Reactive

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1 papers in the last 28 days · 0.0% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-07

1 new paper

A weekly snapshot of new work published in Reactive.

42 papers

Latest in Reactive

Aug 31, 2026cs.LG

Geometry-aware Latent Autoregressive Generative Model for PDEs in Complex Domains

Solving multiphysics partial differential equations (PDEs) remains a major challenge in scientific computing, especially for highly complex μμm-scale tortuous geometries critical to energy and chemical engineering. We address this challenge by proposing a Geometry-aware Latent Autoregressive generative Model for PDEs (GeoLAMP) for solving physics within highly irregular and tortuous structures. GeoLAMP introduces a dual-encoder architecture on graph representations to jointly capture global topology and fine-scale geometric features, enabling an effective transition from real-space fields to compact latent representations. In the latent space, we propose a causal self-attention transformer with flow matching to model temporal dynamics, allowing stable and scalable block-wise autoregressive prediction. A flexible decoder reconstructs high-resolution physical fields on arbitrary points. We establish three multiphysics benchmark datasets in complex geometries, covering reactive flow, heat convection, and elasticity. GeoLAMP consistently achieves the most stable autoregression performance on these datasets, maintaining low errors throughout the entire rollout horizon. Our results provide a systematic study of geometry-aware learning for PDEs in μμm-scale complex geometries and offer new insights into block-wise time marching of latent autoregressive PDE modeling via a flow matching framework.
Zi Wang, Minghui Xu, Tapan Mukerji
Aug 18, 2026cs.RO

GigaBrain-WBC-0.5: A Behavior World Model for Robust Humanoid Whole-Body Tracking with Environment Interaction

General-purpose motion trackers enable humanoid robots to follow diverse whole-body motions while maintaining balance, but are trained only on flat ground, failing to exploit bipedal mobility over complex terrain. Cross-terrain controllers, meanwhile, are task-specific or accept only low-dimensional locomotion commands. We introduce InterTrack, the first behavior world model (BWM) for robust whole-body tracking with environment interaction. Its Transformer jointly predicts the next action, state, and behavior distribution, learning environment-conditioned dynamics. To scale interaction training data, an automatic annotation pipeline reconstructs 3D support geometry from retargeted motions. At deployment, the policy handles commands implausible in the current environment in a "best-effort" manner. Quantitatively, InterTrack achieves an 81.3% success rate on terrain interaction (4.3 times the best evaluated baseline) and a 99.3% fall-recovery rate, while also improving free-space tracking and outperforming three leading tracking baselines across all of these regimes. To our knowledge, we provide the first demonstration of real-time cross-terrain whole-body teleoperation on a humanoid robot, alongside object interaction, stable responses to missing supports, and robust recovery from falls.
Ziyang Cheng, Tianshu Tang, Jinxin Lan +19
Aug 7, 2026cs.MA

Scalable Long-Horizon Planning with Staggered Updates for Lifelong MAPF

Lifelong Multi-Agent Path Finding (LMAPF) requires generating collision-free paths for large agent fleets under strict real-time constraints. Reactive frameworks such as PIBT and Enhanced PIBT (EPIBT) scale effortlessly to thousands of agents through rule-based, step-by-step coordination but suffer from severe temporal myopia, making them ineffective in scenarios where long-horizon reasoning is essential. RHCR plans windowed paths over multi-step horizons but incurs substantial planning overheads that hinder scalability. TP tackles both challenges by planning only subsets of agents at each timestep, yet its applicability is restricted to highly structured maps. To achieve long-horizon planning at scale across general maps, we propose Path Updates over Staggered Horizons (PUSH), a LMAPF planner capable of coordinating thousands of agents in under a second while planning over multi-step horizons. PUSH combines the key advantages of PIBT, RHCR, and TP. Like TP, PUSH reduces computational complexity by planning only a subset of agents at each timestep using staggered planning windows. Unlike TP, however, PUSH plans RHCR-style windowed paths in general maps without relying on restrictive map assumptions. To maintain high throughput in congested environments, PUSH further integrates EPIBT-inspired priority inheritance, backtracking, and anytime improvements into its windowed planning. Empirical evaluations across two realistic MAPF scenarios requiring long-horizon reasoning show that PUSH scales to the same massive agent loads as EPIBT (e.g., 10k agents) while achieving significantly higher system throughput than all baselines.
Vaibhav Sanjay, Jiaoyang Li
Aug 6, 2026cs.RO

Fast and Accurate: An Adaptive VLA Inference Framework through Environment-aware Model Selection

Embodied intelligence demands both long-horizon reasoning and real-time closed-loop responsiveness. Recent dual-system Vision-Language-Action (VLA) architectures combine fast reactive control with slow deliberative reasoning to balance inference speed and task success rate. However, existing dual-process VLAs tightly couple the fast module to intermediate representations of the slow module, necessitating end-to-end joint training and limiting modularity, extensibility and flexible system switching. In this paper, we propose Environment-aware Model Selection (EMS), an adaptive VLA inference framework that switches between two fully decoupled systems of different scales through environment-aware model selection. The large-scale deliberative system provides globally consistent trajectory planning to ensure task success, while a lightweight reactive system enables high-frequency closed-loop control. A reinforcement-learning-based switching policy dynamically selects which system to invoke based on real-time feedback, enabling sparse use of the slow system and thereby balancing pretrained knowledge utilisation with runtime efficiency. Our design offers three key advantages over prior hierarchical VLA frameworks: (1) a fully decoupled and modular dual-system architecture that supports plug-and-play model replacement; (2) an adaptive, environment-aware switching strategy; (3) high-frequency inference for responsive closed-loop control. We extensively evaluate EMS in both simulation and real-world environments. On the LIBERO benchmark, EMS achieves success rates comparable to the large-scale baseline while increasing the effective action frequency to 93.4 Hz. The framework further demonstrates strong extensibility in real-world dual-arm manipulation tasks, where it accelerates task completion while maintaining robust performance.
Yuewei Sun, Lang Qin, Zechuan Tian +11
Jul 31, 2026cs.RO

Tri-Space Operational Control of Redundant Multilink and Hybrid Cable-Driven Parallel Robots Using an Iterative-Learning based Reactive Approach

