Robot Navigation
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62 papers in the last four weeks, up 520% on the four weeks before. 0.6% of all new papers.
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Model Predictive Control (MPC) for autonomous navigation faces a fundamental trade-off between model accuracy and real-time efficiency. High-fidelity dynamics models can accurately predict complex vehicle-terrain interactions during trajectory rollouts, but incur significant computational cost, increasing inference latency and reducing control frequency. Conversely, lightweight models enable fast updates and dense sampling, yet may produce erroneous predictions under safety-critical conditions, potentially leading to catastrophic failures such as vehicle rollover. To address this trade-off, we propose Adaptive Dynamics Orchestration (ADO), a framework that dynamically selects the most appropriate dynamics model for the current navigation context. ADO maintains a library of models spanning diverse accuracy-efficiency profiles and continuously refines terrain-conditioned performance estimates using residual errors from online counterfactual rollouts, where executed control actions are replayed across the model library to assess predictive discrepancy. These estimates guide model selection in real time, balancing computational efficiency and predictive accuracy. Real-world experiments on an off-road ground robot demonstrate that ADO significantly reduces modeling error compared to a fixed low-latency baseline, while approaching the accuracy of the highest-fidelity model without incurring its computational cost, resulting in more reliable and effective navigation in challenging terrain.
MASt3R-Nav: WayPixel Navigation in Relative 3D Maps
Visual navigation ability is strongly tied to its underlying representation of the world. Unlike classical 3D maps that require globally-consistent geometry, image- or object-relative topological graphs almost entirely do away with geometric understanding. But, this comes at the cost of navigation capability, often limiting it to merely teach-and-repeat. In this work, we propose a novel map representation in the form of pixel-relative connectivity, which is geometrically accurate but does not require global geometric consistency. Inspired by recent progress in 3D grounded image matching, we construct a map from an image sequence through inter-image connectivity based on pixel correspondences in the relative 3D coordinate systems of individual image pairs. We then use this pixel-level graph to perform global path planning by approximating and sparsifying intra-image pixel connectivity. Through this, we derive a ''WayPixel Costmap'' representation and train a controller conditioned on it to predict a trajectory rollout. We show that this dense pixel-level costmap based on relative geometry is a more accurate conditioning variable for control prediction than its image- and object-level counterparts. This enables a highly capable navigation system, as validated on four types of navigation tasks in the simulator and through real world demonstrations.
Droneulator: A Portable UAV Simulator for Agricultural Workflows with RotorPy and Godot 4
Agricultural UAV research requires simulators that integrate realistic 3D scenes, high-fidelity vehicle dynamics, and robotics middleware, while remaining practical to deploy across heterogeneous development machines. We present Droneulator, a portable UAV simulator architecture that combines RotorPy for multirotor dynamics with Godot 4 for rendering and sensor generation. Droneulator exposes both PX4-based control and a lightweight WebSocket command path, and publishes synchronised visual and state streams through a Zenoh-based ROS2-compatible pipeline. This integration enables a single stack to support inspection-oriented data capture, ROS2/PX4 local planning, and reinforcement learning experiments without modifying the simulator infrastructure. We present quantified validation of the current system across three agricultural UAV workflows: tree-scale image collection for 3D reconstruction with COLMAP, local planning around canopy obstacles using EGO-Planner, and closed-loop reinforcement learning through a custom Gymnasium environment. In the reported setup, the results show that the simulator can sustain low-latency sensing, support reconstruction-oriented data collection under varying capture density, execute collision-free local planning around canopy obstacles, and support stable depth-sensing-based policy training for obstacle-aware navigation. Together, these results show the potential of Droneulator for agricultural UAV inspection, planning, and learning within one deployable stack.
Multi-Floor Exploration for Ground Robots via an Incremental Reachable Graph and Structural Priors
Autonomous exploration of multi-floor buildings remains challenging for ground robots because conventional 2D and 2.5D maps cannot represent overlapping traversable surfaces such as stairs, ramps, and multiple reachable elevations. This letter presents a multi-floor exploration framework based on an incremental reachable graph. Built as a sparse graph over reachable support surfaces, the graph preserves potentially valid connectivity through tentative graph elements under sparse observations and enables stable, physically reachable frontier detection. To guide exploration beyond the currently mapped floor, we project task-zone priors from an explored floor to initialize a hypothetical graph on the target floor and reconcile it incrementally with incoming observations. A hierarchical planner then jointly reasons over confirmed and hypothetical structures for global guidance. In simulation, the proposed method demonstrates improved exploration efficiency and mapping completeness compared to evaluated baselines. Furthermore, onboard real-world experiments validate its practical feasibility and real-time performance.
