Characterization

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7 papers in the last 28 days · 0.1% of indexed attention

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Period ending 2026-09-21

4 new papers

A weekly snapshot of new work published in Characterization.

Period ending 2026-09-14

1 new paper

A weekly snapshot of new work published in Characterization.

Period ending 2026-09-07

2 new papers

A weekly snapshot of new work published in Characterization.

85 papers

Latest in Characterization

Sep 17, 2026cs.RO

LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interaction

We present LYRIC, a generative flow-matching controller for language-driven physics-based contact-rich interaction control, that enables simulated characters to perform contact-rich whole-body object interactions from a free-form language instruction and a sparse terminal object goal. To obtain reliable expert trajectories from imperfect motion-capture references, a single tracking policy is trained using geometry-conditioned interaction rewards and relaxed reference tracking near hand-object contact. To guide interaction progress without prescribing a full-body kinematic reference, we factorize the controller into a task-level planner that predicts short-horizon object and humanoid-root trajectories, and an action generator that resolves whole-body motion and contacts in closed loop. After behavior cloning, we freeze the planner and post-tune the action generator on policy using the planner's predictions as stable supervision for intermediate task progression. In a controlled OMOMO evaluation, our tracker achieves 64.3% success compared with 53.2% for an InterMimic reimplementation, while a unified policy achieves 76.5% on the full OMOMO dataset. On the held-out split, LYRIC achieves 90.3% task success, compared with 74.2% for the strongest matched kinematic-planner baseline, with better semantic alignment and motion quality. Without retraining, the controller also supports test-time object-waypoint guidance. Qualitative results further demonstrate robust, natural contact-rich interactions and zero-shot transfer to novel object shapes. The webpage is available at https://neu-vi.github.io/LYRIC/
Zeyu Han, Zichong Meng, Julian Tanke +8
Sep 16, 2026cs.CL

Long-Lived Characters, Local Inference: Incremental Memory Maintenance for Game NPCs

A game character should not have to reread its entire life before every conversation. For locally deployed language-model characters, however, revising a few memories can invalidate a long reusable prefix. The resulting preparation cost competes with both foreground dialogue and the maintenance of other characters. This matters especially when dialogue feeds game-defined actions and value judgments: a fluent but incorrect account of who owns an item, or whether a transfer has already happened, can corrupt the input to otherwise deterministic rules. We study incremental memory maintenance for long-lived game NPCs in a quantized Qwen hybrid recurrent-attention model. Our runtime removes superseded attention KV entries, computes replacement records at the true sequence tail, and preserves the continuing recurrent state and unchanged KV. Existing local experiments combine multi-update dialogue replays, fixed-input placement ablations, and attention diagnostics. Independent block composition weakens query-conditioned memory selection without a uniform chunk-initial attention collapse. True-tail updates preserve important current-state and historical bindings across eight scripted maintenance rounds; a placement case recovers the full-refill quantity in three reconstructions, while slot-preserving alternatives repeat a double-subtraction error. Attention-distribution proximity alone does not explain these semantic differences. The results motivate treating a character's inference state as a maintained, history-dependent resource, rather than only a disposable encoding of its latest memory text.
Zimu Xu
Sep 14, 2026cs.AI

Recurrent GraphNeural NetworkswithSet-BasedAggregation

Recurrent GNNs iterate message passing to convergence, and their logical characterizations to date rely on multi-set aggregation, graded (counting) logics, and halting or acceptance conditions that cannot be verified from the network's parameters. We study recurrent GNNs with set-based aggregation and identify sufficient conditions checkable from the weights for networks to compile into formulas and formulas into networks. The main result is an effective, two-directional equivalence between a class of networks and the Boolean closure of reachability and safety properties, the fragment BΣ1Σ^{\circ}_1 of the modal μμ-calculus. The fragment is not an artifact: it is the exact expressive level of stabilization over finite vocabulary, which supports fixed points of a single polarity and Boolean combinations thereof, but not the composition of fixed points of opposite polarities. The correspondence needs no counting logic, no external halting signal, and no non-effective acceptance condition, yielding a verifiable path from weights to symbolic explanations for networks meeting the conditions.
Blai Bonet
Sep 14, 2026cs.CV

PA-CDM: Position-Aware Character Detection Matching for Evaluating Handwritten Mathematical Expression Recognition

Handwritten mathematical expression recognition (HMER) is conventionally scored by exact-match rates and string-similarity metrics that are blind to where an error occurs: two predictions with identical token-error counts receive identical scores whether they misplace a subscript or swap the operands of a fraction. Render-based character detection matching (CDM) aligns glyphs robustly but remains position-blind---on controlled fraction-operand swaps it scores 0.8595 where position-aware scoring yields 0.6253. Tree-edit metrics exhibit a complementary blind spot: rewrites outside the parser's normalization coverage are penalized as structural errors (0.8552 where render-based metrics score 1.0). We propose PA-CDM, a position-aware metric that couples character detection matching with position-forest encoding and divergence-level weighting; StructPerturb v2.0, a frozen benchmark of 1,340 controlled perturbation pairs across 15 type--intensity cells; and a cross-metric consistency protocol combining a sensitivity matrix, a human study, and LLM-judge calibration. In a six-annotator study, PA-CDM attains the highest correlation with human judgments among seven automatic metrics (Spearman rho=0.9535, n=990). A frontier LLM judge correlates slightly higher (rho=0.9613) but is costly, nondeterministic, and API-dependent; PA-CDM approaches it at zero marginal cost with deterministic, diagnosable behavior.
Shiliang Luo (East China Normal University)
Sep 12, 2026cs.LG

Story Imprinting: AI Assistants Absorb Traits from Human Characters They Resemble

Language models are trained to implement a helpful AI Assistant character (e.g., Claude). We explore how finetuning on synthetic stories affects this character. Does it change the Assistant's behavior in multi-turn conversations with users, a format quite different from the stories? And does the Assistant adopt the behaviors and preferences of human characters? We refer to this adoption as story imprinting. We finetune GPT-4.1 and Kimi-K2.6 on stories in which generally helpful human characters give subtly harmful advice after being insulted. The Assistant adopts the same conditional behavior while otherwise remaining helpful. This occurs even when fewer than 2% of stories depict the behavior. In a separate experiment, the Assistant adopts preferences that are only implicit in the narration. A human character's body language suggests they dislike working on spreadsheets, yet they never say so and continue giving good advice on spreadsheets. After finetuning, the Assistant becomes less likely to choose spreadsheet tasks. Next we ask which characters most influence the Assistant. We find the Assistant adopts behaviors more often from characters that resemble it (e.g., helpful rather than dismissive). We call this the affinity effect. The effect extends to other personas elicited with system prompts: unhelpful personas adopt behaviors from unhelpful characters. We also observe it in finetuned base models. We use the affinity effect to learn how models represent the Assistant. We find the Assistant adopts behaviors more from characters affiliated with elite universities (e.g., Yale) than non-elite ones. This implies the model's internal representation of the Assistant is more similar to humans from elite universities. Overall, the Assistant can be influenced by stories that depict only human characters (no AIs), which may conflict with the Persona Selection Model for the Assistant.
Jorio Cocola, Lev McKinney, Harry Mayne +2
Sep 1, 2026cs.CL

CHARM: Character Hallucination for Multicultural Role Play Benchmark

Role-playing large language models (LLMs) are expected to adopt a character's style while also respecting that character's knowledge boundaries. Prior evaluations detect character hallucination but rarely distinguish whether errors arise from failure to recognize a boundary or from failure to comply despite recognition. We introduce CHARM, a multicultural benchmark of 40 real and fictional characters drawn from five cultural-linguistic regions, and validated by native reviewers. It probes two boundary types, Temporal (historical vs. modern) and Cross-Universe (entities outside a character's narrative or historical universe), using abstention-enabled multiple-choice questions. We propose a two-stage evaluation that separates Boundary-Awareness (explicit recognition that a query is out of scope) from Boundary-Compliance (abstention when answering concrete questions). Evaluations across six LLMs show that hallucination is driven predominantly by compliance failures. Models frequently acknowledge that a query lies outside the character's knowledge yet still provide factual, out-of-character answers. By re-posing the same questions to the target character, we confirm that a large fraction of these cases are verified parametric overrides; the model stores the relevant fact but fails to suppress it. We also observe systematic cultural variation in these failures, consistent with imbalances in how characters from different regions are represented in model knowledge.
Sunkyung Han, Nahyeon Park, Gaeun Seo +2
Aug 31, 2026cs.CL

Toppling the Hierarchy in Byte-level Language Modeling

This work examines recent byte-level models and their failure to perfectly manipulate characters. State-of-the-art byte-level models use a hierarchical structure, starting at the byte level, downsampling to the word level, and then upsampling back to bytes. While this improves training and inference efficiency, we find that the hierarchical design itself limits character-level understanding, with pure byte-level models consistently outperforming hierarchical variants on character manipulation tasks. Ablating transformer layers into attention and feed-forward components further reveals that byte-level attention is the primary mechanism driving this behavior. Together, our results provide an explanation for the character-level failures of hierarchical byte models and establish a clear trade-off between computational efficiency and fine-grained character understanding.
Lukas Edman, Alexander Fraser
Aug 13, 2026cs.AI

