Intelligence

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27 papers in the last 28 days · 0.4% of indexed attention

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Period ending 2026-09-21

14 new papers

A weekly snapshot of new work published in Intelligence.

Period ending 2026-09-14

6 new papers

A weekly snapshot of new work published in Intelligence.

Period ending 2026-09-07

4 new papers

A weekly snapshot of new work published in Intelligence.

287 papers

Latest in Intelligence

Jun 2, 2026cs.CV

Dive into the Scene: Breaking the Perceptual Bottleneck in Vision-Language Decision Making via Focus Plan Generation

In embodied vision-language decision making tasks such as robotic manipulation and navigation, Vision-Language and Vision-Language-Action Models (VLMs & VLAs) are powerful tools with different benefits: VLMs are better at long-term planning, while VLAs are better at reactive control. However, their performance is limited by the same perceptual bottleneck: visual hallucinations arise due to the models' inability to distinguish task-relevant objects from distractors. In principle, accurate identification and focus on critical objects while filtering out irrelevant ones is the key to break this limitation. A straightforward solution is one-step focus: directly attending to essential objects. However, this approach proves ineffective because effective focus inherently requires deep scene understanding. To this end, we propose SceneDiver, a coarse-to-fine focus plan generation method for VLMs leveraging their long-term planning abilities, that first constructs a holistic scene graph to establish initial comprehension, then progressively decomposes the task into simpler sub-problems through an iterative cycle of recognition, understanding, and analysis. To enable reactive control, we also design a lightweight adapter for distilling the deliberate focus ability into VLAs. Evaluations on standard embodied AI benchmarks confirm that our method substantially reduces visual hallucinations for both VLMs and VLAs, while preserving computational efficiency in tasks requiring fast execution. Our code and data are released at: https://future-item.github.io/SceneDiver.
Boyuan Xiao, Bohong Chen, Yumeng Li +3
Jun 1, 2026cs.CL

Economy of Minds: Emerging Multi-Agent Intelligence with Economic Interactions

How can a population of agents self-orchestrate and self-adapt into stronger collective intelligence without centralized control? Inspired by Friedrich Hayek's economic theory of decentralized coordination in markets, we study this question through an agent economy in which agents compete via auctions for the right to act, exchange payments, and accumulate wealth from environmental rewards. These simple economic signals induce decentralized credit assignment, driving planning without global orchestration or explicit communication protocols. The population evolves through economic selection: effective agents accumulate wealth and are mutated via exploitation, while ineffective ones go bankrupt and are replaced via exploration. We show that, initialized with weak agents, the economy produces emergent multi-step reasoning strategies and outperforms stronger monolithic baselines across five agentic tasks, including mathematical reasoning, financial research, scientific research, accelerator design, and distributed-system optimization. We further provide theoretical insights into how economic dynamics shape agent behaviors, linking local incentives to long-term global performance. Our results suggest a new path to multi-agent intelligence: rather than engineering coordination, we can design decentralized incentive structures under which it automatically emerges.
Zhenting Qi, Huangyuan Su, Ao Qu +13
Jun 1, 2026cs.CV

Cosmos 3: Omnimodal World Models for Physical AI

We introduce Cosmos 3, a family of omnimodal world models designed to jointly process and generate language, image, video, audio, and action sequences within a unified mixture-of-transformers architecture. By supporting highly flexible input-output configurations, Cosmos 3 seamlessly unifies critical modalities for Physical AI -- effectively subsuming vision-language models, video generators, world simulators, and world-action models into a single framework. Our evaluation demonstrates that Cosmos 3 establishes a new state-of-the-art across a diverse suite of understanding and generation tasks, demonstrating omnimodal world models as scalable, general-purpose backbones for embodied agents. Our post-trained Cosmos 3 models were ranked as the best open-source Text-to-Image and Image-to-Video models by Artificial Analysis, and the best policy model by RoboArena at the time the technical report was written. To accelerate open research and deployment in Physical AI, we make our code, model checkpoints, curated synthetic datasets, and evaluation benchmark available under the Linux Foundation's OpenMDW-1.1 License at https://github.com/nvidia/cosmos and https://huggingface.co/collections/nvidia/cosmos3. The project website is available at https://research.nvidia.com/labs/cosmos-lab/cosmos3.
NVIDIA, :, Aditi +293
Jun 1, 2026cs.CV

Not All Points Are Equal: Uncertainty-Aware 4D LiDAR Scene Synthesis

Constructing faithful 4D worlds from LiDAR-acquired sequences is crucial for embodied AI, yet current generative frameworks apply uniform modeling capacity across all spatial regions. This ignores that perceptual difficulty varies dramatically within a single scan: distant surfaces, occluded boundaries, and small-scale objects carry far higher uncertainty than well-observed structures. We present U4D, a new framework that explicitly leverages spatial uncertainty to guide LiDAR scene generation in a "hard-to-easy" schedule. U4D derives per-point uncertainty maps via Shannon Entropy from a pretrained segmentor, then applies an unconditional diffusion stage to synthesize high-entropy areas with precise geometry, followed by a conditional completion stage that fills in the remaining regions using these structures as priors. A MoST (Mixture of Spatio-Temporal) block further maintains cross-frame coherence by dynamically balancing spatial detail and temporal continuity. Extensive experiments on nuScenes and SemanticKITTI demonstrate state-of-the-art scene fidelity, temporal consistency, and downstream performance.
Xiang Xu, Alan Liang, Youquan Liu +5
May 31, 2026cs.RO

OneVLA: A Unified Framework for Embodied Tasks

Navigation and manipulation are fundamental capabilities of embodied intelligence, enabling robots to interpret natural language commands and interact physically with their surroundings. However, current Vision-Language-Action (VLA) models remain constrained by task-specific architectures, specializing in either navigation or manipulation, which hinders the development of general-purpose robotic agents. To bridge this gap, we introduce OneVLA, a unified architecture that integrates these distinct tasks into a single, cohesive framework. Specifically, we design a unified action head capable of generating both navigation and manipulation actions without requiring task-specific variants. Furthermore, we propose a multi stage progressive training strategy-incorporating curated data construction and Chain-of-Thought (CoT) fine-tuning that facilitates strong positive transfer and mutual reinforcement between the two domains. Extensive experiments in both simulated and real-world environments demonstrate that OneVLA achieves state-of-the-art performance, significantly outperforming both specialized single-task and existing cross-task models. By unifying these core capabilities, OneVLA paves the way for truly general-purpose robotic systems. The model and source code will be publicly released.
Lingfeng Zhang, Xiaoshuai Hao, Yingbo Tang +10
May 30, 2026cs.AI

Interaction-Centered Intelligence: Toward an Interaction-Based Theory of Human-AI Co-Creation

Traditional artificial intelligence has largely conceptualized intelligence as isolated computation occurring within bounded agents. Across classical AI, machine learning, and many generative systems, the dominant unit of analysis remains the individual model or autonomous system evaluated through outputs, benchmarks, prediction accuracy, or optimization performance. While these approaches have produced major advances, they often under-theorize the role of interaction in the emergence of intelligence, creativity, meaning, and adaptive behavior. This paper proposes interaction as the primary unit of analysis for co-creative AI and interaction-centered intelligence more broadly. Drawing from distributed cognition, embodied cognition, enaction, participatory sense-making, human-computer interaction, and computational creativity, the paper traces a historical progression toward increasingly relational accounts of intelligence. Building upon prior work in Creative Sense-Making, quantified co-creation, and co-creative systems such as the Drawing Apprentice and AI Drawing Partner, it argues that intelligence emerges through evolving interaction dynamics among agents, environments, and socio-technical systems rather than solely through internal computation. The paper introduces Interaction-Centered Intelligence as a framework for understanding human-AI co-creation, collaborative emergence, adaptive participation, and interactional dynamics. Rather than evaluating intelligence solely through generated outputs, the framework emphasizes interaction trajectories, coordination patterns, participatory engagement, adaptive regulation, and interactional drift unfolding through time. Implications for explainable co-creative AI, hybrid intelligence, enactive AI, and future human-AI systems are discussed.
Nicholas Davis
May 30, 2026cs.AI

MOSAIC: Modular Orchestration for Structured Agentic Intelligence and Composition

Automated data science is a structured model-selection problem. A solution must choose data transformations, feature representations, architecture, training procedure, evaluation protocol, and refinement strategy for a task. AutoML systems automate parts of this process, but typically search within predefined pipeline, model, and hyperparameter spaces. LLM-based agents offer greater flexibility through retrieval, code generation, and execution feedback, yet their modelling decisions are often unstructured, difficult to verify, and hard to reuse. We introduce \textsc{MOSAIC} (Modular Orchestration for Structured Agentic Intelligence and Composition), a structured agentic framework for memory-grounded model selection and workflow construction. Given a task and dataset, \textsc{MOSAIC} builds a semantic task profile, retrieves prior cases and source-code modules, and constructs a blueprint: an intermediate representation specifying selected modelling components, composition, interface constraints, and execution requirements. This blueprint turns model selection into a staged, context-grounded search and grounds LLM-based code generation in retrieved evidence rather than unconstrained synthesis. Candidate models are validated by execution and refined using diagnostic feedback, training traces, task metrics, and a failure-aware reinforcement learning policy. We instantiate \textsc{MOSAIC} on financial time-series forecasting and generation, where models must satisfy predictive accuracy, distributional fidelity, execution reliability, and downstream financial criteria such as risk and tail behaviour. Experiments against AutoML and agentic baselines show that \textsc{MOSAIC} improves task performance, execution success, and decision traceability, demonstrating the value of treating automated data science as structured, reusable, and execution-grounded model selection.
Yifan Bao, Xinyu Xi, Xinyu Liu +8
May 28, 2026cs.CV

