Robotics Systems

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819 papers

Latest in Robotics Systems

May 29, 2026cs.RO

Surface Constraint Policy for Learning Surface-Constrained and Dynamically Feasible Robot Skills

Diffusion-based imitation learning methods have driven rapid progress in robot dexterous manipulation tasks. However, they have limitations when applied to tasks that involve complex free-form surface constraints because of their lack of explicit surface geometry constraint modeling and the dynamic feasibility issue, resulting in stochastic action generation that fails to achieve reliable surface alignment and maintain stable contact. To address these limitations, we propose a novel surface constraint policy (SCP) for generating robot actions that satisfy free-form surface constraints on the basis of human demonstrations and real-time visual observations. First, the surface geometry constraint is encoded using a two-dimensional weighted Gaussian kernel function that is derived from demonstrations. Building on the encoded surface geometry constraints, the diffusion-based policy is used to infer task-level action intentions from multimodal sensory inputs, including visual observations and robot state feedback. These intentions are further transformed into surface-constrained dynamic movement primitives (DMPs) through a similarity-based action mapping method, thereby enabling smooth and compliant motion execution. The SCP achieves generation of structured surface geometric intent and dynamically admissible actions. The proposed method is validated on multiple surface manipulation tasks and compared with existing techniques. The experimental results demonstrate superior task success rates and contact stability under surface constraints.
Shuai Ke, Jiexin Zhang, Huan Zhao +4
May 29, 2026cs.RO

AR Forcing: Towards Long-Horizon Robot Navigation World Model

The diffusion based robot navigation world models are typically trained using parallel supervision, while autoregressive inference is employed during path planning. This results in a distribution shift between training and inference, which destabilizes the performance over long-horizon prediction. We propose AR Forcing, an autoregressive training strategy, which integrates the standard diffusion loss into the autoregressive training loop. At each step, the model uses its own predictions to update the context and optimize the single step noise prediction objective, thereby explicitly exposing the model to the inference state distribution during training. Our method does not require additional discriminators or distribution-matching losses, retains the original diffusion framework and sampler, and is easy to integrate. Experiments on multi-domain navigation datasets (RECON, SCAND, HuRoN, TartanDrive) show that compared with strong baselines, AR Forcing improved the consistency of generated images during long-horizon navigation and the accuracy of predicted trajectories, enhancing robustness of the model in complex known and unknown environments. We will release the code soon.
Yifei Yang, Zehua Fan, Huan Li +9
May 29, 2026cs.RO

Building Generalization Into Behavior Generation Via Adaptive Compositions of Regularities

Generalization in robotics requires prior knowledge about how the world is structured, yet this structure changes from one situation to the next. This paper investigates the proposition that generalization arises from adaptively composing regularities -- predictable relationships within the robot-environment system -- into situation-appropriate structures for behavior generation. We examine this proposition by analyzing the mechanism in AICON (Active InterCONnect), a framework representing regularities as interacting processes in a differentiable network, where sensory feedback realizes composition and gradient descent generates behavior. To isolate adaptive composition as the key mechanism, we study a simple simulated problem in which all relevant regularities can be identified. We expose the resulting model to a wide range of novel conditions not considered during design, and we find that it generates context-appropriate behavior in all but one case, where encoded regularities are provably insufficient. Ablations reveal that the network automatically modulates which regularities influence behavior based on their informativeness. These results suggest that adaptive composition of regularities constitutes a powerful inductive bias for building generalization into behavior generation.
Aravind Battaje, Malte Bernhard, Vito Mengers +1
May 29, 2026cs.RO

Modeling Robotics Dataset Construction as an Artifact-Based Build Process

Robotic systems generate large volumes of multimodal sensor data, but converting ROS bag recordings into machine learning datasets is often handled by ad hoc sequential scripts, creating engineering overhead and slow iteration cycles. We model dataset construction as an artifact-based build process over a dependency graph and implement this approach in Bagzel, an open-source Bazel extension for reproducible, incremental dataset generation (including nuScenes-format export). We compare Bagzel and Bagzel-xattr (server-side digest management) against a sequential rosbag2nuscenes baseline. Bagzel reduces runtime in all evaluated execution modes, with the largest gains in iterative workflows (up to 386.26x in warm builds and 7.21x in incremental builds on a 20.4 GB dataset). Across dataset sizes from 5.1 to 20.4 GB, Bagzel variants show markedly better scaling behavior than the baseline, especially in warm and incremental modes. Bagzel-xattr provides additional gains, with a mean runtime reduction of 5.9% compared to Bagzel in the input granularity study. Overall, modeling robotics dataset construction as an artifact-based build process substantially reduces dataset update latency while maintaining a deterministic build design that supports reproducibility. Bagzel is publicly available at https://github.com/UniBwTAS/bagzel.
Leon Pohl, Lukas Beer, George Sebastian +1
May 29, 2026cs.RO

Seeing Fast and Slow: Bimodal 3D Scene Graphs for Open-set Tasks

Open-set task execution can significantly benefit from seamlessly switching between coarse and fine scene representations depending on the context and the evolving information as the robot explores the environment. For example, it is often sufficient to start with a coarse scene representation initially and only employ a finer, more granular scene representation when the robot encounters regions which are likely to contain the task relevant objects. Hence, in this work, we propose BiMoSG, a bimodal 3D scene graph generation approach for open-set tasks. BiMoSG employs a "fast" mode by default to efficiently generate a coarse 3D scene graph and can switch to a "slow" mode for generating a finer open vocabulary 3D scene graph of task relevant objects. We demonstrate that our proposed 3D scene graph generation approach is significantly faster than the open-source state-of-the-art approaches. This allows us to integrate the scene graph generation process with task execution for real-time deployment.
Marcel Bartholomeus Prasetyo, Shrutika Vishal Thengane, A Manicka Praveen +2
May 29, 2026cs.RO

Trajectory Planning for Non-Communicating Mobile Robots using Inverse Optimal Control

To enable an efficient interaction of non-communicating mobile robots in collision avoidance scenarios, we present a novel combined trajectory planning and prediction algorithm. Inverse optimal control is used to estimate unknown goal states of all robots based on observed past trajectories. Each robot also takes the perspective of other robots in considering self-prediction and solves a joint prediction problem using the estimated goal states. The resulting predictions are then considered for planning. Simulation results of scenarios with 2-8 robots show that the median of the durations until all vehicles reach their goals is 9.8 % faster compared to planning with constant acceleration based estimated goal states. Moreover, the proposed approach never leads to the solver being unable to find a solution to the planning or prediction problem.
Nina Majer, Yannick Epple, Xin Ye +2
May 29, 2026cs.RO

Wall-OSS-0.5 Technical Report

Large-scale Vision-Language-Action (VLA) pretraining is increasingly adopted as the foundation for robot policies, yet the evidence for pretrained VLAs is almost invariably reported after task-specific fine-tuning. This leaves a foundational question unanswered: does VLA pretraining itself yield executable robot behavior, or does it merely furnish a better initialization for downstream policy learning? We present Wall-OSS-0.5, an open-source 4B VLA built upon a 3B VLM backbone augmented with action-generation components, designed so that pretrained robotic capability is directly measurable on physical hardware. The model is pretrained across more than 20 embodiments, processing over one million robot trajectories per epoch alongside a grounded multimodal corpus. We adopt a gradient-bridged co-training recipe in which three objectives play distinct and complementary roles: discrete action prediction routes strong VLM-native gradients into the backbone, multimodal prediction preserves grounded vision-language understanding, and continuous flow matching serves as the deployment-time action interface. Before task-specific fine-tuning, the pretrained checkpoint achieves non-trivial zero-shot real-robot behavior, completing several tasks, including a held-out deformable manipulation task, at high task progress on a 17-task suite. After fine-tuning, the same checkpoint serves as a stronger adaptation prior, reaching 60.5% average task progress on 15 real-robot tasks and outperforming π_0.5 by 17.5%. Multimodal evaluations further confirm that action training does not erode grounded vision-language competence: the model preserves broad vision-language ability while strengthening embodied grounding. Together, these results reposition VLA pretraining from an initialization strategy to a directly testable, already useful source of robot capability.
Ryan Yu, Pushi Zhang, Starrick Liu +24
May 29, 2026cs.RO

High-Load-Density Electro-Permanent Magnetic Foot with Controllable Adhesion for Quadruped Wall-Climbing Robots