Cable-Driven Parallel Robots (CDPRs) are a type of parallel mechanism in which cables are used as actuators. Due to the two levels of redundancy and numerous constraints within the CDPR actuation, joint and operational spaces (together known as the tri-space), tracking a given trajectory in the operational space while satisfying constraints in tri-space simultaneously is challenging. To the best of the authors' knowledge, there does not exist any tri-space control framework, which is robust, effective, and directly applicable to several architectures of redundantly actuated CDPRs. This paper proposes a tri-space control framework that combines Reactive Control (RC) and Iterative-Learning Control (ILC) to perform repetitive tasks in the operational space. The framework allows the tracking of operational space trajectories online with feasible cable forces, while avoiding undesirable situations such as cable-link interference, joint interference, and loss of manipulability. On the other hand, by finding an optimal parameter in the null space using a novel parameterization of a null space vector, the performance can be improved through ILC when the task is repeatedly executed. Simulation and hardware results on various Multilink Cable-Driven Robot (MCDRs) and Hybrid Cable-Driven Robots (HCDRs) show that the proposed tri-space control framework can be conveniently and effectively applied to the real-time control of different CDPRs.
Dipankar Bhattacharya, Yin Pok Chan, Siqi Shang +3
Jul 31, 2026cs.AI

NeSyFS: A Neuro-symbolic Fast-Slow Thinking Framework for LLM Agent under Partial Observability

Recently Large Language Models (LLMs) have been increasingly deployed as autonomous agents in applications such as self-reflection, retrieval-augmented generation, and scientific discovery. In these settings, agents must act based on limited observations rather than full environmental states, leading to partial observability. This introduces several key challenges: belief state inference, task objective misalignment, and planning under uncertainty. Prior approaches typically condition actions on full or summarized action-observation histories whose redundant and irrelevant information can mislead the decision making of LLM agent. Inspired by human cognition, we propose a novel neuro-symbolic fast-slow thinking (NeSyFS) framework for LLM agent, addressing the challenges introduced by partial observability in a unified approach. We use a knowledge graph (KG) to represent the belief state, providing triplets as context for every module of NeSyFS. The fast-thinking module performs reactive action, while slow-thinking conducts a new uncertainty-aware planning by following the high-level structure of twisted sequential Monte Carlo (TSMC) algorithm. To mitigate the misalignment of task objective, a reflection module is used to reflect fast-thinking actions, and also switches to the slow-thinking module whenever reactive actions repeatedly fail. Experiments on three representative benchmarks, i.e. ALFWorld, Webshop, and ScienceWorld, demonstrate significant advantages over previous methods.
Duo Xu, Faramarz Fekri
Jul 24, 2026cs.CL

Benchmarking Fine-tuning and Retrieval Strategies for a Multimodal Language Model on the NRC Reactor Operator Licensing Examination

The integration of large language models (LLMs) into the nuclear power industry requires outputs grounded in domain-specific knowledge. This study evaluates a 31-billion-parameter open-weight multimodal model (Gemma 4 31B-IT) on its capacity to apply nuclear knowledge by benchmarking eight model-retrieval configurations against the U.S. Nuclear Regulatory Commission (NRC) Reactor Operator licensing examination. We evaluate 14 Generic Fundamentals Examinations (GFE) from the 2015-2021 March sittings (seven pressurized and seven boiling water reactor exams) using the standard 80% human passing criterion. The base model is compared against configurations utilizing supervised fine-tuning (SFT) on Gemini-distilled chain-of-thought (CoT) rationales, retrieval-augmented generation (RAG) with BM25 sparse retrieval over the U.S. Department of Energy Fundamentals Handbook, and retrieval-augmented fine-tuning (RAFT). Within the retrieval pipeline, we compare fixed-size sliding-window chunking against structure-aware chunking. The SFT configuration with fixed-size chunking RAG met the criterion on 8 of the 14 examinations, outperforming all alternatives, whereas no configuration without fine-tuning passed any. Aggregate accuracy reached 79.7%, with a confidence interval spanning the threshold, and 80.2% on PWR items specifically. Furthermore, two regularities emerged: the preferred chunking strategy reverses depending on the model's training state, and RAFT underperforms compared to standard SFT in matching search environments. These results demonstrate which combination of fine-tuning and search approaches achieves operator-level capabilities.
Isak Hwang, Yoon Pyo Lee
Jul 21, 2026cs.RO

Stochastic Multi-Objective Kinodynamic Planning Against Adversaries

This paper addresses multi-objective kinodynamic planning in environments with stochastic hybrid adversaries that probabilistically transition to adversarial modes based on the ego state. The goal is to construct the Pareto-front of paths that trade off execution cost and the probability of safety constraint violation (risk). Existing chance-constrained planners evaluate risk over open-loop trajectories, yielding overly conservative solutions that fail to account for ego-agent reactivity. To address this limitation, we shift the planning space to sequences of closed-loop policies, and integrate sample-based risk evaluation directly into tree construction via Monte-Carlo particle rollouts. We first introduce Stochastic Multi-Objective RRT (SMO-RRT), for which we prove probabilistic completeness, followed by Stochastic Multi-Objective Stable Sparse RRT (SMO-SST), which leverages selective pruning to improve numerical performance at the cost of completeness. For both algorithms, we derive a finite-sample bound on the probability of chance constraint violation for systems with non-Gaussian, state-dependent uncertainty, enabling probabilistically safe planning in a broad class of environments applicable to multi-agent systems, social navigation, and autonomous driving.
Thomas Marshall Vielmetti, Daniel Cherenson, Dimitra Panagou
Jul 17, 2026cs.AI

When to Plan: Learning to Select Between Reactive Control and Deliberative Planning

It has long been recognized that humans have the ability to switch between fast, reactive decision-making and slower, deliberative planning. In this paper, we study the question of how to learn this ability, known as meta-reasoning, in artificial agents. We model reactive decision-making as a policy that directly maps state observations to actions. Such policies can be trained with reinforcement learning (RL) or imitation learning, but may generalize poorly outside of their training distribution. Alternatively, model-based decision-time planning is more likely to produce good actions across a broader set of states but requires additional computation time, which delays acting. In this work, we introduce an RL method for training a meta-reasoning policy that allocates computation by conditioning on a reactive-policy uncertainty score. This score enables it to predict when the reactive policy is likely to perform poorly and when planning is needed. We conduct an empirical study on motion planning and navigation environments, showing that this design enables the meta-reasoning policy to learn when the reactive policy provides a good-enough action versus when decision-time planning is needed. Additionally, we show that our design enables the meta-agent to shift toward fully reactive control as the reactive policy improves.
Adam Labiosa, Josiah P. Hanna
Jul 14, 2026cs.RO

StratMamba: Strategic and Reactive Stream Partitioning for Path-Efficient LiDAR-Based Obstacle Avoidance

