World Models

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781 papers

Latest in World Models

Jun 22, 2026cs.RO

Foresight: Failure Detection for Long-Horizon Robotic Manipulation with Action-Conditioned World Model Latents

Long-horizon tasks are common in real-world robotic deployments, yet failure detection for such tasks remains underexplored. Detecting failures in long-horizon robotic tasks is particularly challenging because failure onset is often ambiguous and dense temporal annotations are typically unavailable. We present Foresight, a failure detection framework that monitors manipulation trajectories using latent representations from an action-conditioned world model. Foresight is trained using only final task-level success or failure labels. By leveraging predictive world-model embeddings, our method provides a unified framework for failure detection across different policies. We further use functional conformal prediction (FCP) to calibrate detection thresholds adaptively. We evaluate Foresight with state-of-the-art vision-language-action policies in simulation on LIBERO-Long, ManiSkill-Long, and BEHAVIOR-1K, compare it against state-of-the-artfailure detection methods, and validate it on real robots with three long-horizon tasks on a ReactorX-200 arm and one task on a Franka arm. Our results suggest that action-conditioned world-model embeddings provide a scalable representation for reliable failure monitoring in long-horizon manipulation.
Haoran Zhang, Yifu Lu, Boyang Wang +5
Jun 22, 2026cs.LG

Attacking the Trusted Imagination: Oracle-Level Integrity Attacks on Imagine-then-Act World Models

Many recent vision-language-action (VLA) policies adopt an imagine-then-act design. A world-action model (WAM) first imagines a short future as a latent trajectory z~, on which the action is then conditioned. We identify this trusted imagination, rather than the reactive policy, as the exposed attack surface. A downstream oracle, such as a safety gate, a visual model-predictive-control (MPC) planner, or an imagine-then-check verifier, consumes z~ as a prediction of the future. The robustness of the policy therefore does not entail the robustness of systems that rely on the WAM. The underlying phenomenon is an asymmetry. Corrupting the imagination is easy, since it requires only displacing z~ from its natural-future manifold. Steering it precisely is hard, since it must reach a specified on-manifold target. We adopt a capability-based threat model with an L-infinity-bounded observation perturbation. The attacker applies projected gradient descent through the fully differentiable observation-to-imagination map. The same off-manifold property motivates a parameter-free denoiser detector. We evaluate three targets: RynnVLA-002, LingBot-VA, and LaDi-WM. Untargeted corruption is roughly 60x stronger than random and is detected at AUC 1.0. Targeted control remains bounded. An adaptive attacker evades detection only by forgoing corruption. The reactive policy remains robust to corrupted imagination. A native imagination-driven MPC, however, exhibits the first adversary-specific task failure (at epsilon=0.01, success 0.70 versus 0.05; Fisher p < 10^-4).
Linghan Chen, Kaiyan Ji, Minyu Guo
Jun 22, 2026cs.RO

RoboGaze: Evaluating Robot World Models via Structured Vision-Language Analysis

Recent advances in robot world models enable synthetic video generation for embodied prediction and planning. However, evaluating these videos is challenging: visually realistic outputs often violate physical laws, temporal consistency, or task logic, while conventional metrics and monolithic Vision-Language Model (VLM) judges fail to generalize or provide precise diagnostic value. We present RoboGaze, a training-free, multi-agent VLM framework that provides structured, interpretable evaluation for generated robot-manipulation videos. Given a task instruction and video, RoboGaze operates via a three-stage pipeline: task-scene grounding, dimension-specific specialist routing, and critic-based verification. It outputs temporally localized glitch reports categorized under a novel 6-dimension, 30-type robotics-specific taxonomy. To benchmark RoboGaze, we introduce a human-validated dataset of 382 clips spanning simulated and real-world multi-view manipulation. Evaluating eight open-source and proprietary VLM backbones, RoboGaze dramatically outperforms zero-shot baselines, improving description-F1 by up to +43 points and temporal alignment (F1 x IoU) by up to +37 points, closing approximately 85% of the gap to the human ceiling. Furthermore, its critic verifier mitigates the "cry-wolf" false-positive flaw of standard VLMs, lifting clean-clip accuracy from under 25% to over 80%. RoboGaze offers a scalable, highly interpretable diagnostic tool for the rigorous evaluation of robot world models.
Minh-Loi Nguyen, Nghiem Tuong Diep, Hung Khang Nguyen +10
Jun 22, 2026cs.RO

Temporal Logic Guidance for Action-Only Diffusion Policies with World Models

Diffusion policies enable multimodal robot behavior but offer limited ability to choose among behavior modes at inference time, even though such control is desirable in human-robot settings. Prior solutions to this lack of control have utilized Signal Temporal Logic (STL) to express human intentions and provide corresponding guidance for diffusion policy inference. However, these approaches can only guide diffusion policies that jointly generate future actions and states, increasing both complexity and runtime. We propose a novel guidance method for action-only diffusion policies that uses a separate learned world model to enable differentiable evaluation of STL robustness, with its gradient then injected into the diffusion process. This steers behavior toward constraint satisfaction without retraining, improving constraint adherence while preserving task performance. On the Can Transport task from Robomimic, our method maintains 100% task success while reducing constraint violations from over 80% for baseline methods to 4%. We also discuss extensions toward improved robustness and more complex constraints.
Moritz Zoellner, Anastasios Manganaris, Rohan Paleja
Jun 21, 2026cs.CV

4DVLT: Dynamic Scene Understanding with Worldline-Centered Vision-Language Tracking

4D dynamic scene understanding requires grounding language to a persistent worldline that binds identity, metric 3D motion, and synchronized multi-view 2D projections. Existing paradigms capture only part of this structure: large multimodal models reason over rich visual evidence but rarely preserve metric topology, while vision-language tracking remains tied to fragmented 2D or 3D outputs and local continuation. We therefore introduce \textbf{4DVLT}, a worldline-centered task for instruction-conditioned 4D dynamic scene understanding in fully observed multi-view video, and \textbf{Instruct-4D}, a benchmark with 129.4K question-answer pairs, 64.7K target entities, 851 scenes, and 9 reasoning-oriented query types. To address this setting, we present \textbf{4DTrack}, which casts instruction-conditioned tracking as graph-conditioned worldline inference through an object-centric 4D state graph, metric-guided routing, bidirectional decoding, and kinematic calibration. On Instruct-4D, 4DTrack-Qwen3.5-9B reaches 62.68 TGATop1\mathrm{TGA}_{\mathrm{Top1}} and surpasses the best adapted VLT baseline by 19.62 points. These results show that worldline-centered modeling improves both target grounding and recovered worldline quality. The project page is available at https://github.com/mikubaka88/4DVLT.
Chaoyue Li, Boxue Yang, Shengyao Zhou +3
Jun 21, 2026cs.AI

Self-Evolving Cognitive Framework via Causal World Modeling for Embodied Scientific Intelligence

Current embodied world models are primarily optimized for predictive objectives, limiting their ability to generalize under distribution shifts and reason systematically about unseen situations and hypothetical interventions. We argue that embodied intelligence should move beyond predictive world modeling toward self-evolving cognitive systems that continually construct and refine internal causal representations through interaction with the environment. To this end, we propose a self-evolving cognitive framework via causal world modeling for embodied scientific intelligence, which integrates three complementary components: causal world modeling, intervention-driven causal reasoning, and continual cognitive refinement. The proposed framework continuously revises and expands its internal causal world model through causal discovery, intervention-driven feedback, and counterfactual reasoning, supporting continual cognitive refinement and enabling cognition itself to evolve over time. Furthermore, we reinterpret embodied interaction not merely as a means of trajectory optimization, but as an epistemic process for causal hypothesis generation, intervention-driven experimentation, and continual knowledge acquisition. This work provides a conceptual and theoretical foundation for a transition from predictive intelligence toward epistemic intelligence, in which intelligence emerges through the continual construction, revision, and refinement of causal world models via interaction with the environment. Accordingly, an intervention-driven causal-epistemic benchmarking paradigm is suggested for evaluating self-evolving embodied scientific intelligence.
Yi Yu, Tetsunari Inamura
Jun 21, 2026cs.CV

Zero-Label Driving Scenario Complexity Detection via Joint Embedding Predictive Architecture

Identifying complex and safety-critical driving scenarios in large unlabelled datasets is an important but expensive problem. Existing approaches rely on human annotators, supervised classifiers, or carefully engineered rule sets, all of which require substantial prior knowledge about what constitutes a difficult scenario. We ask whether a model can discover scenario complexity on its own, with no labels at any stage. We train a minimal Joint Embedding Predictive Architecture (JEPA) on structured agent state data from the nuPlan mini dataset and use the temporal prediction error as a zero-shot complexity score. Without access to any ground-truth labels during training or evaluation setup, the model assigns significantly higher scores to scenarios involving unprotected turns, crosswalk interactions, and pedestrian proximity, and significantly lower scores to lane-following and stationary-traffic scenarios. We validate this finding through four ablation experiments that isolate the source of the signal, and through a downstream anomaly detection evaluation that achieves Average Precision of 0.512 against a 0.436 chance baseline. The results show that temporal prediction error in a self-supervised latent world model is a practical proxy for driving scenario complexity.
Santosh Jaiswal
Jun 20, 2026cs.LG

Learning a Normal World Model for Few-Shot Boundary-Calibrated Abnormality Detection

Abnormality detection in complex systems faces two practical barriers: abnormal labels are scarce, and binary labels do not quantify how far an event has departed from normal behavior. We study a normal-world modeling formulation for this setting. Instead of learning a large and incomplete space of abnormal classes, the model learns the normal world from abundant normal events and uses a few abnormal examples only to calibrate the boundary of normality. We instantiate this idea as a Hypergraph Entropic Normal-World Model. The model represents multivariate sensor windows as context-conditioned hypergraphs, where hyperedges capture high-order relations among groups of variables. It then defines abnormality by an entropy-aware normal-world energy that combines temporal prediction surprise, hypergraph consistency surprise, and latent normal-manifold departure. On the NASA C-MAPSS turbofan degradation benchmark, the proposed full energy achieves strong zero-shot and few-shot performance across all four subsets and reaches AUROC 0.9983 on FD004, the most complex setting with multiple operating conditions and fault modes. Beyond standard detection metrics, we introduce mechanistic validation tests to probe whether the energy encodes normal-world structure rather than a superficial input-output mapping. The learned energy accepts unseen healthy engines, increases along degradation trajectories, and sharply penalizes context-mismatched cross-variable coupling breaks. These results suggest that normal-world energy can serve as an anomaly score, a graded risk measure, and a testable representation of normal system behavior under severe abnormal-label scarcity.
Weizhi Nie, Weichao Liu, Weijie Wang +1
Jun 20, 2026cs.AI

