Egocentric Video

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208 papers

Latest in Egocentric Video

Jun 1, 2026cs.AI

EVA-Net: Subject-Independent EEG Motor Decoding with Video-Derived Motor Priors

Practical non-invasive Brain-Computer Interface (BCI) systems require EEG decoders with strong cross-subject generalization and minimal calibration. However, inter-subject variability and signal non-stationarity often entangle motor semantics with subject-specific noise, limiting subject-independent decoding. Recent multimodal approaches use text as a semantic anchor, yet text provides sparse and static supervision for inherently dynamic motor processes. To address this issue, we propose EVA-Net, a two-stage framework that uses action videos as semantic priors for subject-independent EEG motor decoding. In the first stage, EEG and video features are aligned in a shared space using cross-modal and supervised contrastive objectives to reduce subject-specific variation. In the second stage, video category prototypes and knowledge distillation transfer video-derived priors to an EEG-only classifier without adding inference overhead. Experiments on two public datasets show that EVA-Net achieves strong subject-independent decoding performance, including an 8.66% LOSO accuracy gain on EEGMMI. Ablation results further suggest that video provides a more effective semantic anchor than the text baseline considered in this work.
Ziyuan Li, Yueru Sun, Yimeng Zhang
May 30, 2026cs.CV

The Right Inference Strategy Is All You Need: Nearly Training-Free Domain-Wise Inference for EgoCross Challenge

EgoCross evaluates multimodal large language models on egocentric video question answering under substantial domain shift, where test videos come from surgery, industrial assembly, extreme sports, and animal-mounted cameras rather than ordinary daily-life scenes. In the source-limited track, the base model is fixed to Qwen3-VL-4B, while the official task-specific support set contains only 20 training samples. This setting makes the challenge less about model scaling and more about exposing the right visual, temporal, and answer-selection cues to a constrained model. Our key observation is that the frozen baseline model is not simply incapable of these rare scenarios; rather, it often fails to transfer its existing visual-language knowledge to the new task format without an appropriate interface. We therefore use a domain-wise inference strategy that treats the four target domains separately and designs different input, prompting, and answer-mapping procedures according to each domain's task characteristics. These strategies make the rare egocentric scenes more interpretable to the VLM by emphasizing the cues that matter for each domain. The resulting system is nearly training-free: surgery, and animal questions are answered with the base Qwen3-VL-4B model, while XSports and industry use only the official SFT checkpoint trained for two epochs on the provided 20 training samples. On the final evaluation, this simple strategy reaches 66.98% overall accuracy, suggesting that careful domain-aware inference can compensate for limited base-model strength and recover much of the ability already present in the baseline model.
Leyi Wu, Yifan Zhao, Jinjie Zhang +2
May 30, 2026cs.CV

SuperMemory-VQA: An Egocentric Visual Question-Answering Benchmark for Long-Horizon Memory

AI glasses present a compelling platform for AI agents to serve as personalized memory assistants. To be genuinely useful, such systems must move beyond short-term video comprehension and address memory gaps that humans experience for practical, personal, or social purposes over longitudinal egocentric video streams. However, existing egocentric datasets predominantly focus on action recognition or generic QAs from short clips, measuring perceptual capabilities rather than realistic human memory needs. We introduce SuperMemory-VQA, an egocentric visual question answering (VQA) dataset for evaluating AI assistants on practical, long-horizon memory tasks. It contains 52.9 hours of everyday activities recorded with AI glasses, including synchronized RGB video, audio transcription, eye gaze, IMU, and SLAM trajectories. Through a human-verified annotation pipeline, we construct grounded 4,853 question-answer pairs that span object and location memory, intent recall, visual scene recall, timeline reconstruction, conversational memory, and in-context retrieval. Each question is posed as multiple-choice with an explicit "unanswerable" option to test hallucination robustness. Benchmarking leading agentic frameworks and LLM backbones reveals that existing systems remain far from reliable on real-world memory tasks, highlighting the need for new architectures for grounded AI memory that can answer only when evidence is sufficient. A participant survey further supports that our questions are realistic, useful, and aligned with everyday memory needs.
Samiul Alam, Shakhrul Iman Siam, Michael J. Proulx +4
May 30, 2026cs.CV

CASTLE2026 Team WDL Technical Report

The CASTLE Challenge @ EgoVis 2026 evaluates long-form egocentric video question answering over 600+ hours of multi-perspective recordings. Each four-choice question requires evidence from videos, transcripts, auxiliary photos, people, days, rooms, and temporal context. We propose an evidence-aware multimodal reasoning pipeline based on Qwen. Our system parses question hints, retrieves ASR chunks, attaches auxiliary images, samples candidate video frames, and routes questions into static visual, speech/text, temporal, and mixed types with specialized prompts. Multiple inference passes are aggregated by confidence-weighted voting and converted into the official Codabench format. In ablation, LoRA improves the score from 0.21 to 0.50, and more sampled frames further raise it to 0.58. Our final system ranks first in the CASTLE Challenge @ EgoVis 2026.
Zhengyang Li, Zhenglin Du, Yi Wen +3
May 30, 2026cs.CV

FROST-STA: Frozen Dense Features for the Ego4D Short-Term Object Interaction Anticipation

Short-term anticipation in egocentric video requires more than recognizing the current scene: a system must infer which object the camera wearer will contact, which action will follow, and how soon the contact will happen. This report describes FROST-STA, our submission to the Ego4D Short-Term Object Interaction Anticipation (STA) Challenge at EgoVis 2026. For each query time, the model produces a ranked set of structured hypotheses containing an active-object box, noun label, verb label, time-to-contact (TTC), and confidence. FROST-STA builds on the V-JEPA 2.1 STA evaluation protocol, but adapts it to the challenge by using object-centric decoding, multi-head prediction, and a submission-oriented training and ensembling recipe. We keep the V-JEPA 2.1 ViT-G backbone fixed and extract two dense token streams: video tokens from a short clip resized to 384 pixels before the query, and image tokens from the last observed high-resolution frame. A compact alignment module, consisting of an attentive probe and frame-guided temporal pooling, maps the clip representation onto the spatial reference of the final frame before fusing it with image features. The fused maps are decoded by Faster R-CNN-style STA heads that estimate box offsets, nouns, verbs, TTC values, and interaction quality. For the final leaderboard entry, we train for 25 epochs with the official training split plus additional permitted validation annotations, and combine predictions across eight heads and checkpoints from epochs 15-25. FROST-STA obtains 5.13 Overall Top-5 mAP on the official test server, ranking second in the challenge and showing that frozen dense image-video features can serve as a strong basis for object-level interaction forecasting.
Chaoyang Wang, Lexuan Xu
May 29, 2026cs.CV

Ego-METAS: Egocentric online Multimodal Energy-efficient Temporal Action Segmentation benchmark

To operate in the physical world, embodied agents must perceive their environment in an "always-on" fashion, selectively accessing the most informative sensors to balance energy constraints and task accuracy. Despite its importance for resource-constrained devices, energy-aware perception remains under-explored, with most prior work assuming unlimited compute. To address this, we introduce Ego-METAS: the first Egocentric online Multimodal Energy-efficient Temporal Action Segmentation benchmark. Ego-METAS provides a unified testbed of more than 100 hours of untrimmed egocentric video from EgoExo4D, CMU-MMAC, and CaptainCook4D, spanning 5 modalities (RGB, audio, gaze, IMU, and monochrome camera). We formulate an online temporal action segmentation task where models must dynamically select which sensors to activate at each timestep while strictly adhering to hardware-representative energy budgets. Alongside the benchmark, we release unified splits, cleaned annotations, pre-extracted features, and a diverse suite of baseline routing policies. Our evaluations show that optimal routing is highly scenario-dependent, and that existing policy-learning methods, designed primarily for trimmed clips, struggle to adapt to continuous, untrimmed environments. However, even simple dynamic fusion of complementary modalities (e.g., via random routing) proves critical for balancing predictive accuracy against strict energy budgets. Ultimately, Ego-METAS provides a standardized foundation to develop robust, cost-aware policies for autonomous, always-on embodied AI.
Maria Santos-Villafranca, Jesus Bermudez-cameo, Alejandro Perez-Yus +2
May 29, 2026cs.CV

EGOSTREAM: A Diagnostic Benchmark for Streaming Episodic Memory in Egocentric Vision

Continuous episodic memory is a core capability for autonomous agents operating in dynamic, real-world environments, yet current streaming video benchmarks provide limited tools for diagnosing what models remember and for how long. We introduce Egostream, a diagnostic benchmark for streaming episodic memory evaluation in egocentric vision. \egostream organizes 2,250 curated questions along seven cognitive dimensions: detail, spatial, temporal, event, social, causal, and prospective memory. We introduce the Answer Validity Window (AVW), which specifies the temporal span an answer remains valid as the observed scene evolves. This allows us to expand the questions into 8,528 recall-conditioned evaluations, enabling controlled testing from instant to ultra-long-term recall while separating genuine model forgetting from natural world-state changes. We rigorously establish baseline performance through a unified streaming MLLM framework that compares several state-of-the-art memory-management mechanisms, covering sliding windows, attention sinks, KV-cache pruning, merging, and offloading. Experiments within a unified Qwen3-VL backbone reveal that comparable aggregate accuracies mask starkly different memory profiles. For instance, token pruning preserves fine-grained details and temporal structure significantly better than token merging, while quantized offloading rescues ultra-long-term recall. Ultimately, all mechanisms operate well below real-time (>1s per frame), and top performing methods ceil at about 45% accuracy, exposing critical gaps in current architectures. Egostream provides the diagnostic testbed needed to close these gaps. Project website, news and updates at: https://saroo25.github.io/Egostream/
Rosario Forte, Giuseppe Lando, Antonino Furnari
May 27, 2026cs.AI