Scout-Assisted Planning for Heterogeneous Robot Teams under Partially Known Environments
Autonomous robot teams navigating partially known environments face costly backtracking when ground robots encounter blocked roads that are only revealed upon physical traversal. We address this with Scout-Assisted Planning, a heterogeneous planning framework in which scouting Unmanned Aerial Vehicles proactively gather environmental information to improve Unmanned Ground Vehicle navigation. To focus scouting on the most consequential edges, we propose Information Gain-based Action Pruning, which scores candidate scouting actions by their expected impact on ground robot behavior. Since exact Information Gain-based Action Pruning computation is prohibitively expensive, we develop a Graph Neural Network based model that predicts information gain values directly from graph structure and belief state, reducing planning time to real-time levels without sacrificing solution quality. Experiments across three environment types show that SAP with Information Gain Action Pruning reduces ground robot travel cost by 31.9--37.7% over the Canadian Traveler Problem baseline, and outperforms proximity-based scouting guidance by an additional 8--14%, confirming that principled information-gain-guided scouting is both more effective and computationally feasible for real-world deployment
Flying Together: Human-Guided Immersive Shared Control for Aerial Robot Teams in Unknown Environments
While autonomous multi-robots can achieve safe and coordinated navigation, they often struggle to adapt to unforeseen conditions and to capture operator-driven objectives in unstructured environments. We present a Virtual Reality (VR)-based shared control framework for teams of drones operating in constrained and unknown environments, enabling real-time, user-guided exploration. At the core of our approach is a novel, user-guided motion-primitive-based planner that computes continuous, collision-free trajectories while continuously integrating operator input. This planner is coupled with an admittance controller, allowing the operator to flexibly influence team behavior and guide drones toward regions of interest that autonomous planners may overlook. The system supports mixed-reality operations with both physical and simulated drones, and implements a bilateral VR-based interface, allowing the operator to guide the robot team via migration points while receiving immediate visual feedback of the team state. Experimental results show that shared control improves obstacle avoidance, maintains inter-agent spacing, and reduces operator effort, demonstrating the feasibility and advantages of immersive, human-in-the-loop multi-robot navigation.
A Terrain-Adaptive epsilon-Constraint MPC for Uneven Terrain Kinodynamic Planning
Kinodynamic planning for car-like vehicles on uneven terrain requires simultaneously optimizing competing objectives such as path efficiency and pose stability. This work presents an adaptive epsilon-constraint method integrated into a Model Predictive Control (MPC) framework, where the epsilon bounds are dynamically adjusted based on terrain descriptors to explore the Pareto front in real time. To capture vehicle-terrain dynamics, we develop a semi-parametric model combining analytical vehicle dynamics with a Sparse Gaussian Process (SGP) trained on the same terrain descriptors. The proposed epsilon-MPC is evaluated against MPPI and GAKD baselines, achieving a 94% navigation success rate while reducing maximum orientation deviation by 24% and improving multi-objective trade-off quality by 23%.
Q-SpiRL: Quantum Spiking Reinforcement Learning for Adaptive Robot Navigation
Adaptive robot navigation in dynamic environments requires policies that can reach the target reliably while producing efficient and stable trajectories. This paper presents Q-SpiRL, a quantum spiking reinforcement learning framework for obstacle-aware robot navigation. The framework develops and evaluates five agent families: tabular Q-learning, classical MLP, classical SNN, quantum-enhanced MLP (QMLP), and quantum-enhanced spiking neural network (QSNN). While all models are implemented under a unified training and evaluation pipeline, the QSNN is the central architecture of interest, as it combines spike-based temporal processing with variational quantum feature transformation. Experiments are conducted across three grid-world environments of increasing size, namely 20x20, 30x30, and 40x40, with both static and dynamic obstacles. Performance is assessed using success rate, success-weighted path length, path length, and turn rate under deterministic inference. Results show that QSNN achieves the strongest overall trade-off between task completion, trajectory efficiency, and motion smoothness, reaching up to 99% success rate while maintaining high path efficiency in the most challenging setting. Execution on IBM quantum hardware further demonstrates the feasibility of deploying the proposed hybrid policy under real-device conditions.