To enable reliable climbing locomotion of quadruped robots on ferromagnetic surfaces, this paper presents a high-load-density electro-permanent magnetic foot with controllable adhesion, featuring force-feedback circular Halbach-net electro-permanent magnet (CHN-EPM) adhesion units and a magnetization control system. Due to its three-dimensional magnetic circuit structure and flux-concentration effect, the CHN-EPM enables a distributed parallel magnetic flux path with enhanced flux utilization, resulting in reduced sensitivity to air-gap variations and allowing effective adhesion to be maintained even under partial contact conditions. The proposed CHN-EPM generates a maximum adhesion force exceeding 1000 N with a load-to-weight ratio over 200:1. A magnetization driver and a two-stage pulse current control strategy are developed to regulate the excitation current amplitude and duration, enabling accurate and reliable magnetization. By incorporating a flexible pressure sensor for contact force feedback, the system can effectively monitor attachment and detachment states, ensuring robust adhesion switching under uncertain contact conditions. The proposed system is integrated into a commercial quadruped robot (Unitree GO2), demonstrating high-load adhesion on ceiling and vertical-wall surfaces and stable locomotion on painted, perforated, and curved ferromagnetic surfaces.
An Li, Bo Tao, I-Ming Chen +1
May 29, 2026cs.RO

Hide-and-Seek in Trajectories: Discovering Failure Signals for VLA Runtime Monitoring

Vision-Language-Action (VLA) models enable robots to follow natural language instructions and generalize across diverse tasks, but they remain vulnerable to execution failures that compromise reliability in real-world deployment. Detecting such failures during execution is therefore critical for the robust deployment of embodied systems. Existing failure detection methods either rely on expensive action resampling or external models, while alternatives propagate trajectory-level labels uniformly across every timestep, obscuring localized failure signals. In this paper, we propose \textbf{Hide-and-Seek}, a framework that formulates VLA failure detection as a coarsely supervised learning problem. By combining inter-trajectory and intra-trajectory contrastive objectives, Hide-and-Seek localizes failure-indicative actions and induces temporally structured failure signals from trajectory-level supervision alone, without any step-level annotation. We evaluate Hide-and-Seek on LIBERO, VLABench, and a real-world robotic platform across three representative VLA policies: OpenVLA, π0π_0, and π0.5π_{0.5}.Our method achieves state-of-the-art multi-task failure detection performance with a practical accuracy--timeliness trade-off under conformal prediction, and generalizes well to both seen and unseen tasks.
Seongheon Park, Wendi Li, Changdae Oh +4
May 29, 2026cs.RO

Closed-Loop Object-Informed Control for Non-Prehensile Robot Manipulation

Non-prehensile robot manipulation is challenging due to discontinuous, long-horizon interactions between the robot and the objects it manipulates. Sampling-based model predictive control methods are effective with discontinuous contact but face challenges with finding promising trajectories in long-horizon planning. We propose a closed-loop object-informed (CLOI) method that splits the problem into object-level planning to find long-horizon object poses that lead the object to its goal, and robot-level planning to select robot actions that follow those poses. We use model predictive path integral (MPPI) control to solve the subproblems and couple their solutions through consensus on the object poses using the alternating direction method of multipliers (ADMM). The object plan is revised toward robot-realizable object trajectories, while the robot plan is aligned with the object poses the task requires. In planar pushing tasks with obstacles using an xArm6 manipulator, CLOI increases the success rate by 35% in simulation and 43% on hardware, compared to standard MPPI given the same computational budget.
Nikola Raicevic, Hyomuk Kim, Shahid Mulla +5
May 28, 2026cs.RO

Caspar: CUDA Accelerator for Symbolic Programming with Adaptive Reordering

We present Caspar, a library that makes the power of modern GPUs more accessible in robotics and provides a state-of-the-art nonlinear GPU solver that can be applied to a wide range of different optimization problems. Caspar bridges the gap between expressive symbolic programming in Python and high-performance GPU runtimes in C++ by automatically generating optimized CUDA kernels from symbolic expressions. Building on the SymForce library, users can easily define and combine symbolic expressions, including Lie group operations, to generate custom CUDA kernels. To use Caspar as a solver, users need only define the symbolic residual functions; Caspar then uses symbolic differentiation to generate the necessary GPU kernels and interfaces to perform nonlinear optimization. In this paper, we present the core components of Caspar and showcase its performance by performing bundle adjustment on the Bundle Adjustment in the Large (BAL) dataset. We benchmark Caspar against other state-of-the-art bundle adjusters and show that it is 5 to 20 times faster than the best alternative, requires less memory, and achieves similar accuracy. This illustrates the benefit of our symbolic GPU programming approach. Caspar is released as part of SymForce and is freely available at https://github.com/symforce-org/symforce
Emil Martens, Aaron Miller, Matias Varnum +1
May 28, 2026cs.RO

Learning-Based Navigation for Indoor Mobile Robots

This paper presents a learning-based navigation framework for indoor mobile robots. The proposed method combines a supervised neural global planner, trained from cost-aware A* expert trajectories, with the proposed Learning-Based DWA local planner, which is formulated as discrete candidate selection over the Dynamic Window Approach (DWA) action lattice. For local planning, the policy is first trained by behavior cloning and then refined by Proximal Policy Optimization (PPO) under feasibility-aware masking. The framework is implemented and evaluated in both simulated and real-world indoor environments. Experimental results show that the proposed method generates feasible global routes and reliable local motion commands for safe goal-directed navigation in the presence of obstacles. These results demonstrate the effectiveness of integrating learning-based global planning with reinforcement-learning-refined local control for indoor mobile robot navigation. The source code will be released at https://ntdathp.github.io/rl_robot_web/.
Tri-Tin Nguyen, Tien-Dat Nguyen, Gia-Uy Le +2
May 28, 2026cs.RO

DynaFLIP: Rethinking Robotics Perception via Tri-Modal-Dynamics Guided Representation

Robot manipulation critically depends on perception that preserves the action-relevant aspects of a scene. Yet most robot learning pipelines are built upon visual encoders pre-trained for static recognition or vision-language alignment, leaving motion understanding to downstream policies. We introduce DynaFLIP, a dynamics-aware multimodal pre-training framework that pushes motion understanding upstream into perception. We construct image-language-3D flow triplets from heterogeneous human and robot videos, and use these triplets as training-time supervision to shape an image-only encoder. Our key idea is to encourage the three modalities to span a small simplex volume in the shared hyperspherical space -- a smaller simplex volume indicating stronger alignment. To avoid the geometric ambiguity and trivial collapse of naive volume minimization, we combine simplex-volume minimization with a cosine regularizer and a contrastive objective. Our analyses show that DynaFLIP focuses on control-relevant regions critical for manipulation. The resulting dynamics-aware representations serve as reusable visual backbones and consistently outperform baselines across diverse downstream policies, including VLAs. We validate this across diverse simulation and real-world setups, with gains reaching +22.5% under out-of-distribution scenarios. Our results suggest that robot generalization improves when visual representations are trained to encode not just what is present, but how the world changes under action.
Jusuk Lee, Seungjae Lee, Jonghun Shin +6
May 28, 2026cs.RO

UniLab: A Heterogeneous Architecture for Robot RL Beyond GPU-Dominant Paradigms

Simulation-based RL for contemporary robot control is increasingly organized around GPU-resident simulation: physics, rollout collection, and learning are placed on a single GPU-centric execution path. This paradigm has greatly improved training speed, but it has also encouraged a default assumption that efficient training requires physics to reside on the GPU. We revisit this assumption. Our view is that, in simulation-dominated robot control, the essential question is not which processor runs physics, but whether simulation throughput, policy learning, and runtime synchronization form an efficient end-to-end loop. We present UniLab, a heterogeneous CPU-simulation / GPU-learning architecture that decouples CPU-parallel simulation from GPU policy updates through a unified runtime for data movement, buffering, and synchronization. UniLab is implemented as a complete and extensible training system using MuJoCoUni and MotrixSim CPU-batched physics backends, supporting PPO, FastSAC, FlashSAC, and APPO. On representative simulation-based robot control tasks, UniLab improves end-to-end training efficiency by 3--10×\times under the same hardware configuration, while reducing dependence on the NVIDIA CUDA-based software stack and supporting cross-platform execution on the Apple macOS platform and the AMD ROCm and Intel XPU accelerator backends. These results show that GPU simulation is an effective path to efficient training, but not a necessary one, broadening the practical system choices available for robot RL training. Project page: https://unilabsim.github.io.
Yufei Jia, Zhanxiang Cao, Mingrui Yu +48
May 28, 2026cs.RO

Gaze2Act: Gaze-Conditioned Vision-Language-Action Policies for Interactive Robot Manipulation

Vision-Language-Action (VLA) models have recently shown strong potential for robot learning by following language instructions. However, in practice, language alone is often insufficient to precisely convey human intent. It is difficult to describe which exact object to interact with among similar candidates, where to act on the object, or how the target may change during execution. To address this limitation, we propose Gaze2Act, a novel VLA framework that leverages human gaze as a dynamic and intuitive intent signal for complex interactive manipulation. Gaze2Act first bridges the ego-exo view gap by mapping first-person gaze into the robot's perspective through cross-view semantic matching, producing both an object mask and a gaze point for coarse-to-fine target specification. These cues are then integrated into the policy through perception-level prompting and action-level conditioning, allowing the robot to attend to relevant regions and execute precise interactions under dynamic intent. In a systematic evaluation across seven task categories and 16 real-robot tasks on a Unitree G1 humanoid, Gaze2Act achieves state-of-the-art performance in both intent accuracy and task success rate. It notably outperforms baselines in object disambiguation, fine-grained interaction, and dynamic intent steering. These results demonstrate that human gaze provides a natural, low-burden, and highly expressive modality for human-in-the-loop VLA control.
Kuangji Zuo, Gen Li, Bofan Lyu +9
May 28, 2026cs.RO

