Occlusion

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4 papers in the last 28 days · 0.1% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

3 new papers

A weekly snapshot of new work published in Occlusion.

Period ending 2026-09-07

1 new paper

A weekly snapshot of new work published in Occlusion.

42 papers

Latest in Occlusion

Sep 15, 2026cs.CV

ORCA: Occlusion-Aware Refinement and Completion for Novel View Synthesis

Novel-view synthesis from a single image is a fundamentally ambiguous problem. As the camera moves away from the input viewpoint, previously hidden regions become visible, exposing missing geometry and holes in the reconstructed scene. Existing methods often rely on generative models to complete such regions. However, many of these artifacts are small gaps near depth boundaries and do not require generating new scene content. In order to eliminate expensive process of generating image we introduce ORCA, an occlusion-aware method for reconstructing and completing explorable 3D scenes from a single image. ORCA first introduces 3D structure into a Gaussian-anchor representation using monocular depth while preserving the original camera-ray correspondence. During scene exploration, missing regions are handled based on their size and structure. Small disocclusions are repaired using RGB-D information already available in the reconstruction, while generative inpainting is reserved for larger regions that cannot be reliably recovered from the scene. New Gaussian anchors are added and optimized locally without modifying the existing representation. By reducing unnecessary reliance on generative inpainting, ORCA limits generation-induced hallucinations and better preserves the content and structure of the original scene. On DIV2K, ORCA improves novel-view quality over VistaDream across all reported metrics, increasing MUSIQ from 61.60 to 68.71 and CLIP-IQA from 0.474 to 0.574. These results show that many novel-view artifacts can be repaired effectively by reusing information already present in the reconstructed scene.
Weronika Jakubowska, Maciej Zięba, Przemysław Spurek
Sep 15, 2026cs.CV

Tracking the Unseen: An Occlusion-Robust Framework for Target Tracking Under Full and Long-Term Occlusion

Real-time multi-object tracking systems remain highly vulnerable to full and long-term occlusion, where targets temporarily or completely disappear from the camera's field of view. Conventional trackers may terminate trajectories prematurely, resulting in identity loss and reduced situational awareness in applications such as defense and surveillance. This work proposes an occlusion-robust target tracking framework that maintains target identity and trajectory continuity through the integration of YOLOv11n object detection, Kalman Filter motion prediction, and occlusion-aware appearance-based re-identification. The framework consists of three stages: object detection, position estimation during occlusion, and identity recovery after target reappearance. Six Re-Identification (Re-ID) architectures were evaluated within the same tracking framework under identical conditions, with the Occlusion-Aware Mask Network (OAMN) achieving the best overall performance and therefore selected for the final pipeline. The framework was benchmarked against OccluTrack on the public OVIS dataset, achieving relative improvements of 18.1 percent in Multiple Object Tracking Accuracy (MOTA) and 25.1 percent in Identity F1 Score (IDF1), while reducing identity switches by 12.8 percent. On a custom military dataset simulating surveillance and battlefield-like environments with long-term occlusion, the framework achieved a MOTA of 0.734 and an IDF1 of 0.729, corresponding to relative improvements of 14.2 percent and 5.8 percent over OccluTrack. The system demonstrated strong tracking continuity, robust identity preservation, and reliable trajectory estimation under challenging occlusion conditions, highlighting its effectiveness for defense-related surveillance applications requiring continuous target tracking during visibility loss.
Mais Mohammed, Sharifa Mohammed, Hanan Awadh +3
Sep 14, 2026cs.CV

EgoMaize: A First-Person Maize Instance Segmentation Benchmark under Severe Field Occlusion

Close-range first-person field images are important for mobile maize phenotyping because many plant-level traits depend on in-canopy structures that are difficult to ob serve from overhead views. However, post-seedling maize fields create a difficult in stance segmentation setting: stems, leaves, tassels, and neighboring plants are elon gated, repetitive, and strongly occluded. We introduce EgoMaize, a compact benchmark for first-person maize instance segmentation, where the task is to predict ownership consistent plant masks and plant-owned stem/tassel cues from close-range field images with severe same-class overlap. Existing visible-only labels can fragment one physi cal plant into disconnected supervision, while full-amodal labels may require unverifi able completion behind neighboring plants or field objects. EgoMaize therefore uses an evidence-closed annotation workflow for occluded maize regions and assigns unreli able maize regions to ignore rather than background. Baseline results show that pre trained query-based grouping, boundary refinement, and high-resolution crop refine ment help different aspects of the task, but no architecture solves the coupled chal lenges of fine structure recovery, same-class instance ownership, and occlusion reason ing; occlusion-level analysis further shows that performance decreases as plant visi bility becomes more limited. The dataset and code are publicly available at https: //github.com/JaaaaaaaD/EgoMaize.
Jiayi Li, Zihan Zhang, Erhankang Yan +4
Aug 31, 2026cs.CV

RealOOB: A Definition-Consistent Real-World Oriented Occlusion Boundary Benchmark

Occlusion boundaries (OBs) are pixel-level image boundaries corresponding to surface visibility discontinuities caused by occlusion. Through precise boundary localisation and occlusion orientation, OBs encode local surface layout and depth ordering, providing geometry-driven mid-level cues for scene understanding. However, progress in pixel-level OB estimation has been limited by fragmented supervision: Existing benchmarks often suffer from limited coverage, category-specific designs, missing self-occlusion annotations, or inconsistent annotation definitions. Meanwhile, modern edge detectors and monocular depth estimators have become strong boundary and geometry predictors, yet their relationship to definition-consistent OBs remains underexplored. We introduce RealOOB, a carefully annotated real-world benchmark with 4.26M definition-consistent, geometry-grounded OB labels covering both inter-object and self-occlusion boundaries, together with validity-aware occlusion-orientation maps that restrict supervision to pixels whose cross-boundary depth ordering is reliably measurable. Based on RealOOB, we evaluate forty OB estimators and edge detectors alongside six monocular depth estimators. Our evaluation reveals a clear gap in occlusion reasoning: modern edge detectors perform competitively with OB methods in localisation, whereas orientation prediction remains challenging for all evaluated methods. Meanwhile, even strong depth estimators often fail to exhibit measurable geometry at true OBs. We believe RealOOB provides a strong reference benchmark for the OB estimation community and a real-world testbed for assessing depth discontinuities and geometry fidelity in broader low-level vision tasks. Dataset and code will be released.
Lintao Xu, Yinghao Wang, Chenchu Rong +2
Jul 27, 2026cs.CR

Occluded Oculus: Operationalizing Stylistic Obscurement

What did it take for Hermes, the devout messenger of the Olympian gods, to slay Argus Panoptes, the multi-eyed giant of Greek myth? As the perfect guardian, Panoptes' legion of ever-watchful eyes proved difficult -- but not impossible -- to defeat. The centerpiece of Hermes' strategy was obfuscation and sabotage. Posing as a shepherd, Hermes sealed each of Panoptes' eyes -- eyes that would otherwise have alerted the fearsome giant to Hermes' plot -- and vanquished him. The moral of the story: when a challenger must surmount a formidable foe -- one far greater in stature and vastly more equipped -- crafty maneuvers are not merely advisable but indispensable for victory. In this work, the "challenger" is a collective leveraging adversarial tactics to overcome the "multi-eyed giant" of stylometric systems and surveillance apparatuses. To successfully claw back the privacy siphoned by the multi-eyed giant, the challenger must carefully evaluate their plan of attack, TraceTarnish\textit{TraceTarnish}, and determine what does and does not work to anonymize the authorship of text. To that end, we conduct an ablation study of TraceTarnish\textit{TraceTarnish} to better understand which module -- Translation, Obfuscation, Imitation, or Injection -- best confounds a stylometric system. Our results indicate that the most effective approach was Injection, meaning that inserting zero-width Unicode characters, homoglyphs, and intentional misspellings neutralizes the indefatigable eyes long enough to claim the head of the all-seeing giant.
Robert Dilworth
Jul 27, 2026cs.CV