TravExplorer: Cross-Floor Embodied Exploration via Traversability-Aware 3-D Planning
Zero-shot Object Navigation (ZSON) has shown promise for open-vocabulary target search in unseen environments, yet most existing systems remain tied to planar representations and single-floor assumptions. These assumptions become inadequate in real buildings, where navigation involves floors, stairs, landings, and vertically overlapping spaces. This article presents TravExplorer, a cross-floor embodied exploration framework that couples zero-shot semantic guidance with traversability-aware 3-D planning. TravExplorer maintains a unified volumetric map that distinguishes occupied structures from robot-reachable support surfaces and extracts traversable frontiers from connected support surfaces, including floors, stairs, and landings. A FOV-aware active perception strategy further resolves incomplete observations during cross-floor traversal. To reduce semantic-reasoning latency, a lightweight guidance module aligns a probabilistic instance map from online open-vocabulary segmentation with a spatial value map from fast image-to-text matching. Based on these geometric and semantic memories, a hierarchical planner performs target-aware frontier touring over object hypotheses, traversable frontiers, and stair landmarks, and generates executable cross-floor motions through foothold-guided 3-D search and vertically constrained local trajectory optimization. Experiments over 4,195 simulated episodes on HM3D and MP3D demonstrate consistent advantages over representative ObjectNav baselines. Fifty real-world trials on a Unitree Go2 further validate open-vocabulary target search across single-floor and cross-floor indoor environments without prior maps or human intervention. The code will be released at https://github.com/wuyi2121/TravExplorer.
D-CLING: Prior-Preserving Depth-Conditioned Fine-Tuning for Navigation Foundation Models
Navigation Foundation Models (NFMs) trained on large cross-embodied datasets have demonstrated powerful generalizability in various scenarios. Adopting in-domain fine-tuning for an NFM efficiently calibrates the visuomotor policy, promising further improvement even in a novel scenario. However, the fine-tuned models still suffer from poor obstacle avoidance or fail to properly reach the provided goals. Furthermore, model updates using a small subset of data typically erode the pre-trained prior, compromising the pre-training generalization. Consequently, fine-tuning deteriorates the capability of the model for robust and accurate navigation. In this work, we present a novel fine-tuning method that leverages large-scale pre-training while efficiently learning in novel setups, such as environments or camera configurations. In particular, inspired by ControlNet, we fine-tune an NFM by attaching a trainable copy of the pre-trained backbone using zero-initialized residual pathways, thereby learning geometric cues. This design enables the model to efficiently acquire in-domain geometry while preserving pre-trained knowledge across various behaviors. Despite its simplicity, our comprehensive evaluation of real-world navigation suggests that our proposal effectively enables robust long-horizon navigation with minimal collisions and human intervention. Additionally, our offline analysis shows that the proposed method maintains or further improves action prediction capabilities beyond the fine-tuned dataset, providing a key insight into continual learning for general navigation. The project page: https://toyotafrc.github.io/DCLING-Proj/
Beyond Geometry: Efficient Topologically-Grounded Navigation in Complex 3D Environments
Ground robot navigation in complex 3D environments is often hindered by geometric ambiguity, where non-traversable structures such as furniture share local geometric properties with navigable ground. Furthermore, the computational cost of searching massive voxel spaces remains a significant challenge. To address these issues, we present a surface extraction framework that constructs a reduced state space of physically reachable standing positions by enforcing ground support, overhead clearance, and seed-based connectivity constraints. Evaluation across five Matterport3D indoor scenes and three PCT benchmark scenes demonstrates over 80% state space reduction and sub-millisecond A* search on the Matterport3D scenes, with 100% planning success across all 300 tested queries.