When Does Belief-Based Agent Memory Help? Reliability-Conditional Updating and Provenance-Capped Poisoning Defense

We investigate when belief-based memory actually improves large language model (LLM) agents. Our vehicle is Nous, a long-term memory architecture that represents each entity-attribute pair as a categorical probability distribution updated through closed-form Bayesian inference, with information-theoretic surprise driving belief revision and entropy-based forgetting. A controlled ablation on the LoCoMo benchmark shows that Bayesian belief updating alone provides little benefit over naive last-write-wins because existing conversational memory benchmarks rarely contain contradictory or differently reliable evidence. We then introduce reliability-conditioned updating, estimating per-observation reliability from epistemic language, and show on a controlled contradiction benchmark that belief updating substantially outperforms last-write-wins and raw-memory retrieval when observations differ in trustworthiness. Because content-derived reliability is itself vulnerable to manipulation, we further propose provenance-capped belief updating, where trust is bounded by source provenance rather than textual confidence. Under controlled memory-poisoning experiments, this approach resists volumetric poisoning attacks while revealing the utility costs and implementation requirements of provenance-aware memory. Finally, we quantify a 27.5-point discrepancy between strict token-F1 and LLM-as-judge evaluation on identical outputs, highlighting important reproducibility concerns for long-term memory benchmarks. Our results suggest that probabilistic belief-based memory is most beneficial in environments requiring reasoning over conflicting and differently trustworthy evidence, rather than conventional conversational recall alone.
Pranav Singh
Jun 19, 2026cs.LG

Beyond the Next Step: Variable-Length Latent World Models for Long-Horizon Planning

Recently, world models have emerged as a promising paradigm for building intelligent agents by learning predictive models that estimate future environment states conditioned on observations and actions. In particular, JEPA-style latent world models provide an efficient alternative to pixel space prediction by learning action-conditioned dynamics in compact representation spaces. However, existing latent world models typically rely on one-step prediction and must be recursively rolled out for long-horizon planning, which leads to compounding errors and a mismatch between training objectives and downstream planning tasks. To address this limitation, we propose Variable-length Latent World Models (VLWMs), a framework that learns to predict future latent states conditioned on action sequences of variable lengths. Instead of training only on one-step transitions, VLWMs directly model temporally extended dynamics, allowing the same predictor to evaluate action plans over different horizons. We further introduce a curriculum training strategy that progressively expands the action horizon, stabilizing optimization from short-range dynamics to long-range prediction. At test time, we design planning methods tailored to VLWMs to better exploit their variable-length predictive capabilities. Experiments on long-horizon control tasks show that VLWMs significantly improve latent space world models, achieving 13% average improvement over the state-of-the-art LeWM across different datasets, with especially large gains on tasks requiring extended planning. These results suggest that VLWM provides a simple yet effective paradigm for improving long-horizon prediction and planning in latent world models.
Tianqi Du, Qi Zhang, Yifei Wang +1
Jun 19, 2026cs.RO

Imitation from Heterogeneous Demonstrations using Grounded Latent-Action World Models

Imitation learning has emerged as a powerful paradigm for learning visuomotor policies, but its generalisation and stability are limited by the scale and quality of demonstration data needed. A promising direction is to leverage more abundant but heterogeneous data sources, which differ in action space and often lack action labels altogether. Existing co-training approaches that combine heterogeneous data sources rely on heuristic and hand-engineered alignment techniques. In contrast, we argue that action representations should be grounded in prediction: actions that produce the same effect on the environment should share the same representation, regardless of their sources. To this end, we instantiate this principle by using a grounded latent-action world model (GLAM), a pair of generative models with a shared latent action space across data sources that is grounded by predicting future observations consistently across sources. This latent action space is used to train downstream behavioural cloning (BC) policies which map observations to latent actions and decode them back to robot actions, providing a paradigm for learning from heterogeneous data. Empirically, we demonstrate that GLAM successfully learns an aligned latent action space that facilitates action transfer across data sources with and without action labels. Across five manipulation tasks in simulation and in the real world, GLAM-aligned policies significantly outperform BC baselines and prior latent-action methods, achieving an average of +48% improvement in task success rate with the same data-scarce setting. Videos and code are available at https://viccccciv.github.io/glam/.
Tianyou Wang, Anson Lei, Joe Watson +1
Jun 19, 2026cs.RO

UniviewVLA: A Unified Multiview Vision-Language-Action Model with World Modeling

Occluded tasks remain a bottleneck in robot manipulation. Existing solutions either deploy additional physical cameras requiring training-inference camera parity, or rely on explicit 3D reconstruction with high computational cost. Moreover, both approaches rely on standard agent-view and wrist-view observations, while failing to capture occlusion information and future scene evolution. To this end, we propose UniviewVLA, a unified multiview Vision-Language-Action model with world modeling, which infers multiview scene evolution for action prediction from only standard two-camera observations. We demonstrate that by leveraging generated multiview future views from the world model, UniviewVLA reveals occluded cues and models future scene evolution, improving action prediction and removing the need for extra hardware or explicit reconstruction. Besides, to accelerate inference while preserving prediction accuracy, UniviewVLA develops Motion-Informative Token Compression, which compresses each generated view from 625 to 16 tokens and reduces per-view latency from 6-7s to 0.2-0.3s. UniviewVLA also proposes training-free Action-Entropy View Selection, which dynamically identifies the most action-informative view at different inference stages. Extensive experiments show that UniviewVLA achieves 95.8% on LIBERO and 4.60 on CALVIN ABCD to D, both standard occlusion-free benchmarks. On customized occlusion-focused tasks, it improves success rate from 40.0% to 73.3%, and average real-robot success rate by 33.4 points, demonstrating stronger occlusion-focused performance without sacrificing standard occlusion-free benchmarks.
Tao Xu, Runhao Zhang, Zhijian Huang +7
Jun 19, 2026cs.LG

Inverting the Bellman Equation: From QQ-Values to World Models

Model-based and model-free reinforcement learning are traditionally viewed as separate paradigms: instead of learning a model of the transition kernel PP, model-free agents typically estimate value functions tied to a specific policy and reward. In this paper, we challenge this dichotomy by proving that value-based agents trained on a sufficiently rich set of reward functions, e.g. using goal-conditioned RL, implicitly encode a unique and accurate world model. To extract this model in practice, we introduce \textit{PP-learning}, an inverse analogue to QQ-learning that samples from an agent's QQ-values, policies and rewards to decode its internal model of the environment. We then provide sufficient conditions on the type and number of goals for which agents encode the true kernel PP, covering both stochastic and deterministic MDPs over finite or continuous state spaces. Even when our assumptions are violated, we empirically demonstrate that agents trained on a handful of reward functions encode accurate dynamics in Reacher\texttt{Reacher}, MountainCar\texttt{MountainCar} and stochastic variants of FourRooms\texttt{FourRooms}. Surprisingly, we find that policies trained exclusively on a \texttt{Reacher} agent's implicit world model are quasi-optimal on out-of-distribution, velocity-based goals despite position-only training -- suggesting that agents contain hidden generalisation capabilities and providing a new lens into the connection between model-based, model-free, and goal-conditioned RL.
Alistair Letcher, Mattie Fellows, Alexander D. Goldie +3
Jun 19, 2026cs.CV

BadDreamer: Transferable Backdoor Attacks against Video World Models for Autonomous Driving

Video world models are increasingly used in autonomous driving to forecast future scene evolution and provide future-aware spatio-temporal representations for downstream action prediction. In perception-to-action pipelines, these representations can directly influence ego-vehicle waypoint planning, making the learned future dynamics a critical security-sensitive component. Despite their promise, the training-time security risks of autonomous-driving video world models remain largely unexplored. We present BadDreamer, a transferable spatio-temporal backdoor attack that targets the perception side of this pipeline. Unlike conventional backdoors that manipulate image labels, prompt outputs, or action supervision, BadDreamer poisons the learned transition dynamics of a video world model. It constructs trigger-erasure sequences in which an oncoming yellow delivery rider is visible in the observed context frames but erased from the future frames. After fine-tuning on a small fraction of such sequences, the compromised world model learns a hidden conditional association: when the physical trigger appears, it hallucinates a future where the rider disappears and the road appears clear. We further show that this corrupted future-aware representation can transfer to the downstream action module without directly modifying ego-trajectory labels, inducing unsafe non-evasive waypoint predictions. Our experiments instantiate this attack on a representative open-source perception-to-action pipeline, revealing a representation-level safety risk in autonomous-driving video world models and highlighting the need for backdoor-aware validation beyond clean generation quality.
Zhe Shuai, Xiaopeng Xie, Yikun Zeng
Jun 19, 2026cs.RO