EgoBench: An Interactive Egocentric Multimodal Benchmark for Tool-Using Agents

As AI agents increasingly operate in open, real-world environments, they require a deep synergy of multimodal perception, tool invocation with multi-hop reasoning, and dynamic interaction with users. However, existing benchmarks fail to jointly evaluate these capabilities due to challenges in designing strictly coupled multi-capability tasks, simulating natural and task-constrained user feedback, and ensuring objective evaluation of dynamic interaction. To bridge this gap, we introduce EgoBench, the first interactive multimodal benchmark for tool-using agents. EgoBench comprises 1,045 egocentric-video-grounded tasks covering four daily scenarios, along with a user-agent-tool interactive environment for evaluation. We implement a three-stage synergistic pipeline through which each task is designed to enforce the joint application of visual perception and tool-augmented multi-hop reasoning. We additionally develop a multi-agent simulated user within EgoBench to evaluate agents' interaction capabilities, which generates high-fidelity, task-aligned responses to agents. Furthermore, we establish a deterministic joint validation framework that guarantees objective assessment through process-based and result-based equivalence. Benchmarking eight SOTA video-MLLM agents on EgoBench reveals a severe performance ceiling: the best model achieves only 30.62% accuracy in the best-performing scenario, averaging 19.43% across all four scenarios. Finally, we conduct a multi-dimensional error analysis to disentangle failure modes, exposing capability bottlenecks for advancing future AI agents.
Yunqi Liu, Tong Niu, Zitong Wang +4
May 25, 2026cs.CV

Zero-Shot Object Re-Identification in Egocentric Kitchen Videos via Multi-Stage SAM3 Feature Fusion

Object re-identification (ReID) in egocentric kitchen videos is challenging due to rapid viewpoint changes, frequent occlusions, cluttered scenes, and large intra-class appearance variations. Objects may leave and re-enter the field of view, and the large diversity of instances with limited annotations makes supervised ReID difficult to scale, motivating zero-shot approaches. We study zero-shot object ReID on the EPIC-Kitchens benchmark, where the goal is to match active food and kitchen-tool instances across frames using only pre-trained visual features. We first evaluate five state-of-the-art feature extractors, including Vision-Language Models (VLMs) - CLIP, DINOv2, DreamSim, I-JEPA, and SAM3 - and show that zero-shot methods fail, with the best baseline achieving only 45.3% mAP. We then propose an Enhanced SAM3 ReID Pipeline, a zero-shot multi-stage method built around SAM3 segmentation as the core component. Stage 1 uses SAM3 to suppress background clutter. Stage 2 fuses embeddings from SAM3, DINOv2, and CLIP into a single L2-normalized descriptor. Stage 3 augments cosine similarity with mask-shape IoU for geometric consistency, and Stage 4 applies k-reciprocal re-ranking. The full pipeline improves performance by 7.5% mAP to 52.8%.
Dmytro Klepachevskyi, Alexander Wong, Sirisha Rambhatla +1
May 25, 2026cs.CV

E3^3C: Video Generation with 3D Environmental Memory and Ego-Exo Human Pose Control

Controllable and physically grounded egocentric video generation is essential for embodied agents to reason about how their own and others' actions manifest and change the world. Compared to generic video synthesis, egocentric generation is especially challenging: the camera is tightly coupled to the actor, leading to rapid viewpoint changes and frequent self-occlusions; the underlying actions are subtle, articulated, and often only partially visible; and both the people and the scene state must evolve consistently with the specified controls. We present E3^3C, a controllable video diffusion framework for egocentric generation that builds structured and compact conditions disentangling persistent scene structure from human-driven dynamics. From context frames, E3^3C constructs a semi-dense point cloud-based 3D memory and augments each point with appearance descriptors from video-VAE features. Rendering this memory into target viewpoints produces conditioning aligned with the target frames. Human dynamics are modeled separately. The observed people in the scene are controlled by skeleton renderings (exo human control), while the camera wearer is specified by their 3D body joints and 6DoF wrist motion (ego human control). To preserve ego human control when the wearer's body parts are invisible, we introduce an ego motion encoder that produces persistent cross-attention tokens. Experiments on Nymeria show that E3^3C improves visual fidelity, camera-motion accuracy, object consistency, and ego & exo human control over strong baselines, while also enabling intuitive scene editing.
Qiao Gu, Lingni Ma, Adam W Harley +3
May 24, 2026cs.RO

HumanEgo: Zero-Shot Robot Learning from Minutes of Human Egocentric Videos

Human egocentric video captures rich manipulation demonstrations without any robot hardware, yet transferring these skills to robots remains challenging due to the embodiment gap between human and robot in both visual appearance and kinematics. We present HumanEgo, a framework that bridges the embodiment gap by lifting each human demonstration to an entity-level representation of hand-object interaction, and training a flow matching policy with dense auxiliary objectives that amplify supervision from every trajectory. HumanEgo is robot-data-free, hardware-agnostic, data-efficient, and zero-shot human-to-robot transferable. With only 30 minutes of human videos per task, HumanEgo achieves 92.5% average success across four real-world tasks (75% with just 15 minutes), outperforms matched-time robot teleoperation by 41%, and robustly transfers zero-shot across novel robots, cameras, and environments. We release HumanEgo as an easy-to-use, open-source framework for learning robot policies directly from human data: https://github.com/TX-Leo/HumanEgo
Zhi Wang, Botao He, Kelin Yu +4
May 23, 2026cs.CV

EgoAdapt: A Multi-Scene Egocentric Adaptation Method for CVPR 2026 HD-EPIC VQA Challenge

This technical report presents our solution, EgoAdapt (Egocentric Adaptation via Category, Calibration, and Consistency), to the CVPR 2026 HD-EPIC VQA challenge. HD-EPIC evaluates whether a vision-language model can reason over realistic first-person kitchen videos, where the evidence for an answer may be a short hand-object interaction, a long recipe trajectory, a spatial relation to a fixture, or a subtle gaze cue. The benchmark contains 26K multiple-choice questions across seven macro-categories: recipe, ingredient, nutrition, fine-grained action, 3D perception, object motion, and gaze. We observe that the main difficulty is not only model capacity, but also the mismatch between a single generic inference recipe and the heterogeneous temporal, spatial, and semantic structure of the benchmark. Our method, EgoAdapt, introduces three inference-time components: (1) category-conditioned routing with per-category prompts, frame budgets, and sampling rates; (2) calibrated option scoring that evaluates all candidate answers with letter-token likelihoods and generation agreement instead of relying only on direct generation; and (3) test-time consistency adaptation that aggregates predictions across option permutations and verification-style prompts for ambiguous cases. This design substantially improves over the available HD-EPIC baselines.
Zhiwei Chen, Yupeng Hu, Zixu Li +4
May 23, 2026cs.CV

OmniEgo-R2^2: A Routed Reasoning Framework for the 1st Cross-Domain EgoCross Challenge at CVPR 2026

The 1st Cross-Domain EgoCross Challenge at EgoVis, CVPR 2026 evaluates whether multimodal large language models can reason over egocentric videos across surgery, industry, extreme sports, and animal perspective. We achieved second place in both the Source-Limited and Open-Source tracks. In this report, we formulate EgoCross as a robust cross-domain embodied video reasoning problem rather than a simple multiple-choice visual question answering task. We identify three key challenges: (C1) temporal boundary ambiguity, where critical state transitions are sparsely sampled and often occur between frames; (C2) cross-domain semantic granularity mismatch, where the same capability requires different domain-specific visual grammar; and (C3) decision instability under close options, where long multimodal reasoning can select unsupported distractors or produce malformed outputs. To address them, we propose OmniEgo-R2^2 (Omnidomain Egocentric Routed Reasoning), a unified routed reasoning pipeline consisting of temporal-evidence normalization, domain-agnostic capability routing, structured perception--dynamics--decision reasoning, boundary-aware option verification, and defensive answer calibration. OmniEgo-R2^2 uses the Qwen3-VL-4B-SFT checkpoints on each EgoCross domain as the visual-language backbone, and wraps them with lightweight test-time reasoning and parsing programs. Our final submissions obtain 66.35% overall accuracy in the Source-Limited track and 66.77% in the Open-Source track, ranking second in both leaderboards. The codes are available on https://github.com/Lee-zixu/OmniEgo-R2
Zixu Li, Zhiwei Chen, Zhiheng Fu +4
May 23, 2026cs.CV

TempRet: Temporal Enhancement and Two-Stage Reranking for CVPR 2026 EPIC-KITCHENS-100 Multi-Instance Retrieval Challenge

Video-text retrieval has witnessed remarkable progress driven by large-scale vision-language pretraining, yet most existing approaches inherit an implicit assumption from image-text retrieval: that visual semantics can be captured frame-by-frame. This assumption overlooks the temporal dynamics of egocentric videos. The EPIC-KITCHENS-100 Multi-Instance Retrieval (MIR) challenge further raises the bar by providing soft-label relevance matrices rather than binary labels, demanding models that can resolve graded semantic correspondences across modalities. In this report, we present our solution, termed TempRet, to the CVPR 2026 EPIC-KITCHENS-100 MIR challenge. Our approach builds upon a CLIP-based dual-encoder backbone and introduces two key components to address the temporal and cross-modal challenges. First, a temporal transformer operates exclusively on the video side, modeling inter-frame dependencies through learnable positional encodings and multi-head self-attention over frame-level CLIP features. Second, a two-stage reranking pipeline first retrieves Top-K candidates via the dual-encoder, then refines their scores using a cross-encoder equipped with an Image-Text Matching (ITM) head. The entire system is trained with Symmetric Multi-Similarity Loss to exploit the soft-label relevance matrices provided by the challenge. Our method achieves 67.97% average mAP and 82.92% average nDCG on the EK-100 MIR benchmark, demonstrating the effectiveness of temporal modeling and cross-modal refinement for egocentric video retrieval.
Zixu Li, Yupeng Hu, Zhiwei Chen +4
May 23, 2026cs.CV

EgoProx: Evaluating MLLMs on Egocentric 3D Proximity Reasoning Across a Cognitive Hierarchy