MonoDuo: Using One Robot Arm to Learn Bimanual Policies

Bimanual coordination is essential for many real-world manipulation tasks, yet learning bimanual robot policies is limited by the scarcity of bimanual robots and datasets. Single-arm robots, however, are widely available in research labs. Can we leverage them to train bimanual robot policies? We present MonoDuo, a framework for learning bimanual manipulation policies using single-arm robot demonstrations paired with human collaboration. MonoDuo collects data by teleoperating a single-arm robot to perform one side of a bimanual task while a human performs the other, then swapping roles to cover both sides. RGB-D observations from a wrist-mounted and fixed camera are augmented into synthetic demonstrations for target bimanual robots using state-of-the-art hand pose estimation, image and point cloud segmentation, and inpainting. These synthetic demonstrations, grounded in real robot kinematics, are used to train bimanual policies. We evaluate MonoDuo on five tasks: box lifting, backpack packing, cloth folding, jacket zipping, and plate handover. Compared to approaches relying solely on human bimanual videos, MonoDuo enables zero-shot deployment on unseen bimanual robot configurations, achieving success rates up to 70%. With only 25 target robot demonstrations, few-shot finetuning further boosts success rates by 65-70% over training from scratch, demonstrating MonoDuo's effectiveness in efficiently transferring knowledge from single-arm robot data to bimanual robot policies.
Sandeep Bajamahal, Lawrence Yunliang Chen, Toru Lin +3
May 28, 2026cs.RO

Extreme dynamic symmetry enables omnidirectional and multifunctional robots

Symmetry is a central organizing principle in natural systems, yet its use as a unifying design strategy in robotics has largely remained limited to geometric form. We show that symmetry can instead be leveraged at the level of dynamic actuation capability. We introduce dynamic symmetry, the uniformity of a robot's attainable center-of-mass accelerations, and formalize it through a measure coined as dynamic isotropy. Across more than 1000 simulated morphologies, we found that higher dynamic symmetry consistently improved trajectory tracking, task success, robustness, resiliency, and energy efficiency, with the benefits becoming most pronounced as dynamic isotropy approached its theoretical limit. To study this regime systematically, we developed Argus, a family of spherical robots designed to explore the effects of increasing dynamic symmetry. Members of the Argus family vary in their actuation geometry and dynamic symmetry level while sharing a common architectural principle: radially oriented linear actuators that directly shape the robot's center-of-mass dynamics. Among them, we built a physical 20-leg Argus variant that achieved near-extreme dynamic isotropy and demonstrated orientation-invariant locomotion, agile traversal of cluttered and deformable terrain, rapid self-stabilization, and resilience to partial actuator failures. Its distributed sensing further enabled omnidirectional perception and object interaction during continuous motion. These results show that designing robots for symmetry not only in morphology but also in their attainable dynamics provides a powerful and general pathway toward agility, robustness, and multifunctionality in uncertain terrestrial and extraterrestrial environments.
Jiaxun Liu, Boxi Xia, Boyuan Chen
May 27, 2026cs.RO

Imitation Learning for Robot Assistance in Open Surgery: A Multi-Policy Evaluation on Suture Following

This study presents the first evaluation of general-purpose imitation learning for surgeon-robot collaborative assistance in open surgery, targeting suture following: the grab-pull-release motion an assistant performs at every stitch. We collect 160 teleoperated demonstrations (32,374 frames) on an open-source robot arm, benchmark four architecturally diverse imitation learning policies (ACT, Diffusion Policy, SmolVLA, π0π_0) across 28 trained models evaluated in 32 configurations along three clinically motivated dimensions: dataset size, camera viewpoint, and background variation. Our results demonstrate that under ideal conditions, the four policies achieve 5050-75%75\% task success, with depth error as the dominant failure mode across all architectures. Among all policies, π0π_0 achieves the strongest results with a pretrained vision-language backbone, demonstrating superior data efficiency, greater robustness to background variation, and smoother trajectories compatible with surgical workflow. When deployed in a surgeon-robot suturing trial, π0π_0 yields a 92%92\% stitch completion rate. These findings establish collaborative robotic assistance in open surgery as a feasible target for imitation learning and highlight depth perception and end-effector design as key priorities for clinical translation.
Xucheng Wang, Zhizhou Yang, Xiaoman Zhang +3
May 27, 2026cs.CV

GEM: Generative Supervision Helps Embodied Intelligence

Embodied Vision-Language Models (VLMs) have demonstrated impressive performance and generalization in robotics, particularly within Vision-Language-Action frameworks. However, a significant gap remains between the high-level semantic focus of standard text-guided pre-training paradigms and the low-level spatial and physical knowledge critical for execution in embodied environments. In this paper, we introduce GEM, a Generative-supervised Embodied vision-language Model designed to bridge this divide. We propose integrating a depth map generation task directly into the VLM pre-training phase. By training this generative objective jointly with the main model, we observe substantial improvements in embodied intelligence, significantly enhancing both semantic understanding and physical operation capabilities. To support this paradigm, we curate and release GEM-4M, a comprehensive large-scale dataset featuring a mixture of grounding, reasoning, and planning data paired with high-quality depth supervision. Extensive experiments demonstrate that GEM achieves state-of-the-art results across diverse embodied benchmarks. Furthermore, our deployed action model, GEM-VLA, exhibits vastly superior task execution abilities in both simulation environments and real-world evaluations. Code, models, and datasets are available at https://zhaorw02.github.io/GEM/
Ruowen Zhao, Bangguo Li, Zuyan Liu +9
May 27, 2026cs.RO

Accelerating Robot Path Planning via Connectivity-Preserving Region Proposal Network

Mobile robot path planning methods are often constrained by vast search spaces, resulting in latency in samplingbased algorithms. Learning-based approaches frequently suffer from local region fragmentation and global topological inconsistency. To tackle the problem, we present the Connectivity- Preserving Region Proposal Network (CP-RPN), a segmentationguided model designed to predict compact and topologically connected candidate regions, significantly compressing the search space. Specifically, we design a segmentation model that leverages a Deformable Attention Transformer (DAT) to capture long-range dependencies for global connectivity, with a Deconvolutional decoder to preserve fine-grained spatial details. To guarantee the connectivity of the predicted mask, we design a composite loss function that combines Cross-Entropy loss for pixelwise supervision, a Connectivity-Aware loss to enhance local coherence, and a Topological Continuity loss based on persistent homology to enforce global connectivity. Building on these highconnectivity corridor-like regions, the Voronoi diagram is used to plan the path, backed by a local A* fallback mechanism to ensure robustness. Experimental results demonstrate that CPRPN reduces the candidate region size by over 60.13% compared to the MPT baseline and achieves deterministic low-latency planning (avg. 0.11s) with a 99.60% success rate, outperforming traditional sampling-based algorithms in stability.
Zhanzheng Ma, Cancan Zhao, Shuai Zhang +1
May 27, 2026cs.HC

Robo-Blocks: Generative Scaffolding in End-User Design and Programming of Social Robots

Programming social robots is challenging for novice robot programmers due to required expertise in planning, interaction design, and programming. While large language models (LLMs) hold significant promise through code generation from natural-language descriptions, they can obscure critical elements of programming and supplant designer intent, eventually resulting in over-reliance instead of developing programming skills. In this paper, we explore how LLM-based social-robot-programming tools can support novice robot programmers through a Research through Design (RtD) process. We designed and prototyped Robo-Blocks, a block-based programming environment that leverages LLMs to offer novice robot programmers generative scaffolding through structured narratives that connect high-level ideas to executable robot behaviors. Through deployment with novices, we discovered emerging user personas and usage patterns for generative scaffolding and showed how this scaffolding shapes end-user design and programming strategies. We present design insights for the effective use of generative scaffolding and its integration into the practice of social-robot programming.
Arissa J. Sato, Callie Y. Kim, Nathan Thomas White +4
May 27, 2026cs.RO

STR Robot: Design of an Autonomous Mobile Robot from Simulation to Reality

With the rapid development of simulation tools, the development and validation of autonomous robotic systems have become more efficient before real-world deployment. This paper presents a simulation-to-real implementation of an autonomous mobile robot based on an existing mechanical platform. Instead of focusing on mechanical design, our work concentrates on the development of the onboard control, self-localization, and autonomous navigation system. The proposed robot is equipped with onboard sensing and computation to estimate its pose and navigate autonomously in the environment. The overall framework is first developed and tested in simulation, and then deployed on the real robot for experimental evaluation. The results demonstrate the feasibility of the proposed approach and show that simulation provides an effective foundation for developing reliable autonomous mobile robot systems. The source code will be released at https://ntdathp.github.io/outdoor-robot-web.
Vinh Nguyen, Gia-Uy Le, Tien-Dat Nguyen +2
May 27, 2026cs.RO