MV-WAM: Manifold-Aware World Action Model with Value Augmentation

Achieving robust and generalizable manipulation across diverse environments remains a fundamental challenge in embodied robotics. Recent world action models achieve strong in-domain performance, yet their gains do not extend proportionally to out-of-distribution scenarios. We attribute this to a structural mismatch between visual and action modalities, whose intrinsically heterogeneous manifolds cause joint optimization to disproportionately degrade action robustness under distribution shift. To address this, we propose MV-WAM, a novel end-to-end framework that jointly models visual prediction, action generation, and value estimation designed to effectively leverage video priors during both training and inference for enhanced action generalization. Key to this unification is a cross-modality causal mask that hierarchically grounds actions in predicted video frames and value function tokens in both modalities. To further narrow the generalization gap, MV-WAM adopts a manifold-aware optimization scheme that explicitly accounts for the structural heterogeneity across modalities. Finally, MV-WAM introduces a progress-value regulation mechanism that estimates task completion and detects misalignment between predicted frames and generated actions, enabling the policy to autonomously identify execution deviations and recover through value-guided rollback. On the RoboTwin simulation, MV-WAM achieves a 55.7% mean success rate on random scenarios without any randomized action supervision, outperforming the strongest baseline by 29.3%. MV-WAM achieves a 77.5% mean success rate across four real-world tasks of varying difficulty on a dual-arm robot. Our results demonstrate that manifold-aware cross-modal alignment is essential for robust policy generalization, offering a path toward deployable robotic manipulation.
Jintao Chen, Peidong Jia, Qingpo Wuwu +13
Jun 18, 2026cs.RO

MemoryWAM: Efficient World Action Modeling with Persistent Memory

Robust robotic manipulation in the real world requires not only an understanding of the current observation, but also memory and dynamics modeling. World action models (WAMs) possess these capabilities by jointly modeling visual foresight and actions conditioned on both current and historical observations, making them a promising paradigm for robotic manipulation. However, existing WAMs face a fundamental trade-off: methods with efficient inference typically condition only on a bounded window of recent observations and therefore struggle in non-Markovian environments, whereas methods that preserve long histories incur time and space costs that grow substantially with sequence length. To address this challenge, we introduce MemoryWAM, a world action model with efficient persistent memory. MemoryWAM uses a hybrid memory design that combines recent frames, event-boundary anchor frames, and compact gist tokens that summarize long-range history. A tailored attention mechanism enables retrieval of both detailed short-term context and compressed long-term context, supporting memory-dependent decision-making with reduced inference latency and GPU memory usage. Across long-horizon, memory-dependent manipulation tasks in both simulation and the real world, MemoryWAM outperforms strong vision-language-action (VLA) and WAM baselines while maintaining favorable computational efficiency.
Sizhe Yang, Juncheng Mu, Tianming Wei +8
Jun 18, 2026cs.CV

Current World Models Lack a Persistent State Core

World models are increasingly regarded as a decisive step toward artificial general intelligence, yet modeling the physical world demands more than rendering convincing frames on demand: it requires an internal world state that keeps evolving over time, decoupled from observation, so that objects endure and events run to their conclusions whether or not a camera is watching, much as the moon holds to its orbit when no one is looking. This requirement is a blind spot of existing benchmarks, which reward surface properties such as fidelity, motion, and camera controllability while never asking whether a generated world keeps evolving once it is unobserved. We introduce \textbf{WRBench}, the first systematic diagnostic benchmark that treats camera motion as an intervention on observability and resolves evaluation into a human-calibrated chain that asks whether the camera executes the requested interaction, whether the scene stays continuous and identifiable while in view, and whether a returning target remains consistent with the event that was set in motion. Across 9{,}600 videos from 23 models spanning four control paradigms, one finding proves stubborn: current systems maintain the observed world as a tracking shot, resuming a returning target in the state at which it was abandoned rather than advancing the event while it went unseen. Because this failure recurs across control paradigms, model families, and increments of scale, robust world-state evolution does not follow from cleaner imagery, tighter control, richer geometric priors, or sheer parameter count We therefore argue that the stability of the physical state kernel and the consistency of worldlines under viewpoint intervention should become first-class objectives of world-model design, so that a world model captures how the world will unfold rather than how the next frame appears.
Jinpeng Lu, Dexu Zhu, Haoyuan Shi +8
Jun 18, 2026cs.RO

World Action Models: A Survey

World Action Models (WAMs) are embodied predictive-action models that make a forecast of the future available to action. Recent WAMs repurpose large video generation models, and a parallel line relies on language or vision-language backbones without a video-generation core. This rapid expansion has blurred the boundary among broad world models, video generation models, action-grounded video world models, Vision-Language-Action policies, and WAMs. This survey gives the field a common account. It first clarifies these boundaries, then organizes existing works through two complementary views. The first view asks what each method is required to generate, spanning rendered futures, latent futures, and video-generation-free action reasoning. The second view decomposes each method by predictive substrate, backbone, action coupling, and deployment regime. This anatomy supports a unified discussion of interactability, causality, persistence, physical plausibility, and generalization, followed by data, evaluation, and open challenges. Across these axes, a consistent design pattern emerges: WAMs are not simply video generators with action heads, but predictive-action methods whose design choices trade representational richness against compute, memory, latency, and action-label cost. The field is moving toward methods that generate less of the future while preserving what control requires. The survey homepage is available at https://world-action-models.github.io/.
Qiuhong Shen, Shihua Zhang, Yue Liao +5
Jun 18, 2026cs.CV

One Image is All You Need: Agentic One-Shot Image Generation via Text-Based World Models for Long-Tail Spatial Perception

Reliable spatial decision automation, such as autonomous driving and maritime surveillance, critically depends on robust visual perception. However, real-world spatiotemporal data exhibits severe heterogeneity, often manifesting as extreme long-tail distributions for safety-critical scenarios. This data scarcity induces dataset shift that degrades detection performance and pose safety risks. While synthetic data generation offers a potential solution, existing generative approaches, such as diffusion models and Generative Adversarial Networks (GANs), often lack explicit spatial grounding and structural constraints, resulting in spatial and physical inconsistencies in generated scenes. To address these challenges, we introduce WMGen-v1, an agentic text-based world model framework for long-tail spatial data generation. WMGen-v1 employs a Large Vision-Language Model (LVLM) to construct a structured scene representation from a single reference image, while a Large Language Model (LLM) performs guidance-based scene expansion under physical plausibility and commonsense constraints. Subsequently, conditioned on the structured semantic representations produced by this reasoning process, a diffusion model generates diverse and physically grounded long-tail training data. Experiments on internal industrial datasets, ROADWork, and LaRS benchmarks demonstrate that WMGen-v1 outperforms baseline approaches. Notably, detectors trained solely on WMGen-v1 synthetic data approach real-only performance on aggregate dataset-level metrics, highlighting its potential to alleviate long-tail data scarcity for downstream spatial perception.
Keqin Zeng, Shuting Su, Shihao Lin +2
Jun 18, 2026cs.LG

Sensorimotor World Models: Perception for Action via Inverse Dynamics

Perception for action suggests that representations of the world should be shaped not by visual fidelity alone, but by their relevance for actions. At the same time, latent JEPA-style world models advocate learning compact predictive states from high-dimensional observations to facilitate the prediction of future states, but end-to-end training of these models is nontrivial because representations may collapse if our only goal is to construct a latent state that is easy to predict. We introduce a sensorimotor world model (SMWM): a latent world model trained end-to-end with inverse dynamics regularization. This single regularizer addresses both issues: it prevents representation collapse and induces action-aligned representations. By forcing latent states to preserve information about the action underlying a transition, it biases the model toward the controllable degrees of freedom of the environment while discarding uncontrollable distractors. This yields stable latent world models trained from offline, reward-free trajectories, without frozen encoders, exponential moving averages, or complex latent regularizers. Empirically, SMWM learns compact, interpretable latent spaces and enables competitive planning performance across simple 2D and 3D control tasks.
Petr Ivashkov, Randall Balestriero, Bernhard Schölkopf
Jun 18, 2026cs.CV

Holo-World: Unified Camera, Object and Weather Control for Video World Model

Video world models are moving toward preserving an observed world under controllable camera and object motion while allowing its environmental state to change. Yet these controls remain isolated, and weather generation typically relies on a source video or reconstructed scene that already specifies future structure. We study a first-frame-anchored source-to-state setting, where the model starts from a single image and follows explicit camera and object controls and an optional weather instruction, then generates a video that either preserves the source world or transfers it to a target weather state. To address these challenges, we first build HoloStateData, a state video dataset that turns diverse videos into unified control samples for camera, object, and weather supervision. Second, we introduce Holo-World, a unified controllable video world model that jointly controls the scene from a single image. Its Unified Scene Adapter factorizes world preservation and weather transfer into distinct parameter subspaces, using rendered background, geometry buffers, and object controls to maintain controlled scene structure while modeling weather-dependent appearance and particle effects. Additionally, Scene-Weather Decomposed CFG guides scene and weather residuals separately, strengthening target weather effects without over-amplifying the full condition. Quantitative and qualitative experiments demonstrate that Holo-World maintains precise camera and object controls with consistent scene structure while transferring scenes into diverse target weather states, outperforming video-to-video weather editing baselines on weather-state generation. Our project page is available at https://xiangchenyin.github.io/Holo-World/
Xiangchen Yin, Wenzhang Sun, Jiahui Yuan +6
Jun 18, 2026cs.AI

Reward as An Agent for Embodied World Models

While RL has become a promising tool for refining world models, existing methods largely rely on conservative rollouts near the training distribution, limiting exploration, behavioral diversity, and richer dynamic discovery. In this work, we challenge this conservative paradigm. We argue that the core limitation is not exploration itself, but the lack of reliable verification strategies to support broader exploration. Without reliable verification, expanded exploration becomes highly susceptible to reward hacking, where policies exploit imperfect rewards without achieving genuine improvement. To evaluate this motivation, we instantiate our method in embodied world models, where physical plausibility, and task completion provide a rigorous testbed for scalable RL under complex dynamics. On the verification side, we introduce Reward as an Agent, an agentic reward framework that actively evaluates generated behaviors to provide robust reward signals and mitigate reward hacking under distribution shifts. On the exploration side, we introduce Dynamic-Aware Rollout Diversification through DynDiff-GRPO, which explicitly expands action-space exploration to diversify trajectories, broaden state-action coverage, and encourage richer embodied behaviors beyond conservative rollout regimes. By unifying Reward as an Agent with DynDiff-GRPO, we enable RL on a more reliable reward foundation with substantially diversified sampling, effectively mitigating reward hacking while yielding significant accuracy gains across multiple open-source world models, thereby demonstrating that broader exploration can scale successfully when grounded in robust verification.
Pu Li, Zhigang Lin, Qiang Wu +3
Jun 17, 2026cs.CV

ImageWAM: Do World Action Models Really Need Video Generation, or Just Image Editing?

