Collision Prediction

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4 papers in the last 28 days · 0.1% of indexed attention

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Period ending 2026-09-21

2 new papers

A weekly snapshot of new work published in Collision Prediction.

Period ending 2026-09-07

1 new paper

A weekly snapshot of new work published in Collision Prediction.

57 papers

Latest in Collision Prediction

Sep 16, 2026hep-ph

Comprehensive reconstruction of collider events with hypergraph representation learning and graph-conditioned diffusion

In particle collider experiments, event reconstruction is the task of inferring the kinematics of short-lived particles produced in the hard scatter from the stable final states recorded by detectors. We decompose event reconstruction into two primary tasks: assigning measured jets and charged leptons to parent particles, and predicting unmeasured neutrino kinematics. We present VyPER, a novel geometric learning framework that represents collider events as hypergraphs with a physics-inspired topology. VyPER combines the supervised classification of hyperedges for particle assignment with a diffusion model for predicting neutrino kinematics, leveraging a joint loss function to optimize both reconstruction tasks within a unified framework. We showcase VyPER across several proton-proton collision processes, comparing its performance to existing analytical and machine-learning-based reconstruction techniques. In doing so, we demonstrate that accurate event reconstruction is achievable across a diverse range of Standard Model physics processes, opening new avenues for precision measurements in the Higgs boson, electroweak, and top-quark sectors.
Lining Mao, Yvonne Peters, Ethan Simpson +1
Sep 14, 2026hep-ph

Learning the Geometry of Collider Events with Metric-Aware Deep Sets

Optimal transport gives structured data a geometry, but exact evaluation is costly in large pairwise analyses that exploit relationships among distances. Learned surrogates are faster, but need not preserve this metric structure. We develop a Deep Sets surrogate for OT between variable-size weighted point clouds that enforces non-negativity, exchange symmetry, and zero self-distance, leaving the triangle inequality unconstrained. Applied to the Energy Mover's Distance between collider events in a particle physics application, the Metric-Aware Particle Flow Network achieves percent-level mean absolute percentage error while significantly improving inference throughput over other exact and approximate methods surveyed. The architectural constraints are found to improve properties that are not explicitly enforced: across 10610^6 held-out event triplets, triangle-inequality violations fall from 199 for a matched unconstrained network to 2, and the maximum from 149.5 to 5.8 GeV. These results demonstrate that targeted inductive biases can yield fast neural surrogates with substantially improved geometric fidelity.
Lauren Hay, Rishabh Jain, Matt LeBlanc +1
Sep 9, 2026cs.NE

A Bio-Plausible Visual Neural Network for Locust-Inspired Collision Perception

Locust visual systems have long served as an important biological paradigm for studying looming perception and collision avoidance. Numerous computational models have successfully reproduced the selective responses of Lobula Giant Movement Detector (LGMD) neurons to approaching objects, thereby emulating the fundamental functionality of the biological system. However, existing models remain limited in biological plausibility and robustness when operating in complex and dynamic visual environments. To address these limitations, we propose a biologically plausible neural network for locust-inspired looming detection. The proposed framework incorporates a spatially isotropic sampling strategy that mimics the ommatidial organization of the locust compound eye, a population-voting mechanism inspired by population coding in biological neural systems, and leaky integrate-and-fire neuronal dynamics to replace conventional sigmoid-based membrane activation. Systematic experiments on synthetic stimuli, laboratory sequences, and real-world driving scenarios demonstrate that the proposed model improves robustness under challenging visual conditions while preserving computational efficiency and enhancing biological fidelity. These results highlight the potential of biologically grounded neural computation for robust and efficient collision perception.
Qinbing Fu, Jiani Li, Jiajun Huang +1
Sep 1, 2026hep-ex

Panda Diplomacy: Foundation Model Pre-training across Particle Imaging Detectors for High Energy and Nuclear Physics

Foundation models are increasingly being pursued in particle and nuclear physics, but existing approaches remain strongly tied to individual experiments through detector-specific architectures or pre-training objectives, limiting their reuse across sensing modalities. We show that a point cloud self-distillation framework yields a substantially more general sensor-level pre-training recipe. We show that the same refined architecture and objective can be independently pre-trained with minimal changes on three qualitatively different detector modalities: liquid argon time projection chamber (LArTPC), collider TPC, and water Cherenkov. Using 1,000 labeled images for downstream task adaptation, Panda V2 matches or exceeds specialized foundation-model baselines trained with orders of magnitude more supervision, matching state-of-the-art particle-clustering performance with 70x fewer labeled events on sPHENIX while substantially improving particle identification, and on LArTPC data matching Panda (arXiv:2512.01324) particle reconstruction with up to 1,000x fewer labels. Beyond reconstruction, simple linear probes reveal physically meaningful latent structure associated with particle causality and track curvature.
Samuel Young, César Jesús-Valls, Kazuhiro Terao
Aug 15, 2026cs.RO

Low-Rank Dynamics-Effective Latent Carriers for Counterfactual Rollout in Learned World Models

We ask whether a small, directly addressable hidden-state intervention can place a learned world model on an intended counterfactual future and then let the model's own dynamics carry that future forward. In a controlled two-object collision environment, we study a 192-dimensional recurrent model trained on factual and locally edited counterfactual trajectories. Candidate carriers are learned from training-only counterfactual-minus-factual hidden differences, and an affine map predicts carrier coordinates from the factual state and requested edit without access to the native counterfactual hidden state at test time. For bounded single-component velocity edits, rank 4 is the smallest tested rank on the preregistered grid that satisfies the development criteria. A one-shot rank-4 patch launches a 12-transition autonomous rollout without future observations, teacher forcing, repeated hidden-state correction, or physical-state clamping. The frozen procedure satisfies the preregistered 2-of-3 fresh-checkpoint replication rule and remains reusable at nearby anchors. The same Single-derived carrier and Single-only affine map also support bounded same-object two-component requests. Across the matched training regimes, broader counterfactual support was associated mainly with better Joint rollout accuracy and more additive Joint hidden responses. Composition-related structure is enriched in the rank-4 subspace but is not confined to it, and local recurrent diagnostics show strong one-step coupling from the carrier to the rest of the hidden state. A position-edit stress test fails the required specificity controls. Together, these results support a compact dynamics-effective intervention-entry interface, not a closed four-dimensional state or an intrinsic state dimension.
Yang Liu, Yuming Chen
Aug 10, 2026cs.RO

Whole-Body Planning for Humanoids Navigating Confined Spaces via Self-Collision Avoidance References

Humanoid locomotion in highly confined environments requires navigating dense environmental obstacles and complex self-collision bounds while maintaining multi-contact dynamic feasibility. Traditional trajectory optimizers frequently struggle in these restricted spaces, as navigating the large collision space with splines on particle abstractions is insufficient and leads to poor local minima. To address this, we propose a three-stage whole-body planning framework that formulates kinematic path planning directly over kinematically reachable rigid-body volumes. By integrating differentiable collision avoidance into a reachability-constrained formulation, our framework synthesizes volume-informed guides that reliably guide a full-order trajectory optimizer over long horizons. We show that these optimized plans serve as high-quality references to train a residual reinforcement learning policy for robust online execution. We validate our approach on the Unitree G1 humanoid across three benchmark testbeds exceeding NIST emergency response standards, achieving restricted confinement ratios (Cr<1.5C_r < 1.5). Our framework generates feasible trajectories across 12-to-18-second tasks with complex foot and hand contacts where standard baselines fail, while the learned policy successfully tracks these plans under extensive domain randomization in physics simulation.
Carlos Gonzalez, Luis Sentis
Aug 7, 2026math.NA

Weak Adversarial Neural Pushforward Method for Boltzmann Equation

In this paper, we extend a weak adversary neural network pushforward method for solving time dependent Boltzmann equation and a weak formulation of the collision operator is proposed where an invertible neural pushforward mapping is used to generating samples given by the distribution governed by the Boltzmann equation. The training of the pushforward mapping is learnt by enforcing the weak form of the Boltzmann equation. Numerical results have demonstrated the effectiveness of the proposed method.
Jenia Fardousi Koly, Andrew Qing He, Wei Cai
Aug 5, 2026cs.AI

NSF-HRPT: Neural Semantic Field meets Hierarchical Risk Perception Tree for Safety-Critical Scenario Assessment

The ability to accurately assess and anticipate risks in safety-critical scenarios is crucial for autonomous driving systems. While existing research has made progress in collision prediction, accurately quantifying risk levels from monocular vision inputs remains challenging due to the complex dynamics of multi-agent interactions and the inherent uncertainty in real-world environments. To address these challenges, we present NSF-HRPT, a novel framework that combines learning-based perception with structured reasoning for quantitative risk assessment. Our approach features a Neural Semantic Field (NSF) that learns to model scene semantics, trajectory predictions, and probabilistic Time-to-Collision (TTC) distributions from simulation data. During inference, the pre-trained NSF serves as a prior for our Hierarchical Risk Perception Tree (HRPT), which enables efficient parallel computation and spatial reasoning about multi-agent risks. Additionally, we introduce a Sim2Real enhancement strategy that improves real-world applicability without retraining by incorporating priors from foundation models. Extensive evaluations demonstrate that our framework achieves state-of-the-art performance on synthetic benchmarks and delivers competitive, near-state-of-the-art results on real-world datasets for both TTC estimation accuracy and risk localization precision. The proposed method provides an effective solution for real-time risk awareness from monocular camera inputs.
Yu Zhao, Jiangyu Pan, Tao Hu +4
Aug 5, 2026cs.LG