Multiview Multi-Person Human Mesh Recovery Under Large Scenes with Occlusions

Human mesh recovery (HMR) aims to recover 3D human meshes from images. Most existing HMR benchmarks and methods focus on either multi-person reconstruction from a single view or single-person reconstruction from multiple views, where the number of subjects and the scene scale are relatively limited. Such settings are insufficient for real-world applications with large scenes and severe inter-person occlusions. To address this limitation, we introduce a large-scale synthetic benchmark for multiview multi-person HMR, termed MVMP-HMR. The proposed dataset contains 15 complex scenes with up to 50 camera views and 30 interacting persons, featuring large spatial coverage and severe occlusions, which significantly increases the difficulty of human mesh recovery. Based on this benchmark, we further propose a multiview multi-person whole-body human mesh recovery model, referred to as MVMP-HMR model. The model first fuses multiview features into a scene-level 3D feature volume, and then leverages pelvis joints predicted by a 3D pose estimation network to extract person-specific queries from the 3D feature volume. These human queries are cross-attended with the 3D feature volume and integrated to decode each person's 3D mesh. Moreover, we introduce two novel losses--the orientation loss and the 3D joint density loss--to alleviate orientation and pose ambiguities under severe occlusions. Experiments demonstrate that existing state-of-the-art HMR methods struggle on the proposed MVMP-HMR benchmark, while our method consistently outperforms prior SOTAs in large-scale scenes with severe occlusions.
Qi Zhang, Tao Yu, Jiechao He +2
Jul 26, 2026cs.CV

Robust 6-DoF Object Pose Tracking with Built-In Recovery under Occlusions and Rapid Object Motions

Real-time 6-DoF object pose tracking is essential for many robotics applications, and several approaches exist. Yet even today's approaches remain unreliable under temporary full occlusions and rapid object motions. Once tracking is lost, most methods struggle to detect the failure and recover automatically, often requiring manual re-initialization. In this paper, we address the problem of robust model-based 6-DoF tracking of unseen objects from RGB-D data, especially in scenarios with occlusion and fast motion. We propose a novel method that combines efficient learning-based keypoint matching with optimization-based alignment and introduces a novel failure detection and recovery module. Our system monitors pose reliability, detects tracking divergence or occlusions, and performs a global re-detection and pose estimation step that robustly verifies recovery candidates before resuming tracking. Our evaluation on standard tracking benchmarks and on a new dataset of occluded and fast-moving scenes shows that our method matches state-of-the-art accuracy on easy tracking sequences, maintains high tracking speed at 57.6 frames per second, and provides the most robust tracking performance under challenging conditions. Thus, we believe that our approach is a relevant step forward in robust 6-DoF object tracking from RGB-D data.
Balázs Opra, Léo Ghafari, Thomas Stewart +1
Jul 25, 2026cs.GR

Occlusion-Point Reuse for Ray-Traced Ambient Occlusion and Shadow

Ambient occlusion (AO) and soft shadows are critical visibility cues for spatial perception in real-time rendering. Hardware ray tracing provides a direct way to evaluate these effects, enabling ray-traced AO and area-light shadows that avoid many limitations of screen-space AO and shadow mapping. However, real-time budgets allow only a few rays per pixel, leaving raw ray-traced estimates noisy and expensive. We present an occlusion-point reuse framework that reuses traced samples in the domain of first-hit occlusion points instead of directly reusing final shading values or light samples. This provides a ray-reuse formulation for AO, rather than merely filtering or reusing completed AO values. The key idea is to transform AO and area-light shadow estimators into occluder-domain integrals, then combine neighboring occluder samples with a multiple-importance-sampling (MIS) formulation. For both AO and shadows, we derive unbiased estimators that validate convergence to the transformed integrals, as well as biased estimators designed for practical real-time execution. The biased variants assume local first-hit occluder consistency; for shadows, this occluder-based assumption better matches local visibility geometry than the visibility-consistency assumption commonly used when reusing light samples. Experiments show higher AO and shadow quality than non-reuse ray-traced baselines, and better shadow quality than light-sample reuse at comparable cost.
Haojie Jin, Fujia Su, Zehui Lin +9
Jul 23, 2026cs.CV

Towards Robust Iris Recognition Through Occlusion Identification and Conditional Diffusion-Based Reconstruction

Iris recognition is a reliable biometric approach that identifies individuals using the distinctive and stable texture of the iris. However, recognition performance can degrade when discriminative iris texture is partially occluded by eyelids, eyelashes, specular reflections, or other acquisition artifacts. Existing approaches often perform recognition directly on degraded samples or rely only on the remaining visible iris region, which may be inadequate when substantial texture is corrupted. To address this limitation, we propose an occlusion-aware iris recognition framework with three sequential modules: occlusion-type identification, diffusion-based reconstruction, and deep-learning-based recognition. First, a residual 2D CNN-based network determines whether an iris image is non-occluded or belongs to one of the controlled occlusion categories. Second, the occluded image, binary mask, and predicted occlusion type condition a denoising diffusion probabilistic model to reconstruct the corrupted region. Finally, VGG19-HPMNet, a modified VGG19 model with horizontal pyramid mapping, extracts discriminative global and part-wise local iris features for recognition. Experiments on the CASIA-Iris-Thousand dataset under a controlled synthetic-occlusion protocol show that the proposed framework improves iris recognition performance by identifying the occlusion type, reconstructing masked regions, and re-evaluating the restored iris samples.
Kamrul Hasan, Mylene C. Q. Farias, Oleg V. Komogortsev
Jul 20, 2026cs.CV

Occlusion-Aware Panoptic Segmentation with Joint Position Embedding and Occlusion-Level Attention

Panoptic segmentation in complex scenes remains challenging because of occlusions, yet modern approaches often neglect occlusion modelling. In this paper, we propose Position Embedding Modulation with Occlusion Level Attention (PEMOLA), a novel occlusion-aware module that can be seamlessly integrated into transformer-based panoptic segmentation. To obtain occlusion cues, we train an occlusion classifier on the COCO-OLAC dataset. The classifier derives the occlusion-level attention, which serves as spatial guidance, while the occlusion labels are encoded into a learnable embedding to produce channel-wise weights. Through joint modulation, PEMOLA elegantly introduces the occlusion priors into the position embedding, thereby improving the occlusion modelling. We further annotate the Cityscapes dataset with occlusion levels, termed Cityscapes Occlusion Labels for All Computer Vision Tasks (Cityscapes-OLAC), following the same labelling protocol as COCO-OLAC, to evaluate the cross-dataset generalisation ability of PEMOLA. Extensive experiments on COCO-OLAC and Cityscapes-OLAC demonstrate that PEMOLA consistently improves panoptic segmentation quality while introducing minimal computational overhead. These results highlight the importance of occlusion modelling, where incorporating occlusion-level attention helps deliver robust panoptic segmentation under occlusion. Code and dataset are available at https://github.com/wenbo-wei/PEMOLA.
Wenbo Wei, Jun Wang, Shan Raza +1
Jul 15, 2026cs.CV