World Action Models (WAMs) commonly rely on video generation to bridge visual world modeling and robot control. However, video-based WAMs face three coupled limitations: dense multi-frame future tokens make inference costly, full video prediction spends capacity on action-irrelevant temporal and appearance details, and long-horizon future imagination may introduce errors that mislead action prediction. These issues raise a simple question: Does world action model really need video generation? We propose ImageWAM, a simple WAM framework that repurposes pretrained image editing models for robot action prediction. In contrast to video generation, image editing provides a better-matched prior: it only needs to model a target-frame transformation, focuses on action-relevant current-to-target visual differences, and grounds task instructions to localized visual changes through edit pretraining. In practice, ImageWAM does not decode the target frame at inference time; instead, it conditions a flow-matching action expert on the KV caches produced by image-editing denoising, using them as a compact world-action context. ImageWAM outperforms standard VLA baselines and matching competitive WAMs without additional policy pretraining across different simulator and real-world experiments. It also reduces FLOPs to 1/6 and latency to 1/4 of video-based WAMs. Attention analysis further shows that editing caches focus on task-relevant change regions, supporting image editing as an effective alternative to video-based world-action modeling.
Yuyang Zhang, Wenyao Zhang, Zekun Qi +7
Jun 17, 2026cs.CV

Mem-World: Memory-Augmented Action-Conditioned World Models for Persistent Robot Manipulation

Action-conditioned world models have emerged as a promising paradigm for robot learning, offering a scalable alternative to costly real-world experimentation by generating action-consistent video rollouts. However, persistent world modeling remains challenging in manipulation: frequent end-effector occlusions and rapid wrist-camera motion make the current observation insufficient for predicting future views, causing models to forget or hallucinate scene details seen in earlier frames. Existing memory retrieval strategies often fail to identify informative history in dynamic manipulation scenarios. To address this limitation, we propose Mem-World, a memory-augmented multi-view action-conditioned world model. At its core, we present W-VMem, a 4D wrist-view-centered surfel-indexed memory that anchors historical observations to temporally evolving surface elements. By explicitly modeling when and where scene elements are observed, W-VMem enables geometry-aware retrieval of relevant history frames conditioned on future actions. During generation, relevant history frames are selected via surfel-based rendering and scoring, providing informative and non-redundant context for prediction. Extensive experiments show that Mem-World generates persistent rollouts in complex manipulation scenarios, enables more reliable policy evaluation than Ctrl-World, improving the Pearson correlation with real-world performance by 14.5%, and supports effective policy improvement through synthetic data generation, increasing success rates from 58% to 72% on long-horizon tasks.
Zirui Zheng, Jiaqian Yu, Xiongfeng Peng +7
Jun 17, 2026cs.CV

DreamReg: Belief-Driven World Model for 2D-3D Ultrasound Registration

Ultrasound (US) is widely used for surgical navigation, yet real-time registration between intraoperative 2D slices and preoperative 3D volumes remains challenging due to partial observability, speckle noise, and the action-dependent US acquisition. Existing methods are one-shot or short-horizon, making it hard for them to gather evidence over time or capture how surgeons adjust probe motion based on on-screen feedback. We propose DreamReg, a belief-driven world-model framework that formulates 2D-3D registration as belief updating over rigid transformations. DreamReg maintains a latent belief state that summarizes past observations and poses information, and continuously refines the transformation through learned dynamics as new slices arrive. During training, DreamReg is exposed to probe-motion trajectories that mimic clinical scanning behavior and learns to update its belief by conditioning pose refinement on the current US observation. During inference, DreamReg refines registration via internal imagination: it rolls out the learned world model to simulate candidate probe motions and their predicted observations, and integrates these imagined outcomes to converge to an accurate rigid transformation. Experiments on CAMUS and u-RegPro datasets demonstrate improved robustness and competitive registration accuracy for real-time guidance compared with state-of-the-art methods.
Luoyao Kang, Yuelin Zhang, Jiwei Shan +3
Jun 17, 2026cs.LG

Stealthy World Model Manipulation via Data Poisoning

Model-based learning agents use learned world models to predict future states, plan actions, and adapt to new environments. However, the process of updating world models from collected experience creates a training-time attack surface: adversarially poisoned fine-tuning trajectories can manipulate the learned dynamics and thereby corrupt downstream planning. In this paper, we propose SWAAP, the first two-stage data poisoning framework for learned world models. In the first stage, SWAAP identifies a harmful target world model that induces low-return behavior under planning while remaining close to clean dynamics, using first-order bilevel optimization enabled by a transition-gradient theorem. In the second stage, SWAAP realizes this target through stealth-constrained gradient matching, modifying only a limited fraction of fine-tuning transition targets so that the induced training gradients steer the victim model toward the adversarial target, while a prediction-error regularizer encourages the poisoned targets to remain close to the world model's natural approximation error. To assess attack stealthiness, we evaluate defenses and detectability across three stages of the poisoning pipeline: pre-training detection of poisoned transitions, robust training during fine-tuning, and test-time monitoring of the resulting world model. Across diverse continuous-control tasks, SWAAP causes substantial performance degradation while keeping poisoned transitions close to clean data and evading the evaluated non-adaptive residual/CUSUM/TRIM-style defenses. These results reveal a practical vulnerability in world-model adaptation pipelines and highlight the need for robustness methods that protect both world-model training data and learned dynamics.
Yibin Hu, Xiaolin Sun, Zizhan Zheng
Jun 17, 2026cs.RO

SC3-Eval: Evaluating Robot Foundation Models via Self-Consistent Video Generation

Evaluating generalist robot manipulation policies in the real world is expensive, slow, and difficult to scale. Action-conditioned video world models offer a scalable alternative by simulating policy rollouts. Autoregressive rollouts accumulate compounding errors, observations across multiple camera views must remain mutually consistent, and the evaluator must generalize to policies whose behaviors lie outside the training distribution. We address these challenges with SC3-Eval, a self-consistent video generation recipe that adapts a pre-trained video foundation model into an accurate policy evaluator by enforcing three complementary forms of consistency. First, forward-inverse dynamics consistency jointly trains the model to predict frames from actions and to recover actions from frames, anchoring generated rollouts to a physically plausible action manifold and counteracting the drift a forward-only model cannot penalize. Second, cross-view consistency trains the model to inpaint each camera view from the other, keeping the multi-camera observation coherent over long rollouts without any explicit memory mechanism. Third, test-time consistency reuses the inverse dynamics mode at inference as a per-action-chunk uncertainty signal that terminates rollouts whose generated frames drift away from the requested actions. We also demonstrate SC3-Eval rollouts reproduce the failure modes that policies exhibit in real-world rollouts, supporting fine-grained diagnostic comparison rather than aggregate ranking alone. Across seven real-world vision-language-action policies, SC3-Eval attains a closed-loop Pearson correlation of 0.9290.929 and MMRV of 0.1190.119, outperforming three strong prior video-model-based baselines, and generalizes to new tasks.
Wei-Cheng Tseng, Gashon Hussein, Yuzhu Dong +9
Jun 17, 2026cs.RO

DREAM-Chunk: Reactive Action Chunking with Latent World Model

Action chunking has become a common interface for vision-language-action (VLA) models, enabling low-frequency policy inference to drive high-frequency robot execution. However, once an action chunk is committed, its open-loop execution can be brittle under stochastic dynamics, hardware execution errors, and partial observability. We propose DREAM-Chunk, a test-time scaling method that augments chunking-based policies with a lightweight latent world model, without requiring additional policy fine-tuning. At test time, DREAM-Chunk samples multiple candidate action chunks, rolls out their predicted latent futures, and selects actions from the chunk whose predicted state best matches the observed rollout. In this way, DREAM-Chunk uses additional test-time computation to cover multiple plausible stochastic futures and improve reactivity during long-horizon chunk execution. On the Kinetix benchmark, DREAM-Chunk improves robustness under increasing action noise and benefits from larger candidate sample sizes, especially when demonstrations contain corrective behaviors. We further validate DREAM-Chunk on four manipulation tasks across two robot platforms and two VLA policies under various sources of stochasticity. Across simulation and hardware experiments, DREAM-Chunk improves the robustness of action-chunking policies in stochastic dynamics.
Wenxi Chen, Kaidi Zhang, Chi Lin +6
Jun 16, 2026cs.RO

PAIWorld: A 3D-Consistent World Foundation Model for Robotic Manipulation

World foundation models (WFMs) are powerful simulators, yet they predominantly operate in a single-view setting and lack the multi-view 3D consistency required for robotic manipulation. While robotic systems rely on multiple cameras (egocentric, eye-to-hand, and wrist-mounted) for policy learning, current multi-view world models simply concatenate view tokens without explicit geometric reasoning. This causes cross-view object drift, depth inconsistency, and texture misalignment. We trace these failures to two deficiencies: the absence of an explicit inter-view communication mechanism and the lack of a 3D geometric prior. We argue that resolving both simultaneously is necessary and sufficient. To address this, we present PAIWorld, a framework that augments diffusion-transformer world models via three core components: (1) Geometry-Aware Cross-View Attention blocks that establish an explicit pathway across views, (2) Geometric Rotary Position Embedding that encodes camera ray directions and extrinsic poses into the attention mechanism, and (3) Latent 3D-REPA, which distills 3D-aware features from frozen 3D foundation models to ensure 3D consistency. Built upon a DiT-based world foundation model, PAIWorld achieves state-of-the-art multi-view 3D consistency on robotic manipulation benchmarks, ranking 1st on the WorldArena leaderboard and 2nd on the AgiBot-Challenge2026 leaderboard, while enabling downstream applications such as model-based planning, world action models, and multi-view policy post-training.
Yuhang Huang, Xuan Lv, Junyan Xu +25
Jun 16, 2026cs.LG

