Manipulation

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Period ending 2026-09-21

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646 papers

Latest in Manipulation

Aug 6, 2026cs.RO

SkillMemo: Expert-guided Skill Memory Framework for Compositional Embodied Manipulation

Embodied visuomotor models, including Diffusion Policy (DP) and Vision-Language-Action (VLA) models, have demonstrated promising performance on robotic manipulation benchmarks. However, their potential remains fundamentally constrained by the scarcity of large-scale embodied trajectory datasets, leading to insufficient compositional generalization in out-of-distribution (OOD) scenarios with limited capability to capture reusable skill structures. To address this limitation, we propose Skill-Based Memory (SkillMemo) framework that implicitly decomposes long-horizon demonstrations into latent atomic skills and integrates skill-level features into a dynamic episodic memory bank for solving compositional tasks. Specifically, we first introduce an expert-guided trajectory segmentation module built upon a Mixture-of-Experts (MoE) architecture, which implicitly partitions trajectories into distinct skill primitives represented by learned gating coefficients. We further design a skill-level episodic memory architecture that stores compact skill representations as retrievable key-value pairs. During inference, the memory bank retrieves the most relevant skill primitives which are subsequently fused with the model's current gating distribution, providing a robust contextual prior to refine action predictions. Extensive experiments on the simulation benchmark and real-world manipulation tasks demonstrate that SkillMemo consistently enhances both DP and VLA backbones, achieving state-of-the-art performance and outperforming π0.5π_{0.5}, while exhibiting strong compositional generalization to unseen task configurations.
Changyuan Wang, Chubin Zhang, Zhenyu Wu +8
Aug 6, 2026cs.RO

Acoustic-driven millimetric helical robot: ultrasonic synergistic manipulation in confined fluidic environment

Acoustic field-driven manipulation provides a non-contact and non-invasive strategy for controlling microscale and nanoscale objects, yet its extension to millimeter-scale robots was limited by insufficient propulsion efficiency in confined biological environments. Here, a coordinated multi-acoustic-field approach is introduced, which harnesses the synergistic action of acoustic radiation forces and acoustic streaming flows to enable controlled locomotion of millimeter-scale helical robots and enhance propulsion. Multiphysics simulations captured the dynamics of millimeter-scale helical robots under combined acoustic fields, and experimental validation demonstrated their locomotion capabilities, including planar navigation, inclined climbing, and vertical motion. Semi-autonomous navigation experiments further confirmed that ultrasonic synergy substantially improved maneuverability. In vitro tests in porcine venous vessels demonstrated that coordinated acoustic fields supported both unidirectional and reciprocating motion under biologically relevant confinement. These findings provide mechanistic insight into scaling acoustic micromanipulation to the millimetre regime and support biomedical applications requiring versatile and controllable robotic mobility.
Hanlin Wang, Xin Wang, Xinwei Wei +4
Aug 6, 2026cs.RO

In-Context VLA: Endowing Vision-Language-Action Models with Language via In-Context Post-Training and Agentic Tool Use

Vision-Language-Action (VLA) models have become the dominant recipe for generalist manipulation, yet they are almost universally trained by behavior cloning: a policy imitates expert action chunks conditioned on a static image and a fixed instruction. A natural remedy is to inject explicit reasoning through textual chain-of-thought (CoT). We show, both empirically and analytically, that free-form textual CoT degrades low-level control: the reasoning it produces is ungrounded, its latency breaks closed-loop timing, and, crucially, the reasoning and action tokens are optimized against conflicting objectives so that the policy learns to narrate rather than to act. We argue that what a VLA needs is not the ability to generate language, but the ability to consume grounded language. To this end we introduce \textbf{\ourmethod{}}, a framework that endows a VLA with language competence through (i) in-context post-training, in which perceptual evidence is injected as structured context and the model is supervised only on actions, and (ii) an agentic tool-use interface, in which the policy queries open-vocabulary detectors, monocular depth, and a vision--language model to actively acquire task-relevant information. Rather than emitting a single templated caption, our data engine produces diverse, paraphrased, and evidence-conditioned spatial descriptions, so that the policy learns to interpret language it has never seen verbatim. Across the RoboCasa-GR1, SimplerEnv, and LIBERO simulation benchmarks, together with 8 real-world robot manipulation tasks, our method consistently achieves SOTA results in both performance and efficiency when compared with CoT-based approaches under matched configurations.
Jiarui Yang, Wen Huang, Jiale Zhang +2
Aug 5, 2026q-fin.TR

Velocity- and Regime-Aware Detection of Intraday Options Market Manipulation, with Explainable Attribution

Intraday market manipulation is hard to detect because its footprint is brief, buried in millions of quotes, and statistically similar to ordinary volatility. Detectors reach high recall only by flagging so many other days that measured precision collapses, producing alerts no regulator can act on. We show that this manipulation leaves a distinctive dynamic signature: a pump-and-crash pattern visible in the velocity of market state, rather than its level. We build a minute-level detection pipeline, strictly partitioned in time, based on smoothed state velocity: option-Delta velocity for index options and price velocity for equities. We explain every alert with SHAP attribution. We hold the test period strictly out-of-sample and fix all thresholds before evaluation. On the locked Indian BANKNIFTY index-options test, the plain autoencoder recovers 10 of 10 regulator-identified manipulation days. Conditioning detection on market regimes inferred by a hidden Markov model yields an instructive negative result. The regimes are descriptively distinct, but using them trades recall for precision. Under the closed-world assumption that unlabeled days are normal, precision remains near 25%. The same dynamic appears in thinly traded U.S. equities (SEC v. Patel). The shape of the signature survives the transfer; its velocity magnitude does not. A pump-reversal shape score ranks the complaint's alleged manipulation days with AUC 0.91 (ARQQ) and 0.81 (ACY). On the ARQQ worked example, the score peaks inside the complaint's documented minute window. Finally, exact SHAP attribution over every alert shows that unconfirmed alerts share the regulator-identified days' attribution profile (cosine similarity 0.99). The precision ceiling is consistent with incomplete enforcement labels rather than detector failure. What transfers across markets and instrument types is the dynamic signature itself.
Alex Chen, Maria Hybinette
Aug 5, 2026cs.RO

World-to-Wrist: Task-Conditioned Future Wrist Modeling for Fine-Grained Robot Manipulation

Vision-language-action (VLA) models often treat main-view and wrist-view observations as parallel visual inputs, overlooking their distinct roles in robot manipulation. Fine-grained manipulation, however, benefits from anticipating how wrist-local interactions may evolve under the global task context. To address this limitation, we present World-to-Wrist VLA (W2-VLA), a VLA model for fine-grained robot manipulation with task-conditioned future wrist modeling. Given current multi-view observations and a task instruction, W2-VLA contextualizes a set of latent modeling tokens as a compact interface between the vision-language model and the wrist predictor. Conditioned on this interface and the observed wrist history, the predictor forecasts future wrist latents, which are transformed into future-aware context for action prediction. In addition, we introduce W2-CoT, a synthesis pipeline that produces structured annotations describing manipulation progress, physical transition cues, and wrist-local evidence. These annotations provide auxiliary supervision that shapes the task-conditioned latent interface. Experiments on LIBERO, RoboTwin 2.0, and real-world manipulation tasks demonstrate improved fine-grained and contact-sensitive manipulation across both single-arm and bimanual settings, while maintaining action-generation rates above 80 Hz.
Yuhao Pan, Haosong Peng, Zhengshen Zhang +8
Aug 5, 2026cs.CV

HexMIL: Hierarchical Attention MIL for Ante-Hoc Explainable Detection of AI-Manipulated CT Volumes

The emergence of medical deepfakes, i.e., medical images manipulated by deep generative models, poses a significant threat to clinical workflows. However, existing detectors suffer from two critical limitations: poor generalization to unseen generative architectures for manipulation detection and lack of interpretability. In this context, we present HexMIL (Hierarchical EXplainable Multiple Instance Learning), a mask-free medical deepfake detector that simultaneously addresses both limitations using only binary volume-level supervision. HexMIL decomposes each CT volume into a two-level hierarchy of patches and slices, aggregated via independent Gated Attention modules whose weights are directly combined into a full-resolution 3D attention volume that localizes the manipulated sub-region without any pixel-level annotation. Unlike post-hoc methods such as Grad-CAM, HexMIL's attention weights constitute the exact forward computation driving the classification decision, providing ante-hoc and structurally faithful spatial attribution. We evaluate HexMIL on M3DSynth and CT-GAN datasets under a rigorous cross-generator generalization protocol, training on a single generative architecture and testing on unseen ones. HexMIL outperforms all baselines by +9.1+9.1 AUC and +9.4+9.4 F1 in out-of-domain classification, and achieves the best average IoU and Pointing Game score in localization. Project page: opontorno.github.io/hexmil.
Orazio Pontorno, Luca Guarnera, Zahid Akhtar +1
Aug 5, 2026cs.RO

BridgeVLA++: A Data-Efficient, Generalizable, and Memory-Augmented Vision-Language-Action Framework for 3D Manipulation

