs, since each physical rollout is costly and reflects only one realized action-outcome path. To address this challenge, we propose WorldSample, a physically grounded data augmentation framework for real-robot RL that closes a real-synthetic loop between physical rollouts, world-model generation, and policy improvement. Grounded on real rollouts, WorldSample generates high-fidelity synthetic transitions through a post-trained world model, which greatly lowers the visual hallucination. Specifically, rather than simply using these transitions as real-world experience, WorldSample introduces Policy-Paced Learning (PPL) to regulate the training process through sample selection and scheduling, balancing useful augmentation against value overestimation and mitigating the hallucination-induced noise. Experiments on robot manipulation tasks involving contact-rich and precise tasks show that WorldSample improves policy success rate by 28% while reducing training steps by 59% compared with baselines. Furthermore, WorldSample improves world model visual fidelity by 19.4dB in PSNR and 0.47 in SSIM over demonstration-only post-training, validating the effectiveness of the real-synthetic loop for both policy and world model performance.
Yuquan Xue, Le Xu, Zeyi Liu +5
Jul 2, 2026cs.CV

ComplexMimic: Human-Scene Interaction Imitation in Complex 3D Environments

Physics-based Human-Scene Interaction (HSI) imitation learning is crucial for embodied intelligence as it bridges the gap between kinematic 3D motions and real-world dynamics. However, most existing methods focus on simplified scene settings, leaving complex environments largely unexplored, which limits their applicability in real-world scenarios. In this paper, we focus on HSI mimicry in complex environments. Under this complex setting, we observe an inherent trade-off between successfully performing interaction and maintaining natural, physically plausible motions. To address this challenge, we propose ComplexMimic, a framework that reconstructs diverse HSI by interpreting imperfect MoCap data. First, we introduce a Dual Flow Strategy, which learns two complementary experts: an imitation expert for accurate motion tracking and an interaction expert for collision-aware adaptation in complex scenes. Second, naive multi-expert distillation, which treats all experts equally, often under-samples challenging behaviors, limiting effective learning. To mitigate this issue, we propose a difficulty-aware distillation strategy that adaptively weights supervision and prioritizes hard-yet-learnable trajectories guided by failure statistics and learning progress signals. Extensive experiments on three benchmark datasets demonstrate that our approach outperforms current state-of-the-art methods.
Lu Pan, Hongwei Zhao
Jul 2, 2026cs.RO

One Demonstration Is Enough for Real-World Robotic Reinforcement Learning

Learning effective robot control policies on physical hardware is challenging due to costly data collection and the difficulty of reward specification. Prior work has incorporated demonstrations into reinforcement learning (RL), yet existing approaches either require large numbers of demonstrations or depend on continuous human intervention during training. To address these limitations, we present AutoSERL, a framework that leverages a single demonstration to fully automate the intervention process in real-world robot RL. The framework includes three complementary mechanisms to accomplish certain tasks: a sliding window intervention mechanism that continuously guides exploration to prevent local optima and unsafe deviations, a safety recovery mechanism that detects and corrects failure states via predefined trajectory recovery points, and an intervention termination criterion that automatically disables guidance once the policy can independently complete the task, preserving its exploration advantage. We evaluate AutoSERL on six contact-intensive manipulation tasks across two robot platforms, spanning insertion, hanging, and hinge-based tasks. AutoSERL consistently outperforms SERL initialized with 20 demonstrations, behavior cloning, and MILES -- a dedicated one-shot imitation learning baseline -- across all tasks while matching HIL-SERL, achieves 100% success rate on insertion tasks, and demonstrates improved robustness to positional variations, all from a single demonstration. Code and videos are available on our project website: https://autoserl.github.io/.
Yuwan Liu, Hongze Yu, Song Liu +5