Looped World Models

Current world models face a fundamental tension: faithful long-horizon simulation demands deep computation, but deeper models are expensive to deploy and prone to compounding errors. We resolve this by introducing Looped World Models (LoopWM), which are the first looped architectures for world modelling. Our method iteratively refines latent environment states through a parameter-shared transformer block. This yield up to 100x parameter efficiency over conventional approaches with adaptive computation that automatically scales depth to match the complexity of each prediction step. Orthogonal to scaling model size and training data, LoopWM establishes iterative latent depth as a new scaling axis for world simulation, which might significantly push the community forward.
Hongyuan Adam Lu, Z. L. Victor Wei, Qun Zhang +28
Jun 16, 2026cs.CV

EgoCS-400K: An Egocentric Gameplay Dataset for World Models

The shift from video generation to interactive world modeling places new demands on data: beyond captioned videos, world models require temporally aligned video-action-language trajectories grounded in the actions, camera motion, states, and events that drive future scene changes. However, such data is difficult to obtain at scale. Web video datasets offer broad visual coverage but lack executable actions and reliable states; robotic datasets provide action and state supervision but are costly and limited in scene diversity; and existing simulators often lack large-scale human-driven interaction trajectories. In this paper, we introduce EgoCS-400K, a large-scale replay-grounded egocentric Counter-Strike dataset for world models, built from public professional CS and CS2 match demos that preserve human gameplay trajectories and enable parsing, replaying, rendering, and temporal alignment. We extract player states, view directions, movements, keyboard/button inputs, view-angle changes, weapon usage, game events, and round-level context, and render clean first-person videos from the same trajectories. EgoCS-400K contains over 400,000 first-person videos and 10,000 hours of gameplay from more than 1,000 matches and 40,000 rounds, covering 13 maps and 10 player viewpoints per round. It supports a range of interactive visual modeling tasks, including action-conditioned future prediction, state- and event-aware scene rollout, replay-grounded captioning, and agent egocentric action understanding. By connecting visual observations with human actions, camera motion, game states, and events at scale, EgoCS-400K serves as a practical bridge between passive web videos, controllable game simulation, and costly real-world embodied data.
Rongjin Guo, Dong Liang, Yuhao Liu +4
Jun 16, 2026cs.CV

PhaseWin: An Efficient Search Algorithm for Faithful Visual Attribution

Visual attribution is a fundamental tool for interpreting modern vision and vision-language models, particularly when their decisions must be inspected, diagnosed, or audited. Its goal is to explain how a model's decision depends on local regions of the visual input, typically by assigning an importance ordering over candidate image regions. Given an image partitioned into nn regions, faithful attribution can be cast as an ordered subset-search problem, in which progressively inserting the selected regions should recover the target model response as early as possible. Exhaustive search over region subsets incurs exponential cost, while the widely used greedy search still requires a quadratic number of model evaluations, because every selection step rescores all remaining candidates. We propose PhaseWin, an efficient subset-search algorithm for faithful visual attribution. PhaseWin reorganizes greedy region selection into a phased window-search procedure: rather than re-evaluating the full candidate set at every step, it alternates between global candidate screening, adaptive pruning, and localized window refinement, while preserving the essential region-ranking behavior of greedy search. We analyze PhaseWin under monotone evidence-accumulation conditions and show that, under feature-level structural assumptions, it attains controllable linear evaluation complexity together with near-greedy faithfulness guarantees. Extensive experiments on image classification, object detection, visual grounding, and image captioning show that, among all compared attribution methods, PhaseWin reaches high faithfulness with the fewest forward passes, empirically realizing the predicted reduction from O(n2)O(n^2) to O(n)O(n). The code is available at https://github.com/Qihuai27/phasewin-va.
Zihan Gu, Junchi Zhang, Li Liu +2
Jun 16, 2026cs.RO

WAM-RL: World-Action Model Reinforcement Learning with Reconstruction Rewards and Online Video SFT

Recent World-Action (WA) models demonstrate strong generalization ability and data efficiency, but they typically rely on expert trajectories for training. This reliance limits their ability to acquire fine-grained manipulation skills beyond the demonstration distribution and prevents them from continuously improving through real-world interaction. To address these limitations, we propose WAM-RL, a reinforcement learning framework that enables joint optimization of the world model and the action model through online interaction with the environment. By allowing the two components to co-evolve, our approach enhances fine-grained control and adaptability. Specifically, a WA model consists of a world model and an actor. We design a tailored reinforcement learning method with hierarchical optimization to coordinate their improvement. On the methodological side, we systematically investigate the effects of applying reinforcement learning to the action model, as well as online training of the world model within an RL setting. Our experiments reveal a key insight: optimizing only the actor yields improvements on short-horizon tasks, but fails to provide significant gains on long-horizon tasks. In contrast, jointly optimizing both the world model and the actor is critical for achieving strong performance in long-horizon settings. Our work is the first to introduce reinforcement learning into the World-Action paradigm, and provides insights into how online optimization of both the action head and the world model impacts overall performance.
Zezhong Qian, Xiaowei Chi, Yu Qi +3
Jun 16, 2026cs.CV

MaineCoon: Pursuing A Real-Time Audio-Visual Social World Model

As an increasing majority of global video content is consumed on social platforms for interactive social purposes, video generation models built for social worlds are important but largely overlooked by previous studies. In this work, we define the position of social world models and build a prototype model as the first step towards this goal. While previous world models successfully simulate physical environments or gaming world exploration, they remain fundamentally detached from human-centric social dynamics. To bridge this gap as the first step to social world models, we present MaineCoon, the first real-time audio-visual autoregressive model that has 22B parameters and is capable of real-time streaming generation and sub-second interaction, with a record-breaking frame rate of up to 47.5 FPS, on a single GPU. To the best of our knowledge, MaineCoon is also the first real-time audio-visual generation model specifically optimized for social-interactive applications. To enable efficient and stable training, we introduce several novel techniques into MaineCoon, including self-resampling, cross-modal representation alignment, domain-aware preference optimization, and reinforced online-policy distillation (ROPD). We also design the first agentic streaming inference framework that supports thousand-second-scale or even longer generation while mitigating drift with agentic cache management and prompt planing. These innovations significantly accelerate training while optimizing real-time inference performance. We believe this work not only sets a new state-of-the-art (SOTA) performance benchmark for high-quality, low-latency, and long-horizon audio-visual autoregressive models, but also points out the paradigm shift desired for next-generation AI-native social platforms.
Lichen Bai, Tianhao Zhang, Shitong Shao +14
Jun 16, 2026cs.CV

ActWorld: From Explorable to Interactive World Model via Action-Aware Memory

Interactive world models aim to simulate environment dynamics under real-time user actions. However, their action vocabulary is largely confined to navigation: most actions correspond to motion (e.g., walk, turn, look around), while interaction with objects in the scene (e.g., pick up plates, open doors, or trigger physical responses) is either absent, restricted to game domains, or relegated to prompt-to-full-video scenarios. The resulting worlds are visually explorable but not truly actionable. In this work, we present ActWorld, an interactive world model that extends prior navigation-centric generators to support mid-rollout object interaction within a chunk-autoregressive framework. We argue that the navigation-interaction gap stems from two bottlenecks. First, a data bottleneck: the lack of human-object interaction data with accurate, dense labels. Second, a memory bottleneck: recency-biased history compression in existing world models discards the event-transition frames that causally determine subsequent object states, leading to an action-forgetting pathology. On the data side, we construct a 100K interaction video dataset, each annotated with per-chunk captions via chain-of-thought reasoning. On the model side, we introduce a hierarchical action-aware memory design that routes history compression by interaction importance, complemented by a persistent memory bank that maintains event-update and object-identity tokens across long rollouts. Experiments show that ActWorld supports both flexible navigation and rich object interaction within a single model, substantially improving interaction fidelity over navigation-only baselines without sacrificing viewpoint control. Project page is available at https://interactwm.github.io/ActWorld.
Zhexiao Xiong, Yizhi Song, Hao Kang +11
Jun 16, 2026cs.CL

NarrativeWorldBench: A Frontier-Saturated Benchmark and a Latent World Model for Long-Horizon Co-Creative Audio Drama

Long-form serialized audio drama, with arcs that run for 200 to 800 episodes, is a major creative medium and a setting where frontier large language models (LLMs) fail. We benchmark 21 models, spanning classical, fine-tuned, open-frontier, closed-frontier, and reasoning tiers, on a uniform set of structural narrative metrics. All closed-frontier systems saturate at a plot-beat F1 in the band [0.78, 0.81] and collapse by about -0.20 F1 at horizon h=200. We introduce NarrativeWorldBench, an open benchmark of nine narrative-structure metrics evaluated across horizons h in {10, 20, 50, 100, 200}, with cross-lingual evaluation across four Indic languages (Hindi, Tamil, Telugu, Marathi). We introduce N-VSSM, a Narrative Variational State-Space Model that maintains a structured 256-dimensional latent world state over more than 200 episodes via a Mamba-2 backbone with an event-conditioned posterior and an 8B decoder. N-VSSM holds plot-beat F1 >= 0.84 across all horizons at 4x lower compute than the closed-frontier band. A learned Cultural Transfer Function lifts cross-language fidelity by +0.20 to +0.23 Likert points. In a within-subjects writer study (n = 12 professional authors, 240 trials), N-VSSM is preferred over Claude Opus 4.5 on long-arc consistency 71% of the time and rated +1.3 Likert points higher on controllability.
Logan Mann, Abdur Rahman, Mohammad Saifullah +2
Jun 15, 2026cs.CV

Qwen-RobotWorld Technical Report: Unifying Embodied World Modeling through Language-Conditioned Video Generation

We introduce Qwen-RobotWorld, a language-conditioned video world model for embodied intelligence. With natural language as a unified action interface, it predicts physically grounded future visual trajectories from current observations across robotic manipulation, autonomous driving, indoor navigation, and human-to-robot transfer. This unified formulation provides three promising application directions: synthetic data generation for policy training augmentation, scalable virtual environments for policy evaluation, and language-guided planning signals for downstream robot control. This is achieved through a three-part design: a) Double-Stream MMDiT with MLLM Action Encoding, where a 60-layer double-stream diffusion transformer couples frozen Qwen2.5-VL semantics with video-VAE latents through layer-wise joint attention; b) Embodied World Knowledge (EWK), an 8.6M video-text corpus (200M+ frames) with action-language mapping over 20+ embodiments and 500+ action categories; and c) General+Expert Progressive Curriculum, a two-stage training strategy that first learns general visual priors and then injects embodied specialization under a shared language interface. Extensive results show strong competitiveness: ranks 1st overall on EWMBench and DreamGen Bench, outperforms all open-source models on WorldModelBench and PBench. Additional zero-shot analyses on RoboTwin-IF benchmark further support robust generalization and multi-view consistency.
Jie Zhang, Xiaoyue Chen, Anzhe Chen +36
Jun 15, 2026cs.CV