Detector Confidence Signals Presence Rather Than Occlusion in Cluttered Manipulation

Occlude a named object until about an eighth of it remains visible, and an open-vocabulary detector's confidence that the object is present barely changes; as the clutter around it grows the confidence can even rise. On real video the detector still reports the object present in 99% of occluded frames, on another instance of the same category. This matters because that confidence is widely read as a visibility signal, used to threshold detections, evaluate open-vocabulary detectors, ground language, retrieve instances, and gate active perception. We audit whether it reflects occlusion by pairing every view with a geometry-segmentation oracle that gives detector-free ground-truth visibility. As true visibility falls from every scene to one in eight, the confidence stays nearly constant and uncorrelated with visibility, and the detector reports the target present in about nine of ten scenes, firing on same-category distractors: it signals that the category is present somewhere, not that the specific target is visible. The failure holds across three detectors (Grounding DINO, OWLv2, and Segment Anything Model 3), nine object categories, two simulators with different renderers and object sets, built and natural occlusion, and real video. Two consequences follow: a confidence-based metric understates the value of resolving occlusion by about ten times (8 against 88 points in our active-perception setting), and a confidence-based gate fires exactly when the object is hidden. No single-view signal we tried, including a realizable localization check, flags the occlusion, because the occluders sit where the target is. We connect the effect to detector miscalibration and object hallucination, release the controlled benchmark, and recommend target-grounded signals for gating and evaluation.
Yuanzhi He
Jul 14, 2026cs.RO

Streamlining stereo differentiable rendering for marker-free real-time tracking of surgical robots

Purpose: Marker-based tracking of surgical robots is occlusion-prone in cluttered operating rooms. We evaluate stereo differentiable rendering for marker-free, real-time robot pose tracking, potentially improving safety, reducing setup time, and enabling multi-robot interaction. Methods: We extend the markerless pose estimation framework roboreg to online dynamic tracking via (i) sequential optimisation that propagates pose estimates across frames with motion-adaptive hyperparameter tuning, and (ii) CUDA stream parallelisation of segmentation and optimisation, combined with CUDA-graph accelerated segmentation. We evaluate on 38 unobstructed and 5 occluded displacement sequences with static start/end ground-truth calibrations and dynamic marker-based reference tracking. Results: We achieve real-time 1080p tracking at 30 fps (up from 14 fps for vanilla roboreg), matching the camera frame rate. Accuracy reaches 1.7 cm / 0.6 deg against static ground truth and 1.2 cm mean 3D error over 27,460 frames against the marker-based reference (1.53 cm over 1,242 occluded frames). Our method outperforms FoundationPose by 11% in dynamic estimation (63% under occlusion) and 250% in static estimation, with 6x faster inference. Conclusions: Stereo differentiable rendering enables real-time, high-resolution marker-free surgical robot tracking, on par with marker-based approaches and surpassing foundation-model baselines.
Yanghe Hao, Martin Huber, Christos Bergeles +1
Jul 8, 2026cs.CV

ReMoDEx: A Local-to-Global Relevance-Based Model Decision Explainability Framework for large-Scale Image Datasets

Deep learning image classifiers achieve strong predictive performance yet remain opaque in how decisions are formed. A model may predict correctly while relying on irrelevant cues, shortcut associations, peripheral structures, or device level artifacts instead of task relevant regions. On large scale datasets this opacity is especially problematic, since inspecting heatmaps one sample at a time cannot scale to thousands of predictions. We propose Relevance Based Model Decision Explainability (ReMoDEx), a framework for systematic, dataset scale assessment of model decision behaviour in image classification. ReMoDEx defines a stepwise pipeline: model inference, target class selection, relevance map generation, heatmap standardisation, similarity based grouping of patterns, cluster level interpretation, and spatial relevance assessment. Local methods GradCAM++, Integrated Gradients, Occlusion Sensitivity, and Layerwise Relevance Propagation are each combined independently with a single global module that summarises an entire set of relevance maps into a few decision strategy clusters, replacing sample by sample inspection with an automatic, scalable summary. To demonstrate ReMoDEx, we applied it to a VGG16 based classifier distinguishing COVID-19, Normal, Lung Opacity, and Viral Pneumonia. The classifier showed stable performance (86.27% test accuracy, 0.9624 test AUC). However, each explainer combined with the global module consistently produced two recurring strategies: central thoracic region decisions and border/corner sensitive decisions, indicating possible shortcut learning that conventional metrics could not reveal. Masked image validation confirmed that model confidence and predicted class changed when central or peripheral regions were occluded. ReMoDEx thus provides a scalable relevance based decision assessment framework and an essential complement to accuracy based evaluation.
Abhay Kumar Pathak, Mrityunjay Chaubey, Manjari Gupta
Jun 29, 2026cs.CV

Early Warning Signals for OpenVLA Failure under Visual Distribution Shift

Vision Language Action models combine perception, language grounding, and control in a single policy, but their failures are hard to diagnose once visual conditions shift. We test whether OpenVLA feedforward activations contain linearly decodable information about near term task failure in LIBERO manipulation rollouts. The policy is fixed throughout. We log internal activations during execution and fit lightweight monitors after the rollouts are collected. Occlusion is the main controlled stress test. It reduces OpenVLA success from 57%57\% to 17%17\% over 100100 episodes per condition. Under this shift, a logistic probe at layer 16 reaches AUROC 0.9720.972 and AUPRC 0.3520.352 for predicting failure within a 1515 step horizon. It outperforms both a mean difference direction and an action disagreement baseline. A sparse layer sweep finds uneven decodability across depth: layer 16 is strongest among the tested layers, layer 8 remains informative, and layer 10 is weaker. To check whether the monitor is just an occlusion detector, we also evaluate color shift and camera jitter without refitting. Color shift produces no failures in this setting, so it is a benign control rather than a failure benchmark. Camera jitter does induce failures, and the occlusion trained monitor remains above random. The result is deliberately limited: OpenVLA internal states contain failure relevant structure under controlled perceptual shift, but these experiments do not establish a causal mechanism, task held out generalization, or a deployable recovery system.
Dipesh Tharu Mahato, Rachel Ren
Jun 26, 2026cs.CV

Long-Term Prediction of Local and Global Human Motion with Occlusion Recovery

Human motion describes the three-dimensional full-body movement of a person. Anticipating such motion holds significant relevance across a wide range of application domains such as human-robot interaction, autonomous driving, animation, and healthcare. In recent research, spatial and temporal dependencies are modeled by bidirectional attention mechanisms. These typically anticipate human motion in an autoregressive manner which could cause an accumulation of errors over time. As a consequence, they solely focus on local pose forecasting. To address these limitations, we propose a non-autoregressive transformer based on spatio-temporal attention, and train it not only for local pose anticipation, but also for global motion prediction in space. Furthermore, to enhance its applicability in real-world scenarios, our model is also trained to recover missing joints due to occlusions, and is capable of processing varying lengths of history observations. Our code is publicly available at https://github.com/Q-Y-Yang/Prediction-of-Local-and-Global-Human-Motion.
Qiaoyue Yang, Sven Heutger, Christopher Niemann +3
Jun 24, 2026cs.CV