Humans constantly reason about 3D proximity, the relations between their body and surrounding objects, to guide perception and action in daily life. Whether multimodal large language models (MLLMs) can perform such embodied 3D reasoning remains unclear. To this end, we introduce EgoProx, a benchmark for egocentric 3D proximity reasoning. We organize our tasks along a cognitive chain, covering intention, exploration, exploitation, and chain-of-actions reasoning. We also design an agent based data engine that produces diverse and consistent QA pairs at scale. We benchmark prevailing MLLMs on EgoProx and conduct additional analyses with dataset specific and task specific instruction tuning. We observe large cross-domain gains, indicating that current MLLMs contain some spatial knowledge; however, they still struggle to effectively leverage it for spatial reasoning VQA.
Jinzhao Li, Yinuo Chen, Dongxu Piao +9
May 23, 2026cs.CV

Cross-Modal Action Recognition in Egocentric Video Using Mamba: Integrating RGB and Hand Skeleton Streams via CLS Token Fusion Strategies

Egocentric action recognition is a challenging task due to erratic camera motion, frequent hand occlusion, and the difficulty of maintaining consistent visual representations over time. In this work, we propose a cross-modal architecture that combines RGB video and temporal hand skeleton data within a unified Mamba-based framework, exploiting the linear time complexity of State Space Models (SSMs). Our architecture consists of three components: a VideoMamba module for visual feature extraction, a skeleton encoder built on a stack of Mamba blocks, and a fusion module that integrates both modalities into a single representation. A central contribution of this work is the design and evaluation of four Class (CLS) token mixing strategies for multimodal fusion: Naive, Average, Weighted and Context-based. These strategies differ in how the pretrained unimodal CLS tokens, which role is to act as information sinks concentrating learned representations, are leveraged to initialize the mixed CLS token used for final classification. We evaluate all strategies on the H2O dataset. Experimental results show that the Average strategy achieves the best performance, yielding gains of over 10% Top-1 accuracy in the Tiny configuration and 2% in the Small configuration over the VideoMamba baseline.
Juan Ignacio Bustos Gorostegui, Maria Elena Buemi
May 20, 2026cs.CV

VISTA: Technical Report for the Ego4D Short-Term Object Interaction Anticipation at EgoVis 2026

We propose VISTA, a V-JEPA Integrated StillFast Temporal Anticipator for the Ego4D Short-Term Object Interaction Anticipation (STA) Challenge at EgoVis 2026. Given an egocentric video timestamp, the task requires anticipating the next human-object interaction, including the future active object's bounding box, noun category, verb category, time-to-contact, and confidence score. VISTA follows a StillFast-style design that combines object-centric spatial detection with short-horizon temporal context. Specifically, a COCO-pretrained Faster R-CNN ResNet-50 FPN detector generates object proposals from the last observed high-resolution frame, while a frozen V-JEPA 2.1 temporal branch extracts clip-level egocentric context from the observed video. The temporal representation is injected into the detection pathway through feature modulation and ROI-level context fusion. The fused proposal features are then passed to multi-head STA predictors for box refinement, noun classification, verb classification, time-to-contact regression, and interaction confidence estimation. For the final submission, we further ensemble complementary predictions to improve robustness. Experimental results on the official challenge server show that VISTA achieves first place in the EgoVis 2026 Ego4D STA Challenge. Our code will be released at https://github.com/CorrineQiu/VISTA.
Qiaohui Chu, Haoyu Zhang, Yisen Feng +4
May 20, 2026cs.CV

Map-Mono-Ego: Map-Grounded Global Human Pose Estimation from Monocular Egocentric Video

Monocular egocentric human pose estimation is essential for ubiquitous activity monitoring. However, understanding the user's absolute location within the environment remains a challenge. Existing methods primarily focus on relative motion from an initial position, and tend not to account for the wearer's absolute location within an environment. Furthermore, inherent scale ambiguity in monocular vision leads to severe translational drift, limiting long-term tracking without specialized multi-sensor hardware. To address this, we propose MapMonoEgo, a novel framework achieving globally consistent human pose estimation solely from a monocular camera by leveraging a pre-scanned 3D point cloud. We also introduce AIST-Living dataset, a new dataset pairing egocentric video with ground-truth motion in a scanned environment. Experiments demonstrate that our approach significantly outperforms the state-of-the-art baseline, proving its utility for practical monitoring tasks without specialized hardware.
Hiroyuki Deguchi, Ryosuke Hori, Kotaro Amaya +3
May 20, 2026cs.CV

OSGNet with MLLM Reranking @ Ego4D Episodic Memory Challenge 2026

In this report, we present our champion solutions for the Natural Language Queries and GoalStep tracks of the Ego4D Episodic Memory Challenge at CVPR 2026. Both tracks require accurately localizing temporal segments from long untrimmed egocentric videos. To address these tasks, we propose a reranking-based framework that effectively leverages the strong video-language reasoning capability of multimodal large language model (MLLM) while preserving the efficiency and candidate recall of conventional localization pipelines. Specifically, we first obtain a set of candidate segments from existing localization model OSGNet, and then employ MLLM to select the segment that best matches the given query, thereby refining the final prediction. Ultimately, our method achieved first place in both the Natural Language Queries and GoalStep tracks. Our code can be found at https://github.com/iLearn-Lab/CVPR25-OSGNet.
Yisen Feng, Leigang Qu, Haoyu Zhang +5
May 19, 2026cs.CV

How You Move Tells What You'll Do: Trajectory-Conditioned Egocentric Prediction

Predicting how a person's first-person view will evolve (what action will follow, what plan completes a task, whether an in-progress shot will score) is fundamentally under-specified: the same context admits many plausible futures, and a model trained to minimize prediction error is forced to hedge or average across them, getting it wrong either way. Two findings shape our approach. First, the future camera trajectory, the path the head carves through space, lets the model commit to one of those futures: it carries the operator's intent in a form fine enough to determine how an action will unfold, substantially outperforming language as a conditioning signal. Second, this same intent makes the trajectory itself partially predictable from the context at hand, enough that trajectory need not be observed at test time to recover most of the gain. We instantiate these findings as TrajPilot, a model that predicts candidate future trajectories from egocentric context and uses them to pilot action prediction in an action-aligned embedding space where language shapes the structure but is never used as a conditioning input. TrajPilot beats VLM and structured-planner baselines on procedural planning across Ego-Exo4D atomic, Ego-Exo4D Keystep, Ego4D GoalStep, and EgoPER, with the trajectory advantage widening with horizon (exactly where prior planners collapse) and holding under RGB-only camera-pose estimation. With the goal masked at inference, the same model performs goal-free anticipation, beating VLM baselines on Ego-Exo4D atomic and extending to EPIC-Kitchens-100 and basketball shot-outcome prediction.
Sejoon Jun, Hai Nguyen-Truong, Luigi Seminara +1
May 19, 2026cs.CV

Spatially Prompted Visual Trajectory Prediction for Egocentric Manipulation

Language instructions offer a flexible way to specify task semantics but can become ambiguous in cluttered scenes containing multiple visually similar objects and candidate targets. We study Spatially Prompted Visual Trajectory Prediction (SP-VTP), an open-loop setting in which points or bounding boxes in the first egocentric frame specify an object--target pair and condition the prediction of future 3D end-effector (EE) trajectory chunks. To support this setting, we introduce EgoSPT, a controlled dataset comprising 2,841 egocentric fork pick-and-place episodes with first-frame object and target annotations and reconstructed 3D EE trajectories. SP-VTP evaluates whether a static task specification remains informative as the viewpoint and scene configuration evolve throughout execution. We also introduce SPOT, a spatially prompted object--target trajectory predictor that integrates first-frame visual and coordinate prompts with current visual observations and motion history to generate future trajectories. Rather than relying on an explicit object tracker, SPOT maintains a fixed representation of the first-frame task specification. Across three training seeds, spatial prompting consistently reduces translation and endpoint errors relative to a no-prompt baseline, while controlled prompt interventions reveal distinct roles for object and target cues at different stages of execution. Together, EgoSPT and SPOT provide a dataset and baseline for spatially conditioned egocentric trajectory prediction in open-loop pick-and-place settings.
Yifan Li, Xinyu Zhou, Yunhao Ge +2
May 19, 2026cs.CV

EgoCoT-Bench: Benchmarking Grounded and Verifiable Operation-Centric Chain of Thought Reasoning for MLLMs

The rapid development of Multimodal Large Language Models (MLLMs) has led to growing interest in egocentric video understanding, specifically the ability for MLLMs to recognize fine-grained hand-object interactions, track object state changes over time, and reason about manipulative processes in dynamic environments from a first-person perspective. However, existing egocentric video benchmarks suffer from \textbf{limited grounded rationale evaluation}, offering limited support for fine-grained operation-centric reasoning and rarely examining whether model rationales are grounded in explicit spatio-temporal evidence. To address this gap, we introduce \textbf{EgoCoT-Bench}, a fine-grained egocentric benchmark for grounded and verifiable operation-centric reasoning with explicit step-by-step rationale annotations. Overall, EgoCoT-Bench comprises 3,172 verifiable QA pairs over 351 egocentric videos separated into four task groups for a total of 12 sub-task groups, encompassing perception and retrospection, anticipation, and high-level reasoning. The benchmark is constructed through a spatio-temporal scene graphs (STSG) guided generation framework and is further refined by human annotators to ensure correctness, egocentric relevance and fine-grained quality. Experimental results show continuing difficulties with egocentric fine-grained reasoning and further reveal that many multimodal models produce explanations that are answer-correct, but have evidence that is inconsistent with the answer. We hope EgoCoT-Bench can serve as a useful testbed for grounded and verifiable reasoning in egocentric video understanding. Project page and supplementary materials are available at: https://dstardust.github.io/EgoCoT/.
Yang Dai, Dian Jiao, Tianwei Lin +1
May 18, 2026cs.LG

EgoBabyVLM: Benchmarking Cross-Modal Learning from Naturalistic Egocentric Video Data