DreamX-World 1.0: A General-Purpose Interactive World Model

DreamX-World 1.0 is a general-purpose interactive text/image-to-video world model for controllable long-horizon generation. It supports camera navigation, revisits to previously observed regions, and promptable events across photorealistic, game-style, and stylized domains. Our data engine combines camera-accurate Unreal Engine rendering, action-rich gameplay recordings, and real-world videos with recovered camera geometry. For camera control, we introduce E-PRoPE, a lightweight variant of projective positional encoding that retains PRoPE's projective camera geometry while applying camera-aware attention to spatially reduced tokens. We convert a bidirectional video generator into a few-step autoregressive world model using causal forcing, DMD-style distillation, and long-rollout training. Training on self-generated long-horizon contexts exposes the model to its own generated history and reduces the style and color drift that accumulates across autoregressive chunks. Memory-Conditioned Scene Persistence retrieves earlier views through camera-geometry-based retrieval, while residual recycling makes the conditioning path less sensitive to imperfect memory latents. Event Instruction Tuning adds composable event control, and reinforcement learning alignment recovers camera control and visual quality after distillation. With mixed-precision DiT execution, residual reuse, 75%-pruned VAE decoding, and asynchronous pipeline parallelism, DreamX-World 1.0 reaches up to 16,FPS on eight RTX,5090 GPUs. On our 5-second basic evaluation, DreamX-World 1.0 achieves a camera-control score of 73.75 and an overall score of 84.76, outperforming HY-WorldPlay 1.5 and LingBot-World in overall score, which achieve 80.79 and 80.45, respectively.
DreamX Team, Yancheng Bai, Rui Chen +20
Jun 15, 2026cs.AI

Medical world models: representing medical states, modelling clinical dynamics and guiding intervention policies

Medical diagnosis and treatment are dynamic processes in which patient states evolve over time and clinical interventions alter future outcomes. Although current medical AI can detect disease, estimate risk and generate reports, many systems still return static labels or scores, offering limited insight into how illness may progress or how alternative interventions may reshape its trajectory. Medical world models adapt the world-model idea from artificial intelligence to healthcare by learning internal simulators of patient-state dynamics. Their long-term goal is to help clinicians anticipate deterioration, compare treatment-conditioned futures and tailor care to individual patients. Yet relevant work remains scattered across foundation models, longitudinal modelling, disease simulation, treatment-effect estimation, reinforcement learning and digital twins. To bridge this gap, this review outlines a roadmap for advancing medical AI from isolated diagnosis and prediction toward medical world models that simulate disease evolution and support intervention decisions. This roadmap is organized around three coupled capabilities: patient-state construction, clinical dynamics modelling and intervention decision support. Across representative systems, the comparison highlights what each capability contributes and how partial components can be integrated into more mature perception--dynamics--planning systems. Finally, we identify the challenges involved in turning plausible rollouts into clinically useful simulators. Related literature is available at https://github.com/1999kevin/awesome_medical_world_models.
Ke Liu, Mengxuan Li, Yanyi Bao +4
Jun 15, 2026cs.AI

ARB4WM: An Adversarial Robustness Benchmark for World Models in Continuous Control

World models are widely used in robotic and agentic engineering control systems due to their ability to learn latent dynamics for planning and decision-making. As these systems are increasingly deployed in safety-critical settings, understanding their robustness under adversarial conditions has become essential. However, existing evaluations lack a unified benchmark for testing adversarial threats across the policy, value, and latent-dynamics levels of world-model agents. To fill this gap, we present ARB4WM, a unified evaluation framework for pre-deployment robustness and risk assessment of world-model agents under visual perturbations. ARB4WM defines five white-box loss objectives across these three levels and studies their effects when combined with single-step or multi-step perturbation strategies and temporal attack modes, including full-frame, half-sequence, and sparse-frame exposure. Specifically, we evaluate four Dreamer-style agents across 20 tasks from MetaWorld and the DeepMind Control Suite under different loss objectives, perturbation strategies, and temporal attack modes. Results show that attacks targeting value estimation, latent representations, and RSSM dynamics can be as damaging as direct policy disruption, and that early or frequent perturbations are especially harmful, while input-level defenses provide limited recovery under adaptive attacks. These findings suggest that safety, risk, and reliability assessment for world models should cover multiple component-oriented attack objectives and temporal exposure protocols rather than relying solely on action-space robustness. Source code is available at https://github.com/zaoanguai/ARB4WM.
Junjian Zhang, Hao Tan, Ruonan Li +3
Jun 15, 2026cs.CL

Can LLM Agents Infer World Models? Evidence from Agentic Automata Learning

We propose agentic automata learning to evaluate the extent to which tool-calling LLM agents can uncover hidden environments through interaction. In our setup, an agent should uncover a hidden deterministic finite automaton (DFA) by interacting with an oracle through (1) membership queries ("Does this string belong to the target language?") and (2) equivalence queries ("Is this the target DFA?"). This yields a scalable testbed with controlled task complexity, measurable interaction efficiency, and strong baselines (classic automata-learning algorithms). Evaluating state-of-the-art LLMs, we find that performance drops sharply as DFA size increases. Reasoning models are markedly stronger than non-reasoning models, yet trajectory analyses reveal recurring failures in query planning, evidence integration, and hypothesis construction. Overall, our results show that current LLM agents can sometimes perform non-trivial interactive discovery, but remain far less robust and efficient than classic algorithms for the task.
Reef Menaged, Gili Lior, Shauli Ravfogel +2
Jun 15, 2026cs.AI

Kairos: A Regret-Aware Native World-Action Model Stack for Physical AI

We introduce \textbf{Kairos}, a regret-aware native world-action model stack for Physical AI. Kairos is motivated by the view that a physical world model should not aim to fully simulate all future pixels, but should learn and maintain the information most relevant to embodiment control: object state, spatial relations, contact conditions, task progress, action consequences, failure boundaries, and deployment uncertainty. Kairos establishes three model-side prerequisites toward this goal. First, it \textbf{learns} control-relevant information through a \textbf{Cross-Embodiment Data Curriculum}, which organizes open-world videos, human behavioral data, and robot interactions into an intervention-strength progression from passive physical observation to intentional behavior and embodied action grounding. Second, it \textbf{maintains} control-sufficient states through a unified \textbf{understanding, generation, and prediction architecture} equipped with \textbf{Hybrid Linear Temporal Attention}, where local, mid-range, and global temporal pathways support multi-timescale state maintenance under efficient inference. Third, it \textbf{deploys} these states through a \textbf{Deployment-Aware System Co-Design}, treating latency, memory footprint, and hardware compatibility as first-order constraints for future observation, action, and feedback loops. Experiments on embodied world-model benchmarks, world-action benchmarks, long-horizon generation, and inference-efficiency evaluation show that Kairos achieves superior performance while offering a favorable efficiency to capability trade-off.
Kairos Team, Fei Wang, Shan You +21
Jun 15, 2026cs.CV

BadWorld: Adversarial Attacks on World Models

Visual world models (VWMs) synthesize interactive, action-conditioned rollouts from a single context image. However, it remains an open question how robust these models are to adversarial perturbations. Standard adversarial attacks fail to assess this vulnerability because attackers lack ground-truth future videos and cannot predict subsequent user controls. We introduce BadWorld, a label-free adversarial framework tailored for autoregressive VWMs that systematically overcomes both constraints. First, to bypass the need for future supervision, we propose a self-supervised velocity attack that directly disrupts the early denoising dynamics of the model. Second, to ensure the attack generalizes across unpredictable user actions, we formulate a trajectory-adaptive bi-level optimization that actively mines hard control sequences to forge control-agnostic perturbations. Evaluated on representative VWMs with continuous and discrete controls, BadWorld exposes severe structural fragility. Visually indistinguishable adversarial images reliably trigger catastrophic degradation in future rollouts, leading to incomplete denoising, structural collapse, and control inconsistency. These findings reveal critical risks for deploying VWMs in safety-critical systems while highlighting a practical mechanism for privacy protection.
Linghui Shen, Mingyue Cui, Xingyi Yang
Jun 15, 2026cs.LG

BRICKS-WM: Building Reusability via Interface Composition Kinetics for Structured World Models

Model-based Reinforcement Learning (MBRL) has achieved remarkable success in continuous control by leveraging latent world models. However, prevailing approaches typically rely on monolithic latent dynamics, entangling environment dynamics into a coupled process. This coupling severely limits reusability: altering the agent necessitates retraining the entire world from scratch, even if the environment remains constant. To address this, we introduce BRICKS-WM (Building Reusability via Interface Composition Kinetics for Structured World Models), a framework for the modular assembly of structured world models. Driven by the insight that the physical world is composed of independent entities, we posit that global dynamics can be modeled as a composition of distinct dynamical modules interacting via latent interfaces. As a minimal instantiation, we factorize the latent state space into an actuated Agent module and an external Background module, bridged by a learned latent interface. Unlike prior object-centric methods that prioritize visual segmentation, BRICKS-WM enforces a functional separation in transition dynamics, ensuring that background dynamics remains agnostic to the agent's dynamics. Empirically, BRICKS-WM achieves control performance comparable to strong monolithic baselines when trained from scratch, and enables the reuse of frozen background dynamics across agents.
Shaowei Zhang, Jiahan Cao, Xunlan Zhou +2
Jun 15, 2026cs.RO