Evaluation Protocols and Validation for Cameras in Indoor Healthcare Monitoring

Camera-based monitoring systems are increasingly adopted in healthcare settings for the continuous assessment of patient movement and activities. However, their technical performance under real-world indoor conditions remains insufficiently characterised, preventing appropriate camera selection for clinical or home adoption and reproducibility. Existing validation studies typically assess either device metrological performance or algorithm accuracy in isolation, and often do not systematically account for practical deployment factors, such as lighting variability, occlusions, and camera positioning. We present two technical validation protocols: the first evaluates the metrological performance of RGB and RGB-D cameras, and the second assesses their use in supporting human pose estimation, validated using state-of-the-art pose estimators. The proposed protocols systematically assess five cameras, four RGB-D and one RGB, under controlled variations in lighting, camera height, viewing angle, and occlusion level within representative indoor scenarios. The experimental results show that metrological performance varies substantially across cameras, with depth bias at 5 m ranging from 50 mm to over 1400 mm depending on the device. For 2D pose estimation, all cameras achieve broadly comparable accuracy, with mean mAP between approximately 78% and 90% across cameras and estimators, whereas 3D reconstruction error differs markedly across devices, with MPJPE ranging from 104 mm to 365 mm, closely reflecting underlying depth-sensing quality. Environmental factors have a camera- and estimator-dependent effect on 3D performance, while camera mounting height has minimal influence within the evaluated range. This work provides evidence-based guidance for the selection and deployment of cameras in healthcare monitoring applications, addressing an important gap in current technical validation practice.
Amirhossein Dadashzadeh, Jingjing Liu, Qianhui Men +5
Jun 22, 2026cs.CV

Lift4D: Harmonizing Single-View 3D Estimation for 4D Reconstruction In-the-Wild

Reconstructing dynamic non-rigid objects from monocular video requires integrating visual cues from direct observations with data-driven priors over geometry and appearance. Prior approaches either learn to directly predict 4D representations from visual input or initialize a 3D representation that is subsequently deformed and refined based on video evidence. However, the former are constrained by the scarcity of 4D training data, while the latter leverage priors only for the initial reconstruction and rely solely on video supervision thereafter; neither handles complex in-the-wild scenarios with large deformations and occlusions well. We present Lift4D, a test-time optimization framework that addresses both limitations. First, we adapt an existing single-view 3D reconstruction model to yield temporally consistent per-frame predictions via causal latent conditioning, providing a coherent initialization for a deformable 3D Gaussian Splatting representation. We then ``sculpt'' this representation to match the input video through an occlusion-aware optimization that faithfully recovers visible surface details while completing unobserved regions using a view-conditioned diffusion prior. We demonstrate that Lift4D clearly improves over prior 4D reconstruction methods, particularly on challenging in-the-wild sequences with severe occlusions and non-rigid motion.
Yehonathan Litman, Xiaoxuan Ma, Manan Shah +4
Jun 19, 2026cs.CV

A Smart Classroom Behavior Analysis Framework with a New Highly Congested Classroom Dataset

Student behavior detection is important for intelligent classroom analysis but remains challenging in large-class scenarios due to dense instance co-occurrence, asymmetric occlusion, depth-wise scale variation, and fine-grained semantic degradation in distant targets. Existing classroom behavior datasets and general-purpose detectors are insufficient to characterize and address these challenges. This paper constructs the Highly Congested Classroom Behavior (HCCB) dataset, containing 50,229 student behavior instances across seven categories: reading, writing, heads up, sleeping, looking around, bowing head, and using phone. HCCB provides a challenging benchmark that integrates dense distributions, severe occlusion, scale variation, and fine-grained behavioral semantics. To address these issues, we propose ODER-HSFNet, a YOLO-based detection framework tailored to highly crowded classrooms. At its core, ODER-HSFNet introduces three task-specific innovations: the Occlusion-aware Deformable Edge Rectifier (ODER), which strengthens boundary evidence under occlusion; the Hypergraph-State Spatial Fusion (HSSF) module, which integrates local structure enhancement, state-space contextual modeling, and high-order relation aggregation; and the Occlusion-Calibrated Detection Head (OCDetect), which suppresses low-quality Pre-NMS candidates and reduces false positives from occlusion boundaries and neighboring instances. Experiments on two classroom behavior detection datasets show that ODER-HSFNet outperforms mainstream YOLO-series methods, achieving 60.60%/80.12% mAP50:95/mAP50 on HCCB and 57.36%/74.65% on SCB-D3-S. Ablation studies further verify the effectiveness of the proposed design for highly crowded classroom behavior detection.
Wei Xu, Maoxiang Chu, Yuelong Fan +5
Jun 18, 2026cs.CV

Vision-Reasoning-Guided Occlusion Removal from Light Fields

Occlusion-robust scene recovery remains a major challenge in computational imaging, particularly in natural environments where dense foreground vegetation severely limits visibility. We propose a vision-reasoning-guided light field occlusion removal framework that combines the visibility recovery capability of light field integration (LFI) with the semantic reasoning capacity of vision-language models (VLMs). Multi-view observations are first integrated via LFI to suppress foreground occlusions and produce an initial visibility-enhanced representation. A VLM is then incorporated as a conditional semantic prior to restore degraded structures and recover fine details, guided by the observed measurements. To improve recovery consistency and reduce hallucination artifacts, we introduce a multi-sample fusion strategy that aggregates multiple generated hypotheses into a unified estimate. Experimental results on synthetic and real-world datasets demonstrate state-of-the-art performance, achieving the highest average SSIM across four synthetic light field benchmark scenes (4-Syn) and strong generalization across structured and unstructured acquisition settings. These results highlight the effectiveness of combining physical imaging constraints with vision-language reasoning for robust perception under severe occlusion, with applicability to search-and-rescue and exploratory robotic navigation.
Mohamed Youssef, Oliver Bimber
Jun 17, 2026cs.RO

Seeing Through Occlusion: Deterministic Arm Kinematic Correction for Robot Teleoperation

Markerless, single-RGB-D-camera motion capture provides a low-cost and non-invasive alternative to conventional marker-based systems for robot teleoperation; however, depth estimation often degrades in the presence of self-occlusion, particularly during upper-limb motion. This paper presents an Arm Kinematic Correction (AKC) method that improves depth estimation by enforcing geometric constraints based on constant arm lengths. The proposed approach reconstructs occluded joint depths by leveraging wrist positions and predefined arm lengths via a deterministic formulation based on the Pythagorean theorem, thereby avoiding the need for complex probabilistic modeling or parameter tuning. Experimental validation against a Vicon reference system demonstrates reliable performance for both static and dynamic joint motions, evaluated using root-mean-square error (RMSE) and Pearson correlation. Furthermore, motion-mapping teleoperation is successfully demonstrated in both simulated and physical robot environments. The results show that AKC enhances robustness and preserves anatomical consistency under long-duration, severe self-occlusion, even when paired with less reliable temporal filters, highlighting its practicality for real-time applications such as robot teleoperation and human-robot interaction.
Thomas M. Kwok, Nicholas Koenig, Yue Hu
Jun 16, 2026cs.CV

Impact of Hand Impairment and Occlusions on Hand Pose Estimation Accuracy in Augmented Reality Applications