This paper proposes StratMamba, a dual-stream Mamba-based temporal modeling architecture, to more efficiently capture long-horizon temporal dependencies required for robot navigation in complex and obstacle-rich environments. StratMamba leverages a combination of fast-decay and slow-decay memory architectures, where the fast-decay component processes high-frequency LiDAR data for reactive obstacle avoidance, while the slow-decay component maintains longer-horizon goal information for strategic planning. We perform extensive evaluations of different obstacle avoidance scenarios in IsaacLab and Gazebo, while also validating successful sim-to-real deployment on a Unitree GO1 quadruped robot navigating in the presence of static/dynamic obstacles. Comparisons with other temporal RL baselines, such as LSTM, Transformer, and Vanilla-Mamba, show that our StratMamba achieves exceptional temporal reasoning efficiency with a lower timeout rate, while maintaining the fastest navigation speed (576 median steps, 5.0% better than Vanilla-Mamba). It also achieves the highest path optimality (0.915 path efficiency) across all baselines. Real-world evaluation reveals that StratMamba maintains more robust performance across extended LiDAR ranges compared to vanilla Mamba and the Transformer, demonstrating that dual-stream partitioning effectively balances reactive safety with strategic navigation under challenging sensing conditions.
Hung-Chieh Wu, Xiaopan Zhang, Kasra Sinaei +6
Jul 5, 2026cs.RO

Agent-driven Long-tail Simulation for Autonomous Driving

Evaluating autonomous driving systems in closed-loop settings requires realistic and interactive simulation, yet existing simulators largely rely on log replay or rule-based agents, limiting behavioral diversity and long-tail coverage. We propose an agent-driven simulation framework in which surrounding road participants are controlled by instruction-following large language models through a structured action interface, enabling intentional and reactive behaviors while preserving physical plausibility. Furthermore, we introduce SemanticPlan, a benchmark of closed-loop planning in long-tail and semantically rich scenarios that augment real nuPlan scenes with multiple interactive agents following diverse language instructions. Evaluation results show that state-of-the-art planners still struggle to consistently achieve safe and effective task completion, suggesting that these long-tail scenarios remain challenging.
Junru Gu, Lijin Yang, Jianing Huang +3
Jun 29, 2026cs.RO

ReactiveBFM: Reactive Closed-Loop Motion Planning Towards Universal Humanoid Whole-Body Control

While current Behavior Foundation Models (BFMs) provide robust control priors for humanoids, they only execute pre-defined reference motions. As a result, they are vulnerable to environmental shifts and incapable of reactive whole-body coordination. Naively cascading them with generative motion planners fails to achieve true reactivity, as inevitable tracking discrepancies induce fatal cumulative exposure bias. To bridge this gap, we propose ReactiveBFM, a real-time closed-loop planning-control framework. At its core, we effectively mitigate exposure bias via a scheduled prefix sampling curriculum, forcing the generative planner to actively learn error-recovery behaviors from imperfect physical states rather than ground-truth trajectories. Systematically, to reconcile the severe latency mismatch between auto-regressive planning and high-frequency tracking, we introduce an asynchronous replanning mechanism. Combined with trajectory chunking to temporally ensemble spatial references, our system guarantees spatio-temporally fluid execution without physical jitter. Deployed on the Unitree G1 humanoid, ReactiveBFM demonstrates unprecedented physical agility across a vast repertoire of text-conditioned closed-loop motions. Notably, ReactiveBFM achieves zero-shot moving target reaching, showcasing intricate whole-body coordination and on-the-fly replanning. In sim-to-sim benchmarking under severe perturbations, ReactiveBFM achieves a 93.1% success rate, significantly outperforming cascaded open-loop baselines by 28.6%.
Xiao Chen, Weishuai Zeng, Xiaojie Niu +12
Jun 26, 2026cs.RO

When May I Help You? On The Effect of Proactivity on Group Human-Robot Collaboration

Robot initiative is a central challenge in multi-party human-robot collaboration. A robot that contributes without being addressed may provide timely support, but it may also disrupt coordination, divide attention, or interrupt turn-taking; a robot that waits to be addressed may preserve human control, but it may also miss opportunities to assist. We investigate this design challenge in a collaborative escape room in which pairs of participants work with a humanoid robot under either a reactive interaction model, where the robot responds only when addressed, or a proactive model, where it listens continuously, contributes autonomously, and periodically re-initiates interaction. We evaluate both models using puzzle-solving performance, interaction frequency, and participant ratings on the Godspeed and RoSAS scales. The proactive model substantially increases interaction frequency, whereas the reactive model shows a descriptively higher overall success rate (92.86% vs. 71.42%). The strongest differences emerge when prior experience and personality are taken into account: participants with LLM experience solve the early puzzles faster in the reactive condition, and participants with prior robot experience show modified evaluations of proactive and reactive interaction as do introverted participants. These findings demonstrate that the effects of robot initiative are simultaneously shaped by users' prior experience, personality traits and more generally by the needs of the group.
Thomas Vitry, Vanessa Maeder, Kieran von Valeburg +6
Jun 24, 2026cs.RO

CoStream: Composing Simple Behaviors for Generalizable Complex Manipulation

Long-horizon, contact-rich complex manipulation tasks, such as seating a GPU into a PCIe slot, demand both millimeter high precision and out-of-the-box generalization to new tasks. Existing paradigms struggle to satisfy both: classical pipelines use brittle, task-specific interfaces to achieve high-precision control but require costly pipeline redesigns to adapt to new tasks, whereas monolithic end-to-end policies provide better generalization but lack high precision on complex, out-of-distribution tasks unless retrained with new data. Both paradigms share an implicit assumption: once a manipulation capability is acquired, it must be deployed as a rigid pipeline or monolithic whole, rather than being freely decomposed and recomposed. In this paper, we show that complex manipulation capabilities can emerge naturally from the composition of simple, independent behaviors. Rather than deploying a monolithic policy or a rigid pipeline, we propose CoStream, a framework orchestrating foundation models and diverse sensing modalities into multiple composable core behaviors: a semantic behavior extracting spatial constraints via foundation models; a predictive behavior forecasting trajectories by tracking keypoints in imagined videos; and a reactive behavior providing high-frequency tactile and force corrections. On a shared SE(3)SE(3) interface, these outputs compose by right-multiplication into a single pose command at each control step, executed by a compliant controller. We demonstrate CoStream on 8 real-world tasks spanning everyday manipulation and precision assembly, with the strongest gains in contact-rich assembly and object transfer, and show robust recovery from manual perturbations during execution. Website: https://costream-simple.github.io
Haonan Chen, Yuxiang Ma, Stephen Tian +7
Jun 17, 2026cs.RO

DREAM-Chunk: Reactive Action Chunking with Latent World Model

Action chunking has become a common interface for vision-language-action (VLA) models, enabling low-frequency policy inference to drive high-frequency robot execution. However, once an action chunk is committed, its open-loop execution can be brittle under stochastic dynamics, hardware execution errors, and partial observability. We propose DREAM-Chunk, a test-time scaling method that augments chunking-based policies with a lightweight latent world model, without requiring additional policy fine-tuning. At test time, DREAM-Chunk samples multiple candidate action chunks, rolls out their predicted latent futures, and selects actions from the chunk whose predicted state best matches the observed rollout. In this way, DREAM-Chunk uses additional test-time computation to cover multiple plausible stochastic futures and improve reactivity during long-horizon chunk execution. On the Kinetix benchmark, DREAM-Chunk improves robustness under increasing action noise and benefits from larger candidate sample sizes, especially when demonstrations contain corrective behaviors. We further validate DREAM-Chunk on four manipulation tasks across two robot platforms and two VLA policies under various sources of stochasticity. Across simulation and hardware experiments, DREAM-Chunk improves the robustness of action-chunking policies in stochastic dynamics.
Wenxi Chen, Kaidi Zhang, Chi Lin +6
Jun 15, 2026cs.AI