SafeDojo: Safe Reinforcement Learning for VLA via Interactive World Model

Safe control is a prerequisite for real-world embodied intelligence, for which safe reinforcement learning has emerged as a promising paradigm. However, existing safe reinforcement learning methods either require costly real-world exploration or depend on hand-crafted safety functions. Neither scales to vision-language-action models deployed in open-world physical environments. We propose SafeDojo, the first model-based safe reinforcement learning framework for vision-language-action policies designed to learn safe actions through world model-based imagination. Specifically, SafeDojo performs online reinforcement learning on top of an interactive video world model. The world model generates action-conditioned future predictions, from which a tailored ResNet success classifier estimates per-step task progress from imagined frames and a lightweight safety head predicts per-step safety costs from latent context together with the proposed action chunk, enabling simultaneous assessment of task execution and trajectory safety. The decoupled task-reward and safety-cost signals are balanced through a Lagrangian-based constrained GRPO objective, enabling coordinated improvement of task success and safety under explicit constraints. On SafeLIBERO, SafeDojo achieves the best aggregate task success, safe success, and execution efficiency among inference-time safety, model-free RL, and model-based RL baselines, with the best average safe-success rate on both levels and an 8.25 percentage-point improvement over the strongest baseline on Level I. Real-world Franka deployment further shows the best average task and safe-success rates across five tasks. Our results position world model-based safe reinforcement learning as a scalable and generalizable path toward safe embodied intelligence.
Kai Tang, Peidong Jia, Zhong Chu +15
Jun 15, 2026cs.LG

FlowMPC: Improving Flow Matching policies with World Models

Flow Matching (FM) is a powerful approach for behavior cloning in multimodal action spaces [Jiang et al., 2025], but because it is not trained to directly maximize expected return, there is still room to improve how FM policies act at test time. This work investigates whether a learned world model can improve FM policies by enabling Model Predictive Path Integral (MPPI) planning over candidate action sequences proposed by the policy. Building on TD-MPC2 [Hansen et al., 2024], I introduce FlowMPC, a framework that combines an imitation-learned FM policy with a learned world model for test-time planning in ManiSkill manipulation tasks [Tao et al., 2025]. Across PickCube and PickSingleYCB, adding the world model improved performance over the FM policy alone, with especially clear gains in end-of-episode success. These results suggest that world-model-based planning can effectively complement flow-based imitation policies without modifying the FM training objective.
Chandon Hamel
Jun 15, 2026cs.CV

GraphWorld: Long-Horizon Planning with World Models for End-to-End Autonomous Driving

End-to-end autonomous driving has made significant progress by unifying perception, prediction, and planning within a single learning framework, achieving strong performance in short-horizon decision making. However, most existing E2E-AD methods remain confined to short-horizon planning and lack the ability to model long-term temporal dependencies, which severely limits their generalization and security in complex and highly interactive driving scenarios. In this work, we propose GraphWorld, an E2E-AD framework that explicitly enhances long-horizon planning through latent world modeling. We introduce an Ego-Centric Interaction Graph, which adaptively models critical neighboring agents based on spatial proximity, and propagates relational context to planning queries via cross-node cross-attention. We present a World-State-Conditioned Planning that learns ego-centric latent world representations by modeling interactions between an ego vehicle and surrounding agents. This latent world state captures key interaction dynamics and safety-relevant semantics, and serves as a conditioning signal to guide long-horizon, safety-aware trajectory planning. Extensive experiments on Bench2Drive, NAVSIMv1/2, and nuScenes demonstrate that GraphWorld significantly reduces collision rates and improves long-horizon planning performance, validating its effectiveness in complex driving environments.
Ziying Song, Caiyan Jia, Lin Liu +8
Jun 15, 2026cs.LG

Phys-JEPA: Physics-Informed Latent World Models for Multivariate Time-Series Forecasting

Multivariate forecasting in physical systems requires models that predict coupled temporal variables while preserving meaningful state evolution. Deep forecasters can fit temporal correlations, and physics-informed models can regularize predictions with scientific constraints, but these directions are often connected only at the decoded-output level. As a result, the hidden predictive state that generates future trajectories may remain statistically useful but physically unstructured. We introduce Phys-JEPA, a physics-informed joint-embedding predictive architecture for multivariate time-series forecasting. Phys-JEPA learns a latent world model in which predictive states are decomposed into physical and residual components, and physical consistency is imposed directly on latent states and latent transitions rather than only on decoded forecasts. This formulation uses known physical variables to organize the representation space while retaining residual capacity for unresolved dynamics. On Jena Climate 2009--2016, Phys-JEPA reduces aggregate MSE from 0.12482 to 0.12273 and temperature MSE from 0.01892 to 0.01831 at H=24. On Traffic, full Phys-JEPA improves aggregate MSE over the supervised baseline across all tested horizons, reducing H=192 MSE from 0.800784 to 0.773873. On Electricity, the best variant depends on horizon: static latent consistency is strongest at H=24 and H=48, while full Phys-JEPA gives the best aggregate and target-variable MSE at H=192. These initial results suggest that moving physics-informed learning from output space to latent predictive state space is a promising direction for interpretable temporal world models.
Weizhi Nie, Weichao Liu, Honglin Guo +1
Jun 14, 2026cs.AI

Mind-Studio: Executable World Models with Lookahead Evaluation for Partially Observable Games

World-model synthesis aims to turn interaction experience into an internal model of environment dynamics. Existing symbolic approaches often fit observed transitions or mixtures of local rules, but they do not produce a complete executable program that can run independently of the real environment. We present Mind-Studio, a framework that synthesizes executable pygame-style world models from state-action-next-state trajectories using large language models. Mind-Studio combines entropy-selected traces with a lightweight game skill file containing object, action, and static scene information extracted from screenshots. We evaluate synthesis quality with a K-step lookahead fidelity protocol that compares generated world-model rollouts against Real-ALE rollouts from the same state. On Montezuma's Revenge, Mind-Studio improves chosen-action next-state prediction from 0.3% for PoE-World to 48.7% while verifying 5 of 8 subgoals; across Alien, Assault, and Skiing, it achieves stronger branch-level fidelity than prior learned lookahead sources.
Yifei Dong, Mingen Zheng, Linquan Wu +2
Jun 14, 2026cs.CV

Metis: A Generalizable and Efficient World-Action Model for Autonomous Driving and Urban Navigation

World action models~(WAMs) have shown great promise for autonomous driving and urban navigation. Built upon Vision-Language-Action models or video generation models, existing approaches suffer key limitations: (1) High inference latency due to future observation prediction at test time, and (2) tightly coupled video and action modeling leading to representational mismatch and degraded generalization. To address both issues, we propose Metis, an end-to-end WAM framework that decouples video generation and action prediction. Specifically, Metis employs a Mixture-of-Transformers architecture with dedicated experts for video generation and action prediction, preserving the intrinsic distributional properties of each task. To enhance efficiency, we introduce an asymmetric attention mask that enables joint training of both experts while allowing the action model to bypass explicit video generation during inference. This design ensures training-inference consistency and significantly reduces computational costs without compromising planning performance. Extensive experiments demonstrate state-of-the-art performance on the NAVSIM navhard and navtest benchmarks and the CityWalker navigation benchmark, validating both the generalizability and efficiency across diverse tasks. Real-robot deployments further confirm the practical feasibility of our approach.
Jingyu Li, Zhe Liu, Dongnan Hu +10
Jun 14, 2026cs.RO

LaWAM: Latent World Action Models for Efficient Dynamics-Aware Robot Policies

Vision-Language-Action models (VLAs) leverage large-scale vision-language pretraining for semantic robot control, but often lack explicit foresight into how robot actions change the scene. World-Action Models (WAMs) address this limitation by conditioning policies on predicted futures, yet existing approaches typically rely on computationally expensive video generation with substantial pixel-level redundancy. We present LaWAM, a Latent World Action Model that exposes predictive dynamics to robot policies through compact latent visual subgoals instead of reconstructed future video. At the core of LaWAM is a latent-action-conditioned Latent World Model (LaWM). We obtain LaWM by training a latent action model in the latent space of a pretrained vision foundation model and repurposing its forward decoder to predict future observation features for scene evolution. LaWAM then conditions action generation on these predicted latent visual subgoals to enable dynamics-aware robot control. LaWAM achieves state-of-the-art or competitive success rates (SRs) across LIBERO (98.6% SR), RoboTwin (91.22% SR), and real-world manipulation tasks while retaining low-latency inference. LaWAM runs in 187 ms per action-chunk prediction and achieves up to 24x lower wall-clock latency than pixel-space WAMs.
Jialei Chen, Kai Wang, Kang Chen +9
Jun 14, 2026cs.RO

Pixels to Proofs: Probabilistically-Safe Latent World Model Control via Parallel Conformal Robust MPC

We present SLS^2, a framework for safe feedback motion planning from pixels using robust model predictive control (MPC) in learned latent world models. Our approach trains an action-conditioned joint-embedding world model with compact Markovian latent states, enabling efficient gradient-based trajectory optimization through learned latent dynamics. To enforce safety for the true system despite imperfect latent predictions, we inform a GPU-accelerated system level synthesis (SLS) robust MPC scheme with conformal prediction to obtain calibrated latent error bounds and robust latent-space constraint sets. We further learn and conformalize a latent constraint checker, allowing the SLS planner to impose probabilistic safety constraints during closed-loop execution. We evaluate our method on vision-based control tasks, where it improves both goal-reaching performance and safety over latent world-model and safe-planning baselines.
Devesh Nath, Anutam Srinivasan, Haoran Yin +3
Jun 13, 2026cs.RO

MemoryVAM: Integrating Memory into Video Action Model for Robot Manipulation

Video-world-model policies learn action-relevant representations by predicting future observations. However, they condition on only a short observation window, which renders long-horizon manipulation non-Markovian when the correct action depends on earlier events that are no longer visible. We present MemoryVAM, an episodic memory mechanism for video-world-model policies. We employ a Recap-Cue (RC) module, in which a Perceiver-based Recap Compressor maps per-frame CLIP embeddings into compact memory tokens, and a lightweight Cue Gate estimates task completion from memory and language. These tokens are injected into both the video backbone and the action decoder, aligning policy imagination with episode progress and conditioning actions on history. Our model trains the memory module with video prediction, a delta-reconstruction auxiliary loss, and episode-boundary supervision, requiring no per-frame progress labels. The same mechanism applies to UNet and Diffusion Transformer (DiT) backbones by changing only the cross-attention injection interface. On LIBERO-Mem, our model improves average success from 5% to 42.5%. On real robots, it achieves 78.3% success on counting tasks, 80.0% on spatial recall, and 75.0% on sequential tracking. Project page: https://MemoryVAM.github.io/
Yuxin Jiang, Chang Yu, Yunuo Chen +4
Jun 13, 2026cs.CV