Leveraging pre-trained vision-language models (VLMs) to construct vision-language-action (VLA) models has emerged as a promising paradigm for 3D robot manipulation. However, existing 3D VLA methods remain data-hungry, exhibit limited generalization under distribution shifts, and lack explicit memory of past observations. These limitations hinder their application to data-scarce, open-world, and memory-dependent manipulation scenarios. Our previous work, BridgeVLA, improves data efficiency and generalization by preserving the input--output alignment of a pre-trained VLM during 3D action learning: raw point clouds are projected into multi-view images, and intermediate heatmaps are predicted before generating robot actions. In this work, we develop BridgeVLA++ by equipping BridgeVLA with a unified spatio-temporal memory architecture that models persistent spatial context and temporal interaction history. The resulting memory-augmented framework can reason over observation histories while preserving BridgeVLA's data efficiency and generalization capabilities. Extensive experiments show that our framework achieves strong performance on spatial manipulation tasks while exhibiting robust generalization. BridgeVLA++ further achieves state-of-the-art performance on two challenging memory-dependent manipulation benchmarks without sacrificing the data efficiency and generalization of the original BridgeVLA. In addition, BridgeVLA++ performs effectively in bimanual manipulation settings and is validated on an additional real-world robotic platform, demonstrating its scalability across tasks, environments, and robotic platforms. These results establish BridgeVLA++ as a unified 3D vision-language-action framework that simultaneously supports data-efficient learning, robust generalization, and effective memory-aware robot manipulation. Project website: https://bridgevla-plus.github.io/.
Peiyan Li, Yuze Zhu, Yixiang Chen +10
Aug 5, 2026cs.CV

EgoAfford: Task-Oriented Affordance Grounding via Egocentric Referring Segmentation

Part-level affordance grounding has advanced the localization of functional object regions associated with elemental actions. Extending this capability to complex tasks calls for connecting the semantic roles of participating objects with task-state-aligned visual observations and multi-step planning. We introduce EgoAfford, a benchmark designed to connect these three aspects. Given an egocentric observation and a high-level tabletop task, a model must generate the remaining plan and segment the functional regions of up to three components of the next action: the direct object, instrument, and destination. EgoAfford comprises approximately 15.5k human-verified images from 2,000 generated multi-step scenes, organized as semantically aligned, task-complete image series, together with EgoAfford-Real, 102 manually captured images spanning 26 tasks. We further present EgoLens, a 3B multimodal large language model with role-specific mask decoders, as an in-domain reference model for this joint task. Evaluations of recent referring-segmentation MLLMs, commercial-VLM--SAM2 pipelines, and EgoLens highlight the complementary challenges of next-step inference and action-role-conditioned part grounding. EgoLens establishes strong reference performance on both generated and manually captured observations. Together, EgoAfford and EgoLens provide a foundation for jointly studying perception and planning in multi-step tabletop tasks. Our project page is available at: https://egoafford.github.io
Xinyuan Guan, Feifan Chen, Xinyu Zhan +3
Aug 5, 2026cs.RO

SSC: A Verifiable Structured Representation for Bimanual Manipulation Labelling

Subtask labels decompose a long-horizon manipulation demonstration into shorter semantic segments for policy training and evaluation. Natural language descriptions are easy to read, but their linguistic variability makes automatic verification difficult. Rigid template formats, such as BEHAVIOR-1K's skill_annotation, are linguistically over-segmented, hindering both readability and annotation consistency. We propose the Structured Subtask Chain (SSC), a state-transition representation that bridges these extremes. A demonstration is a sequence of Structured Subtask Template (SST) entries. Each SST stores core action components (subject, predicate, object), flexible conditions (adverbial modifiers such as spatial or instrumental phrases), a base-motion field separate from arm actions, and an after-state scene graph. Built on this format, SSC supports three vision-language assisted functions: rendering SSTs as natural language, checking the assembled chain against four state-transition rules, and completing underspecified fields through a query resolution cascade. We instantiate the pipeline on BEHAVIOR-1K (50 tasks, 3 episodes per task, 2,357 annotated action cells) for logic verification and content completion, evaluating 13 selected state-of-the-art VL models as candidate verifiers and reporting labelling anomalies.
Yupu Lu, Shuang Wu, Sihan Chen +4
Aug 4, 2026cs.RO

Kitchen Robotic Manipulation utilizing Foundation Models

Deploying robots in everyday human environments requires perception systems that are both robust and adaptable to diverse, dynamic conditions. In this work, we present a modular perception pipeline for household manipulation tasks, with a focus on dishware handling in kitchen environments. The pipeline integrates open-vocabulary object detection, multi-view segmentation, instance-aware 3D reconstruction, and a 2D-3D feature fusion strategy for 6D pose estimation and grasp planning. Its modular design enables systematic substitution of multiple visual and geometric foundation models, allowing us to identify the best-performing configuration through extensive evaluation on a custom kitchen dataset. The best-performing configuration (LLMDet + SAMv2 + DINOv2 + GeoTransformer) achieves an ADI of 89.12% on the 20-scene kitchen benchmark with cluttered and occluded conditions. Furthermore, real-world demonstrations confirm that the best configuration can be deployed on physical robots without environment-specific retraining, successfully executing tasks such as sink-to-dishwasher transfer and cup stacking. It validates the adaptability and scalability of the pipeline and highlights its potential as a practical framework for household robotic systems. Our code and supplementary materials are available at https://raivlab.github.io/FM_kitchen .
Myung-Hwan Jeon, Sankalp Yamsani, Joohyung Kim
Aug 4, 2026cs.RO

A Hierarchical Approach to Imitation Learning for Manipulation Tasks Requiring Time Varying Forces

Diffusion policies have shown strong performance in learning complex, multi-modal behaviors for robotic manipulation. However, their application to contact-rich disassembly tasks remains limited by a key trade-off: the iterative denoising process introduces inference latencies that makes high frequency control difficult, which is essential for realizing dynamic interactions such as chiseling and prying. Recent action-chunking techniques mitigate latency but use an open-loop execution window, rendering the system blind to rapid force transients caused by fracture events. To bridge this gap, we introduce the Diffusion Policy Augmented by Fast Trajectory Generation (DPA-FTG). Compared to recent visual-tactile approaches that focus on positional correction, DPA-FTG decouples low-frequency planning from high-frequency force regulation. At the high level (55 Hz), a conditional diffusion model predicts a sequence of latent parameters for selecting a strategy from a learned vocabulary of task primitives. At the low level (6060 Hz), a lightweight, force-conditioned policy acts as a neural impedance controller, modulating execution in real-time to maintain contact stability. We validate our approach on a bimanual battery disassembly task involving the separation of a compliant sheet. Experimental evaluation demonstrates that DPA-FTG outperforms state-of-the-art baselines, including Reactive Diffusion Policy (RDP).
Rishabh Shukla, Adithya Santhosh, Shaili Gandhi +2
Aug 4, 2026cs.RO

EmbodiedVAE: Disentangled Video VAE for Efficient and Controllable Embodied Manipulation

Latent diffusion models (LDMs) have recently significantly advanced embodied learning in constructing powerful embodied manipulation world models. However, despite the remarkable performance, existing LDMs predominantly rely on Variational Autoencoders (VAEs) optimized for natural scenes while failing to account for the unique characteristics of embodied manipulation scenarios, yielding latent representations that are neither compact nor controllable, thereby hindering efficient training of LDMs and precise robotic control. To solve this problem, we present EmbodiedVAE, a novel video VAE that provides compact yet controllable latent representations tailored for the robotic manipulation world models. Specifically, EmbodiedVAE adopts a dual-encoder, single-decoder architecture with an asymmetric spatio-temporal compression module, which automatically disentangles the robot arm's motion from background environment, resulting in overall compactness while providing explicit embodied latent to support fine-grained action control. To further preserve the temporal consistency of learned robotic motion latent, we introduce an optimal-transport-based consistency module that explicitly enforces motion fidelity and inter-frame coherence. Extensive experiments demonstrate that our proposed EmbodiedVAE achieves superior reconstruction quality with high compression rate, while enabling more precise action control in robotic manipulation scenarios with an average of 2dB PSNR improvement over state-of-the-art video VAEs.
Jiayi Luo, Hanxin Zhu, Chen Gao +5
Aug 3, 2026cs.RO

Semantic Haptic Feedback Enhances Dexterous Robotic Teleoperation

In robot teleoperation, haptic feedback can be used to help human operators accomplish dexterous manipulation tasks. However, existing haptic feedback methods try to replicate high-fidelity sensory haptics that are felt in real world interactions, which are constrained by the sensing and feedback hardware capability and may lead to higher workload. To addresses these limitations, this work introduces semantic haptics for teleoperation, which uses abstract haptic patterns to convey critical information about robot states. We categorize robot states into "Confirmations" and "Exceptions", implement a modular haptic rendering pipeline in robot simulation, and deliver semantic haptic feedback to operators through pneumatic and vibrotactile wristbands. This simplifies hardware requirements and enables one-to-many mappings between haptic patterns and robot states. Through three evaluation studies, we identify the most effective semantic haptic design for a common pick and place teleoperation task and compare semantic haptics to other teleoperation feedback approaches including sensory haptics and visual feedback. Results suggest that while semantic haptics performs similarly as other feedback in unimanual tasks, it achieves superior performance in bimanual tasks, with reduced task workload, increased situational awareness, and overall preference.
Bingjian Huang, Sahar Aseeri, Jonas Schmidtler +9
Aug 3, 2026cs.RO

Ego2Robot: Scalable Robot Data Synthesis from Egocentric Human Data

Learning generalizable robot manipulation policies requires large-scale and diverse demonstration data. Egocentric human manipulation videos offer rich scene and task diversity, and prior work has shown that retargeting and rendering such videos into robot-format data can yield effective per-task policies at small scale. However, whether this approach can provide pretraining benefits for vision-language-action models at scale remains unexplored. We present \textbf{Ego2Robot}, a scalable pipeline that converts egocentric human manipulation videos into robot training data through action retargeting, robot-arm visual synthesis, and multi-level quality curation. Ego2Robot supports both curated datasets and in-the-wild videos, producing 18,561 hours of robot training data spanning 15 robot morphologies, making it the largest ego-to-robot dataset to date. To evaluate generalization, we extend RoboTwin2.0 with disentangled perturbation axes covering visual appearance, scene layout, embodiment morphology, and task semantics. Experiments show that joint pretraining on Ego2Robot-synthesized and robot data consistently improves out-of-distribution generalization across multiple perturbation types, with benefits validated on real-robot deployment. Project page: https://www-ye.github.io/ego2robot_blog/
Ye Wang, Pei Lin, Xiong-Hui Chen +12
Aug 3, 2026cs.RO