BAT-Nav: Belief-Based Arbitration and Termination via Remaining Discoverability in Multi-Goal Semantic Navigation
Multi-goal semantic navigation couples searches through a shrinking horizon: effort spent on one request can make another effectively undiscoverable. Discoverability therefore depends on both goal evidence and the budget that other requests consume. We present BAT-Nav, Belief-Based Arbitration and Termination, which estimates remaining discoverability: the probability that a frozen executor can complete a goal within an additional budget. A calibrated local hazard converts navigation telemetry into a budget-conditioned completion curve. Its marginal return governs reversible; conservative belief and local evidence govern. On intervention-independent replays, the model obtains Brier .132 and ECE .034 without transfer refitting; 50-action completion rises from .047 to .321 across marginal-return sextiles. On HM3D / ApexNav, BAT-Nav raises CR from .372 to .414 and obtains MGSR .173. Its gain widens from 3.4 to 5.8 CR points as competing goals increase from two to five, with the same ordering on MP3D and under infeasible requests.
Emergence of a Flow-Assisted Casting Strategy for Olfactory Navigation via Memory-Augmented Reinforcement Learning
In dynamic flow fields, various animals exhibit remarkable odor search capabilities despite relying on stochastic detections. Interestingly, there exists an optimal time window for integrating these detections that maximizes search efficiency. To understand the underlying mechanism, we investigate the navigation performance of Reinforcement Learning (RL) agents in unsteady flows under varying memory lengths and flow conditions. Without any predefined models, the agents develop a flow-assisted casting strategy and adaptively adjust both the geometry of their search trajectories and the concentration threshold for initiating casting to maximize the success rate. The agent's average speed toward the odor source exhibits a non-monotonic dependence on memory length, which can be explained by the "sector-search" model.
Beyond Collision Avoidance: Multi-Robot Yielding and Spatial Affordance in Emergency Evacuations
As mobile service robots increasingly coexist with pedestrians, ensuring passively safe behaviour during confined emergency evacuations is critical. Existing multi-robot yielding strategies often focus solely on collision avoidance and macroscopic flow optimisation, overlooking environmental affordances and human spatial expectations. To bridge the gap between macroscopic theory and micro-level perception, we conducted a game-based virtual evacuation experiment (N=56). We investigated individual psychological responses to four multi-robot yielding strategies (Hide, LineEscape, Freeze, ShortestPath) across confined corridors with and without refuge niches. Our results establish a robust preference hierarchy (Hide > LineEscape > Freeze > ShortestPath), demonstrating that proactive space-yielding significantly outperforms freezing and efficiency-first approaches. Crucially, we found that environmental affordances heavily shape cognitive expectations. Actively utilising available niches amplifies the psychological comfort of proactive yielding (Hide). Conversely, failing to use an obvious niche (e.g., executing LineEscape) may trigger Expectation Violation. This is reflected in a drastically increased perceived cognitive delay, despite objectively unimpeded trajectories. Furthermore, prior robot interaction experience helps users decode complex social intents. Ultimately, this research demonstrates that safe human-robot interaction during emergencies must evolve from pure trajectory optimisation to semantically aware navigation. Future work will extend this framework to investigate complex interactions between robot swarms and pedestrian crowds.
Fast Expanding Safe Circular Regions for Efficient Local Path Planning
Local navigation is one of the fundamental problems in robot navigation, and numerous approaches have been proposed over the years, including methods such as the Dynamic Window Approach, Model Predictive Control, and more recently, Control Barrier Functions and machine learning based techniques. While these methods perform well in simple environments, many of them rely on optimization or learning based procedures that can struggle in more complex scenarios. In contrast, this article proposes a more geometric algorithmic approach that enables a local navigation method with faster computation times and longer planning horizons. The proposed method is based on the computation of a sequence of circular regions from a local LiDAR scan that expand in the direction of the goal and capture free local navigable space. The proposed method was implemented in the ROS2 framework and evaluated in a simulated environment.
From Gridworlds to Warehouses: Adapting Lightweight One-shot Multi-Agent Pathfinding for AGVs
Multi-agent pathfinding (MAPF) under one-shot planning is a core component of warehouse automation, yet classical formulations typically assume four-connected 2D grids with unit-time moves in four directions. To fill reality gaps while still being trackable with discrete combinatorial search, this work proposes a more practical counterpart tailored to differential-drive AGVs. We term this multi-agent warehouse pathfinding (MAWPF), featured with four constraints: (i) agent actions are restricted to straight motion and in-place rotation; (ii) rotations require multi-step costs; (iii) acceleration and deceleration are considered, and; (iv) follower collisions are prohibited to prevent rear-end crashes. To solve MAWPF efficiently, we adapt representative suboptimal MAPF algorithms-PP, LNS2, PIBT, and LaCAM-and conduct comprehensive benchmarking. Our experiments reveal that PP and LNS2 struggle to solve instances with many agents, while PIBT-based approaches achieve preferable scalability with increased solution cost. We believe that these constitute an important step toward adapting classical gridworld MAPF to operational warehouse setups.