How Should We Teach Robots? A Comparison of Kinesthetic, Joystick, and Gesture-Based Teaching

Instructing robots from demonstrations can be done through different teaching modalities, each with different usability and performance trade-offs. This paper compares kinesthetic guidance, joystick teleoperation, and hand gestures in a user study with eight participants. We evaluate replay success, modified NASA-TLX workload, and common teaching errors across three manipulation tasks. Kinesthetic guidance produced the shortest demonstrations, lowest workload, and highest success on the more orientation-sensitive and contact-rich tasks. Joystick teleoperation performed best on simple peg picking. Hand-gesture teaching, although less reliable overall, performed better than expected and in some cases achieved results comparable to kinesthetic guidance.
Petr Vanc, Jan Kristof Behrens, Václav Hlaváč +1
May 27, 2026cs.RO

Turning Video Models into Generalist Robot Policies

Video generative models have emerged as a promising robotics backbone, capable of generating videos that depict the completion of complex tasks across embodiments and environments. Recent work proposes robot foundation models that jointly predict future observations and actions by finetuning video models with action-labeled data. In this paper, we test the limits of an alternative approach: leave the video planner as-is while training an embodiment-specific inverse dynamics model (IDM). This decoupling offers several natural benefits: the video planner remains embodiment-agnostic, different video models can be interchanged easily without re-training the IDM, and the IDM can be independently trained with readily available self-play data. We present a closed-loop, video-to-action policy that combines an action-free video world model with a carefully-designed IDM based on the robot embodiment Jacobian. We demonstrate that our IDM design is both data-efficient and scalable to high-dimensional action spaces. Our policy, which we coin the Video-to-Embodied Robot Action Model (VERA), achieves strong performance across simulated and real-world benchmarks, including zero-shot Panda arm manipulation and 16-DoF Allegro-hand dexterous cube re-orientation. The same video planner can be used across multiple embodiments by pairing it with different embodiment-specific IDMs. Our results show that decoupled video planning plus faithful video-to-action translation is a viable alternative route towards zero-shot, cross-embodiment, and generalizable robot control. More results are available on our project website: https://vera.csail.mit.edu.
Sizhe Lester Li, Evan Kim, Xingjian Bai +4
May 26, 2026cs.RO

Uni-LaViRA: Language-Vision-Robot Actions Translation for Unified Embodied Navigation

Embodied navigation requires an agent to map language and visual observations to a stream of spatial actions that drive a real robot through environments it has never seen. The dominant approach has been to scale vision-language-action (VLA) foundation models on ever-larger collections of robot trajectories. This paper argues that, for navigation specifically, generality can be obtained structurally, not only through data scale. The underlying decision structure of navigation reduces to a single Language-Vision-Robot Actions Translation. The language action emits semantic-level directional command and the vision action emits a pixel-level visual target. Both outputs lie inside the natural output manifold of pretrained multimodal large language models (MLLMs), so the task can be reasoned about by an agent rather than learned from robot data. Therefore, we present Uni-LaViRA, a unified agentic architecture that extends the same insight to four task families (VLN-CE, ObjectNav, EQA, and Aerial-VLN) and to four heterogeneous real robots (Wheeled, Quadruped, Humanoid robot, and a self-built UAV) in a zero-shot manner. Two agent-loop mechanisms make this unification practical. TODO List Memory (TDM) rewrites a structured checklist of pending sub-goals at every step, reciting the unfinished items back into the agent's most recent attention window. Second Chance Backtrack (SCB) rolls the robot back to the pre-error state and conditions the agent's next plan on the failed sub-trajectory, turning single-pass navigation into a self-correcting process. With zero training effort, Uni-LaViRA reaches 60.7% SR on VLN-CE R2R, 51.3% on VLN-CE RxR, 77.7% on HM3D-v2, 60.0% on HM3D-OVON, 54.7% on MP3D-EQA, and 40.0% on OpenUAV, matching or even surpassing recent training navigation foundation models that consume millions of samples and thousands of GPU-hours.
Hongyu Ding, Sizhuo Zhang, Ziming Xu +13
May 26, 2026cs.RO

A Bioinspired Underwater Robot with a Latch-Mediated Soft Bistable Mechanism

Underwater robotics has advanced significantly over recent decades. however, the development of miniaturized underwater robots remains limited by low energy densities of traditional power sources. Nature offers compelling solutions-organisms like mantis shrimps and fleas utilize latch-mediated spring actuation (LaMSA) systems that achieve rapid movements through a decoupled energy storage and release mechanism. Despite extensive studies of LaMSA, replicating such rapid, asymmetric actuation within simple, compact structures remains challenging. In this work, we introduce a bioinspired, soft bistable actuator with an integrated latch mechanism that enables asymmetric energy input and release using a single motor. Coupled with fin structures, this design facilitates efficient underwater propulsion and maneuverability. Experimental results demonstrate stable periodic flapping, precise steering, and a maximum thrust of 0.528 N, impulse of 0.147 Ns, and vertical displacement of 30 mm. By modulating fin angles, the robot achieves versatile motions, including vertical ascent, diagonal forward movement, and lateral translation. This study presents a novel, energy-efficient approach for controlling motion in compact underwater robots, paving the way for advanced biomimetic designs with potential applications in exploration, environmental monitoring, and inspection.
Chongze Bi, Wenjie Wu, Zonghao Zuo +1
May 26, 2026cs.RO

PEACE: A Planner-Executor Agent with Constraint Enforcement for UAVs

Foundation models are increasingly used to drive autonomous systems, yet existing approaches either keep the model in a tight control loop, raising latency and hallucination risk, or compile natural language into opaque end-to-end policies that are hard to explain, constraint and require domain-specific datasets and fine-tuning. We propose a planner-executor agent for PX4-based drones that decouples high-level mission planning from low-level control. A large language model performs single-pass task planning, while execution is handled through a structured ROS 2 tool-calling interface bridged to MAVLink. The system constructs a world model by combining modular 2D detectors (e.g., YOLO or vision-language models) with a pinhole depth projection module for 3D object localization. A constraint enforcement layer enforces altitude limits and horizontal geofencing, and bounded replanning enables recovery from execution-time action failures. We position our approach within three common design patterns for foundation-model-based robotics systems and demonstrate its feasibility in PX4 software-in-the-loop simulations in Gazebo. Results highlight improved explainability, constraint enforcement, and reduced LLM calls compared to tightly coupled LLM control. The code, dataset, videos, and other material can be found at the following link: https://github.com/erdemuysalx/PEACE
Erdem Uysal, Timo Kehrer, Sebastiano Panichella
May 26, 2026cs.RO

L-Learning : A Lyapunov-Based Approach Leveraging Lagrangian Mechanics for Efficient and Stable Robot Tracking

This paper presents L-Learning, a novel data-driven control framework for robotics that integrates Lyapunov stability theory with Lagrangian mechanics to enhance trajectory tracking performance. While traditional control methods often suffer from performance degradation in dynamic and uncertain environments, data-driven approaches, while more adaptable, are frequently limited by high sample complexity and a lack of rigorous stability guarantees. L-Learning mitigates these challenges by explicitly learning the system's energy function from data, thereby optimizing performance while ensuring closed-loop stability intrinsically. Characterized by superior control accuracy, theoretical stability guarantees, and high sample efficiency, L-Learning represents a promising solution for practical robotic applications.
Quan Quan, Hao Li
May 26, 2026cs.RO

Provably Safe Motion Planning Under Unknown Disturbances

We present a provably safe sampling-based motion planning algorithm for robotic systems affected by random disturbances of unknown distribution. We consider systems with linear or linearizable dynamics evolving in workspace with arbitrary-shaped obstacles subject to state and control constraints. Safety requirements are formulated as chance-constraints. Our approach leverages data from trajectories of the system to learn a Wasserstein ambiguity tube, i.e., a sequence of ambiguity sets, which contains the trajectory of the system's state distribution with high confidence. This ambiguity tube is then used in a probabilistically complete algorithm to grow a sampling-based motion planning tree that respects the constraints of the problem. We show that learning several lower-dimensional ambiguity tubes instead of a single high-dimensional one effectively reduces the conservatism and boosts scalability. Additionally, we design an efficient bandit-based validity checker that remarkably increases the empirical performance of our approach without sacrificing probabilistic completeness. Case studies show our algorithm finds valid plans in cluttered environments under strict safety thresholds, outperforming state-of-the-art methods.
Ibon Gracia, Qi Heng Ho, Luca Laurenti +1
May 25, 2026cs.RO

RCSP: Risk-Sensitive Conjectural Scenario Planning for Safe Dynamic Robot Navigation