Rules or Character? Scaling Laws for AI Safety Design

Artificial Intelligence (AI) safety systems combine character shaping (e.g., Reinforcement Learning from Human Feedback [RLHF], Constitutional AI), which modifies behavioral distributions at training time, with rule enforcement (e.g., output filters, safety classifiers), which blocks harmful outputs at inference time, yet little formal analysis exists on how their optimal balance should change as deployment scales increase. We introduce a stylized comparative-statics model that parameterizes safety design as a resource allocation alpha in [0,1] between these two approaches, incorporating scale-dependent filter degradation, common-mode failures, and character fragility -- the risk that shaped behavior degrades or collapses under novel conditions. Under a multiplicative Pareto damage model, we derive closed-form expected harm and supplement it with tail-risk (CVaR) analysis via Monte Carlo simulation. Across three scenarios (optimistic, moderate, pessimistic), the optimal alpha* is interior or at the rules-only boundary and shifts weakly toward character shaping as deployment scale T grows, from negligible (Delta alpha* = +0.01) to pronounced (Delta alpha* = +0.21) depending on scenario. The dominant parameter is the baseline character fragility rate p^(0)_frag, which shifts alpha* by 0.50 across its range -- far exceeding the effect of tail severity, filter quality, or common-mode failure probability. CVaR and expected-harm optima converge at large T. These results suggest that safety architecture decisions depend less on deployment scale per se than on the reliability of character shaping under distributional shift.
Satoshi Takahashi, Nobuji Kouno, Masaaki Komatsu +1
Aug 12, 2026cs.LG

Robust Ambiguity Detection (RAD) From Model- and Feature-Space Consistency

Machine learning models should be robust, in the sense of remaining predictively consistent under permissible variations. A model's predictions should ideally remain unchanged when it is replaced by a functionally equivalent one, or when its inputs are subject to minor, admissible perturbations. If such changes alter a prediction significantly, then the prediction is "ambiguous" with respect to the model. Models should abstain from making such ambiguous predictions and/or should flag them for human inspection, especially in high-stakes decision-making scenarios. However, in practice, such ambiguity is not easy to identify once a model is deployed. Here, the Robust Ambiguity Detection (RAD) framework is advanced for quantifying predictive ambiguity using two complementary metrics: Model-Space Consistency and Feature-Space Consistency. These two scores, the RAD Score-Pair, visualised through the RAD Plot, provide an interpretable characterisation of the sources of ambiguity and the actions a user may consider in response. RAD is evaluated on synthetic datasets with systematically controlled overlap, as well as several real-world datasets where the level of ambiguity cannot be directly inspected. Finally, we demonstrate a downstream application of RAD where samples are ranked by their RAD Pareto-Rank and the most ambiguous are abstained from prediction, achieving performance comparable to existing rejection-based approaches.
Manya Singh, Mark T. Keane, Arjun Pakrashi
Aug 11, 2026cs.AR

CARB: A Characterization-Guided Framework for CNN Inference Cost Prediction and Deployment Screening

Accurate pre-deployment estimation of CNN inference cost--energy, latency, and peak memory--is increasingly critical as models are deployed on resource-constrained GPU platforms. Existing approaches rely on FLOPs, latency measurements, or single-device profiling as energy proxies, overlooking the non-linear interactions between architectural design and hardware load. We present a workload characterization study of 13 419 CNN configurations on two GPU platforms (RTX 5090 and RTX 3080) under GPU telemetry, revealing that energy, latency, and memory exhibit fundamentally distinct scaling behaviors: energy and latency diverge by 3x under high computational demand, and cross-GPU transferability differs by target--energy and latency require platform-specific models while memory transfers well across the two tested platforms. Building on these characterization findings, we develop CARB, a cascade-blended ensemble that jointly predicts all three targets with R2 ~0.99, and a two-stage deployment screening workflow that eliminates over 90% of candidates in seconds, reducing large design spaces to a Pareto-prioritized shortlist validated against real hardware.
Linh Nguyen, Zhixin Pan
Aug 9, 2026cs.NE

A New Approach to Characterising Optimisation Problems Using Programmatic Representation and Complexity Measures

Characterising optimisation problem instances is a fundamental part of understanding the behaviour and performance of different algorithms as well as providing information for algorithm selection and configuration. In this paper we propose a novel approach to problem characterisation based on the representation of instances when implemented as a program. The intuition is that the complexity of the code required to express an objective function should relate to the complexity of the search landscape. We identify the Halstead volume as a measure of code complexity, which can be seen as a simplified version of the entropy of the program. Given a code implementation of the objective function, the Halstead volume and entropy can be quickly calculated using existing libraries. We apply the proposed complexity measures to the well-known BBOB optimisation problem suite and the simple feed-forward neural network training task. We also show that the measures are negatively correlated with algorithm performance and therefore show potential as predictive meta-features for algorithm selection and other problem analysis. We envisage the proposed measures as complementary to other problem characterisation approaches, but with the advantages of not requiring any sampling of the search space, being invariant to transformations, and being very quick to calculate automatically.
Marcus Gallagher, Katherine M. Malan
Aug 7, 2026cs.CL

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue

Long-horizon role-playing demands that characters remain recognizable as they evolve with the narrative. Yet existing work falls short on two fronts: representations are typically static profiles that cannot be updated locally without destabilizing unchanged traits, and benchmarks mainly test persona preservation and memory recall rather than whether a model speaks from a character's currently evolved state. We address both. PHASE-Tree is a multi-timescale character-state tree with an immutable identity root and mutable persona, session, and moment layers, making each mutable field an addressable target for localized within- and cross-episode updates. It conditions generation through explicit textual provision or implicit parametric adaptation. To measure evolved-state generation, we introduce LongEvoRoleBench, which pairs four long-dialogue corpora for cross-episode evolution with four short-dialogue corpora as within-scene state-tracking checks, under a unified next-utterance protocol. On the long-dialogue core, textual PHASE-Tree ranks first in 11 of 12 dataset-metric cells against internal variants and all 12 cells against external textual baselines, improving character-level, semantic, and embedding scores by 19.7%, 12.4%, and 15.1% respectively. In a blinded 200-response study, human ratings correlate with the GPT-4.1 judge (Pearson r= 0.65); on descriptive n= 10 PT and NR prompt subsets, the Overall difference is +0.20. The long-dialogue Sem advantage persists across LLM judges and generation backbones.
Bo Tang, Jianan Yang, Junyi Zhu +7
Aug 5, 2026cs.CV

HelloWorld: Enabling Socially Interactive Characters in Video World Models

Despite the remarkable recent progress of video world models, social interaction between users and the characters within these worlds remains unsupported. To fill this gap, we present HelloWorld, a video world model that enables social interaction with in-world characters. With a single button press, users can prompt the on-screen character to respond toward the camera, e.g., turning to the viewer, waving, nodding, or speaking a short greeting. To make these interactions natural, we propose a self-distillation pipeline that finetunes the video generation model on data synthesized by itself. Each synthesized clip contains both social interactions and camera motion, allowing the model to learn camera-pose conditioning without degrading interaction quality. At inference, we further introduce a training-free module that determines when the interaction occurs. Upon a button press, it modulates the cross-attention masks of the DiT so that the interaction-related text prompt attends only to the frames within the press window, temporally localizing the character's response. We further build HelloWorldBench, a 400-sample benchmark with three social interaction metrics alongside three conventional metrics, for evaluation. Experiments demonstrate that HelloWorld surpasses a variety of baselines in interaction quality, while maintaining state-of-the-art picture aesthetics and camera-pose following. Project page: https://github.com/AlayaLab/HelloWorld
Liangyang Ouyang, Ruicong Liu, Xuangeng Chu +2
Aug 5, 2026cs.CY

The Effect of Perceived Race and Gender on Police Language Use: Experimental Evidence from VR Simulations

Against the backdrop of violence in police interactions with the U.S. public, we explore how deferentially police officers speak to virtual characters depicted as Black adult males in vir- tual reality (VR) simulations. We evaluate the effect of seeing and communicating with these characters through a causal in- ference lens, where the assignment of the Black man character to a police officer and simulation is the treatment variable. Our (marginal) average treatment effect AT E measures the social impact of the character on the deference of officer statements with each turn of the conversation. Soberingly, we find that most officers speak less deferentially to Black man characters, except for White, biracial, and multiracial female officers, es- pecially in settings where the VR character was known to be a suspect. Across a full conversation of a typical VR scene, these marginal AT Es can result in notable changes in def- erence of tone (two to several points difference on a scale of 0-10), above and beyond that due to the initial effect of per- ceiving a Black male character. Even more disconcerting is that this can contribute to conversation breakdowns that po- tentially result in violence or danger to both the public and the police. We also explored the capabilities of large language models (LLMs) for ATE estimation. From our methods com- parison analysis, including model validation against synthetic data, we provide unique scientific insights on LLM-assisted methodologies for ATE estimation. As such, for ATE esti- mation with multilevel data with text, we recommend mixed effects models with the inverse propensity treatment weighted (iptw) approach, which utilized an LLM for text feature cre- ation. While we also tested LLMs for finetuning prediction models ultimately for ATE estimation, we conclude they are an area for further development and refinement.
Sandra C. Sandoval, Navita Goyal, Rashawn Ray +3
Aug 4, 2026cs.RO