Mixed reality applications can be designed for hand rehabilitation. Augmented reality (AR) head mounted displays (HMDs) specifically allow for ecologically valid tasks because individuals can see their real environment and interact with real objects while receiving additional cues on the HMD. While these applications rely on accurate hand pose estimation, there is a gap in investigating the influence of hand impairment or occlusion from real-object interactions on pose estimation accuracy. Further, comparisons between AR HMD predictions and state-of-the-art pose estimation methods have not been established. The current study assessed pose estimation accuracy of the HoloLens 2 HMD and state-of-the-art pose estimation algorithms (WiLoR, HaMeR, WildHands, and MediaPipe) while individuals with cervical spinal cord injury (cSCI; n = 13, Neurological Level of Injury: C3-C6; American Spinal Injury Association Impairment Scale: A-D) and 15 uninjured controls interacted with clear and opaque objects. Ground truth estimates of 3D joint positions were generated via triangulation from a multi-camera setup. Pose estimation accuracy did not differ between the cSCI and uninjured control groups suggesting that 3D joint predictions from the HoloLens 2 and pose estimation algorithms can generalize to populations with hand impairment. Further, clear objects provided a small accuracy advantage over opaque objects (0.1 mm) and predictions from both WiLoR and HaMeR were slightly more accurate than the HoloLens 2 (2 mm). Overall, these results suggest that the HoloLens 2 may be viable for hand rehabilitation applications and the dataset generated can be used to refine pose estimation methods for hand-impaired populations.
Damian M. Manzone, Mathew Szymanowski, Olga Taran +6
Jun 9, 2026cs.LG

XtrAIn: Training-Guided Occlusion for Feature Attribution

Occlusion-based attribution methods provide an intuitive way to estimate feature importance by perturbing input features and measuring the resulting change in model output. However, their reliability is strongly affected by how feature removal is implemented: externally selected baselines can introduce bias, out-of-distribution samples, and unstable explanations, while in nonlinear models the occlusion of a set of features can also alter the contribution of non-occluded features. We refer to this effect as attribution shift, as the attribution scores of the non-occluded features drift from their initial values. To challenge these major issues that render explanations unstable, we introduce XtrAIn, a training-guided attribution method that transfers the occlusion operation from the input space to the parameter space. Instead of replacing input values with hand-crafted baselines, XtrAIn follows the model's training trajectory and measures how feature-associated parameter updates affect the output logits. We further introduce Xstep, a lightweight approximation for reducing computational cost, and XtrAIn+, a target-focused variant that emphasizes updates aligned with the target class. Experiments on controlled image datasets and PAM50 breast-cancer subtype classification show that the proposed methods produce cleaner and more interpretable attribution patterns than standard attribution baselines. Overall, XtrAIn provides a training-aware perspective on feature attribution and offers a useful diagnostic tool for studying how feature-level evidence is formed during training.
Thodoris Lymperopoulos, Ioannis Kakogeorgiou, Denia Kanellopoulou
Jun 9, 2026cs.CV

LIBERO-Occ: Evaluating and Improving Vision-Language-Action Models under Scene-Induced Occlusion via Viewpoint Imagination

Vision-Language-Action (VLA) models achieve strong performance on standard manipulation benchmarks, but most evaluations assume that task-relevant objects are fully visible. This assumption often fails in realistic settings, where occlusion makes manipulation partially observable. In this paper, we study \textit{scene-induced occlusion} as a fundamental challenge for VLA models and introduce \textbf{LIBERO-Occ}, an occlusion-oriented extension of LIBERO. Experiments show that state-of-the-art VLAs suffer substantial performance degradation under occlusion. To address this issue, we propose \textbf{Viewpoint Imagination (VIM)}, which generates a complementary view from an occluded primary observation and conditions action prediction on both observed and imagined evidence. VIM improves robustness across task suites, occlusion types, and severity levels without requiring additional cameras at deployment time, suggesting that viewpoint imagination is an promising mechanism for perception completion in partially observable manipulation. Our benchmark and corresponding code are available at: \href{https://github.com/litsh/Libero-Occ}{https://github.com/litsh/Libero-Occ}.
Taishan Li, Jiwen Zhang, Siyuan Wang +2
Jun 9, 2026cs.AI

What Spatial Memory Must Store: Occlusion as the Test for Language-Agent Memory

Language-agent "memory palace" systems anchor each memory to a world coordinate, on the intuition that geometry adds something text cannot. We make that intuition testable and report three results. First, the memory-palace default of folding spatial proximity into a linear blend beside recency and importance does not help and can hurt: in a pre-registered recall experiment the shipped blend fails its own frozen test (mean Delta-Hit@5 -0.0375, Wilcoxon p=0.306), sitting at a position-blind baseline, while a geometry-led weighting wins decisively (+0.3208, p<10^-15): geometry must lead recall when the query regime is spatial. Second, memory recall and visibility must be separated: recall is occlusion-blind by design (you correctly remember the next room behind a wall), while visibility is a perception predicate over stored geometry that the live system never computed. A one-line ray-versus-voxel digital differential analyzer (DDA), re-pointed from the gaze ray the agent already casts, supplies it: text and the live FoV cone both score 0.000 on 849 behind-wall targets while cone-plus-DDA reaches 0.982 (exact McNemar p<10^-6); coordinate recall separately resolves near-duplicate locations a cosine null cannot (1.000 vs 0.533, n=150). Third, the visibility predicate is confirmed live under a git-committed pre-registration (SPMEM-OCC-LIVE-v1: eight scripted worlds, automated oracle scoring, 96 behind-wall targets, false-visible 1.000->0.000, pooled exact McNemar p=2.5x10^-29), a run that surfaced and fixed a real relay anchor defect. We concede that occlusion-needs-geometry is near-tautological; the contribution is the measurement and isolation, separating what spatial memory must store from how it is read. These pilots power a frozen confirmatory study (SPMEM-ZERO-REAL-PREREG-v1); the full human-authored multi-world study with blind raters remains future work.
Doeon Kwon, Junho Bang
May 26, 2026cs.CV

PlayClass: Automated Play Behaviour Classification in Poultry

Automated monitoring of animal welfare has largely targeted negative indicators, leaving positive welfare behaviours such as play underexplored. To address this gap, we present PlayClass, a pipeline for play-behaviour classification in poultry from top-down pen video. The pipeline leverages long-duration tracking with SAM 3 via YOLO-guided chunk boundaries to minimise identity errors in point-based prompting, and frozen embeddings from image and video foundation models for play action classification. Although handcrafted motion features from tracked masks alone achieved competitive accuracy, V-JEPA 2.1 consistently outperformed all other backbones across model scales, reaching 77.0 macro-averaged F1_1 when combined with handcrafted features. Despite this result, the dataset remains challenging due to play sub-types sharing similar kinematic profiles with non-play and inter-bird occlusion. Overall, our work provides encouraging evidence towards automated frameworks for play behaviour classification in poultry.
Prince Ravi Leow, Neil Scheidwasser, Rebecca Oscarsson +3
May 23, 2026cs.CV

Learnable Shape Prototypes with Occlusion-Geometry-Guided Injection for Amodal Instance Segmentation