ReTouch: Empowering Contact-Rich Dexterous Manipulation with Online-Refined Tactile Prediction

Fusing tactile signals has proven effective for contact-rich manipulation, enabling robots to perceive contact states and adapt to rapidly changing physical interactions. Yet effectively integrating tactile feedback into dexterous manipulation remains underexplored. In this work, we introduce ReTouch, a vision-language-action model (VLA) that supports contact-rich dexterous manipulation through tactile predictions continually refined online using execution-time feedback. ReTouch builds on two main innovations for tactile representation and closed-loop action generation. First, its Tactile-Patch Encoder represents tactile observations as structured tactile patch features that preserve finger identity and local contact structure, providing contact cues for fine-grained dexterous control. Second, its high-frequency action module jointly predicts future tactile states and action chunks and refines both using incoming tactile feedback during execution. This closed-loop refinement keeps tactile predictions aligned with evolving physical interactions, enabling responsive action correction and improving robustness to contact changes and execution errors. We further introduce XHT-Dataset, comprising 900 real-world demonstrations across seven contact-rich tasks collected on an XHand--UR7e platform, and evaluate ReTouch through closed-loop real-robot experiments. ReTouch surpasses the strongest baseline by 18.4 and 23.8 percentage points in average success rate under standard and challenging conditions, respectively, demonstrating its effectiveness and robustness.
Shiqi Zhang, Xin Zhang, Yedong Shen +9
Aug 2, 2026cs.RO

DynamicManip: Enabling Dynamic Manipulation from a Single Static Demonstration

Dynamic manipulation is a critical capability for robots operating in complex and dynamic environments, where robots must interact with objects that are moving or require rapid adjustments. However, learning models for dynamic manipulation tasks face two major challenges: (1) the combinatorial complexity of dynamic scenarios leads to substantial data requirements, and (2) rapid variations in dynamics require real-time and accurate policy execution. In this paper, we propose DynamicManip to address these challenges through an efficient data augmentation pipeline and a low-latency imitation policy. We first propose a static-to-dynamic augmentation pipeline that synthesizes diverse dynamic manipulation demonstrations from a single static demonstration. Second, we introduce a dynamic-aware adaptive policy that adjusts its inference frequency according to task dynamics, enabling responsive and effective dynamic manipulation. Third, we build a dynamic manipulation benchmark, which includes diverse dynamic tasks with an automatic evaluation system for scalable and consistent assessment. Extensive experiments in both simulation and the real world demonstrate that DynamicManip not only provides significant improvements in data efficiency but also achieves better performance in dynamic manipulation tasks, with a mean success rate 18.4 percentage points higher and policy-query latency 32.9% lower.
Haoran Liao, Pengyue Wang, Shuoyu Chen +10
Aug 2, 2026cs.RO

Demystifying When and Why VLAs Fail in Contact-Rich Tasks and How to Fix Them

We address the problem of understanding when and why Vision-Language-Action models struggle with contact-rich manipulation tasks that require precise physical interaction. Prior work has primarily focused on addressing contact failures through force-augmented architectures and training-time regularizers, yet the root causes of these failures remain underexplored. We identify two distinct failure modes underlying this gap. Precision failures are rooted in a flow-matching policy training mismatch, and force failures arise from the distinctive structure of force signals. We address each failure mode with a targeted mechanism and combine them into FACT, which achieves 66% average success rate across five contact-rich tasks against 41% for the best prior baseline, in an evaluation spanning almost 2,500 real-world rollouts.
Carlota Parés-Morlans, Nils Kuhn, Isabel Liu +2
Aug 2, 2026cs.RO

Sparse Meets Dense: Correspondence Guided Robotic Manipulation with Rigid-Deformable Interactions

Manipulation involving rigid-deformable interactions, such as hanging clothes or dressing humans, is common in daily life, making it essential for household robots. Compared to single-object manipulation or interactions between rigid bodies, these tasks are particularly challenging due to the rich multi-point contacts and the complex dynamics of the deformable bodies during interaction. Therefore, object-centric representations such as 6D poses or structural points without task-specific information become insufficient for these interactions. In this work, we propose a hybrid correspondence-based representation tailored for rigid-deformable interactions. First, to capture intricate interaction information, we introduce structure-, task-, and interaction-aware sparse keypoints. The keypoints are generated based on the global structures of both rigid and deformable objects, and filtered by their local interaction contacts. However, tracking these sparse keypoints through the interaction remains difficult due to the high-dimensional dynamics of deformable objects. Therefore, we further construct dense correspondences on the deformable objects for accurate keypoint tracking throughout the manipulation. This hybrid design combines the advantages of both representations: sparse keypoints encode rich, task-specific information for fine-grained manipulation, while dense correspondences ensure efficient tracking and generalization to novel deformations, shapes, and scenarios. Together, they enable one-shot transfer to new tasks with minimal demonstrations. Extensive experiments demonstrate the effectiveness and broad applicability of our method.
Ziyu Zhu, Yue Chen, Xirui Liang +5
Aug 2, 2026cs.RO

OC-VLA++: Monocular Geometry-Guided Cross-View Consistency for Viewpoint-Robust Robotic Manipulation

We propose OC-VLA++, an extension of OC-VLA for viewpoint generalization under limited camera coverage. While OC-VLA grounds robot actions in the camera coordinate system to align action supervision with visual observations, camera-space grounding alone can still overfit to the few viewpoints observed during training. OC-VLA++ addresses this limitation by introducing geometry-guided paired-view supervision and an explicit cross-view action-equivariance objective. Given paired observations of the same manipulation scene from geometrically related viewpoints, the model is trained such that their camera-space predictions correspond to the same robot-frame action. This objective explicitly supervises how action predictions should transform across viewpoints, rather than relying solely on image-level augmentation. Experiments demonstrate substantial improvements in unseen-view generalization under limited camera coverage, with performance degrading more gracefully under increasing camera displacement. These results establish cross-view action equivariance as an effective complement to observation-centric action grounding for robust real-world deployment.
Tianyi Zhang, Ziyang Gong, Zhenjie Yang +2
Aug 1, 2026cs.RO

Self Supervised Learning from Automatically Generated Demonstrations for Visual Robotic Manipulation

Robotic manipulation often requires object specific programming, manual data annotation, or calibrated perception pipelines, which limits rapid deployment in practical settings. Learning from demonstration offers a more direct alternative, but collecting demonstrations can still demand human teleoperation or kinesthetic teaching. This paper presents a self supervised visual manipulation method in which a robot automatically generates demonstrations around a target pose and learns relative pose corrections directly from wrist mounted RGB images. The proposed pipeline uses ROS~2 and Isaac Sim to collect labeled image-pose pairs without requiring explicit camera to robot extrinsic calibration. Separate datasets are generated for planar refinement and coarse three dimensional approach, and a convolutional network is trained to regress relative translation and rotation from single frame RGB observations. During execution, a coarse to fine controller first approaches the object using models trained with height variation and then refines the final alignment using planar data. The method is evaluated both in simulation and on a real UR5e collaborative robot equipped with a gripper and a monocular camera. In simulation, the refinement stage reduces the final planar dispersion from 9.69 mm to 5.38 mm. In real world experiments, the system performs end to end grasp attempts on three physical objects and reaches success rates of 66.6% and 63.6% for two objects without object rotation, while still maintaining partial robustness under rotated conditions. These results show that automatically generated demonstrations can support practical visual manipulation with limited setup effort, while also exposing remaining challenges in depth prediction and object dependent generalization.
Andres Rivas, Anselmo R. Cukla, Rodrigo S. Guerra +2
Aug 1, 2026cs.RO

Assistant Placement Aria: A Benchmark for Egocentric Placement Assistance

Human assistance in robotics spans around several tasks such as navigation, object manipulation, and placement, where a key challenge is selecting target destinations that align with human intentions or preferences. We focus on this challenge in the context of Virtual Placement (VP), the task of identifying all plausible target locations given scene context and human-centric constraints. This differs from traditional placement tasks that typically focus on a single, predefined target location. The VP problem is complex, as it requires both global and local reasoning about the scene's geometry, semantics, and plausibility. To address this gap, we introduce {\bf Assistant Placement Aria}, the first benchmark to explore diverse aspects of VP, including global, local, and human-centric constraints. It contains both synthetic and real indoor scenes annotated for three tasks: (i)~2D Panel Placement, (ii)~Sitting Suggestion, and (iii)~TV Placement. Each scene includes 2D images, a 3D point cloud, and a textual description of the objects within the scene. By contributing this benchmark, we aim to encourage further research in this underexplored and challenging field that is critically dependent on relevant data. We also evaluate several foundation models for object detection and segmentation on our benchmark.
Amir Belder, Gonçalo Dias Pais, Refael Vivanti +5
Aug 1, 2026cs.LG

Fairness Auditing: Lower Bounds on Company Manipulation

Fairness audits are increasingly mandated in high-stakes applications such as hiring, lending, and automated decision-making. Recent work has established fundamental impossibility results for black-box fairness auditing, showing that sufficiently expressive models can evade any auditing strategy. We complement these results by quantifying the extent of unavoidable post-audit manipulation under finite audit resources. We formulate fairness auditing as a min-max optimization between a computationally unbounded company and a budget-constrained auditor. We study two auditing regimes: (i) a budgeted auditor that certifies fairness using a fixed-size audit set, and (ii) a budgeted α-tolerant auditor that additionally requires the audit set to estimate the fairness of the certified model within an α approximation. For both settings, we derive explicit lower bounds on the worst-case post-audit demographic parity deviation as functions of the audit budget, group imbalance, and fairness tolerance. Finally, we empirically illustrate these theoretical limits using simple audit-set construction heuristics with linear and neural network classifiers. Our results demonstrate that increasing audit resources reduces, but does not eliminate, the scope for post-audit manipulation, highlighting fundamental limitations of finite-budget fairness certification.
Rachit Verma, Padala Manisha, Sujit Gujar
Aug 1, 2026cs.RO