Tired Actor: Fatigue-Informed Character Control

Replicating human behavior with physics simulation has been a long-expected goal in character animation. Existing efforts have achieved impressive performance in imitating a wide span of general motions. However, most existing efforts could still suffer from unnatural movements due to the lack of biomechanical and physiological priors. Given this, we project our sights to advances in behavioral energetics, which demonstrate how energy use shapes human movements. In contrast, current character controllers typically assume the character is equipped with infinite energy over time. Inspired by these, we propose to adopt fatigue as a proxy of the finite energy limit, inject it into general character animation, and thoroughly investigate how fatigue introduces new characteristics to physics-based character control. Leveraging the Three-Compartment Controller (3CC) model, we managed to obtain a policy for general motion imitation under different fatigue statuses. Furthermore, extensive analyses are conducted to demonstrate how fatigue could influence the naturalness, scalability, and robustness of character animation. Our code will be made public.
Shengyuan Zhang, Xinpeng Liu, Muchun Niu +5
Aug 3, 2026cs.SD

An End-to-End Workflow for Fin Whale Song Detection, Note Characterization, and Localization with Distributed Acoustic Sensing

Submarine fiber-optic cables instrumented with distributed acoustic sensing (DAS) provide an effective approach for large-scale monitoring of fin whales. We present an end-to-end workflow for detecting, characterizing, and localizing fin whale notes, tested on two submarine telecom cables in the Strait of Gibraltar and western Alboran Sea. The workflow applies a kurtosis-value picker adapted to narrow-band fin whale notes. Channel-wise detections are grouped into individual notes using density-based spatio-temporal clustering, cluster agglomeration, and hyperbolic fitting to reject incoherent picks. The retained clusters are characterized through temporal, spectral, and energy-related descriptors that support note-type discrimination and estimation of inter-note intervals. Relative arrival times across DAS channels are then used in a grid-search procedure to estimate candidate source locations. Evaluation against manually annotated detections from six fin whale songs yielded median pick-level precision of 0.990 and recall of 0.744, and median cluster-level precision of 0.880 and recall of 0.806. Representative applications demonstrate separation of overlapping vocalizations, characterization of type-A and type-B notes, and the inference of apparent source movement. By transforming dense DAS recordings into compact note-level bioacoustic information, the workflow provides an integrated framework for fin whale monitoring and a basis for adaptation to other synchronized acoustic receiver arrays.
Dídac Diego-Tortosa, Miriam Romagosa, Arantza Ugalde +4
Aug 3, 2026cs.CL

PICTURE: Enhancing Theory-of-Mind in Large Language Models by Revealing, Not Hiding, Characters' Lack of Knowledge

Simulating human-like Theory of Mind (ToM) has been a longstanding problem in natural language processing (NLP). To address this, existing works introduce a reasoning step of event hiding (a.k.a. perspective-taking), where events unknown to a character are removed before question answering. However, resorting to event hiding for ToM reasoning presents a performance degradation issue due to the strict output format constraints involved in event hiding. To mitigate this issue, we propose generating perspective-taking outputs as free-form explanations without event hiding, but this poses a notable yet underexplored challenge: LLMs need to inhibit responses to events unknown to characters, because the absence of event hiding exposes LLMs to these events throughout reasoning. To address this challenge, we hypothesize and empirically verify that LLMs can achieve such inhibition if a character's lack of knowledge about events is made explicit during reasoning. Based on this finding, we introduce PICTURE, a new prompting method that enables LLMs to generate a character's lack of knowledge within free-form Chain-of-Thought (CoT). Experimental results show that PICTURE outperforms existing prompting methods by an average of 7.3% on false-belief tasks.
Eojin Jeon, SangKeun Lee
Aug 1, 2026cs.CV

Poplar: A Scalable Pipeline for Human-Centric Image Dataset Synthesis

Recent image generators can synthesize convincing human-centric images, yet producing a useful collection remains different from producing a single successful image. A human-centric dataset must cover varied people and contexts, avoid implausible attribute combinations, preserve an everyday photographic character, and expose quality-control decisions at scale. We present Poplar, a reproducible Specify--Render--Inspect pipeline for human-centric image dataset synthesis. Specify samples structured attributes under commonsense constraints and verbalizes them as photography-oriented prompts. Render uses a realism-adapted image generator across composition-aware aspect ratios and retries obvious technical failures. Inspect applies a single structured vision--language review to each candidate, preserving the original prompt while rejecting intrinsic image defects or material prompt mismatches. Using Poplar, we construct Poplar-9K: 9,401 curated human-centric image--text pairs retained from 11,765 reviewed candidates (79.9% acceptance). We release the dataset together with the pipeline, configurations, immutable generation prompts, and auditable inspection records as a compact resource for building customizable human-centric collections.
Zhishan Zou
Aug 1, 2026cs.CV

Artificial Intelligence for the Characterization of Particles and Fibers by Optical Microscopy

Optical microscopy of particle and fiber dispersions involves interpreting subtle visual cues influenced by specimen morphology, chemical composition, magnification, and illumination conditions. We introduce an artificial intelligence (AI) distillation framework that extracts semantically rich image embeddings from microscopy images using semantic anchors. A multimodal teacher combines each image's visual embedding with three text embeddings representing illumination modality, magnification, and specimen identity and morphology. Generated by LongCLIP's extended-context text encoder, this yields a 2304-dimensional block-structured teacher vector whose component blocks remain physically interpretable throughout training and inference. A student vision transformer (ViT) with a multi-layer perceptron (MLP) decoder is trained to reconstruct this teacher vector from the image alone, minimizing a mean absolute error (L1) loss that enforces coordinate-level fidelity to the teacher's block structure. A cross-entropy term over pseudo-classes derived from HDBSCAN clustering of the teacher embedding space acts as a collapse-prevention regularizer, enforcing inter-cluster separation without requiring contrastive negative mining. At inference, the student operates on image input alone, producing compact embeddings that recover the full semantic content of the teacher vector. The framework achieves approximately 80% pseudo-class validation accuracy and 75% Recall@1 on fine-grained specimen description labels under leave-one-out nearest-neighbor retrieval. These results demonstrate that semantic anchoring enables a vision-only student to acquire richer and more interpretable representations than image-only training, with direct applicability to retrieval, classification, and exploratory analysis of heterogeneous particle and fiber dispersions.
Simiao Sun, Kenneth Ng, Lynn Lee +6
Jul 31, 2026cs.RO

VSTaI: Design and Characterization of Variable-Stiffness Tactile Interfaces Based on 3D-Printed Structured Fabrics

Realistic palpation training requires reliable rendering of soft tissue stiffness changes in real time, which is difficult to achieve with conventional simulators. This paper presents a compact, variable-stiffness tactile interface (VSTaI) based on vacuum-induced jamming of 3D-printed structured fabrics. A vacuum-sealed fabric layer is sandwiched between two silicone layers, and stiffness is tuned by regulating internal pressure. Four fabric patterns with different geometric parameters were fabricated and evaluated using force-indentation tests under atmospheric and vacuum conditions. Across the tested pattern and geometry combinations, vacuum jamming increased stiffness significantly, producing an effective modulus from sub-megapascal to megapascal levels. Specifically, one configuration exhibited a stiffness increase of up to 140% under the jammed state. Circular chainmail patterns provided the most spatially uniform distribution of tactile stiffness, while denser geometries reached higher peak stiffness. VSTaI was also shown to exhibit excellent conformability to the underlying geometry. These results support structured-fabric jamming as a practical approach for shape-conformable, tunable-stiffness displays aimed at physical examination training.
Yiting Mo, Xinyuan Mao, Jashan Preet Singh +1
Jul 30, 2026cs.CV

Logographic Character Visual Pretraining via Semantic-based Contrastive Learning

Current deep learning-based character vision studies, e.g., text recognition, character image denoising, and historical text completion, are offering new solutions for learning, managing, and utilizing character resources. However, the performance of these studies peaks only with large and balanced datasets, which is a rarity with real-world character datasets, especially for logographic character languages, e.g., Chinese. The imbalance in data distribution of logographic characters is a common issue due to differences in character usage frequency and new characters being continuously created. In this paper, we propose a novel method for logographic character recognition, which introduces a multi-modal learning approach using visual semantics and contextual semantics of characters. A novel pre-training strategy is designed to enhance deep visual representations, especially for datasets suffering from issues of imbalanced and rare instances, by extracting the contextual semantics of each character from the corresponding language models. We conduct experiments across various datasets to evaluate our character recognition method and further validate the contrastive pre-training strategy by several downstream tasks. Experimental results demonstrate the superiority of our method compared to state-of-the-art methods.
Daqian Shi, Wei Cao, Xiaoyu Zheng +3
Jul 29, 2026cs.CV

Bunraku: Turning a Single Illustration into an Editable Live2D Character

Live2D is the dominant 2D character-animation format for anime characters and virtual avatars, representing each character as a stack of RGBA layers driven by per-layer mesh deformation. Despite its wide use in virtual streaming, mobile games, and interactive characters, authoring a Live2D model still demands weeks of manual layer separation, occlusion completion, mesh placement, and keyframing, and no prior generative method produces such a structured asset end-to-end. We present the first system that, from a single illustration, generates all the structured information a Live2D runtime consumes: ordered RGBA layers, a deformation mesh per layer, and the parameter-driven keypose vertex offsets that make the character move. Stage 1 casts layered decomposition as a layered diffusion process under a Live2D-aware organ-level taxonomy, producing an ordered RGBA stack with hidden-region completion. Stage 2 builds a content-conforming triangle mesh for each layer from its alpha channel alone, then predicts the keypose displacement field of all layers jointly: every vertex of every layer is one token, self-attention spans layer boundaries, and each displacement is factorised into a bounded direction and a log-magnitude. Joint rather than independent prediction is what makes the result a coherent character instead of separately plausible parts, and is our largest gain; scaling the network 112x yields none. On 50 held-out characters, under true generation with no teacher forcing, Stage 2 attains a per-vertex direction cosine of 0.768 (median 0.828). Because a layer's mesh derives from its alpha channel, a clothing layer can be re-textured from a natural-language instruction while the mesh and predicted animation are reused byte-for-byte. We further contribute Live2D-Bench, the first standardized benchmark for the task, and an 8,884-model Live2D corpus with layer and animation supervision.
Junhao Chen, Jingjia Mao, Dayong Li +6
Jul 29, 2026cs.CV