When in Doubt, Plan It Out: Committed Small Language Model Deliberation for Reactive Reinforcement Learning

Reinforcement Learning (RL) policies often degrade in unfamiliar environments because they lack explicit deliberation. We propose Plan, Align, Commit, Think (PACT), a hybrid architecture that combines a fast, reactive RL policy with a slow, deliberative Small Language Model (SLM) planner. PACT invokes the SLM asynchronously to generate and validate candidate action plans. Once a plan is verified through simulation as safe, feasible, and complete, it is executed directly, bypassing the RL policy without retraining or modifying it. Evaluated on three FrozenLake configurations of increasing difficulty, PACT outperforms all baselines while relying on a 2B-parameter SLM backbone, suggesting that deliberative planning and reactive execution are more powerful in concert than either is alone in these settings.
Nathan Gavenski, Juarez Monteiro, Francisco Galuppo +2
Jun 15, 2026cs.CL

LLM-based Visual Code Completion for Aerospace Geometric Design

Recent advances in both Large Language Models (LLMs) and Vision Language Models (VLMs) have seen a step change in their ability to perform visual code completion, but the aerospace industry, which prioritizes safety and explainabilty over rapid LLM adoption, currently has no publicly announced LLM-based geometric design copilot systems in commercial use by aerospace Original Equipment Manufacturers (OEMs). This paper presents a LLM-based visual programming copilot application for aerospace engineering design tasks, using a visual programming variant of the ReAct methodology and GPT 5.4. In addition to the copilot, we describe Wingbuilder, a new Grasshopper plugin library with custom components for aerospace-specific geometry abstraction, and an associated Aerospace Visual Programming Dataset (AVPD) with 18 aerospace expert designed tasks at different levels of difficulty alongside ground truth solutions. We evaluate our copilot application with a user trial involving two experienced aerospace engineers from a large aircraft manufacturing company. We find our copilot visual programming ReAct methodology was successful in generating suggestions that participants found helpful, but slow ReAct inference times limit its usefulness to more complex time-consuming tasks where waiting for good copilot solution suggestion was worthwhile. Participants reported they liked the tool and would be willing to use it in the future.
Hau Kit Yong, Robert Marsh, Edmar A. Silva +2
Jun 12, 2026physics.soc-ph

Physics of anticipatory active matter, with application to crowd dynamics

Statistical Physics has traditionally dealt with entities that interact merely based on the present, and possibly past, configurations. This reactive framework is inefficient in many situations involving living beings, such as predators chasing a prey, pedestrians, or even robots. This paper introduces a statistical physical framework for the dynamics of anticipatory agents, whose present-time dynamics depend on the prospective system state that they anticipate. We clarify how these dynamics can be expressed in terms of a cost function constructed based on observations and we show that the dynamics of an anticipatory agent in d dimensions can be mapped onto the dynamics of a (non-anticipatory) chain in d + 1 dimensions, with fluctuations acting transversely on the chain to account for the uncertainty about the future state. Insights from polymer Physics help us characterize the dynamics of these chains and delineate an anticipation horizon beyond which the blurry future can be handled in a mean-field way. The foregoing framework is successfully applied to pedestrian dynamics, leading to a seamless integration of operational and tactical levels in an agent-based model. Even with a minimal expression of the cost, the model succeeds in reproducing various experimental scenarios which are challenging for state-of-the-art models, such as crossing cluttered environments or alighting from a crowded train. The transparent and flexible basis of the model allows the straightforward incorporation of additional mechanisms.
Alexis Raulin-Foissac, Alexandre Nicolas
Jun 12, 2026cs.RO

ReactSim-Bench: Benchmarking Reactive Behavior World Model Simulation in Autonomous Driving

Reactive capability is a key property of data-driven behavior world model simulators for autonomous driving simulation systems. With this capability, simulated world agents can respond feasibly to autonomous vehicle (AV) behaviors that differ from the log. However, existing behavior simulation benchmarks do not directly measure reactive capability. They often let the simulator jointly control the AV and surrounding agents and evaluate realism through log similarity or open-loop prediction metrics. In this work, we introduce ReactSim-Bench for evaluating the reactive capability of behavior world model simulation in autonomous driving. We decouple the control of agents and the AV, using AV behaviors that differ from the log and require agents to respond as independent AV inputs. To obtain these AV behaviors, we construct a pipeline that uses an AV planner model to generate candidate behaviors and filters the data using rules and manual verification. Collision metrics, map-based metrics, and kinematic feasibility metrics are used to evaluate the safety and rule compliance of reactive responses. We construct 2,636 test scenarios with three categories and conduct a systematic evaluation of state-of-the-art models across multiple architectures, including Transformer-based, diffusion-based, and next-token-prediction-based models. We further analyze how replan frequency affects performance and provide insights for future studies.
Zhiyuan Zhang, Yanlun Peng, Jianing Zhang +7
Jun 4, 2026cs.LG

RECAP: Regression Evaluation for Continual Adaptation of Prompts

Production agentic systems routinely face evolving constraints and must comply from the very next interaction. Scenarios like a tool-call notification changing a compliance threshold or a policy update adding disclosure requirements fit this criteria, having close to no room for errors in production. This proactive adaptation setting is common in deployment, but absent from current benchmarks, which assume either static constraint sets or reactive protocols with evaluation feedback. We introduce RECAP, a benchmark that measures continual-learning phenomena (forgetting, regression, forward transfer) at the constraint level under a strictly proactive adapt-then-test protocol: prompt optimization methods receive only the constraint specification and must generalize before seeing any test data. Evaluating six methods across five LLMs and three schedules with evolving constraints, we find that these methods show no significant improvement in performance, even after incurring a higher latency. These methods, designed for offline or reactive settings, are inadequate for the proactive paradigm. Our work emphasizes the growing need for designing proactive prompt adaptation methods, where the models must remain robust to evolving needs in deployment.
Harsh Deshpande, Kushal Chawla, Sangwoo Cho +2
May 28, 2026cs.AI

VitalAgent: A Tool-Augmented Agent for Reactive and Proactive Physiological Monitoring over Wearable Health Data