Amodal instance segmentation aims to predict the complete object mask including occluded regions that lack pixel-level observations and must be inferred with the aid of shape priors. Existing methods acquire shape priors through fixed-capacity encoding spaces or expensive generative models, and inject them uniformly across all spatial positions without adapting to the varying prior demand between visible and occluded regions. In this paper, we propose a gated reliability-adaptive shape prior framework, which introduces a shape prior memory module that combines learnable prototypes via cross-attention to produce instance-adaptive shape priors through weighted prototype combination rather than generation. A spatial adaptive reliability gate then employs the signed distance field of the visible mask to modulate injection intensity at each position according to its occlusion depth, preserving reliable features in visible regions while directing shape compensation toward occluded areas. Experiments on two mainstream amodal instance segmentation benchmarks demonstrate that the proposed method outperforms existing approaches under multiple evaluation settings, improving the mean intersection-over-union over occluded regions by over 11 percentage points on one of the two benchmarks under the standard setting, while using approximately one-third of the total parameters. Linear probing analysis further reveals that the visible-mask cross-attention module implicitly encodes occlusion geometry into visual token representations, explaining the effectiveness of the proposed module decomposition.
Fufan Zhang, Jingxiang Wang, Xiangjie Ye
May 21, 2026cs.LG

The Matching Principle: A Geometric Theory of Loss Functions for Nuisance-Robust Representation Learning

Robustness, domain adaptation, photometric/occlusion invariance, sensor drift, and alignment style are treated as separate literatures with separate method families. Under label-preserving deployment shift they share one geometric object: the covariance Sigma_task = Cov_{Q_n}(n) of ways inputs can change without changing the label. CORAL, adversarial training, augmentation, metric learning, Jacobian penalties, and alignment constraints are not independent tricks--they are estimators of Sigma_task. Fix that object and the Jacobian penalty is pinned by a matrix Sigma' whose range must cover range(Sigma_task)--the matching principle. We prove optimality in a linear-Gaussian model (Thm. A), necessity of range coverage for any quadratic penalty that zeros deployment drift (Thm. G), and the same dichotomy at global minima (Thm. A_global). Wrong-direction/signal-aligned controls (Lemma C; Cor. E/E) and seven estimators (Lemmas D1--D7), plus label-free TDI, yield a falsifiable recipe when Sigma_task must be learned. Thirteen blocks (ML through Qwen2.5-7B) test matched vs isotropic vs wrong-direction penalties on geometry and deployment drift. Twelve match theory where identifiability holds; Office-31 is a named eigengap failure. Partial passes: geometry can improve without every headline task metric moving. A pilot 7B DPO run (one epoch, 240 pairs): matched style-PMH preserves Style TDI where standard DPO degrades it. We do not claim standard training reaches global minima (assumption (O) is open), that estimated Sigma_task is always identifiable, or dominance on every leaderboard. We claim a falsifiable design recipe: estimate Sigma_task, match Sigma', run the controls, report task and geometry separately.
Vishal Rajput
May 20, 2026cs.CV

OcclusionFormer: Arranging Z-Order for Layout-Grounded Image Generation

Recent layout-to-image models have achieved remarkable progress in spatial controllability. However, they still struggle with inter-object occlusion. When bounding boxes overlap, most existing methods lack explicit occlusion information, which makes the generation in intersection regions inherently ambiguous and hinders the determination of complex occlusion relationships. As a result, they often produce entangled textures or physically inconsistent layering in the overlapped areas. To address this issue, we first construct SA-Z, a large-scale dataset enriched with explicit occlusion ordering and pixel-level annotations. Building upon our proposed dataset, we introduce OcclusionFormer, a novel occlusion-aware Diffusion Transformer framework that explicitly models Z-order priority by decoupling instances and compositing them via volume rendering. Furthermore, to ensure fine-grained spatial precision, we introduce a queried alignment loss that explicitly supervises individual instances and enhances semantic consistency. The proposed method effectively reduces ambiguity in overlapping regions, enforces correct occlusion dependencies, and preserves structural integrity, leading to substantial accuracy gains across diverse scenes.
Ziye Li, Henghui Ding
May 16, 2026cs.CV

Training-Free Occluded Text Rendering via Glyph Priors and Attention-Guided Semantic Blending

We present a training-free framework for occluded text rendering with a pretrained FLUX.1-dev backbone. The task requires a model to render recognizable typography and place an occluding object over the intended text region. This setting remains difficult for existing text-to-image generators: the occluder often drifts away from the text, while the text may be distorted or appear to float on top of the occluding object. To address this problem, we propose a restarted dual-stream inference framework that decouples text-layout preservation from occluder insertion. A Base Stream provides a clean typographic reference and same-step key/value (K/V) features, while the Edit Stream is conditioned on the occlusion prompt. We further adopt the spectral glyph-prior idea from FreeText and adapt it to stabilize the target text structure during early-to-mid denoising. In the reasoning pass, our method localizes the target text, estimates a text-band region from token-conditioned attention and glyph support, and derives an anchor-aware hard fusion mask for the occluder. In the final edit pass, generation restarts from the same initial noise and applies hard mask-guided image-token K/V replacement at selected attention sites, preserving the Base layout outside the mask while injecting the occluder appearance from the Edit Stream inside the mask. Experiments on representative occluded text scenarios demonstrate substantially improved text readability and competitive occlusion alignment, yielding more stable object-on-text compositions without any model fine-tuning.
Jingqi Hou, Hongtian Wang
May 15, 2026cs.CV

Latent Video Prediction Learns Better World Models

Self-supervised video models are increasingly framed as world models, yet their evaluation remains largely confined to a single top-1 accuracy score on clean benchmarks. This leaves a major gap in comprehending their potential as world models. We present the first systematic study addressing this gap, analyzing four matched-capacity frontier video foundation models, V-JEPA 2.1, V-JEPA 2, VideoPrism, and VideoMAEv2, across five robustness axes relevant to their deployment as video world models: feature discriminability, corruption robustness, fine-grained discrimination, occlusion robustness, and sensitivity to temporal direction. Our evaluations establish that across all five axes, latent-prediction models form a distinct and consistent profile. They degrade more gracefully under pixel corruption, preserve usable class structure rather than mere geometric stability under occlusion, capture fine-grained physical contact cues without reconstructing pixels, and uniquely encode the arrow of time. These advantages can even survive task adaptation: a frozen V-JEPA 2 backbone with a lightweight attentive probe outperforms a fully fine-tuned VideoMAE and a supervised TimeSformer on corruption and occlusion robustness. Our extensive results offer concrete new evidence in favor of latent prediction for robust world modeling.
Ali J Alrasheed, Aryan Yazdan Parast, Basim Azam +2
May 11, 2026cs.CV

MoPO: Incorporating Motion Prior for Occluded Human Mesh Recovery

Although recent studies have made remarkable progress in human mesh recovery, they still exhibit limited robustness to occlusions and often produce inaccurate poses and severe motion jitter due to the insufficient spatial features for occluded body parts. Inspired by the rapid advancements in human motion prediction, we discover that compared to occluded image features, pose sequence inherently contains reliable motion prior for estimating occluded body parts. In this paper, we incorporate Motion Prior for Occluded human mesh recovery, called MoPO. Our MoPO mainly consists of two components: 1) The motion de-occlusion module, where we propose a spatial-temporal occlusion detector to detect joint visibility, and then we propose a lightweight motion predictor to complete the occluded body parts by predicting the most plausible joint positions based on history poses. 2) The motion-aware fusion and refinement module, which fuses the completed joint sequence with image features to estimate human shape and initial human pose. Moreover, the completed joint sequence is further used to refine the final human pose through inverse kinematics, which provides the occlusion-free motion prior for regressing human poses. Extensive experiments demonstrate that MoPO achieves state-of-the-art performance on both occlusion-specific and standard benchmarks, significantly enhancing the accuracy and temporal consistency of occluded human mesh recovery. Our code and demo can be found in the supplementary material.
Tao Tang, Hong Liu, Xinshun Wang +1
May 7, 2026cs.CV