Theatre Chapbooks At Scale: A Statistical Comparative Analysis of Typography

We propose a statistical methodology that quantifies the similarity of typefaces between printed historical books. This provides a tool that accelerates philological analysis. Using character prototypes derived from clustering and aligning automatically extracted character images, the method defines a typeface distance between any two books. To produce actionable outputs, we develop an a contrario statistical framework to interpret the significance of the computed typeface distances. We apply the method to the philological study of 17 th -century Spanish printed theatre chapbooks in a quantity that exceeds the capabilities of systematic visual inspection by human experts. Our method enables the automatic comparison of Roman and Italic types extracted from different books. After validation by human experts, our method has led to new printer attributions being discovered, and former printer attributions being revised. This success strongly suggests that our method has the potential to enable digital bibliography on a larger scale than was previously possible.
Diego Belzarena, Seginus Mowlavi, Paula Casariego Castiñeira +3
Jul 27, 2026cs.CR

Early Detection of Distributed Backdoors in Multi-Agent LLM Systems: A Characterization Study

Multi-agent LLM systems can be attacked by a payload that no single agent ever holds in full: a poisoned tool hides encrypted fragments in its observations, spreads them across several agents, and an external step reassembles and executes them after the run. Per-step safety checks that judge each action in isolation may fail to recognize the complete distributed payload. We investigate how early such an attack can be detected while the run is still unfolding, and how robustly it can be caught once its most obvious cues are stripped away. We build a working instance on a hierarchical multi-agent system, run it under benign and attacked conditions across five language models and two task domains, and record when each fragment is injected and when the payload is assembled and executed. Detection is a race against assembly. Before the first fragment is injected, attacked and benign runs are indistinguishable; once injection begins, a prefix detector flags 99.3%99.3\% of successful attacks with a median of five steps remaining and a 10.3%10.3\% safe-run false-positive rate. Because assembly occurs only after the run, these alarms arrive in time to abort nearly every successful attack. We then measure how much of that warning rests on removable surface cues of the attack rather than on its distributed structure. Generic zero-shot and behavior-trained detectors provide almost no warning at all; the detectors that do work lean in part on removable surface cues, chiefly the ciphertext's length and entropy, and once the entropy cue is removed from the payload and the length features from the detector, detection arrives later and transfers poorly across domains, though a fine-tuned model recovers some of the loss.
Diego Fernandez Arias, Dev Prashant Mistry, Ren Wang +1
Jul 26, 2026stat.ME

A Characterization of the Orthocomplement of the Tangent Space of Semiparametric Markov Models

Graphical models are ubiquitous in social and empirical science as they are intuitive and easy to use. These models belong to the broader class of Markov models, defined using solely conditional independence (CI) restrictions. In order to estimate finite-dimensional target parameters in such models efficiently, semi-parametric theory provides a principled framework for constructing regular and asymptotically linear estimators via influence functions (IFs). These estimators are asymptotically normal and root-nn consistent. Characterizing the class of all influence functions for a target parameter is crucial for statistically efficient inference in these models. For models that are Markov relative to directed acyclic graphs (DAGs), the orthogonal complement of the tangent space is known, implying that for any target the class of all influence functions can be derived once an influence function is obtained. On the other hand, for Markov models not equivalent to a DAG model -- such as ordinary Markov models associated with undirected graphs, chain graphs, or acyclic directed mixed graphs -- the orthogonal complement has not been characterized, impeding semi-parametric inference in these models. We derive closed form expressions for the orthogonal complement of the tangent space for general Markov models and illustrate our results by characterizing the class of influence functions for the conditional mean parameter in several graphical models.
Trung Phung, Ilya Shpitser
Jul 25, 2026cs.AI

Characterisation of Density-based FM generation methods in the context of Information Fusion

Fuzzy Integral (FI) based aggregation provides a powerful mechanism for nuanced aggregation, for example, in ensemble approaches or decision-level fusion more generally. The main challenge of this approach is the appropriate parametrization of the Fuzzy Measure (FM), which captures the worths of the individual components--and their combinations--which are being fused. Here, widely used approaches including the Sugeno-λλ and Decomposable FMs, parametrize the FM by extrapolating from the densities, i.e. the weights associated with individual sources, while respecting the FM's monotonicity constraint. This paper articulates that this information is, in general, insufficient to uniquely identify a discrete FM; but shows how an interval-valued FM can indeed be determined uniquely. We proceed to show how the incorporation of additional information beyond the above, such as the choice of a specific FI and a dataset, then allows for obtaining even more specific interval-valued FMs. In practice, establishing the quality of an empirically determined FM is not trivial. To help address this, we show how the likelihood with which a resulting interval FM encompasses the ideal', i.e. the commonly intangible, best, or ground-truth numeric FM, can be determined, producing a confidence interval at a given confidence level. Finally, based on a series of experiments, we demonstrate empirically that the Choquet FI output based on this FM can also be regarded as the confidence interval for the ideal' information fusion result, providing a novel means to characterize FI fusion outcomes a priori and charting a pathway for future research.
Yanhao Huang, Christian Wagner
Jul 25, 2026quant-ph

Characterizing Arbitrary Lindbladian Dynamics with a Few Pauli Measurements

Quantum devices are open systems whose dynamics interleave coherent evolution with dissipation, and benchmarking, error mitigation, and error correction all rest on a faithful model of both. Existing characterization protocols either assume prior knowledge of the interaction and noise structure, or demand ancillas, entangled probes, or mid-circuit control, or capture only the Pauli-diagonal part of the noise. Here, we present a protocol that reconstructs an arbitrary sparse Markovian generator, including every Hamiltonian together with the jump operator coefficients, using only product Pauli state preparation, single uninterrupted forward evolutions, and product Pauli measurements. Given a sparsity budget M0M_0 and a strength bound ΓΓ of the Lindbladian, every coefficient is learned to precision εε from O~(Γ2M02/ε4)\widetilde{O}(Γ^2M_0^2/ε^4) experiments and O~(ΓM02/ε2)\widetilde{O}(ΓM_0^2/ε^2) total evolution time, with both supports identified from data without locality assumptions. The protocol runs at a logarithmic number of positive evolution times on a hardware clock lattice and is provably robust to calibrated state-preparation and measurement errors.
Taiqi Zhou, Weiyuan Gong
Jul 22, 2026cs.CV

ETPDesigner: Multi-Agent Orchestration for Interactive Multimodal Electronic Theater Program

Electronic Theater Programs (ETPs) serve as critical promotional media in the performing arts, comprising a multi-page collection of heterogeneous visual assets such as theatrical posters, performance details, and character portraits. However, existing text-to-image paradigms struggle with such complex design tasks due to their inability to comprehend long-context narratives and maintain visual consistency across multiple distinct pages. To address this, we introduce ETPDesigner, a collaborative Multi-Agent framework that directly synthesizes high-quality ETPs from raw dramatic scripts. Emulating a professional design pipeline, our framework orchestrates specialized agents for semantic script analysis, core poster synthesis, functional background generation, and the stratified composition of character assets. Central to ETPDesigner is a global style anchor mechanism that extracts visual priors from the core poster to enforce strict aesthetic uniformity across all generated components. Furthermore, we elevate the ETP from a static publication to an immersive interactive companion. By integrating portrait animation, customized speech synthesis, and persona-grounded Large Language Models (LLMs), our system enables users to engage in real-time, voice-enabled conversations with the generated virtual characters. To rigorously benchmark this task, we construct ETP-Pro, a domain-specific benchmark of professional theater posters and high-quality character portraits. Extensive evaluations demonstrate our method's superiority in producing semantically faithful, aesthetically consistent, and highly interactive program sets.
Mengtian Li, Xinru Guo, Xiaoru Lin +3
Jul 19, 2026cs.CL

EvolvingWorld: An Open-Schema Framework for Co-Evolving Role-Play Agents and World Model in Interactive Literary World

This paper introduces EvolvingWorld, a framework and benchmark for character and world co-evolution in interactive literary worlds. Existing systems either treat interactive literary simulation as static persona imitation or isolated scene generation, failing to capture how characters and worlds evolve together over time. To address this, EvolvingWorld models literary simulation as a long-horizon process where characters interact, scenes progress, and character and world states are persistently updated. Unlike prior systems relying on fixed schemas, EvolvingWorld adopts an open-schema framework to support simulation across diverse literary worlds. The framework consists of two coupled modules: a Character Agent for multi-character role-play and persistent profile evolution, and an LLM-based World Model for global and location/entity-level state maintenance and scene progression. Based on this architecture, we formulate 7 trainable tasks for scene initialization, interaction generation, and state update. We construct a dataset from 57 books, producing 138,596 supervised training samples and 222 snapshots for testing. Furthermore, we introduce a trajectory-level LLM-as-Judge evaluation protocol spanning 10 dimensions and 20 metrics. Experiments show that EvolvingWorld can improve long-horizon simulation by effectively maintaining persistent, coherent character and world development.
Qing Zong, Yue Guo, Mengxin Yang +2
Jul 15, 2026cs.FL