Wearable devices enable continuous monitoring of physiological signals such as ECG and PPG, but existing mHealth systems are largely limited to task-specific prediction pipelines or reactive question answering over static summaries. They lack the ability to support temporal reasoning, persistent physiological context, and proactive monitoring over long-term signal streams. We propose VitalAgent, a tool-augmented agentic framework for ECG/PPG-based mHealth that supports both reactive question answering and proactive monitoring. VitalAgent is built on a longitudinal physiological memory and a tool-augmented reasoning interface that enables dynamic computation over raw signals. We further introduce VitalBench, a longitudinal physiological monitoring benchmark dataset comprising 1,862 QA pairs for reactive question answering and 90.2 hours of continuous ECG/PPG recordings for proactive monitoring, covering cardiac, physical activity, and stress-related tasks. Experiments demonstrate that VitalAgent achieves over 25% improvement over prompt-based and ReAct baselines in reactive evaluation and supports proactive alert monitoring over long-term physiological signals, highlighting the importance of dynamic tool use and long-term physiological monitoring.
Di Zhu, Yu Yvonne Wu, Hong Jia +3
May 28, 2026cs.AI

Harmonizing Real-Time Constraints and Long-Horizon Reasoning: An Asynchronous Agentic Framework for Dynamic Scheduling

The Dynamic Flexible Job Shop Scheduling Problem (DFJSP) necessitates a trade-off between instant reaction to stochastic disturbances and global optimization of production goals. Conventional priority rules are insufficiently flexible to handle complex disruptions, whereas learning-based approaches often compromise interpretability or fail to generalize across problem scales. Although Large Language Models (LLMs) offer advanced reasoning capabilities to bridge this gap, their substantial inference latency is incompatible with the millisecond-level decision cycles of industrial control systems. To resolve this conflict, we introduce RACE-Sched, an asynchronous agent-based framework that decouples policy execution from logical reasoning via a dual-stream architecture. The Reactive Stream executes low-latency symbolic heuristics to enable real-time dispatching, while the parallel Deliberative Stream leverages an LLM to synthesize, validate, and evolve these rules. Candidate rules undergo rigorous testing in a sandbox and are deployed via atomic updates, ensuring safety without blocking the control loop. Additionally, a semantic rule repository indexes validated heuristics for retrieval-based initialization which enhances transferability across problem scales. Extensive evaluations on GEN-Bench, MK-Bench, and JMS-Bench demonstrate that RACE-Sched outperforms leading Deep Reinforcement Learning and other LLM-based baselines. This approach harmonizes real-time constraints with long-horizon reasoning to achieve superior solution quality and robust adaptation to dynamic events.
Shijie Cao, Yuan Yuan, Jing Liu
May 26, 2026cs.RO

Riding the Shifting Potential: When Reactive Control Suffices for Multi-Goal Behavior

Reactive control is often considered insufficient for multi-objective tasks because conflicting objectives give rise to local minima. We argue this limitation is not inherent but arises from static encodings that fail to reflect how objectives currently interact. We exploit the interaction structure encoded in a graph-based world model by extending it with nullspace projections: conflicts are resolved where they arise by projecting lower-priority gradients into the nullspace of higher-priority ones, with priorities determined continuously from the current state. We demonstrate this in two domains where conflicts between objectives are central: navigation around non-convex obstacles, where static potential fields fundamentally fail, and planar pushing of non-convex objects, where our method achieves 100%100\% success across one-hundred configurations versus 0%0\% for the steepest-descent baseline and 55%{\sim}55\% for diffusion policy, without demonstrations or retraining. The same formulation transfers directly to a real robot with additional perceptual and kinematic constraints, accommodating them through the same mechanism.
Vito Mengers, Oliver Brock
May 24, 2026cs.AI

ProActor: Timing-Aware Reinforcement Learning for Proactive Task Scheduling Agents

Proactive task-oriented agents must autonomously anticipate user needs, identify actionable opportunities, and trigger software actions at appropriate moments - fundamentally shifting from reactive systems that await explicit instructions. However, existing approaches lack generalizable end-to-end solutions for measuring and optimizing such anticipatory behaviors. This paper introduces ProActor, a unified framework for conversational task scheduling that integrates: (1) a domain-agnostic automated annotation methodology that enables scalable proactiveness reinforcement learning (RL) by generating full opportunity time windows instead of rigid point labels, (2) systematic proactiveness metrics capturing both timing quality and reference action alignment, and (3) RL optimization using GRPO with various reward designs. Our insight is that RULER-based rewards with proactiveness rubrics are crucial for improving timing quality, and that proactiveness optimization enabled by stage-aware composite rewards is key to balancing timing quality and reference action alignment. Timing-aware RL requires extensive exploration, demanding efficient infrastructure. We develop ART-F, an adaptive framework combining request-adaptive inference clusters with DDP-based training on single-node multi-GPU systems, enabling LoRA training of 4-bit Qwen2.5-14B-ProActor-Q4 with 4-8x speedups. Experiments on two newly auto-annotated datasets demonstrate significant improvements in proactive timing while maintaining action consistency comparable to state-of-the-art (SOTA) baselines. Ablations validate the effectiveness of distinct composite reward variations.
Lei Ding, Bin He, Chenguang Wang +1
May 22, 2026physics.comp-ph

Multi-Fidelity Learning with Shallow Recurrent Decoders for Reactor Physics

In reactor physics, neutronics can be treated with different fidelity levels, according to the needs of the user. On one hand, the precise modeling of neutrons' behaviour in reactor physics is often expensive and time-consuming due to the high computational costs to numerically solve the Boltzmann transport equation. Conversely, by adopting suitable assumptions, such as the SPN_N, diffusion theory, and point kinetics, it is possible to generate efficiently low-fidelity data. From the perspective of surrogate models, this computational limitation translates into a scarcity of high-fidelity data and a significant amount of low-fidelity data. Given this difference in fidelity levels, it would be interesting to develop a suitable procedure to map low-fidelity models towards higher fidelity models; for instance, one could obtain the solution to a multi-group diffusion equation starting from time-series data obtained from a point kinetics model. Indeed, this work investigates this possibility by leveraging multi-fidelity information with Shallow Recurrent Decoders, a novel machine learning architecture able to map time-series observations to the full state of the reactor. This technique has been designed to use local or global measurements as input and map their temporal trajectories to the high-dimensional state; by the same logic, in principle, this architecture can also be used when the input is formed by the solution of a lumped model. This work applies this idea to a benchmark reactor geometry, mapping the point kinetics model to the diffusion solution under various input conditions, with much less computational costs.
Stefano Riva, Carolina Introini, J. Nathan Kutz +1
May 18, 2026cs.CV

SPIKE: An Adaptive Dual Controller Framework for Cost-Efficient Long-Horizon Game Agents