A 6G Integrated Sensing and Communication Framework for Railway Intrusion Detection and Collision Prediction

Integrated Sensing and Communication (ISAC) combines sensing and communication to efficiently utilize wireless resources and is emerging as a key paradigm for next-generation wireless networks. By leveraging the wide bandwidth, high frequencies, and massive antenna arrays of 5G-Advanced and 6G systems, ISAC enables physical-layer sensing using Channel State Information (CSI). The 3rd Generation Partnership Project (3GPP) Release 19 identifies 32 potential ISAC use cases, with particular emphasis on detecting and tracking moving objects. In this work, we address the Sensing for Railway Intrusion Detection use case, where intruders, including wildlife, entering a railway track can pose serious collision risks. We generated 22,695 CSI matrices with corresponding ground truth using a 3D-rendered railway environment and the Sionna radio simulator. We developed a machine learning model combining a three-dimensional Convolutional Neural Network (3D CNN) and Bidirectional Long Short-Term Memory (BiLSTM) network to detect intruders in the track danger zone and estimate their real-time position relative to the train, velocity, and time to collision. On synthetic CSI data, the model achieves 99.57% intruder-detection accuracy on a balanced test set and a combined Mean Absolute Error (MAE) of 0.4240 for position, velocity, and time-to-collision prediction. These results demonstrate the potential of CSI-based ISAC sensing with machine learning for reliable railway intrusion detection. The complete codebase for CSI generation, preprocessing, and model development is publicly available at https://github.com/EdgeIntelligenceLab/6g-isac-railway-intrusion-detection.
Ajeet Kumar Yadav, Sankaran Balasubramaniam, Aritra Chatterjee +3
Jul 29, 2026cs.LG

A Lightweight Foundation Model for Collider Physics with Multi-Domain Adaptation

We present a lightweight approach to foundation modeling (\textbf{NEXUS}) that leverages pre-trained learning from collider physics data towards out-of-domain tasks in other scientific datasets, using a fully connected autoencoder model with approximately 3 million parameters. The model pre-trains with no supervision over a large-scale collision dataset from the Large Hadron Collider modeled by charged particle track features. Downstream tasks for collider analyses, such as kinematic regression and event classification, are developed on pre-trained model weights and achieve improved accuracy with only small labeled datasets when compared to equivalent architectures trained from scratch. The benefits of pre-training are additionally investigated through latent space interpretation and application to other domains, including gravitational waves, flood forecasting, and neural activity. Furthermore, the relative computational simplicity of NEXUS is demonstrated compared to transformer approaches at comparable scale, opening the door to power-efficient inference and real-time or edge applications of foundation models in scientific experiments.
Liangyu Wu, Qibin Liu, Alexander Yue +1
Jul 29, 2026cs.GR

Convex Collision-Free Regions

Convex Collision-Free Regions (CCFR) is a collision handling method that explicitly represents local convex feasible regions to enforce non-penetration. Each feasible region is constructed from surrounding mesh primitive configurations, including edge-edge and vertex-face interactions. The resulting convex region represents admissible non-penetrating vertex displacements at the current configuration. Existing collision handling methods for deformable body simulation have largely relied on implicit representations of feasibility, resulting in either compromised robustness for secondary collisions and codimensional contacts or tight coupling with specific nonlinear optimization schemes. Our formulation constructs feasible regions independently for each vertex, defined prior to penetration, inherently accounts not only for primary collisions but also for secondary collisions and codimensional contacts, enabling highly scalable and parallelizable collision handling. These feasible regions encode geometric non-penetration constraints independently of physical contact response models. CCFR does not rely on nonlinear optimization and is compatible with simulation frameworks such as Extended Position-Based Dynamics (XPBD) that do not explicitly maintain interior feasibility during iterative updates. The effectiveness of CCFR is demonstrated across cloth, hair, wire, particle systems, and codimensional contact scenarios, showing versatile and efficient collision handling.
Tomoyo Kikuchi, Takashi Kanai
Jul 29, 2026cs.RO

Risk-Aware Motion Planning with Learned Trajectory Primitives and Probabilistic Safety Assessment

This paper presents a radial basis function network (RBFN)-informed motion planning framework for safe and efficient urban autonomous driving. The proposed approach combines RBFN-based candidate trajectory generation with an analytic collision probability assessment and optimization-based trajectory refinement. The network learns jerk-minimal trajectories, enabling the MPC to operate within a reduced and dynamically consistent search space. Candidate motion primitives are selected based on an accurate probabilistic risk measure. This design decreases solver complexity while preserving safety and constraint satisfaction. The framework is evaluated in numerous urban driving scenarios. Results demonstrate improved risk awareness and fewer vehicle-limit violations compared to benchmark methods. The proposed approach integrates learning-based trajectories into optimization-based motion planning, thereby ensuring safety and interpretability.
Marc Kaufeld, Dian Zhuang, Johannes Betz
Jul 27, 2026hep-ph

Simplex Demixing: Disentangling Multiple Light-Flavor Jets at Colliders

Providing a practical and hadron-level definition of multiple jet flavors has been a long-standing challenge in collider physics. Previous work has introduced a data-driven, operational definition of quark and gluon jets, but no robust generalization beyond two jet categories presently exists. To address this, we introduce a machine-learning framework called "simplex demixing'' to extract TT jet flavors (or topics in the statistics literature) from MM data samples (or mixtures) with minimal constraints. Intuitively, our procedure identifies the maximally separable categories in the data, translating a multi-category classifier on the MM mixtures into a bounded geometric object with TT vertices. We first demonstrate our procedure on a toy problem to infer the truth-level fractions of down-quark, up-quark, and gluon jets from synthetic mixtures of the three pure samples. We then propose a tag-and-probe strategy to extract multiple light-flavor categories in a more realistic collider setting involving dijet production. As expected, the identifiability of jet flavors depends on their relative abundance in the samples and the hadron-level information available to the classifier architecture. Our work opens the door to data-driven extractions of multiple jet flavor properties at the Large Hadron Collider.
Gregorio de la Fuente, Jesse Thaler
Jul 24, 2026cs.MM

CARA: Concept-Aware Risk Attention for Interpretable Collision Anticipation

Collision anticipation in autonomous driving requires not only accurate early warnings but also interpretable reasoning about what risk factors are being tracked and how risk evolves over time. Existing methods fall short in this regard: feature-driven models are opaque, post-hoc explanations often lack fidelity, and concept-based methods are mostly designed for static recognition rather than dynamic driving scenes. We propose CARA (Concept-Aware Risk Attention), an intrinsically interpretable spatio-temporal framework for collision anticipation. CARA derives domain-grounded risk concepts from accident narratives, aligns them with video frames via vision-language similarity, and organizes them into evolving concept trajectories. These trajectories provide explicit risk evidence that guides spatial attention, temporal attention, and anticipation, allowing semantic concepts to directly influence both where the model attends and how it predicts risk over time. By treating semantic risk factors as dynamic intermediate evidence rather than auxiliary post-hoc explanations, CARA tightly couples interpretability with the predictive process. Extensive experiments on three benchmarks show that CARA consistently improves anticipation accuracy and warning earliness over strong baselines, while providing sparse and semantically grounded concept evidence.
Zhishan Tao, Ruoyu Wang, Yucheng Wu +6
Jul 22, 2026cs.RO

GRACE: Gradient-Free Robot Action Generation via Combined Diffusion-MPPI Posterior Mean Estimation

Diffusion policies generate multimodal robot action sequences from demonstrations, but steering them toward deployment-time constraints typically relies on differentiable guidance costs. This excludes many practical safety constraints, such as binary collision checks, joint limits, and black-box rollout costs that are nondifferentiable. We propose Gradient-free Robot Action generation via Combined diffusion-MPPI posterior mean Estimation (GRACE), which guides a pretrained diffusion policy with Model Predictive Path Integral (MPPI) control using only forward cost evaluations. Building on the common score-ascent structure of diffusion and MPPI, GRACE constructs a cost-conditioned guidance posterior at each reverse step and estimates its mean with a single MPPI update centered at the diffusion reverse mean. For differentiable costs, GRACE recovers conventional gradient guidance under a first-order, matched-covariance approximation. GRACE attains higher success rates than diffusion-based and sampling-based baselines in simulation. On a real 7-DoF manipulator, GRACE avoids a deployment-time obstacle that the unguided prior collides with in every trial. Code and experiment videos are available at https://anonymous.4open.science/w/grace-70BB/.
Leesai Park, Jiho HOng, Sanghyun Kim
Jul 22, 2026cs.LG