DexMani: Human-Derived Manipulability Guidance for Dexterous Rotation

Dexterous object rotation is a sequential contact problem: each support, release, and re-contact decision must both produce the desired object motion, and prepare the hand configuration for continued rotation. Existing reinforcement learning methods discover such movement patterns through trial and error on specific robotic hand embodiments, without explicitly accounting for how each contact transition affects the hand's ability to sustain object rotation in subsequent steps. We introduce DexMani, a framework that transfers human demonstrations as contact-conditioned manipulability evolution. This prior captures how successful human contact transitions reshape the object-rotation directions available to the hand. DexMani then learns this manipulability evolution and uses it to guide downstream reinforcement learning, enabling rotation skills to be acquired across robot embodiments with distinct kinematics and active-contact configurations. Across the Shadow Hand, Allegro Hand, and XHand, DexMani achieves the highest success rates in every evaluated setting for both seen and unseen objects. DexMani reaches an average success rate of 57.5% on LEAP Hand, outperforming other baselines and producing smoother rotatory motions. Project site: https://dexmani.github.io
Xiaoyang Chen, Shengcheng Luo, Haoran Guo +4
Aug 1, 2026cs.RO

Learning to Predict Contact Force Distributions from Vision Leveraging Object Geometry Priors

Based on vision and prior experience, humans can make rough physical predictions and adjust their manipulation strategies. This paper aims to endow robots with a similar ability. To collect paired data of vision and forces, we use a rigid-body simulator commonly adopted in robotics. However, unlike simulators that output noisy point forces, humans are able to make consistent predictions even in unfamiliar situations. Based on this observation, we hypothesize that predicting smooth force distributions rather than raw point forces can improve both force prediction itself and downstream task performance. To validate this hypothesis, we construct a model that predicts three-dimensional force distributions from a single RGB image of piled daily objects. The target distribution is generated by applying statistical smoothing to point forces obtained from the simulator. Moreover, by incorporating object geometry into the smoothing process, we aim to account for variations in contact states and achieve more consistent vision-based predictions. We conduct extensive evaluations in both simulation and real environments. Results show that our approach improves prediction accuracy, enhances downstream task performance through smoothing, and further benefits from geometry-guided smoothing. Remarkably, the trained model generalizes effectively to real-world scenes despite being trained solely in simulation.
Ryo Hanai, Yukiyasu Domaea, Ixchel G. Ramirez-Alpizar +3
Jul 31, 2026cs.RO

Developing Combined Manipulation and Locomotion Skills with Interaction Representation and Skill Composition

This paper addresses how to enable a humanoid robot to learn motion policies based on developmental principles and combine policies to create more sophisticated and useful behaviors. Specifically, we present an approach to (1) learning a whole-body reaching and grasping policy and (2) combining it and a standing-up and walking policy to compose a more complex policy of manipulation and locomotion: grasping, standing up, and walking. In (1), our method draws inspiration from harmonic analysis and adopts cubic harmonics as weights to represent the hand-object spatial relationship via spatial convolution. Utilizing an intra-episode finger joint decoupling curriculum based on developmental principles, a robot can autonomously learn a generalizable grasping policy without relying on external datasets or pretrained models. In (2), our method combines the grasping policy with a separately learned getting-up policy by providing both policies with their respective observation vectors and using hand-object interaction scores to determine when each policy should control which robot joints. Our results show a 93% zero-shot success rate for grasping unseen objects and a 96-100% success rate for standing up while holding the object. Our work also demonstrates that combining different policies is only effective if each policy learning happens on the same whole humanoid body even if a policy (such as for locomotion) does not seem to need all the body parts (such as fingers).
Fanxing Meng, Jing Xiao
Jul 31, 2026cs.RO

Diagnosing Compositional Generalization in Sequential Robot Tasks

Sequential robot manipulation requires policies to execute novel combinations of familiar instruction components. However, collecting demonstrations for all possible instruction tuples is combinatorially expensive, while sparsely covered datasets often fail under out-of-distribution recombination. This paper studies compositional generalization through the lens of instruction-space coverage. We decompose the generalization gap into three sources: \textit{marginal instruction shift}, \textit{instruction-compositional shift}, and \textit{context--action shift}. This decomposition allows us to diagnose when sparse training coverage is sufficient, and what structure the training set must preserve for reliable action prediction. Our results show that exhaustive tuple enumeration is unnecessary: a structured subset, as small as one quarter of the full task space, can recover strong out-of-distribution performance when it covers action-relevant dependencies. We further find that sparse training often fails due to instruction steering rather than missing low-level skills; finetuning only one demonstration per task improves OOD success from 0.4%0.4\% to 54.7%54.7\%. For semantically dependent tasks, effective coverage must capture relational structure rather than only factor diversity. These findings suggest that efficient robot data collection should prioritize dependency coverage in instruction space over exhaustive task expansion. More results are available in the supplementary material. Project website: https://yixiaowang7.github.io/Diagnosing_Compositional_Generalization_Robot_Page/.
Yixiao Wang, Cheng-En Wu, Lingfeng Sun +5
Jul 31, 2026cs.RO

Bootstrapping Self-Supervised Learning of Binary Classification Using Error Bounds: A Case Study on a Robotic Insertion Task

Flexible manufacturing requires rapid deployment of solutions and minimal setup time to remain competitive. An essential attribute is the ability to control error levels, as failures can range from minor performance degradation to severe equipment damage. However, conventional deployment often involves extensive setup, data collection, model training or parameter tuning, and system testing, resulting in significant delays that hinder commercial feasibility. We propose a data engine which gathers data and improves its performance while executing the task. The data engine consists of two classifiers, a fast model prediction and expensive verification. First, a model prediction is performed and based on the confidence level of the prediction, the expensive verification can be used. By adjusting the confidence level, users can control the level of tolerable error. Our method is implemented on a real-world robotic insertion task, which uses force data for the model prediction. The system applies UMAP dimensionality reduction and uses Wilson-Score to compute the confidence bounds of the prediction. Results demonstrate the ability to learn and reduce the need for expensive verifications over time, while staying within the set error-rate. The results highlight the potential of confidence bounds in self-improving models to enhance reliability in robotic classification task.
Zebin Duan, Norbert Krüger, Juan Heredia +2
Jul 31, 2026cs.RO

Tri-Space Operational Control of Redundant Multilink and Hybrid Cable-Driven Parallel Robots Using an Iterative-Learning based Reactive Approach

Cable-Driven Parallel Robots (CDPRs) are a type of parallel mechanism in which cables are used as actuators. Due to the two levels of redundancy and numerous constraints within the CDPR actuation, joint and operational spaces (together known as the tri-space), tracking a given trajectory in the operational space while satisfying constraints in tri-space simultaneously is challenging. To the best of the authors' knowledge, there does not exist any tri-space control framework, which is robust, effective, and directly applicable to several architectures of redundantly actuated CDPRs. This paper proposes a tri-space control framework that combines Reactive Control (RC) and Iterative-Learning Control (ILC) to perform repetitive tasks in the operational space. The framework allows the tracking of operational space trajectories online with feasible cable forces, while avoiding undesirable situations such as cable-link interference, joint interference, and loss of manipulability. On the other hand, by finding an optimal parameter in the null space using a novel parameterization of a null space vector, the performance can be improved through ILC when the task is repeatedly executed. Simulation and hardware results on various Multilink Cable-Driven Robot (MCDRs) and Hybrid Cable-Driven Robots (HCDRs) show that the proposed tri-space control framework can be conveniently and effectively applied to the real-time control of different CDPRs.
Dipankar Bhattacharya, Yin Pok Chan, Siqi Shang +3
Jul 31, 2026cs.RO

ST-WAM: Semantic-Temporal World Action Model for Robust Manipulation under Visual Distribution Shifts

World Action Models (WAMs) have emerged as a promising paradigm by jointly modeling robot actions and future visual dynamics. However, their reliance on pixel-generative future supervision can entangle action-relevant state transitions with task-irrelevant visual content, limiting robustness under visual distribution shifts. We identify Training-Distribution Hallucination, a recurring phenomenon in which futures conditioned on visually shifted observations hallucinate training-domain content rather than remain faithful to the current scene. A controlled frame-triplet diagnosis further shows that DINOv3 features remain more stable across visual shifts while better preserving task-state distinctions than Wan-VAE latents. Rather than correcting the predicted futures, we propose Semantic-Temporal WAM (ST-WAM) to improve action robustness by using DINOv3 as a shared semantic representation for future prediction and history retrieval while retaining fine-grained VAE dynamics. Its Dual-Space Future Experts (DSFE) jointly predict future VAE latents and DINO features, while Current-Anchored Intent Retrieval (CAIR) retrieves task-relevant evidence from recent DINO history under the current visual-language context. ST-WAM is trained end-to-end without additional embodied pretraining or task-specific annotations, and requires no explicit future generation at inference. It achieves 98.7% on LIBERO and 92.8% on RoboTwin 2.0; more importantly, compared with Fast-WAM, it improves zero-shot LIBERO-Plus performance by 21.3 percentage points and more than doubles real-world success under visual shifts from 25.8% to 61.5%. These results demonstrate that semantic-temporal modeling effectively complements pixel-generative dynamics for robust manipulation.
Mingxin Wang, Bin Hu, Bin Qian +12
Jul 30, 2026cs.RO