NavRL++: A System-Level Framework for Improving Sim-to-Real Transfer in Reinforcement Learning-Based Robot Navigation
Recent years have witnessed significant progress in autonomous navigation using reinforcement learning. However, existing approaches largely emphasize reinforcement learning framework design, such as input representations, action spaces, and reward functions, while providing limited analysis of sim-to-real transfer and insufficient insight into how training strategies affect real-world deployment performance. To bridge this gap, we not only introduce an effective RL framework but also present a complete training and deployment pipeline, along with a systematic empirical study that disentangles the key factors affecting sim-to-real transfer in reinforcement learning-based navigation, including sensor noise, perception failures, system latency, and control response. Building on insights from this analysis, we introduce perturbation-aware fine-tuning, a post-training adaptation strategy that improves transfer robustness by explicitly accounting for empirically identified domain discrepancies. To further mitigate perception degradation and enhance control smoothness in real-world deployment, we propose a Transformer-based temporal reasoning policy that leverages short-horizon observation for navigation control. We quantitatively evaluate how individual sim-to-real perturbations and training design choices impact navigation performance across environments. Experimental results demonstrate that the proposed training strategy and policy architecture outperform learning-based baselines in both static and dynamic environments, while achieving performance comparable to optimization-based planners in static settings. We validate our approach through real-world deployment on multiple robotic platforms, including aerial and legged robots, across navigation-centric tasks such as exploration and inspection, demonstrating zero-shot sim-to-real transfer.
Terrain Consistent Reference-Guided RL for Humanoid Navigation Autonomy
We present a method for training reference-guided, perceptive reinforcement learning locomotion policies for humanoid robots in which reference trajectories are modulated in training to be consistent with terrain geometry. Aiming to deploy our method with standard navigation autonomy infrastructure, we synthesize SE(2)-controllable reference trajectories inside the RL training loop, projecting desired footsteps onto valid footholds and adjusting swing-foot and center-of-mass trajectories to match the terrain. The resulting policy exposes a clean SE(2) velocity interface compatible with standard navigation planners. In simulation, environmentally-conditioned references significantly improve reference tracking performance compared to environment agnostic references. On hardware, we integrate the policy with an MPC + control barrier function planner and demonstrate long-horizon (>70m) closed-loop autonomous navigation on the Unitree G1 through outdoor environments containing rough terrain and consecutive flights of stairs, with all sensing and computation onboard.
3D RL-DWA: A Hybrid Reinforcement Learning and Dynamic Window Approach for Goal-Directed Local Navigation in Multi-DoF Robots
In this paper, we present a novel hybrid approach that combines Reinforcement Learning (RL) with Dynamic Window Approach (DWA) for adaptive 3D local navigation of high-degree-of-freedom robotic systems. Our method leverages sparse point cloud data to dynamically adjust both the motion and the shape of a deformable microrobot, enabling the system to navigate toward a goal in complex, constrained environments while maximizing the occupied volume. We evaluate our framework in a simulated vascular network. Experimental results, based on 1080 trials, indicate that integrating RL with a DWA-based local planner significantly enhances both deformation and navigation capabilities compared to pure RL and model-based methods. In particular, the proposed autonomous controller consistently achieves high deformation and near-perfect path completion during training and maintains robust performance in unseen scenarios. These findings highlight the potential of hybrid planning strategies for efficient and adaptive 3D navigation under sparse sensory conditions.