Mobile robots can fail before they collide: a velocity that is safe now may commit the robot to a passage that moving obstacles will soon close. We study this predictive near-miss commitment problem and propose Risk-Sensitive Conjectural Scenario Planning (RCSP), a planning layer that evaluates candidate commands against plausible short-horizon obstacle futures. RCSP maintains a lightweight belief over local motion conjectures, samples future interactions, penalizes high-risk tails, and executes through a local safety check. In controlled MuJoCo bottleneck tasks, the RCSP planner reaches the goal without collisions and yields higher secondary safety and path-quality point estimates than a non-adaptive predictor, with additional latency. In ROS2/Gazebo, adding the local safety layer to a standard Nav2 stack reduces dynamic near-miss failures. On official DynaBARN/Jackal transfer, tuned DWA and TEB remain stronger on strict benchmark success, revealing the boundary of the approach. These simulation results position RCSP as a predictive-risk module that complements existing navigation stacks in dynamic bottleneck regimes.
Zhengye Han, Quanyan Zhu
May 25, 2026cs.RO

A Factory-Floor Deployment Case Study of VLA Pipelines for Industrial Packaging Task: Workflow, Failures, and Lessons

Vision-Language-Action (VLA) policies have shown promising manipulation capabilities, yet their practical impact is often limited by the reliability demands of real-world deployment. We present a deployment study of an industrial packaging task at Siemens Factory (GWE, Erlangen, Germany), where a robot must pick a transparent accessory bag from a cluttered pile, insert it into the remaining cavity of a cardboard package, and ensure that the bag and its contents remain below the closing plane. Our goal is to understand the practical effort required to adapt a pretrained Pi0.5 policy to a single factory-floor task through iterative fine-tuning and deployment-driven refinement. The pipeline consists of repeated loops of data collection, curation, fine-tuning, evaluation, and targeted recovery data collection. We have accumulated 2535 episodes (10 hours) from the on-site factory settings. In this paper, we contribute an empirical account of a factory-floor VLA deployment, highlighting recurring failure modes and lessons that inform how to improve the deployment workflow.
Brian Zhu, Philipp Schmitt, Philine Meister +12
May 25, 2026cs.RO

Implicit Null-space Manifold Generation for Redundant Robotic Systems

Robotic systems with redundant degrees of freedom can achieve the same task outcome using multiple configurations, resulting in solution sets that form manifolds in the configuration space. Existing approaches typically exploit such redundancy locally through Jacobian-based techniques to compute individual solutions or trajectories. While effective for solution computation, these methods do not retain a representation of the geometry of the solution set itself. In this work, we adopt a representation-centric approach to estimate the geometric structure of the solution space. We consider solution manifolds induced by general task-defining maps and construct an implicit scalar field over the configuration space, whose zero-level set corresponds to the solution manifold. To this end, we generate samples in the neighborhood of the solution manifold using a Jacobian-guided exploration strategy, which efficiently captures its local and global structure. The resulting implicit representation is defined over the configuration space and naturally induces a continuous, distance field that encodes proximity to the solution manifold. Experiments on a planar three-link robot and a seven-degree-of-freedom Franka manipulator demonstrate the effectiveness of the proposed representation. Furthermore, the framework enables consistent modeling of solution spaces across families of tasks with continuous variation.
Taiki Ishigaki, Teresa Vidal-Calleja, Ko Ayusawa +1
May 25, 2026cs.RO

EXPO-FT: Sample-Efficient Reinforcement Learning Finetuning for Vision-Language-Action Models

The ability to efficiently and reliably learn new tasks has been a foundational challenge in robotics. Vision-Language-Action (VLA) models have demonstrated strong generalization across diverse manipulation tasks, yet pretrained policies consistently fall short of the reliability required for real-world deployment. Reinforcement learning (RL) fine-tuning offers a promising path to bridge this gap, but existing approaches either train from scratch without fully leveraging pretrained priors, or fine-tune VLAs without achieving the sample efficiency and success rates that practical deployment demands. We present EXPO-FT, a system for stable, sample-efficient RL finetuning of pretrained VLA policies that closes this gap. Our system solves a suite of challenging manipulation tasks, including routing string lights and inserting the plug to light it up, striking a pool ball into a pocket, and inserting a flower into a wine bottle, each requiring combinations of high precision, dynamic actions, and robustness to varied initial states. Our system achieves perfect task performance (30/30 successes) across all evaluated tasks within an average of 19.1 minutes of online robot data, outperforming both prior RL-from-scratch and VLA finetuning approaches. We release an open-source codebase with the aim of facilitating broader adoption of RL finetuning of VLA models in robotics.
Perry Dong, Kuo-Han Hung, Tian Gao +2
May 25, 2026cs.RO

Parallel Differentiable Reachability for Learning and Planning with Certified Neural Dynamics and Controllers

Neural network (NN) dynamics models and control policies achieve strong performance in robotics, but providing sound guarantees under uncertainty remains difficult, especially for closed-loop NN systems. Existing reachability tools provide formal over-approximations, yet are often non-differentiable, overly conservative, or too slow for modern learning and online planning pipelines. To address this, we present a parallelizable, differentiable reachability framework in JAX for continuous- and discrete-time systems with analytical and NN-based dynamics and controllers. Our framework combines Taylor-model flowpipe construction with CROWN-style linear bound propagation through a unified representation that preserves affine dependencies while supporting GPU-batched computation and automatic differentiation. Building on this reachability primitive, we develop (i) a certified training method that encourages reachability-friendly dynamics models and controllers, and (ii) a reachability-aware sampling-based MPC scheme with gradient-based refinement. Experiments on non-prehensile manipulation and quadrotor tasks, including hardware and higher-dimensional evaluations (up to 72D), demonstrate practical online planning while maintaining certified reachable-set over-approximations under bounded uncertainty.
Keyi Shen, Glen Chou
May 24, 2026cs.CY

Beyond Killer Robots: General AI Attitudes and Public Support for Military AI in Nine Countries

AI-enabled military systems are a fixture of modern military conflict. Applications vary from autonomous drones for surveillance and attack to AI-supported target selection. The importance of AI for modern conflict shows also in public disputes between governments and technology companies over the conditions for military access to frontier AI. Both military uses and government attempts at enabling and steering them happen before a backdrop of public opinion, yet we still know little about how people think about military AI. Drawing on a preregistered survey of 9,000 respondents in nine countries, including China, Germany, and the United States, we examine whether support for military AI is shaped primarily by general attitudes toward AI, principled opposition to lethal autonomy, or foreign-policy and geopolitical orientations. Across six military AI scenarios that vary in lethality and human control, respondents who view AI as beneficial are substantially more supportive of military AI. Hawkish respondents are also more supportive. By contrast, principled opposition to lethal autonomy is not broadly associated with the full index but is related to the application of fully autonomous lethal force. Contrary to our expectation, perceived AI risks are positively associated with support. Cross-national differences are moderate and broadly consistent with geopolitical context. Overall, public opinion toward military AI appears conditionally permissive. Publics are not categorically opposed to various military uses of AI. Instead, unease is concentrated around fully autonomous lethal force.
Andreas Jungherr, Antonia Schlude, Adrian Rauchfleisch
May 24, 2026cs.RO

HumanEgo: Zero-Shot Robot Learning from Minutes of Human Egocentric Videos

Human egocentric video captures rich manipulation demonstrations without any robot hardware, yet transferring these skills to robots remains challenging due to the embodiment gap between human and robot in both visual appearance and kinematics. We present HumanEgo, a framework that bridges the embodiment gap by lifting each human demonstration to an entity-level representation of hand-object interaction, and training a flow matching policy with dense auxiliary objectives that amplify supervision from every trajectory. HumanEgo is robot-data-free, hardware-agnostic, data-efficient, and zero-shot human-to-robot transferable. With only 30 minutes of human videos per task, HumanEgo achieves 92.5% average success across four real-world tasks (75% with just 15 minutes), outperforms matched-time robot teleoperation by 41%, and robustly transfers zero-shot across novel robots, cameras, and environments. We release HumanEgo as an easy-to-use, open-source framework for learning robot policies directly from human data: https://github.com/TX-Leo/HumanEgo
Zhi Wang, Botao He, Kelin Yu +4
May 24, 2026cs.RO

Dynamic Neural Koopman Distillation for Real-Time Robot Control Using Diffusion Models

Diffusion models excel at generating diverse and multimodal trajectories for robotic planning, yet their iterative denoising process introduces latency that is incompatible with high-frequency closed-loop control. To address this problem, we propose Dynamic Neural Koopman Distillation, a framework that distills multistep diffusion inference into a single forward pass while retaining the multimodal expressivity of the teacher model. Specifically, we introduce a Factorized Dynamic Koopman layer that models the denoising process through a factorized latent transition with state-dependent modal gains. We evaluate the proposed method on standard D4RL MuJoCo locomotion benchmarks and a physical Kinova manipulator, comparing against one-step baselines. The results show that our method significantly outperforms existing one-step distillation approaches on the reported locomotion tasks, and reduces the inference latency to the millisecond regime compared with the teacher policy. Hardware experiments further demonstrate that our method enables smooth and fast closed-loop execution while maintaining task success and comparable accuracy. A project page is available at https://fdkoopman.github.io/.
Lei Zheng, Peiqi Yu, Zengqi Peng +2
May 24, 2026cs.RO