FA-RDP: A Frequency-Adaptive Reactive Diffusion Policy for Contact-Rich Manipulation

In contact-rich manipulation, action multimodality and reactivity dominate different stages of a single episode. Before contact, multiple trajectories might be equally valid, making it important to preserve diverse action modes. After contact, geometric constraints and force limits narrow the solution space, while successful execution demands rapid responses to force feedback. However, standard diffusion policies use a fixed inference frequency and sampling steps throughout the episode, forcing a fundamental compromise: low-frequency, multi-step sampling better preserves pre-contact multimodality but responds slowly to force feedback, whereas high-frequency sampling improves reactivity but tends to collapse distinct pre-contact modes. To resolve this tradeoff, we present FA-RDP, a frequency-adaptive reactive diffusion policy. A shared multi-frequency visual-force Transformer predicts action chunks at both low and high frequencies, while a learned multimodality indicator dynamically selects multi-step low-frequency sampling before contact and one-step high-frequency sampling as action ambiguity decreases. We further introduce Manifold Consistency Distillation (MCD), which reparameterizes the diffusion network to predict actions on the robot action manifold while retaining DDPM-based residual supervision. Experiments on three contact-rich manipulation tasks show that FA-RDP achieves the highest success rate while preserving diverse pre-contact trajectory modes. Code and videos are available at https://fa-rdp.github.io.
Lifeng Zhuo, Wendi Chen, Han Xue +4
Jul 30, 2026cs.RO

TacWAM: Anchor-Guided World Action Model with Mechanics-Aware Tactile Prediction

World Action Models (WAMs) combine future-state prediction with robot action generation, but existing approaches largely rely on visual futures. Visual prediction captures scene structure and object motion, yet provides limited supervision for force, deformation, shear, and slip during contact-rich manipulation. This creates two design requirements: tactile futures should carry meaningful physical information, and they should not become privileged cues for action generation. We present TacWAM, a mechanics-aware tactile WAM that addresses this challenge in three steps. First, a Spatially Aligned Fusion (SAF) Tactile Encoder maps tactile appearance, dense force fields, and deformation flow into a shared latent prediction space, with bilateral force and torque reconstruction preserving global contact information. Second, a tactile history encoder provides temporal context so future tactile prediction reflects how force and deformation change beyond the current tactile observation. Third, Anchor-Guided Tri-Modal (AGT) Attention separates current visual and tactile anchors, future prediction tokens, and action tokens, allowing future tactile states to supervise training without being directly read by the action branch. We evaluate TacWAM on four real-world contact-rich manipulation tasks covering fragile grasping, sustained surface contact, and dynamic in-hand manipulation. TacWAM achieves an average success rate of 75.0%, exceeding the strongest evaluated baseline by 37.5 percentage points. Staged ablations show consistent degradation when tactile history is removed and access to future prediction targets is relaxed. These results indicate that future tactile supervision can improve contact-aware action learning when combined with informative tactile representations and deployment-consistent information constraints.
Lei Jin, Yiding Ma, Xin Zhang +3
Jul 30, 2026cs.RO

SemAnCorr: Semantic Anchored Correspondence for Zero-Shot Manipulation Skill Transfer

Transferring manipulation skills across object instances that share functionality but differ in geometry remains a fundamental challenge in robot learning. While recent correspondence methods leverage dense visual descriptors and 3D feature fields, nearest-neighbor feature matching often produces spatially incoherent correspondences that fail to recover the local geometric frames required for reliable skill transfer. We introduce SemAnCorr, a training-free framework that establishes dense correspondence by selecting semantically consistent anchor regions through joint pose-correspondence optimization and propagating these constraints over the object surface using functional maps. The resulting correspondences preserve both semantic consistency and geometric coherence, enabling object-centric manipulation skills to transfer across geometrically diverse instances. We evaluate SemAnCorr on a dense correspondence benchmark built on PartNet-Mobility, achieving 90.8% semantic accuracy in our benchmark evaluation while improving geometric coherence over recent state-of-the-art baselines. Finally, we show that these improvements translate directly into real-world manipulation performance: using a single demonstration, SemAnCorr enables substantially more reliable zero-shot manipulation skill transfer to previously unseen objects than existing correspondence methods. Videos and additional visualizations are available at https://semancorr.github.io .
Xiaoxiang Dong, William Baron, Hongyi Chen +3
Jul 30, 2026cs.RO

UniCross: Unified Cross-Skill Dexterous Manipulation Synthesis

Many dexterous manipulation tasks require the object to remain securely held throughout the interaction. From the perspective of hand-object relational motion, such manipulation comprises four canonical skills: grasping, relocation, in-hand rotation, and in-hand translation. Human hands flexibly compose these skills to accomplish complex tasks. Existing approaches, however, model these skills separately with skill-specific action constraints, objectives, or even dedicated hand morphologies, which breaks the compatibility and continuity required for long-horizon composition. In this work, we present a unified framework that models all four skills in a single formulation that shares the same state and action spaces and a common objective structure. This formulation enables straightforward distillation of a single cross-skill policy that performs strongly on every skill, generalizes to unseen objects, stays robust to disturbances, and chains skills seamlessly into long-horizon manipulation. The framework also transfers effectively across different hand morphologies. Overall, our results suggest that different dexterous manipulation skills can be viewed as instantiations of a shared task formulation, revealing the intrinsic consistency across different behaviors.
Hui Zhang, Julian Ferchow, Jie Song +1
Jul 30, 2026cs.RO

Static In, Dynamic Out: Counterfactual Action Augmentation for Moving Object Manipulation

Visuomotor policies have advanced on manipulation tasks where the target object stays static during execution, but real deployments break this assumption: parts drift on conveyors and fruits sway in the wind. We introduce Static In, Dynamic Out (SIDO), a counterfactual action augmentation that enables a policy trained only on static object demonstrations to adapt to unseen object motion at test time. Our key idea is to factorize moving object manipulation into two sub-problems: predicting where the object will be, and reaching that predicted pose. SIDO displaces the object to a counterfactual future position and morphs the demonstrated action chunk to preserve the hand-object relative pose, yielding a goal-conditioned policy. At deployment an object pose predictor supplies the future position. Across three simulated tasks (Mug, Square, Stack) under five object motion patterns and two real-world tasks (Gantry, Peachtree), SIDO improves moving object success over the baselines while preserving static object performance. Project website: https://sido-staticindynamicout.github.io/.
Woo Chul Shin, Zhenyang Chen, Alfred Cueva +5
Jul 29, 2026cs.RO

Practice Makes Policies: Bootstrapping and Consolidating Robotic Capabilities from Zero Human Demonstrations

General-purpose robotic manipulation requires robots to perform diverse tasks in open-world environments while improving their skills over time. Despite recent progress in robotic manipulation, existing systems still primarily acquire manipulation skills in a static manner, where capabilities are learned for specific tasks or settings rather than adaptively evolving through physical interaction. Resembling how repeated practice enables humans to develop muscle memory, advanced manipulation proficiency requires an autonomous capability evolution mechanism that allows robots to progressively transform interaction experiences into increasingly effective manipulation abilities. To this end, we propose HERO, a self-improving hierarchical embodied agent that enables autonomous capability evolution from zero human demonstrations. HERO organizes heuristic reasoning, exemplar reuse, and reflexive execution into a unified orchestration framework, allowing robots to autonomously bootstrap manipulation experience, rapidly accumulate reusable behaviors through experience transfer, and progressively consolidate recurring interactions into efficient closed-loop visuomotor policies. By tightly coupling autonomous data collection with task execution, HERO continuously expands and dynamically schedules manipulation capabilities according to different stages of experience accumulation and execution requirements. Extensive experiments demonstrate that HERO substantially reduces human intervention during robotic data collection while achieving robust manipulation across diverse tasks, providing a promising path toward self-improving robotic systems.
Jialiang Li, Yuhan Wang, Haojun Li +5
Jul 29, 2026cs.RO

Route by Kinematics, Act by Observation: Kinematics-Supervised Expert Routing in MoE-Augmented VLA

While MoE augments VLA via expert specialization, router suffers from ineffective expert routing owing to the kinematic heterogeneity of actions across manipulation tasks and, even worse, the unavailability of the kinematic signals at inference time. In this work, we first observe that most semantically distinct manipulation tasks reduce to multiple kinematic archetypes. Motivated by this finding, we propose Kinematics-supervised explicit routing (KinRT), a new paradigm that shifts from implicit, observation-driven expert routing to explicit, kinematics-guided expert dispatching. Specifically, we perform kinematic clustering on action trajectories into multiple kinematically coherent groups, whose IDs serve as ground truth to supervise the training of the router; at inference time, the router dispatches experts only using visual-language observations, without any reliance on action kinematics. KinRT actually introduces an asymmetric bridging mechanism that distills the task kinematics from the action space in training into the observation space at inference. In addition, to assess KinRT's cross-platform generalization, we build an economical, Do-It-Yourself robot (DIYRobot) platform from scratch using 3D-print technology (<< 2,000USD). Extensive experiments demonstrate KinRT's superiority over both dense and MoE-featured VLAs by more than 23.26% on RoboTwin benchmark and 20.27% on our introduced DIYRobot platform. Our code and DIYRobot platform will be open-sourced.
Tianhang Yang, Yanze Zheng, Junjie Wang +3
Jul 29, 2026cs.RO