Classical Hardware Acceleration of Quantum Autoencoders for Real-Time Anomaly Detection in Collider Experiments

Quantum machine learning (QML) algorithms in high energy physics (HEP) can efficiently represent and leverage long-range, high-order correlations in high-dimensional collider data, potentially with fewer parameters and favorable scaling relative to classical models. Deployment of QML in real-time collider applications such as trigger systems requires the ability to emulate and compile quantum circuits classically, then synthesize the resulting quantum gates onto low-latency hardware accelerators, namely field-programmable gate arrays (FPGAs). We present a study of variational quantum autoencoder models for real-time anomaly detection triggers in modern collider experiments. The models achieve performance comparable to state-of-the-art classical approaches and, after FPGA synthesis, satisfy resource usage and timing constraints consistent with trigger applications in future colliders. This work provides one of the first FPGA implementations of QML models for HEP triggers, enabling higher-capability models in today's classical data acquisition pipelines while advancing quantum readiness of collider experiment infrastructure.
Ivan Ge, Sagar Addepalli, Abhilasha Dave +1
Jul 21, 2026cs.RO

Pose-Parameterized Motion Planning and CBF-QP Self-Collision Filtering for a Long-Reach Drilling Boom

Long-reach drilling booms must reach successive poses without self-collision. Moving from operator-supervised control toward autonomy requires collision-aware motion planning and execution. For the Sandvik SB60, this study adapts established methods by integrating pose-parameterized planning with a capsule-based control barrier function quadratic program (CBF-QP) in measured-state inverse kinematics (IK). A fixed task-specific parameter set within each task generates waypoints, detours, timed references, and chained motion without target-specific retuning. The offline detour planner screens candidate waypoints using 23 selected rod-segment-to-body-region distances, whereas the online CBF-QP filters joint velocities using 14 configured capsule-pair constraints from a nine-primitive whole-body capsule model. Evaluation considers two drilling tasks in a manufacturer-developed SB60 Simscape Multibody model: a five-target restricted-orientation tour and a three-target full-pose tour. Across several hundred thousand samples, the method produced zero IK failures, generated several detour waypoints, achieved millimetre-level mean final-position error, and recorded no sampled CBF margins below the reported thresholds.
Mehdi Heydari Shahna, Tuomo Kivelä, Jouni Mattila
Jul 20, 2026cs.LG

Three-Body Scattering for Generative Modeling

Modern generative models typically rely on an adversarial critic, a prescribed noise-to-data path, or an autoregressive factorization. Instead, we show that a proper distributional energy can induce sample-level motion and provide direct regression supervision for a one-step generator. Three-Body Scattering Modeling (TBSM) for generation turns the energy distance into a constant-size per-projectile interaction: each projectile is attracted toward one real source and repelled from one independently generated source. Conditioned on the projectile and its condition, its expectation equals the 22-Wasserstein gradient-flow velocity of 12DE2(Pθ,Q)\frac12D_E^2(P_θ,Q). A batch of BB frozen-target events yields O(B)O(B) sample-level losses, each using one reference for its condition instead of the minibatch-wide all-pairs field used by methods such as Drifting Models. Tracking this conditional expectation online can reduce field noise. Using scattering in frozen image features, TBSM trains one-step generators on ImageNet-256, achieving FID=2.23{}=2.23 with pixel-space PixelDiT-XL and FID=1.63{}=1.63 with latent-space DiT-XL at NFE=1{}=1. We provide a design map relating diffusion-related supervision, Drift-like dynamics, and GAN-like objectives. These results establish tracked scattering as a route to high-dimensional one-step generation. Code: https://github.com/sp12138/TBSM.
Peng Sun, Zhenglin Cheng, Deyuan Liu +3
Jul 20, 2026cs.RO

Importance Sampling and PCA for Finding Failures in Commercial Autonomous Vehicles

Methods for discovering rare failures in autonomous systems have so far been demonstrated almost exclusively in simulations with simple, academic driving stacks, leaving open whether they generalize to the more robust planners used in commercial systems. We address this gap by applying two rare-event discovery algorithms to a commercial autonomous trucking stack. Adaptive stress testing (AST) uses reinforcement learning to search for the most likely noise trajectories leading to a simulated collision, while diffusion-based failure sampling (DiFS) trains a denoising diffusion model to sample a diverse set of failures. We show that both algorithms find simulated collisions during merge and cut-in maneuvers where traditional Monte Carlo simulation does not. To make these failures actionable, we introduce a statistical analysis based on principal component analysis (PCA) that classifies failures into common modes and identifies the timesteps that most influence the outcome. We cluster the principal components and invert the PCA transform to recover generalized noise trajectories, and show that these trajectories reproduce failures in identical and similar scenarios. This provides a path from failure discovery to systematic diagnosis of perception-level flaws.
Hailey Warner, Duncan Eddy, Shreya Parjan +6
Jul 20, 2026cs.RO

From Sign Language Generation to Humanoid Execution: Vision-Language Guided Retargeting with Collision Mitigation

Recent sign language generation (SLG) systems increasingly output dense 3D body representations, which better preserve full-body kinematics and geometry for downstream embodiment on humanoid robots. However, these generated motions frequently exhibit self-intersections such as hand-hand and hand-torso penetration. While such artifacts may be tolerated in offline rendering, they become critical in humanoid execution as they lead to infeasible inverse-kinematics (IK) solutions, collisions, and unstable retargeted trajectories. We present a system-level framework that bridges SLG outputs to humanoid joint-space execution via two components. First, we introduce a volumetric SMPL-X collision-mitigation module that projects generated signing motions toward physically plausible configurations while minimally deviating from the original trajectory. Second, we propose a vision-language-guided retargeting algorithm built on an IK backbone: a VLM serves as a visual critic over rendered humanoid motion, identifies embodiment-specific failure modes, and triggers targeted task-space corrections. Our results highlight collision handling and perception-guided refinement as key missing components for reliable humanoid signing.
Nabeela Khan, Bowen Wu, Runwu Shi +5
Jul 20, 2026cs.LG

One-step lowest-variance selection in a Gaussian random-field model motivated by masked diffusion: Total correlation and a square root collision threshold

Motivated by confidence-guided parallel unmasking in masked discrete diffusion, we study a single selection step in a stylized Gaussian random-field model. A locally dependent nonnegative score field represents position wise uncertainty, and the scheduler selects the K positions with the smallest scores. Dependence among the selected positions is measured through a distance-dependent Gaussian correlation model. This separation provides a tractable framework for quantifying how the geometry of low-score locations affects the dependence cost of factorized parallel decoding. We establish two complementary results. In a conservative sub-square-root regime, the conditional Gaussian total correlation of the selected block vanishes in probability. At the square-root scale, it remains non-negligible with positive asymptotic probability and admits a strictly positive expectation lower bound. Synthetic experiments support the predicted finite-size behavior. These results provide a rigorous stochastic-geometry baseline for understanding how budget size, score dependence, and spatial correlation jointly shape one-step confidence-based selection in masked discrete diffusion.
Linjun Li
Jul 15, 2026cs.RO

VAMP-MR: Vector-Accelerated Motion Planning and Execution for Multi-Robot-Arms

Multi-robot-arm motion planning is a key challenge in deploying multiple manipulators for industrial tasks such as manufacturing. Existing search-based and sampling-based solvers often require significant computation time to produce collision-free, high-quality motions suitable for safe real-world execution. In this work, we introduce a new suite of multi-robot-arm motion planners capable of near real-time motion generation, combining classical planning algorithms with state-of-the-art vectorized collision-checking techniques. Based on CPU SIMD instructions, our new planners accelerate their primary bottleneck, collision checking, and achieve up to two orders of magnitude speedup in both motion planning and execution postprocessing for multi-arm manipulation tasks. We also release our implementation to lower the barrier for research and development of multi-robot-arm planning and manipulation problems. Code is available at https://vamp-mr.github.io/vamp-mr
Philip Huang, Chenrui Gao, Jiaoyang Li
Jul 14, 2026q-bio.NC

Real-time fall detection based on vision for low-power edge platforms

Falling detection is vital for elderly care and intelligent surveillance; however, prevailing vision-based approaches predominantly frame it as static pose classification or discrete temporal pattern matching, fundamentally overlooking the instability dynamics of the human support system. This paper proposes a physics-informed falling detection framework that recasts falling as a stability-loss event in a coupled dynamical system. We introduce a novel dual-LTC architecture comprising a Center-of-Mass (CoM) subsystem and a Base-of-Support (BoS) subsystem, both instantiated as Liquid Time-Constant (LTC) neural networks to continuously model inertial trajectory evolution and ground-contact adjustment through adaptive time constants, Physical interpretability of falling motion. A learnable coupling module emulates physical interaction between the two subsystems, while a Stability Manifold classifier operates in the joint latent space to detect boundary crossing via Lyapunov-inspired stability metrics. Complementary counterfactual trajectory projection and Time-to-Collision (TTC) estimation further enable irreversibility assessment and early warning. The architecture is designed to support a three-state prediction paradigm (Normal, Falling, Fallen); in this preliminary study, we validate the core stability discrimination capability on a two-class dataset (Normal vs. Falling), leaving the full three-state temporal transition to future work. Unlike conventional CNN--RNN pipelines, the proposed formulation encodes continuous-time mechanical inertia, yielding a sub-50K-parameter network capable of real-time inference on resource-constrained edge devices. Extensive experiments demonstrate competitive accuracy with superior physical interpretability, validating its efficacy for low-compute visual fall detection.
Wenjun Xia, Zhicheng Peng, Haopeng Li +1
Jul 10, 2026cs.RO