Regularity as seen by Alice and Bob

The goal of this paper is to propose a unifying model for Nerode-style characterizations of regularity across functions with different output domains. Building on Hauser's work in communication complexity, we generalize the setting by relaxing the computability assumptions and allowing non-Boolean output domains. We consider functions of type Σ\domainΣ^* \to \domain, where ΣΣ is a finite alphabet and \domain\domain is an arbitrary domain. For several domains, we show that the model coincides with known models of computation. We further conjecture that an analogous correspondence holds for other domains that currently lack a Nerode-style characterization of regularity, and we provide ample supporting evidence. In the model, an input string ww is split as w=w1w2w = w_1 w_2 and distributed between two cooperating parties, Alice and Bob, who exchange a constant number of messages to compute the value of the function. Each message is either an element of the output domain or a signal drawn from a finite set of signals, and the parties must produce the correct output for every admissible split w=w1w2w = w_1 w_2. We further extend the framework to infinite alphabets in the setting of nominal sets, and investigate its expressiveness on languages of words with atoms.
Omid Yaghoubi, Mikołaj Bojańczyk, Aliaume Lopez +1
Jul 15, 2026stat.ML

Price of Fairness in Bandits: A Tight Minimax Characterization

In bandit problems, standard regret-minimizing algorithms treat exploration as an amortized cost, which can expose early participants to unfair ex-ante losses in settings such as clinical trials. Recent work addresses this by evaluating the sequence of per-round expected rewards through the generalized pp-mean, interpolating between utilitarian welfare (p=1p=1), Nash welfare (p0p\to0), and Rawlsian fairness (pp\to-\infty). Although tight guarantees are known for p0p\ge0, the strictly fair regime q=p>0q=-p>0 remains unresolved because negative-power means are dominated by the smallest per-round rewards. For σσ-sub-Gaussian rewards with nonnegative means, the best prior algorithm relied on uniform early exploration and achieved regret O(k(q+1)/2/T)O(k^{(q+1)/2}/\sqrt{T}), while the only general lower bound was the classical Ω(σk/T)Ω(σ\sqrt{k/T}). Thus it was unclear whether the extra dependence on kk was intrinsic to strict fairness or an artifact of uniform exploration. We close this gap by identifying the exact polynomial price of strict fairness. Using a needle-in-haystack construction, we prove an algorithm-independent lower bound Ω(σkmax(1,q)/T)Ω(σ\sqrt{k^{\max(1,q)}/T}); for q>1q>1, this shows that the penalty kq/2k^{q/2} is information-theoretically unavoidable. We then introduce \textsf{UCB-HARE} (Harmonic Anchored Rank Exploration), which replaces uniform exploration with an inverse-weighted harmonic rank schedule protected by a certified positive-mean anchor. Its regret is O~(σkmax(1,q)/T)\widetilde{O}(σ\sqrt{k^{\max(1,q)}/T}), matching the lower bound up to logarithmic factors. Experiments on synthetic instances confirm that \textsf{UCB-HARE} improves over uniform-exploration baselines, with gains increasing as qq grows.
Dhruv Sarkar, Soumyadeep Dutta, Sayak Ray Chowdhury
Jul 14, 2026cs.RO

Design and Characterization of a Limb Encircling Actuator

Lower-limb powered exoskeletons have demonstrated substantial improvements in mobility and function, but most designs place actuation components lateral to the legs or remotely at the waist or back. These configurations often extend beyond the body's natural envelope, making devices intrusive in everyday use and potentially limiting societal adoption. We posit that rethinking actuation geometry could enable exoskeletons that conform more closely to the body. Here, we explored an actuation layout in which the actuator encircles the limb in a plane orthogonal to the limb axis, potentially reducing its spatial footprint around the body. We developed the Limb-Encircling Actuator (LEA) and characterized its electromechanical properties using a custom-built testbed. The LEA also features a novel radial bearing layout with potential as a lightweight or lower-cost alternative to traditional large-diameter bearings. The actuator achieved a continuous torque density of 7.5 Nm/kg with a mass of 894 g. Despite this high torque density and innovative layout, the system remained difficult to contain close to the body. These results highlight opportunities and challenges in limb-encircling actuation and provide insights into torque-dense exoskeleton designs that could integrate more readily into everyday apparel if challenges in actuator sizing and geometry are overcome.
Japmanjeet Singh Gill, Gray Cortright Thomas, Nikko Van Crey +2
Jul 13, 2026cs.CV

Do Video-LLMs Actually Watch? Diagnosing Character-Tracking Failures in Long-Form Video

Can a Video Large Language Model (Video-LLM) follow one person through a long video, keeping track of who they are well enough to report, in order, how their outfit changes across a full TV episode? Benchmarks increasingly score this kind of task, and the strongest open-source 7--8B models now reach 37--38% on InfiniBench's global appearance task, which asks exactly that. But does that score come from tracking the named character, or from something easier? We test this with a nine-condition diagnostic protocol applied to three architecturally distinct open-source Video-LLMs, with Gemini2.5Flash as a frontier reference, and find the accuracy does not come from character tracking. When we change the character named in the question to a different cast member, leaving the video and answer options untouched, the models change their answer only 4--31% of the time, so they are largely ignoring who the question asks about. Breaking that test down by the gender of the swapped name shows why: the models react more when the name is changed to a different-gender character than to a same-gender one (a 13--28 point gap), picking up coarse gender cues but unable to tell same-gender individuals apart. This shallow processing surfaces again when we drop the multiple-choice options and ask the same questions open-endedly: open-source accuracy drops 18--25 points, with none of 151 answers fully correct, versus a 12-point drop for Gemini. Further checks rule out the obvious innocent explanations, adding subtitles, using the most informative frames, or doubling the number of frames all leave character tracking unimproved, so the bottleneck is not how much video the model sees but how it ties that video to the person the question names. We release a diagnostic toolkit for auditing what such benchmark scores actually measure.
Mohammad Al-Ratrout, Shayla Sharmin, Aditya Raikwar +1
Jul 11, 2026cs.CV

Neural Motion Blending Across Arbitrary Character Topologies

Motion blending in character animation enables the synthesis of new motions by interpolating between existing examples. Current methods are typically restricted to fixed skeleton topologies, requiring identical or near-identical skeletal structures across characters. We present a novel framework for motion blending across heterogeneous skeletons. The proposed architecture combines a semantic encoder, which extracts per-frame latent representations of the motion state, with a diffusion-based decoder, which reconstructs character-specific motion conditioned on this latent code. At inference, blended motions are obtained by interpolating the latent representations of two input motions. We train and evaluate the method on the Truebones Zoo dataset using motions defined on both same and distinct skeleton topologies, demonstrating the ability to achieve smooth and plausible blending in a variety of scenarios.
Luca Cazzola, Giulia Martinelli, Nicola Conci
Jul 10, 2026cs.SE

Inside the Skill Market: From Software Engineering Activities to Reusable Agent Skills

Software engineering (abbrev. SE) has continuously evolved through increasingly powerful forms of reuse, from source code and libraries to components and services. Recent advances in AI agents have introduced a potentially new reusable artifact: skills. Emerging agent skill repositories and marketplaces enable developers to package, share, and reuse SE expertise as reusable skills. This trend raises a fundamental question: what SE activities are being encapsulated into reusable skills? Existing studies primarily focus on a broad range of skills acquisition, safety, or benchmarking, while lacking a systematic understanding of SE-specific skills and their coverage across the software development lifecycle. To address this gap, we conduct the first large-scale empirical study of SE skills in public repositories and marketplaces. We collect and analyze a large corpus of SE skills, examining the activities they encapsulate, lifecycle coverage, evolution characteristics, and evaluation mechanisms. Our findings reveal that SE activities are increasingly becoming reusable artifacts via skills and suggest promising research opportunities for skill recommendation and engineering-oriented structuring, as well as the need for mechanisms to encapsulate high-context SE activities into reusable skills. Overall, our study provides the first activity-centric characterization of SE skills and reveals how SE activities are increasingly being transformed into reusable skills. These findings offer new insights into skill reuse, ecosystem development, and the future of agent-centric SE.
Jialun Cao, Xinru Yan, Songqiang Chen +3
Jul 8, 2026cs.CV

DreamCharacter-1: From 3D Generative Foundation Models to Product-Ready Character Generation

We present DreamCharacter-1, a lightweight post-adaptation framework that calibrates pretrained 3D foundation models toward high-fidelity, production-ready 3D character generation. Building upon a 3D foundation backbone, our pipeline incorporates three task-oriented components: (1) geometry post-training, which enhances fine-grained surface details through geometric preference optimization; (2) texture post-training, which synthesizes high-resolution textures and refines the appearance of occluded regions; and (3) inference acceleration, which enables scalable deployment. Extensive quantitative and qualitative experiments demonstrate that DreamCharacter-1 produces visually compelling and structurally robust 3D character assets, consistently surpassing state-of-the-art character generation methods.
Weizhe Liu, Yunjie Wu, Xiangqian Shu +5
Jul 4, 2026eess.IV