DPM++: Dynamic Masked Metric Learning for Occluded Person Re-identification

Although person re-identification has made impressive progress, occlusion caused by obstacles remains an unsettled issue in real applications. The difficulty lies in the mismatch between incomplete occluded samples and holistic identity representations. Severe occlusion removes discriminative body cues and introduces interference from background clutter and occluders, making global metric learning unreliable. Existing methods mainly rely on extra pre-trained models to estimate visible parts for alignment or construct occluded samples via data augmentation, but still lack a unified framework that learns robust visibility-consistent matching under realistic occlusion patterns. In this paper, we propose DPM++, a Dynamic Masked Metric Learning framework for occluded person re-identification. DPM++ learns an input-adaptive masked metric that dynamically selects reliable identity subspaces for each occluded instance, enabling matching to emphasize visibility-consistent evidence while suppressing unreliable components. Built upon the classifier-prototype space, DPM++ introduces a CLIP-based two-stage supervision scheme, where ID-level semantic priors are learned from the text branch and transferred into the classifier-prototype space for dynamic masked matching. To strengthen the masked metric, we introduce a saliency-guided patch transfer strategy to synthesize controllable and photo-realistic occluded samples during training. Exploiting real scene priors, this strategy exposes the model to realistic partial observations and provides richer supervision than random erasing. In addition, occlusion-aware sample pairing and mask-guided optimization improve the stability and effectiveness of the framework. Experiments on occluded and holistic person re-identification benchmarks show that DPM++ consistently outperforms previous state-of-the-art methods in both holistic and occlusion scenarios.
Lei Tan, Yingshi Luan, Pincong Zou +2
Apr 27, 2026cs.CV

Robust Grounding with MLLMs Against Occlusion and Small Objects via Language-Guided Semantic Cues

While Multimodal Large Language Models (MLLMs) have enhanced grounding capabilities in general scenes, their robustness in crowded scenes remains underexplored. Crowded scenes entail visual challenges (i.e., occlusion and small objects), which impair object semantics and degrade grounding performance. In contrast, language expressions are immune to such degradation and preserve object semantics. In light of these observations, we propose a novel method that overcomes such constraints by leveraging Language-Guided Semantic Cues (LGSCs). Specifically, our approach introduces a Semantic Cue Extractor (SCE) to derive semantic cues of objects from the visual pipeline of an MLLM. We then guide these cues using corresponding text embeddings to produce LGSCs as linguistic semantic priors. Subsequently, they are reintegrated into the original visual pipeline to refine object semantics. Extensive experiments and analyses demonstrate that incorporating LGSCs into an MLLM effectively improves grounding accuracy in crowded scenes.
Beomchan Park, Seongho Kim, Hyunjun Kim +2
Apr 26, 2026cs.CV

Geometry-Conditioned Diffusion for Occlusion-Robust In-Bed Pose Estimation

Robust in-bed human pose estimation under blanket occlusion remains challenging due to the scarcity of reliable labeled training data for heavily covered poses. Existing approaches rely on multi-modal sensing or image-to-image translation frameworks that remain conditioned on visible source imagery, limiting scalability and pose diversity. In this work, we reformulate occlusion-aware augmentation as a geometry-conditioned generative modeling task. We conduct a systematic comparison of deterministic masking, unpaired translation, paired diffusion-based translation, and a proposed pose-conditioned Latent Diffusion Model (Pose-LDM). Unlike image-guided methods, Pose-LDM synthesizes blanket-covered images directly from skeletal keypoints, eliminating dependence on paired supervision and pixel-level source-image conditioning while enabling generation from arbitrary pose inputs. All augmentation strategies are evaluated through their impact on downstream pose estimation under a fixed backbone. Pose- LDM achieves the highest strict localization accuracy under severe occlusion while maintaining overall detection performance comparable to paired diffusion models, approaching the performance of fully supervised training. These results demonstrate that geometry-conditioned diffusion provides an effective and supervision-efficient pathway toward occlusion-robust inbed pose estimation without modifying the sensing pipeline. The code is available at: github.com/navidTerraNova/ GeoDiffPose.
Navid Aslankhani Khameneh, Marco Carletti, Cigdem Beyan
Apr 24, 2026cs.RO

Information-Theoretic Geometry Optimization and Physics-Aware Learning for Calibration-Free Magnetic Localization

Wireless localization of permanent magnets enables occlusion-free guidance for medical interventions, yet its practical accuracy is fundamentally limited by two coupled challenges: the poor observability of conventional planar sensor arrays and the simulation-to-reality (Sim-to-Real) gap of learning-based estimators. To address these issues, this article presents a unified framework that combines information-theoretic sensor geometry optimization with physics-aware deep learning. First, a rigorous Fisher Information Matrix (FIM)-based evaluation framework is established to quantify geometry-induced observability limitations. The results show that a staggered split-array topology provides a substantially stronger observability foundation for localization while remaining compatible with practical external deployment. Second, building on this optimized sensing configuration, we propose Phy-GAANet, a calibration-free estimator trained entirely on hardware-aware synthetic data. By incorporating Physics-Informed Features (PIF) for saturation modeling and Geometry-Aware Attention (GAA) for preserving cross-layer vector structure, the network effectively bridges the Sim-to-Real gap. Extensive real-world experiments demonstrate state-of-the-art performance, achieving a position error of 1.84 mm and an orientation error of 3.18 degrees at a refresh rate exceeding 270 Hz. The proposed method consistently outperforms classical Levenberg--Marquardt solvers and generic convolutional baselines, particularly in suppressing catastrophic outliers and maintaining robustness in challenging near-field boundary regions. Beyond the proposed network, the FIM-guided analysis also provides a framework for sensor geometry design in magnetic localization systems under practical deployment constraints.
Wenxuan Xie, Yuelin Zhang, Qingpeng Ding +4
Apr 10, 2026cs.CV

Physically Grounded 3D Generative Reconstruction under Hand Occlusion using Proprioception and Multi-Contact Touch

We propose a multimodal, physically grounded approach for metric-scale amodal object reconstruction and pose estimation under severe hand occlusion. Unlike prior occlusion-aware 3D generation methods that rely only on vision, we leverage physical interaction signals: proprioception provides the posed hand geometry, and multi-contact touch constrains where the object surface must lie, reducing ambiguity in occluded regions. We represent object structure as a pose-aware, camera-aligned signed distance field (SDF) and learn a compact latent space with a Structure-VAE. In this latent space, we train a conditional flow-matching diffusion model, pretraining on vision-only images and finetuning on occluded manipulation scenes while conditioning on visible RGB evidence, occluder/visibility masks, the hand latent representation, and tactile information. Crucially, we incorporate physics-based objectives and differentiable decoder-guidance during finetuning and inference to reduce hand--object interpenetration and to align the reconstructed surface with contact observations. Because our method produces a metric, physically consistent structure estimate, it integrates naturally into existing two-stage reconstruction pipelines, where a downstream module refines geometry and predicts appearance. Experiments in simulation show that adding proprioception and touch substantially improves completion under occlusion and yields physically plausible reconstructions at correct real-world scale compared to vision-only baselines; we further validate transfer by deploying the model on a real humanoid robot with an end-effector different from those used during training.
Gabriele Mario Caddeo, Pasquale Marra, Lorenzo Natale
Mar 19, 2026cs.CV