Learning What Matters: Adaptive Information-Theoretic Objectives for Robot Exploration
Designing learnable information-theoretic objectives for robot exploration remains challenging. Such objectives aim to guide exploration toward data that reduces uncertainty in model parameters, yet it is often unclear what information the collected data can actually reveal. Although reinforcement learning (RL) can optimize a given objective, constructing objectives that reflect parametric learnability is difficult in high-dimensional robotic systems. Many parameter directions are weakly observable or unidentifiable, and even when identifiable directions are selected, omitted directions can still influence exploration and distort information measures. To address this challenge, we propose Quasi-Optimal Experimental Design (Q{\footnotesize OED}), an adaptive information objective grounded in optimal experimental design. Q{\footnotesize OED} (i) performs eigenspace analysis of the Fisher information matrix to identify an observable subspace and select identifiable parameter directions, and (ii) modifies the exploration objective to emphasize these directions while suppressing nuisance effects from non-critical parameters. Under bounded nuisance influence and limited coupling between critical and nuisance directions, Q{\footnotesize OED} provides a constant-factor approximation to the ideal information objective that explores all parameters. We evaluate Q{\footnotesize OED} on simulated and real-world navigation and manipulation tasks, where identifiable-direction selection and nuisance suppression yield performance improvements of \SI{35.23}{\percent} and \SI{21.98}{\percent}, respectively. When integrated as an exploration objective in model-based policy optimization, Q{\footnotesize OED} further improves policy performance over established RL baselines.
EvoNav: Evolutionary Reward Function Design for Robot Navigation with Large Language Models
Robot navigation is a crucial task with applications to social robots in dynamic human environments. While Reinforcement Learning (RL) has shown great promise for this problem, the policy quality is highly sensitive to the specification of reward functions. Hand-crafted rewards require substantial domain expertise and embed inductive biases that are difficult to audit or adapt, limiting their effectiveness and leading to suboptimal performance. In this paper, we propose EvoNav, an evolutionary framework that automates the design of robot navigation reward functions via large language models (LLMs). To overcome prohibitively costly policy training, EvoNav evaluates each candidate proposal from the LLM via a progressive three-stage warm-up-boost procedure. EvoNav advances from analytical proxies with low-cost surrogates, such as small datasets and analytic rules, to lightweight rollouts and, finally, to full policy training, enabling computationally efficient exploration under effective feedback. Experiment results show that EvoNav produces more effective navigation policies than manually designed RL rewards and state-of-the-art reward design methods.
NavOL: Navigation Policy with Online Imitation Learning
Learning robust navigation policies remains a core challenge in robotics. Offline imitation learning suffers from distribution shift and compounding errors at rollout, while reinforcement learning requires reward engineering and learns inefficiently. In this paper, we propose NavOL, an online imitation learning paradigm that interacts with a simulator and updates itself using expert demonstrations gathered online. Built upon a pretrained navigation diffusion policy that maps local observations to future waypoints, NavOL trains in a rollout update loop: during rollout, the policy acts in the simulator and queries a global planner which has privileged access to the global environment for the optimal path segment as ground truth trajectory labels; during update, the policy is trained on the online collected observation trajectory pairs. This online imitation loop removes the need for reward design, improves learning efficiency, and mitigates distribution shift by training on the policy own explored rollouts. Built on IsaacLab with fast, high-fidelity parallel rendering and domain randomization of camera pose and start-goal pairs, our system scales across 50 scenes on 8 RTX 4090 GPUs, collecting over 2,000 new trajectories per hour, each averaging more than 400 steps. We also introduce an indoor visual navigation benchmark with predefined start and goal positions for zero-shot generalization. Extensive evaluations on simulation benchmarks, including the NavDP benchmark and our proposed benchmark, as well as carefully designed real-world experiments, demonstrate the effectiveness of NavOL, showing consistent performance gains in online imitation learning.
Nano-U: Efficient Terrain Segmentation for Tiny Robot Navigation
Terrain segmentation is a fundamental capability for autonomous mobile robots operating in unstructured outdoor environments. However, state-of-the-art models are incompatible with the memory and compute constraints typical of microcontrollers, limiting scalable deployment in small robotics platforms. To address this gap, we develop a complete framework for robust binary terrain segmentation on a low-cost microcontroller. At the core of our approach we design Nano-U, a highly compact binary segmentation network with a few thousand parameters. To compensate for the network's minimal capacity, we train Nano-U via Quantization-Aware Distillation (QAD), combining knowledge distillation and quantization-aware training. This allows the final quantized model to achieve excellent results on the Botanic Garden dataset and to perform very well on TinyAgri, a custom agricultural field dataset with more challenging scenes. We deploy the quantized Nano-U on a commodity microcontroller by extending MicroFlow, a compiler-based inference engine for TinyML implemented in Rust. By eliminating interpreter overhead and dynamic memory allocation, the quantized model executes on an ESP32-S3 with a minimal memory footprint and low latency. This compiler-based execution demonstrates a viable and energy-efficient solution for perception on low-cost robotic platforms.