Children acquire language grounding with remarkable robustness from limited visuo-linguistic input in ways that surpass today's best large multimodal models. Recent research suggests current vision-language models (VLMs) trained on curated web data fail to generalize to the sparse, weakly-aligned egocentric streams produced by wearable devices, embodied agents, and infant head-cams -- and no fixed evaluation pipeline exists for measuring progress on this regime. We train VLMs on datasets with varying degrees of semantic alignment between visual and linguistic inputs, including naturalistic infant and adult egocentric videos, and evaluate them with a comprehensive suite spanning multimodal language grounding and unimodal vision and language tasks. At the core of this suite is Machine-DevBench, a corpus-grounded benchmark of lexical and grammatical competence, automatically generated from the model's training vocabulary across logarithmic frequency bins to eliminate the train/eval mismatch and low statistical power of prior developmental benchmarks. Our results show that current VLM paradigms hinge on the tight semantic alignment of curated data and fail to exploit the weakly-aligned signal that dominates naturalistic egocentric input -- the very regime in which humans thrive. To motivate progress, we introduce the EgoBabyVLM Challenge to drive the development of models capable of grounded language learning from the kind of naturalistic data that human infants experience.
Dongyan Lin, Phillip Rust, Angel Villar Corrales +19
May 18, 2026cs.CV

EgoTraj: Real-World Egocentric Human Trajectory Dataset for Multimodal Prediction

Accurately forecasting human trajectories from an egocentric perspective plays a central role in applications such as humanoid robotics, wearable sensing systems, and assistive navigation. However, progress in this direction remains limited due to the scarcity of egocentric trajectory datasets collected in real-world environments. Addressing this need, we introduce EgoTraj, an egocentric multimodal open dataset recorded using Meta Quest Pro (MQPro). EgoTraj contains 75 sequences of human navigation collected from multiple MQPro wearers in real-world urban environments. Each recording provides synchronized RGB video along with ground-truth data, including continuous time-synchronized 6-degree-of-freedom head poses, per-frame 3D eye gaze vectors, scene annotations. To the best of our knowledge, EgoTraj differs from typical egocentric trajectory datasets by capturing long-horizon, self-directed navigation across diverse urban routes with broad participant diversity. To demonstrate the potential of the dataset, we benchmark several state-of-the-art methods for egocentric trajectory prediction and conduct ablation studies to analyze the contributions of gaze, scene, and motion cues. The results highlight the utility of EgoTraj for AR-based perception, navigation, and assistive systems. The EgoTraj dataset, code, and EgoViz Dashboard are publicly available at https://github.com/yehiahmad/EgoTraj.
Ahmad Yehia, Abduallah Mohamed, Tianyi Wang +4
May 18, 2026cs.CV

EgoExoMem: Cross-View Memory Reasoning over Synchronized Egocentric and Exocentric Videos

Egocentric memory is widely used in embodied intelligence, but it may be insufficient for comprehensive spatial-temporal reasoning. Inspired by human recall from both field and observer perspectives, we introduce EgoExoMem, the first benchmark for cross-view memory reasoning over synchronized egocentric and exocentric videos. EgoExoMem contains 2.6K2.6K high-quality MCQs across eight temporal, spatial, and cross-view QA types. To support dual-view retrieval, we propose E2^2-Select, a training-free frame selection method for synchronized ego-exo videos. It combines relevance-based budget allocation with per-view k-DPP sampling to handle view asymmetry and cross-view temporal consistency. Experiments show that ego and exo views provide complementary memory cues, while existing MLLMs remain far from solving the benchmark: the best model reaches only 55.3%55.3\%. E2^2-Select achieves state-of-the-art performance of 58.2%58.2\% over frame-selection and RAG-based memory baselines. Further analysis reveals systematic view-preference conflicts between question framing and answer grounding, underscoring the novelty and challenge of cross-view memory reasoning.
Ruiping Liu, Junwei Zheng, Yufan Chen +7
May 18, 2026cs.CV

StableHand: Quality-Aware Flow Matching for World-Space Dual-Hand Motion Estimation from Egocentric Video

Recovering world space 4D motion of two interacting hands from egocentric video is a fundamental capability for supervising robot policy learning, where wrist trajectories track the end-effector and finger articulations specify the grasp pose. Two major challenges arise in this setting: hands frequently leave the camera view for extended periods due to head motion, and persistent hand-object interactions cause severe occlusions of one or both hands. Existing methods uniformly condition on noisy hand motion observations without accounting for their per-frame reliability, leading to substantial performance degradation. Our key insight is that accurate world space hand motion estimation is tightly coupled with the quality of per-frame hand observations. To this end, we decompose the quality of hand motion observations extracted from an off-the-shelf hand pose estimator into four channels: wrist global translation and finger articulations for both hands. We propose StableHand, a quality-aware flow-matching framework conditioned on these four-channel quality signals, which are predicted by a learned quality network. We naturally incorporate the quality signals into the flow-matching process through a per-channel forward schedule, a quality-adjusted velocity target, AdaLN modulation of the DiT denoiser, and a quality-aware ODE initialization. This unified generative process preserves high-quality observations while reconstructing unreliable ones using a learned bimanual motion prior. Experiments on HOT3D and ARCTIC, two egocentric benchmarks featuring long missing-hand spans and persistent hand-object occlusions, show that StableHand achieves state-of-the-art performance across all reported metrics, reducing W-MPJPE by 20-25% compared to the strongest baseline, with the largest gains on heavily occluded ARCTIC sequences.
Huajian Zeng, Chaohua Yao, Yuantai Zhang +3
May 18, 2026cs.CV

Seeing Together: Multi-Robot Cooperative Egocentric Spatial Reasoning with Multimodal Large Language Models

Multimodal Large Language Models (MLLMs) have made substantial progress in egocentric video understanding, but their ability to reason cooperatively from multiple embodied viewpoints remains largely unexplored. We study this problem through multi-robot cooperative dynamic spatial reasoning, where a model must answer spatial, temporal, visibility, and coordination questions by integrating synchronized egocentric videos from a team of moving robots. To support this setting, we introduce CoopSR, the first benchmark for this task, together with EgoTeam, a multi-robot egocentric QA dataset. EgoTeam contains 114,227 QA pairs spanning 19 question types, four difficulty tiers, and three team sizes in Habitat and iGibson, along with a real-world test set of around 2,326 QAs collected using two quadruped robots. We further propose SP-CoR (Spectral and Physics-Informed Cooperative Reasoner), an MLLM framework for fine-grained cooperative spatial reasoning. SP-CoR combines dynamics-aware multi-robot frame sampling, spectral- and physics-guided view fusion, and physics-aligned prompt distillation, enabling the model to benefit from privileged robot-pose supervision during training while requiring only egocentric videos at test time. Across 22 MLLM baselines, SP-CoR consistently improves cooperative reasoning, outperforming the strongest fine-tuned baseline by +3.87% on Habitat and +7.12% on iGibson. It also shows stronger generalization to unseen team sizes and real-world robot tests. Code can be found at https://github.com/KPeng9510/seeing-together.git.
Kunyu Peng, Zhikun Zhou, Kailun Yang +9
May 18, 2026cs.CV

EgoInteract: Synthetic Egocentric Videos Generation for Interaction Understanding and Anticipation

Collecting large-scale egocentric video datasets with dense spatial and temporal annotations is costly, slow, and often constrained by environmental biases, privacy constraints, and limited coverage of interaction patterns. While synthetic data has shown strong potential in several vision domains, its use for egocentric perception remains relatively underexplored, especially for tasks requiring temporally coherent human-object interactions. In this work, we introduce EgoInteract, a controllable simulator for egocentric video generation designed to model fine-grained egocentric interactions and their temporal dynamics. The simulator enables precise control over camera, human body and hand motion, object manipulation, and scene composition across diverse environments. Building on this framework, we generate a synthetic egocentric video dataset with dense spatial and temporal annotations for temporal action segmentation, next-active object detection, interaction anticipation, and hand-object interaction detection. We evaluate models trained with simulated data on multiple real-world egocentric benchmarks spanning diverse environments, object categories, and interaction patterns. Results show consistent improvements over strong baselines across tasks and datasets, demonstrating the effectiveness and transferability of our simulation-based approach.
Rosario Leonardi, Francesco Ragusa, Daniele Materia +4
May 18, 2026cs.CV

MARS: Technical Report for the CASTLE Challenge at EgoVis 2026

This report presents MARS, short for Multimodal Agentic Reasoning with Source selection, our system for the CASTLE Challenge at EgoVis 2026. Participants must answer 185 closed-form questions over the CASTLE 2024 dataset. In contrast to prior single-video egocentric benchmarks, CASTLE requires reasoning over four days of activity, 15 synchronized perspectives, official transcripts, and multiple auxiliary modalities, including personal photos, auxiliary videos, gaze, thermal imagery, and heartrate measurements. MARS therefore treats the task as an agentic evidence-selection problem over multimodal sources rather than a purely text-only pipeline. MARS first follows the official CASTLE directory organization to build evidence memories from two primary sources, videos and transcripts, and four auxiliary sources, gaze, heartrate, photos, and thermal imagery. Long videos are converted into captions and DeepSeek-based summaries only because CASTLE videos are too long to fit directly into the model context for every question; this step compresses temporal evidence while keeping photos and other auxiliary media available as source-specific evidence. At inference time, a GPT-5.4 decision agent repeatedly chooses whether to continue reasoning, request a specific missing modality, produce an answer, or fall back to a random option when the evidence remains insufficient. The resulting system achieved second place on the final CASTLE Challenge leaderboard. Our codes are available at https://github.com/Hyu-Zhang/MARS.
Haoyu Zhang, Qiaohui Chu, Yisen Feng +4
May 17, 2026cs.CV

EgoIntrospect: An Egocentric Dataset and Benchmark for User-Centric Internal State Reasoning