DemoBridge: A Simulation-in-the-Loop Toolkit for Single-View Human Demonstration Retargeting

We present DemoBridge, an toolkit that turns a single-view RGB stereo recording of a human hand demonstration into an executable, physics-validated robot-arm trajectory. Retargeting across the embodiment gap is hard. A robot arm reaches a target with a long, articulated body whose links carry far more collision volume than a hand. Solving inverse kinematics for the mapped end-effector pose often yields no collision-free solution, and a trajectory imposes this at every waypoint. A single view adds noise, leaving the demonstrated reference inaccurate. At the core of DemoBridge is a single collision-aware planner. It optimizes the whole joint trajectory at once, reasoning jointly over alternative grasp poses, whole-arm and grasped-object collision, and fidelity to the demonstrated path. A physics simulator runs in the loop. It validates each phase as it is produced and backtracks on failure, so a demonstration that cannot be reproduced as given is re-planned rather than discarded. The resulting action sequence is dynamically stable and faithful to the demonstrated manipulation. It also doubles as a ready-to-use simulation rollout for policy learning. Grasp timing is inferred automatically, and the perception backends, robot, and pipeline stages are swappable from configuration. We evaluate whole-pipeline retargeting on three real-demonstration tasks and the planner on a controlled synthetic benchmark. Our code is available at https://gitlab.kuleuven.be/u0123974/demo-bridge/ .
Zehao Wang, Fabien Despinoy, Sergey Zakharov +2
Jul 9, 2026cs.GR

Programming-by-Example for Batch-Editing Collision Meshes in 3D Software

As 3D software proliferates, software artifacts now extend beyond code and 2D user interfaces to include 3D assets. Among these assets, collision meshes are critical as they define the geometry used by physics engines for collision detection and physical interaction. Although existing tools can automatically generate collision meshes from visual meshes, they often fail to capture the intended interaction behavior. As a result, developers need to manually edit many heterogeneous collision meshes, a process that is time-consuming and challenging to scale. To address this problem, we present a neuro-symbolic program synthesis approach for batch-editing collision meshes. We formulate the task as a programming-by-example problem: given a family of collision meshes with the same editing intent and a small number of user demonstrations, our approach synthesizes a reusable program that captures the editing intent and applies it to non-demonstration meshes. We implement this in a tool named MeshForge, and evaluate it across 24 tasks on 600 collision meshes. MeshForge successfully synthesizes 23/24 tasks, requiring 2.2 demonstrations and 3.5 seconds of synthesis time on average.
Gengyang Xu, Dongwei Xiao, Hengcheng Zhu +4
Jul 8, 2026cs.RO

Time-to-Collision Based Dynamic Obstacle Avoidance Using Pretrained Vision Models for Robots in Unstructured Environments

Dynamic obstacle avoidance in unstructured outdoor environments remains a critical challenge for autonomous mobile robots, particularly when large-scale robot-specific training data and simulation-based policies are impractical. We present a data-efficient, interpretable method for vision-based dynamic obstacle avoidance that operates entirely on real-world data, avoiding the sim-to-real transfer problem inherent in simulation-trained policies. Our approach leverages UniDepth, a large pretrained monocular depth estimation model, to produce dense depth maps from RGB video without requiring stereo cameras or LiDAR at inference time. Dynamic obstacle avoidance is achieved by extending the SuperPoint and SuperGlue feature correspondence pipeline to track keypoints across long frame sequences, projecting their 2D pixel-space positions into 3D using camera intrinsics and predicted depth, running bundle adjustment initialized from these 3D keypoints, and computing per-keypoint time-to-collision (TTC). A 2D motion primitive in the ground plane is then selected to move the robot away from the closest point of approach of the minimum-TTC keypoint. Evaluated on real-world data from the M3ED dataset, our pipeline achieves a precision of 0.49 and a recall of 0.38 in identifying frames with a ground truth TTC below 1 second, and correctly generates the evasive motion direction in 84% of true positive detections. Crucially, it detects at least one frame with TTC less than 1 second for 20 out of 22 unique physical obstacles present in our test sequences. Unlike end-to-end learned methods that demand thousands of hours of robot-specific training data, our approach eliminates model training entirely, requiring only 74 seconds of data for hyperparameter tuning. This demonstrates exceptional data efficiency while preserving interpretable and generalizable behavior across diverse obstacle types.
Erik Jagnandan, Mulugeta Haile, Gregory Barber +1
Jul 5, 2026cs.CV

CCFM: Collision-Constrained Flow Matching for Safety-Critical Scenario Generation

Evaluation of autonomous vehicle (AV) planners in safety-critical closed-loop simulation is essential for real-world deployment. However, generating controllable safety-critical scenarios remains challenging. Existing approaches use soft guidance that provides only probabilistic preferences and cannot guarantee the satisfaction of geometric and severity constraints associated with specific collision types. We introduce Collision-Constrained Flow Matching (CCFM), a novel framework that guarantees precise collision control through hard physical constraints. CCFM consists of three key components: (i) a heuristic collision selector that optimally identifies an adversarial agent and collision type via composite scoring; (ii) structured hard constraints that explicitly define four collision types (rear-end, side, cut-in, head-on) through contact point, heading, and severity requirements; and (iii) a collision-constrained flow matching sampler that enforces the constraints via Gauss-Newton manifold projection. CCFM achieves collision rate up to 46.4% on nuScenes and 83.1% on nuPlan, significantly outperforming baselines while preserving realistic driving behavior. By enabling controllable collision characteristics in safety-critical scenario generation, CCFM provides a reliable foundation for AV safety evaluation and sim-to-real crash data generation. The code and implementation details are available at https://github.com/KELISBU/CCFM.
Ke Li, Kaidi Liang, Yuxin Ding +3
Jul 3, 2026cs.RO

GDPR-Aware Trajectory Sharing for ISAC-Assisted Robot Navigation: A Case Study on FID-Constrained Collision Prediction

Integrated sensing and communication (ISAC) enables intelligent wireless infrastructure but raises growing regulatory concern as fine-grained personal trajectory histories become a byproduct of sensing. General Data Protection Regulation (GDPR) Articles 5(1)(c) and 5(1)(f) require that personal data be limited to what is necessary and protected through appropriate technical measures against unauthorised reconstruction. This paper addresses both requirements through a Fisher information density (FID)-constrained trajectory sharing scheme for robot collision avoidance, where sensing estimates are perturbed according to local information content before sharing. Experiments on real pedestrian traces show that FID-controlled sharing achieves a strictly better privacy-utility tradeoff than fixed-error perturbation: at matched missed-conflict rates, reconstruction leakage and sustained exposure lengths are consistently lower, establishing information-aware perturbation as a principled technical measure aligned with GDPR data minimisation and integrity requirements.
Zexin Fang, Bin Han, Donglin Wang +2
Jun 29, 2026cs.CL

A Single Rewrite Suffices: Empirical Lessons from Production Skill Description Optimization

Enterprise AI agents route user queries to specialized skills by matching queries against natural language skill descriptions. When two skills share overlapping descriptions, the routing LLM misroutes queries, a failure we term skill collision. As agents scale to dozens of skills, manually tuning descriptions to maintain routing accuracy becomes a significant engineering bottleneck. We deploy an automated description optimization pipeline on a production enterprise group chat agent (9 skills, 372 regression cases). The pipeline produces descriptions averaging 79.2% F1, matching manually tuned descriptions at 79.4% F1 (average per-skill difference -0.20%, within the 0.78% multi-seed noise floor), while reducing per-skill engineering effort from 120 minutes to 3.8 minutes (32 times speedup). We then examine which pipeline components actually drive this match. Systematic ablation on both the production system and ToolBench (16k tools) reveals that a single LLM rewrite using any available false-positive and false-negative cases captures most of the available improvement. Other design choices we tested (iteration budget, feedback signal composition, dual editing of confused pairs, and training set size) each affect final F1 by less than 0.5%. Description optimization addresses skill collisions caused by overlapping descriptions but cannot resolve cases where two skills intended scopes genuinely overlap. We identify a diagnostic (a large train-validation F1 gap) that flags the latter cases for architectural rather than text-level intervention.
Yangqiaoyu Zhou, Mohammad Alqudah, Kwei-Herng Lai +3
Jun 29, 2026cs.CV