Neural Distance-Guided Path Integral Control for Tractor-Trailer Navigation
Autonomous and safe navigation of tractor-trailer systems requires accurate, real-time collision avoidance and dynamically feasible control, particularly in cluttered and complex agricultural environments. This is challenging due to their articulated, deformable geometries and nonlinear dynamics. Traditional methods oversimplify vehicle geometry or rely on precomputed distance fields that assume a known map, limiting their applicability in dynamic, partially unknown environments. To address these limitations, we propose a geometric neural encoder that provides fast and accurate distance estimates between the full tractor-trailer body and raw LiDAR perception, enabling real-time, map-free geometric reasoning. These learned distances are integrated into a Model Predictive Path Integral (MPPI) controller, allowing the system to incorporate true articulated geometry directly into its cost evaluation and enabling more responsive navigation in challenging agricultural settings. Simulation results demonstrate that the proposed framework generates dynamically feasible and safe trajectories for navigating tractor-trailer systems in cluttered and complex environments.
ConsistNav: Closing the Action Consistency Gap in Zero-Shot Object Navigation with Semantic Executive Control
Zero-shot object navigation has advanced rapidly with open-vocabulary detectors, image--text models, and language-guided exploration. However, even after current methods detect a plausible target hypothesis, the agent may still oscillate between exploration and pursuit, or abandon the object near success. We identify this failure mode as an action consistency gap: semantic evidence is repeatedly reinterpreted at each step without persistent commitment across the episode. We introduce ConsistNav, a training-free zero-shot ObjectNav framework built around a semantic executive composed of three coordinated modules: Finite-State Executive Controller stages target pursuit through guarded semantic phases; Persistent Candidate Memory accumulates cross-frame target evidence into stable object hypotheses; and Stability-Aware Action Control suppresses rotational stagnation, ineffective pursuit, and unverified stopping. This design changes neither the detector nor the low-level planner; instead, it controls when semantic evidence should influence navigation and when it should be suppressed or revisited. We conduct extensive experiments on HM3D and MP3D, where ConsistNav achieves state-of-the-art results among compared zero-shot ObjectNav methods and improves SR by 11.4% and SPL by 7.9% over the controlled baseline on MP3D. Ablation studies and real-world deployment experiments further demonstrate the effectiveness and robustness of the proposed executive mechanism.
Raymoval: Raycasting-based Dynamic Object Removal for Static 3D Mapping
Static mapping is fundamental to robot navigation, providing a persistent geometric prior and a consistent reference for long-term autonomy. However, dynamic objects leave residual traces and cause surface loss, which reduces map consistency. We propose a raycasting-based module for dynamic object removal in static 3D mapping. Each scan is projected onto an azimuth-elevation grid, and for every viewing direction we compare the bin-wise minimum range with the map's first-hit distance computed by raycasting. Furthermore, we apply a raycast consistency test that separates dynamic from static points. Finally, a spatial consistency validation step refines labels, producing static maps with lower residual dynamics and reduced over-removal. We evaluate our approach quantitatively and qualitatively on SemanticKITTI and a challenging custom dataset, and show consistent static mapping results.
PathPainter: Transferring the Generalization Ability of Image Generation Models to Embodied Navigation
Bird's-eye-view (BEV) images have been widely demonstrated to provide valuable prior information for navigation. Given the global information provided by such views, two key challenges remain: how to fully exploit this information and how to reliably use it during execution. In this paper, we propose a navigation system that uses BEV images as global priors and is designed for ground and near-ground robotic platforms. The system employs an image generation model to interpret human intent from natural language, identify the target destination, and generate traversability masks. During execution, we introduce cross-view localization to align the robot's odometry with the BEV map and mitigate long-term drift in conventional odometry. We conduct extensive benchmark experiments to evaluate the proposed method and further validate it on a UAV platform. Using only a conventional local motion planner, the UAV successfully completes a 160-meter outdoor long-range navigation task. This work demonstrates how the world-understanding capabilities of foundation models can be transferred to embodied navigation, enabling robots to benefit from the strong generalization ability of existing image generation models.