PInVerify: An Offline Embodied Benchmark for Active Instance Verification

Embodied agents have made strong progress in navigating to target objects, but reaching the goal vicinity does not guarantee that the agent has found the correct instance: subtle attribute differences (e.g., "white floral" vs. "white striped") often require close-range, multi-view inspection. We address this gap with Active Instance Verification (AIV), a task in which an agent actively selects viewpoints around a candidate object to decide whether it matches a fine-grained natural-language description. We formalize AIV as a finite-horizon decision process and introduce PInVerify, an offline embodied benchmark for AIV: 3,000 evaluation episodes across 18 object categories, delivered as multi-view captures with a 6-sector navigation topology that exposes trap views (navigable but uninformative) and unreachable sectors. As reference baselines we build a training-free pipeline and a LoRA-fine-tuned end-to-end agent around open-source multimodal large language models (MLLMs) at on-device scale (≤\leq8B parameters), with attribute decomposition, a visibility-weighted multi-view tracker, and three next-best-view (NBV) strategies. In our evaluation across Qwen3-VL (4B/8B), SenseNova-SI-1.2-InternVL3-8B, CLIP, and SigLIP2, the best MLLM-based baseline exceeds the best embedding baseline by 4.9 pp; GT-box ablations show a +3.1 pp detection gap; and we do not observe reliable gains from active viewpoint selection within the tested NBV strategies. A LoRA-fine-tuned agent (SFT+GSPO) reaches 85.6%. PInVerify aims to support further work on active, fine-grained semantic verification in embodied AI. Code: https://github.com/Avalon-S/PInVerify.
Yuhang Jiang
May 28, 2026cs.AI

Physically Viable World Models: A Case for Query-Conditioned Embodied AI

World models for embodied AI must be physically viable: constructed to answer intervention queries by representing the physical structure governing action outcomes, rather than merely predicting future observations. Existing observation-predictive world models can produce visually plausible but physically wrong rollouts. This failure is structural; distinct physical systems can look identical yet diverge under intervention. We expose this problem with controlled benchmarks that fix the visible scene while varying latent physics. We show that such models may recommend infeasible actions, mispredict interaction outcomes, or certify unsafe behavior. We argue that embodied AI requires world models that identify the simplest physical abstraction sufficient to answer an intervention query. Such a model comprises modular components, including environment representation, latent state and parameter estimation, action specification, interventional dynamics, and query-level response. An autonomous orchestrator should identify the relevant abstraction and compose compatible learned and structured components per query. When closed-form physics is unavailable, uncertain, or costly, the transition model may be analytic, simulated, learned, or hybrid, but it must preserve the structure that determines interventional outcomes. This decomposition makes the model interpretable, its components verifiable, and its outputs auditable against the query. It also provides a design principle for new world models and a feasibility test for existing ones: the right abstraction is not the most detailed model of the world, but the simplest model that preserves the distinctions relevant to the query. We demonstrate this approach on queries that existing systems fail to answer correctly, and outline how an orchestrator can dynamically assemble and adapt physically viable models for planning, control, and verification.
Adam J. Thorpe, Stepan Tretiakov, Cheng-Hsi Hsiao +6
May 28, 2026cs.RO

Qwen-VLA: Unifying Vision-Language-Action Modeling across Tasks, Environments, and Robot Embodiments

Embodied intelligence is often studied through specialized models for individual tasks such as manipulation or navigation, resulting in fragmented capabilities and limited generalization across tasks, environments, and robot embodiments. In this work, we study whether heterogeneous embodied decision-making problems can be unified within a single vision-language-action model. We present Qwen-VLA, a unified embodied foundation model that extends Qwen's vision-language modeling stack from perception, understanding, and reasoning to continuous action and trajectory generation through a DiT-based action decoder. Qwen-VLA is trained with a large-scale joint pretraining recipe over diverse data sources, including robotics manipulation trajectories, human egocentric demonstrations, synthetic simulation data, vision-and-language navigation data, trajectory-centric supervision, and auxiliary vision-language data. To support multiple robot platforms, we introduce embodiment-aware prompt conditioning, where robot-specific textual descriptions specify the current embodiment and control convention. We further cast manipulation, navigation, and trajectory prediction into a unified action-and-trajectory prediction framework, enabling transferable visual grounding, spatial reasoning, and continuous action generation across robot morphologies, task families, and environments. Experiments on manipulation, navigation, and trajectory-centric benchmarks show consistent multi-task performance and out-of-distribution generalization under variations in scene layout, background, lighting, object configuration, and robot embodiment. Qwen-VLA-Instruct achieves 97.9% on LIBERO, 73.7% on Simpler-WidowX, 86.1%/87.2% on RoboTwin-Easy/Hard, 69.0% OSR on R2R, 59.6% SR on RxR, 76.9% average OOD success in real-world ALOHA experiments, and 26.6% zero-shot success on DOMINO dynamic manipulation.
Qiuyue Wang, Mingsheng Li, Jian Guan +37
May 27, 2026cs.CV

GEM: Generative Supervision Helps Embodied Intelligence

Embodied Vision-Language Models (VLMs) have demonstrated impressive performance and generalization in robotics, particularly within Vision-Language-Action frameworks. However, a significant gap remains between the high-level semantic focus of standard text-guided pre-training paradigms and the low-level spatial and physical knowledge critical for execution in embodied environments. In this paper, we introduce GEM, a Generative-supervised Embodied vision-language Model designed to bridge this divide. We propose integrating a depth map generation task directly into the VLM pre-training phase. By training this generative objective jointly with the main model, we observe substantial improvements in embodied intelligence, significantly enhancing both semantic understanding and physical operation capabilities. To support this paradigm, we curate and release GEM-4M, a comprehensive large-scale dataset featuring a mixture of grounding, reasoning, and planning data paired with high-quality depth supervision. Extensive experiments demonstrate that GEM achieves state-of-the-art results across diverse embodied benchmarks. Furthermore, our deployed action model, GEM-VLA, exhibits vastly superior task execution abilities in both simulation environments and real-world evaluations. Code, models, and datasets are available at https://zhaorw02.github.io/GEM/
Ruowen Zhao, Bangguo Li, Zuyan Liu +9
May 27, 2026cs.CV

General Covariant Action Modeling: Constructing Generalized Manifolds via Spatio-Temporal Decoupling

Achieving robust generalization from limited data is a central challenge in embodied intelligence. Prevailing methods fail by regressing absolute coordinates, which violates the principle of general covariance. Fundamentally, this conflates the intrinsic task geometry with rigid execution patterns, binding policies to specific motion styles and fixed speeds. To resolve this, we propose the Generalized Action Manifold (GAM) framework that enforces general covariance through structural disentanglement. Specifically, GAM realizes the manifold by enforcing invariance across two orthogonal dimensions: (1) Temporal Invariance, utilizing an Arc-Length Parameterizer to orthogonalize the spatial path geometry from temporal dynamics, ensuring robustness to velocity variations; (2) Geometric Invariance, where a Schema-Affine-Factorization mechanism maps trajectories to canonical ``world lines'' in a pose-normalized coordinate frame. This distinguishes invariant geometric schemas from affine modulations, ensuring spatial generalizability. By integrating GAM within a structured Vision-Language-Action (VLA) architecture, we enable sparse demonstrations to densely populate a continuous, valid action manifold. Empirical results demonstrate that GAM enables superior transfer and robustness capabilities, outperforming geometry-agnostic baselines.
Huaihai Lyu, Chaofan Chen, Mingyu Cao +2
May 26, 2026cs.MA

Decoupled Intelligence: A Multi-Agent LLM Framework for Controllable Traffic Scenario Generation in SUMO

The integration of Large Language Models (LLMs) with microscopic traffic simulation offers a promising path toward autonomous urban planning and intelligent transportation analysis. However, existing monolithic agent architectures often struggle with the complexity of end-to-end simulation workflows, leading to reasoning failures, parameter inconsistency, and a lack of systematic state management. This paper proposes a novel multi-agent collaborative framework designed to automate the entire lifecycle of traffic simulation in SUMO (Simulation of Urban Mobility). Our approach decouples the simulation pipeline into specialized roles, including Planner, Builder, Demand, Runner, and Analyst, coordinated by a high-level reasoning engine. We introduce a state-persistent Orchestrator leveraging the Model Context Protocol (MCP) to ensure seamless data handover and environmental consistency across distributed agent actions. This architecture enables a robust closed-loop refinement process, where simulation outcomes are iteratively analyzed and optimized to satisfy user-defined Key Performance Indicators (KPIs). Experimental results through role ablation studies demonstrate that the proposed multi-agent framework significantly enhances task success rates and parameter accuracy compared to single-agent baselines. Furthermore, case studies on real-world network extraction and traffic optimization highlight the system's capability to bridge the gap between high-level natural language intent and low-level simulation execution.
Shuyang Li, Ruimin Ke
May 26, 2026cs.AI

Intelligence as Managed Autonomy: Failure, Escalation, and Governance for Agentic AI Systems

As autonomous and agentic AI systems scale in robotic and human-machine environments, managing hallucination and persistent but unjustified action remains an open challenge. Rather than attributing these failures solely to model or alignment limitations, this paper explores the architectural vulnerability of unbounded autonomy - the presumption that an agent should continue operating regardless of rising uncertainty. It introduces a theory of managed autonomy that defines intelligent behavior through the formal capacity to detect epistemic drift, suspend reasoning, attempt recovery, and ultimately surrender control when reliability diminishes. We instantiate this theory via the SMARt (Self-Managing Multi-tier Autonomous Reasoning with Regulated/Revoked transitions) model, a four-layer framework featuring Stable, Meta-cognitive, Assisted, and Regulated states. By developing a timed, guarded Petri net formulation, we establish theoretically bounded properties for the system, demonstrating how architecture can formally mandate escalation, constrain invalid outputs, and ensure governance reachability under specified conditions. We further analyze how incorporating domain-specific trigger sets across varied operational settings (e.g., healthcare, robotics, etc.) can systematically preserve safety, assuming completeness and soundness criteria are met. Because these triggers are designed to be adaptive, the SMARt model accommodates the safe, controlled expansion of an agent's operational scope over time. We conclude that formalizing failure management within the autonomy lifecycle is a crucial step toward realizing reliable and governed artificial intelligence.
Srini Ramaswamy
May 26, 2026cs.RO