MuJoCoUni:Persistent Batched Runtime Primitives for MuJoCo

We present MuJoCoUni, a downstream MuJoCo distribution for online robot learning and batched physics evaluation. Alongside the open-loop batched trajectory generation already provided by upstream mujoco.rollout, MuJoCoUni supplies runtime primitives for stateful environment execution. The target workloads need high-throughput parallel execution while retaining upstream CPU MuJoCo semantics for models, sensors, contact, and constraints. Its core object, BatchEnvPool, is a C++/pybind11 executor that owns per-environment mjModel copies, per-thread mjData workers, and an internal thread pool. It provides final-state-only short stepping, sparse reset, reset-lifecycle domain randomization, batched sensor forward evaluation without advancing dynamics, and batched Jacobian and height-field queries. The implementation is confined to the Python binding layer; MuJoCo's solver, contact model, integrator, and core source tree retain upstream semantics. This report describes the BatchEnvPool API, implementation boundary, relationship to rollout, and the validation and benchmark scripts shipped with the open-source mujoco-uni package, which is installed with \texttt{pip install mujoco-uni}.
Yufei Jia, Junzhe Wu
May 24, 2026cs.CV

Fishbone: From One 3D Asset to a Million Controllable Edits

Large-scale controllable 3D assets are critical for computer graphics, embodied AI, robotics, and interactive content creation, yet creating diverse 3D assets remains challenging due to the high cost of manual modeling and rigging. Shape deformation offers a natural way to generate variations from existing meshes, but existing data-driven methods often rely on sparse user inputs, while parametric editing frameworks require manually designed control structures and category-specific configurations. Inspired by natural creatures, where a central spine governs global shape and cross-sectional ribs control local variation, we introduce Fishbone, a unified rib-spine representation for general shapes that supports controllable parametric mesh deformation, reduced-space dynamics, and animation. Given an input mesh, Fishbone computes a geodesic scalar field with an adaptive heat method, extracts iso-contours as cross-sectional ribs, constructs a smooth geometry-aware spine through rib centers, and associates surface vertices with nearby rib and spine structures using Gaussian-weighted skinning. The resulting representation enables real-time and predictable deformation: ribs control local profiles such as thickness, orientation, and cross-sectional variation, while the spine controls global bending, twisting, and stretching. The same structure also supports reduced-space simulation and keyframe animation. We further construct Fishbone-136K by augmenting Hunyuan3D with rib-spine structures, and demonstrate applications in controllable 3D generation, deformation-based data augmentation for robot learning, interactive mesh editing, and agentic generation. Experiments demonstrate the effectiveness, efficiency, and versatility of the proposed framework.
Yumeng He, Xiaoying Wang, Peihao Li +7
May 23, 2026cs.AI

Hylos: Operability Contracts for Model-Native Spatial Intelligence

Foundation models can increasingly describe, reconstruct, and generate 3D objects, assemblies, scenes, and environments, but visually plausible spatial output is not yet operable 3D. A generated object or environment becomes useful to an agent only when the system can identify its entities, frames, surfaces, constraints, provenance, admissible actions, expected effects, and validation failures. This paper introduces Hylos, a systems architecture for contract-bounded spatial intelligence. Hylos maintains scene-scale operability state over objects, assemblies, assets, surface anchors, assertions, action candidates, solver jobs, shared actuator invocations, capability gaps, and effect diffs. Durable spatial changes are routed through a SpatialTransaction: a commit boundary that resolves references, checks admissibility, protects invariants, projects effects, and returns commit, review, rollback, deferral, or capability-gap outcomes. The paper is framed as a systems/position preprint with a focused artifact study rather than a broad benchmark. The study examines causal repair: a visible misalignment appears on a dependent component, while the supported repair lies upstream in the placement structure that controls it. The successful interaction traces the symptom through scene dependencies, selects a supported upstream interaction, and applies a validated change instead of directly editing visible geometry. The broader claim is that spatial AI should be evaluated not only by visual quality, but by whether generated or edited 3D can become reliable substrate for CAD, robotics, simulation, inspection, manufacturing, and interactive world authoring.
Christopher Da Silva
May 23, 2026cs.RO

Polymander II: an amphibious salamander-inspired robot with contact and flow sensors

Robots benefit from sensory information to coordinate body movement, gain robustness against perturbations, and transition between different modes to adapt to various terrains. However, few amphibious robots can sense interactions with both terrestrial and aquatic environments. In this paper, we present a solution that uses Hall-effect sensors to sense foot contact forces and lateral hydrodynamic forces on a salamander-inspired amphibious robot. With two bus lines, the robot can simultaneously acquire this exteroceptive information at more than 500 Hz and proprioceptive information, such as joint positions and loads, at 100 Hz. The Hall-effect sensors used are compact, making them suitable for embedding in multiple positions within a robot, and exhibit high sensitivity to small forces. Moreover, because the sensor can be positioned separately from the measured object, waterproofing can be implemented with relative ease. Our tests demonstrate the robot's capabilities in traversing amphibious environments and its potential in using feedback control for more complex locomotion tasks.
Qiyuan Fu, Sudong Lee, Andrea Grillo +4
May 23, 2026cs.RO

RoboHitch: Learning Visual Affordance from Disordered Keypoints for Hitch Knots Tying

Robotic manipulation of deformable linear objects (DLOs) presents significant challenges due to complex dynamics and frequent self-occlusions. Existing robotic knot tying methods typically rely on precise topological state tracking with ordered keypoints and explicit edge connectivity. This reliance makes them prone to failures due to tracking drift and topology mismatch caused by repeated bending and crossings during knot formation.To address these limitations, we introduce RoboHitch, a novel framework that learns to perform hitch knot tying from human demonstrations using only disordered 3D keypoints and RGB images. This eliminates the need for explicit topological order, allowing for more flexible manipulation. Our method employs a dynamic Graph Autoencoder to extract geometric features from untracked keypoints, complemented by a Convolutional Autoencoder that captures essential visual context. A bidirectional cross-attention mechanism then fuses these modalities to jointly predict pick and place affordances, facilitating implicit reasoning about the rope's state and enabling knot tying under occlusion.Real-world experiments demonstrate the effectiveness and generalizability of our approach, successfully completing hitch knots in scenarios with self-occlusions.
Jiahui Zuo, Boyang Zhang, Fumin Zhang
May 22, 2026cs.RO

ECo-MoE: Embodiment-Conditioned Mixture of Experts Increases the Evolvability of Robots

In this paper, we introduce a model of evolution and learning in robots that co-optimizes a distribution of latent design vectors (genotypes) and a mixture of control experts (neural modules), which are gated by the latent coordinates of each decoded design (phenotype). This provides a scalable alternative to co-design algorithms that either train an individual policy for every robot, which is inefficient, or a monolithic universal controller for all robots, which results in overly conservative structures and behaviors. Our approach lies somewhere between these two extremes, preserving ancestral knowledge in a unified yet modular framework in which different body plans activate and deactivate different combinations of learned sensorimotor circuits for goal-directed behavior. This allows one part of the controller to be overhauled to better suit new species of designs as they emerge without disrupting the hard-earned knowledge contained within other expert modules. It also allows pretrained expert policies to be directly plugged into the mixture, which can steer evolution into otherwise unexplored areas of latent space containing desired morphological traits. We refer to this process as "evo by demo" and explore how it may be used to guide freeform evolution toward canonical structures defined by the pretrained model. Videos and code can be found at: https://eco-moe.github.io.
Yibin Wang, Muhan Li, Zihan Guo +1
May 22, 2026cs.RO

Robotic Strawberry Harvesting with Robust Vision and Deep Reinforcement Learning based Sim-to-Real Control

This study presents a closed-loop robotic strawberry harvesting system that combines a robust vision module, simulation-trained deep reinforcement learning (DRL) control, and ROS-based realrobot execution. For perception, we propose HRAttnEdge-YOLO26-seg, a modified YOLO26-seg architecture that incorporates a high-resolution P2 branch, segmentation-path attention, and edgesupervised prototype learning to improve instance segmentation in cluttered scenes. For control, we train a target-conditioned Proximal Policy Optimization (PPO) policy in Isaac Lab to produce smooth joint-position commands for a UR10e manipulator and deploy it on a UR10e robot for targetfruit reaching and harvesting. This simulation-based approach reduces hardware dependency, lowers development cost, and allows scalable policy training without exhaustive physical trials before real deployment. The proposed vision model demonstrated the highest overall performance among the evaluated methods. On both self-collected and public datasets, the model showed a 10 to 14% improvement in segmentation performance. In controlled in-house tests, the PPO controller produced stable and dynamically smoother motion than a inverse kinematics (IK)-based MoveIt baseline. In greenhouse trials, the proposed integrated system harvested 281 strawberries, achieving 96.6% reaching success, 91.3% grasp-and-pull success, and 84.3% overall harvesting success. These results illustrate that task-specific perception combined with simulation-trained PPO can serve as a practical and resource-efficient alternative to conventional planner-dependent reaching in manipulation, enabling reliable closed-loop robotic harvesting in complex agricultural environments.
Al Bashir, Shao-Yang Chang, Partho Ghose +3
May 21, 2026cs.RO