GenHOI: Generalized Hand-Object Pose Estimation with Occlusion Awareness

Generalized 3D hand-object pose estimation from a single RGB image remains challenging due to the large variations in object appearances and interaction patterns, especially under heavy occlusion. We propose GenHOI, a framework for generalized hand-object pose estimation with occlusion awareness. GenHOI integrates hierarchical semantic knowledge with hand priors to enhance model generalization under challenging occlusion conditions. Specifically, we introduce a hierarchical semantic prompt that encodes object states, hand configurations, and interaction patterns via textual descriptions. This enables the model to learn abstract high-level representations of hand-object interactions for generalization to unseen objects and novel interactions while compensating for missing or ambiguous visual cues. To enable robust occlusion reasoning, we adopt a multi-modal masked modeling strategy over RGB images, predicted point clouds, and textual descriptions. Moreover, we leverage hand priors as stable spatial references to extract implicit interaction constraints. This allows reliable pose inference even under significant variations in object shapes and interaction patterns. Extensive experiments on the challenging DexYCB and HO3Dv2 benchmarks demonstrate that our method achieves state-of-the-art performance in hand-object pose estimation.
Hui Yang, Wei Sun, Jian Liu +6
Mar 18, 2026cs.CV

AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priors

We present AHOY, a method for reconstructing complete, animatable 3D Gaussian avatars from in-the-wild monocular video despite heavy occlusion. Existing methods assume unoccluded input-a fully visible subject, often in a canonical pose-excluding the vast majority of real-world footage where people are routinely occluded by furniture, objects, or other people. Reconstructing from such footage poses fundamental challenges: large body regions may never be observed, and multi-view supervision per pose is unavailable. We address these challenges with four contributions: (i) a hallucination-as-supervision pipeline that uses identity-finetuned diffusion models to generate dense supervision for previously unobserved body regions; (ii) a two-stage canonical-to-pose-dependent architecture that bootstraps from sparse observations to full pose-dependent Gaussian maps; (iii) a map-pose/LBS-pose decoupling that absorbs multi-view inconsistencies from the generated data; (iv) a head/body split supervision strategy that preserves facial identity. We evaluate on YouTube videos and on multi-view capture data with significant occlusion and demonstrate state-of-the-art reconstruction quality. We also demonstrate that the resulting avatars are robust enough to be animated with novel poses and composited into 3DGS scenes captured using cell-phone video. Our project page is available at https://miraymen.github.io/ahoy/
Aymen Mir, Riza Alp Guler, Xiangjun Tang +2
Feb 14, 2026cs.RO

FC-Vision: Real-Time Visibility-Aware Replanning for Occlusion-Free Aerial Target Structure Scanning in Unknown Environments

Autonomous aerial scanning of target structures is crucial for practical applications, requiring online adaptation to unknown obstacles during flight. Existing methods largely emphasize collision avoidance and efficiency, but overlook occlusion-induced visibility degradation, severely compromising scanning quality. This study proposes FC-Vision, an on-the-fly visibility-aware replanning framework that proactively and safely prevents target occlusions while preserving full target coverage and efficiency of the original plan. Our approach explicitly enforces dense surface-visibility constraints to regularize replanning behavior in real-time via an efficient two-level decomposition: occlusion-free viewpoint repair that maintains coverage with minimal deviation from the nominal scan, followed by segment-wise clean-sensing connection in 5-DoF space. A plug-in integration strategy is also presented to seamlessly interface \textbf{FC-Vision} with existing UAV scanning systems without architectural changes. Comprehensive simulation and real-world evaluations show that \textbf{FC-Vision} consistently improves scanning quality under unexpected occluders, delivering a maximum coverage gain of 55.32% and a 73.17% reduction in the occlusion ratio, while achieving real-time performance with a moderate increase in flight time. The code has been released at https://github.com/FC-Family/FC-Vision.
Chen Feng, Yang Xu, Shaojie Shen
Feb 9, 2026cs.RO

Graph-Loc: Robust Graph-Based LiDAR Pose Tracking with Compact Structural Map Priors under Low Observability and Occlusion

Map-based LiDAR pose tracking is essential for long-term autonomous operation, where onboard map priors need be compact for scalable storage and fast retrieval, while online observations are often partial, repetitive, and heavily occluded. We propose Graph-Loc, a graph-based localization framework that tracks the platform pose against compact structural map priors represented as a lightweight point-line graph. Such priors can be constructed from heterogeneous sources commonly available in practice, including polygon outlines vectorized from occupancy/grid maps and CAD/model/floor-plan layouts. For each incoming LiDAR scan, Graph-Loc extracts sparse point and line primitives to form an observation graph, retrieves a pose-conditioned visible subgraph via LiDAR ray simulation, and performs scan-to-map association through unbalanced optimal transport with a local graph-context regularizer. The unbalanced formulation relaxes mass conservation, improving robustness to missing, spurious, and fragmented structures under occlusion. To enhance stability in low-observability segments, we estimate information anisotropy from the refinement normal matrix and defer updates along weakly constrained directions until sufficient constraints reappear. Experiments on public benchmarks, controlled stress tests, and real-world deployments demonstrate accurate and stable tracking with KB-level priors from heterogeneous map sources, including under geometrically degenerate and sustained occlusion and in the presence of gradual scene changes.
Wentao Zhao, Yihe Niu, Zikun Chen +4
Dec 25, 2025cs.CV

GeCo: Evaluating Geometric Consistency for Video Generation via Motion and Structure

We introduce GeCo, a geometry-grounded metric for jointly detecting geometric deformation and occlusion-inconsistency artifacts in static scenes. By fusing residual motion and depth priors, GeCo produces interpretable, dense consistency maps that reveal these artifacts. We use GeCo to systematically benchmark recent video generation models, uncovering common failure modes, and further employ it as a training-free guidance loss to reduce deformation artifacts during video generation.
Leslie Gu, Junhwa Hur, Charles Herrmann +4
Sep 29, 2025cs.CV

Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian Splatting

3D Gaussian Splatting (3DGS) has emerged as an efficient approach for achieving photorealistic rendering. Recent MLP-based variants further improve visual fidelity but introduce substantial decoding overhead during rendering. To alleviate computation cost, several pruning strategies and level-of-detail (LOD) techniques have been introduced, aiming to effectively reduce the number of Gaussian primitives in large-scale scenes. However, our analysis reveals that significant redundancy still remains due to the lack of occlusion awareness. In this work, we propose Proxy-GS, a novel pipeline that exploits a proxy to introduce Gaussian occlusion awareness from any view. At the core of our approach is a fast proxy system capable of producing precise occlusion depth maps at a resolution of 1000x1000 under 1ms. This proxy serves two roles: first, it guides the culling of anchors and Gaussians to accelerate rendering speed. Second, it guides the densification towards surfaces during training, avoiding inconsistencies in occluded regions, and improving the rendering quality. In heavily occluded scenarios, such as the MatrixCity Streets dataset, Proxy-GS not only equips MLP-based Gaussian splatting with stronger rendering capability but also achieves faster rendering speed. Specifically, it achieves more than 2.5x speedup over Octree-GS, and consistently delivers substantially higher rendering quality. Code will be public upon acceptance.
Yuanyuan Gao, Yuning Gong, Yifei Liu +6