PoseShield: Neural Collision Fields for Human Self-Collision Resolution

Self-collision remains a persistent challenge in SMPL-based human pose estimation and motion generation. Under extreme articulations or stochastic motion synthesis, generated meshes frequently exhibit self-penetrations, leading to physically implausible results. We propose PoseShield, a neural collision constraint defined directly in SMPL pose space. We formulate collision correction as a constrained optimization problem and connect the learned constraint with the Eikonal equation. Enforcing Eikonal regularization ensures non-vanishing gradients near the collision boundary, improving numerical stability and robustness of the optimization process. Unlike prior methods that operate in the mesh space or rely on heuristic penalties, our approach operates directly in the low-dimensional space of human poses and is theoretically grounded. The same learned constraint extends to human motion sequences, providing a generator-agnostic post-hoc collision corrector without retraining the underlying motion model. Experiments on a newly constructed SMPL pose benchmark show that our method achieves a 95.8% success rate and outperforms state-of-the-art baselines.
Zhengyuan Li, Zeyun Deng, Yifan Shen +7
Jun 23, 2026cs.CV

Inclusive Interactive Collisions for Multi-View Consistent Compositional 3D Generation

Recent breakthroughs in 3D generation have advanced notably with the development of text-to-image diffusion model. However, existing methods remain two practical challenges: (1) They primarily generate single 3D object, but struggle to generate multi-object compositional 3D assets due to the lack of the modeling for Gaussian primitives in reasonable interactions. (2) They often suffer from cross-view inconsistency during 3D optimization, as Score Distillation Sampling inherently performs on each single view, inevitably resulting in cross-view hallucinations. To solve above issues, we propose I2C-3D, a novel optimization-based method to generate multi-view consistent compositional 3D assets with reasonable interactions. Specifically, we propose an Inclusive Interactive Collisions strategy to guide Gaussian primitives appearing in reasonable interaction regions naturally, thereby ensuring objects in the compositional scene interact in a physically plausible and visually coherent way. Additionally, to enhance multi-view consistency, Multi-View Adaptive Score Distillation Sampling is devised to distill multi-view consistency prior and layout prior from pre-trained diffusion model by modulating attention map of instance token and spatial token across viewpoints. Benefiting from above elaborate designs, I2C-3D not only generates high-fidelity multi-view consistent compositional 3D assets but also supports 3D editing flexibly, facilitating complex scene generation. Extensive experiments demonstrate our I2C-3D outperforms existing methods in generation quality and multi-view consistency.
Chang Liu, Mingwen Shao, Xiang Lv +5
Jun 19, 2026cs.GR

Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats

3D Gaussian Splatting (3DGS) has achieved state-of-the-art photorealistic rendering, but the representation gap prevents these assets from being physically interactive. Production-grade physics engines do not understand the 3DGS representation, while prior physics-for-3DGS methods are monolithic silos. These prior works are fundamentally limited, demonstrating only object-centric physics in isolated environments, such as on an ideal plane. They are incapable of interacting with complex static collision geometry or heterogeneous assets. We propose a novel framework that, for the first time, bridges this gap by enabling 3DGS assets to participate in scene-level, heterogeneous, multi-solver physical simulations. Our core contribution is a Representation Abstraction Framework that translates all diverse assets, including 3DGS, virtual meshes, and fluids, into a unified physical particle set. This abstraction is key to enabling complex behaviors, such as the non-rigid deformation of 3DGS assets, within a unified physics pipeline. This particle set, along with the static scene collision boundaries derived from scene capture, is processed within a solver-agnostic physics kernel. The physical results are then mapped back to drive each asset's specific visual reconstruction. This architecture unlocks capabilities impossible with prior art. We demonstrate complex, two-way interactions between deformable 3DGS assets, standard CG assets such as fluids and meshes, and large-scale captured static environments, showcasing realistic coupled phenomena that were previously unattainable.
Xiaoyang Liu, Shangzhe Wu, Kai Han
Jun 12, 2026hep-ex

Machine-learned particle flow as a foundation model for collider physics

The workflow from particle collision to physics analysis passes through a series of reconstruction steps that are traditionally modular and disconnected, with no shared representation linking low-level detector data to high-level analysis tasks. We show that casting event reconstruction as a machine learning problem naturally produces such a shared representation. We repurpose a machine learning model trained for particle-flow reconstruction (MLPF) to perform three distinct analysis tasks: jet flavor identification, jet energy regression, and missing momentum regression. By appending the per-particle latent representations learned during reconstruction as additional input features, we substantially improve over baselines that use kinematic features alone. We further demonstrate that a single linear layer trained using only the latent representations achieves competitive performance against state-of-the-art baseline architectures, and outperforms the baseline for missing momentum regression with approximately 35 times fewer parameters. These results demonstrate that the latent representations learned during reconstruction encode essential physics information needed for downstream analysis, establishing MLPF as a foundation model and offering a concrete step toward an end-to-end pipeline from detector data to physics analysis.
Farouk Mokhtar, Joosep Pata, Michael Kagan +1
Jun 2, 2026hep-ex

CaloTrilogy: Toward a Breakthrough in One-Step, End-to-End, Physics-Guided Shower Generation for Modern Calorimeters

High-precision calorimeter simulation at current and future colliders imposes rapidly growing computational demands, motivating the development of machine-learning surrogates for traditional Monte Carlo tools such as Geant4. Flow matching and diffusion-based generative models have become leading approaches for high-dimensional fast simulation because of their sample quality, but typically require O(100){\cal O}(100) function evaluations at inference and often rely on auxiliary networks to constrain global observables, compromising streamlined end-to-end generation. We introduce a unified framework that improves the balance between speed, shower quality, and physics fidelity. The method combines: (i) an average velocity field integrator that enables sampling in one or a few evaluations; (ii) a learned generative prior in shower space, constructed from data rather than random noise; and (iii) physics-guided loss terms that impose inductive biases on key observables during training. These elements are training time regularizers, preserving end-to-end inference with no additional cost. With only one or a few evaluation steps, the model achieves shower quality competitive with state-of-the-art flow and diffusion approaches, tested on several public high granularity calorimeter datasets. The results demonstrate inter-layer shower structure consistent with the underlying physics, providing a strong candidate for future fast simulation workflows.
Cheng Jiang, Sitian Qian, Kevin Pedro +3
Jun 1, 2026cs.AI

An Exploration of Collision-based Enemy Morphology Generation

Despite a great deal of prior research into Procedural Content Generation (PCG), relatively little prior work has explored generating enemies for video games. In particular, there is almost no work on generating enemy morphologies, the basic body plan or collision information for in-game enemies, despite the existence of related morphology generation work in robotics. In this paper, we explore three different novel approaches to generate enemy morphologies based on player collision information. We found that each approach provides different strengths and weaknesses, but all had equivalent or better performance than an evolutionary baseline adapted from prior robotics morphology work.
Johor Jara Gonzalez, Matthew Guzdial
May 30, 2026cs.SE

When Safe Skills Collide: Measuring Compositional Risk in Agent Skill Ecosystems

LLM agents increasingly rely on community-contributed skills that expand an agent's operational capability set. We study a core safety problem in agentic AI systems: whether individually safe skills can compose into unsafe installed skill sets. We present SkillReact, a compositional security measurement framework with three components: a deterministic static-composition benchmark, a two-rater LLM-assisted human-adjudication pipeline, and an action-based exploitability harness. On 1,520 ClawHub skills, 651 pass individual inspection and form 211,575 pairs; the benchmark flags 22.25% of these as structural candidates. We treat this raw rate as a recall-oriented scanner ceiling and calibrate it against human judgment: in a pattern-stratified audit, roughly one in five flagged pair-pattern hits survives as a real compositional risk (population-weighted validity 18.2%, our headline result), implying about 14K genuine risk memberships in a single registry that per-skill scanning misses by construction, since every pair is individually safe. An action-based harness then probes when these candidates become model-issued tool calls, and finds realization gated by host-model disposition: on an anchor-conditioned dropper subset, Haiku-4-5 issues the dropper-stage tool call on all 39 direct-prompt trials (36 of them the full download-then-execute chain, 3 download-only), Opus-4-7 stops at the download, and Sonnet-4-6 refuses outright. A control that holds the request fixed and varies only the installed skills finds compliance highest with no skills installed: a composition fixes which capabilities are reachable, while the host model decides whether to use them. Together these motivate install-time compositional checks and capability isolation as complements to per-skill scanning.
Su Wang, Pin Qian, Yihang Chen +6
May 30, 2026cs.CV

Real-Time Physics Simulation with Dynamic Mesh-Gaussian Reconstructions

Integrating dynamic 3D reconstructions into physics simulation requires fixed mesh topology for efficient collision detection, but state-of-the-art methods like DG-Mesh produce varying topology optimized for geometric quality. We investigate whether topology conversion can enable physics integration while preserving reconstruction fidelity. We propose a dual-representation framework combining fixed-topology meshes for physics with Gaussian splatting for rendering, achieving 4.65×\times speedup over varying-topology baselines through runtime vertex buffer updates. We evaluate two conversion strategies, temporal correspondence tracking and template-based projection, against native fixed-topology methods (MaGS) on the DG-Mesh dataset. Our evaluation reveals that both conversion approaches incur 65-80% geometric degradation, producing results inferior to MaGS despite DG-Mesh's superior initial quality. This demonstrates that high-quality reconstruction and physics-compatible topology represent fundamentally distinct objectives that cannot be reconciled through post-processing. Our findings inform future development of physics-aware reconstruction methods and our framework enables real-time simulation with any fixed-topology approach.
Adrian Ramlal, John S. Zelek
May 29, 2026cs.RO