Four Simple Proprioceptive Estimators for Legged Robots

Legged robots carry an IMU, but the inertial solution drifts because consumer-grade IMUs are noisy. However, the feet create intermittent contacts with the environment that can be used to mitigate that drift. This report develops a sequence of increasingly expressive legged robot state estimators that leverage this. In all cases, the floating-base state comprises attitude, position, velocity, and IMU biases. To model foot contacts, we start from the contact-aided invariant EKF of Hartley et al., albeit at a reduced contact update rate. This is then augmented by replacing the measurement update by a small factor graph. Finally, we turn the same factors into a fixed-lag smoother with contact-episode footholds, with and without an evolving IMU bias. To facilitate reproducibility and further research in proprioceptive legged odometry, all four variants are available in GTSAM (Dellaert et. al), and we additionally provide a ROS2-compatible implementation.
Frank Dellaert, Chiyun Noh, Varun Agrawal +1
May 21, 2026cs.RO

Robots That Know What to Ask: Recovering Misaligned Rewards through Targeted Explanations

Learning reward functions from demonstrations assumes that demonstrations provide adequate supervision over all features -- or task-relevant aspects of behavior. In practice, demonstrations are often imperfect: humans may under-emphasize certain features due to cognitive load or physical difficulty, or the training regime may fail to sufficiently cover all relevant situations. In either case, important features may be underspecified, leading to ambiguity in the learned reward function and misaligned behavior at deployment. We propose a framework that detects such underspecified features and actively solicits targeted corrective demonstrations. Our key insight is that demonstrations implicitly reveal which features are well specified: features that are consistently optimized show little variation across demonstrations, while features that are underspecified vary widely. We leverage this statistical signal to infer which features may have been insufficiently demonstrated. The robot then explains which features it is uncertain about in natural language and queries for demonstrations that explicitly address the identified gaps. We evaluate our approach in a simulated tabletop manipulation domain and in a user study with a real Franka robot. Targeted, explanation-guided queries significantly improve reward recovery compared to random querying and passive data collection, reducing ambiguity that would otherwise persist in learning from imperfect demonstrations.
Helena Merker, Nick Walker, Andreea Bobu
May 21, 2026cs.RO

Symmetries Here and There, Combined Everywhere: Cross-space Symmetry Compositions in Robotics

Robots exhibit a rich variety of symmetries arising from their mechanical structure and the properties of their tasks. Although many robotics problems exhibit several symmetries simultaneously, existing approaches typically treat them in isolation, failing to exploit their combined potential. This paper introduces cross-space symmetry compositions, a framework for learning robot policies that are jointly equivariant to multiple symmetries across configuration and task spaces. Leveraging the differential-geometric structure of the forward kinematics map, we both descend symmetries from configuration to task space and lift symmetries from task to configuration space, enabling their composition within a unified representation space. We validate our framework on simulated and real-world experiments on a dual-arm robot, demonstrating that jointly leveraging multiple symmetries yields improved generalization.
Loizos Hadjiloizou, Rodrigo Pérez-Dattari, Noémie Jaquier
May 21, 2026cs.RO

SE3Kit: A Lightweight Python Library for Specialized Geometric Primitives in Robotics

The Python robotics ecosystem faces a challenge: while many libraries exist for rigid body transformations, few are both lightweight and mathematically strict. This paper introduces SE3Kit, a lightweight Python library efficient operations on the Special Euclidean Group SE(3) and the Special Orthogonal Group SO(3). Unlike established frameworks that require heavy dependencies (e.g., SpatialMath, PyPose) or general tools that lack robotics-specific features (e.g., SciPy), SE3Kit targets the gap between these extremes. It is designed for embedded deployment, rapid prototyping, and education while providing rigorous mathematical implementation. It provides a pure-Python, NumPy-only implementation of Lie Group operations, without the overhead of deep learning or other visualization software.
Daniyal Maroufi, Omid Rezayof, Farshid Alambeigi
May 21, 2026cs.RO

How can reasoning capability empower the AI copilot robot in endoscopic surgery

Reasoning capability has significantly advanced complex logical inference and robotic decision-making in general domains. However, its potential in the Artificial Intelligence (AI) copilot robot-particularly implemented based on the Vision-Language-Action (VLA) model-remains unexplored in endoscopic surgery. Effective reasoning should enable AI copilot robots to integrate multimodal cues, interpret surgical intent, and infer hidden tissue dynamics, thereby alleviating intraoperative uncertainty and cognitive burden on surgeons. Properly implemented, reasoning-driven autonomy can transform AI copilot robots from reactive executors into cognitive collaborators, enhancing precision, safety, and sustainability in clinical practice.
Guankun Wang, Long Bai, Hongliang Ren
May 21, 2026cs.RO

A Visitation Grid for Complete Coverage Foraging in Robot Swarms

The complete collection of sparse resources in large, unknown environments remains a challenging problem for autonomous robot swarms. Previous studies have shown that a substantial portion of total mission time is consumed during the final stage of collection, where only a small fraction of randomly scattered resources remain. Consequently, many existing swarm foraging algorithms (search and collection) focus on collecting most resources within a limited time window, rather than improving end-stage efficiency for collecting all resources. We propose a grid-based stochastic foraging strategy that explicitly reduces redundant visits and accelerates late-stage collection. The unknown search area is partitioned into a grid map, which is maintained by a lightweight central server. To maintain scalability, both robots and the server operate within limited memory and computational constraints. The server updates the grid-level visitation counts based on robot-reported locations, producing a global estimate of the exploration density. For each new foraging trip, a robot selects its next search area from a local 3 X 3 neighborhood of grids probabilistically with the lowest visitation count, thus biasing exploration toward under-visited regions while maintaining stochasticity. Extensive simulation experiments demonstrate that the proposed strategy consistently outperforms the canonical centrally placed baseline foraging algorithm (CPFA). Compared to CPFA, the proposed method reduces the total collection time by up to 33% and improves collection efficiency by more than 48% during the final stage of the mission. These results indicate that the proposed strategy is robust, flexible, and scalable for near-complete and complete resource collection in robot swarms and can serve as a general enhancement for stochastic swarm foraging methods under limited onboard resources.
Qi Arturo Gonzalez, Yifeng Gao, Li Zhang +1
May 21, 2026cs.RO

Higher Order Reasoning for Collaborative Communicationless Mobile Robot Operations

In communicationless environments, multi-robot systems must operate without the constant information exchange that many coordination strategies typically assume. This paper presents a novel dynamic epistemic planning framework that enables implicit coordination and long horizon planning through higher-order reasoning among robots. With our approach, robots form and propagate higher-order belief particles, update world beliefs using Bayesian inference, and select actions via a behavior tree that anticipates teammates' likely decisions. A temporally aware Model Predictive Path Integral (MPPI) controller integrates this reasoning into low-level execution, allowing robots to plan intercepts and adapt trajectories under partial observability. The proposed framework is evaluated in both simulations and physical experiments, where it consistently reduces task completion time compared to a first-order baseline, demonstrating that epistemic logic can serve as a robust foundation for resilient coordination in communication-restricted domains.
Jonathan Reasoner, Nicola Bezzo
May 21, 2026cs.RO

OCELOT: Odometry and Contact Estimation for Legged Robots

One of the significant challenges in legged robotics is achieving accurate odometry using only onboard proprioceptive sensors. In this study, we present a complete leg odometry pipeline based on an Error-State EKF (ESEKF) that relies exclusively on proprioceptive data: a body fixed IMU, joint encoders, and force sensors, where filter's state is corrected by feet determined to be in a stationary stance. The core of our contribution is fused contact detection and an uncertainty quantification module designed to explicitly identify and reject slippage. This module runs two detectors in parallel for each foot, 1) a debounced, force-based Gaussian Mixture Model (GMM) guided Finite State Machine (FSM) to confirm physical contact, and 2) a kinematic-based Generalized Likelihood Ratio Test (GLRT) on the estimated velocity of the foot. The continuous quality scores from both estimators are fused to detect if the foot is both physically loaded and kinematically stationary and served as an uncertainty signal for each contact. To validate our approach, we collected a multi-modal dataset of 29 sequences spanning diverse indoor and outdoor terrains (e.g., concrete, grass, pebble, and rock) total of 2.4 km long. We benchmarked our approach against both proprioceptive and exteroceptive methods. The results demonstrate our method's efficacy in providing accurate odometry estimates, robustly handling slippage-prone environments. We also share our code and real-time ROS2 package as open-source.
Emre Girgin, Cagri Kilic
May 21, 2026cs.RO