Despite extensive efforts on egocentric video datasets and benchmarks, understanding users' internal states, which is crucial for enabling seamless AI assistant experiences, remains largely overlooked. In this work, we introduce EgoIntrospect, the first egocentric dataset captured in user-driven scenarios with self-annotations that explicitly reveal users' interactive intentions with AI assistants. EgoIntrospect was collected using a cross-device setup, providing synchronized video, audio, gaze, motion, and physiological signals. It consists of 180 hours of recordings from 60 subjects, with an average recording duration of 3 hours per subject. Leveraging EgoIntrospect, we formalize a suite of tasks centered on user internal states, including affective experience, interactive intent, and cognitive memory. We further process the annotations to construct benchmarks that evaluate the ability of modern multimodal large language models to reason about users' internal states from egocentric observations. Experiments on our benchmark suggest that existing multimodal large language models struggle to effectively leverage multimodal signals to infer users' subjective internal states. The dataset and annotations will be made publicly available to advance research in egocentric vision and wearable AI assistants. Project page: https://ego-introspect.github.io/
Zeyu Wang, Chang Liu, Eduardus Tjitrahardja +22
May 16, 2026cs.RO

How to Instruct Your Robot: Dense Language Annotations Power Robot Policy Learning

Scaling robot policy learning is bottlenecked by the cost of collecting demonstrations, while language annotations for existing demonstrations are comparatively cheap. We study language density as a lever for extracting more signal from a fixed robot or egocentric-video corpus. We introduce DeMiAn (Dense Multi-aspect Annotation), a two-stage approach that first re-labels demonstration segments with VLM-generated annotations along four complementary aspects: physical motion, scene composition, arm pose, and reasoning. A learned instructor then maps a task description and initial scene snapshot to a task-appropriate annotation at deployment, running asynchronously so generation latency is hidden behind policy execution. Across over 1M robot manipulation clips and 50K EgoVerse human-egocentric videos, DeMiAn improves both a vision-language-action policy and a video-based world-action model without collecting new demonstrations. On RoboCasa, the instructor raises success by 5 points over a task-only baseline and comes within 3 points of a per-task oracle. No fixed annotation aspect dominates across tasks, showing that selecting the right dense language matters. DeMiAn also improves composite-task and out-of-distribution performance, and shifts the compute-performance frontier in both mid-training and post-training after accounting for annotation-generation FLOPs. These results position dense re-annotation as a practical scaling lever for robot policy learning.
Bosung Kim, Ruiyi Wang, David Acuna +5
May 16, 2026cs.CV

EgoKit: Towards Unified Low-Cost Egocentric Data Collection with Heterogeneous Devices

Egocentric video is increasingly used as a data source for robot learning, activity understanding, and embodied AI research, but collecting it at scale remains fragmented in practice: each candidate host device, such as an Android phone, iPhone, iPad, smart glasses, or extended reality (XR) headset, exposes a different SDK, a different policy on raw camera access, and different limitations on external USB cameras and on-device tracking. Synchronized ego-view and wrist-view capture is therefore typically obtained by either committing to a single proprietary platform or building one-off rigs that do not transfer across devices. To address this gap, we present EgoKit, a toolkit that exposes the same egocentric recording workflow across six heterogeneous host devices. Across all supported devices, EgoKit presents the same recording interaction and produces locally stored video with a uniform log format; on XR headsets, it additionally logs head pose and OpenXR-standard 26-joint hand tracking aligned to the video streams. The companion accessories, including two wrist cameras with mounts, a head strap, and a USB-C hub, add wrist-view capture to any supported host without custom hardware fabrication. EgoKit is available at \url{https://egokit.chuange.org/}.
Liuchuan Yu, Erdem Murat, Beichen Wang +10
May 16, 2026cs.CV

AI-Assisted Competency Assessment from Egocentric Video in Simulation-Based Nursing Education

Assessing learner competency in clinical simulation requires expert observation that is time-intensive, difficult to scale, and subject to inter-rater variability. Vision-language models have emerged as a promising tool for understanding complex visual behavior. In this work, we investigate whether visual observations can provide educationally meaningful signals for competency assessment through a three-stage framework that (1) extracts action timelines from egocentric nursing simulation video using frozen visual encoders and few-shot learning, (2) derives sequence-level features and per-session recognition metrics, and (3) relates these to instructor-rated competency. Across 22 densely annotated sessions (3.8 hours, 493 actions), a frozen DINOv2 backbone with HMM Viterbi decoding achieves 57.4% MOF in leave-one-out 1-shot recognition. Surprisingly, we observe a negative trend between recognition accuracy and competency (rho = -0.524, p = 0.012 for mIoU), robust to six confound controls: more competent students produce diverse, harder-to-classify workflows, while simple sequence features show no such relationship. Per-item analysis identifies patient safety protocols and team communication as the expected behaviors most reflected in this pattern, and process model comparisons reveal that higher-competency students exhibit more protocol-consistent action transitions. These findings suggest that recognition accuracy may complement predicted action timelines as a pedagogically informative signal in automated competency assessment.
Hanchen David Wang, Yilin Liu, Madison J. Lee +4
May 14, 2026cs.CV

EgoExo-WM: Unlocking Exo Video for Ego World Models

Egocentric world models present a promising direction for enabling agents to predict and plan, but their performance is constrained by the limited availability of egocentric training data and its inherent partial observability of humans' physical actions. In contrast, exocentric video is abundant and reveals body poses well, but lacks direct alignment with an agent's action space -- and is not egocentric. We propose a method to bridge this gap by extracting structured body pose from exocentric video as a representation of action and transforming the exocentric video to egocentric video, informed by a human kinematics prior. This process unlocks the integration of in-the-wild exocentric data for egocentric world model training. We show that training whole-body action-conditioned egocentric world models with our converted data significantly improves both prediction quality and downstream planning performance, where we infer the sequence of body poses needed to achieve a visual goal state. Our approach paves the way to enlist arbitrary in-the-wild videos for building powerful egocentric world models, furthering applications in robot planning and augmented-reality guidance.
Danny Tran, Roberto Martín-Martín, Kristen Grauman
May 14, 2026cs.CV

Minerva-Ego: Spatiotemporal Hints for Egocentric Video Understanding

Video reasoning models are a core component of egocentric and embodied agents. However, standard benchmarks for assessing models provide only evaluation of the output (e.g. the answer to a question), without evaluation of intermediate reasoning steps, and most provide answers only in the text domain. We introduce Minerva-Ego, a benchmark for evaluating complex egocentric visual reasoning. We extend recent high-quality video data sources recorded from egocentric / embodied settings with a set of challenging, multi-step multimodal questions and spatiotemporally-dense human-annotated reasoning traces. Benchmarking experiments show that state-of-the-art models still have a large gap to human performance. To investigate this gap in detail, we annotate each reasoning trace in the dataset with the objects of interest required to solve the question, as spatiotemporal mask annotations. Through extensive evaluations, we identify that prompting frontier models with hints of 'where' and 'when' to look yields substantial improvements in performance. Minerva-Ego can be downloaded at https://github.com/google-deepmind/neptune.
Arsha Nagrani, Jasper Uijilings, Shyamal Buch +6
May 14, 2026cs.RO

PhysBrain 1.0 Technical Report

Vision-language-action models have advanced rapidly, but robot trajectories alone provide limited coverage for learning broad physical understanding. PhysBrain 1.0 studies a complementary route: converting large-scale human egocentric video into structured physical commonsense supervision before robot adaptation. Our data engine extracts scene elements, spatial dynamics, action execution, and depth-aware relations, then turns them into question-answer supervision for training PhysBrain VLMs. The resulting physical priors are further transferred to VLA policies through a capability-preserving and language-sensitive adaptation design. Across multimodal QA benchmarks and embodied control benchmarks, including ERQA, PhysBench, SimplerEnv-WidowX, LIBERO, and RoboCasa, PhysBrain 1.0 achieves SOTA results and shows especially strong out-of-domain performance on SimplerEnv. These results suggest that scaling physical commonsense from human interaction video can provide an effective bridge from multimodal understanding to robot action.
Shijie Lian, Bin Yu, Xiaopeng Lin +10
May 14, 2026cs.CV

EARL: Towards a Unified Analysis-Guided Reinforcement Learning Framework for Egocentric Interaction Reasoning and Pixel Grounding

Understanding human--environment interactions from egocentric vision is essential for assistive robotics and embodied intelligent agents, yet existing multimodal large language models (MLLMs) still struggle with accurate interaction reasoning and fine-grained pixel grounding. To this end, this paper introduces EARL, an Egocentric Analysis-guided Reinforcement Learning framework that explicitly transfers coarse interaction semantics to query-oriented answering and grounding. Specifically, EARL adopts a two-stage parsing framework including coarse-grained interpretation and fine-grained response. The first stage holistically interprets egocentric interactions and generates a structured textual description. The second stage produces the textual answer and pixel-level mask in response to the user query. To bridge the two stages, we extract a global interaction descriptor as a semantic prior, which is integrated via a novel Analysis-guided Feature Synthesizer (AFS) for query-oriented reasoning. To optimize heterogeneous outputs, including textual answers, bounding boxes, and grounding masks, we design a multi-faceted reward function and train the response stage with GRPO. Experiments on Ego-IRGBench show that EARL achieves 65.48% cIoU for pixel grounding, outperforming previous RL-based methods by 8.37%, while OOD grounding results on EgoHOS indicate strong transferability to unseen egocentric grounding scenarios.
Yuejiao Su, Xinshen Zhang, Zhen Ye +3
May 13, 2026cs.RO

Behavior Cloning for Active Perception with Low-Resolution Egocentric Vision

We investigate whether behavior cloning is sufficient to produce active perception in a structured object-finding task. A low-cost robot arm equipped with a wrist-mounted egocentric RGB camera must reposition to center a partially visible plant before triggering a grasp signal, requiring actions that improve future observations. The model predicts joint commands directly from low-resolution RGB images under closed-loop control. We show that low-resolution egocentric vision is sufficient for reliable task completion and that predicting relative joint deltas substantially outperforms absolute joint position prediction in our setting. These results demonstrate that visually grounded active perception can emerge from behavior cloning in a reproducible setting.
Anthony Bilic, Chen Chen, Ladislau Bölöni
May 13, 2026cs.RO