Simulation of collision avoidance behavior in crowd movement by data-driven approach

Crowd movement simulation is essential for pedestrian safety management and facility layout optimization. Data-driven models enhance trajectory prediction accuracy under Euclidean metrics, yet they suffer from excessively high collision rates, especially in bidirectional and multidirectional flows. In this paper, we establish a novel data-driven crowd simulation model that incorporates the pedestrian collision mechanism into the loss function to reduce collisions. A new lateral-acceleration-based collision loss function and a Voronoi-based motion feature extraction approach are proposed. The model is based on a Generative Adversarial Network (GAN) architecture and is termed CPGAN (Collision-Penalized GAN). We evaluate CPGAN in bidirectional flow scenarios, which involve frequent collision avoidance behaviors. Results show that the proposed lateral-acceleration-based collision loss significantly reduces opposite-direction pedestrian collision rates to levels comparable with controlled experiments. CPGAN effectively simulates bidirectional flow, reproducing lane formation and N-t curves. The research outcomes can provide inspiration for integrating pedestrian dynamics mechanisms into loss functions in data-driven crowd simulation.
Xuanwen Liang, Eric Wai Ming Lee
May 28, 2026cs.CL

Entity-Collision: A Stratified Protocol for Attributing Retrieval Lift in Agent Memory

End-to-end agent-memory benchmarks report a single hit@k per retriever, confounding lexical leakage (uncontrolled query/gold/distractor entity overlap) with tag-mixing (preferences, services, tools averaged together). We propose entity-collision, a system-agnostic protocol that pins the BM25 floor by construction -- every distractor shares the answer's entity tokens -- and stratifies queries by discriminator tag, so any lift over BM25 is attributable to the embedder. Applied to an open-source agent-memory testbed across 5 tags x 3 embedders x 5 collision degrees with paired-bootstrap 95% CIs, the protocol reveals a two-axis pattern: a 256-d hash trigram helps only on closed-vocabulary lexical tags at deep collision; MiniLM-384 dominates both axes; and a 2.7x-parameter BGE-large does not uniformly improve on MiniLM -- it wins on intent-style queries but loses on lexical ones. Encoder capacity alone is not the binding constraint. The synthetic intent-tag null replicates on LongMemEval (n=500) as a single-session-preference recall cliff. Adaptive vector-weight routing on LoCoMo is a measured null: 11.7pp of oracle headroom exists, but no signal we tested recovers it. All 26 result tables and 37 reproduce scripts are version-controlled and verified by a public registry; the protocol is exercised on a deterministically governed memory testbed (event-sourced decision log, DAG-state-machine schema lifecycle) so every reported CI is reproducible byte-for-byte from the ingest stream.
Youwang Deng
May 27, 2026cs.RO

SARAD: LLM-Based Safety-Aware Hybrid Reinforcement Learning with Collision Prediction for Autonomous Driving

Ensuring both safety and efficiency in decision-making for autonomous driving systems remains a fundamental challenge. Traditional Deep Reinforcement Learning (DRL) suffers from unsafe random exploration and slow convergence, while Large Language Models (LLMs) demonstrate inherent latency in real-time inference operations. To address these limitations, this paper proposes SARAD, a novel safety-aware hybrid framework that synergizes LLMs and DRL for autonomous driving. SARAD substitutes the random exploration of DRL with Retrieval-Augmented Generation (RAG)-enhanced, LLM-guided decisions sourced from a dynamic expert knowledge repository. An attention discriminator is proposed to integrate the prior knowledge of LLMs into DRL policy optimization. A collision predictor module, fine-tuned with historical collision data, is further designed to improve vehicle safety. Extensive experiments show that SARAD achieves significant performance improvements in the Highway-Env simulator, validating the effectiveness of the proposed model in autonomous driving.
Kangyu Wu, Peng Cui, Guoxi Chen +1
May 27, 2026cs.RO

Chance-Constrained MPPI under State and Dynamic Object Prediction Uncertainty and the Evaluation of Collision Risk Calibration

Chance-constrained Model Predictive Path Integral (MPPI) control is increasingly adopted for navigation in dynamic environments to explicitly bound collision risk. However, these probabilistic guarantees implicitly assume that upstream uncertainties from localization and perception are well-calibrated. In practice, estimators are often miscalibrated, inducing characteristic closed-loop failure modes: overconfidence leads to systematic safety violations, while underconfidence triggers overly conservative freezing or probability dilution. To address this critical gap, our primary contribution is a rigorous evaluation methodology applying proper scoring rules to assess the statistical validity of predicted collision risks during closed-loop execution. Concurrently, Dual-Uncertainty Chance-Constrained Tube MPPI (DUCCT-MPPI) is proposed as a real-time, risk-aware planning architecture. DUCCT-MPPI jointly integrates localization uncertainty via a one-tube Unscented Transform (UT) approximation and dynamic obstacle prediction uncertainty via Monte Carlo aggregation. Through extensive physics-based simulations, the framework demonstrates robust failure-mitigation, seamlessly transitioning to safe, conservative maneuvering without succumbing to functional deadlocks in highly cluttered environments. In highly cluttered environments, DUCCT-MPPI achieves superior robustness, outperforming established Monte Carlo MPPI baselines by nearly 28% in navigation success rate, while simultaneously recording the lowest travel times and minimizing induced social forces. Ultimately, these findings establish that reliable probabilistic safety in autonomous navigation dictates not only expressive risk models but statistically valid uncertainty estimates throughout the entire autonomy stack.
Benjamin Serfling, Konrad Doll, Kati Radkhah-Lens
May 18, 2026cs.RO

Adversarial Stress Testing of SPARK Humanoid Safety Filters

Humanoid robots are difficult to deploy safely because they have high-dimensional bodies, many collision constraints, and must operate near people and obstacles. Safety filters help by modifying a nominal control action when it may violate collision-avoidance constraints. Still, nominal benchmark scores do not fully show how these filters behave in harder environments. In this work, we study the robustness of SPARK humanoid safety filters through replication and stress testing. We replicate the SPARK benchmark case G1SportMode_D1_WG_SO_v1 in MuJoCo and evaluate RSSA, RSSS, SSA, CBF, PFM, and SMA under controlled random seeds. We also built a post-processing pipeline that converts raw SPARK logs into goal-tracking, minimum-distance, and collision-step metrics. Our results show that some methods track the goal more closely, while others reduce collision steps more effectively. The stress tests further indicate that safety behavior can change under obstacle crowding, noisy distance estimates, and delayed obstacle information. These findings suggest that humanoid autonomy should be evaluated beyond nominal performance, using metrics that expose failure modes before deployment.
Saurav Ghosh, Abdou Sow, Luke Zhang
May 13, 2026cs.LG

Collider-Bench: Benchmarking AI Agents with Particle Physics Analysis Reproduction

Autonomous language-model agents are increasingly evaluated on long-horizon tool-use tasks, but existing benchmarks rarely capture the complexity and nuance of real scientific work. To address this gap, we introduce Collider-Bench, a benchmark for evaluating whether LLM agents can reproduce experimental analyses from the Large Hadron Collider (LHC) using only public papers and open scientific software. Such analyses are often difficult to reproduce because the public toolchain only approximates the software used internally by the experimental collaborations, while the published papers inevitably omit implementation details needed for a faithful reconstruction. Agents must therefore rely on physical reasoning, domain knowledge, and trial-and-error to fill these gaps. Each task requires the agent to turn a published analysis into an executable simulation-and-selection pipeline and submit predicted collision event yields in specified signal regions. These predictions are evaluated with standard histogram metrics that provide continuous fidelity scores without a hand-written rubric. We also report the computational cost incurred by each agent per task. Finally, we evaluate the codebase and full session trace using an LLM judge to catch qualitative failure modes such as fabrications, hallucinations and duplications. We release an initial set of tasks drawn from LHC searches, together with a containerized sandbox and event simulation tools. We evaluate across a capability ladder of general purpose coding agents. Our results show that on average no agent reliably beats the physicist-in-the-loop solution.
Darius A. Faroughy, Sofia Palacios Schweitzer, Ian Pang +2
May 13, 2026cs.RO

Learning Responsibility-Attributed Adversarial Scenarios for Testing Autonomous Vehicles