Towards Shared Embodied Intelligence in Humanoid Robots through Optimization Development and Testing of the Human Aware ergoCub Robot

Collaboration is central to human behavior, enabling tasks beyond individual capability. This ability arises from coordinating actions through internal representations of others, a concept known as shared intelligence. Additionally, humans are characterized by physical bodies and cognitive abilities that are optimized in response to their environment, a phenomenon referred to as embodied cognition. Designing humanoid robots that collaborate safely and effectively with people requires unifying these principles. Here we propose an architecture that integrates shared intelligence and embodied cognition to enable robots to physically collaborate with humans, where robot hardware and control are optimized for human metrics, using representations of the human body and motion intelligence. The ultimate goal is to achieve a form of shared embodied intelligence. Specifically, our architecture optimizes robot hardware and physical intelligence parameters with respect to human ergonomic metrics. This is accomplished by modeling human-robot interaction as a function of hardware configurations and embedding human models into the robot's physical intelligence. As a concrete implementation, we present the humanoid robot ergoCub, whose morphology and control have been optimized for collaborative tasks with humans. Our approach provides a framework for designing humanoid robots that prioritize human ergonomics at both the hardware and physical intelligence levels, with applications in industrial and assistive robotics.
Carlotta Sartore, Mohamed Elobaid, Lorenzo Rapetti +13
May 26, 2026cs.RO

Enabling Extensible Embodied Capabilities with Tools

Most existing embodied intelligence methods formulate perception, reasoning, planning, and control within a unified parameterized policy. Yet these capabilities are inherently hierarchical and heterogeneous, making them difficult to reliably learn and modularize within a single model. We propose a capability externalization approach that decouples heterogeneous capabilities into independently optimized tools, dynamically invoked at inference time. To this end, we introduce Embodied Tool Protocol (ETP), a standardized protocol for embodied tool registration, discovery, invocation, and execution, and curate 100+ validated tools spanning perception, cognition, reasoning, and execution as the tool base. Building on this, we construct EmbodiedToolBench to evaluate both whether tool augmentation improves embodied performance and how well current models use tools across tool-necessity recognition, tool selection, tool execution, and tool-chain composition. Experiments across simulation and real-world platforms confirm that capability externalization consistently improves embodied performance (avg. gain 31% on EB-ALFRED and 36% on EB-Navigation), yet reveal a clear boundary: gains are substantial for cognition and perception but are limited for execution-type capabilities. Moreover, our analysis reveals that knowing when, which, and how to invoke tools remains a persistent challenge across all models, thereby highlighting embodied tool competence as a critical direction for future research.
Xueyang Zhou, Zijia Wang, Qianjiang Li +7
May 25, 2026cs.AI

Advancing Creative Physical Intelligence in Large Multimodal Models

Large multimodal models (LMMs) have rapidly advanced in perception and reasoning; however, it remains unclear whether these capabilities generalize to discovering visually grounded solutions in open-ended environments, beyond pattern recognition. In such settings, intelligence requires more than answering well-posed questions: it involves identifying how elements in a scene can be repurposed in non-obvious yet physically feasible ways. This form of creative problem-solving is central to human intelligence, but remains largely untested in current benchmarks. To evaluate this ability, we introduce MM-CreativityBench, a benchmark for affordance-grounded creative tool use in visually rich, physically constrained environments. Each instance presents a scenario image with structured views of candidate entities and their parts, enabling fine-grained, interactive evaluation of how models iteratively inspect the scene, identify relevant affordances, and compose visually and physically grounded solutions. Our experiments show that current LMMs often fall short, not due to lack of generative capability, but because they do not sustain grounded exploration. Models often overlook relevant entities, under-examine critical parts, or hallucinate attributes not grounded in the image. Motivated by this failure mode, we propose affordance-grounded alignment, which casts creative tool use as a preference learning problem. Using Direct Preference Optimization, we encourage models to prefer attribute-affordance reasoning grounded in visual evidence over hallucinated alternatives. In addition, we incorporate supervision derived from an affordance knowledge base to guide broader entity exploration and multi-turn planning. Our results show consistent gains in selecting the correct entities and parts, while substantially reducing hallucination and grounding-related errors.
Cheng Qian, Hyeonjeong Ha, Jiayu Liu +10
May 25, 2026cs.CV

AgentGrounder: Zero-Shot 3D Visual Pointcloud Grounding using Multimodal Language Models

3D Visual Grounding (3DVG) is an essential capability for embodied AI, requiring agents to localize objects in 3D scenes based on natural language descriptions. Recent zero-shot methods leverage 2D vision-language models (LVLMs). However, they often rely on existing sets of multi-view images and struggle with the limited semantic and spatial details provided by standard 3D segmentation tools. We present AgentGrounder\textbf{AgentGrounder}, a zero-shot 3D visual grounding framework that operates directly on colored point clouds without task-specific 3D training. Our approach follows a two-stage design: (1) an offline stage that applies 3D model to build an Object Lookup Table (OLT) with instance IDs, semantic labels, 3D bounding boxes; and (2) an online tool-driven agent that decomposes each query, retrieves only relevant candidates from the OLT, performs geometric scoring, and triggers image rendering on demand when additional visual evidence (e.g., color, material, or viewpoint-sensitive cues) is required. Compared with fixed anchor-target matching pipelines, this design reduces cascading matching errors and improves context-window efficiency by avoiding prompts overloaded with irrelevant objects. We evaluate on ScanRefer and Nr3D under a zero-shot setting and observe consistent improvements over SeeGround in our setup, including +2.5% Acc@0.5 on ScanRefer and +6.3% on Nr3D, with a notable +6.3% gain on Nr3D view-independent queries. These results show that combining selective retrieval, geometric reasoning, and adaptive visual inspection yields a practical and robust foundation for open-vocabulary 3D grounding. Our code is available at https://github.com/be2rlab/AgentGrounder.
Cuong Huynh, Maxim Popov, Denis Gridusov +1
May 24, 2026cs.DL

Catalyst Papers in Artificial Intelligence Research: A Landscape on ICLR from 2017 to 2025

A small number of methodological contributions, including word2vec, the Transformer, large-scale pre-training, and reinforcement learning from human feedback, have reshaped NLP and AI research over the past decade. OpenReview now makes numeric reviewer scores and accept/reject decisions public for every ICLR submission. Whether such review signals identify trajectory-changing papers at submission time, however, remains untested at corpus scale. We answer this question on 36,11336{,}113 papers from ICLR 2017--2025, identifying \emph{catalysts}: papers whose descendants measurably redirect future research. We compare four disruptiveness measures (the Consolidation/Destabilization (CD) index, node2vec, the direction-aware Embedding Disruptiveness Measure (EDM), and an LLM-based semantic rater) and define a five-type operational catalyst taxonomy (topic initiator, topic bridge, within-topic redirector, simultaneous, and recognition-misaligned). EDM leads at identifying highly cited ICLR papers (AUC 0.830.83 vs.\ 0.600.60 for CD, 0.490.49 for node2vec, and 0.420.42 for the LLM rater). Topic initiators precede a 7.55×7.55{\times} topic-share growth and topic bridges precede an 11.52×11.52{\times} growth in cross-topic citation flow versus year-matched controls. We found that the peer review scores are essentially orthogonal to future disruptiveness (∣ρ∣≤0.005|ρ|{\leq}0.005; accepted and rejected papers have indistinguishable mean EDM, p=0.11p{=}0.11).
Fan Huang
May 23, 2026cs.AI

Hylos: Operability Contracts for Model-Native Spatial Intelligence

Foundation models can increasingly describe, reconstruct, and generate 3D objects, assemblies, scenes, and environments, but visually plausible spatial output is not yet operable 3D. A generated object or environment becomes useful to an agent only when the system can identify its entities, frames, surfaces, constraints, provenance, admissible actions, expected effects, and validation failures. This paper introduces Hylos, a systems architecture for contract-bounded spatial intelligence. Hylos maintains scene-scale operability state over objects, assemblies, assets, surface anchors, assertions, action candidates, solver jobs, shared actuator invocations, capability gaps, and effect diffs. Durable spatial changes are routed through a SpatialTransaction: a commit boundary that resolves references, checks admissibility, protects invariants, projects effects, and returns commit, review, rollback, deferral, or capability-gap outcomes. The paper is framed as a systems/position preprint with a focused artifact study rather than a broad benchmark. The study examines causal repair: a visible misalignment appears on a dependent component, while the supported repair lies upstream in the placement structure that controls it. The successful interaction traces the symptom through scene dependencies, selects a supported upstream interaction, and applies a validated change instead of directly editing visible geometry. The broader claim is that spatial AI should be evaluated not only by visual quality, but by whether generated or edited 3D can become reliable substrate for CAD, robotics, simulation, inspection, manufacturing, and interactive world authoring.
Christopher Da Silva
May 21, 2026cs.AI

AI-Enabled Serious Games: Integrating Intelligence and Adaptivity in Training Systems

Serious games are widely used for learning and training across domains such as healthcare, defense, and education. Persistent challenges remain, however, including static scenario design, authoring bottlenecks, limited learner modeling, and difficulty implementing meaningful real-time instructional adaptation. Recent advances in artificial intelligence (AI) introduce novel capabilities such as dynamic scenario variation, contextual feedback, adaptive pacing, and learner-state modeling that may help address some of these limitations. At the same time, integrating AI into serious games raises important questions related to validity, transparency, system control, and learner trust. This chapter examines how contemporary AI approaches may support real-time instructional adaptation in serious games. It distinguishes between instructional intelligence, defined as a system's capacity to infer learner knowledge and reason about pedagogically appropriate responses, and adaptivity, defined as the ability to modify instructional actions during interaction. A historical synthesis of adaptive learning systems is presented, tracing developments from early computer-assisted instruction through intelligent tutoring systems (ITS), dynamic difficulty adjustment (DDA), authoring platforms, learning analytics, and recent AI-enabled architectures. Building on this perspective, the chapter discusses how large language models (LLMs), reinforcement learning (RL), and agent-based architectures may contribute to more integrated forms of intelligence and adaptivity in serious games. It also highlights practical and research challenges associated with AI-enabled systems, including explainability, validation, computational cost, and the limited empirical evidence regarding long-term learning outcomes in AI-enabled serious games.
Priyamvada Tripathi, Bill Kapralos
May 20, 2026cs.CV

PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objects

Simulation-ready physical 3D assets have emerged as a promising direction owing to their broad applicability in downstream tasks. However, most existing 3D generation methods either neglect physical properties or are limited to a single asset category, e.g., rigid, deformable, or articulated objects. To address these limitations, we introduce PhysX-Omni, a unified framework for simulation-ready physical 3D generation across diverse asset types. Specifically, we develop a novel and efficient geometry representation tailored for Vision-Language Models, which directly encodes high-resolution 3D structures without compression, significantly improving generation performance. In addition, we construct the first general simulation-ready 3D dataset, PhysXVerse, covering diverse indoor and outdoor categories. Furthermore, to comprehensively and flexibly evaluate both generative and understanding capabilities in the wild, we propose PhysX-Bench, which encompasses six key attributes: geometry, absolute scale, material, affordance, kinematics, and function description. Extensive experiments with conventional metrics and PhysX-Bench show that PhysX-Omni performs strongly in both generation and understanding. Moreover, additional studies further validate the potential of PhysX-Omni for applications in simulation-ready scene generation and robotic policy learning. We believe PhysX-Omni can significantly advance a wide range of downstream applications, particularly in embodied AI and physics-based simulation.
Ziang Cao, Yinghao Liu, Haitian Li +5
May 20, 2026cs.CV

ArchSIBench: Benchmarking the Architectural Spatial Intelligence of Vision-Language Models

Architectural spatial intelligence, the ability to recognize and infer architectural space, is fundamental to tasks such as robot navigation, embodied interaction, and 3D scene understanding and generation. Although extensive research has evaluated the basic spatial skills of Vision-Language Models (VLMs) such as relative orientation, distance comparison, and object counting, these tasks cover only the most elementary levels of spatial cognition and largely overlook higher-level cognition of architectural space, including layout understanding, circulation patterns, and functional zoning. In this work, we present ArchSIBench, a Benchmark for Architectural Spatial Intelligence based on the perspectives from architecture, cognitive science, and psychology. ArchSIBench covers five core dimensions: perception, reasoning, navigation, transformation, and configuration, comprising 17 fine-grained subtasks. Through careful manual annotation by experts with architectural backgrounds, we construct 3,000 question-answer pairs to enable comprehensive evaluation of architectural spatial intelligence. Based on ArchSIBench, we evaluate various VLMs and find that the architectural spatial intelligence of most models shows significant differences from human baselines; additionally, models exhibit substantial variability across capability dimensions. Some state-of-the-art models can approach the level of human evaluators without architectural training. However, a clear gap remains compared to human evaluators with architectural training, particularly in spatial transformation and configuration reasoning. We believe that ArchSIBench will provide important insights and systematic resources for measuring and advancing the architectural spatial intelligence of VLMs. The dataset and code are available at https://huggingface.co/datasets/ArchSIBench/ArchSIBench.
Qirui Shen, Wenda Wang, Jiachen Lu +5
May 20, 2026cs.CV

Machine Intelligence that Understands Visual and Linguistic Information and Interacts with Humans and Environments

Advancements at the intersection of computer vision and natural language processing are crucial for applications like assistive tech, multimedia querying, and robotics. This dissertation proposes novel architectures to improve intelligent agents across three key vision-language tasks: image captioning, visual dialog, and interactive instruction following. First, we address limitations in visual representation for image captioning. Traditional models rely on region-based features from CNN detectors, which lack global context and suffer from high computational overhead. We propose GRIT (Grid and Region-based Image captioning Transformer), a transformer-only architecture. By integrating grid and region features using a DETR-based detector, GRIT enables end-to-end training and out-performs prior methods in both inference accuracy and speed. Second, we tackle visual dialog, which requires multi-turn conversation about an image. The challenge lies in efficiently modeling interactions between multiple inputs (image, question, history). We introduce LTMI (Light-weight Transformer for Many Inputs). Utilizing a specialized attention block, an LTMI layer matches the representational power of a standard Transformer extension while utilizing less than one-tenth of its parameters, as validated on the VisDial dataset. Finally, we study interactive instruction-following for embodied AI using the ALFRED dataset. We propose a framework featuring a two-stage instruction interpretation: it first decodes language directives independently of visual context to predict a tentative action-object sequence, which is then fused with visual features for final execution. Using multiple egocentric views and hierarchical attention, our method accurately localizes objects and achieves a state-of-the-art unseen success rate of 8.37%.
Van Quang Nguyen
May 19, 2026cs.LG

FusionSense: Tri-Stage Near-Sensor Learning for Runtime-Adaptive Multimodal Edge Intelligence

Autonomous systems and smart-industry deployments increasingly split computation across near-sensor, edge, and cloud resources, where tight energy, latency, and reliability budgets demand run-time adaptivity. In practice, deciding what to compute and transmit at each point is pivotal; yet as multimodal sensor suites (cameras, LiDAR/depth, etc.) proliferate at the edge, most prior approaches either (i) fuse modalities on powerful servers or (ii) apply uni-modal near-sensor filters that ignore cross-modal dependencies, leading to redundant transmissions or missed events. We present FusionSense, a fusion-aware intelligent sensing framework for energy-constrained autonomous edge systems. Lightweight near-sensor classifiers are trained via a three-step procedure: (i) a server-side fusion model learns the downstream task, (ii) filter-out-safe (FoS) labels quantify each modality's necessity relative to the fused decision, and (iii) an edge-side fusion model is compacted by injecting near-sensor predictions as auxiliary signals. The result is a run-time decision layer that jointly reduces compute and communication while scaling linearly with sensor count. On a dual-modality (RGB+Depth/LiDAR) setup with SynDrone, FusionSense sustains task quality at substantially higher data-reduction rates than uni-modal filters and delivers large end-to-end gains: up to 33x lower energy at 1% FoI prevalence, 11x at 10%, a 92.3% reduction in quality loss at a fixed 30% data reduction, and roughly 1.5x higher energy savings than the best prior filtering baseline.
Sanggeon Yun, Ryozo Masukawa, Minhyoung Na +5
May 19, 2026cs.AI

The Role of Rigor in Artificial Intelligence

Artificial intelligence (AI) has achieved extraordinary capabilities despite lacking many of the conceptual and scientific foundations associated with mature disciplines. Unlike traditional sciences, where reliable technology typically emerges from theoretical understanding, modern AI has progressed largely through performance-driven iteration and "alchemical" experimentation. This tension motivates a systematic analysis of AI through the lens of rigor. We introduce a three-part framework consisting of conceptual rigor (clarifying foundational concepts), epistemic rigor (establishing scientific understanding), and operational rigor (ensuring reliable performance and deployment). Using this framework, we analyze competing conceptions of intelligence and understanding, the strengths and limitations of the empirical approach to deep learning, the power and pitfalls of benchmarks, and the obstacles to theory development posed by modern AI systems. We argue that the distinctive trajectory of AI arises from how forms of rigor interact across paradigms, resulting in the primacy of operational rigor in modern deep learning. This perspective helps explain both AI's rapid advances and its persistent uncertainties, while clarifying the challenges involved in transforming AI into a mature science and reliable technology.
Timothy Nguyen
May 19, 2026cs.CR

RoboJailBench: Benchmarking Adversarial Attacks and Defenses in Embodied Robotic Agents

Recent advances in Vision-Language Models (VLMs) facilitate a new class of embodied AI systems, where these models are integrated into physical platforms, e.g. robots and autonomous vehicles, to interpret visual scenes and execute natural language commands in diverse environments. Previous research has introduced jailbreak attacks and defenses for embodied AI. Their evaluations, however, rely on ad-hoc datasets, limited metrics, and emphasize attack success while neglecting the trade-off between security and the ability to follow benign commands. Existing benchmarks and evaluation frameworks either target traditional chat-based models or focus on non-adversarial safety evaluation for embodied AI; neither captures the adversarial risks, inputs, consequences, and evaluation criteria necessary for jailbreak attacks in embodied AI systems. In this paper, we address this gap with RoboJailBench, which consists of three core components. We establish a security taxonomy derived from ISO standards, regulatory rules, and documented incidents. This effort yields 18 categories of security violation consequences for embodied AI. We introduce an intent contrast dataset pipeline that augments existing datasets with paired adversarial and benign goals to measure both security and utility. Lastly, we provide an evolving repository with standardized metrics and a unified process for assessing and integrating new attacks and defenses. With this benchmark, we construct a new taxonomy-balanced dataset and augment five existing datasets. We integrate four attacks and two defenses to evaluate their performance on leading embodied VLMs. This benchmark provides the first standardized evaluation framework for jailbreak attacks in embodied AI and supports future research. We release our code, datasets, and artifacts, and maintain a leaderboard at https://purseclab.github.io/benchmark-for-robotics-security.
Doguhuan Yeke, Yanming Zhou, Leo Y. Lin +3
May 18, 2026cs.CV

EgoExoMem: Cross-View Memory Reasoning over Synchronized Egocentric and Exocentric Videos

Egocentric memory is widely used in embodied intelligence, but it may be insufficient for comprehensive spatial-temporal reasoning. Inspired by human recall from both field and observer perspectives, we introduce EgoExoMem, the first benchmark for cross-view memory reasoning over synchronized egocentric and exocentric videos. EgoExoMem contains 2.6K2.6K high-quality MCQs across eight temporal, spatial, and cross-view QA types. To support dual-view retrieval, we propose E2^2-Select, a training-free frame selection method for synchronized ego-exo videos. It combines relevance-based budget allocation with per-view k-DPP sampling to handle view asymmetry and cross-view temporal consistency. Experiments show that ego and exo views provide complementary memory cues, while existing MLLMs remain far from solving the benchmark: the best model reaches only 55.3%55.3\%. E2^2-Select achieves state-of-the-art performance of 58.2%58.2\% over frame-selection and RAG-based memory baselines. Further analysis reveals systematic view-preference conflicts between question framing and answer grounding, underscoring the novelty and challenge of cross-view memory reasoning.
Ruiping Liu, Junwei Zheng, Yufan Chen +7
May 18, 2026cs.RO