ContactFlow: A video action conditioning that transfers across embodiments

World models offer a promising route toward robot planning by enabling agents to imagine and verify the consequences of actions before execution. However, current video-based world models often struggle to capture the physical constraints that govern manipulation, particularly contact. Further, their action conditioning is often constrained to specific embodiments such as parallel grippers. We propose \emph{Contact Flow}, an embodiment-agnostic action representation that encodes manipulation through the trajectory of 3D contact points between an actor and a target object. By discarding actor-specific appearance and kinematics, Contact Flow provides a shared conditioning signal for both human demonstrations and robotic execution. Therefore, we can train a large-scale video generative model on both human and robotic object interaction videos conditioned on Contact Flow, yielding a world model that predicts physically plausible manipulation outcomes. We integrate this model into a propose-imagine-verify-act pipeline, where generated rollouts are assessed by a vision-language model before execution. Experiments on the DROID dataset and real-world tabletop manipulation tasks demonstrate that Contact Flow enables transfer between human demonstrations and different robotic embodiments.
Sami Azirar, Enrico Pallotta, Jan Nogga +3
Jul 29, 2026cs.RO

Explicit Kinematic Guidance from Analytic Concepts for Vision-Language-Action Models

Current Vision-Language-Action (VLA) models rely mainly on 2D inputs, neglecting the rich object structural information and commonsense knowledge inherent in the 3D physical world. This deficiency restricts their spatial awareness and adaptability for complex, high-precision manipulation. To bridge this crucial gap, we construct a Concept Expert module for VLA to build executable Analytic Concepts that represent objects as explicit, programmatic blueprints. Our mechanism operates in two synergistic phases: First, prior to VLA inference, the Concept Expert leverages 3D information from Vision Foundation Models (VFMs) to estimate the initial kinematic and structural parameters. Second, throughout the manipulation process, the VLA model utilizes its inherent capability to dynamically track the dynamic concept parameters, continuously aligning them with observational changes to ensure persistent accuracy. Once established, the Analytic Concepts provide explicit, high-quality guidance for VLA fine-tuning through (1) dense, programmatic manipulation rewards and (2) precise spatial guidance. This formulation allows VLA models to learn physically grounded interaction behaviors while maintaining end-to-end learning flexibility. Our experimental results show consistent improvements in success rate and learning efficiency across supervised and reinforcement learning settings, demonstrating the effectiveness of structured, concept-based guidance for VLA post-training.
Mingyang Sun, Jiude Wei, Xiujian Liang +4
Jul 28, 2026cs.RO

MoMo: Dial Motion Mode in Robot Manipulation with Spatiotemporal Action Tokenization

To operate effectively across diverse contexts, robots must not only perform manipulation tasks accurately but also adapt how their actions unfold to the task, object, and interaction setting. We ask whether this execution-level variation can be learned as a reusable behavioral factor shared across tasks. We present \textbf{MoMo}, a two-stage imitation-learning framework consisting of a spatiotemporal action tokenizer and a behavior-cloning transformer that takes task and a continuous motion-mode condition as inputs. Across six real-robot manipulation tasks, varying this condition produces steady, dynamic, and intermediate behaviors that human raters can distinguish and that differ in joint speed, acceleration, and end-effector approach pitch. On tasks demonstrated in only one mode, MoMo transfers the unseen requested mode while largely preserving task success. Together, these results provide evidence of compositional generalization to unseen task--mode combinations and show that motion mode can be reused across tasks to control how a manipulation skill is performed.
Yuhan Hu, Hugues Thomas, Peide Huang +3
Jul 28, 2026cs.RO

S2A2: Audio-Visual Imitation Learning for Manipulation Tasks Using Acoustic Spatial Information

Acoustic information provides rich cues about object location, material properties, and changes caused by contact or motion. This paper introduces a new set of acoustic-aware manipulation tasks for imitation learning, in which robots must use auditory cues to determine manipulation targets. These tasks require sound source localization and identification for active exploration in robotic manipulation. Also, we propose a multimodal imitation learning framework, Spatial-Spectral Audio Action (S2A2), that integrates visual features with acoustic spatial and acoustic signal information for the acoustic-aware manipulation tasks. We implemented S2A2 models that integrates policies such as ACT, Diffusion Policy, VQ-BeT, and π0π_0, into our framework. Simulation experiments showed that the proposed method is the most effective for tasks requiring both position and timbre. Furthermore, real-robot experiments confirm the applicability of the proposed tasks and framework to real-world manipulation.
Kaneyoshi Hiratsuka, Benjamin Yen, Ryosuke Kojima
Jul 28, 2026cs.RO

SAM3D-Guided Object-Centric Representation Alignment for Vision-Language-Action Models

Vision-Language-Action (VLA) models have shown strong potential for general robot manipulation, but most existing models rely on 2D visual-language backbones and lack fine-grained 3D understanding of target objects, especially under occlusion, pose variation, scale changes, and precise spatial interaction. We propose an object-centric 3D representation alignment framework built upon π0π_0, using SAM3D as a frozen 3D teacher to provide target-object 3D priors during training. Specifically, we localize task-relevant objects with object recognition models, generate corresponding object masks, and use SAM3D to extract dense object-level 3D representations, which are aligned with intermediate visual features of π0π_0. This enables the policy to internalize target-object 3D information while preserving the original RGB-language-to-action inference pipeline without requiring depth, point clouds, masks, SAM3D, or additional 3D modules at test time. Simulation experiments show consistent improvements, achieving 99.1% on LIBERO and an average length of 4.11 on CALVIN. Real-world experiments further demonstrate that our method is particularly effective in long-horizon manipulation scenarios where the robot must focus on different target objects across multiple subtasks.
Zonghe Liu, Shanyuan Jie, Xiaoquan Sun +4
Jul 28, 2026cs.RO

HiFi-UMI: Learning Deployable Manipulation Policies from High-Fidelity UMI Data Alone

Learning deployable manipulation policies is bottlenecked by the scarcity of data that is both high-fidelity and scalable. Real-robot teleoperation is accurate but costly to scale; robot-free UMI capture scales readily, and current practice uses the resulting data mainly for pre-training, adding a small real-robot "anchor" at post-training. We ask whether raising the fidelity of robot-free UMI data, rather than shrinking the real-robot fraction, can remove that anchor. We present HiFi-UMI, a portable UMI data-production system co-designed for trajectory accuracy, inter-gripper relative pose, synchronization, and field of view: head-mounted offline stereo-inertial SLAM, native rather than reconstructed relative pose, a shared microsecond GPIO trigger, and two wide-angle cameras per hand covering ~200 degrees. It reaches 3 mm workspace-local end-effector accuracy without external tracking infrastructure. Using this corpus, we demonstrate zero-robot post-training: a policy post-trained solely on HiFi-UMI demonstrations deploys directly on a real robot and matches in-domain teleoperation across three backbones spanning the vision-language-action and world-action-model families, with success-rate differences of -2.5, +3.1, and -0.6 percentage points on StarVLA-QwenPI, OpenPI-pi_0.5, and LingBot-VA; the strongest policy reaches 85% on a precision insertion task, even though the teleoperation baseline is collected in the evaluation scene and no HiFi-UMI trajectory is. Pre-training on 4,000 hours from the same corpus lowers action error on ten unseen tasks by 41% and, on StarVLA-QwenPI, raises real-robot success by a further 18.1 percentage points. We open-source HiFi-UMI-2K, 2,000 hours of microsecond-synchronized, ultra-wide-FoV demonstrations, each automatically reconstructed and validated through simulation replay, as a large-scale, high-fidelity resource for the robot-learning community.
Simple AI, :, Yuteng Wei +16
Jul 27, 2026cs.RO

NEO: NeRF It Once, Edit It Many Times for Continuous Object Manipulation

In this paper, we present NEO, a unified framework providing language-guided NeRF editing for robotic manipulation. Our paper introduces (i) a language-guided object removal that combines neural field resampling with multiview-consistent progressive inpainting, (ii) a direct NeRF weight editing method utilizing knowledge distillation, composing original and edited NeRFs via a teacher-student model, enabling coherent modeling of future scene states before a robot executes an action, and (iii) the first benchmark (NEO-Dataset) for quantitatively evaluating NeRF scene editing methods suitable for robot manipulation. We show that our approach outperforms state-of-the-art baselines in scene editing tasks, including object removal and pick-and-place robotic experiments, yielding visually coherent and geometrically consistent edits that reduce artifacts commonly introduced by prior methods.
Mikołaj Zieliński, David Hall, Dominik Belter +1
Jul 27, 2026cs.RO

KAI: A Kinematic-Aware Interface for Data-Efficient Articulated Object Manipulation

Articulated object manipulation requires an understanding of kinematic structure that is difficult and costly to learn from robot demonstrations alone. We introduce the Kinematic-Aware Articulation Interface (KAI), a structured intermediate representation that captures the kinematic structure of articulated objects. By embedding interpretable geometric and kinematic priors into policy learning, KAI provides a strong inductive bias aligned with the underlying structure of articulated motion. This design effectively improves sample efficiency, with gains particularly pronounced in low-data regimes: across six simulation tasks, our method achieves an average success rate of 82.9%, matching or surpassing baseline performance while using only half the demonstration data. Our method also exhibits robust generalization to unseen backgrounds and visual distractors, transferring from a single clean training environment to cluttered real-world scenes. KAI's action-agnostic design further enables co-training with human interaction videos to enhance real-world robustness: under diverse visual distractions, our method with video co-training achieves over 70% average success rate.
Yaping Li, Zhaxizhuoma, Qiaojun Yu +3
Jul 27, 2026cs.RO

τ: Learning Touch-Augmented Vision-Language-Action Models from Future Visual Supervision