Long-horizon multimodal agents in open-world games must stay goal-directed across many low-level interactions under tight token and latency budgets. Existing approaches often trade off costly per-step reasoning against reactive execution that can drift, repeat failures, and recover poorly. Our key idea is to reuse strategic reasoning across locally stable segments and reinvoke it at event boundaries. We present SPIKE, an adaptive dual controller framework for cost-efficient long-horizon game control. Its Strategic Controller performs low-frequency global planning, failure analysis, and recovery, while its Reactive Controller handles fast local execution under a strict token budget. An Event Trigger monitors visual change, task progress, repeated actions, and failure signals to decide when control should stay reactive or escalate to strategic reasoning. Hierarchical Memory separates short-term experience reuse in the State-Action Memory Bank (SA-MB) from structured evidence in the State Action Knowledge Graph (SA-KG), allowing each controller to retrieve the context it needs. This design reuses strategic proposals over multiple reactive steps, supports local override when plans become stale, and reserves expensive reasoning for moments where extra deliberation is useful. On the Lite-100 split of StarDojo, SPIKE improves Lite-100 success rate (SR) by 5.0 percentage points (38.5% relative) over the strongest Lite-100 baseline and Budgeted SR by 9.3 points (75.6% relative) over the strongest budgeted baseline. It also reduces token consumption by 54.9% and latency by 40.8%. Ablations show that event triggering, reactive override, and heterogeneous memory each contribute to success and recovery, supporting selective reasoning rather than reasoning at every step.
Wencan Jiang, Jiangning Zhang, Jianbiao Mei +6
May 16, 2026cs.RO

BAT-Nav: Belief-Based Arbitration and Termination via Remaining Discoverability in Multi-Goal Semantic Navigation

Multi-goal semantic navigation couples searches through a shrinking horizon: effort spent on one request can make another effectively undiscoverable. Discoverability therefore depends on both goal evidence and the budget that other requests consume. We present BAT-Nav, Belief-Based Arbitration and Termination, which estimates remaining discoverability: the probability that a frozen executor can complete a goal within an additional budget. A calibrated local hazard converts navigation telemetry into a budget-conditioned completion curve. Its marginal return governs reversible; conservative belief and local evidence govern. On intervention-independent replays, the model obtains Brier .132 and ECE .034 without transfer refitting; 50-action completion rises from .047 to .321 across marginal-return sextiles. On HM3D / ApexNav, BAT-Nav raises CR from .372 to .414 and obtains MGSR .173. Its gain widens from 3.4 to 5.8 CR points as competing goals increase from two to five, with the same ordering on MP3D and under infeasible requests.
Xi Lin, Kangyi Wu, Jiayi Li +3
May 15, 2026cs.RO

No Plan, Yet Human: A Reactive Robotics Model Predicts Human Planning Failures on a Clinical Task

Understanding why some sequential planning problems are harder than others requires models that go beyond average performance. They should capture the specific pattern of which problems are hard, and ideally fail in the same way people do when planning capacity is reduced. We apply AICON, a reactive gradient-descent framework developed for robotic manipulation, to the Tower of London test, a cognitive test used to assess planning in Parkinson's disease, mild cognitive impairment, and stroke. Without any lookahead planning or knowledge of human cognition, AICON reproduces the fine-grained human difficulty ordering across 24 problems better than structural task parameters and generalizes to held-out problems in a leave-two-out evaluation. Crucially, AICON outperforms a planning baseline for groups with reduced planning capacity while the planning baseline better captures healthy controls. This dissociation was predicted by the original AICON paper, which noted that the model's failure modes resemble those of Parkinson's patients who struggle with goal hierarchies but not move counts. This suggests that as planning capacity is reduced, human behavior shifts toward the reactive mode AICON models. The finding extends a broader pattern: AICON, originally built for robotics, now captures aspects of biological behavior across perception, eye movements, and sequential planning, suggesting its core abstraction reflects something real about how biological systems are organized.
Michael Migacev, Vito Mengers, Antonia Köngeter +1
May 15, 2026cs.RO

Reactive Robot-Centric Safety for Autonomous Navigation in Constrained and Dynamic Environments

In this work, we address the problem of ensuring real-time safety in autonomous robot navigation, in spatially constrained dynamic environments, by utilizing only onboard sensors. We present a real-time control architecture that integrates a 3D LIDAR perception-based composite control barrier function(CBF)-based safety filter directly into the autonomy pipeline. The proposed perception-driven framework enforces collision avoidance constraints dynamically from onboard point cloud data, thus allowing a large number of constraints to be handled at the control frequency, while remaining minimally invasive to nominal task execution. The safety region is defined as an ellipsoid in the body-frame, consistent with the geometry of the platform, which induces time-varying constraints in the world frame as the robot rotates; this effect is handled through a dedicated formulation of time-varying (CBF) for each LIDAR point. We validate the system through multiple field experiments in underground environments by utilizing a quadruped platform performing a visual inspection task, demonstrating reliable operation in the presence of dynamic obstacles, unsafe high-level references, abrupt localization anomalies, and while traversing through narrow corridors.
Viswa Narayanan Sankaranarayanan, Vignesh K. Viswanathan, Akshit Saradagi +2
May 14, 2026cs.CV

ReactiveGWM: Steering NPC in Reactive Game World Models

Current game world models simulate environments from a subjective, player-centric perspective. However, by treating the Non-Player Character (NPC) merely as background pixels, these models cannot capture interactions between the player and NPC. In that sense, they act as passive video renderers rather than real simulation engines, lacking the physical understanding needed to model action-induced NPC reactivities. We introduce ReactiveGWM, a reactive game world model that synthesizes dynamic interactions between the player and NPC. Instead of entangling all interaction dynamics, ReactiveGWM explicitly decouples player controls from NPC behaviors. Player actions are injected into the diffusion backbone via a lightweight additive bias, while high-level NPC responses (e.g., Offense, Control, Defense) are grounded through cross-attention modules. Crucially, these modules learn a game-agnostic representation of interactive logic. This enables zero-shot strategy transfer: our learned modules can be plugged directly into off-the-shelf, unannotated world models of different games. This instantly unlocks steerable NPC interactions without any domain-specific retraining. Evaluated on two Street Fighter games, ReactiveGWM maintains fine-grain player controllability while achieving robust, prompt-aligned NPC strategy adherence, paving the way for scalable, strategy-rich interaction with the NPC.
Zeqing Wang, Danze Chen, Zhaohu Xing +4
May 10, 2026cs.RO

Zero-Shot Sim-to-Real Robot Learning: A Dexterous Manipulation Study on Reactive Catching