Dexora: Open-source VLA for High-DoF Bimanual Dexterity

Vision-Language-Action (VLA) models have recently become a central direction in embodied AI, but current systems are restricted to either dual-gripper control or single-arm dexterous hand manipulation. While low-dimensional gripper control can often be handled with simpler methods, high-dimensional dexterous hand control benefits greatly from full end-to-end VLA learning. In this work, we introduce Dexora, the first open-source VLA system that natively targets dual-arm, dual-hand high-DoF manipulation. We design a hybrid teleoperation pipeline that decouples gross arm kinematics (captured with a custom exoskeleton backpack) from fine finger motion (markerless hand tracking via Apple Vision Pro), and that drives both a physical dual-arm dual-hand platform and an identical MuJoCo digital twin. Using that interface, we assemble a large training corpus: an embodiment-matched synthetic corpus (100K simulated trajectories, 6.5M frames) and a real-world dataset of 10K teleoperated episodes (2.92M frames). To mitigate noisy teleoperation demonstrations, we propose a data-quality-aware training recipe: an offline discriminator provides clip-level weights for diffusion-transformer policy training, down-weighting low-quality demonstrations. Empirically, Dexora outperforms competitive VLA baselines on both basic and dexterous benchmarks (e.g., average dexterous success 66.7% vs. 51.7%), attains 90% success on basic tasks, and shows robust out-of-distribution and cross-embodiment generalization. Ablations confirm the importance of real data and the discriminator for dexterity.
Zongzheng Zhang, Jingrui Pang, Zhuo Yang +22
May 18, 2026cs.CV

Code-as-Room: Generating 3D Rooms from Top-Down View Images via Agentic Code Synthesis

Designing realistic and functional 3D indoor rooms is essential for a wide range of applications, including interior design, virtual reality, gaming, and embodied AI. While recent MLLM-based approaches have shown great potential for 3D room synthesis from textual descriptions or reference images, text-based methods struggle to capture precise spatial information, and existing image-conditioned agents suffer from instability and infinite looping when tasked with holistic room generation from top-down views. To address these limitations, we propose Code-as-Room, an MLLM-based agentic framework equipped with a structured execution harness, which represents 3D rooms with Blender codes. Given a top-down room image, the framework parses the reference image to extract scene elements and their spatial relationships, and synthesizes executable Blender code for geometry, materials, and lighting in a principled, multi-stage pipeline. A cross-stage memory module is maintained throughout to mitigate context forgetting inherent to existing agent-based frameworks. We further introduce a dedicated benchmark for code-based 3D room synthesis, encompassing various evaluation protocols. Based on our benchmark, comprehensive comparisons against existing agent-based methods are conducted to validate the effectiveness of our proposed execution harness.
Yixuan Yang, Zhen Luo, Wanshui Gan +5
May 18, 2026cs.RO

REBAR: Reference Ethical Benchmark for Autonomy Readiness

As autonomous systems grow more advanced, objective metrics to evaluate their ethical and legal compliance are critical for informing end users of their limitations and ensuring accountability of those who misuse them. Current ethical embodied AI frameworks remain mostly qualitative, focusing on system design (through safety guardrails or targeted red teaming), and the realized guardrails often directly disallow unsafe behavior without providing the user with an override or interpretable reason. Instead, there is a need for computable metrics through rigorous testing that allow a user to determine the applicability of the system to the task. To address this gap, we introduce the Reference Ethical Benchmark for Autonomy Readiness (REBAR), a quantitative test and evaluation framework for autonomous systems. REBAR maps operating metrics into a computable Autonomy Readiness Level (ARL) rubric that can quantify ethical performance. Key innovations of the framework include a neuro-symbolic Large Language Model (LLM) approach to calculate and explain the ethical difficulty of scenarios, LLM-driven at-scale generation of test instances, and a versatile, photorealistic simulation environment. By evaluating white-box autonomy solutions through this rigorous testing pipeline, REBAR delivers an objective and repeatable benchmark score, bridging the gap between abstract principles and verifiable, accountable autonomy.
Jonathan Diller, David Barnes, Rebekah Bogdanoff +14
May 18, 2026cond-mat.mes-hall

Qumus: Realization of An Embodied AI Quantum Material Experimentalist

While modern Large Language Models (LLMs) and agentic artificial intelligence (AI) have demonstrated transformative capabilities in digital domains, the realization of embodied AI capable of real-world scientific discovery remains a difficult frontier. The advancements are hindered by the inherent complexity of integrating high-level reasoning, multimodal information processing and real-time physical execution. Here we introduce Qumus, the first AI quantum materials experimentalist. Physically embodied within a robotic mini-laboratory, Qumus is an intelligent, multimodal, and multi-agent system designed for the creation and nano-processing of atomically thin two-dimensional (2D) materials and stacked van der Waals (vdW) structures. Qumus autonomously navigates the full scientific cycle, from hypothesis generation and protocol planning to multi-step experimental execution, result analysis and reporting, acting as an experimentalist. Markedly, the system has achieved, for the first time, the AI-creation of graphene, as well as the first AI-fabrication of complex nanodevices including atomically thin field-effect transistors via vdW stacking. Qumus excels at these tasks by demonstrating autonomous error correction and closed-loop experimentation. Our results establish a generalizable framework for self-improving embodied AI systems that learn directly from the quantum world, opening a pathway toward accelerated discovery in quantum materials, electronics and beyond.
Lihan Shi, Zhaoyi Joy Zheng, Xinzhe Juan +14
May 18, 2026cs.RO

WorldArena 2.0: Extending Embodied World Model Benchmarking on Modality, Functionality and Platform

World models have emerged as a central paradigm for embodied intelligence, enabling agents to predict action-conditioned future and reason about environmental dynamics. However, existing embodied world model benchmarks are still largely confined to vision-only prediction, offline embodied applications, and simulator-based evaluation, making them insufficient for assessing increasingly comprehensive world models. In this work, we introduce WorldArena 2.0, an expanded benchmark that systematically broadens embodied world model evaluation along three dimensions: modality, functionality, and platform. Along the modality dimension, WorldArena 2.0 extends evaluation from vision-only to visuotactile modalities, enabling assessment of multimodal perception and prediction. Along the functionality dimension, it extends beyond policy evaluation and planning to assess world models as interactive RL environments for policy optimization. Along the platform dimension, it moves beyond simulator-only evaluation to a diverse suite of simulated and real-world robotic settings across multiple embodiments. Under a standardized protocol, WorldArena 2.0 comprehensively evaluates perceptual quality, interactive utility, and cross-platform performance, providing a comprehensive testbed for tracking progress toward embodied world models. The benchmark is available at: https://world-arena.ai.
Yu Shang, Yinzhou Tang, Yiding Ma +22
May 17, 2026cs.RO

RoboFlow4D: A Lightweight Flow World Model Toward Real-Time Flow-Guided Robotic Manipulation

Planning and acting in 3D environments is a fundamental capability for robotic manipulation in the real world. Although prior work has explored predictive flow planners to guide 3D manipulation, existing approaches often rely on modular pipelines stacking multiple submodels, resulting in high computational overhead and limited real-time performance. To address these challenges, we introduce RoboFlow4D, a lightweight flow world model that unifies perception and planning by estimating temporal motion in physical 3D space. As an end-to-end framework, RoboFlow4D directly predicts multi-frame 3D flows from visual observations and textual instructions, providing explicit flow-based planning to guide action generation. This design allows seamless integration with general action policies, forming an efficient observation-planning-execution closed loop. Through slow-fast collaboration between flow prediction and action control, RoboFlow4D enables real-time and resource-efficient manipulation. Extensive experiments in both simulation and real-world settings demonstrate that RoboFlow4D consistently improves manipulation success rates and computational efficiency, advancing flow-guided planning for embodied intelligence.
Sixu Lin, Junliang Chen, Huaiyuan Xu +8
May 17, 2026cs.NI

Empowering Embodied AI in 6G Networks: Architecture, Enablers, and Open Challenges

Embodied artificial intelligence (AI) is emerging as a key driver of the sixth-generation (6G) wireless networks by enabling agents that continuously perceive, communicate, and act in dynamic physical environments. Unlike conventional AI systems that process disembodied data, embodied agents such as robots, autonomous vehicles, and extended reality (XR) devices operate through closed-loop perception-communication-action (PCA) interactions, where communication performance directly affects physical behavior, control stability, and task success. However, existing AI-native wireless architectures remain largely connectivity-centric and are not designed to support task-driven embodied intelligence at large scale. Therefore, we present a holistic framework for embodied AI-native 6G systems, in which communication, sensing, computation, and control are jointly designed as a unified closed-loop infrastructure. We introduce a system-level PCA architecture, discuss key enabling technologies and representative applications, and highlight major open challenges in multimodal intelligence, edge-aware deployment, evaluation, trustworthiness, and practical implementation. Our central argument is that future 6G systems must evolve from intelligent communication platforms into active enablers of embodied physical intelligence.
Junaid Sajid, Sheikh Salman Hassan, Wenshuai Liu +7
May 17, 2026cs.RO

Tactile-based Multimodal Fusion in Embodied Intelligence: A Survey of Vision, Language, and Contact-Driven Paradigms