EvoScene-VLA: Evolving Scene Beliefs Inside the Action Decoder for Chunked Robot Control

Chunked vision-language-action (VLA) policies predict multi-step robot controls, conditioning each update on the current visual observation alone. Yet robot actions cause contact, occlusion, and object motion, and the geometry that later decisions depend on can change before the next visual update arrives. Spatial VLAs improve current-frame geometry. Temporal VLAs aggregate past frames. Neither maintains an action-updated scene prior across chunks. We argue for a persistent action-updated scene state across control calls, and introduce EvoScene-VLA. Its recurrent scene prefix carries a geometry-aware scene state across chunks. At each vision-language model (VLM) call, the VLM combines scene information from the current observation with the action-updated prior from the previous chunk; the action decoder outputs both the next action chunk and a compact scene update. This update becomes the next prior, which the VLM corrects against the new observation when the next call arrives. Each control call therefore starts from a scene prior that reflects both recent actions and fresh visual evidence. During training, \textbf{Scene Predictor} supplies future scene-token targets, and Geometric Anchor aligns scene slots with frozen depth and 3D teachers. We discard both modules at deployment. On 31 RoboTwin tasks, EvoScene-VLA raises average success from 87.2% to 89.1% in fixed evaluation and from 86.1% to 88.5% in randomized evaluation. On the Galaxea R1-Lite real robot, EvoScene-VLA outperforms all baselines.
Chushan Zhang, Ruihan Lu, Jinguang Tong +3
May 21, 2026cs.CY

Astro, I'm Home! Investigating Factors that Influence the Acceptance of Home Robots Using Supervised Machine Learning

The use of social robots in home environments is on the rise. This exploratory study applies regularization techniques (e.g., Lasso and Ridge regression) to investigate variables and identify new models of technology acceptance in the context of social robots. Within the original UTAUT2 framework, performance expectancy, social influence, and hedonic motivation emerged as the strongest and most consistent predictors of intention to use the technology. In addition, usability, trust, and competence were identified as promising variables in a model predicting intention to use.
Katrin Fischer, Essence Wilson, Steffie Kim +1
May 20, 2026cs.CV

GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulation

Video world models can generate realistic futures from a single instruction, but they often fail to track the same physical points consistently across time. As a result, the generated videos appear plausible, yet lack the physical grounding required for reliable action execution, such as robot manipulation. We present GEM-4D, a geometry-grounded video world model that resolves this limitation by injecting dense 4D correspondence supervision distilled from a pretrained geometry foundation model into the video generative backbone during training. This supervision enables the model to jointly capture appearance and geometric structure while retaining a single-stream architecture with no additional inference cost. We further introduce an inverse dynamics module that converts correspondence-consistent video rollouts into executable robot trajectories, enabling direct deployment in both real-world and simulated manipulation. GEM-4D achieves state-of-the-art performance on both video prediction and geometric consistency across both simulation and realistic scenarios and improves real-world manipulation success from 61% to 81%. Additional results are available at https://gem-4d.github.io/.
Kaichen Zhou, Yuzhen Chen, Fangneng Zhan +8
May 20, 2026cs.RO

Distributed Multi-Coverage for Robot Swarms

Autonomous drone swarms deployed for surveillance, environmental monitoring, and infrastructure inspection must maintain reliable coverage of critical assets despite robot failures. This requires multicoverage: each asset must be observed by multiple robots for redundancy, with coverage requirements varying by asset importance. While recent work has solved the centralized problem optimally using integer programming, practical deployments face constraints that demand distributed solutions: robots operate with limited communication ranges, onboard computation restricts global planning, and partial system failures must not cause mission abort. We present a distributed multicoverage algorithm for robot swarms operating with local sensing, local communication, and no global coordination.
Mariem Guitouni, Aaron T. Becker
May 20, 2026cs.RO

Flying Together: Human-Guided Immersive Shared Control for Aerial Robot Teams in Unknown Environments

While autonomous multi-robots can achieve safe and coordinated navigation, they often struggle to adapt to unforeseen conditions and to capture operator-driven objectives in unstructured environments. We present a Virtual Reality (VR)-based shared control framework for teams of drones operating in constrained and unknown environments, enabling real-time, user-guided exploration. At the core of our approach is a novel, user-guided motion-primitive-based planner that computes continuous, collision-free trajectories while continuously integrating operator input. This planner is coupled with an admittance controller, allowing the operator to flexibly influence team behavior and guide drones toward regions of interest that autonomous planners may overlook. The system supports mixed-reality operations with both physical and simulated drones, and implements a bilateral VR-based interface, allowing the operator to guide the robot team via migration points while receiving immediate visual feedback of the team state. Experimental results show that shared control improves obstacle avoidance, maintains inter-agent spacing, and reduces operator effort, demonstrating the feasibility and advantages of immersive, human-in-the-loop multi-robot navigation.
Lou De Bel-Air, Luca Morando, Ruitao Chen +7
May 20, 2026cs.RO

To Select or not to Select, that is the Question: Distilling Robot Skill Prediction into a Small Ensemble

As robot fleets become more heterogeneous, including humanoids, rovers, quadrupeds, and drones, selecting the right robot for a task becomes a core systems problem. We study robot skill prediction: mapping a natural-language task description to the physical capabilities required to execute it, such as fly, wheels, legs, surface water, under water and hands. Since labelled data that maps natural-language task descriptions to robot's physical capabilities does not exist, we construct a synthetic task-to-skill dataset using LLM-assisted generation and targeted label auditing. Trained on this data, a ~133M-parameter ensemble of two fine-tuned sentence encoders (mpnet + MiniLM) reaches 83.5% task-to-skill matching on a stratified 200 task dataset, outperforming Kimi K2 (1T MoE) at 72.0%, GPT-OSS-120B at 71.5%, and Llama-4-Scout-17B at 69.0% under the same zero-shot prompt. These results suggest that, for fixed robot skill taxonomies, small specialized models trained on synthetic data can outperform much larger general-purpose LLMs for fleet-level task routing.
Haechan Mark Bong, Simon Roy, Euhid Aman +1
May 20, 2026cs.RO

WiXus: A Wheeled-Legged Robot with Wire-Driven Environmental Utilizing to Integrate Mobility and Manipulation

Wheeled-legged robots, which have wheels at their feet and achieve high mobility by coordinating wheel drive and leg drive, have been developed. These robots have been developed purely as platforms specialized for locomotion. Therefore, they do not have a means to repurpose their legs for roles other than locomotion, such as object manipulation or tool utilization. In this paper, we address the problem of how to draw out the potential task-execution capability of the legs by freeing them from the roles of locomotion through external body support. To this end, we propose and develop a new robot, WiXus, which fuses a wheeled-legged mechanism with a wire-driven mechanism that utilizes the external environment. The developed WiXus demonstrates not only planar locomotion with wheeled-legged drive, but also three-dimensional mobility such as cliff climbing by coordinating wire-driven and wheeled-legged actuation. Furthermore, by suspending the body with wire-driven actuation, WiXus successfully repurpose its legs as arms to perform object manipulation, (e.g., rescuing a dog (stuffed animal)), and tool utilization (e.g., harvesting an apple (mockup) with loppers). This study demonstrates that the approach of utilizing the environment with wire-driven actuation is a new design principle that extends the operational domain of wheeled-legged robots.
Shintaro Inoue, Kento Kawaharazuka, Temma Suzuki +2
May 20, 2026cs.RO

SubTGraph: Large-Scale Subterranean Environment Synthesis with Controllable Topological Variability for Robotic Autonomy Validation

Subterranean (SubT) environments have been a frontier for autonomous robotics, driven by the push for automation of mining operations and the interest in planetary exploration (Martian Lava Tubes). Due to the challenges involved in accessing real SubT environments, rigorous hardening of autonomy stacks in realistic simulation environments is critical. This article fills a well-known gap, which relates to the unavailability of a large-scale simulation-based benchmarking infrastructure for rigorous statistical evaluation of robotic autonomy, due to which it is common for SubT research articles to present validation results in a few environments at best. This article presents SubTGraph, a novel framework for rapid synthesis of multi-level SubT environments with high variability, incorporating user specifications related to topology, dimensionality, textures, etc., to generate distinct environments such as operational mines, natural caves and lava tubes. SubTGraph builds a cost matrix from user-specified structural constraints to guide the classical Dijkstra algorithm to procedurally generate SubT worlds utilizing topometric tiles from the DARPA World Generator. Three robotics case-studies are investigated to demonstrate the utility of SubTGraph for rigorous validation of different layers in the robotic autonomy stack. Structural semantic segmentation is validated against topometric ground truths, multi-agent path planning is widely tested for identification of patterns and trends in the algorithm behavior and LIO SLAM is stress-tested in challenging subterranean sections to identify failure cases. The SubTGraph world creation codebase is open-sourced (https://github.com/LTU-RAI/SubTGraph.git) along with a database consisting of 150 highly variable underground worlds.
F. Labra Caso, A. Saradagi, S. Fredriksson +3