Dexterous manipulation is physics-intensive and highly sensitive to modeling errors and perception noise, making sim-to-real transfer prohibitively challenging. Domain randomization (DR) is commonly used to improve the robustness of learned policies for such tasks, but conventional DR randomizes one instance per episode, offering very limited exposure to the variability of real-world dynamics. To this end, we propose Domain-Randomized Instance Set (DRIS), which represents and propagates a set of randomized instances simultaneously, providing richer approximation of uncertain dynamics and enabling policies to learn actions that account for multiple possible outcomes. Supported by theoretical analysis, we show that DRIS yields more robust policies and alleviates the need for real-world fine-tuning, even with a modest number of instances (e.g., 10). We demonstrate this on a challenging reactive catching task. Unlike traditional catching setups that use end-effectors designed to mechanically stabilize the object (e.g., curved or enclosing surfaces), our system uses a flat plate that offers no passive stabilization, making the task highly sensitive to noise and requiring rapid reactive motions. The learned policies exhibit strong robustness to uncertainties and achieve reliable zero-shot sim-to-real transfer.
Kejia Ren, Gaotian Wang, Andrew S. Morgan +1
May 7, 2026cs.RO

Traffic Scenario Orchestration from Language via Constraint Satisfaction

Autonomous vehicles (AVs) require extensive testing in simulation, but test case generation for driving scenarios is laborious. The desired scenarios are often out-of-distribution and have precise requirements on interactions with the AV policy under test. Manually programming scenarios allows for precise controllability but is difficult to scale. On the other hand, statistical models can leverage compute and data, but struggle with precise controllability when out-of-distribution. We cast scenario orchestration as a constraint-solving problem and present a language-in, simulation-out scenario orchestrator for closed-loop testing AVs. Our approach leverages foundation model reasoning to translate general, natural language descriptions into a set of constraints as a scenario representation. This then allows us to leverage off the shelf solvers to solve for actor behaviors which meet precise testing intentions in closed-loop. Under a benchmark of carefully crafted and diverse scenario descriptions, our approach greatly outperforms our baselines in orchestration success rate. We further show that our closed-loop approach is especially important for scenarios which require ego-reactive specifications.
Frieda Rong, Chris Zhang, Kelvin Wong +1
May 7, 2026cs.RO

ReActor: Reinforcement Learning for Physics-Aware Motion Retargeting

Retargeting human kinematic reference motion onto a robot's morphology remains a formidable challenge. Existing methods often produce physical inconsistencies, such as foot sliding, self-collisions, or dynamically infeasible motions, which hinder downstream imitation learning. We propose a bilevel optimization framework that jointly adapts reference motions to a robot's morphology while training a tracking policy using reinforcement learning. To make the optimization tractable, we derive an approximate gradient for the upper-level loss. Our framework requires only a sparse set of semantic rigid-body correspondences and eliminates the need for manual tuning by identifying optimal values for a parameterization expressive enough to preserve characteristic motion across different embodiments. Moreover, by integrating retargeting directly with physics simulation, we produce physically plausible motions that facilitate robust imitation learning. We validate our method in simulation and on hardware, demonstrating challenging motions for morphologies that differ significantly from a human, including retargeting onto a quadruped.
David Müller, Agon Serifi, Sammy Christen +3
May 2, 2026cs.RO

Distributed Algorithm with Emergent Area Partitioning and Base Station's Situation Awareness for Multi-Robot Patrolling

Patrolling with multiple robots offers efficient surveillance to detect and manage undesired situations. This necessitates improved patrol efficiency and operator situation awareness at base stations. Enhanced situation awareness enables operators to predict robots' behaviors, support recognition and decision-making, and execute emergency interventions. This study presents the Local Reactive and Partition (LR-PT) algorithm, a novel multi-robot patrolling approach. In simulations, LR-PT outperformed existing methods by ensuring frequent patrols of all locations of interest and enhancing the situation awareness of the base station. Robots independently select patrol targets based on locally available information, integrating patrol needs and the urgency of reporting mission progress to the base station into a unified utility function. This locality also contributes to robustness against communication constraints and robot failures, as demonstrated in this research. The algorithm further autonomously emerged the area partition, which can avoid falling into local optima and realize the comprehensive patrol over the whole mission area. The simulation results demonstrated the superior performance of LR-PT for multi-robot patrolling, utilizing the advantages of swarm robotics and addressing real-world operational challenges.
Kazuho Kobayashi, Shohei Kobayashi, Seiya Ueno +1
Apr 29, 2026cs.RO

Reactive Motion Generation via Phase-varying Neural Potential Functions

Dynamical systems (DS) methods for Learning-from-Demonstration (LfD) provide stable, continuous policies from few demonstrations. First-order dynamical systems (DS) are effective for many point-to-point and periodic tasks, as long as a unique velocity is defined for each state. For tasks with intersections (e.g., drawing an "8"), extensions such as second-order dynamics or phase variables are often used. However, by incorporating velocity, second-order models become sensitive to disturbances near intersections, as velocity is used to disambiguate motion direction. Moreover, this disambiguation may fail when nearly identical position-velocity pairs correspond to different onward motions. In contrast, phase-based methods rely on open-loop time or phase variables, which limit their ability to recover after perturbations. We introduce Phase-varying Neural Potential Functions (PNPF), an LfD framework that conditions a potential function on a phase variable which is estimated directly from state progression, rather than on open-loop temporal inputs. This phase variable allows the system to handle state revisits, while the learned potential function generates local vector fields for reactive and stable control. PNPF generalizes effectively across point-to-point, periodic, and full 6D motion tasks, outperforms existing baselines on trajectories with intersections, and demonstrates robust performance in real-time robotic manipulation under external disturbances.
Ahmet Tekden, Dimitrios Kanoulas, Aude Billard +1
Apr 27, 2026cs.AI

SemML 2.0: Synthesizing Controllers for LTL

Synthesizing a reactive system from specifications given in linear temporal logic (LTL) is a classical problem, finding its applications in safety-critical systems design. These systems are typically represented using either Mealy machines or AIGER circuits. We present the second version of SemML, which outperforms all state-of-the-art tools for finding either solution. Aside from implementing the classical automata-theoretic approach, our tool utilizes partial exploration and machine-learning guidance for obtaining solutions efficiently, and numerous heuristics and improvements of classic algorithms for extracting small representations of these solutions. We evaluate our tool against the existing state-of-the-art tools (in particular Strix, LtlSynt, and the previous version of SemML) on the dataset of the synthesis competition SYNTCOMP. We show that we solve significantly more instances and do so much faster than other tools, while maintaining state-of-the-art solution quality.
Jan Křetínský, Tobias Meggendorfer, Maximilian Prokop
Apr 26, 2026cs.RO

Tube Diffusion Policy: Reactive Visual-Tactile Policy Learning for Contact-rich Manipulation