Tactile sensing is a fundamental modality for embodied intelligence, offering unique and direct feedback on contact geometry, material properties, and interaction dynamics that remote sensors cannot replace. However, unimodal tactile perception is inherently limited by its sparse spatial coverage and lack of global semantic context. With the recent explosion in deep learning and large language models, integrating tactile with vision and language has become essential to bridge physical interaction with semantic reasoning, leading to the emergence of Multimodal Tactile Fusion. Despite rapid progress, the existing researches remain fragmented across disparate datasets, sensing modalities, and tasks, lacking a unified theoretical framework. To address this gap, this paper provides a comprehensive survey of multimodal tactile fusion research up to the first quarter of 2026. We propose a hierarchical taxonomy that organizes the field into two primary dimensions: multimodal datasets and multimodal methods. On the data side, we categorize resources ranging from Tactile-Vision datasets, Tactile-Language datasets, Tactile-Vision-Language datasets, and Tactile-Vision-Other datasets. On the method side, we structure prior work into three core pillars: (1) Multimodal Perception and Recognition, which focuses on object understanding and grasp prediction; (2) Cross-Modal Generation, focusing on bidirectional translation between tactile, vision, and text; and (3) Multimodal Interaction, emphasizing feedback control and language-guided manipulation. Furthermore, we summarize representative tactile sensing hardware, review commonly used evaluation metrics and benchmark settings, and discuss current challenges and promising future directions.
Zhixiang Cao, Di Tian, Runwei Guan +11
May 16, 2026cs.CV

LASAR: Towards Spatio-temporal Reasoning with Latent Cognitive Map

A fundamental challenge in embodied AI is verifying if agents build internal models of spatial structure or merely learn to mimic task-specific expert trajectories. This is critical as foundational approaches rooted in action-centric tasks (e.g., VLN) and reasoning-centric tasks (e.g., EQA) often share a common limitation: they lack a learning signal that forces them to encode fine-grained spatial relationships (like topology or distance) over long-range, fragmented experiences. To address this, we first propose LASAR, an architecture featuring a dual-memory system designed to maintain both episodic experiences and a semantic cognitive map. We then introduce Spatio-temporal Contextual Representation Learning (ST-CRL), a contrastive objective designed to train this architecture. ST-CRL leverages spatio-temporal cues from cognitive queries generated through annotated spatio-temporal context in simulation to build sample pairs, thereby forming the internal cognitive map from the agent's experiences. Experiments demonstrate that our method achieves 2%-3.5% gains in both zero-shot generalization on standard VLN-CE and VSI-Bench benchmarks. We also demonstrate that our proposed cognitive map has high self-consistency.
Jinzhou Tang, Sidi Liu, Waikit Xiu +2
May 15, 2026cs.CV

STABLE: Simulation-Ready Tabletop Layout Generation via a Semantics-Physics Dual System

Generating simulation-ready tabletop scenes from task instructions is an intriguing and promising research direction in the field of Embodied AI. However, existing task-to-scene generation methods rely exclusively on large language models (LLMs) to predict scene layouts, inevitably yielding object collisions or floating due to LLMs' inherent limitations in 3D spatial reasoning. In this paper, we present STABLE, a semantics-physics dual-system tailored for simulation-ready tabletop scene generation. STABLE consists of two complementary modules: (i) a Semantic Reasoner, a fine-tuned LLM trained on a structured tabletop scene dataset to generate coarse layouts from input task instructions, and (ii) a Physics Corrector, a physics-aware flow-based denoising model that outputs pose updates to refine layouts, which ensures the physical plausibility of scenes while preserves semantic alignment with task instructions. STABLE adopts a progressive generation paradigm: by alternating between the Semantic Reasoner and Physics Corrector, it incrementally expands the scene from task-critical objects to background objects. Experiments demonstrate that STABLE successfully generates simulation-ready tabletop scenes that strictly conform to task instructions and significantly enhances the physical validity of scenes over prior art.
Zhen Luo, Yixuan Yang, Xudong Xu +5
May 15, 2026cs.RO

Propagating Unsafe Actions in LLM Controlled Multi-Robot Collaboration via Single Robot Compromise

Large language models (LLMs) are increasingly used as general planners in embodied intelligence, enabling high level coordination and low level task planning for both single robot and multi-robot collaboration. This increasing reliance on embodied LLM planners also raises critical security concerns, since misaligned or manipulated instructions can be translated into physical actions. Prior work has studied such threats in single robot settings, while security risks in LLM controlled multi-robot collaboration, especially those propagated through inter robot communication, remain largely unexplored. To bridge this gap, we propose a novel attack paradigm for multi-robot system in which the adversary interacts with only a single entry robot. The compromised robot then propagates malicious intent through peer communication, leading to coordinated unsafe actions across the system. Our evaluation, covering high risk dimensions of dereliction of duty, privacy compromise, and public safety hazards, reveals a persistent safety alignment gap in multi-robot planners. We quantify this process with three metrics, obedience, infectiousness, and stealthiness. Experiments demonstrate both persistent attacker control and rapid propagation: obedience reaches 1.00 in the strongest cases, and infectiousness rises to 0.90. Notably, the attack is highly efficient, requiring as few as 3.0 rounds to compromise all the robots while maintaining a stealthiness score of 0.81. Such risks are amplified when robots must resolve trade offs in critical situations, such as emergencies or conflicts of rights, because the coordination mechanism can unintentionally allow adversarial instructions to override safety requirements. The code is available at https://github.com/TheFatInsect/InfectBot.
Zhen Huang, Zhihuang Liu, Mengxuan Luo +2
May 14, 2026cs.RO

Pelican-Unify 1.0: A Unified Embodied Intelligence Model for Understanding, Reasoning, Imagination and Action

We present Pelican-Unify 1.0, the first embodied foundation model trained according to the principle of unification. Pelican-Unify 1.0 uses a single VLM as a unified understanding module, mapping scenes, instructions, visual contexts, and action histories into a shared semantic space. The same VLM also serves as a unified reasoning module, autoregressively producing task-, action-, and future-oriented chains of thought in a single forward pass and projecting the final hidden state into a dense latent variable. A Unified Future Generator (UFG) then conditions on this latent variable and jointly generates future videos and future actions through two modality-specific output heads within the same denoising process. The language, video, and action losses are all backpropagated into the shared representation, enabling the model to jointly optimize understanding, reasoning, imagination, and action during training, rather than training three isolated expert systems. Experiments demonstrate that unification does not imply compromise. With a single checkpoint, Pelican-Unify 1.0 achieves strong performance across all three capabilities: 64.7 on eight VLM benchmarks, the best among comparable-scale models; 66.03 on WorldArena, ranking first; and 93.5 on RoboTwin, the second-best average among compared action methods. These results show that the unified paradigm succeeds in preserving specialist strength while bringing understanding, reasoning, imagination, and action into one model.
Yi Zhang, Yinda Chen, Che Liu +26
May 13, 2026cs.RO

SCAR: Self-Supervised Continuous Action Representation Learning

Despite the central role of action in embodied intelligence, learning transferable action representations from visual transitions remains a fundamental challenge, particularly when world models must generalize across embodiments under limited data. We argue that action is not merely an auxiliary conditioning signal, but a distinct representational factor that decouples the controllable change from embodiment-specific actuation. In this work, we propose SCAR, a joint inverse-forward dynamics framework for learning unified action representations across embodiments from visual transitions. Built on a pretrained generative backbone, SCAR uses an inverse dynamics model (IDM) to infer latent actions from latent observation pairs and a forward dynamics model (FDM) to predict future dynamics conditioned on them. To make the latent space transferable rather than a generic visual bottleneck, we regularize the latent action posterior toward a standard Gaussian prior to limit arbitrary visual encoding, and introduce adversarial invariance to suppress embodiment- and environment-specific nuisance factors. Experiments on the Procgen and Robotwin dataset show that the learned unified latent action representation serves as a stronger conditioning interface for world modeling than embodiment-specific raw actions, yielding improved cross-embodiment low-data adaptation and cross-task transfer. Taken together, these results suggest that action can be learned as a shared representation of controllable change across embodiments, providing an interface for more transferable and generalizable world models.
Hongjia Liu, Fan Feng, Minghao Fu +3
May 13, 2026cs.CV

HetScene: Heterogeneity-Aware Diffusion for Dense Indoor Scene Generation

Generating controllable and physically plausible indoor scenes is a pivotal prerequisite for constructing high-fidelity simulation environments for embodied AI. However, existing deeplearning-based methods usually treat all objects as homogeneous instances within a unified generation process. While effective for sparse and simplistic layouts, they struggle to model realistic layouts with dense object arrangements and complex spatial dependencies, leadingto limited scalability and degraded physical plausibility. To deal with these challenges, we revisit indoor layout generation from the perspective of structural heterogeneity and decompose the objects into primary objects and secondary objects according to their distinct roles in shaping a scene. Based on this decomposition, we propose HetScene, a heterogeneous two-stage generation framework that decouples indoor layout synthesis into Structural Layout Generation (SLG) and Contextual Layout Generation (CLG). SLG first generates globally coherent structural layouts with only primary objects conditioned on text descriptions, top-down binary room masks, and spatial relation graphs, establishing a stable global macro-skeleton of large core furniture.
Zini Chen, Junming Huang, Rong Zhang +4
May 13, 2026cs.RO

What Limits Vision-and-Language Navigation ?