Palm-sized Omnidirectional Vision-Based UAV Exploration with Sparse Topological Map Guidance
Classic exploration methods often rely on dense occupancy maps or high-resolution point clouds for frontier detection and path planning, resulting in substantial memory consumption and computational overhead. Moreover, micro UAVs under size, weight, and power (SWaP) constraints are not practical to be equipped with sensors like LiDAR to obtain accurate environmental geometric measurements. This paper presents a lightweight autonomous exploration system that leverages omnidirectional vision and sparse topological map guidance. Specifically, we utilize a multi-fisheye camera setup to achieve omnidirectional Field of View (FoV) and perform depth estimation. To address the limited depth estimation accuracy, frontiers are represented as potential unexplored regions characterized by topological nodes instead of explicit boundaries, enabling efficient identification of frontier regions without maintaining occupancy grids or global point clouds. Unlike classic dense representations, our approach abstracts the environment using a sparse topological map composed of key nodes and their descriptors, reducing memory consumption and computational demands. Global path planning is performed directly on the sparse graph. The proposed method is validated in both simulation and on a palm-sized vision-based UAV with an 11 cm wheelbase and a 400 g weight in real-world experiments, demonstrating that our method can achieve efficient exploration with extremely low computational consumption.
GA3T: A Ground-Aerial Terrain Traversability Dataset for Heterogeneous Robot Teams in Unstructured Environments
Heterogeneous air-ground robot teams combine complementary sensing modalities, mobility characteristics, and spatial viewpoints that can significantly enhance perception in complex outdoor environments. However, progress in multi-robot collaborative perception has been constrained by the lack of real-world datasets featuring overlapping multi-modal observations from platforms operating in unstructured terrain. We present GA3T (Ground-Aerial Team for Terrain Traversal), a real-world multi-robot collaborative perception dataset collected using a Clearpath Husky UGV and an Autel EVOII UAV across diverse unstructured environments, including forest trails, rocky paths, muddy terrain, snow piles, and grass-covered fields. The ground platform provides 3D LiDAR, stereo camera, IMU, and GPS data, while the aerial platform contributes RGB imagery, thermal/infrared observations, and GPS from a complementary overhead viewpoint, allowing for rich cross-modal and cross-view perception. The dataset is collected in 4 unique environments, with over 13,000 synchronized frames across approximately 29 minutes of operation, and includes both SAM3-based zero-shot segmentation and over 8,000 manually labeled images. A unique aspect of the dataset is its early-spring collection period, during which sparse tree canopies allow the aerial robot to partially observe the ground robot and terrain through the trees, allowing for occlusion-aware collaborative perception. Unlike prior multi-robot datasets that focus on SLAM or simulated cooperative driving, GA3T is specifically designed to support research on cross-view perception, air-ground viewpoint fusion, traversability estimation, and collaborative scene understanding in real off-road environments.
LiDAR Teach, Radar Repeat: Robust Cross-Modal Navigation in Degenerate and Varying Environments
Long-term autonomy requires robust navigation in environments subject to dynamic and static changes, as well as adverse weather conditions. Teach-and-Repeat (T&R) navigation offers a reliable and cost-effective solution by avoiding the need for consistent global mapping; however, existing T&R systems lack a systematic solution to tackle various environmental variations such as weather degradation, ephemeral dynamics, and structural changes. This work proposes LTR, the first cross-modal, cross-platform LiDAR-Teach-and-Radar-Repeat system that systematically addresses these challenges. LTR leverages LiDAR during the teaching phase to capture precise structural information under normal conditions and utilizes 4D millimeter-wave radar during the repeating phase for robust operation under environmental degradations. To align sparse and noisy forward-looking 4D radar with dense and accurate omnidirectional 3D LiDAR data, we introduce a Cross-Modal Registration (CMR) network that jointly exploits Doppler-based motion priors and the physical laws governing LiDAR intensity and radar power density. Furthermore, we propose an adaptive fine-tuning strategy that incrementally updates the CMR network based on localization errors, enabling long-term adaptability to static environmental changes without ground-truth labels. We demonstrate that the proposed CMR network achieves state-of-the-art cross-modal registration performance on the open-access dataset. Then we validate LTR across three robot platforms over a large-scale, long-term deployment (40+ km over 6 months), including challenging conditions such as nighttime smoke. Experimental results and ablation studies demonstrate centimeter-level accuracy and strong robustness against diverse environmental disturbances, significantly outperforming existing approaches.