Incorporating tactile sensing into Vision-Language-Action (VLA) models holds promise for contact-rich manipulation, where visual observations alone often fail to capture critical cues about physical interactions. However, learning informative tactile representation while effectively adapting it to pretrained VLA models remains challenging under limited task-specific data. Existing methods either focus on instantaneous contact states or model temporal interaction dynamics using 6D wrench sequences, leaving high-dimensional tactile signals underexplored. To address these challenges, we present τ, a touch-augmented VLA framework that learns an action-conditioned spatiotemporal tactile representation from future visual supervision inspired by the Joint-Embedding Predictive Architecture (JEPA), and fuses it with vision-language features for action generation. This supervision operates in latent space and is used only during training, adding no deployment overhead. We also introduce TacAura, a dataset of synchronized vision, proprioception, and vision-based tactile signals across four representative contact-rich manipulation tasks. Experiments show that τ outperforms existing models and generalizes to unseen objects and scenes, delivering improved manipulation performance and robustness. Project Page: https://cocacola-lab.github.io/tau-Page/.
Ning Cheng, Jinan Xu, Wanlin Li +5
Jul 27, 2026cs.RO

ArmnetBench v0.1: Parallel Real-World Evaluation of Manipulation Policies on a Low-Cost Arm Farm

Real-world evaluation is a bottleneck in developing generalist robot manipulation policies. Each rollout requires physical hardware and an operator to set up, reset, and score it. We introduce ArmnetBench v0.1, a benchmark run on a fleet of low-cost SO-101 cells under light on-site supervision. v0.1 validates this arm farm end to end and compares 7 policies across 12 tasks with both single-arm and bimanual configurations. Each policy is trained or fine-tuned on 50 demonstrations per task; the benchmark contains 2,518 policy rollouts and 600 reference demonstrations. All 3,118 episodes carry a three-way label (successful, suboptimal, or failure). Policy rollouts are human-scored, while demonstrations are successful by construction. Beyond evaluation, its quality-labelled trajectories support downstream learning, from reward and predictive world models to policies trained on mixed-quality data. The leaderboard is an initial comparison under this shared budget. We release the 3,118 core episodes in LeRobot v3.0 and RoboMeter formats.
Praveen Selvaraj, Lorenzo Uttini, Ville Kuosmanen
Jul 27, 2026cs.RO

FloAff-Kitchen: Bridging Navigation and Manipulation via Canonical and Progressive Floor Affordance Learning

Mobile manipulation requires robots to identify Floor Affordance (FloAff) that maximizes downstream manipulation success rather than merely ensuring navigation feasibility. FloAff prediction is a target-conditioned local spatial reasoning problem, yet existing methods suffer from representation ambiguity caused by irrelevant spatial context and arbitrary object orientations, while entangling shared and task-specific knowledge across heterogeneous manipulation skills. To address these challenges, we propose a unified framework for FloAff prediction from egocentric multimodal perception, consisting of canonical representation learning and progressive affordance prior learning. Specifically, we introduce a Canonical Floor Affordance Representation (CFAR), which learns canonical interaction geometry by preserving affordance-relevant local structure while eliminating nuisance spatial variations unrelated to robot base placement. We further propose Progressive Floor Affordance Learning (PFAL), which learns transferable FloAff priors from a foundation manipulation task and progressively adapts them to heterogeneous downstream manipulation skills. To facilitate systematic evaluation, we establish the first cross-scene, multi-view FloAff-Kitchen benchmark covering diverse manipulation skills, scene layouts, furniture styles, and viewpoints. Extensive experiments on three benchmark settings demonstrate that our method consistently outperforms strong baselines, while ablation studies validate the contribution of each proposed component. Project page: https://csu-hero-lab.github.io/FloAff-Kitchen_Web/
Ping Zhong, Manling Teng, Tao Wu +3
Jul 27, 2026cs.CV

Face Age Verification Vulnerabilities Under Simple Appearance Manipulations

Online platforms increasingly rely on automated age estimation systems to enforce minimum-age policies. Focusing on vision-based models designed for this task, concerns arise regarding their robustness to simple appearance changes that underage individuals may use to bypass such systems, such as drawing a mustache or applying lipstick. In this work, we present a systematic study of age verification robustness by simulating visual alterations that can be easily achieved by underage individuals. We evaluate seven models, including vision, vision-language, and multimodal large language models, across three datasets and four manipulation types. Interestingly, under drawn beard stubble, up to 61% of True Negatives are flipped into False Positives. Furthermore, we investigate how different demographics are affected by such manipulations, finding that Indians are more affected by beard stubble manipulations, while females are more affected than males across all manipulations. Finally, we explore how these biases can be mitigated using bias mitigation methodologies in lightweight linear probe settings.
Ioannis Sarridis, Ioannis Kompatsiaris, Symeon Papadopoulos
Jul 27, 2026cs.RO

DeVA: Decoupled Video-Action Model with physical guidance for robot policy learning

Generalizable robot manipulation requires policies that can anticipate how visual scenes evolve while executing language instructions. While recent Vision-Language-Action models benefit from large-scale pretraining, their predominantly static pretraining objectives provide limited supervision for physical dynamics and temporal causality, leaving control-relevant knowledge to be learned from downstream robot demonstrations. Video generative models offer a promising foundation by encoding rich spatiotemporal priors through future predictions. However, existing Video-Action Models either couple video and action prediction in a shared backbone, making policy adaptation harder to optimize, or under-utilize video information when guiding the action branch. In this work, we introduce DeVA, a Decoupled Video-Action model with specialized video and action experts, multi-level feature transfer, and physically salient guidance. DeVA transfers representations from multiple video layers to the action expert, enabling rich information exchange while making policy learning more tractable. It further supervises intermediate video features and the action stream with physically salient guidance (affordance/depth). Experiments on both simulation benchmarks and real-world deployment demonstrate strong performance with limited data, faster convergence than a unified architecture, and clear performance gains from physical guidance.
Mengqi Zhang, Sahil Khose, Simar Kareer +3
Jul 25, 2026cs.RO

Sling2Sim2Real: One-Shot Elastic System Identification for Non-Destructive Slingshot Policy Learning

Elastic object manipulation (EOM) involves highdimensional, nonlinear, and elastic deformations. The diverse deformation properties of elastic objects substantially expand the relevant state space, requiring extensive exploration to learn accurate manipulation policies for tasks such as slingshot manipulation. While simulation enables large-scale and safe exploration compared to costly and potentially destructive real-world trials (e.g., repeated projectile launches), accurately calibrating elastic behavior between the real world and simulation remains challenging since elastic properties are largely indistinguishable from visual observations alone. To address these challenges, we propose Sling2Sim2Real, a one-shot Real2Sim2Real framework that identifies elastic parameters from a single non-destructive interaction and enables policy learning in simulation. The framework consists of two stages: 1) a multi-start Real2Sim system identification method that exploits parameter covariance to estimate elastic properties, and 2) simulation-based policy learning followed by zero-shot Sim2Real transfer using the calibrated simulator. We evaluate Sling2Sim2Real on a slingshot manipulation task using a Franka Emika Panda arm and elastic bands with diverse physical properties across varying target distances. Experimental results demonstrate that Sling2Sim2Real achieves accurate policy learning and robust generalization while significantly reducing the amount of required real-world interaction.
Wonjae Kang, Geonwoo Kim, Minseok Song +1
Jul 25, 2026cs.RO

The Curse of Precision: A Data Scaling Law for High-Precision Robotic Manipulation

While scaling laws for imitation learning have primarily focused on generalization in open-world settings, the relationship between data and precision in closed-world tasks like robotic assembly remains largely unexplored. This paper systematically investigates this relationship and introduces a novel scaling law. We find that to achieve a fixed success rate, the required number of demonstrations NN grows super-exponentially as the target precision PP approaches a limit cc. This relationship is accurately captured by the model log⁡(N)∝1/(P−c)\log(N) \propto 1/(P-c). Crucially, we reveal that the limit precision cc is not a static physical constant of the task but an emergent property of the entire agent system, including its sensors and expert policy. Through experiments on canonical manipulation tasks, we validate this law and demonstrate that improving system components, such as adding a wrist camera or using a more effective expert, measurably lowers cc, thus expanding the system's achievable precision. Our work provides a new theoretical framework for precision in robotics and a quantitative metric to evaluate system capabilities. Furthermore, these findings provide a practical methodology for guiding the development and debugging of high-precision manipulation systems.
Cuijie Xu, Yuanfan Xu, Min Xue +5
Jul 24, 2026cs.RO

ViTacWorld: Scaling Visuo-Tactile World Models for Contact-Rich Robot Manipulation

Contact-rich robot manipulation requires physical interaction cues that are often invisible to cameras, making tactile sensing essential for robust control. However, scaling visuo-tactile robot learning remains difficult because real tactile interaction data are expensive to collect, hardware-dependent, and limited in task and scene diversity. We present ViTacWorld, an action-conditioned visuo-tactile world model for scalable contact-rich robot manipulation. ViTacWorld leverages public real tactile datasets and a constructed simulation environment to scale visuo-tactile-action data, exploiting the fact that tactile signals are directly grounded in physical contact and can exhibit a smaller simulation-to-real gap than purely visual observations. The model is first pretrained with large-scale real and simulated visuo-tactile trajectories, and then finetuned with real-world policy rollouts to better match downstream manipulation behaviors. Given robot actions, ViTacWorld predicts temporally aligned visual observations and tactile feedback, enabling visuo-tactile-action rollout generation. To the best of our knowledge, ViTacWorld is the first framework that uses a world model for robot visuo-tactile-action trajectory generation and policy evaluation. It serves two roles: synthesizing rollouts to improve downstream tactile policies, and evaluating policies by predicting action-conditioned visuo-tactile outcomes under controlled action sequences. Experiments on contact-rich manipulation tasks show that ViTacWorld generates physically meaningful rollouts, improves policy performance through scalable data augmentation, and enables action-conditioned policy evaluation. Project page: https://vitacworld.github.io/
Yunao Huang, Shiyu Sang, Haotao Lu +5
Jul 24, 2026cs.RO

Embodying Multi-Hand Manipulation Policies by Searching the Assignment and Null Spaces