Vision-and-Language Navigation (VLN) is a cornerstone of embodied intelligence. However, current agents often suffer from significant performance degradation when transitioning from simulation to real-world deployment, primarily due to perceptual instability (e.g., lighting variations and motion blur) and under-specified instructions. While existing methods attempt to bridge this gap by scaling up model size and training data, we argue that the bottleneck lies in the lack of robust spatial grounding and cross-domain priors. In this paper, we propose StereoNav, a robust Vision-Language-Action framework designed to enhance real-world navigation consistency. To address the inherent gap between synthetic training and physical execution, we introduce Target-Location Priors as a persistent bridge. These priors provide stable visual guidance that remains invariant across domains, effectively grounding the agent even when instructions are vague. Furthermore, to mitigate visual disturbances like motion blur and illumination shifts, StereoNav leverages stereo vision to construct a unified representation of semantics and geometry, enabling precise action prediction through enhanced depth awareness. Extensive experiments on R2R-CE and RxR-CE demonstrate that StereoNav achieves state-of-the-art egocentric RGB performance, with SR and SPL scores of 81.1% and 68.3%, and 67.5% and 52.0%, respectively, while using significantly fewer parameters and less training data than prior scaling-based approaches. More importantly, real-world robotic deployments confirm that StereoNav substantially improves navigation reliability in complex, unstructured environments. Project page: https://yunheng-wang.github.io/stereonav-public.github.io.
Yunheng Wang, Yuetong Fang, Taowen Wang +9
May 13, 2026cs.AI

D-VLA: A High-Concurrency Distributed Asynchronous Reinforcement Learning Framework for Vision-Language-Action Models

The rapid evolution of Embodied AI has enabled Vision-Language-Action (VLA) models to excel in multimodal perception and task execution. However, applying Reinforcement Learning (RL) to these massive models in large-scale distributed environments faces severe systemic bottlenecks, primarily due to the resource conflict between high-fidelity physical simulation and the intensive VRAM/bandwidth demands of deep learning. This conflict often leaves overall throughput constrained by execution-phase inefficiencies. To address these challenges, we propose D-VLA, a high-concurrency, low-latency distributed RL framework for large-scale embodied foundation models. D-VLA introduces "Plane Decoupling," physically isolating high-frequency training data from low-frequency weight control to eliminate interference between simulation and optimization. We further design a four-thread asynchronous "Swimlane" pipeline, enabling full parallel overlap of sampling, inference, gradient computation, and parameter distribution. Additionally, a dual-pool VRAM management model and topology-aware replication resolve memory fragmentation and optimize communication efficiency. Experiments on benchmarks like LIBERO show that D-VLA significantly outperforms mainstream RL frameworks in throughput and sampling efficiency for billion-parameter VLA models. In trillion-parameter scalability tests, our framework maintains exceptional stability and linear speedup, providing a robust system for high-performance general-purpose embodied agents.
Yucheng Guo, Yongjian Guo, Zhong Guan +9
May 13, 2026q-bio.NC

Sensing Intelligence as a Trainable Metamaterial Property

In biological systems, sensing is not performed by the brain alone: the body deforms, vibrates, and filters external stimuli before they are transduced into neural signals. In engineered systems, this processing burden is placed largely on electronics and computation, while the mechanical body is usually designed only for strength and stability. Here, we present sensing intelligence as a trainable property of the body. We show that the geometry of a metamaterial can be optimized to reshape external stimuli into internal signals that are easier for a neural network to interpret. Rather than hand-designing this physical preprocessing, we let the neural network train its own body for sensing by backpropagating the sensing loss to the body's design parameters through differentiable simulation. Across numerical and experimental sensing scenarios, the optimized body improves sensing accuracy by up to fivefold or reduces the number of required electronic sensors by nearly an order of magnitude.
Kyungmi Na, Yifei Li, Xinyi Yang +1
May 12, 2026cs.RO

OrbiSim: World Models as Differentiable Physics Engines for Embodied Intelligence

We present OrbiSim, a novel robotic simulation paradigm that redefines world models as a fully differentiable physics engine for embodied intelligence. Unlike prior world models that focus on unconstrained imagination in latent or visual domains, OrbiSim establishes a unified, physically-grounded pathway that bridges structured scene assets, neural dynamics, and downstream reinforcement learning. By enabling end-to-end differentiability throughout the entire simulation loop -- spanning from explicit state transitions to visual observation generation -- OrbiSim supports tasks traditionally intractable for classical simulators, such as differentiable contact modeling, gradient-based policy optimization under sparse rewards, and intuitive physical inference. Empirical results demonstrate that OrbiSim significantly outperforms state-of-the-art world models in both predictive fidelity and control performance. Furthermore, its consistent responsiveness to asset configurations and physical parameters suggests its potential as a differentiable tool for enhancing robot simulation and policy training.
Jiajian Li, Jingyuan Huang, Junru Gong +3
May 11, 2026cs.AI

The Generalized Turing Test: A Foundation for Comparing Intelligence

We introduce the Generalized Turing Test (GTT), a formal framework for comparing the capabilities of arbitrary agents via indistinguishability. For agents A and B, we define the Turing comparator A ≥\geq B to hold if B, acting as a distinguisher, cannot reliably distinguish between interactions with A (instructed to imitate B) and another instance of B. This yields a dataset- and task-agnostic notion of relative intelligence. We study the comparator's structure, including conditions under which it is transitive and therefore induces an ordering over equivalence classes, and we define and analyze variants with querying, bounded interaction, and fixed distinguishers. To complement the theory, we instantiate the framework on a collection of modern models, empirically evaluating pairwise indistinguishability across thousands of trials. The resulting comparisons exhibit a stratified structure consistent with existing rankings, hinting that the proposed framework yields meaningful empirical orderings. Our results position indistinguishability as a unifying lens for reasoning about intelligence, suggesting a foundation for evaluation and, potentially, training objectives that are inherently independent of fixed datasets or benchmarks.
Daniel Mitropolsky, Susan S. Hong, Riccardo Neumarker +2
May 11, 2026cs.RO

Embodied AI in Action: Insights from SAE World Congress 2026 on Safety, Trust, Robotics, and Real-World Deployment

Embodied artificial intelligence is rapidly moving from research into real-world systems such as autonomous vehicles, mobile robots, and industrial machines. As these systems become more capable of perceiving, deciding, and acting in dynamic environments, they also introduce new challenges in safety, trust, governance, and operational reliability. This white paper summarizes key insights from the SAE World Congress 2026 panel session \textit{Embodied AI in Action}, which brought together experts from automotive, robotics, artificial intelligence, and safety engineering. The discussion highlighted the need to treat embodied AI as a systems challenge requiring engineering rigor, lifecycle governance, human-centered design, and evolving standards. The paper provides practical perspectives for executives, policymakers, and technical leaders seeking to adopt embodied AI responsibly. The panel reached broad agreement that long-term success will depend not only on advances in AI capability, but equally on safe and trustworthy deployment.
Jan-Mou Li, Paul Schmitt, Wei Tong +4
May 10, 2026cs.AI

NEXUS: Continual Learning of Symbolic Constraints for Safe and Robust Embodied Planning

While Large Language Models (LLMs) have catalyzed progress in embodied intelligence, a fundamental gap between their inherent probabilistic uncertainty and the strict determinism and verifiable safety required in the physical world. To mitigate this gap, this paper introduces NEXUS, a modular framework designed for continual learning in embodied agents. Different from prior works that treat symbolic artifacts merely as static interfaces, NEXUS leverages them for symbolic grounding and knowledge evolution. The framework explicitly decouples physical feasibility from safety specifications: capability of agents is improved through closed-loop execution feedback, while probabilistic risk assessments are grounded into deterministic hard constraints to establish a rigorous pre-action defense. Experiments on SafeAgentBench demonstrate that NEXUS achieves superior task success rates while effectively refusing unsafe instructions, exhibiting robust defense against adversarial attacks, and progressively improving planning efficiency through knowledge accumulation.
Tiehan Cui, Peipei Liu, Yanxu Mao +3
May 10, 2026cs.CL

HOME-KGQA: A Benchmark Dataset for Multimodal Knowledge Graph Question Answering on Household Daily Activities

Large Language Models (LLMs) provide flexible natural language processing capabilities, while knowledge graphs (KGs) offer explicit and structured knowledge. Integrating these two in a complementary manner enables the development of reliable and verifiable AI systems. In particular, knowledge graph question answering (KGQA) has attracted attention as a means to reduce LLM hallucinations and to leverage knowledge beyond the training data. However, existing KGQA benchmark datasets are biased toward encyclopedic knowledge, limited to a single modality, and lack fine-grained spatiotemporal data, which limits their applicability to real-world scenarios targeted by Embodied AI. We introduce HOME-KGQA, a novel KGQA benchmark dataset built on a multimodal KG of daily household activities. HOME-KGQA consists of complex, multi-hop natural language questions paired with graph database query languages. Compared to existing benchmarks, it includes more challenging questions that involve multi-level spatiotemporal reasoning, multimodal grounding, and aggregate functions. Experimental results show that the LLM-based KGQA methods fail to achieve performance comparable to that on existing datasets when evaluated on HOME-KGQA. This highlights significant challenges that should be addressed for the real-world deployment of KGQA systems. Our dataset is available at https://github.com/aistairc/home-kgqa
Shusaku Egami, Aoi Ohta, Tomoki Tsujimura +5
May 9, 2026cs.RO

ElasticFlow: One-Step Physics-Consistent Policy with Elastic Time Horizons for Language-Guided Manipulation

Diffusion policies have demonstrated exceptional performance in embodied AI. However, their iterative denoising process results in high latency, and existing acceleration methods often sacrifice physical consistency. To address this, we propose ElasticFlow, a distillation-free, physics-consistent one-step policy framework. We reconstruct the Mean Field Theory by directly modeling the average velocity field, enabling a direct single-step mapping from noise to action. Addressing the Temporal Heterogeneity of robotic tasks, we introduce the Elastic Time Horizons mechanism. This mechanism effectively overcomes Spectral Bias by explicitly encoding control granularity, achieving efficient alignment between semantic instructions and physical execution horizons. Experiments on benchmarks such as LIBERO, CALVIN, and RoboTwin demonstrate that ElasticFlow achieves efficient 1-NFE inference (approximately 71Hz). Furthermore, it outperforms state-of-the-art methods, including OpenVLA and π0π_0, on long-horizon tasks, highlighting its potential for efficient, robust, and semantically aligned control.
Kewei Chen, Yayu Long, Shuai Li +1
May 8, 2026cs.LG