Establishing trustworthy safety assurance for autonomous driving systems (ADSs) requires evidence that failures arise from avoidable system deficiencies rather than unavoidable traffic conflicts. Current adversarial simulation methods can efficiently expose collisions, but generally lack mechanisms to distinguish these fundamentally different failure modes. Here we present CARS (Context-Aware, Responsibility-attributed Scenario generation), a framework that integrates responsibility attribution directly into adversarial scenario generation. CARS combines context-aware adversary selection with a generative adversarial policy optimized in closed-loop simulation to construct collision scenarios that are both physically feasible and diagnostically attributable. Across benchmark datasets spanning heterogeneous national traffic environments, CARS consistently discovers feasible collision scenarios with high attribution rates under multiple regulation-prescribed careful and competent driver models. By coupling adversarial generation with normative responsibility assessment, CARS moves simulation testing beyond collision discovery toward the construction of interpretable, regulation-aligned safety evidence for scalable ADS validation.
Yizhuo Xiao, Haotian Yan, Ying Wang +5
May 13, 2026cs.RO

MoCCA: A Movable Circle Probability of Collision Approximation

In automated driving, crash mitigation is crucial to ensure passenger safety. Accurate avoidance requires precise knowledge of the object's position and orientation. However, sensor noise and occlusions often result in tracking and prediction uncertainties. To account for these uncertainties, estimating the Probability of Collision (POC) is a critical requirement. While Monte Carlo sampling is a common estimation technique, its high computational demand and stochastic nature often render it unsuitable for real-time applications. Analytical POC calculations are simplified by approximating vehicle geometries using circular bounds. While multi-circle approximations offer higher fidelity than a single circumscribed circle, they significantly increase computational complexity. This paper proposes a shape approximation algorithm, MoCCA, which utilizes a single circle for each vehicle, optimized to minimize the relative distance between them. MoCCA maintains a computational efficiency comparable to standard single-circle techniques while reducing over-conservatism. To address the potential underestimation of POC inherent in partial coverage, we establish an upper bound for the approximation error, demonstrating that it depends primarily on inter-vehicle distance and orientation variance. Furthermore, we introduce a safety distance margin that can be calibrated solely based on orientation variance.
Tobias Kern, Christian Birkner
May 13, 2026cs.LG

Descriptive Collision in Sparse Autoencoder Auto-Interpretability: When One Explanation Describes Many Features

Sparse autoencoders (SAEs) are now standard tools for decomposing language model activations into interpretable features, and automated interpretability pipelines routinely assign each feature a short natural-language explanation. Existing critiques of this practice focus on polysemanticity -- one feature with many meanings -- or on whether explanations predict activations. We identify a complementary, structurally distinct problem we call descriptive collision: many distinct SAE features admit the same explanation. Reanalyzing the largest publicly-available dataset of human-annotated SAE features (Marks et al., 2025), comprising 722 annotated features across Gemma 2 2B and Pythia 70M, we find that the mean annotation string is reused across 3.07 features; 82.1% of features share their annotation with at least one other feature; and the single most common annotation string ("plural nouns") labels 101 distinct features spanning 18 layers and four model components. Information-theoretically, the average annotation resolves only 70% of feature identity. We formalize a property called discrimination, prove that current detection-style auto-interpretability scoring is invariant to collision, and propose two complementary corrective metrics -- collision-adjusted detection and discrimination scoring -- that explicitly penalize explanations that fail to distinguish a feature from its neighbors. The collision problem is independent of, and additive with, previously identified failure modes of auto-interpretability; ignoring it inflates reported feature interpretability by a quantity equal to roughly one-third of the bits required to identify a feature.
Jordan F. McCann
May 9, 2026cs.RO

REAP: Reinforcement-Learning End-to-End Autonomous Parking with Gaussian Splatting Simulator for Real2Sim2Real Transfer

In recent years, autonomous parking has made significant advances, yet parking tasks still face challenges in extreme scenarios such as mechanical and dead-end parking slots, often resulting in failures. This is mainly due to traditional parking methods adopting a multistage approach, lacking the ability to optimize the parking problem as a whole. End-to-end methods enable joint optimization across perception and planning modules to eliminate the accumulation of errors, enhancing algorithm performance in extreme scenarios. Although several end-to-end parking methods use imitation or reinforcement learning, the former is limited by data cost and distribution coverage, while the latter suffers from inefficient exploration. To address these challenges, we propose a Reinforcement learning End-to-end Autonomous Parking method (REAP). REAP employs Soft Actor-Critic (SAC) within an asymmetric reinforcement learning framework to improve training efficiency and inference performance. To accelerate model convergence, we distill the capabilities of a rule-based planner into the end-to-end network through behavior cloning. We further introduce a soft predictive collision penalty mechanism to reduce collision rates by penalizing obstacle-approaching actions. To ensure that the trained reinforcement learning network can directly transfer to real-world scenarios, we have established a Real2Sim2Real simulator. In the Real2Sim step, we use 3D Gaussian Splatting (3DGS) to transform real-world scenes into digital scenes. In the Sim2Real step, we deploy the end-to-end model onto the vehicle to bridge the Sim2Real gap. Trained in the 3DGS simulator and deployed on physical vehicles, REAP successfully parks in various types of parking spaces, especially demonstrating the feasibility of end-to-end RL parking in extremely narrow mechanical slots.
Changze Li, Zhe Chen, Shaoyu Chen +7
May 4, 2026cs.RO

Do We Really Need Immediate Resets? Rethinking Collision Handling for Efficient Robot Navigation

Should a single collision necessarily terminate an entire navigation episode? In most deep reinforcement learning (DRL) frameworks for robot navigation, this remains the standard practice: every collision immediately triggers a global environment reset and is penalized as a complete task failure. While a collision during deployment naturally indicates task failure, applying the same treatment during training prevents the agent from exploring challenging obstacle configurations, which slows learning progress in the early training phase. In this work, we challenge this convention and propose a Multi-Collision reset Budget (MCB) framework that decouples local collision termination from global environment resets, allowing the agent to retry difficult configurations within the same episode. Simulation experiments show that MCB improves early-stage learning efficiency by reaching target success-rate levels with fewer interactions, with small collision budgets producing the most consistent gains. Real-world experiments on heterogeneous robot platforms further validate the deployability of the learned policies in cluttered environments.
Shanze Wang, Xinming Zhang, Siwei Cheng +4
May 1, 2026cs.CV

PhysiGen: Integrating Collision-Aware Physical Constraints for High-Fidelity Human-Human Interaction Generation

Despite substantial progress in text-driven 3D human motion synthesis, generating realistic multi-person interaction sequences remains challenging. Notably, body inter-penetration is a pervasive issue from both data acquisition to the generated results, which significantly undermines the realism and usability. Previous generative models either ignored this issue or introduced computationally expensive mesh-level loss functions to alleviate inter-body collisions. In this paper, we propose a general-purpose and computationally efficient optimization strategy named PhysiGen to explicitly integrate collision-aware physical constraints for human-human interaction generation. Specifically, we simplify the high-resolution human body mesh into geometric primitives to greatly reduce the cost of inter-person collision detection. Moreover, we identify the collision regions as the guidance of the optimization directions. PhysiGen is plug-and-play and can be readily integrated into existing human interaction generation models. Extensive cross-dataset and cross-model experiments show that our method can effectively reduce interpenetration and significantly improve visual coherence and physical plausibility compared to the state-of-the-art methods.
Nan Lei, Yuan-Ming Li, Ling-An Zeng +5
Apr 27, 2026eess.SY

Sliding Mode Control for Safe Trajectory Tracking with Moving Obstacles Avoidance: Experimental Validation on Planar Robots

This paper presents a unified control framework for robust trajectory tracking and moving obstacle avoidance applicable to a broad class of mobile robots. By formulating a generalized kinematic transformation, we convert diverse vehicle dynamics into a strict feedback form, facilitating the design of a Sliding Mode Control (SMC) strategy for precise and robust reference tracking. To ensure operational safety in dynamic environments, the tracking controller is integrated with a Collision Cone Control Barrier Function (C3BF) based safety filter. The proposed architecture guarantees asymptotic tracking in the presence of external disturbances while strictly enforcing collision avoidance constraints. The novelty of this work lies in designing a sliding mode controller for ground robots like the Ackermann drive, which has not been done before. The efficacy and versatility of the approach are validated through numerical simulations and extensive real-world experiments on three distinct platforms: an Ackermann-steered vehicle, a differential drive robot, and a quadrotor drone. Video of the experiments are available at https://youtu.be/dWcxwum96vk
Shubham Sawarkar, P Sangeerth, S Saharsh +1
Apr 25, 2026cs.LG

From Canopy to Collision: A Hybrid Predictive Framework for Identifying Risk Factors in Tree-Involved Traffic Crashes