SID: Sliding into Distribution for Robust Few-Demonstration Manipulation

Generalizing robotic manipulation across object poses, viewpoints, and dynamic disturbances is difficult, especially with only a few demonstrations. End-to-end visuomotor policies are expressive but data-hungry, while planning and optimization satisfy explicit constraints but do not directly capture the interaction strategies demonstrated by humans. We propose Sliding into Distribution (SID), a structured framework that learns an object-centric motion field from canonicalized demonstrations to iteratively slide the system toward the demonstrated manifold and into the reliable operating region of a lightweight egocentric execution policy, mitigating out-of-distribution (OOD) execution. The motion field provides large corrective motions when far from the demonstration manifold and naturally vanishes near convergence, enabling robust reaching under substantial pose and viewpoint shifts. Within the reached regime, an egocentric policy trained with conditioned flow matching performs task-specific manipulation, supported by kinematically consistent point-cloud reprojection augmentation that preserves action-observation consistency. Across six real-world tasks, SID achieves approximately 90% success under OOD initializations with only two demonstrations, with under a 10% drop under distractors and external disturbances. Overall, SID provides a new paradigm for few-shot manipulation: explicitly managing distribution shift via online distribution recovery.
Yicheng Ma, Wei Yu, Zhian Su +2
May 13, 2026cs.AI

Ego2World: Compiling Egocentric Cooking Videos into Executable Worlds for Belief-State Planning

Embodied agents in household environments must plan under partial observation: they need to remember objects, track state changes, and recover when actions fail. Existing benchmarks only partially test this ability. Egocentric video datasets capture realistic human activities but remain passive, while interactive simulators support execution but rely on synthetic scenes and hand-crafted dynamics, introducing a sim-to-real gap and often assuming fully observable state. We introduce Ego2World, an executable benchmark that turns egocentric cooking videos into executable symbolic worlds governed by graph-transition rules. Built on HD-EPIC, Ego2World derives reusable transition rules from video annotations and executes them in a hidden symbolic world graph. During evaluation, the simulator maintains the hidden world graph, while the agent plans over its own partial belief graph using only local observations and execution feedback. This separation forces agents to update memory and replan without observing the true world state. Experiments show that action-overlap scores overestimate physical-state success, and that persistent belief memory improves task completion while reducing repeated visual exploration -- suggesting that belief maintenance should be a first-class target of embodied-agent evaluation.
Qinchuan Cheng, Zhantao Gong, Pengzhan Sun +3
May 13, 2026cs.RO

TouchAnything: A Dataset and Framework for Bimanual Tactile Estimation from Egocentric Video

Egocentric human video data, which captures rich human-environment interactions and can be collected at scale, has become a key driver of embodied intelligence research. However, existing egocentric datasets typically lack tactile sensing, a critical modality that provides direct cues about contact, force, and pressure in human-object interaction. Without such signals, models struggle to learn physically grounded representations of real-world interaction dynamics. While tactile sensors provide these cues, deploying high-quality tactile hardware at scale remains expensive and cumbersome. This raises a central question: can tactile feedback be inferred directly from visual observations, enabling scalable tactile supervision for egocentric video data and supporting physically grounded embodied learning? To enable research in this direction, we introduce EgoTouch, a large-scale multi-view egocentric dataset with dense tactile supervision for bimanual hand-object interaction. EgoTouch comprises 208 manipulation tasks spanning 1,891 episodes in diverse indoor and outdoor environments, with synchronized multi-view RGB (head-mounted egocentric and dual wrist-mounted cameras), bimanual 3D hand pose, and continuous pressure maps from wearable tactile sensors. Building on EgoTouch, we introduce TouchAnything, a baseline multi-view vision-to-touch prediction framework that uses the egocentric view as the primary input and flexibly leverages available wrist-mounted views at inference time. Experiments show that incorporating wrist-mounted views generally improves tactile prediction over egocentric-only input, achieving up to 5.0% relative improvement in Contact IoU and 6.1% relative improvement in Volumetric IoU. We will publicly release the dataset, code, and benchmark.
Jianyi Zhou, Ziteng Gao, Feiyang Hong +11
May 13, 2026cs.CV

EgoForce: Robust Online Egocentric Motion Reconstruction via Diffusion Forcing

With recent advances in embodied agents and AR devices, egocentric observations are readily available as input for real-world interactive online applications. However, egocentric viewpoints can only sporadically observe hands, in addition to the estimated head trajectory. We propose EgoForce, an online framework for reconstructing long-term full-body motion from noisy egocentric input. While existing generative frameworks can robustly handle noisy and sparse measurements, they assume a fixed-length observation window is available and are thus not suitable for real-time applications. Faster inference often relies on autoregressive prediction, sacrificing robustness. In contrast, we adopt a diffusion-based method with a temporally asymmetric noise schedule inspired by Diffusion Forcing. Specifically, our approach models temporally evolving uncertainty and incrementally denoises states as new streaming observations arrive. Combined with a noise-robust imputation strategy, EgoForce progressively generates stable and coherent full-body motion under strict causal constraints. Experiments demonstrate that our online framework outperforms existing online and offline methods, enabling long-horizon, full-body motion reconstruction in challenging egocentric scenarios.
Inwoo Hwang, Donggeun Lim, Hojun Jang +1
May 12, 2026cs.CV

EgoEV-HandPose: Egocentric 3D Hand Pose Estimation and Gesture Recognition with Stereo Event Cameras

Egocentric 3D hand pose estimation and gesture recognition are essential for immersive augmented/virtual reality, human-computer interaction, and robotics. However, conventional frame-based cameras suffer from motion blur and limited dynamic range, while existing event-based methods are hindered by ego-motion interference, monocular depth ambiguity, and the lack of large-scale real-world stereo datasets. To overcome these limitations, we propose EgoEV-HandPose, an end-to-end framework for joint 3D bimanual pose estimation and gesture recognition from stereo event streams. Central to our approach is KeypointBEV, a flexible stereo fusion module that lifts features into a canonical bird's-eye-view space and employs an iterative reprojection-guided refinement loop to progressively resolve depth uncertainty and enforce kinematic consistency. In addition, we introduce EgoEVHands, the first large-scale real-world stereo event-camera dataset for egocentric hand perception, containing 5,419 annotated sequences with dense 3D/2D keypoints across 38 gesture classes under varying illumination. Extensive experiments demonstrate that EgoEV-HandPose achieves state-of-the-art performance with an MPJPE of 30.54mm and 86.87% Top-1 gesture recognition accuracy, significantly outperforming RGB-based stereo and prior event-camera methods, particularly in low-light and bimanual occlusion scenarios, thereby setting a new benchmark for event-based egocentric perception. The established dataset and source code will be publicly released at https://github.com/ZJUWang01/EgoEV-HandPose.
Luming Wang, Hao Shi, Jiajun Zhai +2
May 12, 2026cs.RO

World Action Models: The Next Frontier in Embodied AI

Vision-Language-Action (VLA) models have achieved strong semantic generalization for embodied policy learning, yet they learn reactive observation-to-action mappings without explicitly modeling how the physical world evolves under intervention. A growing body of work addresses this limitation by integrating world models, predictive models of environment dynamics, into the action generation pipeline. We term this emerging paradigm World Action Models (WAMs): embodied foundation models that unify predictive state modeling with action generation, targeting a joint distribution over future states and actions rather than actions alone. However, the literature remains fragmented across architectures, learning objectives, and application scenarios, lacking a unified conceptual framework. We formally define WAMs and disambiguate them from related concepts, and trace the foundations and early integration of VLA and world model research that gave rise to this paradigm. We organize existing methods into a structured taxonomy of Cascaded and Joint WAMs, with further subdivision by generation modality, conditioning mechanism, and action decoding strategy. We systematically analyze the data ecosystem fueling WAMs development, spanning robot teleoperation, portable human demonstrations, simulation, and internet-scale egocentric video, and synthesize emerging evaluation protocols organized around visual fidelity, physical commonsense, and action plausibility. Overall, this survey provides the first systematic account of the WAMs landscape, clarifies key architectural paradigms and their trade-offs, and identifies open challenges and future opportunities for this rapidly evolving field.
Siyin Wang, Junhao Shi, Zhaoyang Fu +11
May 12, 2026cs.CV

BARISTA: A Multi-Task Egocentric Benchmark for Compositional Visual Understanding

Scene understanding is central to general physical intelligence, and video is a primary modality for capturing both state and temporal dynamics of a scene. Yet understanding physical processes remains difficult, as models must combine object localization, hand-object interactions, relational parsing, temporal reasoning, and step-level procedural inference. Existing benchmarks usually evaluate these capabilities separately, limiting diagnosis of why models fail on procedural tasks. We introduce BARISTA, a densely annotated egocentric dataset and benchmark of 185 real-world coffee-preparation videos covering fully automatic, portafilter-based, and capsule-based workflows. BARISTA provides verified per-frame scene graphs linking persistent object identities to masks, tracks, boxes, attributes, typed relations, hand-object interactions, activities, and process steps. From these graphs, we derive zero-shot language-based tasks spanning phrase grounding, hand-object interaction recognition, referring, activity recognition, relation extraction, and temporal visual question answering. Experiments reveal strong variation across task families and no consistently dominant model family, positioning BARISTA as a challenging diagnostic benchmark for procedural video understanding. Code and dataset available at https://huggingface.co/datasets/ramblr/BARISTA.
Patrick Knab, Orgest Xhelili, Inis Buzi +7
May 11, 2026cs.CL