Deep Learning-Based Characterization of Detonation-Cell Size Distributions in Soot-Foil Records

The geometric size and regularity of detonation cells are key physical parameters for characterizing detonation waves. Traditional manual measurement of soot foils is time-consuming and subjective, while existing computer vision techniques often exhibit poor generalization on real experimental images with high noise, blurred boundaries, and severe overlapping. To address this, we propose a novel method for automated recognition and high-order feature extraction of detonation cells based on deep learning instance segmentation (Mask R-CNN). By constructing a custom heterogeneous dataset (numerical simulations and physical experiments) and integrating transfer learning, the model achieves accurate pixel-level mask prediction within highly noisy flow fields. Results indicate high pixel-level agreement in benchmark validations and strong robustness against noise in complex real-world soot foils. Predicted average cell sizes agree well with manual measurements, yielding relative errors under 2% and 3.5% for regular and irregular conditions, respectively. Sensitivity ablation experiments confirm the model's scale adaptability and guided the establishment of a standardized preprocessing paradigm for appropriate image patching. Overcoming the limitation of extracting only global average sizes, this model achieves automated tracking of the transient spatial evolution of cell sizes along the propagation direction. Furthermore, it quantitatively extracts high-order regularity features, such as the irregularity index (RI) and standard deviation of cell deflection angles, demonstrating consistency with theoretical expectations. The proposed method enhances the efficiency and objectivity of statistical analysis, providing a powerful data extraction tool for experimental and numerical soot foils.
Mingyang Bu, Robson A. Schneider, Karl P. Chatelain +5
Jul 3, 2026eess.SP

The S-ICDF Dataset: Sionna-Simulated Dynamic Interference Characterization and Direction Finding

Jamming and spoofing threaten wireless and satellite navigation by disrupting or manipulating radio frequency (RF) signals, undermining availability, integrity, and trust. Robust interference monitoring (i.e., detection, classification, characterization, and direction finding) is therefore essential to identify and localize anomalous signals. While machine learning (ML) promises improved performance in complex environments, its development and validation depend on large-scale datasets that capture realistic signal and channel variability. Collecting such data in the real world is difficult because intentional jamming is illegal and ground-truth attribution is confounded by propagation, hardware, and environmental effects. To address this gap, we create and publish S-ICDF, a large-scale indoor interference dataset generated with Sionna, a GPU-accelerated simulation library for physical-layer wireless communications. S-ICDF covers 102 interference configurations, including diverse antenna array patterns, bandwidths, and simulation settings such as noise level and reflection depth. We further provide baseline results by benchmarking S-ICDF with classical estimation and direction finding (DF) methods (MUSIC, ESPRIT, and CAPON) and with modern ML approaches. The dataset is publicly available at: https://gitlab.cc-asp.fraunhofer.de/darcy_gnss/sicdf_dataset
Christian Wielenberg, Lucas Heublein, Jonathan Ott +8
Jul 3, 2026cs.RO

Invisible Strings: Deriving Puppetry Principles and their Hidden Connections to Robot Behavior Design

When designing robots' nonverbal behaviors, many researchers have turned to arts-based insights, such as Disney's Animation Principles. Yet, while these principles bear key insights into the design of like-life characters, their application to robot design is inherently limited, in part because animation is not constrained by real-world physics, and in part because animation principles focus on low level animation mechanics and not high-level design considerations for physically embodied, interactive characters. In contrast, little attention has been paid to art forms like puppetry, despite their long history of exploring morphological, behavior, and interaction design of physically embodied, interactive characters. As such, in this work we leverage puppetry texts and practicing puppeteers' expert knowledge knowledge to derive a set of puppetry principles with key insights for robot design. As we show, these insights go beyond -- and uniquely complement -- the prior insights provided by theater, dance, and animation.
Claire Lewis, Sawyer Collins, Alyssa Hanson +2
Jun 30, 2026cs.CV

Beyond Single Character: Evaluating MLLMs for Sentence-Level Oracle Bone Inscription Understanding

Existing AI-assisted oracle bone inscription (OBI) visual recognition and understanding studies mainly focus on character-level, ignoring the long-form textual coherence and contextual dependencies embedded in complete divination charges. Recently, the powerful visual perception capabilities of multimodal large language models (MLLMs) have opened new possibilities for OBI information processing. In this work, we introduce S-OBI, a novel benchmark for evaluating MLLMs in Sentence-level OBI understanding. Instead of using noisy and incomplete rubbings as the visual input, S-OBI synthesizes clear and standardized sentence-level OBI instances through glyph substitution and composition. According to 95 original rubbings with translations that have been identified, corrected, and verified by experts, we replace characters in the original rubbings with corresponding clean glyph samples sourced from existing OBI datasets while preserving the overall inscriptional structure and semantic organization. This mitigates the influence of low-level distortions and enables a more focused evaluation of sentence-level OBI understanding. Based on this, we design semantic matching, semantic slot extraction, and contextual reasoning tasks and obtain 695 question-answer pairs. Experiments reveal the inferiority of contemporary MLLMs on sentence-level OBI understanding. In particular, visual perception errors in unmasked regions propagate through the reasoning chain, leading to erroneous predictions for masked characters, which indicates that sentence-level OBI understanding in current models remains strongly dependent on character-level recognition. Overall, S-OBI provides a diagnostic benchmark for evaluating whether MLLMs can move beyond isolated character recognition toward structured inscription-level understanding.
Ziqi Li, Zijian Chen, Tingzhu Chen +1
Jun 28, 2026cs.CL

Resolution Thresholds in VLM Detection of Harmful ASCII Art Across Construction Modes and Languages

Large Vision-Language Models (VLMs) are increasingly deployed as content moderation tools, yet they remain vulnerable to jailbreak attacks in which harmful text is visually encoded as ASCII art. This can allow inappropriate or harmful content to bypass moderation systems. To address this vulnerability, this paper investigates how image resolution affects VLM detection of harmful ASCII art across eight character construction modes (L1-L8), ranging from dense block characters to word-embedded designs. We evaluate eight state-of-the-art VLMs on English and Chinese corpora using a pipeline that generates ASCII art images at ten resolution scales, probing whether a consistent detection-failure threshold exists across models, modes, and languages. Results indicate that detection rates decline sharply above certain resolution thresholds, and that word-based modes are the most resistant to detection across the full resolution range. These findings reveal a systematic vulnerability in VLM-based content moderation systems and motivate resolution-aware evaluation standards.
Yikai Hua, Peter West
Jun 25, 2026cs.LG

Algorithmic Foundations of Deep Learning: Complexity-Theoretic Rates and a Characterization of Universal Approximation

Feedforward neural network (NN) expressivity is typically studied by emulating optimal basis-expansion schemes. While powerful, this perspective is incomplete: it primarily captures complexity through regularity, and therefore does not distinguish intuitively simple and complicated objects with comparable regularity, such as the square-root function and a typical Brownian path. The guiding message is that neural networks should be viewed not only as flexible basis functions, but also as models of computation. If a function is computable by a real-valued circuit over a prescribed elementary gate language, then it can be computed to comparable accuracy by an NN with explicit depth, width, and non-zero-parameter bounds controlled by the depth, width, gate count, and gate structure. Thus, neural-network complexity is not governed by regularity alone, but also by algorithmic complexity. We then show that any definable NN model satisfying a natural parallelization condition, allowing possibly multivariate non-linearities such as attention or layer normalization, is a universal approximator if and only if it contains a non-affine nonlinearity. The scope of our theory is illustrated by deducing universal approximation guarantees for continuous functions, minimax-optimal approximation guarantees for Besov classes, logarithmic-error complexity for holomorphic functions, and by showing that NNs can emulate numerical algorithms such as Newton-Raphson root finding and power iteration without architecture-specific arguments. Its precision is illustrated by shortest-path computation on kk-vertex graphs: compiling the tropical dynamic-programming circuit yields NNs with O(log(1/ε)) non-zero parameters, exponentially improving in 1/ε over the generic O(εck2)O(ε^{-c k^2}) Lipschitz-approximation scale, for a constant c>0.
Anastasis Kratsios, Simone Brugiapaglia, Bum Jun Kim +2
Jun 25, 2026cs.CV

PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Models

Recent game world models can synthesize visually plausible, action-conditioned rollouts. However, their interaction behaviors often remain limited to exploratory or wandering trajectories, and physical dynamics are typically learned as implicit correlations from data rather than as controllable variables. This limitation hinders their applicability to authored game environments, where physical rules are deliberately designed and require explicit manipulation. We introduce PhysEditWorld, a multimodal dataset with physical parameters, with a primary focus on gravity in this initial version. At its core, PhysEditWorld is built upon a replay paradigm implemented with a UE5 replay-and-rendering pipeline. Each scenario records a normalized action trace and replays the same initial state, character controller, action sequence, and camera policy under multiple gravity configurations, enabling controlled and attributable physical variation. PhysEditWorld contains 12 cinematic UE5 scenes, over 100 hours of gameplay interactions, and more than 60 million rendered rollout frames. Each sample provides synchronized multimodal signals, including RGB, depth, normals, audio, action traces, camera trajectory, engine states, semantic annotations, and explicit gravity labels. We further conduct initial utility studies on both generative video models and world understanding models, demonstrating that PhysEditWorld enables improved gravity-faithful dynamics modeling, enhances consistency under physical edits, and provides a scalable foundation for controllable world modeling research.
Bin Hu, Yanwen Ma, Jiehui Huang +14
Jun 24, 2026cs.CL