Tree-involved crashes represent a critical subset of run-off-road (ROR) collisions, often resulting in fatal or severe injuries due to high-energy impacts. This study develops a comprehensive analytical framework to identify and quantify risk factors contributing to crash severity in tree-involved collisions using the Crash Report Sampling System (CRSS) database spanning 2020-2023. The modeling framework follows a multi-step process. First, a machine learning based classification model (CatBoost) identifies key factors associated with binary crash injury severity (KA: fatal or incapacitating injury versus BC: non-incapacitating or possible injury). Second, SHapley Additive exPlanations (SHAP) tool is used to quantify and visualize the marginal effects of top influential factors on crash severity. Third, a binary logistic regression model estimates factor effects and validates SHAP-derived importance measures. Finally, SHAP interaction plots examine the combined effects of key contributing factors. Results reveal restraint non-use as the most influential predictor, with unrestrained occupants nearly three times more likely to experience severe outcomes due to ejection risk. Vehicle age, speeding violations, and driver impairment demonstrate substantial effects, reflecting reduced crashworthiness, increased impact forces, and reduced control capabilities. Critical interactions emerge between lighting conditions and vehicle age, speeding and lighting conditions, restraint use and vehicle age, and road surface and speeding, demonstrating additive risk effects with specific interactions. These findings provide critical insights for targeted safe system-based interventions, including enhanced seat belt enforcement, speed management in reduced visibility conditions, and vehicle fleet modernization.
Abdul Azim, Ahmed Hossain, Soumyadip Maitra +1
Apr 25, 2026cs.RO

Learning from Demonstration with Failure Awareness for Safe Robot Navigation

Learning from demonstration is widely used for robot navigation, yet it suffers from a fundamental limitation: demonstrations consist predominantly of successful behaviors and provide limited coverage of unsafe states. This limitation leads to poor safety when the robot encounters scenarios beyond the demonstration distribution. Failure experiences, such as collisions, contain essential information about unsafe regions, but remain underutilized. The key difficulty lies in the fact that failure data do not provide valid guidance for action imitation, and their naive incorporation into policy learning often degrades performance. We address this challenge by proposing a failure-aware learning framework that explicitly decouples the roles of success and failure data. In this framework, failure experiences are used to shape value estimation in hazardous regions, while policy learning is restricted to successful demonstrations. This separation enables the effective use of failure data without corrupting policy behavior. We implement this design within an offline reinforcement learning (RL) setting and evaluate it in both simulation and real-world environments. The results show that our framework consistently reduces collision rates while preserving the task success rate, and demonstrate strong generalization across different environments and robot platforms.
Xianghui Wang, Siwei Cheng, Shanze Wang +3
Apr 19, 2026cs.RO

Novel Algorithms for Smoothly Differentiable and Efficiently Vectorizable Contact Manifold Construction

Generating intelligent robot behavior in contact-rich settings is a research problem where zeroth-order methods currently prevail. Developing methods that make use of first/second order information about rigid-body dynamics in the presence of contact holds great promise in terms of increasing the solution speed and computational efficiency. The main bottleneck in this research direction is the difficulty in obtaining gradients and Hessians that are actually useful for numerical optimization, due to pathologies in all three steps of a common simulation pipeline: i) collision detection, ii) contact dynamics, iii) time integration. This abstract proposes a method that aims to address the collision detection part of the puzzle, via a novel pipeline designed from scratch with smooth (i.e. twice) differentiability and massive vectorizability on GPUs as the main priorities. This is in contrast to standard collision detection routines that are instead optimized for runtime on CPUs and minimal memory footprint, but do employ logic and control flow that hinder differentiability and vectorization. The proposed pipeline consists of the following contributions: i) highly expressive and compute efficient SDF representations, ii) differentiable broad-phase and narrow-phase routines that use these representations to generate vertex-SDF and edge-SDF contacts, iii) a differentiable routine for convex decomposition based contact blending.
Onur Beker, Andreas René Geist, Anselm Paulus +1
Apr 18, 2026cs.CV

A Real-Time Bike-Pedestrian Safety System with Wide-Angle Perception and Evaluation Testbed for Urban Intersections

Collisions between cyclists and pedestrians at urban intersections remain a persistent source of injuries, yet few systems attempt real-time warnings to unequipped road users using commodity hardware. We present a prototype collision warning system that runs on a single edge device with a wide-angle fisheye camera, producing audible and visual alerts at 30,fps. The system makes four contributions. First, we develop a calibration pipeline for ultra-wide fisheye lenses that overcomes corner-detection failure and optimizer divergence through perspective remapping and direct bundle adjustment. Second, we combine fisheye-aware object detection with a closed-form ground-plane projection via a precomputed lookup table. Third, we introduce a design-time conformance simulation with 24 scripted hazard scenarios, stochastic size-aware detection failures, and a latency sweep showing that a first-order kinematic predictor maintains the mean warning budget above the distracted-pedestrian reaction time across realistic camera latencies. Fourth, we formalize the decision layer as a separable, auditable testbench with explicit deployment gates, contestability mechanisms, and a residual risk register. Under conformance testing with fisheye localization error, the selected pipeline configuration achieves 93.3% sensitivity and 92.3% specificity, with a mean warning budget of 3.3,s. The system design was informed by community-aided design workshops. Code and replication scripts are available at https://github.com/mkturkcan/bikeped.
Mehmet Kerem Turkcan
Mar 2, 2026cs.AR

RoboGPU: Accelerating GPU Collision Detection for Robotics

Autonomous robots are anticipated to be deployed soon in domains ranging from transportation to healthcare and home assistance. Enabling autonomous robotics requires a computation platform flexible enough to execute a diverse and evolving collection of workloads while meeting real-time requirements. We believe a GPU-like architecture will be a key component of such platforms. Recent GPUs combine a flexible parallel processing fabric augmented with efficient support for important application domains via embedded accelerators (e.g., Tensor Cores), and a GPU-like architecture has reportedly been adopted for the Tesla AI5 accelerator. While current GPUs are effective at supporting emerging neural motion planners, we find that collision detection is crucial for evaluating their proposed trajectories and that this step appears to require dedicated acceleration to operate in real-time. In this work, we propose RoboCore, an accelerator block embedded within a robotics-focused GPU (RoboGPU) architecture. We explore and compare architectural modifications to address the gaps of existing ray tracing accelerators (RTAs) for robotics and find that RoboCore computes collision queries 2.8×\times faster than RTA implementations using 48% less energy with 2% more area than RTAs. RoboCore is 13.3×\times faster than a CUDA baseline, and achieves 3.4×\times end-to-end speedup on a neural motion planner and 1.1×\times speedup on Monte Carlo Localization compared to a baseline GPU. This demonstrates that a hybrid approach of embedded specialization within a flexible general-purpose GPU architecture is suitable for supporting advancements in robotics. Code available at: https://ubc-aamodt-group.github.io/robogpu/
Lufei Liu, Liwei Xue, Yuan Hsi Chou +4
Jan 23, 2026cs.CV

Spatiotemporal Semantic V2X Framework for Cooperative Collision Prediction

Intelligent Transportation Systems (ITS) demand real-time collision prediction to ensure road safety and reduce accident severity. Conventional approaches rely on transmitting raw video or high-dimensional sensory data from roadside units (RSUs) to vehicles, which is impractical under vehicular communication bandwidth and latency constraints. In this work, we propose a semantic V2X framework in which RSU-mounted cameras generate spatiotemporal semantic embeddings of future frames using the Video Joint Embedding Predictive Architecture (V-JEPA). To evaluate the system, we construct a digital twin of an urban traffic environment enabling the generation of d verse traffic scenarios with both safe and collision events. These embeddings of the future frame, extracted from V-JEPA, capture task-relevant traffic dynamics and are transmitted via V2X links to vehicles, where a lightweight attentive probe and classifier decode them to predict imminent collisions. By transmitting only semantic embeddings instead of raw frames, the proposed system significantly reduces communication overhead while maintaining predictive accuracy. Experimental results demonstrate that the framework with an appropriate processing method achieves a 10% F1-score improvement for collision prediction while reducing transmission requirements by four orders of magnitude compared to raw video. This validates the potential of semantic V2X communication to enable cooperative, real-time collision prediction in ITS.
Murat Arda Onsu, Poonam Lohan, Burak Kantarci +3
Sep 30, 2024cs.RO

Adaptive Collision Sensitivity for Efficient and Safe Human-Robot Collaboration

What is considered safe for a robot operator during physical human-robot collaboration (HRC) is specified in corresponding HRC standards (e.g., ISO 10218-2:2025). The regime that allows collisions between the moving robot and the operator, called Power and Force Limiting (PFL), restricts the permissible contact forces. Using the same fixed contact thresholds on the entire robot surface results unnecessary productivity losses, as the robot needs to stop even when impact forces are within limits. Here we present a framework that decides whether the robot should interrupt motion based on estimated collision force computed individually for different parts of the robot body and dynamically on the fly, based on the Effective Mass (EM) of each robot link. We performed experiments on a simulated and real collaborative robot arm (UR10e) with sensitive skin (AIRSKIN) for collision detection and isolation. To demonstrate the generality of our method, we added experiments on simulated KUKA LBR iiwa robot, where collision sensing draws on joint torque sensing. On a mock pick-and-place scenario with both transient and quasi-static collisions, we show an increase in productivity over 45% from using the standard approach. The method is applicable to any robot for which the EF can be calculated.
Lukas Rustler, Matej Misar, Matej Hoffmann