VISTA: A Generative Egocentric Video Framework for Daily Assistance

Training AI agents to proactively assist humans in daily activities, from routine household tasks to urgent safety situations, requires large-scale visual data. However, capturing such scenarios in the real world is often difficult, costly, or unsafe, and physics-based simulators lack the visual fidelity needed to transfer learned behaviors to real settings. Therefore, we introduce VISTA, a video synthesis system that produces high-fidelity egocentric videos as training and evaluation data for AI agents. VISTA employs a 5-step script generation pipeline with causal reverse reasoning to create diverse, logically grounded intervention modes. These scenarios span two levels of agent autonomy: reactive and proactive. In reactive modes, the user explicitly asks the agent for help. In proactive modes, the agent offers help without receiving a direct request. We further divide proactive modes into explicit and implicit types. In explicit proactive scenarios, the user is aware of needing help but does not directly address the agent. In implicit proactive scenarios, the agent intervenes before the user even realizes that help is needed. VISTA allows users to customize and refine scenarios to generate video benchmarks for daily tasks, offering a scalable and controllable alternative to real-world data collection for training and evaluating AI agents in realistic environments.
Yu-Hsiang Liu, Yu-Chien Tang, An-Zi Yen
May 11, 2026cs.CV

EgoMemReason: A Memory-Driven Reasoning Benchmark for Long-Horizon Egocentric Video Understanding

Next-generation visual assistants, such as smart glasses, embodied agents, and always-on life-logging systems, must reason over an entire day or more of continuous visual experience. In ultra-long video settings, relevant information is sparsely distributed across hours or days, making memory a fundamental challenge: models must accumulate information over time, recall prior states, track temporal order, and abstract recurring patterns. However, existing week-long video benchmarks are primarily designed for perception and recognition, such as moment localization or global summarization, rather than reasoning that requires integrating evidence across multiple days. To address this gap, we introduce EgoMemReason, a comprehensive benchmark that systematically evaluates week-long egocentric video understanding through memory-driven reasoning. EgoMemReason evaluates three complementary memory types: entity memory, tracking how object states evolve and change across days; event memory, recalling and ordering activities separated by hours or days; and behavior memory, abstracting recurring patterns from sparse, repeated observations over the whole week period. EgoMemReason comprises 500 questions across three memory types and six core challenges, with an average of 5.1 video segments of evidence per question and 25.9 hours of memory backtracking. We evaluate EgoMemReason on 17 methods across MLLMs and agentic frameworks, revealing that even the best model achieves only 39.6% overall accuracy. Further analysis shows that the three memory types fail for distinct reasons and that performance degrades as evidence spans longer temporal horizons, revealing that long-horizon memory remains far from solved. We believe EgoMemReason establishes a strong foundation for evaluating and advancing long-context, memory-aware multimodal systems.
Ziyang Wang, Yue Zhang, Shoubin Yu +6
May 10, 2026cs.RO

SABER: A Scalable Action-Based Embodied Dataset for Real-World VLA Adaptation

Robotic deployment in real-world environments depends on rich, domain-specific action data as much as on strong model architecture. General-purpose robot foundation models show modest performance in complex unseen tasks such as manipulation in a retail domain when applied out of the box. The root cause is a data gap: retail environments are structurally absent from general robot pretraining distributions, and the path to filling that gap through teleoperation is prohibitively expensive, logistically constrained, and difficult to scale. We introduce SABER, a high-fidelity retail robotics action dataset built from over 100 hours of natural in-store capture across multiple real grocery environments. Egocentric footage from head-mounted cameras records fine-grained hand activity at the point of interaction, while exocentric 360-degree scene footage from DreamVu's ALIA camera simultaneously observes all actors and activities across the entire space. This combination yields a uniquely complete picture of human retail behavior: dexterous hand activity, whole-body motion, and scene dynamics, all captured without staging, scripting, or teleoperation overhead. The SABER corpus contains 44.8K training samples across three action representation streams: 25K latent action sequences via LAPA-style encoding, 18.6K dexterous hand-pose trajectories retargeted to robot joint space, and 1.2K whole-body synchronized motion sequences retargeted to a humanoid embodiment. When applied to GR00T N1.6 via a shared-backbone multi-task post-training recipe, SABER yields a mean success rate of 29.3% across ten retail manipulation tasks -- more than 2.19x over fine-tuning baselines (13.4%). SABER demonstrates that the path to capable retail robots runs through better data, which can be collected today, at scale, without a robot in the loop. The dataset and code are available at https://dreamvu.ai/saber
Narsimha Menga, Parikshit Sakurikar, Amirreza Rouhi +6
May 8, 2026cs.RO

TAVIS: A Benchmark for Egocentric Active Vision and Anticipatory Gaze in Imitation Learning

Active vision -- where a policy controls its own gaze during manipulation -- has emerged as a key capability for imitation learning, with multiple independent systems demonstrating its benefits in the past year. Yet there is no shared benchmark to compare approaches or quantify what active vision contributes, on which task types, and under what conditions. We introduce TAVIS, evaluation infrastructure for active-vision imitation learning, with two complementary task suites -- TAVIS-Head (5 tasks, global search via pan/tilt necks) and TAVIS-Hands (3 tasks, local occlusion via wrist cameras) -- on two humanoid torso embodiments (GR1T2, Reachy2), built on IsaacLab. TAVIS provides three evaluation primitives: a paired headcam-vs-fixedcam protocol on identical demonstrations; GALT (Gaze-Action Lead Time), a novel metric grounded in cognitive science and HRI that quantifies anticipatory gaze in learned policies; and procedural ID/OOD splits. Baseline experiments with Diffusion Policy and π0π_0 reveal that (i) active-vision generally helps, but benefits are task-conditional rather than uniform; (ii) multi-task policies degrade sharply under controlled distribution shifts on both suites; and (iii) imitation alone yields anticipatory gaze, with median lead times comparable to the human teleoperator reference. Code, evaluation scripts, demonstrations (LeRobot v3.0; ~2200 episodes) and trained baselines are released at https://github.com/spiglerg/tavis and https://huggingface.co/tavis-benchmark.
Giacomo Spigler
May 8, 2026cs.CV

EyeCue: Driver Cognitive Distraction Detection via Gaze-Empowered Egocentric Video Understanding

Driver cognitive distraction is a major cause of road collisions and remains difficult to detect. Unlike manual or visual distraction, cognitive distraction is diverted by thoughts unrelated to driving, even when the driver appears visually attentive and exhibits no explicit physical movements. In this work, we propose EyeCue, a gaze-empowered egocentric video understanding framework, to detect driver cognitive distraction. A key insight is that cognitive distraction manifests in the interaction between eye gaze and visual context. To capture this interaction, EyeCue integrates eye gaze with egocentric video to enable context-aware modeling of the driver's attention over time. Furthermore, to tackle the limited scale and diversity of existing datasets, we introduce CogDrive, a comprehensive multi-scenario dataset that augments four existing driving datasets with cognitive distraction annotations. Through extensive evaluations on CogDrive, we show that EyeCue achieves the highest accuracy of 74.38%, outperforming 11 baselines from 6 model families by over 7%. Notably, EyeCue can achieve an accuracy of over 70% across various driving scenarios (different road types, times of day, and weather conditions) with strong generalizability. These results highlight the importance of modeling gaze-context interactions and the effectiveness of cross-modal interaction modeling for multimodal cognitive distraction detection. Our codes and CogDrive dataset resources are available at https://github.com/langzhang2000/EyeCue.
Lang Zhang, JinYi Yoon, Matthew Corbett +2
May 8, 2026cs.CV

EgoPro-Bench: Benchmarking Personalized Proactive Interaction in Egocentric Video Streams

Existing Multimodal Large Language Models (MLLMs) remain primarily reactive, failing to continuously perceive environments or proactively assist users. While emerging benchmarks address proactivity, they are largely confined to alert scenarios, neglect personalized context, and fail to evaluate the precise timing of human-machine interactions (HMI).In this paper, we introduce EgoPro-Bench, a novel benchmark for training and evaluating proactive interaction capabilities based on streaming egocentric videos; it comprises 2,400 videos in the evaluation set and over 12,000 videos in the training set.Unlike previous works, EgoPro-Bench leverages simulated user profiles to generate diverse user intentions and to construct high-fidelity HMI data across 12 distinct domains.Subsequently, we propose a specialized evaluation protocol and metrics, train proactive interaction models designed for efficient reasoning and low-latency interaction on streaming video data, and conduct comprehensive evaluations.Furthermore, we introduce an interaction principle termed "short thinking, better interaction", which allocates a limited token budget prior to intent recognition, thereby enhancing interaction performance.The experiments demonstrate that EgoPro-Bench substantially enhances the intention understanding capabilities of MLLMs and enables accurate identification of appropriate timings for HMI, thereby laying a solid foundation for next-generation user-centric proactive interactive agents.
Dongchuan Ran, Linyu Ou, Xueheng Li +5
May 7, 2026cs.CV

MobileEgo Anywhere: Open Infrastructure for long horizon egocentric data on commodity hardware

Vision-language-action (VLA) models have driven demand for large-scale egocentric datasets, yet the hardware and infrastructure to collect long-horizon data remain inaccessible. Datasets today typically have episodes only a few minutes long, which fails to capture the long-horizon temporal dependencies that complex robotic task execution requires. We present MobileEgo Anywhere, a framework for collecting hour-plus egocentric trajectories on commodity mobile hardware that uses modern smartphone sensors for long-term pose tracking without the hardware barriers of traditional robotics data collection. We release three components: (1) STERA, an open-source video-processing pipeline that converts raw mobile captures into standardized, training-ready formats for VLA and foundation-model research; (2) a free mobile app that lets any user record egocentric activity; and (3) a 200-hour dataset of diverse, long-form egocentric data with persistent state tracking across 584 sessions. We further show this data is a usable training signal:mid-training a VLA on it lowers held-out action-prediction error.
Senthil Palanisamy, Abhishek Anand, Satpal Singh Rathore +3
May 7, 2026cs.CV

EgoEMG: A Multimodal Egocentric Dataset with Bilateral EMG and Vision for Hand Pose Estimation