DLWM: Diverse Latent World Models for Efficient Multimodal Reasoning

Reasoning capabilities of multimodal large language models (MLLMs) have improved considerably in recent years. Existing approaches typically rely on explicit chain-of-thought or continuous latent-space trajectories to enhance multi-step reasoning. However, these methods generally assume that an input admits a single latent interpretation and unfold reasoning along a fixed path or under a uniform computation budget. In real-world multimodal settings, visual observations are often subject to occlusion, blur, viewpoint variation, or semantic ambiguity, giving rise to multiple plausible interpretations. A uniform reasoning strategy not only limits the model's ability to explore multiple hypotheses but also incurs high memory usage and rollout cost. We present DLWM (Diverse Latent World Models), a multimodal reasoning framework that combines latent-space reasoning with reinforcement learning. First, we construct a set of diverse latent world hypotheses in continuous latent space, each capturing a different plausible interpretation of the visual input, and unfold latent reasoning independently on each hypothesis. An orthogonality-based diversity regularizer explicitly prevents hypothesis collapse. Second, we formulate the latent reasoning process as a resource-constrained sequential decision problem and introduce a resource-aware reinforcement learning policy that adaptively allocates computation across hypotheses, dynamically deciding whether to expand, terminate, or merge reasoning paths, thereby substantially reducing memory footprint and improving rollout efficiency. Experiments on multiple multimodal reasoning benchmarks demonstrate that DLWM outperforms existing methods by 2-5 points in accuracy while reducing memory usage by 24%.
David Huang, Lianlei Shan
Jun 13, 2026cs.LG

How Should World Models Be Evaluated for Embodied Decision-Making? A Decision-Making-Centric Position

World models have become a central abstraction in modern AI. The term now refers to several different objects: action-conditioned environment models, latent imagination models, future-video predictors, interactive neural simulators, latent predictive representations, and synthetic-data engines. Evaluation has broadened along with the term. Recent papers measure video realism, perceptual similarity, instruction following, physical plausibility, policy ranking, executability, planning success, and downstream policy improvement. This produces both metric diversity and a recurring problem of claim/evidence mismatch: papers sometimes make a stronger claim about what their model is useful for than their evaluation can establish. This paper surveys the recent literature and argues that, for models presented as world models for embodied decision-making, the more decisive issue is not whether the model generates visually convincing videos, but whether it supports reliable interventional reasoning, policy evaluation, planning, and policy optimization under intervention, policy-induced distribution shift, and long-horizon rollout. We organize the survey using an L0--L7 ladder spanning visual plausibility to policy optimization utility, noting that the levels cut across several orthogonal axes and so form an evidential hierarchy rather than a single scalar. The framework foregrounds interventional action fidelity, closed-loop rollout validity, reward/value prediction, policy-ranking agreement, optimization lift, model exploitability, and uncertainty calibration, with a minimal feasible reporting set for real-robot settings.
Yang Yu, Shiyuan Zhang, Yifei Sheng +2
Jun 12, 2026cs.LG

Separable Neural Architectures as Physical World Models: from Mathematical Theory to Applications

This work introduces the Separable Neural Architecture (SNA), a function representational class combining neural approximation with tensor decomposition. The SNA decouples localized coordinate functions (atoms) from global interactions governed by a sparse, low-rank interaction object. This architecture possesses a compact and smooth inductive bias well-suited for solving partial differential equations (PDEs). When viewed as a Galerkin trial space under the variational SNA (VSNA) framework, the formulation satisfies classical variational guarantees under Lax-Milgram: well-posedness, quasi-optimality, convergence, and stability. In high-dimensional spatiotemporal--parametric PDEs, the VSNA mitigates the curse of dimensionality by scaling algebraically rather than exponentially. Exploiting an entirely factorized, tensor-native alternating least squares (ALS) optimization framework reduces this cost to linear in dimension. The VSNA is validated across elliptic, hyperbolic, and parabolic systems, demonstrating close alignment with predicted algebraic and spectral scaling rates. We showcase the SNA as a "solve once, query anywhere" physical world model via two engineering case studies: a 7D parametric manufacturing simulation and an experimental thermal-to-property inversion pipeline for Inconel 718. The VSNA executes a 1,000,000-query Monte Carlo sweep in 102s on a standard laptop CPU, yielding a 150,000x speedup over a full-grid finite element baseline hosted on an NVIDIA A100 GPU. It further enables real-time generative inverse-mode reconstructions under 100ms. These results demonstrate that the SNA serves as a compact mathematical substrate for continuous parameter manifolds to enable real-time inversion, optimization loops, and rapid uncertainty propagation.
Reza T Batley, Andrew Kichline, Sourav Saha
Jun 12, 2026cs.CL

SIMMER: Benchmarking Latent Failures in LLM Executable Planning with a World Model

Large language models (LLMs) are increasingly deployed as planners for autonomous agents in household environments. While existing benchmarks evaluate whether LLM-generated plans execute successfully, they overlook a critical type of failure: latent failures. Unlike immediate failures that trigger instant feedback at execution time and enable timely correction, latent failures do not immediately halt plan execution but silently compromise goal achievement. In severe cases, they cause irreversible harm. To address this gap, we introduce SIMMER, a benchmark for evaluating latent failures in LLM planning through a human-curated symbolic world model grounded in the kitchen domain. SIMMER defines a world model comprising 77 actions, 262 unique objects, and approximately 46,800 possible interactions that are semantically realistic, derived from real-world cooking scripts. It then leverages a state machine executor that validates plans against the world model and detects immediate precondition violations, latent hazards, and irreversible failures. Experiments across six LLMs show that even frontier models achieve at most 17% error-free plans. Moreover, up to 56% of plans contain latent failures, the majority of which lead to irreversible consequences. We further demonstrate that explicit state reasoning via counterfactual foresight simulation can reduce latent failures by up to 72% and irreversible cases by up to 75%, suggesting a promising direction for more robust LLM planners.
Xiaoxin Lu, Ranran Haoran Zhang, Rui Zhang
Jun 12, 2026cs.CV

WAM4D: Fast 4D World Action Model via Spatial Register Tokens

World action models (WAMs) have recently shown promise in jointly modeling future observations and executable robot actions. However, most existing WAMs still operate in 2D video or latent spaces, where visually plausible rollouts miss the 3D spatial constraints and occluded contact geometry required for precise manipulation. While geometric foundation models offer strong priors for recovering dense 3D structure and motion from visual observations, forcing WAMs to predict the dense 4D representation introduces costly geometric decoding and slows down causal action generation. To address the trade-off, we present WAM4D, a fast 4D world action model that uses lightweight spatial register tokens as training-time future-depth readouts to transfer pretrained geometric priors into a causal video-action transformer, then removes the register branch for lightweight action inference. To prevent non-causal shortcuts, we further design causal mixture attention for the Mixture-of-Transformers (MoT) WAM backbone, defining modality-specific visibility among video, action, and geometry tokens. Comprehensive experiments on RoboTwin 2.0 and challenging real-world manipulation tasks show that WAM4D improves spatial consistency and achieves competitive action prediction while maintaining efficient inference.
Ying Li, Xiaobao Wei, Jiajun Cao +10
Jun 11, 2026cs.RO

ContactWorld: What Representations Matter in Vision-Tactile World Models for Contact-Rich Manipulation

Contact-rich manipulation requires world models to capture complex interaction dynamics from heterogeneous visual and tactile observations, yet the representation properties that enable reliable predictive planning remain poorly understood. We present ContactWorld, a systematic study of vision-tactile representations across 12 contact-rich manipulation tasks. Through controlled evaluation within a unified world-model and planning framework, we find that representations preserving spatial structure and temporal continuity consistently support more accurate prediction and stronger planning performance. Point-cloud observations increase average success from 20.7% and 22.0% with wrist- and front-view RGB, respectively, to 32.1%. Tactile sensing provides further gains only when its representation is compatible with the visual modality, with point clouds and tactile force fields achieving the highest overall success rate of 36.1%. These advantages become more pronounced at increasing goal offsets, where prediction errors and contact uncertainty accumulate. Controlled representation studies and real-world experiments across four manipulation tasks further support these trends. Together, our results establish spatial structure, temporal continuity, and cross-modal compatibility as key principles for designing vision-tactile world models for contact-rich robotic manipulation.
Zhiyuan Zhang, Pokuang Zhou, Kaidi Zhang +6
Jun 11, 2026cs.RO

Multi-Agent Embodied Autonomous Driving: From V2X Information Exchange to Shared World Models

Autonomous driving is shifting from isolated vehicle intelligence toward multi-agent embodied systems that share perception, infer intent, and coordinate action under uncertainty. This survey examines this transition through the lens of Shared World Models (SWMs): predictive cross-agent representations maintained across vehicles, infrastructure, and other traffic participants. We review more than 380 publications spanning vehicle-to-everything (V2X) communication, collaborative perception, inter-agent cognition, cooperative planning, end-to-end cooperative driving, and simulation and data engines for closed-loop validation. The organizing question is how exchanged observations become aligned state, intent-aware interaction, and coordinated downstream action. Across the surveyed literature, evaluation remains concentrated in simulation, curated benchmarks, and offline protocols. Foundation-model-based coordination also lacks verified real-time safety guarantees in open traffic. These gaps motivate key research priorities for multi-agent embodied autonomous driving (MAEAD): verifiable shared-state maintenance, robust intent and plan alignment, and safe coordinated action under communication, latency, and deployment constraints.
Senkang Hu, Zhengru Fang, Yihang Tao +3