Contact-rich manipulation is central to many everyday human activities, requiring continuous adaptation to contact uncertainty and external disturbances through multi-modal perception, particularly vision and tactile feedback. While imitation learning has shown strong potential for learning complex manipulation behaviors, most existing approaches rely on action chunking, which fundamentally limits their ability to react to unforeseen observations during execution. This limitation becomes especially critical in contact-rich scenarios, where physical uncertainty and high-frequency tactile feedback demand rapid, reactive control. To address this challenge, we propose Tube Diffusion Policy (TDP), a novel reactive visual-tactile policy learning framework that bridges diffusion-based imitation learning with tube-based feedback control. By leveraging the expressive power of generative models, TDP learns an observation-conditioned feedback flow around nominal action chunks, forming an action tube that enables fast and adaptive reactions during execution. We evaluate TDP on the widely used Push-T benchmark and three additional challenging visual-tactile dexterous manipulation tasks. Across all benchmarks, TDP consistently outperforms state-of-the-art imitation learning baselines. Two real-world experiments further validate its robust reactivity under contact uncertainty and external disturbances. Moreover, the step-wise correction mechanism enabled by action tube significantly reduces the required denoising steps, making TDP well suited for real-time, high-frequency feedback control in contact-rich manipulation.
Teng Xue, Alberto Rigo, Bingjian Huang +4
Apr 20, 2026cs.LG

The High Explosives and Affected Targets (HEAT) Dataset

Artificial Intelligence (AI) surrogate models provide a computationally efficient alternative to full-physics simulations, but no public datasets currently exist for training and validating models of high-explosive-driven, multi-material shock dynamics. Simulating shock propagation is challenging due to the need for material-specific equations of state (EOS) and models of plasticity, phase change, damage, fluid instabilities, and multi-material interactions. Explosive-driven shocks further require reactive material models to capture detonation physics. To address this gap, we introduce the High-Explosives and Affected Targets (HEAT) dataset, a physics-rich collection of two-dimensional, cylindrically symmetric simulations generated using an Eulerian multi-material shock-propagation code developed at Los Alamos National Laboratory. HEAT consists of two partitions: expanding shock-cylinder (CYL) simulations and Perturbed Layered Interface (PLI) simulations. Each entry includes time series of thermodynamic fields (pressure, density, temperature), kinematic fields (position, velocity), and continuum quantities such as stress. The CYL partition spans a range of materials, including metals (aluminum, copper, depleted uranium, stainless steel, tantalum), a polymer, water, gases (air, nitrogen), and a detonating material. The PLI partition explores varied geometries with fixed materials: copper, aluminum, stainless steel, polymer, and high explosive. HEAT captures key phenomena such as shock propagation, momentum transfer, plastic deformation, and thermal effects, providing a benchmark dataset for AI/ML models of multi-material shock physics.
Bryan Kaiser, Kyle Hickmann, Sharmistha Chakrabarti +6
Apr 18, 2026cs.CV

ScenarioControl: Vision-Language Controllable Vectorized Latent Scenario Generation

We introduce ScenarioControl, the first vision-language control mechanism for learned driving scenario generation. Given a text prompt or an input image, Scenario-Control synthesizes diverse, realistic 3D scenario rollouts - including map, 3D boxes of reactive actors over time, pedestrians, driving infrastructure, and ego camera observations. The method generates scenes in a vectorized latent space that represents road structure and dynamic agents jointly. To connect multimodal control with sparse vectorized scene elements, we propose a cross-global control mechanism that integrates crossattention with a lightweight global-context branch, enabling fine-grained control over road layout and traffic conditions while preserving realism. The method produces temporally consistent scenario rollouts from the perspectives different actors in the scene, supporting long-horizon continuation of driving scenarios. To facilitate training and evaluation, we release a dataset with text annotations aligned to vectorized map structures. Extensive experiments validate that the control adherence and fidelity of ScenarioControl compare favorable to all tested methods across all experiments. Project webpage: https://light.princeton.edu/ScenarioControl
Lili Gao, Yanbo Xu, William Koch +8
Apr 16, 2026cs.AI

From Reactive to Proactive: Assessing the Proactivity of Voice Agents via ProVoice-Bench

Recent advancements in LLM agents are gradually shifting from reactive, text-based paradigms toward proactive, multimodal interaction. However, existing benchmarks primarily focus on reactive responses, overlooking the complexities of proactive intervention and monitoring. To bridge this gap, we introduce ProVoice-Bench, the first evaluation framework specifically designed for proactive voice agents, featuring four novel tasks. By leveraging a multi-stage data synthesis pipeline, we curate 1,182 high-quality samples for rigorous testing. Our evaluation of state-of-the-art Multimodal LLMs reveals a significant performance gap, particularly regarding over-triggering and reasoning capabilities. These findings highlight the limitations of current models and offer a roadmap for developing more natural, context-aware proactive agents.
Ke Xu, Yuhao Wang, Yu Wang
Apr 6, 2026cs.RO

Veo-Act: Enhancing VLA Policies with Frontier Video Models

Video generation models can produce coherent vi- sual sequences depicting object motion and interactions. We in- vestigate how frontier video generation models can complement vision-language-action policies to enhance generalizable robotic manipulation. VLA policies have become a dominant paradigm for robot learning, but their action-oriented adaptation of pretrained VLMs can weaken semantic generalization, limiting robustness in ambiguous or out-of-distribution manipulation scenarios. We use video models as visual planners, motivated by their potential to generalize across complex scenes and their priors over hand motion. However, manipulation methods based on video models often lack the precision and temporal responsiveness needed for low-level dexterous interaction. To address this gap, we present Veo-Act, a hierarchical framework with Veo-3.1 as a high-level motion planner and a VLA policy as the low-level executor. A multi-head inverse dynamics model converts generated frame pairs into actions and learns an interaction gate to trigger the handoff to reactive VLA control. Experiments in simulation and on a real robot show improved instruction following and overall task success over the baseline VLA in novel and semantically complex manipulation settings, supporting the complementary roles of video planning and reactive interaction.
Zhongru Zhang, Chenghan Yang, Qingzhou Lu +4
Dec 10, 2025cs.RO

ReMoSPLAT: Reactive Mobile Manipulation Control on a Gaussian Splat

Reactive control can gracefully coordinate the motion of the base and the arm of a mobile manipulator. However, incorporating an accurate representation of the environment to avoid obstacles without involving costly planning remains a challenge. In this work, we present ReMoSPLAT, a reactive controller based on a quadratic program formulation for mobile manipulation that leverages a Gaussian Splat representation for collision avoidance. By integrating additional constraints and costs into the optimisation formulation, a mobile manipulator platform can reach its intended end effector pose while avoiding obstacles, even in cluttered scenes. We investigate the trade-offs of two methods for efficiently calculating robot-obstacle distances, comparing a purely geometric approach with a rasterisation-based approach. Our simulation experiments on both synthetic and real-world scans demonstrate the feasibility of the proposed method, achieving performance comparable to controllers that rely on perfect ground-truth information. We further validate the approach on a real robot platform more details: https://remosplat.github.io
Nicolas Marticorena, Tobias Fischer, Niko Suenderhauf