Reinforcement Learning for Scalable and Trustworthy Intelligent Systems

Reinforcement learning has become a powerful paradigm for improving the capability of intelligent systems, but its practical deployment faces two central challenges. First, reinforcement learning must scale efficiently in distributed environments where communication bandwidth is limited and computation is heterogeneous across agents. Second, as reinforcement learning is increasingly used in post-training large language models and autonomous agents, the optimized policies must also be aligned with human preferences and satisfy safety requirements such as privacy-aware information disclosure. This dissertation addresses both challenges through four complementary contributions spanning federated optimization, preference alignment, and contextual safety. The first part of the dissertation studies scalable reinforcement learning in federated settings. The second part of the dissertation studies trustworthy reinforcement learning for large language models. Together, these contributions advance reinforcement learning along two complementary dimensions. On the one hand, they make reinforcement learning more scalable through communication-efficient and asynchronous federated optimization. On the other hand, they make reinforcement learning more trustworthy by improving alignment with human preferences and by reducing contextually inappropriate information disclosure in language-based intelligent systems. As a whole, this dissertation argues that the next generation of intelligent systems will require both efficient optimization and trustworthy behavior, and that reinforcement learning provides a unifying framework for addressing both goals.
Guangchen Lan
May 8, 2026cs.LG

LaWM: Least Action World Models for Long-Horizon Physical Consistency from Visual Observations

Learning predictive world models from visual observations is a core problem in embodied AI, with applications to model-based reinforcement learning and robotic planning. Existing latent world models typically generate future states with unconstrained neural transition functions, while modern video generation systems often prioritize perceptual plausibility or introduce physical structure through auxiliary losses, external guidance, or separate dynamics modules. As a result, long-horizon rollouts can remain weakly grounded in the physical principles that govern real dynamics, leading to compounding error, energy drift, and physically inconsistent futures. We propose Least Action World Models (LaWM), a latent world-modeling framework that operationalizes the Principle of Least Action in learned visual latent space: future rollouts are governed by a learned Lagrangian action functional rather than produced only by an unconstrained transition predictor. Our main technical realization is a latent variational integrator: LaWM encodes observations into learned generalized coordinates, learns a latent discrete Lagrangian over consecutive latent states, constructs a discrete action functional, and advances prediction by solving the corresponding discrete integration condition. Thus, physical structure is not merely used to score, regularize, or constrain a completed trajectory; it defines the latent transition rule itself. Because the transition is induced by a discrete variational principle, LaWM provides a structure-preserving bias for long-horizon visual prediction. Across physics-clean synthetic dynamics and embodied robot interaction benchmarks, LaWM improves physical invariance, background consistency, motion smoothness, and appearance and geometric prediction metrics over video-generation and world-model baselines.
Qixin Xiao, Maani Ghaffari
May 7, 2026cs.RO

RobotEQ: Transitioning from Passive Intelligence to Active Intelligence in Embodied AI

Embodied AI is a prominent research topic in both academia and industry. Current research centers on completing tasks based on explicit user instructions. However, for robots to integrate into human society, they must understand which actions are permissible and which are prohibited, even without explicit commands. We refer to the user-guided AI as passive intelligence and the unguided AI as active intelligence. This paper introduces RobotEQ, the first benchmark for active intelligence, aiming to assess whether existing models can comprehend and adhere to social norms in embodied scenarios. First, we construct RobotEQ-Data, a dataset consisting of 1,894 egocentric images, spanning 10 representative embodied categories and 56 subcategories. Through extensive manual annotation, we provide 4,944 action judgment questions and 1,157 spatial grounding questions, specifying appropriate robot actions across diverse scenarios. Furthermore, we establish RobotEQ-Bench to evaluate the performance of state-of-the-art models on this task. Experimental results demonstrate that current models still fall short in achieving reliable active intelligence, particularly in spatial grounding. Meanwhile, leveraging RAG techniques to incorporate external social norm knowledge bases can generally enhance performance. This work can facilitate the transition of robotics from user-guided passive manipulation to active social compliance.
Kuofei Fang, Xinyi Che, Haomin Ouyang +12
May 7, 2026cs.AI

Agentic, Context-Aware Risk Intelligence in the Internet of Value

The Internet of Value (IoV) is a heterogeneous, partially-trusted network in which the dominant marginal risk is composite (route, sentiment, liquidity, and the policy a system is willing to commit to) rather than a property of any single chain. We argue that a risk primitive adequate for this regime is a composition of five engines: a prediction engine over price, liquidity, volatility, and route health; a Bittensor verification subnet that decentralises and economically scores prediction outputs; a sentiment-fusion engine over text, on-chain flow, and grey-literature feeds; an agentic engine under constitutional, role-bound action constraints; and an API-risk and scenario engine that converts forecasts into pre-committed action programs in the sense of Monte-Carlo scenario generation. We anchor the architecture in two empirical artefacts: a 27-hour policy-constrained liquidity stress-response experiment on Solana, and a 168-hour prediction-router calibration arc reported with explicit class-imbalance honesty. The case study supports deployability; the validator-loss decomposition is stated formally and is falsifiable.
Basel Magableh, OmniRisk Research
May 6, 2026cs.AI

Position: Embodied AI Requires a Privacy-Utility Trade-off

Embodied AI (EAI) systems are rapidly transitioning from simulations into real-world domestic and other sensitive environments. However, recent EAI solutions have largely demonstrated advancements within isolated stages such as instruction, perception, planning and interaction, without considering their coupled privacy implications in high-frequency deployments where privacy leakage is often irreversible. This position paper argues that optimizing these components independently creates a systemic privacy crisis when deployed in sensitive settings, thereby advancing the position that privacy in EAI is a life cycle-level architectural constraint rather than a stage-local feature. To address these challenges, we propose Secure Privacy Integration in Next-generation Embodied AI (SPINE), a unified privacy-aware framework that treats privacy as a dynamic control signal governing cross-stage coupling throughout the entire EAI life cycle. SPINE decomposes the EAI pipeline into various stages and establishes a multi-criterion privacy classification matrix to orchestrate contextual sensitivity across stage boundaries. We conduct preliminary simulation and real-world case studies to conceptually validate how privacy constraints propagate downstream to reshape system behavior, illustrating the insufficiency of fragmented privacy patches and motivating future research directions into secure yet functional embodied AI systems. We detail the SPINE framework and case studies at https://github.com/rminshen03/EAI_Privacy_Position.
Xiaoliang Fan, Jiarui Chen, Zhuodong Liu +6
May 5, 2026cs.CV

Audio-Visual Intelligence in Large Foundation Models

Audio-Visual Intelligence (AVI) has emerged as a central frontier in artificial intelligence, bridging auditory and visual modalities to enable machines that can perceive, generate, and interact in the multimodal real world. In the era of large foundation models, joint modeling of audio and vision has become increasingly crucial, i.e., not only for understanding but also for controllable generation and reasoning across dynamic, temporally grounded signals. Recent advances, such as Meta MovieGen and Google Veo-3, highlight the growing industrial and academic focus on unified audio-vision architectures that learn from massive multimodal data. However, despite rapid progress, the literature remains fragmented, spanning diverse tasks, inconsistent taxonomies, and heterogeneous evaluation practices that impede systematic comparison and knowledge integration. This survey provides the first comprehensive review of AVI through the lens of large foundation models. We establish a unified taxonomy covering the broad landscape of AVI tasks, ranging from understanding (e.g., speech recognition, sound localization) to generation (e.g., audio-driven video synthesis, video-to-audio) and interaction (e.g., dialogue, embodied, or agentic interfaces). We synthesize methodological foundations, including modality tokenization, cross-modal fusion, autoregressive and diffusion-based generation, large-scale pretraining, instruction alignment, and preference optimization. Furthermore, we curate representative datasets, benchmarks, and evaluation metrics, offering a structured comparison across task families and identifying open challenges in synchronization, spatial reasoning, controllability, and safety. By consolidating this rapidly expanding field into a coherent framework, this survey aims to serve as a foundational reference for future research on large-scale AVI.
You Qin, Kai Liu, Shengqiong Wu +12
May 5, 2026cs.CV

iWorld-Bench: A Benchmark for Interactive World Models with a Unified Action Generation Framework

Achieving Artificial General Intelligence (AGI) requires agents that learn and interact adaptively, with interactive world models providing scalable environments for perception, reasoning, and action. Yet current research still lacks large-scale datasets and unified benchmarks to evaluate their physical interaction capabilities. To address this, we propose iWorld-Bench, a comprehensive benchmark for training and testing world models on interaction-related abilities such as distance perception and memory. We construct a diverse dataset with 330k video clips and select 2.1k high-quality samples covering varied perspectives, weather, and scenes. As existing world models differ in interaction modalities, we introduce an Action Generation Framework to unify evaluation and design six task types, generating 4.9k test samples. These tasks jointly assess model performance across visual generation, trajectory following, and memory. Evaluating 14 representative world models, we identify key limitations and provide insights for future research. The iWorld-Bench model leaderboard is publicly available at iWorld-Bench.com.
Jianjie Fang, Yingshan Lei, Qin Wan +8
May 5, 2026cs.RO

From Ontology Conformance to Admissible Reconfiguration: A RoSO/SMGI Adequacy Argument for Robotic Service Governance

The Robotic Service Ontology (RoSO) gives service robotics a typed semantic vocabulary for services, functions, interactions, and deployment-sensitive constraints. Its public revision trail makes visible a harder question than ontology conformance alone can settle: once a service is rebound, recomposed, repaired, or redeployed, under what conditions does the resulting configuration remain an admissible realization of the same protected service? This article argues that the Structural Model of General Intelligence (SMGI) is relevant exactly at that level \citep{osmani2026smgi}. SMGI adds not only a structural interface θθ, but an induced behavioral semantics TθT_θ and a governance discipline for norm-respecting change. We show that RoSO can be embedded into SMGI as a typed semantic layer, so that service descriptions become dynamically governable rather than merely well formed. This yields a RoSO-to-SMGI adequacy theorem, identity-preserving reconfiguration criteria, and compositional conditions under which locally acceptable updates remain globally admissible. The resulting claim is not that SMGI replaces RoSO, but that it provides a formal account of what admissible runtime change requires once service semantics must survive revision.
Aomar Osmani