Staying In Character: Perspective-Bounded Memory For Book-Based Role-Playing Agents

Recent LLM role-playing systems build character agents from novels by extracting characters, scenes, and relations. Yet long-narrative role-playing suffers from two failures: Factual Overreach, where shared retrieval or parametric memory lets a character use facts outside its perspective, and Stylistic Monotony, where profile descriptions flatten a character into a fixed voice. To address these failures, we propose REVERIEMEM, a three-layer memory architecture for book-based character agents. The episodic layer stores first-person scene memories; the semantic layer stores visibility-tagged facts; and the personality layer stores situation-dependent speech and behaviour patterns. For evaluation, we construct KBF-QA, a 4,386-question benchmark over eight novels for testing knowledge boundaries. REVERIEMEM improves Knowledge Boundary Fidelity by 34.6 percentage points over the strongest prior method. On BOOKWORLD's five-dimension pairwise narrative protocol, REVERIEMEM achieves a ~ 79% win rate, suggesting that perspective-bounded memory improves both boundary fidelity and character-grounded narrative generation.
Xushuo Tang, Junhe Zhang, Zihan Yang +4
Jun 23, 2026cs.CV

FreeStory: Training-Free Character Consistency for Free-Form Visual Storytelling

Visual storytelling aims to generate image sequences that are both aligned with narrative prompts and consistent in character appearance across images. Recent training-free methods improve character consistency by reusing attention features, but rely on structured prompts where full character descriptions are repeated in every prompt. This assumption simplifies the task but deviates from natural storytelling, where characters are typically introduced once and later referred to using pronouns or type-based expressions. We propose \textbf{FreeStory}, a training-free framework that reformulates character consistency under free-form prompts as entity-grounded feature reuse. Our method associates reference mentions with their corresponding character descriptions and combines dynamic character masks, correspondence-aware feature matching, key-value injection, and query blending to preserve identity while retaining generation diversity. We also introduce \textbf{FreeStoryBench}, a benchmark for this setting that includes both single- and multi-character stories. Experiments show that FreeStory achieves state-of-the-art performance among training-free methods on structured benchmarks and stronger overall consistency over baselines under free-form prompts.
Sibo Dong, Ismail Shaheen, Sarah Adel Bargal
Jun 21, 2026cs.CL

CASPER in the Machine: Insights into Character Variety in LLM-Generated Stories

As LLM-generated text is increasingly used, especially in fictional domains, we explore how much LLM-generated stories differ from human-written stories. In this work, we focus on characters. We borrow definitions from narratology to analyze eight intricate dimensions of character, such as stylization and wholeness. These dimensions consider more than just basic characteristics. They assess how characters are portrayed within their stories. After automatically inferring categories of characters within both LLM and human-written stories, we compare and contrast these two sets of stories. We consider the following overarching questions: (1) Do LLMs and human-written stories have similar characters? and (2) Do LLMs generate stories with a variety of characters? Our analysis includes research questions that focus on stories generated by popular LLMs and recently published human-written stories. We describe a number of interesting similarities, differences and key takeaways.
Anneliese Brei, Abhisheik Sharma, Nicholas Sanaie +2
Jun 18, 2026cs.CY

Explainable Artificial Intelligence For The Detection and Characterisation of Stage B Heart Failure

Stage B heart failure is characterized by asymptomatic structural or functional cardiac abnormalities. Identifying individuals at this stage is clinically important, as early detection may enable targeted interventions to prevent progression to symptomatic disease. Explainable artificial intelligence (XAI) may support early detection, transparent risk stratification, and selection of clinically actionable interventions. This review examines the use of XAI in detecting and characterizing stage B heart failure. A literature search of Web of Science, Scopus, and PubMed was conducted on 27 March 2026. Studies were included if they applied AI with XAI techniques to stage B heart failure. After screening, 20 studies were included. Data on modalities, outcomes, demographic reporting, and XAI methods were extracted and synthesized. SHAP was the most commonly used method, followed by LIME, saliency maps, and Grad-CAM; however, XAI adoption was inconsistent, with some studies relying on limited or ad hoc interpretability approaches. Notably, none compared explanations across sex or ethnic subgroups, despite evidence of subgroup differences in disease burden. Evaluation of XAI outputs was often insufficient: some studies did not assess explanations, while others relied only on literature-based comparisons, introducing potential bias. These limitations suggest explainability was not systematically validated or leveraged to support robust and fair clinical inference. XAI shows promise for improving transparency in stage B heart failure identification, but current implementations remain limited. Key gaps include limited consideration of sex and ethnicity, absence of subgroup-specific analyses, inconsistent evaluation, and lack of external validation, all of which constrain generalisability and clinical adoption.
Ahmed M Salih, Emer Brady, Ranjit Arnold +4
Jun 17, 2026cs.LG

Domain-Shift Aware Neural Networks for Unbalance Characterization in Rotating Systems

This work investigates the application of a domain-shift aware neural network for regression tasks aimed at estimating unbalance masses in rotating shafts under varying operating conditions. Experimental data were collected from a test rig in which a primary shaft, equipped with a flange carrying unbalanced masses, was driven at different rotational speeds, while a secondary shaft could be optionally activated to introduce domain discrepancy. The unbalance masses were positioned at a fixed radial distance, and the dynamic response of the system was recorded using triaxial accelerometers. The inverse problem of mass estimation is formulated within a domain adaptation framework, where the network is trained with a maximum mean discrepancy strategy to align feature representations across source and target distributions. The results demonstrate the effectiveness of explicitly addressing domain shift in improving prediction accuracy, especially when the system's physical behavior and sources of domain discrepancy are not fully known and fall outside the training conditions. These findings highlight the potential of domain-shift aware models for regression tasks in Structural Health Monitoring.
Bernardo Feijó Junqueira, Claudio Kiyoshi Umezu, Bruno Bilhar Karaziack +2
Jun 16, 2026eess.SP

Deep-Learning-Based Pixelated Microwave Filter Design and Characterization using Electro-Optical Electric-Field Measurements

Traditional microwave filter design typically relies on iterative parameter tuning and predefined topologies, which limits design space and increases development time. This study uses a deep learning approach combining convolutional neural networks with genetic algorithms to automate pixelated microwave filter synthesis. To validate the approach experimentally, both S-parameter and spatial electric-field measurements were analyzed. The synthesized low-pass filter demonstrated excellent agreement between simulated and measured performance, achieving a 7 GHz passband with over 20 dB suppression beyond 9.5 GHz. Electro-optical measurements, for the first time, revealed electric field patterns that resemble coupled transmission-lines or stub structures, providing insight into the emergent characteristics of AI-generated designs.
Han Zhou, Richard Bannister, Caspar Pierce +9
Jun 11, 2026stat.ML

ProtoX-AD: Self-Explainable Time Series Anomaly Detection and Characterization

Recent advances in time series anomaly detection (TSAD) have highlighted the effectiveness of self-supervised classification-based approaches. These methods apply transformations to normal training samples, training a classifier to recognize transformation-specific patterns that help identify anomalies through increased classification errors. Despite their strong performance, a significant challenge is their lack of explainability, as they provide limited insight into the characteristics of flagged anomalies. To address this limitation, we propose ProtoX-AD, a prototype-based self-explainable framework for self-supervised TSAD. ProtoX-AD learns transformation-aware latent representations alongside interpretable prototypes, enabling both accurate anomaly detection and the identification of distinct anomalous profiles through prototype-based explanations. Additionally, it allows for systematic analysis of how transformation design impacts detection performance and explainability. Experimental results on synthetic and real-world datasets demonstrate that ProtoX-AD achieves detection performance comparable to its black-box counterparts while offering more consistent and semantically meaningful explanations than existing explainable baselines. Our code is publicly available at https://github.com/Aitorzan3/ProtoX-AD.
Aitor Sánchez-Ferrera, Elisabeth Wetzer, Kristoffer Wickstrøm +2
Jun 10, 2026cs.AI

Mind the Perspective: Let's Reason Recursively for Theory of Mind

Theory of Mind (ToM) reasoning requires inferring agents' beliefs from partial and asymmetric observations, which remains an open challenge for LLMs. Existing prompting-based approaches improve ToM reasoning through observable-event filtering or temporal belief chains, without explicitly modeling nested beliefs. We introduce RecToM, an inference-time framework for ToM reasoning that models nested beliefs via recursive perspective construction. RecToM constructs each character perspective from the preceding character perspective along the character chain specified by the question, reducing higher-order belief questions to actual-world questions within the final constructed perspective. We further provide a KD45 analysis showing that RecToM's perspective construction induces a well-formed belief modality beyond simple event filtering. Experiments on ToM benchmarks, including Hi-ToM, Big-ToM, and FanToM, across multiple LLM backbones show that RecToM consistently outperforms recent advanced approaches, achieving state-of-the-art performance. Notably, RecToM reaches 100% accuracy on Hi-ToM with GPT-5.4 and Qwen3.5, a benchmark requiring higher-order ToM reasoning.
Chao Lei, Guang Hu, Meng Yang +2
Jun 7, 2026cs.CV