Surface electromyography (sEMG) records muscle activity during hand movement and can be decoded to recover detailed hand articulation. EMG and egocentric vision are complementary for hand sensing: EMG captures fine-grained finger articulation even under occlusion and poor lighting, while vision provides global hand configuration. However, no existing dataset synchronizes both modalities. We present EgoEMG, a multimodal egocentric dataset for bimanual hand pose estimation. EgoEMG includes bilateral wristband EMG with 16 total channels (8 per wrist) sampled at 2 kHz, 120 Hz IMU, egocentric wide-angle RGB video, external RGB-D video, and mocap-derived hand motion with wrist articulation angles. The dataset covers 41 participants performing 60 gesture classes, including 30 single-hand gestures and 30 bimanual gestures, totaling more than 10 hours of recording. We also introduce a benchmark with three tasks -- EMG-to-pose, vision-to-pose, and EMG+vision fusion -- under a shared joint-angle prediction target and common generalization split axes (cross-gesture, cross-user, and combined). As baselines, we evaluate EMGFormer for EMG-to-pose and generic ResNet/ViT backbones for vision-to-pose. We further study a residual fusion architecture that improves over matched lightweight vision-only baselines. Together, EgoEMG and its benchmark establish a foundation for future research on multimodal hand pose estimation with EMG and vision.
Ziheng Xi, Jiayi Yu, Yitao Wang +3
May 5, 2026cs.AI

Pro2^2Assist: Continuous Step-Aware Proactive Assistance with Multimodal Egocentric Perception for Long-Horizon Procedural Tasks

Procedural tasks with multiple ordered steps are ubiquitous in daily life. Recent advances in multimodal large language models (MLLMs) have enabled personal assistants that support daily activities. However, existing systems primarily provide reactive guidance triggered by user queries, or limited proactive assistance for isolated short-term events rather than long-horizon procedural tasks. In this work, we introduce Pro2^2Assist, a step-aware proactive assistant that continuously tracks fine-grained task progress and reasons over the user's evolving state to provide timely assistance throughout tasks. Pro2^2Assist leverages multimodal data from augmented reality (AR) glasses to achieve motion-based perception. It then extracts step-oriented procedural context from multi-scale temporal dynamics and task-specific expert knowledge. Based on both sensory input and procedural context, Pro2^2Assist performs continuous reasoning to infer user needs and display timely assistance on AR glasses. We evaluate Pro2^2Assist using a dataset curated from public sources and a real-world dataset collected on our testbed with AR glasses. Extensive evaluations show that Pro2^2Assist outperforms the best-performing baselines by over 21% in procedural action understanding accuracy, and it achieves up to 2.29x the proactive timing accuracy of baselines. A user study with 20 participants further shows that 90% find Pro2^2Assist useful, indicating its effectiveness for real-world procedural assistance.
Lilin Xu, Bufang Yang, Siyang Jiang +6
May 5, 2026cs.RO

SigLoMa: Learning Open-World Quadrupedal Loco-Manipulation from Ego-Centric Vision

Designing an open-world quadrupedal loco-manipulation system is highly challenging. Traditional reinforcement learning frameworks utilizing exteroception often suffer from extreme sample inefficiency and massive sim-to-real gaps. Furthermore, the inherent latency of visual tracking fundamentally conflicts with the high-frequency demands of precise floating-base control. Consequently, existing systems lean heavily on expensive external motion capture and off-board computation. To eliminate these dependencies, we present SigLoMa, a fully onboard, ego-centric vision-based pick-and-place framework. At the core of SigLoMa is the introduction of Sigma Points, a lightweight geometric representation for exteroception that guarantees high scalability and native sim-to-real alignment. To bridge the frequency divide between slow perception and fast control, we design an ego-centric Kalman Filter to provide robust, high-rate state estimation. On the learning front, we alleviate sample inefficiency via an Active Sampling Curriculum guided by Hint Poses, and tackle the robot's structural visual blind spots using temporal encoding coupled with simulated random-walk drift. Real-world experiments validate that, relying solely on a 5Hz (200 ms latency) open-vocabulary detector, SigLoMa successfully executes dynamic loco-manipulation across multiple tasks, achieving performance comparable to expert human teleoperation.
Shiyi Chen, Haiyi Liu, Mingye Yang +2
May 3, 2026cs.CV

IMPACT-HOI: Supervisory Control for Onset-Anchored Partial HOI Event Construction

We present IMPACT-HOI, a mixed-initiative framework for annotating egocentric procedural video by constructing structured event graphs for Human-Object Interactions (HOI), motivated by the need for high-quality structured supervision for learning robot manipulation from human demonstration. IMPACT-HOI frames this task as the incremental resolution of a partially specified, onset-anchored event state. A trust-calibrated controller selects among direct queries, human-confirmed suggestions, and conservative completions based on empirical annotator behavior and evidence quality. A risk-bounded execution protocol, utilizing atomic rollback, ensures that human-confirmed decisions are preserved against conflicting automated updates. A user study with 9 participants shows a 13.5% reduction in manual annotation actions, a 46.67% event match rate, and zero confirmed-field violations under the studied protocol. The code will be made publicly available at https://github.com/541741106/IMPACT_HOI.
Haoshen Zhang, Di Wen, Kunyu Peng +12
Apr 30, 2026cs.CV

Adaptive Geodesic Conformal Prediction for Egocentric Camera Pose Estimation

Egocentric pose estimation for Augmented Reality (AR) and assistive devices requires not just accurate predictions but guaranteed uncertainty regions. Conformal prediction (CP) provides such guarantees without retraining, but we show that standard CP with a single fixed threshold achieves nominal 90% overall coverage while covering only ~60% of the hardest 25% of frames (Q4) -- a ~30 percentage-point conditional coverage gap consistent across 12 participants, 3 predictors, and 3 horizons (108 evaluations) on EPIC-Fields. We further show that a geodesic SE(3) nonconformity score identifies physically harder frames than Euclidean scoring, with only 15-26% Q4 overlap and 2-3x higher ground-truth camera displacement for geodesic Q4 frames. To close the coverage gap, we propose DINOv2-Bridge adaptive CP: a two-stage difficulty estimator trained on a single source participant that transfers cross-participant without any images at test time, improving Q4 coverage from ~0.75 to ~0.93 while maintaining overall coverage at the 90% target.
Aishani Pathak, Hasti Seifi
Apr 30, 2026cs.RO

ExoActor: Exocentric Video Generation as Generalizable Interactive Humanoid Control

Humanoid control systems have made significant progress in recent years, yet modeling fluent interaction-rich behavior between a robot, its surrounding environment, and task-relevant objects remains a fundamental challenge. This difficulty arises from the need to jointly capture spatial context, temporal dynamics, robot actions, and task intent at scale, which is a poor match to conventional supervision. We propose ExoActor, a novel framework that leverages the generalization capabilities of large-scale video generation models to address this problem. The key insight in ExoActor is to use third-person video generation as a unified interface for modeling interaction dynamics. Given a task instruction and scene context, ExoActor synthesizes plausible execution processes that implicitly encode coordinated interactions between robot, environment, and objects. Such video output is then transformed into executable humanoid behaviors through a pipeline that estimates human motion and executes it via a general motion controller, yielding a task-conditioned behavior sequence. To validate the proposed framework, we implement it as an end-to-end system and demonstrate its generalization to new scenarios without additional real-world data collection. Furthermore, we conclude by discussing limitations of the current implementation and outlining promising directions for future research, illustrating how ExoActor provides a scalable approach to modeling interaction-rich humanoid behaviors, potentially opening a new avenue for generative models to advance general-purpose humanoid intelligence.
Yanghao Zhou, Jingyu Ma, Yibo Peng +3
Apr 27, 2026cs.CV

Interactive Episodic Memory with User Feedback

In episodic memory with natural language queries (EM-NLQ), a user may ask a question (e.g., "Where did I place the mug?") that requires searching a long egocentric video, captured from the user's perspective, to find the moment that answers it. However, queries can be ambiguous or incomplete, leading to incorrect responses. Current methods ignore this key aspect and address EM-NLQ in a one-shot setup, limiting their applicability in real-world scenarios. In this work, we address this gap and introduce the Episodic Memory with Questions and Feedback task (EM-QnF). Here, the user can provide feedback on the model's initial prediction or add more information (e.g., "Before this. I'm looking for the big blue mug not the white one"), helping the model refine its predictions interactively. To this end, we collect datasets for feedback-based interaction and propose a lightweight training scheme that avoids expensive sequential optimization. We also introduce a plug-and-play Feedback ALignment Module (FALM) that enables existing EM-NLQ models to incorporate user feedback effectively. Our approach significantly improves over the state of the art on three challenging benchmarks and is better than or competitive with commercial large vision-language models while remaining efficient. Evaluation with human-generated feedback shows that it generalizes well to real-world scenarios.
Nikesh Subedi, Loris Bazzani, Ziad Al-Halah
Apr 26, 2026cs.CV

Exploring Audio Hallucination in Egocentric Video Understanding

Egocentric videos provide a distinctive setting in which sound serves as crucial cues to understand user activities and surroundings, particularly when visual information is unstable or occluded due to continuous camera movement. State-of-the-art large audio-visual language models (AV-LLMs) can generate multimodal descriptions. However, we show in this work that they are prone to audio hallucinations, often inferring sounds from visual cues that are visible but not heard. We present a systematic and automatic evaluation framework for analyzing audio hallucinations in egocentric video through a targeted question-answering (Q/A) protocol. We curate a dataset of 300 egocentric videos and design 1,000 sound-focused questions to probe model outputs. To characterize hallucinations, we propose a grounded taxonomy that distinguishes between foreground action sounds from the user activities and background ambient sounds. Our evaluation shows that advanced AV-LLMs, such as Qwen2.5 Omni, exhibit high hallucination rates, achieving only 27.3% and 39.5% accuracy on Q/As related to foreground and background sounds, respectively. With this work, we highlight the need to measure the reliability of multimodal responses, emphasizing that robust evaluation of hallucinations is essential to develop reliable AV-LLMs.
Ashish Seth, Xinhao Mei, Changsheng Zhao +9