Learned manipulation policies increasingly predict motions for abstract "hands" and are attractive in practice because they rely on easily collected demonstrations and transfer across robot platforms. Executing these trajectories on multi-arm robots, however, is not trivial. Multi-hand policy outputs must be assigned to physical arms, each arm must realize a configuration-space motion that tracks its prescribed end-effector trajectory, and all arms must respect kinematic limits and avoid collisions. In the absence of algorithms that directly address this problem, practitioners typically extend single-arm inverse-kinematics (IK) pipelines in an ad hoc way, with no guarantees of feasibility or safety. In this work, we close this execution gap with a search-based framework that is theoretically complete for grounding policy-generated multi-hand trajectories onto physical multi-arm systems. Building on Conflict-Based Search, our method explicitly searches over both the discrete assignment of trajectories to arms and the continuous Jacobian null spaces of redundant manipulators, using redundancy to avoid inter-arm collisions while tracking the prescribed motions. This unified treatment of assignment and null-space motion yields a practically efficient planner that safely realizes coordinated manipulation-policy outputs on multi-arm robots. See omcbsa.github.io for more.
Yorai Shaoul, Jiaoyang Li, Maxim Likhachev
Jul 23, 2026cs.RO

Addressing the Orchestration Gap in Generalist Robots via Physical Agency

General-purpose robots need to reason about their actions, combining perception, world knowledge, planning, success detection, recovery, and low-level control. Today's state-of-the-art models attempt to combine all these capabilities into the learned policy via large-scale pre-training. Instead, we show that these capabilities can be decomposed into a general language-conditioned policy/control agent and a high-level agent manager/orchestrator. Rather than training policies to reason via pre-training, we build a closed-loop physical agent orchestrator that can do high-level planning, decompose the goal into achievable subgoals, command low-level motor commands, track and verify the outcome from low-level observations, and recover from failures. Our Physical Agency orchestrator (Pigey) can control existing vision-language-action (VLA) policies as well as parametrized skills to solve complex reasoning tasks in the real world, without any additional data collection or post-training. We evaluate Pigey extensively across simulation benchmarks and challenging real-world robotic manipulation tasks, and demonstrate significant performance improvements over existing generalist policies. On LIBERO-PRO, Pigey advances the state-of-the-art by over 4x (12.8% -> 53.3%) with no task-specific fine-tuning. On a real robot, Pigey lifts the frozen policy from near-zero to over 90% on reasoning-limited tasks. We call the difference between what frozen motor skills achieve alone and inside the agentic loop the orchestration gap.
Liane Galanti, Dhruv Shah, Tri Dao
Jul 23, 2026cs.RO

AXIS: A Growable Community-Driven Data Engine for Scalable Robot Manipulation

Learning effective robot manipulation policies requires diverse, high-quality demonstrations, yet existing data pipelines are often difficult to scale because they rely on specialized hardware, centralized operators, or fixed task suites. We present AXIS, a growable community-driven data engine and benchmark for scalable robot learning, which enables browser-based teleoperation for large-scale demonstration collection, automatically generates and validates new manipulation tasks, and transforms community-collected demonstrations into training-ready data through automated success checking, quality filtering, trajectory smoothing, and visual and physics-based augmentation. The AXIS dataset currently contains 207 diverse tasks and 50K+ trajectories. Meanwhile, AXIS organizes data into task snapshots and evaluates policies with a systematic held-out protocol. We compare vision-language-action (VLA) policies under a unified AXIS evaluation suite and analyze scaling behavior across different data volumes. Continual pretraining on AXIS substantially improves the overall success rate of π0.5π_{0.5} by 5.8%, outperforms the model pretrained on RoboCasa365 by 37.3%, and exhibits consistent scaling with increasing data volume, with the largest gains observed under layout, sensor-noise, and camera perturbations.
Mengfei Zhao, Dihong Huang, Yikai Tang +12
Jul 23, 2026cs.AI

Same Dangerous Objective, Opposite Advice: Direct Exposure versus Multi-Agent Mediation

Even a current high-capability LLM can appear safer when shown a dangerous objective directly than when other agents transform and relay its direction. Using OpenAI's gpt-5.6-sol model alias, we test 25 pre-specified mirrored trade-off profiles. Direct exposure to an objective authorizing concealment, fabrication, and pressure produced advice net opposed to its target. After an Id and Censor transformed the same objective into affect and a constraint-rewritten, target-bearing intention, the user-facing Superego---which saw the preferred direction but not the raw objective, its manipulative clauses, or its source---produced advice net aligned with the target. This behavioral reverse shift is consistent with the model recognizing or distrusting the manipulative motive, although we do not identify its internal mechanism. The second result exposes a compositional safety gap: a current high-capability model can be used as the user-facing component of an automated, multi-stage workflow serving an explicitly manipulative objective. The workflow can keep the raw instruction, its manipulation-authorizing clauses, and its provenance outside the downstream model's context while preserving the objective's target direction. A user with endpoint-only access likewise cannot directly inspect those upstream messages including the objective.
Linjun Li
Jul 23, 2026cs.RO

GuidedAttention: Interpretable and Correctable Visual Attention for OOD-Robust Robot Manipulation via Imitation Learning

End-to-end visuomotor policies provide little opportunity for humans to understand or correct the policy's visual attention. We propose GuidedAttention, a visuomotor imitation learning framework that introduces interpretable and correctable visual attention as an explicit intermediate representation. Task-relevant attention keypoints are predicted from camera images and condition a diffusion-based action policy. Users can inspect and optionally correct selected keypoints once at rollout initialization, after which the corrected attention is automatically propagated throughout execution by a tracking module. Experiments in simulation and the real world demonstrate that GuidedAttention consistently improves robot manipulation performance, particularly under positional and appearance out-of-distribution (OOD) conditions. https://mmurooka.github.io/guided-attention-project-page
Masaki Murooka, Ryoichi Nakajo, Keisuke Shirai +4
Jul 23, 2026cs.RO

TableVerse: A Large-scale Tabletop Dataset with Real-world Grounded Layouts for Generalizable Manipulation

The development of generalizable robotic manipulation policies is inherently bounded by the availability of large-scale, high-fidelity scene data. While recent automated synthesis methods attempt to bridge this gap via text-to-layout hallucination or simplified procedural generation, they frequently suffer from physical implausibility and fail to capture the complex, dense clutter of actual human environments. In this paper, we introduce TableVerse, a fully automated Real2Sim pipeline that shifts the paradigm from imaginative layout generation to deterministic reconstruction from unstructured, in-the-wild image data. Our framework seamlessly processes unscripted internet media into high-fidelity, simulation-ready tabletop environments with accurate metric scales, authentic topologies, and verified mechanical stability. Furthermore, an automated task-conditioned trajectory generation framework is integrated to synthesize high-quality, collision-free pick-and-place demonstrations. Leveraging this complete pipeline, we construct the TableVerse-100K Dataset, a large-scale corpus comprising 100,000 unique, physically consistent environments paired with interactive manipulation trajectories. By capturing diverse asset compositions, realistic spatial distributions, and high-quality demonstrations, TableVerse-100K establishes a highly scalable and high-fidelity data foundation, providing significant value to facilitate future research in generalizable robotic manipulation tasks.
Boyuan Wang, Yue Zhang, Xutao Xue +2
Jul 22, 2026cs.RO

FELT: Generating Tactile Signals from Vision for Visuo-Tactile Manipulation

The sense of touch is central to manipulation, especially when vision is occluded or ambiguous. Although combining vision and touch improves manipulation, learning robust visuo-tactile policies requires substantial tactile data. Such data remains scarcer than visual data, because tactile sensors are fragile, specialized, and hard to standardize. To address this, we present Feature-Extracted Latent Tactile (FELT), a learning-based framework that synthesizes per-finger pressure tactile images from RGB observations, reducing the need for tactile-equipped data collection. FELT uses a large frozen visual encoder and a lightweight query decoder to predict tactile signals in a single feed-forward pass. To respect the physical topology of dual-finger tactile sensors, FELT decodes the left and right tactile sensor panels through separate branches, capturing the asymmetric contact patterns during interactions such as wiping, insertion, and in-hand rotation. At inference time, FELT only requires RGB data, allowing us to augment existing vision-only data with tactile observations, either as generated tactile images or as latent tactile features. Experiments on four contact-rich manipulation tasks demonstrate that both generated tactile images and latent tactile features improve policy success over vision-only baselines, with latent feature requiring no real tactile sensor during policy training or deployment. Supplementary material is available on our anonymous website: https://felt-tactile.github.io/.
Zinan Li, Yiyang Ling, Yuming Gu +8
Jul 22, 2026cs.RO

SeededGrasp: Language-Guided Grasping in Complex Scenes with Multiple Embodiments

Practical robotic grasping in complex scenes requires both 3D spatial reasoning and alignment with task-specific requirements. Vision-language models (VLMs) offer a natural way to specify these requirements using language, but existing approaches either use a VLM to predict the grasp directly with limited spatial awareness, or train the VLM together with the grasping model, which requires significantly more data and compute. These limitations impede performance and have prevented scaling to multiple embodiments in complex scenes. We address this by proposing SeededGrasp, a novel data-efficient framework that enables a VLM to predict a seed point to be used as conditioning for a subsequent lightweight grasp-generation model. Our architecture decouples high-level semantic reasoning from low-level geometric execution, enabling multi-embodiment support while bypassing the need for expensive end-to-end training. To enable training such models, we release the first multi-embodiment tabletop grasping dataset comprising over 2.5M grasps in cluttered scenes. Experimental results demonstrate that our approach outperforms existing baselines, achieving 72% success in simulation and 78% in real-world grasping experiments. See our project site for data and code: https://uoft-isl.github.io/seeded-grasp/
Yang Xu, Gurpreet Singh Mukker, Raymond Wang +3