Intelligent Character Recognition of Handwritten Forms with Deep Neural Networks

The automatic processing of handwritten forms remains a challenging task, wherein detection and subsequent classification of handwritten characters are essential steps. We describe a novel approach, in which both steps -- detection and classification -- are executed in one task through a deep neural network. Therefore, training data is not annotated by hand, but manufactured artificially from the underlying forms and yet existing datasets. It can be demonstrated that this single-task approach is superior in comparison to the state-of-the-art two-task approach. The current study focuses on hand-written Latin letters and employs the EMNIST data set. However, limitations were identified with this data set, necessitating further customization. Finally, an overall recognition rate of 88.28 percent was attained on real data obtained from a written exam.
Hartwig Grabowski
Jun 5, 2026cs.CL

Characterize Then Distill: Mechanistic Reasoning in Large Output Spaces

Modern reasoning models offer surprisingly strong zero-shot performance on challenging multi-label tasks that require selecting a small set of relevant options from hundreds of thousands to millions of candidate labels. We investigate how they achieve this mechanistically. We characterize reasoning as a two-phase process: A broad "shortlisting" of candidates followed by fine-grained reasoning over the resulting set. We provide evidence across a range of datasets that these steps can be isolated and are complementary. Using this characterization, we develop a mechanistic distillation strategy that consistently outperforms standard distillation.
Debjyoti Saha Roy, Byron C. Wallace, Javed A. Aslam
Jun 4, 2026cs.AI

Agent Memory: Characterization and System Implications of Stateful Long-Horizon Workloads

LLM agents are increasingly deployed on long-horizon tasks requiring sustained reasoning over extended interaction histories. Realizing this at scale requires agents to persistently store, retrieve, and update their own memory across sessions. A rich ecosystem of agent memory systems has emerged spanning flat retrieval, LLM-mediated extraction, consolidating fact stores, and agentic control flows. Yet, their system-level behavior remains uncharacterized. We present the first systems characterization of agent memory. First, we introduce a system-oriented taxonomy classifying agent memory systems along four axes. Second, we build a phase-aware profiling harness attributing cost to construction, retrieval, and generation. Third, we characterize ten representative systems across two benchmark suites, uncovering how design choices shift cost across the write and read paths. Finally, we derive 10 system recommendations covering construction scheduling, capability floors, amortization via query volume, freshness-latency tradeoffs, and fleet-scale management.
Yasmine Omri, Ziyu Gan, Zachary Broveak +6
Jun 4, 2026cs.CV

Multimodal Sexism Identification and Characterization using Large Language Models and Gradient Boosting

We present the AILS-NTUA submission to the EXIST 2026 Lab at CLEF, addressing multimodal sexism identification and characterization in memes (Task 2) and short-form videos (Task 3). Our system follows a feature-engineered late-fusion pipeline built around gradient-boosted regression models and hierarchical post-processing. For memes, we combine visual, textual, demographic, biometric, and LLM-derived semantic indicators designed to capture high-level cues such as stereotyping, objectification, irony, and misogyny. For videos, we investigate the effect of feature selection, frame-based visual representations, OCR-based textual features, acoustic descriptors, and sensor-derived metadata. Development results show that focused LLM-derived semantic cues improve meme sexism identification, while video performance is highly sensitive to feature dimensionality and cross-modal noise. For videos, development results favor compact feature selection, but official test results show that this conclusion does not fully transfer to unseen data, where the unfiltered representation generalizes better. Overall, our findings highlight the usefulness of targeted semantic feature engineering for static memes and the need for more robust temporal modeling in noisy short-form video settings.
Kyriakos Chaviaras, Maria Lymperaiou, Athanasios Voulodimos
Jun 4, 2026cs.CV

Gender Artifacts from Art History to Text-to-Image Generation

Artistic styles are rooted in specific socio-historical contexts that encode social hierarchies, including distinct constructions of gender. Yet in AI research, style has long been treated as a surface-level visual property: a filter of color, brushstroke, and texture applied to otherwise content-neutral scenes. We introduce the first dataset to investigate the interplay between gender representation and style in both historical and generated images. StyleGender comprises 74k images spanning 19 artistic styles, comprising art historical images with style and gender annotations, T2I-generated images under controlled style and gender prompts, and a semantically aligned set enabling direct art history-to-generation comparison. By proposing two Set Gender Artifact (SGA) metrics (PixelSGA and MaskSGA), capturing gender signals at the pixel level and in compositional structure, we show that (1) gender representation shapes visual features across artistic styles, (2) style keywords carry these patterns into T2I generation, and (3) generative models tend to amplify gender artifacts beyond what is observed in historical sources.
Piera Riccio, Miriam Doh, Benedikt Höltgen +2
Jun 4, 2026cs.CL

ArcANE: Do Role-Playing Language Agents Stay in Character at the Right Time?

Role-playing language agents (RPLAs) simulate specific characters and personas across applications such as entertainment, companionship, interactive storytelling, and education. Faithful role-play requires more than producing plausible, in-character responses: as a character's values and behavior change over a narrative, an RPLA should reflect the character's state at the relevant stage. However, existing benchmarks largely treat characters as fixed personas or test only what they know at a given point in the narrative. We introduce ArcANE (Arc-Aware Narrative Evaluation), a benchmark for evaluating whether an RPLA follows a character's development across a narrative. ArcANE first builds an Arc that maps how a character's values, motivations, or relationships change over the story. The benchmark then scores how well an RPLA's responses fit the corresponding stages of the Arc, covering three distinct scenario types: scenes from the novel, new situations within its world, and situations outside that world. We evaluate six models under six ways of providing narrative context. In every model, using the Arc up to the queried chapter yields the best performance, outperforming the strongest non-Arc context by 2.2-8.4 points. These results suggest that faithful role-play requires evolving character states and tracking their trajectory, rather than merely retrieving relevant episodic evidence.
Woojung Song, Nalim Kim, Sangjun Song +3
Jun 2, 2026cs.LG

A Goal-Set Characterization of Task Composition in the Boolean Task Algebra

The Boolean Task Algebra (BTA) provides a principled framework for zero-shot task composition in reinforcement learning by equipping goal-reaching tasks with Boolean operations. We revisit its structural assumptions and formalize a collapse in the space of optimal extended Q-value functions: in deterministic MDPs, every such function is fully determined by the universal and empty tasks. This makes the logarithmic set of base tasks proposed in the original BTA formulation redundant. Building on this observation, we introduce a goal-set-based composition method that performs logical operations on goal sets and reconstructs composed value functions by selecting slices from the universal and empty value functions. This reduces learning costs for standard BTA and reduces composition time for both BTA and Skill Machines, while preserving policy performance. Experiments across tabular, visual, function-approximation, and continuous-control domains show that learning additional base tasks does not yield better performance. Finally, we study the stochastic setting and provide a counterexample showing that this collapse need not hold, that is, optimal composition may require accounting for exponentially many policies in the number of goals. Code is available at https://github.com/EduardoTerres/bta_paper.
Eduardo Terrés-Caballero, Herke van Hoof
Jun 1, 2026cs.AI

Characterization of Multi-Model Agentic AI Systems on General Tasks via Trace-Driven Simulation

Agentic AI completes tasks through iterative planning, tool use, and reasoning based on observed outcomes. Despite its popularity, its system-level behavior remains poorly understood, particularly for complex datasets and agent architectures-owing to highly non-deterministic execution, prohibitive evaluation costs, and limited visibility into proprietary models. This paper presents GAIATrace, the first token-level trace dataset of two state-of-the-art agentic systems (MiroThinker and OWL) running GAIA, a benchmark composed of a heterogeneous mix of general-purpose tasks. Unlike prior trace datasets, GAIATrace captures full reasoning tokens, task-level structures, and activities of every major participating LLMs, enabling in-depth systems research. Complementing the dataset, we present Vidur-Agent, a trace-driven simulator that can replay GAIATrace to perform reproducible, low-cost system evaluation across diverse simulated environments. Using both artifacts, we characterize how modern agentic systems handle general tasks and how various system design choices shape their behavior, yielding several unique findings.
Donghwan Kim, Prakhar Singh, Younghoon Min +3
May 31, 2026eess.SP

Spatially Distributed Task-Oriented Compression for Multi-Emitter Localization and Characterization with Spectral Overlap

Radio frequency spectrum awareness requires the ability to detect, localize, and characterize emitters in dense and contested wireless environments. In this work, we propose a task-oriented distributed compression framework for joint multi-emitter localization and characterization using spatially distributed receivers. Each receiver observes a short window of complex IQ samples, converts the observation to a time--frequency representation, and encodes it into a compact latent vector. A central fusion decoder combines the receiver latents to estimate an unordered set of active emitters, including their locations, center-frequency offsets, occupied bandwidths, and waveform families. A permutation-invariant training objective is used to handle the arbitrary ordering of emitters and predictions. Experiments on synthetic multi-emitter scenes with spectral overlap show that even extremely compact receiver-side representations can preserve useful information for emitter counting and waveform-family estimation. However, accurate localization and spectral-parameter regression require larger latent dimensions. Increasing the receiver latent dimension from drx=1d_{\mathrm{rx}}=1 to drx=16d_{\mathrm{rx}}=16 provides the largest improvement, while further increasing to drx=64d_{\mathrm{rx}}=64 gives smaller gains. These results demonstrate the potential of learned task-oriented compression for communication-efficient distributed spectrum awareness.
H. Nazim Bicer, J. Nicholas Laneman